fix: censor abbreviated player names in screenshot mode

Best effort.
This commit is contained in:
Dean Sheather
2024-07-22 22:22:57 +10:00
parent 7b0acf3855
commit b5ec2145c1
2 changed files with 66 additions and 4 deletions
+20 -4
View File
@@ -546,6 +546,8 @@ public sealed class ChatLogWindow : Window
{
var playerName = TellTarget.Name;
if (ScreenshotMode)
// Note: don't use HidePlayerInString here because
// abbreviation settings do not affect this.
playerName = HashPlayer(TellTarget.Name, TellTarget.World);
var world = WorldSheet.GetRow(TellTarget.World)?.Name?.RawString ?? "???";
@@ -594,6 +596,8 @@ public sealed class ChatLogWindow : Window
{
if (!string.IsNullOrWhiteSpace(tellPlayerName) && tellWorldId != 0)
{
// Note: don't use HidePlayerInString here because
// abbreviation settings do not affect this.
var playerName = HashPlayer(tellPlayerName, tellWorldId);
var world = WorldSheet.GetRow(tellWorldId)?.Name?.RawString ?? "???";
@@ -1648,10 +1652,14 @@ public sealed class ChatLogWindow : Window
var content = text.Content ?? "";
if (ScreenshotMode)
{
if (chunk.Link is PlayerPayload playerPayload && content.Contains(playerPayload.PlayerName))
content = content.Replace(playerPayload.PlayerName, HashPlayer(playerPayload.PlayerName, playerPayload.World.RowId));
else if (Plugin.ClientState.LocalPlayer is { } player && content.Contains(player.Name.TextValue))
content = content.Replace(player.Name.TextValue, HashPlayer(player.Name.TextValue, player.HomeWorld.Id));
// TODO: the result of hashing the player name should be cached.
// Currently we recalculate the abbreviated player names, the
// hashes and the string replacements every frame when they
// never change.
if (chunk.Link is PlayerPayload playerPayload)
content = HidePlayerInString(content, playerPayload.PlayerName, playerPayload.World.RowId);
else if (Plugin.ClientState.LocalPlayer is { } player)
content = HidePlayerInString(content, player.Name.TextValue, player.HomeWorld.Id);
}
if (wrap)
@@ -1683,6 +1691,14 @@ public sealed class ChatLogWindow : Window
ImGui.Image(FontIcon.ImGuiHandle, size, uv0, uv1);
ImGuiUtil.PostPayload(chunk, handler);
}
private string HidePlayerInString(string str, string playerName, uint worldId)
{
var expected = Plugin.Functions.Chat.AbbreviatePlayerName(playerName);
var hash = HashPlayer(playerName, worldId);
return str.Replace(playerName, expected).Replace(expected, hash);
}
private string HashPlayer(string playerName, uint worldId)