feat: add channel switcher, settings button, better tooltips
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Executable
+59
@@ -0,0 +1,59 @@
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using Dalamud.Data;
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using ImGuiScene;
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using Lumina.Excel.GeneratedSheets;
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namespace ChatTwo;
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internal class TextureCache : IDisposable {
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private DataManager Data { get; }
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private readonly Dictionary<uint, TextureWrap> _itemIcons = new();
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private readonly Dictionary<uint, TextureWrap> _statusIcons = new();
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internal IReadOnlyDictionary<uint, TextureWrap> ItemIcons => this._itemIcons;
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internal IReadOnlyDictionary<uint, TextureWrap> StatusIcons => this._statusIcons;
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internal TextureCache(DataManager data) {
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this.Data = data;
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}
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public void Dispose() {
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var allIcons = this.ItemIcons.Values
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.Concat(this.StatusIcons.Values);
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foreach (var tex in allIcons) {
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tex.Dispose();
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}
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}
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private void AddIcon(IDictionary<uint, TextureWrap> dict, uint icon) {
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if (dict.ContainsKey(icon)) {
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return;
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}
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var tex = this.Data.GetImGuiTextureIcon(icon);
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if (tex != null) {
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dict[icon] = tex;
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}
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}
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internal void AddItem(Item item) {
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this.AddIcon(this._itemIcons, item.Icon);
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}
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internal void AddStatus(Status status) {
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this.AddIcon(this._statusIcons, status.Icon);
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}
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internal TextureWrap? GetItem(Item item) {
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this.AddItem(item);
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this.ItemIcons.TryGetValue(item.Icon, out var icon);
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return icon;
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}
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internal TextureWrap? GetStatus(Status status) {
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this.AddStatus(status);
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this.StatusIcons.TryGetValue(status.Icon, out var icon);
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return icon;
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}
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}
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