Cutover custom-repo URL from GitHub to Gitea

This commit is contained in:
2026-05-08 22:12:40 +02:00
parent a1f2b22b19
commit baeec369e6
12 changed files with 47 additions and 52 deletions
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@@ -63,13 +63,13 @@ description: |-
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/settingsOverview.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/themesPicker.png
- https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/chatWindow.png
- https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/settingsOverview.png
- https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/themesPicker.png
tags:
- Social
- UI
@@ -193,4 +193,4 @@ changelog: |-
---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
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@@ -76,7 +76,7 @@ internal sealed class Information : ISettingsTab
ImGui.TextUnformatted(Language.Options_About_Github_Issues);
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "githubIssues"))
Dalamud.Utility.Util.OpenLink("https://github.com/JonKazama-Hellion/HellionChat/issues");
Dalamud.Utility.Util.OpenLink("https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues");
}
}
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@@ -58,7 +58,7 @@ is below.
If something in HellionChat causes problems, especially if it relates back
to Chat 2 or to anything Infi or Anna would want flagged:
- **GitHub Issues:** [JonKazama-Hellion/HellionChat/issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
- **Gitea Issues:** [JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
- **Discord:** `@j.j_kazama`
- **Email (business):** kontakt@hellion-media.de
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@@ -121,10 +121,10 @@ Adjust the channel whitelist or set retention to a low value. Both take effect i
| Party | Why they appear | What reaches them | Their privacy policy |
| --- | --- | --- | --- |
| BetterTTV (NightDev LLC) | Optional emote rendering | HTTPS request for an emote ID; your IP | <https://betterttv.com/privacy> |
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
| Hellion Forge (Gitea, self-hosted by Hellion Online Media) | Plugin distribution via custom repo, issue tracker | Whatever the Gitea instance sees from any HTTPS request to a public repo | <https://hellion-media.de/datenschutz> |
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone playing FFXIV through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
The Hellion Forge Gitea instance and the Dalamud/XIVLauncher loader are unavoidable for anyone using HellionChat through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
---
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@@ -1,9 +1,8 @@
# Hellion Chat
[![Build](https://github.com/JonKazama-Hellion/HellionChat/actions/workflows/build.yml/badge.svg?branch=main)](https://github.com/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
[![CodeQL](https://github.com/JonKazama-Hellion/HellionChat/actions/workflows/github-code-scanning/codeql/badge.svg?branch=main)](https://github.com/JonKazama-Hellion/HellionChat/security/code-scanning)
[![Build](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml/badge.svg?branch=main)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
[![License: EUPL-1.2](https://img.shields.io/badge/License-EUPL--1.2-blue.svg)](LICENSE)
[![Latest release](https://img.shields.io/github/v/release/JonKazama-Hellion/HellionChat?display_name=tag&sort=semver&color=brightgreen)](https://github.com/JonKazama-Hellion/HellionChat/releases/latest)
[![Latest release](https://img.shields.io/badge/release-v1.4.2-brightgreen)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
[![Dalamud API](https://img.shields.io/badge/Dalamud-API_15-purple)](https://github.com/goatcorp/Dalamud)
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
@@ -170,7 +169,7 @@ Hellion Chat wird über ein Dalamud-**Custom-Repository** verteilt.
1. Dalamud-Settings (`/xlsettings`) → **Experimental** öffnen.
2. Neuen Eintrag unter **Custom Plugin Repositories** anlegen:
```
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json
```
3. **Save**, dann in `/xlplugins` → **All Plugins** → Refresh.
4. Hellion Chat taucht in der Liste auf, dann installieren wie jedes andere Plugin.
@@ -244,7 +243,7 @@ Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne.
- Theme-Engine mit zehn eingebauten Themes plus JSON-Authoring-Format (Engine v1.1.0, Katalog erweitert in v1.2.3, inkl. CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1)
- ABGR-Cache auf den Theme-Records: HellionStyle.PushGlobal liest pre-computed ABGR statt RGBA→ABGR pro Slot pro Frame (v1.4.1, ~13 % Render-Time-Recovery)
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [Gitea-Issue-Tracker](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
### Zur Release-Kadenz
@@ -255,7 +254,7 @@ Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele
## Community und Support
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
- Bug-Reports und Feature-Requests: [Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
- Discord DM: `@j.j_kazama`
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
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@@ -3,24 +3,20 @@
## Reporting a Vulnerability
If you find a security issue in HellionChat, please do not open a
public GitHub issue. Use one of the private channels below so I can
public Gitea issue. Use one of the private channels below so I can
investigate and ship a fix before the details go public.
**Preferred:**
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
via GitHub Security Advisories. This routes the report directly to me
and keeps the conversation off the public timeline.
**Alternative:**
| Channel | Address |
| ---------- | -------------------------- |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
I respond on weekdays during European business hours. For urgent
disclosures (active exploitation, user-data exposure) email is the
fastest path.
For urgent disclosures (active exploitation, user-data exposure) email
is the fastest path.
I respond on weekdays during European business hours.
## Scope
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@@ -4,19 +4,19 @@ HellionChat is a small hobby project maintained by one person. There are a few d
## Bugs and feature requests
GitHub issues, using the templates:
Gitea issues, using the templates:
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
- [Bug report](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
- [Feature request](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue) first. Duplicates get closed and pointed at the original.
Please search [existing issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues?type=issue) first. Duplicates get closed and pointed at the original.
## Security
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in [SECURITY.md](SECURITY.md):
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
- Email `kontakt@hellion-media.de`
- Email `kontakt@hellion-media.de` (preferred for security reports)
- Discord DM `@j.j_kazama` for time-sensitive findings
## Privacy questions
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@@ -82,4 +82,4 @@ Both are good projects. Use what fits you best.
## Contact
Questions about this disclosure:
<https://github.com/JonKazama-Hellion/HellionChat/issues>
<https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>
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@@ -5,7 +5,7 @@ sich an [Keep a Changelog](https://keepachangelog.com/de/1.0.0/), die
Version-Nummern folgen [Semantischer Versionierung](https://semver.org/lang/de/).
Detaillierte Release-Notes pro Version stehen direkt am
[GitHub-Release](https://github.com/JonKazama-Hellion/HellionChat/releases)
[Gitea-Release](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases)
und im Plugin-Changelog-Block (`HellionChat/HellionChat.yaml`
`changelog:`). Diese Datei fasst die Releases als Überblick zusammen
und verlinkt für Details auf die Release-Pages.
@@ -279,7 +279,7 @@ Vier kleine Polish-Items aus dem Backlog gebündelt:
auf Verbose-Level. Aus by default, Aktivierung via
`/xllog set HellionChat verbose` für Bug-Report-Diagnose.
[Release-Notes 1.0.3](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.3)
[Release-Notes 1.0.3](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.3)
## [1.0.1] — 2026-05-04 — Window Position Recovery
@@ -295,7 +295,7 @@ Bundled housekeeping since v1.0.0: documentation restructured into
parser library bumped from 3.3.0 to 3.5.1, GitHub Actions bumps for
`actions/setup-dotnet` (4 → 5) and `github/codeql-action` (3 → 4).
[Release-Notes 1.0.1](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.1)
[Release-Notes 1.0.1](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.1)
## [1.0.0] — 2026-05-03 — Standalone Major Release
@@ -308,7 +308,7 @@ User auf Config-Version 12 oder älter neu strukturiert (5 thematische
Tabs statt 6+ kitchen-sink). Sweep aus Critical- und Major-Findings
aus dem Codebase-Audit eingearbeitet.
[Release-Notes 1.0.0](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.0)
[Release-Notes 1.0.0](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.0)
## [0.6.1] — 2026-05-03 — Pop-Out Discoverability & /tell Auto-Pop-Out
@@ -318,7 +318,7 @@ Pop-Out öffnen". Pop-Out-Input ist jetzt standardmäßig aktiv.
Bugfixes: Ghost-Windows bei LRU-Drop / Logout, Dead-Zone unter dem
Input-Bar bei aktivem Hint-Banner.
[Release-Notes 0.6.1](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v0.6.1)
[Release-Notes 0.6.1](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.6.1)
## [0.6.0] — 2026-05-03 — UX Polish: Pop-Out Input + Colour Presets
@@ -328,7 +328,7 @@ Text-Buffer pro Pop-Out. Sieben Built-in-Color-Presets (Klassik,
High-Contrast, Pastell, Dark-Mode-Tuned, Hellion, Night Blue, Indigo
Violet) zum One-Click-Apply. Konfigurations-Migration v10 → v11.
[Release-Notes 0.6.0](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v0.6.0)
[Release-Notes 0.6.0](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.6.0)
## [0.5.4] — 2026-05-02 — WrapText Hardening
@@ -338,7 +338,7 @@ CodeQL-Critical-Alert "unvalidated local pointer arithmetic"
dauerhaft. Keine nutzersichtbare Verhaltensänderung — Word-Wrap-Output
ist byte-identisch zu 0.5.3.
[Release-Notes 0.5.4](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v0.5.4)
[Release-Notes 0.5.4](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.5.4)
## [0.5.3] — 2026-05-02 — Pointer Arithmetic Hardening
@@ -346,7 +346,7 @@ Erster Anlauf zur Schließung des CodeQL-Critical-Alerts in
`ImGuiUtil.WrapText`. Encoded-Byte-Buffer-Length wird vor der
Pointer-Arithmetik via `GetByteCount` validiert.
[Release-Notes 0.5.3](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v0.5.3)
[Release-Notes 0.5.3](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.5.3)
---
@@ -355,7 +355,7 @@ Pointer-Arithmetik via `GetByteCount` validiert.
Releases vor 0.5.3 (Bootstrap-Phase 0.1.0 bis 0.5.2) sind direkt am
GitHub-Release-Stream einsehbar:
[Alle Releases](https://github.com/JonKazama-Hellion/HellionChat/releases)
[Alle Releases](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases)
---
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@@ -55,7 +55,7 @@ Die Upstream-Sprach-Dateien (`Language.<lang>.resx`) sind nicht Teil dieser Date
## Wie du beitragen kannst
Bug-Reports, Feature-Wünsche und Pull-Requests laufen über [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues). Workflow und Erwartungen stehen in [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code of Conduct in [`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md).
Bug-Reports, Feature-Wünsche und Pull-Requests laufen über [Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues). Workflow und Erwartungen stehen in [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code of Conduct in [`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md).
Tester-Pool für neue Versionen läuft über den Hellion-Forge-Discord: [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR). Wer in den Tester-Channel rein will, einfach im Forge melden.
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@@ -3,7 +3,7 @@
Geplante Arbeit nach dem v1.0.0 Standalone-Cut. Diese Liste ist absichtlich
grob: konkrete Specs, Größenschätzungen und Repro-Steps liegen im
internen Backlog. Tracking nach außen läuft über
[GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
mit dem `roadmap`-Label, sobald ein Item für einen Cycle eingeplant ist.
Reihenfolge ist Priorität, nicht Garantie. Items können sich verschieben
+9 -9
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@@ -6,7 +6,7 @@
"AssemblyVersion": "1.4.2.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nv1.3.0 First plugin integration cycle. Honorific custom titles are shown in the chat header above the message log, with auto-detect and silent fallback when Honorific is not installed.\n\nv1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown are cleaner: SQLite no longer leans on GC pressure to release its file, worker threads are explicitly background, deferred config saves no longer get lost mid-disable, and pre-v13 config backups carry the user's custom theme opacity into the v14 schema instead of falling back to the default.\n\nv1.4.1 — Theme Engine Performance plus a tenth built-in. HellionStyle.PushGlobal reads pre-computed ABGR values from a per-theme cache instead of converting RGBA per slot per frame (~13 % render-time recovery in typical scenes). Custom-theme hot-reload survives transient file locks (editor mid-save keeps the last-known-good snapshot). Synthwave Sunset joins as the tenth built-in theme — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes.\n\nv1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation patterns gone from the chat-log render path: card-mode borders hoist invariants out of the per-message loop, auto-tell tab tint and icon get a per-tab cache, and the status bar gates its tab aggregation behind the same one-second cache it uses for the format strings.\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
"RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat",
"Tags": [
"Social",
"UI",
@@ -20,17 +20,17 @@
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)",
"Changelog": "**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**\n\nThird sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations from the chat-log render path eliminated.\n\n- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/borderColorAbgr out of the per-message loop. About 500 redundant calls per frame at 100 visible messages, multiplied by every pop-out window\n- Auto-tell tab tint and icon use a per-tab cache. Hash computation and string allocation only happen when the tell target name or world drifts. AutoTellTabTint stays a pure hash helper; cache lives in a thin TabTintCache wrapper\n- Status bar gates its tab aggregation behind the same one-second cache it already used for the format strings. LINQ Sum and Count replaced with a single foreach pass that runs on roughly 1% of frames\n\nRealistic frame-time recovery: 2-5% in typical scenes, more on pop-out-heavy setups because the card-border hoist scales per window.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.1 — Theme Engine Performance**\n\nSecond sub-patch of the v1.4.x Polish Sweep series. Heap pressure from the theme engine's per-frame render path removed, plus a tenth built-in theme and hardening for the custom-theme hot-reload.\n\n- Theme records carry a pre-computed ABGR-packed cache for every color slot; cache is filled when the theme is registered and refreshed defensively on every Switch()\n- HellionStyle.PushGlobal reads ABGR values from the cache instead of calling ColourUtil.RgbaToAbgr per slot per frame; ~13 % render-time recovery measured in typical scenes (plan estimate was 26 %, real ~1015 %)\n- ThemeRegistry custom-theme reload distinguishes a recoverable file lock (editor mid-save) from a permanent IO failure; locked themes keep their last-known-good snapshot and retry on the next lookup instead of dropping out of the picker\n- New built-in: Synthwave Sunset — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes; tenth theme in the picker\n- Author credits refreshed: brand themes are credited as \"Hellion Forge\"; Mint Grove and Forge Merchantman now credited to Carla Beleandis as a community thanks\n\nNo schema bump, no user-visible behaviour change other than smoother frames on GC-sensitive setups and one additional colour option.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**\n\nFirst sub-patch of the v1.4.x Polish Sweep series. Seven known lifecycle and race bugs eliminated before any performance refactor sits on top.\n\n- MessageStore disposal no longer triggers GC.Collect globally; Pooling=false on the SQLite connection means there's nothing left to clean up by hand\n- PendingMessage and RetentionSweep worker threads are explicitly marked IsBackground=true so the plugin domain can unload during XIVLauncher reload without waiting for them\n- EmoteCache image and gif loaders moved from async-void to async Task with a shared task tracker, draining on Dispose so an in-flight load can no longer write to a disposed EmoteImages entry\n- DisposeAsync 10s timeout now warns loudly instead of silently leaving the worker behind\n- Plugin.Dispose flushes any pending DeferredSaveFrames before tearing services down, so settings changes made in the last few frames before disable are no longer lost\n- The v13→v14 config migration now reads the pre-v13 backup and carries HellionThemeWindowOpacity into the new WindowOpacity field instead of falling back to the default 0.85\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**\n\nFirst step on the plugin-integration roadmap. HellionChat now listens to Honorific and shows your custom title in the chat header. The slot auto-hides when Honorific is not installed, when no custom title is active, or when you are using the original FFXIV title.\n\n- New \"Integrations\" settings tab\n- Honorific integration with auto-detection and live updates\n- \"Coming soon\" preview of the next five planned integrations: context menu actions, smart notifications, RP status block, ExtraChat channels, and quick DM compose\n- Maintainer attribution buttons for Honorific repo and Caraxi\n- New service-class pattern under HellionChat/Integrations/\n\nModding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases",
"Changelog": "**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**\n\nThird sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations from the chat-log render path eliminated.\n\n- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/borderColorAbgr out of the per-message loop. About 500 redundant calls per frame at 100 visible messages, multiplied by every pop-out window\n- Auto-tell tab tint and icon use a per-tab cache. Hash computation and string allocation only happen when the tell target name or world drifts. AutoTellTabTint stays a pure hash helper; cache lives in a thin TabTintCache wrapper\n- Status bar gates its tab aggregation behind the same one-second cache it already used for the format strings. LINQ Sum and Count replaced with a single foreach pass that runs on roughly 1% of frames\n\nRealistic frame-time recovery: 2-5% in typical scenes, more on pop-out-heavy setups because the card-border hoist scales per window.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.1 — Theme Engine Performance**\n\nSecond sub-patch of the v1.4.x Polish Sweep series. Heap pressure from the theme engine's per-frame render path removed, plus a tenth built-in theme and hardening for the custom-theme hot-reload.\n\n- Theme records carry a pre-computed ABGR-packed cache for every color slot; cache is filled when the theme is registered and refreshed defensively on every Switch()\n- HellionStyle.PushGlobal reads ABGR values from the cache instead of calling ColourUtil.RgbaToAbgr per slot per frame; ~13 % render-time recovery measured in typical scenes (plan estimate was 26 %, real ~1015 %)\n- ThemeRegistry custom-theme reload distinguishes a recoverable file lock (editor mid-save) from a permanent IO failure; locked themes keep their last-known-good snapshot and retry on the next lookup instead of dropping out of the picker\n- New built-in: Synthwave Sunset — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes; tenth theme in the picker\n- Author credits refreshed: brand themes are credited as \"Hellion Forge\"; Mint Grove and Forge Merchantman now credited to Carla Beleandis as a community thanks\n\nNo schema bump, no user-visible behaviour change other than smoother frames on GC-sensitive setups and one additional colour option.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**\n\nFirst sub-patch of the v1.4.x Polish Sweep series. Seven known lifecycle and race bugs eliminated before any performance refactor sits on top.\n\n- MessageStore disposal no longer triggers GC.Collect globally; Pooling=false on the SQLite connection means there's nothing left to clean up by hand\n- PendingMessage and RetentionSweep worker threads are explicitly marked IsBackground=true so the plugin domain can unload during XIVLauncher reload without waiting for them\n- EmoteCache image and gif loaders moved from async-void to async Task with a shared task tracker, draining on Dispose so an in-flight load can no longer write to a disposed EmoteImages entry\n- DisposeAsync 10s timeout now warns loudly instead of silently leaving the worker behind\n- Plugin.Dispose flushes any pending DeferredSaveFrames before tearing services down, so settings changes made in the last few frames before disable are no longer lost\n- The v13→v14 config migration now reads the pre-v13 backup and carries HellionThemeWindowOpacity into the new WindowOpacity field instead of falling back to the default 0.85\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**\n\nFirst step on the plugin-integration roadmap. HellionChat now listens to Honorific and shows your custom title in the chat header. The slot auto-hides when Honorific is not installed, when no custom title is active, or when you are using the original FFXIV title.\n\n- New \"Integrations\" settings tab\n- Honorific integration with auto-detection and live updates\n- \"Coming soon\" preview of the next five planned integrations: context menu actions, smart notifications, RP status block, ExtraChat channels, and quick DM compose\n- Maintainer attribution buttons for Honorific repo and Caraxi\n- New service-class pattern under HellionChat/Integrations/\n\nModding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases",
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