Final API11 updates and new channel switcher
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@@ -585,7 +585,7 @@ public sealed class PayloadHandler {
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GameFunctions.Party.InviteSameWorld(player.PlayerName, (ushort) world.RowId, chunk.Message?.ContentId ?? 0);
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if (validContentId && ImGui.Selectable(Language.Context_InviteToParty_DifferentWorld))
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GameFunctions.Party.InviteOtherWorld(chunk.Message!.ContentId);
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GameFunctions.Party.InviteOtherWorld(chunk.Message!.ContentId, (ushort) world.RowId);
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ImGui.EndMenu();
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}
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