docs: unify documentation and streamline code comments

- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility.
- Standardized internal code documentation by converting XML-doc blocks to standard comment format.
- Cleaned up inline comments and removed redundant versioning metadata across the codebase.
- Refactored non-functional text elements to improve readability and maintain a consistent style.
This commit is contained in:
2026-05-11 00:52:15 +02:00
parent a37882893e
commit c4c85cf4b8
33 changed files with 666 additions and 1364 deletions
+5 -9
View File
@@ -32,12 +32,8 @@ internal static class ExportFormatExt
};
}
/// <summary>
/// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
/// expected to filter the input enumerable; this class only handles
/// formatting and writes to the supplied path. Sender substring filtering
/// happens here because it requires deserialized SeString.TextValue.
/// </summary>
// Serializes message snapshots to Markdown, JSON, or CSV.
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue.
internal static class MessageExporter
{
internal record FilterDescription(
@@ -100,6 +96,7 @@ internal static class MessageExporter
var chatType = (ChatType)(ushort)m.Code.Type;
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
var content = m.ContentSource.TextValue;
if (string.IsNullOrEmpty(sender))
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
else
@@ -132,8 +129,7 @@ internal static class MessageExporter
FilterDescription filter
)
{
// Manual JSON to avoid pulling in System.Text.Json policy choices.
// Output is a single object with metadata and an array of messages.
// Manual JSON to avoid System.Text.Json policy coupling.
w.Write("{\n \"exported_at\": \"");
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
@@ -194,7 +190,7 @@ internal static class MessageExporter
FilterDescription filter
)
{
// Header line always written so empty exports are still importable.
// Header always written so empty exports remain importable.
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
var count = 0;
foreach (var m in messages)
+3 -12
View File
@@ -15,17 +15,10 @@ public unsafe class ChatBox
mes->Dtor(true);
}
public static void SendMessage(string message)
{
var bytes = ValidateMessage(message);
SendMessageUnsafe(bytes);
}
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message));
// Validation split out so the deterministic checks (UTF-8 length, sanitise
// round-trip) can run in xUnit without ClientStructs game memory. The
// sanitiser is injectable so tests can pin throw behaviour without invoking
// Utf8String->SanitizeString, which only resolves in-process. Returns the
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only).
// Returns encoded bytes so SendMessage avoids a second GetBytes call.
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
internal static byte[] ValidateMessage(
string message,
@@ -49,11 +42,9 @@ public unsafe class ChatBox
private static string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
uText->SanitizeString((AllowedEntities)0x27F);
var sanitised = uText->ToString();
uText->Dtor(true);
return sanitised;
}
}
+18 -55
View File
@@ -47,7 +47,6 @@ internal unsafe class GameFunctions : IDisposable
Chat = new Chat(Plugin);
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ResolveTextCommandPlaceholderHook?.Enable();
}
@@ -55,36 +54,24 @@ internal unsafe class GameFunctions : IDisposable
{
Chat.Dispose();
KeybindManager.Dispose();
ResolveTextCommandPlaceholderHook?.Dispose();
Marshal.FreeHGlobal(PlaceholderNamePtr);
}
internal void SendFriendRequest(string name, ushort world)
{
internal void SendFriendRequest(string name, ushort world) =>
ListCommand(name, world, "friendlist");
}
internal void AddToBlacklist(string name, ushort world)
{
ListCommand(name, world, "blist");
}
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist");
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
{
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) =>
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
}
internal void AddToTermsList(SeString content)
{
internal void AddToTermsList(SeString content) =>
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
}
private void ListCommand(string name, ushort world, string commandName)
{
var worldRow = Sheets.WorldSheet.GetRow(world);
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
}
@@ -108,7 +95,6 @@ internal unsafe class GameFunctions : IDisposable
{
for (var i = 0; i < 4; i++)
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
SetAddonInteractable("ChatLog", interactable);
}
@@ -124,7 +110,6 @@ internal unsafe class GameFunctions : IDisposable
var agent = AgentItemDetail.Instance();
var addon = GetAddon<AtkUnitBase>("ItemDetail");
// atkStage ain't gonna be null or we have bigger problems
if (agent == null || addon == null)
return;
@@ -133,23 +118,19 @@ internal unsafe class GameFunctions : IDisposable
agent->Index = 0;
agent->Flag1 &= 0xEF;
agent->ItemId = id;
// agent->Flag2 = 1;
// agent->Flag3 = 0;
// TODO: Revert whenever CS is merged
// TODO: Revert when CS offset lands in a release build.
*(byte*)((nint)agent + 0x21A) = 1;
*(byte*)((nint)agent + 0x21E) = 0;
// This just probably needs to be set
agent->AddonId = addon->Id;
// Skips early return
atkStage->TooltipManager.TooltipType |= 2;
addon->Show(false, 15);
}
internal static void CloseItemTooltip()
{
// hide addon first to prevent the "addon close" sound
// Hide addon first to suppress the "addon close" sound.
var addon = GetAddon<AtkUnitBase>("ItemDetail");
if (addon != null)
addon->Hide(true, false, 0);
@@ -167,7 +148,7 @@ internal unsafe class GameFunctions : IDisposable
internal static void OpenPartyFinder()
{
// this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
var lfg = AgentLookingForGroup.Instance();
if (lfg->IsAgentActive())
{
@@ -188,15 +169,10 @@ internal unsafe class GameFunctions : IDisposable
}
}
internal static bool IsMentor()
{
return PlayerState.Instance()->IsMentor();
}
internal static bool IsMentor() => PlayerState.Instance()->IsMentor();
internal static InfoProxyCommonList.CharacterData[] GetFriends()
{
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
}
internal static InfoProxyCommonList.CharacterData[] GetFriends() =>
InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
internal static void OpenQuestLog(RowRef<Quest> quest)
{
@@ -223,20 +199,12 @@ internal unsafe class GameFunctions : IDisposable
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
}
internal static void OpenPartyFinder(uint id)
{
internal static void OpenPartyFinder(uint id) =>
AgentLookingForGroup.Instance()->OpenListing(id);
}
internal static void OpenAchievement(uint id)
{
AgentAchievement.Instance()->OpenById(id);
}
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id);
internal static bool IsInInstance()
{
return Plugin.Condition[ConditionFlag.BoundByDuty56];
}
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56];
internal static bool TryOpenAdventurerPlate(ulong playerId)
{
@@ -255,8 +223,7 @@ internal unsafe class GameFunctions : IDisposable
internal static void ClickNoviceNetworkButton()
{
var agent = AgentChatLog.Instance();
// case 3
var value = new AtkValue { Type = ValueType.Int, Int = 3 };
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3
var result = 0;
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
agent->VirtualTable;
@@ -275,9 +242,8 @@ internal unsafe class GameFunctions : IDisposable
byte a4
)
{
// The detour is only invoked through the hook, so the hook should
// never be null here, but the nullable field declaration forces us
// to handle the theoretical race during teardown.
// Hook field is nullable due to the Signature attribute, but will never
// be null during normal execution; guard covers the teardown race only.
if (ResolveTextCommandPlaceholderHook is null)
return nint.Zero;
@@ -285,9 +251,7 @@ internal unsafe class GameFunctions : IDisposable
if (ReplacementName == null || placeholder != Placeholder)
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
// FFXIV player names plus an @World suffix should never approach this
// limit, but a malformed ReplacementName must not overflow the buffer.
// Guard against a malformed ReplacementName overflowing the 128-byte buffer.
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize)
{
@@ -300,7 +264,6 @@ internal unsafe class GameFunctions : IDisposable
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
ReplacementName = null;
return PlaceholderNamePtr;
}
}
+37 -142
View File
@@ -1,57 +1,26 @@
name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
author: Jon Kazama (Hellion Forge)
punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules.
description: |-
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
removed (the optional webinterface) and a stack of privacy controls is
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
mode, IPC integration and the chat replacement window itself work the
same. The webinterface is intentionally not part of Hellion Chat because
it serves a different use case from the smaller default footprint this
plugin is built around.
Chat replacement for FINAL FANTASY XIV with privacy controls built around
EU, US and JP data-protection rules.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key privacy and data-handling features:
By default only your own conversations are stored. Public chat, NPC
dialogue and system messages stay out of the database unless you opt in.
Retention windows are configurable per channel, history can be wiped
retroactively, and everything can be exported on demand.
Features:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Retroactive cleanup (Ctrl+Shift confirm)
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
- First-run wizard with three preset profiles
- Bilingual UI (EN/DE) with live language switching
- Own config and database — no shared state with other plugins
v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
patterns gone from the chat-log render path: card-mode borders
hoist invariants out of the per-message loop, auto-tell tab
tint and icon get a per-tab cache, and the status bar gates
its tab aggregation behind the same one-second cache it uses
for the format strings.
v1.4.3 — Plugin-Load Async-Init plus Repo-Cutover. Plugin
migrated to Dalamud's IAsyncDalamudPlugin so the heavy work
(migrations, service allocations, window construction, hook
subscription) runs in LoadAsync without blocking Dalamud's
UI. Schema-gate replaces the v9 → v16 migration chain;
configs on schema v16+ load directly. Custom-repo URL moves
to gitea.hellion-forge.cloud, the GitHub repo stays as a
frozen v1.4.2 snapshot.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
Based on Chat 2 by Infi and Anna (EUPL-1.2).
Support: https://discord.gg/X9V7Kcv5gR
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
@@ -66,104 +35,30 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)**
**v1.4.3 — Faster plugin load + new repo (2026-05-08)**
Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin`
API. The constructor now does only the bootstrap-essentials
(config load, language init, conflict detection); migrations,
service allocations, window construction and hook subscription
move to LoadAsync. Dalamud can keep its UI responsive while the
heavy work runs.
Heavy startup work (migrations, hooks, windows) now runs async so
Dalamud's UI stays responsive during load. Load time is comparable
to v1.4.2 — this is the foundation for v1.4.4 optimisations.
- IAsyncDalamudPlugin two-phase load with per-line CaptureFailure
in DisposeAsync (mirrors LightlessSync's pattern); idempotency
guard protects against reload races
- Schema-gate replaces the v9 → v16 migration chain. Configs
on schema v16+ load directly; older configs trigger an
"install v1.4.2 first" error so the historic migration
path stays intact
- AutoTranslate.PreloadCache moved off the load path. First
use may have a sub-second hitch instead of every-load; the
upstream chose differently, we accept first-use latency
- FontManager.BuildFonts is called sync at the start of
LoadAsync; Dalamud rebuilds the font atlas on its own
pipeline so the custom Hellion-Exo2 font appears with a
brief font-pop after load (matches ChatTwo's behaviour)
- Custom-repo URL moved to gitea.hellion-forge.cloud/
JonKazama-Hellion/HellionChat. GitHub repo stays as a
frozen v1.4.2 snapshot; new releases ship from Gitea.
Existing testers need to update the custom-repo URL once
- Plugin-load time in this release sits at ~3.7 s median
(5 reloads), comparable to v1.4.2. Async migration is
foundational for v1.4.4 Lazy-Init optimisations rather
than an immediate user-perceived win
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
allocations from the chat-log render path eliminated.
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
borderColorAbgr out of the per-message loop. About 500
redundant calls per frame at 100 visible messages, multiplied
by every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash
computation and string allocation only happen when the tell
target name or world drifts. AutoTellTabTint stays a pure
hash helper; cache lives in a thin TabTintCache wrapper
- Status bar gates its tab aggregation behind the same
one-second cache it already used for the format strings.
LINQ Sum and Count replaced with a single foreach pass
that runs on roughly 1% of frames
Realistic frame-time recovery: 2-5% in typical scenes, more
on pop-out-heavy setups because the card-border hoist scales
per window.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.1 — Theme Engine Performance**
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
Switch()
- HellionStyle.PushGlobal reads ABGR values from the
cache instead of calling ColourUtil.RgbaToAbgr per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- ThemeRegistry custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; Mint Grove and Forge Merchantman
now credited to Carla Beleandis as a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
- Two-phase async load via IAsyncDalamudPlugin
- Schema-gate replaces the v9→v16 migration chain; old configs
require a v1.4.2 install first
- AutoTranslate cache loads on first use instead of every startup
- Custom font (Hellion-Exo2) appears with a brief pop after load
- Repo moved to gitea.hellion-forge.cloud — update your custom-repo URL
---
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
**v1.4.2 — Smoother frames in the chat log**
Per-frame allocations in the chat-log render path eliminated.
25% frame-time recovery in typical scenes, more on pop-out-heavy setups.
- Card-mode: theme/border invariants hoisted out of the per-message loop
- Auto-tell tab tint and icon cached per tab
- Status bar aggregation runs on ~1% of frames instead of every frame
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
+8 -19
View File
@@ -26,10 +26,9 @@ public sealed class ExtraChat : IDisposable
internal (string, uint)? ChannelOverride { get; set; }
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
// volatile: IPC callbacks fire on a Dalamud thread while ImGui reads these.
// Reference assignment is atomic on x64, but the barrier ensures visibility
// across threads (especially Mono/Wine). See AUDIT-2026-05-05 [SEC-01].
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
ChannelCommandColoursInternal;
@@ -54,6 +53,7 @@ public sealed class ExtraChat : IDisposable
OverrideChannelGate.Subscribe(OnOverrideChannel);
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
ChannelNamesGate.Subscribe(OnChannelNames);
try
{
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
@@ -61,7 +61,7 @@ public sealed class ExtraChat : IDisposable
}
catch (Exception ex)
{
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded.
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
}
}
@@ -75,22 +75,11 @@ public sealed class ExtraChat : IDisposable
private void OnOverrideChannel(OverrideInfo info)
{
if (info.Channel == null)
{
ChannelOverride = null;
return;
}
ChannelOverride = (info.Channel, info.Rgba);
ChannelOverride = info.Channel == null ? null : (info.Channel, info.Rgba);
}
private void OnChannelCommandColours(Dictionary<string, uint> obj)
{
private void OnChannelCommandColours(Dictionary<string, uint> obj) =>
ChannelCommandColoursInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj)
{
ChannelNamesInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj) => ChannelNamesInternal = obj;
}
+52 -204
View File
@@ -127,7 +127,6 @@ internal class MessageStore : IDisposable
private const int MessageQueryLimit = 10_000;
private string DbPath { get; }
private SqliteConnection Connection { get; set; }
internal static readonly MessagePackSerializerOptions MsgPackOptions =
@@ -147,10 +146,8 @@ internal class MessageStore : IDisposable
public void Dispose()
{
// Pooling=false (set in Connect) avoids ClearAllPools, which is
// provider-wide and would touch other plugins' SQLite connections.
// GC.Collect was here as a defensive flush; removed because explicit
// Close already releases everything we hold.
// Pooling=false avoids ClearAllPools which is provider-wide and
// would touch other plugins' SQLite connections.
Connection.Close();
Connection.Dispose();
}
@@ -176,7 +173,6 @@ internal class MessageStore : IDisposable
private void Migrate()
{
// Get current user_version.
using var cmd = Connection.CreateCommand();
cmd.CommandText = "PRAGMA user_version;";
var userVersion = Convert.ToInt32(cmd.ExecuteScalar());
@@ -186,9 +182,7 @@ internal class MessageStore : IDisposable
{
case <= 0:
migrationsToDo.Add(Migrate0);
// Migration support was only added in version 1. Migrate 0 is
// idempotent.
// Migration support was only added in version 1. Migrate0 is idempotent.
migrationsToDo.Add(Migrate1);
migrationsToDo.Add(Migrate2);
migrationsToDo.Add(Migrate3);
@@ -238,7 +232,6 @@ internal class MessageStore : IDisposable
Plugin.Log.Information("Running migration 1: Adding Deleted column");
Connection.Execute(
@"
-- Migration 1: Add Deleted column
ALTER TABLE messages ADD COLUMN Deleted BOOLEAN NOT NULL DEFAULT false;
"
);
@@ -251,7 +244,6 @@ internal class MessageStore : IDisposable
Plugin.Log.Information("Running migration 2: Adding Channel generated column");
Connection.Execute(
@"
-- Migration 2: Add Channel generated column
ALTER TABLE messages ADD COLUMN Channel INTEGER GENERATED ALWAYS AS (Code & 0x7f) VIRTUAL;
CREATE INDEX IF NOT EXISTS idx_messages_channel ON messages (Channel);
"
@@ -262,9 +254,8 @@ internal class MessageStore : IDisposable
private bool ColumnExists(string table, string column)
{
// PRAGMA does not accept SQLite parameter bindings. The table name is
// a compile-time constant fed in from internal call sites, so the
// interpolation cannot be reached from any user-controlled path.
// PRAGMA does not accept SQLite parameter bindings. Table name is a
// compile-time constant from internal call sites only.
using var cmd = Connection.CreateCommand();
cmd.CommandText = $"PRAGMA table_info({table});";
using var reader = cmd.ExecuteReader();
@@ -280,9 +271,8 @@ internal class MessageStore : IDisposable
{
Plugin.Log.Information("Running migration 3: Fix log kinds to fit the new format");
// Recovery for partially-applied Migrate3: if the schema is already
// in its target shape (new columns exist, old Code column gone) but
// user_version was never bumped, just record the version and exit.
// Recovery for partially-applied Migrate3: schema already in target
// shape but user_version was never bumped -- just record and exit.
if (ColumnExists("messages", "ChatType") && !ColumnExists("messages", "Code"))
{
Plugin.Log.Information(
@@ -294,15 +284,6 @@ internal class MessageStore : IDisposable
Connection.Execute(
@"
-- Migration 3: Fix log kinds to fit the new format
-- Add new ChatType, SourceKind, TargetKind (byte), SortCodeV2
-- Migrate OldChatColumn
-- ChatType = OldChatColumn & 0x7f
-- SourceKind = log2(1 << ((OldChatColumn >> 11) & 0xF))
-- TargetKind = trunc(log2(1 << ((OldChatColumn >> 7) & 0xF)))
-- Virtual SortCodeV2 = ChatType << 16 | SourceKind << 8 | TargetKind
-- Delete OldChatColumn, Virtual Channel
ALTER TABLE messages ADD COLUMN ChatType INTEGER;
CREATE INDEX IF NOT EXISTS idx_messages_chat_type ON messages (ChatType);
ALTER TABLE messages ADD COLUMN SourceKind INTEGER;
@@ -328,10 +309,8 @@ internal class MessageStore : IDisposable
{
Plugin.Log.Information($"Setting version {version}");
using var cmd = Connection.CreateCommand();
// PRAGMA does not accept SQLite parameter bindings, and there is no
// pragma_ function variant that can set the version either. The
// version is a compile-time int from the migration sequence, never
// user input.
// PRAGMA does not accept SQLite parameter bindings; version is a
// compile-time int from the migration sequence, never user input.
cmd.CommandText = $"PRAGMA user_version = {version};";
cmd.ExecuteNonQuery();
}
@@ -342,11 +321,8 @@ internal class MessageStore : IDisposable
PerformMaintenance();
}
/// <summary>
/// Returns a (ChatType, count) snapshot over non-deleted messages.
/// Used by the Privacy tab to preview the impact of a retroactive
/// cleanup before the user confirms.
/// </summary>
// Returns a (ChatType, count) snapshot over non-deleted messages.
// Used by the Privacy tab to preview retroactive cleanup impact.
internal Dictionary<int, long> GetMessageCountsByChatType()
{
var result = new Dictionary<int, long>();
@@ -364,12 +340,9 @@ internal class MessageStore : IDisposable
return result;
}
/// <summary>
/// Deletes messages older than the per-channel retention window, with a
/// global default for channels not listed explicitly. Cutoffs are
/// computed from "now" at call time. Runs VACUUM only if anything was
/// removed. Returns the number of rows deleted.
/// </summary>
// Deletes messages older than the per-channel retention window, with a global
// default for unmapped channels. Runs VACUUM only if rows were removed.
// Returns the number of rows deleted.
internal long DeleteByRetentionPolicy(
IReadOnlyDictionary<int, int> chatTypeDaysMap,
int defaultDays
@@ -408,10 +381,7 @@ internal class MessageStore : IDisposable
index++;
}
// Catch-all for channels without an explicit override. "0" is
// treated as "do not delete by default" — without an explicit
// user override, unmapped channels stay forever instead of
// getting wiped immediately.
// defaultDays=0 means "keep forever" for unmapped channels.
if (defaultDays > 0)
{
var defaultCutoff = nowMs - defaultDays * 86400000L;
@@ -439,21 +409,14 @@ internal class MessageStore : IDisposable
return deleted;
}
/// <summary>
/// Hard-deletes every message whose ChatType is not in the supplied
/// allowlist, then VACUUMs the database to reclaim disk space.
/// Returns the number of rows deleted.
/// </summary>
// Hard-deletes every message whose ChatType is not in the allowlist,
// then VACUUMs. Returns the number of rows deleted.
internal long CleanupRetainOnly(IReadOnlyCollection<int> allowedTypes)
{
if (allowedTypes.Count == 0)
{
// Defensive: refuse a "delete everything" disguised as a filter.
// Use ClearMessages() if a full wipe is actually intended.
throw new InvalidOperationException(
"CleanupRetainOnly requires at least one allowed ChatType. Use ClearMessages for a full wipe."
);
}
long deleted;
using (var cmd = Connection.CreateCommand())
@@ -493,14 +456,9 @@ internal class MessageStore : IDisposable
internal void UpsertMessage(Message message)
{
// Hellion Chat privacy filter drop disallowed ChatTypes before
// they reach the storage layer (single source of truth, also
// covers any future write paths e.g. webinterface backfill).
// Privacy filter -- drop disallowed ChatTypes before they reach storage.
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
{
// Verbose-only: this fires for every dropped message, which is
// the common case for users with a tight privacy whitelist. Keep
// it for diagnostics but stay out of the default xllog stream.
Plugin.Log.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
return;
}
@@ -509,33 +467,11 @@ internal class MessageStore : IDisposable
cmd.CommandText =
@"
INSERT INTO messages (
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel,
Deleted
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel, Deleted
) VALUES (
$Id,
$Receiver,
$ContentId,
$Date,
$ChatType,
$SourceKind,
$TargetKind,
$Sender,
$Content,
$SenderSource,
$ContentSource,
$ExtraChatChannel,
false
$Id, $Receiver, $ContentId, $Date, $ChatType, $SourceKind, $TargetKind,
$Sender, $Content, $SenderSource, $ContentSource, $ExtraChatChannel, false
)
ON CONFLICT (id) DO UPDATE SET
Receiver = excluded.Receiver,
@@ -580,13 +516,9 @@ internal class MessageStore : IDisposable
cmd.ExecuteNonQuery();
}
/// <summary>
/// Streams messages for export. Optional filters:
/// - <paramref name="chatTypes"/>: limit to these ChatTypes
/// - <paramref name="from"/> / <paramref name="to"/>: inclusive date range
/// Result is sorted ascending by Date and excludes soft-deleted rows.
/// Caller is responsible for disposing the enumerator.
/// </summary>
// Streams messages for export, sorted ascending by Date, excluding soft-deleted rows.
// Optional filters: chatTypes, from/to inclusive date range.
// Caller is responsible for disposing the enumerator.
internal MessageEnumerator StreamForExport(
IReadOnlyCollection<int>? chatTypes,
DateTimeOffset? from,
@@ -606,18 +538,8 @@ internal class MessageStore : IDisposable
cmd.CommandText =
@"
SELECT
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
FROM messages
WHERE "
+ string.Join(" AND ", clauses)
@@ -633,12 +555,10 @@ internal class MessageStore : IDisposable
return new MessageEnumerator(cmd.ExecuteReader());
}
/// <summary>
/// Get the most recent messages.
/// </summary>
/// <param name="receiver">The receiver content ID to filter by. If null, no filtering is performed.</param>
/// <param name="since">Only show messages since this date. If null, no filtering is performed.</param>
/// <param name="count">The amount to return. Defaults to 10,000.</param>
// Returns the most recent messages, oldest-first.
// receiver: filter by receiver ContentId (null = no filter)
// since: only include messages after this date (null = no filter)
// count: max rows to return, defaults to 10,000
internal MessageEnumerator GetMostRecentMessages(
ulong? receiver = null,
DateTimeOffset? since = null,
@@ -654,25 +574,14 @@ internal class MessageStore : IDisposable
var whereClause = "WHERE " + string.Join(" AND ", whereClauses);
var cmd = Connection.CreateCommand();
// Select last N messages by date DESC, but reverse the order to get
// them in ascending order.
// Select last N by date DESC, then reverse to ascending order.
cmd.CommandText =
@"
SELECT *
FROM (
SELECT
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
FROM messages
"
+ whereClause
@@ -682,7 +591,7 @@ internal class MessageStore : IDisposable
)
ORDER BY Date ASC;
";
cmd.CommandTimeout = 120; // this could take a while on slow computers
cmd.CommandTimeout = 120;
if (receiver != null)
cmd.Parameters.AddWithValue("$Receiver", receiver);
@@ -694,21 +603,10 @@ internal class MessageStore : IDisposable
return new MessageEnumerator(cmd.ExecuteReader());
}
/// <summary>
/// Hellion Chat — Auto-Tell-Tabs history preload.
///
/// Returns up to <paramref name="limit"/> tells exchanged with the named
/// player, oldest-first, ready to be added to a freshly spawned auto
/// tell tab. The Sender column is a serialized chunk blob, so SQL on its
/// own cannot filter by player identity; we narrow with SQL on Receiver
/// + ChatType (cheap, indexed) and let the client do the final
/// PlayerPayload comparison on the result set.
///
/// <paramref name="sqlScanLimit"/> caps how many recent tells we scan
/// before giving up. 500 covers around 10 days for an active greeter
/// and stays well under the 20 ms budget required to keep the spawn on
/// the message-processing worker thread.
/// </summary>
// Returns up to limit tells exchanged with the named player, oldest-first.
// SQL narrows by Receiver + ChatType (indexed); client does the final
// PlayerPayload comparison. sqlScanLimit caps the scan to stay within
// the message-processing worker thread budget.
internal IReadOnlyList<Message> GetTellHistoryWithSender(
ulong receiver,
string senderName,
@@ -718,26 +616,14 @@ internal class MessageStore : IDisposable
)
{
if (limit <= 0)
{
return [];
}
using var cmd = Connection.CreateCommand();
cmd.CommandText =
@"
SELECT
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
FROM messages
WHERE deleted = false
AND Receiver = $Receiver
@@ -756,27 +642,19 @@ internal class MessageStore : IDisposable
foreach (var message in enumerator)
{
if (!ChunkUtil.MatchesSender(message, senderName, senderWorld))
{
continue;
}
collected.Add(message);
if (collected.Count >= limit)
{
break;
}
}
// SQL was DESC (newest-first) so we hit the limit on the most
// recent matching tells. Reverse to oldest-first for chronological
// display in the tab.
// SQL was DESC (newest-first); reverse to oldest-first for tab display.
collected.Reverse();
return collected;
}
/// <summary>
/// Marks a message as deleted so it won't get returned in queries.
/// </summary>
// Soft-deletes a message so it won't appear in queries.
internal void DeleteMessage(Guid id)
{
using var cmd = Connection.CreateCommand();
@@ -803,8 +681,6 @@ internal class MessageStore : IDisposable
var whereClause = "WHERE " + string.Join(" AND ", whereClauses);
// Select last N messages by date DESC, but reverse the order to get
// them in ascending order.
cmd.CommandText =
@"
SELECT COUNT(*)
@@ -816,7 +692,7 @@ internal class MessageStore : IDisposable
cmd.Parameters.AddWithValue("$After", ((DateTimeOffset)after).ToUnixTimeMilliseconds());
cmd.Parameters.AddWithValue("$Before", ((DateTimeOffset)before).ToUnixTimeMilliseconds());
cmd.CommandTimeout = 120; // this could take a while on slow computers
cmd.CommandTimeout = 120;
return (long)cmd.ExecuteScalar()!;
}
@@ -839,26 +715,14 @@ internal class MessageStore : IDisposable
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
// Select last N messages by date DESC, but reverse the order to get
// them in ascending order.
cmd.CommandText =
@"
SELECT
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
FROM messages
" + whereClause;
cmd.CommandTimeout = 120; // this could take a while on slow computers
cmd.CommandTimeout = 120;
if (receiver != null)
cmd.Parameters.AddWithValue("$Receiver", receiver);
@@ -888,23 +752,11 @@ internal class MessageStore : IDisposable
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
// Select last N messages by date DESC, but reverse the order to get
// them in ascending order.
cmd.CommandText =
@"
SELECT
Id,
Receiver,
ContentId,
Date,
ChatType,
SourceKind,
TargetKind,
Sender,
Content,
SenderSource,
ContentSource,
ExtraChatChannel
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
FROM messages
"
+ whereClause
@@ -912,7 +764,7 @@ internal class MessageStore : IDisposable
ORDER BY Date
LIMIT $Offset, $OffsetCount;
";
cmd.CommandTimeout = 120; // this could take a while on slow computers
cmd.CommandTimeout = 120;
if (receiver != null)
cmd.Parameters.AddWithValue("$Receiver", receiver);
@@ -925,10 +777,8 @@ internal class MessageStore : IDisposable
return new MessageEnumerator(cmd.ExecuteReader());
}
// Build "$prefix0,$prefix1,..." placeholder list and bind values to
// the command. SQLite has no native array parameter, so we generate
// the list at runtime and bind each entry under its own name. Used
// for IN-clauses and similar dynamic-arity SQL fragments.
// Builds a "$prefix0,$prefix1,..." placeholder list and binds values to the command.
// SQLite has no native array parameter, so placeholders are generated per entry.
private static string BindIntList(SqliteCommand cmd, string prefix, IEnumerable<int> values)
{
var names = new List<string>();
@@ -951,8 +801,6 @@ internal class MessageEnumerator(DbDataReader reader)
{
private const int MaxErrorLogs = 10;
// FailedIds and FailedCount are separate, because messages might fail to
// even parse the ID field.
private readonly List<Guid> FailedIds = [];
private int FailedCount;
public bool DidError => FailedCount > 0;
+8 -12
View File
@@ -4,10 +4,9 @@ namespace HellionChat.Privacy;
internal static class PrivacyDefaults
{
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
// Only the player's own conversations are persisted out-of-the-box.
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
// logs and battle messages are NOT persisted unless the user opts in.
// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
// battle messages require explicit opt-in.
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
{
ChatType.TellIncoming,
@@ -42,10 +41,8 @@ internal static class PrivacyDefaults
ChatType.ExtraChatLinkshell8,
};
// Default retention windows per channel (in days). Channels not listed
// here fall back to Configuration.RetentionDefaultDays. Reflects the
// design spec: Tells 365, own-conversation channels 90, everything else
// shorter via the global default.
// Per-channel retention in days. Unlisted channels fall back to
// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90.
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
new Dictionary<ChatType, int>
{
@@ -86,10 +83,9 @@ internal static class PrivacyDefaults
[ChatType.ExtraChatLinkshell8] = 90,
};
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
// emote types, Novice Network), kept for a short 24-hour window so the
// last RP scene or shout trade is still searchable but third-party data
// doesn't accumulate forever.
// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice
// Network) with a 1-day window so recent RP/trade is searchable but
// third-party data doesn't accumulate.
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
@@ -2,12 +2,7 @@ using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
// Hellion Spectrum: Deuteran/Protan-safe channel colours.
// Palette derived from Bang Wong, "Points of view: Color blindness",
// Nature Methods 8, 441 (2011). Channel identity (Tell pink, Yell yellow,
// Shout orange, Party blue, FC green) is preserved per Channel-Identity-
// Rule in docs/THEME-AUTHORING.md; tones are chosen so every channel
// stays distinguishable under red-green colour-vision deficiency.
// Deuteran/Protan-safe palette with preserved channel identity.
internal static class HellionSpectrum
{
public const string Slug = "hellion-spectrum";
@@ -57,9 +52,6 @@ internal static class HellionSpectrum
ChatColors: new ThemeChatColors(
new Dictionary<HellionChat.Code.ChatType, uint>
{
// Hellion Spectrum — Wong/Okabe-Ito tones within FFXIV channel
// identity. FC pulled slightly greener than vanilla cyan-teal so
// Party-blue and FC-green stay separable under deuteran sim.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0E442"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#D55E00"),
+15 -52
View File
@@ -1,34 +1,17 @@
namespace HellionChat.Ui;
/// <summary>
/// Hash-Color-Tinting für Auto-Tell-Tabs in der Sidebar (v1.2.0).
/// Differenziert Tells visuell ohne dass User pro Tab manuell ein
/// Custom-Icon setzen muss. Gleicher Tell-Partner (Name+World) liefert
/// konsistent dieselbe Farbe über Sessions hinweg.
///
/// Kuratierte 12-Farb-Palette aus dem Hellion-Theme-Pool: alle saturiert
/// mid-bright, lesbar gegen Dark-Theme-Backgrounds. Bei realistischen
/// 1-5 parallelen Tells ist Kollisions-Wahrscheinlichkeit gering.
///
/// Reine String-Logik (kein Dalamud-Dep) — testbar im HellionChat.Tests-
/// Projekt das ohne Dalamud-Reference baut.
/// </summary>
// Deterministic hash-based color and icon tinting for Auto-Tell sidebar tabs.
// Same tell partner (name+world) always produces the same color and icon across
// sessions. Pure string logic, no Dalamud dependency — testable without game refs.
internal static class AutoTellTabTint
{
/// <summary>
/// Fallback bei ungültigem Input (leerer Name, World=0). Standard-
/// Text-Color (weiß) — passt mit existierendem TextPrimary-Default
/// zusammen, sodass die Sidebar visuell konsistent bleibt.
/// </summary>
// Fallback for invalid input (empty name or world=0). White matches
// TextPrimary default so the sidebar stays visually consistent.
public const uint Fallback = 0xFFFFFFFFu;
/// <summary>
/// 12 saturierte mid-bright Farben aus den 5 Built-In-Themes
/// (Hellion-Arctic, Chat2-Klassik, Event-Horizon, Moonlit-Bloom,
/// Mint-Grove). Reihenfolge ist deterministisch — Hash-Index wählt
/// Farbe per Modulo. RGBA-Format (passt zu ColourUtil.RgbaToAbgr-
/// Konvention im restlichen Code).
/// </summary>
// 12 saturated mid-bright colors from the built-in theme pool, readable
// on dark backgrounds. Collision risk is low at realistic 1-5 active tells.
// RGBA format, matching ColourUtil.RgbaToAbgr convention.
public static readonly IReadOnlyList<uint> Palette = new uint[]
{
0x00BED2FFu, // Arctic Cyan
@@ -45,30 +28,19 @@ internal static class AutoTellTabTint
0xE85D04FFu, // Deep Ember
};
/// <summary>
/// Liefert eine konsistente Tint-Color für einen Tell-Partner.
/// Hash basiert auf "Name@World" — Cross-World-Namen kollidieren
/// nur bei Hash-Bucket-Kollision, nicht durch Identitäts-Annahme.
/// </summary>
public static uint For(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return Fallback;
// GetHashCode kann negativ sein; Bitmaske auf positive Range
// damit Modulo-Division immer einen validen Index liefert.
// Mask to positive range so modulo always yields a valid index.
var key = $"{name}@{world}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return Palette[(int)(hash % Palette.Count)];
}
/// <summary>
/// Tell-spezifischer Icon-Pool. 7 visuell distinkte FontAwesome-Glyphen
/// die im Tell-Kontext sinnvoll wirken (envelope = Tell-Default, star/
/// heart/bell = personalisiert, bookmark/flag/fire = markiert/wichtig).
/// Bewusst kein cog/comment/users — die wären für System-/Group-Tabs
/// reserviert und würden im Tell-Bereich verwirrend wirken.
/// </summary>
// 7 visually distinct FA glyphs that make sense in a tell context.
// Excludes cog/comment/users — those read as system or group tabs.
public static readonly IReadOnlyList<string> IconPool = new[]
{
"envelope",
@@ -80,26 +52,17 @@ internal static class AutoTellTabTint
"fire",
};
/// <summary>
/// Fallback-Icon bei ungültigem Input. "envelope" passt semantisch zum
/// Tell-Kontext besser als das alte hardcoded "clock".
/// </summary>
// "envelope" matches the tell context better than the old hardcoded "clock".
public const string IconFallback = "envelope";
/// <summary>
/// Liefert ein konsistentes Icon-Glyph für einen Tell-Partner.
/// Nutzt einen anderen Hash-Bias als For() (Color), damit Icon und
/// Color unabhängig variieren — gibt 7 × 12 = 84 distinct Combinations.
/// </summary>
public static string IconFor(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return IconFallback;
// Anderer Hash-Bias als For() (verschiedene Modulo-Basis): wir
// nutzen "world@name" statt "name@world" damit Icon und Color
// nicht synchron variieren. Ohne Bias-Trennung würden alle Tells
// mit derselben Color auch dasselbe Icon haben.
// Reversed key ("world@name") gives icon and color independent variation
// so the same tell partner doesn't always get the same color+icon pair.
// 7 icons x 12 colors = 84 distinct combinations.
var key = $"{world}@{name}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return IconPool[(int)(hash % IconPool.Count)];
+23 -48
View File
@@ -8,16 +8,10 @@ using HellionChat.Util;
namespace HellionChat.Ui;
// Hellion Chat — v0.6.0 input bar component for pop-out windows.
//
// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
// in einem späteren Cycle gefüllt werden.
// Input bar component for pop-out windows. Render() is a stub — the main
// window input layer stays in ChatLogWindow to avoid a high-risk extract.
// RenderCompact() is the only v0.6.0 deliverable; Render() can be filled
// in a later cycle if needed.
public sealed class ChatInputBar
{
private readonly Plugin _plugin;
@@ -35,22 +29,17 @@ public sealed class ChatInputBar
public InputState State => _state;
public bool IsFocused { get; private set; }
// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
// Stub — main window input is handled in ChatLogWindow.
public void Render() { }
// Compact rendering for pop-out windows.
// Compact layout for pop-out windows: channel icon button left, text
// input right. Auto-translate is intentionally excluded — the upstream
// popup isn't instanciable per window without a larger refactor, and
// typical pop-out use cases rarely need it. Can be added later if
// tester feedback warrants it.
//
// v0.6.0 Compact-Layout: Channel-Icon-Button links (Background-Farbe
// aus ChatColours), Text-Input rechts daneben. Auto-Translate-Picker
// ist bewusst NICHT im Compact-Mode (Spec-Abweichung Layout D → A).
// Rechtfertigung: das Hauptfenster-Auto-Complete-Popup ist nicht ohne
// grossen Refactor pro Window instanzierbar; typische Pop-Out-Use-Cases
// (FC-Greeter, Club-Hostess) brauchen Auto-Translate selten dort.
// Eigene Compact-Auto-Complete-Implementation kann ein späterer
// Cycle nachreichen wenn Tester-Feedback das verlangt.
//
// Channel-Switch wirkt via Plugin.Functions.Chat global (FFXIV-API).
// Pro Pop-Out unabhängig bleiben Text-Buffer und History-Cursor.
// Channel switching is global via Plugin.Functions.Chat (FFXIV API).
// Text buffer and history cursor are independent per pop-out.
public void RenderCompact()
{
var tab = _activeTabAccessor();
@@ -64,18 +53,15 @@ public sealed class ChatInputBar
private void DrawCompactInput(Tab tab)
{
// Input takes the whole remaining width — no auto-translate button
// reserved on the right side in v0.6.0 (see RenderCompact comment).
var inputWidth = ImGui.GetContentRegionAvail().X;
if (inputWidth < 60f)
inputWidth = 60f;
ImGui.SetNextItemWidth(inputWidth);
// CallbackHistory wires up Up/Down navigation against the shared
// InputHistoryService. Submit is detected the same way the main
// window does it: via IsItemDeactivated + Enter, NOT EnterReturnsTrue
// (matching v0.5.x ChatLogWindow.cs behavior).
// CallbackHistory wires Up/Down navigation to InputHistoryService.
// Submit detected via IsItemDeactivated + Enter, not EnterReturnsTrue
// (matches ChatLogWindow behavior).
const ImGuiInputTextFlags flags = ImGuiInputTextFlags.CallbackHistory;
ImGui.InputText(
$"##chat-compact-input-{tab.Identifier}",
@@ -100,9 +86,8 @@ public sealed class ChatInputBar
private void SubmitCompact(Tab tab) =>
CompactInputSubmitter.TrySubmit(_state, tab, _host.SendChatBoxFromExternal);
// History-navigation callback for the compact input. Cursor math is
// delegated to CompactInputHistoryNavigator; only the ImGui buffer
// splice stays here because it needs the live callback data.
// History navigation callback. Cursor math delegated to
// CompactInputHistoryNavigator; ImGui buffer splice stays here.
// TEST-MIRROR: ../_Helpers/CompactInputHistoryNavigator.cs
private int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
{
@@ -148,7 +133,7 @@ public sealed class ChatInputBar
var v3 = ColourUtil.RgbaToVector3(rgba);
var bg = new Vector4(v3.X, v3.Y, v3.Z, 1f);
// Compute readable foreground — black on bright, white on dark
// Black foreground on bright backgrounds, white on dark.
var luminance = 0.2126f * v3.X + 0.7152f * v3.Y + 0.0722f * v3.Z;
var fg = luminance > 0.55f ? new Vector4(0f, 0f, 0f, 1f) : new Vector4(1f, 1f, 1f, 1f);
@@ -160,8 +145,7 @@ public sealed class ChatInputBar
using (ImRaii.PushColor(ImGuiCol.ButtonActive, bg))
using (ImRaii.PushColor(ImGuiCol.Text, fg))
{
// Single-letter glyph derived from the channel — quick visual cue
// until we have a proper icon font available in the compact bar.
// Single-letter glyph as a quick visual cue until a proper icon font lands.
var label = ChannelGlyph(inputType);
if (
ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize))
@@ -171,13 +155,9 @@ public sealed class ChatInputBar
}
if (tab.Channel is not null && ImGui.IsItemHovered())
{
ImGui.SetTooltip(Resources.Language.ChatLog_SwitcherDisabled);
}
else if (ImGui.IsItemHovered())
{
ImGui.SetTooltip(inputType.Name());
}
using (var popup = ImRaii.Popup(popupId))
{
@@ -221,17 +201,12 @@ public sealed class ChatInputBar
_ => "?",
};
// Forwards a tab-cycle keybind delta to the host so all windows
// navigate the same active-tab pointer (single source of truth).
public void HandleKeybindForward(int delta)
{
_host.ChangeTabDelta(delta);
}
// Forwards a tab-cycle keybind delta to the host (single source of truth).
public void HandleKeybindForward(int delta) => _host.ChangeTabDelta(delta);
}
// Per-window input state. Each ChatInputBar instance owns one of these
// so pop-outs and the main window keep independent buffers and channels
// (State-Sync-Entscheidung A in the v0.6.0 spec).
// Per-window input state. Each ChatInputBar owns one so pop-outs and the
// main window keep independent buffers and history cursors.
public sealed class InputState
{
public string Buffer = string.Empty;
+66 -141
View File
@@ -52,10 +52,8 @@ public sealed class ChatLogWindow : Window
private int ActivatePos = -1;
internal string Chat = string.Empty;
// Hellion Chat — v0.6.0 input history was extracted into
// InputHistoryService so pop-out windows with their own ChatInputBar
// share the same Up/Down history with the main window. The cursor
// stays window-local because each window navigates independently.
// Input history extracted into InputHistoryService so pop-out windows share
// the same Up/Down history. Cursor stays window-local (independent navigation).
private int InputBacklogIdx = -1;
public bool TellSpecial;
private readonly Stopwatch LastResize = new();
@@ -74,11 +72,8 @@ public sealed class ChatLogWindow : Window
public Vector2 LastWindowPos { get; private set; } = Vector2.Zero;
public Vector2 LastWindowSize { get; private set; } = Vector2.Zero;
// Window position recovery: guards against off-screen positions after a
// display layout change (monitor disconnected, resolution changed). On
// the first draw after plugin load we run a one-shot bounds check to see
// whether the stored position still overlaps any visible viewport area.
// The manual reset button in the settings forces the position regardless.
// Guards against off-screen positions after a display layout change.
// One-shot bounds check on first draw; manual reset button bypasses it.
private bool DidOnLoadBoundsCheck;
internal bool RequestPositionReset { get; set; }
@@ -112,9 +107,7 @@ public sealed class ChatLogWindow : Window
IsOpen = true;
RespectCloseHotkey = false;
DisableWindowSounds = true;
// AllowBackgroundBlur wird nach AddWindow zentral in Plugin.Setup
// für alle registrierten Windows gesetzt — keine Per-Window-Logik
// hier nötig.
// AllowBackgroundBlur is set centrally in Plugin.Setup after AddWindow.
PayloadHandler = new PayloadHandler(this);
HandlerLender = new Lender<PayloadHandler>(() => new PayloadHandler(this));
@@ -122,10 +115,8 @@ public sealed class ChatLogWindow : Window
SetUpTextCommandChannels();
SetUpAllCommands();
// Cache the registered wrapper instances so Dispose can detach the same
// event objects the constructor attached to, without going through
// Register() again (which would re-create the wrapper if the command
// happened to be missing from the dictionary).
// Cache wrapper instances so Dispose can detach the same event objects
// without going through Register() again.
_clearHellionCommand = Plugin.Commands.Register(
"/clearhellion",
"Clear the Hellion Chat log"
@@ -397,11 +388,10 @@ public sealed class ChatLogWindow : Window
}
}
// Delegates to InputHistoryService so pop-out ChatInputBar instances share
// history. Deduplication lives inside the service.
private void AddBacklog(string message)
{
// v0.6.0 — delegates to the shared InputHistoryService so pop-out
// ChatInputBar instances see the same history. Move-to-newest
// deduplication lives inside the service.
InputHistoryService.Push(message);
}
@@ -417,15 +407,12 @@ public sealed class ChatLogWindow : Window
if (Plugin.Config.PreviewPosition is PreviewPosition.Inside)
height -= Plugin.InputPreview.PreviewHeight;
// Hellion Chat v0.6.1 — Header-Toolbar rendert auf Window-Ebene über
// einem horizontalen Layout-Pfad und wird von GetContentRegionAvail
// hier drin NICHT automatisch berücksichtigt, daher expliziter Abzug.
// Banner dagegen rendert in DrawChatLog VOR diesem ganzen Block und
// ImGui zieht seine Höhe automatisch von GetContentRegionAvail ab,
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
// Header toolbar height is not subtracted by GetContentRegionAvail automatically
// (it renders outside the normal layout path), so we subtract it explicitly.
// The hint banner renders before this block so ImGui already accounts for it.
height -= ImGui.GetFrameHeightWithSpacing();
// v1.2.0 — Status-Bar am Window-Boden reserviert 22 px + 2 px Spacing.
// Status bar at the window bottom reserves 22px + 2px spacing.
height -= StatusBar.Height + 2;
return height;
@@ -659,10 +646,8 @@ public sealed class ChatLogWindow : Window
LastWindowSize = currentSize;
LastWindowPos = ImGui.GetWindowPos();
// Window position recovery. Manual reset takes precedence and snaps
// the window to the safe default unconditionally; the one-shot
// on-load check only fires when the persisted position has no
// overlap with any visible viewport area.
// Manual reset snaps unconditionally; on-load check only fires when the
// stored position has no overlap with any visible viewport.
if (RequestPositionReset)
{
RequestPositionReset = false;
@@ -684,11 +669,8 @@ public sealed class ChatLogWindow : Window
if (IsChatMode && Plugin.InputPreview.IsDrawable)
Plugin.InputPreview.CalculatePreview();
// Hellion Chat v0.6.1 — render the one-time hint banner first so it
// sits above the tab area / sidebar in full window width. ImGui's
// GetContentRegionAvail subtracts its height automatically because the
// cursor advances past it before the message log calls
// GetRemainingHeightForMessageLog, so we don't track the height here.
// Render the hint banner first so it sits above the tab area at full
// window width. ImGui accounts for its height automatically.
DrawV061HintBannerIfNeeded();
if (Plugin.Config.SidebarTabView)
@@ -713,8 +695,7 @@ public sealed class ChatLogWindow : Window
DrawChannelName(activeTab);
}
// v1.0.2 — compute inputColour up front so the channel selector button
// can also tint with it (existing input-text push remains below).
// inputColour computed up front so the channel selector button can share it.
var inputType = activeTab.CurrentChannel.UseTempChannel
? activeTab.CurrentChannel.TempChannel.ToChatType()
: activeTab.CurrentChannel.Channel.ToChatType();
@@ -1032,11 +1013,8 @@ public sealed class ChatLogWindow : Window
}
else
{
// We cannot lookup ExtraChat channel names from index over
// IPC so we just don't show the name if it's the tabs channel.
//
// We don't call channel.ToChatType().Name() as it has the
// long name as used in the settings window.
// ExtraChat channel names aren't available over IPC by index,
// so we skip the name lookup and show the short form instead.
channelNameChunks =
[
new TextChunk(
@@ -1122,8 +1100,8 @@ public sealed class ChatLogWindow : Window
Plugin.CurrentTab.CurrentChannel.TempTellTarget = null;
}
// Instead of calling SetChannel(), we ask the ExtraChat plugin to set a
// channel override by just calling the command directly.
// ExtraChat linkshell channel switch: call the prefix command through the
// game chat because ExtraChat only registers stub handlers in Dalamud.
if (channel.Value.IsExtraChatLinkshell())
{
// Check that the command is registered in Dalamud so the game code
@@ -1169,10 +1147,8 @@ public sealed class ChatLogWindow : Window
];
}
// v0.6.0 — pop-out windows route submission through this wrapper.
// The main-window Chat buffer is briefly used as a vehicle for
// SendChatBox (which reads it directly) and restored afterwards so
// the main window does not visibly lose any half-typed input.
// Pop-out windows route submission here. The main Chat buffer is briefly
// used as a vehicle for SendChatBox and restored afterwards.
internal void SendChatBoxFromExternal(Tab tab, string text)
{
var saved = Chat;
@@ -1217,7 +1193,7 @@ public sealed class ChatLogWindow : Window
?? activeTab.CurrentChannel.TellTarget;
if (target != null)
{
// ContentId 0 is a case where we can't directly send messages, so we send a /tell formatted message and let the game handle it
// ContentId 0: can't send directly, so format as /tell and let the game handle it.
if (target.ContentId == 0)
{
trimmed = $"/tell {target.ToTargetString()} {trimmed}";
@@ -1383,8 +1359,8 @@ public sealed class ChatLogWindow : Window
var maxLines = Plugin.Config.MaxLinesToRender;
var startLine = messages.Count > maxLines ? messages.Count - maxLines : 0;
// Card-mode pre-loop hoist: theme/drawList/winLeft/winRight/border
// are invariant per DrawMessages call; only cursorY moves per row.
// Card-mode pre-loop: theme/drawList/winLeft/winRight/border are invariant
// per DrawMessages call; only cursorY moves per row.
var theme = Plugin.ThemeRegistry.Active;
var drawList = ImGui.GetWindowDrawList();
var winLeft = ImGui.GetWindowPos().X;
@@ -1541,11 +1517,9 @@ public sealed class ChatLogWindow : Window
var lineWidth = ImGui.GetContentRegionAvail().X;
// v1.2.0 — Card-Rows als Default, Compact-Density als Opt-Out.
// Card-Mode: Sender-Header in Channel-Color auf eigener Zeile,
// dann Body, dann subtile Border-Bottom als Card-Trenner.
// Compact-Mode: bisheriges Verhalten — Sender + Space + Content
// auf einer Zeile via SameLine.
// v1.2.0 card mode: sender on its own line in channel color, then body,
// then a subtle border as a card separator.
// Compact mode: sender + space + content on one line via SameLine.
var useCard = !Plugin.Config.UseCompactDensity;
if (useCard)
{
@@ -1558,7 +1532,7 @@ public sealed class ChatLogWindow : Window
{
DrawChunks(message.Sender, true, handler, lineWidth);
}
// KEIN SameLine — Body landet auf eigener Zeile.
// No SameLine — body renders on its own line.
}
// We need to draw something otherwise the item visibility check below won't work.
@@ -1572,8 +1546,7 @@ public sealed class ChatLogWindow : Window
else
DrawChunks(message.Content, true, handler, lineWidth);
// Subtile Border-Bottom als Card-Trenner. Border-Farbe mit
// reduzierter Alpha (RGBA → 0x33) für dezente Trennung.
// Border bottom as card separator. Alpha reduced to 0x33 for subtlety.
{
var rowEndY = ImGui.GetCursorScreenPos().Y;
drawList.AddLine(
@@ -1646,9 +1619,8 @@ public sealed class ChatLogWindow : Window
if (!tabItem.Success)
continue;
// v1.2.0 — Active-Tab-Underline-Pill (2 px Akzent statt Background-Fill).
// Bewusst direkt nach TabItem-Setup; GetItemRectMin/Max referenziert noch
// das Tab. ImGui hat keine native Underline-API, daher direkter DrawList-Pass.
// Active-tab underline pill (2px accent). No native ImGui underline API,
// so we use a direct DrawList pass.
{
var theme = Plugin.ThemeRegistry.Active;
var min = ImGui.GetItemRectMin();
@@ -1680,7 +1652,7 @@ public sealed class ChatLogWindow : Window
private void DrawTabSidebar()
{
var currentTab = -1;
// v1.2.0 — Sidebar fix 44 px, kein Resize. Mehr Platz fürs Chat-Log.
// Sidebar fixed at 44px, no resize.
using var tabTable = ImRaii.Table(
"tabs-table",
2,
@@ -1696,28 +1668,19 @@ public sealed class ChatLogWindow : Window
var hasTabSwitched = false;
var childHeight = GetRemainingHeightForMessageLog();
// v1.2.0 — Sidebar-Child ohne Theme-ChildBg, sonst füllt das
// bläuliche Frame-Rect auch den oberen HeaderToolbar-Padding-Bereich
// aus (sieht aus wie ein angeschnittener Block oberhalb der Buttons).
// Vertikale Trennung zur Message-Spalte bleibt durch BordersInnerV
// der Tab-Table erhalten.
// Sidebar child without ChildBg tint to avoid a colored block above the
// header toolbar area. Vertical separation is handled by BordersInnerV.
using (ImRaii.PushColor(ImGuiCol.ChildBg, 0u))
using (var child = ImRaii.Child("##chat2-tab-sidebar", new Vector2(-1, childHeight)))
{
if (child)
{
// v1.2.0 — Top-Padding spiegelt die HeaderToolbar-Höhe der
// rechten Spalte (DrawChatHeaderToolbar wird dort als erstes
// gerendert, eine Frame-Zeile + ItemSpacing). Ohne diesen
// Padding würden die Sidebar-Buttons oben am Window-Top
// kleben, während die Messages erst unter der Toolbar
// beginnen — vertikales Mismatch.
// Top padding mirrors the HeaderToolbar height so sidebar buttons
// align with the message log start.
ImGui.Dummy(new Vector2(0, ImGui.GetFrameHeightWithSpacing()));
var previousTab = Plugin.CurrentTab;
// Hellion Chat — auto-tell-tabs section divider rendered
// exactly once before the first temp tab, with a live unit
// counter pulled directly from the tab list.
// Divider rendered once before the first temp tab with a live unit counter.
var tempTabHeaderRendered = false;
var tempTabCount = Plugin.Config.Tabs.Count(t => t.IsTempTab);
@@ -1752,11 +1715,8 @@ public sealed class ChatLogWindow : Window
if (showGreetedAffordance)
{
// Greeted toggle sits left of the selectable so the
// click areas stay separate. The icon also doubles
// as the visual "I'm done with this person" cue.
// Compact frame padding keeps the icon dezent next
// to the tab name instead of a chunky button block.
// Greeted toggle left of the selectable to keep click areas separate.
// Compact padding keeps the icon next to the tab name.
var greetedIcon = tab.IsGreeted
? FontAwesomeIcon.CheckCircle
: FontAwesomeIcon.Check;
@@ -1784,10 +1744,8 @@ public sealed class ChatLogWindow : Window
ImGui.SameLine();
}
// v1.2.0 — Icon-only Sidebar mit Tooltip beim Hover.
// Active-Tab kriegt Akzent-Color am Icon, Greeted-Tabs
// werden auf TextDim gedimmt (löst den alten Header-
// Dim-Trick ab, da wir keine Selectable mehr nutzen).
// Icon-only sidebar with tooltip on hover. Active tab gets accent color;
// greeted tabs are dimmed; tell tabs get a hash-based tint.
var theme = Plugin.ThemeRegistry.Active;
var icon = TabIconMapping.Resolve(tab);
uint iconColor;
@@ -1801,8 +1759,8 @@ public sealed class ChatLogWindow : Window
}
else if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
// v1.2.0 — Hash-Color-Tint differenziert parallele Auto-Tell-Tabs
// visuell ohne dass User pro Tab manuell ein Custom-Icon setzen muss.
// Hash-based color tint differentiates parallel Auto-Tell tabs
// without requiring manual icon assignment per tab.
iconColor = TabTintCache.GetTint(tab);
}
else
@@ -1835,9 +1793,8 @@ public sealed class ChatLogWindow : Window
if (isCurrentTab)
{
// v1.2.0 — Vertikale Akzent-Pill an der linken Window-Kante.
// 3 px breit, halbe Tab-Höhe, vertikal zentriert. ImGui hat keine
// native Pill-API, daher direkter DrawList-Pass.
// Vertical accent pill on the left window edge, 3px wide, half tab height,
// vertically centered. Direct DrawList pass, no native ImGui API for this.
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float pillWidth = 3f;
@@ -1853,10 +1810,8 @@ public sealed class ChatLogWindow : Window
); // leichter Rounding
}
// v1.2.0 — Unread-Dot oben rechts am Icon. Sichtbar ohne Hover, damit
// User Tabs mit ungelesenen Messages sofort erkennt. Aktive Tabs haben
// per Konvention Unread = 0 (LastTab-Branch in ChatLogWindow), daher
// kollidiert der Dot nicht mit der Active-Pill.
// Unread dot top-right of the icon. Active tabs have Unread=0 by convention
// so the dot never conflicts with the active pill.
if (!isCurrentTab && tab.UnreadMode != UnreadMode.None && tab.Unread > 0)
{
var min = ImGui.GetItemRectMin();
@@ -1868,10 +1823,7 @@ public sealed class ChatLogWindow : Window
min.Y + dotRadius + dotPadding
);
// v1.2.0 — Sanfter Pulse-Effekt: Alpha schwankt zwischen 60% und
// 100% mit ~2-Sekunden-Cycle (subtil, nicht hektisch).
// Plugin.Config.ReduceMotion (Field seit v1.1.0) skipt den Pulse
// und rendert statisch — Default ist Animation an.
// Sin-based 2s pulse: alpha oscillates 60-100%. Skipped when ReduceMotion is on.
var dotColor = theme.Colors.StatusDanger;
if (!Plugin.Config.ReduceMotion)
{
@@ -1941,14 +1893,8 @@ public sealed class ChatLogWindow : Window
Plugin.WantedTab = null;
}
// Hellion Chat v0.6.1 — visible pop-out trigger right above the message
// log so users discover the feature without having to right-click the tab.
// Renders only for the active tab in the main ChatLogWindow; pop-out
// windows have their own render path and skip this toolbar.
//
// Hellion Chat v1.3.0 also renders the optional Honorific title slot
// left of the pop-out button, when HonorificService reports an active
// custom title and the user has ShowHonorificTitleInHeader enabled.
// DrawChatHeaderToolbar: renders the pop-out button for the active tab.
// v1.3.0 also renders the optional Honorific title slot left of it.
private void DrawChatHeaderToolbar(Tab tab)
{
DrawHonorificTitleSlot();
@@ -1973,16 +1919,9 @@ public sealed class ChatLogWindow : Window
}
}
// Renders the Honorific custom title to the left of the pop-out button,
// wrapped in guillemets to match how the game itself displays titles.
// We lay out the title first, then DrawPopOutButton uses
// GetContentRegionAvail to anchor itself flush right, which is why the
// call order in DrawChatHeaderToolbar matters: title first, button second.
//
// The slot stays on the same line as the pop-out button so the chat
// log doesn't lose vertical space; we use ImGui.SameLine after our
// text so the cursor X is still on the toolbar row when the pop-out
// button takes over.
// Title rendered first so DrawPopOutButton can anchor flush right via
// GetContentRegionAvail. Call order in DrawChatHeaderToolbar matters.
// SameLine keeps both on the same toolbar row.
private void DrawHonorificTitleSlot()
{
var service = Plugin.HonorificService;
@@ -2028,8 +1967,7 @@ public sealed class ChatLogWindow : Window
var theme = Plugin.ThemeRegistry.Active;
// Group so the tooltip's IsItemHovered check fires for hover anywhere
// on the crown-plus-title pair, not just one of the two.
// Group so IsItemHovered covers both the crown icon and the title text.
ImGui.BeginGroup();
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
using (Plugin.FontManager.FontAwesome.Push())
@@ -2051,11 +1989,7 @@ public sealed class ChatLogWindow : Window
ImGui.SameLine();
}
// Hellion Chat v0.6.1 — One-Time-Hint-Banner introducing the chat header
// pop-out toolbar button and the right-click pathway. Reuses the visual
// pattern from Popout.cs DrawHintBannerIfNeeded so users see a familiar
// dismiss-affordance. Returns the vertical space the banner consumed
// (0 when not shown) so the message log can shrink accordingly.
// One-time hint banner for the pop-out header button and right-click pathway.
private float DrawV061HintBannerIfNeeded()
{
if (Plugin.Config.SeenPopOutHeaderHint)
@@ -2070,10 +2004,7 @@ public sealed class ChatLogWindow : Window
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
var dismiss = false;
var openSettings = false;
// RAII for the style stack so an early return in this block
// (or a later refactor that introduces one) can never leave the
// ImGui style stack unbalanced. Matches the convention used
// elsewhere in this file.
// RAII style stack so an early return can never leave ImGui unbalanced.
using (ImRaii.PushColor(ImGuiCol.ChildBg, bg))
using (ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 1f))
using (
@@ -2176,10 +2107,8 @@ public sealed class ChatLogWindow : Window
internal readonly List<bool> PopOutDocked = [];
internal readonly HashSet<Guid> PopOutWindows = [];
// v0.6.0 — live enumeration of all active Popout windows so the
// KeybindManager can find a focused ChatInputBar to forward tab-cycle
// keybinds to. Filter on IsOpen prevents touching closed-but-still-
// registered popouts.
// Live enumeration of active Popout windows for KeybindManager tab-cycle forwarding.
// Filters on IsOpen to skip closed-but-registered popouts.
internal IEnumerable<Popout> ActivePopouts =>
Plugin.WindowSystem.Windows.OfType<Popout>().Where(p => p.IsOpen);
@@ -2352,8 +2281,7 @@ public sealed class ChatLogWindow : Window
}
finally
{
// ImGuiListClipperPtr wraps an unmanaged ImGuiListClipper allocated above.
// Without Destroy() the unmanaged block leaks per autocomplete render.
// Destroy frees the unmanaged ImGuiListClipper allocated above; without it the block leaks per render.
clipper.Destroy();
}
}
@@ -2687,9 +2615,8 @@ public sealed class ChatLogWindow : Window
return $"Player {hashCode:X8}";
}
// Snap threshold in pixels: at least this much of the window must overlap
// a visible viewport so the user can still grab the first tab header.
// Below the threshold the window is considered off-screen.
// Snap threshold: minimum window overlap with a visible viewport before
// we consider it off-screen.
private const int OnScreenMinOverlapX = 100;
private const int OnScreenMinOverlapY = 40;
@@ -2725,9 +2652,7 @@ public sealed class ChatLogWindow : Window
$"[Window-Recovery] {source}: snapping main window from {LastWindowPos} (size {LastWindowSize}) to {safePos}."
);
// Pop-outs are intentionally non-persistent (cleared on plugin reload),
// so an off-screen pop-out can never survive a session boundary. The
// main window above is the only persistence target that needs an
// explicit recovery path.
// Pop-outs don't persist across sessions so they can never end up off-screen
// after a reload. Only the main window needs explicit recovery.
}
}
-7
View File
@@ -211,13 +211,6 @@ public class DbViewer : Window
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip(Language.Export_Txt_Tooltip);
// Hellion Chat: the JSON export button used to dump the database in
// the upstream webinterface's wire format. With the webinterface
// removed there is no consumer for that format any more, so the
// button is dropped. The Privacy tab's MessageExporter covers the
// same ground (Markdown / JSON / CSV) with channel and date filters
// and is the supported way to get history out of the plugin.
var width = 350 * ImGuiHelpers.GlobalScale;
var loadingIndicator = IsProcessing && ProcessingStart < Environment.TickCount64;
+13 -28
View File
@@ -5,18 +5,12 @@ using HellionChat.Util;
namespace HellionChat.Ui;
/// <summary>
/// ImGui style override for Hellion Chat. v1.1.0 ist die Engine
/// theme-getrieben: PushGlobal nimmt eine Theme-Instance + Window-
/// Opacity, die gesamten Color- und Style-Slots werden aus dem Theme
/// gelesen statt aus einer fixen Konstanten-Tabelle.
/// </summary>
// Theme-driven ImGui style override. PushGlobal is pushed once per frame
// in Plugin.Draw and drives every Hellion-rendered window.
internal static class HellionStyle
{
/// <summary>
/// Local color stack auf Basis des aktiven Themes. Cheap. Use inside a
/// `using var _ = HellionStyle.Push(theme);` block.
/// </summary>
// Local color stack for the active theme. Use inside a
// `using var _ = HellionStyle.Push(theme);` block.
internal static IDisposable Push(Theme theme)
{
var a = theme.AbgrCache;
@@ -37,13 +31,8 @@ internal static class HellionStyle
return stack;
}
/// <summary>
/// Global color and style-variable stack pushed once per frame in
/// Plugin.Draw. Drives every Hellion-rendered window from the active
/// theme's palette and layout values.
/// </summary>
/// <param name="theme">Active theme from ThemeRegistry.</param>
/// <param name="windowOpacity">Window background alpha (0.51.0).</param>
// Global color and style stack pushed once per frame.
// windowOpacity: window background alpha (0.5-1.0).
internal static IDisposable PushGlobal(Theme theme, float windowOpacity = 1.0f)
{
var c = theme.Colors;
@@ -54,15 +43,11 @@ internal static class HellionStyle
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
var windowBgWithAlpha = (c.WindowBg & 0xFFFFFF00u) | alphaByte;
// ChildBg-Alpha: Sub-Bereiche (Tab-Sidebar, Message-Area, Input-Bar)
// werden im ChatLog-Window als BeginChild gezeichnet. Würde der ChildBg
// mit dem gleichen Alpha wie WindowBg gerendert, multiplizieren sich
// die Layer (1 - (1-α)² Deckung), und 50 % WindowOpacity kommt mit
// 75 % Deckung im Child-Bereich an — das Fenster wirkt solider als der
// Slider verspricht. Bei voller Opacity bleibt der Theme-Akzent
// erhalten (Theme-eigene Alpha-Komponente, i.d.R. FF); sobald der User
// Transparenz zieht, wird ChildBg vollständig durchsichtig damit nur
// der WindowBg-Layer die finale Deckung bestimmt.
// ChildBg alpha: child areas rendered inside ChatLogWindow would
// multiply their alpha with WindowBg, making 50% opacity appear
// ~75% solid. At full opacity the theme's alpha is preserved; below
// it ChildBg goes fully transparent so only WindowBg sets the final
// coverage.
var childBgAlpha = windowOpacity >= 0.999f ? (c.ChildBg & 0xFFu) : 0u;
var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | childBgAlpha;
@@ -77,8 +62,8 @@ internal static class HellionStyle
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, l.WindowBorderSize);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, l.FrameBorderSize);
// Surfaces — WindowBg/ChildBg use the per-push opacity-modulated value,
// so they go through the RGBA path; everything else reads from cache.
// Surfaces — WindowBg/ChildBg use opacity-modulated values (RGBA path);
// everything else reads from the pre-computed ABGR cache.
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
stack.PushColorAbgr(ImGuiCol.PopupBg, a.ChildBg);
+20 -55
View File
@@ -12,19 +12,15 @@ internal class Popout : Window
private readonly Tab Tab;
private readonly int Idx;
private long FrameTime; // set every frame
private long FrameTime;
private long LastActivityTime = Environment.TickCount64;
// v0.6.0 — optional input bar inside the pop-out window. Lazy-allocated
// when the user enables Tab.PopOutInputEnabled and torn down when the
// toggle is turned off (independent text buffer is intentionally
// discarded — see v0.6.0 spec edge-case P1).
// Optional input bar inside the pop-out. Lazy-allocated when enabled,
// torn down on toggle-off (buffer discarded intentionally).
public ChatInputBar? InputBar { get; private set; }
public bool HasFocusedInputBar => InputBar?.IsFocused ?? false;
// Hellion Chat — v0.6.1 expose just the tab identifier (not the whole Tab
// reference) so AutoTellTabsService.DropOldestTempTab can locate the
// matching pop-out window when an LRU temp tab gets evicted.
// Exposed so AutoTellTabsService can locate this window during LRU eviction.
internal Guid TabIdentifier => Tab.Identifier;
public Popout(ChatLogWindow chatLogWindow, Tab tab, int idx)
@@ -40,12 +36,9 @@ internal class Popout : Window
IsOpen = true;
RespectCloseHotkey = false;
DisableWindowSounds = true;
// v1.2.1 — KEIN AllowBackgroundBlur. Pop-Outs werden vom User häufig
// im Dalamud-Tab-Container mit anderen Plugin-Windows kombiniert; in
// dem Render-Pfad blurt Dalamud den gesamten Container, nicht nur
// das Pop-Out — würde die Tab-Bar oben und benachbarte Plugins
// mitziehen. Wer Blur in Pop-Outs will, kann ihn via Dalamud-
// Hamburger-Menü pro Window selbst aktivieren.
// AllowBackgroundBlur is intentionally off: Dalamud blurs the entire
// tab container, not just this window, which would affect adjacent plugins.
// Users can enable blur per-window via the Dalamud hamburger menu.
}
public override void PreOpenCheck()
@@ -70,7 +63,6 @@ internal class Popout : Window
return true;
}
// Activity in the tab, this popout window, or the main chat log window.
var lastActivityTime = Math.Max(Tab.LastActivity, LastActivityTime);
lastActivityTime = Math.Max(lastActivityTime, ChatLogWindow.LastActivityTime);
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
@@ -78,10 +70,8 @@ internal class Popout : Window
public override void PreDraw()
{
// Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
// zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
// pusht das aktive Hellion-Theme global; Pop-Out zeichnet sich damit
// konsistent zum Haupt-Chat-Window.
// Theme engine pushes the active theme globally in Plugin.Draw;
// pop-outs draw consistently without per-window overrides.
Flags = ImGuiWindowFlags.None;
if (!Plugin.Config.ShowPopOutTitleBar)
Flags |= ImGuiWindowFlags.NoTitleBar;
@@ -92,19 +82,10 @@ internal class Popout : Window
if (!Tab.CanResize)
Flags |= ImGuiWindowFlags.NoResize;
// Idx may point past the end if PopOutDocked was resized (e.g., a tab
// dropped) between the AddPopOutsToDraw() snapshot and this frame.
// Guard the read so we don't index into stale state.
// Guard against Idx pointing past the end if PopOutDocked was resized mid-frame.
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count && !ChatLogWindow.PopOutDocked[Idx])
{
if (Tab.IndependentOpacity)
{
BgAlpha = Tab.Opacity / 100f;
}
else
{
BgAlpha = Plugin.Config.WindowOpacity;
}
BgAlpha = Tab.IndependentOpacity ? Tab.Opacity / 100f : Plugin.Config.WindowOpacity;
}
}
@@ -118,24 +99,15 @@ internal class Popout : Window
ImGui.Separator();
}
// v0.6.0 — one-time hint banner explaining the new pop-out input
// feature. Shown once per user; "Got it" or "Open settings"
// dismisses it and persists the flag.
var hintBannerHeight = DrawHintBannerIfNeeded();
// v0.6.0 — pop-out optional input bar. Reserve height first so the
// message log draws into the right region; only shown when the
// global master switch is on. Toggle-OFF resets InputBar so the
// next toggle-ON gives a fresh buffer (no stale text persists).
// Toggle-OFF resets InputBar so the next toggle-ON starts with a fresh buffer.
var inputEnabled = Plugin.Config.PopOutInputEnabled;
if (!inputEnabled && InputBar != null)
{
InputBar = null;
}
if (inputEnabled)
{
InputBar ??= new ChatInputBar(ChatLogWindow.Plugin, ChatLogWindow, () => Tab);
}
var inputBarHeight = inputEnabled
? ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y
@@ -155,8 +127,7 @@ internal class Popout : Window
LastActivityTime = FrameTime;
}
// Returns the vertical space the banner consumed (0 when not shown)
// so the message log can shrink accordingly.
// Returns the vertical space consumed by the banner (0 when not shown).
private float DrawHintBannerIfNeeded()
{
if (Plugin.Config.SeenPopOutInputHint)
@@ -240,21 +211,18 @@ internal class Popout : Window
private bool HideStateCheck()
{
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
{
CurrentHideState = HideState.Battle;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None Battle");
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None -> Battle");
}
// If the chat is hidden because of battle, we reset it here
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
{
CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Battle None");
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Battle -> None");
}
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
if (
Tab.HideDuringCutscenes
&& CurrentHideState == HideState.None
@@ -264,11 +232,10 @@ internal class Popout : Window
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
{
CurrentHideState = HideState.Cutscene;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None Cutscene");
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None -> Cutscene");
}
}
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
if (
CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride
&& !Plugin.CutsceneActive
@@ -276,25 +243,23 @@ internal class Popout : Window
)
{
Plugin.Log.Verbose(
$"Popout HideState [{Tab.Name}]: {CurrentHideState} None (cutscene/gpose ended)"
$"Popout HideState [{Tab.Name}]: {CurrentHideState} -> None (cutscene/gpose ended)"
);
CurrentHideState = HideState.None;
}
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
{
CurrentHideState = HideState.CutsceneOverride;
Plugin.Log.Verbose(
$"Popout HideState [{Tab.Name}]: Cutscene CutsceneOverride (user activate)"
$"Popout HideState [{Tab.Name}]: Cutscene -> CutsceneOverride (user activate)"
);
}
// if the user hid the chat and is now activating chat, reset the hide state
if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
{
CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: User None (activate)");
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: User -> None (activate)");
}
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle
+21 -42
View File
@@ -92,10 +92,8 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
View = SettingsView.Overview;
}
// ESC im Detail-View kehrt zur Overview zurück. Window-Focus-Check ist
// Pflicht — sonst triggert ESC auch wenn der User ein anderes Fenster
// fokussiert hat und ESC fürs Game-Menü drückt (Codebase-Pattern siehe
// Util/SearchSelector.cs:37).
// ESC in Detail view returns to Overview. Window focus check is
// required so ESC doesn't fire when the user targets a different window.
if (
View == SettingsView.Detail
&& ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)
@@ -128,13 +126,13 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
private void DrawDetail()
{
// Breadcrumb-Header — Akzent-Cyan, klickbar, führt zurück zur Overview
// Breadcrumb header -- accent cyan, clickable, returns to Overview.
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF00BED2u))
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, 0x33FFFFFFu))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, 0x55FFFFFFu))
{
if (ImGui.SmallButton(" Settings"))
if (ImGui.SmallButton("<- Settings"))
{
View = SettingsView.Overview;
return;
@@ -149,11 +147,8 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
ImGui.Separator();
ImGui.Spacing();
// Section-Content in voller Breite. Die Tab-Liste links ist überholt:
// der User ist bereits über die Card-Übersicht navigiert, eine zweite
// Tab-Liste daneben würde nur den Vanilla-Look zurückbringen. Falls
// der User in eine andere Section will, geht er zurück zur Overview
// (Breadcrumb / ESC).
// Section content fills full width. Navigation back to another
// section goes via the breadcrumb or ESC.
var style = ImGui.GetStyle();
var height =
ImGui.GetContentRegionAvail().Y
@@ -182,9 +177,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
ImGui.SameLine();
if (ImGui.Button(Language.Settings_Discard))
{
IsOpen = false;
}
const string buttonLabel = "Anna's Ko-fi";
const string buttonLabel2 = "Infi's Ko-fi";
@@ -217,7 +210,6 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
if (!save)
return;
// calculate all conditions before updating config
var hideChanged = !Mutable.HideChat && Mutable.HideChat != Plugin.Config.HideChat;
var languageChanged = Mutable.LanguageOverride != Plugin.Config.LanguageOverride;
var fontChanged =
@@ -230,18 +222,16 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
// v1.2.0 — Refilter only if a filter-relevant setting actually
// changed. The Clear+Refilter cycle reloads messages from the DB,
// which silently wipes any in-session message that wasn't
// persisted (Privacy-First config blocks most channels from DB).
// Cosmetic changes (theme, tab icons, layout flags) trigger no
// refilter — chat history stays intact.
// Only refilter when filter-relevant settings changed. Clear+Refilter
// reloads from the DB and silently drops in-session messages that
// weren't persisted (Privacy-First blocks most channels). Cosmetic
// changes (theme, icons, layout) skip the cycle.
var filtersChanged = HasFilterRelevantChanges();
Plugin.Config.UpdateFrom(Mutable, true);
// save after 60 frames have passed, which should hopefully not
// commit any changes that cause a crash
// Defer save by 60 frames to avoid committing changes that cause a crash.
Plugin.DeferredSaveFrames = 60;
if (filtersChanged)
{
@@ -259,24 +249,19 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
GameFunctions.GameFunctions.SetChatInteractable(true);
if (Plugin.Config.ShowEmotes)
_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
_ = EmoteCache.LoadData();
Initialise();
}
/// <summary>
/// v1.2.0 — Detects whether any setting that influences message
/// filtering changed between Plugin.Config and the Mutable working
/// copy. Used to gate the heavy ClearAllTabs+FilterAllTabsAsync cycle
/// in Save: cosmetic changes (theme, tab icons, layout flags) do not
/// touch the chat log, only filter-relevant changes do. Without this
/// gate, every settings save wipes the chat history of any channel
/// the Privacy filter blocks from being persisted to the DB —
/// reported by Flo from in-game testing 2026-05-05/06.
/// Returns true if any setting that influences message filtering changed
/// between Plugin.Config and the Mutable working copy. Gates the heavy
/// ClearAllTabs+FilterAllTabsAsync cycle on Save so cosmetic changes
/// don't wipe in-session chat history.
/// </summary>
private bool HasFilterRelevantChanges()
{
// Top-level privacy controls.
if (Mutable.PrivacyFilterEnabled != Plugin.Config.PrivacyFilterEnabled)
return true;
if (Mutable.PrivacyPersistUnknownChannels != Plugin.Config.PrivacyPersistUnknownChannels)
@@ -285,27 +270,23 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
return true;
// FilterIncludePreviousSessions changes the GetMostRecentMessages
// window in MessageManager.FilterAllTabs and is therefore filter-
// relevant even though it lives outside the Privacy block.
// window and is filter-relevant even outside the Privacy block.
if (Mutable.FilterIncludePreviousSessions != Plugin.Config.FilterIncludePreviousSessions)
return true;
// Per-tab channel selection. Compare persistent tabs only
// TempTabs are session-only and never refiltered anyway.
// Compare persistent tabs only -- TempTabs are never refiltered.
var origPersistent = Plugin.Config.Tabs.Where(t => !t.IsTempTab).ToList();
var newPersistent = Mutable.Tabs.Where(t => !t.IsTempTab).ToList();
if (origPersistent.Count != newPersistent.Count)
return true; // add or delete
return true;
for (var i = 0; i < origPersistent.Count; i++)
{
var orig = origPersistent[i];
var neu = newPersistent[i];
// Identifier mismatch at the same index means reorder or
// a slot got swapped — treat as filter-relevant so the new
// channel-selection layout actually applies.
// Identifier mismatch means reorder or slot swap -- treat as filter-relevant.
if (orig.Identifier != neu.Identifier)
return true;
@@ -314,8 +295,6 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
if (!orig.ExtraChatChannels.SetEquals(neu.ExtraChatChannels))
return true;
// SelectedChannels is a Dictionary<ChatType, (ChatSource, ChatSource)>
// — value-tuple equality already does the right thing per-pair.
if (orig.SelectedChannels.Count != neu.SelectedChannels.Count)
return true;
foreach (var pair in orig.SelectedChannels)
+6 -20
View File
@@ -11,11 +11,7 @@ internal sealed class SettingsOverview
{
private readonly SettingsWindow _window;
// Card-Reihenfolge entspricht 1:1 dem Tabs-Index in SettingsWindow.
// v1.2.1: Cards thematisch re-sortiert. Theme & Layout vereint Theme-
// Picker + Frame-Style + Timestamps; Fonts & Colours vereint Schriften
// + Chat-Farben; Data Management vereint Storage + Retention + Cleanup
// + Export + DB-Viewer + Advanced.
// Card order matches the Tabs index in SettingsWindow 1:1.
private static readonly (FontAwesomeIcon Icon, string TitleKey, string SubtextKey)[] CardDefs =
[
(FontAwesomeIcon.SlidersH, "Settings_Card_General_Title", "Settings_Card_General_Subtext"),
@@ -64,9 +60,7 @@ internal sealed class SettingsOverview
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
// v1.2.1 — Subtexte wrappen jetzt auf zwei Zeilen, daher 110f statt der
// v1.1.0-Höhe 96f. Wrap-Breite + Y-Position der Subtext-Zeile sind in
// DrawCard auf den Card-Innenrand abgestimmt.
// 110f accommodates two-line subtexts; wrap width is matched in DrawCard.
var cardHeight = 110f;
for (var i = 0; i < CardDefs.Length; i++)
@@ -90,9 +84,8 @@ internal sealed class SettingsOverview
float h
)
{
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
// einzelnen InvisibleButton/Text-Items separat und das Wrapping bricht.
// BeginGroup makes the card a single layout item so SameLine works
// in the caller loop -- without it ImGui tracks each child separately.
ImGui.BeginGroup();
var cursorBefore = ImGui.GetCursorScreenPos();
@@ -103,9 +96,6 @@ internal sealed class SettingsOverview
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bgColor, 4f);
// Inhalts-Overlay: Icon + Title via DrawList (kein Wrap nötig). Subtext
// läuft über ImGui-Cursor + PushTextWrapPos damit der Text bei
// Card-Innenbreite umbricht statt rechts geclippt zu werden.
var iconPos = cursorBefore + new Vector2(16f, 12f);
var titlePos = cursorBefore + new Vector2(16f, 40f);
var subtextPos = cursorBefore + new Vector2(16f, 62f);
@@ -120,10 +110,8 @@ internal sealed class SettingsOverview
draw.AddText(titlePos, titleColor, title);
// Subtext mit Wrap auf Card-Innenbreite (16 px Padding links + rechts).
// Cursor-basiertes TextUnformatted würde die ImGui-Group-Bounds
// erweitern und das SameLine-Wrapping in der Card-Reihe brechen, daher
// bleibt der Subtext bewusst beim DrawList-Overlay-Pattern.
// Subtext wraps at card inner width (16px padding each side) via DrawList
// to avoid expanding the group bounds and breaking SameLine in the card row.
var subtextWrapWidth = w - 32f;
draw.AddText(
ImGui.GetFont(),
@@ -137,8 +125,6 @@ internal sealed class SettingsOverview
ImGui.EndGroup();
if (clicked)
{
_window.OpenSection(index);
}
}
}
+9 -42
View File
@@ -9,10 +9,7 @@ using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
// Chat-Tab — vier eigenständige Sektionen: Auto-Tell-Tabs, Behaviour,
// Preview, Emotes. Der Emotes-Block ist 1:1 aus der Bestand-Datei
// Emote.cs übernommen; die Datei wird in Plan-Task 11 (Settings UX
// Polish v0.5.0) entfernt, sobald alle Tabs migriert sind.
// Four sections: Auto-Tell Tabs, Behaviour, Preview, Emotes.
internal sealed class Chat : ISettingsTab
{
private Plugin Plugin { get; }
@@ -22,9 +19,8 @@ internal sealed class Chat : ISettingsTab
private SearchSelector.SelectorPopupOptions WordPopupOptions;
// Snapshot of EmoteCache.State for which we last built WordPopupOptions.
// Without this, an empty FilteredSheet (e.g., the user blocked every emote)
// would trigger a refill every frame the settings tab is open.
// Tracks which EmoteCache state WordPopupOptions was built for so we
// don't refill every frame when FilteredSheet is empty.
private EmoteCache.LoadingState? WordPopupOptionsBuiltFor;
internal Chat(Plugin plugin, Configuration mutable)
@@ -36,15 +32,13 @@ internal sealed class Chat : ISettingsTab
WordPopupOptionsBuiltFor = EmoteCache.State;
}
private SearchSelector.SelectorPopupOptions RefillSheet()
{
return new SearchSelector.SelectorPopupOptions
private SearchSelector.SelectorPopupOptions RefillSheet() =>
new SearchSelector.SelectorPopupOptions
{
FilteredSheet = EmoteCache
.SortedCodeArray.Where(w => !Mutable.BlockedEmotes.Contains(w))
.ToArray(),
};
}
public void Draw(bool changed)
{
@@ -61,9 +55,7 @@ internal sealed class Chat : ISettingsTab
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Chat_AutoTellTabs_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
@@ -76,9 +68,7 @@ internal sealed class Chat : ISettingsTab
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
var limit = Mutable.AutoTellTabsLimit;
if (ImGui.SliderInt(HellionStrings.ChatLog_AutoTellTabs_Limit_Name, ref limit, 1, 50))
{
Mutable.AutoTellTabsLimit = limit;
}
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_Limit_Description);
ImGui.Checkbox(
@@ -119,9 +109,7 @@ internal sealed class Chat : ISettingsTab
100
)
)
{
Mutable.AutoTellTabsHistoryPreload = preload;
}
ImGuiUtil.HelpMarker(HellionStrings.Privacy_AutoTellTabs_Preload_Description);
ImGui.Spacing();
@@ -133,9 +121,7 @@ internal sealed class Chat : ISettingsTab
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Chat_Behaviour_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
@@ -160,9 +146,7 @@ internal sealed class Chat : ISettingsTab
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Chat_Preview_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
@@ -178,9 +162,7 @@ internal sealed class Chat : ISettingsTab
foreach (var position in Enum.GetValues<PreviewPosition>())
{
if (ImGui.Selectable(position.Name(), Mutable.PreviewPosition == position))
{
Mutable.PreviewPosition = position;
}
}
}
}
@@ -193,9 +175,7 @@ internal sealed class Chat : ISettingsTab
ref Mutable.PreviewMinimum
)
)
{
Mutable.PreviewMinimum = Math.Clamp(Mutable.PreviewMinimum, 1, 250);
}
ImGui.Checkbox(Language.Options_PreviewOnlyIf_Name, ref Mutable.OnlyPreviewIf);
ImGuiUtil.HelpMarker(Language.Options_PreviewOnlyIf_Description);
@@ -206,9 +186,7 @@ internal sealed class Chat : ISettingsTab
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Chat_Emotes_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
@@ -233,17 +211,13 @@ internal sealed class Chat : ISettingsTab
using (Plugin.FontManager.FontAwesome.Push())
ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), new Vector2(buttonWidth, 0));
// Open the selector popup on left-click; SelectorPopup uses
// ImRaii.ContextPopupItem internally which only opens on right-
// click otherwise — without this OpenPopup the button looked
// active but the popup never appeared on a normal click.
// OpenPopup on click because SelectorPopup uses ContextPopupItem
// which only triggers on right-click by default.
if (ImGui.IsItemClicked())
ImGui.OpenPopup("WordAddPopup");
if (SearchSelector.SelectorPopup("WordAddPopup", out var newWord, WordPopupOptions))
{
Mutable.BlockedEmotes.Add(newWord);
}
using (
var table = ImRaii.Table(
@@ -257,11 +231,9 @@ internal sealed class Chat : ISettingsTab
{
ImGui.TableSetupColumn(Language.Options_Emote_EmoteTable);
ImGui.TableSetupColumn("##Del", ImGuiTableColumnFlags.WidthStretch, 0.07f);
ImGui.TableHeadersRow();
var copiedList = Mutable.BlockedEmotes.ToArray();
foreach (var word in copiedList)
foreach (var word in Mutable.BlockedEmotes.ToArray())
{
ImGui.TableNextColumn();
ImGui.TextUnformatted(word);
@@ -274,9 +246,7 @@ internal sealed class Chat : ISettingsTab
!ImGui.GetIO().KeyCtrl
)
)
{
Mutable.BlockedEmotes.Remove(word);
}
}
}
}
@@ -289,17 +259,14 @@ internal sealed class Chat : ISettingsTab
ImGui.Spacing();
if (EmoteCache.State is EmoteCache.LoadingState.Done)
{
ImGui.TextColored(ImGuiColors.HealerGreen, Language.Options_Emote_Ready);
}
else
{
ImGui.TextColored(ImGuiColors.DPSRed, Language.Options_Emote_NotReady);
}
ImGui.TextUnformatted(
$"{Language.Options_Emote_Loaded} {EmoteCache.SortedCodeArray.Length}"
);
using (
var emoteTable = ImRaii.Table(
"##LoadedEmotes",
+1 -3
View File
@@ -8,9 +8,7 @@ using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
// Information-Tab vereint die früheren About- und Changelog-Tabs in
// drei kollabierbaren Sektionen. Der About-Inhalt ist 1:1 aus About.cs
// übernommen, die Changelog-Render-Logik aus Changelog.cs.
// Combines the former About and Changelog tabs into three collapsible sections.
internal sealed class Information : ISettingsTab
{
private Configuration Mutable { get; }
+9 -16
View File
@@ -8,9 +8,8 @@ using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
// First settings tab introduced in v1.3.0 (Plugin Integrations Cycle 1).
// Designed to grow organically: each future cycle adds a new section above
// the "Coming soon" block and removes the corresponding stub item.
// Added in v1.3.0. Each future integration cycle adds a section above
// the "Coming soon" block and removes its stub item.
internal sealed class Integrations : ISettingsTab
{
private Plugin Plugin { get; }
@@ -48,11 +47,9 @@ internal sealed class Integrations : ISettingsTab
DrawHonorificStatus();
ImGui.Spacing();
// The toggle is enabled regardless of detection state — leaving it
// on means "render when available, hide otherwise". Disabling the
// toggle when Honorific is missing would force the user to retoggle
// it every time Honorific is reloaded, which is worse UX than the
// silent auto-hide.
// Toggle works regardless of detection state: "show when available,
// hide otherwise". Disabling it when Honorific is missing would force
// the user to retoggle on every reload.
if (
ImGui.Checkbox(
HellionStrings.Settings_Integrations_Honorific_Toggle,
@@ -76,11 +73,9 @@ internal sealed class Integrations : ISettingsTab
}
}
// Maintainer attribution. Honorific has no LICENSE in its repo so we
// can't bundle its assets, but linking to the upstream and the
// author's profile is the polite minimum. Plain ImGui buttons keep
// the visual weight modest, the FontAwesome Brands subset is not
// guaranteed in Dalamud's font set so we use text labels.
// Honorific has no LICENSE in its repo so we link upstream and author
// instead of bundling assets. Text labels because FA Brands isn't
// guaranteed in Dalamud's font set.
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Settings_Integrations_Honorific_LinkRepo))
{
@@ -147,9 +142,7 @@ internal sealed class Integrations : ISettingsTab
ImGui.TextWrapped(HellionStrings.Settings_Integrations_ComingSoon_Intro);
ImGui.Spacing();
// Static list maintained in code (not Configuration). Each cycle
// that lands a real integration removes its stub here and adds a
// full section above the Coming Soon block.
// Each integration cycle removes its stub here and adds a full section above.
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_ContextMenu_Title,
HellionStrings.Settings_Integrations_ComingSoon_ContextMenu_Description
+1 -2
View File
@@ -20,8 +20,7 @@ internal sealed class Privacy : ISettingsTab
Mutable = mutable;
}
// (HeadingKey lookup, ChatType list). Heading is resolved per-frame so
// a runtime LanguageChanged call updates the labels immediately.
// (HeadingKey, ChatType list). Heading resolved per-frame for live language switching.
private static readonly (Func<string> Heading, ChatType[] Types)[] Groups =
[
(
+5 -7
View File
@@ -123,7 +123,7 @@ internal sealed class Tabs : ISettingsTab
ImGuiInputTextFlags.EnterReturnsTrue
);
// v1.2.0 — Per-Tab Icon-Override. Default-Mapping greift falls nichts gesetzt.
// Per-tab icon override added in v1.2.0. Falls back to default mapping if unset.
ImGui.TextUnformatted(HellionStrings.Tabs_Icon_Label);
ImGui.SameLine();
ImGuiUtil.HelpMarker(HellionStrings.Tabs_Icon_HelpMarker);
@@ -135,7 +135,7 @@ internal sealed class Tabs : ISettingsTab
{
if (combo.Success)
{
// Erste Option: Default (löscht Icon, lässt Mapping greifen).
// First option clears the icon and lets the default mapping take over.
if (
ImGui.Selectable(
HellionStrings.Tabs_Icon_DefaultOption,
@@ -148,7 +148,7 @@ internal sealed class Tabs : ISettingsTab
ImGui.Separator();
// Pool-Optionen aus TabIconGlyphResolver.PickerOptions (Single-Source-of-Truth).
// Options sourced from TabIconGlyphResolver.PickerOptions (single source of truth).
foreach (var option in TabIconGlyphResolver.PickerOptions)
{
var isSelected = string.Equals(
@@ -305,10 +305,8 @@ internal sealed class Tabs : ISettingsTab
ImGui.SameLine();
// Guard against an empty worlds list — can happen briefly
// when switching characters or if the datacenter sheet
// has not yet populated. Without the guard the indexed
// access into worlds[selectedWorld] would crash.
// Guard against an empty worlds list (character switch or sheet not yet populated)
// to avoid an out-of-bounds crash on worlds[selectedWorld].
if (worlds.Count == 0)
{
ImGui.TextDisabled("(no worlds available)");
@@ -272,9 +272,8 @@ internal sealed class ThemeAndLayout : ISettingsTab
ImGui.Separator();
ImGui.Spacing();
// Slider 50100 % UX-Range; intern 0.51.0 als WindowOpacity-Float.
// Untere Schwelle 50 % verhindert versehentliches Komplett-Wegblenden
// des Chat-Hintergrunds (war v1.2.0 Bug bei WindowAlpha=0).
// Slider range 50-100% maps to 0.5-1.0 internally. Floor at 50% prevents
// accidentally hiding the chat background (v1.2.0 bug at WindowAlpha=0).
var opacityPercent = Mutable.WindowOpacity * 100f;
if (
ImGuiUtil.DragFloatVertical(
+9 -10
View File
@@ -7,15 +7,14 @@ namespace HellionChat.Ui.SettingsTabs;
internal static class ThemeMockup
{
// Zeichnet ein Mini-Chat-Window-Mockup mit den Theme-Werten direkt
// ins WindowDrawList. Keine Texture, keine Allocation pro Frame —
// alles via DrawList.AddRectFilled / AddText.
// Mini chat window mockup drawn directly into the WindowDrawList.
// No textures, no per-frame allocations — pure AddRectFilled/AddText.
public static void Draw(Vector2 origin, Vector2 size, Theme theme)
{
var draw = ImGui.GetWindowDrawList();
var c = theme.Colors;
// Window-Bg
// Window background
draw.AddRectFilled(
origin,
origin + size,
@@ -23,7 +22,7 @@ internal static class ThemeMockup
theme.Layout.WindowRounding
);
// Title-Bar
// Title bar
var titleHeight = 14f;
draw.AddRectFilled(
origin,
@@ -32,7 +31,7 @@ internal static class ThemeMockup
theme.Layout.WindowRounding
);
// Tab-Bar — 3 Mini-Tabs
// Tab bar (3 tabs)
var tabY = origin.Y + titleHeight + 4f;
var tabHeight = 12f;
for (var i = 0; i < 3; i++)
@@ -46,7 +45,7 @@ internal static class ThemeMockup
theme.Layout.TabRounding
);
if (i == 0) // Active-Pill
if (i == 0) // active pill
{
draw.AddRectFilled(
new Vector2(tabX, tabY + tabHeight - 2f),
@@ -56,7 +55,7 @@ internal static class ThemeMockup
}
}
// Card-Row mit Mock-Sender + Text
// Message card row
var rowY = tabY + tabHeight + 6f;
var rowHeight = 18f;
draw.AddRectFilled(
@@ -66,7 +65,7 @@ internal static class ThemeMockup
2f
);
// Akzent-Button rechts unten
// Accent button (bottom right)
var btnW = 28f;
var btnH = 10f;
var btnX = origin.X + size.X - btnW - 6f;
@@ -78,7 +77,7 @@ internal static class ThemeMockup
theme.Layout.FrameRounding
);
// Border um das gesamte Mockup
// Mockup border
draw.AddRect(
origin,
origin + size,
+2 -5
View File
@@ -107,7 +107,7 @@ internal sealed class Window : ISettingsTab
1,
10
);
// Untergrenze von 2 Sekunden gegen Selbst-Soft-Lock.
// Floor at 2 seconds to prevent self-soft-lock.
Mutable.InactivityHideTimeout = Math.Max(2, Mutable.InactivityHideTimeout);
using (ImRaii.Disabled(Mutable.HideInBattle))
@@ -177,7 +177,6 @@ internal sealed class Window : ISettingsTab
ImGui.Checkbox(Language.Options_CanMove_Name, ref Mutable.CanMove);
ImGui.Checkbox(Language.Options_CanResize_Name, ref Mutable.CanResize);
// v0.6.0 — global master switch for the pop-out input bar.
ImGui.Checkbox(
HellionStrings.Settings_Window_PopOutInputEnabled_Name,
ref Mutable.PopOutInputEnabled
@@ -186,9 +185,7 @@ internal sealed class Window : ISettingsTab
ImGui.Spacing();
// Manual escape hatch for off-screen windows. The plugin already
// runs an automatic bounds check once per session, but a button
// is the user-friendly fallback after a display layout change.
// Fallback for off-screen windows after a display layout change.
if (ImGui.Button(HellionStrings.Settings_Window_ResetPosition_Name))
Plugin.ChatLogWindow.RequestPositionReset = true;
ImGuiUtil.HelpMarker(HellionStrings.Settings_Window_ResetPosition_Description);
+16 -38
View File
@@ -9,32 +9,23 @@ using HellionChat.Util;
namespace HellionChat.Ui;
/// <summary>
/// Bottom-Status-Bar (v1.2.0). Fix 22 px hoch, BorderTop als Trenner.
/// Slots links → rechts: Channel-Indicator (Color-Dot + Channel-Name),
/// Privacy-Badge (Lock-Icon + Privacy-Label), Counts (Tabs + Msgs),
/// Tells (Auto-Tell-Counter, hidden bei 0), Version (rechtsbündig, muted).
///
/// Update-Frequenz: 1×/Sekunde. Format-Strings werden zwischen Updates
/// gecached, damit kein Per-Frame-Format-Allocation entsteht.
/// </summary>
// Bottom status bar, 22px tall. Slots left to right: channel indicator,
// privacy badge, counts, tells (hidden at 0), version (right-aligned).
// Updates at 1Hz; format strings are cached between updates.
internal sealed class StatusBar
{
public const float Height = 22f;
private const long UpdateIntervalMs = 1000;
// Cache-State — initial outdated, damit der erste Frame frisch berechnet.
// Initially outdated so the first frame always computes fresh.
private long _lastUpdateMs = -UpdateIntervalMs;
private string _cachedCountsText = string.Empty;
private string _cachedTellsText = string.Empty;
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// </summary>
// Pure string logic, testable without ImGui init.
public static string FormatCounts(int tabs, int messages)
{
// InvariantCulture: User-System-Locale darf das Format nicht
// verändern (de_DE würde sonst "1,2k" statt "1.2k" liefern).
// InvariantCulture so locale doesn't affect the format (e.g. de_DE "1,2k").
var msgPart =
messages >= 1000
? string.Format(CultureInfo.InvariantCulture, "{0:0.0}k msg", messages / 1000.0)
@@ -43,10 +34,7 @@ internal sealed class StatusBar
return $"{tabsPart} · {msgPart}";
}
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// 0 Tells → Leerstring (Slot wird ausgeblendet).
/// </summary>
// Pure string logic, testable without ImGui init. Returns empty string at 0 tells.
public static string FormatTells(int count)
{
if (count <= 0)
@@ -54,8 +42,7 @@ internal sealed class StatusBar
return $"{count} {(count == 1 ? "tell" : "tells")}";
}
// Single-pass replacement for the LINQ Sum+Count pair in Draw. Pure
// helper so a future LINQ regression gets pinned by xUnit.
// Single-pass replacement for a LINQ Sum+Count pair. Pure helper for unit testing.
internal static (int messages, int tells) AggregateForStatusBar(IList<Tab> tabs)
{
int messages = 0,
@@ -69,10 +56,7 @@ internal sealed class StatusBar
return (messages, tells);
}
/// <summary>
/// Test-Hook: Cache-Logic ohne reale Time-Source verifizieren.
/// Nicht für Production-Render.
/// </summary>
// Test hook to verify cache logic without a real time source.
internal (string counts, string tells) SnapshotForTest(
long now,
int tabs,
@@ -93,24 +77,18 @@ internal sealed class StatusBar
_lastUpdateMs = now;
}
/// <summary>
/// Render-Pfad. Aufrufer pusht bereits den HellionStyle/Theme;
/// wir lesen nur die aktiven Theme-Farben und zeichnen.
/// </summary>
public void Draw(Plugin plugin)
{
var theme = plugin.ThemeRegistry.Active;
var now = Environment.TickCount64;
// Outer gate keeps the foreach out of the hot path 99% of frames.
// UpdateCacheIfDue runs the same check internally — idempotent.
if (now - _lastUpdateMs >= UpdateIntervalMs)
{
var (messages, tells) = AggregateForStatusBar(Plugin.Config.Tabs);
UpdateCacheIfDue(now, Plugin.Config.Tabs.Count, messages, tells);
}
// BorderTop als Trenner — DrawList-Line, ImGui-Separator hat zu viel Padding.
// Border top via DrawList -- ImGui.Separator has too much padding.
var cursorY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
@@ -123,9 +101,9 @@ internal sealed class StatusBar
1f
);
ImGui.Dummy(new Vector2(0, 2)); // BorderTop-Spacing
ImGui.Dummy(new Vector2(0, 2));
// Slot 1: Active-Channel-Indicator
// Slot 1: active channel indicator
var inputCh = plugin.CurrentTab?.CurrentChannel?.Channel ?? InputChannel.Invalid;
var hasChannel = inputCh != InputChannel.Invalid;
var chatType = inputCh.ToChatType();
@@ -137,7 +115,7 @@ internal sealed class StatusBar
ImGui.SameLine();
ImGui.TextUnformatted(channelName);
// Slot 2: Privacy-Badge — abgeleitet aus PrivacyFilterEnabled.
// Slot 2: privacy badge
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
@@ -151,13 +129,13 @@ internal sealed class StatusBar
: HellionStrings.StatusBar_Privacy_Open;
ImGui.TextUnformatted(privacyLabel);
// Slot 3: Counts
// Slot 3: counts
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedCountsText);
// Slot 4: Tells (nur wenn > 0)
// Slot 4: tells (hidden at 0)
if (!string.IsNullOrEmpty(_cachedTellsText))
{
ImGui.SameLine();
@@ -166,7 +144,7 @@ internal sealed class StatusBar
ImGui.TextUnformatted(_cachedTellsText);
}
// Slot 5: Version (rechtsbündig, muted)
// Slot 5: version, right-aligned, muted
var versionText = $"v{Plugin.Interface.Manifest.AssemblyVersion} · Hellion";
var versionWidth = ImGui.CalcTextSize(versionText).X;
var contentRegionMax = ImGui.GetContentRegionMax().X;
+11 -36
View File
@@ -1,22 +1,11 @@
namespace HellionChat.Ui;
/// <summary>
/// Reine String-Resolver-Logik ohne Dalamud-Dependency. Bewusst in
/// eigener Datei (Dependency-Boundary auf File-Level sichtbar), damit
/// Tests (HellionChat.Tests, Microsoft.NET.Sdk ohne Dalamud-Reference)
/// sie aufrufen können, ohne dass die JIT beim Methodenaufruf die
/// Dalamud-Assembly laden muss.
///
/// Wird im Settings-UI (T7) für die Glyph-Picker-Combobox und im
/// Render-Code indirekt über <see cref="TabIconMapping.Resolve(Tab)"/>
/// verwendet.
/// </summary>
// Pure string resolver logic with no Dalamud dependency, kept in its own
// file so tests (HellionChat.Tests, no Dalamud reference) can call it directly.
// Used in the settings UI glyph picker and indirectly via TabIconMapping.Resolve.
internal static class TabIconGlyphResolver
{
/// <summary>
/// Picker-Options-Pool — Single Source of Truth für das Glyph-Set.
/// Reihenfolge ist die UI-Reihenfolge im Settings-Tab Icon-Combobox.
/// </summary>
// Single source of truth for the glyph set; order matches the settings combobox.
public static readonly IReadOnlyList<string> PickerOptions =
[
"comment",
@@ -36,20 +25,13 @@ internal static class TabIconGlyphResolver
"fire",
];
/// <summary>
/// Glyph-Set, das überhaupt als Override akzeptiert wird. Aus
/// <see cref="PickerOptions"/> abgeleitet — KnownGlyphs nie
/// manuell pflegen.
/// </summary>
// Derived from PickerOptions -- never maintain this manually.
private static readonly HashSet<string> KnownGlyphs = new(
PickerOptions,
StringComparer.OrdinalIgnoreCase
);
/// <summary>
/// Tab-Name → Default-Glyph-Name. Tab.Name wird per Lokalisierung
/// gesetzt; wir matchen daher gegen einen Pool aus DE/EN-Synonymen.
/// </summary>
// Tab.Name is localised, so we match against a pool of DE/EN synonyms.
private static readonly Dictionary<string, string> NameDefaults = new(
StringComparer.OrdinalIgnoreCase
)
@@ -69,18 +51,11 @@ internal static class TabIconGlyphResolver
["tell"] = "envelope",
};
/// <summary>
/// Test-Surface: Glyph-Name-Resolver ohne Dalamud-Dependency.
/// Reihenfolge:
/// 1. Tab.Icon-Override (falls gesetzt und nicht nur Whitespace):
/// a) bekannter Glyph → diesen Glyph
/// b) unbekannter Glyph → harter Fallback "hashtag" (User hat
/// bewusst etwas gesetzt, also überstimmt das die Defaults)
/// 2. Auto-Tell-Tab → <paramref name="autoTellGlyph"/> falls
/// übergeben, sonst "clock".
/// 3. Tab-Name-Default (<see cref="NameDefaults"/>-Lookup)
/// 4. Fallback "hashtag"
/// </summary>
// Resolves the glyph name for a tab. Priority order:
// 1. Tab.Icon override (if set): known glyph -> use it, unknown -> "hashtag"
// 2. Auto-tell tab -> autoTellGlyph if provided, else "clock"
// 3. Name default lookup
// 4. Fallback "hashtag"
public static string ResolveGlyphName(Tab tab, string? autoTellGlyph = null)
{
if (!string.IsNullOrWhiteSpace(tab.Icon))
+8 -35
View File
@@ -2,31 +2,14 @@ using Dalamud.Interface;
namespace HellionChat.Ui;
/// <summary>
/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
/// User können in Settings → Tabs per Tab.Icon-Override eigene
/// FontAwesome-Glyphen setzen.
///
/// Diese Klasse ist Dalamud-abhängig (FontAwesomeIcon-Enum). Die
/// reine String-Resolver-Logik liegt bewusst in
/// <see cref="TabIconGlyphResolver"/> (eigene Datei, ohne
/// Dalamud-Imports), damit Tests sie ohne Dalamud-Reference aufrufen
/// können.
/// </summary>
// Default icon mapping for tabs, used in top-tabs (icon prefix) and sidebar (icon-only with tooltip).
// Users can override per tab via Settings -> Tabs -> Tab.Icon.
// Pure string resolver logic lives in TabIconGlyphResolver (no Dalamud dependency) for testability.
internal static class TabIconMapping
{
/// <summary>
/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
/// Production-Resolve-API benötigt.
///
/// INVARIANTE: Jeder Key in <see cref="GlyphLookup"/> muss auch in
/// <see cref="TabIconGlyphResolver.PickerOptions"/> stehen. Wird
/// ein Glyph zu PickerOptions hinzugefügt, aber nicht hier, fällt
/// die Override-Auflösung still auf <see cref="FontAwesomeIcon.Hashtag"/>
/// zurück (degraded, kein Crash). Build-Time-Enforcement ist nicht
/// möglich, weil PickerOptions ohne Dalamud-Reference auskommt.
/// </summary>
// Glyph name -> FontAwesomeIcon lookup for production resolve.
// Every key must also exist in TabIconGlyphResolver.PickerOptions.
// A missing key silently falls back to FontAwesomeIcon.Hashtag (degraded, no crash).
private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(
StringComparer.OrdinalIgnoreCase
)
@@ -48,23 +31,13 @@ internal static class TabIconMapping
["fire"] = FontAwesomeIcon.Fire,
};
/// <summary>
/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
/// Enum-Lookup. Wird von Render-Code (T3, T5) verwendet.
/// </summary>
// Resolves the icon for a tab. Auto-tell tabs get a per-partner hashed icon
// from the tell pool so parallel tells differ by glyph shape, not just colour.
public static FontAwesomeIcon Resolve(Tab tab)
{
// v1.2.0 — Auto-Tell-Tabs bekommen ein per-Partner gehashtes
// Icon aus dem Tell-Pool. Damit unterscheiden sich parallele
// Tells nicht nur über die Color (For), sondern auch über die
// Glyph-Form. Berechnung bleibt hier (Dalamud-bound), weil
// TellTarget Dalamud-Imports hat.
string? autoTellGlyph = null;
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
autoTellGlyph = TabTintCache.GetIcon(tab);
}
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
return GlyphLookup.TryGetValue(glyph, out var icon) ? icon : FontAwesomeIcon.Hashtag;
@@ -2,16 +2,17 @@ using System;
namespace HellionChat._Helpers;
// Pure-helper mirror of the compact pop-out history-navigation cursor
// math. The original CompactCallback was tangled with ImGuiInputTextCallbackData
// (DeleteChars/InsertChars), which can't be exercised in xUnit. The
// ImGui buffer mutation stays at the call site; only the deterministic
// cursor-and-replacement decision lives here.
// Extracted history-navigation cursor math from CompactCallback to allow unit
// testing without ImGuiInputTextCallbackData (DeleteChars/InsertChars).
// Buffer mutation stays at the call site; only the cursor/replacement decision lives here.
//
// Index semantics match InputHistoryService:
// index 0 = oldest entry
// index Count - 1 = newest entry
// cursor == -1 = "not browsing history"
// index 0 = oldest entry
// index Count-1 = newest entry
// cursor == -1 = not browsing history
//
// replacement == null: caller must NOT touch the buffer (cursor unchanged).
// replacement != null: write it to the buffer (including "" to clear it).
//
// TEST-MIRROR: ../../../Hellion Build test/Ui/CompactInputHistoryNavigatorTests.cs
public static class CompactInputHistoryNavigator
@@ -22,9 +23,6 @@ public static class CompactInputHistoryNavigator
Down,
}
// replacement == null means: caller must NOT touch the buffer. This
// distinguishes "cursor unchanged, leave the user's typing alone"
// from "cursor moved to an empty slot, clear the buffer".
public static (int cursor, string? replacement) Navigate(
Direction direction,
int currentCursor,
@@ -38,7 +36,6 @@ public static class CompactInputHistoryNavigator
ArgumentNullException.ThrowIfNull(push);
ArgumentNullException.ThrowIfNull(getByCursor);
var prev = currentCursor;
var next = currentCursor;
switch (direction)
@@ -46,8 +43,7 @@ public static class CompactInputHistoryNavigator
case Direction.Up:
if (currentCursor == -1)
{
// First Up press from a fresh buffer: stash whatever
// the user typed so they can recover it after browsing.
// Stash current input so the user can recover it after browsing.
var offset = 0;
if (!string.IsNullOrWhiteSpace(currentBuffer))
{
@@ -57,10 +53,9 @@ public static class CompactInputHistoryNavigator
next = getCount() - 1 - offset;
}
else if (currentCursor > 0)
{
next--;
}
break;
case Direction.Down:
if (currentCursor != -1)
{
@@ -71,10 +66,9 @@ public static class CompactInputHistoryNavigator
break;
}
if (prev == next)
if (next == currentCursor)
return (next, null);
var replacement = getByCursor(next) ?? string.Empty;
return (next, replacement);
return (next, getByCursor(next) ?? string.Empty);
}
}
@@ -3,11 +3,8 @@ using HellionChat.Ui;
namespace HellionChat._Helpers;
// Pure-helper mirror of the compact pop-out submit flow. ChatInputBar's
// SubmitCompact used to inline this against a sealed ChatLogWindow, which
// blocks Moq-based isolation. Lifting the deterministic part into a POCO
// keeps the production call site a one-liner while letting xUnit assert
// the buffer/cursor reset and the sender contract directly.
// Extracted submit logic from ChatInputBar.SubmitCompact to allow unit testing
// without a sealed ChatLogWindow dependency.
// TEST-MIRROR: ../../../Hellion Build test/Ui/CompactInputSubmitterTests.cs
public static class CompactInputSubmitter
{