docs: unify documentation and streamline code comments
- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility. - Standardized internal code documentation by converting XML-doc blocks to standard comment format. - Cleaned up inline comments and removed redundant versioning metadata across the codebase. - Refactored non-functional text elements to improve readability and maintain a consistent style.
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@@ -107,7 +107,7 @@ internal sealed class Window : ISettingsTab
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1,
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10
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);
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// Untergrenze von 2 Sekunden gegen Selbst-Soft-Lock.
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// Floor at 2 seconds to prevent self-soft-lock.
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Mutable.InactivityHideTimeout = Math.Max(2, Mutable.InactivityHideTimeout);
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using (ImRaii.Disabled(Mutable.HideInBattle))
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@@ -177,7 +177,6 @@ internal sealed class Window : ISettingsTab
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ImGui.Checkbox(Language.Options_CanMove_Name, ref Mutable.CanMove);
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ImGui.Checkbox(Language.Options_CanResize_Name, ref Mutable.CanResize);
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// v0.6.0 — global master switch for the pop-out input bar.
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ImGui.Checkbox(
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HellionStrings.Settings_Window_PopOutInputEnabled_Name,
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ref Mutable.PopOutInputEnabled
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@@ -186,9 +185,7 @@ internal sealed class Window : ISettingsTab
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ImGui.Spacing();
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// Manual escape hatch for off-screen windows. The plugin already
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// runs an automatic bounds check once per session, but a button
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// is the user-friendly fallback after a display layout change.
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// Fallback for off-screen windows after a display layout change.
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if (ImGui.Button(HellionStrings.Settings_Window_ResetPosition_Name))
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Plugin.ChatLogWindow.RequestPositionReset = true;
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ImGuiUtil.HelpMarker(HellionStrings.Settings_Window_ResetPosition_Description);
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