docs: unify documentation and streamline code comments

- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility.
- Standardized internal code documentation by converting XML-doc blocks to standard comment format.
- Cleaned up inline comments and removed redundant versioning metadata across the codebase.
- Refactored non-functional text elements to improve readability and maintain a consistent style.
This commit is contained in:
2026-05-11 00:52:15 +02:00
parent a37882893e
commit c4c85cf4b8
33 changed files with 666 additions and 1364 deletions
+8 -35
View File
@@ -2,31 +2,14 @@ using Dalamud.Interface;
namespace HellionChat.Ui;
/// <summary>
/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
/// User können in Settings → Tabs per Tab.Icon-Override eigene
/// FontAwesome-Glyphen setzen.
///
/// Diese Klasse ist Dalamud-abhängig (FontAwesomeIcon-Enum). Die
/// reine String-Resolver-Logik liegt bewusst in
/// <see cref="TabIconGlyphResolver"/> (eigene Datei, ohne
/// Dalamud-Imports), damit Tests sie ohne Dalamud-Reference aufrufen
/// können.
/// </summary>
// Default icon mapping for tabs, used in top-tabs (icon prefix) and sidebar (icon-only with tooltip).
// Users can override per tab via Settings -> Tabs -> Tab.Icon.
// Pure string resolver logic lives in TabIconGlyphResolver (no Dalamud dependency) for testability.
internal static class TabIconMapping
{
/// <summary>
/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
/// Production-Resolve-API benötigt.
///
/// INVARIANTE: Jeder Key in <see cref="GlyphLookup"/> muss auch in
/// <see cref="TabIconGlyphResolver.PickerOptions"/> stehen. Wird
/// ein Glyph zu PickerOptions hinzugefügt, aber nicht hier, fällt
/// die Override-Auflösung still auf <see cref="FontAwesomeIcon.Hashtag"/>
/// zurück (degraded, kein Crash). Build-Time-Enforcement ist nicht
/// möglich, weil PickerOptions ohne Dalamud-Reference auskommt.
/// </summary>
// Glyph name -> FontAwesomeIcon lookup for production resolve.
// Every key must also exist in TabIconGlyphResolver.PickerOptions.
// A missing key silently falls back to FontAwesomeIcon.Hashtag (degraded, no crash).
private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(
StringComparer.OrdinalIgnoreCase
)
@@ -48,23 +31,13 @@ internal static class TabIconMapping
["fire"] = FontAwesomeIcon.Fire,
};
/// <summary>
/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
/// Enum-Lookup. Wird von Render-Code (T3, T5) verwendet.
/// </summary>
// Resolves the icon for a tab. Auto-tell tabs get a per-partner hashed icon
// from the tell pool so parallel tells differ by glyph shape, not just colour.
public static FontAwesomeIcon Resolve(Tab tab)
{
// v1.2.0 — Auto-Tell-Tabs bekommen ein per-Partner gehashtes
// Icon aus dem Tell-Pool. Damit unterscheiden sich parallele
// Tells nicht nur über die Color (For), sondern auch über die
// Glyph-Form. Berechnung bleibt hier (Dalamud-bound), weil
// TellTarget Dalamud-Imports hat.
string? autoTellGlyph = null;
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
autoTellGlyph = TabTintCache.GetIcon(tab);
}
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
return GlyphLookup.TryGetValue(glyph, out var icon) ? icon : FontAwesomeIcon.Hashtag;