feat: add some item context menu options

This commit is contained in:
Anna
2022-01-10 00:31:27 -05:00
parent a633b9541f
commit c897aae0b3
3 changed files with 175 additions and 50 deletions
+98 -41
View File
@@ -16,7 +16,7 @@ internal sealed class PayloadHandler {
private PluginUi Ui { get; }
private ChatLog Log { get; }
private HashSet<PlayerPayload> Popups { get; set; } = new();
private HashSet<Payload> PopupPayloads { get; set; } = new();
private bool _handleTooltips;
private uint _hoveredItem;
@@ -29,23 +29,7 @@ internal sealed class PayloadHandler {
}
internal void Draw() {
var newPopups = new HashSet<PlayerPayload>();
foreach (var player in this.Popups) {
var id = PopupId(player);
if (!ImGui.BeginPopup(id)) {
continue;
}
newPopups.Add(player);
ImGui.PushID(id);
this.DrawPlayerPopup(player);
ImGui.PopID();
ImGui.EndPopup();
}
this.Popups = newPopups;
this.DrawPopups();
if (this._handleTooltips && ++this._hoverCounter - this._lastHoverCounter > 1) {
this.Ui.Plugin.Functions.CloseItemTooltip();
@@ -55,6 +39,39 @@ internal sealed class PayloadHandler {
}
}
private void DrawPopups() {
var newPopups = new HashSet<Payload>();
foreach (var payload in this.PopupPayloads) {
var id = PopupId(payload);
if (id == null) {
continue;
}
if (!ImGui.BeginPopup(id)) {
continue;
}
newPopups.Add(payload);
ImGui.PushID(id);
switch (payload) {
case PlayerPayload player: {
this.DrawPlayerPopup(player);
break;
}
case ItemPayload item: {
this.DrawItemPopup(item);
break;
}
}
ImGui.PopID();
ImGui.EndPopup();
}
this.PopupPayloads = newPopups;
}
internal void Click(Chunk chunk, Payload payload, ImGuiMouseButton button) {
switch (button) {
case ImGuiMouseButton.Left:
@@ -189,14 +206,50 @@ internal sealed class PayloadHandler {
private void RightClickPayload(Payload payload) {
switch (payload) {
case PlayerPayload player: {
this.Popups.Add(player);
ImGui.OpenPopup(PopupId(player));
case PlayerPayload:
case ItemPayload: {
this.PopupPayloads.Add(payload);
ImGui.OpenPopup(PopupId(payload));
break;
}
}
}
private void DrawItemPopup(ItemPayload item) {
if (this.Ui.Plugin.TextureCache.GetItem(item.Item) is { } icon) {
InlineIcon(icon);
}
var name = item.Item.Name.ToDalamudString();
if (item.IsHQ) {
// hq symbol
name.Payloads.Add(new TextPayload(" "));
}
this.Log.DrawChunks(ChunkUtil.ToChunks(name, null).ToList(), false);
ImGui.Separator();
var realItemId = (uint) (item.ItemId + (item.IsHQ ? GameFunctions.HqItemOffset : 0));
if (item.Item.EquipSlotCategory.Row != 0) {
if (ImGui.Selectable("Try On")) {
this.Ui.Plugin.Functions.TryOn(realItemId, 0);
}
if (ImGui.Selectable("Item Comparison")) {
this.Ui.Plugin.Functions.OpenItemComparison(realItemId);
}
}
if (ImGui.Selectable("Link")) {
this.Ui.Plugin.Functions.LinkItem(realItemId);
}
if (ImGui.Selectable("Copy Item Name")) {
ImGui.SetClipboardText(name.TextValue);
}
}
private void DrawPlayerPopup(PlayerPayload player) {
var name = player.PlayerName;
if (player.World.IsPublic) {
@@ -206,26 +259,28 @@ internal sealed class PayloadHandler {
ImGui.TextUnformatted(name);
ImGui.Separator();
if (player.World.IsPublic && ImGui.Selectable("Send Tell")) {
this.Log.Chat = $"/tell {player.PlayerName}@{player.World.Name} ";
this.Log.Activate = true;
}
if (player.World.IsPublic) {
if (ImGui.Selectable("Send Tell")) {
this.Log.Chat = $"/tell {player.PlayerName}@{player.World.Name} ";
this.Log.Activate = true;
}
if (player.World.IsPublic && ImGui.Selectable("Invite to Party")) {
// FIXME: don't show if player is in your party or if you're in their party
// FIXME: don't show if in party and not leader
this.Ui.Plugin.Functions.InviteToParty(player.PlayerName, (ushort) player.World.RowId);
}
if (ImGui.Selectable("Invite to Party")) {
// FIXME: don't show if player is in your party or if you're in their party
// FIXME: don't show if in party and not leader
this.Ui.Plugin.Functions.InviteToParty(player.PlayerName, (ushort) player.World.RowId);
}
if (player.World.IsPublic && ImGui.Selectable("Send Friend Request")) {
// FIXME: this shows window, clicking yes doesn't work
// FIXME: only show if not already friend
this.Ui.Plugin.Functions.SendFriendRequest(player.PlayerName, (ushort) player.World.RowId);
}
if (ImGui.Selectable("Send Friend Request")) {
// FIXME: this shows window, clicking yes doesn't work
// FIXME: only show if not already friend
this.Ui.Plugin.Functions.SendFriendRequest(player.PlayerName, (ushort) player.World.RowId);
}
if (player.World.IsPublic && ImGui.Selectable("Invite to Novice Network")) {
// FIXME: only show if character is mentor and target is sprout/returner
this.Ui.Plugin.Functions.InviteToNoviceNetwork(player.PlayerName, (ushort) player.World.RowId);
if (ImGui.Selectable("Invite to Novice Network")) {
// FIXME: only show if character is mentor and target is sprout/returner
this.Ui.Plugin.Functions.InviteToNoviceNetwork(player.PlayerName, (ushort) player.World.RowId);
}
}
if (ImGui.Selectable("Target") && this.FindCharacterForPayload(player) is { } obj) {
@@ -261,7 +316,9 @@ internal sealed class PayloadHandler {
return null;
}
private static string PopupId(PlayerPayload player) {
return $"###player-{player.PlayerName}@{player.World}";
}
private static string? PopupId(Payload payload) => payload switch {
PlayerPayload player => $"###player-{player.PlayerName}@{player.World}",
ItemPayload item => $"###item-{item.ItemId}{item.IsHQ}",
_ => null,
};
}