feat(window): wire move/resize flags and consolidate the duplicate toggle
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@@ -374,6 +374,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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new SelfTests.HonorificHeaderRenderStep(this),
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new SelfTests.PerformanceBaselineStep(this),
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new SelfTests.MainWindowFocusOpacityStep(this),
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new SelfTests.MainWindowFlagsStep(this),
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]);
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// Re-surface the wizard for existing users when a major UX
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@@ -0,0 +1,74 @@
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using Dalamud.Bindings.ImGui;
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using Dalamud.Plugin.SelfTest;
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using HellionChat.Ui.Windows;
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namespace HellionChat.SelfTests;
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// B1-2 window flags. Drives the REAL MainWindow.PreDraw and asserts it wired
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// Window.Flags to ResolveFlags(CanMove, CanResize), then pins the pure
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// fresh-base contract: false/false adds NoMove|NoResize, true/true clears them
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// (the masterplan's "flags must rebuild from a fresh base, else NoMove sticks
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// after toggling back" risk). NoScrollbar|NoScrollWithMouse always present.
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// Non-test caller of ResolveFlags: MainWindow.PreDraw.
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internal sealed class MainWindowFlagsStep : ISelfTestStep
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{
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private readonly Plugin plugin;
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public MainWindowFlagsStep(Plugin plugin)
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{
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this.plugin = plugin;
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}
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public string Name => "Hellion Chat - MainWindow flags";
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public SelfTestStepResult RunStep()
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{
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var window = this.plugin.MainWindow;
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if (window is null)
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{
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ImGui.Text("Plugin.MainWindow is null");
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return SelfTestStepResult.Fail;
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}
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// Wiring proof: drive the real PreDraw and confirm Flags == the helper's
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// value for the live config. No state mutation needed.
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var savedFlags = window.Flags;
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window.PreDraw();
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var expected = MainWindow.ResolveFlags(Plugin.Config.CanMove, Plugin.Config.CanResize);
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if (window.Flags != expected)
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{
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ImGui.Text($"PreDraw set Flags {window.Flags}, expected ResolveFlags = {expected}");
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window.Flags = savedFlags;
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return SelfTestStepResult.Fail;
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}
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// Fresh-base contract: locked window carries NoMove|NoResize ...
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var locked = MainWindow.ResolveFlags(false, false);
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if (
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!locked.HasFlag(ImGuiWindowFlags.NoMove)
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|| !locked.HasFlag(ImGuiWindowFlags.NoResize)
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|| !locked.HasFlag(ImGuiWindowFlags.NoScrollbar)
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)
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{
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ImGui.Text(
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$"ResolveFlags(false,false) = {locked}, missing NoMove/NoResize/NoScrollbar"
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);
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window.Flags = savedFlags;
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return SelfTestStepResult.Fail;
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}
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// ... and re-enabling both CLEARS NoMove|NoResize (no accumulation).
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var free = MainWindow.ResolveFlags(true, true);
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if (free.HasFlag(ImGuiWindowFlags.NoMove) || free.HasFlag(ImGuiWindowFlags.NoResize))
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{
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ImGui.Text($"ResolveFlags(true,true) = {free}, NoMove/NoResize stuck after re-enable");
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window.Flags = savedFlags;
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return SelfTestStepResult.Fail;
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}
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window.Flags = savedFlags;
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return SelfTestStepResult.Pass;
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}
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public void CleanUp() { }
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}
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@@ -15,16 +15,6 @@ internal sealed class GeneralTab
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{
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if (ImGui.CollapsingHeader("Behavior", ImGuiTreeNodeFlags.DefaultOpen))
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{
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DrawToggle(
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"Allow window movement",
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() => Plugin.Config.CanMove,
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v => Plugin.Config.CanMove = v
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);
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DrawToggle(
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"Allow window resize",
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() => Plugin.Config.CanResize,
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v => Plugin.Config.CanResize = v
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);
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DrawToggle(
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"Reduce motion (no theme crossfade)",
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() => Plugin.Config.ReduceMotion,
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@@ -48,6 +48,11 @@ internal sealed class WindowTab
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if (ImGui.CollapsingHeader("Resize behavior", ImGuiTreeNodeFlags.DefaultOpen))
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{
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DrawToggle(
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"Allow movement",
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() => Plugin.Config.CanMove,
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v => Plugin.Config.CanMove = v
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);
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DrawToggle(
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"Allow resize",
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() => Plugin.Config.CanResize,
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@@ -66,9 +66,6 @@ internal sealed class MainWindow : Window
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MinimumSize = new Vector2(MinWidth, MinHeight),
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MaximumSize = new Vector2(float.MaxValue, float.MaxValue),
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};
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// The message list owns its own scroll inside the body child;
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// the outer window must not show a second scrollbar.
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Flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
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IsOpen = Plugin.Config.MainWindowOpen;
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RespectCloseHotkey = false;
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}
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@@ -80,6 +77,22 @@ internal sealed class MainWindow : Window
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internal float ResolveBgAlpha(bool isFocused) =>
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isFocused ? Plugin.Config.WindowOpacity : Plugin.Config.WindowOpacityInactive;
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// B1-2: rebuild flags from a fresh base every frame so toggling CanMove/
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// CanResize back on actually CLEARS NoMove/NoResize (not accumulating).
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// Move/resize toggle logic as 1.5.6 (ChatLogWindow.PreOpenCheck
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// 1d3b429:703-707); base flags = today's MainWindow set (NoScrollbar|
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// NoScrollWithMouse — the message list owns its own scroll; 1.5.6's
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// NoFocusOnAppearing/NoTitleBar are deliberately not restored).
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internal static ImGuiWindowFlags ResolveFlags(bool canMove, bool canResize)
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{
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var flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
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if (!canMove)
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flags |= ImGuiWindowFlags.NoMove;
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if (!canResize)
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flags |= ImGuiWindowFlags.NoResize;
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return flags;
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}
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public override void PreDraw()
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{
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// Dalamud's WindowHost turns Window.BgAlpha into SetNextWindowBgAlpha
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@@ -100,6 +113,8 @@ internal sealed class MainWindow : Window
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else
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BgAlpha = null;
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}
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Flags = ResolveFlags(Plugin.Config.CanMove, Plugin.Config.CanResize);
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}
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public Tab? ActiveTab => _activeTab;
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