refactor(emotes): drop async void on LoadData

async void Task.Run() is a no-op for awaiting purposes since the void
returns immediately. Switch LoadData to async Task and have the two
callers fire-and-forget the task directly. Exceptions still go through
the existing try/catch inside LoadData.
This commit is contained in:
2026-05-02 21:20:16 +02:00
parent 66450dd518
commit ddd72a878e
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ public static class EmoteCache
public static string[] SortedCodeArray = [];
public static async void LoadData()
public static async Task LoadData()
{
if (State is not LoadingState.Unloaded)
return;