style: remove em-dashes from new code comments
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@@ -14,7 +14,7 @@ namespace HellionChat.Integrations;
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// failed" signal is not reachable over the processed message stream (Message
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// carries no LogMessage row id, ChatCode 60 is too broad). This hooks the one
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// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
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// broad ad-block hook layer — that stays v1.5.6.
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// broad ad-block hook layer. That stays v1.5.6.
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internal sealed class FailedTellNotifier : IDisposable
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{
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private readonly ILogger<FailedTellNotifier> _logger;
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@@ -344,7 +344,7 @@ internal class MessageManager : IAsyncDisposable
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tab.AddMessage(message, unread);
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// UI-3: per-tab notification sound. Fire once for the first
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// inactive tab that wants it — keeps a message matching several
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// inactive tab that wants it, keeping a message matching several
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// background tabs from stacking sounds.
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// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
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if (notificationSound is null
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@@ -201,7 +201,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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// Schema gate: v1.4.x+ requires config v16+. Users on older schemas
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// must install v1.4.2 first to run the migration chain. v18 adds the
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// per-tab EnableNotificationSound + NotificationSoundId fields (UI-3)
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// and the top-level NotifyFailedTell flag (UI-2) — all additive with
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// and the top-level NotifyFailedTell flag (UI-2), all additive with
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// defaults, so v16/v17 configs load cleanly and get their Version
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// stamp bumped after the gate.
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if (Config.Version < 16)
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@@ -2486,7 +2486,7 @@ public sealed class ChatLogWindow : Window
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// UI-4: focus the rename field on the frame the context menu opens so
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// the user can type immediately. Buffer raised 128 -> 512 to match the
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// settings-tab rename (Ui/SettingsTabs/Tabs.cs) — one name limit, not two.
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// settings-tab rename (Ui/SettingsTabs/Tabs.cs). One name limit, not two.
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if (ImGui.IsWindowAppearing())
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ImGui.SetKeyboardFocusHere();
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ImGui.SetNextItemWidth(250f * ImGuiHelpers.GlobalScale);
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@@ -11,7 +11,7 @@ public static class FailedTellMatcher
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{
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// Log-message ids the game raises for a tell that could not be delivered.
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// Pinned from discovery (see plan Task 2, Step 9). An empty set means the
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// hook never toasts — "no toast over a false toast" until ids are pinned.
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// hook never toasts: "no toast over a false toast" until ids are pinned.
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public static readonly IReadOnlySet<uint> FailedTellLogMessageIds = new HashSet<uint>
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{
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// pinned in Task 2 Step 9
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