fix(plugin): flush DeferredSaveFrames in Dispose before service teardown
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@@ -536,6 +536,14 @@ public sealed class Plugin : IDalamudPlugin
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Framework.Update -= FrameworkUpdate;
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Framework.Update -= FrameworkUpdate;
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GameFunctions.GameFunctions.SetChatInteractable(true);
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GameFunctions.GameFunctions.SetChatInteractable(true);
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// FrameworkUpdate would have fired the pending save in N frames,
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// but we just unsubscribed it. -1 is the idle sentinel.
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if (DeferredSaveFrames >= 0)
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{
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SaveConfig();
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DeferredSaveFrames = -1;
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}
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HonorificService?.Dispose();
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HonorificService?.Dispose();
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WindowSystem?.RemoveAllWindows();
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WindowSystem?.RemoveAllWindows();
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