Merge branch 'feature/v1.5.1'

This commit is contained in:
2026-05-17 19:17:02 +02:00
77 changed files with 4339 additions and 2812 deletions
+237 -152
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@@ -1,167 +1,252 @@
[*] # ##############################################################
indent_style=space # #
tab_width=4 # # .editorconfig Hellion Forge / Hellion Media
indent_size=4 # #
trim_trailing_whitespace=true # # Überarbeitet: Mai 2026
insert_final_newline=false # #
# # Strategie:
# # - Standard-.NET-Conventions (private Fields = _camelCase)
# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
# #
# # ##############################################################
# JetBrains Rider custom properties for code formatting styles root = true
resharper_csharp_brace_style=next_line
# Allman für standard Tooling (VS Code)
# =====================================================
# Defaults (alle Files)
# =====================================================
[*]
indent_style = space
tab_width = 4
indent_size = 4
charset = utf-8
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true
# =====================================================
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
indent_size = 4
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
# # C# Sektion: Style, Naming, Format
# #
# ##############################################################
[*.{cs,csx}]
# =====================================================
# C# Style var-Präferenz
# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# =====================================================
# C# Style Sonstiges
# =====================================================
# UTF-8 String Literals (C# 11+)
csharp_style_prefer_utf8_string_literals = true:suggestion
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
# Initializer: nicht alles auf eine Zeile
csharp_new_line_before_members_in_object_initializers = false
# =====================================================
# C# Format Braces (Backup, falls CSharpier nicht läuft)
# =====================================================
# Allman Style: Klammern auf neue Zeile
csharp_new_line_before_open_brace = all csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true csharp_new_line_before_else = true
csharp_new_line_before_catch = true csharp_new_line_before_catch = true
csharp_new_line_before_finally = true csharp_new_line_before_finally = true
# Switch-Einrückung
# =====================================================
# C# Format Switch-Einrückung
# =====================================================
csharp_indent_case_contents = true csharp_indent_case_contents = true
csharp_indent_switch_labels = true csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=lf
# Microsoft .NET properties # =====================================================
csharp_new_line_before_members_in_object_initializers=false # .NET Style Qualification (kein "this." nötig)
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion # =====================================================
csharp_style_prefer_utf8_string_literals=true:suggestion
csharp_style_var_elsewhere=true:suggestion
csharp_style_var_for_built_in_types=true:suggestion
csharp_style_var_when_type_is_apparent=true:suggestion
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
dotnet_naming_rule.private_constants_rule.severity=warning
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule.severity=warning
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
dotnet_naming_rule.private_static_fields_rule.severity=warning
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
dotnet_naming_rule.private_static_readonly_rule.severity=warning
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
dotnet_naming_style.lower_camel_case_style.required_prefix=_
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
# ReSharper properties dotnet_style_qualification_for_field = false:suggestion
resharper_autodetect_indent_settings=true dotnet_style_qualification_for_property = false:suggestion
resharper_cpp_insert_final_newline=true dotnet_style_qualification_for_method = false:suggestion
resharper_csharp_insert_final_newline=false dotnet_style_qualification_for_event = false:suggestion
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}] # =====================================================
indent_style=space # .NET Style Predefined Types (int statt Int32 etc.)
indent_size=2 # =====================================================
[{*.yaml,*.yml}] dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
indent_style=space dotnet_style_predefined_type_for_member_access = true:suggestion
indent_size=2
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
indent_style=space # =====================================================
indent_size=4 # .NET Style Parentheses
tab_width=4 # =====================================================
[*.md]
trim_trailing_whitespace=false dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template ##############################################################
# ##
# Copy this file to `.env` and adjust paths to your setup, ## .env.example Hellion Forge / Hellion Media
# or run: bash scripts/setup-dev-env.sh ##
# ## Template für lokale Entwicklungsumgebung.
# `.env` is gitignored — never commit your local paths. ## Kopiere diese Datei nach `.env` und passe die Pfade
# ## an dein Setup an.
# Activate in shell: ##
# set -a; source .env; set +a ## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
# ##
# Or use direnv (recommended): ##############################################################
# echo 'dotenv .env' > .envrc && direnv allow ##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project. # =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
# #
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev # Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev #
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files ##############################################################
HellionChat/Resources/Language.*.resx linguist-generated=true ##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf * text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf # =====================================================
*.md text eol=lf # Source Code (LF)
*.json text eol=lf # =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+27 -27
View File
@@ -11,43 +11,43 @@ name: Build
# Dalamud SDK 15 uses on Linux). # Dalamud SDK 15 uses on Linux).
on: on:
push: push:
branches: [main] branches: [main]
pull_request: pull_request:
branches: [main] branches: [main]
workflow_dispatch: workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing # Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert # else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide # and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases. # recommends for workflows that don't push or create releases.
permissions: permissions:
contents: read contents: read
jobs: jobs:
build: build:
name: Build (Release) name: Build (Release)
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Restore - name: Restore
run: dotnet restore HellionChat/HellionChat.csproj run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+215 -215
View File
@@ -17,234 +17,234 @@ name: Forge Announce
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps. # (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
workflow_dispatch: workflow_dispatch:
inputs: inputs:
tag: tag:
description: "Existing tag to (re)post, e.g. v1.1.0" description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true required: true
type: string type: string
permissions: permissions:
contents: read contents: read
jobs: jobs:
announce: announce:
name: Post changelog to Hellion Forge name: Post changelog to Hellion Forge
runs-on: ubuntu-latest runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret # The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in # on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed. # scope for every job by default, no environment: declaration needed.
timeout-minutes: 5 timeout-minutes: 5
steps: steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch # On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so # the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main. # the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with: with:
ref: ${{ github.event.inputs.tag || github.ref }} ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh) # Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting # ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to # patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and # treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation. # validated against the semver regex before any interpolation.
- name: Build embed payload - name: Build embed payload
id: build id: build
shell: pwsh shell: pwsh
env: env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }} TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag" throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
} }
$version = $tag.Substring(1) )
}
# ---------- Forge-Post-Datei lesen ---------- $payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
$forgePath = ".github/forge-posts/$tag.md" # Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
if (-not (Test-Path $forgePath)) { [System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang Write-Host "Payload size: $($payloadJson.Length) chars"
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') { Write-Host "Embed title: $title"
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath" Write-Host "Embed footer: $footerText"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null # POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
$versionsnatur = $null # so we can pipe the payload via stdin (--data-binary @-) and keep
foreach ($line in ($fmText -split "`r?`n")) { # secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] } - name: POST to Hellion Forge webhook
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] } shell: pwsh
} env:
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" } DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" } run: |
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" } if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" } throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" } }
# ---------- EN-Block aus HellionChat.yaml ziehen ---------- $payloadFile = "$PWD/embed-payload.json"
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches if (-not (Test-Path $payloadFile)) {
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten. throw "Embed payload file missing — previous step did not produce embed-payload.json"
$yamlPath = "HellionChat/HellionChat.yaml" }
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version " $maxAttempts = 2
$start = $changelogBody.IndexOf($header) $attempt = 0
if ($start -lt 0) { while ($attempt -lt $maxAttempts) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging." $attempt++
} Write-Host "POST attempt $attempt of $maxAttempts"
$rest = $changelogBody.Substring($start) $tmpResp = "$PWD/.webhook-response"
$nextHdr = $rest.IndexOf("`n`n**v", 1) $tmpHeaders = "$PWD/.webhook-headers"
$trailer = $rest.IndexOf("`n`n---") # --silent suppresses progress; --show-error prints errors so
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { # the workflow log shows what happened. -w prints HTTP status
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd() # to stdout for inspection. -o captures body for diagnosis,
} elseif ($trailer -ge 0) { # -D captures headers.
$enBlock = $rest.Substring(0, $trailer).TrimEnd() $rawStatus = Get-Content $payloadFile -Raw |
} else { curl --silent --show-error `
$enBlock = $rest.TrimEnd() --header 'Content-Type: application/json' `
} --data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ---------- if ($status -ge 200 -and $status -lt 300) {
# Discord enforces per-embed-field limits separately from the Write-Host "Forge announce POST succeeded."
# combined-total limit. We split the DE and EN blocks into two exit 0
# embeds that share the same release URL so Discord stitches }
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) { $bodySnippet = ""
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)." if (Test-Path $tmpResp) {
} $bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($enDesc.Length -gt 4096) { if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually." }
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ---------- if ($status -ge 400 -and $status -lt 500) {
# Sharing the same `url` tells Discord to render both embeds as a # E2: 4xx is permanent — webhook revoked, channel deleted,
# single contiguous card block. The title sits on the first embed, # payload malformed. No retry.
# the footer + timestamp on the last so it reads as one post. throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
$payload = [ordered]@{ }
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress # E1: 5xx (or transport-level fail with status 0) — wait + retry once
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @- if ($attempt -lt $maxAttempts) {
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false)) Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
Write-Host "Payload size: $($payloadJson.Length) chars" } else {
Write-Host "Embed title: $title" throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
Write-Host "Embed footer: $footerText" }
}
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+142 -142
View File
@@ -17,167 +17,167 @@ name: Release
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/... # Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the # Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag # tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the # ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that # release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/. # does not start with refs/tags/.
workflow_dispatch: workflow_dispatch:
permissions: permissions:
contents: write contents: write
jobs: jobs:
release: release:
name: Build and attach release ZIP name: Build and attach release ZIP
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 20 timeout-minutes: 20
steps: steps:
# release-action@main reads GITHUB_REF directly (its action.yml # release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual # does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning # dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is # a full build before the final step errors out with "ref X is
# not a tag". # not a tag".
- name: Validate tag ref - name: Validate tag ref
run: | run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}" echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown." echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1 exit 1
fi fi
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip - name: Locate latest.zip
id: locate id: locate
run: | run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)" zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2 echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1 exit 1
fi fi
echo "Found: $zip" echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT" echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in # Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the # HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the # workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body # automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule. # kept in sync" rule.
# #
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the # GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell # tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean # text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string. # semver tag before it is used to build a string.
- name: Generate release body - name: Generate release body
shell: pwsh shell: pwsh
env: env:
# github.ref_name is the tag because Validate tag ref above # github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value # already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets # is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below. # re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }} TAG_NAME: ${{ github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag" throw "Refusing to generate release body for non-semver tag: $tag"
} }
$version = $tag.Substring(1) $version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml" $yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw $raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-" $marker = "changelog: |-"
$idx = $raw.IndexOf($marker) $idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" } if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so # changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the # everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line. # 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length) $afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object { $changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ } if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n" }) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**" # Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep. # matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version " $header = "**v$version "
$start = $changelogBody.IndexOf($header) $start = $changelogBody.IndexOf($header)
if ($start -lt 0) { if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release." throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
} }
$rest = $changelogBody.Substring($start) $rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1) $nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---") $trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd() $currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) { } elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd() $currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else { } else {
$currentBlock = $rest.TrimEnd() $currentBlock = $rest.TrimEnd()
} }
# Static install / docs / licence footer is maintained as a # Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded # separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block). # heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md" $footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) { if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath" throw "Release footer template not found: $footerPath"
} }
$footer = Get-Content -Path $footerPath -Raw $footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer $body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline $body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :" Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
Write-Host $body Write-Host $body
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/ # release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently # draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag # ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via # itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first. # body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action - name: Expose release body for release-action
id: body id: body
shell: bash shell: bash
run: | run: |
{ {
echo 'content<<RELEASE_BODY_EOF' echo 'content<<RELEASE_BODY_EOF'
cat release-body.md cat release-body.md
echo 'RELEASE_BODY_EOF' echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT" } >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no # Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached # release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea # and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write. # Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release - name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main uses: https://gitea.com/actions/release-action@main
with: with:
files: ${{ steps.locate.outputs.path }} files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }} body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }} api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security name: Security
on: on:
push: push:
branches: [main, master] branches: [main, master]
pull_request: pull_request:
schedule: schedule:
- cron: "0 6 * * 1" - cron: '0 6 * * 1'
workflow_dispatch: workflow_dispatch:
jobs: jobs:
scan: scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with: with:
# MessageStore.cs uses string-interpolation in CommandText for table # MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not # names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is # user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern # local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL # without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only. # would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli" semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report name: Bug report
description: Something in HellionChat is broken or behaves wrong description: Something in HellionChat is broken or behaves wrong
labels: labels:
- bug - bug
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for reporting. Please fill in the fields below so I can Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D) report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead. instead.
- type: input - type: input
id: version id: version
attributes: attributes:
label: HellionChat version label: HellionChat version
description: From Settings → Information → Version description: From Settings → Information → Version
placeholder: "0.5.4" placeholder: '0.5.4'
validations: validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true required: true
- label: I have searched existing issues for duplicates
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false blank_issues_enabled: false
contact_links: contact_links:
- name: Security vulnerability - name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead. about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue - name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues url: https://github.com/Infiziert90/ChatTwo/issues
about: about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well. If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord - name: Discord
url: https://discord.com/users/j.j_kazama url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking. about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request name: Feature request
description: Suggest a feature or enhancement for HellionChat description: Suggest a feature or enhancement for HellionChat
labels: labels:
- enhancement - enhancement
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for the suggestion. HellionChat focuses on privacy by Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull align with that scope are easier to accept than ones that pull
the plugin toward "do everything". the plugin toward "do everything".
- type: textarea - type: textarea
id: problem id: problem
attributes: attributes:
label: What problem are you trying to solve label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet description: The user-side problem, not the proposed solution yet
validations: validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true required: true
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue) - [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour) - [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on) - [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only - [ ] Documentation only
- [ ] Translation update - [ ] Translation update
- [ ] Build, CI or tooling change - [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist ## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md). - [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`). - [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests - [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
are not applicable. explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible. - [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see - [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)). [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2 version: 2
updates: updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the # NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within # noise down while still catching transitive security advisories within
# a few days of disclosure. # a few days of disclosure.
- package-ecosystem: nuget - package-ecosystem: nuget
directory: /HellionChat directory: /HellionChat
schedule: schedule:
interval: weekly interval: weekly
day: monday day: monday
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 5 open-pull-requests-limit: 5
labels: labels:
- dependencies - dependencies
- nuget - nuget
commit-message: commit-message:
prefix: "chore(deps)" prefix: 'chore(deps)'
groups: groups:
patches: patches:
update-types: update-types:
- patch - patch
minor: minor:
update-types: update-types:
- minor - minor
# GitHub Actions versions in .github/workflows. Lower cadence because # GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer # Action releases ship less frequently and are usually safe to defer
# for a month. # for a month.
- package-ecosystem: github-actions - package-ecosystem: github-actions
directory: / directory: /
schedule: schedule:
interval: monthly interval: monthly
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 3 open-pull-requests-limit: 3
labels: labels:
- dependencies - dependencies
- github-actions - github-actions
commit-message: commit-message:
prefix: "chore(actions)" prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint - Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Grove Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC - Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
zurück zur Übersicht Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick - Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch - Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
abgelegt Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben - Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt - Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings - Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
→ Themes Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md` - Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den - Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
aktiven Tab Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab - Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool) - Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon - Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Partner ergibt konsistent dieselbe Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, - Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0) 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, - Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. - Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante - Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
beide Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren - Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben - Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
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@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle" versionsnatur: "UX-Polish-Cycle"
--- ---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen - Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Untertitel — kein Raten mehr wo eine Setting steckt Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** - Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt) (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter - Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen - Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache - KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, - Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker` `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach - Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig einen einmaligen Hinweis-Toast
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500 - UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
Preset-Wahl) konservativere 2500
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der - Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über First-Run-Wizard hat keine Preset-Wahl)
unseren Slider für das jeweilige Fenster - Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
wie ursprünglich geplant. Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
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@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch" versionsnatur: "Theme-Pack-Patch"
--- ---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach - Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
mehr Farboptionen angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich - **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
nicht mit den Brand-Themes beißt gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von - **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein hält die beiden klar auseinander
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan - **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der - **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
CVD-Fälle ab klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen - Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
unverändert weiter Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins - Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
kann später nachgeliefert werden, falls Bedarf kommt. Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
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@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
--- ---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap - Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem - **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
aktiv ist installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss - **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus User raten muss
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications - **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
(XIVInstantMessenger) Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen - **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
HellionChat aktualisiert Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
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@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes** **Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen. Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den - **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
manuellen GC.Collect überflüssig Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann - **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko - **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen - **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten - **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Frames vor Disable überleben jetzt zuverlässig Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue - **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
WindowOpacity-Feld statt auf 0.85 zurückzufallen neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen. Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
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@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance** **Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert, Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Author-Credits. Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in - **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %) Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will, real ~10-15 %)
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker, - **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
gekommen ist, holt Switch() das beim Anwenden nach vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für - **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Late-Night-Raids Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman - **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
werden Carla Beleandis als Community-Geste zugeschrieben. 80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Szenen merklich glatter laufen und ein neues Theme im Picker steht. Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+20 -29
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@@ -3,34 +3,25 @@ subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix versionsnatur: Feature-Patch + Hotfix
--- ---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben - Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
dem Kanal-Indikator öffnet ein Popup mit zwei Tabs. Der erste listet Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite trägt trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
griechische Alphabet, Geometrie, Spielkarten, Noten) — jedes davon Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
über `/echo` und `/say` in einer vierrundigen Whitelist-Probe Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
durchgereicht, damit der Channel-Render dem entspricht, was der Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Picker anzeigt. Klick fügt das Symbol an der Cursor-Position ein, Nachrichten-Verhalten, Default an.
Multi-Insert lässt das Popup offen, eine Recent-Used-Leiste zeigt - Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
die letzten sechzehn Picks über beide Tabs. Toggle in Settings → PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
Chat → Nachrichten-Verhalten, Default an. weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
versteckter 500-Zeilen-Scan-Cap in PreloadHistory hat das - Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch /hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
die Scan-Schicht mit anderen Chat-Partnern voll lief. Cap ist raus,
der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger
(und im Debug-Build /hellionSeString) sind als private Felder
gecached. Plugin-Dispose detached die echte Registrierung, statt
mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9. Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von - v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
der v1.4.10-Reserve-Liste wurde gecancelt, nachdem der Cross- gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux- Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
einem späteren Patch. Nächster Major-Cycle ist v1.5.0 mit der
DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild. `ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
Config-Migrations-Aufwand.
+21 -19
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@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path** **Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
und der Settings-StatusBar eliminiert. ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR- - **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window (mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit greift, also pro Window
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed - **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
Tab-Awareness drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also - **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border- Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
Multiplikation pro Window. durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
Settings-Statusleiste merklich glatter laufen. und in der Settings-Statusleiste merklich glatter laufen.
+24 -20
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@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover** **Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
das Custom-Repo zieht von GitHub auf Gitea um. `IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init, - **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in (Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann - **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr Custom-Repo-URL auf
aktualisiert `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2 v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
first"-Fehlermeldung statt eines impliziten Migrations-Pfads - **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
300-ms-Block beim Plugin-Start Migrations-Pfads
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist - **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
Speed-Win in dieser Release kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet. Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
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@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur** **Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
spricht jetzt bei unbekannten ChatTypes. er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter - **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird, ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede versehentlich wegrefactored wird
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt - **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads für künftige Reviews als ein abstraktes Threading-Kapitel
hinweg leben lassen, also läuft der Log jetzt auf Warning - **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true` bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
seit v1.4.0) - **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in `IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter MessageManager und RetentionSweep (beide seit v1.4.0)
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein - **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
Log-Spam einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`, Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump - **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
das Privacy-Verhalten für Bestand bleiben unangetastet. Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
+23 -20
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@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
**Hellion Chat 1.4.5 — UX und Robustheit** **Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr. nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt - **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`, nicht pro Frame neu vollkippt
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später — - **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual `FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
EN+DE plus Tooltip Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync` explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht - **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
mehr erbt `Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite vorigen Session den nächsten Load nicht mehr erbt
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite - **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
taucht der Slot wieder auf Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs - **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
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@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle versionsnatur: Maintenance-Cycle
--- ---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`. v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate, - **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
statt erst beim Pre-Merge-Review aufzufallen. im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation, - **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Exception-Typ wird im Log mitgegeben für die Diagnose. Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via - **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load, via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
statt still beim Klick zu scheitern. sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann - **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return). wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher early-return).
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig. - **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit - **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf `ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
125/150%-Setups. Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert, - **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch. (Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine - **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus: durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame. nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt Frame.
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück. - **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch versionsnatur: Mid-Feature-Patch
--- ---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar. angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben - **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — (wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner. Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe eigenen „Angepinnt"-Sektion mit eigenem Trenner.
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 / - **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach. rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden. Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf - **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel` px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit (2)" nicht abgeschnitten werden.
dem vorigen Tab zu teilen. - **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false). - **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+11 -13
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@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch versionsnatur: Polish-Patch
--- ---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. - DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff. eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme - Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
aktiv ist. Kein Picker-Klick mehr nötig. Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von - Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
~194ms pro Sweep ist weg. weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%. - Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf - Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit. architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
+23 -32
View File
@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch versionsnatur: Performance-Patch
--- ---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt - First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung (vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg. damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
Erreicht durch das Verlagern von sechs nicht-essentiellen Render- (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame. was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im - Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt. werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
- Slash-Commands zentral registriert: /hellion, /hellionView, Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die - Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
selben Pfad. Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für - ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Debug-Filter einschalten muss. Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die Live-Betrieb.
komplette ChatTwo-IPC-Surface (`GetChatInputState`, - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`, läuft das Plugin gegen die bestehende v17-Datenbank weiter.
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
+23 -32
View File
@@ -3,35 +3,26 @@ subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle versionsnatur: Architektur-Cycle
--- ---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der - **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
Plugin-Bootstrap wechselt auf einen Generic-Host DI-Container einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
statischen `Plugin.LogProxy`-Locator auf typisierte `Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
`ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` - **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
im xllog erscheinen jetzt Service-spezifische Spalten wie erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
`[ MessageManager]` und `[Honori...ervice]`. (Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
Constructor-Injection nicht erreicht: Static-Helper (EmoteCache, - **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
(Configuration), Data-Class mit Massen-Instanziierung (Message) XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
und Instanz-Klassen die nur aus Static-Methods loggen (FontManager, v1.5.1-Item.
eine GameFunctions-Stelle). - **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat "/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
First-Frame-HITCH 77 ms Median, Chat 2 v1.40.2 74 ms Median — kein vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und Namespace-Anpassung.
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build - **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
deferren; das wird das v1.5.1-Item. Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
Chat-Eingabefeld (Friend-List "/tell"-Action plus Plugin-Inserts mehr.
von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo
upstream `ee7768ac` mit Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM
Quick-DM) werden ab jetzt strukturell handhabbar — neue Services
sind ein `services.AddSingleton<T>` plus ein paar Factory-Lambda-
Zeilen, kein Plugin.cs-Anflanschen mehr.
- Migration v17 unverändert: kein Schema-Bump, kein
Config-Migrations-Aufwand.
+21
View File
@@ -0,0 +1,21 @@
---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
+14 -12
View File
@@ -2,26 +2,28 @@
## How to install ## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install: This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories** 1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` 2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install 3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents ## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features, - [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
architecture, build — features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what - [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
the plugin stores and sends — what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md) - [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences — dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) - [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports, - [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
questions, contact paths — bug reports, questions, contact paths
## Licence ## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on [EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2. Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
+456 -229
View File
@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and ##############################################################
## files generated by popular Visual Studio add-ons.
## ##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore ## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env .env
.env.*
.env.bak* .env.bak*
.envrc .envrc
!.env.example !.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/ .vscode/
scripts/setup-dev-env.sh scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo; # Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net for refactor cycles) # pure-function safety net für Refactor-Cycles)
HellionChat.Tests/ HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging # Packaging
pack/ pack/
# User-specific files # Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser *.rsuser
*.suo *.suo
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio) # MonoDevelop/Xamarin Studio
*.userprefs *.userprefs
# Mono auto generated files # Visual Studio Cache/Options Directory
mono_crash.* .vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/ [Dd]ebug/
[Dd]ebugPublic/ [Dd]ebugPublic/
[Rr]elease/ [Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/ [Ll]og/
[Ll]ogs/ [Ll]ogs/
# Visual Studio 2015/2017 cache/options directory # ATL Project Build Output
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/ [Dd]ebugPS/
[Rr]eleasePS/ [Rr]eleasePS/
dlldata.c dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core # .NET Core
project.lock.json project.lock.json
project.fragment.lock.json project.fragment.lock.json
artifacts/ artifacts/
# ASP.NET Scaffolding # MigrationBackup (Package Reference Convert Tool)
ScaffoldingReadMe.txt MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio # =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c *_i.c
*_p.c *_p.c
*_h.h *_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj *.tmp_proj
*_wpftmp.csproj *_wpftmp.csproj
*.log *.log
*.binlog
*.vspscc *.vspscc
*.vssscc *.vssscc
.builds .builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog *.svclog
*.scc *.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah* _Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files # Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/ ipch/
*.aps *.aps
*.ncb *.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile *.cachefile
*.VC.db *.VC.db
*.VC.VC.opendb *.VC.VC.opendb
*.lscache
# Visual Studio profiler # Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.psess *.[Cc]ache
*.vsp !?*.[Cc]ache/
*.vspx
*.sap
# Visual Studio Trace Files # Web Workbench Sass
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/ .sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in # =====================================================
DocProject/buildhelp/ # NuGet & Dependencies
DocProject/Help/*.HxT # =====================================================
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages # NuGet Packages
*.nupkg *.nupkg
# NuGet Symbol Packages
*.snupkg *.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/* **/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/ !**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed # Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config #!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props *.nuget.props
*.nuget.targets *.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output # Microsoft Azure Build Output
csx/ csx/
*.build.csdef *.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/ ecf/
rcf/ rcf/
# Windows Store app package directories and files # Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/ AppPackages/
BundleArtifacts/ BundleArtifacts/
Package.StoreAssociation.xml Package.StoreAssociation.xml
@@ -237,50 +459,29 @@ _pkginfo.txt
*.appxbundle *.appxbundle
*.appxupload *.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others # =====================================================
ClientBin/ # Datenbanken & SQL
~$* # =====================================================
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk # SQL Server
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf *.mdf
*.ldf *.ldf
*.ndf *.ndf
# Business Intelligence projects # Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data *.rdl.data
*.bim.layout *.bim.layout
*.bim_*.settings *.bim_*.settings
@@ -288,27 +489,97 @@ ServiceFabricBackup/
*- [Bb]ackup.rdl *- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl *- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl *- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes # Microsoft Fakes
FakesAssemblies/ FakesAssemblies/
# GhostDoc plugin setting file # [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml *.GhostDoc.xml
# Node.js Tools for Visual Studio # Tabs Studio
.ntvs_analysis.dat *.tss
node_modules/
# Visual Studio 6 build log # Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg *.plg
# Visual Studio 6 workspace options file # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt *.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw *.vbw
# Visual Studio LightSwitch build output # [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts **/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml **/*.DesktopClient/ModelManifest.xml
@@ -316,75 +587,31 @@ node_modules/
**/*.Server/ModelManifest.xml **/*.Server/ModelManifest.xml
_Pvt_Extensions _Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make # =====================================================
.fake/ # Upgrade / Backup-Reports
# =====================================================
# CodeRush personal settings # Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
.cr/personal _UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it # =====================================================
# tools/** # Misc / Temp / Backup
# !tools/packages.config # =====================================================
# Tabs Studio ClientBin/
*.tss ~$*
*~
*.publishsettings
# Telerik's JustMock configuration file # Including strong name files can present a security risk
*.jmconfig # (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# BizTalk build output # Since there are multiple workflows, uncomment next line to ignore bower_components
*.btp.cs # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
*.btm.cs #bower_components/
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
+10 -2
View File
@@ -1,9 +1,17 @@
{ {
"MD007": { "indent": 4 }, "MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false, "MD013": false,
"MD024": { "siblings_only": true }, "MD024": { "siblings_only": true },
"MD029": false, "MD029": false,
"MD033": false, "MD033": false,
"MD036": false, "MD036": false,
"MD041": false "MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
} }
+47 -1
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/ bin/
obj/ obj/
# === JS / Web Build Output ===
node_modules/ node_modules/
*.Designer.cs dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{ {
"printWidth": 120, "printWidth": 120,
"tabWidth": 4, "tabWidth": 4,
"proseWrap": "always", "useTabs": false,
"semi": true,
"singleQuote": false, "singleQuote": false,
"endOfLine": "lf" "trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
} }
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules: rules:
line-length: disable # Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
document-start: disable line-length: disable
truthy:
allowed-values: ["true", "false", "on"] # YAML ohne führendes "---" erlaubt
empty-lines: document-start: disable
max: 1
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project ## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
replies can take a few days. Please do not escalate just because a thread is quiet. time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
clarifying question is almost always a better first move than an accusation. skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
elsewhere. arguments belong elsewhere.
--- ---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all. We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all We are committed to fostering an environment that respects and promotes the dignity, rights, and
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics, contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges expression, sexual orientation, language, philosophy or religion, national or social origin,
of participation are extended to everyone who participates in good faith and in accordance with this Covenant. socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors ## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive While acknowledging differences in social norms, we all strive to meet our community's expectations
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture, for positive behavior. We also understand that our words and actions may be interpreted differently
background, or native language. than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared With these considerations in mind, we agree to behave mindfully toward each other and act in ways
values, including: that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering. 1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others. 2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors ## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
violations of this Code of Conduct. these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any 1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
clear request to stop. attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of 2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
people. community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable 3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
identities or traits. of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or 4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
purpose of the community. in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their 5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
permission. without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group. 6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community. 7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions ### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade 1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
enforcement actions. else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute. 2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the 3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
community. the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any 4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
other restricted behaviors. or describes any other restricted behaviors.
## Reporting ## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do. Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement ## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
resolves the situation: measure that actually resolves the situation:
1. Private note asking the behaviour to stop. 1. Private note asking the behaviour to stop.
2. Public correction in the affected thread. 2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope ## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md). repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat maintainer in the Dalamud Discord. HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution ## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/). [https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
of this license, visit 4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/). [https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
View File
@@ -1,69 +1,75 @@
# Contributing to HellionChat # Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace, started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
under the EUPL-1.2. v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly. This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything ## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that - Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
intentionally removes the upstream webinterface and ships privacy-first defaults. Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the defaults.
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution. - Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
New contributions stand on their own and do not need to be cherry-pick-compatible. has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue upstream-derived code keeps its attribution. New contributions stand on their own and do not need
or PR. to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md). - Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept ## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog. - Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against - Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not `HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
handled here; those go to the upstream Chat 2 project. (`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file). - Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after. - Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well. - New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline ## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README - Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
section "Was gegenüber Chat 2 fehlt". See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented - Features that bypass the privacy filter or weaken the default retention behaviour without an
opt-in. explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person - Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the benefit for a one-person project. (This used to be doubly important because of the upstream
rule still holds on its own merits.) cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) - AI-generated code dropped in without disclosure or human review. See
for how I handle AI assistance on my side; I expect comparable transparency from contributors. [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
say "no" to a proposal than to a finished pull request. code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow ## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial 1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
typos. this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or 2. Fork the repository and branch off `main`. Branch naming is informal; something like
`feat/theme-export` is fine. `fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically. 3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one. pick up automatically.
Squash-on-merge happens at the PR level if needed. 4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in 5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time. `HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and 6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
any compatibility notes. testing you did and any compatibility notes.
## Build and Test ## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need: The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK - .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest - A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
path) is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio - VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash ```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release dotnet build HellionChat.sln -c Release
``` ```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
(privacy filter, configuration migration, message store) and mention it in the PR. relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
`/xlplugins`. directory and load it via `/xlplugins`.
## Continuous Integration ## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` | | `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis | | `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be A pull request will not be merged while either of these is failing. CodeQL findings on changed code
addressed; pre-existing findings on untouched code are tracked separately. need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations ## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests. `HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to Active cherry-picking from upstream ended in the v1.4.x cycle (see
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly. upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing ## Licensing
By submitting a pull request you confirm that: By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence. - Your contribution is your own work, or you have the right to contribute it under the project
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the licence.
project. - You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
project. any EUPL-licensed project.
## Response Times ## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily. pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup ## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh ./scripts/setup-hooks.sh
``` ```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build). This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite ### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for The plugin's test suite lives in a separate local repository and is not part of this codebase. If
development, contact the maintainer. you need access for development, contact the maintainer.
+36
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@@ -0,0 +1,36 @@
namespace HellionChat.Branding;
// Lazy-loaded provenance art that ships embedded with the DLL. Two
// variants:
//
// - FoxBanner: the full-size silhouette with "Hellion Forge" inside
// the body — rendered in the first-run wizard and the Information
// tab as a small "about the makers" anchor.
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// Both files live as embedded resources under HellionChat.Branding.* so
// the plugin DLL is self-contained — no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxBanner;
private static string? _foxMini;
public static string FoxBanner => _foxBanner ??= Load("HellionChat.Branding.fox-banner.txt");
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+146 -106
View File
@@ -1,26 +1,44 @@
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier; using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts; using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas; using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat; namespace HellionChat;
// Two LogProxy sites live in static methods (TryGetHellionFontBytes, // Two LogProxy sites live in static methods (TryGetHellionFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable // AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy. // from those scopes, so the class stays on Plugin.LogProxy.
public class FontManager //
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{ {
internal IFontHandle Axis = null!; private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle AxisItalic = null!;
internal IFontHandle RegularFont = null!; internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont; internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = []; private ushort[] Ranges = [];
private ushort[] JpRange = []; private ushort[] JpRange = [];
@@ -47,10 +65,128 @@ public class FontManager
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources // Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes; private static byte[]? HellionFontBytes;
// Returns null when the embedded font resource is missing. Should never public FontManager(IDalamudPluginInterface pluginInterface)
{
_pluginInterface = pluginInterface;
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the Hellion font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled // happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so // dev build can land here. Caller falls back to the system font path
// the plugin still loads instead of crashing the whole UiBuilder. // so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes() private static byte[]? TryGetHellionFontBytes()
{ {
if (HellionFontBytes is not null) if (HellionFontBytes is not null)
@@ -98,10 +234,8 @@ public class FontManager
foreach (var c in reader.Glyphs) foreach (var c in reader.Glyphs)
builder.AddChar(c.Char); builder.AddChar(c.Char);
// various symbols
// French // French
// Romanian // Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ"); builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț"); builder.AddText("ĂăÂâÎîȘșȚț");
@@ -122,100 +256,6 @@ public class FontManager
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges); JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
} }
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
}
// Add font with fallback to NotoSansCjkRegular if unavailable // Add font with fallback to NotoSansCjkRegular if unavailable
private static ImFontPtr AddFontWithFallback( private static ImFontPtr AddFontWithFallback(
IFontAtlasBuildToolkitPreBuild tk, IFontAtlasBuildToolkitPreBuild tk,
+10 -3
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0"> <Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup> <PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base --> <!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.0</Version> <Version>1.5.1</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions --> <!-- Use lock file to pin exact versions -->
@@ -58,14 +58,21 @@
<EmbeddedResource Include="Resources\HellionFont-OFL.txt"> <EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName> <LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.txt">
<LogicalName>HellionChat.Branding.fox-banner.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json"> <EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName> <LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery --> <!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup> <ItemGroup>
<None Include="images\**"> <None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
+50 -34
View File
@@ -35,6 +35,56 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (2026-05-17)**
Hybrid FontManager refactor plus an embedded provenance mark.
What changes under the hood:
- FontManager handle creation moves into the ctor inside a single
atlas.SuppressAutoRebuild() block. The font atlas now builds once
per plugin load instead of four to five times — less CPU and GPU
pressure in the first seconds after a reload, less atlas texture
memory churn.
- Hybrid property model: Axis, AxisItalic and FontAwesome become
init-only handles. RegularFont and ItalicFont stay mutable because
the eight font settings still need to replace them at runtime —
that path is funnelled through RebuildDelegateFonts() now and
runs without a plugin reload.
- FontAwesome reuses Dalamud's UiBuilder.IconFontFixedWidthHandle
instead of building its own atlas slot. One delegate-build step
less in the ctor.
- BuildFontsAsync and BuildFonts are removed; the live mutation
path is RebuildDelegateFonts() now.
- Two FontManager self-test steps registered with /xlperf: ctor
smoke (every handle non-null after Phase-1 resolve, no atlas
load-exception) and push smoke (Push() returns without throwing).
Honorific full-gradient port (originally the v1.5.1 main item) was
dropped: Honorific 3.2 exposes no IPC for the rendered gradient
frame, and an in-plugin port of the colour palette was declined.
The integration stays at the v1.4.7 glow-only shape.
User-visible:
- Hellion Forge signature: a small fox-head ASCII silhouette is
emitted to /xllog on every plugin load, and a full fox banner
with "Hellion Forge" set inside the body is available as a
folded TreeNode in the First-Run Wizard and Settings ->
Information tab. Drawn by Julia Moon, embedded in the plugin DLL.
- No settings changes, no migration. v17 stays.
Note on performance: the cross-plugin baseline target from v1.5.0
(matching Lightless and XIVInstantMessenger at ~7 ms HITCH) did
not land this cycle. HITCH stays around 80 ms because the cost is
in the UiBuilder first-frame render path, not in the atlas build
(which this cycle did reduce from 4-5 builds per load to 1). A
first-frame render investigation is reserved for a later cycle.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.0 — DI Foundation and Service Refactor (2026-05-17)** **v1.5.0 — DI Foundation and Service Refactor (2026-05-17)**
Major architecture cycle. The plugin bootstrap moves to a Major architecture cycle. The plugin bootstrap moves to a
@@ -165,38 +215,4 @@ changelog: |-
--- ---
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
cluster (DbViewer FTS5 full-text search, ad-block foundation
investigation) plus three polish quick-wins.
- DbViewer full-text search: optional FTS5 index across the full
chat history. Built asynchronously on first load after the
update with a progress toast. The local page-filter remains
available as the default mode. Queries match as exact phrases
-- multi-word terms must appear together in order; advanced
users can opt into raw FTS5 MATCH syntax by wrapping their own
double-quotes.
- Custom theme files now auto-reload when edited while the theme
is active -- no need to re-click the theme in the picker.
- Retention sweep no longer blocks the framework thread, removing
the ~194ms mini-hitch per sweep.
- Status bar renders correctly at Windows display scaling > 100%.
- Receive-suppressed-tells routing investigated this cycle and
postponed to v1.5.x: when other plugins suppress tells via
CheckMessageHandled, the FFXIV chat pipeline skips the
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
ContentIdResolverHook does not fire and tell-partner
identification breaks. The fix belongs next to the planned
ad-block hook layer where the same patch surface comes up.
- Internal: messages.Id is declared BLOB but stored as TEXT
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
LoadByGuids match the TEXT storage form on both sides.
Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
// at Build, which runs the service ctor (IPC subscribe etc.) right then // at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService. // instead of lazily on first GetRequiredService.
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
fontManager.BuildFonts();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{ {
public Task StartAsync(CancellationToken cancellationToken) public Task StartAsync(CancellationToken cancellationToken)
@@ -3,6 +3,7 @@ using System.Reflection;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging; namespace HellionChat.Infrastructure.Logging;
@@ -26,12 +27,22 @@ public sealed class DalamudLoggingProvider : ILoggerProvider
} }
// One-shot per plugin load. Intentionally visible in xllog so uncredited // One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin. // ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner() private void EmitBootstrapBanner()
{ {
var version = var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0"; typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version); var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information( _pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}" $"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
); );
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll // Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent. // so HellionChat loads cleanly when Honorific is absent.
// //
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is // Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// parsed and stashed so a future cycle can render it without re-shaping the // are parsed but unused — the animated gradient lives entirely inside Honorific
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would // and is not exposed over IPC, so reproducing it here would mean shipping our
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an // own copy of Honorific's colour palette. The fields stay in the DTO so the
// upstream IPC PR exposing the resolved frame colour). // JSON roundtrip remains lossless.
internal sealed record HonorificTitleData( internal sealed record HonorificTitleData(
string? Title, string? Title,
bool IsPrefix, bool IsPrefix,
+16 -7
View File
@@ -307,15 +307,21 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
// Container drives service init now: Host.StartAsync triggers the // Container drives service init now: Host.StartAsync triggers the
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry // remaining IHostedService adapters (ThemeRegistry cache warmup +
// cache warmup + Switch, IPC eager-resolve, MessageManager // Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window // AutoTellTabsService.Initialize). FontManager runs its own init
// registration with WindowSystem runs on the framework thread // inline inside the ctor's SuppressAutoRebuild block on eager
// inside PluginLifecycle.LoadAsync after StartAsync returns. // resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null) if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false); await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]); SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
]);
if (!Config.FirstRunCompleted) if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true; FirstRunWizard.IsOpen = true;
@@ -911,7 +917,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text]; ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push()) // RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
using ((Config.FontsEnabled ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw(); WindowSystem.Draw();
ChatLogWindow.FinalizeFrame(); ChatLogWindow.FinalizeFrame();
+6 -5
View File
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
)); ));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager()); services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>())); services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(_ => new FontManager()); services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar()); services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>())); services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>())); services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>())); services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init // Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. // methods so the service class bodies stay unchanged. FontManager
services.AddHostedService(sp => new FontManagerInitHostedService( // does not need one — its ctor runs the init inline inside a single
sp.GetRequiredService<FontManager>() // SuppressAutoRebuild block on eager resolve.
));
services.AddHostedService(sp => new ThemeRegistryInitHostedService( services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>() sp.GetRequiredService<ThemeRegistry>()
)); ));
@@ -0,0 +1,68 @@
.:;+xXXX$$$$$$$$XXx+;:
.X$+ .;+X$$$$$$$$$$$$$$$$$$$$$$$$$$$x:
;$xx$$X+:... .....::+X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;.
X$; .:+xXXX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X:
$$; :++xX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;
$$x. .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X.
x$$; ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+;::::::;x$$$$$:
:$$$; .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+:. .+$$$$$$$$$X+;;:
;$$$+. :X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;: :$$$$$$$$$$$$$$$$X;.
.+$$$X: ..;X$$$$$$$$$$$$$$$$$$$$$$$$$$X;.. :$$$$$$$$$$$$$$$$$$$$X:
;$$$$$X+::::+X$$$$$$$$$$$$$$$$$$$$$X;. .$$$$$$$$$$$$$$$$$$$$$$$X;
+$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+: Hellion Forge x$$$$$$$$$$$$$$$$$$$$$$$$$X:
.;x$$$$$$$$$$$$$$$$$$$$$x;: .X$$$$$$$$$$$$$$$$$$$$$$$$$$$+
.;+$$$$$$$$$$X+;:.. .X$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
;$$$$$$xx$$$$$$$$$$$$$$$$$$$$$x
.$$$$$$x+$$$$$$$$$$$$$$$$$$$$$x
:+X$$$$$$X;$$$$$$$$$$$$$$$$$$$$$$:
;$$$$$$$$$$;$$$$$$$$$$$$$$$$$$$$$$X.
+$$$$$$$$$$;x$$$$$$$$$$$$$$$$$$$$$$+
x$$$$$$$$$$:$$$$$$$$$$$$$$$$$$$$$$X:
.X$$$$$$$$$.:$$$$$$$$$$$$$$$$$$$$$$;
:X$$X;;;;: .$$$$$$$$$$$$$$$$$$$$$$X.
.$$$$X .$$$$$$$$$$$$$$$$$$$$$$$:
.$$$$+ .X$$$$$$$$$$$$$$$$$$$$$$;
;$$$$: .X$$$$$$$$$$$$$$$$$$$$$$x
:X$$$+ .$$$$$$$$$$$$$$$$$$$$$$$X
+$$$x :$$$$$$$$$$$$$$$$$$$$$$$X
;$$X: $$$$$$$$$$$$$$$$$$$$$$$$X
x$$$$$$$$$$$$$$$$$$$$$$$$X
+$$$$$$$$$$$$$$$$$$$$$$$$$+
.+$$$$$$$$$$$$$$$$$$$$$$$$$$;
. ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$:
:X$x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
.XX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+$;
.. ++X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$:+$:
:$$+. ;$$$$$$$$$$$$$$X$$$$$$$$$$$$$$$$$$$$$;:$$+
.x+X$X: X$$$$$$$$$$x::;:;$$$$$$$$$$$$$$$$$$X: ;$X.
:X.x$$$:.::::::;x+:X$$$$;$$$$$$$$$$$$$$$$$$: :X;
:x.x$$$$$$$$$$$$$$$$$;;$:$$$$$$$$$$$$$$$$$: :$+
:Xx$$$$$$$$$$$$$$$$$: ;X;$$$$$$$$$$$$$$$$: .+$$;
;$$$$$$$$$$$$$$$$$$; .X+X$$$$$$$$$$$$$$$+ .+$+.
+$$$$$$$$$$$$$$$$$$$$$$$;+$$$$$$$$$$$$$$X: .+X:
+$$$$$$$$$$$$$$$$$$$$$$$$$+:$$$$$$$$$$$$$+.+$+.
;$$$$$$$$$$$$$$$$$$$$$$$$$$$X;$$$$$$$$$$$$$$X:
+X: .:X$$$$$$$$x+++x$$$$$$$$;:X$$$$$$$$$$$X:
:x.;$;+$$$$$:. :X$$$$X :$$$$$$$$$$X:
;x :X$$$; .x$$x X$$; .:+.$$$$$$$$$$x
xx.X$$X: X$;.:$X:.X$$$$$$$$$:
+$$$$X. ;$;::: .$$$$$$$$$:
;$$$; :+X$$$$XX$; X$$$$$$$$:
;$$X: .:x$x$$$$$X. x$$$$$$$$:
:X$X: :+x; :$$$$$: +$$$$$$$X:
:++$X+xXX;. +$$$$. +$$$$$$$+.
... .X$$$X. +$$$$$$$:
;$$$$; .X$$$$$$x.
;$$X; :X$$$$$$;
;$$$$$$x.
.X$$$$$$;
;$$$$$$+
+$$$$$;
:X$$$$;.
;$$$$+.
.x$$$X:
.+$$X;
@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
@@ -0,0 +1,93 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Plugin.SelfTest;
namespace HellionChat.SelfTests;
// Verifies the FontManager came out of the DI container with every
// handle attached and no atlas-load failure on any of them. ItalicFont
// is allowed to be null when ItalicEnabled is off.
internal sealed class FontManagerCtorSmokeStep : ISelfTestStep
{
private readonly Plugin plugin;
public FontManagerCtorSmokeStep(Plugin plugin)
{
this.plugin = plugin;
}
public string Name => "Hellion Chat - FontManager ctor smoke";
public SelfTestStepResult RunStep()
{
var fm = this.plugin.FontManager;
if (fm is null)
{
ImGui.Text("Plugin.FontManager is null");
return SelfTestStepResult.Fail;
}
if (fm.Axis is null)
{
ImGui.Text("Axis handle is null");
return SelfTestStepResult.Fail;
}
if (fm.AxisItalic is null)
{
ImGui.Text("AxisItalic handle is null");
return SelfTestStepResult.Fail;
}
if (fm.FontAwesome is null)
{
ImGui.Text("FontAwesome handle is null");
return SelfTestStepResult.Fail;
}
if (fm.RegularFont is null)
{
ImGui.Text("RegularFont handle is null");
return SelfTestStepResult.Fail;
}
if (Plugin.Config.ItalicEnabled && fm.ItalicFont is null)
{
ImGui.Text("ItalicEnabled is on but ItalicFont handle is null");
return SelfTestStepResult.Fail;
}
if (fm.Axis.LoadException is { } e1)
{
ImGui.Text($"Axis load exception: {e1.Message}");
return SelfTestStepResult.Fail;
}
if (fm.AxisItalic.LoadException is { } e2)
{
ImGui.Text($"AxisItalic load exception: {e2.Message}");
return SelfTestStepResult.Fail;
}
if (fm.FontAwesome.LoadException is { } e3)
{
ImGui.Text($"FontAwesome load exception: {e3.Message}");
return SelfTestStepResult.Fail;
}
if (fm.RegularFont.LoadException is { } e4)
{
ImGui.Text($"RegularFont load exception: {e4.Message}");
return SelfTestStepResult.Fail;
}
if (fm.ItalicFont?.LoadException is { } e5)
{
ImGui.Text($"ItalicFont load exception: {e5.Message}");
return SelfTestStepResult.Fail;
}
return SelfTestStepResult.Pass;
}
public void CleanUp() { }
}
@@ -0,0 +1,46 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Plugin.SelfTest;
namespace HellionChat.SelfTests;
// Push-safety smoke: IFontHandle.Push() is contracted safe regardless
// of the Available state, so this step proves the ctor-built handles
// can be pushed even right after plugin load. Self-test steps run on
// the framework thread via the xlperf path, so the push call itself
// stays main-thread-safe.
internal sealed class FontPushSmokeStep : ISelfTestStep
{
private readonly Plugin plugin;
public FontPushSmokeStep(Plugin plugin)
{
this.plugin = plugin;
}
public string Name => "Hellion Chat - FontManager push smoke";
public SelfTestStepResult RunStep()
{
var fm = this.plugin.FontManager;
if (fm?.RegularFont is null || fm.FontAwesome is null)
{
ImGui.Text("RegularFont or FontAwesome missing - see FontManager ctor smoke");
return SelfTestStepResult.Fail;
}
try
{
using (fm.RegularFont.Push()) { }
using (fm.FontAwesome.Push()) { }
}
catch (Exception e)
{
ImGui.Text($"Push threw: {e.GetType().Name}: {e.Message}");
return SelfTestStepResult.Fail;
}
return SelfTestStepResult.Pass;
}
public void CleanUp() { }
}
+19
View File
@@ -2,6 +2,7 @@ using System.Numerics;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing; using Dalamud.Interface.Windowing;
using HellionChat.Branding;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.Privacy; using HellionChat.Privacy;
using HellionChat.Resources; using HellionChat.Resources;
@@ -38,6 +39,11 @@ public sealed class FirstRunWizard : Window
public override void Draw() public override void Draw()
{ {
DrawHellionForgeAnchor();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextWrapped(HellionStrings.Wizard_Intro); ImGui.TextWrapped(HellionStrings.Wizard_Intro);
ImGui.Spacing(); ImGui.Spacing();
ImGui.Separator(); ImGui.Separator();
@@ -147,6 +153,19 @@ public sealed class FirstRunWizard : Window
} }
} }
// Collapsible because the full silhouette is taller than the wizard
// window — folded by default so the privacy cards stay the primary
// focus, expandable for whoever wants the "about the makers" anchor.
private void DrawHellionForgeAnchor()
{
using var tree = ImRaii.TreeNode("Hellion Forge");
if (!tree.Success)
return;
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
}
private void ApplyPrivacyFirst() private void ApplyPrivacyFirst()
{ {
Plugin.Config.PrivacyFilterEnabled = true; Plugin.Config.PrivacyFilterEnabled = true;
+1 -1
View File
@@ -229,7 +229,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
} }
if (fontChanged || fontSizeChanged || italicStateChanged) if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts(); Plugin.FontManager.RebuildDelegateFonts();
if (languageChanged) if (languageChanged)
Plugin.LanguageChanged(Plugin.Interface.UiLanguage); Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
@@ -3,6 +3,7 @@ using Dalamud.Interface;
using Dalamud.Interface.Colors; using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Utility.Raii;
using HellionChat.Branding;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
@@ -58,6 +59,8 @@ internal sealed class Information : ISettingsTab
{ {
using var wrap = ImRaii.TextWrapPos(0.0f); using var wrap = ImRaii.TextWrapPos(0.0f);
DrawHellionForgeSection();
ImGui.Spacing();
DrawVersionInfoSection(); DrawVersionInfoSection();
ImGui.Spacing(); ImGui.Spacing();
DrawAboutSection(); DrawAboutSection();
@@ -65,6 +68,20 @@ internal sealed class Information : ISettingsTab
DrawChangelogSection(); DrawChangelogSection();
} }
// Provenance anchor — folded by default so the tab opens to the
// version-info section as before. Expands to show the full Hellion
// Forge silhouette in monospace.
private void DrawHellionForgeSection()
{
using var tree = ImRaii.TreeNode("Hellion Forge");
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
}
private void DrawVersionInfoSection() private void DrawVersionInfoSection()
{ {
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Information_VersionInfo_Heading); using var tree = ImRaii.TreeNode(HellionStrings.Settings_Information_VersionInfo_Heading);
+54
View File
@@ -0,0 +1,54 @@
# Hellion Chat — ASCII branding assets
ASCII art collected during the Hellion Chat branding pass. The Hellion Chat mascot is a fox, and two
variants ship inside the plugin DLL as embedded resources and render at runtime. Everything in this
folder is the wider study collection that did not get picked for the live slots, kept around as
reference material and for anyone who wants to remix or build on top of them.
## Live assets (rendered at runtime)
These two files live as embedded resources under `HellionChat/Resources/Branding/` and are loaded by
the plugin at startup. They are intentionally outside this folder so the build pipeline can treat
them as binary blobs rather than loose assets.
| File | Slot |
| ----------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `HellionChat/Resources/Branding/fox-banner.txt` | Full fox silhouette with "Hellion Forge" set inside the body. Rendered as a folded `TreeNode` in the First-Run Wizard and in the Settings → Information tab. |
| `HellionChat/Resources/Branding/fox-mini.txt` | Compact fox-head + curly-tail. Prepended to the DI-logger bootstrap banner so an `/xllog` reader sees the signature on every plugin load. |
## Study assets (this folder, not embedded)
Variants drawn during the design pass that did not get picked for the live slots. Kept around so the
next branding iteration can remix them or pull one in if a new render slot needs an alternative
shape.
| File | Description |
| ------------------------------- | ----------------------------------------------------------------------------------------- |
| `fox-profile-hf.txt` | Fox profile silhouette in `$`/`X` stipple with a small "HF" mark inside the chest. |
| `fox-sitting-stipple.txt` | Sitting fox in `&` stipple with a full tail sweep to the right. |
| `fox-paw-stipple.txt` | Detailed paw print in `@` stipple — five upper pads plus the main pad. |
| `fox-paw-outline.txt` | Compact outline paw with `^` claw marks (non-retractable claws are a fox-vs-cat tell). |
| `wolf-head-blazejkozlowski.txt` | Third-party work, kept as a style reference from the design pass — see attribution below. |
## License / attribution
### Julia Moon (all `fox-*.txt` files)
"Julia Moon" is the pseudonym used by the Hellion Chat maintainer for creative work. All `fox-*.txt`
files in this folder and under `HellionChat/Resources/Branding/` were drawn for Hellion Chat under
that name.
- Free to use, no attribution required, no copyright notice needed.
- Remix, adapt, or build on top of them as you wish.
- They travel under Hellion Chat's main EUPL-1.2 license but the author waives the attribution
clause for these specific assets.
### Blazej Kozlowski (`wolf-head-blazejkozlowski.txt`)
The wolf head is by **Blazej Kozlowski**, originally published on the ASCII Art Archive:
<https://www.asciiart.eu/art/2717ef726b5e8ea6>
It is kept here as a style reference for the fox silhouette work. The `bug` string at the bottom of
the art is the artist's traditional signature, not a status marker. If you want to use it yourself,
follow the rules on asciiart.eu rather than the Julia Moon waiver above.
@@ -0,0 +1,7 @@
^ ^
/ \ / \
( ) ( )
^ \_/ \_/ ^
/ \ .---. / \
\_/ / \ \_/
\_____/
@@ -0,0 +1,28 @@
@@
@@ @@@@ @@
@@@@@ @@@@@@ @@@@@
@@@@@@ @@@@@@ @@@@@@
@@@@@@ @@@@@@ @@@@@@
@@ @@@@@ @@@ @@@@@ @@@
@@@@@ @@@@@@
@@@@@@@ @@@@@@ @@@@@@ @@@@@@
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@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@
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@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@
@@@ @@@
@@ -0,0 +1,37 @@
:;. ::;+xXX$$$$$$Xx+:.
X+++++;;;;;+xXX$$$$$$$$$$$$$$$$$$$X;.
$; ..:::X$$$$$$$$$$$$$$$$$$$$$$$$$$+.
XX. :X$$$$$$$$$$$$$$$$$$$Xx+;;;+X$$:
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.;$$$$$$$$$$$$$$+: :X$$$$$$$$$$$$$X:
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.+$$$$$+$$$$$$$$$$$$;
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+$$ :$$$$$$$$$$$$$
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+x: X$$$$$$XX$$$$$$$$$$$+XX
:;X$;xxX$Xx+XXX$$$$$$$$$;.+:
;+X$$$$$$$$X.XX$$$$$$$$+:x;
.+$$$$$$$$$$+++$$$$$$$$x.;+:
;$$$$$$$$$$$$$$x$$$$$$$X+;
.+;;X$$$x;;+X$$$+;$$$$$$+.
:;:X$+.++. ;$+.;+X$$$$X.
.+$$: X;:::X$$$$:
:X+. :xX$$+.. .x$$$$:
:$+.;+: :$$+. .+$$$X.
:$$; .x$$$;
;X; .$$$X:
+$$$+.
:X$$+.
;X$+
.+$+.
@@ -0,0 +1,48 @@
+$: ;+:
;&$:+. :$x:X
.$&x .$;.X$: +X
$&X :.x&X$ ..$X
:$&&: ;$&X$&&&&X
X&&X+$&&&&&&&&&x:
X&&&&&&&&&&&&&&&&+
;$&&&&&&&&&&&&&&&&&&;
;&&&&&&&&&&&&&&&&&&&&&&&+
.X+;&&&&&&&&&&&&&$+:x&&&&$;
.:;&&&&&&&&&&&&&&&&&&&&&&&+
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+54 -46
View File
@@ -3,82 +3,90 @@
## Acknowledgements ## Acknowledgements
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**, both of whom **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
kept that plugin running and maintained for years before I ever opened the source. Without their work this fork would **[Anna](https://github.com/anna-is-cute)**, both of whom kept that plugin running and maintained
not exist, full stop. I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the for years before I ever opened the source. Without their work this fork would not exist, full stop.
hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only noticed because they I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the
had already been made correctly. hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only
noticed because they had already been made correctly.
If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna and Infi wrote is If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna
doing most of the heavy lifting in this fork too. and Infi wrote is doing most of the heavy lifting in this fork too.
## A direct word to Infi and Anna ## A direct word to Infi and Anna
Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case and a small group of Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case
friends I play with, not because I thought I could do anything better than what you built. The opposite is true. and a small group of friends I play with, not because I thought I could do anything better than what
ChatTwo's default of full history and cross-character logging is the right call for most users. I just have a different you built. The opposite is true. ChatTwo's default of full history and cross-character logging is
threat model and a different data-handling philosophy that fits a smaller, locally-stored, retention- limited approach. the right call for most users. I just have a different threat model and a different data-handling
philosophy that fits a smaller, locally-stored, retention- limited approach.
What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel retention windows, an What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel
export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the Hellion theme and font, German localisation, retention windows, an export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the
and a settings UX rebuild. None of it touches the bones of what you built. Where I had to modify your code I tried to Hellion theme and font, German localisation, and a settings UX rebuild. None of it touches the bones
keep the edits minimal, isolated to clearly-marked Hellion files, and reversible. of what you built. Where I had to modify your code I tried to keep the edits minimal, isolated to
clearly-marked Hellion files, and reversible.
Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with `git cherry-pick -x` Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with
so authorship and co-author trail stay intact. That was the standard I held to as long as cherry-picking was viable, and `git cherry-pick -x` so authorship and co-author trail stay intact. That was the standard I held to
you should never have to look at this fork and wonder if I quietly ate your work. as long as cherry-picking was viable, and you should never have to look at this fork and wonder if I
quietly ate your work.
With ChatTwo entering its rework cycle, the active cherry-pick pipeline is closed since v1.4.x — see With ChatTwo entering its rework cycle, the active cherry-pick pipeline is closed since v1.4.x — see
[docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard stays exactly the same: [docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard
every existing `(cherry picked from commit ...)` line remains in the git history, the EUPL-1.2 anchor lines in source stays exactly the same: every existing `(cherry picked from commit ...)` line remains in the git
files are untouched, and this NOTICE.md remains canonical. If anything from this point forward originates from Chat 2 it history, the EUPL-1.2 anchor lines in source files are untouched, and this NOTICE.md remains
will be a hand-port at most, called out as such in the commit message and source comments, not a `git cherry-pick`. canonical. If anything from this point forward originates from Chat 2 it will be a hand-port at
most, called out as such in the commit message and source comments, not a `git cherry-pick`.
If anything in this fork ever steps on something you would not be okay with, please reach out and I will fix it. If anything in this fork ever steps on something you would not be okay with, please reach out and I
Genuinely. The list of contacts is below. will fix it. Genuinely. The list of contacts is below.
## Maintainer contact ## Maintainer contact
If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything Infi or Anna would If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything
want flagged: Infi or Anna would want flagged:
- **Gitea Issues:** - **Gitea Issues:**
[JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) [JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
- **Discord:** `@j.j_kazama` - **Discord:** `@j.j_kazama`
- **Email (business):** <kontakt@hellion-media.de> - **Email (business):** <kontakt@hellion-media.de>
I respond on weekdays during European business hours. For anything urgent (security, attribution, takedown), email is I respond on weekdays during European business hours. For anything urgent (security, attribution,
the fastest path. takedown), email is the fastest path.
## Why this fork is not upstreamed ## Why this fork is not upstreamed
The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position fits a much larger The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position
one, including the roleplaying community where chat archive is part of the play experience. Trying to upstream fits a much larger one, including the roleplaying community where chat archive is part of the play
HellionChat's defaults would have meant arguing that Chat 2's defaults are wrong, and they are not. They are right for experience. Trying to upstream HellionChat's defaults would have meant arguing that Chat 2's
the user base ChatTwo serves. So I keep the fork separate and attribute clearly. Active cherry-picking from upstream defaults are wrong, and they are not. They are right for the user base ChatTwo serves. So I keep the
stopped in the v1.4.x cycle once Chat 2's rework made selective patches no longer portable; the existing cherry-pick fork separate and attribute clearly. Active cherry-picking from upstream stopped in the v1.4.x cycle
trail stays in the git history. once Chat 2's rework made selective patches no longer portable; the existing cherry-pick trail stays
in the git history.
## Why HellionChat left the GitHub fork network ## Why HellionChat left the GitHub fork network
The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a development branch or a The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a
dead mirror. HellionChat is neither. It is an independently-maintained EUPL-1.2 fork with its own release cadence, its development branch or a dead mirror. HellionChat is neither. It is an independently-maintained
own custom repo, its own user base. Detaching the fork-network relation just makes the situation honest. The git EUPL-1.2 fork with its own release cadence, its own custom repo, its own user base. Detaching the
history, the existing cherry-pick trail, and the attribution stay exactly the same. The only thing that changes is the fork-network relation just makes the situation honest. The git history, the existing cherry-pick
GitHub UI no longer says "forked from". trail, and the attribution stay exactly the same. The only thing that changes is the GitHub UI no
longer says "forked from".
## Trademarks and naming ## Trademarks and naming
"Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does not use either of "Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does
those names in user-facing copy except where required to describe origin (settings tab, manifest, this file, the not use either of those names in user-facing copy except where required to describe origin (settings
README). The Hellion brand is mine. tab, manifest, this file, the README). The Hellion brand is mine.
## Questions ## Questions
This file is the canonical place for "is this attribution correct, is the maintainer reachable, is the relationship to This file is the canonical place for "is this attribution correct, is the maintainer reachable, is
Chat 2 documented". If anything in here is wrong, please open an issue or contact me directly. the relationship to Chat 2 documented". If anything in here is wrong, please open an issue or
contact me directly.
--- ---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
[hellion-media.de](https://hellion-media.de) Harzburg | [hellion-media.de](https://hellion-media.de)
+112 -96
View File
@@ -1,12 +1,14 @@
# Privacy notice # Privacy notice
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control over what their chat HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control
client stores locally. This document describes what the plugin does with your data, what it does not do, and how you over what their chat client stores locally. This document describes what the plugin does with your
exercise the rights the GDPR gives you over data you generate yourself. data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate
yourself.
This document is informational. The maintainer of HellionChat is **not** a controller or processor of your data in the This document is informational. The maintainer of HellionChat is **not** a controller or processor
GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's
plugin is built so that you can act on your own data the way the GDPR expects. infrastructure. Independently of that, the plugin is built so that you can act on your own data the
way the GDPR expects.
Last reviewed: 2026-05-05 (HellionChat v1.1.0). Last reviewed: 2026-05-05 (HellionChat v1.1.0).
@@ -14,34 +16,37 @@ Last reviewed: 2026-05-05 (HellionChat v1.1.0).
## TL;DR ## TL;DR
- All chat data the plugin stores stays on your machine, in your Dalamud `pluginConfigs/HellionChat/` directory. - All chat data the plugin stores stays on your machine, in your Dalamud
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter, no remote update `pluginConfigs/HellionChat/` directory.
check beyond what Dalamud itself does. - The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter,
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail no remote update check beyond what Dalamud itself does.
below and can be reasoned about per request. - One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per documented in detail below and can be reasoned about per request.
channel, per date range, or globally. - You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe
stored history per channel, per date range, or globally.
--- ---
## What the plugin stores locally ## What the plugin stores locally
HellionChat keeps three kinds of state on your machine, all under `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on HellionChat keeps three kinds of state on your machine, all under
Windows (`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core): `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
1. **Configuration** (`HellionChat.json`). Plugin settings, channel whitelist, retention values, layout state, theme 1. **Configuration** (`HellionChat.json`). Plugin settings, channel whitelist, retention values,
colours. Contains no chat content. layout state, theme colours. Contains no chat content.
2. **Message database** (SQLite file in the same directory). Chat messages from the channels on your whitelist, stored 2. **Message database** (SQLite file in the same directory). Chat messages from the channels on your
as MessagePack-encoded blobs. The default whitelist out of the box covers only your own conversations: tells, party, whitelist, stored as MessagePack-encoded blobs. The default whitelist out of the box covers only
free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance,
battle logs are dropped on the storage layer and never written to disk. ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage
layer and never written to disk.
3. **Cached emote images** (`EmoteCacheV1/` directory). Image files downloaded from BetterTTV when an emote appears in a 3. **Cached emote images** (`EmoteCacheV1/` directory). Image files downloaded from BetterTTV when
message you receive. See "Outbound network calls" below. an emote appears in a message you receive. See "Outbound network calls" below.
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is independent from There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is
`pluginConfigs/ChatTwo/`. independent from `pluginConfigs/ChatTwo/`.
### Retention defaults ### Retention defaults
@@ -49,44 +54,49 @@ There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/Hellion
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days - Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
- Global default for anything else: 30 days - Global default for anything else: 30 days
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly turn the retention **Retention is off by default.** The plugin does not delete anything on its own until you explicitly
sweep on in the settings. Until then, stored messages stay until you clear them. turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
--- ---
## What the plugin does not store ## What the plugin does not store
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are filtered before they - Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are
reach the storage layer. filtered before they reach the storage layer.
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out. - Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local on the way out.
character to attribute messages. Nothing of that is sent anywhere or persisted beyond the message itself. - Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes
about the local character to attribute messages. Nothing of that is sent anywhere or persisted
beyond the message itself.
--- ---
## Outbound network calls ## Outbound network calls
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream
documented here because "GDPR-by-design" means you should know what your client does on your behalf. Chat 2 and both are documented here because "GDPR-by-design" means you should know what your client
does on your behalf.
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`) ### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for - **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks
the emote metadata and downloads the image from the BetterTTV CDN to display it inline. the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request); it inline.
the request itself contains no identifying user data, no character name, no message text. Only the emote ID being - **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for
looked up is in the URL path. any HTTPS request); the request itself contains no identifying user data, no character name, no
message text. Only the emote ID being looked up is in the URL path.
- **When it triggers:** - **When it triggers:**
- The emote _list_ (global emotes plus the top-1500 community emotes over fifteen API pages) is fetched from - The emote _list_ (global emotes plus the top-1500 community emotes over fifteen API pages) is
`api.betterttv.net` once per session at plugin startup, provided the **Show emotes** option is on. This first fetched from `api.betterttv.net` once per session at plugin startup, provided the **Show
list-fetch happens before any chat message has arrived. BetterTTV's edge therefore sees your IP as soon as the emotes** option is on. This first list-fetch happens before any chat message has arrived.
plugin loads, not only after an emote is mentioned. BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is
- The individual emote _images_ on `cdn.betterttv.net` are fetched on demand, only when an incoming chat message mentioned.
contains a token matching one of the cached IDs. These are cached locally (`emoteCache/`) and reused across - The individual emote _images_ on `cdn.betterttv.net` are fetched on demand, only when an
sessions. incoming chat message contains a token matching one of the cached IDs. These are cached locally
(`emoteCache/`) and reused across sessions.
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused. - **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused.
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the emote cache does not - **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the
load and no requests to BetterTTV are made for the rest of the session. emote cache does not load and no requests to BetterTTV are made for the rest of the session.
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy> - **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
Source: `HellionChat/EmoteCache.cs`. Source: `HellionChat/EmoteCache.cs`.
@@ -94,69 +104,73 @@ Source: `HellionChat/EmoteCache.cs`.
### 2. Square Enix Lodestone font (removed in v1.0.4) ### 2. Square Enix Lodestone font (removed in v1.0.4)
Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from
`img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's removed webinterface `img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's
feature and was no longer consumed anywhere. The in-game symbol glyphs (job icons, item glyphs, status effects) come removed webinterface feature and was no longer consumed anywhere. The in-game symbol glyphs (job
from Dalamud's bundled symbol-font helper, not from the downloaded TTF. icons, item glyphs, status effects) come from Dalamud's bundled symbol-font helper, not from the
downloaded TTF.
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call to Square Enix or to The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call
any `finalfantasyxiv.com` host. to Square Enix or to any `finalfantasyxiv.com` host.
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in `pluginConfigs/HellionChat/` until Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in
manually deleted. They are no longer read. `pluginConfigs/HellionChat/` until manually deleted. They are no longer read.
### Links you click yourself (no automatic traffic) ### Links you click yourself (no automatic traffic)
The settings panel contains a few buttons that open external pages in your browser when you click them: the upstream The settings panel contains a few buttons that open external pages in your browser when you click
Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue tracker and `hellion-media.de`. Nothing them: the upstream Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue
happens until you click. They are documented here for completeness, not because they generate background traffic. tracker and `hellion-media.de`. Nothing happens until you click. They are documented here for
completeness, not because they generate background traffic.
--- ---
## What the plugin does not do ## What the plugin does not do
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google Analytics, Microsoft - **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google
Clarity or any comparable service exist in the codebase, nor in the direct dependencies the plugin pulls in. See Analytics, Microsoft Clarity or any comparable service exist in the codebase, nor in the direct
`docs/THIRD_PARTY_NOTICES.md`. dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled by HellionChat. - **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel activity or anything else by HellionChat.
for the maintainer. - **No usage counters.** The plugin does not count installs, sessions, feature usage, channel
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which polls the custom-repo activity or anything else for the maintainer.
`repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's privacy policy. The plugin code does no - **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which
separate update check. polls the custom-repo `repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no remote viewer. privacy policy. The plugin code does no separate update check.
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no
remote viewer.
--- ---
## Your data, your rights ## Your data, your rights
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights The GDPR gives you specific rights over data about you. Because HellionChat stores everything
translate directly into plugin features: locally, those rights translate directly into plugin features:
### Right to access (Art. 15) ### Right to access (Art. 15)
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**, filtered by channel, Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**,
date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog
machine. and writes wherever you point it, on your machine.
### Right to erasure (Art. 17) ### Right to erasure (Art. 17)
Two options: Two options:
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to the existing 1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to
database. It shows a preview of what will be removed before you confirm with Ctrl+Shift, runs in the background, and the existing database. It shows a preview of what will be removed before you confirm with
calls `VACUUM` afterwards to actually shrink the file. Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards to actually shrink the file.
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next plugin start will 2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next
produce a fresh, empty configuration. plugin start will produce a fresh, empty configuration.
### Right to portability (Art. 20) ### Right to portability (Art. 20)
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is The JSON and CSV exports are open formats. The Markdown export is human-readable and
locked into a proprietary container. machine-parseable. Nothing is locked into a proprietary container.
### Right to object / restrict processing (Art. 21, 18) ### Right to object / restrict processing (Art. 21, 18)
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages. Existing Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new
data needs the retroactive cleanup to apply retroactively, by design. messages. Existing data needs the retroactive cleanup to apply retroactively, by design.
--- ---
@@ -168,32 +182,34 @@ data needs the retroactive cleanup to apply retroactively, by design.
| Hellion Forge (Gitea, self-hosted by Hellion Online Media) | Plugin distribution via custom repo, issue tracker | Whatever the Gitea instance sees from any HTTPS request to a public repo | <https://hellion-media.de/datenschutz> | | Hellion Forge (Gitea, self-hosted by Hellion Online Media) | Plugin distribution via custom repo, issue tracker | Whatever the Gitea instance sees from any HTTPS request to a public repo | <https://hellion-media.de/datenschutz> |
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> | | Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
The Hellion Forge Gitea instance and the Dalamud/XIVLauncher loader are unavoidable for anyone using HellionChat through The Hellion Forge Gitea instance and the Dalamud/XIVLauncher loader are unavoidable for anyone using
Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via HellionChat through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top
settings. of that baseline, and it is opt-out via settings.
--- ---
## Dependencies that touch the network ## Dependencies that touch the network
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the plugin pulls in: For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the
plugin pulls in:
- `MessagePack`: local serialisation, no network. - `MessagePack`: local serialisation, no network.
- `Microsoft.Data.Sqlite`: local SQLite access, no network. - `Microsoft.Data.Sqlite`: local SQLite access, no network.
- `morelinq`: LINQ helpers, no network. - `morelinq`: LINQ helpers, no network.
- `Pidgin`: parser combinators, no network. - `Pidgin`: parser combinators, no network.
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its own. - `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its
own.
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not The single network call listed under "Outbound network calls" is written directly in HellionChat's
delegated to a dependency. own source, not delegated to a dependency.
--- ---
## Changes to this notice ## Changes to this notice
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change If a future release changes what HellionChat stores, sends or caches, this document will be updated
called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document and the change called out in the changelog block of that release. The "Last reviewed" date at the
is accurate for. top tracks the version this document is accurate for.
--- ---
@@ -204,10 +220,10 @@ For privacy-related questions specific to HellionChat:
- Email: `kontakt@hellion-media.de` - Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama` - Discord DM: `@j.j_kazama`
Security-relevant findings (for example, the plugin storing or sending something this document says it does not) go Security-relevant findings (for example, the plugin storing or sending something this document says
through the private advisory in `SECURITY.md`, not a public issue. it does not) go through the private advisory in `SECURITY.md`, not a public issue.
--- ---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
[hellion-media.de](https://hellion-media.de) Harzburg | [hellion-media.de](https://hellion-media.de)
+168 -125
View File
@@ -2,7 +2,7 @@
[![Build](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml/badge.svg?branch=main)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml) [![Build](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml/badge.svg?branch=main)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
[![License: EUPL-1.2](https://img.shields.io/badge/License-EUPL--1.2-blue.svg)](LICENSE) [![License: EUPL-1.2](https://img.shields.io/badge/License-EUPL--1.2-blue.svg)](LICENSE)
[![Latest release](https://img.shields.io/badge/release-v1.5.0-brightgreen)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest) [![Latest release](https://img.shields.io/badge/release-v1.5.1-brightgreen)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
[![Dalamud API](https://img.shields.io/badge/Dalamud-API_15-purple)](https://github.com/goatcorp/Dalamud) [![Dalamud API](https://img.shields.io/badge/Dalamud-API_15-purple)](https://github.com/goatcorp/Dalamud)
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/) [![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/) [![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
@@ -11,30 +11,33 @@
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" /> <img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p> </p>
**Version 1.5.0** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on **Version 1.5.1** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
[Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2). [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine comes from Chat 2 Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine
(message store, channel logic, hook system), and most keyboard shortcuts continue to work as you'd expect. What changes: comes from Chat 2 (message store, channel logic, hook system), and most keyboard shortcuts continue
stricter privacy defaults out of the box, custom slash commands under `/hellionchat`, no web interface, and as of to work as you'd expect. What changes: stricter privacy defaults out of the box, custom slash
v1.1.0, a theme engine as a step toward a distinct UI look and feel. commands under `/hellionchat`, no web interface, and as of v1.1.0, a theme engine as a step toward a
distinct UI look and feel.
The data-handling focus is on GDPR/EU, US, and JP regulations, as far as practically applicable for a chat plugin: The data-handling focus is on GDPR/EU, US, and JP regulations, as far as practically applicable for
per-channel retention periods, granular filters, and self-service data export. A full breakdown is available in a chat plugin: per-channel retention periods, granular filters, and self-service data export. A full
[`PRIVACY.md`](PRIVACY.md). breakdown is available in [`PRIVACY.md`](PRIVACY.md).
This is a standalone repository, licensed under EUPL-1.2. With v1.0.0 the standalone cut is complete: own namespace This is a standalone repository, licensed under EUPL-1.2. With v1.0.0 the standalone cut is
`HellionChat.*`, own IPC channels, own source tree structure. Distribution via custom repo. Active upstream sync ended complete: own namespace `HellionChat.*`, own IPC channels, own source tree structure. Distribution
with the v1.4.x cycle: Chat 2 is undergoing a fundamental rework and cherry-picks are no longer portable. From here, via custom repo. Active upstream sync ended with the v1.4.x cycle: Chat 2 is undergoing a
Hellion Chat continues as an independent codebase — background and attribution in fundamental rework and cherry-picks are no longer portable. From here, Hellion Chat continues as an
independent codebase — background and attribution in
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
## Acknowledgements ## Acknowledgements
Hellion Chat is built on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Hellion Chat is built on [Chat 2](https://github.com/Infiziert90/ChatTwo) by
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**, who maintained **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
the plugin for years before I ever saw the source code. The entire core architecture, the message store, the channel **[Anna](https://github.com/anna-is-cute)**, who maintained the plugin for years before I ever saw
logic, the hook system, and much more all come from them. If Hellion Chat helps you, the credit for that belongs in the source code. The entire core architecture, the message store, the channel logic, the hook
system, and much more all come from them. If Hellion Chat helps you, the credit for that belongs in
large part to Infi and Anna. A full acknowledgement is in [NOTICE.md](NOTICE.md). large part to Infi and Anna. A full acknowledgement is in [NOTICE.md](NOTICE.md).
Hellion Chat is developed under **Hellion Forge**, the specialized modding and plugin branch of Hellion Chat is developed under **Hellion Forge**, the specialized modding and plugin branch of
@@ -62,67 +65,73 @@ Hellion Chat is developed under **Hellion Forge**, the specialized modding and p
### Privacy / Compliance ### Privacy / Compliance
- **Channel whitelist** for database persistence with privacy-first defaults. Out of the box, only your own - **Channel whitelist** for database persistence with privacy-first defaults. Out of the box, only
conversations are stored (tells, party, FC, linkshells, cross-world linkshells, alliance, ExtraChat). Public chat, NPC your own conversations are stored (tells, party, FC, linkshells, cross-world linkshells, alliance,
dialogue, system spam, and battle logs are discarded at the storage layer. ExtraChat). Public chat, NPC dialogue, system spam, and battle logs are discarded at the storage
- **Per-channel retention periods** with a daily background cleanup. Tells: 365 days, own conversation channels: 90 layer.
days, global default: 30 days. The default is OFF — the plugin deletes nothing without explicit consent. - **Per-channel retention periods** with a daily background cleanup. Tells: 365 days, own
- **Retroactive cleanup** with preview and Ctrl+Shift confirmation. Applies the current whitelist to an existing conversation channels: 90 days, global default: 30 days. The default is OFF — the plugin deletes
database, runs in the background, and calls VACUUM afterward. nothing without explicit consent.
- **Export** to Markdown, JSON, or CSV via the Dalamud file dialog (GDPR Art. 15 right of access). Filter by channel, - **Retroactive cleanup** with preview and Ctrl+Shift confirmation. Applies the current whitelist to
date range, or sender substring. an existing database, runs in the background, and calls VACUUM afterward.
- **Export** to Markdown, JSON, or CSV via the Dalamud file dialog (GDPR Art. 15 right of access).
Filter by channel, date range, or sender substring.
- **Full privacy overview** in [`PRIVACY.md`](PRIVACY.md) and third-party components in - **Full privacy overview** in [`PRIVACY.md`](PRIVACY.md) and third-party components in
[`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md): what is stored, which two outbound calls exist [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md): what is stored, which two outbound
(BetterTTV opt-out, Square Enix Lodestone font), an explicit no-telemetry statement, and the mapping of GDPR rights calls exist (BetterTTV opt-out, Square Enix Lodestone font), an explicit no-telemetry statement,
(Art. 15/17/18/20/21) to concrete plugin functions. and the mapping of GDPR rights (Art. 15/17/18/20/21) to concrete plugin functions.
### Onboarding ### Onboarding
- **First-run wizard** with three profiles (Privacy-First, Relaxed, Full History) and a GDPR notice for the "Full - **First-run wizard** with three profiles (Privacy-First, Relaxed, Full History) and a GDPR notice
History" option. for the "Full History" option.
- **Configuration migration** seeds privacy defaults for existing users and shows a notification on the first plugin - **Configuration migration** seeds privacy defaults for existing users and shows a notification on
start after an update. With v1.0.0, users on config version 12 or older also receive a one-time tab layout reset; the the first plugin start after an update. With v1.0.0, users on config version 12 or older also
old tab configuration is backed up as `pluginConfigs/HellionChat.json.pre-v13-backup`. receive a one-time tab layout reset; the old tab configuration is backed up as
- **Layout migration from Chat 2** moves configuration and database to `pluginConfigs/HellionChat/` without data loss. `pluginConfigs/HellionChat.json.pre-v13-backup`.
Handles locked files gracefully (warns the user if Chat 2 is still loaded). - **Layout migration from Chat 2** moves configuration and database to `pluginConfigs/HellionChat/`
without data loss. Handles locked files gracefully (warns the user if Chat 2 is still loaded).
- **Migrate3 recovery** heals partially migrated databases from old Chat 2 installations. - **Migrate3 recovery** heals partially migrated databases from old Chat 2 installations.
### Look & Feel ### Look & Feel
- **Bilingual UI** (English and German) with live language switching. Hellion-specific strings are in - **Bilingual UI** (English and German) with live language switching. Hellion-specific strings are
`HellionStrings.<lang>.resx`. in `HellionStrings.<lang>.resx`.
- **Hellion HUD theme** with cyan-teal accents, slate-violet tabs, and amber highlights for active states. - **Hellion HUD theme** with cyan-teal accents, slate-violet tabs, and amber highlights for active
- **Chat color presets** (v0.6.0) with seven built-in bundles in Settings → Appearance → Chat Colors: Classic (Chat 2 states.
default), High Contrast, Pastel, Dark Mode Tuned, Hellion (brand), plus bonus moods Night Blue and Indigo Violet. - **Chat color presets** (v0.6.0) with seven built-in bundles in Settings → Appearance → Chat
One-click apply, battle channels remain untouched. Colors: Classic (Chat 2 default), High Contrast, Pastel, Dark Mode Tuned, Hellion (brand), plus
bonus moods Night Blue and Indigo Violet. One-click apply, battle channels remain untouched.
- **Window opacity slider** for combat-friendly transparency. - **Window opacity slider** for combat-friendly transparency.
- **Bundled Hellion font** (Exo 2, OFL-1.1) as an optional default instead of the system font. - **Bundled Hellion font** (Exo 2, OFL-1.1) as an optional default instead of the system font.
- **Hellion logo** bundled in the plugin and displayed in the Dalamud plugin list. - **Hellion logo** bundled in the plugin and displayed in the Dalamud plugin list.
#### Custom Themes (v1.1.0) #### Custom Themes (v1.1.0)
HellionChat ships a theme engine with ten built-in themes (Hellion Arctic, Hellion Spectrum, Chat 2 Classic, Event HellionChat ships a theme engine with ten built-in themes (Hellion Arctic, Hellion Spectrum, Chat 2
Horizon, Crystal Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman, Synthwave Sunset) and a JSON-based Classic, Event Horizon, Crystal Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman,
authoring format for custom themes. Schema and step-by-step guide in Synthwave Sunset) and a JSON-based authoring format for custom themes. Schema and step-by-step guide
[`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum is Deuteranopia/Protanopia-safe (red-green color in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum is
blindness) based on the Wong/Okabe-Ito palette. Deuteranopia/Protanopia-safe (red-green color blindness) based on the Wong/Okabe-Ito palette.
#### Plugin Integrations (v1.3.0) #### Plugin Integrations (v1.3.0)
- **Honorific custom titles in the chat header.** When the Honorific plugin is active and a custom title is set, it is - **Honorific custom titles in the chat header.** When the Honorific plugin is active and a custom
displayed in the chat header above the message log. Auto-detect with silent fallback: without Honorific the slot is title is set, it is displayed in the chat header above the message log. Auto-detect with silent
invisible. Toggle in Settings → Integrations → Honorific. First cycle of a multi-stage plugin integration roadmap fallback: without Honorific the slot is invisible. Toggle in Settings → Integrations → Honorific.
(context menu, NotificationMaster, RP status, ExtraChat, and XIVIM to follow). First cycle of a multi-stage plugin integration roadmap (context menu, NotificationMaster, RP
status, ExtraChat, and XIVIM to follow).
### Pop-Out Convenience (v0.6.0) ### Pop-Out Convenience (v0.6.0)
- **Input bar in pop-out windows** as a global opt-in in Settings → Windows → Window Frame. When active, every pop-out - **Input bar in pop-out windows** as a global opt-in in Settings → Windows → Window Frame. When
window has a compact input at the bottom with a channel-colored icon button and text field. No more switching back to active, every pop-out window has a compact input at the bottom with a channel-colored icon button
the main window for a quick reply. and text field. No more switching back to the main window for a quick reply.
- **Per-pop-out independent text buffer and history cursor.** Changing channels in a pop-out works globally like in the - **Per-pop-out independent text buffer and history cursor.** Changing channels in a pop-out works
main window (FFXIV channel API), but half-typed input doesn't collide between the main window and pop-outs. globally like in the main window (FFXIV channel API), but half-typed input doesn't collide between
- **Shared input history** across all windows via singleton service. Up/Down arrow keys navigate the same list of the the main window and pop-outs.
last 30 entries everywhere. - **Shared input history** across all windows via singleton service. Up/Down arrow keys navigate the
same list of the last 30 entries everywhere.
### Stability ### Stability
@@ -132,12 +141,13 @@ blindness) based on the Wong/Okabe-Ito palette.
### What's missing compared to Chat 2 ### What's missing compared to Chat 2
The web interface was removed in Hellion Chat 0.2.0. It serves a different use case than the focus of this fork — remote The web interface was removed in Hellion Chat 0.2.0. It serves a different use case than the focus
access to chat from a second device — which conflicts directly with the privacy-first premise: a chat plugin that starts of this fork — remote access to chat from a second device — which conflicts directly with the
a local HTTP server is too large an attack surface for my threat model. So it's gone. privacy-first premise: a chat plugin that starts a local HTTP server is too large an attack surface
for my threat model. So it's gone.
If you want the full Chat 2 feature set, the upstream plugin serves you better. Hellion Chat is deliberately the slimmer If you want the full Chat 2 feature set, the upstream plugin serves you better. Hellion Chat is
fork. deliberately the slimmer fork.
--- ---
@@ -172,24 +182,26 @@ HellionChat/
### Rules ### Rules
- **Code namespace is `HellionChat.*`.** Fully consolidated onto the plugin name since v1.0.0 — no remaining `ChatTwo.*` - **Code namespace is `HellionChat.*`.** Fully consolidated onto the plugin name since v1.0.0 — no
anywhere in the source tree. remaining `ChatTwo.*` anywhere in the source tree.
- **AssemblyName is `HellionChat`.** Own slot in `pluginConfigs/`, own file manifest, no shared state with Chat 2. - **AssemblyName is `HellionChat`.** Own slot in `pluginConfigs/`, own file manifest, no shared
Parallel-loading upstream Chat 2 is actively blocked on startup (bilingual conflict message). state with Chat 2. Parallel-loading upstream Chat 2 is actively blocked on startup (bilingual
- **IPC channels are `HellionChat.*`.** Six channels for third-party plugin integration (`Register`, `Available`, conflict message).
`Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md). - **IPC channels are `HellionChat.*`.** Six channels for third-party plugin integration (`Register`,
- **Hellion-specific strings in `HellionStrings.*.resx`**, strings carried over from Chat 2 in `Language.*.resx`. The `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in
original `Language.*.resx` structure is preserved because the existing translations from the upstream Crowdin [`docs/IPC.md`](docs/IPC.md).
community remain valuable. - **Hellion-specific strings in `HellionStrings.*.resx`**, strings carried over from Chat 2 in
- **No direct access to `Plugin.Interface.UiBuilder.FontAtlas`** outside of `FontManager`. Font fallback and the Hellion `Language.*.resx`. The original `Language.*.resx` structure is preserved because the existing
font are managed centrally. translations from the upstream Crowdin community remain valuable.
- **No direct access to `Plugin.Interface.UiBuilder.FontAtlas`** outside of `FontManager`. Font
fallback and the Hellion font are managed centrally.
--- ---
## Database ## Database
SQLite, schema inherited from upstream Chat 2 (migration level v3). Hellion extensions live in `Configuration` as SQLite, schema inherited from upstream Chat 2 (migration level v3). Hellion extensions live in
fields, not in the DB schema: `Configuration` as fields, not in the DB schema:
| Column | Type | Description | | Column | Type | Description |
| ---------------- | ------- | ---------------------------- | | ---------------- | ------- | ---------------------------- |
@@ -229,15 +241,15 @@ Hellion Chat is distributed via a Dalamud **custom repository**.
### Migration from Chat 2 (with existing history) ### Migration from Chat 2 (with existing history)
Chat 2 and Hellion Chat share the database file until Hellion Chat moves it to its own path on first start. Order Chat 2 and Hellion Chat share the database file until Hellion Chat moves it to its own path on first
matters: start. Order matters:
1. **Disable Chat 2** in `/xlplugins` (do not uninstall, just disable). 1. **Disable Chat 2** in `/xlplugins` (do not uninstall, just disable).
2. **Fully close FFXIV** so SQLite releases the file lock. A plugin reload alone is not enough. 2. **Fully close FFXIV** so SQLite releases the file lock. A plugin reload alone is not enough.
3. Restart the game. 3. Restart the game.
4. Add the custom repo as described above. 4. Add the custom repo as described above.
5. Install Hellion Chat. On first start, the configuration file and the entire database directory are moved into the 5. Install Hellion Chat. On first start, the configuration file and the entire database directory
HellionChat layout. are moved into the HellionChat layout.
6. **Verify** under Settings → Privacy → Refresh preview that the message count looks plausible. 6. **Verify** under Settings → Privacy → Refresh preview that the message count looks plausible.
### Troubleshooting ### Troubleshooting
@@ -267,17 +279,18 @@ Start the game, enable Hellion Chat, and your history is back.
### Updates ### Updates
Updates appear automatically in the plugin list once a new `vX.Y.Z` tag with a GitHub Release is published. No reinstall Updates appear automatically in the plugin list once a new `vX.Y.Z` tag with a GitHub Release is
needed. published. No reinstall needed.
--- ---
## Distribution ## Distribution
Hellion Chat is distributed via its own Dalamud custom repository (`repo.json` in the repo root). Pushing a `vX.Y.Z` tag Hellion Chat is distributed via its own Dalamud custom repository (`repo.json` in the repo root).
triggers the [`release.yml`](.github/workflows/release.yml) workflow, which attaches the build output Pushing a `vX.Y.Z` tag triggers the [`release.yml`](.github/workflows/release.yml) workflow, which
(`HellionChat/bin/Release/HellionChat/latest.zip`) along with the matching changelog block from `HellionChat.yaml` to attaches the build output (`HellionChat/bin/Release/HellionChat/latest.zip`) along with the matching
the GitHub Release. Manual recovery path if the auto-trigger is missed: `gh workflow run release.yml -f tag=vX.Y.Z`. changelog block from `HellionChat.yaml` to the GitHub Release. Manual recovery path if the
auto-trigger is missed: `gh workflow run release.yml -f tag=vX.Y.Z`.
An optional submission to the Dalamud main plugin repo (in addition to the custom repo) is on the An optional submission to the Dalamud main plugin repo (in addition to the custom repo) is on the
[roadmap](docs/ROADMAP.md). [roadmap](docs/ROADMAP.md).
@@ -286,19 +299,45 @@ An optional submission to the Dalamud main plugin repo (in addition to the custo
## Project Status ## Project Status
**Version 1.5.0**DI Foundation and Service Refactor. Major architecture cycle: the plugin bootstrap moves to a **Version 1.5.1**FontAtlas Refactor and Hellion Forge Signature. The FontManager moves from the
generic-host DI container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync. All inherited Chat 2 anti-pattern (null! fields + a separate BuildFonts method) to a hybrid model where
18 instance-class services migrate from a static `Plugin.LogProxy` locator to `Microsoft.Extensions.Logging.ILogger<T>` the game fonts and FontAwesome are init-only handles and only the user-configurable delegate fonts
via constructor injection, with a custom `DalamudLogger` bridging the framework over to Dalamud's `IPluginLog`. The stay mutable. All five handles register inside a single `IFontAtlas.SuppressAutoRebuild` block in
proxy stays for the eight buckets ctor-injection cannot reach (static helpers like `EmoteCache`, Dalamud-reflected the ctor, so the font atlas builds once per plugin load instead of four to five times. FontAwesome
`Configuration`, the `Message` data class, and static methods inside `FontManager` / `GameFunctions`). Plugin.cs itself is now Dalamud's `UiBuilder.IconFontFixedWidthHandle` rather than a custom delegate slot.
finishes the cycle at 1012 lines — virtually identical to the pre-cycle 1013 — because the new Phase-1 host build Live font-setting changes go through `RebuildDelegateFonts()` and no longer require a plugin reload.
and Plugin.X bridge wiring trade out exactly the service and window allocations that left `LoadAsync`. Cross-plugin Plus an embedded Hellion Forge signature (drawn by Julia Moon) appears as a fox-head silhouette in
baseline confirms no performance penalty vs Chat 2: HellionChat first-frame HITCH 77 ms median, Chat 2 74 ms. the `/xllog` bootstrap banner and a full fox in the First-Run Wizard and Settings → Information tab.
Lightless and XIVInstantMessenger sit around 7 ms by deferring their font-atlas build past `Finished loading`
that pattern is the v1.5.1 follow-up item. One user-visible fix bundled in from upstream: pasting a slash command The Honorific full-gradient port that was originally scheduled for v1.5.1 was dropped: Honorific 3.2
into the chat input (Friend List "/tell" action, plugin-driven inserts) now replaces the existing input instead of exposes no IPC for the rendered gradient frame, and an in-plugin port of the colour palette was
concatenating onto whatever the user was typing. Migration v17 stays (no schema bump). declined. The integration stays at the v1.4.7 glow-only shape.
The 10× HITCH cut targeted from the v1.5.0 cross-plugin baseline (Lightless / XIVInstantMessenger
defer their font-atlas build to land at ~7 ms; Chat 2 + HellionChat were ~75 ms) did not land — the
cost lives in the UiBuilder first-frame render path, not in the atlas build. A first-frame render
investigation is reserved for a later cycle.
---
### Project status (pre-v1.5.1, kept for context)
**Version 1.5.0** — DI Foundation and Service Refactor. Major architecture cycle: the plugin
bootstrap moves to a generic-host DI container (`Microsoft.Extensions.Hosting` +
`IServiceCollection`) modelled on Lightless Sync. All 18 instance-class services migrate from a
static `Plugin.LogProxy` locator to `Microsoft.Extensions.Logging.ILogger<T>` via constructor
injection, with a custom `DalamudLogger` bridging the framework over to Dalamud's `IPluginLog`. The
proxy stays for the eight buckets ctor-injection cannot reach (static helpers like `EmoteCache`,
Dalamud-reflected `Configuration`, the `Message` data class, and static methods inside `FontManager`
/ `GameFunctions`). Plugin.cs finishes the cycle at 1012 lines — virtually identical to the
pre-cycle 1013 — because the new Phase-1 host build and Plugin.X bridge wiring trade out exactly the
service and window allocations that left `LoadAsync`. Cross-plugin baseline confirms no performance
penalty vs Chat 2: HellionChat first-frame HITCH 77 ms median, Chat 2 74 ms. Lightless and
XIVInstantMessenger sit around 7 ms by deferring their font-atlas build past `Finished loading`
that pattern is the v1.5.1 follow-up item. One user-visible fix bundled in from upstream: pasting a
slash command into the chat input (Friend List "/tell" action, plugin-driven inserts) now replaces
the existing input instead of concatenating onto whatever the user was typing. Migration v17 stays
(no schema bump).
Hellion Chat is a standalone plugin, no longer a fork in the repository sense. Fully completed: Hellion Chat is a standalone plugin, no longer a fork in the repository sense. Fully completed:
@@ -313,29 +352,31 @@ Hellion Chat is a standalone plugin, no longer a fork in the repository sense. F
- Audit hardening (path traversal, retention race, DbViewer consistency) - Audit hardening (path traversal, retention race, DbViewer consistency)
- About tab in Hellion branding, localized EN and DE, with license and disclaimer - About tab in Hellion branding, localized EN and DE, with license and disclaimer
- AI disclosure documented (see [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)) - AI disclosure documented (see [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
- Standalone cut: namespace `HellionChat.*`, IPC channels `HellionChat.*`, source tree restructure, conflict detection - Standalone cut: namespace `HellionChat.*`, IPC channels `HellionChat.*`, source tree restructure,
against upstream Chat 2, SQLite CVE hardening (3.50.3) conflict detection against upstream Chat 2, SQLite CVE hardening (3.50.3)
- Theme engine with ten built-in themes plus JSON authoring format (engine v1.1.0, catalog extended in v1.2.3, including - Theme engine with ten built-in themes plus JSON authoring format (engine v1.1.0, catalog extended
CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1) in v1.2.3, including CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1)
- ABGR cache on theme records: `HellionStyle.PushGlobal` reads pre-computed ABGR instead of converting RGBA→ABGR per - ABGR cache on theme records: `HellionStyle.PushGlobal` reads pre-computed ABGR instead of
slot per frame (v1.4.1, ~13% render-time recovery) converting RGBA→ABGR per slot per frame (v1.4.1, ~13% render-time recovery)
In progress: incremental modernization of UI look and feel beyond the theme engine. What's planned next and what's on In progress: incremental modernization of UI look and feel beyond the theme engine. What's planned
the long-term list is in [`docs/ROADMAP.md`](docs/ROADMAP.md). Concrete scheduled items are also tracked in the next and what's on the long-term list is in [`docs/ROADMAP.md`](docs/ROADMAP.md). Concrete scheduled
[Gitea issue tracker](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) under the `roadmap` label. items are also tracked in the
[Gitea issue tracker](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) under
the `roadmap` label.
### On Release Cadence ### On Release Cadence
Anyone looking at the repo for the first time will notice a lot of releases and a high commit count in a short time. Anyone looking at the repo for the first time will notice a lot of releases and a high commit count
Both are deliberate. The full reasoning — four factors behind it — is in in a short time. Both are deliberate. The full reasoning — four factors behind it — is in
[`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), section "How I release this fast". [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), section "How I release this fast".
--- ---
## Community & Support ## Community & Support
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools): - **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR) tools): [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
- Bug reports and feature requests: - Bug reports and feature requests:
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) [Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
- Discord DM: `@j.j_kazama` - Discord DM: `@j.j_kazama`
@@ -345,25 +386,26 @@ Both are deliberate. The full reasoning — four factors behind it — is in
## License ## License
EUPL-1.2 (same license as upstream Chat 2). Full text in [LICENSE](LICENSE), copyright notes with dual-holder block in EUPL-1.2 (same license as upstream Chat 2). Full text in [LICENSE](LICENSE), copyright notes with
[COPYRIGHT](COPYRIGHT), personal acknowledgement to the upstream authors in [NOTICE.md](NOTICE.md). dual-holder block in [COPYRIGHT](COPYRIGHT), personal acknowledgement to the upstream authors in
[NOTICE.md](NOTICE.md).
© 20232026 the Chat 2 authors ([Infi](https://github.com/Infiziert90), [Anna](https://github.com/anna-is-cute), and © 20232026 the Chat 2 authors ([Infi](https://github.com/Infiziert90),
upstream contributors) for the engine, IPC, and storage layer. © 2026 Hellion Online Media for the Hellion Chat [Anna](https://github.com/anna-is-cute), and upstream contributors) for the engine, IPC, and storage
extensions. layer. © 2026 Hellion Online Media for the Hellion Chat extensions.
### Acknowledgments ### Acknowledgments
- **[Infi](https://github.com/Infiziert90) and [Anna](https://github.com/anna-is-cute) (ascclemens)** for the Chat 2 - **[Infi](https://github.com/Infiziert90) and [Anna](https://github.com/anna-is-cute)
engine, without which this fork would not exist. (ascclemens)** for the Chat 2 engine, without which this fork would not exist.
- **Dalamud team** for the plugin framework. - **Dalamud team** for the plugin framework.
- **Chat 2 Crowdin community** for the upstream string translations (see Settings → Info → "Chat 2 community - **Chat 2 Crowdin community** for the upstream string translations (see Settings → Info → "Chat 2
translators"). community translators").
### FFXIV Disclaimer ### FFXIV Disclaimer
FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved. Hellion Chat is an unofficial, fan-made plugin and is not FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved. Hellion Chat is an unofficial,
affiliated with, supported by, sponsored by, or approved by Square Enix. fan-made plugin and is not affiliated with, supported by, sponsored by, or approved by Square Enix.
### AI Assistance ### AI Assistance
@@ -373,7 +415,8 @@ See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for the pair-level disclosu
## Project Documents ## Project Documents
Standard repository documents live in the repo root; deeper documentation lives under [`docs/`](docs/). Standard repository documents live in the repo root; deeper documentation lives under
[`docs/`](docs/).
### Repo Root ### Repo Root
@@ -404,5 +447,5 @@ Standard repository documents live in the repo root; deeper documentation lives
--- ---
Developed under **Hellion Forge**, the modding and plugin branch of **Hellion Online Media** | Bad Harzburg | Developed under **Hellion Forge**, the modding and plugin branch of **Hellion Online Media** | Bad
[hellion-media.de](https://hellion-media.de) Harzburg | [hellion-media.de](https://hellion-media.de)
+8 -7
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@@ -2,8 +2,8 @@
## Reporting a Vulnerability ## Reporting a Vulnerability
If you find a security issue in HellionChat, please do not open a public Gitea issue. Use one of the private channels If you find a security issue in HellionChat, please do not open a public Gitea issue. Use one of the
below so I can investigate and ship a fix before the details go public. private channels below so I can investigate and ship a fix before the details go public.
**Preferred:** **Preferred:**
@@ -20,7 +20,8 @@ I respond on weekdays during European business hours.
### In scope ### In scope
- Code paths that touch user-controlled input (chat messages, plugin config, file paths the user can influence) - Code paths that touch user-controlled input (chat messages, plugin config, file paths the user can
influence)
- The privacy filter in `MessageStore.cs` and the export pipeline - The privacy filter in `MessageStore.cs` and the export pipeline
- The configuration migration logic - The configuration migration logic
- The `EmoteCache` HTTP client and path handling - The `EmoteCache` HTTP client and path handling
@@ -36,10 +37,10 @@ I respond on weekdays during European business hours.
## Disclosure Window ## Disclosure Window
I aim to ship a fix within 14 days for high-severity issues and within 30 days for everything else. If a fix needs more I aim to ship a fix within 14 days for high-severity issues and within 30 days for everything else.
time I will say so in the private thread. If a fix needs more time I will say so in the private thread.
## Credits ## Credits
Everyone who reports a real issue gets listed in the changelog of the release that fixes it, unless they prefer to stay Everyone who reports a real issue gets listed in the changelog of the release that fixes it, unless
anonymous. No bug bounty, nothing financial — this is a hobby plugin. they prefer to stay anonymous. No bug bounty, nothing financial — this is a hobby plugin.
+18 -17
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@@ -1,7 +1,7 @@
# Support # Support
HellionChat is a small hobby project maintained by one person. There are a few different paths depending on what you HellionChat is a small hobby project maintained by one person. There are a few different paths
need. Pick the one that matches. depending on what you need. Pick the one that matches.
## Bugs and feature requests ## Bugs and feature requests
@@ -10,45 +10,46 @@ Gitea issues, using the templates:
- [Bug report](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml) - [Bug report](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
- [Feature request](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml) - [Feature request](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
Please search [existing issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues?type=issue) Please search
[existing issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues?type=issue)
first. Duplicates get closed and pointed at the original. first. Duplicates get closed and pointed at the original.
## Security ## Security
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in Do **not** open a public issue for security-relevant findings. Use the private advisory route
[SECURITY.md](SECURITY.md): described in [SECURITY.md](SECURITY.md):
- Email `kontakt@hellion-media.de` (preferred for security reports) - Email `kontakt@hellion-media.de` (preferred for security reports)
- Discord DM `@j.j_kazama` for time-sensitive findings - Discord DM `@j.j_kazama` for time-sensitive findings
## Privacy questions ## Privacy questions
Specific questions about what HellionChat does or does not store and send are covered in [PRIVACY.md](PRIVACY.md). For Specific questions about what HellionChat does or does not store and send are covered in
follow-ups beyond that document: [PRIVACY.md](PRIVACY.md). For follow-ups beyond that document:
- Email `kontakt@hellion-media.de` - Email `kontakt@hellion-media.de`
## Quick questions and casual feedback ## Quick questions and casual feedback
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools): - **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR) tools): [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
- Discord DM: `@j.j_kazama` - Discord DM: `@j.j_kazama`
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or am I holding it Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or
wrong" message is fine. am I holding it wrong" message is fine.
## Upstream Chat 2 issues ## Upstream Chat 2 issues
If the issue exists in upstream Chat 2 too, please report it at If the issue exists in upstream Chat 2 too, please report it at
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original maintainers in the loop [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original
and helps everyone who uses Chat 2 directly. maintainers in the loop and helps everyone who uses Chat 2 directly.
## Response times ## Response times
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A few days of silence Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A
on a non-urgent issue is normal. Pinging once after a week is fine. few days of silence on a non-urgent issue is normal. Pinging once after a week is fine.
--- ---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
[hellion-media.de](https://hellion-media.de) Harzburg | [hellion-media.de](https://hellion-media.de)
+25 -19
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@@ -1,13 +1,15 @@
# AI Assistance Disclosure # AI Assistance Disclosure
HellionChat uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/) HellionChat uses AI assistance per the
at the **Pair** level. [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/) at the **Pair**
level.
A note up front: HellionChat is currently not submitted to the official Dalamud plugin repository and technically has no A note up front: HellionChat is currently not submitted to the official Dalamud plugin repository
obligation to disclose this. I would rather be upfront about how it is built. and technically has no obligation to disclose this. I would rather be upfront about how it is built.
HellionChat is my entry point into game modding and plugin development. I have never written a plugin for a game before. HellionChat is my entry point into game modding and plugin development. I have never written a
I work alone, so I get help where I need it. That is not something I want to hide. plugin for a game before. I work alone, so I get help where I need it. That is not something I want
to hide.
## How I Actually Work ## How I Actually Work
@@ -18,12 +20,13 @@ I plan the architecture, decide what gets built, and own every design decision.
- Read the Dalamud log output to verify behaviour - Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data - Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the HellionChat code to match the style of the upstream Chat 2 One of the main reasons I use AI is consistency. I want the HellionChat code to match the style of
codebase and stay readable for anyone who opens the repo, not just for me. Claude helps me catch when I am drifting from the upstream Chat 2 codebase and stay readable for anyone who opens the repo, not just for me.
upstream conventions or writing something that only makes sense in my own head. Claude helps me catch when I am drifting from upstream conventions or writing something that only
makes sense in my own head.
The balance is shifting toward more hand-written work as I get more comfortable with Dalamud and plugin development in The balance is shifting toward more hand-written work as I get more comfortable with Dalamud and
general. plugin development in general.
## What AI Is Used For ## What AI Is Used For
@@ -34,23 +37,25 @@ general.
## What AI Is Not Used For ## What AI Is Not Used For
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn or taken from the running game. - **Visual assets.** Logos, icons, banners, and screenshots are human-drawn or taken from the
running game.
- **German translations.** Written by me as a native speaker. - **German translations.** Written by me as a native speaker.
## What Is Where ## What Is Where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI assistance. Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI
HellionChat-specific code lives in `HellionChat/Privacy/`, `HellionChat/Export/`, assistance. HellionChat-specific code lives in `HellionChat/Privacy/`, `HellionChat/Export/`,
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`, `HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs` and `Plugin.cs`. These were developed with `Ui/HellionStyle.cs`, plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
Pair-level assistance as described above. and `Plugin.cs`. These were developed with Pair-level assistance as described above.
## If AI-Assisted Development Is a Dealbreaker for You ## If AI-Assisted Development Is a Dealbreaker for You
Fair enough. There are solid alternatives: Fair enough. There are solid alternatives:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream project HellionChat is built on - [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream project HellionChat is built on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger), a different approach to FFXIV chat - [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger), a different approach
to FFXIV chat
Both are good projects. Use what fits you best. Both are good projects. Use what fits you best.
@@ -71,4 +76,5 @@ Both are good projects. Use what fits you best.
## Contact ## Contact
Questions about this disclosure: <https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues> Questions about this disclosure:
<https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>
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@@ -1,11 +1,12 @@
# Contributors — Hellion Chat # Contributors — Hellion Chat
Hellion Chat is a one-person project on the code side. But without the people on this page, the bug fixes and UX Hellion Chat is a one-person project on the code side. But without the people on this page, the bug
improvements that have landed since the early versions would not exist. Every entry here has made the plugin concretely fixes and UX improvements that have landed since the early versions would not exist. Every entry
better. here has made the plugin concretely better.
Attribution for the upstream Chat 2 authors (Infi and Anna) is intentionally in [`../NOTICE.md`](../NOTICE.md), not Attribution for the upstream Chat 2 authors (Infi and Anna) is intentionally in
here. This file covers contributions to the Hellion Chat side specifically. [`../NOTICE.md`](../NOTICE.md), not here. This file covers contributions to the Hellion Chat side
specifically.
--- ---
@@ -13,13 +14,14 @@ here. This file covers contributions to the Hellion Chat side specifically.
### JonKazama (Florian Wathling) — Maintainer ### JonKazama (Florian Wathling) — Maintainer
Hellion Chat is my first FFXIV plugin and my first larger C#/Dalamud project. My professional background is web Hellion Chat is my first FFXIV plugin and my first larger C#/Dalamud project. My professional
development (Next.js, React, TypeScript, Prisma). Plugin development in an unfamiliar codebase, ImGui, FFXIV game hooks background is web development (Next.js, React, TypeScript, Prisma). Plugin development in an
and the entire Dalamud stack were new territory. unfamiliar codebase, ImGui, FFXIV game hooks and the entire Dalamud stack were new territory.
Privacy-first defaults, per-channel retention, Auto-Tell-Tabs, pop-out input, ChatColours presets, the Hellion theme Privacy-first defaults, per-channel retention, Auto-Tell-Tabs, pop-out input, ChatColours presets,
plus Exo 2 font, and the v1.0.0 standalone cut are the Hellion-specific surface areas I built on top of the Chat 2 the Hellion theme plus Exo 2 font, and the v1.0.0 standalone cut are the Hellion-specific surface
foundation. The learning story behind that is in [`LEARNING-JOURNEY.md`](LEARNING-JOURNEY.md). areas I built on top of the Chat 2 foundation. The learning story behind that is in
[`LEARNING-JOURNEY.md`](LEARNING-JOURNEY.md).
Hellion Chat is part of [Hellion Online Media](https://hellion-media.de). Hellion Chat is part of [Hellion Online Media](https://hellion-media.de).
@@ -27,38 +29,45 @@ Hellion Chat is part of [Hellion Online Media](https://hellion-media.de).
## Testers ## Testers
A quick note: I do not test this plugin alone. The people listed here reported bugs before they hit more users, raised A quick note: I do not test this plugin alone. The people listed here reported bugs before they hit
UX problems I had gone blind to, and brought in feature requests that pushed the plugin in directions I would not have more users, raised UX problems I had gone blind to, and brought in feature requests that pushed the
gone on my own. That is not a given. External testers are worth their time. plugin in directions I would not have gone on my own. That is not a given. External testers are
worth their time.
### Carl Beleandis (Carla) — Beta Tester ### Carl Beleandis (Carla) — Beta Tester
Carl has been testing since the bootstrap phase and has shaped both the pop-out mechanics and the theme direction. Carl has been testing since the bootstrap phase and has shaped both the pop-out mechanics and the
Feedback comes direct and without detours, which is exactly what I need when testing. theme direction. Feedback comes direct and without detours, which is exactly what I need when
testing.
Concrete contributions: Concrete contributions:
- **Pop-out discoverability** — pointing out that pop-outs were only reachable via right-click triggered the header - **Pop-out discoverability** — pointing out that pop-outs were only reachable via right-click
button and the one-time hint banner in v0.6.1. I knew the right-click path by heart and had stopped seeing that new triggered the header button and the one-time hint banner in v0.6.1. I knew the right-click path by
users could not find the feature at all. heart and had stopped seeing that new users could not find the feature at all.
- **/tell pop-out mode** — the request to open /tell tabs directly as a pop-out instead of going through the tab sidebar - **/tell pop-out mode** — the request to open /tell tabs directly as a pop-out instead of going
landed in v0.6.1 as an opt-in settings toggle. Bonus: during implementation an old ghost-window bug surfaced (LRU drop through the tab sidebar landed in v0.6.1 as an opt-in settings toggle. Bonus: during
left pop-out windows as ghosts), which got fixed at the same time. implementation an old ghost-window bug surfaced (LRU drop left pop-out windows as ghosts), which
- **Theme variants with brightness gradations** — the request for a green family shifted my thinking from "one theme = got fixed at the same time.
one colour" to "theme families with mood variants". On the [roadmap](ROADMAP.md) for a later cycle. - **Theme variants with brightness gradations** — the request for a green family shifted my thinking
from "one theme = one colour" to "theme families with mood variants". On the [roadmap](ROADMAP.md)
for a later cycle.
### Jin (Jingliu) — Alpha Tester ### Jin (Jingliu) — Alpha Tester
Jin is the active tester from day one and pushed the pop-out workflow architecture in a different direction. Jin is the active tester from day one and pushed the pop-out workflow architecture in a different
direction.
Concrete contributions: Concrete contributions:
- **Pop-out tab with input bar** — the suggestion to be able to type in a pop-out (instead of just reading) triggered - **Pop-out tab with input bar** — the suggestion to be able to type in a pop-out (instead of just
the v0.6.0 pop-out input bar. That was a larger refactor: the input layer from `ChatLogWindow` had to be opened up so reading) triggered the v0.6.0 pop-out input bar. That was a larger refactor: the input layer from
it could also live in `Popout.cs`, with an independent text buffer and history cursor per pop-out. It dominated the `ChatLogWindow` had to be opened up so it could also live in `Popout.cs`, with an independent text
cycle because the design had to be clean before any code could happen. buffer and history cursor per pop-out. It dominated the cycle because the design had to be clean
- **TempTell persistence** — the request for /tell tabs to survive a relog via a pin toggle is on the before any code could happen.
[roadmap](ROADMAP.md) for a later cycle. It touches the tab system architecturally and needs its own design work. - **TempTell persistence** — the request for /tell tabs to survive a relog via a pin toggle is on
the [roadmap](ROADMAP.md) for a later cycle. It touches the tab system architecturally and needs
its own design work.
--- ---
@@ -69,15 +78,16 @@ Hellion-specific UI strings are maintained in `HellionChat/Resources/HellionStri
- **German (DE):** JonKazama (native speaker, primary project language) - **German (DE):** JonKazama (native speaker, primary project language)
Upstream language files (`Language.<lang>.resx`) are not covered here. They are maintained via the Upstream language files (`Language.<lang>.resx`) are not covered here. They are maintained via the
[Chat 2 Crowdin project](https://github.com/Infiziert90/ChatTwo); Crowdin translators are listed in the plugin settings [Chat 2 Crowdin project](https://github.com/Infiziert90/ChatTwo); Crowdin translators are listed in
under **Info → "Chat 2 community translators"**. the plugin settings under **Info → "Chat 2 community translators"**.
--- ---
## How to Contribute ## How to Contribute
Bug reports, feature requests and feedback are welcome — the best place to reach me is the Hellion Forge Discord: Bug reports, feature requests and feedback are welcome — the best place to reach me is the Hellion
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR). Join and ping me in the Hellion Chat channel. Forge Discord: [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR). Join and ping me in the
Hellion Chat channel.
For pull requests and contribution guidelines see [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code of Conduct in For pull requests and contribution guidelines see [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code
[`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md). of Conduct in [`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md).
+47 -38
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@@ -1,28 +1,31 @@
# Hellion Chat IPC Integration Guide # Hellion Chat IPC Integration Guide
This document describes the inter-plugin-communication (IPC) channels that Hellion Chat exposes to other Dalamud This document describes the inter-plugin-communication (IPC) channels that Hellion Chat exposes to
plugins. Two integration surfaces are covered: the **Context Menu IPC** for adding custom items to Hellion Chat's other Dalamud plugins. Two integration surfaces are covered: the **Context Menu IPC** for adding
right-click menus, and the **Typing State IPC** for reacting to the user's input-box activity. custom items to Hellion Chat's right-click menus, and the **Typing State IPC** for reacting to the
user's input-box activity.
--- ---
## Compatibility with Chat 2 ## Compatibility with Chat 2
Hellion Chat is a standalone fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2). The IPC surface is one Hellion Chat is a standalone fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
of the parts the fork inherits directly: the same call shapes, the same tuple payloads, the same call semantics, the The IPC surface is one of the parts the fork inherits directly: the same call shapes, the same tuple
same lifecycle. We did not redesign the API, we re-published it under our own plugin name. payloads, the same call semantics, the same lifecycle. We did not redesign the API, we re-published
it under our own plugin name.
Concretely, this means: Concretely, this means:
- **Tuple shapes are identical.** A subscriber that worked against Chat 2's `ChatTwo.Invoke` works against Hellion - **Tuple shapes are identical.** A subscriber that worked against Chat 2's `ChatTwo.Invoke` works
Chat's `HellionChat.Invoke` without any code change beyond the channel string. against Hellion Chat's `HellionChat.Invoke` without any code change beyond the channel string.
- **Lifecycle is identical.** The `Available` ping fires when the plugin becomes ready, your subscriber re-registers, - **Lifecycle is identical.** The `Available` ping fires when the plugin becomes ready, your
and the registration ID is returned by the same `Register` call as before. subscriber re-registers, and the registration ID is returned by the same `Register` call as
- **Channel-name prefix changed in v1.0.0.** Every `ChatTwo.*` channel name is now `HellionChat.*`. Existing third-party before.
integrations need a one-line rename per channel string and nothing else. - **Channel-name prefix changed in v1.0.0.** Every `ChatTwo.*` channel name is now `HellionChat.*`.
Existing third-party integrations need a one-line rename per channel string and nothing else.
If your plugin already supports Chat 2 and you want to add Hellion Chat support, the cleanest path is to bind both If your plugin already supports Chat 2 and you want to add Hellion Chat support, the cleanest path
prefixes and treat whichever one becomes available first as the active host. is to bind both prefixes and treat whichever one becomes available first as the active host.
--- ---
@@ -41,18 +44,20 @@ prefixes and treat whichever one becomes available first as the active host.
## Context Menu IPC ## Context Menu IPC
Use this surface to draw your own selectables inside Hellion Chat's right-click context menus. All registrations are Use this surface to draw your own selectables inside Hellion Chat's right-click context menus. All
called inside an ImGui `BeginMenu`, so anything you draw appears as a regular menu entry. registrations are called inside an ImGui `BeginMenu`, so anything you draw appears as a regular menu
entry.
### Lifecycle ### Lifecycle
1. Subscribe to `HellionChat.Available`. The host fires this once when it loads or reloads, so your plugin can 1. Subscribe to `HellionChat.Available`. The host fires this once when it loads or reloads, so your
re-register without polling. plugin can re-register without polling.
2. Call `HellionChat.Register` to obtain a registration ID. Save it. You need it to filter `Invoke` callbacks that 2. Call `HellionChat.Register` to obtain a registration ID. Save it. You need it to filter `Invoke`
target your registration and to call `Unregister` later. callbacks that target your registration and to call `Unregister` later.
3. Subscribe to `HellionChat.Invoke` and draw your menu items inside the handler when the `id` matches your saved 3. Subscribe to `HellionChat.Invoke` and draw your menu items inside the handler when the `id`
registration ID. matches your saved registration ID.
4. On plugin disable or unload, call `HellionChat.Unregister` with your saved ID and unsubscribe from `Invoke`. 4. On plugin disable or unload, call `HellionChat.Unregister` with your saved ID and unsubscribe
from `Invoke`.
### Example ### Example
@@ -137,12 +142,14 @@ If your plugin already integrates with `ChatTwo.*`, the rename is the only requi
## Typing State IPC ## Typing State IPC
Use this surface when you need to know whether the player is currently interacting with Hellion Chat's input box. Useful Use this surface when you need to know whether the player is currently interacting with Hellion
for typing indicators, keyboard-shortcut suppression, or HUD elements that hide while the user is typing. Chat's input box. Useful for typing indicators, keyboard-shortcut suppression, or HUD elements that
hide while the user is typing.
### Tuple Payload ### Tuple Payload
Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChanged` (event) return the same tuple: Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChanged` (event) return
the same tuple:
```cs ```cs
(bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType) (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType)
@@ -159,17 +166,19 @@ Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChang
### Where `ChannelType` comes from ### Where `ChannelType` comes from
`ChannelType` is the `HellionChat.Code.ChatType` enum value representing the target channel for the current submission. `ChannelType` is the `HellionChat.Code.ChatType` enum value representing the target channel for the
It is sourced from the active tab's `UsedChannel` (`HellionChat/Configuration.cs`), which the plugin keeps in sync by current submission. It is sourced from the active tab's `UsedChannel`
hooking the in-game shell (`HellionChat/GameFunctions/Chat.cs`) and by resolving temporary overrides inside the chat UI (`HellionChat/Configuration.cs`), which the plugin keeps in sync by hooking the in-game shell
(`HellionChat/Ui/ChatLogWindow.cs:597`). `InputChannel` values are converted into the exported `ChatType` via (`HellionChat/GameFunctions/Chat.cs`) and by resolving temporary overrides inside the chat UI
`HellionChat/Code/InputChannelExt.ToChatType`. (`HellionChat/Ui/ChatLogWindow.cs:597`). `InputChannel` values are converted into the exported
`ChatType` via `HellionChat/Code/InputChannelExt.ToChatType`.
### Behavior ### Behavior
- `ChatInputStateChanged` fires once immediately after subscribe so you do not need a separate `GetChatInputState` poll - `ChatInputStateChanged` fires once immediately after subscribe so you do not need a separate
for the initial snapshot. `GetChatInputState` poll for the initial snapshot.
- After that it fires only when one or more fields actually change, so it is safe to subscribe without rate-limiting. - After that it fires only when one or more fields actually change, so it is safe to subscribe
without rate-limiting.
- `GetChatInputState` is available for one-shot polls, e.g. on plugin enable. - `GetChatInputState` is available for one-shot polls, e.g. on plugin enable.
### Example 2 ### Example 2
@@ -223,7 +232,7 @@ Same shape as the Context Menu surface — only the channel-name prefix needs th
## License & Attribution ## License & Attribution
This guide and the IPC surface it documents derive directly from the Chat 2 codebase. Hellion Chat is licensed under This guide and the IPC surface it documents derive directly from the Chat 2 codebase. Hellion Chat
[EUPL-1.2](LICENSE), and credit for the original IPC design and implementation goes to is licensed under [EUPL-1.2](LICENSE), and credit for the original IPC design and implementation
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**,— see goes to **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
[`NOTICE.md`](NOTICE.md) for full attribution. **[Anna](https://github.com/anna-is-cute)**,— see [`NOTICE.md`](NOTICE.md) for full attribution.
+189 -159
View File
@@ -2,40 +2,43 @@
## Background ## Background
I am self-taught. Hellion Chat is my first FFXIV plugin and my first larger C# project. My professional background is I am self-taught. Hellion Chat is my first FFXIV plugin and my first larger C# project. My
web development (Next.js, React, TypeScript, Prisma, MySQL) — browser world with a JavaScript toolchain. I knew C# only professional background is web development (Next.js, React, TypeScript, Prisma, MySQL) — browser
superficially before this project, ImGui not at all, and Dalamud only as an end user through other plugins. world with a JavaScript toolchain. I knew C# only superficially before this project, ImGui not at
all, and Dalamud only as an end user through other plugins.
When I get stuck somewhere, I use AI tools like Claude Code as a pair assistant. What that looks like exactly and which When I get stuck somewhere, I use AI tools like Claude Code as a pair assistant. What that looks
classification I use is documented transparently in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). like exactly and which classification I use is documented transparently in
[`AI_DISCLOSURE.md`](AI_DISCLOSURE.md).
--- ---
## Why a chat plugin at all? ## Why a chat plugin at all?
Hellion Chat is not meant to replace Chat 2. Chat 2 delivers a complete chat experience with full history, filters, Hellion Chat is not meant to replace Chat 2. Chat 2 delivers a complete chat experience with full
search and replay. For most users that is exactly the right thing. history, filters, search and replay. For most users that is exactly the right thing.
### Two million messages in two years ### Two million messages in two years
My desire for a tighter default was honestly personal at first. After two years with Chat 2 my database had grown to My desire for a tighter default was honestly personal at first. After two years with Chat 2 my
over two million messages, the majority of them /say, /shout and /yell from complete strangers in Limsa. That is exactly database had grown to over two million messages, the majority of them /say, /shout and /yell from
what makes Chat 2's full history useful, and most users are happy to keep it. My own preference wanted a smaller complete strangers in Limsa. That is exactly what makes Chat 2's full history useful, and most users
default. So I built this fork. are happy to keep it. My own preference wanted a smaller default. So I built this fork.
### Greeter in several clubs ### Greeter in several clubs
There was a second use case: I am active as a greeter in several FFXIV clubs. The vanilla chat interface is not enough There was a second use case: I am active as a greeter in several FFXIV clubs. The vanilla chat
for greeter work. Parallel /tell conversations write into a single tab at the same time, and I constantly lose track of interface is not enough for greeter work. Parallel /tell conversations write into a single tab at
who wrote what. Auto-Tell-Tabs (one of the early Hellion Chat features) came directly from this workflow: one tab per the same time, and I constantly lose track of who wrote what. Auto-Tell-Tabs (one of the early
conversation partner, automatically spawned, with a manual greeted status. The privacy hygiene benefit was a nice bonus, Hellion Chat features) came directly from this workflow: one tab per conversation partner,
automatically spawned, with a manual greeted status. The privacy hygiene benefit was a nice bonus,
not the trigger. not the trigger.
### Hellion Online Media ### Hellion Online Media
The privacy defaults also reflect a position from my main work. Hellion Online Media is my sole proprietorship, and data The privacy defaults also reflect a position from my main work. Hellion Online Media is my sole
protection toward clients is not a marketing slogan there but operationally relevant. This fork is the plugin form of proprietorship, and data protection toward clients is not a marketing slogan there but operationally
the same stance. relevant. This fork is the plugin form of the same stance.
--- ---
@@ -45,90 +48,99 @@ Three reasons, in descending order of importance.
### Defaults are not negotiable, including mine ### Defaults are not negotiable, including mine
Privacy-first as a default is a minority position. Chat 2 rightly serves the broad majority with full history as the Privacy-first as a default is a minority position. Chat 2 rightly serves the broad majority with
default. Changing those defaults upstream would have been wrong. I would have flipped the standard for a large user base full history as the default. Changing those defaults upstream would have been wrong. I would have
that wanted it as it was. A clean separation through a dedicated plugin slot was the more respectful path. flipped the standard for a large user base that wanted it as it was. A clean separation through a
dedicated plugin slot was the more respectful path.
### The web interface had to go ### The web interface had to go
It is a central Chat 2 feature for remote access from a second device. A PR removing it has no chance in a It is a central Chat 2 feature for remote access from a second device. A PR removing it has no
well-maintained upstream project, and that is correct. But exactly that web interface conflicts with the privacy-first chance in a well-maintained upstream project, and that is correct. But exactly that web interface
premise of this fork: a chat plugin that starts a local HTTP server is too large an attack surface for my threat model. conflicts with the privacy-first premise of this fork: a chat plugin that starts a local HTTP server
So out it went. is too large an attack surface for my threat model. So out it went.
### Velocity ### Velocity
A solo-maintainer project with a small tester pool can iterate faster than an established plugin with a large user base. A solo-maintainer project with a small tester pool can iterate faster than an established plugin
That is not a criticism of upstream but a different optimization. I do not need roadmap alignment, reviewer with a large user base. That is not a criticism of upstream but a different optimization. I do not
availability, or to spread audit consequences like the web interface removal across multiple releases. need roadmap alignment, reviewer availability, or to spread audit consequences like the web
interface removal across multiple releases.
EUPL-1.2 explicitly allows all of this with clear attribution. The code is open under the same license as Chat 2. Infi, EUPL-1.2 explicitly allows all of this with clear attribution. The code is open under the same
Anna, or anyone else can look in, take ideas, ask questions, or simply ignore the fork. All three are fine with me. license as Chat 2. Infi, Anna, or anyone else can look in, take ideas, ask questions, or simply
ignore the fork. All three are fine with me.
--- ---
## How I release this fast ## How I release this fast
Anyone looking at the repo sees a lot of releases and a high commit count in a short time. Both tend to read as red Anyone looking at the repo sees a lot of releases and a high commit count in a short time. Both tend
flags from the outside: AI slop, salami tactics, code spam. In Hellion Chat both are deliberate decisions, and I would to read as red flags from the outside: AI slop, salami tactics, code spam. In Hellion Chat both are
rather explain them once than justify them later. deliberate decisions, and I would rather explain them once than justify them later.
### Groundwork, long before the fork existed ### Groundwork, long before the fork existed
Before I typed the first line into `HellionChat/`, I spent weeks as a reader. Using Chat 2 in-game and playing around Before I typed the first line into `HellionChat/`, I spent weeks as a reader. Using Chat 2 in-game
with it. Going through issues in the upstream tracker, especially the closed ones, because that is where you see how and playing around with it. Going through issues in the upstream tracker, especially the closed
Infi and Anna narrow down bugs. Reading commits, including older ones, to understand _why_ an architecture decision was ones, because that is where you see how Infi and Anna narrow down bugs. Reading commits, including
made, not just _that_ it was made. If I know today where things live in the codebase, it is not because I navigate older ones, to understand _why_ an architecture decision was made, not just _that_ it was made. If I
codebases particularly fast but because I read the code beforehand. know today where things live in the codebase, it is not because I navigate codebases particularly
fast but because I read the code beforehand.
That sounds obvious. It is not. The usual order for solo forks is fork first, understand later. I did it the other way That sounds obvious. It is not. The usual order for solo forks is fork first, understand later. I
around. did it the other way around.
One thing I noticed reading the codebase closely: some patterns felt familiar in ways I had not expected, structural One thing I noticed reading the codebase closely: some patterns felt familiar in ways I had not
choices and comment styles that show up across a lot of modern plugin and tooling code regardless of how it was written. expected, structural choices and comment styles that show up across a lot of modern plugin and
Nothing worth reading into. Coding workflows have changed a lot in the last few years across the board, and the traces tooling code regardless of how it was written. Nothing worth reading into. Coding workflows have
of that show up everywhere. It did make me less self-conscious about my own workflow. changed a lot in the last few years across the board, and the traces of that show up everywhere. It
did make me less self-conscious about my own workflow.
### Infi and Anna's codebase ### Infi and Anna's codebase
Hellion Chat builds on a foundation that is already flat. Chat 2 is cleanly structured, naming conventions are Hellion Chat builds on a foundation that is already flat. Chat 2 is cleanly structured, naming
consistent, and the separation between layers (storage, UI, game hooks, IPC) is clearly drawn. That is not a given in conventions are consistent, and the separation between layers (storage, UI, game hooks, IPC) is
open-source plugin land, and it is the main reason Hellion-specific features often slot in "almost natively". I do not clearly drawn. That is not a given in open-source plugin land, and it is the main reason
have to untangle spaghetti before I can put something of my own next to it. Hellion-specific features often slot in "almost natively". I do not have to untangle spaghetti
before I can put something of my own next to it.
Side note: even during the first codebase walkthrough with Claude, the comment came up several times that the Side note: even during the first codebase walkthrough with Claude, the comment came up several times
architecture is unusually tidy and has several extension points prepared. That carries weight because it comes from that the architecture is unusually tidy and has several extension points prepared. That carries
outside, but the actual credit goes to Infi and Anna, not Claude. weight because it comes from outside, but the actual credit goes to Infi and Anna, not Claude.
### Atomic work, small commits ### Atomic work, small commits
One commit, one logical change. If I fix a bug, rename a variable and add a comment at the same time, that is three One commit, one logical change. If I fix a bug, rename a variable and add a comment at the same
commits, not one. Sounds like micro-management, it is not. If a bug surfaces in six months and I need `git bisect`, I time, that is three commits, not one. Sounds like micro-management, it is not. If a bug surfaces in
find the broken change in two minutes instead of two hours. With a 4000-line mega-commit I get to guess which of the six months and I need `git bisect`, I find the broken change in two minutes instead of two hours.
hundred changes is the broken one. With a 4000-line mega-commit I get to guess which of the hundred changes is the broken one.
I kept this style deliberately also because Infi works the same way upstream. Sometimes a six-line commit, sometimes I kept this style deliberately also because Infi works the same way upstream. Sometimes a six-line
just a typo fix. That is not a weakness, it is a decision for readable Git history. Keeping the style in the fork is a commit, sometimes just a typo fix. That is not a weakness, it is a decision for readable Git
respect move: anyone comparing both repos should have the same reading rhythm. history. Keeping the style in the fork is a respect move: anyone comparing both repos should have
the same reading rhythm.
Personal bonus: small commits force me to think through and name each step individually. If I cannot explain what a Personal bonus: small commits force me to think through and name each step individually. If I cannot
commit does in two sentences, the change is probably not clear enough yet. At beginner level that is a built-in sanity explain what a commit does in two sentences, the change is probably not clear enough yet. At
check I would not have with a big-bang commit. beginner level that is a built-in sanity check I would not have with a big-bang commit.
### AI as an accelerator, honestly ### AI as an accelerator, honestly
Yes, AI helps with velocity, and not a little. Without CodeRabbit I would not have found critical bugs like Yes, AI helps with velocity, and not a little. Without CodeRabbit I would not have found critical
`Equals/GetHashCode` anti-patterns, hook subscription leaks and TOCTOU races. I am simply too inexperienced for that bugs like `Equals/GetHashCode` anti-patterns, hook subscription leaks and TOCTOU races. I am simply
class of findings, and I write that exactly as it is. too inexperienced for that class of findings, and I write that exactly as it is.
What I do not do: blindly take code because a tool marked it as a fix. On several CodeRabbit findings, the original What I do not do: blindly take code because a tool marked it as a fix. On several CodeRabbit
commits from Infi or Anna even included a Stack Overflow link explaining why a particular spot looks the way it does. I findings, the original commits from Infi or Anna even included a Stack Overflow link explaining why
read those before touching anything. Understand first, then change, then commit. That is the difference between "AI a particular spot looks the way it does. I read those before touching anything. Understand first,
gives me code, I push" and "AI shows me where it breaks, I decide". then change, then commit. That is the difference between "AI gives me code, I push" and "AI shows me
where it breaks, I decide".
Classification and concrete examples of AI usage are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). This section was only Classification and concrete examples of AI usage are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). This
about the velocity aspect: research plus a clean codebase plus atomic commits plus AI-assisted review sparring are the section was only about the velocity aspect: research plus a clean codebase plus atomic commits plus
four factors together. No single one explains the pace on its own. AI-assisted review sparring are the four factors together. No single one explains the pace on its
own.
--- ---
@@ -136,48 +148,53 @@ four factors together. No single one explains the pace on its own.
### Type system? Less of a shock than expected ### Type system? Less of a shock than expected
C# after TypeScript was more comfortable than expected. Properties instead of getters/setters are clean, nullable C# after TypeScript was more comfortable than expected. Properties instead of getters/setters are
reference types feel like `strict: true` in TypeScript. What was unfamiliar was having to think explicitly about value clean, nullable reference types feel like `strict: true` in TypeScript. What was unfamiliar was
types versus reference types (`struct` vs. `class` with real behavioural consequences), and generics with constraints having to think explicitly about value types versus reference types (`struct` vs. `class` with real
are syntactically different enough that I stumble on them while reading. `async`/`await` is semantically similar, but behavioural consequences), and generics with constraints are syntactically different enough that I
threading models are more explicit in C#: `Task.Run`, `ConfigureAwait`, synchronization contexts. That cost me several stumble on them while reading. `async`/`await` is semantically similar, but threading models are
bugs before I understood when the main thread (in plugin land: the framework tick) is actually critical. more explicit in C#: `Task.Run`, `ConfigureAwait`, synchronization contexts. That cost me several
bugs before I understood when the main thread (in plugin land: the framework tick) is actually
critical.
### Build toolchain: similar, but different ### Build toolchain: similar, but different
`dotnet` CLI, csproj XML, NuGet are functionally not far from npm and tsconfig. But the XML format of csproj is a `dotnet` CLI, csproj XML, NuGet are functionally not far from npm and tsconfig. But the XML format
different language than JSON configs. The lock file (`packages.lock.json`) had to be actively enabled of csproj is a different language than JSON configs. The lock file (`packages.lock.json`) had to be
(`RestorePackagesWithLockFile=true`); that is not the default. In the web stack, lock-file-first is standard, in the actively enabled (`RestorePackagesWithLockFile=true`); that is not the default. In the web stack,
.NET stack apparently not. That was a real surprise. lock-file-first is standard, in the .NET stack apparently not. That was a real surprise.
### ImGui is a different world ### ImGui is a different world
Immediate-mode rendering has nothing in common with React component trees. There is no virtual DOM, no reconciliation, Immediate-mode rendering has nothing in common with React component trees. There is no virtual DOM,
no "component state". Every frame the code redraws the UI from scratch, and state lives either in local variables I no reconciliation, no "component state". Every frame the code redraws the UI from scratch, and state
manage myself or in ImGui's own ID stack logic. lives either in local variables I manage myself or in ImGui's own ID stack logic.
What is two lines of `useState` in React is a member field plus manual ID stamps on widgets in ImGui, otherwise two What is two lines of `useState` in React is a member field plus manual ID stamps on widgets in
selectables in the same loop collide because they fall back to the same ID. The ID stack collision in `SearchSelector` ImGui, otherwise two selectables in the same loop collide because they fall back to the same ID. The
(fixed in v1.0.0) was exactly that symptom: all selectables fell back to the same ambiguous ID until I mixed the row ID stack collision in `SearchSelector` (fixed in v1.0.0) was exactly that symptom: all selectables
index into the PushID. Classic "why is the wrong entry getting clicked" bug that you only find once you understand how fell back to the same ambiguous ID until I mixed the row index into the PushID. Classic "why is the
ImGui handles IDs internally. wrong entry getting clicked" bug that you only find once you understand how ImGui handles IDs
internally.
### Dalamud specifics ### Dalamud specifics
Plugin lifecycle, IPC subscriber pattern, hook system for game functions, game object threading. Much of that was only Plugin lifecycle, IPC subscriber pattern, hook system for game functions, game object threading.
understandable through reading the upstream codebase and through [dalamud.dev](https://dalamud.dev). Search results for Much of that was only understandable through reading the upstream codebase and through
"Dalamud" often turn up outdated API examples from old versions. dalamud.dev is the reliable source. If someone is just [dalamud.dev](https://dalamud.dev). Search results for "Dalamud" often turn up outdated API examples
starting out: go there, not to Stack Overflow. from old versions. dalamud.dev is the reliable source. If someone is just starting out: go there,
not to Stack Overflow.
### The day DalamudPackager cost me a day ### The day DalamudPackager cost me a day
Dalamud SDK 15 ships its own default packager that writes icons and image URLs into the manifest. I had carried over a Dalamud SDK 15 ships its own default packager that writes icons and image URLs into the manifest. I
`DalamudPackager.targets` file from the upstream repo with a `HandleImages` override, and it was overriding the SDK had carried over a `DalamudPackager.targets` file from the upstream repo with a `HandleImages`
default. Result: the manifest had no `IconUrl` anymore, and the plugin appeared in the plugin list without an icon. override, and it was overriding the SDK default. Result: the manifest had no `IconUrl` anymore, and
the plugin appeared in the plugin list without an icon.
The symptom was easy to spot, the cause cost a day. I had treated the override file as mandatory when it was not. The symptom was easy to spot, the cause cost a day. I had treated the override file as mandatory
Removed in v0.5.2, SDK default running since then. Lesson: start with defaults, add overrides only when the default when it was not. Removed in v0.5.2, SDK default running since then. Lesson: start with defaults, add
demonstrably does not fit. overrides only when the default demonstrably does not fit.
--- ---
@@ -185,73 +202,82 @@ demonstrably does not fit.
### Refactoring in an unfamiliar codebase ### Refactoring in an unfamiliar codebase
The standalone cut in v1.0.0 migrated the entire `ChatTwo.*` identity to `HellionChat.*`. That sounds like find and The standalone cut in v1.0.0 migrated the entire `ChatTwo.*` identity to `HellionChat.*`. That
replace. It was not. sounds like find and replace. It was not.
In concrete terms: code namespace across all 80 source files plus 100 using directives plus two FQN aliases plus the In concrete terms: code namespace across all 80 source files plus 100 using directives plus two FQN
resource designer strings. Six IPC channels renamed (breaking change for third-party plugins, no known integrations). aliases plus the resource designer strings. Six IPC channels renamed (breaking change for
Repo folder structure (`ChatTwo/` -> `HellionChat/`) including csproj, sln, all GitHub workflows and dependabot.yml. third-party plugins, no known integrations). Repo folder structure (`ChatTwo/` -> `HellionChat/`)
Public-facing branding in README, repo.json and yaml reformulated to standalone framing. including csproj, sln, all GitHub workflows and dependabot.yml. Public-facing branding in README,
repo.json and yaml reformulated to standalone framing.
It was not a solo find-and-replace because Unicode string paths in workflow YAMLs need different quoting than C# It was not a solo find-and-replace because Unicode string paths in workflow YAMLs need different
strings. Because resource designer files have generated content that not every toolchain tracks. And because the quoting than C# strings. Because resource designer files have generated content that not every
`ChatTwo.*` IPC channel names are strings in `GetIpcSubscriber` calls: no symbol, no compile error if you miss one. That toolchain tracks. And because the `ChatTwo.*` IPC channel names are strings in `GetIpcSubscriber`
is when you find out what stays quiet. calls: no symbol, no compile error if you miss one. That is when you find out what stays quiet.
### Security is no longer abstract ### Security is no longer abstract
Before this project, supply chain security was academic for me. Three concrete lessons changed that. Before this project, supply chain security was academic for me. Three concrete lessons changed that.
**SQLite native binary.** I had to pin to 3.50.3 (`SQLitePCLRaw.lib.e_sqlite3` override) because `Microsoft.Data.Sqlite` **SQLite native binary.** I had to pin to 3.50.3 (`SQLitePCLRaw.lib.e_sqlite3` override) because
was pulling in a transitively referenced library at a version containing CVE-2025-6965 (memory corruption via aggregate `Microsoft.Data.Sqlite` was pulling in a transitively referenced library at a version containing
term overflow) and CVE-2025-7709. The managed wrapper was new; the native library was not. Lesson: transitive CVE-2025-6965 (memory corruption via aggregate term overflow) and CVE-2025-7709. The managed wrapper
dependencies do not audit themselves, you have to look. was new; the native library was not. Lesson: transitive dependencies do not audit themselves, you
have to look.
**Lock file drift.** `packages.lock.json` honoured via `RestorePackagesWithLockFile=true` in the csproj prevents **Lock file drift.** `packages.lock.json` honoured via `RestorePackagesWithLockFile=true` in the
transitive versions from silently drifting between my machine and CI. I only understood why this is not the default csproj prevents transitive versions from silently drifting between my machine and CI. I only
after a build output mismatch between local and GitHub Actions. understood why this is not the default after a build output mismatch between local and GitHub
Actions.
**WrapText and the CodeQL alert that cost three releases.** CodeQL flagged a critical alert in `ImGuiUtil.WrapText` for **WrapText and the CodeQL alert that cost three releases.** CodeQL flagged a critical alert in
unvalidated local pointer arithmetic. v0.5.2 validated an edge case. Alert came back. v0.5.3 checked buffer length via `ImGuiUtil.WrapText` for unvalidated local pointer arithmetic. v0.5.2 validated an edge case. Alert
`GetByteCount` before the pointer math. Alert came back. v0.5.4 rebuilt the whole algorithm on `Span` and int offsets came back. v0.5.3 checked buffer length via `GetByteCount` before the pointer math. Alert came back.
with a 16 KiB cap on the ArrayPool rent. Only then did it go quiet. v0.5.4 rebuilt the whole algorithm on `Span` and int offsets with a 16 KiB cap on the ArrayPool
rent. Only then did it go quiet.
Lesson: when a static analyser complains three times in a row, the analyser is not oversensitive. The data flow logic Lesson: when a static analyser complains three times in a row, the analyser is not oversensitive.
is. The data flow logic is.
### CodeRabbit as an external code reviewer ### CodeRabbit as an external code reviewer
The v1.0.0 sweep surfaced 3 critical and 21 major findings. Three classes were particularly instructive: The v1.0.0 sweep surfaced 3 critical and 21 major findings. Three classes were particularly
instructive:
- **`Equals` methods comparing `GetHashCode()`.** Classic hash collision anti-pattern. Sounds like "if hashes are equal - **`Equals` methods comparing `GetHashCode()`.** Classic hash collision anti-pattern. Sounds like
the objects are equal", which is exactly backwards. Hashes can collide; the objects are not equal. "if hashes are equal the objects are equal", which is exactly backwards. Hashes can collide; the
- **`Dispose` methods that only unsubscribe part of their subscriptions.** Leak on every plugin reload. In normal use objects are not equal.
you do not notice it immediately; in a long-running test you do. - **`Dispose` methods that only unsubscribe part of their subscriptions.** Leak on every plugin
- **TOCTOU races.** Between a bounds check and a read another thread can swap out the array underneath you reload. In normal use you do not notice it immediately; in a long-running test you do.
(`GlobalParametersCache`, `AutoTranslate`). - **TOCTOU races.** Between a bounds check and a read another thread can swap out the array
underneath you (`GlobalParametersCache`, `AutoTranslate`).
I had at best read the theory on all of these before, never diagnosed them in my own code. CodeRabbit was the moment I had at best read the theory on all of these before, never diagnosed them in my own code.
where "academic knowledge" became "okay, that is my code, that is my bug". CodeRabbit was the moment where "academic knowledge" became "okay, that is my code, that is my bug".
### External testers are worth their weight ### External testers are worth their weight
Carla's feedback on pop-out discoverability triggered the header button in v0.6.1. That pop-outs were only reachable via Carla's feedback on pop-out discoverability triggered the header button in v0.6.1. That pop-outs
right-click was something I as maintainer had stopped seeing; I knew the path by heart. Carl's request for theme were only reachable via right-click was something I as maintainer had stopped seeing; I knew the
variants with brightness gradations shifted my thinking from "one theme = one colour" to "theme families with mood path by heart. Carl's request for theme variants with brightness gradations shifted my thinking from
variants". Jingliu asked for TempTell persistence, which puts the tab system architecturally into question. "one theme = one colour" to "theme families with mood variants". Jingliu asked for TempTell
persistence, which puts the tab system architecturally into question.
Solo I would not have seen any of those three things. Full stop. Solo I would not have seen any of those three things. Full stop.
### release.yml and the YAML rabbit hole ### release.yml and the YAML rabbit hole
The `release.yml` workflow simply did not fire on the first v0.6.0 tag push. I dug through permissions, secret scopes The `release.yml` workflow simply did not fire on the first v0.6.0 tag push. I dug through
and tag trigger configuration for hours before I understood what was actually happening: the PowerShell heredoc footer permissions, secret scopes and tag trigger configuration for hours before I understood what was
in the "Generate release body" step contained a `---` Markdown horizontal rule at column 1, and that terminated the YAML actually happening: the PowerShell heredoc footer in the "Generate release body" step contained a
block scalar of `run: |`. GitHub could not parse the workflow file, so the push-tag trigger never registered. `---` Markdown horizontal rule at column 1, and that terminated the YAML block scalar of `run: |`.
GitHub could not parse the workflow file, so the push-tag trigger never registered.
Fix: extracted the footer into an external `.github/release-footer.md`, workflow reads it via `Get-Content`. Lesson: if Fix: extracted the footer into an external `.github/release-footer.md`, workflow reads it via
a workflow does not trigger, verify first that GitHub can even parse the file. That was one of the bugs where I laughed `Get-Content`. Lesson: if a workflow does not trigger, verify first that GitHub can even parse the
briefly after the fix and then asked myself how many other YAML files I had that might have the same trap in them. file. That was one of the bugs where I laughed briefly after the fix and then asked myself how many
other YAML files I had that might have the same trap in them.
--- ---
@@ -259,29 +285,31 @@ briefly after the fix and then asked myself how many other YAML files I had that
### Performance profiling in a game context ### Performance profiling in a game context
The FPS drop bug from upstream Chat 2 ([#145](https://github.com/Infiziert90/ChatTwo/issues/145)) has not been The FPS drop bug from upstream Chat 2 ([#145](https://github.com/Infiziert90/ChatTwo/issues/145))
reproduced or verified in Hellion Chat. v1.0.0 applied several fixes on the suspected paths (DbViewer O(N²) -> O(N), has not been reproduced or verified in Hellion Chat. v1.0.0 applied several fixes on the suspected
AutoTranslate lock serialisation, EmoteCache HttpClient reuse), but systematic measurement under load is missing. I paths (DbViewer O(N²) -> O(N), AutoTranslate lock serialisation, EmoteCache HttpClient reuse), but
still need to learn how to properly measure what is actually consuming the frame budget in a plugin context. systematic measurement under load is missing. I still need to learn how to properly measure what is
actually consuming the frame budget in a plugin context.
### Native interop and pointer math ### Native interop and pointer math
Even after the WrapText Span refactor in v0.5.4, pointer math makes me uneasy. ImGui forces you into `unsafe` code in Even after the WrapText Span refactor in v0.5.4, pointer math makes me uneasy. ImGui forces you into
several places, and the safety margin from the "unbounded ArrayPool allocation" class of bugs is narrower than I would `unsafe` code in several places, and the safety margin from the "unbounded ArrayPool allocation"
like. I want to get better at that before touching deeper ImGui custom drawing. class of bugs is narrower than I would like. I want to get better at that before touching deeper
ImGui custom drawing.
### Test discipline for plugin code ### Test discipline for plugin code
The repo currently has no test project. That is a deliberate decision, not a forgotten one. Testing plugin code with The repo currently has no test project. That is a deliberate decision, not a forgotten one. Testing
FFXIV hooks and Dalamud lifecycle cleanly is non-trivial, and I had not found an approach that made sense without a plugin code with FFXIV hooks and Dalamud lifecycle cleanly is non-trivial, and I had not found an
large mocking scaffold. Privacy filter and configuration migration would be good test candidates because they are approach that made sense without a large mocking scaffold. Privacy filter and configuration
isolated. On the list, but not a quick win. migration would be good test candidates because they are isolated. On the list, but not a quick win.
### Linux quirks under Wine ### Linux quirks under Wine
XDG compliance, libnotify integration, WireGuard network detection, all on the [roadmap](ROADMAP.md), and all XDG compliance, libnotify integration, WireGuard network detection, all on the
technically still unclear. Wine and sandboxed plugin code do not share all system APIs, and I do not know where the [roadmap](ROADMAP.md), and all technically still unclear. Wine and sandboxed plugin code do not
pitfalls are until I have found them. share all system APIs, and I do not know where the pitfalls are until I have found them.
--- ---
@@ -303,10 +331,12 @@ I use Claude Code as an assistant, not as a replacement for my own work.
- Tester communication and roadmap prioritisation - Tester communication and roadmap prioritisation
- Reviewing, verifying, pushing - Reviewing, verifying, pushing
Classification and concrete examples are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). It matters to me that users and Classification and concrete examples are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). It matters to me
potential contributors understand how the code came together, especially for a plugin that handles user data. that users and potential contributors understand how the code came together, especially for a plugin
that handles user data.
Yes, AI. Yes, alone. Both mentioned more than strictly necessary. Welcome to the open-source plugin climate. Yes, AI. Yes, alone. Both mentioned more than strictly necessary. Welcome to the open-source plugin
climate.
--- ---
+257 -203
View File
@@ -1,251 +1,299 @@
# Hellion Chat — Roadmap # Hellion Chat — Roadmap
Planned work after the v1.0.0 standalone cut. This list is intentionally high-level: concrete specs, size estimates and Planned work after the v1.0.0 standalone cut. This list is intentionally high-level: concrete specs,
repro steps live in the internal backlog. External tracking runs via size estimates and repro steps live in the internal backlog. External tracking runs via
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) with the `roadmap` label once an [Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) with the
item is scheduled for a cycle. `roadmap` label once an item is scheduled for a cycle.
Order reflects priority, not a guarantee. Items may shift or be dropped entirely if they turn out to be a poor fit for Order reflects priority, not a guarantee. Items may shift or be dropped entirely if they turn out to
the plugin's privacy-first scope during brainstorming. be a poor fit for the plugin's privacy-first scope during brainstorming.
--- ---
## Next Cycle (v1.5.1) ## Next Cycle (v1.5.2)
**Honorific Full Gradient Port plus FontAtlas-Defer for a 10× HITCH cut.** v1.5.0 closed the DI-container cycle with **First-Run-Wizard rework with curated defaults beyond the three privacy profiles.** Jin's discovery
no performance penalty against Chat 2 (77 ms vs 74 ms median first-frame HITCH), but the cross-plugin baseline against in v1.4.10 surfaced the wizard's three-card layout as too thin — power users want richer presets out
Lightless Sync and XIVInstantMessenger surfaced a clean optimisation: both plugins defer their font-atlas build until of the box. After that, FR localisation (Hezcal native-speaker review confirmed), then the Plugin
after `Finished loading` and sit at 6-7 ms HITCH, an order of magnitude below the ~75 ms floor that Chat 2 and HellionChat Integrations Wave 2-6 (Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM Quick-DM). The
share. v1.5.1 ports that pattern. Plus the Honorific gradient render path — DTO is gradient-ready since v1.4.7, only the UiBuilder first-frame HITCH investigation that v1.5.1 surfaced sits as a separate spike near the
Wave / Pulse animation port remains. After that, First-Run-Wizard rework with curated defaults beyond the three privacy Wine/Linux scroll-rubber-band investigation at the tail.
profiles, then FR localisation (Hezcal native-speaker review confirmed), then the Plugin Integrations Wave 2-6
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM Quick-DM). Wine/Linux scroll-rubber-band spike sits as a ---
low-priority Linux-only investigation at the tail.
## v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (released 2026-05-17)
Hybrid FontManager refactor with init-only game-font handles plus a mutable delegate path for the
eight live font settings, all wired through a single `IFontAtlas.SuppressAutoRebuild()` block.
Atlas-build count drops from 4-5 per plugin load to 1. FontAwesome reuses Dalamud's
`UiBuilder.IconFontFixedWidthHandle` instead of building its own slot. `BuildFontsAsync` is removed,
`BuildFonts` renamed to `RebuildDelegateFonts` and scoped to the delegate fonts.
Plus an embedded Hellion Forge provenance mark: a fox-head ASCII silhouette in the `/xllog`
bootstrap banner, a full fox banner in the First-Run Wizard and Settings → Information tab. Drawn by
Julia Moon.
Honorific full-gradient port (originally the v1.5.1 main item) was dropped: Honorific 3.2 exposes no
IPC for the rendered gradient frame, and an in-plugin port of the colour palette was declined. The
integration stays at the v1.4.7 glow-only shape.
The cross-plugin baseline target from v1.5.0 (matching Lightless / XIVInstantMessenger at ~7 ms
HITCH) did not land — HITCH stays around 80 ms because the cost lives in the UiBuilder first-frame
render path, not in the atlas build. A first-frame render investigation is reserved for a later
cycle.
--- ---
## v1.5.0 — DI Foundation and Service Refactor (released 2026-05-17) ## v1.5.0 — DI Foundation and Service Refactor (released 2026-05-17)
Major architecture cycle. Plugin bootstrap moves to a generic-host DI container Major architecture cycle. Plugin bootstrap moves to a generic-host DI container
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync's `PluginHostFactory`. Service (`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync's
logging migrates from the static `Plugin.LogProxy` locator (the F12.2 shim from v1.4.7) to typed `PluginHostFactory`. Service logging migrates from the static `Plugin.LogProxy` locator (the F12.2
`Microsoft.Extensions.Logging.ILogger<T>` via constructor injection, bridged over Dalamud's `IPluginLog` by a custom shim from v1.4.7) to typed `Microsoft.Extensions.Logging.ILogger<T>` via constructor injection,
`DalamudLogger` trio. 18 instance-class services move to ctor-injected loggers across four slices: data layer, bridged over Dalamud's `IPluginLog` by a custom `DalamudLogger` trio. 18 instance-class services
IPC/integrations, UI window layer, and root. `Plugin.LogProxy` stays for the eight buckets ctor injection cannot move to ctor-injected loggers across four slices: data layer, IPC/integrations, UI window layer, and
reach — static helpers (`EmoteCache`, `AutoTranslate`, `MemoryUtil`, `WrapperUtil`), Dalamud-reflected types root. `Plugin.LogProxy` stays for the eight buckets ctor injection cannot reach — static helpers
(`Configuration`), the `Message` data class, and instance classes that only log from static methods (`FontManager`, (`EmoteCache`, `AutoTranslate`, `MemoryUtil`, `WrapperUtil`), Dalamud-reflected types
one `GameFunctions` site). Plugin.cs finishes at 1012 lines, virtually identical to the pre-cycle 1013 (-1 netto): the (`Configuration`), the `Message` data class, and instance classes that only log from static methods
new Phase-1 host build and `Plugin.X` bridge wiring trade out exactly the service and window allocations that previously (`FontManager`, one `GameFunctions` site). Plugin.cs finishes at 1012 lines, virtually identical to
lived in `LoadAsync`. Cross-plugin baseline (10 reload-stress runs, 51 active plugins): HellionChat first-frame HITCH the pre-cycle 1013 (-1 netto): the new Phase-1 host build and `Plugin.X` bridge wiring trade out
77 ms median, Chat 2 v1.40.2 74 ms median — no DI penalty. The deferred-font-atlas pattern from Lightless and exactly the service and window allocations that previously lived in `LoadAsync`. Cross-plugin
XIVInstantMessenger is the v1.5.1 follow-up. User-visible: slash-command insert fix cherry-picked from ChatTwo upstream baseline (10 reload-stress runs, 51 active plugins): HellionChat first-frame HITCH 77 ms median,
`ee7768ac` — pasting a slash command into the chat input now replaces existing input instead of concatenating. Chat 2 v1.40.2 74 ms median — no DI penalty. The deferred-font-atlas pattern from Lightless and
Migration v17 stays. XIVInstantMessenger is the v1.5.1 follow-up. User-visible: slash-command insert fix cherry-picked
from ChatTwo upstream `ee7768ac` — pasting a slash command into the chat input now replaces existing
input instead of concatenating. Migration v17 stays.
--- ---
## v1.4.10 — Symbol-Picker and Tell-History Fix (released 2026-05-16) ## v1.4.10 — Symbol-Picker and Tell-History Fix (released 2026-05-16)
Eleventh and final sub-patch of the v1.4.x Polish Sweep series. Symbol picker for the chat input — popup with two tabs Eleventh and final sub-patch of the v1.4.x Polish Sweep series. Symbol picker for the chat input —
(161 FFXIV PUA glyphs via Dalamud's SeIconChar plus 97 server-verified BMP symbols probed through `/echo` and `/say` in popup with two tabs (161 FFXIV PUA glyphs via Dalamud's SeIconChar plus 97 server-verified BMP
a four-round whitelist build) — cursor-aware splice, multi-insert, recent-used strip across both tabs, Settings toggle symbols probed through `/echo` and `/say` in a four-round whitelist build) — cursor-aware splice,
in Chat → Message behaviour. Mid-cycle hotfix for pinned auto-tell tabs: PreloadHistory used to cap the SQL scan at multi-insert, recent-used strip across both tabs, Settings toggle in Chat → Message behaviour.
500 rows regardless of the user's `AutoTellTabsHistoryPreload` setting, so active users with many partners lost the Mid-cycle hotfix for pinned auto-tell tabs: PreloadHistory used to cap the SQL scan at 500 rows
backlog of less-frequent pinned partners; the cap is gone, the `(Receiver, Date)` index keeps SQL fast, the client-side regardless of the user's `AutoTellTabsHistoryPreload` setting, so active users with many partners
loop respects the user setting as the upper bound. Slash-command teardown cleanup wires the v1.4.9 wrappers through lost the backlog of less-frequent pinned partners; the cap is gone, the `(Receiver, Date)` index
private fields so dispose detaches the live registration instead of re-registering with identical args. The original keeps SQL fast, the client-side loop respects the user setting as the upper bound. Slash-command
Reserve-A `ImGuiListClipper` refactor for `DrawMessages` was cancelled after cross-platform smoke showed the scroll teardown cleanup wires the v1.4.9 wrappers through private fields so dispose detaches the live
rubber-band is a Wine/Linux render-pipeline quirk, not universal — Windows-side testing on v1.4.9 confirmed no lag. registration instead of re-registering with identical args. The original Reserve-A
Migration v17 stays. `ImGuiListClipper` refactor for `DrawMessages` was cancelled after cross-platform smoke showed the
scroll rubber-band is a Wine/Linux render-pipeline quirk, not universal — Windows-side testing on
v1.4.9 confirmed no lag. Migration v17 stays.
--- ---
## v1.4.9 — Plugin-Load Render Polish (released 2026-05-15) ## v1.4.9 — Plugin-Load Render Polish (released 2026-05-15)
Tenth sub-patch of the v1.4.x Polish Sweep series. First-frame HITCH drops from ~127 ms median to ~76 ms median (4-reload Tenth sub-patch of the v1.4.x Polish Sweep series. First-frame HITCH drops from ~127 ms median to
sample), comfortably under Dalamud's 100 ms warning threshold. Mechanism: a single `_firstFrameDone` flag inside ~76 ms median (4-reload sample), comfortably under Dalamud's 100 ms warning threshold. Mechanism: a
`ChatLogWindow` defers six non-essential rendering sections (bottom status bar, channel-name SeString chunks, window single `_firstFrameDone` flag inside `ChatLogWindow` defers six non-essential rendering sections
bounds check, v0.6.1 hint banner, autocomplete, input-preview calculation) from frame 0 to frame 1. User sees those (bottom status bar, channel-name SeString chunks, window bounds check, v0.6.1 hint banner,
sections ~17 ms (60 fps) later, invisible inside the ~2.5 s font-atlas build window after every reload. Slash-command autocomplete, input-preview calculation) from frame 0 to frame 1. User sees those sections ~17 ms
registration moved from individual window constructors to a central `SetupCommands` / `TearDownCommands` pair in (60 fps) later, invisible inside the ~2.5 s font-atlas build window after every reload.
`Plugin.cs``/hellion`, `/hellionView`, `/hellionSeString` and `/hellionDebugger` work before their target windows are Slash-command registration moved from individual window constructors to a central `SetupCommands` /
opened the first time, and Dalamud's plugin-manager `OpenConfigUi` / `OpenMainUi` buttons hang on the same path. `TearDownCommands` pair in `Plugin.cs``/hellion`, `/hellionView`, `/hellionSeString` and
Plugin-load profiling logs (auto-translate warmup, `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs`) stay `/hellionDebugger` work before their target windows are opened the first time, and Dalamud's
on at Information level as a regression tripwire. The release also ships a ChatTwo IPC compatibility layer: HellionChat plugin-manager `OpenConfigUi` / `OpenMainUi` buttons hang on the same path. Plugin-load profiling
mirrors ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, logs (auto-translate warmup, `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs`) stay
`Invoke`) under the `ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates, so third-party on at Information level as a regression tripwire. The release also ships a ChatTwo IPC compatibility
integrations that only subscribe to ChatTwo's IPC (Artisan, AllaganTools) keep working without a code change on their layer: HellionChat mirrors ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`,
side. Conflict detection prevents ChatTwo from loading in parallel, so there is no slot-collision risk at runtime. `Register`, `Unregister`, `Available`, `Invoke`) under the `ChatTwo.*` namespace in addition to our
Migration v17 stays (no schema bump). Hypothesis-triage falsified existing `HellionChat.*` provider gates, so third-party integrations that only subscribe to
three of four candidate root causes (font-atlas sync fallback, theme-apply ABGR-cache init, multiple-window render via ChatTwo's IPC (Artisan, AllaganTools) keep working without a code change on their side. Conflict
lazy-init) — actual cost distributes evenly across ~10 ImGui sections inside ChatLogWindow, so structural rewrite is detection prevents ChatTwo from loading in parallel, so there is no slot-collision risk at runtime.
deferred to v1.5.x DI-container cycle. Migration v17 stays (no schema bump). Hypothesis-triage falsified three of four candidate root
causes (font-atlas sync fallback, theme-apply ABGR-cache init, multiple-window render via lazy-init)
— actual cost distributes evenly across ~10 ImGui sections inside ChatLogWindow, so structural
rewrite is deferred to v1.5.x DI-container cycle.
## v1.4.8 — Hook-Layer and Polish Quick-Wins (released 2026-05-14) ## v1.4.8 — Hook-Layer and Polish Quick-Wins (released 2026-05-14)
Ninth sub-patch of the v1.4.x Polish Sweep series. Database Viewer gains an optional FTS5 full-text search across the Ninth sub-patch of the v1.4.x Polish Sweep series. Database Viewer gains an optional FTS5 full-text
full chat history, built asynchronously on first run after the update with a progress toast; the local page-filter search across the full chat history, built asynchronously on first run after the update with a
remains the default mode. Custom theme files auto-reload when edited while the theme is active (1 Hz disk-stat throttle, progress toast; the local page-filter remains the default mode. Custom theme files auto-reload when
so per-frame cost is free). Retention sweep no longer blocks the framework thread — `Framework.Run(...).Wait()` is edited while the theme is active (1 Hz disk-stat throttle, so per-frame cost is free). Retention
replaced by `Framework.RunOnTick(...)`, removing the ~194 ms hitch per sweep. Status-bar height is now derived from sweep no longer blocks the framework thread — `Framework.Run(...).Wait()` is replaced by
`GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the bar renders correctly at Windows display scaling above `Framework.RunOnTick(...)`, removing the ~194 ms hitch per sweep. Status-bar height is now derived
100 %. Receive-suppressed-tells routing was investigated and **postponed to v1.5.x**: when other plugins suppress tells from `GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the bar renders correctly at
via `CheckMessageHandled`, FFXIV's chat-pipeline skips the `RaptureLogModule.AddMsgSourceEntry` path, which means the Windows display scaling above 100 %. Receive-suppressed-tells routing was investigated and
`ContentIdResolverHook` does not fire and tell-partner identification breaks. The fix belongs next to the planned ad-block **postponed to v1.5.x**: when other plugins suppress tells via `CheckMessageHandled`, FFXIV's
hook layer where the same patch surface comes up anyway. Migration v17 stays (no schema bump). H3 leaves a foundation chat-pipeline skips the `RaptureLogModule.AddMsgSourceEntry` path, which means the
note in the Vault (`Projekte/FFXIV/Hellion Chat/v1.5.x Ad-Block Foundation.md`) covering the NoSoliciting filter + `ContentIdResolverHook` does not fire and tell-partner identification breaks. The fix belongs next
to the planned ad-block hook layer where the same patch surface comes up anyway. Migration v17 stays
(no schema bump). H3 leaves a foundation note in the Vault
(`Projekte/FFXIV/Hellion Chat/v1.5.x Ad-Block Foundation.md`) covering the NoSoliciting filter +
bubble-layer hook pattern as a ready-made template for the v1.5.x cycle. bubble-layer hook pattern as a ready-made template for the v1.5.x cycle.
--- ---
## v1.4.7 — Backlog Cleanup and Mid-Features (released 2026-05-13) ## v1.4.7 — Backlog Cleanup and Mid-Features (released 2026-05-13)
Eighth sub-patch of the v1.4.x Polish Sweep series. First user-visible feature bundle since v1.4.5. TempTell tabs can Eighth sub-patch of the v1.4.x Polish Sweep series. First user-visible feature bundle since v1.4.5.
now be pinned via right-click; pinned tabs survive plugin reload and character logout, keep their conversation history TempTell tabs can now be pinned via right-click; pinned tabs survive plugin reload and character
(loaded on demand from the message store on rehydrate), and stay bound to the same `/tell` partner. A hard cap of 5 logout, keep their conversation history (loaded on demand from the message store on rehydrate), and
pinned tabs lives in a pool separate from the 15-tab auto-tell pool, total ceiling 20. The sidebar groups pinned tabs stay bound to the same `/tell` partner. A hard cap of 5 pinned tabs lives in a pool separate from
into their own section with a divider header, and the sidebar width itself is now configurable in **Theme & Layout** the 15-tab auto-tell pool, total ceiling 20. The sidebar groups pinned tabs into their own section
between 44 and 160 px. Honorific glow outlines render when the title carries a Glow colour, opt-in via **Settings → with a divider header, and the sidebar width itself is now configurable in **Theme & Layout**
Integrations → Render glow outlines (Honorific)** (default off). Honorific's gradient (Color3 / GradientColourSet / Wave between 44 and 160 px. Honorific glow outlines render when the title carries a Glow colour, opt-in
/ Pulse) is parsed but rendered statically — a later cycle will port the full animation algorithm or land an upstream via **Settings → Integrations → Render glow outlines (Honorific)** (default off). Honorific's
IPC PR for the resolved frame colour. `Configuration.UpdateFrom` now preserves the runtime `CurrentChannel` across the gradient (Color3 / GradientColourSet / Wave / Pulse) is parsed but rendered statically — a later
persistent-tab merge, and `TabSwitched` deep-clones the seeded channel instead of sharing the previous tab's cycle will port the full animation algorithm or land an upstream IPC PR for the resolved frame
`UsedChannel` — together they fix a Settings-Save regression where the chat input could pop back to colour. `Configuration.UpdateFrom` now preserves the runtime `CurrentChannel` across the
`/tell <pinned-partner>` after touching settings on a Party or Linkshell tab. Internal items: `IPluginLogProxy` persistent-tab merge, and `TabSwitched` deep-clones the seeded channel instead of sharing the
indirection over Dalamud's `IPluginLog` routes all ~91 `Plugin.Log` call sites through a testable proxy, closing the previous tab's `UsedChannel` — together they fix a Settings-Save regression where the chat input
F12.1 test-isolation gap (`MessageStore.Migrate0` runs in xUnit now). TempTab counter switched from `Interlocked` cached could pop back to `/tell <pinned-partner>` after touching settings on a Party or Linkshell tab.
field to derived `Tabs.Count(predicate)`. Migration v16 → v17 is additive (new `Tab.IsPinned` flag). Build-Suite floor Internal items: `IPluginLogProxy` indirection over Dalamud's `IPluginLog` routes all ~91
688 → 710 (+22 tests across Pin-lifecycle predicates, pool limits, Tab.Clone roundtrip, MessageStore Migrate0 `Plugin.Log` call sites through a testable proxy, closing the F12.1 test-isolation gap
construction, and Honorific TitleData JSON roundtrip). (`MessageStore.Migrate0` runs in xUnit now). TempTab counter switched from `Interlocked` cached
field to derived `Tabs.Count(predicate)`. Migration v16 → v17 is additive (new `Tab.IsPinned` flag).
Build-Suite floor 688 → 710 (+22 tests across Pin-lifecycle predicates, pool limits, Tab.Clone
roundtrip, MessageStore Migrate0 construction, and Honorific TitleData JSON roundtrip).
## v1.4.6 — Code Hygiene and Refactor (released 2026-05-12) ## v1.4.6 — Code Hygiene and Refactor (released 2026-05-12)
Seventh sub-patch of the v1.4.x Polish Sweep series. Maintenance patch — no user-visible behaviour changes; tightens the Seventh sub-patch of the v1.4.x Polish Sweep series. Maintenance patch — no user-visible behaviour
development feedback loop and pulls in two ChatTwo upstream bugfixes. `scripts/preflight.sh` gains a csharpier reflow changes; tightens the development feedback loop and pulls in two ChatTwo upstream bugfixes.
check (Block E) and a markdownlint pass (Block F), so style drift and markdown violations are blocked at the pre-push `scripts/preflight.sh` gains a csharpier reflow check (Block E) and a markdownlint pass (Block F),
gate. `FontManager.AddFontWithFallback` catch-filter now spans `InvalidOperationException` and `ArgumentException` on so style drift and markdown violations are blocked at the pre-push gate.
top of the existing IO triad, with the exception type name in the warning log so the diagnostic path can see which `FontManager.AddFontWithFallback` catch-filter now spans `InvalidOperationException` and
atlas-toolkit throw triggered the fallback. `BrandingLinks` and `IntegrationLinks` run a `[ModuleInitializer]` URL `ArgumentException` on top of the existing IO triad, with the exception type name in the warning log
validation pass on plugin load; a typo in a future URL rotation now throws at startup instead of failing silently when a so the diagnostic path can see which atlas-toolkit throw triggered the fallback. `BrandingLinks` and
user clicks the broken button. Cherry-picked from ChatTwo upstream `f35b7d3`: `Chat.SetChannel` no longer leaks the `IntegrationLinks` run a `[ModuleInitializer]` URL validation pass on plugin load; a typo in a
native `Utf8String` when the linkshell check rejects the channel (rename to `IsChannelOrExistingLinkshell` plus future URL rotation now throws at startup instead of failing silently when a user clicks the broken
wrap-not-return), and `Tab.Clone` now deep-clones `UsedChannel` and `TellTarget` (the previous reference copy let PopOut button. Cherry-picked from ChatTwo upstream `f35b7d3`: `Chat.SetChannel` no longer leaks the native
and Temp tabs mutate each other's channel state). The `ChatLogWindow` active-tab underline pill scales with `Utf8String` when the linkshell check rejects the channel (rename to `IsChannelOrExistingLinkshell`
`ImGuiHelpers.GlobalScale` and rounds to physical pixels for crisp rendering above 100 % DPI. Internal items: plus wrap-not-return), and `Tab.Clone` now deep-clones `UsedChannel` and `TellTarget` (the previous
`HellionStyle` ChildBgAlpha extracted to a testable helper, `Plugin.SaveConfig` clones only the temp-tab subset in the reference copy let PopOut and Temp tabs mutate each other's channel state). The `ChatLogWindow`
snapshot path, `SettingsOverview` caches the draw-list per frame, `Dalamud.Utility.Util` static surface routed through active-tab underline pill scales with `ImGuiHelpers.GlobalScale` and rounds to physical pixels for
an `IPlatformUtil` indirection (`MessageStore`'s `IsWine` probe is now testable in isolation). No schema bump, no crisp rendering above 100 % DPI. Internal items: `HellionStyle` ChildBgAlpha extracted to a testable
migration. helper, `Plugin.SaveConfig` clones only the temp-tab subset in the snapshot path, `SettingsOverview`
caches the draw-list per frame, `Dalamud.Utility.Util` static surface routed through an
`IPlatformUtil` indirection (`MessageStore`'s `IsWine` probe is now testable in isolation). No
schema bump, no migration.
## v1.4.5 — UX and Robustness (released 2026-05-12) ## v1.4.5 — UX and Robustness (released 2026-05-12)
Sixth sub-patch of the v1.4.x Polish Sweep series. User-visible robustness polish plus two doc/test polish items from Sixth sub-patch of the v1.4.x Polish Sweep series. User-visible robustness polish plus two doc/test
the audit backlog. Chat-log draw failures now surface as a one-shot notification instead of failing silently. The polish items from the audit backlog. Chat-log draw failures now surface as a one-shot notification
first-run wizard splits accept from close: `OnClose` no longer silently sets `FirstRunCompleted`, and a new footer instead of failing silently. The first-run wizard splits accept from close: `OnClose` no longer
"Later — keep defaults" button is the explicit path to dismiss without picking a profile. `InputHistoryService` clears silently sets `FirstRunCompleted`, and a new footer "Later — keep defaults" button is the explicit
on plugin dispose so the previous session's typed commands don't bleed into the next load. `FontManager` falls back to path to dismiss without picking a profile. `InputHistoryService` clears on plugin dispose so the
the system font path if the embedded Hellion font resource is missing (broken-csproj / dev-build only). The status bar previous session's typed commands don't bleed into the next load. `FontManager` falls back to the
hides the version slot when the chat window is too narrow to fit all five slots without overlap. Plus system font path if the embedded Hellion font resource is missing (broken-csproj / dev-build only).
`Plugin.cs:167-168` gains an explicit session-only Auto-Tell-Tab invariant comment with a `TempTabCounter.InitFromList` The status bar hides the version slot when the chat window is too narrow to fit all five slots
pin in the Build-Suite. No schema bump, no migration. without overlap. Plus `Plugin.cs:167-168` gains an explicit session-only Auto-Tell-Tab invariant
comment with a `TempTabCounter.InitFromList` pin in the Build-Suite. No schema bump, no migration.
## v1.4.4 — Threading and IPC Safety Polish (released 2026-05-12) ## v1.4.4 — Threading and IPC Safety Polish (released 2026-05-12)
Fifth sub-patch of the v1.4.x Polish Sweep series. `AutoTellTabsService.ActiveTempTabCount` switches from a Fifth sub-patch of the v1.4.x Polish Sweep series. `AutoTellTabsService.ActiveTempTabCount` switches
lock-protected LINQ `Count` to an `Interlocked` counter kept in sync from inside the existing mutation paths; from a lock-protected LINQ `Count` to an `Interlocked` counter kept in sync from inside the existing
`Initialize()` seeds from the persisted Tabs list and `SaveConfig`'s snapshot-restore path calls a new mutation paths; `Initialize()` seeds from the persisted Tabs list and `SaveConfig`'s
`ResyncTempTabCounter()` after the mid-step `RemoveAll`. `HonorificService` carries per-method threading banners and snapshot-restore path calls a new `ResyncTempTabCounter()` after the mid-step `RemoveAll`.
`TryUnsubscribe`'s log level moves from Debug to Warning. `AutoTranslate.PreloadCache` is marked `IsBackground = true` `HonorificService` carries per-method threading banners and `TryUnsubscribe`'s log level moves from
so plugin unload no longer waits for it. `Configuration.IsAllowedForStorage` logs once per unknown ChatType via a Debug to Warning. `AutoTranslate.PreloadCache` is marked `IsBackground = true` so plugin unload no
`NonSerialized` `HashSet`, and `PrivacyPersistUnknownChannels` default flips to `true` for new installs. No schema bump, longer waits for it. `Configuration.IsAllowedForStorage` logs once per unknown ChatType via a
no migration. `NonSerialized` `HashSet`, and `PrivacyPersistUnknownChannels` default flips to `true` for new
installs. No schema bump, no migration.
## v1.4.3 — Plugin-Load Async-Init + Repo-Cutover (released 2026-05-08) ## v1.4.3 — Plugin-Load Async-Init + Repo-Cutover (released 2026-05-08)
Fourth and largest sub-patch of the v1.4.x Polish Sweep series. Plugin migrated to Dalamud's `IAsyncDalamudPlugin` API: Fourth and largest sub-patch of the v1.4.x Polish Sweep series. Plugin migrated to Dalamud's
the constructor handles only bootstrap essentials (config load, language init, conflict detection); migrations, service `IAsyncDalamudPlugin` API: the constructor handles only bootstrap essentials (config load, language
allocations, window construction and hook subscription move to `LoadAsync`. Schema gate replaces the v9 → v16 migration init, conflict detection); migrations, service allocations, window construction and hook
chain; configs on schema v16+ load directly, older configs trigger an "install v1.4.2 first" error. subscription move to `LoadAsync`. Schema gate replaces the v9 → v16 migration chain; configs on
`AutoTranslate.PreloadCache` moved off the load path. `FontManager.BuildFonts` runs sync at the start of `LoadAsync`; schema v16+ load directly, older configs trigger an "install v1.4.2 first" error.
Dalamud rebuilds the font atlas on its own pipeline. Custom-repo URL cut over to `gitea.hellion-forge.cloud`; the GitHub `AutoTranslate.PreloadCache` moved off the load path. `FontManager.BuildFonts` runs sync at the
repo remains as a frozen v1.4.2 snapshot. Plugin load time sits at ~3.7 s median (5 reloads), comparable to v1.4.2 — the start of `LoadAsync`; Dalamud rebuilds the font atlas on its own pipeline. Custom-repo URL cut over
async migration is a foundation for v1.4.4 lazy-init optimisations rather than an immediate user-perceived win. to `gitea.hellion-forge.cloud`; the GitHub repo remains as a frozen v1.4.2 snapshot. Plugin load
time sits at ~3.7 s median (5 reloads), comparable to v1.4.2 — the async migration is a foundation
for v1.4.4 lazy-init optimisations rather than an immediate user-perceived win.
## v1.4.2 — ChatLog Frame-Hot-Path (released 2026-05-08) ## v1.4.2 — ChatLog Frame-Hot-Path (released 2026-05-08)
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations eliminated from the ChatLogWindow render path Third sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations eliminated from the
and the settings status bar. Card-mode border loop in `DrawMessages` hoists five invariants into a pre-loop hoist; ChatLogWindow render path and the settings status bar. Card-mode border loop in `DrawMessages`
`AutoTellTabTint` gets a per-tab cache via `TabTintCache` (separate validation keys per cache, no cross-invalidation); hoists five invariants into a pre-loop hoist; `AutoTellTabTint` gets a per-tab cache via
status bar moves the cache-gate check before the aggregation and replaces LINQ `Sum`+`Count` with a single-pass foreach. `TabTintCache` (separate validation keys per cache, no cross-invalidation); status bar moves the
cache-gate check before the aggregation and replaces LINQ `Sum`+`Count` with a single-pass foreach.
## v1.4.1 — Theme Engine Performance (released 2026-05-08) ## v1.4.1 — Theme Engine Performance (released 2026-05-08)
Second sub-patch of the v1.4.x Polish Sweep series. ABGR cache pre-computed on theme records; `HellionStyle.PushGlobal` Second sub-patch of the v1.4.x Polish Sweep series. ABGR cache pre-computed on theme records;
reads from the cache instead of converting per slot per frame. **~13 % render-time recovery** in smoke tests (plan `HellionStyle.PushGlobal` reads from the cache instead of converting per slot per frame. **~13 %
estimate of 26 % was conservative; real result ~1015 %). Custom-theme hot-reload survives transient file locks via render-time recovery** in smoke tests (plan estimate of 26 % was conservative; real result ~1015
last-known-good snapshot. Plus: Synthwave Sunset as the tenth built-in, author credits consolidated under Hellion Forge, %). Custom-theme hot-reload survives transient file locks via last-known-good snapshot. Plus:
Mint Grove + Forge Merchantman credited to Carla Beleandis as a community thanks. Synthwave Sunset as the tenth built-in, author credits consolidated under Hellion Forge, Mint
Grove + Forge Merchantman credited to Carla Beleandis as a community thanks.
## v1.4.0 — Critical Lifecycle Fixes (released 2026-05-07) ## v1.4.0 — Critical Lifecycle Fixes (released 2026-05-07)
First sub-patch of the v1.4.x Polish Sweep series. Seven P0 findings from audit passes 3 and 4 resolved: async-void First sub-patch of the v1.4.x Polish Sweep series. Seven P0 findings from audit passes 3 and 4
loads, missing `IsBackground` flags, `GC.Collect` in Dispose, deferred-save race and pre-v13 backup lookup for resolved: async-void loads, missing `IsBackground` flags, `GC.Collect` in Dispose, deferred-save
`WindowOpacity`. No schema bumps, no user-facing behaviour changes other than reload and shutdown running noticeably race and pre-v13 backup lookup for `WindowOpacity`. No schema bumps, no user-facing behaviour
cleaner. changes other than reload and shutdown running noticeably cleaner.
## v1.3.0 — Plugin Integrations: Honorific (released 2026-05-07) ## v1.3.0 — Plugin Integrations: Honorific (released 2026-05-07)
First cycle of the plugin integrations roadmap. Honorific custom titles displayed in the chat header with auto-detect First cycle of the plugin integrations roadmap. Honorific custom titles displayed in the chat header
and silent fallback. New Integrations settings tab. Pattern-setter for the five following cycles (Context Menu, with auto-detect and silent fallback. New Integrations settings tab. Pattern-setter for the five
NotificationMaster, RP Status Block, ExtraChat, XIVIM). following cycles (Context Menu, NotificationMaster, RP Status Block, ExtraChat, XIVIM).
Spec: [Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md) Spec: [Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md)
## v1.2.3 — Theme Expansion (released 2026-05-06) ## v1.2.3 — Theme Expansion (released 2026-05-06)
Four new built-in themes: Night Blue, Indigo Violet, Forge Merchantman, Hellion Spectrum (Deuteran/Protan-safe). No Four new built-in themes: Night Blue, Indigo Violet, Forge Merchantman, Hellion Spectrum
engine changes. See `docs/CHANGELOG.md`. (Deuteran/Protan-safe). No engine changes. See `docs/CHANGELOG.md`.
(v1.2.2 was burned because the `repo.json` manifest was not bumped in sync on the first push — re-released as v1.2.3 (v1.2.2 was burned because the `repo.json` manifest was not bumped in sync on the first push —
with full manifest synchronisation.) re-released as v1.2.3 with full manifest synchronisation.)
## v1.2.1 — Settings Cleanup (released 2026-05-06) ## v1.2.1 — Settings Cleanup (released 2026-05-06)
Settings re-sorted thematically (9 cards), 4 dead settings removed, auto-migration v15 → v16 without data loss. Settings re-sorted thematically (9 cards), 4 dead settings removed, auto-migration v15 → v16 without
data loss.
## v1.2.0 — Layout Refresh (released 2026-05-05) ## v1.2.0 — Layout Refresh (released 2026-05-05)
Top tabs refresh, sidebar tab icons, bottom status bar, card rows as default message render, auto-tell tab hashing. Top tabs refresh, sidebar tab icons, bottom status bar, card rows as default message render,
auto-tell tab hashing.
## v1.1.0 — Theme Foundation (released 2026-05-05) ## v1.1.0 — Theme Foundation (released 2026-05-05)
Theme engine with five built-in themes, settings card grid, custom themes via JSON, theme authoring docs. Plugin icon Theme engine with five built-in themes, settings card grid, custom themes via JSON, theme authoring
updated to Hellion Forge hammer. See `docs/CHANGELOG.md` for details. docs. Plugin icon updated to Hellion Forge hammer. See `docs/CHANGELOG.md` for details.
Items from the original v1.1.0 plan (ad-block / spam filter, receive-suppressed-tells toggle) were deferred in favour of Items from the original v1.1.0 plan (ad-block / spam filter, receive-suppressed-tells toggle) were
the theme engine — both items live on in the mid-term block. deferred in favour of the theme engine — both items live on in the mid-term block.
--- ---
## Mid-Term (v1.4.x+) ## Mid-Term (v1.4.x+)
- **Plugin Integrations Roadmap (Cycles 26)** — six plugin integrations planned; Honorific (Cycle 1) is live, followed - **Plugin Integrations Roadmap (Cycles 26)** — six plugin integrations planned; Honorific
by Context Menu, NotificationMaster, RP Status Block, ExtraChat and XIVIM in their own cycles. Spec and cycle order in (Cycle 1) is live, followed by Context Menu, NotificationMaster, RP Status Block, ExtraChat and
XIVIM in their own cycles. Spec and cycle order in
[Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md). [Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md).
- **Ad-Block / Spam Filter** — hybrid concept combining a lightweight built-in filter with optional `NoSoliciting` IPC - **Ad-Block / Spam Filter** — hybrid concept combining a lightweight built-in filter with optional
integration. Addresses ad-spam in public channels and tells. Deferred from the v1.1.0 plan. `NoSoliciting` IPC integration. Addresses ad-spam in public channels and tells. Deferred from the
- **Receive-Suppressed-Tells Toggle** — auto-tell tabs trigger even when a third-party plugin (e.g. XIVMessenger) v1.1.0 plan.
globally suppresses /tell display. Same hook layer as ad-block, so they are bundled. - **Receive-Suppressed-Tells Toggle** — auto-tell tabs trigger even when a third-party plugin (e.g.
- **Database Viewer Inline Search** — full-text search in the DB viewer via SQLite FTS5. Currently only date and channel XIVMessenger) globally suppresses /tell display. Same hook layer as ad-block, so they are bundled.
filters are available. - **Database Viewer Inline Search** — full-text search in the DB viewer via SQLite FTS5. Currently
- **TempTell Persistence** — pin toggle on TempTell tabs so selected tells survive a relog. Tester request from Jingliu. only date and channel filters are available.
- **FontManager Async Refactor** — move `LoadGameSymFontAsync` out of the blocking plugin constructor. Fix cold-start - **TempTell Persistence** — pin toggle on TempTell tabs so selected tells survive a relog. Tester
hitching on first plugin load (low severity; plugin is functional). request from Jingliu.
- **Separate Opacity Active vs. Inactive** — second slider for inactive window opacity. Upstream declines this; we can - **FontManager Async Refactor** — move `LoadGameSymFontAsync` out of the blocking plugin
decide differently here. constructor. Fix cold-start hitching on first plugin load (low severity; plugin is functional).
- **Failed-Tell Notification** — visible message on /tell failure (offline, restricted instance, blacklisted, - **Separate Opacity Active vs. Inactive** — second slider for inactive window opacity. Upstream
world-mismatch) instead of silent failure. declines this; we can decide differently here.
- **Per-Tab Sound Notification** — sound toggle and optionally a custom .wav per tab, with mute-in-combat option. - **Failed-Tell Notification** — visible message on /tell failure (offline, restricted instance,
blacklisted, world-mismatch) instead of silent failure.
- **Per-Tab Sound Notification** — sound toggle and optionally a custom .wav per tab, with
mute-in-combat option.
--- ---
@@ -265,27 +313,28 @@ the theme engine — both items live on in the mid-term block.
### UX and Tab Management ### UX and Tab Management
- **Regex Tab Routing** — route plugin output spam into dedicated tabs, auto-sort tells from specific people. Clearly - **Regex Tab Routing** — route plugin output spam into dedicated tabs, auto-sort tells from
scoped against ad-block: routing sorts into views, blocking hides globally. specific people. Clearly scoped against ad-block: routing sorts into views, blocking hides
globally.
- **Auto-Detect Duties** — tab switch on duty start via condition flag. - **Auto-Detect Duties** — tab switch on duty start via condition flag.
- **UX Bundle** — vertical tab bar as a layout option, Shift+Mousewheel to scroll tab headers without activating them, - **UX Bundle** — vertical tab bar as a layout option, Shift+Mousewheel to scroll tab headers
global hotkey to close the active tab. without activating them, global hotkey to close the active tab.
- **Configure Tab Title** — configurable tab title format (name / name + abbreviated world / full name / custom), - **Configure Tab Title** — configurable tab title format (name / name + abbreviated world / full
overridable per tab. name / custom), overridable per tab.
- **Name Display Options** — analogous to FFXIV vanilla (full name, first name abbreviated, initials), per-channel - **Name Display Options** — analogous to FFXIV vanilla (full name, first name abbreviated,
override possible. initials), per-channel override possible.
- **Item & Flag Linking** — outgoing: Shift-click on an item/flag sends it to the focused plugin input. Incoming: item - **Item & Flag Linking** — outgoing: Shift-click on an item/flag sends it to the focused plugin
links and map coordinates are clickable. input. Incoming: item links and map coordinates are clickable.
- **Color Currently Selected Input Channel** — tint the channel-selector button in the input bar with the current - **Color Currently Selected Input Channel** — tint the channel-selector button in the input bar
channel colour. with the current channel colour.
- **Plugin-Disclosure Pre-Send Filter** — configurable word/regex list blocks sending with a pre-send confirmation. - **Plugin-Disclosure Pre-Send Filter** — configurable word/regex list blocks sending with a
Protects against accidentally mentioning plugins in public channels. pre-send confirmation. Protects against accidentally mentioning plugins in public channels.
- **Chat Clear on Name Change** — on character name change, migrate or wipe local history; default is wipe for maximum - **Chat Clear on Name Change** — on character name change, migrate or wipe local history; default
privacy. is wipe for maximum privacy.
- **Hide Plugin Window on NG+ Screen** — extend hide logic to cover additional addon names. - **Hide Plugin Window on NG+ Screen** — extend hide logic to cover additional addon names.
- **Kick from Novice Network** — mentor niche; context menu entry with confirmation. - **Kick from Novice Network** — mentor niche; context menu entry with confirmation.
- **Text-to-Speech for /tell** — incoming tells via TTS, optionally per sender, with channel filter and mute-in-combat. - **Text-to-Speech for /tell** — incoming tells via TTS, optionally per sender, with channel filter
Low priority. and mute-in-combat. Low priority.
### Distribution and Branding ### Distribution and Branding
@@ -297,24 +346,29 @@ the theme engine — both items live on in the mid-term block.
## Bug Verifications ## Bug Verifications
Carried over from the upstream issue tracker; not yet reproduced or verified in Hellion Chat 1.0.0. Will be tested Carried over from the upstream issue tracker; not yet reproduced or verified in Hellion Chat 1.0.0.
against the current state when opportunity allows. Will be tested against the current state when opportunity allows.
- **Right-Click Whisper Error** in Field Ops / Special Instances (Eureka, Bozja, Occult Crescent, DRS) — upstream - **Right-Click Whisper Error** in Field Ops / Special Instances (Eureka, Bozja, Occult Crescent,
[#168](https://github.com/Infiziert90/ChatTwo/issues/168). Reply helper appears to swallow the `@World` suffix. DRS) — upstream [#168](https://github.com/Infiziert90/ChatTwo/issues/168). Reply helper appears to
- **FPS Drops with Plugin Active** — upstream [#145](https://github.com/Infiziert90/ChatTwo/issues/145). 1020 % drop swallow the `@World` suffix.
since upstream v1.29.19.0. v1.0.0 includes several fixes on the suspected paths; repro test against the current state - **FPS Drops with Plugin Active** — upstream
is open. [#145](https://github.com/Infiziert90/ChatTwo/issues/145). 1020 % drop since upstream v1.29.19.0.
- **Add Blacklist from Plugin Window** — upstream [#140](https://github.com/Infiziert90/ChatTwo/issues/140). Right-click v1.0.0 includes several fixes on the suspected paths; repro test against the current state is
add-to-blacklist throws "Cannot locate character with that name"; works via vanilla chat. open.
- **DB Viewer Column Sort** — State column sorts lexicographically instead of numerically (10 before 2). XIVIM - **Add Blacklist from Plugin Window** — upstream
[#82](https://github.com/NightmareXIV/XIVInstantMessenger/issues/82); repro in Hellion Chat open. [#140](https://github.com/Infiziert90/ChatTwo/issues/140). Right-click add-to-blacklist throws
"Cannot locate character with that name"; works via vanilla chat.
- **DB Viewer Column Sort** — State column sorts lexicographically instead of numerically (10 before
2). XIVIM [#82](https://github.com/NightmareXIV/XIVInstantMessenger/issues/82); repro in Hellion
Chat open.
--- ---
## Licence Boundary ## Licence Boundary
Hellion Chat is licensed under EUPL-1.2. Concept imports from AGPL-3.0 plugins (e.g. XIV Instant Messenger) are Hellion Chat is licensed under EUPL-1.2. Concept imports from AGPL-3.0 plugins (e.g. XIV Instant
architectural inspiration only — no code was ported. Code imports from the upstream codebase are complete as of v1.4.x Messenger) are architectural inspiration only — no code was ported. Code imports from the upstream
because Chat 2 is undergoing a fundamental rework and selective patches are no longer cleanly portable. Status and codebase are complete as of v1.4.x because Chat 2 is undergoing a fundamental rework and selective
rationale in [`UPSTREAM_SYNC.md`](UPSTREAM_SYNC.md). patches are no longer cleanly portable. Status and rationale in
[`UPSTREAM_SYNC.md`](UPSTREAM_SYNC.md).
+41 -33
View File
@@ -4,8 +4,9 @@
# Theme Authoring Guide # Theme Authoring Guide
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat > Built by **Hellion Forge** — the plugin workshop arm of
> ships with nine built-in themes; this guide walks you through writing your own. > [Hellion Online Media](https://hellion-media.de). HellionChat ships with nine built-in themes;
> this guide walks you through writing your own.
## TL;DR ## TL;DR
@@ -23,10 +24,11 @@ That's the whole loop. The rest of this document is reference.
%APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\ %APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\
``` ```
(or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it directly). (or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it
directly).
Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat seeds on first Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat
launch is your starting template. seeds on first launch is your starting template.
## File format ## File format
@@ -60,7 +62,8 @@ Theme JSON has four blocks:
### Color slots ### Color slots
All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an implicit `FF` alpha. All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an
implicit `FF` alpha.
| Slot | Role | | Slot | Role |
| ---------------------------- | ------------------------------------------------------------------------------- | | ---------------------------- | ------------------------------------------------------------------------------- |
@@ -87,7 +90,8 @@ All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit v
### Layout slots ### Layout slots
All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's edge anti-aliasing). All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's
edge anti-aliasing).
| Slot | Typical range | Notes | | Slot | Typical range | Notes |
| ------------------- | ------------- | ------------------------------------------------- | | ------------------- | ------------- | ------------------------------------------------- |
@@ -103,8 +107,8 @@ All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look
### Optional `chatChannels` ### Optional `chatChannels`
If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum values If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum
(case-insensitive). Unknown names are skipped silently — safe for forward-compat. values (case-insensitive). Unknown names are skipped silently — safe for forward-compat.
```json ```json
"chatChannels": { "chatChannels": {
@@ -120,8 +124,9 @@ If present, your theme proposes its own chat-channel colors. Property names are
} }
``` ```
The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting existing picks. The The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting
banner shows up only if your suggested colors differ from the user's current `Configuration.ChatColours`. existing picks. The banner shows up only if your suggested colors differ from the user's current
`Configuration.ChatColours`.
#### Channel-identity rule #### Channel-identity rule
@@ -137,25 +142,26 @@ banner shows up only if your suggested colors differ from the user's current `Co
| FreeCompany | cyan-teal | Guild ops. | | FreeCompany | cyan-teal | Guild ops. |
| NoviceNetwork | lime-green | Mentor channel. | | NoviceNetwork | lime-green | Mentor channel. |
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC`
**don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and
hierarchy. combat-spec setups depend on the visual hierarchy.
The eight colored built-in themes (Hellion Arctic, Hellion Spectrum, Event Horizon, Crystal Nocturne, Mint Grove, Night The eight colored built-in themes (Hellion Arctic, Hellion Spectrum, Event Horizon, Crystal
Blue, Indigo Violet, Forge Merchantman) all follow this rule — read their source for reference. Chat 2 Klassik Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman) all follow this rule — read
intentionally ships without `chatChannels` so the user keeps their existing picks. their source for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user
keeps their existing picks.
## Theme families ## Theme families
Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a family is the Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a
lightest/brightest: family is the lightest/brightest:
- `mint-grove` (current built-in, light mint) - `mint-grove` (current built-in, light mint)
- `forest-grove` (planned, dark emerald) - `forest-grove` (planned, dark emerald)
- `moss-grove` (planned, mid muted) - `moss-grove` (planned, mid muted)
Code-wise families have no special handling — only the slug naming hints at the relationship. The picker may group Code-wise families have no special handling — only the slug naming hints at the relationship. The
families later, but that's not required. picker may group families later, but that's not required.
## Validation and errors ## Validation and errors
@@ -164,8 +170,8 @@ When HellionChat loads your theme:
- **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`. - **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`.
- **Missing required field** (e.g., no `slug`): theme is skipped, warning written. - **Missing required field** (e.g., no `slug`): theme is skipped, warning written.
- **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written. - **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written.
- **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the theme loads - **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the
normally. theme loads normally.
Check `/xllog` after a plugin reload to see what loaded and what didn't. Check `/xllog` after a plugin reload to see what loaded and what didn't.
@@ -177,23 +183,25 @@ Check `/xllog` after a plugin reload to see what loaded and what didn't.
4. Watch every plugin window (chat, settings, pop-out) and pick something to fix. 4. Watch every plugin window (chat, settings, pop-out) and pick something to fix.
5. Tweak. Reload. Repeat. 5. Tweak. Reload. Repeat.
Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before you switch. Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before
you switch.
## Sharing themes ## Sharing themes
Themes are JSON, so sharing is just a file. Drop it into someone's `pluginConfigs/HellionChat/themes/` folder and their Themes are JSON, so sharing is just a file. Drop it into someone's
plugin picks it up on next reload. `pluginConfigs/HellionChat/themes/` folder and their plugin picks it up on next reload.
A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any pastebin. A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any
pastebin.
## Reference ## Reference
- `docs/example-theme.json` (seeded automatically on first launch into `pluginConfigs/HellionChat/themes/`) — minimal - `docs/example-theme.json` (seeded automatically on first launch into
valid theme. `pluginConfigs/HellionChat/themes/`) — minimal valid theme.
- The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good reference for Color - The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good
choices that work. reference for Color choices that work.
- [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette that drives the - [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette
default Hellion Arctic theme. that drives the default Hellion Arctic theme.
--- ---
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@@ -1,7 +1,7 @@
# Third-party notices # Third-party notices
HellionChat ships and depends on a number of third-party components. This document lists them, their licences and which HellionChat ships and depends on a number of third-party components. This document lists them, their
of them touch the network. It is the inventory referenced by `PRIVACY.md`. licences and which of them touch the network. It is the inventory referenced by `PRIVACY.md`.
Last reviewed: 2026-05-05 (HellionChat v1.1.0). Last reviewed: 2026-05-05 (HellionChat v1.1.0).
@@ -20,11 +20,11 @@ Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.1.0 build.
| [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. | | [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. |
| [SQLitePCLRaw.lib.e_sqlite3](https://github.com/ericsink/SQLitePCL.raw) | 3.50.3 | MIT | no | Native SQLite binary, explicitly pinned to override the transitive default for CVE-2025-6965 (memory corruption from aggregate-term overflow) and CVE-2025-7709. | | [SQLitePCLRaw.lib.e_sqlite3](https://github.com/ericsink/SQLitePCL.raw) | 3.50.3 | MIT | no | Native SQLite binary, explicitly pinned to override the transitive default for CVE-2025-6965 (memory corruption from aggregate-term overflow) and CVE-2025-7709. |
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source project distributed at no cost. Use of ImageSharp 3.x Six Labors note: HellionChat is an EUPL-1.2-licensed open-source project distributed at no cost. Use
under the Six Labors Split License 1.0 is permitted on that basis. Anyone forking HellionChat for closed-source or of ImageSharp 3.x under the Six Labors Split License 1.0 is permitted on that basis. Anyone forking
commercial redistribution should review the HellionChat for closed-source or commercial redistribution should review the
[Six Labors licence terms](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) and obtain a commercial licence if [Six Labors licence terms](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) and obtain a
required. commercial licence if required.
## SDK and tooling ## SDK and tooling
@@ -44,23 +44,24 @@ required.
## Upstream code ## Upstream code
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infiziert90 (Infi) and Anna Clemens, also HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infiziert90 (Infi) and
licensed under EUPL-1.2. The bulk of the code, including the message store architecture, the channel logic, the hook Anna Clemens, also licensed under EUPL-1.2. The bulk of the code, including the message store
system and the ImGui chat window, originates from upstream. See `../NOTICE.md` for the attribution; `UPSTREAM_SYNC.md` architecture, the channel logic, the hook system and the ImGui chat window, originates from
documents the upstream-sync history, including the close of active cherry-picking in the v1.4.x cycle. upstream. See `../NOTICE.md` for the attribution; `UPSTREAM_SYNC.md` documents the upstream-sync
history, including the close of active cherry-picking in the v1.4.x cycle.
--- ---
## Components that touch the network ## Components that touch the network
Of everything listed above, **none** of the bundled or NuGet components opens network connections on their own. All Of everything listed above, **none** of the bundled or NuGet components opens network connections on
outbound traffic is initiated explicitly by HellionChat's own source files and is documented in `PRIVACY.md` under their own. All outbound traffic is initiated explicitly by HellionChat's own source files and is
"Outbound network calls": documented in `PRIVACY.md` under "Outbound network calls":
- `HellionChat/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting) - `HellionChat/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting)
The earlier Square Enix Lodestone font download (`FontManager.cs`) was removed in v1.0.4 — it was a leftover from The earlier Square Enix Lodestone font download (`FontManager.cs`) was removed in v1.0.4 — it was a
upstream's removed webinterface feature and was no longer consumed. leftover from upstream's removed webinterface feature and was no longer consumed.
--- ---
@@ -72,8 +73,9 @@ To regenerate the dependency inventory after a version bump:
dotnet list HellionChat.sln package --include-transitive dotnet list HellionChat.sln package --include-transitive
``` ```
The "direct NuGet dependencies" table above only lists direct references. Transitive dependencies pulled in by Dalamud The "direct NuGet dependencies" table above only lists direct references. Transitive dependencies
SDK or by the listed packages are covered by the SDK / package licences and documented by their respective maintainers. pulled in by Dalamud SDK or by the listed packages are covered by the SDK / package licences and
documented by their respective maintainers.
To re-audit the network-call inventory: To re-audit the network-call inventory:
@@ -82,5 +84,5 @@ grep -rn -E "HttpClient|HttpRequest|new Uri\(|https?://" \
--include="*.cs" HellionChat/ --include="*.cs" HellionChat/
``` ```
Any new hit that is not a click-through (`Util.OpenLink`) or a payload-parsing call must be added to `PRIVACY.md` before Any new hit that is not a click-through (`Util.OpenLink`) or a payload-parsing call must be added to
release. `PRIVACY.md` before release.
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@@ -1,93 +1,103 @@
# Upstream Sync # Upstream Sync
HellionChat is a standalone EUPL-1.2 plugin that originated from [Chat 2](https://github.com/Infiziert90/ChatTwo). Since HellionChat is a standalone EUPL-1.2 plugin that originated from
v1.0.0 it lives under its own namespace, IPC channels and source tree. The active cherry-pick pipeline from upstream [Chat 2](https://github.com/Infiziert90/ChatTwo). Since v1.0.0 it lives under its own namespace, IPC
Chat 2 is closed since the v1.4.x cycle. channels and source tree. The active cherry-pick pipeline from upstream Chat 2 is closed since the
v1.4.x cycle.
This document covers what that means, why I closed it, and what stays in place. This document covers what that means, why I closed it, and what stays in place.
## A Word on Intent ## A Word on Intent
HellionChat is not trying to replace Chat 2. I build it for myself, and maybe for people who want the same things I do: HellionChat is not trying to replace Chat 2. I build it for myself, and maybe for people who want
a privacy-first chat plugin with tighter defaults and no remote-access surface. If that is not you, Chat 2 is the better the same things I do: a privacy-first chat plugin with tighter defaults and no remote-access
choice and a well-maintained project. surface. If that is not you, Chat 2 is the better choice and a well-maintained project.
I am available to Infi if he ever has questions about HellionChat or how I have diverged from the upstream code. What I I am available to Infi if he ever has questions about HellionChat or how I have diverged from the
will not do is interfere with Chat 2's direction or push unsolicited opinions into his project. upstream code. What I will not do is interfere with Chat 2's direction or push unsolicited opinions
into his project.
Long-term compatibility between Chat 2 and HellionChat is not guaranteed and, frankly, not technically possible. I am Long-term compatibility between Chat 2 and HellionChat is not guaranteed and, frankly, not
building a new UI from scratch and making deliberate architectural decisions that pull in a different direction. Some technically possible. I am building a new UI from scratch and making deliberate architectural
upstream patches will simply stop applying cleanly and that is expected. decisions that pull in a different direction. Some upstream patches will simply stop applying
cleanly and that is expected.
## Why Cherry-Picking Stopped in v1.4.x ## Why Cherry-Picking Stopped in v1.4.x
Two things converged: Two things converged:
1. **Chat 2 is in a rework cycle.** Infi mentioned directly that parts of ChatTwo are being reworked and "stuff may not 1. **Chat 2 is in a rework cycle.** Infi mentioned directly that parts of ChatTwo are being reworked
be able to be cherry picked anymore." Once the upstream code paths I would pull from no longer exist in the same and "stuff may not be able to be cherry picked anymore." Once the upstream code paths I would
shape, `git cherry-pick` stops being a meaningful tool — what would land would not be the change Infi wrote, it would pull from no longer exist in the same shape, `git cherry-pick` stops being a meaningful tool —
be a hand-port of his concept. what would land would not be the change Infi wrote, it would be a hand-port of his concept.
2. **HellionChat has drifted enough that selective patches require adaptation anyway.** The UI is being rebuilt, the 2. **HellionChat has drifted enough that selective patches require adaptation anyway.** The UI is
theme engine sits on top of HellionStyle which has no upstream equivalent, the privacy filter changes how messages being rebuilt, the theme engine sits on top of HellionStyle which has no upstream equivalent, the
flow through MessageManager. Even before the rework was announced, more and more upstream patches needed adaptation privacy filter changes how messages flow through MessageManager. Even before the rework was
rather than a clean apply. announced, more and more upstream patches needed adaptation rather than a clean apply.
Together those two points mean continuing to call this an "active cherry-pick pipeline" was no longer honest. So I Together those two points mean continuing to call this an "active cherry-pick pipeline" was no
closed it. longer honest. So I closed it.
## What Closing the Pipeline Means in Practice ## What Closing the Pipeline Means in Practice
- The `upstream` git remote was removed locally on 2026-05-08. Anyone setting up a fresh clone does **not** add it back. - The `upstream` git remote was removed locally on 2026-05-08. Anyone setting up a fresh clone does
- New commits will not carry `(cherry picked from commit ...)` trailers. Anything that originates from Chat 2 from this **not** add it back.
point forward will be a hand-port at most, and it gets called out as such in its own commit message and in the - New commits will not carry `(cherry picked from commit ...)` trailers. Anything that originates
relevant source comments. from Chat 2 from this point forward will be a hand-port at most, and it gets called out as such in
- The existing cherry-pick trail stays in the git history exactly as it is. Every `(cherry picked from commit ...)` line its own commit message and in the relevant source comments.
that was added with `-x` in earlier releases remains intact; that is the attribution paper trail and removing it would - The existing cherry-pick trail stays in the git history exactly as it is. Every
be wrong. `(cherry picked from commit ...)` line that was added with `-x` in earlier releases remains
intact; that is the attribution paper trail and removing it would be wrong.
## What Does Not Change ## What Does Not Change
- **EUPL-1.2 anchor lines in source files.** Files that originated from Chat 2 keep their licence headers and any "based - **EUPL-1.2 anchor lines in source files.** Files that originated from Chat 2 keep their licence
on Infiziert90/ChatTwo" notice exactly as they are. The licence obligations under EUPL-1.2 do not lapse because headers and any "based on Infiziert90/ChatTwo" notice exactly as they are. The licence obligations
cherry-picking stopped. under EUPL-1.2 do not lapse because cherry-picking stopped.
- **NOTICE.md** stays canonical. Attribution to Infi and Anna for the message store, channel logic, hook system, ImGui - **NOTICE.md** stays canonical. Attribution to Infi and Anna for the message store, channel logic,
chat window and the localisation infrastructure remains the foundation statement of this fork. hook system, ImGui chat window and the localisation infrastructure remains the foundation
- **README acknowledgements.** The Acknowledgements section in `README.md`, the maintainer thanks in the About tab, and statement of this fork.
the `Language.*.resx` Crowdin translator credit list all stay as they are. - **README acknowledgements.** The Acknowledgements section in `README.md`, the maintainer thanks in
- **The original `Language.*.resx` files** remain in the source tree in their last upstream-sync state. They are the the About tab, and the `Language.*.resx` Crowdin translator credit list all stay as they are.
work of the Chat 2 Crowdin community and the existing translations stay valuable. They will not receive automatic - **The original `Language.*.resx` files** remain in the source tree in their last upstream-sync
upstream updates anymore — see CONTRIBUTING.md for what that means for translators. state. They are the work of the Chat 2 Crowdin community and the existing translations stay
valuable. They will not receive automatic upstream updates anymore — see CONTRIBUTING.md for what
that means for translators.
## What Could Re-Open Later ## What Could Re-Open Later
If Chat 2's rework lands and stabilises, and there is a piece of upstream code that I genuinely want in HellionChat, the If Chat 2's rework lands and stabilises, and there is a piece of upstream code that I genuinely want
path forward is **study and re-implement**, not cherry-pick. That means: in HellionChat, the path forward is **study and re-implement**, not cherry-pick. That means:
- Read the upstream change, understand the design, port the concept to HellionChat's actual code paths. - Read the upstream change, understand the design, port the concept to HellionChat's actual code
- Credit the upstream author in the commit message and, if the ported code is non-trivial, in a source-file comment. paths.
- Credit the upstream author in the commit message and, if the ported code is non-trivial, in a
source-file comment.
- Pre-clear with Infi if the port is large enough to warrant a conversation. - Pre-clear with Infi if the port is large enough to warrant a conversation.
This is heavier than `git cherry-pick -x` and that is the point. Cherry-picking was light because both codebases shared This is heavier than `git cherry-pick -x` and that is the point. Cherry-picking was light because
structure; once they do not, the proper attribution costs a real conversation rather than a flag on a git command. both codebases shared structure; once they do not, the proper attribution costs a real conversation
rather than a flag on a git command.
## Contributing Back ## Contributing Back
HellionChat benefits from Chat 2's work, so I try to give something back where I can. If I fix a bug or improve HellionChat benefits from Chat 2's work, so I try to give something back where I can. If I fix a bug
something that would be useful to Chat 2 and is not HellionChat-specific, I submit a good-will PR to or improve something that would be useful to Chat 2 and is not HellionChat-specific, I submit a
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo). good-will PR to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
A few things to note about that process: A few things to note about that process:
- Good-will PRs are validated in a separate fork first to make sure the fix stands on its own without HellionChat - Good-will PRs are validated in a separate fork first to make sure the fix stands on its own
context. without HellionChat context.
- They are written by hand. No AI-generated code goes to Infi's project. He did not ask for Pair-level AI involvement - They are written by hand. No AI-generated code goes to Infi's project. He did not ask for
and I will not push that decision onto his codebase. Pair-level AI involvement and I will not push that decision onto his codebase.
- This is not guaranteed for every change, only where it makes sense and where I am confident the fix is clean and - This is not guaranteed for every change, only where it makes sense and where I am confident the
self-contained. fix is clean and self-contained.
- Whether it gets accepted is Infi's call, and a "no" is fine. - Whether it gets accepted is Infi's call, and a "no" is fine.
## When Upstream Takes a Direction I Cannot Follow ## When Upstream Takes a Direction I Cannot Follow
If a future Chat 2 release breaks compatibility with the HellionChat privacy philosophy in a way that cannot be resolved If a future Chat 2 release breaks compatibility with the HellionChat privacy philosophy in a way
(mandatory cloud sync, removal of the local message store, an incompatible licence change), HellionChat continues from that cannot be resolved (mandatory cloud sync, removal of the local message store, an incompatible
where it is. The inherited history stays under EUPL-1.2 and stays attributed. licence change), HellionChat continues from where it is. The inherited history stays under EUPL-1.2
and stays attributed.
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@@ -1,4 +1,5 @@
{ {
"$schema": "https://json.schemastore.org/dotnet-tools.json",
"version": 1, "version": 1,
"isRoot": true, "isRoot": true,
"tools": { "tools": {
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@@ -27,6 +27,6 @@ dotnet csharpier check HellionChat/
echo "==> preflight: Block F — markdownlint" echo "==> preflight: Block F — markdownlint"
# npx --yes avoids a global install; first run caches into ~/.npm/_npx/. # npx --yes avoids a global install; first run caches into ~/.npm/_npx/.
# Subsequent runs are sub-second. # Subsequent runs are sub-second.
npx --yes markdownlint-cli2 "**/*.md" "#node_modules" "#bin" "#obj" "#.claude" npx --yes markdownlint-cli2 "**/*.md" "#node_modules" "#bin" "#obj" "#.claude" "#CLAUDE.md"
echo "==> preflight: ALL GREEN" echo "==> preflight: ALL GREEN"