fix(emotecache): cancel pending texture loads on plugin dispose
Plugin-scoped CancellationTokenSource fließt jetzt durch LoadAsync und die Texture-Calls; Dispose cancelt in-flight downloads. Smoke (System- Spam + Reload) sauber, weiter beobachten unter höherem Emote-Volumen.
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+58
-17
@@ -66,16 +66,29 @@ public static class EmoteCache
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public static string[] SortedCodeArray = [];
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// Plugin-scoped cancellation source for in-flight emote loads. Dispose
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// cancels every running download/texture-create so the workers don't
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// touch a torn-down TextureProvider on plugin reload. Replaced with a
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// fresh source on the next LoadData() call so a re-enable still works.
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private static CancellationTokenSource Cts = new();
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internal static CancellationToken Token => Cts.Token;
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public static async Task LoadData()
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{
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if (State is not LoadingState.Unloaded)
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return;
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// Refresh the CTS in case Dispose was called and we're being re-enabled
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// in the same process (Dalamud /xlplugins toggle).
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if (Cts.IsCancellationRequested)
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Cts = new CancellationTokenSource();
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State = LoadingState.Loading;
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var ct = Cts.Token;
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try
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{
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var global = await Client.GetAsync(GlobalEmotes);
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var globalList = await global.Content.ReadAsStringAsync();
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var global = await Client.GetAsync(GlobalEmotes, ct);
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var globalList = await global.Content.ReadAsStringAsync(ct);
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foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
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if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
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@@ -84,8 +97,8 @@ public static class EmoteCache
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var lastId = string.Empty;
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for (var i = 0; i < 15; i++)
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{
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var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
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var topList = await top.Content.ReadAsStringAsync();
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var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId), ct);
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var topList = await top.Content.ReadAsStringAsync(ct);
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var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
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// BetterTTV occasionally returns entries with a null Code; the
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@@ -103,6 +116,12 @@ public static class EmoteCache
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SortedCodeArray = Cache.Keys.Order().ToArray();
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State = LoadingState.Done;
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}
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catch (OperationCanceledException)
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{
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// Plugin disposed while the cache was loading; leave State on
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// Loading so a subsequent re-enable can re-issue LoadData with
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// a fresh CTS (handled above).
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}
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catch (Exception ex)
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{
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// Reset to Unloaded so a later trigger (e.g. the user reopening
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@@ -116,6 +135,10 @@ public static class EmoteCache
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public static void Dispose()
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{
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// Cancel in-flight downloads / texture creates so the async-void
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// Load methods bail out before they touch a disposed TextureProvider.
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Cts.Cancel();
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foreach (var emote in EmoteImages.Values)
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emote.InnerDispose();
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}
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@@ -171,7 +194,7 @@ public static class EmoteCache
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ImGui.Image(Texture!.Handle, size);
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}
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internal async Task<byte[]> LoadAsync(Emote emote)
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internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
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{
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// BetterTTV-supplied Id and ImageType are interpolated straight
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// into the filename. HTTPS protects the wire, but a compromised
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@@ -188,15 +211,15 @@ public static class EmoteCache
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if (File.Exists(filePath))
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{
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RawData = await File.ReadAllBytesAsync(filePath);
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RawData = await File.ReadAllBytesAsync(filePath, ct);
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}
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else
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{
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var content = await Client.GetAsync(EmotePath.Format(emote.Id));
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RawData = await content.Content.ReadAsByteArrayAsync();
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var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
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RawData = await content.Content.ReadAsByteArrayAsync(ct);
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await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
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stream.Write(RawData, 0, RawData.Length);
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await stream.WriteAsync(RawData, ct);
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}
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return RawData;
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@@ -209,21 +232,28 @@ public static class EmoteCache
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{
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public ImGuiEmote Prepare(Emote emote)
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{
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Task.Run(() => Load(emote));
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var ct = EmoteCache.Token;
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Task.Run(() => Load(emote, ct), ct);
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return this;
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}
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private async void Load(Emote emote)
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private async void Load(Emote emote, CancellationToken ct)
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{
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try
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{
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var image = await LoadAsync(emote);
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var image = await LoadAsync(emote, ct);
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if (image.Length <= 0)
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return;
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Texture = await Plugin.TextureProvider.CreateFromImageAsync(image);
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ct.ThrowIfCancellationRequested();
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Texture = await Plugin.TextureProvider.CreateFromImageAsync(image, cancellationToken: ct);
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IsLoaded = true;
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}
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catch (OperationCanceledException)
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{
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// Plugin disposed mid-load; the EmoteImages entry is also
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// being torn down, no extra cleanup needed.
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}
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catch (Exception ex)
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{
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Failed = true;
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@@ -279,15 +309,16 @@ public static class EmoteCache
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public ImGuiGif Prepare(Emote emote)
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{
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Task.Run(() => Load(emote));
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var ct = EmoteCache.Token;
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Task.Run(() => Load(emote, ct), ct);
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return this;
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}
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private async void Load(Emote emote)
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private async void Load(Emote emote, CancellationToken ct)
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{
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try
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{
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var image = await LoadAsync(emote);
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var image = await LoadAsync(emote, ct);
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if (image.Length <= 0)
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return;
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@@ -299,6 +330,8 @@ public static class EmoteCache
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var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
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foreach (var frame in img.Frames)
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{
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ct.ThrowIfCancellationRequested();
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var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
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// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
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@@ -307,13 +340,21 @@ public static class EmoteCache
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var buffer = new byte[4 * frame.Width * frame.Height];
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frame.CopyPixelDataTo(buffer);
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var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer);
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var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer, cancellationToken: ct);
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frames.Add((tex, delay));
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}
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Frames = frames;
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IsLoaded = true;
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}
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catch (OperationCanceledException)
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{
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// Plugin disposed mid-load; partial frames are released by
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// InnerDispose on the next dispose pass.
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foreach (var f in Frames)
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f.Texture.Dispose();
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Frames = [];
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}
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catch (Exception ex)
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{
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Failed = true;
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