fix: fix sorting problems

This commit is contained in:
Dean Sheather
2024-05-25 00:30:44 +10:00
parent 8aaaa684a2
commit e9ae8362f5
7 changed files with 203 additions and 72 deletions
+43 -22
View File
@@ -20,10 +20,20 @@ internal class MessageManager : IAsyncDisposable
private Dictionary<ChatType, NameFormatting> Formats { get; } = new();
private ulong LastContentId { get; set; }
private ConcurrentQueue<PendingMessage> Pending { get; } = new();
private int LastMessageIndex { get; set; }
// Messages go into the PendingSync queue first, which will be consumed one
// at a time in the main thread. The only processing that will be done is
// to fetch the ContentId for the message if the int is not 0. Fetching
// content ID must happen in the next tick AFTER receiving the message via
// the event listener, because when the event handler is called the message
// isn't in the log yet.
//
// After that, the message is enqueued in the PendingAsync queue, which will
// be consumed in a separate thread and perform more processing (emotes,
// URLs) as well as inserting the message into the database.
private Queue<(int, PendingMessage pendingMessage)> PendingSync { get; } = new();
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = new();
private readonly Thread PendingMessageThread;
private readonly CancellationTokenSource PendingThreadCancellationToken = new();
@@ -45,14 +55,14 @@ internal class MessageManager : IAsyncDisposable
PendingMessageThread.Start();
Plugin.ChatGui.ChatMessageUnhandled += ChatMessage;
Plugin.Framework.Update += UpdateReceiver;
Plugin.Framework.Update += OnFrameworkUpdate;
Plugin.ClientState.Logout += Logout;
}
public async ValueTask DisposeAsync()
{
Plugin.ClientState.Logout -= Logout;
Plugin.Framework.Update -= UpdateReceiver;
Plugin.Framework.Update -= OnFrameworkUpdate;
Plugin.ChatGui.ChatMessageUnhandled -= ChatMessage;
await PendingThreadCancellationToken.CancelAsync();
@@ -78,20 +88,30 @@ internal class MessageManager : IAsyncDisposable
private void Logout()
{
LastContentId = 0;
LastMessageIndex = 0;
}
private void UpdateReceiver(IFramework framework)
private void OnFrameworkUpdate(IFramework framework)
{
var contentId = Plugin.ClientState.LocalContentId;
if (contentId != 0)
LastContentId = contentId;
while (true)
{
if (!PendingSync.TryDequeue(out var pending)) return;
if (pending.Item1 > 0)
pending.Item2.ContentId = Plugin.Functions.Chat.GetContentIdForEntry(pending.Item1);
PendingAsync.Enqueue(pending.Item2);
}
}
private void ProcessPendingMessages(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
if (Pending.TryDequeue(out var pendingMessage))
if (PendingAsync.TryDequeue(out var pendingMessage))
{
try
{
@@ -115,16 +135,24 @@ internal class MessageManager : IAsyncDisposable
tab.Clear();
}
internal void FilterAllTabs(bool unread = true)
internal void FilterAllTabs()
{
DateTimeOffset? since = null;
if (!Plugin.Config.FilterIncludePreviousSessions)
since = Plugin.GameStarted;
var messages = Store.GetMostRecentMessages(CurrentContentId, since);
// We store the pending messages to be added to the chat log in a
// temporary list, and apply them all at once after filtering.
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList();
foreach (var message in messages)
foreach (var tab in Plugin.Config.Tabs.Where(tab => tab.Matches(message)))
tab.AddMessage(message, unread);
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
pendingMessages.Add(message);
// Apply the messages to the chat log in one go.
foreach (var (tab, pendingMessages) in pendingTabs)
tab.Messages.AddSortPrune(pendingMessages, MessageDisplayLimit);
if (!messages.DidError) return;
@@ -141,14 +169,14 @@ internal class MessageManager : IAsyncDisposable
}
}
internal void FilterAllTabsAsync(bool unread = true)
internal void FilterAllTabsAsync()
{
Task.Run(() =>
{
var stopwatch = Stopwatch.StartNew();
try
{
FilterAllTabs(unread);
FilterAllTabs();
}
catch (Exception ex)
{
@@ -182,12 +210,10 @@ internal class MessageManager : IAsyncDisposable
// content ID is used to show "invite to party" buttons in the context
// menu.
var idx = Plugin.Functions.GetCurrentChatLogEntryIndex();
var shouldGetContentId = false;
if (idx > LastMessageIndex)
{
if (idx <= LastMessageIndex)
idx = 0;
else
LastMessageIndex = idx;
shouldGetContentId = true;
}
// You can't call GetContentIdForEntry in the same framework tick
// that you received the message, or you just get null.
@@ -196,12 +222,7 @@ internal class MessageManager : IAsyncDisposable
// because of this. We used to only delay messages that we wanted to
// fetch a content ID for, but this results in out-of-order messages
// occasionally.
Plugin.Framework.RunOnTick(() =>
{
if (shouldGetContentId)
pendingMessage.ContentId = Plugin.Functions.Chat.GetContentIdForEntry(idx - 1);
Pending.Enqueue(pendingMessage);
});
PendingSync.Enqueue((idx - 1, pendingMessage));
}
private void ProcessMessage(PendingMessage pendingMessage)