feat(auto-tell-tabs): add i18n strings and history preload markers

This commit is contained in:
2026-05-02 14:00:29 +02:00
parent 7add74dbbe
commit eb379d84ef
5 changed files with 185 additions and 6 deletions
+32 -3
View File
@@ -3,7 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
namespace ChatTwo;
@@ -251,6 +254,14 @@ internal sealed class AutoTellTabsService : IDisposable
senderWorld,
preloadCount);
if (history.Count == 0)
{
// No prior tells with this player — leave the tab to start
// empty so the user does not see a "history loaded" marker
// sitting alone above the very first message.
return;
}
// The history list is already oldest-first, so a plain AddPrune
// loop produces the chronological order the user expects to see
// when the tab opens.
@@ -258,16 +269,34 @@ internal sealed class AutoTellTabsService : IDisposable
{
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
}
// Visible separator between the loaded history and the live
// tell that triggered this spawn. Goes in last so it sorts
// after the historical messages but before the current one.
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
MessageManager.MessageDisplayLimit);
}
catch (Exception ex)
{
// Non-fatal: the tab still spawns, the user just sees only the
// current message. The error logs once with full stack trace
// for diagnosis.
// Non-fatal: the tab still spawns, but the user gets a visible
// notice instead of silently missing history. The error logs
// once with full stack trace for diagnosis.
Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit);
}
}
private static Message MakeSystemMarker(string text)
{
var seString = new SeStringBuilder().AddText(text).Build();
var chunks = ChunkUtil.ToChunks(seString, ChunkSource.Content, ChatType.System).ToList();
var code = new ChatCode((XivChatType)ChatType.System, 0, 0);
return Message.FakeMessage(chunks, code);
}
internal void MarkGreeted(Tab tab)
{
SetGreeted(tab, true);