chore: initial commit
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Executable
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namespace ChatTwo.Code;
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internal class ChatCode {
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private const ushort Clear7 = ~(~0 << 7);
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internal ushort Raw { get; }
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internal ChatType Type => (ChatType) (this.Raw & Clear7);
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internal ChatSource Source => this.SourceFrom(11);
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internal ChatSource Target => this.SourceFrom(7);
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private ChatSource SourceFrom(ushort shift) => (ChatSource) (1 << ((this.Raw >> shift) & 0xF));
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internal ChatCode(ushort raw) {
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this.Raw = raw;
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}
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internal ChatType Parent() => this.Type switch {
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ChatType.Say => ChatType.Say,
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ChatType.GmSay => ChatType.Say,
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ChatType.Shout => ChatType.Shout,
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ChatType.GmShout => ChatType.Shout,
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ChatType.TellOutgoing => ChatType.TellOutgoing,
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ChatType.TellIncoming => ChatType.TellOutgoing,
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ChatType.GmTell => ChatType.TellOutgoing,
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ChatType.Party => ChatType.Party,
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ChatType.CrossParty => ChatType.Party,
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ChatType.GmParty => ChatType.Party,
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ChatType.Linkshell1 => ChatType.Linkshell1,
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ChatType.GmLinkshell1 => ChatType.Linkshell1,
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ChatType.Linkshell2 => ChatType.Linkshell2,
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ChatType.GmLinkshell2 => ChatType.Linkshell2,
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ChatType.Linkshell3 => ChatType.Linkshell3,
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ChatType.GmLinkshell3 => ChatType.Linkshell3,
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ChatType.Linkshell4 => ChatType.Linkshell4,
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ChatType.GmLinkshell4 => ChatType.Linkshell4,
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ChatType.Linkshell5 => ChatType.Linkshell5,
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ChatType.GmLinkshell5 => ChatType.Linkshell5,
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ChatType.Linkshell6 => ChatType.Linkshell6,
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ChatType.GmLinkshell6 => ChatType.Linkshell6,
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ChatType.Linkshell7 => ChatType.Linkshell7,
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ChatType.GmLinkshell7 => ChatType.Linkshell7,
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ChatType.Linkshell8 => ChatType.Linkshell8,
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ChatType.GmLinkshell8 => ChatType.Linkshell8,
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ChatType.FreeCompany => ChatType.FreeCompany,
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ChatType.GmFreeCompany => ChatType.FreeCompany,
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ChatType.NoviceNetwork => ChatType.NoviceNetwork,
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ChatType.GmNoviceNetwork => ChatType.NoviceNetwork,
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ChatType.CustomEmote => ChatType.CustomEmote,
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ChatType.StandardEmote => ChatType.StandardEmote,
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ChatType.Yell => ChatType.Yell,
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ChatType.GmYell => ChatType.Yell,
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ChatType.GainBuff => ChatType.GainBuff,
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ChatType.LoseBuff => ChatType.GainBuff,
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ChatType.GainDebuff => ChatType.GainDebuff,
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ChatType.LoseDebuff => ChatType.GainDebuff,
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ChatType.System => ChatType.System,
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ChatType.Alarm => ChatType.System,
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ChatType.RetainerSale => ChatType.System,
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ChatType.PeriodicRecruitmentNotification => ChatType.System,
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ChatType.Sign => ChatType.System,
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ChatType.Orchestrion => ChatType.System,
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ChatType.MessageBook => ChatType.System,
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ChatType.NpcDialogue => ChatType.NpcDialogue,
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ChatType.NpcAnnouncement => ChatType.NpcDialogue,
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ChatType.LootRoll => ChatType.LootRoll,
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ChatType.RandomNumber => ChatType.LootRoll,
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ChatType.FreeCompanyAnnouncement => ChatType.FreeCompanyAnnouncement,
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ChatType.FreeCompanyLoginLogout => ChatType.FreeCompanyAnnouncement,
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ChatType.PvpTeamAnnouncement => ChatType.PvpTeamAnnouncement,
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ChatType.PvpTeamLoginLogout => ChatType.PvpTeamAnnouncement,
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_ => this.Type,
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};
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internal bool IsBattle() {
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switch (this.Type) {
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case ChatType.Damage:
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case ChatType.Miss:
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case ChatType.Action:
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case ChatType.Item:
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case ChatType.Healing:
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case ChatType.GainBuff:
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case ChatType.LoseBuff:
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case ChatType.GainDebuff:
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case ChatType.LoseDebuff:
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case ChatType.BattleSystem:
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return true;
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default:
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return false;
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}
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}
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}
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