Switch to dalamud safe write
This commit is contained in:
@@ -46,7 +46,7 @@ public class FontManager
|
|||||||
.ReadAsByteArrayAsync()
|
.ReadAsByteArrayAsync()
|
||||||
.Result;
|
.Result;
|
||||||
|
|
||||||
File.WriteAllBytes(filePath, gameSym);
|
Dalamud.Utility.Util.WriteAllBytesSafe(filePath, gameSym);
|
||||||
}
|
}
|
||||||
|
|
||||||
_gameSymFont = new FaceData(gameSym);
|
_gameSymFont = new FaceData(gameSym);
|
||||||
|
|||||||
Reference in New Issue
Block a user