Switch to dalamud safe write
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@@ -46,7 +46,7 @@ public class FontManager
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.ReadAsByteArrayAsync()
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.Result;
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File.WriteAllBytes(filePath, gameSym);
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Dalamud.Utility.Util.WriteAllBytesSafe(filePath, gameSym);
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}
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_gameSymFont = new FaceData(gameSym);
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