- Fix native tooltip offset
- Improve tooltip clipping handling
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@@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/12.0.2">
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<PropertyGroup>
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<Version>1.30.1</Version>
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<Version>1.30.2</Version>
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<TargetFramework>net9.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@@ -124,8 +124,11 @@ internal unsafe class GameFunctions : IDisposable
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agent->Index = 0;
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agent->Flag1 &= 0xEF;
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agent->ItemId = id;
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agent->Flag2 = 1;
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agent->Flag3 = 0;
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// agent->Flag2 = 1;
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// agent->Flag3 = 0;
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// TODO: Revert whenever CS is merged
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*(byte*)((nint)agent + 0x21A) = 1;
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*(byte*)((nint)agent + 0x21E) = 0;
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// This just probably needs to be set
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agent->AddonId = addon->Id;
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@@ -287,6 +287,45 @@ public sealed class PayloadHandler
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var isLeft = chatRect.SizeX < viewportSize.X / 2;
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var isTop = chatRect.SizeY < viewportSize.Y / 2;
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var mousePos = ImGui.GetMousePos();
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// addon spawned left of mouse cursor
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if (addonRect.X < mousePos.X)
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{
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if (isLeft)
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addonRect.X = (short)mousePos.X + 5;
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}
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else
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{
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if (!isLeft)
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addonRect.X = Math.Max(0, (short)mousePos.X - 5 - addonRect.Width);
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}
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if (!chatRect.HasOverlap(addonRect))
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{
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atk->SetPosition((short) addonRect.X, (short) addonRect.Y);
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return;
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}
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// addon spawned above mouse cursor
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if (addonRect.Y < mousePos.Y)
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{
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if (isTop)
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addonRect.Y = (short)mousePos.Y + 5;
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}
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else
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{
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if (!isTop)
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addonRect.Y = Math.Max(0, (short)mousePos.Y - 5 - addonRect.Height); // prevent it going below 0
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}
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if (!chatRect.HasOverlap(addonRect))
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{
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atk->SetPosition((short) addonRect.X, (short) addonRect.Y);
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return;
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}
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// Spawning right/bottom of mouse cursor didn't solve the overlap, so we spawn it next to the chat
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var x = isLeft ? chatRect.SizeX : LogWindow.LastWindowPos.X - atkSize.X;
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var y = Math.Clamp(chatRect.SizeY - atkSize.Y, 0, float.MaxValue);
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y -= isTop ? 0 : Plugin.Config.TooltipOffset; // offset to prevent cut-off on the bottom
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@@ -27,6 +27,11 @@ public static class MathUtil
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public Rectangle(Vector2 pos, Vector2 size)
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: this((int) pos.X, (int) pos.Y, (int) size.X, (int) size.Y) { }
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public override string ToString()
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{
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return $"X: {X} Y: {Y} Width: {Width} Height: {Height}";
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}
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}
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// From: https://stackoverflow.com/a/306379
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