chore(release): prepare v1.0.1 — window position recovery

Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.

Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.

DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
This commit is contained in:
JonKazama-Hellion committed 2026-05-04 12:15:26 +02:00
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commit fcb72e2b78
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@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is 0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it called out in the yaml changelog so users can see what it
derives from. --> derives from. -->
<Version>1.0.0</Version> <Version>1.0.1</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<!-- Honor packages.lock.json on restore so floating version ranges <!-- Honor packages.lock.json on restore so floating version ranges
don't silently drift between machines or CI runs. --> don't silently drift between machines or CI runs. -->
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@@ -49,6 +49,32 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**Hellion Chat 1.0.1 — Window Position Recovery**
- Automatic bounds check on the first draw after plugin load.
When the persisted window position has no overlap with the
primary viewport, the window snaps to a safe top-left default.
Helpful after a monitor disconnect, resolution change or
multi-monitor layout switch between sessions.
- New "Reset Window Position" button in Settings → Window → Frame
as a manual escape hatch for edge cases the automatic check
doesn't catch.
Tested on Linux/Wayland with a hard-cut three-monitor reduction;
window recovers cleanly without manual JSON editing.
Housekeeping carried over since v1.0.0:
- Documentation restructured into docs/ folder. New CHANGELOG,
CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added
- Stale ChatTwo/* paths in repo configs updated to HellionChat/*
- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString
Unicode fix relevant for non-ASCII channel/tab names)
- GitHub Actions: actions/setup-dotnet bumped 4 → 5,
github/codeql-action bumped 3 → 4
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.0 — Standalone Major Release** **Hellion Chat 1.0.0 — Standalone Major Release**
First fully standalone release. Internal cleanup plus a sweep of First fully standalone release. Internal cleanup plus a sweep of
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@@ -12,6 +12,22 @@ und verlinkt für Details auf die Release-Pages.
--- ---
## [1.0.1] — 2026-05-04 — Window Position Recovery
Fixes an off-screen-window scenario the user could end up in after a
monitor disconnect or display layout change between sessions. An
automatic one-shot bounds check on the first draw after plugin load
snaps the window back into the visible viewport, and a new
"Reset Window Position" button in Settings → Window → Frame serves as
the manual escape hatch for edge cases.
Bundled housekeeping since v1.0.0: documentation restructured into
`docs/`, stale ChatTwo/* paths in repo configs cleaned up, Pidgin
parser library bumped from 3.3.0 to 3.5.1, GitHub Actions bumps for
`actions/setup-dotnet` (4 → 5) and `github/codeql-action` (3 → 4).
[Release-Notes 1.0.1](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.1)
## [1.0.0] — 2026-05-03 — Standalone Major Release ## [1.0.0] — 2026-05-03 — Standalone Major Release
Erste vollständig eigenständige Version. Code-Namespace, IPC-Kanäle und Erste vollständig eigenständige Version. Code-Namespace, IPC-Kanäle und
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@@ -3,7 +3,7 @@
"Author": "JonKazama-Hellion", "Author": "JonKazama-Hellion",
"Name": "Hellion Chat", "Name": "Hellion Chat",
"InternalName": "HellionChat", "InternalName": "HellionChat",
"AssemblyVersion": "1.0.0.0", "AssemblyVersion": "1.0.1.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.", "Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat", "RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
@@ -20,12 +20,12 @@
"CanUnloadAsync": false, "CanUnloadAsync": false,
"LoadPriority": 0, "LoadPriority": 0,
"Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)", "Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)",
"Changelog": "**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n- IconUtil binary search bounds initialized to entries.Length-1 and\n reset on redirect-restart; entries.Length==0 short-circuits\n- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was\n Region.RowId) so it actually returns same-DC worlds\n- Message.cs back-reference loop iterates the processed Sender/Content\n properties so chunks added by CheckMessageContent get Message set\n- Language.zh-Hans Webinterface_Start_Success corrected to\n \"网页界面已启动\" (was \"网页界面已停止\")\n\nThreading and async:\n\n- AutoTranslate Entries/ValidEntries are now serialized behind a\n single lock; the preload worker thread and main thread no longer\n race on the underlying dictionary/hash set\n- Privacy retention and cleanup workers bound their framework-refresh\n waits to 5 seconds with a logged timeout; a hung framework tick can\n no longer deadlock the background worker\n\nResource handling:\n\n- EmoteCache reuses the static HttpClient instead of allocating a new\n one per call (closed socket leak)\n- FontManager wraps HttpClient/HttpResponseMessage in using-blocks\n and addsLine truncated "Changelog": "**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n-Line truncated
"AcceptsFeedback": true, "AcceptsFeedback": true,
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip", "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip", "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip", "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"TestingAssemblyVersion": "1.0.0.0", "TestingAssemblyVersion": "1.0.1.0",
"IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png", "IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png",
"ImageUrls": [ "ImageUrls": [
"https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png", "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png",