feat: add LiteDB => Sqlite importer
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@@ -0,0 +1,356 @@
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using System.Diagnostics;
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using ChatTwo.Code;
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using ChatTwo.Util;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Plugin.Services;
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using LiteDB;
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namespace ChatTwo;
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internal enum LegacyMessageImporterEligibilityStatus
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{
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Eligible,
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IneligibleOriginalDbNotExists,
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IneligibleMigrationDbExists,
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IneligibleLiteDbFailed,
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IneligibleNoMessages,
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}
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internal class LegacyMessageImporterEligibility
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{
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internal LegacyMessageImporterEligibilityStatus Status { get; private set; }
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internal string AdditionalIneligibilityInfo { get; private set; }
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internal string OriginalDbPath { get; }
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internal string MigrationDbPath { get; }
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internal long DatabaseSizeBytes { get; }
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internal int MessageCount { get; }
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private LegacyMessageImporterEligibility(LegacyMessageImporterEligibilityStatus status, string additionalIneligibilityInfo, string originalDbPath, string migrationDbPath, long databaseSizeBytes, int messageCount)
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{
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Status = status;
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AdditionalIneligibilityInfo = additionalIneligibilityInfo;
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OriginalDbPath = originalDbPath;
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MigrationDbPath = migrationDbPath;
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DatabaseSizeBytes = databaseSizeBytes;
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MessageCount = messageCount;
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}
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private static LegacyMessageImporterEligibility NewEligible(string originalDbPath, string migrationDbPath,
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long databaseSizeBytes, int messageCount)
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{
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return new LegacyMessageImporterEligibility(LegacyMessageImporterEligibilityStatus.Eligible, "", originalDbPath, migrationDbPath, databaseSizeBytes, messageCount);
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}
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private static LegacyMessageImporterEligibility NewIneligible(LegacyMessageImporterEligibilityStatus status, string additionalIneligibilityReason)
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{
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return new LegacyMessageImporterEligibility(status, additionalIneligibilityReason, "", "", 0, 0);
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}
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internal static LegacyMessageImporterEligibility CheckEligibility(string? originalDbPath = null, string? migrationDbPath = null)
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{
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originalDbPath ??= Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db");
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migrationDbPath ??= Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db");
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// Condition 1: the database file must exist in its original path.
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if (!File.Exists(originalDbPath))
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{
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return NewIneligible(LegacyMessageImporterEligibilityStatus.IneligibleOriginalDbNotExists, $"Original database file '{originalDbPath}' does not exist");
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}
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// Condition 2: the migration file must not exist.
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if (File.Exists(migrationDbPath))
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{
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return NewIneligible(LegacyMessageImporterEligibilityStatus.IneligibleMigrationDbExists, $"Migration database file '{migrationDbPath}' already exists, migration was already started in the past");
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}
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// Condition 3: we need to be able to connect to the original database
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// path.
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try
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{
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using var db = LegacyMessageImporter.Connect(originalDbPath);
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var size = new FileInfo(originalDbPath).Length;
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var count = db.GetCollection(LegacyMessageImporter.MessagesCollection).Count();
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if (count <= 0)
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NewIneligible(LegacyMessageImporterEligibilityStatus.IneligibleNoMessages, $"No messages in original database file '{originalDbPath}'");
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return NewEligible(originalDbPath, migrationDbPath, size, count);
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}
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catch (Exception e)
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{
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// Notify the user about this error, because they might be wondering
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// why they weren't offered a migration.
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return NewIneligible(LegacyMessageImporterEligibilityStatus.IneligibleLiteDbFailed, $"LiteDB connection to original database file '{originalDbPath}' failed: {e}");
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}
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}
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internal LegacyMessageImporter StartImport(MessageStore targetStore, bool noLog = false)
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{
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if (Status != LegacyMessageImporterEligibilityStatus.Eligible)
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throw new InvalidOperationException($"Migration not eligible: status is {Status}");
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return new LegacyMessageImporter(targetStore, originalDbPath: OriginalDbPath, migrationDbPath: MigrationDbPath, noLog: noLog);
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}
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/// <summary>
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/// Makes the migration ineligible so the user won't be asked again.
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/// </summary>
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internal void RenameOldDatabase()
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{
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File.Move(OriginalDbPath, MigrationDbPath);
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Status = LegacyMessageImporterEligibilityStatus.IneligibleMigrationDbExists;
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AdditionalIneligibilityInfo = "User chose to rename the old database file";
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}
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}
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internal class LegacyMessageImporter : IDisposable
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{
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internal const string MessagesCollection = "messages";
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private const int MaxFailedMessageLogs = 10;
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private readonly MessageStore _targetStore;
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private readonly IPluginLog? _log;
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private LiteDatabase? _database;
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internal long ImportStart { get; } // ticks
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internal int ImportCount { get; private set; }
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internal int SuccessfulMessages { get; private set; }
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internal int FailedMessages { get; private set; }
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internal int ProcessedMessages => SuccessfulMessages + FailedMessages;
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internal int RemainingMessages => ImportCount - ProcessedMessages;
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// Progress from 0 to 1.
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internal float Progress => ImportCount > 0 ? ProcessedMessages / (float)ImportCount : 1;
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// Message count processed in the last second.
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internal float CurrentMessageRate { get; private set; }
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// ETA based on CurrentMessageRate.
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internal TimeSpan EstimatedTimeRemaining => TimeSpan.FromSeconds(CurrentMessageRate > 0 ? (ImportCount - SuccessfulMessages - FailedMessages) / CurrentMessageRate : 0);
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internal long? ImportComplete { get; private set; } // ticks
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// This can be set by the user to limit the rate at which messages are
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// imported. If the rate exceeds this value, the importer will sleep for the
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// remainder of the second.
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internal int MaxMessageRate { get; set; } = 250; // start low
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// Do not call this directly, use
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// LegacyMessageImporterEligibility.StartImport instead.
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internal LegacyMessageImporter(MessageStore targetStore, string? originalDbPath = null, string? migrationDbPath = null, bool noLog = false)
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{
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_targetStore = targetStore;
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originalDbPath ??= Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db");
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migrationDbPath ??= migrationDbPath ?? Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db");
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_log = noLog ? null : Plugin.Log;
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_log?.Info($"[Migration] Moving '{originalDbPath}' to '{migrationDbPath}'");
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File.Move(originalDbPath, migrationDbPath);
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_log?.Info($"[Migration] Opening '{migrationDbPath}'");
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_database = Connect(migrationDbPath);
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ImportStart = Environment.TickCount64;
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new Thread(DoImport).Start();
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}
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public void Dispose()
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{
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// TODO: cancel thread and wait for it to close
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_database?.Dispose();
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}
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internal static LiteDatabase Connect(string dbPath, bool readOnly = true)
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{
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BsonMapper.Global = new BsonMapper
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{
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IncludeNonPublic = true,
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TrimWhitespace = false
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};
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BsonMapper.Global.RegisterType<Payload?>(
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payload =>
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{
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switch (payload)
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{
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case AchievementPayload achievement:
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return new BsonDocument(new Dictionary<string, BsonValue>
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{
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["Type"] = new("Achievement"),
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["Id"] = new(achievement.Id)
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});
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case PartyFinderPayload partyFinder:
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return new BsonDocument(new Dictionary<string, BsonValue>
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{
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["Type"] = new("PartyFinder"),
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["Id"] = new(partyFinder.Id)
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});
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case UriPayload uri:
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return new BsonDocument(new Dictionary<string, BsonValue>
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{
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["Type"] = new("URI"),
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["Uri"] = new(uri.Uri.ToString())
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});
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}
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return payload?.Encode();
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},
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bson =>
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{
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if (bson.IsNull)
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return null;
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if (bson.IsDocument)
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return bson["Type"].AsString switch
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{
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"Achievement" => new AchievementPayload((uint)bson["Id"].AsInt64),
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"PartyFinder" => new PartyFinderPayload((uint)bson["Id"].AsInt64),
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"URI" => new UriPayload(new Uri(bson["Uri"].AsString)),
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_ => null
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};
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return Payload.Decode(new BinaryReader(new MemoryStream(bson.AsBinary)));
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});
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BsonMapper.Global.RegisterType<SeString?>(
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seString => seString == null
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? null
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: new BsonArray(seString.Payloads.Select(payload => new BsonValue(payload.Encode()))),
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bson =>
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{
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if (bson.IsNull)
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return null;
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var array = bson.IsArray ? bson.AsArray : bson["Payloads"].AsArray;
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var payloads = array
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.Select(payload => Payload.Decode(new BinaryReader(new MemoryStream(payload.AsBinary))))
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.ToList();
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return new SeString(payloads);
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}
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);
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BsonMapper.Global.RegisterType(
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type => (int)type,
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bson => (ChatType)bson.AsInt32
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);
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BsonMapper.Global.RegisterType(
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source => (int)source,
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bson => (ChatSource)bson.AsInt32
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);
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BsonMapper.Global.RegisterType(
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dateTime => dateTime.Subtract(DateTime.UnixEpoch).TotalMilliseconds,
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bson => DateTime.UnixEpoch.AddMilliseconds(bson.AsInt64)
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);
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var connString = $"Filename='{dbPath}';Connection=direct;ReadOnly={readOnly}";
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var conn = new LiteDatabase(connString, BsonMapper.Global)
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{
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CheckpointSize = 1_000,
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Timeout = TimeSpan.FromSeconds(1)
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};
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var messages = conn.GetCollection<Message>(MessagesCollection);
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messages.EnsureIndex(msg => msg.Date);
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return conn;
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}
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private void DoImport()
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{
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var importRateTimer = Stopwatch.StartNew();
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var messagesInLastSecond = 0;
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// Query raw BsonDocuments, so we can convert them in individual
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// try-catch blocks.
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var messagesCollection = _database!.GetCollection<Message>(MessagesCollection);
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var totalMessages = messagesCollection.Count();
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ImportCount = totalMessages;
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var messages = messagesCollection.Query().OrderBy(msg => msg.Date).ToDocuments();
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foreach (var messageDoc in messages)
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{
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try
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{
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var message = BsonDocumentToMessage(messageDoc);
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_targetStore.UpsertMessage(message);
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SuccessfulMessages++;
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}
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catch (Exception e)
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{
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FailedMessages++;
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if (FailedMessages <= MaxFailedMessageLogs)
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_log?.Error(
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$"[Migration] Failed to import message '{messageDoc["_id"].AsObjectId}' (usually due to corruption): {e}");
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if (FailedMessages == MaxFailedMessageLogs)
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_log?.Error("[Migration] Further failed message logs will be suppressed");
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}
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messagesInLastSecond++;
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if (MaxMessageRate > 0 && messagesInLastSecond > MaxMessageRate)
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{
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var sleepTime = 1000 - (int)importRateTimer.ElapsedMilliseconds;
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if (sleepTime > 0)
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Thread.Sleep(sleepTime);
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}
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if (importRateTimer.ElapsedMilliseconds > 1000)
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{
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CurrentMessageRate = messagesInLastSecond / (float)importRateTimer.ElapsedMilliseconds * 1000;
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importRateTimer.Restart();
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messagesInLastSecond = 0;
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}
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// Log every 1,000 messages
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if ((SuccessfulMessages + FailedMessages) % 1000 == 0)
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_log?.Information(
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$"[Migration] Progress: successfully imported {SuccessfulMessages}/{totalMessages} messages ({FailedMessages} failures)");
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}
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_log?.Information($"[Migration] Imported {SuccessfulMessages}/{FailedMessages} messages, {FailedMessages} failed");
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if (ProcessedMessages != totalMessages)
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_log?.Warning(
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$"[Migration] Total message count mismatch: expected {totalMessages}, got {SuccessfulMessages + FailedMessages}");
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ImportComplete = Environment.TickCount64;
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_database.Dispose();
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_database = null;
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}
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private static Message BsonDocumentToMessage(BsonDocument doc)
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{
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return new Message(
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ObjectIdToGuid(doc["_id"].AsObjectId),
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(ulong)doc["Receiver"].AsInt64,
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(ulong)doc["ContentId"].AsInt64,
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DateTimeOffset.FromUnixTimeMilliseconds(doc["Date"].AsInt64),
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BsonMapper.Global.Deserialize<ChatCode>(doc["Code"].AsDocument),
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BsonMapper.Global.Deserialize<List<Chunk>>(doc["Sender"].AsArray),
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BsonMapper.Global.Deserialize<List<Chunk>>(doc["Content"].AsArray),
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BsonMapper.Global.Deserialize<SeString>(doc["SenderSource"].AsArray),
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BsonMapper.Global.Deserialize<SeString>(doc["ContentSource"].AsArray),
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BsonMapper.Global.Deserialize<SortCode>(doc["SortCode"].AsDocument),
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doc["ExtraChatChannel"].AsGuid
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);
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}
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internal static Guid ObjectIdToGuid(ObjectId objectId)
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{
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// "Generate" a new Guid based on the ObjectId from the original
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// database. We want to have a stable unique identifier for each message
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// so that if the migration somehow happens twice the objects won't be
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// duplicated.
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//
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// Technically, when Guids are generated they follow a specific pattern.
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// However, in practice it doesn't matter at all, and we can just
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// generate whatever we want.
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var objectIdBytes = objectId.ToByteArray();
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var guidBytes = new byte[16];
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// Copy the first 7 bytes directly
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Buffer.BlockCopy(objectIdBytes, 0, guidBytes, 0, 7);
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// Fixed byte for version
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guidBytes[7] = 0b11111111;
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// Copy the next byte.
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guidBytes[8] = objectIdBytes[7];
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// Fixed reserved byte
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guidBytes[9] = 0b11111111;
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// Copy the last 4 bytes.
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Buffer.BlockCopy(objectIdBytes, 8, guidBytes, 10, 4);
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// Set the last 2 bytes to beef
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guidBytes[14] = 0xbe;
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guidBytes[15] = 0xef;
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return new Guid(guidBytes);
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}
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}
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