Split the technical/notification streams (System, Error, Echo, Debug,
NPC announcements, login/logout, retainer sales, gathering system,
glamour notifications, sign messages, alarms, orchestrion, message
book, random number, progress) out of the General tab into their own
System tab. General now shows player conversation plus the active
gameplay events (loot rolls, crafting, gathering, NPC dialogue, party
finder pings) without burying chat under technical chatter.
Drop the channels that already live in dedicated themed tabs (Tells,
emotes, Novice Network, FC and PvP announcements, Sign and Glamour
notifications) so the General tab is the public-chat catch-all instead
of a duplicate of every themed tab. NpcDialogue moves in because the
maintainer reads it alongside system messages.
Spawn six themed tabs out of the box instead of one General catch-all:
General (everything), Free Company (FC chat plus FC announcements and
login/logout), Party (Party, CrossParty, Alliance, PvP team plus loot
rolls), Beginner (Novice Network only when ShowNoviceNetwork is on),
Linkshell (all eight regular and cross-world linkshells together) and
Tell Exclusive (TellIncoming/TellOutgoing as a safety-net catch-all in
case Auto-Tell-Tabs misses one).
Tab names live in HellionStrings (EN/DE). The Tabs settings tab gains a
help-text hint above the list recommending one tab per linkshell when
the user is in multiple, since a single combined Linkshell tab gets
noisy fast for active users.
Drops the entire ChatTwo/Http/ tree (ServerCore, HostContext,
RouteController, Processing, SSEConnection, the message protocol DTOs
and the bundled Svelte frontend) plus WebinterfaceUtil. Also removes
every ServerCore.Send* call site that fed the SSE stream:
- MessageManager.ProcessMessage no longer broadcasts new messages
- Chat.cs no longer notifies on login
- PayloadHandler no longer rebroadcasts on screenshot-mode toggle
- ChatLogWindow no longer announces tab and channel switches
The Plugin class drops the ServerCore field, the auto-start branch and
the Dispose hook. The DbViewer still imported a stale namespace from
the message protocol; the using is removed.
Language.resx and its generated Designer file keep the Webinterface
string keys for now so future upstream cherry-picks do not break on
missing resources. They are dead code from our perspective but harmless.
- Plugin commands trigger the command helper window now
- Fix auto translation with empty text appearing
- Switch up all dalamud payload usage to ROSS if possible
- Prepare 7.5 changes
- Cleanup
- Adds new setting "Enable inactivity hide during battle" (default:
true) which determines whether autohide should apply during battle
(thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
customizing which channels incoming messages must match to "bump" the
inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
configure whether it will be considered for "bumping" the inactivity
timer when receiving messages that match the new channel filter. Note
that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
window has its own inactivity timer, but focusing the main window will
restore all popped out windows.
Co-authored-by: Auri <me@aurieh.me>
Adds two configurable hotkeys (plus the required code infrastructure to
handle configurable hotkeys) for cycling the active chat tab forward by
one and backwards by one.