The HTTP server, its routes and the Svelte frontend went out with
c2801c4 on 2026-05-02. The 30 resource keys behind them stayed, in all
25 languages, and the generated designer kept a property for each.
Verified before deleting, not assumed: every key was matched on word
boundaries against all 382 repo files excluding the resource bundles
themselves, and none appears anywhere. No dynamic resource access exists
in this codebase either -- no ResourceManager.GetString with a literal,
no using alias, no interpolated key name -- so the caller scan is
trustworthy here.
The designer is regenerated by a Visual Studio tool that does not run on
a CLI build, so its properties are removed by hand alongside the resx.
BetterTTV emote support is removed rather than switched off. Its shared-emote
endpoint went behind authentication and that is where nearly all of them came
from; what was left is the 65-entry global set, eleven of those on the plugin's
own known-broken list, so 54 largely static images from Twitch's early days.
Exactly one is animated, and that one is 492 frames at 140x140 -- 37 MB of
texture memory for a single emote, uploaded one frame at a time. Not worth a
network call and an on-disk cache on every start.
Gone with it: the download path, the cache directory, the GIF renderer, the
settings section, the block list, and 13 translation keys across 50 resource
files. 1567 lines. The plugin now makes no outbound network calls at all, which
is the claim PRIVACY.md has always wanted to make without an asterisk.
EmotePayload and its MessagePack type byte stay, deliberately. Around a thousand
rows in a two-month-old database carry them, and dropping the type would make
those fail to deserialise -- the history is the one thing 2.0.0 promised not to
touch. Nothing writes one any more and a stored emote renders as the code that
was typed, which is what the sender saw when they typed it.
Five descriptions in the Window tab printed {0} where the plugin name belonged,
handed to the widget directly instead of through string.Format the way the rows
around them do. Every language was affected including English; German surfaced
it because the placeholder lands at the start of the sentence there. A test now
walks every placeholder-carrying resource string, finds its uses, and fails on
an unformatted one -- verified by putting the defect back and watching it go red.
New preview images. The old set was from 2026-05-08, older than every cycle in
2.0.0, and showed stacked ImGui defaults to anyone browsing the installer. Taken
with screenshot mode on so no character names reach a public repo. The wizard
takes the theme picker's slot.
The comparison value comes from the message data, not from a variable carried
between rows. In 1.5.6 the loop walked every message and skipped invisible ones
with a dummy, so what it remembered was the last *visible* stamp. The virtualised
list only iterates the visible window, so the row above that window was never
drawn at all -- a carried variable would hold whatever was on screen before the
last scroll, and the first stamp after every jump would be wrong.
No predecessor means draw. Scrolling into the middle of a log would otherwise
swallow the only stamp on screen.
Both draw paths now pass an index; the linear one was a foreach and had none.
The setting is on by default and existed with translations in twenty-three
languages -- Catalan and Italian had kept the English string, so those two are
done now. It needs no fingerprint entry: the column stays reserved when the stamp
is suppressed, so hiding one changes no row's height.
Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
enabled (to hide the chooser UI), so the bundled-font path was silently
dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
because it overlaps Axis on basic Latin, so the regression went unnoticed
for the entire v1.5.x series.
The fix routes RegularFont through draw whenever either FontsEnabled or
UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
of this bug, not bad math.
Font-stack overhaul on top:
- Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
and Cyrillic Supplement coverage.
- NotoSansCjkRegular added as a third merge layer for Hangul,
Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
Japanese font does not ship.
- Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
AddChar pair lists in SetUpRanges.
- Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
language change. Plugin.LoadAsync runs a one-shot migration that ORs
in the required flag for an already-selected language.
- ExtraGlyphRanges CollapsingHeader reachable regardless of
UseHellionFont (was hidden in the early-return branch).
- New WarningText below the language combo: FFXIV's chat engine only
fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
UI but may garble in in-game chat input/send.
Localisation wave (originally a FR-only cycle):
- 24 selectable UI languages. LanguageOverride enum gains 10 new locales
plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
code `nb` instead of `no`). All new values append to keep existing
user-config integer serialisation stable.
- Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
fork-added strings, Language.resx (24 locales, 456 keys) for the
ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
13 legacy locales with per-key AI-assisted comment marker.
- Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
keep their typographic norm.
Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
its name for backwards-compat. Migration v17 stays.