Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.
New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
ExtraChatAll, ExtraChatChannels
Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.
Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.
Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
(Auto-Tell variety, unread pulse, layout fixes, settings-save
wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
up by forge-announce.yml on tag push (EN side reads the yaml
changelog block)
1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from
img.finalfantasyxiv.com on first start (or read it from a local
cache) into a GameSymFont byte array. Both historical readers of
that field are gone:
- BuildFonts() used to feed the bytes into AddFontFromMemory; that
path was replaced by the Dalamud-provided AddGameSymbol helper.
- The upstream webinterface server wrote the bytes through a
BinaryWriter to serve them to the Svelte frontend; the entire
webinterface was intentionally removed in HellionChat.
With no live consumer left, the field, the constructor block, the
HttpClient call and the disk cache are all dead code. Removing them:
- eliminates the synchronous HTTP request on the plugin-load thread
(no more multi-second startup hang on slow networks)
- closes the implicit "no timeout, no size guard" exposure on that
request
- removes one outbound network endpoint (Square Enix Lodestone CDN)
from the privacy footprint
PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that
HellionChat now talks to BetterTTV only (opt-out via setting). Cached
TTF files left over from earlier versions stay in pluginConfigs/
HellionChat/ until a user removes them; they are simply no longer
read.
Build: 0 warnings, 0 errors. No behavioural change for users — symbol
glyphs (job icons, item glyphs, status effects) keep rendering through
Dalamud's built-in symbol font.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
v1.0.2 tag was claimed before the DownloadLink fix shipped, so the
content moves to v1.0.3. No code changes — manifest, repo.json,
CHANGELOG and README version refs roll forward; DownloadLink* URLs
now point to v1.0.3/latest.zip.
Four small backlog items bundled:
- New: hide chat (and every other plugin window) while the New Game+
menu is open. Settings -> Window -> Frame, default off. Skips the
whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
Settings -> Appearance -> Colours, default on. Reuses the existing
inputColour computation (incl. ExtraChat override) and adds an
ImGuiCol.Button push around the selector. New ColourUtil helper
AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
Replaced with float-based aspect-ratio-preserving shrink, single
scale-factor, zero-size guard, named MaxInlineIconSize constant.
Affects six call sites (status, item, achievement and other inline
hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
ChatLogWindow and Popout.
Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.
Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.
DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
- Move AI_DISCLOSURE, THIRD_PARTY_NOTICES, UPSTREAM_SYNC, ipc.md
into docs/ (ipc.md renamed to IPC.md for consistency)
- Add docs/ROADMAP.md, docs/CHANGELOG.md, docs/CONTRIBUTORS.md,
docs/LEARNING-JOURNEY.md
- Update README to reflect the v1.0.0 standalone state, drop the
development section, refresh the architecture tree, add a
release-cadence block linking to LEARNING-JOURNEY
- Fix stale ChatTwo/* source paths to HellionChat/* across docs
- Update cross-links in PRIVACY, CONTRIBUTING and .github/* so they
point at the new docs/ paths
Pure documentation pass, no code changes.