- Plugin.cs: mark RetentionSweepRunning volatile so the ImGui thread
reads the latest value without a stale register-cached copy
- EmoteCache.cs: reset State to Unloaded on exception so a later
trigger can retry instead of being blocked by the early-out
- Settings.cs: switch the SaveAndClose / Discard buttons to Allman
bracing for consistency with the rest of the file, and include the
ItemSpacing in the Ko-fi-button right-edge calculation
- Privacy.cs: add a saved-policy hint above the manual retention
Ctrl+Shift button so the existing Cleanup wording pattern is
matched here too
- HellionStrings: drop seven unreferenced keys (Theme_Heading,
Migration_Notification_*, Migration_Webinterface_Removed_*,
AutoTellTabs_Migration_*) and their EN/DE values, add the new
Retention_Help_SavedNote string
Audit findings M-3 and M-4. The 24h auto-sweep launched from
Plugin's constructor and the manual button in the Privacy tab were
both starting a background thread that called DeleteByRetentionPolicy
on the shared MessageStore connection without coordinating. With
unfortunate timing — manual click moments after a fresh plugin load
— two sweeps would race for the same connection and the second
would just re-do work the first one already did, while still
overwriting RetentionLastRunAt.
Move the running flag and a lock object to Plugin so both paths see
the same gate. Each entry point takes the lock long enough to check
and set the flag, then runs the actual delete on its background
thread without holding the lock (other DB operations already happen
without locking; spreading the lock further would suggest a
guarantee we do not actually provide). The Privacy tab keeps a
read-only property that surfaces the shared flag for its UI disable
state — ImGui is single-threaded and bool reads are atomic, so the
lock-free read is fine.
Audit finding M-5. The master switch description told users what the
filter does to the database, but nothing in the UI ruled out the
common misreading "if I disable a channel, it will also disappear
from the chat log". A help-text line under the toggle now states
explicitly that the filter is storage-only and points at the
in-game chat tab filters for hiding channels visually. EN and DE
strings added together.
Replace the inherited Chat 2 icon with the 1024×1024 Hellion logo
from the Hellion Online Media brand assets so the plugin shows
its real identity in Dalamud's plugin list. Bundle Exo 2 Variable
(SIL Open Font License 1.1) as an embedded resource together with
the OFL license text — keeps the license travelling with the font
inside the assembly as the OFL requires.
A new Configuration.UseHellionFont (default true) plus a checkbox
in the Privacy tab Appearance section route FontManager's regular
font handle through tk.AddFontFromMemory using the embedded TTF
bytes when the toggle is on; flipping it off falls back to the
existing AddFontWithFallback path so users who picked their own
system font under Settings → Fonts keep that choice.
Settings.cs now treats UseHellionFont as a font-changing setting
so toggling it triggers FontManager.BuildFonts on save without
needing a plugin reload.
True per-window focus-aware transparency would require touching
ChatLogWindow and SettingsWindow individually (both upstream code,
both prone to cherry-pick churn). Instead expose a single opacity
slider that mixes a configured alpha into the WindowBg color in
PushGlobal — applies to every Hellion-rendered pane uniformly,
the game shines through, and form fields / dialogs / popups stay
opaque on top so input remains readable.
Default 92%, range clamped to 0.5–1.0 in the UI and 0x55–0xFF in
the alpha conversion so users can't accidentally make the panes
disappear entirely. Slider sits inside the Appearance section
right under the master Hellion-theme checkbox and is greyed out
when the theme is disabled.
Move from a local color stack inside Hellion-only surfaces to a
single push wrapping Plugin.Draw, so chat log, settings,
viewers, the file dialog and the wizard all render under the same
palette. The local Push() helper stays for explicit use, but the
two existing call sites (Privacy tab, FirstRunWizard) now drop
their local pushes — the global stack already covers them and
double-pushing would shift colors on every frame.
Palette grew from a single cyan accent into a three-tone HUD set:
Primary cyan-teal (#00B8D4) → buttons, checkboxes, slider grabs,
separator hover/active.
Secondary industrial amber → scrollbar grab and resize-grip
(#FFB300) hover/active highlights.
Tertiary slate violet → active title bars and active tabs
(#7B61FF) so identity beats out the cyan
accent without competing with it on
action controls.
Surfaces are deep slate (#0E1A20 windows, #102027 children, #162831
frames) with steel borders (#37474F). Style variables flatten the
default Dalamud rounding into something more geometric: 4 px window
rounding, 2 px frame/grab/tab/scrollbar, 1 px borders.
A new Configuration.HellionThemeEnabled (default true) and a
matching Appearance section at the top of the Privacy tab let users
turn the whole thing off and fall back to the Dalamud default look.
The flag is checked once per frame in Plugin.Draw — `using
IDisposable? _ = ... ? PushGlobal() : null` — so disabling has zero
overhead beyond a bool check.
Replace the inherited upstream README with a Hellion-specific one
that lists the privacy/retention/cleanup/export features, links to
upstream and the relevant unanswered filtering issues, documents
the EUPL-1.2 license relationship, and acknowledges Infi & Anna for
the Chat 2 engine that everything builds on.
Add AI_DISCLOSURE.md with the goatcorp Pair classification, an
explicit list of what AI is and is not used for in this fork
(translations, visual assets and license-sensitive boundaries are
handled by the maintainer), and the tooling list. Drops in before
v0.1 so it's already in place when the repo goes public.
HellionStyle.Push() returns a disposable bundle of ImGui color
pushes (cyan-teal accents on a deep-slate frame with steel
borders) and pops them in reverse on Dispose. Privacy tab and the
first-run wizard wrap their Draw with `using var _style =
HellionStyle.Push()` so only Hellion-owned surfaces get the
HUD-flavored palette while upstream Chat 2 tabs render in their
original style — important so cherry-picks from upstream don't
fight with our color overrides.
The privacy story is incomplete without a way to actually hand the
data over. New Export section in the Privacy tab streams matching
messages to a Markdown, JSON or CSV file using Dalamud's file
dialog and a background thread, so the settings UI stays
responsive even when the export crawls a 150k-message archive.
MessageStore.StreamForExport returns a MessageEnumerator over
non-deleted rows filtered by ChatType list and date range, sorted
ascending. MessageExporter.ExportToFile takes that enumerator,
optionally narrows by SenderSource.TextValue substring (case-
insensitive), and writes one of three formats:
Markdown — human-readable, day headers, [HH:mm] ChatType Sender:
prefix per line, trailing total.
JSON — single object with metadata (filter snapshot, exported_at,
plugin name) and a messages array carrying id, ISO-8601 date,
numeric and named ChatType, source/target kinds, receiver,
content_id, sender plaintext, content plaintext.
CSV — header line plus quoted-when-needed rows for spreadsheet
ingestion.
Sender plaintext, channel filter, date range and format are
exposed as form fields above the Export button. Empty channel
selection means "all stored channels", a 0-day range means "no
time limit". Result count and target path are reported via
WrapperUtil notifications.
Fresh installs now open a setup window on first plugin load that
asks the user to pick one of three starting profiles. Existing
ChatTwo users keep skipping the wizard because the v6→v7 migration
sets Configuration.FirstRunCompleted = true on the same pass that
seeds the Privacy-First defaults — they already saw the migration
notification and can reopen the wizard from the Privacy tab if
they want to choose differently.
The three profiles map to concrete configuration sets:
Privacy-First (recommended): own-conversation whitelist (30
channels), retention enabled with the spec defaults (Tells 365
days, own-conversation channels 90, fallback 30).
Casual: Privacy-First plus public chat (Say/Shout/Yell, both
emote types, Novice Network) with a 1-day retention window so
RP players can scroll back the last scene without keeping
third-party speech forever.
Full History: filter off, retention off, GDPR warning shown
inline. Behaves like upstream Chat 2.
The wizard window is non-modal but covers a wide layout (three
side-by-side cards) and closing it without picking anything is
treated as accepting whatever defaults are already in place. The
Privacy tab gains a "show wizard again" button at the top so the
choice is reversible.
Add HellionStrings.resx as the English source and HellionStrings.de.resx
for German, with a hand-maintained Designer.cs that mirrors the layout
of Language.Designer.cs. Resource files live next to the upstream
Language.resx but are kept entirely separate so upstream cherry-picks
never collide with our translations and any future Hellion-only
translation tooling (Crowdin, manual contribution) can target this
file without touching the Chat 2 dictionary.
Plugin.LanguageChanged now updates HellionStrings.Culture alongside
Language.Culture so every UI string flips to the active locale at the
same moment. The Privacy tab title, master switch, channel groups
(now resolved per frame so the language can change without restart),
preset buttons, failsafe toggle, retention section, cleanup section,
status messages and notification bodies all read from HellionStrings.
The migration toast also takes its title and body from there.
Translations follow the project's German style: Du-Form, full
diacritics (ä, ö, ü), no em-dashes inside flowing prose, "Whitelist"
and "Linkshell" kept as-is because they are the established terms.
GetRetentionDays previously dropped straight from a missing user
override to RetentionDefaultDays, so every channel showed 30 days
in the UI even though the spec lists 365 for Tells and 90 for own-
conversation channels. Insert a middle layer: user override → spec
default → global default. The retention sweep now seeds its policy
from PrivacyDefaults.DefaultRetentionDays first and lets explicit
user overrides win on top, and the per-channel UI tags each row as
[override], [spec], or [global] so the source of the value is
visible without guessing.
Privacy filter trimmed history "by what" — this adds the time axis.
Each ChatType gets its own retention window in days; channels
without an explicit override fall back to a configurable global
default. The master switch defaults to OFF: the plugin never
deletes history without explicit user consent.
MessageStore.DeleteByRetentionPolicy builds an OR'd WHERE clause
over (ChatType = X AND Date < cutoff_X) plus a NOT IN catch-all
for the global default, hard-deletes matches, and only runs VACUUM
when something was actually removed.
Plugin.RunRetentionSweepIfDue runs at most once per 24 hours on a
background thread (off the load path) and persists the timestamp
so subsequent restarts skip the sweep until enough time has
passed. The Privacy tab gains a retention section with the master
switch, default-days input, per-channel override tree, reset
buttons, and a Ctrl+Shift "apply now" action that mirrors the
auto-sweep but on demand.
Spec defaults: Tells 365 days, own-conversation channels (Party,
Cross-Party, Alliance, PvP Team, FC, Linkshells 1-8, Cross-World
Linkshells 1-8, ExtraChat 1-8) 90 days, fallback 30 days.
The privacy filter only catches new messages. Two new MessageStore
methods support a one-shot retroactive sweep: GetMessageCountsByChatType
returns a (ChatType, count) snapshot so the UI can preview the impact,
and CleanupRetainOnly hard-deletes everything outside the supplied
allowlist and runs VACUUM to reclaim disk space.
The Privacy tab gains a new section with a refresh-preview button, a
keep/delete summary, a per-channel breakdown tree, and a Ctrl+Shift
confirm. The cleanup runs on a background thread so a 800+ MB VACUUM
does not block the settings UI; tabs are rebuilt via the framework
thread once the delete finishes. The cleanup deliberately uses the
saved Plugin.Config whitelist (not unsaved Mutable edits) so it stays
consistent with the prospective filter.
Introduce an opt-out channel whitelist so the database only persists
messages from channels the user explicitly wants to keep. Default
profile follows GDPR data minimization: own conversations only
(Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance,
ExtraChat). Public chat (Say/Shout/Yell), Novice Network, NPC
dialogue and system logs are dropped by default.
The filter sits inside MessageStore.UpsertMessage so any current or
future write path is covered uniformly. Configuration provides an
IsAllowedForStorage(ChatType) helper plus a "persist unknown
channels" failsafe (default off) for ChatTypes added by future
patches.
A new Privacy settings tab exposes the whitelist as grouped
checkboxes with three preset buttons (Privacy-First, Clear all,
Select all). Configuration version bumps from 6 to 7; existing
users are migrated to the Privacy-First defaults on first load
and notified once via the Dalamud notification manager.
Also includes a small .env.example and gitignore hygiene for local
development setup.