Add HellionStrings.resx as the English source and HellionStrings.de.resx
for German, with a hand-maintained Designer.cs that mirrors the layout
of Language.Designer.cs. Resource files live next to the upstream
Language.resx but are kept entirely separate so upstream cherry-picks
never collide with our translations and any future Hellion-only
translation tooling (Crowdin, manual contribution) can target this
file without touching the Chat 2 dictionary.
Plugin.LanguageChanged now updates HellionStrings.Culture alongside
Language.Culture so every UI string flips to the active locale at the
same moment. The Privacy tab title, master switch, channel groups
(now resolved per frame so the language can change without restart),
preset buttons, failsafe toggle, retention section, cleanup section,
status messages and notification bodies all read from HellionStrings.
The migration toast also takes its title and body from there.
Translations follow the project's German style: Du-Form, full
diacritics (ä, ö, ü), no em-dashes inside flowing prose, "Whitelist"
and "Linkshell" kept as-is because they are the established terms.
- Plugin commands trigger the command helper window now
- Fix auto translation with empty text appearing
- Switch up all dalamud payload usage to ROSS if possible
- Prepare 7.5 changes
- Cleanup
- Adds new setting "Enable inactivity hide during battle" (default:
true) which determines whether autohide should apply during battle
(thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
customizing which channels incoming messages must match to "bump" the
inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
configure whether it will be considered for "bumping" the inactivity
timer when receiving messages that match the new channel filter. Note
that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
window has its own inactivity timer, but focusing the main window will
restore all popped out windows.
Co-authored-by: Auri <me@aurieh.me>
Adds two configurable hotkeys (plus the required code infrastructure to
handle configurable hotkeys) for cycling the active chat tab forward by
one and backwards by one.
After not receiving a message for X seconds (configurable) in the
current tab or any tab with unread mode enabled, the chat will be
hidden. Focus can be returned with return or slash as usual.
Having input focus or hovering the mouse over the chat window "bumps"
it every frame.
Also fixes a bug that prevented focus from being restored to tabs with
input disabled. The chat window will be brought back but the activated
event won't be fully processed.
Co-authored-by: Auri <me@aurieh.me>