Right-clicking a name or an item inside a pop-out did nothing at all.
One payload handler is shared by the main window, every pop-out and the
input preview, and it holds a single popup state. The main window is
registered first, so it draws first, finds no open popup in its own scope,
reads that as "closed" and clears the state -- before the window that
actually opened the popup gets its turn.
The popup now belongs to the surface that opened it. The others leave its
state alone instead of dropping it. The rule itself sits in its own helper
because the handler pulls in Dalamud and cannot be loaded from a test.
The first sweep matched a character class that swallowed the digit, so a bare
B1 slipped through while B1-2 was caught. Searching the whole A-Z space instead
of guessing prefixes turned up 130-odd more: B0 through B6, C2, C3, D1, H2, M6,
P7, P8, T2, W2, plus GP-04, KB-01, OD-1, PM-1, PM-3, SEC-01, TR-4, TR-7, UI-11,
UI-12, XC-8 and API-3.
Kept deliberately: 41 B4 01 is a byte signature, "N0" a format string,
#L119-L128 a source anchor, LS4/LS6 are linkshells, and A=FF B=0C G=41 R=C2
explains a colour-channel order. Those look like codes and are not.
Also translated the eight German comments left in the theme files and
ImGuiUtil. Seven of them described what a palette does to which channel, which
is worth reading -- just not in a second language in an otherwise English
codebase.
A comment that reads "MUST stay in lockstep with TryGetActiveCrossfade (K8)"
helps nobody outside the plan that used to have a K8 in it, and the plans are
not in this repo. Same for "Spec FR-4", "plan §B.2", "Sub-Task 4.4" and the
F/R/M/A/S round codes scattered through the style engine and the self-tests.
Personal names go too. "tester feedback from Jin (v1.4.7)" and "Flo decision
2026-06-15" carry the reason fine without naming anyone -- the version and the
reason are the parts a reader can act on, and a public repo should not need a
cast list to be read.
The rule applied throughout: keep the why, drop the reference. Version numbers
stay, since those resolve through the changelog. 77 files.
ChunkUtil also carried 281 lines of commented-out code -- an older ToChunks
variant and two helpers with no callers, inherited and never removed. Deleted;
git remembers them.
InputPreview was only rendered for PreviewPosition.Top/Bottom (the
DrawConditions IsWindowMode gate). Inside-mode (the default) and
Tooltip-mode had no caller at all because v1.5.6's inline-render path
lived on the deleted ChatLogWindow and was not migrated to the v1.7.0
Components-Layer.
Wire Inside-mode by calling CalculatePreviewHeight + DrawPreview
inline from MainWindow.DrawMainArea between the message-list child
and the input bar, with the message-list height reserved for the
preview block. Wire Tooltip-mode by sampling IsItemHovered() on the
input text widget inside InputBar.DrawInputField (analog to the
existing _isFocused = ImGui.IsItemFocused() idiom on the same line)
and exposing it as WasInputTextHovered; MainWindow opens the tooltip
after _input.Draw when both the hover-flag and PreviewPosition.Tooltip
are active.
Plan-drift acknowledged: the plan stated Plugin.InputPreview is
statically reachable, but the property was declared as an instance
member on Plugin.cs:101. Hoisted to internal static to match the
plan's intention (analog to Plugin.Config); updated the single
external instance-access site in PluginLifecycle.RegisterWindows
to the type-qualified form.
Verified in-game: Inside-mode preview block appears between message
list and input bar on first keystroke; tooltip-mode shows preview on
text-field hover only; Top/Bottom-mode unchanged; empty buffer hides
the preview in all modes. dotnet build clean, dotnet csharpier check
clean.
I resurrects InputPreview as a fully ctor-injected window:
- Class header public → internal sealed (Components-Layer style); Plugin.cs
property visibility corrected to internal to match
- Ctor takes 5 DI deps (ChunkRenderer, Lender<PayloadHandler>, MainWindow,
InputBar, ILogger) via Factory-Lambda DI-reg
- Window-hook split: PreOpenCheck() owns the state (Drawing/PreviewMessage/
HasEvaluation/PreviewHeight/LastLength), PreDraw() owns position/size
computation. Matches v1.5.6's split — avoids wasted position-math when
Window isn't drawn (DrawConditions gates on IsDrawable getter).
- Framework.Update subscribe/unsubscribe removed (PreOpenCheck runs per
draw-frame, same cadence as Framework.Update for our needs)
- Draw() borrows fresh PayloadHandler per-frame from Lender for popup
isolation (preview hover doesn't bleed into log)
- Defensive ResetCounter fallback when MainWindow closed + InputPreview
open — primary path is A2's MainWindow.Draw() ResetCounter
R2/R3 (J/K) next. A2 closes out the Lender DI-cycle for MainWindow.
The legacy ChatLogWindow.cs and its tightly coupled neighbours are gone:
PayloadHandler, Popout, ChatInputBar, AutoCompleteInfo, AutoTellTabTint,
the three tab-icon helpers, the old Ui/StatusBar and Ui/SymbolPicker
behind the components-layer replacements, HellionStyle + helpers, the
CompactInputSubmitter test mirror and the QuickPickerSelfTestStep. The
new component layer (MainWindow + the five components + GlobalStyleScope)
now drives the whole chat surface.
InputPreview, CommandHelpWindow and Debugger lose their ChatLogWindow
backref. The first two are skeleton windows for now — DrawConditions
always returns false until the new chat layer exposes equivalent state.
Debugger keeps the current-tab and vanilla-chat blocks; the payload
counters are explicitly marked offline. DbViewer renders Sender/Content
columns as plain TextValue strings instead of the removed DrawChunks.
GameFunctions.Chat and GameFunctions.KeybindManager keep the hook
plumbing intact but mark every ChatLogWindow.Activated /
ChangeTabDelta / TellSpecial site as offline so the FFXIV-side
integration still compiles and runs without an Activated entry point.
TypingIpc.BuildState reports the IPC state as not-typing / not-focused
until the new chat layer surfaces real focus and buffer state again.
Plugin.cs Draw uses StyleEngine.GlobalStyleScope.Push for the per-frame
theme push and stops calling BeginFrame / FinalizeFrame / HideStateCheck
/ DefaultText through the dead window. ImGuiUtil drops PostPayload +
WrapText + the surrounding word-wrap pipeline. PluginHostFactory and
PluginLifecycle drop the legacy DI singletons and AddWindow entries.
Build is clean and csharpier is clean across the trimmed 131-file tree.
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.