The webinterface fields are gone from the Configuration class so any
existing entries (WebinterfacePassword, AuthStore, WebinterfacePort
and friends) get dropped on the next save automatically — Newtonsoft
silently skips properties the target type does not declare. The
version bump itself is what stops the one-shot notification from
firing on every launch.
A new pair of HellionStrings entries (EN + DE) explains the change to
users coming from 0.1.x. Title: "Hellion Chat 0.2.0", body points at
the README for context. Notification fires once per upgrade.
Replace the inherited Chat 2 icon with the 1024×1024 Hellion logo
from the Hellion Online Media brand assets so the plugin shows
its real identity in Dalamud's plugin list. Bundle Exo 2 Variable
(SIL Open Font License 1.1) as an embedded resource together with
the OFL license text — keeps the license travelling with the font
inside the assembly as the OFL requires.
A new Configuration.UseHellionFont (default true) plus a checkbox
in the Privacy tab Appearance section route FontManager's regular
font handle through tk.AddFontFromMemory using the embedded TTF
bytes when the toggle is on; flipping it off falls back to the
existing AddFontWithFallback path so users who picked their own
system font under Settings → Fonts keep that choice.
Settings.cs now treats UseHellionFont as a font-changing setting
so toggling it triggers FontManager.BuildFonts on save without
needing a plugin reload.
True per-window focus-aware transparency would require touching
ChatLogWindow and SettingsWindow individually (both upstream code,
both prone to cherry-pick churn). Instead expose a single opacity
slider that mixes a configured alpha into the WindowBg color in
PushGlobal — applies to every Hellion-rendered pane uniformly,
the game shines through, and form fields / dialogs / popups stay
opaque on top so input remains readable.
Default 92%, range clamped to 0.5–1.0 in the UI and 0x55–0xFF in
the alpha conversion so users can't accidentally make the panes
disappear entirely. Slider sits inside the Appearance section
right under the master Hellion-theme checkbox and is greyed out
when the theme is disabled.
Move from a local color stack inside Hellion-only surfaces to a
single push wrapping Plugin.Draw, so chat log, settings,
viewers, the file dialog and the wizard all render under the same
palette. The local Push() helper stays for explicit use, but the
two existing call sites (Privacy tab, FirstRunWizard) now drop
their local pushes — the global stack already covers them and
double-pushing would shift colors on every frame.
Palette grew from a single cyan accent into a three-tone HUD set:
Primary cyan-teal (#00B8D4) → buttons, checkboxes, slider grabs,
separator hover/active.
Secondary industrial amber → scrollbar grab and resize-grip
(#FFB300) hover/active highlights.
Tertiary slate violet → active title bars and active tabs
(#7B61FF) so identity beats out the cyan
accent without competing with it on
action controls.
Surfaces are deep slate (#0E1A20 windows, #102027 children, #162831
frames) with steel borders (#37474F). Style variables flatten the
default Dalamud rounding into something more geometric: 4 px window
rounding, 2 px frame/grab/tab/scrollbar, 1 px borders.
A new Configuration.HellionThemeEnabled (default true) and a
matching Appearance section at the top of the Privacy tab let users
turn the whole thing off and fall back to the Dalamud default look.
The flag is checked once per frame in Plugin.Draw — `using
IDisposable? _ = ... ? PushGlobal() : null` — so disabling has zero
overhead beyond a bool check.
The privacy story is incomplete without a way to actually hand the
data over. New Export section in the Privacy tab streams matching
messages to a Markdown, JSON or CSV file using Dalamud's file
dialog and a background thread, so the settings UI stays
responsive even when the export crawls a 150k-message archive.
MessageStore.StreamForExport returns a MessageEnumerator over
non-deleted rows filtered by ChatType list and date range, sorted
ascending. MessageExporter.ExportToFile takes that enumerator,
optionally narrows by SenderSource.TextValue substring (case-
insensitive), and writes one of three formats:
Markdown — human-readable, day headers, [HH:mm] ChatType Sender:
prefix per line, trailing total.
JSON — single object with metadata (filter snapshot, exported_at,
plugin name) and a messages array carrying id, ISO-8601 date,
numeric and named ChatType, source/target kinds, receiver,
content_id, sender plaintext, content plaintext.
CSV — header line plus quoted-when-needed rows for spreadsheet
ingestion.
Sender plaintext, channel filter, date range and format are
exposed as form fields above the Export button. Empty channel
selection means "all stored channels", a 0-day range means "no
time limit". Result count and target path are reported via
WrapperUtil notifications.
Fresh installs now open a setup window on first plugin load that
asks the user to pick one of three starting profiles. Existing
ChatTwo users keep skipping the wizard because the v6→v7 migration
sets Configuration.FirstRunCompleted = true on the same pass that
seeds the Privacy-First defaults — they already saw the migration
notification and can reopen the wizard from the Privacy tab if
they want to choose differently.
The three profiles map to concrete configuration sets:
Privacy-First (recommended): own-conversation whitelist (30
channels), retention enabled with the spec defaults (Tells 365
days, own-conversation channels 90, fallback 30).
Casual: Privacy-First plus public chat (Say/Shout/Yell, both
emote types, Novice Network) with a 1-day retention window so
RP players can scroll back the last scene without keeping
third-party speech forever.
Full History: filter off, retention off, GDPR warning shown
inline. Behaves like upstream Chat 2.
The wizard window is non-modal but covers a wide layout (three
side-by-side cards) and closing it without picking anything is
treated as accepting whatever defaults are already in place. The
Privacy tab gains a "show wizard again" button at the top so the
choice is reversible.
Add HellionStrings.resx as the English source and HellionStrings.de.resx
for German, with a hand-maintained Designer.cs that mirrors the layout
of Language.Designer.cs. Resource files live next to the upstream
Language.resx but are kept entirely separate so upstream cherry-picks
never collide with our translations and any future Hellion-only
translation tooling (Crowdin, manual contribution) can target this
file without touching the Chat 2 dictionary.
Plugin.LanguageChanged now updates HellionStrings.Culture alongside
Language.Culture so every UI string flips to the active locale at the
same moment. The Privacy tab title, master switch, channel groups
(now resolved per frame so the language can change without restart),
preset buttons, failsafe toggle, retention section, cleanup section,
status messages and notification bodies all read from HellionStrings.
The migration toast also takes its title and body from there.
Translations follow the project's German style: Du-Form, full
diacritics (ä, ö, ü), no em-dashes inside flowing prose, "Whitelist"
and "Linkshell" kept as-is because they are the established terms.
- Plugin commands trigger the command helper window now
- Fix auto translation with empty text appearing
- Switch up all dalamud payload usage to ROSS if possible
- Prepare 7.5 changes
- Cleanup
- Adds new setting "Enable inactivity hide during battle" (default:
true) which determines whether autohide should apply during battle
(thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
customizing which channels incoming messages must match to "bump" the
inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
configure whether it will be considered for "bumping" the inactivity
timer when receiving messages that match the new channel filter. Note
that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
window has its own inactivity timer, but focusing the main window will
restore all popped out windows.
Co-authored-by: Auri <me@aurieh.me>
Adds two configurable hotkeys (plus the required code infrastructure to
handle configurable hotkeys) for cycling the active chat tab forward by
one and backwards by one.
After not receiving a message for X seconds (configurable) in the
current tab or any tab with unread mode enabled, the chat will be
hidden. Focus can be returned with return or slash as usual.
Having input focus or hovering the mouse over the chat window "bumps"
it every frame.
Also fixes a bug that prevented focus from being restored to tabs with
input disabled. The chat window will be brought back but the activated
event won't be fully processed.
Co-authored-by: Auri <me@aurieh.me>