async void Task.Run() is a no-op for awaiting purposes since the void
returns immediately. Switch LoadData to async Task and have the two
callers fire-and-forget the task directly. Exceptions still go through
the existing try/catch inside LoadData.
- Plugin.cs: mark RetentionSweepRunning volatile so the ImGui thread
reads the latest value without a stale register-cached copy
- EmoteCache.cs: reset State to Unloaded on exception so a later
trigger can retry instead of being blocked by the early-out
- Settings.cs: switch the SaveAndClose / Discard buttons to Allman
bracing for consistency with the rest of the file, and include the
ItemSpacing in the Ko-fi-button right-edge calculation
- Privacy.cs: add a saved-policy hint above the manual retention
Ctrl+Shift button so the existing Cleanup wording pattern is
matched here too
- HellionStrings: drop seven unreferenced keys (Theme_Heading,
Migration_Notification_*, Migration_Webinterface_Removed_*,
AutoTellTabs_Migration_*) and their EN/DE values, add the new
Retention_Help_SavedNote string
Hellion Chat is an independent fork with its own assembly name and
plugin slot, but it kept registering the upstream /chat2* slash
commands. That mixed naming caused two friction points: users could
not tell from the in-game help which plugin owned the command, and
running both Hellion Chat and the upstream Chat 2 side by side would
collide on the registration.
Five commands change:
/chat2 -> /hellion (settings + chat toggle)
/chat2Viewer -> /hellionView (database viewer)
/chat2Debugger -> /hellionDebugger (internal, not shown in help)
/chat2SeString -> /hellionSeString (internal, debug-only)
/clearlog2 -> /clearhellion (clear chat log)
Help strings ("Perform various actions with Chat 2.", "Clear the
Chat 2 chat log") are reworded to match. ImGui internal window IDs
(###chat2-settings, ###chat2-dbviewer) are left untouched on purpose
so existing user layouts for those windows do not snap back to
default. Resource files do not reference any of these command names,
so no localisation work needed.
Webinterface adds a third-party HTTP surface that contradicts the
DSGVO-by-default promise: it broadcasts every chat message including
filtered ChatTypes (privacy filter only covers DB writes), ships a
five-digit numeric auth code seeded from System.Random, binds on all
interfaces by default and sets cookies without security flags.
Hardening it for our threat model would land 500+ lines of code and
permanent maintenance for a feature very few users actually use. The
forks audience wants less surface, not more, so the entire feature is
being removed in a focused commit cluster. This first commit drops
the user-facing surface: settings tab class, tab registration and
the Configuration fields plus their UpdateFrom mirror.
Replace the inherited Chat 2 icon with the 1024×1024 Hellion logo
from the Hellion Online Media brand assets so the plugin shows
its real identity in Dalamud's plugin list. Bundle Exo 2 Variable
(SIL Open Font License 1.1) as an embedded resource together with
the OFL license text — keeps the license travelling with the font
inside the assembly as the OFL requires.
A new Configuration.UseHellionFont (default true) plus a checkbox
in the Privacy tab Appearance section route FontManager's regular
font handle through tk.AddFontFromMemory using the embedded TTF
bytes when the toggle is on; flipping it off falls back to the
existing AddFontWithFallback path so users who picked their own
system font under Settings → Fonts keep that choice.
Settings.cs now treats UseHellionFont as a font-changing setting
so toggling it triggers FontManager.BuildFonts on save without
needing a plugin reload.
The privacy filter only catches new messages. Two new MessageStore
methods support a one-shot retroactive sweep: GetMessageCountsByChatType
returns a (ChatType, count) snapshot so the UI can preview the impact,
and CleanupRetainOnly hard-deletes everything outside the supplied
allowlist and runs VACUUM to reclaim disk space.
The Privacy tab gains a new section with a refresh-preview button, a
keep/delete summary, a per-channel breakdown tree, and a Ctrl+Shift
confirm. The cleanup runs on a background thread so a 800+ MB VACUUM
does not block the settings UI; tabs are rebuilt via the framework
thread once the delete finishes. The cleanup deliberately uses the
saved Plugin.Config whitelist (not unsaved Mutable edits) so it stays
consistent with the prospective filter.
Introduce an opt-out channel whitelist so the database only persists
messages from channels the user explicitly wants to keep. Default
profile follows GDPR data minimization: own conversations only
(Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance,
ExtraChat). Public chat (Say/Shout/Yell), Novice Network, NPC
dialogue and system logs are dropped by default.
The filter sits inside MessageStore.UpsertMessage so any current or
future write path is covered uniformly. Configuration provides an
IsAllowedForStorage(ChatType) helper plus a "persist unknown
channels" failsafe (default off) for ChatTypes added by future
patches.
A new Privacy settings tab exposes the whitelist as grouped
checkboxes with three preset buttons (Privacy-First, Clear all,
Select all). Configuration version bumps from 6 to 7; existing
users are migrated to the Privacy-First defaults on first load
and notified once via the Dalamud notification manager.
Also includes a small .env.example and gitignore hygiene for local
development setup.
- Replace LiteDB database engine with Sqlite
Note: old databases will not be deleted
- Message duplication detection improvements
- Tolerate parse errors in release builds, log them
Shows path to database (click to copy), database size, database log
size, message count.
Also adds a Ctrl+Shift button to wipe the database permanently. This is
performed by clearing the Messages collection and then rebuilding the
database, which brings it down to around 48KB on my machine (even with
many messages).