HellionStyle.PushGlobal nimmt jetzt eine Theme-Instance + Window-Opacity
und liest alle Color- und Style-Slots aus dem aktiven Theme statt aus
einer fixen Konstanten-Tabelle. Plugin hält die ThemeRegistry und schaltet
beim Init auf das in Config.Theme gespeicherte Slug.
Configuration v13 → v14:
- Neue Felder Theme (slug), WindowOpacity, ReduceMotion, UseCompactDensity,
ShowThemeQuickPicker
- HellionThemeEnabled und HellionThemeWindowOpacity sind ab v14 [Obsolete]
und bleiben bis v1.2.0 als JSON-Safety-Net erhalten
- Migration setzt alle Bestandsuser auf hellion-arctic; chat2-classic
bleibt im Themes-Tab als Upstream-Look wählbar
- WindowOpacity übernimmt den Wert von HellionThemeWindowOpacity, alte
HellionThemeEnabled-Flag entfällt funktional (Theme-Engine ist immer aktiv)
Konsumenten der alten Felder (ChatLogWindow.BgAlpha, Popout.BgAlpha) lesen
jetzt das neue WindowOpacity. Die Settings-UI in Appearance.cs schreibt
übergangsweise weiter in die Obsolete-Felder; Phase J ersetzt diesen Block
durch den dedizierten Themes-Tab. CS0612/CS0618 sind dort gezielt mit
pragma gekapselt.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
Four small backlog items bundled:
- New: hide chat (and every other plugin window) while the New Game+
menu is open. Settings -> Window -> Frame, default off. Skips the
whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
Settings -> Appearance -> Colours, default on. Reuses the existing
inputColour computation (incl. ExtraChat override) and adds an
ImGuiCol.Button push around the selector. New ColourUtil helper
AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
Replaced with float-based aspect-ratio-preserving shrink, single
scale-factor, zero-size guard, named MaxInlineIconSize constant.
Affects six call sites (status, item, achievement and other inline
hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
ChatLogWindow and Popout.
Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:
1. VanillaGeneral now contains only Say/Yell/Shout. The previous
30-channel kitchen-sink (party, FC, every linkshell, all gameplay
events) buried the actual immediate-surroundings conversation
under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
PeriodicRecruitmentNotification — plus the announcement and battle-
system noise (BattleSystem, FreeCompanyAnnouncement,
PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
conditionally and no longer adds a static VanillaTellExclusive tab.
Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
tell-bucket is redundant. NoviceNetwork users can still add the
Beginner preset from Settings -> Tabs.
A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.