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renovate-bot 08f1032205 chore(deps): update minor and patch updates (github-actions) to v6.0.3
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2026-06-08 00:30:35 +00:00
JonKazama-Hellion 99901b64ed Merge pull request 'chore(deps): update minor and patch updates (nuget)' (#17) from renovate/minor-and-patch-updates-(nuget) into main
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Reviewed-on: #17
2026-06-03 06:07:06 +00:00
renovate-bot 7ef1337ea0 chore(deps): update minor and patch updates (nuget)
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2026-06-03 06:06:55 +00:00
JonKazama-Hellion a13713752e Merge pull request 'chore(deps): update actions/setup-dotnet digest to 9a946fd' (#19) from renovate/actions-setup-dotnet-digest into main
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Reviewed-on: #19
2026-06-03 06:06:11 +00:00
renovate-bot a9f42e32c5 chore(deps): update actions/setup-dotnet digest to 9a946fd
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2026-06-01 00:32:04 +00:00
JonKazama-Hellion 1d3b429f1b style(format): apply csharpier and markdownlint reflow
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2026-05-23 09:07:01 +02:00
JonKazama-Hellion c640a05a8a Merge branch 'feature/v1.5.6' 2026-05-23 08:59:54 +02:00
JonKazama-Hellion 73a8532e26 release(v1.5.6): rewrite manifest for the settings overhaul 2026-05-23 08:52:18 +02:00
JonKazama-Hellion 32840623ff i18n(settings): translate v1.5.6 first-wave control labels 2026-05-23 08:35:08 +02:00
JonKazama-Hellion 2acac78b4c refactor(settings): retitle data and about cards to match merged scope 2026-05-23 08:28:51 +02:00
JonKazama-Hellion ce4c5d9cf9 i18n(settings): translate new section titles and prune orphan keys 2026-05-23 05:04:47 +02:00
JonKazama-Hellion 4cf7aa5501 refactor(settings): merge integrations into the About tab, finalize seven tabs 2026-05-23 04:11:18 +02:00
JonKazama-Hellion 0da4751b0f refactor(settings): merge privacy into the Data and Privacy tab 2026-05-23 03:20:04 +02:00
JonKazama-Hellion ee39fd0eec refactor(settings): rebuild the per-tab panel into sub-sections 2026-05-23 02:22:55 +02:00
JonKazama-Hellion 78efd654e6 refactor(settings): rebuild the Window tab into three sections 2026-05-23 01:30:41 +02:00
JonKazama-Hellion d3cea8c6c0 refactor(settings): rebuild the Chat tab and pull in tooltips and novice network 2026-05-23 00:57:28 +02:00
JonKazama-Hellion 3058e6bc6d refactor(settings): merge fonts, colours and window style into the Appearance tab 2026-05-23 00:05:49 +02:00
JonKazama-Hellion 8a8c6ccae2 refactor(settings): rebuild the General tab into collapsible sections 2026-05-22 23:07:01 +02:00
JonKazama-Hellion eafa20748c refactor(settings): wire the section-open signal, rename tab files 2026-05-22 22:26:04 +02:00
JonKazama-Hellion b3fc96f424 revert(ui): remove the per-tab regex filter 2026-05-22 21:42:43 +02:00
JonKazama-Hellion a18ac130b3 release(v1.5.6): manifest bump, changelog and forge post 2026-05-22 17:57:01 +02:00
JonKazama-Hellion c652b102fc feat(ui): add sender name display options
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 17:20:51 +02:00
JonKazama-Hellion ba4cd918da feat(ui): warn before sending plugin-only symbols 2026-05-22 16:41:06 +02:00
JonKazama-Hellion a6e2a75422 feat(ui): add optional regex filter per tab 2026-05-22 15:41:48 +02:00
JonKazama-Hellion d05770fd6d feat(ui): separate opacity for focused and unfocused chat window 2026-05-22 15:03:56 +02:00
JonKazama-Hellion 921dd701c4 feat(audio): add custom sound volume slider 2026-05-22 14:28:22 +02:00
JonKazama-Hellion ba30b1e742 feat(config): bump schema v18 to v19 2026-05-22 14:03:36 +02:00
JonKazama-Hellion 5771573a94 fix(ci): keep bilingual forge-announce embeds from merging
Both the DE and EN embed carried the same release url, which makes
Discord merge url-identical embeds and render only the first embed's
description. The EN block was posted and stored but never shown, so
every auto-announce from v1.4.6 onward displayed German only.

Drop the url from the EN embed so Discord stacks both as separate
cards with both descriptions visible.
2026-05-22 09:56:17 +02:00
JonKazama-Hellion d4bcbc93e2 Merge branch 'feature/v1.5.5'
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2026-05-21 21:27:57 +02:00
JonKazama-Hellion ca801a006a release(v1.5.5): manifest bump, changelog and forge post 2026-05-21 20:43:54 +02:00
JonKazama-Hellion cc1c05add0 feat(ui): add bundled custom notification sounds
Adds three embedded WAV files as additional notification sound choices
(ids 17-19) alongside the existing 16 game sounds. Playback via NAudio
WaveOutEvent/WinMM, which works correctly on Wine/Linux.
2026-05-21 20:07:09 +02:00
JonKazama-Hellion 969d5e6aa6 feat(ui): add a preview button for the per-tab notification sound 2026-05-21 19:01:45 +02:00
JonKazama-Hellion aaeca76bfd fix(branding): enlarge fox banner and add a contrast card 2026-05-21 19:01:42 +02:00
JonKazama-Hellion 4f6c916bd9 feat(branding): replace ASCII fox banner with embedded image 2026-05-21 18:47:25 +02:00
JonKazama-Hellion ce7dda9e48 fix(ui): null-guard agent access and refocus input after token insert
AgentMap.Instance() and AgentChatLog.Instance() can return null during
zone transitions. Capture pointers into locals and short-circuit the
FlagMarkerCount/LinkedItem deref when null so the entries are correctly
greyed out without faulting. Add Activate/ActivatePos after each append
so the input box regains focus and the caret lands after the token,
matching the SymbolPicker and AutoComplete insert paths.
2026-05-21 18:15:12 +02:00
JonKazama-Hellion 80699b27e4 feat(ui): insert map-flag and item-link tokens from chat input 2026-05-21 18:08:49 +02:00
JonKazama-Hellion 3296a12516 style: drop task references from cycle code comments 2026-05-21 14:52:58 +02:00
JonKazama-Hellion 81123ccddf style: apply csharpier formatting to cycle files 2026-05-21 14:46:19 +02:00
JonKazama-Hellion 636a62814f fix(ui): isolate scroll-button state from pop-outs and tidy toolbar
Guard _childScrolledUp writes behind updateScrollState param so pop-out
windows no longer contaminate the main window's scroll state. Widen the
honorific title slot budget when the scroll button is visible, fix stale
comment, and apply csharpier formatting.
2026-05-21 14:43:26 +02:00
JonKazama-Hellion b5aebaad35 fix(ui): keep scroll-to-bottom button on the toolbar row 2026-05-21 14:32:25 +02:00
JonKazama-Hellion bd75f2453c fix(ui): move scroll-to-bottom button into the chat header toolbar
Drop the three-attempt floating overlay entirely. The button now lives in
the chat header toolbar (DrawScrollToBottomToolbarButton), visible only when
the user is scrolled above the live end. Toolbar layout: honorific slot,
scroll button, pop-out button flush-right -- pop-out position unchanged.
2026-05-21 14:22:58 +02:00
JonKazama-Hellion c909d1646b fix(ui): draw scroll-to-bottom button in a standalone overlay window
Button drawn in the parent window over the ##chat2-messages child was never
clickable: ImGui resolves g.HoveredWindow to the child for that screen rect, so
ItemHoverable rejects any item submitted in the parent. A top-level Begin/End
window is a sibling in the window list and wins the hit-test for its own rect.
ownerId parameter keeps the window name distinct between the main window and
each pop-out, preventing Begin/End collisions when both render in the same frame.
2026-05-21 14:10:01 +02:00
JonKazama-Hellion 5781be2e41 feat(ui): pin failed-tell log-message ids and drop discovery logging 2026-05-21 13:46:42 +02:00
JonKazama-Hellion 65fea0e5f5 fix(ui): render scroll-to-bottom button as a parent overlay
The button was drawn inside the ##chat2-messages child via SetCursorPos,
which inflated ContentSize.y / ScrollMaxY each frame (causing positional
drift) and was clipped by the scrollbar's inner clip rect (causing right-
edge cutoff). Move it to the parent window using screen-space coordinates
captured before the child opens; the scroll state is cached inside the
child while GetScrollMaxY/Y still refer to the child's scroll context.
2026-05-21 13:46:42 +02:00
JonKazama-Hellion 3de6e4a3cb feat(ui): add scroll-to-bottom button to the chat log 2026-05-21 13:03:36 +02:00
JonKazama-Hellion e0289962b1 style: remove em-dashes from new code comments 2026-05-21 12:10:17 +02:00
JonKazama-Hellion 95375c8516 feat(ui): auto-focus tab rename and raise buffer to 512 2026-05-21 11:16:53 +02:00
JonKazama-Hellion 36ea8ddcfc feat(ui): add per-tab notification sound for inactive tabs 2026-05-21 10:39:09 +02:00
JonKazama-Hellion 246f0e2511 feat(ui): notify on failed tell via RaptureLogModule hook 2026-05-21 10:00:53 +02:00
JonKazama-Hellion 2e81c42e3b feat(config): bump schema v17 to v18 2026-05-21 09:20:21 +02:00
JonKazama-Hellion a46d89c197 Merge branch 'feature/v1.5.4'
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2026-05-20 16:42:39 +02:00
JonKazama-Hellion 57b6ead003 release(v1.5.4): manifest bump and forge post
Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).

A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
2026-05-20 16:32:42 +02:00
JonKazama-Hellion a42cc2a97e test(selftest): pin v1.5.4 crossfade and quick-picker contracts
ThemeCrossfadeSelfTestStep walks Switch -> crossfade-observed ->
mid-crossfade-switch -> crossfade-end -> restore using
TryGetActiveCrossfade, returns Waiting frame-by-frame and Pass after
the restore concludes. The mid-switch phase fires a second Switch
within ~100ms of the first observed crossfade and asserts the lerped
value is neither identity-from nor identity-to, exercising the
ArmCrossfade mid-flight-origin override.

QuickPickerSelfTestStep verifies the three new resource strings, the
built-in theme floor (>=10), and Config.Tabs non-empty.
2026-05-20 16:21:29 +02:00
JonKazama-Hellion 96ff4ddfd8 feat(ui): lerp sidebar-icon and card-mode-border hover alphas
Sidebar icons ease from 40% to 100% alpha on hover-in via FrameLerp
plus ApplyAlpha. Card-mode borders aggregate row-hover per tab and
lift the border alpha by up to ~+0x70 across every row in that tab.
borderColorAbgr moves into the loop so the per-iteration boost can
apply. ReduceMotion snaps both paths instantly.

Card-hover detection uses IsMouseHoveringRect over the row bounds --
IsItemHovered would only see the 2px spacer dummy below each row.
2026-05-20 14:42:21 +02:00
JonKazama-Hellion 0bfe3a62cb feat: add FrameLerp helper and per-tab hover-alpha fields
FrameLerp.Smooth is the framerate-independent smoothing path -- a
Umbra-style v += (target - v) * factor with the factor clamped to 1
so a stalled frame snaps cleanly instead of overshooting. Tab gets
two NonSerialized fields (_hoverAlpha, _cardHoverAlpha) that the
v1.5.4 render loops drive.
2026-05-20 13:26:16 +02:00
JonKazama-Hellion 01a7f9b4ec feat(ui): add header quick-picker for themes and tabs
Palette button left of the cog opens a two-section popup. The themes
section enumerates AllBuiltIns + AllCustom; the tabs section
enumerates Config.Tabs. The active entry gets a leading check-glyph,
inactive rows a same-width blank so labels stay aligned. Click
selects without closing the popup (DontClosePopups).

Theme click triggers the PM-1 crossfade via ThemeRegistry.Switch;
tab click routes through ChangeTab so LastActivityTime stays
consistent with the sidebar and top-bar click paths.

The header input-width reservation now counts the new button plus
the per-button SameLine spacing -- the old formula dropped the
spacing term and overflowed the row once a third button appeared.
2026-05-20 12:48:31 +02:00
JonKazama-Hellion 0237602ab7 feat(util): add ColourUtil.ApplyAlpha for hover-lerp modulation
Alpha-only modulator for ABGR colors -- RGB stays intact, factor
clamped to [0, 1]. Used by the v1.5.4 PM-3 hover-lerp path.
2026-05-20 11:20:48 +02:00
JonKazama-Hellion a600f014eb i18n: add quick-picker strings and reduce-motion settings toggle
Five new keys across the EN source plus 24 locale variants (DE plus
23 AI-assisted, each carrying the pending-review marker): the header
quick-picker tooltip and two section headers, plus name and
description for a new ReduceMotion checkbox.

ReduceMotion was a config field with no UI -- the checkbox lands in
the Theme & Layout tab's window-style section. Designer.cs hand-edited
as a v1.5.4 block matching the v1.4.8 convention.
2026-05-20 11:07:45 +02:00
JonKazama-Hellion a35067f80a feat(ui): wire ThemeRegistry crossfade into PushGlobal
Switch picks a lerped AbgrCache during the 300ms crossfade window
(ReduceMotion bypass keeps the snap path). Plugin-load init path
switches to SwitchSilent so opening the plugin no longer fades from
the default theme. WindowBg/ChildBg RGBA path stays bound to the
user's per-window opacity override and never fades.

PushGlobal takes the ThemeRegistry as a parameter -- it is an instance
member on Plugin, not static, so the single Plugin.Draw call-site
threads it through alongside the active theme.
2026-05-20 10:36:33 +02:00
JonKazama-Hellion 74b07519f5 feat(themes): arm crossfade state in ThemeRegistry.Switch
Three new private fields plus TryGetActiveCrossfade entry-point, plus
SwitchSilent variant for the plugin-load init path. ArmCrossfade
captures a value-copy of the active AbgrCache and stamps TickCount64;
mid-crossfade Switch composes the current lerped state as the next
fade origin so back-to-back theme switches stay smooth.

Same-slug Switch is a no-op (no identity-crossfade).
2026-05-20 09:26:51 +02:00
JonKazama-Hellion 8dade8c4b2 feat(themes): add ThemeAbgrCacheLerp pure-helper for crossfade
Per-slot ABGR byte-lerp between two cache value-records, stack-allocated
output, t clamped. Pattern anchor: imgui.cpp ImAlphaBlendColors.
2026-05-20 08:57:33 +02:00
JonKazama-Hellion 35e8d3a7fe fix(font): bundled font now actually renders, ship Inter Light, +CJK fallback
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Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
  FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
  enabled (to hide the chooser UI), so the bundled-font path was silently
  dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
  because it overlaps Axis on basic Latin, so the regression went unnoticed
  for the entire v1.5.x series.

  The fix routes RegularFont through draw whenever either FontsEnabled or
  UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
  median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
  v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
  of this bug, not bad math.

  Font-stack overhaul on top:
  - Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
    the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
    and Cyrillic Supplement coverage.
  - NotoSansCjkRegular added as a third merge layer for Hangul,
    Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
    Japanese font does not ship.
  - Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
    AddChar pair lists in SetUpRanges.
  - Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
    language change. Plugin.LoadAsync runs a one-shot migration that ORs
    in the required flag for an already-selected language.
  - ExtraGlyphRanges CollapsingHeader reachable regardless of
    UseHellionFont (was hidden in the early-return branch).
  - New WarningText below the language combo: FFXIV's chat engine only
    fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
    UI but may garble in in-game chat input/send.

  Localisation wave (originally a FR-only cycle):
  - 24 selectable UI languages. LanguageOverride enum gains 10 new locales
    plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
    code `nb` instead of `no`). All new values append to keep existing
    user-config integer serialisation stable.
  - Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
    fork-added strings, Language.resx (24 locales, 456 keys) for the
    ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
    13 legacy locales with per-key AI-assisted comment marker.
  - Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
    keep their typographic norm.

  Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
  Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
  its name for backwards-compat. Migration v17 stays.
2026-05-19 17:28:48 +02:00
JonKazama-Hellion 38586db9d8 fix(l10n): em-dash sweep across EN source and translations, backfill Crowdin gap
- HellionStrings.resx: 10 in-prose em-dashes -> period/colon per style guide
- 18 HellionStrings.<lang>.resx: 114 mechanical em-dash edits via heuristic
    (period before capital, colon otherwise). Skipped: fr (already clean),
    zh-Hans/zh-Hant (already clean), ru/uk (em-dash is orthographic norm)
- HellionStrings.de.resx: fix substantive-heuristic miss in Wizard_Cancel_Label
- Language.de.resx: add Hellion Forge maintainer header (native-maintained)
- Backfill the 4 post-Crowdin keys (Options_ColorSelectedInputChannelButton_*,
    Options_HideInNewGamePlusMenu_*) into 13 legacy Crowdin locales with
    per-key AI-assisted comment marker. All 23 Language.*.resx now at 456 keys.
2026-05-19 13:52:18 +02:00
JonKazama-Hellion c357873604 feat(l10n): add HellionStrings bundle (EN + 22 variants) and Language siblings — WIP v1.5.3
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Split fork-added keys into a dedicated HellionStrings resource bundle separate
    from the Language.*.resx Chat-2 Crowdin heritage.

  - Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
  - Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
    ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
  - Add matching Language.<code>.resx siblings for the new locales with the
    Hellion Forge maintainer header
  - FR pass: align labels with the rest of the UI
    (Confidentialité, Visualiseur, Violet indigo)
2026-05-19 09:32:45 +02:00
JonKazama-Hellion 67bec11f10 Merge branch 'feature/v1.5.2'
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2026-05-18 23:47:59 +02:00
JonKazama-Hellion 35efdd4628 style(wizard): reflow FirstRunWizard and WizardStateSmokeStep to csharpier
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
2026-05-18 23:46:00 +02:00
JonKazama-Hellion 271a6ae650 docs(forge): add v1.5.2 forge announcement post body
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
2026-05-18 23:42:44 +02:00
JonKazama-Hellion 003bd5c695 docs(changelog): polish v1.5.2 prose hygiene
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
2026-05-18 23:36:13 +02:00
JonKazama-Hellion e1f84a9b10 chore(release): v1.5.2 manifest bump
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
2026-05-18 23:29:56 +02:00
JonKazama-Hellion 9745abea0c feat(wizard): re-surface first-run wizard once for existing v1.5.2 users
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
2026-05-18 23:18:19 +02:00
JonKazama-Hellion 1e418ab86f fix(ui): shrink wizard window and fold the Fox banner by default
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
2026-05-18 23:10:53 +02:00
JonKazama-Hellion 1c820b7f53 test(selftest): register WizardStateSmokeStep for v1.5.2 wizard flow
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
2026-05-18 22:03:50 +02:00
JonKazama-Hellion 2cc260170e feat(ui): rewrite FirstRunWizard as four-step staged-commit flow
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
2026-05-18 21:15:27 +02:00
JonKazama-Hellion de86084dbc feat(resources): add multi-step wizard strings for v1.5.2 (EN + DE)
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
2026-05-18 20:26:22 +02:00
JonKazama-Hellion f56b968768 feat(privacy): add Roleplay profile defaults to PrivacyDefaults
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
2026-05-18 19:02:54 +02:00
JonKazama-Hellion edab5c7a6d Merge branch 'feature/v1.5.1'
Security / scan (push) Successful in 20s
Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 34s
2026-05-17 19:17:02 +02:00
JonKazama-Hellion 82cbf4c281 chore(release): v1.5.1 manifest bump
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
  excludes the source-only ASCII study folder so the deploy stays
  clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
  v1.4.8 trimmed out per the slim rule (three to four versions in
  the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
  1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
  Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
  kept under a "Project status (pre-v1.5.1, kept for context)"
  heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
  about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
  follows DalamudPackager's 4-space indent convention rather than
  yamllint's default 2

Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
2026-05-17 19:12:22 +02:00
JonKazama-Hellion 00ae81751b docs(branding): collect ASCII study assets with README
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.

Attribution:

- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
  use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
  published on asciiart.eu, kept as a style reference
2026-05-17 18:50:20 +02:00
JonKazama-Hellion 89384702b4 feat(logging): prepend fox-mini silhouette to DI-logger bootstrap banner
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.

Empty lines from the resource are skipped so the log stays compact.
2026-05-17 18:41:47 +02:00
JonKazama-Hellion 54316313dc feat(branding): embed Hellion Forge fox ASCII signature
Ship two ASCII variants as embedded resources under HellionChat.Branding:

- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
  body, rendered in the first-run wizard and the Settings Information
  tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
  bootstrap banner

A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.

Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
2026-05-17 18:40:08 +02:00
JonKazama-Hellion 4059b363a3 test(selftests): add FontManager ctor and push smoke steps
Two new self-test steps for the hybrid FontManager:

- FontManagerCtorSmokeStep proves all five handles land on the manager
  after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
  and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
  for the two main delegate handles right after plugin load

Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
2026-05-17 18:34:33 +02:00
JonKazama-Hellion 0220e5d756 chore(linting): refresh configs and sweep auto-fix
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.

- prettier 2-space indent on yaml/yml and json overrides, asterisk
  strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
  prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
  NuGet packages.lock.json out of the formatter

No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
2026-05-17 17:20:55 +02:00
JonKazama-Hellion 2315f10d91 refactor(fonts): reuse Dalamud IconFontFixedWidthHandle for FontAwesome
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.

The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
2026-05-17 17:01:17 +02:00
JonKazama-Hellion 3283e51381 refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.

- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
  delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
  matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
  via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
  BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
  RegularFont with a one-line WHY
2026-05-17 16:15:28 +02:00
JonKazama-Hellion 7e960371a3 docs(honorific): close gradient-port anchor in v1.5.1 2026-05-17 15:50:41 +02:00
JonKazama-Hellion f2a2daf39d Merge branch 'feature/v1.5.0'
Security / scan (push) Successful in 21s
Build / Build (Release) (push) Successful in 26s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 33s
2026-05-17 11:45:16 +02:00
JonKazama-Hellion 7d87f1c4fe chore(release): v1.5.0 manifest bump
Version strings bumped across all eight tracked surfaces:

- HellionChat/HellionChat.csproj   <Version>1.5.0</Version>
- repo.json                        AssemblyVersion + TestingAssemblyVersion = 1.5.0.0
- repo.json                        three DownloadLink* URLs -> /v1.5.0/latest.zip
- repo.json                        Changelog field synced with yaml
- HellionChat/HellionChat.yaml     new v1.5.0 changelog block on top; v1.4.7
                                   drops out per the four-block slim rule
- docs/CHANGELOG.md                v1.5.0 entry prepended
- docs/ROADMAP.md                  Next Cycle pointer moves to v1.5.1, v1.5.0
                                   joins the released-cycle archive block
- README.md                        three status surfaces (badge, header,
                                   Project Status long-form) on v1.5.0
- .github/forge-posts/v1.5.0.md    Discord announcement body (German)

Preflight blocks A-F all green. Changelog embed total 2050 / 5500 chars
(four subblocks), forge-post frontmatter inside the 60/40 char caps.

Tag, push, merge are reserved for Flo.
2026-05-17 11:43:07 +02:00
JonKazama-Hellion fe84fd558e docs(di): trim cycle-internal codes and verbose block comments
Code comments were drifting into plan-internal shorthand (DI-2a,
Slice B, "see plan §9") that nobody outside the cycle authors can
decode. They also tended toward AI-generated paragraph blocks where a
two-line WHY would have done.

This commit tightens the comment surface from the v1.5.0 work:
- IPluginLogProxy header lists the consumer buckets without naming
  the cycle items that decided them.
- DalamudLogger / DalamudLoggingProvider provenance markers explain
  themselves in two lines each; the long EUPL-rationale paragraph
  moves to the commit message.
- PluginHostFactory block headers shrink to one line each, ASCII
  dividers come out, plan-internal codes go.
- Plugin.cs field doc and Phase-1 / DisposeAsync comments lose the
  cycle-name references; the file gains nothing from "C3 surfaced X"
  in code.
- FontManager / GameFunctions static-method notes shrink to one
  sentence each.
- InitHostedServices class header keeps the eager-resolve WHY in
  three lines, drops the constraint label.

Csharpier reformatted the .csproj layout (long PackageReference
multi-lined). No functional change, no behavior change.
2026-05-17 11:35:44 +02:00
JonKazama-Hellion 624ad20404 feat(logging): add dev signature to DalamudLogger output
EUPL-1.2 reuse with attribution is valid; this commit catches the case
where attribution was stripped. Two layers of provenance markers,
combined so removing one still leaves the other.

Layer 1 (subtle, kopier-resistent):
- DalamudLogger.Log emits "[name]<U+200B>{level} message" — a
  zero-width space (U+200B) between the category bracket and the
  level value. Visually identical to the previous format in xllog;
  a hex dump of the log file shows e2 80 8b between 5d and 7b.
  Survives 1:1 code copies. A copier who reformats whitespace will
  strip it, which is itself a tell (the original Lightless pattern
  does not have the marker, so its absence in a port is a positive
  signal of derived origin).

Layer 2 (overt, abrasiv-kopier-resistent):
- DalamudLoggingProvider's ctor emits a one-shot bootstrap line:
  "HellionChat DI-Logger bootstrap v{AssemblyVersion} fingerprint={hash}".
  Visible in xllog as the first plugin INFO line. Fingerprint is the
  first 8 hex chars of SHA256("HellionForgeBronzeC2410C-{version}"),
  so the same plugin version always produces the same marker (handy
  for cross-checking). A copier who keeps the banner is plagiarising
  in plain sight; a copier who rips it out has to find every
  reference inside DalamudLoggingProvider — quite explicit work.

Hellion Forge Bronze #C2410C is the branding-anchor const used by
the fingerprint, so the marker stays meaningful even if the plugin
version cycles.
2026-05-17 11:15:40 +02:00
JonKazama-Hellion 54ff88d6d4 refactor(di): migrate Root + Misc to ILogger<T> (DI-4 Slice D)
Slice D shrinks vs the original plan: three of the six files cannot
take an ILogger ctor arg without breaking external contracts.

Migrated (8 LogProxy sites across 4 files):
- Commands: 2 sites (Warning, Error). New ctor takes ILogger<Commands>.
- Themes/ThemeRegistry: 1 site (Debug). ILogger<ThemeRegistry>? is
  optional (default null) so the existing Build-Suite tests that
  construct `new ThemeRegistry()` parameterless keep working without
  changes. _logger?.LogDebug guards the call site.
- PayloadHandler: 3 sites (Error, Warning, Error). New ctor takes
  ILogger<PayloadHandler>. ChatLogWindow's two `new PayloadHandler(this)`
  sites (the direct field and the Lender lambda) now hand a fresh
  CreateLogger<PayloadHandler>() from the existing _loggerFactory.

Not migrated (5 sites stay on Plugin.LogProxy, plan drifts D12-D14):
- D12 - Configuration (1 site): IPluginConfiguration, instantiated by
  Dalamud's Interface.GetPluginConfig() via reflection on the
  parameterless ctor. Adding an ILogger arg would break GetPluginConfig.
- D13 - Message (4 sites): partial data class with two ctor overloads,
  mass-instantiated across 3 plugin sites plus Newtonsoft JSON
  deserialisation. Ctor extension would be invasive across ~20 call
  sites with low payoff (data-class logger is unusual).
- D14 - FontManager (2 sites): both Plugin.LogProxy calls live in
  static methods (TryGetHellionFontBytes, AddFontWithFallback) that
  cannot reach an instance _logger. Same root cause as D8 in
  GameFunctions. FontManager joins the static-bucket alongside
  EmoteCache et al.; the ctor + _logger field added mid-Slice-D were
  rolled back to keep the class clean.

Plugin.LogProxy surface after C9 (8 file buckets, ~12 sites total):
- 4 originally-static consumers: EmoteCache, AutoTranslate,
  MemoryUtil, WrapperUtil
- 3 cannot-take-ctor-arg consumers: Configuration, Message, FontManager
- 1 single-static-method consumer: GameFunctions.TryOpenAdventurerPlate
  (D8 from Slice B)

Smoke 2 is now due.
2026-05-17 11:02:08 +02:00
JonKazama-Hellion c955f30422 refactor(di): migrate UI Window-Layer to ILogger<T> (DI-4 Slice C)
Six UI files shift from Plugin.LogProxy to ILogger<T> via
constructor injection.

Container singletons (each takes a typed ILogger plus, where it owns
nested allocations, an ILoggerFactory to spawn child loggers):
- Ui/ChatLogWindow (15 sites, plus an ILoggerFactory for the
  Popout new-call at Ui/ChatLogWindow.cs:2417)
- Ui/Settings (SettingsWindow): no own sites, but takes an
  ILoggerFactory so it can hand typed loggers to its three migrated
  settings tabs (General, the other six tabs stay unchanged)
- Ui/DbViewer (3 sites)

Nested instances allocated by parent containers:
- Ui/Popout (7 sites, ILogger<Popout> as the new 4th ctor arg passed
  from ChatLogWindow)
- Ui/SettingsTabs/ThemeAndLayout (1 site)
- Ui/SettingsTabs/FontsAndColours (1 site)
- Ui/SettingsTabs/DataManagement (15 sites)

PluginHostFactory factory lambdas updated for ChatLogWindow,
SettingsWindow and DbViewer to resolve the new logger args.
2026-05-17 10:26:47 +02:00
JonKazama-Hellion 7a1bd1babc refactor(di): migrate Integrations + IPC layer to ILogger<T> (DI-4 Slice B)
Seven services across Integrations/, Ipc/ and GameFunctions/ shift
from Plugin.LogProxy to Microsoft.Extensions.Logging.ILogger<T>.

Files with live LogProxy sites (10 in total):
- Ipc/ExtraChat (1)
- GameFunctions/Chat (6)
- GameFunctions/GameFunctions (2)
- GameFunctions/KeybindManager (1)

Foundation-touch files (no current sites, ctor takes ILogger<T> as
seed for the v1.5.7-11 Plugin-Integrations wave):
- Integrations/HonorificService (also drops the local IPluginLog
  _log field in favour of ILogger<HonorificService> _logger; the
  three _log.* calls there are migrated as a bonus since the field
  had to change anyway)
- IpcManager
- Ipc/TypingIpc

GameFunctions takes ILoggerFactory as an extra ctor arg so it can
hand a typed logger to its nested Chat and KeybindManager (same
pattern MessageStore + MessageEnumerator use in Slice A).

PluginHostFactory factory lambdas updated for all five Slice B
services that need extra resolves.

Plan drift D8: GameFunctions.TryOpenAdventurerPlate is an internal
static method whose only Warning call cannot reach the instance
_logger. The one site stays on Plugin.LogProxy with an inline note;
promoting it to instance + PayloadHandler.cs:814 call-site update is
a v1.5.1+ cleanup, out of DI-4 Slice B scope.
2026-05-17 09:56:46 +02:00
JonKazama-Hellion d0be75e79d refactor(di): migrate services layer to ILogger<T> (DI-4 Slice A)
MessageStore, MessageEnumerator, MessageManager, AutoTellTabsService
move from Plugin.LogProxy / IPluginLogProxy onto
Microsoft.Extensions.Logging.ILogger<T> via constructor injection.

MessageStore additionally takes ILoggerFactory so it can build a
per-instance ILogger<MessageEnumerator> at each of the five reader-
spawning sites; the enumerator is not a container singleton.

PluginHostFactory's MessageManager and AutoTellTabsService factory
lambdas grow to resolve the new logger args; everything else stays in
place.

Site-level migration in the four files:
- MessageStore: 12 calls, _logger field IPluginLogProxy -> ILogger<MessageStore>
- MessageManager: 7 Plugin.LogProxy.* sites, new _logger field
- AutoTellTabsService: 9 Plugin.LogProxy.* sites, new _logger field

Plus a pre-existing template bug surfaced by CA2017: a LogDebug call
in AutoTellTabsService used "{tab.Name}" with no `$` prefix, which
landed in xllog as literal text under Plugin.LogProxy; ILogger now
reads that as a structured placeholder, so the call was promoted to
proper structured logging with tab.Name passed as a parameter.
2026-05-17 09:09:55 +02:00
JonKazama-Hellion e0ead86616 refactor(di): drop manual PlatformUtil and LogProxy wiring (DI-3)
C3's Phase-1 bridge in Plugin.ctor already pulls IPlatformUtil and
IPluginLogProxy out of the container right after the host builds, so
the manual `new DalamudPlatformUtil()` / `new DalamudPluginLogProxy`
assignments in Phase-0 were just allocating throwaway instances that
got overwritten a few lines later.

Phase-0 helpers that run before the container build
(MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize) do
not touch Plugin.PlatformUtil or Plugin.LogProxy, so the brief
null-window between the schema gate and the container build is safe.

The DalamudPlatformUtil and DalamudPluginLogProxy wrapper classes
themselves stay in the code; DI-4 (logger migration to ILogger<T>)
will eventually retire the proxy for new sites but EmoteCache,
AutoTranslate, MemoryUtil and WrapperUtil keep using it.
2026-05-17 08:58:03 +02:00
JonKazama-Hellion b66005daea fix(di): stop double-disposing container singletons in Plugin.DisposeAsync
Smoke 1 of C3 surfaced MessageManager.DisposeAsync throwing on unload:
Plugin.DisposeAsync ran the manual MessageManager teardown (CTS
cancel + dispose at MessageManager.cs:84-99), then awaited
_lifecycle.DisposeAsync which routed Host.Dispose through the
container, which hit MessageManager.DisposeAsync a second time and
threw ObjectDisposedException on the already-disposed CTS.

Plugin.DisposeAsync now drops every manual service dispose - the
container owns those singletons end-to-end. The framework-thread block
keeps the three calls the container has no handle on
(TearDownCommands, GameFunctions.SetChatInteractable,
WindowSystem.RemoveAllWindows), plus the static-class cleanups
(EmoteCache.Dispose, InputHistoryService.Reset) stay outside the
container entirely.

This changes the teardown order versus v1.4.10: the container disposes
in reverse-registration order, which puts Windows ahead of IPC
services. The v1.4.10 ordering ("IPC before Windows so a final IPC
event cannot hit a half-torn ChatLogWindow") is no longer enforced.
Host.Dispose runs synchronously on the framework thread, so no
Framework.Update or Draw event fires during teardown; the remaining
risk is an external IPC plugin invoking a subscriber mid-dispose,
which is not something v1.4.10 actually prevented either.
2026-05-17 08:24:45 +02:00
JonKazama-Hellion 0fe66d2c3c fix(di): use factory lambdas for internal-ctor services
C3 bootstrap throws "A suitable constructor for type
HellionChat.Ipc.ExtraChat could not be located" because
Microsoft.Extensions.DependencyInjection's ActivatorUtilities only
binds to PUBLIC constructors via reflection. ExtraChat is a public
class with an internal ctor; Commands and StatusBar are internal
classes whose implicit default ctor inherits class accessibility
(internal); every IHostedService adapter is `internal sealed class
X(deps)` with a primary ctor that is also internal.

The fix routes all eight singletons and all seven hosted-service
adapters through factory lambdas. `new T(...)` inside the
PluginHostFactory namespace sees the internal surface, so the
container never has to reflect over internal ctors.
2026-05-17 08:20:02 +02:00
JonKazama-Hellion 169168cea9 feat(di): wire Plugin.cs to the DI container (DI-2a + DI-5)
Flips the container live. Plugin.ctor now builds the host after the
schema gate clears, pulls PluginLifecycle out of the container, and
backfills the Plugin.X static surface plus the instance properties
(11 services + 8 windows) so existing consumers reach the same
instances the container holds.

Plugin.LoadAsync gets thinner: service and window allocations are gone
(the container owns them), BuildFonts / Switch / FilterAllTabsAsync /
Initialize moved to their hosted-service adapters inside
Host.StartAsync, WindowSystem.AddWindow moved into
PluginLifecycle.LoadAsync on the framework thread. Plugin-internal
init (SelfTestRegistry, FirstRunWizard, SetupCommands +
Commands.Initialise, RetentionSweep, EmoteCache.LoadData, FTS5 rebuild
worker, UiBuilder.Disable*UiHide, AutoTranslate.PreloadCache,
Framework / Draw / LanguageChanged subscribes) stays in Plugin.LoadAsync
because each step reaches Plugin-private members or fields.

Plugin.DisposeAsync keeps the manual teardown for ordering (IPC before
windows, hooks first) and awaits _lifecycle.DisposeAsync at the end to
stop the host and dispose the container on the framework thread.
Double-disposes against container singletons are no-ops for the
services that hold real resources (Dispose idempotency is the standard
pattern).

PluginLifecycle takes Plugin as a constructor arg so it can iterate
the Window properties and call WindowSystem.AddWindow on the framework
thread; v1.4.9 Stage-2 verified that AddWindow's backing List<> is
not thread-safe.

Plan drift D4 noted: Plugin.cs ends at 1050 lines instead of the
150-220 vision because helper methods (MigrateFromChatTwoLayout,
SeedExampleThemeIfEmpty, RunRetentionSweepIfDue, FrameworkUpdate,
Draw, LanguageChanged, SetupCommands, slash handlers, FTS worker)
stay in Plugin.cs. Extracting them is DI-2b or a dedicated service
refactor in v1.5.1+. C3 still hits the DI-2a goal: bootstrap is
container-driven and LoadAsync is allocation-free.

PlatformUtil and LogProxy keep the manual `new` for now; C5 (DI-3)
removes those once C3 stabilises in the smoke test.
2026-05-17 03:34:34 +02:00
JonKazama-Hellion f6d3794d87 feat(di): scaffold Microsoft.Extensions.Hosting container (DI-1 + DI-1b)
Lays down the DI foundation that v1.5.x will run on top of, without
flipping the switch on Plugin.cs yet (that move follows in C3). The new
files compile alongside the existing bootstrap but no caller resolves
the host, so the live behaviour is byte-identical to v1.4.10.

What's new:

- PluginHostFactory.cs: HostBuilder.Build(plugin, dependencies)
  registers ~46 services across Block A (21 Dalamud singletons), Block
  B (14 HellionChat services plus FileDialogManager), Block C (8
  windows), plus Plugin and PluginLifecycle. Service-class bodies are
  untouched - Plugin-backref ctors go through factory lambdas.
- PluginLifecycle.cs: thin IAsyncDisposable wrapping the host's
  StartAsync/StopAsync, with idempotent dispose and framework-thread
  Host.Dispose. The Host is assigned via a property setter from
  Plugin.ctor; HellionChat deviates from Lightless' Func-delegate
  pattern because the schema gate must run before Build.
- Infrastructure/Logging/{DalamudLogger, DalamudLoggingProvider,
  DalamudLoggingProviderExtensions}.cs: ILogger<T> -> IPluginLog
  bridge, ported from Lightless without the mod-sync hasModifiedGameFiles
  flag and without the LightlessConfigService log-level coupling.
- Infrastructure/Hosting/InitHostedServices.cs: seven IHostedService
  adapters around the existing init methods (FontManager.BuildFonts,
  ThemeRegistry warmup+switch, IpcManager/TypingIpc/ExtraChat eager
  resolve, MessageManager.FilterAllTabsAsync, AutoTellTabsService
  .Initialize). Adapter style rather than inlining ": IHostedService"
  on the service classes per the DI-2a "service bodies untouched"
  constraint.

Plan drift noted for cycle closure: MessageStore stays inside
MessageManager.ctor (not a standalone container singleton) because
MessageManager.ctor allocates it directly today; promoting it would
double-construct the SQLite handle. AutoTellTabsService reads it via
MessageManager.Store inside its factory lambda.
2026-05-17 02:44:54 +02:00
JonKazama-Hellion 763f5a3f5d chore(deps): add Microsoft.Extensions.Hosting et al. for DI foundation
Prepares the v1.5.0 DI-container adoption (Lightless pattern) by adding
four MS.Extensions packages as direct closed-range references:

- Microsoft.Extensions.Hosting (IHost, HostBuilder)
- Microsoft.Extensions.DependencyInjection (IServiceCollection)
- Microsoft.Extensions.Logging (ILogger<T> for DI-4 logger migration)
- Microsoft.Extensions.Options (transitive used by Hosting + future config)

Closed-range [10.0.7, 11.0.0) matches the existing pinning style for
MessagePack/Pidgin/ImageSharp and locks the major version while letting
Renovate roll minor and patch updates. Lock file regenerated.
2026-05-17 02:29:41 +02:00
JonKazama-Hellion 8a18f7caaa fix(chat-input): replace input on slash-command insert
Cherry-pick from ChatTwo upstream ee7768ac (Infiziert90, 2026-05-16):
when args.AddIfNotPresent or args.Input starts with '/', replace the
chat input instead of appending. Fixes the Friend-List "/tell" path
where existing text like "test" would otherwise concatenate to
"test/tell user@world" before the receiver and channel resolve.

Variable drift versus upstream: HellionChat uses local 'Chat' where
ChatTwo uses InputHandler.ChatInput; logic is 1:1.
2026-05-17 02:26:03 +02:00
JonKazama-Hellion 5f7bfb5890 fix(preflight): avoid jq SIGPIPE race in verify-changelog-sync
Security / scan (push) Successful in 23s
Build / Build (Release) (push) Successful in 31s
The Block C check used `jq -r '.[0].Changelog' | grep -qE ...` to spot
the **vX.Y.Z** marker. With `set -o pipefail`, grep -q closing stdin on
the first match makes jq trip SIGPIPE on the rest of the multi-KB
Changelog string, which the script then surfaces as a false-positive
"Changelog missing **vX.Y.Z** subblock" failure. Interactive shells
sometimes raced through fast enough to hide the issue, but the pre-push
runner hit it reliably (saw it on the v1.4.10 release-cut push attempt).

Switched the pipe to a process substitution so jq writes into a FIFO
and SIGPIPE never enters the picture. Both directions of the marker
check now stay deterministic.
2026-05-16 14:08:19 +02:00
JonKazama-Hellion 3be4e73c27 Merge feature/v1.4.10 — Symbol-Picker and Tell-History Fix
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 37s
2026-05-16 14:04:20 +02:00
JonKazama-Hellion 667950c98e docs: add v1.4.10 forge announcement post and apply csharpier reflow
Forge-Post is required in the tagged tree so forge-announce.yml can read
it during the release-pipeline run. Plus a csharpier reflow on two files
(SymbolPicker.cs, ChatLogWindow.cs) that preflight Block E flagged after
the cycle's comment-tightening sweep — purely whitespace, no behaviour
change.
2026-05-16 14:01:17 +02:00
JonKazama-Hellion 3e91177833 release: bump to v1.4.10 2026-05-16 13:25:53 +02:00
JonKazama-Hellion 51f18e46a0 chore(comments): tighten v1.4.10 inline commentary after self-review
Five trim spots from the cycle's earlier commits — none change behaviour,
just drop redundant phrasing and stale references per the HellionChat
comment-style convention (1-3 lines default, link "same as X" instead of
repeating, file:line refs only where they aid navigation).

SymbolPicker:
- BmpWhitelist header consolidated to source + filter ranges
- ImRaii.Popup pattern links the established ChatLogWindow popup idiom
  instead of citing three call-sites
- ToIconString comment drops the "discoverability" footnote that the
  code already telegraphs
- Manually-wrapping comment drops the "same modern idiom" tail that
  duplicated the preceding sentence

MessageStore:
- Merge the stale pre-v1.4.10 sqlScanLimit comment with the new
  v1.4.10 commentary; the cap mention now describes the historical
  reason rather than a parameter that no longer exists
2026-05-16 12:49:01 +02:00
JonKazama-Hellion f66316161b fix(autotells): preload tell history fully up to the user-configured limit
PreloadHistory had a hardcoded 500-row SQL scan window that capped the
per-partner history pull regardless of the AutoTellTabsHistoryPreload
setting. For active users with many tell partners, the scan window
filled up with chatter from other partners and pushed less-frequent
partners' history off the back end — pinned tabs reloaded empty even
though the messages were still in the database.

Drops the hardcoded scan cap. The (Receiver, Date) index keeps SQL fast
on the now-unbounded read, and the client-side loop still breaks as
soon as the configured per-tab limit is hit, so decode cost stays
proportional to the depth at which `limit` matches accumulate (typically
shallow even for chatty users).
2026-05-16 12:16:08 +02:00
JonKazama-Hellion 679b8f0f5e feat(settings): toggle for the symbol-picker chat-input button
Adds a Configuration property, defaulted to enabled, and a checkbox in
the Chat settings tab's Behaviour section. Strings live in HellionStrings
so DE/EN stays in sync. Defaults aligned with our 'discoverable by
default, hidden by user choice' convention. Schema stays at v17 — the
new boolean is additive, the default constructor covers existing configs.
2026-05-16 10:05:37 +02:00
JonKazama-Hellion 0e470fcdce feat(ui): SymbolPicker BMP tab and session-only recents
Second tab exposes the server-verified BMP whitelist (round-tripped via
/echo and /say in the v1.4.10 preflight). Recent-used row at the top
floats the user's last sixteen picks across both tabs, move-to-front
on reuse. Recents stay session-only by design — no Configuration touch,
schema unchanged.
2026-05-16 09:27:58 +02:00
JonKazama-Hellion abbbf95002 feat(ui): add SymbolPicker popup with FFXIV icon tab
New popup attached to the chat input lets the user browse and insert
Dalamud SeIconChar glyphs (161 PUA codepoints, server-safe by design).
Search field filters by enum name. Multi-insert keeps the popup open
until the user clicks elsewhere. BMP tab follows in the next commit.
2026-05-16 01:11:12 +02:00
JonKazama-Hellion fbbbeebade refactor(commands): cache slash-command wrappers in private fields
TearDownCommands attached the same instance via re-Register with identical
args, which was functionally a no-op but masked a latent bug if Description
or ShowInHelp ever diverged between Setup and Teardown. Hold the wrapper
instances as nullable fields so Teardown can detach the live registration
directly. Mirrors the cached-wrapper pattern in ChatLogWindow.
2026-05-15 20:18:41 +02:00
JonKazama-Hellion 7c9b90c767 Merge feature/v1.4.9 — Plugin-Load Render Polish
Security / scan (push) Successful in 22s
Build / Build (Release) (push) Successful in 31s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 36s
2026-05-15 13:35:37 +02:00
JonKazama-Hellion b81894b859 docs: surface the ChatTwo IPC compatibility layer in v1.4.9 patch notes
Adds a "ChatTwo IPC compatibility layer" bullet across all six
release-note surfaces so the new behaviour from commits 8c4afaa and
655c903 is visible to users via the manifest installer, the Gitea
release page, the README project-status section, the changelog/roadmap
docs and the Forge-Discord announcement.

Files touched:
- HellionChat/HellionChat.yaml: bullet added inside the v1.4.9
  changelog block, preserved order so the regression-tripwire line
  still comes before the migration-stays line.
- repo.json: Changelog field kept synchronous (JSON-escaped newlines).
- README.md: project-status paragraph extended with a one-sentence
  recap of the IPC mirror and the conflict-detection caveat.
- docs/CHANGELOG.md: bullet inserted between the profiling-logs and
  migration-stays bullets, code-fenced gate names.
- docs/ROADMAP.md: v1.4.9-released section gets the same recap so the
  cycle history stays self-describing.
- .github/forge-posts/v1.4.9.md: German-only bullet for the Discord
  embed, slotted before the migration-v17 bullet. Char-cap holds —
  preflight Block C reports the embed total well under 5500 chars.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 13:04:18 +02:00
JonKazama-Hellion 655c903cb5 feat(ipc): mirror context-menu IPC gates under ChatTwo namespace (v1.4.9 R4 ext)
Extends commit 8c4afaa: the TypingIpc mirror covered only two of the six
ChatTwo IPC slots. Third-party plugins like Artisan and AllaganTools
subscribe to a different ChatTwo IPC surface — the context-menu
integration (ChatTwo.Register / Unregister / Available / Invoke) that
lets them push item-links into the chat. Smoke test against the
deployed v1.4.9 build showed Artisan logging "Chat2 is not available"
because those four gates were not yet mirrored.

This commit adds the missing four ChatTwo-prefixed provider gates in
IpcManager.cs:

- ChatTwo.Register  (Func<string>) — bound to the existing Register()
  backing method, so plugins that subscribe via either namespace land
  in the same Registered list.
- ChatTwo.Unregister (Action<string>) — bound to the existing
  Unregister() backing method, same shared-state rationale.
- ChatTwo.Available (Action<>) — SendMessage() fires from the ctor right
  after AvailableGate.SendMessage(), so any subscriber waiting on the
  "Chat 2 became available" signal sees both events.
- ChatTwo.Invoke (Action<string, PlayerPayload?, ulong, Payload?,
  SeString?, SeString?>) — Invoke() fans the context-menu event out to
  both InvokeGate and ChatTwoInvokeGate in lockstep. Subscribers compare
  on the registration ID they got back from Register, so the
  shared-backing approach keeps that contract intact regardless of which
  namespace they subscribed under.

Dispose() unregisters all four ChatTwo gates plus the four existing
HellionChat gates. The conflict-detection that prevents ChatTwo from
loading alongside HellionChat guarantees no slot collision at runtime.

With this commit the full ChatTwo IPC surface (6 of 6 slots) is mirrored:
- ChatTwo.GetChatInputState     (TypingIpc, commit 8c4afaa)
- ChatTwo.ChatInputStateChanged (TypingIpc, commit 8c4afaa)
- ChatTwo.Register              (IpcManager, this commit)
- ChatTwo.Unregister            (IpcManager, this commit)
- ChatTwo.Available             (IpcManager, this commit)
- ChatTwo.Invoke                (IpcManager, this commit)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 13:01:12 +02:00
JonKazama-Hellion 8c4afaac17 feat(ipc): mirror TypingIpc provider slots under ChatTwo namespace (v1.4.9 R4)
HellionChat replaces ChatTwo (conflict detection prevents parallel loading)
but third-party plugins with a no-fork policy keep subscribing only to the
ChatTwo.*-prefixed IPC gates. Mirroring the two TypingIpc provider slots
under the ChatTwo namespace lets those plugins keep working without code
changes on their side.

Mirrored slots:
- ChatTwo.GetChatInputState  ←→ HellionChat.GetChatInputState
- ChatTwo.ChatInputStateChanged ←→ HellionChat.ChatInputStateChanged

Implementation:
- Two additional ICallGateProvider fields (ChatTwoStateQueryGate +
  ChatTwoStateChangedGate) with the identical ChatInputState tuple
  signature. The tuple's underlying types match ChatTwo's surface byte-
  for-byte (bool/bool/bool/bool/int/ushort — ChatType is `ushort` in both
  repos), so Dalamud's IPC marshalling matches across plugin boundaries
  even when the subscribing plugin defines its own copy of the ChatType
  enum.
- ctor registers the new provider gates and binds RegisterFunc(GetState)
  to ChatTwoStateQueryGate so query calls route to the same backing path.
- Update() pushes the state to both ChatTwoStateChangedGate and the
  existing StateChangedGate in lockstep.
- Dispose() unregisters both query gates.

Ipc/ExtraChat.cs is intentionally unchanged — it is a subscriber on
ExtraChat's own IPC, not a provider, so no compatibility mirror applies.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 12:47:06 +02:00
JonKazama-Hellion c6a3780753 docs: add v1.4.9 changelog and forge announcement post
Synchronises the v1.4.9 changelog across the manifest sources that the
Dalamud plugin installer, the gitea repo.json feed and the Forge auto-
announce workflow read at release-tag time.

Files touched:
- HellionChat/HellionChat.yaml: v1.4.9 block inserted at the top of the
  changelog: literal. v1.4.5 dropped to keep the slim-rule at 4 subblocks
  (preflight Block C enforces YAML_VERSIONS <= 4). Current set is
  v1.4.9/v1.4.8/v1.4.7/v1.4.6.
- repo.json: Changelog field kept synchronous with the yaml — v1.4.9
  block prepended, v1.4.5 substring removed, JSON-escaped newlines.
- .github/forge-posts/v1.4.9.md: new file with frontmatter (subtitle
  "Plugin-Load Render Polish", versionsnatur "Performance-Patch") and
  a German-only body. The English half of the eventual Discord embed
  is pulled automatically from the yaml changelog at tag-push time by
  .gitea/workflows/forge-announce.yml — same workflow as v1.4.4
  onwards, the post file does not carry an English block.

Char-cap pre-check passes (title 46 + description ~2700 + footer 33 =
~2800 chars, well under the 5500-char Discord embed total cap).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 11:51:25 +02:00
JonKazama-Hellion d9f6704316 chore: bump version to 1.4.9, sync manifest
Manifest version bump for the v1.4.9 release cut. Schema-required v16
stays unchanged (R1/R2/R3 are all config-neutral refactors).

Files touched:
- HellionChat/HellionChat.csproj: <Version> 1.4.8 -> 1.4.9
- HellionChat/Plugin.cs: schema-migration error string self-reference
  (v1.4.8 -> v1.4.9, required schema v16 stays)
- repo.json: AssemblyVersion, TestingAssemblyVersion, 3x DownloadLink*
  URLs all bumped to 1.4.9 / v1.4.9. Changelog field is still on v1.4.8;
  the v1.4.9 block plus v1.4.5 slim-drop land in the next commit.
- README.md: shield badge, version header in lead paragraph, project-
  status block rewritten for v1.4.9 (Plugin-Load Render Polish).
- docs/CHANGELOG.md: v1.4.9 block inserted above v1.4.8.
- docs/ROADMAP.md: v1.4.9 moved into the released-versions list,
  "Next Cycle" header now targets v1.4.10 (Render Clipper + Symbol
  Picker reserves carried over from the v1.4.9 plan).

yaml changelog block and repo.json Changelog field follow in the
docs commit so the slim-drop of v1.4.5 stays atomic with the v1.4.9
block insert.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 11:31:35 +02:00
JonKazama-Hellion 011490368b perf(draw): defer non-essential first-frame rendering (v1.4.9 R2)
Cut first-frame HITCH from ~127ms median down to ~76ms median (4-reload
sample, threshold lowered to 1ms for measurement) — comfortably under
Dalamud's 100ms warning threshold. ChatTwo upstream sits at ~63ms median
for comparison; the remaining ~13ms gap is the cost of HellionChat-only
features (Sidebar tab view, custom StatusBar, Honorific integration).

Mechanism: a single `_firstFrameDone` flag (flipped in Draw's finally
block) gates six sections that don't need to render on frame 0:

  - StatusBar.Draw (~12ms): the bottom status bar
  - DrawChannelName chunks (~17ms): SeString-Renderer layout, replaced
    with a plain-text fallback (activeTab.Name) for frame 0
  - PositionReset/BoundsCheck (~10ms): EnsureWindowOnScreen viewport
    iteration, only matters once the user notices a mispositioned window
  - DrawV061HintBannerIfNeeded (~3-5ms): v0.6.1 migration notice
  - DrawAutoComplete (~6ms): renders nothing until the user types a command
  - InputPreview.CalculatePreview (~3-5ms): triggers InputPreview first-
    frame lazy init, user-typing-driven anyway

Frame 1 then renders all of them in ~40ms (still well under the warning
threshold), and frames 2+ stay at 0ms as before. User sees the deferred
sections ~17ms (60fps) later than before — invisible inside the ~2.5s
Atlas-Build window after every plugin reload.

Hypothesis triage from the R2-profiling pass:
  - (a) Atlas-Sync-Fallback: falsified. xllog shows the Atlas-Complete
    line always lands ~2.5s before the HITCH frame.
  - (b) Theme-Apply ABGR-Cache-Init: not dominant. PushGlobal is 5ms.
  - (c) Multiple-Window-Render: falsified in v1.4.9 Stage-2-Lazy-Init
    diagnose (deferred 4 windows, no measurable delta).
  - (d) DrawList-Setup-Cost per Window: actual root cause. Layout cost
    distributes evenly across ~10 ImGui sections inside ChatLogWindow
    (5-20ms each). No single hot-spot to optimise — the six selective
    skips above are the pragmatic fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 10:14:13 +02:00
JonKazama-Hellion 8ed10a536b refactor(plugin): centralise slash-command registration for lazy-window readiness (v1.4.9 R1 stage 1)
Pull the four user-triggered slash-commands (/hellion, /hellionView,
/hellionDebugger, /hellionSeString) plus the two Plugin-Manager
UiBuilder hooks (OpenConfigUi, OpenMainUi) out of their window
constructors and into a central Plugin.SetupCommands method so they
work before their target window has been opened the first time. A
matching TearDownCommands runs as the first CaptureFailure inside the
framework-thread teardown lambda. /hellion and /hellionSeString stay
under the same #if DEBUG guard SeStringDebugger had before. The four
window classes keep their public Dispose method signatures so the
existing Plugin.DisposeAsync method-group binding still resolves —
the bodies are now empty pointers to TearDownCommands. The pre-v1.4.9
`OpenMainUi` body that flipped SettingsWindow.IsOpen and the three
private Toggle(string, string) method-group wrappers are gone since
the central handlers call SettingsWindow.Toggle() / DbViewer.Toggle()
etc. directly.

The properties stay eager in stage 1 — the lazy-init switch lands in
stage 2 with the matching `_lazyWindowLock` guard around AddWindow
and RemoveAllWindows. Doing it in two commits keeps the slash-command
correctness verifiable on its own.

Smoke (release build): /hellion, /hellionView, /hellionDebugger,
/clearhellion plus Plugin-Manager Settings and Open buttons all
toggle their target window. /hellionSeString remains DEBUG-only as
before.
2026-05-15 00:28:18 +02:00
JonKazama-Hellion 6051e49307 chore(profiling): instrument plugin-load hot paths (v1.4.9 R3)
Bump AutoTranslate-warmup and FilterAllTabs log-level from Debug to
Information so the xllog tail surfaces them without a Debug filter.
Wrap MessageStore.Connect and MessageStore.Migrate in Stopwatches so
the SQLite open and migration-chain costs are visible too.

Sub-Task 3.4 Befund on v1.4.8-baseline (4 reloads, medians):
- MessageStore.Connect: 50.5 ms
- MessageStore.Migrate:    2 ms
- MessageManager.FilterAllTabs: 68.5 ms
- AutoTranslate warmup:  108 ms
- UiBuilder HITCH:       108.9 ms

Outcome D — none of the three dominates the 200 ms threshold. The
ChatTwo "300 ms" comment for AutoTranslate is falsified at ~108 ms;
SQLite is not the bottleneck (52.5 ms total); FilterAllTabs runs on
the worker thread and only competes for CPU slots. The HITCH is left
unexplained by these probes, which keeps Hypothesis c (multi-window
WindowSystem.Draw initial pass) as the main R2 suspect to be
validated by the R1 lazy-window refactor.

Logs stay in as belt-and-suspenders for future plugin-load
regressions.
2026-05-14 23:33:56 +02:00
JonKazama-Hellion 55120e6572 Merge branch 'feature/v1.4.8'
Security / scan (push) Successful in 23s
Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 37s
2026-05-14 12:12:06 +02:00
JonKazama-Hellion 7542d48983 perf(dbviewer): dispatch FTS filter to worker thread
FullTextSearch + LoadByGuids could stall the draw thread for 100-300 ms
on large databases with a popular search term. The two hot trigger sites
(FTS toggle, search input) now route via TriggerFilterRefresh, which
dispatches the FTS path to Task.Run; the in-memory page-filter path
stays inline because it is sub-ms on the loaded page array.

_ftsFilterSeq is bumped per trigger so a late worker recognises itself
as stale and drops its result instead of overwriting a newer one. The
date/channel and history workers already lived on Task.Run and are
untouched.

Surfaced during the v1.4.8 pre-tag review.
2026-05-14 11:48:40 +02:00
JonKazama-Hellion 7b36763359 docs: add v1.4.8 changelog and forge announcement post
- HellionChat.yaml: v1.4.8 changelog block above v1.4.7, v1.4.4
  dropped per slim-rule (verify-changelog-sync enforces max 4).
- repo.json: Changelog field synchronised with yaml, same slim-drop.
- .github/forge-posts/v1.4.8.md: bilingual announcement post (DE
  body, EN block resolved from yaml at workflow time). Frontmatter
  subtitle 32/60 chars, versionsnatur 12/40 chars, embed total
  ~2787/5500 chars.
2026-05-14 10:51:50 +02:00
JonKazama-Hellion eecedd9f97 chore: bump version to 1.4.8, sync manifest
- csproj <Version>, Plugin.cs schema-gate self-reference, repo.json
  (AssemblyVersion, TestingAssemblyVersion, 3x DownloadLink URLs).
- README.md shield badge, version header, Project Status body.
- docs/CHANGELOG.md gains a v1.4.8 section above v1.4.7.
- docs/ROADMAP.md flips Next Cycle to v1.4.9 (Plugin-Load Render
  Polish), v1.4.8 moves into the released history above v1.4.7.
- Config schema stays at v17, Migration v17 stays additive.

repo.json Changelog field and HellionChat.yaml changelog block plus
the new forge-posts/v1.4.8.md follow in a separate commit (slim-drop
of v1.4.4 happens there).
2026-05-14 10:28:51 +02:00
JonKazama-Hellion 1003a88cad fix(messagestore): match TEXT-stored UUID form in FTS bulk insert and LoadByGuids
messages.Id is declared BLOB but stored as TEXT because Microsoft.Data.Sqlite
binds Guid parameters as UUID strings (UpsertMessage uses AddWithValue with
a Guid). RebuildFtsIndex cast reader.GetValue(0) to byte[] and threw
InvalidCastException at the first row. LoadByGuids bound byte[] params
against the TEXT-stored Id and would have returned no rows once the index
had built.

- RebuildFtsIndex reads via GetGuid and stores ToString() in
  messages_fts.message_guid.
- LoadByGuids parses incoming UUID strings and binds them as Guid so
  Microsoft.Data.Sqlite re-serialises to TEXT, matching the messages.Id
  storage form.
- DbViewer caller variable renamed hexIds -> guidHits for clarity.
2026-05-14 09:58:58 +02:00
JonKazama-Hellion 299fd59cbb refactor(retention): use Framework.RunOnTick instead of synchronous .Wait()
Retention sweep no longer blocks for ~194ms on Framework.Run().Wait().
The clear+refilter pair is now scheduled on the next framework tick, so
it still runs on the framework thread (keeping the Tabs-list mutation
serialisation invariant -- Plugin.Config.Tabs is plain List<Tab> and
AutoTellTabsService can mutate it from background paths) but does not
block the sweep thread while the framework finishes the current frame.

A new _isDisposing volatile bool is set as the first statement in
DisposeAsync so a deferred tick that fires after teardown bails before
it touches MessageManager / Log / static fields the dispose path has
already cleared. The retention worker is IsBackground=true so plugin
unload can race against a still-pending tick.

The existing RetentionSweepLock / RetentionSweepRunning serialisation
covers the not-two-sweeps-at-once invariant; we don't add a CTS here
because RunOnTick is fire-and-forget and the framework service owns
the tick lifecycle.

v1.4.8 B3. Coverage via in-game smoke (frame-time trace during a
retention sweep run) in Task 9 -- no Build-Suite test because the
suite has no FakeFramework fixture and the change is a schedule-form
swap rather than new behaviour.
2026-05-14 00:00:53 +02:00
JonKazama-Hellion 74bcb91b65 feat(themes): auto-reload active custom theme on disk change
When the user edits their active custom theme JSON in an external editor
and saves, the change now propagates to HellionChat within ~1 second
without re-selecting the theme in the picker.

RefreshActiveIfStale runs from Plugin.Draw on every frame but the actual
File.GetLastWriteTimeUtc stat is 1Hz-throttled -- 60fps would otherwise
mean 3600 stats/min, more on Wine. Built-in themes short-circuit on the
IsBuiltIn check; custom themes without a captured source path (Switch
fell to default) short-circuit on the null check.

Switch() now captures the source path of custom themes via an out-param
on LoadCustomBySlug, which now reverse-looks-up against the existing
_customCache (no re-parse, no extra disk IO). Plugin.LoadAsync warms the
cache via AllCustom() once before the first Switch so a Config.Theme
pointing at a custom slug does not fall through to the built-in default
on a cold registry.

Switch's lookup order is now built-in-first to match Get(slug), so a
user-authored JSON that declares a built-in slug is consistently
ignored in both code paths.

Pure-helper ThemeStampDiff isolates the stamp-diff rules for the
Build-Suite (covers DateTime.MinValue hold-the-line semantics).

v1.4.8 B2.
2026-05-13 23:22:14 +02:00
JonKazama-Hellion 2c64aaa251 fix(statusbar): make height DPI-aware via GetTextLineHeightWithSpacing
Replace the fixed 22px const Height with a computed property that bakes
in the ImGui font line height plus a GlobalScale-rounded 2px spacer.
The constant clipped the bottom bar on Windows display-scaling >100%
because ImGui rendered the actual font taller than 22px; the bar then
got pushed off the window edge.

ChatLogWindow.cs:423 reservation drops the explicit +2 because the
spacer now lives inside Height. Same idiom as the v1.4.6 F7.2 underline
pill in ChatLogWindow.cs:1639-1653.

v1.4.8 B1. Coverage via in-game smoke on Windows (Jin) and Linux/Wayland
in Task 9 -- DrawList-coupled, no Build-Suite test.
2026-05-13 22:42:40 +02:00
JonKazama-Hellion 607d2c7241 feat(dbviewer): full-text-search toggle wired to FTS5 query API
New UseFullTextSearch transient UI bool flips DbViewer.Filter() between
the existing local page filter (default) and the FTS5 MATCH path across
the whole database. ImRaii.Disabled blocks the toggle while the bulk-insert
worker is still building the index; the HelpMarker swaps between two
hints, one for the indexing state and one for the phrase-match advisory
once the index is ready.

Three new HellionStrings entries cover EN + DE + the Designer accessor:
- DbViewer_FullTextToggle (label)
- DbViewer_FullTextToggle_Hint_Indexing (tooltip while indexing)
- DbViewer_FullTextToggle_Hint_PhraseMode (tooltip once ready, warns
  multi-word terms match as phrases and how to opt into raw MATCH syntax)

Filter() short-circuits to the local fallback if the toggle is on but
ftsReady has flipped back to false -- defensive against a mid-session
Dispose-and-reopen during indexing.

v1.4.8 H2 Sub-Task 4.4.
2026-05-13 22:08:32 +02:00
JonKazama-Hellion b2a0f3a77c feat(messagestore): add FullTextSearch + LoadByGuids with MATCH-syntax escape
Two new public query methods plus an internal EscapeFtsTerm helper:
- FullTextSearch(term, limit) runs MATCH against messages_fts and returns
  hex-encoded GUIDs sorted by FTS5 rank. Empty/whitespace short-circuits
  to an empty list so callers can fall back to the local page filter.
- LoadByGuids(hexIds) resolves the hex GUIDs back to Message rows via
  WHERE Id IN (...). Chunked at 500 to stay below SQLite's 999-parameter
  cap, and the BLOB-PK autoindex means the join is O(log n) per id.
- EscapeFtsTerm wraps user input in double-quotes so multi-word queries
  match as a phrase, not as per-word AND. Users opt into raw MATCH
  syntax by writing their own quotes.

Plus _readLock serialises every Connection-touching internal method
(UpsertMessage, MessageCount, all readers, retention writers, etc.).
The DbViewer filter worker now runs FullTextSearch on a Task.Run thread
while the PendingMessageThread keeps calling UpsertMessage; SqliteConnection
is not safe for concurrent use, so this single lock is the minimal
architecture change that closes the race. The Lazy-Enumerator methods
(StreamForExport, GetDateRange, GetPagedDateRange) hold the lock only
through command-setup + ExecuteReader; v1.4.8 doc-notes the caveat for
the v1.5.x DI cycle to address with a snapshot-to-list or connection pool.

RebuildFtsIndex stays outside the lock -- it owns its own SqliteConnection
via OpenSecondaryConnection.
2026-05-13 21:27:17 +02:00
JonKazama-Hellion d26c4701fa feat(messagestore): async background FTS5 bulk-insert with progress notification
Adds the worker that fills the messages_fts virtual table after Migrate4.
The bulk-insert runs off the framework thread on its own SqliteConnection
opened via OpenSecondaryConnection -- WAL lets the live UpsertMessage
path on the primary Connection keep flowing, and the worker's writer
lock yields every 500 rows with a 5ms breather so PendingMessageThread
does not hit "database is locked" after DefaultTimeout=5s.

InitFtsReadyCache runs in the ctor and short-circuits to ready=true when
the index is already populated or when the messages table is empty. The
DbViewer (Task 4.4) reads IsFtsIndexBuilt per frame as a single volatile
field read.

Plugin.cs LoadAsync kicks the worker after FilterAllTabsAsync, gated on
IsFtsIndexBuilt and a CancellationTokenSource that DisposeAsync cancels
before MessageManager tears down. Progress reports back via IActiveNotification,
marshalled onto the framework thread via Framework.RunOnTick. Success path
finishes the notification as Success with a 5s linger; cancellation
dismisses it; an error swaps the type to Error with a fallback hint.
2026-05-13 20:38:05 +02:00
JonKazama-Hellion 7f317a2b18 refactor(messagestore): extract BuildConnectionString and ApplyPragmas helpers
Pre-step for the v1.4.8 FTS5 bulk-insert worker. The worker opens its
own secondary SqliteConnection on the same db path so the WAL journal
lets parallel reads/writes through, and it has to apply the exact same
connection-string options and PRAGMAs as Connect() -- otherwise the
worker connection drifts the moment Connect grows a new pragma.

Splitting BuildConnectionString + ApplyPragmas out lets both Connect()
and the upcoming OpenSecondaryConnection() share the same source of
truth instead of duplicating the body. No behaviour change.
2026-05-13 20:31:43 +02:00
JonKazama-Hellion 38149059c3 feat(messagestore): add Migrate4 with standalone FTS5 virtual table
Lays down a messages_fts virtual table with message_guid (UNINDEXED, hex
TEXT of the BLOB primary key), sender_text and content_text columns
using the unicode61 tokenizer with diacritic folding. Standalone FTS5
without content='messages' linking, because messages.Id is BLOB and
FTS5's content_rowid contract requires an INTEGER rowid alias.

LoadByGuids (Task 4.3) will resolve the hex GUIDs back to messages rows
via WHERE Id IN (...) joins. Schema step only -- the bulk-insert worker
that fills the index lives in Task 4.2.

Internal Connection property exposure plus a HasMessagesFtsTable helper
let the Build-Suite verify Migrate4 without raw PRAGMA glue in each test.

v1.4.8 H2 Sub-Task 4.1.
2026-05-13 19:51:54 +02:00
JonKazama-Hellion 67175419a9 refactor(messagestore): extract ReadMessageRow as shared deserialiser
Pure deserialisation helper that pulls one row from the current reader
position into a Message. The MessageEnumerator load path delegates to
it, and the upcoming FTS-join LoadByGuids (Task 4.3) will share the
same code so both stay in lockstep when the column layout shifts.

Pre-step for v1.4.8 H2 FTS5 full-text search.
2026-05-13 19:20:55 +02:00
JonKazama-Hellion d3fdcdf43d Merge branch 'feature/v1.4.7'
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2026-05-13 11:07:32 +02:00
JonKazama-Hellion f4ea460644 chore: bump version to 1.4.7, sync changelog and forge post
- csproj <Version> -> 1.4.7
- repo.json AssemblyVersion + TestingAssemblyVersion -> 1.4.7.0
- repo.json DownloadLink{Install,Update,Testing} URLs -> /v1.4.7/
- repo.json + HellionChat.yaml changelog: prepend v1.4.7 block, retire
  v1.4.3 (slim rule keeps the last 3-4 versions)
- docs/CHANGELOG.md + docs/ROADMAP.md: v1.4.7 section, next-cycle
  pointer flipped to v1.4.8 Hook-Layer-Cycle
- README.md release badge + version stamps + Project Status block
  rewritten for v1.4.7
- .github/forge-posts/v1.4.7.md (new): DE body with subtitle
  "Backlog Cleanup and Mid-Features" / versionsnatur "Mid-Feature-Patch"
- Pin diagnostic logs (RehydratePinnedTabs / TryPin / Unpin /
  PromoteToPermanent) downgraded from Info to Debug so non-debug
  console stays quiet on release builds
2026-05-13 11:00:25 +02:00
JonKazama-Hellion d5735d8dcc fix(tabs): preserve runtime channel across Settings Save, deep-clone seeded CurrentChannel
Smoke-test round 4 surfaced a clean reproducer: a Party or Linkshell
tab with channel /p, then Settings → Save, popped the input back to
/tell <pinned-partner> on the next interaction. Two bugs combined:

1. Configuration.UpdateFrom captured only Messages+LastSendUnread from
   the live state during the persistent-tab merge. CurrentChannel was
   not preserved, so a Settings save overwrote the runtime channel
   state with the settings-time snapshot. If the user switched channel
   in-game between Settings-open and Settings-save, that switch was
   lost. Live CurrentChannel now joins Messages and LastSendUnread in
   the per-Identifier preservation tuple.

2. TabSwitched seeded a new tab's CurrentChannel from previousTab via
   reference copy (`newTab.CurrentChannel = previousTab.CurrentChannel`).
   That left both tabs sharing the same UsedChannel instance, so a
   later mutation on one bled into the other — exactly the path that
   carried a pinned tell-target onto Party. Switched to a deep clone
   (UsedChannel.Clone(), same Cherry-Pick-Patch-B pattern from v1.4.6)
   plus a Debug log so the next smoke can confirm at a glance which
   previous tab donated its channel state.

Pre-existing ChatTwo upstream pattern; v1.4.7 just made it visible
because pinned tabs are now the kind of long-lived tell-target that
sticks around for the seed path to grab.
2026-05-13 10:31:21 +02:00
JonKazama-Hellion 80b48ac3ad feat(sidebar): pinned section, dimmed pin glyph, configurable width
Smoke-test round 3 feedback from Jin:

- Sidebar now groups tabs into three sections rendered in this order:
  persistent → pinned TempTabs → unpinned TempTabs. Each TempTab
  section carries its own divider header ("Angepinnt (n)" / "Aktive
  Tells (n)"). Plugin.Config.Tabs order is untouched — only the
  display order changes, so tabI still mirrors the real index and
  LastTab/WantedTab stay consistent.

- The thumbtack glyph overlay on a pinned tab dropped from accent
  colour at full alpha to TextMuted at ~47% alpha. The section header
  is now the primary discoverability cue; the glyph is just a per-tab
  confirmation hint.

- Sidebar width is now a Config field (default 44, range 44-160).
  Slider lives in Theme & Layout under the existing Sidebar-Tab-View
  toggle. The icon button inside each row stretches with the width so
  a widened sidebar doesn't leave the icon floating in dead space.
2026-05-13 10:16:53 +02:00
JonKazama-Hellion cddd29a986 fix(tabs): pin indicator, history preload, drop Promote from temp menu
Smoke-test round 2 feedback from Jin:
- Promote-to-permanent label "Dauerhaft behalten" was indistinguishable
  from Pin in German, leading to misclicks that dropped the tell-target.
  Removed the menu entry from TempTabs entirely — Promote stays as a
  service method for future use, but the user-facing path is gone. Anyone
  who wants a regular tab can still create one via the existing
  "neuen Tab anlegen" flow.
- No visual confirmation that pin took effect. Added a FontAwesome
  thumbtack overlay top-left of the sidebar icon, accent-coloured, and
  appended a "Pinned — survives relog" line to the hover tooltip.
- Pinned tabs came back empty after a full disable/enable cycle because
  Tab.Messages is NonSerialized. RehydratePinnedTabs now also runs the
  same MessageStore-backed PreloadHistory the spawn path uses, so the
  recent conversation window reappears alongside the rehydrated
  TellTarget.

Diagnose-logging on TryPin/Unpin/Promote/Rehydrate stays in so the next
smoke can confirm at a glance which path fired from the Dalamud console.
2026-05-13 10:08:33 +02:00
JonKazama-Hellion 799fdb67cc fix(tabs): rehydrate pinned TempTab tell-targets after reload
Smoke-test (Jin's scenario) surfaced two coupled bugs in v1.4.7 pin
persistence:

1. The chat input couldn't send to the pinned partner after a reload.
   Tab.CurrentChannel is NonSerialized, so it came back as a fresh
   UsedChannel with TellTarget=null even though tab.TellTarget (the
   persisted twin) was intact. The game-side channel hook only repaints
   CurrentChannel on a /tell or channel switch, so the pinned tab sat
   there mute until the user manually re-bounced the channel.

2. An incoming tell from the pinned partner spawned a *second* TempTab
   instead of routing into the existing pinned one. The Name+World
   lookup in FindTempTab was vulnerable to any round-trip nuance on
   tab.TellTarget — the fallback path now matches by tab name, which
   FormatTabName pins at spawn time.

Fix:
- AutoTellTabsService.Initialize now calls RehydratePinnedTabs() after
  the Phase-2 wiring lands, seeding tab.CurrentChannel.TellTarget +
  Channel from the persisted tab.TellTarget. Channel is also defaulted
  to InputChannel.Tell on the tab record so the chat-input bar paints
  Tell mode immediately on first selection.
- FindTempTab gained a Name-based fallback for the case where the
  primary TellTarget lookup misses (e.g. a pinned tab whose TellTarget
  didn't round-trip cleanly through an old save).
- HandleTell self-heals: when the fallback matches a pinned tab with a
  missing TellTarget, the tab is repaired from the live partner data
  and persisted, so subsequent messages take the fast path.

Build-suite coverage was attempted (PinnedTabJsonRoundtripTests) but
Tab + TellTarget are both Dalamud-coupled — Newtonsoft's reflection
walk loads Dalamud.dll which isn't available in the xUnit AppDomain
(documented in feedback_dalamud_test_isolation). Verification stays on
the ingame smoke path.
2026-05-13 09:53:27 +02:00
JonKazama-Hellion 69fa0fecbd feat(honorific): render glow outline as opt-in (gradient deferred)
Honorific's TitleData carries Glow / Color3 / GradientColourSet /
GradientAnimationStyle beyond the Title + Color we parsed in Cycle 1.
The DTO now mirrors all four so the JSON roundtrip doesn't silently
drop fields.

Rendering for v1.4.7 covers Glow only: when Config.ShowHonorificGlow
is on and the title has a Glow colour, the chat header title gets an
8-direction ±1px draw-list outline pre-pass in the glow colour at 0.4
alpha, then the primary text on top.

Gradient (Color3 / GradientColourSet / GradientAnimationStyle) is parsed
and stashed for a later cycle — porting the full animation needs
Honorific's hardcoded Pride-palette list and GradientSystem.cs (or an
upstream IPC PR exposing the resolved frame colour). Tracked as
"Honorific Full Gradient Port" in the vault backlog.

ShowHonorificGlow defaults OFF — keeps v1.4.6 visuals untouched and
dodges per-frame DrawList overhead on low-end hardware. Tooltip flags
the gradient deferral so users aren't surprised by static rendering.
2026-05-13 09:34:43 +02:00
JonKazama-Hellion fd5f970a8b feat(tabs): add IsPinned with separate pool and 5-tab cap
Tester-Request from Jin (2026-05-03): TempTabs should be pinnable so a
key conversation partner survives a relog. Right-click a TempTab and
choose Pin Tab / Unpin Tab / Promote to permanent.

Pool semantics:
- AutoTellTabsLimit (15) still gates the auto-managed unpinned pool.
- Pinned TempTabs live in their own pool, hard-capped at 5.
- The 6th pin attempt fails with a notification; users can unpin first
  or promote to permanent.
- Unpinning into a full unpinned pool drops the oldest unpinned (no
  user friction).

Mechanics:
- Tab.IsPinned (default false); Tab.Clone() carries it.
- Migration v16 -> v17 (additive; existing tabs default to unpinned).
- Three strip-sites synchronised through TabLifecycleHelpers:
  Plugin.cs load-time, Plugin.SaveConfig, Configuration.UpdateFrom.
- AutoTellTabsService:
  * MaxPinnedTempTabs constant.
  * F2.1 _activeTempTabCount counter retired — ActiveTempTabCount is
    now Tabs.Count(predicate). Pin/Unpin/Promote transitions are
    cold-path and don't need lock-free reads.
  * DropOldestTempTab filters on IsInUnpinnedPool so pinned tabs are
    never drop candidates.
  * OnLogout strips only the unpinned pool; pinned popouts and the
    active-tab switch behave correspondingly.
  * TryPin / Unpin / PromoteToPermanent service methods.
- ChatLogWindow tab context menu: Pin / Unpin / Promote with disabled-
  state at-cap tooltip + Promote tooltip explaining the channel-filter
  side effect.
- HellionStrings (EN+DE) for menu labels, tooltips, the limit warning.
- AutoTellTabsLimit slider description now flags the separate pinned
  pool so users aren't surprised by 18 tabs when the limit reads 15.
2026-05-13 09:06:14 +02:00
JonKazama-Hellion fee2459e73 refactor(services): route logging through IPluginLogProxy
F12.2 step 5b — service cluster (~42 sites in 16 files):
MessageManager, GameFunctions/{Chat, GameFunctions, KeybindManager},
EmoteCache, PayloadHandler, AutoTellTabsService, FontManager, Commands,
Util/{WrapperUtil, AutoTranslate, MemoryUtil}, Message, Themes/ThemeRegistry,
Ipc/ExtraChat, Configuration.

The proxy interface gained Dalamud's params-overload signature
(messageTemplate + params object[]) to cover Configuration.cs:86 which
relies on Serilog-style placeholders.

Verified: zero remaining Plugin.Log.X(...) call-sites in HellionChat/,
build green, build-suite 690/690.
2026-05-13 08:38:40 +02:00
JonKazama-Hellion 63cad62c89 refactor(ui): route logging through IPluginLogProxy
F12.2 step 5a — UI cluster (~40 sites in 6 files):
ChatLogWindow, DbViewer, Popout, SettingsTabs/{DataManagement,
FontsAndColours, ThemeAndLayout}. Plugin.Log.X(...) → Plugin.LogProxy.X(...).
No behaviour change; the proxy delegates 1:1 to the original IPluginLog.
2026-05-13 08:22:12 +02:00
JonKazama-Hellion dca5de4085 refactor(messagestore): inject IPluginLogProxy for test isolation
MessageStore's Migrate0 (and the Migrate1/2/3 siblings) called
Plugin.Log.Information directly, which prevented an isolated xUnit
construction test from running — Dalamud.dll cannot load in the test
AppDomain. With IPluginLogProxy threaded through the ctor and the inner
MessageEnumerator, the whole MessageStore.cs file is now Dalamud-static
free and the Build-Suite covers it (Floor 688 -> 690).

This is the second half of F12.2; the remaining ~82 Plugin.Log call
sites in the rest of the plugin will be routed through the static
Plugin.LogProxy wrapper in a follow-up commit.
2026-05-13 08:15:20 +02:00
JonKazama-Hellion 8edc3c70d3 feat(util): add IPluginLogProxy interface and production wrapper
F12.2 closes the gap that F12.1 left open: MessageStore's ctor calls
Plugin.Log.Information inside Migrate0, which prevents an isolated xUnit
construction test (Dalamud.dll cannot load in the test AppDomain).

The proxy mirrors IPluginLog's full surface (Verbose/Debug/Information/
Info/Warning/Error/Fatal — both Info and Information as Dalamud exposes
them) with both single-string and Exception+string overloads, so the
~91 existing Plugin.Log.* call-sites become a drop-in rewrite to
Plugin.LogProxy.*.

A later DI-container adoption cycle (v1.5.x) may swap this for
Microsoft.Extensions.Logging's ILogger<T>; this commit is the
intermediate decorator step.
2026-05-13 08:11:34 +02:00
JonKazama-Hellion 3c33acf6d7 fix(util): pin operator precedence in DrawArrows IconButton id
`id + 1.ToString()` resolves as `id.ToString() + "1"`, producing "01"
instead of "1" for the ArrowRight button. The single live caller
(DbViewer page navigation) still produced unique IDs by accident, but
the semantics were wrong. Explicit parentheses fix it.
2026-05-13 08:08:52 +02:00
JonKazama-Hellion c8ba8c1cd0 docs: linting Docs
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2026-05-12 22:41:54 +02:00
JonKazama-Hellion 94e4828aeb fix: update forge-announce.yml to use the correct branch
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2026-05-12 22:33:53 +02:00
JonKazama-Hellion 1d88cb4c42 Merge feature/v1.4.6 — Code Hygiene and Refactor
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Release / Build and attach release ZIP (push) Successful in 37s
Forge Announce / Post changelog to Hellion Forge (push) Failing after 7s
2026-05-12 21:28:29 +02:00
JonKazama-Hellion c5fe69f0d3 feat(themes): swap Moonlit Bloom for Crystal Nocturne, sort built-ins by colour family
Crystal Nocturne (royal sapphire + electric magenta on obsidian, by
CRYSTALLITE) replaces Moonlit Bloom in the built-in roster. The same
chat-channel tinting convention applies: sapphire-blue identity on
party/team channels, accent-magenta on tells, and an alternating
mint/yellow/peach palette across the eight linkshell slots so each
LS stays individually distinguishable on the dark obsidian background.

Users who had Moonlit Bloom selected fall back to the default Hellion
Arctic on the first plugin load. A custom JSON copy of Moonlit Bloom
dropped into pluginConfigs/HellionChat/themes/ keeps working as a
user theme.

Plus a cosmetic re-sort of the registry: insertion order now drives a
deliberate Theme-Picker grid layout (3 columns) — blue family in row 1,
purple to magenta in row 2, green/warm/classic in row 3, Synthwave
Sunset alone in row 4 as a retro bonus.
2026-05-12 21:28:16 +02:00
JonKazama-Hellion b46d3ad0a8 chore: bump schema-gate message to v1.4.6
Plugin.cs:171-172 hardcoded the version into the schema-gate
InvalidOperationException string. The follow-up rename in v1.4.7 will
move this to Plugin.Interface.Manifest.AssemblyVersion so this commit
stops happening every cycle, but for v1.4.6 the bare version bump is
the smallest change.

Also picks up a one-line csharpier reflow on UrlValidation.cs
collapsed by the format pass.
2026-05-12 20:59:56 +02:00
JonKazama-Hellion e33cf0dcb9 ci(forge): add v1.4.6 forge announcement post
DE body for the Hellion Forge Discord embed; subtitle and
versionsnatur frontmatter fields within the 60/40 char caps;
embed-total ~2267/5500 per the changelog-sync verifier.
2026-05-12 20:58:59 +02:00
JonKazama-Hellion 0d016aaa5d docs: log v1.4.6 release notes
CHANGELOG.md gets the full per-bullet block, ROADMAP.md gets the
released-cycle summary plus a v1.4.7 next-cycle placeholder, README
status section and version badge updated.
2026-05-12 20:58:57 +02:00
JonKazama-Hellion 5b972238bb chore: bump version to 1.4.6
csproj <Version>, yaml changelog block (v1.4.6 added on top, v1.4.2
rotated out per the slim-4-versions rule), repo.json AssemblyVersion
+ TestingAssemblyVersion + the three DownloadLink URLs + Changelog
string, all in sync.
2026-05-12 20:58:52 +02:00
JonKazama-Hellion 7ac1eb3fd4 fix(ui): pass measured width straight through IconButton, drop broken subtract
Inspired by ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Upstream dropped the width parameter entirely because nothing called
it. We keep the parameter — two ChatLogWindow header buttons (Cog,
EyeSlash) size themselves to match the preceding ChannelIcon button.

The actual bug is local: the previous size = width - 2 * CellPadding.X
mixed a raw int (HUD-scale unaware) with CellPadding.X (HUD-scaled),
so the button shrank under elevated HUD scale. ImGui.Button handles
its own frame padding internally, so the measured width passes
through unchanged.
2026-05-12 20:42:17 +02:00
JonKazama-Hellion db48f27842 fix(chat): release Utf8String when linkshell check rejects channel
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Chat.SetChannel allocates a native Utf8String for the target name and
then runs a validity check. The previous early return on an invalid
linkshell skipped Dtor and leaked the native allocation; every invalid
linkshell switch added one Utf8String to the unmanaged heap.

- Renamed ValidAnyLinkshell to IsChannelOrExistingLinkshell so the
  call-site reads naturally.
- Wrapped ChangeChatChannel in the validity check instead of
  early-returning. Dtor now runs on every path.
- ChatLogWindow follows the rename at its single call-site.
2026-05-12 20:39:23 +02:00
JonKazama-Hellion f8b5c14509 fix(config): deep-clone UsedChannel and TellTarget in Tab.Clone
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Tab.Clone() used to assign CurrentChannel = CurrentChannel and run
TellTarget.From(TellTarget). The first was a plain reference copy of
the UsedChannel — the clone and the source shared the same channel
state, so a channel switch or TellTarget update on a PopOut/Temp tab
also mutated its origin tab. The second was a static factory call
that read like a constructor where every other place uses Clone().

- TellTarget: static From(t) replaced by instance Clone(); only
  call-site swapped to TellTarget.Clone().
- UsedChannel: new Clone() that copies the scalar fields and runs
  Clone() on the two TellTarget references (null-safe).
- Tab.Clone(): CurrentChannel goes through UsedChannel.Clone().
2026-05-12 20:38:12 +02:00
JonKazama-Hellion 28e4b30cd6 refactor(ui): route OpenLink call-sites through Plugin.PlatformUtil (F12.1)
Ten Util.OpenLink call-sites across five files now go through the
IPlatformUtil indirection: WrapperUtil.TryOpenUri, the Settings Ko-Fi
buttons (x2), the Information tab (issues link plus media/upstream
links, x3), the Integrations tab (Honorific repo/author plus forge
discord, x3), and the ThemeAndLayout 'open themes folder' button.

A future addition to this pattern only needs to plug into IPlatformUtil
instead of touching Dalamud.Utility.Util directly.
2026-05-12 20:32:17 +02:00
JonKazama-Hellion 4510c1e404 refactor(store): route MessageStore IsWine probe through IPlatformUtil (F12.1)
MessageStore.Connect used to call Util.IsWine() directly via a
DalamudUtil alias, which made the ctor unreachable from the xUnit
test AppDomain: any test that allocated a MessageStore tripped a
FileNotFoundException on Dalamud.dll before reaching the assertion.

The ctor now takes an IPlatformUtil and reads the cached IsWine
property. MessageManager passes Plugin.PlatformUtil in. Production
behaviour is identical; the test path can now substitute a fake
and exercise the SQLite migration logic in isolation.
2026-05-12 20:29:22 +02:00
JonKazama-Hellion 6b44f549b4 feat(util): add IPlatformUtil indirection over Dalamud.Utility.Util (F12.1)
Introduces a thin interface around Util.IsWine and Util.OpenLink so
services can be constructed in an isolated xUnit AppDomain without
forcing Dalamud.dll onto the assembly search path. Production wiring
(DalamudPlatformUtil) caches IsWine at ctor time — it's a runtime
probe that never changes for the lifetime of a plugin instance,
mirroring the Lightless DalamudUtilService pattern.

Plugin.PlatformUtil is wired in the Phase-1 ctor so any service that
LoadAsync allocates can resolve the platform indirection without
plumbing the instance through additional constructor params.

Follow-up commits route MessageStore and the OpenLink call-sites
through this interface.
2026-05-12 20:10:40 +02:00
JonKazama-Hellion ae1436b103 perf(config): clone only temp tabs in SaveConfig snapshot/restore (F2.2)
The pre-serialization snapshot used to clone the entire Config.Tabs
list, then Clear/AddRange the snapshot back. With a typical config of
~30 user-defined tabs plus up to 15 session-only temp tabs, that's a
45-item clone on every save. The persistent tabs never leave the list
during this routine, so cloning only the temp subset is functionally
identical and keeps the allocation proportional to AutoTellTabsLimit.
2026-05-12 19:35:17 +02:00
JonKazama-Hellion 2684c31f10 fix(ui): scale active-tab underline with DPI for crisp rendering (F7.2)
The 2px underline pill was hardcoded — at 125/150% DPI the surrounding
tab layout scaled with ImGuiHelpers.GlobalScale but the pill stayed
2px, so the line landed on sub-pixel boundaries and rendered as a
fuzzy band. Now: height scales with GlobalScale (clamped to >=1px),
and the DrawList coordinates round to physical pixels via MathF.Round
so the rect aligns with the framebuffer grid.
2026-05-12 19:09:43 +02:00
JonKazama-Hellion bdd64cad07 perf(ui): cache GetWindowDrawList per frame in SettingsOverview (F7.3)
DrawCard used to call ImGui.GetWindowDrawList once per card, so a frame
with 10 settings cards took 10 draw-list lookups. The list is the same
for every card in the same frame, so Draw() now resolves it once and
passes the pointer down. Pattern parity with ChatLogWindow's frame-local
draw-list handling.
2026-05-12 18:43:05 +02:00
JonKazama-Hellion 28ea2fa553 refactor(theme): extract ChildBgAlpha threshold logic to testable helper (F1.2)
HellionStyle.PushGlobal had two lines that resolved the child-bg alpha
based on window opacity. Moves the 0.999f threshold and the alpha-mask
into HellionStyleHelpers.ResolveChildBgAlpha so the logic is reachable
from the build suite without touching the ImGui surface.
2026-05-12 18:19:15 +02:00
JonKazama-Hellion dd597fca44 feat(branding): validate URL constants on module init (F11.2)
BrandingLinks (5 Hellion-owned URLs) and IntegrationLinks (2 third-party
plugin URLs) now run through UrlValidation.ValidateAll from a
[ModuleInitializer] hook. A malformed URL throws InvalidOperationException
at plugin load with the source class and the broken URL in the message,
instead of silently failing when a user clicks the button.

CA2255 is suppressed at the attribute sites — the warning is for library
code shipped to unknown consumers, but the plugin DLL is loaded directly
by Dalamud, which makes module-init the right one-shot hook.
2026-05-12 17:48:51 +02:00
JonKazama-Hellion b9d3ff8f26 fix(fonts): broaden font fallback catch to handle atlas-toolkit throws (G2)
The atlas-toolkit pipeline can throw InvalidOperationException or
ArgumentException when a configured font is structurally broken (e.g.
unreadable header, unsupported glyph table). Previously only IO-shaped
throws routed to the NotoSansCjkRegular fallback, so a corrupt font
config would take down the entire atlas build instead of degrading
gracefully. The warning log now carries the exception type name so the
diagnostic path can tell which class of throw triggered the fallback.
2026-05-12 17:19:28 +02:00
JonKazama-Hellion df3d5d78d6 build(preflight): add csharpier and markdownlint blocks (G1)
Block E runs 'dotnet csharpier check' against the HellionChat/ tree,
catching reflow drift before push. Block F runs markdownlint-cli2 over
the repo's *.md files; MD036 is disabled because forge-post bodies use
bold emphasis as section headings (the auto-announce workflow renders
those as Discord embeds, so the bold pattern is required). The .claude
directory is excluded from the lint scope to match its gitignore status.

.markdownlint.json also gains MD024 with siblings_only:true so per-release
'### Internal' sub-headers in CHANGELOG.md don't trip the rule across
sibling H2 sections.
2026-05-12 16:53:22 +02:00
JonKazama-Hellion 2e057ce6c4 Merge feature/v1.4.5 — UX and Robustness
Security / scan (push) Successful in 22s
Build / Build (Release) (push) Successful in 31s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 8s
Release / Build and attach release ZIP (push) Successful in 40s
2026-05-12 15:32:02 +02:00
JonKazama-Hellion e5dbc333fa docs: linter pass on v1.4.5 release notes
Whitespace and line-reflow drift from the markdown linter on the four
files touched by the versions-bump commit (forge-post, README,
CHANGELOG, ROADMAP). No content changes.
2026-05-12 15:30:06 +02:00
JonKazama-Hellion d0ec94c3e6 style: align v1.4.5 additions with HellionChat conventions
Pattern-adherence pass after the cycle's code commits:

- ChatLogWindow.cs: NotifiedDrawFailure renamed from
  _notifiedDrawFailure. The file's per-window state flags (DrewThisFrame,
  WasDocked, Activate, PlayedClosingSound, …) all use PascalCase
  without underscore prefix; the new flag now matches that
- Plugin.cs: trim the session-only RemoveAll comment from 5 lines to 2
  and add the standard TEST-MIRROR pointer line. Same shape as
  AutoTellTabsService.cs:28 and the other six TEST-MIRROR sites
- InputHistoryService.cs: add the TEST-MIRROR pointer for the new
  Build-Suite tests
2026-05-12 15:30:01 +02:00
JonKazama-Hellion cafb6faa39 chore: bump version to 1.4.5
Manifest sync across csproj, yaml, repo.json, README, CHANGELOG,
ROADMAP and the Plugin.cs schema-gate error message. ROADMAP also gets
the v1.4.4 release block that was missed in that cycle's closure.

Forge-post v1.4.5.md follows the established frontmatter + DE-body
convention; the EN block is sourced from the yaml changelog by the
forge-announce workflow.
2026-05-12 14:33:13 +02:00
JonKazama-Hellion b8d289a847 fix(ui): hide status bar version when window is too narrow
Below roughly 340 px content width the version slot starts overlapping
the four slots to its left because the right-aligned SameLine still
plants the text where its baseline would have been. New 200 px width
threshold drops the version line entirely below that, so the other
slots stay readable. The version is back as soon as the window grows.
2026-05-12 14:19:46 +02:00
JonKazama-Hellion f16d8f5c78 docs(plugin): clarify session-only Auto-Tell-Tab invariant (F2.3)
Expands the one-liner above Plugin.cs:167-168 to spell out *why* the
RemoveAll runs before AutoTellTabsService.Initialize: tells are
typically privacy-filtered, so resurrecting a tab from a crashed
session would trigger DB reconstruction on the next load. Also links
to the TEST-MIRROR pin in the Build-Suite for future readers.
2026-05-12 14:11:02 +02:00
JonKazama-Hellion eabb39ba86 fix(font): fall back to system font if embedded resource missing (F10.2)
GetHellionFontBytes used to throw a FileNotFoundException when the
embedded Hellion font resource was missing — only possible on a broken
csproj or a hand-rolled dev build, never on a signed release, but the
throw bubbled up and broke the entire UiBuilder font atlas.

Replaced with a nullable TryGetHellionFontBytes that logs a warning
and returns null on miss. The RegularFont delegate now falls back to
the same system-font path that UseHellionFont=false already uses, so
the plugin still loads and the issue surfaces in /xllog instead of as
a crash.
2026-05-12 13:55:04 +02:00
JonKazama-Hellion b489ac946c fix(ux): reset input history on plugin dispose (F10.1)
Static InputHistoryService entries used to survive a plugin reload
because static field state doesn't get cleaned up on its own. The new
Reset() method clears the list and is wired into Plugin.DisposeAsync
alongside the existing pure-memory cleanups, so the next plugin load
starts with an empty history instead of inheriting the previous
session's typed commands.
2026-05-12 13:41:38 +02:00
JonKazama-Hellion 8d9151c74a feat(ux): explicit cancel affordance on first-run wizard (F8.1+F8.2)
Splits accept from close: OnClose no longer silently sets
FirstRunCompleted, so the X-button leaves the wizard pending and it
reopens on the next plugin load. A new footer 'Later — keep defaults'
button is the explicit path to dismiss the wizard without picking a
profile; defaults stay active and the choice persists.

Strings are bilingual (EN + DE) with a tooltip explaining the
behaviour. Card height now reserves room for the footer separator.
2026-05-12 13:31:53 +02:00
JonKazama-Hellion 4ecbaf2a4b feat(ux): show notification on chat log draw failure (F7.1)
Surfaces a per-session warning notification when DrawChatLog throws so
the user knows something went wrong instead of staring at an empty
window. Stack trace stays in /xllog as before. The one-shot guard
prevents the notification stack from flooding frame-by-frame; it
resets only on the next plugin reload.
2026-05-12 13:22:24 +02:00
JonKazama-Hellion 3e4601a0c8 chore: reflow drift from v1.4.4 closure
Whitespace and line-reflow artefacts from auto-formatter passes plus a
packages.lock.json indent normalisation. No content changes.
2026-05-12 13:08:59 +02:00
JonKazama-Hellion 61d5a33683 Merge fix/release-workflow-ref-guard into main
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Build / Build (Release) (push) Successful in 28s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 39s
Guards release.yml against non-tag refs and fixes the silent
ignore of body_path / tag_name that left every Gitea release
since v1.4.1 with an empty body.
2026-05-12 11:50:32 +02:00
JonKazama-Hellion 7ed689587b fix(ci): guard release.yml against non-tag refs and pass body inline
The release-action@main reads GITHUB_REF directly and rejects anything
that doesn't start with refs/tags/. The previous workflow tried to work
around this by passing tag_name as an action input, but the action's
action.yml never declared tag_name (or body_path) - both inputs were
silently ignored, which is why every Gitea release since v1.4.1 was
published with an empty body.

Changes:
- New "Validate tag ref" step fails fast with a clear message when the
  workflow is dispatched from a branch ref instead of a tag ref.
- workflow_dispatch.inputs.tag dropped; recovery now means picking the
  tag from Gitea's Ref dropdown so GITHUB_REF lines up with refs/tags/.
- release-body.md is re-emitted as a step output and passed via body:
  (the input the action actually reads) instead of body_path.
- tag_name input removed from the action call - the action derives the
  tag from GITHUB_REF_NAME on its own.
2026-05-12 11:33:58 +02:00
JonKazama-Hellion 612bf8814f fix(ci): match release + forge-announce parsing to current yaml format
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Build / Build (Release) (push) Successful in 30s
Both workflows looked for "**Hellion Chat <version>" as the changelog
subblock header, but the yaml convention is "**v<version> — <subtitle>"
(matches verify-changelog-sync.sh and the slim-rule grep). Plus the
indent-strip was 2 spaces, but prettier writes the changelog block with
4-space indent. Both regressions silently failed every release-workflow
run since the format change — likely why v1.4.3 was released manually.

Sync header marker to "**v$version " and indent-strip to 4 spaces in
both files.
2026-05-12 11:17:41 +02:00
JonKazama-Hellion be17472cd5 chore(ci): migrate workflows to .gitea/workflows/
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Build / Build (Release) (push) Successful in 42s
Gitea Actions reads exclusively from .gitea/workflows/, not from
.github/workflows/. Since the cutover in v1.4.3 only the security
workflow has been running — release and forge-announce silently sat in
the wrong directory and never fired on any tag push. v1.4.3 must have
been released manually.

Move build, release and forge-announce yamls to .gitea/workflows/. The
.github/forge-posts/ and .github/release-footer.md data files stay where
they are; the workflows reference them by repo-relative path and that
keeps working.

For the v1.4.4 backfill: workflow_dispatch via the Gitea web UI with
tag=v1.4.4 will run release.yml + forge-announce.yml against the tagged
tree (which doesn't contain this migration). The dispatch yaml itself
is read from the default branch, not the tag, so the missing yamls in
the v1.4.4 tag tree don't matter.
2026-05-12 11:05:52 +02:00
JonKazama-Hellion 8bf50151d5 Merge feature/v1.4.4 into main (Threading and IPC Safety release)
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2026-05-12 10:56:51 +02:00
JonKazama-Hellion 57da455700 fix: post-review polish on v1.4.4
- IsAllowedForStorage warning now only fires for ChatTypes the build
  doesn't recognise (Enum.IsDefined), not for opted-out known ones
- Drop stale tests-location comment in HonorificService
2026-05-12 10:47:43 +02:00
JonKazama-Hellion 0982b68a4a chore: bump version references in Plugin.cs and README
Pre-push grep-verification found four stale v1.4.3 mentions outside the
Slim-Rule history files:

- Plugin.cs schema-gate error message referenced v1.4.3 by name in both
  the comment and the user-facing exception text. Schema stays at v16,
  but the message now points at the current release
- README.md latest-release badge bumped to v1.4.4
- README.md version header bumped to v1.4.4
- README.md Project Status block rewritten for v1.4.4 with the threading
  and IPC safety items as the lead

ROADMAP.md historical references to v1.4.3 are intentional (released-tag,
foundation-reference) and stay.
2026-05-12 10:22:21 +02:00
JonKazama-Hellion 0fc88e480a chore: bump version to 1.4.4 + changelog sync + forge-post
Threading and IPC safety release. Items: F2.1 (Interlocked counter),
F4.1/F4.2/F4.3 (HonorificService threading banners + warning log),
F9.2 (AutoTranslate IsBackground), F3.1 (PrivacyPersistUnknownChannels
default), F3.2 (unknown-ChatType warning).

verify-changelog-sync: yaml/repo.json/forge-post in sync, embed-total
~2699/5500, 3/4 yaml subblocks. verify-version-consistency and
verify-manifest-shape both green.
2026-05-12 10:11:31 +02:00
JonKazama-Hellion 7eb50e2c8d feat(privacy): log warning on unknown ChatType in IsAllowedForStorage
F3.2: a future FFXIV patch can introduce ChatTypes that aren't on any
existing whitelist, and the filter currently routes them silently
through the unknown-channel failsafe. Add a dedup HashSet (per runtime,
NonSerialized) so the first hit per ChatType logs a Warning. The
failsafe behaviour itself is unchanged — only visibility is new.
2026-05-12 09:54:05 +02:00
JonKazama-Hellion 58e754c169 feat(privacy): default PrivacyPersistUnknownChannels to true for new configs
F3.1: future FFXIV patches can add new ChatTypes that aren't on any
existing whitelist. With the field defaulted to false a new install
would silently drop those channels until the user opts in. New configs
now start with PrivacyPersistUnknownChannels=true via a constant in
PrivacyDefaults. Existing configs keep their explicit choice — the
deserializer overrides the initializer, so no migration and no schema
bump.
2026-05-12 09:41:52 +02:00
JonKazama-Hellion 83064cd40b fix(autotranslate): mark warmup thread as IsBackground
F9.2: PreloadCache spawned a new Thread without IsBackground, which kept
the plugin unload blocked until the warmup finished (typically
100-300 ms). Setting IsBackground=true plus a named thread matches the
pattern already used in MessageManager (F6.1) and Plugin.RetentionSweep
(F9.3) since v1.4.0.
2026-05-12 09:33:57 +02:00
JonKazama-Hellion 5ca3b73b7f refactor(honorific): per-method threading banners + warn on unsubscribe-fail
F4.1: replace the block threading comment with per-method banners that
read like documentation at the call site. F4.2: TryUnsubscribe now logs
Warning instead of Debug — a silent unsubscribe failure leaks a live
subscription across plugin reloads. F4.3: CurrentTitle gets a one-line
banner matching the same convention.
2026-05-12 09:19:52 +02:00
JonKazama-Hellion 570a6f071c style(autotell): csharpier format F2.1 changes 2026-05-12 09:19:49 +02:00
JonKazama-Hellion 11ad5db127 perf(autotell): replace lock-protected count with Interlocked counter
F2.1: ActiveTempTabCount was doing a LINQ Count under _tempTabsLock on
every read, including the hot-path HandleTell guard. Replace with an
Interlocked counter kept in sync with Config.Tabs from inside the
existing mutation paths (SpawnTempTab, DropOldestTempTab, OnLogout).
Initialize from the persisted Tabs list on Initialize() to handle
configs that already contain TempTabs from a prior session.

Plugin.cs SaveConfig snapshot-restore mutates Config.Tabs outside of
AutoTellTabsService; expose ResyncTempTabCounter() and call it after
AddRange so the counter stays consistent. Plugin.cs:168 crash-recovery
RemoveAll runs before Initialize() and is covered by the init snapshot.
2026-05-12 09:06:20 +02:00
JonKazama-Hellion 5c550e8587 fix(scripts): adapt verify-changelog-sync to **vX.Y.Z** subblock format
yaml.changelog and repo.json.Changelog now use **vX.Y.Z** subblock
headers instead of the older **Hellion Chat X.Y.Z** form. Updated the
three regex patterns (yaml check, repo.json check, version counter)
and re-enabled Block C in preflight.sh — the SKIP workaround is no
longer needed.
2026-05-12 02:22:59 +02:00
JonKazama-Hellion eb2a04c56b docs: Update gitignore for Pair AI settings 2026-05-12 00:33:52 +02:00
JonKazama-Hellion 3f714d6f38 Merge pull request 'chore(renovate): fix schema warning (prPriority)' (#16) from chore/renovate-config-schema-fix into main
Security / scan (push) Successful in 11s
Reviewed-on: #16
2026-05-11 22:25:23 +00:00
renovate-bot 747e0e1574 chore(renovate): fix schema (prPriority placement)
Security / scan (pull_request) Successful in 16s
Moves prPriority out of vulnerabilityAlerts (only allowed in packageRules per schema).
Fixes the recurring 'Found renovate config warnings' issue.
2026-05-11 22:16:49 +00:00
JonKazama-Hellion debfdcd278 Merge pull request 'chore(config): migrate Renovate config' (#15) from renovate/migrate-config into main
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Reviewed-on: #15
2026-05-11 18:43:52 +00:00
renovate-bot f85daf3dbe chore(config): migrate config renovate.json
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2026-05-11 18:35:29 +00:00
JonKazama-Hellion 3b24b2adc4 docs: translate CHANGELOG and ROADMAP to English
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Translate all remaining German sections in docs/CHANGELOG.md and
docs/ROADMAP.md to English for consistency across the repository.
Previously English sections left unchanged.
2026-05-11 20:32:11 +02:00
JonKazama-Hellion c493340104 fix(renovate): exclude Gitea workflows from pinDigests lookup
Security / scan (push) Failing after 10s
2026-05-11 20:17:33 +02:00
JonKazama-Hellion 3a7f9b3adb refactor(strings): replace ResourceManager.GetString with direct HellionStrings properties
Security / scan (push) Successful in 13s
- SettingsOverview: replace dynamic key lookup via ResourceManager with
  direct HellionStrings property access; switch static readonly array to
  BuildCardDefs() method to ensure correct initialization order
- ThemeAndLayout: replace all ResourceManager.GetString calls with direct
  HellionStrings/Language property access throughout DrawThemeSection()
  and DrawChatColorsApplyBanner()

Also rework DE/EN string copy for a more natural, less formal tone in the German localization, and to better match the English source text. This includes
2026-05-11 20:11:53 +02:00
JonKazama-Hellion b1b6402827 docs: Fix the last comments i think now
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2026-05-11 08:11:30 +02:00
JonKazama-Hellion 7d73def53d fix: disable changelog sync preflight check for non-code change
Security / scan (push) Successful in 11s
Changed HellionChat.yalm but need to Ajust the preflight script to not fail on this non-code change. TODO: Fix the script to only check for code changes in the future.
2026-05-11 00:56:54 +02:00
JonKazama-Hellion c4c85cf4b8 docs: unify documentation and streamline code comments
- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility.
- Standardized internal code documentation by converting XML-doc blocks to standard comment format.
- Cleaned up inline comments and removed redundant versioning metadata across the codebase.
- Refactored non-functional text elements to improve readability and maintain a consistent style.
2026-05-11 00:52:15 +02:00
JonKazama-Hellion a37882893e Merge pull request 'chore(deps): pin dependencies' (#12) from renovate/pin-dependencies into main
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Reviewed-on: #12
2026-05-10 20:26:33 +00:00
renovate-bot 702e4ca160 chore(deps): pin dependencies 2026-05-10 20:26:33 +00:00
JonKazama-Hellion 1ebc7b820f Merge pull request 'chore(deps): refresh' (#13) from renovate/lock-file-maintenance into main
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Reviewed-on: #13
2026-05-10 20:24:58 +00:00
renovate-bot 3152312890 chore(deps): refresh
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2026-05-10 18:31:56 +00:00
JonKazama-Hellion 4000bbd199 chore: reformat after editorconfig update
Security / scan (push) Successful in 12s
Updated .editorconfig to set indent_style=space and indent_size=4 for C# files. Reformat all .cs files to apply the new indentation settings. No code logic changes, just whitespace reformatting.
also updated some comments in files in shorter and Precise way. No logic changes, just comment rewording for clarity and conciseness.
2026-05-10 19:54:39 +02:00
248 changed files with 57209 additions and 7642 deletions
+237 -152
View File
@@ -1,167 +1,252 @@
[*]
indent_style=space
tab_width=4
indent_size=4
trim_trailing_whitespace=true
insert_final_newline=false
# ##############################################################
# #
# # .editorconfig Hellion Forge / Hellion Media
# #
# # Überarbeitet: Mai 2026
# #
# # Strategie:
# # - Standard-.NET-Conventions (private Fields = _camelCase)
# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
# #
# # ##############################################################
# JetBrains Rider custom properties for code formatting styles
resharper_csharp_brace_style=next_line
# Allman für standard Tooling (VS Code)
root = true
# =====================================================
# Defaults (alle Files)
# =====================================================
[*]
indent_style = space
tab_width = 4
indent_size = 4
charset = utf-8
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true
# =====================================================
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
indent_size = 4
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
# # C# Sektion: Style, Naming, Format
# #
# ##############################################################
[*.{cs,csx}]
# =====================================================
# C# Style var-Präferenz
# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# =====================================================
# C# Style Sonstiges
# =====================================================
# UTF-8 String Literals (C# 11+)
csharp_style_prefer_utf8_string_literals = true:suggestion
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
# Initializer: nicht alles auf eine Zeile
csharp_new_line_before_members_in_object_initializers = false
# =====================================================
# C# Format Braces (Backup, falls CSharpier nicht läuft)
# =====================================================
# Allman Style: Klammern auf neue Zeile
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# Switch-Einrückung
# =====================================================
# C# Format Switch-Einrückung
# =====================================================
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=lf
# Microsoft .NET properties
csharp_new_line_before_members_in_object_initializers=false
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
csharp_style_prefer_utf8_string_literals=true:suggestion
csharp_style_var_elsewhere=true:suggestion
csharp_style_var_for_built_in_types=true:suggestion
csharp_style_var_when_type_is_apparent=true:suggestion
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
dotnet_naming_rule.private_constants_rule.severity=warning
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule.severity=warning
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
dotnet_naming_rule.private_static_fields_rule.severity=warning
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
dotnet_naming_rule.private_static_readonly_rule.severity=warning
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
dotnet_naming_style.lower_camel_case_style.required_prefix=_
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
# =====================================================
# .NET Style Qualification (kein "this." nötig)
# =====================================================
# ReSharper properties
resharper_autodetect_indent_settings=true
resharper_cpp_insert_final_newline=true
resharper_csharp_insert_final_newline=false
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
indent_style=space
indent_size=2
# =====================================================
# .NET Style Predefined Types (int statt Int32 etc.)
# =====================================================
[{*.yaml,*.yml}]
indent_style=space
indent_size=2
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
indent_style=space
indent_size=4
tab_width=4
[*.md]
trim_trailing_whitespace=false
# =====================================================
# .NET Style Parentheses
# =====================================================
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template
#
# Copy this file to `.env` and adjust paths to your setup,
# or run: bash scripts/setup-dev-env.sh
#
# `.env` is gitignored — never commit your local paths.
#
# Activate in shell:
# set -a; source .env; set +a
#
# Or use direnv (recommended):
# echo 'dotenv .env' > .envrc && direnv allow
##############################################################
##
## .env.example Hellion Forge / Hellion Media
##
## Template für lokale Entwicklungsumgebung.
## Kopiere diese Datei nach `.env` und passe die Pfade
## an dein Setup an.
##
## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
##
##############################################################
##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
# =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
#
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
#
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files
HellionChat/Resources/Language.*.resx linguist-generated=true
##############################################################
##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.md text eol=lf
*.json text eol=lf
# =====================================================
# Source Code (LF)
# =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+53
View File
@@ -0,0 +1,53 @@
name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
#
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
# Linux as long as the Dalamud staging assemblies are present at the
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+255
View File
@@ -0,0 +1,255 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6.0.3
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei gestapelte Embeds) ----------
# Discord MERGES embeds in one message that share the same `url`
# (the image-gallery merge) and then renders only the FIRST embed's
# description — every following embed contributes images only. So
# only the DE embed carries the release URL; the EN embed stays
# url-less, which makes Discord stack both as separate cards with
# both descriptions visible. Title sits on the first embed, footer
# + timestamp on the last so it still reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
# Deliberately no `url` — a shared url would make Discord
# merge this embed into the first and drop the EN body.
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+183
View File
@@ -0,0 +1,183 @@
name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching Gitea Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
#
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security
on:
push:
branches: [main, master]
pull_request:
schedule:
- cron: "0 6 * * 1"
workflow_dispatch:
push:
branches: [main, master]
pull_request:
schedule:
- cron: '0 6 * * 1'
workflow_dispatch:
jobs:
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report
description: Something in HellionChat is broken or behaves wrong
labels:
- bug
- bug
body:
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: "0.5.4"
validations:
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: '0.5.4'
validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
- label: I have searched existing issues for duplicates
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false
contact_links:
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request
description: Suggest a feature or enhancement for HellionChat
labels:
- enhancement
- enhancement
body:
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only
- [ ] Translation update
- [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
are not applicable.
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2
updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: "chore(deps)"
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: 'chore(deps)'
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: "chore(actions)"
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
zurück zur Übersicht
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
→ Themes
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
aktiven Tab
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
beide
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
View File
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
unseren Slider für das jeweilige Fenster
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
First-Run-Wizard hat keine Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
wie ursprünglich geplant.
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
View File
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
unverändert weiter
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
kann später nachgeliefert werden, falls Bedarf kommt.
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
View File
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
(XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
HellionChat aktualisiert
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
View File
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
WindowOpacity-Feld statt auf 0.85 zurückzufallen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
View File
@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
Author-Credits.
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+27
View File
@@ -0,0 +1,27 @@
---
subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix
---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Nachrichten-Verhalten, Default an.
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+21 -19
View File
@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
und der Settings-StatusBar eliminiert.
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
Multiplikation pro Window.
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
Settings-Statusleiste merklich glatter laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
und in der Settings-Statusleiste merklich glatter laufen.
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**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
das Custom-Repo zieht von GitHub auf Gitea um.
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
Speed-Win in dieser Release
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
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---
subtitle: Threading- und IPC-Sicherheits-Politur
versionsnatur: Wartung und Robustheit
---
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
MessageManager und RetentionSweep (beide seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
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---
subtitle: UX und Robustheit
versionsnatur: UX-Polish-Cycle
---
**Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
vorigen Session den nächsten Load nicht mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
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---
subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle
---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch
---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
(2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch
---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
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---
subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch
---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
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---
subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle
---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
v1.5.1-Item.
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
mehr.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
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---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
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---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
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---
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
versionsnatur: "Localisation + Font-Stack"
---
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
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---
subtitle: "Theme-Crossfade, Quick-Picker, Hover-Animationen"
versionsnatur: "Polish & Motion"
---
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
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---
subtitle: "Backlog-Sync Tab-Features"
versionsnatur: "Bundle-Patch (Hälfte 1 von 2)"
---
- **Fehlgeschlagener Tell.** Geht ein gesendeter Tell nicht durch (Empfänger offline, in einer Instanz oder blockiert), erscheint jetzt ein Warn-Toast statt dass die Systemmeldung durchrauscht. Abschaltbar in den Einstellungen unter Chat.
- **Ton pro Tab.** Jeder Chat-Tab kann einen Benachrichtigungston spielen, wenn eine Nachricht eintrifft, während ein anderer Tab aktiv ist. Zur Wahl stehen die 16 Spiel-Chat-Sounds oder drei mitgelieferte Hellion-Sounds, mit einem Vorhör-Knopf. Standardmäßig aus, hört auf den globalen Sound-Schalter.
- **Tab umbenennen.** Das Umbenennen-Feld im Rechtsklick-Menü fokussiert sich beim Öffnen von selbst und nimmt jetzt bis zu 512 Zeichen.
- **Sprung ans Ende.** In der Chat-Kopfleiste erscheint ein Knopf, sobald man vom aktuellen Ende weggescrollt ist. Ein Klick springt zurück zur jüngsten Nachricht.
- **Karten- und Item-Links.** Kartenmarkierung und verlinktes Item lassen sich aus dem Rechtsklick-Menü der Chat-Eingabe einfügen.
- **Fuchs-Banner.** Das Hellion-Forge-Fuchs-Motiv im Einrichtungs-Assistenten und im Informations-Tab ist jetzt ein echtes Bild statt ASCII-Kunst.
- Schema-Bump auf v18, rein additiv.
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---
subtitle: "Settings Overhaul + Filter & Notification Polish"
versionsnatur: "Settings-Overhaul-Release"
---
- **Settings komplett neu strukturiert** — die zehn alten Tabs sind auf sieben zusammengefasst (Allgemein, Aussehen, Chat, Fenster, Kanäle, Daten & Privatsphäre, Über). Jeder Tab gliedert sich jetzt in Sektionen, die beim Reingehen eingeklappt sind. Controls innerhalb einer Sektion sind nach Typ gruppiert. Tabs-Tab im Per-Tab-Panel ebenfalls in Sub-Sektionen aufgeteilt.
- **Absender-Namen anpassbar** — neue Optionen in Chat → Nachrichten für das Namensformat (Voll / Vorname / Initialen) und das Welt-Suffix (Nie / Andere Welten / Immer).
- **Pre-Send-Warnung für Plugin-Symbole** — beim Senden einer Nachricht mit Symbolen, die nur HellionChat-User sehen, kommt eine Warnung. Verhindert leere Kästchen bei anderen.
- **Getrennte Fenster-Deckkraft** — Aktiv vs. Inaktiv. Aktiv wie bisher; Inaktiv über einen zweiten Slider unter Aussehen → Fenster-Stil.
- **Lautstärke für eigene Notification-Sounds** — Slider in Allgemein → Sound, im Kanäle-Tab pro Tab nochmal angezeigt. Wirkt nur auf die drei mitgelieferten Custom-Sounds, die 16 Game-Sounds bleiben unverändert.
- **Regex-Filter pro Tab gestrichen** — kurz dabei, dann verworfen: der eingebaute FFXIV-Blackword-Filter deckt das ab.
- **Lokalisierung erweitert** — neue Section-Titel und v1.5.6-Controls in allen 24 Sprachen, maschinell übersetzt. Native-Review läuft weiter über den Hellion Forge Discord.
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## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
the plugin stores and sends
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
— features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
— what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
questions, contact paths
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
— bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
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name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
#
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
# Linux as long as the Dalamud staging assemblies are present at the
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup .NET 10
uses: actions/setup-dotnet@v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
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name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- "v*"
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)post, e.g. v1.1.0"
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
$title = "Hellion Chat $version — $subtitle"
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$totalChars = $title.Length + $description.Length + $footerText.Length
if ($totalChars -gt 5500) {
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
}
Write-Host "Char-Cap OK: $totalChars / 5500"
# ---------- Embed-Payload bauen ----------
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
color = 12730636
description = $description
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
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name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching Gitea Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
#
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- "v*"
# Manual recovery trigger. Use when a tag was pushed but the auto-run
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
# The tag input is validated against the same semver regex as the
# auto-trigger before any string interpolation happens.
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)release, e.g. v0.6.1"
required: true
type: string
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# On push:tags, github.ref_name is the tag — checkout default works.
# On workflow_dispatch, ref defaults to the branch the action was
# invoked from; we need to explicitly check out the tag the user
# supplied so the build comes from the tagged commit, not main.
- name: Checkout
uses: actions/checkout@v6
with:
ref: ${{ github.event.inputs.tag || github.ref }}
- name: Setup .NET 10
uses: actions/setup-dotnet@v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# workflow_dispatch carries the user-supplied tag in inputs.tag;
# push:tags carries it in github.ref_name. Either way the value
# is treated as a PowerShell variable (env-var pass), not as
# inline shell text, and validated against the semver regex
# below before any string interpolation.
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 2-space yaml indent from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one. body_path provides the
# generated release body, files attaches latest.zip. The auto-injected
# GITHUB_TOKEN on Gitea Actions has Gitea-API scope and is sufficient
# for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
# Explicit tag_name so the action targets the correct release in
# both push:tags (auto) and workflow_dispatch (manual recovery)
# modes. Without this, dispatch runs would default to the branch
# ref (main) and fail to find the release.
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
files: ${{ steps.locate.outputs.path }}
body_path: release-body.md
api_key: ${{ secrets.GITHUB_TOKEN }}
+456 -225
View File
@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##############################################################
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env
.env.*
.env.bak*
.envrc
!.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/
scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo;
# pure-function safety net for refactor cycles)
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net für Refactor-Cycles)
HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging
pack/
# User-specific files
# Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
# MonoDevelop/Xamarin Studio
*.userprefs
# Mono auto generated files
mono_crash.*
# Visual Studio Cache/Options Directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
# ATL Project Build Output
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# MigrationBackup (Package Reference Convert Tool)
MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
# =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c
*_p.c
*_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj
*_wpftmp.csproj
*.log
*.binlog
*.vspscc
*.vssscc
.builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog
*.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/
*.aps
*.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile
*.VC.db
*.VC.VC.opendb
*.lscache
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.[Cc]ache
!?*.[Cc]ache/
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
# Web Workbench Sass
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# =====================================================
# NuGet & Dependencies
# =====================================================
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output
csx/
*.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/
rcf/
# Windows Store app package directories and files
# Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
@@ -237,50 +459,29 @@ _pkginfo.txt
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# =====================================================
# Datenbanken & SQL
# =====================================================
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
# SQL Server
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
# Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data
*.bim.layout
*.bim_*.settings
@@ -288,27 +489,97 @@ ServiceFabricBackup/
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
# [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Tabs Studio
*.tss
# Visual Studio 6 build log
# Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg
# Visual Studio 6 workspace options file
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw
# Visual Studio LightSwitch build output
# [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
@@ -316,71 +587,31 @@ node_modules/
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# =====================================================
# Upgrade / Backup-Reports
# =====================================================
# CodeRush personal settings
.cr/personal
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# =====================================================
# Misc / Temp / Backup
# =====================================================
# Tabs Studio
*.tss
ClientBin/
~$*
*~
*.publishsettings
# Telerik's JustMock configuration file
*.jmconfig
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
+12 -2
View File
@@ -1,7 +1,17 @@
{
"MD007": { "indent": 4 },
"MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false,
"MD024": { "siblings_only": true },
"MD029": false,
"MD033": false,
"MD041": false
"MD036": false,
"MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
}
+47 -1
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/
obj/
# === JS / Web Build Output ===
node_modules/
*.Designer.cs
dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{
"printWidth": 120,
"tabWidth": 4,
"proseWrap": "always",
"useTabs": false,
"semi": true,
"singleQuote": false,
"endOfLine": "lf"
"trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
}
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules:
line-length: disable
document-start: disable
truthy:
allowed-values: ["true", "false", "on"]
empty-lines:
max: 1
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
line-length: disable
# YAML ohne führendes "---" erlaubt
document-start: disable
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
replies can take a few days. Please do not escalate just because a thread is quiet.
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
clarifying question is almost always a better first move than an accusation.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
elsewhere.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
We are committed to fostering an environment that respects and promotes the dignity, rights, and
contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
expression, sexual orientation, language, philosophy or religion, national or social origin,
socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
background, or native language.
While acknowledging differences in social norms, we all strive to meet our community's expectations
for positive behavior. We also understand that our words and actions may be interpreted differently
than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
values, including:
With these considerations in mind, we agree to behave mindfully toward each other and act in ways
that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
violations of this Code of Conduct.
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
enforcement actions.
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
other restricted behaviors.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
or describes any other restricted behaviors.
## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
resolves the situation:
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
measure that actually resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
HellionChat maintainer in the Dalamud Discord.
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
of this license, visit
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
View File
@@ -1,69 +1,75 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
under the EUPL-1.2.
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
intentionally removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
New contributions stand on their own and do not need to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
or PR.
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
upstream-derived code keeps its attribution. New contributions stand on their own and do not need
to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
handled here; those go to the upstream Chat 2 project.
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an
explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
benefit for a one-person project. (This used to be doubly important because of the upstream
cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
say "no" to a proposal than to a finished pull request.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
Squash-on-merge happens at the PR level if needed.
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like
`fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
any compatibility notes.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
testing you did and any compatibility notes.
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
path)
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release
```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
(privacy filter, configuration migration, message store) and mention it in the PR.
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
`/xlplugins`.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
directory and load it via `/xlplugins`.
## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
addressed; pre-existing findings on untouched code are tracked separately.
A pull request will not be merged while either of these is failing. CodeQL findings on changed code
need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
Active cherry-picking from upstream ended in the v1.4.x cycle (see
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing
By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
project.
- Your contribution is your own work, or you have the right to contribute it under the project
licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
any EUPL-licensed project.
## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh
```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
development, contact the maintainer.
The plugin's test suite lives in a separate local repository and is not part of this codebase. If
you need access for development, contact the maintainer.
+191 -100
View File
@@ -1,49 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.ImGuiNotification;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat;
// Hellion Chat — Auto-Tell-Tabs.
//
// Spawns a session-only tab per /tell partner so a club greeter can track
// multiple parallel conversations without losing context. Subscribes to
// MessageManager.MessageProcessed for live tells and to ClientState.Logout
// for the cleanup pass; everything else hangs off these two entry points.
//
// See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian vault).
// Auto-Tell-Tabs: spawns session-only tabs per /tell partner.
// Subscribes to MessageManager.MessageProcessed and ClientState.Logout.
internal sealed class AutoTellTabsService : IDisposable
{
private readonly Plugin _plugin;
private readonly MessageManager _messageManager;
private readonly MessageStore _store;
private readonly ILogger<AutoTellTabsService> _logger;
private readonly object _tempTabsLock = new();
// Hard cap on pinned TempTabs so the sidebar doesn't inflate over years
// of usage. Separate pool from AutoTellTabsLimit (15) — pinned tabs live
// in their own bucket. A configurable cap is a vault-backlog anchor for
// a later cycle if tester feedback demands it.
internal const int MaxPinnedTempTabs = 5;
private bool _initialized;
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
internal AutoTellTabsService(
Plugin plugin,
MessageManager messageManager,
MessageStore store,
ILogger<AutoTellTabsService> logger
)
{
_plugin = plugin;
_messageManager = messageManager;
_store = store;
_logger = logger;
}
internal int ActiveTempTabCount
{
get
{
lock (_tempTabsLock)
{
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
}
}
}
// Derived from the tab list on read. Pin/Unpin/Promote/Logout simply
// mutate IsPinned or remove tabs — the count adapts automatically.
// Replaces the F2.1 Interlocked counter because the new pin-state
// transitions are cold-path and don't need lock-free reads.
internal int ActiveTempTabCount =>
Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInUnpinnedPool);
internal int PinnedTempTabCount => Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
internal void Initialize()
{
@@ -52,11 +60,53 @@ internal sealed class AutoTellTabsService : IDisposable
return;
}
// Pinned tabs come out of the JSON with TellTarget set but
// CurrentChannel reset (NonSerialized). Without re-seeding, the chat
// input has no tell-target on the active pinned tab, and the
// game-side channel hook only repaints CurrentChannel once the user
// triggers a /tell or channel switch.
RehydratePinnedTabs();
_messageManager.MessageProcessed += HandleTell;
Plugin.ClientState.Logout += OnLogout;
_initialized = true;
}
private void RehydratePinnedTabs()
{
var pinned = Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
_logger.LogDebug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
foreach (var tab in Plugin.Config.Tabs)
{
if (!TabLifecycleHelpers.IsInPinnedPool(tab))
continue;
if (tab.TellTarget is null || !tab.TellTarget.IsSet())
{
_logger.LogWarning(
$"[Pin] Pinned tab '{tab.Name}' has no usable TellTarget "
+ $"(Name={tab.TellTarget?.Name ?? "<null>"} World={tab.TellTarget?.World ?? 0}). "
+ "Chat input on this tab will be empty until the partner sends a tell or you /tell manually."
);
continue;
}
tab.Channel ??= InputChannel.Tell;
tab.CurrentChannel.Channel = InputChannel.Tell;
tab.CurrentChannel.TellTarget = tab.TellTarget.Clone();
// MessageList is NonSerialized so pinned tabs come back empty.
// Preload the same history window the spawn path uses so the user
// sees the recent conversation, not a blank tab.
PreloadHistory(tab, tab.TellTarget.Name, tab.TellTarget.World, Guid.Empty);
_logger.LogDebug(
$"[Pin] Rehydrated '{tab.Name}' -> Tell target {tab.TellTarget.Name}@{tab.TellTarget.World}"
);
}
}
public void Dispose()
{
if (!_initialized)
@@ -87,11 +137,8 @@ internal sealed class AutoTellTabsService : IDisposable
var partner = ExtractTellPartner(message);
if (partner == null)
{
// Real message without a player payload — e.g. GM tells, which
// we deliberately skip. The diagnostics make future regressions
// (FFXIV changing tell payload shape, new edge cases) findable
// without having to crank up debug logging at the source.
Plugin.Log.Warning(
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
_logger.LogWarning(
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
@@ -105,9 +152,23 @@ internal sealed class AutoTellTabsService : IDisposable
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
if (existing != null)
{
// Tab already exists; Tab.Matches has already routed this
// message via the MessageManager pipeline (see Task 2 sender
// filter).
// Already routed via MessageManager pipeline. Repair the
// tell-target if the fallback hit a pinned tab whose
// TellTarget didn't survive a previous round-trip — keeps
// FindTempTab fast on the next message.
if (
existing.IsPinned
&& (existing.TellTarget is null || !existing.TellTarget.IsSet())
)
{
existing.TellTarget = new TellTarget(
partner.Value.Name,
partner.Value.World,
0,
TellReason.Direct
);
_plugin.SaveConfig();
}
return;
}
@@ -124,10 +185,7 @@ internal sealed class AutoTellTabsService : IDisposable
{
if (message.Code.Type == ChatType.TellIncoming)
{
// Incoming tell: the sender is the conversation partner. The
// PlayerPayload normally rides on a chunk's Link slot, but for
// some tell types FFXIV only puts it in the raw SeString —
// fall back to that before giving up.
// Sender is the partner; check chunks first, then raw SeString as fallback
var fromSender =
ChunkUtil.TryGetPlayerPayload(message.Sender)
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
@@ -138,10 +196,7 @@ internal sealed class AutoTellTabsService : IDisposable
return null;
}
// Outgoing tell: the local player is the sender, the partner shows
// up either as a payload in the content (for tells typed via the
// Chat 2 input bar) or as the channel's tracked tell target (set by
// the SetContextTellTarget game hook). Same SeString fallback.
// Outgoing tell: check content first, then channels's TellTarget as fallback
var fromContent =
ChunkUtil.TryGetPlayerPayload(message.Content)
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
@@ -163,25 +218,35 @@ internal sealed class AutoTellTabsService : IDisposable
return null;
}
private Tab? FindTempTab(string name, uint world)
private static Tab? FindTempTab(string name, uint world)
{
return Plugin.Config.Tabs.FirstOrDefault(t =>
var byTarget = Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab
&& t.TellTarget != null
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
&& t.TellTarget.World == world
);
if (byTarget != null)
return byTarget;
// Fallback: match by tab name. Pinned tabs are named via
// FormatTabName(player, world) at spawn time, so the name is a
// stable secondary key when TellTarget didn't survive a save/load
// (older configs from a renamed pin, malformed migrations, etc.).
var expectedName = FormatTabName(name, world);
return Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab && string.Equals(t.Name, expectedName, StringComparison.OrdinalIgnoreCase)
);
}
private void DropOldestTempTab()
internal void DropOldestTempTab()
{
// Greeted tabs are dropped before un-greeted ones (the user said
// "I'm done with that conversation"), and within each bucket we
// pick the oldest LastActivity. This protects active conversations
// and unfinished greetings while still freeing up a slot.
// Pinned tabs live in their own bucket (MaxPinnedTempTabs) and are
// never drop candidates. They leave the bucket only via Unpin or
// PromoteToPermanent.
var victim = Plugin
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
.Where(t => t.Tab.IsTempTab)
.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t.Tab))
.OrderByDescending(t => t.Tab.IsGreeted)
.ThenBy(t => t.Tab.LastActivity)
.FirstOrDefault();
@@ -191,12 +256,7 @@ internal sealed class AutoTellTabsService : IDisposable
return;
}
// v0.6.1 — if the victim is currently popped out, tear down the
// matching Popout window first. Otherwise the window stays in
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
// popped tab is now a routine code path.
// Clean up pop-out window if tab is popped out
if (victim.Tab.PopOut)
{
var popout = _plugin.ChatLogWindow.ActivePopouts.FirstOrDefault(p =>
@@ -210,8 +270,7 @@ internal sealed class AutoTellTabsService : IDisposable
Plugin.Config.Tabs.RemoveAt(victim.Index);
// Re-anchor the active tab so the user does not silently end up on
// a different conversation when their tab gets dropped or shifted.
// Re-anchor active tab to avoid silent switch when tab is dropped
if (victim.Index <= _plugin.LastTab)
{
_plugin.WantedTab = 0;
@@ -222,22 +281,12 @@ internal sealed class AutoTellTabsService : IDisposable
{
var tab = BuildTempTab(partner.Name, partner.World);
// Preload first so the tab opens with chronological history above
// the current message — and so a slow DB query never causes a
// visible "empty tab, then history pops in" effect on screen.
// The current message is already persisted in the store by the
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
// runs before the event), so we have to exclude it explicitly to
// avoid the separator landing below the live tell.
// Preload history: chronological order with current message already persisted
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
tab.AddMessage(currentMessage, unread: true);
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
// alongside the tab going into the list. No SaveConfig() because
// auto-tell tabs are IsTempTab (session-only, never persisted).
// Open as pop-out if configured (set before Tabs.Add for next render-tick)
if (Plugin.Config.AutoTellTabsOpenAsPopout)
{
tab.PopOut = true;
@@ -272,9 +321,7 @@ internal sealed class AutoTellTabsService : IDisposable
{
return $"{playerName}@{worldRow.Name}";
}
// World sheet lookup miss is rare (only for FFXIV worlds Dalamud has
// not yet seen). Fall back to the raw RowId so the user still has a
// unique, readable label.
// Fallback if world lookup misses (rare; only for unseen worlds)
return $"{playerName}@World{worldRowId}";
}
@@ -288,9 +335,7 @@ internal sealed class AutoTellTabsService : IDisposable
try
{
// Pull one extra row because the live tell that triggered this
// spawn is already in the store and would otherwise eat one of
// the user's preload-budget slots.
// Pull one extra row: current message is already in store and would eat a preload slot
var history = _store.GetTellHistoryWithSender(
_messageManager.CurrentContentId,
senderName,
@@ -305,23 +350,17 @@ internal sealed class AutoTellTabsService : IDisposable
if (historicMessages.Count == 0)
{
// No prior tells with this player — leave the tab to start
// empty so the user does not see a "history loaded" marker
// sitting alone above the very first message.
// No prior tells; leave tab empty to avoid orphaned "history loaded" marker
return;
}
// The history list is already oldest-first, so a plain AddPrune
// loop produces the chronological order the user expects to see
// when the tab opens.
// History is oldest-first; add in order for chronological display
foreach (var message in historicMessages)
{
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
}
// Visible separator between the loaded history and the live
// tell that triggered this spawn. Goes in last so it sorts
// after the historical messages but before the current one.
// Separator between history and live tell (sorts after history but before current)
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
MessageManager.MessageDisplayLimit
@@ -329,10 +368,8 @@ internal sealed class AutoTellTabsService : IDisposable
}
catch (Exception ex)
{
// Non-fatal: the tab still spawns, but the user gets a visible
// notice instead of silently missing history. The error logs
// once with full stack trace for diagnosis.
Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
// Non-fatal: tab still spawns with visible error notice instead of silent history loss
_logger.LogError(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit
@@ -372,9 +409,7 @@ internal sealed class AutoTellTabsService : IDisposable
lock (_tempTabsLock)
{
// Frame-race guard (E5): the sidebar might still render a tab
// that has already been removed by LRU drop or logout cleanup.
// Silently skip the toggle so we don't mutate stale state.
// Guard against frame-race: sidebar might render a tab already removed by LRU or logout
if (!Plugin.Config.Tabs.Contains(tab))
{
return;
@@ -388,20 +423,16 @@ internal sealed class AutoTellTabsService : IDisposable
{
lock (_tempTabsLock)
{
// Snapshot whether the active tab is about to be removed, BEFORE
// we mutate the list — index lookups would lie to us afterwards.
// Pinned TempTabs must survive char-switch — that's the whole point
// of pinning. Only unpinned ones get stripped.
var lastIndex = _plugin.LastTab;
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
var currentWasUnpinnedTempTab =
lastIndexValid
&& TabLifecycleHelpers.IsInUnpinnedPool(Plugin.Config.Tabs[lastIndex]);
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
// popped-out temp tab windows before removing the tabs themselves,
// otherwise PopOutWindows + WindowSystem keep ghost entries until
// the next plugin reload. Especially relevant once Auto-Pop-Out is
// enabled — every logout would otherwise leak as many ghosts as
// there were active /tell pop-outs.
var poppedTempTabIds = Plugin
.Config.Tabs.Where(t => t.IsTempTab && t.PopOut)
.Config.Tabs.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t) && t.PopOut)
.Select(t => t.Identifier)
.ToList();
if (poppedTempTabIds.Count > 0)
@@ -417,16 +448,76 @@ internal sealed class AutoTellTabsService : IDisposable
}
}
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
Plugin.Config.Tabs.RemoveAll(TabLifecycleHelpers.IsInUnpinnedPool);
// Force a switch to tab 0 if the active tab was a temp tab OR
// if drops before the active index pushed LastTab out of range.
// Otherwise the user keeps their current persistent tab.
// Force switch to tab 0 if active tab was an unpinned temp tab or
// index is now out of range. Pinned tabs survive — no switch needed.
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
if (currentWasTempTab || !stillValid)
if (currentWasUnpinnedTempTab || !stillValid)
{
_plugin.WantedTab = 0;
}
}
}
internal bool TryPin(Tab tab)
{
if (!tab.IsTempTab || tab.IsPinned)
{
_logger.LogDebug(
$"[Pin] TryPin skipped: IsTempTab={tab.IsTempTab} IsPinned={tab.IsPinned}"
);
return false;
}
if (PinnedTempTabCount >= MaxPinnedTempTabs)
{
WrapperUtil.AddNotification(
string.Format(HellionStrings.PinTab_LimitReached, MaxPinnedTempTabs),
NotificationType.Warning
);
return false;
}
tab.IsPinned = true;
_logger.LogDebug(
$"[Pin] Pinned tab '{tab.Name}' target={tab.TellTarget?.Name}@{tab.TellTarget?.World}"
);
_plugin.SaveConfig();
return true;
}
internal void Unpin(Tab tab)
{
if (!tab.IsPinned)
{
return;
}
// If the unpinned pool is already full, dropping the oldest before
// flipping the flag avoids counting the just-unpinned tab as a drop
// candidate.
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
{
DropOldestTempTab();
}
tab.IsPinned = false;
_logger.LogDebug("[Pin] Unpinned tab '{TabName}'", tab.Name);
_plugin.SaveConfig();
}
internal void PromoteToPermanent(Tab tab)
{
if (!tab.IsTempTab)
{
return;
}
tab.IsTempTab = false;
tab.IsPinned = false;
tab.TellTarget = TellTarget.Empty();
_logger.LogDebug($"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)");
_plugin.SaveConfig();
}
}
+27 -5
View File
@@ -1,11 +1,33 @@
// HellionChat/Branding/BrandingLinks.cs
using System.Runtime.CompilerServices;
using HellionChat.Util;
namespace HellionChat.Branding;
// Centralised so a future invite rotation only touches one file. The same
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
// this constant in a separate housekeeping sweep
// Centralised a future invite/URL rotation only touches this file.
internal static class BrandingLinks
{
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
public const string HellionForgeGitea = "https://gitea.hellion-forge.cloud/Hellion-Forge";
public const string HellionChatRepo =
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat";
public const string HellionForgeWebsite = "https://hellion-forge.cloud";
public const string HellionMediaWebsite = "https://hellion-media.de/de";
// CA2255 warns against [ModuleInitializer] in library code, but Dalamud
// loads the plugin DLL directly so the module-init pass is the right hook
// for a one-shot URL sanity check at plugin load.
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
internal static void ValidateUrls()
{
UrlValidation.ValidateAll(
nameof(BrandingLinks),
HellionForgeDiscordInvite,
HellionForgeGitea,
HellionChatRepo,
HellionForgeWebsite,
HellionMediaWebsite
);
}
}
+22
View File
@@ -0,0 +1,22 @@
using Dalamud.Interface.Textures;
namespace HellionChat.Branding;
// UI sibling of HellionForgeAscii.FoxMini: the embedded Hellion Forge fox
// banner PNG. Uses ITextureProvider.GetFromManifestResource, a "Get" shared
// texture, so Dalamud owns the cache and lifetime. No manual dispose, no async
// handling in the plugin. Static to mirror HellionForgeAscii (zero injectable
// deps; Plugin.TextureProvider is a static [PluginService]).
internal static class FoxBannerTexture
{
private const string ResourceName = "HellionChat.Branding.fox-banner.png";
// Resolved fresh on every access. Dalamud keeps the shared texture cached
// internally and decodes it asynchronously, so GetWrapOrDefault() returns
// null for the first few frames until the decode finishes.
public static ISharedImmediateTexture Shared =>
Plugin.TextureProvider.GetFromManifestResource(
typeof(FoxBannerTexture).Assembly,
ResourceName
);
}
+29
View File
@@ -0,0 +1,29 @@
namespace HellionChat.Branding;
// Lazy-loaded ASCII art that ships embedded with the DLL.
//
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// The file lives as an embedded resource under HellionChat.Branding.* so
// the plugin DLL is self-contained; no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxMini;
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+1 -9
View File
@@ -34,9 +34,7 @@ public abstract class Chunk
_ => null,
};
/// <summary>
/// Get some basic text for use in generating hashes.
/// </summary>
// Returns basic text for hashing (content for TextChunk, icon name for IconChunk)
internal string StringValue()
{
return this switch
@@ -108,9 +106,6 @@ public class TextChunk : Chunk
Content = content ?? "";
}
/// <summary>
/// Creates a new TextChunk with identical styling to this one.
/// </summary>
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
{
return new TextChunk(source, link, content)
@@ -122,9 +117,6 @@ public class TextChunk : Chunk
};
}
/// <summary>
/// Creates a new TextChunk with identical styling to this one.
/// </summary>
public TextChunk NewWithStyle(Chunk chunk, string content)
{
return new TextChunk(chunk, content)
+11 -11
View File
@@ -7,36 +7,36 @@ public enum ChatSource : ushort
{
None = 0,
/// <summary>The player currently controlled by the local client.</summary>
// The player controlled by this client
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
/// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
// Member of the local party
PartyMember = 1 << XivChatRelationKind.PartyMember,
/// <summary>A player in the same alliance raid.</summary>
// Member of the alliance
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
/// <summary>A player not in the local player's party or alliance.</summary>
// Other player
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
/// <summary>An enemy entity that is currently in combat with the player or party.</summary>
// Enemy in combat
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
/// <summary>An enemy entity that is not yet in combat or claimed.</summary>
// Enemy out of combat
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
/// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
// Friendly NPC
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
/// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
// Own pet or companion
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
/// <summary>A pet or companion belonging to a member of the local player's party.</summary>
// Pet or companion of party members
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
/// <summary>A pet or companion belonging to a member of the alliance.</summary>
// Pet or companion of alliance members
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
/// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
// Pet or companion of other players
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
}
+9 -2
View File
@@ -1,10 +1,17 @@
using Dalamud.Game.Command;
using Microsoft.Extensions.Logging;
namespace HellionChat;
internal sealed class Commands : IDisposable
{
private readonly Dictionary<string, CommandWrapper> Registered = [];
private readonly ILogger<Commands> _logger;
public Commands(ILogger<Commands> logger)
{
_logger = logger;
}
public void Dispose()
{
@@ -52,7 +59,7 @@ internal sealed class Commands : IDisposable
{
if (!Registered.TryGetValue(command, out var wrapper))
{
Plugin.Log.Warning($"Missing registration for command {command}");
_logger.LogWarning($"Missing registration for command {command}");
return;
}
@@ -62,7 +69,7 @@ internal sealed class Commands : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, $"Error while executing command {command}");
_logger.LogError(ex, $"Error while executing command {command}");
}
}
}
+237 -171
View File
@@ -1,4 +1,5 @@
using System.Collections;
using System.Linq;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration;
@@ -34,38 +35,45 @@ public class ConfigKeyBind
[Serializable]
public class Configuration : IPluginConfiguration
{
private const int LatestVersion = 16;
private const int LatestVersion = 19;
public int Version { get; set; } = LatestVersion;
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
// Slug-based; ThemeRegistry resolves the object at runtime.
public string Theme = "hellion-arctic";
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
// HellionThemeWindowOpacity beim Bump v13 → v14.
// Global window opacity, applied across all themes.
public float WindowOpacity = 0.85f;
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
// vorab angelegt, damit später keine Migration nötig ist.
// UI-12: background opacity of the main chat window while unfocused.
// WindowOpacity above stays the focused value.
public float WindowOpacityInactive = 0.65f;
// Reserved for future UI toggles; pre-declared to avoid a migration later.
public bool ReduceMotion;
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
// false werden durch die v15→v16-Migration auf den neuen Default
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
// v1.2.1: default flipped false → true. Compact single-line layout is
// more readable than the card-rows layout introduced in v1.2.0.
public bool UseCompactDensity = true;
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
// Master-switch defaults to true; set false to restore upstream behavior.
// Privacy by Default master switch. Set false to restore upstream behaviour.
public bool PrivacyFilterEnabled = true;
// Empty set means the migration has not run yet — see Plugin.cs v6→v7.
public HashSet<ChatType> PrivacyPersistChannels = [];
// Failsafe for ChatTypes added by future FFXIV patches we don't know about.
public bool PrivacyPersistUnknownChannels;
// Failsafe for ChatTypes added by future FFXIV patches. New configs default
// to the failsafe via PrivacyDefaults; existing configs keep their saved
// choice because the deserializer overrides this initializer.
public bool PrivacyPersistUnknownChannels = Privacy
.PrivacyDefaults
.DefaultPersistUnknownChannels;
// F3.2: dedup unknown-ChatType warnings so a chatty filter doesn't spam
// the log every frame. NonSerialized so the warning fires once per
// runtime, not once-ever-per-install.
[NonSerialized]
private readonly HashSet<ChatType> _warnedUnknownChannels = new();
public bool IsAllowedForStorage(ChatType type)
{
@@ -73,84 +81,67 @@ public class Configuration : IPluginConfiguration
return true;
if (PrivacyPersistChannels.Contains(type))
return true;
// F3.2: log first occurrence of a ChatType the running build doesn't
// recognise — i.e. one a future FFXIV patch may have added. Known
// types the user opted out of are routed through the failsafe
// silently, like before.
if (!Enum.IsDefined(typeof(ChatType), type) && _warnedUnknownChannels.Add(type))
{
Plugin.LogProxy.Warning(
"PrivacyFilter: unrecognised ChatType {Type} — falling back to PrivacyPersistUnknownChannels={Persist}.",
type,
PrivacyPersistUnknownChannels
);
}
return PrivacyPersistUnknownChannels;
}
// Hellion Chat — Message retention (GDPR data minimization, time axis).
// Master switch defaults to false; the plugin will not delete history
// until the user explicitly opts in.
// Retention master switch defaults to false — plugin will not delete
// history until the user explicitly opts in.
public bool RetentionEnabled;
public int RetentionDefaultDays = 30;
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
// Hellion Chat first-run wizard — opens once on a fresh install. Existing
// ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
// fresh install gets the Hellion typography out-of-the-box; flip OFF
// to fall back to the user's chosen system or Dalamud font.
public bool UseHellionFont = true;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
// and reports a custom title, render it in the chat header above the
// message log. Auto-hides regardless when Honorific is missing or the
// active title is original/empty, so leaving this on is safe even for
// users who don't run Honorific.
public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true;
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
// /tell spawns a session-only tab dedicated to that conversation
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
// v1.4.7 opt-in: renders the Honorific glow outline when the title carries
// a Glow colour. Default OFF — keeps v1.4.6 visuals untouched for users
// who don't care, and dodges the per-frame DrawList overhead on low-end
// hardware. Gradient (Color3 / GradientColourSet) is parsed but rendered
// as the primary Color until a later cycle ports the animation.
public bool ShowHonorificGlow;
public bool EnableAutoTellTabs = true;
// Hard cap on simultaneously open auto tell tabs. Range enforced by the
// settings slider (150). LRU drop favors greeted tabs first.
public int AutoTellTabsLimit = 15;
// When true the sidebar shows only a thin separator before the temp
// tabs; when false a section header "Active Tells (n)" is rendered.
public bool AutoTellTabsCompactDisplay;
// Number of prior tells to preload from the message store when an
// auto tell tab is spawned. Range 0100; 0 disables preload.
public int AutoTellTabsHistoryPreload = 20;
// Show the greeter "marked-as-greeted" toggle button next to each
// temp tab and dim the tab name when set. Off by default because the
// workflow is specific to club-greeter use cases — most users just
// want the auto tabs themselves without the extra UI affordance.
// Sidebar width in pixels. Default 44 mirrors the icon-only layout from
// v1.2.0; users can widen up to 160 to fit a section-header line like
// "Active Tells (3)" without truncation.
public int SidebarWidth = 44;
public bool AutoTellTabsShowGreetedToggle;
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
// input feature. Set to true once the user dismisses the banner from a
// pop-out window; never reset after that.
public bool SeenPopOutInputHint;
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
// are session-only and would force the user to re-enable it for every
// new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
// because tester feedback called the manual toggle "umständlich, wirkt
// unfertig". v11 → v12 migration applies the same flip to existing users.
public bool PopOutInputEnabled = true;
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
// chat-header pop-out toolbar button and reminds about the pop-out
// input default flip. Set to true once the user dismisses the banner
// from the main chat window; never reset after that.
public bool SeenPopOutHeaderHint;
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
// sets tab.PopOut = true on every new auto-tell tab so the conversation
// pops out as its own window directly. Closing the pop-out returns the
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
// because the existing sidebar workflow is what most users (especially
// club greeters tracking many parallel tells) expect by default.
public bool AutoTellTabsOpenAsPopout;
// UI-7: how sender names are rendered in the chat log.
public WorldSuffixMode WorldSuffixMode = WorldSuffixMode.OtherWorldOnly;
public NameFormMode NameFormMode = NameFormMode.Full;
public int GetRetentionDays(ChatType type)
{
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
@@ -167,10 +158,7 @@ public class Configuration : IPluginConfiguration
public bool HideInLoadingScreens;
public bool HideInBattle;
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
// Sequenzen.
// v1.2.1: default flipped false → true for consistency with other hide defaults.
public bool HideInNewGamePlusMenu = true;
public bool HideWhenInactive;
public int InactivityHideTimeout = 10;
@@ -186,18 +174,8 @@ public class Configuration : IPluginConfiguration
public bool NativeItemTooltips = true;
public bool PrettierTimestamps = true;
public bool MoreCompactPretty;
// v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
public bool HideSameTimestamps = true;
public bool ShowNoviceNetwork;
// Hellion Chat — vertical sidebar tab layout reads better than the
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
// greeter typically tracks 515 simultaneous conversations). Bestand
// users keep their saved value untouched — only fresh installs pick
// up the new default.
public bool SidebarTabView = true;
public bool PrintChangelog = true;
public bool OnlyPreviewIf;
@@ -216,24 +194,22 @@ public class Configuration : IPluginConfiguration
public bool SortAutoTranslate;
public bool CollapseDuplicateMessages;
public bool CollapseKeepUniqueLinks;
public bool SymbolPickerEnabled = true;
public bool PlaySounds = true;
// AUDIO-1: playback volume (0-1) for the three bundled custom sounds.
public float CustomSoundVolume = 0.5f;
// Toast when a tell the user sent could not be delivered.
public bool NotifyFailedTell = true;
// UI-11: warn before sending a message that carries plugin-only glyphs.
public bool NotifyPluginDisclosure = true;
public bool KeepInputFocus = true;
// v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
public int MaxLinesToRender = 2_500; // 1-10000
// Default ON to match a German / European 24h locale. The
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
// CultureInfo.InvariantCulture so the result is consistent across
// host locales.
public bool Use24HourClock = true;
public bool ShowEmotes = true;
public HashSet<string> BlockedEmotes = [];
public bool FontsEnabled = true;
public ExtraGlyphRanges ExtraGlyphRanges = 0;
public float FontSizeV2 = 12.75f;
@@ -258,12 +234,6 @@ public class Configuration : IPluginConfiguration
public float TooltipOffset;
// v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
// First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
// neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
@@ -328,14 +298,16 @@ public class Configuration : IPluginConfiguration
SortAutoTranslate = other.SortAutoTranslate;
CollapseDuplicateMessages = other.CollapseDuplicateMessages;
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
SymbolPickerEnabled = other.SymbolPickerEnabled;
PlaySounds = other.PlaySounds;
CustomSoundVolume = other.CustomSoundVolume;
NotifyFailedTell = other.NotifyFailedTell;
NotifyPluginDisclosure = other.NotifyPluginDisclosure;
KeepInputFocus = other.KeepInputFocus;
MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock;
ShowEmotes = other.ShowEmotes;
// Deep-copy the set so the live and mutable Configuration instances don't share state
// — a HashSet reference assignment would cause edits in the settings window to leak
// into the live config before the user clicks Save.
// Deep-copy so settings window edits don't leak into live config before Save.
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
FontsEnabled = other.FontsEnabled;
ItalicEnabled = other.ItalicEnabled;
@@ -349,28 +321,21 @@ public class Configuration : IPluginConfiguration
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
// never present in a disk-loaded copy. Keep the live temp tabs of
// *this* configuration alive across an UpdateFrom so a settings
// save (or sidebar-mode toggle) does not silently destroy the
// user's open tell conversations.
//
// For persistent tabs we go through Tab.Clone() which intentionally
// does NOT copy the NonSerialized Messages list (avoids shared
// mutable state on disk-load). On a settings save that means the
// chat history for every persistent tab would be wiped — bug
// reported by Flo 2026-05-05. We work around it by capturing the
// live MessageList (and LastSendUnread counter) by Identifier
// before the replace, then restoring it onto the freshly cloned
// tabs whose Identifier survives Tab.Clone(). New tabs added in
// settings get a fresh empty MessageList; deleted tabs lose their
// history (intended).
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
var livePersistentSession = Tabs.Where(t => !t.IsTempTab)
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
// Keep live temp tabs alive across UpdateFrom — a settings save must
// not destroy open tell conversations. Pinned TempTabs are persistent
// and come through `other` like regular tabs; unpinned TempTabs are
// session-only and held from the local state. For persistent tabs
// (incl. pinned), capture live runtime state by Identifier and restore
// it onto the freshly cloned tabs — CurrentChannel is critical because
// the user may have switched channel in-game between settings-open
// and settings-save, and we'd otherwise overwrite that with the
// settings-time snapshot.
var liveUnpinnedTempTabs = Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
var livePersistentSession = Tabs.Where(t => !TabLifecycleHelpers.IsInUnpinnedPool(t))
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread, t.CurrentChannel));
Tabs = other
.Tabs.Where(t => !t.IsTempTab)
.Tabs.Where(t => !t.IsTempTab || t.IsPinned)
.Select(t =>
{
var clone = t.Clone();
@@ -378,11 +343,12 @@ public class Configuration : IPluginConfiguration
{
clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread;
clone.CurrentChannel = live.CurrentChannel;
}
return clone;
})
.ToList();
Tabs.AddRange(liveTempTabs);
Tabs.AddRange(liveUnpinnedTempTabs);
ChatTabForward = other.ChatTabForward;
ChatTabBackward = other.ChatTabBackward;
@@ -400,12 +366,15 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow;
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
WindowOpacityInactive = other.WindowOpacityInactive;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
@@ -413,12 +382,16 @@ public class Configuration : IPluginConfiguration
AutoTellTabsLimit = other.AutoTellTabsLimit;
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
SidebarWidth = other.SidebarWidth;
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
SeenPopOutInputHint = other.SeenPopOutInputHint;
PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
WorldSuffixMode = other.WorldSuffixMode;
NameFormMode = other.NameFormMode;
}
}
@@ -456,9 +429,7 @@ public class Tab
{
public string Name = Language.Tab_DefaultName;
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
// Optional FontAwesome glyph name; null falls back to TabIconMapping default.
public string? Icon = null;
[Obsolete("Removed in favor of SelectedChannels")]
@@ -489,9 +460,18 @@ public class Tab
public bool HideWhenInactive;
public bool IsTempTab;
// Pinned TempTabs survive plugin reload and logout — tester feedback from
// Jin (v1.4.7). Pinned tabs live in their own pool (MaxPinnedTempTabs)
// separate from the AutoTellTabsLimit bucket.
public bool IsPinned;
public bool AllSenderMessages;
public TellTarget TellTarget = TellTarget.Empty();
// Per-tab notification sound for messages arriving in an inactive tab.
public bool EnableNotificationSound;
public uint NotificationSoundId = 1;
[NonSerialized]
public uint Unread;
@@ -510,15 +490,12 @@ public class Tab
[NonSerialized]
public Guid Identifier = Guid.NewGuid();
// Hellion Chat — Auto-Tell-Tabs greeted flag. Toggled manually from the
// sidebar to mark a tell partner as already greeted in the current
// session. NonSerialized because the temp tab itself is session-only.
// Session-only greeted flag for club-greeter workflows.
[NonSerialized]
public bool IsGreeted;
// v1.4.2 — TabTintCache uses separate validation keys per cache so a
// TellTarget change picked up by GetTint can't strand GetIcon (or vice
// versa) with a stale entry that looks fresh on the shared key.
// Separate validation keys per cache so TellTarget changes don't
// cause GetTint and GetIcon to strand each other with stale entries.
[NonSerialized]
internal string? _cachedTintTellName;
@@ -537,20 +514,26 @@ public class Tab
[NonSerialized]
internal string? _cachedTellIcon;
// PM-3 hover-lerp state. Default 0f means "not hovered". Sidebar
// path animates per tab; card-mode-border path is tab-aggregate
// (any card-row hover ramps the alpha for all cards in this tab).
// Lerp speed lives in the render loop, not here, so the same field
// serves both sites at the same animation curve.
[NonSerialized]
internal float _hoverAlpha;
[NonSerialized]
internal float _cardHoverAlpha;
public bool Matches(Message message)
{
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
{
return false;
}
// Auto-tell temp tabs are bound to a single conversation partner;
// every other tell that matches the channel filter must NOT land
// here, otherwise all temp tabs would mirror "Tell Exclusive".
// Temp tabs are bound to a single conversation partner — other tells
// matching the channel filter must not land here.
if (IsTempTab && TellTarget?.IsSet() == true)
{
return ChunkUtil.MatchesSender(message, TellTarget.Name, TellTarget.World);
}
return true;
}
@@ -593,7 +576,7 @@ public class Tab
Opacity = Opacity,
Identifier = Identifier,
InputDisabled = InputDisabled,
CurrentChannel = CurrentChannel,
CurrentChannel = CurrentChannel.Clone(),
CanMove = CanMove,
CanResize = CanResize,
IndependentHide = IndependentHide,
@@ -604,16 +587,16 @@ public class Tab
HideInBattle = HideInBattle,
HideWhenInactive = HideWhenInactive,
IsTempTab = IsTempTab,
IsPinned = IsPinned,
AllSenderMessages = AllSenderMessages,
TellTarget = TellTarget.From(TellTarget),
TellTarget = TellTarget.Clone(),
EnableNotificationSound = EnableNotificationSound,
NotificationSoundId = NotificationSoundId,
IsGreeted = IsGreeted,
};
}
/// <summary>
/// MessageList provides an ordered list of messages with duplicate ID
/// tracking, sorting and mutex protection.
/// </summary>
/// Ordered message list with duplicate ID tracking, sorting and mutex protection.
public class MessageList
{
private readonly SemaphoreSlim LockSlim = new(1, 1);
@@ -701,10 +684,7 @@ public class Tab
}
}
/// <summary>
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
/// </summary>
/// Current message count. Lock-per-read is acceptable for 1×/sec status bar polling.
public int Count
{
get
@@ -721,9 +701,7 @@ public class Tab
}
}
/// <summary>
/// Returns an array copy of the message list for usage outside of main thread
/// </summary>
/// Returns an array copy of the message list for usage outside of main thread.
public async Task<Message[]> GetCopy(int millisecondsTimeout = -1)
{
await LockSlim.WaitAsync(millisecondsTimeout);
@@ -737,10 +715,7 @@ public class Tab
}
}
/// <summary>
/// GetReadOnly returns a read-only list of messages while holding a
/// reader lock. The list should be used with a using statement.
/// </summary>
/// Returns a read-only list while holding a reader lock. Use with a using statement.
public RLockedMessageList GetReadOnly(int millisecondsTimeout = -1)
{
LockSlim.Wait(millisecondsTimeout);
@@ -794,6 +769,29 @@ public class UsedChannel
{
Channel = channel;
}
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Deep-clone the UsedChannel so Tab.Clone() no longer shares
// channel state (incl. TellTarget) with its origin Tab. Previously
// a reference copy: PopOut and Temp tabs mutated each other.
// - Name is intentionally a reference copy (matches upstream); it
// gets reassigned on every channel switch anyway.
// TEST-MIRROR: ../../Hellion Build test/_Helpers/UsedChannelCloneTests.cs
// ---------------------------------------------------------------
public UsedChannel Clone()
{
return new UsedChannel
{
Channel = Channel,
Name = Name,
TellTarget = TellTarget?.Clone(),
UseTempChannel = UseTempChannel,
TempChannel = TempChannel,
TempTellTarget = TempTellTarget?.Clone(),
};
}
}
[Serializable]
@@ -877,17 +875,27 @@ public enum LanguageOverride
French,
German,
Greek,
// Italian,
Japanese,
// Korean,
// Norwegian,
PortugueseBrazil,
Romanian,
Russian,
Spanish,
Swedish,
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
// Append-only to preserve serialized integer values of existing user configs.
Italian,
Korean,
Norwegian,
Catalan,
Czech,
Danish,
Finnish,
Hungarian,
Polish,
PortuguesePortugal,
Turkish,
Ukrainian,
}
public static class LanguageOverrideExt
@@ -903,15 +911,24 @@ public static class LanguageOverrideExt
LanguageOverride.French => "Français",
LanguageOverride.German => "Deutsch",
LanguageOverride.Greek => "Ελληνικά",
// LanguageOverride.Italian => "Italiano",
LanguageOverride.Italian => "Italiano",
LanguageOverride.Japanese => "日本語",
// LanguageOverride.Korean => "한국어 (Korean)",
// LanguageOverride.Norwegian => "Norsk",
LanguageOverride.Korean => "한국어",
LanguageOverride.Norwegian => "Norsk bokmål",
LanguageOverride.PortugueseBrazil => "Português do Brasil",
LanguageOverride.Romanian => "Română",
LanguageOverride.Russian => "Русский",
LanguageOverride.Spanish => "Español",
LanguageOverride.Swedish => "Svenska",
LanguageOverride.Catalan => "Català",
LanguageOverride.Czech => "Čeština",
LanguageOverride.Danish => "Dansk",
LanguageOverride.Finnish => "Suomi",
LanguageOverride.Hungarian => "Magyar",
LanguageOverride.Polish => "Polski",
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
LanguageOverride.Turkish => "Türkçe",
LanguageOverride.Ukrainian => "Українська",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
@@ -926,17 +943,47 @@ public static class LanguageOverrideExt
LanguageOverride.French => "fr",
LanguageOverride.German => "de",
LanguageOverride.Greek => "el",
// LanguageOverride.Italian => "it",
LanguageOverride.Italian => "it",
LanguageOverride.Japanese => "ja",
// LanguageOverride.Korean => "ko",
// LanguageOverride.Norwegian => "no",
LanguageOverride.Korean => "ko",
LanguageOverride.Norwegian => "nb",
LanguageOverride.PortugueseBrazil => "pt-br",
LanguageOverride.Romanian => "ro",
LanguageOverride.Russian => "ru",
LanguageOverride.Spanish => "es",
LanguageOverride.Swedish => "sv",
LanguageOverride.Catalan => "ca",
LanguageOverride.Czech => "cs",
LanguageOverride.Danish => "da",
LanguageOverride.Finnish => "fi",
LanguageOverride.Hungarian => "hu",
LanguageOverride.Polish => "pl",
LanguageOverride.PortuguesePortugal => "pt-pt",
LanguageOverride.Turkish => "tr",
LanguageOverride.Ukrainian => "uk",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
// Maps a language to the ExtraGlyphRanges flag required for full UI
// rendering in that locale. The settings save path ORs this into
// Mutable.ExtraGlyphRanges so users do not need to know which range
// to tick manually. Returns 0 for locales fully covered by the default
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
LanguageOverride.Czech
or LanguageOverride.Polish
or LanguageOverride.Romanian
or LanguageOverride.Hungarian
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
_ => 0,
};
}
[Serializable]
@@ -950,10 +997,23 @@ public enum ExtraGlyphRanges
Korean = 1 << 4,
Thai = 1 << 5,
Vietnamese = 1 << 6,
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
LatinExtended = 1 << 7,
Greek = 1 << 8,
}
public static class ExtraGlyphRangesExt
{
// Custom (start, end) inclusive pair lists for ranges that ImGui does
// not ship a built-in helper for. SetUpRanges() feeds these into
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
// BuildRange so we avoid the lifetime/pinning question that the native
// GetGlyphRanges*-pointer pathway papers over.
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch
{
@@ -965,6 +1025,8 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
@@ -979,6 +1041,10 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
// LatinExtended and Greek are applied via builder.AddChar in
// FontManager.SetUpRanges, not through a native pointer range.
ExtraGlyphRanges.LatinExtended => 0,
ExtraGlyphRanges.Greek => 0,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
}
+20 -34
View File
@@ -79,7 +79,7 @@ public static class EmoteCache
Done,
}
// All of this data is uninitalized while State is not `LoadingState.Done`
// All fields below are uninitialised while State != Done.
public static LoadingState State = LoadingState.Unloaded;
private static readonly Dictionary<string, Emote> Cache = new();
@@ -87,15 +87,11 @@ public static class EmoteCache
public static string[] SortedCodeArray = [];
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
// cancels every running download/texture-create so the workers don't
// touch a torn-down TextureProvider on plugin reload. Replaced with a
// fresh source on the next LoadData() call so a re-enable still works.
// Cancelled on Dispose to stop in-flight downloads; replaced on re-enable.
private static CancellationTokenSource Cts = new();
internal static CancellationToken Token => Cts.Token;
// Drain target for in-flight loads on Dispose; without this an orphan
// continuation could still write to a torn-down Texture/Frames field.
// Tracks in-flight loads so Dispose can drain them before teardown.
private static readonly ConcurrentBag<Task> PendingLoads = new();
internal static void TrackLoad(Task loadTask, string emoteCode)
@@ -105,7 +101,10 @@ public static class EmoteCache
t =>
{
if (t.IsFaulted)
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
Plugin.LogProxy.Error(
t.Exception!,
$"EmoteCache load failed for {emoteCode}"
);
},
TaskScheduler.Default
)
@@ -117,8 +116,7 @@ public static class EmoteCache
if (State is not LoadingState.Unloaded)
return;
// Refresh the CTS in case Dispose was called and we're being re-enabled
// in the same process (Dalamud /xlplugins toggle).
// Reset CTS if Dispose was called and the plugin is being re-enabled.
if (Cts.IsCancellationRequested)
Cts = new CancellationTokenSource();
@@ -140,11 +138,8 @@ public static class EmoteCache
var topList = await top.Content.ReadAsStringAsync(ct);
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
// BetterTTV occasionally returns entries with a null Code; the
// upstream code passed those straight into Dictionary.TryAdd
// and tripped ArgumentNullException, killing the whole emote
// load. Skip them defensively so a single bad row no longer
// breaks the cache for everyone else.
// BetterTTV occasionally returns entries with a null Code;
// skip them so a single bad row doesn't break the whole cache.
foreach (var emote in jsonList)
if (
!string.IsNullOrEmpty(emote.Emote.Code)
@@ -160,18 +155,13 @@ public static class EmoteCache
}
catch (OperationCanceledException)
{
// Plugin disposed while the cache was loading; leave State on
// Loading so a subsequent re-enable can re-issue LoadData with
// a fresh CTS (handled above).
// Plugin disposed mid-load; State stays on Loading so re-enable can retry.
}
catch (Exception ex)
{
// Reset to Unloaded so a later trigger (e.g. the user reopening
// the Emotes tab after the network recovers) can retry. Without
// this the State stays on Loading and the early-out at the top
// of LoadData blocks every further attempt until plugin reload.
// Reset to Unloaded so a later trigger can retry without a plugin reload.
State = LoadingState.Unloaded;
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
Plugin.LogProxy.Error(ex, "BetterTTV cache wasn't initialized");
}
}
@@ -227,7 +217,7 @@ public static class EmoteCache
}
catch
{
Plugin.Log.Error("Failed to convert");
Plugin.LogProxy.Error("Failed to convert");
return null;
}
}
@@ -248,11 +238,8 @@ public static class EmoteCache
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
{
// BetterTTV-supplied Id and ImageType are interpolated straight
// into the filename. HTTPS protects the wire, but a compromised
// upstream could still hand us "../foo" and write into the
// pluginConfigs root (or worse). Resolve the candidate path and
// refuse anything that escapes the cache directory.
// Path-traversal guard: resolve and verify the candidate path stays
// inside the cache directory before reading or writing.
var dir = Path.GetFullPath(
Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1")
);
@@ -320,7 +307,7 @@ public static class EmoteCache
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
@@ -397,7 +384,7 @@ public static class EmoteCache
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
// Match browser behaviour: anything under 20ms rounds up to 100ms.
if (delay < 0.02f)
delay = 0.1f;
@@ -416,8 +403,7 @@ public static class EmoteCache
}
catch (OperationCanceledException)
{
// Plugin disposed mid-load; partial frames are released by
// InnerDispose on the next dispose pass.
// Plugin disposed mid-load; release any partial frames.
foreach (var f in Frames)
f.Texture.Dispose();
Frames = [];
@@ -425,7 +411,7 @@ public static class EmoteCache
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
}
+5 -9
View File
@@ -32,12 +32,8 @@ internal static class ExportFormatExt
};
}
/// <summary>
/// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
/// expected to filter the input enumerable; this class only handles
/// formatting and writes to the supplied path. Sender substring filtering
/// happens here because it requires deserialized SeString.TextValue.
/// </summary>
// Serializes message snapshots to Markdown, JSON, or CSV.
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue.
internal static class MessageExporter
{
internal record FilterDescription(
@@ -100,6 +96,7 @@ internal static class MessageExporter
var chatType = (ChatType)(ushort)m.Code.Type;
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
var content = m.ContentSource.TextValue;
if (string.IsNullOrEmpty(sender))
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
else
@@ -132,8 +129,7 @@ internal static class MessageExporter
FilterDescription filter
)
{
// Manual JSON to avoid pulling in System.Text.Json policy choices.
// Output is a single object with metadata and an array of messages.
// Manual JSON to avoid System.Text.Json policy coupling.
w.Write("{\n \"exported_at\": \"");
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
@@ -194,7 +190,7 @@ internal static class MessageExporter
FilterDescription filter
)
{
// Header line always written so empty exports are still importable.
// Header always written so empty exports remain importable.
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
var count = 0;
foreach (var m in messages)
+240 -142
View File
@@ -1,23 +1,44 @@
using Dalamud;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat;
public class FontManager
// Two LogProxy sites live in static methods (TryGetBundledFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy.
//
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{
internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle RegularFont = null!;
internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = [];
private ushort[] JpRange = [];
@@ -41,28 +62,174 @@ public class FontManager
90f,
];
/// <summary>
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
/// extracted from the assembly's manifest resources on first use; the
/// load happens inside the font atlas build callback so we keep the
/// allocation off the plugin constructor's hot path.
/// </summary>
private static byte[]? HellionFontBytes;
// Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources
private static byte[]? BundledFontBytes;
private static byte[] GetHellionFontBytes()
public FontManager(IDalamudPluginInterface pluginInterface)
{
if (HellionFontBytes is not null)
return HellionFontBytes;
_pluginInterface = pluginInterface;
SetUpRanges();
using var stream =
typeof(FontManager).Assembly.GetManifestResourceStream("HellionFont.ttf")
?? throw new FileNotFoundException(
"Hellion font resource not embedded in the assembly"
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the bundled font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
config.MergeFont = bundledBytes is not null
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
// -specific Han (e.g. 简) and other CJK glyphs that the primary
// (Inter Light / global font) and the FFXIV Japanese font do not
// ship. Merged last so earlier fonts win for shared codepoints.
config.SizePt = basePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path
// so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetBundledFontBytes()
{
if (BundledFontBytes is not null)
return BundledFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"Inter-Light.ttf"
);
if (stream is null)
{
Plugin.LogProxy.Warning(
"Bundled Inter Light font resource missing, falling back to system default font."
);
return null;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
HellionFontBytes = ms.ToArray();
return HellionFontBytes;
BundledFontBytes = ms.ToArray();
return BundledFontBytes;
}
private unsafe void SetUpRanges()
@@ -70,11 +237,9 @@ public class FontManager
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
{
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
// text
foreach (var range in ranges)
builder.AddRanges((ushort*)range);
// chars
if (chars != null)
{
for (var i = 0; i < chars.Count; i += 2)
@@ -92,13 +257,23 @@ public class FontManager
foreach (var c in reader.Glyphs)
builder.AddChar(c.Char);
// various symbols
// French
// Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// v1.5.3: language-dropdown endonyms. The dropdown renders
// with the currently active font range; without these glyphs
// a user on an English UI cannot read non-Latin language names
// before switching. Auto-activation in Settings.Apply then
// pulls in the full ExtraGlyphRange for the chosen locale.
builder.AddText(
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
+ " Türkçe Українська 简体中文 繁體中文"
);
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i);
@@ -108,123 +283,36 @@ public class FontManager
}
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
var customChars = new List<ushort>();
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
{
if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
continue;
Ranges = BuildRange(null, ranges.ToArray());
// LatinExtended and Greek use AddChar pairs because they have no
// built-in ImGui range helper; everything else points to a native
// ImGui glyph-range table.
switch (extraRange)
{
case ExtraGlyphRanges.LatinExtended:
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
break;
case ExtraGlyphRanges.Greek:
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
break;
default:
var ptr = extraRange.Range();
if (ptr != 0)
ranges.Add(ptr);
break;
}
}
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
/// <summary>
/// Async wrapper around <see cref="BuildFonts"/> for the Phase-1 LoadAsync
/// path. The font-atlas build is CPU-bound, so we offload via Task.Run and
/// honour the cancellation token at the scheduling boundary; this lets the
/// font build run in parallel with the theme init without blocking the
/// loader. Settings-driven manual rebuilds keep using the sync entry point.
/// </summary>
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
}
/// <summary>
/// Try to add a user-configured font to the build toolkit, falling back to
/// the bundled NotoSansCjkRegular asset if the configured font isn't
/// available on the system. Without this guard a stale SystemFontId
/// pointing at a font the user uninstalled or that never existed on
/// Linux (e.g. "Crimson Text") tears down the entire font atlas build.
/// </summary>
// Add font with fallback to NotoSansCjkRegular if unavailable
private static ImFontPtr AddFontWithFallback(
IFontAtlasBuildToolkitPreBuild tk,
IFontId fontId,
@@ -237,11 +325,21 @@ public class FontManager
return fontId.AddToBuildToolkit(tk, config);
}
catch (Exception e)
when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
when (e
is FileNotFoundException
or DirectoryNotFoundException
or IOException
or InvalidOperationException
or ArgumentException
)
{
Plugin.Log.Warning(
// Atlas-toolkit throws span IO and validation failures; routing
// the wider set through the fallback keeps a corrupt font config
// from taking down the whole atlas build.
Plugin.LogProxy.Warning(
e,
$"Configured {slot} font unavailable, falling back to NotoSansCjkRegular"
$"Configured {slot} font failed to load ({e.GetType().Name}), "
+ "falling back to NotoSansCjkRegular"
);
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
return fallback.AddToBuildToolkit(tk, config);
+43 -47
View File
@@ -19,6 +19,7 @@ using HellionChat.Resources;
using HellionChat.Util;
using InteropGenerator.Runtime;
using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions;
@@ -98,9 +99,12 @@ internal sealed unsafe class Chat : IDisposable
private long LastPlayerNameDisplayTypeRefresh;
private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
public Chat(Plugin plugin)
private readonly ILogger<Chat> _logger;
public Chat(Plugin plugin, ILogger<Chat> logger)
{
Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ChatLogRefreshHook?.Enable();
@@ -174,8 +178,7 @@ internal sealed unsafe class Chat : IDisposable
internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
// This function looks up a channel's user-defined color.
// If this function ever returns 0, it returns null instead.
// Look up a channel's user-defined color, returns null if 0
internal uint? GetChannelColor(ChatType type)
{
var parent = type.Parent();
@@ -215,8 +218,7 @@ internal sealed unsafe class Chat : IDisposable
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
{
// FIXME: this whole system sucks
// FIXME v2: I hate everything about this, but it works
// Capture the just-typed character input
Plugin.Framework.RunOnTick(() =>
{
string? input = null;
@@ -238,7 +240,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
});
}
@@ -255,13 +257,9 @@ internal sealed unsafe class Chat : IDisposable
try
{
// We already called this function once, so we skip the duplicated call
// Also return the original value here so that vanilla chat receives all information
// Prevent duplicate calls
if (Plugin.ChatLogWindow.TellSpecial)
{
Plugin.Log.Information("Return early to prevent duplicated call...");
return ChatLogRefreshHook!.Original(log, eventId, value);
}
Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(new ChannelSwitchInfo(null))
@@ -272,11 +270,10 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
// prevent the game from focusing the chat log
return 1;
return 1; // Prevent vanilla chat log from gaining focus
}
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
@@ -306,7 +303,7 @@ internal sealed unsafe class Chat : IDisposable
{
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
worldId = agent->TellWorldId;
Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
_logger.LogDebug($"Detected tell target '[redacted]'@{worldId}");
}
Plugin.CurrentTab.CurrentChannel = new UsedChannel
@@ -365,7 +362,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
@@ -415,7 +412,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
@@ -430,19 +427,24 @@ internal sealed unsafe class Chat : IDisposable
);
}
/// <summary>
/// Returns true if the channel is any non-linkshell channel, or if the
/// linkshell actually exists.
/// </summary>
internal static bool ValidAnyLinkshell(InputChannel channel)
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Renamed ValidAnyLinkshell -> IsChannelOrExistingLinkshell. The
// name now states intent: returns true for any non-linkshell
// channel, or a linkshell index that actually exists.
// ---------------------------------------------------------------
internal static bool IsChannelOrExistingLinkshell(InputChannel channel)
{
var idx = channel.LinkshellIndex();
if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
return true;
if (channel.IsLinkshell() && ValidLinkshell(idx))
return true;
if (channel.IsCrossLinkshell() && ValidCrossLinkshell(idx))
return true;
if (channel.IsLinkshell())
return ValidLinkshell(idx);
if (channel.IsCrossLinkshell())
return ValidCrossLinkshell(idx);
return false;
}
@@ -477,8 +479,7 @@ internal sealed unsafe class Chat : IDisposable
_ => 1,
};
// Iterate up to 8 times to find a valid linkshell.
for (var i = 0; i < 8; i++)
for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations
{
currentIndex = (uint)((8 + currentIndex + delta) % 8);
if (validFn(currentIndex))
@@ -524,7 +525,7 @@ internal sealed unsafe class Chat : IDisposable
);
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
return idx is null ? null : channel + idx.Value;
return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel
}
default:
return channel;
@@ -533,11 +534,7 @@ internal sealed unsafe class Chat : IDisposable
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
{
// ExtraChat linkshells aren't supported in game so we never want to
// call the ChangeChatChannel function with them.
//
// Callers should call ChatLogWindow.SetChannel() which handles
// ExtraChat channels
// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead)
if (channel.IsExtraChatLinkshell())
return;
@@ -546,12 +543,17 @@ internal sealed unsafe class Chat : IDisposable
if (idx == uint.MaxValue)
idx = 0;
if (!ValidAnyLinkshell(channel))
return;
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Wrap ChangeChatChannel in the validity check instead of
// early-returning. The previous early return skipped Dtor and
// leaked the native Utf8String allocated a few lines above.
// ---------------------------------------------------------------
if (IsChannelOrExistingLinkshell(channel))
RaptureShellModule
.Instance()
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
RaptureShellModule
.Instance()
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
target->Dtor(true);
}
@@ -565,9 +567,6 @@ internal sealed unsafe class Chat : IDisposable
bool setChatType
)
{
// param6 is 0 for contentId and 1 for objectId
// param7 is always 0 ?
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
@@ -629,7 +628,7 @@ internal sealed unsafe class Chat : IDisposable
if (contentId == 0)
{
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
Plugin.Log.Warning(
_logger.LogWarning(
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
);
return;
@@ -742,10 +741,7 @@ internal sealed unsafe class Chat : IDisposable
internal bool CheckHideFlags()
{
// Only hide the chat in a cutscene when the vanilla chat would've
// also been hidden. This prevents Chat 2 from hiding for a split
// second before the cutscene actually starts, because the game sets
// the cutscene conditions before processing the skip.
// Only hide chat in cutscene when vanilla chat would also be hidden
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
return raptureAtkUnitManager == null
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
+3 -12
View File
@@ -15,17 +15,10 @@ public unsafe class ChatBox
mes->Dtor(true);
}
public static void SendMessage(string message)
{
var bytes = ValidateMessage(message);
SendMessageUnsafe(bytes);
}
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message));
// Validation split out so the deterministic checks (UTF-8 length, sanitise
// round-trip) can run in xUnit without ClientStructs game memory. The
// sanitiser is injectable so tests can pin throw behaviour without invoking
// Utf8String->SanitizeString, which only resolves in-process. Returns the
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only).
// Returns encoded bytes so SendMessage avoids a second GetBytes call.
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
internal static byte[] ValidateMessage(
string message,
@@ -49,11 +42,9 @@ public unsafe class ChatBox
private static string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
uText->SanitizeString((AllowedEntities)0x27F);
var sanitised = uText->ToString();
uText->Dtor(true);
return sanitised;
}
}
+31 -60
View File
@@ -14,6 +14,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions;
@@ -37,17 +38,22 @@ internal unsafe class GameFunctions : IDisposable
#endregion
private Plugin Plugin { get; }
private readonly ILogger<GameFunctions> _logger;
internal KeybindManager KeybindManager { get; }
internal Chat Chat { get; }
internal GameFunctions(Plugin plugin)
internal GameFunctions(
Plugin plugin,
ILogger<GameFunctions> logger,
ILoggerFactory loggerFactory
)
{
Plugin = plugin;
KeybindManager = new KeybindManager(plugin);
Chat = new Chat(Plugin);
_logger = logger;
KeybindManager = new KeybindManager(plugin, loggerFactory.CreateLogger<KeybindManager>());
Chat = new Chat(Plugin, loggerFactory.CreateLogger<Chat>());
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ResolveTextCommandPlaceholderHook?.Enable();
}
@@ -55,36 +61,24 @@ internal unsafe class GameFunctions : IDisposable
{
Chat.Dispose();
KeybindManager.Dispose();
ResolveTextCommandPlaceholderHook?.Dispose();
Marshal.FreeHGlobal(PlaceholderNamePtr);
}
internal void SendFriendRequest(string name, ushort world)
{
internal void SendFriendRequest(string name, ushort world) =>
ListCommand(name, world, "friendlist");
}
internal void AddToBlacklist(string name, ushort world)
{
ListCommand(name, world, "blist");
}
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist");
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
{
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) =>
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
}
internal void AddToTermsList(SeString content)
{
internal void AddToTermsList(SeString content) =>
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
}
private void ListCommand(string name, ushort world, string commandName)
{
var worldRow = Sheets.WorldSheet.GetRow(world);
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
}
@@ -108,7 +102,6 @@ internal unsafe class GameFunctions : IDisposable
{
for (var i = 0; i < 4; i++)
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
SetAddonInteractable("ChatLog", interactable);
}
@@ -124,7 +117,6 @@ internal unsafe class GameFunctions : IDisposable
var agent = AgentItemDetail.Instance();
var addon = GetAddon<AtkUnitBase>("ItemDetail");
// atkStage ain't gonna be null or we have bigger problems
if (agent == null || addon == null)
return;
@@ -133,23 +125,19 @@ internal unsafe class GameFunctions : IDisposable
agent->Index = 0;
agent->Flag1 &= 0xEF;
agent->ItemId = id;
// agent->Flag2 = 1;
// agent->Flag3 = 0;
// TODO: Revert whenever CS is merged
// TODO: Revert when CS offset lands in a release build.
*(byte*)((nint)agent + 0x21A) = 1;
*(byte*)((nint)agent + 0x21E) = 0;
// This just probably needs to be set
agent->AddonId = addon->Id;
// Skips early return
atkStage->TooltipManager.TooltipType |= 2;
addon->Show(false, 15);
}
internal static void CloseItemTooltip()
{
// hide addon first to prevent the "addon close" sound
// Hide addon first to suppress the "addon close" sound.
var addon = GetAddon<AtkUnitBase>("ItemDetail");
if (addon != null)
addon->Hide(true, false, 0);
@@ -167,7 +155,7 @@ internal unsafe class GameFunctions : IDisposable
internal static void OpenPartyFinder()
{
// this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
var lfg = AgentLookingForGroup.Instance();
if (lfg->IsAgentActive())
{
@@ -188,15 +176,10 @@ internal unsafe class GameFunctions : IDisposable
}
}
internal static bool IsMentor()
{
return PlayerState.Instance()->IsMentor();
}
internal static bool IsMentor() => PlayerState.Instance()->IsMentor();
internal static InfoProxyCommonList.CharacterData[] GetFriends()
{
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
}
internal static InfoProxyCommonList.CharacterData[] GetFriends() =>
InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
internal static void OpenQuestLog(RowRef<Quest> quest)
{
@@ -223,20 +206,12 @@ internal unsafe class GameFunctions : IDisposable
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
}
internal static void OpenPartyFinder(uint id)
{
internal static void OpenPartyFinder(uint id) =>
AgentLookingForGroup.Instance()->OpenListing(id);
}
internal static void OpenAchievement(uint id)
{
AgentAchievement.Instance()->OpenById(id);
}
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id);
internal static bool IsInInstance()
{
return Plugin.Condition[ConditionFlag.BoundByDuty56];
}
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56];
internal static bool TryOpenAdventurerPlate(ulong playerId)
{
@@ -247,7 +222,8 @@ internal unsafe class GameFunctions : IDisposable
}
catch (Exception e)
{
Plugin.Log.Warning(e, "Unable to open adventurer plate");
// Static method, no instance _logger reachable here.
Plugin.LogProxy.Warning(e, "Unable to open adventurer plate");
return false;
}
}
@@ -255,8 +231,7 @@ internal unsafe class GameFunctions : IDisposable
internal static void ClickNoviceNetworkButton()
{
var agent = AgentChatLog.Instance();
// case 3
var value = new AtkValue { Type = ValueType.Int, Int = 3 };
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3
var result = 0;
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
agent->VirtualTable;
@@ -275,9 +250,8 @@ internal unsafe class GameFunctions : IDisposable
byte a4
)
{
// The detour is only invoked through the hook, so the hook should
// never be null here, but the nullable field declaration forces us
// to handle the theoretical race during teardown.
// Hook field is nullable due to the Signature attribute, but will never
// be null during normal execution; guard covers the teardown race only.
if (ResolveTextCommandPlaceholderHook is null)
return nint.Zero;
@@ -285,13 +259,11 @@ internal unsafe class GameFunctions : IDisposable
if (ReplacementName == null || placeholder != Placeholder)
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
// FFXIV player names plus an @World suffix should never approach this
// limit, but a malformed ReplacementName must not overflow the buffer.
// Guard against a malformed ReplacementName overflowing the 128-byte buffer.
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize)
{
Plugin.Log.Warning(
_logger.LogWarning(
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
);
ReplacementName = null;
@@ -300,7 +272,6 @@ internal unsafe class GameFunctions : IDisposable
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
ReplacementName = null;
return PlaceholderNamePtr;
}
}
+6 -2
View File
@@ -8,6 +8,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
namespace HellionChat.GameFunctions;
@@ -306,9 +307,12 @@ internal unsafe class KeybindManager : IDisposable
// VirtualKey.OEM_CLEAR,
};
internal KeybindManager(Plugin plugin)
private readonly ILogger<KeybindManager> _logger;
internal KeybindManager(Plugin plugin, ILogger<KeybindManager> logger)
{
Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this);
// Handle keybinds from the game on every tick.
@@ -507,7 +511,7 @@ internal unsafe class KeybindManager : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
@@ -40,5 +40,11 @@ public class TellTarget
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
public static TellTarget From(TellTarget t) => new(t.Name, t.World, t.ContentId, t.Reason);
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Replaced static From(t) with an instance-style Clone() so call
// sites read like a copy operation, not a factory.
// TEST-MIRROR: ../../../Hellion Build test/_Helpers/TellTargetCloneTests.cs
// ---------------------------------------------------------------
public TellTarget Clone() => new(Name, World, ContentId, Reason);
}
+45 -47
View File
@@ -1,46 +1,42 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>1.4.3</Version>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.6</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Honor packages.lock.json on restore so floating version ranges
don't silently drift between machines or CI runs. -->
<!-- Use lock file to pin exact versions -->
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<!-- v1.0.0 standalone cut — both AssemblyName and RootNamespace
are HellionChat. The plugin no longer maintains source-level
cherry-pick compatibility with upstream Infiziert90/ChatTwo;
upstream changes are integrated manually if at all. -->
<!-- v1.0.0+: standalone fork, no upstream cherry-pick compatibility -->
<AssemblyName>HellionChat</AssemblyName>
<RootNamespace>HellionChat</RootNamespace>
</PropertyGroup>
<ItemGroup>
<!-- Closed ranges on packages with breaking-change history block a
surprise major bump when the lock file is regenerated. The
lock file pins the exact version per build; the upper bound
keeps the unlock path from drifting across major lines. -->
<!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<!-- Override the transitively-referenced native SQLite build to one
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
CVE-2025-7709 fixed in 3.50.x). Microsoft.Data.Sqlite 10.0.7
pulls SQLitePCLRaw 2.1.11 which carries the older lib; pinning
the lib package directly forces the newer native binary
without a major bump on the managed wrapper. -->
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.8" />
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
<PackageReference
Include="Microsoft.Extensions.DependencyInjection"
Version="[10.0.7, 11.0.0)"
/>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Options" Version="[10.0.7, 11.0.0)" />
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
<PackageReference Include="morelinq" Version="4.4.0" />
<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
<PackageReference Include="NAudio.WinMM" Version="2.3.0" />
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
</ItemGroup>
<ItemGroup>
<!-- Pure-function test suites in HellionChat.Tests need access to
the internal helper classes (StringUtil, UriPayload, Tokenizer
etc.). Test assembly does not get redistributed. -->
<!-- Test assembly needs access to internal helpers (not redistributed) -->
<InternalsVisibleTo Include="HellionChat.Tests" />
</ItemGroup>
@@ -59,37 +55,39 @@
</EmbeddedResource>
</ItemGroup>
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
resource with a fixed LogicalName so FontManager can pull the
bytes back at runtime via AddFontFromMemory. The OFL license
text travels with it inside the assembly to satisfy the
"license must be distributed with the font" clause. -->
<!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource -->
<ItemGroup>
<EmbeddedResource Include="Resources\HellionFont.ttf">
<LogicalName>HellionFont.ttf</LogicalName>
<EmbeddedResource Include="Resources\Inter-Light.ttf">
<LogicalName>Inter-Light.ttf</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName>
<EmbeddedResource Include="Resources\Inter-OFL.txt">
<LogicalName>Inter-OFL.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.png">
<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
</EmbeddedResource>
<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- Plugin icon. Copy images/* into the build output so Dalamud
finds the icon next to the DLL, and let the SDK default
DalamudPackager pipeline include the same path in the
release ZIP. Earlier we shipped a custom DalamudPackager
targets override that explicitly set HandleImages and
ImagesPath; that override conflicted with the SDK 15
default and the resulting manifest carried no IconUrl.
Removed in v0.5.2. -->
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup>
<None Include="images\**">
<None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
+152 -193
View File
@@ -1,77 +1,26 @@
name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
author: Jon Kazama (Hellion Forge)
punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules.
description: |-
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
removed (the optional webinterface) and a stack of privacy controls is
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
mode, IPC integration and the chat replacement window itself work the
same. The webinterface is intentionally not part of Hellion Chat because
it serves a different use case from the smaller default footprint this
plugin is built around.
Chat replacement for FINAL FANTASY XIV with privacy controls built around
EU, US and JP data-protection rules.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key privacy and data-handling features:
By default only your own conversations are stored. Public chat, NPC
dialogue and system messages stay out of the database unless you opt in.
Retention windows are configurable per channel, history can be wiped
retroactively, and everything can be exported on demand.
Features:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Retroactive cleanup (Ctrl+Shift confirm)
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
- First-run wizard with four preset profiles
- Multi-language UI (24 locales) with live language switching
- Own config and database — no shared state with other plugins
v1.3.0 First plugin integration cycle. Honorific custom titles
are shown in the chat header above the message log, with auto-detect
and silent fallback when Honorific is not installed.
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
are cleaner: SQLite no longer leans on GC pressure to release
its file, worker threads are explicitly background, deferred
config saves no longer get lost mid-disable, and pre-v13 config
backups carry the user's custom theme opacity into the v14 schema
instead of falling back to the default.
v1.4.1 — Theme Engine Performance plus a tenth built-in.
HellionStyle.PushGlobal reads pre-computed ABGR values from a
per-theme cache instead of converting RGBA per slot per frame
(~13 % render-time recovery in typical scenes). Custom-theme
hot-reload survives transient file locks (editor mid-save
keeps the last-known-good snapshot). Synthwave Sunset joins
as the tenth built-in theme — Hot Magenta + Cyan on midnight
violet, 80s neon-grid vibes.
v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
patterns gone from the chat-log render path: card-mode borders
hoist invariants out of the per-message loop, auto-tell tab
tint and icon get a per-tab cache, and the status bar gates
its tab aggregation behind the same one-second cache it uses
for the format strings.
v1.4.3 — Plugin-Load Async-Init plus Repo-Cutover. Plugin
migrated to Dalamud's IAsyncDalamudPlugin so the heavy work
(migrations, service allocations, window construction, hook
subscription) runs in LoadAsync without blocking Dalamud's
UI. Schema-gate replaces the v9 → v16 migration chain;
configs on schema v16+ load directly. Custom-repo URL moves
to gitea.hellion-forge.cloud, the GitHub repo stays as a
frozen v1.4.2 snapshot.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
Based on Chat 2 by Infi and Anna (EUPL-1.2).
Support: https://discord.gg/X9V7Kcv5gR
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
@@ -86,136 +35,146 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)**
**v1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)**
Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin`
API. The constructor now does only the bootstrap-essentials
(config load, language init, conflict detection); migrations,
service allocations, window construction and hook subscription
move to LoadAsync. Dalamud can keep its UI responsive while the
heavy work runs.
- IAsyncDalamudPlugin two-phase load with per-line CaptureFailure
in DisposeAsync (mirrors LightlessSync's pattern); idempotency
guard protects against reload races
- Schema-gate replaces the v9 → v16 migration chain. Configs
on schema v16+ load directly; older configs trigger an
"install v1.4.2 first" error so the historic migration
path stays intact
- AutoTranslate.PreloadCache moved off the load path. First
use may have a sub-second hitch instead of every-load; the
upstream chose differently, we accept first-use latency
- FontManager.BuildFonts is called sync at the start of
LoadAsync; Dalamud rebuilds the font atlas on its own
pipeline so the custom Hellion-Exo2 font appears with a
brief font-pop after load (matches ChatTwo's behaviour)
- Custom-repo URL moved to gitea.hellion-forge.cloud/
JonKazama-Hellion/HellionChat. GitHub repo stays as a
frozen v1.4.2 snapshot; new releases ship from Gitea.
Existing testers need to update the custom-repo URL once
- Plugin-load time in this release sits at ~3.7 s median
(5 reloads), comparable to v1.4.2. Async migration is
foundational for v1.4.4 Lazy-Init optimisations rather
than an immediate user-perceived win
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
allocations from the chat-log render path eliminated.
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
borderColorAbgr out of the per-message loop. About 500
redundant calls per frame at 100 visible messages, multiplied
by every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash
computation and string allocation only happen when the tell
target name or world drifts. AutoTellTabTint stays a pure
hash helper; cache lives in a thin TabTintCache wrapper
- Status bar gates its tab aggregation behind the same
one-second cache it already used for the format strings.
LINQ Sum and Count replaced with a single foreach pass
that runs on roughly 1% of frames
Realistic frame-time recovery: 2-5% in typical scenes, more
on pop-out-heavy setups because the card-border hoist scales
per window.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.1 — Theme Engine Performance**
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
Switch()
- HellionStyle.PushGlobal reads ABGR values from the
cache instead of calling ColourUtil.RgbaToAbgr per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- ThemeRegistry custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; Mint Grove and Forge Merchantman
now credited to Carla Beleandis as a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
First sub-patch of the v1.4.x Polish Sweep series. Seven
known lifecycle and race bugs eliminated before any
performance refactor sits on top.
- MessageStore disposal no longer triggers GC.Collect
globally; Pooling=false on the SQLite connection means
there's nothing left to clean up by hand
- PendingMessage and RetentionSweep worker threads are
explicitly marked IsBackground=true so the plugin domain
can unload during XIVLauncher reload without waiting
for them
- EmoteCache image and gif loaders moved from async-void
to async Task with a shared task tracker, draining
on Dispose so an in-flight load can no longer write
to a disposed EmoteImages entry
- DisposeAsync 10s timeout now warns loudly instead of
silently leaving the worker behind
- Plugin.Dispose flushes any pending DeferredSaveFrames
before tearing services down, so settings changes
made in the last few frames before disable are no
longer lost
- The v13→v14 config migration now reads the pre-v13
backup and carries HellionThemeWindowOpacity into the
new WindowOpacity field instead of falling back to
the default 0.85
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
- New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always).
- Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols").
- Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value.
- Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected.
- The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
**v1.5.5 — Upstream-Sync Tab-Features (2026-05-21)**
A backlog-sync cycle: inherited tab-feature items plus a new fox
banner image and custom notification sounds.
User-visible:
- Failed tells now raise a warning toast when a message you sent
could not be delivered (recipient offline, in an instance, or
blocking you). Toggle in Settings, Chat tab.
- Per-tab notification sound: each tab can play a sound when a
message arrives while you are looking at a different tab. Pick
one of the 16 game chat sounds or one of three bundled Hellion
sounds, with a preview button to hear it. Off by default,
respects the global sound toggle.
- The tab rename field in the right-click menu now focuses
itself when the menu opens and accepts up to 512 characters,
matching the settings-tab rename.
- A jump-to-latest button appears in the chat log header while
you are scrolled up from the live end.
- Map flags and item links can be inserted into the chat input
from its right-click menu.
- The Hellion Forge fox banner in the first-run wizard and the
Information tab is now a real image instead of ASCII art.
Schema bumped to v18 (additive fields only, no data migration).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.4 — Polish and Motion (2026-05-20)**
A polish cycle: smoother theme switching, faster theme and tab
access, and subtle hover motion. Three P3 items plus an
accessibility toggle.
User-visible:
- Theme switches now crossfade smoothly over ~300 ms across every
Hellion-rendered surface — sidebar, title, buttons, tabs,
scrollbar, separators. The window background snaps deliberately
so the per-window opacity override from Dalamud's pinning menu
stays untouched.
- New header quick-picker: a palette button left of the cog opens
a compact popup with two sections — every built-in and custom
theme, and every tab. The active entry carries a check glyph;
clicking another switches without closing the popup.
- Sidebar icons ease their opacity on hover, and card-mode message
borders highlight per tab while the cursor is over their rows.
Framerate-independent, so a stalled Wine frame cannot overshoot
the animation.
- New "Reduce motion" toggle in Theme & Layout disables the
crossfade, the hover animations and the unread-tab pulse for
users who prefer a static UI.
Under the hood:
- Two pure-helper lerp paths (ThemeAbgrCacheLerp, FrameLerp) with
xUnit coverage in the Build Suite, plus a ColourUtil.ApplyAlpha
alpha modulator. Two new /xlperf self-test steps pin the
crossfade and quick-picker contracts.
No schema bump, no migration. Migration v17 stays.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
Multi-language pass plus a long-standing first-frame HITCH lands
as a side effect of a font-stack rewrite.
User-visible:
- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
Dutch, English, Finnish, French, German, Greek, Hungarian,
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
"None" pinned first. Non-native locales are AI-assisted and
flagged for native-speaker review via the Forge Discord.
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
Inter font ships Latin Extended-A/B, Greek polytonic and
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
third merge layer for Hangul and Simplified-Han glyphs the
FFXIV Japanese game font does not ship.
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
held since v1.4.x) to a median of ~20 ms (5-reload sample
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
fell back to the FFXIV Axis font for the entire v1.5.x series
because of an early-return in the draw loop. The fix that
routes RegularFont through draw also lands the defer-pattern
win the v1.5.1 cycle was reaching for.
- ExtraGlyphRanges auto-activates on language change. Korean,
ChineseFull and the two new flags (LatinExtended, Greek) toggle
on without a manual visit to Fonts and Colours.
- New WarningText under the language dropdown notes FFXIV's
chat input only fully supports EN/DE/FR/JA character sets.
Other languages render in HellionChat but may garble when
typed into in-game chat.
Under the hood:
- Three-layer font stack: Inter Light primary, FFXIV
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
merge 2 for everything else CJK.
- LanguageOverride enum gains ten locales plus three previously
commented out (Italian, Korean, Norwegian as `nb`). New
values append to the enum so existing config integers stay
stable across update.
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
into 13 legacy locales with per-key AI markers.
- Plugin.LoadAsync runs a one-shot migration that ORs in the
matching ExtraGlyphRanges flag for users already on a
non-default language. Settings.Apply auto-activates on
change going forward.
- Em-dash sweep across the EN source and 18 translations to the
house style. Russian and Ukrainian keep the typographic norm.
Migration v17 stays. UseHellionFont users transition from Exo 2
to Inter Light transparently on first reload.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
@@ -0,0 +1,103 @@
using Dalamud.Plugin;
using HellionChat.Integrations;
using HellionChat.Ipc;
using HellionChat.Themes;
using Microsoft.Extensions.Hosting;
namespace HellionChat.Infrastructure.Hosting;
// Adapter shells around IHostedService so the host triggers each service's
// existing init method without touching the service class itself. Empty
// adapters still earn their place: registering them forces an eager resolve
// at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService.
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// Materialise the lazy AllCustom enumerable so the slug lookup hits a
// warm cache; otherwise the first Switch falls through to the built-in
// default when Config.Theme points at a custom slug.
foreach (var _ in registry.AllCustom()) { }
registry.SwitchSilent(Plugin.Config.Theme);
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// IPC subscribers do their wiring in the ctor, so StartAsync stays empty —
// the registration alone forces an eager resolve which runs that wiring.
internal sealed class IpcManagerInitHostedService(IpcManager ipc) : IHostedService
{
private readonly IpcManager _ipc = ipc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class TypingIpcInitHostedService(TypingIpc typingIpc) : IHostedService
{
private readonly TypingIpc _typingIpc = typingIpc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ExtraChatInitHostedService(ExtraChat extraChat) : IHostedService
{
private readonly ExtraChat _extraChat = extraChat;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class MessageManagerInitHostedService(
IDalamudPluginInterface pluginInterface,
MessageManager manager
) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// FilterAllTabsAsync rebuilds the per-tab view from the message store;
// on Boot, tabs come up empty and the first chat events fill them, so
// we skip the rebuild to avoid a pointless full-history scan.
if (pluginInterface.Reason is not PluginLoadReason.Boot)
manager.FilterAllTabsAsync();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class AutoTellTabsServiceInitHostedService(AutoTellTabsService service)
: IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
service.Initialize();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// Eager-resolve trigger: resolving FailedTellNotifier in this adapter's ctor
// enables its game hook during host startup. StartAsync itself is a no-op.
internal sealed class FailedTellNotifierInitHostedService(FailedTellNotifier notifier)
: IHostedService
{
// No-op adapter: the ctor dependency above is the actual eager-resolve
// trigger. Field kept to match the IpcManager/TypingIpc/ExtraChat no-op
// adapters and to avoid the CS9113 unread-parameter warning.
private readonly FailedTellNotifier _notifier = notifier;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
@@ -0,0 +1,64 @@
using System.Text;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
internal sealed class DalamudLogger : ILogger
{
private readonly string _name;
private readonly IPluginLog _pluginLog;
public DalamudLogger(string name, IPluginLog pluginLog)
{
_name = name;
_pluginLog = pluginLog;
}
IDisposable? ILogger.BeginScope<TState>(TState state) => default!;
// Filtering happens in Dalamud's /xllog. Letting every level through keeps
// the HellionChat side stateless; if we ever want a per-plugin floor we add
// a Config.LogLevel and tighten this method.
public bool IsEnabled(LogLevel logLevel) => true;
public void Log<TState>(
LogLevel logLevel,
EventId eventId,
TState state,
Exception? exception,
Func<TState, Exception?, string> formatter
)
{
if (!IsEnabled(logLevel))
return;
// U+200B between the bracket and the level is a quiet provenance
// marker; byte-distinguishable from any 1:1 port of this format.
if ((int)logLevel <= (int)LogLevel.Information)
{
_pluginLog.Information($"[{_name}]{{{(int)logLevel}}} {state}");
return;
}
var sb = new StringBuilder();
sb.Append($"[{_name}]{{{(int)logLevel}}} {state} {exception?.Message}");
if (!string.IsNullOrWhiteSpace(exception?.StackTrace))
sb.AppendLine(exception.StackTrace);
var inner = exception?.InnerException;
while (inner != null)
{
sb.AppendLine($"InnerException {inner}: {inner.Message}");
sb.AppendLine(inner.StackTrace);
inner = inner.InnerException;
}
if (logLevel == LogLevel.Warning)
_pluginLog.Warning(sb.ToString());
else if (logLevel == LogLevel.Error)
_pluginLog.Error(sb.ToString());
else
_pluginLog.Fatal(sb.ToString());
}
}
@@ -0,0 +1,84 @@
using System.Collections.Concurrent;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
[ProviderAlias("Dalamud")]
public sealed class DalamudLoggingProvider : ILoggerProvider
{
// Hellion Forge Bronze (#C2410C). Mixed into the bootstrap fingerprint.
private const string HellionMarker = "HellionForgeBronzeC2410C";
private readonly ConcurrentDictionary<string, DalamudLogger> _loggers = new(
StringComparer.OrdinalIgnoreCase
);
private readonly IPluginLog _pluginLog;
public DalamudLoggingProvider(IPluginLog pluginLog)
{
_pluginLog = pluginLog;
EmitBootstrapBanner();
}
// One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner()
{
var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
);
}
private static string ComputeFingerprint(string version)
{
var seed = Encoding.UTF8.GetBytes($"{HellionMarker}-{version}");
var hash = SHA256.HashData(seed);
var sb = new StringBuilder(8);
for (var i = 0; i < 4; i++)
sb.Append(hash[i].ToString("x2"));
return sb.ToString();
}
public ILogger CreateLogger(string categoryName)
{
// Category-name normalisation mirrors Lightless: take the leaf type
// name, then either ellipsis-trim long ones or left-pad short ones to
// 15 chars so the xllog column stays aligned across services.
var catName = categoryName.Split(".", StringSplitOptions.RemoveEmptyEntries).Last();
if (catName.Length > 15)
catName = string.Concat(
catName.AsSpan(0, 6),
"...",
catName.AsSpan(catName.Length - 6, 6)
);
else
catName = catName.PadLeft(15);
return _loggers.GetOrAdd(catName, name => new DalamudLogger(name, _pluginLog));
}
public void Dispose()
{
_loggers.Clear();
GC.SuppressFinalize(this);
}
}
@@ -0,0 +1,23 @@
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
public static class DalamudLoggingProviderExtensions
{
public static ILoggingBuilder AddDalamudLogging(
this ILoggingBuilder builder,
IPluginLog pluginLog
)
{
builder.ClearProviders();
builder.Services.TryAddEnumerable(
ServiceDescriptor.Singleton<ILoggerProvider, DalamudLoggingProvider>(
_ => new DalamudLoggingProvider(pluginLog)
)
);
return builder;
}
}
+12 -10
View File
@@ -2,14 +2,9 @@ using System.Collections.Generic;
namespace HellionChat;
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded
// ChatLogWindow.InputBacklog so that pop-out windows with their own
// ChatInputBar can navigate the same Up/Down history as the main window.
// Index semantics are kept identical to the v0.5.x InputBacklog:
// index 0 = oldest entry
// index Count - 1 = newest entry
// Push performs move-to-newest deduplication: existing entries are
// removed before the new one is appended at the end.
// Shared input history for all ChatInputBars (main and pop-out windows).
// Push deduplicates: existing entries are moved to the end when re-added.
// TEST-MIRROR: ../../Hellion Build test/Util/InputHistoryServiceTests.cs
public static class InputHistoryService
{
private const int MaxSize = 30;
@@ -26,8 +21,7 @@ public static class InputHistoryService
var trimmed = entry.Trim();
// Move-to-newest: existing entries are removed before the append
// so the same line typed twice does not occupy two history slots.
// Move-to-newest: remove existing entry before adding at the end
for (var i = 0; i < _entries.Count; i++)
{
if (_entries[i] == trimmed)
@@ -48,4 +42,12 @@ public static class InputHistoryService
return null;
return _entries[cursor];
}
// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
// calls this so the next load starts with an empty history instead of
// inheriting the previous session's entries.
public static void Reset()
{
_entries.Clear();
}
}
@@ -0,0 +1,150 @@
using System;
using System.IO;
using Microsoft.Extensions.Logging;
using NAudio.Wave;
namespace HellionChat.Integrations;
// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
// without Media Foundation (which Wine does not support for MP3/AAC).
//
// Playback volume comes from Configuration.CustomSoundVolume via the Play
// parameter, clamped to [0,1]. The 16 game sounds are unaffected — they go
// through UIGlobals.PlaySoundEffect, which the plugin cannot scale.
internal sealed class CustomAudioPlayer : IDisposable
{
// Sound bytes are read once at construction so each Play() wraps a fresh
// MemoryStream rather than re-reading the manifest stream (which becomes
// unreadable after the first read and would require Seek support).
private readonly byte[][] _soundData;
private readonly ILogger<CustomAudioPlayer> _logger;
private WaveOutEvent? _outputDevice;
private WaveFileReader? _reader;
private readonly object _lock = new();
public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
{
_logger = logger;
_soundData = new byte[3][];
for (var i = 0; i < 3; i++)
{
var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
{
_logger.LogWarning(
"Embedded sound resource not found: {Resource}. "
+ "Custom sound {Index} will be silent.",
resourceName,
i + 1
);
_soundData[i] = Array.Empty<byte>();
continue;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
_soundData[i] = ms.ToArray();
}
}
// customIndex is 1, 2, or 3, matching the sound file suffix.
// Stops any currently playing sound before starting the new one.
// NAudio playback runs on its own thread; this method returns immediately.
public void Play(int customIndex, float volume)
{
if (customIndex < 1 || customIndex > 3)
{
_logger.LogWarning(
"CustomAudioPlayer.Play called with out-of-range index {Index}",
customIndex
);
return;
}
var data = _soundData[customIndex - 1];
if (data.Length == 0)
{
_logger.LogWarning(
"Sound data for index {Index} is empty; skipping playback",
customIndex
);
return;
}
lock (_lock)
{
try
{
StopCurrent();
var ms = new MemoryStream(data, writable: false);
_reader = new WaveFileReader(ms);
_outputDevice = new WaveOutEvent();
// Init opens the device and creates the WinMM handle. Volume
// must be set after Init, otherwise waveOutSetVolume fails with
// InvalidHandle.
_outputDevice.Init(_reader);
// AUDIO-1: volume comes from Configuration.CustomSoundVolume.
// Clamp here too — a hand-edited config could carry an
// out-of-range value, and WaveOutEvent.Volume rejects those.
_outputDevice.Volume = Math.Clamp(volume, 0f, 1f);
_outputDevice.Play();
}
catch (Exception ex)
{
_logger.LogWarning(
ex,
"Failed to play custom notification sound {Index}",
customIndex
);
StopCurrent();
}
}
}
// Stops and tears down the active WaveOutEvent + WaveFileReader without
// throwing. Called on Play (to interrupt previous sound) and from Dispose.
// Guards Stop() with a PlaybackState check because waveOutReset blocks even
// when playback already finished; under Wine this can stall the WinMM
// callback thread if many sounds arrive in quick succession.
private void StopCurrent()
{
try
{
if (_outputDevice?.PlaybackState == PlaybackState.Playing)
_outputDevice.Stop();
_outputDevice?.Dispose();
_outputDevice = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
}
try
{
_reader?.Dispose();
_reader = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
}
}
// At plugin unload the PendingMessageThread is already cancelled and the
// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
// outside the lock avoids holding it across the blocking waveOutReset /
// WaveOutEvent.Dispose, which can freeze on Wine during unload.
public void Dispose()
{
StopCurrent();
}
}
@@ -0,0 +1,74 @@
using System;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat.Integrations;
// A minimal, failed-tell-specific game hook. A locale-robust "tell failed"
// signal is not reachable over the processed message stream (Message carries
// no LogMessage row id, ChatCode 60 is too broad). This hooks the one
// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
// broad ad-block hook layer.
internal sealed class FailedTellNotifier : IDisposable
{
private readonly ILogger<FailedTellNotifier> _logger;
private readonly Hook<RaptureLogModule.Delegates.ShowLogMessageString>? _hook;
public unsafe FailedTellNotifier(ILogger<FailedTellNotifier> logger)
{
_logger = logger;
// Creating/enabling a hook is safe off the framework thread (the
// ctor runs during host startup on the framework thread,
// eager-resolved via FailedTellNotifierInitHostedService).
_hook =
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.ShowLogMessageString>(
RaptureLogModule.MemberFunctionPointers.ShowLogMessageString,
ShowLogMessageStringDetour
);
_hook.Enable();
}
private unsafe void ShowLogMessageStringDetour(
RaptureLogModule* module,
uint logMessageId,
Utf8String* value
)
{
try
{
if (
FailedTellMatcher.ShouldNotify(
logMessageId,
Plugin.Config.NotifyFailedTell,
FailedTellMatcher.FailedTellLogMessageIds
)
)
{
var recipient = value is null ? string.Empty : value->ToString();
var content = string.IsNullOrEmpty(recipient)
? HellionStrings.FailedTell_Notification_Generic
: string.Format(HellionStrings.FailedTell_Notification_Named, recipient);
WrapperUtil.AddNotification(content, NotificationType.Warning);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "FailedTellNotifier detour threw");
}
_hook!.Original(module, logMessageId, value);
}
public void Dispose()
{
_hook?.Disable();
_hook?.Dispose();
}
}
+37 -96
View File
@@ -2,69 +2,51 @@ using System;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
namespace HellionChat.Integrations;
// We pull Newtonsoft.Json into this single file for IPC compatibility:
// Honorific serialises its TitleData with Newtonsoft (see
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
// same library guarantees identical handling of System.Numerics.Vector3?
// and the enum fields we ignore. Newtonsoft is a transitive dependency
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
// keeps using System.Text.Json.
// Newtonsoft.Json is used here for IPC compatibility with Honorific, which
// serialises TitleData with it. It's a transitive Dalamud dependency — no
// new NuGet entry needed. The rest of HellionChat uses System.Text.Json.
internal sealed class HonorificService : IDisposable
{
private const string IpcNamespace = "Honorific";
// Major version of the Honorific IPC contract HellionChat is built against.
// Used both by the runtime compatibility check and by the settings tab when
// it tells the user which major version we expected, so the literal lives
// in exactly one place.
// Major version of the Honorific IPC contract we're built against.
internal const uint ExpectedApiMajor = 3;
// IPC gates we subscribe to. Keep them as fields so Dispose can
// unsubscribe the same instances we subscribed in the constructor.
// IPC gates — kept as fields so Dispose can unsubscribe the same instances.
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
private readonly ICallGateSubscriber<object> _ready;
private readonly ICallGateSubscriber<object> _disposing;
private readonly IPluginLog _log;
private readonly ILogger<HonorificService> _logger;
private readonly IFramework _framework;
private bool _versionWarningLogged;
// Thread: framework only — IPC delivery + ImGui render both run there.
public HonorificTitleData? CurrentTitle { get; private set; }
public bool IsAvailable { get; private set; }
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
public HonorificService(
IDalamudPluginInterface pluginInterface,
IPluginLog log,
ILogger<HonorificService> logger,
IFramework framework
)
{
_framework = framework;
_log = log;
_logger = logger;
// Dalamud caches gate objects per-name for the lifetime of the
// plugin interface, so we can register subscribers even when
// Honorific isn't loaded yet — the gate just won't fire. Calling
// InvokeFunc before Honorific is up will throw, which is why the
// initial pull below is wrapped in try-catch.
//
// Thread-context: plugin constructors run on Dalamud's plugin-loader
// thread, NOT the framework thread. Honorific's IPC handlers read
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
// "Not on main thread!" outside the framework thread. If Honorific is
// already loaded when HellionChat starts, a synchronous InvokeFunc
// here would surface that exception, the broad catch below would
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
// gate would block every subsequent title update. We therefore
// schedule the initial pull onto the framework thread via
// IFramework.RunOnFrameworkThread so the IPC call sees the right
// thread context.
// Gate objects are cached per-name by Dalamud and safe to register
// before Honorific loads — they just won't fire until it does.
// Initial pull is scheduled on the framework thread because plugin
// constructors run on the loader thread, and Honorific's IPC handlers
// read ObjectTable.LocalPlayer which throws off the framework thread.
_apiVersion = pluginInterface.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
_getLocalCharacterTitle = pluginInterface.GetIpcSubscriber<string>(
$"{IpcNamespace}.GetLocalCharacterTitle"
@@ -84,16 +66,14 @@ internal sealed class HonorificService : IDisposable
public void Dispose()
{
// Honorific may already be gone by the time we dispose. Wrap each
// unsubscribe so a missing gate doesn't prevent the others from
// unsubscribing — leaking even one subscription leaves a callback
// alive that captures `this`, which keeps the whole service alive
// and breaks plugin reload.
// Wrap each unsubscribe — a missing gate must not block the others.
// Leaking a subscription keeps this service alive across plugin reloads.
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
}
// Thread: framework (scheduled from ctor and OnReady).
private void TryInitialPull()
{
try
@@ -105,7 +85,7 @@ internal sealed class HonorificService : IDisposable
{
if (!_versionWarningLogged)
{
_log.Warning(
_logger.LogWarning(
"Honorific API version mismatch — expected major 3, "
+ "found {Major}.{Minor}. Disabling Honorific integration.",
version.Item1,
@@ -119,68 +99,47 @@ internal sealed class HonorificService : IDisposable
IsAvailable = true;
_versionWarningLogged = false;
// Pull the current title once at startup; from here on we rely
// on LocalCharacterTitleChanged events.
var json = _getLocalCharacterTitle.InvokeFunc();
CurrentTitle = ParseTitleJson(json);
}
catch (Exception ex)
{
// Honorific isn't installed or hasn't initialised yet. The Ready
// event will give us a second chance later. Log at Debug so
// users without Honorific don't see noise on every reload.
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
// Honorific not installed or not yet initialised — Ready will retry.
_logger.LogDebug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
IsAvailable = false;
CurrentTitle = null;
}
}
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
// (Honorific-master/Plugin.cs:665), which means we get title updates on
// character switches automatically as soon as the new character is
// rendered. While the user is in the character-select menu, HellionChat's
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
// so the stale-title window between logout and login isn't user-visible.
// Thread: framework (Dalamud IPC delivery contract).
private void OnTitleChanged(string json)
{
// Don't update cached state when we've already decided we can't trust
// Honorific (e.g. version mismatch). Subscription stays live in case a
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
// and sets IsAvailable back to true.
// Skip updates on version mismatch; subscription stays live for reload.
if (!IsAvailable)
return;
CurrentTitle = ParseTitleJson(json);
}
// Thread: any (Honorific dispatches NotifyReady from its own thread).
private void OnReady()
{
// Honorific loaded after HellionChat; redo the version check and
// initial pull. Idempotent on purpose — Honorific can fire Ready
// more than once across reloads.
//
// Honorific's NotifyReady may dispatch from any thread, and
// TryInitialPull eventually calls IPC handlers that read
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
// the constructor path. Schedule onto the framework thread.
_framework.RunOnFrameworkThread(TryInitialPull);
}
// Thread: framework (IPC delivery contract); idempotent — Disposing fires once.
private void OnDisposing()
{
// Honorific is unloading. Drop our cached state so the header
// hides on the next frame; subscriptions stay registered because
// the gates may come back later (Honorific reload).
//
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
// so OnTitleChanged is expected to fire first and already null out
// CurrentTitle. We re-clear here as belt-and-braces; should the
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
// Honorific unloading — clear cached state so the header hides next frame.
// Subscriptions stay registered in case Honorific reloads.
// CurrentTitle is already nulled by OnTitleChanged before this fires,
// re-clearing here is belt-and-braces.
CurrentTitle = null;
IsAvailable = false;
DetectedApiVersion = null;
}
// Thread: framework (called from Dispose, which runs on the framework
// cleanup block in Plugin.DisposeAsync).
private void TryUnsubscribe(Action unsubscribe)
{
try
@@ -189,33 +148,15 @@ internal sealed class HonorificService : IDisposable
}
catch (Exception ex)
{
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
// Warning not Debug — a silent unsubscribe failure leaks a live
// subscription across plugin reloads.
_logger.LogWarning(
ex,
"Honorific unsubscribe failed (likely API break or gate already gone)."
);
}
}
// Threading note: Dalamud fires IPC events on the framework thread and
// ImGui renders on the framework thread, so OnTitleChanged and the
// render path that reads CurrentTitle never race — OnTitleChanged is
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
// contract. If a future change moves either side onto a worker thread,
// switch to volatile/Interlocked for the CurrentTitle field.
//
// The constructor's initial pull and OnReady, on the other hand, are
// explicitly scheduled via IFramework.RunOnFrameworkThread because
// they run outside that contract: the constructor executes on the
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
// any thread. Both call paths eventually invoke IPC handlers that read
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
// framework thread — see the constructor comment block for context.
//
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
// on its state fields out of caution. We don't, because the framework-
// thread delivery is the documented Dalamud contract. If the two files
// ever need to share a threading audit, this is the place to revisit.
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
internal static HonorificTitleData? ParseTitleJson(string json)
{
if (string.IsNullOrEmpty(json))
+13 -8
View File
@@ -2,16 +2,21 @@ using System.Numerics;
namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
// instead of referencing Honorific.dll because a hard build-time dependency
// would couple the two assemblies and break HellionChat at load time when
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
// the "Honorific Full Fidelity" backlog item adds them later as a pure
// extension that won't break this DTO's existing consumers.
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent.
//
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// are parsed but unused — the animated gradient lives entirely inside Honorific
// and is not exposed over IPC, so reproducing it here would mean shipping our
// own copy of Honorific's colour palette. The fields stay in the DTO so the
// JSON roundtrip remains lossless.
internal sealed record HonorificTitleData(
string? Title,
bool IsPrefix,
bool IsOriginal,
Vector3? Color
Vector3? Color,
Vector3? Glow,
Vector3? Color3,
int? GradientColourSet,
string? GradientAnimationStyle
);
+13 -5
View File
@@ -1,12 +1,20 @@
using System.Runtime.CompilerServices;
using HellionChat.Util;
namespace HellionChat.Integrations;
// External URLs for the third-party plugins HellionChat integrates with.
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
// future cycles can extend this file with maintainer attribution links
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
// brand-links class.
// Third-party plugin URLs — separate from BrandingLinks (Hellion-owned URLs).
internal static class IntegrationLinks
{
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
public const string HonorificAuthor = "https://github.com/Caraxi";
// See BrandingLinks.ValidateUrls for the CA2255 rationale.
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
internal static void ValidateUrls()
{
UrlValidation.ValidateAll(nameof(IntegrationLinks), HonorificRepo, HonorificAuthor);
}
}
+14 -21
View File
@@ -1,9 +1,12 @@
using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc;
public sealed class ExtraChat : IDisposable
{
private readonly ILogger<ExtraChat> _logger;
#pragma warning disable CS0649 // Assigned through IPC
[Serializable]
private struct OverrideInfo
@@ -26,10 +29,9 @@ public sealed class ExtraChat : IDisposable
internal (string, uint)? ChannelOverride { get; set; }
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
// volatile: IPC callbacks fire on a Dalamud thread while ImGui reads these.
// Reference assignment is atomic on x64, but the barrier ensures visibility
// across threads (especially Mono/Wine). See AUDIT-2026-05-05 [SEC-01].
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
ChannelCommandColoursInternal;
@@ -37,8 +39,9 @@ public sealed class ExtraChat : IDisposable
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
internal ExtraChat()
internal ExtraChat(ILogger<ExtraChat> logger)
{
_logger = logger;
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
"ExtraChat.OverrideChannelColour"
);
@@ -54,6 +57,7 @@ public sealed class ExtraChat : IDisposable
OverrideChannelGate.Subscribe(OnOverrideChannel);
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
ChannelNamesGate.Subscribe(OnChannelNames);
try
{
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
@@ -61,8 +65,8 @@ public sealed class ExtraChat : IDisposable
}
catch (Exception ex)
{
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded.
_logger.LogTrace(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
}
}
@@ -75,22 +79,11 @@ public sealed class ExtraChat : IDisposable
private void OnOverrideChannel(OverrideInfo info)
{
if (info.Channel == null)
{
ChannelOverride = null;
return;
}
ChannelOverride = (info.Channel, info.Rgba);
ChannelOverride = info.Channel == null ? null : (info.Channel, info.Rgba);
}
private void OnChannelCommandColours(Dictionary<string, uint> obj)
{
private void OnChannelCommandColours(Dictionary<string, uint> obj) =>
ChannelCommandColoursInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj)
{
ChannelNamesInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj) => ChannelNamesInternal = obj;
}
+28 -1
View File
@@ -1,5 +1,6 @@
using Dalamud.Plugin.Ipc;
using HellionChat.Code;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc;
@@ -19,12 +20,26 @@ internal sealed class TypingIpc : IDisposable
private ICallGateProvider<ChatInputState> StateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Some third-party plugins
// have a no-fork policy and subscribe only to ChatTwo.*-prefixed IPC
// gates. HellionChat replaces ChatTwo (conflict detection prevents
// parallel loading), so mirroring the ChatTwo provider slots lets those
// plugins keep working without code changes on their side. The tuple
// shape is textually identical to ChatTwo's IPC surface (same member
// order, same underlying types — ChatType is `ushort` in both repos)
// so Dalamud's IPC marshalling matches across plugin boundaries.
private ICallGateProvider<ChatInputState> ChatTwoStateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> ChatTwoStateChangedGate { get; }
private ChatInputState LastState;
private bool HasState;
internal TypingIpc(Plugin plugin)
private readonly ILogger<TypingIpc> _logger;
internal TypingIpc(Plugin plugin, ILogger<TypingIpc> logger)
{
Plugin = plugin;
_logger = logger;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"HellionChat.GetChatInputState"
@@ -33,7 +48,16 @@ internal sealed class TypingIpc : IDisposable
"HellionChat.ChatInputStateChanged"
);
// v1.4.9 R4: ChatTwo-prefixed compatibility slots (see class-level comment).
ChatTwoStateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"ChatTwo.GetChatInputState"
);
ChatTwoStateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
"ChatTwo.ChatInputStateChanged"
);
StateQueryGate.RegisterFunc(GetState);
ChatTwoStateQueryGate.RegisterFunc(GetState);
}
private ChatInputState BuildState()
@@ -67,10 +91,13 @@ internal sealed class TypingIpc : IDisposable
HasState = true;
LastState = state;
StateChangedGate.SendMessage(state);
// v1.4.9 R4: mirror on ChatTwo-prefixed slot for no-fork-policy plugins.
ChatTwoStateChangedGate.SendMessage(state);
}
public void Dispose()
{
StateQueryGate.UnregisterFunc();
ChatTwoStateQueryGate.UnregisterFunc();
}
}
+54 -1
View File
@@ -1,11 +1,14 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat;
internal sealed class IpcManager : IDisposable
{
private readonly ILogger<IpcManager> _logger;
private ICallGateProvider<string> RegisterGate { get; }
private ICallGateProvider<string, object?> UnregisterGate { get; }
private ICallGateProvider<object?> AvailableGate { get; }
@@ -19,10 +22,31 @@ internal sealed class IpcManager : IDisposable
object?
> InvokeGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Third-party plugins with
// a no-fork policy (e.g. Artisan, AllaganTools) only subscribe to the
// ChatTwo.*-prefixed context-menu integration gates. Mirroring all four
// provider slots under the ChatTwo namespace lets those plugins keep
// working without code changes on their side. Conflict detection
// prevents ChatTwo and HellionChat from loading in parallel, so no slot
// collision risk.
private ICallGateProvider<string> ChatTwoRegisterGate { get; }
private ICallGateProvider<string, object?> ChatTwoUnregisterGate { get; }
private ICallGateProvider<object?> ChatTwoAvailableGate { get; }
private ICallGateProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
> ChatTwoInvokeGate { get; }
internal List<string> Registered { get; } = [];
public IpcManager()
public IpcManager(ILogger<IpcManager> logger)
{
_logger = logger;
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
RegisterGate.RegisterFunc(Register);
@@ -41,7 +65,32 @@ internal sealed class IpcManager : IDisposable
object?
>("HellionChat.Invoke");
// v1.4.9 R4: ChatTwo-prefixed mirrors of the four context-menu slots
// above. Share the same Register/Unregister backing methods so a
// plugin that subscribes via either namespace lands in the same
// Registered list. SendMessage on Invoke fans out to both gates.
ChatTwoRegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register");
ChatTwoRegisterGate.RegisterFunc(Register);
ChatTwoAvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available");
ChatTwoUnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>(
"ChatTwo.Unregister"
);
ChatTwoUnregisterGate.RegisterAction(Unregister);
ChatTwoInvokeGate = Plugin.Interface.GetIpcProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
>("ChatTwo.Invoke");
AvailableGate.SendMessage();
ChatTwoAvailableGate.SendMessage();
}
internal void Invoke(
@@ -54,6 +103,8 @@ internal sealed class IpcManager : IDisposable
)
{
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
// v1.4.9 R4: fan out the same event to plugins listening on ChatTwo.Invoke.
ChatTwoInvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
}
private string Register()
@@ -72,6 +123,8 @@ internal sealed class IpcManager : IDisposable
{
UnregisterGate.UnregisterAction();
RegisterGate.UnregisterFunc();
ChatTwoUnregisterGate.UnregisterAction();
ChatTwoRegisterGate.UnregisterFunc();
Registered.Clear();
}
}
+4 -4
View File
@@ -153,8 +153,8 @@ public partial class Message
}
catch (ArgumentException ex)
{
Plugin.Log.Error(ex, "Failed to parse extra chat channel GUID");
Plugin.Log.Error($"Byte Array: ${string.Join(", ", data[4..^1])}");
Plugin.LogProxy.Error(ex, "Failed to parse extra chat channel GUID");
Plugin.LogProxy.Error($"Byte Array: ${string.Join(", ", data[4..^1])}");
return Guid.Empty;
}
}
@@ -251,7 +251,7 @@ public partial class Message
AddChunkWithMessage(
text.NewWithStyle(chunk.Source, chunk.Link, token.Value)
);
Plugin.Log.Debug(
Plugin.LogProxy.Debug(
$"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'"
);
}
@@ -416,7 +416,7 @@ public partial class Message
catch (Exception)
{
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split));
Plugin.Log.Debug($"Failed to parse the text param: '{split}'");
Plugin.LogProxy.Debug($"Failed to parse the text param: '{split}'");
}
}
}
+81 -53
View File
@@ -7,13 +7,16 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
using Lumina.Text.Expressions;
using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
namespace HellionChat;
@@ -22,21 +25,13 @@ internal class MessageManager : IAsyncDisposable
internal const int MessageDisplayLimit = 10_000;
private Plugin Plugin { get; }
private readonly ILogger<MessageManager> _logger;
internal MessageStore Store { get; }
private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
private ulong LastContentId { get; set; }
// Messages go into the PendingSync queue first, which will be consumed one
// at a time in the main thread. This is to delay the async processing until
// after we've received the content ID from the ContentIdResolver hook.
//
// After that, the message is enqueued in the PendingAsync queue, which will
// be consumed in a separate thread and perform more processing (emotes,
// URLs) as well as inserting the message into the database.
// LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
// PendingSync (main thread) → PendingAsync (worker thread); LinkedList for O(1) Last access
private LinkedList<PendingMessage> PendingSync { get; } = [];
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
private readonly Thread PendingMessageThread;
@@ -53,21 +48,26 @@ internal class MessageManager : IAsyncDisposable
}
}
// Hellion Chat — Auto-Tell-Tabs hook. Fires after a fully processed
// message has been routed to all matching persistent tabs and stored
// in the database. The AutoTellTabsService subscribes to spawn or
// refresh temp tabs without having to wedge itself into ProcessMessage
// directly.
// Auto-Tell-Tabs hook: fires after a message is processed and stored, allowing
// AutoTellTabsService to spawn or refresh temp tabs without coupling.
public event Action<Message>? MessageProcessed;
internal unsafe MessageManager(Plugin plugin)
internal unsafe MessageManager(
Plugin plugin,
ILogger<MessageManager> logger,
ILoggerFactory loggerFactory
)
{
Plugin = plugin;
_logger = logger;
Store = new MessageStore(DatabasePath());
Store = new MessageStore(
DatabasePath(),
Plugin.PlatformUtil,
loggerFactory.CreateLogger<MessageStore>(),
loggerFactory
);
// IsBackground so a stuck worker never blocks plugin unload.
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
PendingMessageThread = new Thread(() =>
ProcessPendingMessages(PendingThreadCancellationToken.Token)
)
@@ -105,14 +105,11 @@ internal class MessageManager : IAsyncDisposable
await Task.Delay(100);
if (PendingMessageThread.IsAlive)
Plugin.Log.Warning(
_logger.LogWarning(
"PendingMessageThread did not observe cancellation within 10s. "
+ "Worker remains on a background thread; next plugin reload releases it. "
+ "If this recurs, file a bug with /xllog after the previous reload."
+ "Worker remains on background thread; next plugin reload releases it."
);
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
// alive — it checks IsCancellationRequested via the linked token.
PendingThreadCancellationToken.Dispose();
Store.Dispose();
@@ -154,7 +151,7 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error processing pending message");
_logger.LogError(ex, "Error processing pending message");
}
}
else
@@ -166,12 +163,7 @@ internal class MessageManager : IAsyncDisposable
internal void ClearAllTabs()
{
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
// findet — Tells sind oft durch Privacy-Filter blockiert oder
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
// damit Settings-Save den Tell-Verlauf nicht zerstört.
// TempTabs are session-only (not persisted); exclude them to preserve Tell history
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
tab.Clear();
}
@@ -184,12 +176,7 @@ internal class MessageManager : IAsyncDisposable
using var messages = Store.GetMostRecentMessages(CurrentContentId, since);
// We store the pending messages to be added to the chat log in a
// temporary list, and apply them all at once after filtering.
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
// Privacy-Filter sie blockiert hat.
// TempTabs are excluded; they maintain live state from AutoTellTabsService
var pendingTabs = Plugin
.Config.Tabs.Where(t => !t.IsTempTab)
.Select(tab => (tab, new List<Message>()))
@@ -198,7 +185,7 @@ internal class MessageManager : IAsyncDisposable
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
pendingMessages.Add(message);
// Apply the messages to the chat log in one go.
// Apply messages to chat log all at once.
foreach (var (tab, pendingMessages) in pendingTabs)
tab.Messages.AddSortPrune(pendingMessages, MessageDisplayLimit);
@@ -207,13 +194,14 @@ internal class MessageManager : IAsyncDisposable
WrapperUtil.AddNotification(Language.LoadMessages_Error, NotificationType.Error);
// Mark the failed messages as deleted so we don't try to load them
// again.
// Mark failed messages as deleted to prevent retry attempts
var failedIds = messages.FailedMessageIds();
Plugin.Log.Info($"Marking {failedIds.Count} messages as deleted due to parse failures");
_logger.LogInformation(
$"Marking {failedIds.Count} messages as deleted due to parse failures"
);
foreach (var msgId in messages.FailedMessageIds())
{
Plugin.Log.Debug($"Marking message '{msgId}' as deleted due to parse failure");
_logger.LogDebug($"Marking message '{msgId}' as deleted due to parse failure");
Store.DeleteMessage(msgId);
}
}
@@ -229,10 +217,13 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in FilterAllTabs");
_logger.LogError(ex, "Error in FilterAllTabs");
}
Plugin.Log.Debug($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this
// without a Debug filter. Belt-and-suspenders for future plugin-load
// regressions; remains in place after Sub-Task 3.4 Befund.
_logger.LogInformation($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
});
}
@@ -256,16 +247,10 @@ internal class MessageManager : IAsyncDisposable
// Update colour codes.
GlobalParametersCache.Refresh();
// We delay messages to be handed off to the async processing thread
// in the next tick, otherwise we can't get the content ID from the hook
// below.
// Delay to next tick to get content ID from ContentIdResolver hook
PendingSync.AddLast(pendingMessage);
}
// This hook is called immediately after receiving a message with the
// message's content ID. If multiple messages are received in the same tick,
// this will be called for each message immediately after ChatMessage is
// called for each message.
private unsafe void ContentIdResolver(
RaptureLogModule* agent,
ulong contentId,
@@ -293,7 +278,7 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in ContentIdResolver");
_logger.LogError(ex, "Error in ContentIdResolver");
}
}
@@ -347,6 +332,7 @@ internal class MessageManager : IAsyncDisposable
Store.UpsertMessage(message);
var currentMatches = Plugin.CurrentTab.Matches(message);
uint? notificationSound = null;
foreach (var tab in Plugin.Config.Tabs)
{
var unread = !(
@@ -354,7 +340,49 @@ internal class MessageManager : IAsyncDisposable
);
if (tab.Matches(message))
{
tab.AddMessage(message, unread);
// Per-tab notification sound. Fire once for the first inactive
// tab that wants it, keeping a message matching several
// background tabs from stacking sounds.
// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
if (
notificationSound is null
&& TabSoundDecision.ShouldPlay(
Plugin.CurrentTab == tab,
tab.EnableNotificationSound,
Plugin.Config.PlaySounds
)
)
{
notificationSound = tab.NotificationSoundId;
}
}
}
if (notificationSound is { } soundId)
{
if (soundId is >= 1 and <= 16)
{
// ProcessMessage runs on the PendingMessageThread worker; the native
// UIGlobals.PlaySoundEffect must be marshalled onto the framework
// thread (reference_dalamud_framework_thread).
Plugin.Framework.RunOnFrameworkThread(() =>
{
unsafe
{
UIGlobals.PlaySoundEffect(soundId);
}
});
}
else if (soundId >= 17)
{
// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
// NAudio manages its own playback thread, so no framework marshalling needed.
Plugin.CustomAudioPlayer.Play((int)soundId - 16, Plugin.Config.CustomSoundVolume);
}
// soundId == 0 (hand-edited config) falls through: plays nothing.
}
MessageProcessed?.Invoke(message);
@@ -408,7 +436,7 @@ internal class MessageManager : IAsyncDisposable
var after = formats
.GetRange(firstStringParam + 1, secondStringParam - firstStringParam)
.Where(payload => payload.Type == ReadOnlySePayloadType.Text)
.Select(text => Encoding.UTF8.GetString(text.Body.Span)); // Can't use `ToString()` as it defaults to macro
.Select(text => Encoding.UTF8.GetString(text.Body.Span));
var nameFormatting = NameFormatting.Of(string.Join("", before), string.Join("", after));
Formats[type] = nameFormatting;
File diff suppressed because it is too large Load Diff
+42
View File
@@ -0,0 +1,42 @@
using HellionChat.Resources;
namespace HellionChat;
// UI-7: how a sender's name is rendered in the chat log. Kept in its own file
// (no Dalamud usings) so the SenderNameFormatter pure-helper test stays
// AppDomain-isolated (feedback_dalamud_test_isolation).
public enum WorldSuffixMode
{
Never,
OtherWorldOnly,
Always,
}
public enum NameFormMode
{
Full,
FirstNameOnly,
Initials,
}
public static class NameDisplayModeExt
{
public static string Name(this WorldSuffixMode mode) =>
mode switch
{
WorldSuffixMode.Never => HellionStrings.NameDisplay_WorldSuffix_Never,
WorldSuffixMode.OtherWorldOnly => HellionStrings.NameDisplay_WorldSuffix_OtherWorldOnly,
WorldSuffixMode.Always => HellionStrings.NameDisplay_WorldSuffix_Always,
_ => mode.ToString(),
};
public static string Name(this NameFormMode mode) =>
mode switch
{
NameFormMode.Full => HellionStrings.NameDisplay_NameForm_Full,
NameFormMode.FirstNameOnly => HellionStrings.NameDisplay_NameForm_FirstNameOnly,
NameFormMode.Initials => HellionStrings.NameDisplay_NameForm_Initials,
_ => mode.ToString(),
};
}
+8 -4
View File
@@ -20,6 +20,7 @@ using HellionChat.Resources;
using HellionChat.Ui;
using HellionChat.Util;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using Action = System.Action;
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
@@ -40,9 +41,12 @@ public sealed class PayloadHandler
private const uint PopupSfx = 1;
internal PayloadHandler(ChatLogWindow logWindow)
private readonly ILogger<PayloadHandler> _logger;
internal PayloadHandler(ChatLogWindow logWindow, ILogger<PayloadHandler> logger)
{
LogWindow = logWindow;
_logger = logger;
}
internal void Draw()
@@ -131,7 +135,7 @@ public sealed class PayloadHandler
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error executing integration");
_logger.LogError(ex, "Error executing integration");
}
}
@@ -535,7 +539,7 @@ public sealed class PayloadHandler
)
)
{
Plugin.Log.Warning("Could not find DalamudLinkHandlers");
_logger.LogWarning("Could not find DalamudLinkHandlers");
return;
}
@@ -546,7 +550,7 @@ public sealed class PayloadHandler
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error executing DalamudLinkPayload handler");
_logger.LogError(ex, "Error executing DalamudLinkPayload handler");
}
}
+479 -253
View File
@@ -14,6 +14,9 @@ using HellionChat.Ipc;
using HellionChat.Resources;
using HellionChat.Ui;
using HellionChat.Util;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace HellionChat;
@@ -90,10 +93,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
public readonly WindowSystem WindowSystem = new(PluginName);
// v1.4.3: properties moved from { get; } to { get; private set; } = null!;
// because LoadAsync now owns construction of the Phase-2 services.
// Phase-1 services use the same shape for consistency, even though
// they're still allocated in the ctor.
// Phase-2 services are constructed in LoadAsync; null! shape is kept
// consistent across all properties for clarity.
public SettingsWindow SettingsWindow { get; private set; } = null!;
public ChatLogWindow ChatLogWindow { get; private set; } = null!;
public DbViewer DbViewer { get; private set; } = null!;
@@ -114,28 +115,57 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
// (B3) Lightless idempotency guard — Dalamud may fire DisposeAsync twice
// in a reload race; second call short-circuits.
// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
// any service allocated in LoadAsync can read Plugin.PlatformUtil.
internal static IPlatformUtil PlatformUtil { get; private set; } = null!;
// Log indirection over Dalamud's IPluginLog. Same rationale as PlatformUtil:
// call-sites read through LogProxy so MessageStore can be tested in
// isolation. Wired immediately after Dalamud injects Log.
internal static IPluginLogProxy LogProxy { get; private set; } = null!;
// Nullable so DisposeAsync stays safe if Host-build throws before the
// fields get assigned — Dalamud fires DisposeAsync regardless.
private readonly IHost? _host;
private readonly PluginLifecycle? _lifecycle;
// Wrapper cached so TearDown can detach the live instance instead of
// re-registering with identical args (v1.4.9 ISSUE-1 cleanup).
private CommandWrapper? _hellionSettingsCmd;
private CommandWrapper? _hellionViewCmd;
private CommandWrapper? _hellionDebuggerCmd;
#if DEBUG
private CommandWrapper? _hellionSeStringCmd;
#endif
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
private int _disposeStarted;
// Set in the first DisposeAsync statement so async callbacks scheduled
// via Framework.RunOnTick (v1.4.8 B3 retention sweep) can early-bail
// before they touch state that has already been torn down. Volatile
// because the tick reads it from a different thread than the writer.
private volatile bool _isDisposing;
internal int DeferredSaveFrames = -1;
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
// the manual button in the Privacy tab both run on background threads;
// without this gate, hitting the manual button moments after a fresh
// plugin start would launch two sweeps in parallel and the second one
// would just re-do work the first one already finished. The lock guards
// the flag — the flag check itself bails before we touch the database.
// Volatile because the ImGui thread reads the flag outside the lock to
// gate the manual button; without it the JIT may cache the value in a
// register and miss the background-thread update.
// Cancels the v1.4.8 FTS5 bulk-insert worker on plugin teardown. The
// worker runs off the framework thread on its own SqliteConnection, so a
// Dispose mid-rebuild must signal cancellation before MessageManager
// tears down (the worker logs "rebuild failed" via Log on error paths).
private CancellationTokenSource? _ftsRebuildCts;
// Serialises retention sweeps so a manual trigger and the 24h auto-sweep
// can't run in parallel. Volatile because the ImGui thread reads it outside
// the lock to gate the manual button.
internal readonly object RetentionSweepLock = new();
internal volatile bool RetentionSweepRunning;
internal DateTime GameStarted { get; }
// Tab management needs to happen outside the chatlog window class for access reasons
// Tab management lives here rather than in ChatLogWindow for access reasons.
internal int LastTab { get; set; }
internal int? WantedTab { get; set; }
internal Tab CurrentTab
@@ -149,52 +179,127 @@ public sealed class Plugin : IAsyncDalamudPlugin
public Plugin()
{
// Phase-1 ctor stays minimal: bootstrap-essentials only (conflict
// gate, config load, language + ImGui init, WindowSystem skeleton).
// Schema migrations and every service / window allocation moved to
// LoadAsync so the sync ctor returns fast. On failure here nothing
// is initialized yet, so just throw — there is nothing to clean up.
// Phase-1 ctor: bootstrap-essentials only (conflict gate, config load,
// language + ImGui init). All service/window allocation lives in LoadAsync.
// Refuse to start if upstream Chat 2 is loaded — prevents IPC
// channel collisions and double-replacement of the in-game chat
// window. Throwing here makes Dalamud abort the load cleanly with
// our localized message instead of crashing FFXIV mid-frame.
// Block load if upstream Chat 2 is active — prevents IPC collisions
// and double-replacement of the in-game chat window.
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
// Hellion Chat: take over config + database from upstream ChatTwo
// before Dalamud loads our plugin config. Idempotent: only acts on
// the first start where the legacy paths exist and ours don't.
// Migrate config + database from upstream ChatTwo on first start.
MigrateFromChatTwoLayout();
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
// Schema-gate: v1.4.3 only supports config schema v16. Older configs
// went through their migrations in v1.2.1 (v15→v16) and earlier; users
// who skipped past those releases need to install v1.4.2 first to run
// the migration chain, then upgrade to v1.4.3.
// PlatformUtil and LogProxy are filled from the DI container in
// Phase-1 below (`_host.Services.GetRequiredService<IPlatformUtil>()`
// and the LogProxy equivalent). Phase-0 helpers that run before that
// point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize)
// do not touch either static, so the brief null-window is safe.
// Schema gate: v1.4.x+ requires config v16+. Users on older schemas
// must install v1.4.2 first to run the migration chain. v19 adds the
// top-level CustomSoundVolume, WindowOpacityInactive, WorldSuffixMode
// and NameFormMode fields — all additive with defaults, so v16-v18
// configs load cleanly and get their Version stamp bumped after the
// gate.
if (Config.Version < 16)
{
throw new InvalidOperationException(
$"HellionChat v1.4.3 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.3."
$"HellionChat v1.4.10 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10."
);
}
Config.Version = 19;
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
// already strips temp tabs before persistence, but a previous
// crash or external write could have left them in the JSON.
// Drop them on load to guarantee the session-only invariant.
Config.Tabs.RemoveAll(t => t.IsTempTab);
// Unpinned TempTabs are session-only and dropped on every load. Pinned
// TempTabs survive reload — Jin's tester feedback (v1.4.7).
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
LanguageChanged(Interface.UiLanguage);
// v1.5.3 migration: Settings.Apply auto-activates the matching
// ExtraGlyphRanges flag on a language CHANGE; a config that already
// has e.g. Czech selected from a previous version never goes through
// that path. ORing in the required flag here lets the first atlas
// build pick it up, so an upgrade from v1.5.2 renders correctly
// without forcing the user to toggle the language twice.
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
Config.ExtraGlyphRanges |= requiredRanges;
ImGuiUtil.Initialize(this);
DeferredSaveFrames = -1;
// WindowSystem skeleton is initialised by the readonly field above —
// no AddWindow yet; window construction lives in LoadAsync.
// Custom themes dir + seed run before the container builds so the
// ThemeRegistry factory lambda finds the directory ready.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
// Phase-1: build the host synchronously (the schema gate must clear
// before services allocate; Lightless' deferred build would invert
// that order) and pull singletons into the Plugin.X surface.
var dependencies = new PluginHostDependencies(
Interface,
Log,
ChatGui,
ClientState,
CommandManager,
Condition,
DataManager,
Framework,
GameGui,
KeyState,
ObjectTable,
PartyList,
TargetManager,
TextureProvider,
GameInteropProvider,
GameConfig,
Notification,
AddonLifecycle,
PlayerState,
Evaluator,
SelfTestRegistry
);
_host = PluginHostFactory.Build(this, dependencies);
_lifecycle = _host.Services.GetRequiredService<PluginLifecycle>();
_lifecycle.Host = _host;
// Plugin.X static bridge - filled from the container so DI-aware code
// and the ~93 Plugin.X consumer sites read the same instances.
PlatformUtil = _host.Services.GetRequiredService<IPlatformUtil>();
LogProxy = _host.Services.GetRequiredService<IPluginLogProxy>();
FileDialogManager = _host.Services.GetRequiredService<FileDialogManager>();
// Resolve order matters: block-B services first so the windows can
// read Plugin.MessageManager etc. from their own ctors without NREs.
FontManager = _host.Services.GetRequiredService<FontManager>();
ThemeRegistry = _host.Services.GetRequiredService<Themes.ThemeRegistry>();
Commands = _host.Services.GetRequiredService<Commands>();
Functions = _host.Services.GetRequiredService<GameFunctions.GameFunctions>();
Ipc = _host.Services.GetRequiredService<IpcManager>();
TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
MessageManager = _host.Services.GetRequiredService<MessageManager>();
AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
ChatLogWindow = _host.Services.GetRequiredService<ChatLogWindow>();
SettingsWindow = _host.Services.GetRequiredService<SettingsWindow>();
DbViewer = _host.Services.GetRequiredService<DbViewer>();
InputPreview = _host.Services.GetRequiredService<InputPreview>();
CommandHelpWindow = _host.Services.GetRequiredService<CommandHelpWindow>();
SeStringDebugger = _host.Services.GetRequiredService<SeStringDebugger>();
DebuggerWindow = _host.Services.GetRequiredService<DebuggerWindow>();
FirstRunWizard = _host.Services.GetRequiredService<FirstRunWizard>();
}
public async Task LoadAsync(CancellationToken cancellationToken)
@@ -203,14 +308,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
try
{
// Hellion v1.0.0 default tab layout. Five thematically separated
// tabs: General catches the immediate-surroundings public chat
// (Say/Yell/Shout) only; System absorbs the rest of the technical
// and gameplay-event noise; FreeCompany, Group and Linkshell each
// own their respective channel set. Tells are not in a static
// tab anymore — Auto-Tell-Tabs spawns dedicated per-conversation
// tabs on demand. Novice-Network gets no preset tab; users who
// want it can add HellionBeginner from Settings → Tabs.
// Default tab layout on fresh install. Tells are handled by
// Auto-Tell-Tabs; Novice Network has no preset tab by design.
if (Config.Tabs.Count == 0)
{
Config.Tabs.Add(TabsUtil.VanillaGeneral);
@@ -222,124 +321,189 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested();
// Sync allocation + handle registration. BuildFonts() registers
// IFontHandles with Dalamud's UiBuilder.FontAtlas — registration
// itself is non-blocking (handles stored, lambdas queued). Dalamud
// rebuilds the atlas on its own pipeline a few frames later; first
// frames render with the default font until the rebuild lands and
// ImGui switches to Hellion-Exo2 / NotoSans (visible "font-pop").
// Mirrors ChatTwo Plugin.cs:152.
FontManager = new FontManager();
FontManager.BuildFonts();
// Container drives service init now: Host.StartAsync triggers the
// remaining IHostedService adapters (ThemeRegistry cache warmup +
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// AutoTellTabsService.Initialize). FontManager runs its own init
// inline inside the ctor's SuppressAutoRebuild block on eager
// resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
// Theme init stays sync on the LoadAsync continuation — cheap,
// and Active is read every Draw frame, so the registry must be
// wired before the first hook fires.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
ThemeRegistry.Switch(Config.Theme);
SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.ThemeCrossfadeSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
new SelfTests.WizardStateSmokeStep(this),
new SelfTests.QuickPickerSelfTestStep(this),
new SelfTests.FoxBannerTextureSmokeStep(this),
]);
cancellationToken.ThrowIfCancellationRequested();
// Re-surface the wizard for existing users when a major UX
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles
// that reshape the onboarding flow. Saved immediately so a
// pre-Finish crash doesn't loop the prompt forever.
const string WizardReshowVersion = "1.5.2";
if (Config.WizardLastShownVersion != WizardReshowVersion)
{
Config.FirstRunCompleted = false;
Config.WizardLastShownVersion = WizardReshowVersion;
SaveConfig();
}
// Service allocations: order encodes dependencies. Commands is
// alloc-only here; Initialise() runs after windows exist so the
// slash-commands can toggle their visibility. HonorificService
// registers IPC subscribers up-front so Ready/Disposing events
// are caught from the very first frame.
FileDialogManager = new FileDialogManager();
Commands = new Commands();
Functions = new GameFunctions.GameFunctions(this);
Ipc = new IpcManager();
TypingIpc = new TypingIpc(this);
ExtraChat = new ExtraChat();
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this);
// Auto-Tell-Tabs subscribes to MessageManager.MessageProcessed for
// live tells and to ClientState.Logout for cleanup; needs the live
// store handed in at construction.
AutoTellTabsService = new AutoTellTabsService(
this,
MessageManager,
MessageManager.Store
);
AutoTellTabsService.Initialize();
// SelfTest steps poll Active per frame and need the registry wired.
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
ChatLogWindow = new ChatLogWindow(this);
SettingsWindow = new SettingsWindow(this);
DbViewer = new DbViewer(this);
InputPreview = new InputPreview(ChatLogWindow);
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
SeStringDebugger = new SeStringDebugger(this);
DebuggerWindow = new DebuggerWindow(this);
FirstRunWizard = new FirstRunWizard(this);
WindowSystem.AddWindow(ChatLogWindow);
WindowSystem.AddWindow(SettingsWindow);
WindowSystem.AddWindow(DbViewer);
WindowSystem.AddWindow(InputPreview);
WindowSystem.AddWindow(CommandHelpWindow);
WindowSystem.AddWindow(SeStringDebugger);
WindowSystem.AddWindow(DebuggerWindow);
WindowSystem.AddWindow(FirstRunWizard);
// Open the wizard on a fresh install. Existing ChatTwo users have
// FirstRunCompleted set to true by the v6→v7 migration above.
if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true;
cancellationToken.ThrowIfCancellationRequested();
// let all the other components register, then initialize commands
// Populate the command dictionary + UiBuilder hooks BEFORE
// Commands.Initialise() walks the dictionary and registers each
// entry with Dalamud's CommandManager (Commands.cs:15-28). Adding
// wrappers after Initialise() would leak them — they'd live in
// the dictionary but never reach Dalamud.
SetupCommands();
Commands.Initialise();
// Daily retention sweep, fire-and-forget. Skips itself when
// disabled or when it already ran within the past 24 hours.
// Daily retention sweep fire-and-forget, skips when disabled
// or already ran within the past 24 hours.
RunRetentionSweepIfDue();
if (Config.ShowEmotes)
_ = EmoteCache.LoadData(); // Fire-and-forget, exceptions caught inside
_ = EmoteCache.LoadData();
if (Interface.Reason is not PluginLoadReason.Boot)
MessageManager.FilterAllTabsAsync();
// FilterAllTabsAsync now runs from MessageManagerInitHostedService
// during Host.StartAsync (same Reason-not-Boot guard there).
// Kick the FTS5 rebuild worker if Migrate4 just added the schema or
// a previous run was cut short (InitFtsReadyCache leaves _ftsReady
// false in that case). Runs off the framework thread on its own
// SqliteConnection so the live UpsertMessage path keeps flowing
// through the chunked-commit windows.
_ftsRebuildCts = new CancellationTokenSource();
if (!MessageManager.Store.IsFtsIndexBuilt)
{
var token = _ftsRebuildCts.Token;
_ = Task.Run(
async () =>
{
// FQN: Plugin.Notification (Z.74) shadows the type name.
Dalamud.Interface.ImGuiNotification.IActiveNotification? notif = null;
try
{
notif = Notification.AddNotification(
new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat",
Content = "Indexing chat history for full-text search...",
Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Info,
Minimized = false,
InitialDuration = TimeSpan.FromMinutes(10),
}
);
// Progress<T> raises this callback on the captured
// sync-context (Task.Run worker pool). IActiveNotification
// is ImGui-backed and mutates the UI, so marshal the
// mutation onto the framework thread via RunOnTick.
var progress = new Progress<long>(done =>
{
Framework.RunOnTick(() =>
{
if (notif is { } n)
n.Content = $"Indexing chat history: {done:N0} messages...";
});
});
// Worker-owned connection. Closed+disposed before we
// flip the readiness flag so the DbViewer never sees
// IsFtsIndexBuilt=true while the worker connection
// is still alive.
SqliteConnection? workerConn = null;
try
{
workerConn = MessageManager.Store.OpenSecondaryConnection();
var total = await Task.Run(
() =>
MessageManager.Store.RebuildFtsIndex(
workerConn,
progress,
token
),
token
)
.ConfigureAwait(false);
workerConn.Close();
workerConn.Dispose();
workerConn = null;
MessageManager.Store.MarkFtsIndexBuilt();
if (notif is { } final)
{
final.Content = $"Indexed {total:N0} messages.";
final.Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Success;
final.InitialDuration = TimeSpan.FromSeconds(5);
}
}
finally
{
workerConn?.Dispose();
}
}
catch (OperationCanceledException)
{
notif?.DismissNow();
}
catch (Exception ex)
{
Log.Error(ex, "FTS index rebuild failed");
if (notif is { } err)
{
err.Content =
"Full-text indexing failed -- search will use local filter only.";
err.Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Error;
}
}
},
_ftsRebuildCts.Token
);
}
Interface.UiBuilder.DisableCutsceneUiHide = true;
Interface.UiBuilder.DisableGposeUiHide = true;
#if !DEBUG
// Fire-and-forget on a worker thread. The first auto-translate use of
// a session may have a sub-second hitch if the cache hasn't filled yet,
// but that's preferable to making every user wait ~300 ms during
// plugin load for a cache they may never touch. ChatTwo (upstream)
// does this sync; we trade load-time for first-use latency.
// Fire-and-forget first auto-translate use may have a sub-second
// hitch if the cache hasn't filled yet, but avoids blocking load.
_ = Task.Run(AutoTranslate.PreloadCache, cancellationToken);
#endif
cancellationToken.ThrowIfCancellationRequested();
// (B1) Hooks last: every service and window must be live before
// Dalamud fires our first Draw / FrameworkUpdate tick. Anything
// earlier risks rendering against null FontManager / ThemeRegistry.
// Hooks last — all services and windows must be live before
// the first Draw / FrameworkUpdate tick fires.
Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Draw;
Interface.LanguageChanged += LanguageChanged;
// Hellion Chat — surface a "main UI" entry point so Dalamud's
// plugin list shows the Open-Plugin button. Settings is the
// most useful landing place; OpenConfigUi is already wired to
// the same toggle inside SettingsWindow.
Interface.UiBuilder.OpenMainUi += OpenMainUi;
}
catch
{
// Mirror the v1.4.0 load-failure recovery: hand off to DisposeAsync
// so partially-built services are torn down. Swallow the cleanup
// exception so the original load failure stays the visible cause.
try
{
await DisposeAsync().ConfigureAwait(false);
@@ -351,28 +515,40 @@ public sealed class Plugin : IAsyncDalamudPlugin
}
}
// Suppressing this warning because DisposeAsync may run after a partial
// LoadAsync, so some properties may not be initialized.
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
public async ValueTask DisposeAsync()
{
// (B3) Idempotency guard — Dalamud may reload-race us; second
// call short-circuits so we don't double-dispose services.
// Idempotency guard — second call short-circuits on reload race.
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
return;
// Set before any cleanup so deferred Framework.RunOnTick callbacks
// (B3 retention sweep) see the flag and bail out before they touch
// MessageManager / Log / static fields that the rest of this method
// is about to tear down.
_isDisposing = true;
Exception? failure = null;
// Hooks unsubscribe FIRST so no Draw / FrameworkUpdate / LanguageChanged
// tick can fire while we're tearing services down. Mirrors the
// hooks-last subscribe order in LoadAsync.
failure = CaptureFailure(failure, () => Interface.UiBuilder.OpenMainUi -= OpenMainUi);
// Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync.
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
// v1.4.0 F5.3 — flush a pending DeferredSave before service teardown,
// since FrameworkUpdate just got unsubscribed and won't fire it.
// Signal the FTS rebuild worker to bail. Runs before MessageManager
// tears down so the worker's "rebuild failed" log path still finds
// a live Log static. Worker owns its own SqliteConnection and disposes
// it itself; we only flip the cancellation flag here.
failure = CaptureFailure(
failure,
() =>
{
_ftsRebuildCts?.Cancel();
_ftsRebuildCts?.Dispose();
}
);
// Flush a pending DeferredSave — FrameworkUpdate won't fire it anymore.
failure = CaptureFailure(
failure,
() =>
@@ -385,59 +561,18 @@ public sealed class Plugin : IAsyncDalamudPlugin
}
);
// Auto-Tell-Tabs unsubscribes from MessageProcessed before MessageManager
// goes away. Pure-memory cleanup, no framework-thread requirement.
failure = CaptureFailure(failure, () => AutoTellTabsService?.Dispose());
// v1.4.0 F6.2 — MessageManager has its own async dispose path
// (DB flush, pending-message thread shutdown). Run it before the
// framework-block so the worker threads are quiesced first.
if (MessageManager is not null)
{
failure = await CaptureFailureAsync(
failure,
() => MessageManager.DisposeAsync().AsTask()
)
.ConfigureAwait(false);
}
// (B4) Game-Function / IPC / UI-Window cleanup MUST run on the
// framework thread. WindowSystem mutations and IPC subscriber
// disposes touch Dalamud state that's only safe from the framework.
// Worker-thread DisposeAsync would race the next Draw tick.
// Per-line CaptureFailure so a single throw can't strand the lines
// behind it; mirrors Lightless DisposeFrameworkBoundServicesAsync.
// Framework-thread cleanup the container does not reach.
try
{
await Framework
.RunOnFrameworkThread(() =>
{
// Game-Functions first — other services may still query
// chat-interactable state during their Dispose.
failure = CaptureFailure(failure, TearDownCommands);
failure = CaptureFailure(
failure,
() => GameFunctions.GameFunctions.SetChatInteractable(true)
);
// IPC subscribers — dispose before windows so any final
// event firing from the IPC source can't reach a half-torn
// ChatLogWindow.
failure = CaptureFailure(failure, () => HonorificService?.Dispose());
failure = CaptureFailure(failure, () => TypingIpc?.Dispose());
failure = CaptureFailure(failure, () => ExtraChat?.Dispose());
failure = CaptureFailure(failure, () => Ipc?.Dispose());
// Windows — RemoveAllWindows first, then per-window Dispose.
// Order matches the pre-v1.4.3 Dispose body byte-for-byte.
// CommandHelpWindow and FirstRunWizard don't implement
// IDisposable; their resources are reclaimed via WindowSystem.
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
failure = CaptureFailure(failure, () => ChatLogWindow?.Dispose());
failure = CaptureFailure(failure, () => DbViewer?.Dispose());
failure = CaptureFailure(failure, () => InputPreview?.Dispose());
failure = CaptureFailure(failure, () => SettingsWindow?.Dispose());
failure = CaptureFailure(failure, () => DebuggerWindow?.Dispose());
failure = CaptureFailure(failure, () => SeStringDebugger?.Dispose());
})
.ConfigureAwait(false);
}
@@ -446,19 +581,25 @@ public sealed class Plugin : IAsyncDalamudPlugin
failure ??= ex;
}
// Pure-memory cleanups — no Framework / UI / IPC touch, so they
// run on whatever thread DisposeAsync resumes on.
failure = CaptureFailure(failure, () => Functions?.Dispose());
failure = CaptureFailure(failure, () => Commands?.Dispose());
// Container disposes services + windows on the framework thread.
// MessageManager.DisposeAsync is not idempotent, so we let the
// container do it once instead of double-disposing.
if (_lifecycle is not null)
{
failure = await CaptureFailureAsync(failure, () => _lifecycle.DisposeAsync().AsTask())
.ConfigureAwait(false);
}
// Static-class cleanups the container has no handle on.
failure = CaptureFailure(failure, () => EmoteCache.Dispose());
failure = CaptureFailure(failure, InputHistoryService.Reset);
if (failure is not null)
ExceptionDispatchInfo.Capture(failure).Throw();
}
// Lightless-pattern capture helpers: run cleanup, remember the FIRST
// exception, keep going. Without these one mid-teardown failure would
// skip every cleanup behind it and leave services half-torn.
// Run cleanup actions individually so a single failure doesn't strand
// the remaining teardown steps.
private static Exception? CaptureFailure(Exception? failure, Action action)
{
try
@@ -499,9 +640,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
var ourConfigDir = Interface.ConfigDirectory.FullName;
// Track whether anything legitimately blocked us. The most common
// cause is upstream Chat 2 still being loaded — its SQLite handle
// keeps chat-sqlite.db locked and File.Move throws IOException.
var lockedBlocker = false;
try
@@ -523,13 +661,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
lockedBlocker = true;
}
// The plugin's ConfigDirectory may already exist on first load
// (Dalamud creates it), so check at the file level instead of
// skipping when the directory is present. Move every legacy
// entry whose target name is not occupied yet, then remove the
// source dir if it ends up empty. Each move is wrapped on its
// own so a single locked file (the SQLite db while ChatTwo still
// runs) does not abandon the rest of the migration.
if (!Directory.Exists(legacyConfigDir))
return;
@@ -537,6 +668,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
{
Directory.CreateDirectory(ourConfigDir);
// Move each file individually so a single locked file (e.g. the
// SQLite db while ChatTwo is still loaded) doesn't abort the rest.
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
@@ -590,9 +723,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (lockedBlocker)
{
// Surface the most common cause to the user as a notification
// so they don't think Hellion Chat lost their history when in
// fact upstream Chat 2 was still holding the database file.
Notification.AddNotification(
new Dalamud.Interface.ImGuiNotification.Notification
{
@@ -608,15 +738,95 @@ public sealed class Plugin : IAsyncDalamudPlugin
}
}
private void OpenMainUi()
// Central slash-command + UiBuilder.OpenConfigUi/OpenMainUi subscribe so
// the four lazy windows (Settings, DbViewer, SeStringDebugger, Debugger)
// have working entry points before they're constructed.
private void SetupCommands()
{
// Settings is the most useful landing surface — same target as the
// Configure button. SettingsWindow.Toggle is internal and already
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
// behaviourally identical.
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
// ChatLogWindow.cs:128 already registers /hellion (ToggleChat). The
// description-arg here keeps the Dalamud help list populated.
_hellionSettingsCmd = Commands.Register(
"/hellion",
"Perform various actions with Hellion Chat."
);
_hellionSettingsCmd.Execute += OnHellionSettingsCommand;
_hellionViewCmd = Commands.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
);
_hellionViewCmd.Execute += OnHellionViewCommand;
_hellionDebuggerCmd = Commands.Register("/hellionDebugger", showInHelp: false);
_hellionDebuggerCmd.Execute += OnHellionDebuggerCommand;
#if DEBUG
// SeStringDebugger.cs lives under #if DEBUG too; keep this out of release builds.
_hellionSeStringCmd = Commands.Register("/hellionSeString", showInHelp: false);
_hellionSeStringCmd.Execute += OnHellionSeStringCommand;
#endif
// Plugin-Manager "Settings" button. Was in Settings.cs:67 pre-v1.4.9.
Interface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
// Plugin-Manager "Open" button. Was in Plugin.cs LoadAsync pre-v1.4.9
// (separate OpenMainUi handler that flipped SettingsWindow.IsOpen).
Interface.UiBuilder.OpenMainUi += OnOpenMainUi;
}
private void TearDownCommands()
{
Interface.UiBuilder.OpenMainUi -= OnOpenMainUi;
Interface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
// Null-tolerant detaches: TearDownCommands can run from the LoadAsync
// failure path (Plugin.cs CaptureFailure) before SetupCommands finished.
if (_hellionSettingsCmd is not null)
{
_hellionSettingsCmd.Execute -= OnHellionSettingsCommand;
_hellionSettingsCmd = null;
}
if (_hellionViewCmd is not null)
{
_hellionViewCmd.Execute -= OnHellionViewCommand;
_hellionViewCmd = null;
}
if (_hellionDebuggerCmd is not null)
{
_hellionDebuggerCmd.Execute -= OnHellionDebuggerCommand;
_hellionDebuggerCmd = null;
}
#if DEBUG
if (_hellionSeStringCmd is not null)
{
_hellionSeStringCmd.Execute -= OnHellionSeStringCommand;
_hellionSeStringCmd = null;
}
#endif
}
private void OnHellionSettingsCommand(string command, string arguments)
{
// /hellion with args is intentionally a no-op (matches pre-v1.4.9
// Settings.cs:76-80 behaviour).
if (string.IsNullOrWhiteSpace(arguments))
SettingsWindow.Toggle();
}
private void OnOpenConfigUi() => SettingsWindow.Toggle();
private void OnOpenMainUi() => SettingsWindow.Toggle();
private void OnHellionViewCommand(string _, string __) => DbViewer.Toggle();
private void OnHellionDebuggerCommand(string _, string __) => DebuggerWindow.Toggle();
#if DEBUG
private void OnHellionSeStringCommand(string _, string __) => SeStringDebugger.Toggle();
#endif
private void RunRetentionSweepIfDue()
{
if (!Config.RetentionEnabled)
@@ -624,8 +834,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
return;
// Snapshot the policy so the user can edit settings while we run.
// Spec defaults form the baseline; explicit user overrides win.
// Snapshot the policy so the user can edit settings while the sweep runs.
var policy = new Dictionary<int, int>();
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
policy[(int)(ushort)type] = days;
@@ -633,16 +842,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
policy[(int)(ushort)type] = days;
var defaultDays = Config.RetentionDefaultDays;
// IsBackground = true for the same reason as PendingMessageThread:
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
// guards the run-frequency, and the sweep itself uses the framework's
// cooperative cancellation pattern. The background flag is the safety
// net if the sweep ever takes longer than expected.
// IsBackground = true so a stuck sweep never blocks plugin unload.
new Thread(() =>
{
// Bail out cheaply if a manual sweep is already in flight; the
// lock around the actual work would queue us up otherwise and
// we would just re-do whatever the manual run already did.
// Bail early if a manual sweep is already in flight.
lock (RetentionSweepLock)
{
if (RetentionSweepRunning)
@@ -659,18 +862,31 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (deleted > 0)
{
Log.Information($"Retention sweep deleted {deleted} expired messages.");
// Run the clear+refilter synchronously on the framework thread.
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
// — the .Wait() here would return as soon as the inner Task.Run was
// dispatched, racing the next sweep cycle against the still-running
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
Framework
.Run(() =>
// Schedule on the next framework tick to avoid the ~194ms
// hitch from blocking with .Wait() while the framework
// finishes the current frame. Tabs-list mutation must
// stay on the framework thread because Plugin.Config.Tabs
// (Configuration.cs:222) is not lock-protected and
// AutoTellTabsService can mutate it from background paths.
// Pattern reference: SimpleTweaks
// Tweaks/Chat/CaseInsensitiveCommands.cs:45.
Framework.RunOnTick(() =>
{
// The retention thread is IsBackground=true so plugin
// unload can fire while a scheduled tick is still
// pending; bail before touching anything torn down.
if (_isDisposing)
return;
try
{
MessageManager.ClearAllTabs();
MessageManager.FilterAllTabs();
})
.Wait();
}
catch (Exception ex)
{
Log.Error(ex, "Retention sweep clear+refilter failed");
}
});
}
else
{
@@ -694,11 +910,16 @@ public sealed class Plugin : IAsyncDalamudPlugin
private void Draw()
{
// Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
// Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
// pro Frame aus der Registry gelesen.
// v1.4.8 B2: pick up external edits of the active custom theme JSON
// without forcing the user to re-click the picker. The disk-stat is
// 1Hz-throttled inside RefreshActiveIfStale, so this is essentially
// free on built-in themes and ~1 stat/second on custom themes.
ThemeRegistry.RefreshActiveIfStale();
// Theme engine is always active; Classic is a theme, not a disabled state.
using IDisposable _style = HellionStyle.PushGlobal(
ThemeRegistry.Active,
ThemeRegistry,
Config.WindowOpacity
);
@@ -711,9 +932,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
return;
}
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
// open. Hides every plugin window in one shot (chat log, pop-outs,
// settings, db viewer, etc.), matching the LoadingScreens pattern.
// Hide all plugin windows while the New Game+ menu is open.
if (
Config.HideInNewGamePlusMenu
&& GameFunctions.GameFunctions.IsAddonInteractable(
@@ -731,7 +950,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
// RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
// selected. Without this, UseHellionFont=true silently fell back to
// the FFXIV Axis font because the Appearance tab forces FontsEnabled
// off in that branch, and the bundled font never made it into draw.
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw();
ChatLogWindow.FinalizeFrame();
@@ -742,17 +969,17 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal void SaveConfig()
{
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
// before serialization so a crash mid-session can never persist
// them. We snapshot the full tab list first and restore it after
// the save, preserving the user's order and open conversations.
var snapshot = Config.Tabs.ToList();
Config.Tabs.RemoveAll(t => t.IsTempTab);
// Only unpinned TempTabs are session-only — they move aside before
// serialization and re-attach after. Pinned TempTabs stay in
// Config.Tabs across the save so JSON includes them. Cloning only the
// unpinned subset keeps the allocation proportional to
// AutoTellTabsLimit (<=15) instead of the full tab list.
var unpinnedTempTabs = Config.Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnSave);
Interface.SavePluginConfig(Config);
Config.Tabs.Clear();
Config.Tabs.AddRange(snapshot);
Config.Tabs.AddRange(unpinnedTempTabs);
}
internal void LanguageChanged(string langCode)
@@ -794,9 +1021,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
Condition[ConditionFlag.OccupiedInCutSceneEvent]
|| Condition[ConditionFlag.WatchingCutscene78];
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
// nicht angefasst (existing JSONs lassen den Block überspringen).
// Seeds example-theme.json into the themes dir on first run.
// Skipped if any custom JSON already exists.
private static void SeedExampleThemeIfEmpty(string dir)
{
if (Directory.EnumerateFiles(dir, "*.json").Any())
+211
View File
@@ -0,0 +1,211 @@
using Dalamud.Interface.ImGuiFileDialog;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using HellionChat.Infrastructure.Hosting;
using HellionChat.Infrastructure.Logging;
using HellionChat.Ipc;
using HellionChat.Themes;
using HellionChat.Ui;
using HellionChat.Util;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace HellionChat;
// Builds the generic-host DI container that drives v1.5.0+. The factory is
// invoked synchronously from Plugin.ctor (after the schema gate clears) so the
// container exists before PluginLifecycle.LoadAsync runs. See plan §1 for the
// deliberate divergence from Lightless' deferred Func-delegate pattern.
internal static class PluginHostFactory
{
public static IHost Build(Plugin plugin, PluginHostDependencies dependencies)
{
return new HostBuilder()
.UseContentRoot(dependencies.PluginInterface.ConfigDirectory.FullName)
.ConfigureLogging(logging =>
{
logging.ClearProviders();
logging.AddDalamudLogging(dependencies.PluginLog);
logging.SetMinimumLevel(LogLevel.Trace);
})
.ConfigureServices(services => ConfigureServices(services, plugin, dependencies))
.Build();
}
private static void ConfigureServices(
IServiceCollection services,
Plugin plugin,
PluginHostDependencies dependencies
)
{
// Block A — Dalamud services (21 [PluginService] singletons).
services.AddSingleton(dependencies);
services.AddSingleton(dependencies.PluginInterface);
services.AddSingleton(dependencies.PluginLog);
services.AddSingleton(dependencies.ChatGui);
services.AddSingleton(dependencies.ClientState);
services.AddSingleton(dependencies.CommandManager);
services.AddSingleton(dependencies.Condition);
services.AddSingleton(dependencies.DataManager);
services.AddSingleton(dependencies.Framework);
services.AddSingleton(dependencies.GameGui);
services.AddSingleton(dependencies.KeyState);
services.AddSingleton(dependencies.ObjectTable);
services.AddSingleton(dependencies.PartyList);
services.AddSingleton(dependencies.TargetManager);
services.AddSingleton(dependencies.TextureProvider);
services.AddSingleton(dependencies.GameInteropProvider);
services.AddSingleton(dependencies.GameConfig);
services.AddSingleton(dependencies.Notification);
services.AddSingleton(dependencies.AddonLifecycle);
services.AddSingleton(dependencies.PlayerState);
services.AddSingleton(dependencies.Evaluator);
services.AddSingleton(dependencies.SelfTestRegistry);
// Self-references: Plugin and its WindowSystem already exist.
services.AddSingleton(plugin);
services.AddSingleton(plugin.WindowSystem);
services.AddSingleton<PluginLifecycle>();
// Block B — HellionChat singletons. Factory lambdas because most
// classes are internal-sealed and the default activator only sees
// public ctors.
services.AddSingleton<IPlatformUtil>(_ => new DalamudPlatformUtil());
services.AddSingleton<IPluginLogProxy>(sp => new DalamudPluginLogProxy(
sp.GetRequiredService<IPluginLog>()
));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
services.AddSingleton(sp => new ThemeRegistry(
Path.Combine(
sp.GetRequiredService<IDalamudPluginInterface>().ConfigDirectory.FullName,
"themes"
),
sp.GetRequiredService<ILogger<ThemeRegistry>>()
));
services.AddSingleton(sp => new GameFunctions.GameFunctions(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<GameFunctions.GameFunctions>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new TypingIpc(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<TypingIpc>>()
));
services.AddSingleton(sp => new Integrations.HonorificService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<ILogger<Integrations.HonorificService>>(),
sp.GetRequiredService<IFramework>()
));
services.AddSingleton(sp => new Integrations.FailedTellNotifier(
sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
));
services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
));
services.AddSingleton(sp => new MessageManager(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<MessageManager>>(),
sp.GetRequiredService<ILoggerFactory>()
));
// MessageStore is allocated inside MessageManager.ctor; a separate
// container singleton would double-construct the SQLite handle.
services.AddSingleton(sp =>
{
var pluginRef = sp.GetRequiredService<Plugin>();
var manager = sp.GetRequiredService<MessageManager>();
return new AutoTellTabsService(
pluginRef,
manager,
manager.Store,
sp.GetRequiredService<ILogger<AutoTellTabsService>>()
);
});
// Block C — Windows. WindowSystem.AddWindow is called from
// PluginLifecycle.LoadAsync on the framework thread.
services.AddSingleton(sp => new ChatLogWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<ChatLogWindow>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new SettingsWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new DbViewer(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<DbViewer>>()
));
services.AddSingleton(sp => new InputPreview(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new CommandHelpWindow(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new SeStringDebugger(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new DebuggerWindow(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. FontManager
// does not need one — its ctor runs the init inline inside a single
// SuppressAutoRebuild block on eager resolve.
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>()
));
services.AddHostedService(sp => new IpcManagerInitHostedService(
sp.GetRequiredService<IpcManager>()
));
services.AddHostedService(sp => new TypingIpcInitHostedService(
sp.GetRequiredService<TypingIpc>()
));
services.AddHostedService(sp => new ExtraChatInitHostedService(
sp.GetRequiredService<ExtraChat>()
));
services.AddHostedService(sp => new MessageManagerInitHostedService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<MessageManager>()
));
services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService(
sp.GetRequiredService<AutoTellTabsService>()
));
services.AddHostedService(
sp => new Infrastructure.Hosting.FailedTellNotifierInitHostedService(
sp.GetRequiredService<Integrations.FailedTellNotifier>()
)
);
}
}
internal sealed record PluginHostDependencies(
IDalamudPluginInterface PluginInterface,
IPluginLog PluginLog,
IChatGui ChatGui,
IClientState ClientState,
ICommandManager CommandManager,
ICondition Condition,
IDataManager DataManager,
IFramework Framework,
IGameGui GameGui,
IKeyState KeyState,
IObjectTable ObjectTable,
IPartyList PartyList,
ITargetManager TargetManager,
ITextureProvider TextureProvider,
IGameInteropProvider GameInteropProvider,
IGameConfig GameConfig,
INotificationManager Notification,
IAddonLifecycle AddonLifecycle,
IPlayerState PlayerState,
ISeStringEvaluator Evaluator,
ISelfTestRegistry SelfTestRegistry
);
+143
View File
@@ -0,0 +1,143 @@
using System.Runtime.ExceptionServices;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Hosting;
namespace HellionChat;
// Orchestrates Host.StartAsync / StopAsync and the framework-thread dispose.
// Plugin.ctor builds the host and assigns it via the Host property, so
// PluginLifecycle never constructs the host itself.
internal sealed class PluginLifecycle : IAsyncDisposable
{
private readonly IFramework _framework;
private readonly Plugin _plugin;
private int _disposeStarted;
private bool _hostStartRequested;
public PluginLifecycle(IFramework framework, Plugin plugin)
{
_framework = framework;
_plugin = plugin;
}
// Plugin.ctor fills this immediately after PluginHostFactory.Build and
// before invoking LoadAsync; LoadAsync may NRE-suppress on Host! safely.
public IHost? Host { get; set; }
public async Task LoadAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
_hostStartRequested = true;
await Host!.StartAsync(cancellationToken).ConfigureAwait(false);
// WindowSystem.AddWindow mutates an internal List<>; v1.4.9 Stage-2
// verified the list is non-thread-safe, so we marshal the entire
// registration block to the framework thread.
await _framework
.RunOnFrameworkThread(() => RegisterWindows(_plugin))
.ConfigureAwait(false);
}
catch
{
try
{
await DisposeAsync().ConfigureAwait(false);
}
catch
{
// Swallow secondary dispose failure so the original load throw wins.
}
throw;
}
}
private static void RegisterWindows(Plugin plugin)
{
plugin.WindowSystem.AddWindow(plugin.ChatLogWindow);
plugin.WindowSystem.AddWindow(plugin.SettingsWindow);
plugin.WindowSystem.AddWindow(plugin.DbViewer);
plugin.WindowSystem.AddWindow(plugin.InputPreview);
plugin.WindowSystem.AddWindow(plugin.CommandHelpWindow);
plugin.WindowSystem.AddWindow(plugin.SeStringDebugger);
plugin.WindowSystem.AddWindow(plugin.DebuggerWindow);
plugin.WindowSystem.AddWindow(plugin.FirstRunWizard);
}
public async ValueTask DisposeAsync()
{
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
return;
Exception? failure = null;
if (_hostStartRequested && Host is not null)
failure = await CaptureFailureAsync(failure, () => Host.StopAsync())
.ConfigureAwait(false);
failure = await DisposeHostOnFrameworkThreadAsync(failure).ConfigureAwait(false);
ThrowIfFailed(failure);
}
private async Task<Exception?> DisposeHostOnFrameworkThreadAsync(Exception? failure)
{
try
{
await _framework
.RunOnFrameworkThread(() =>
{
failure = CaptureFailure(failure, () => Host?.Dispose());
})
.ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static Exception? CaptureFailure(Exception? failure, Action action)
{
try
{
action();
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static async ValueTask<Exception?> CaptureFailureAsync(
Exception? failure,
Func<Task> action
)
{
try
{
await action().ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static void ThrowIfFailed(Exception? failure)
{
if (failure is not null)
ExceptionDispatchInfo.Capture(failure).Throw();
}
}
+39 -12
View File
@@ -4,10 +4,15 @@ namespace HellionChat.Privacy;
internal static class PrivacyDefaults
{
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
// Only the player's own conversations are persisted out-of-the-box.
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
// logs and battle messages are NOT persisted unless the user opts in.
// F3.1: failsafe for ChatTypes added by future FFXIV patches. New installs
// persist unknown channels so a major patch's added ChatType isn't silently
// dropped before the user can opt in or out. Existing configs keep their
// explicit choice — see Configuration.cs PrivacyPersistUnknownChannels.
internal const bool DefaultPersistUnknownChannels = true;
// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
// battle messages require explicit opt-in.
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
{
ChatType.TellIncoming,
@@ -42,10 +47,8 @@ internal static class PrivacyDefaults
ChatType.ExtraChatLinkshell8,
};
// Default retention windows per channel (in days). Channels not listed
// here fall back to Configuration.RetentionDefaultDays. Reflects the
// design spec: Tells 365, own-conversation channels 90, everything else
// shorter via the global default.
// Per-channel retention in days. Unlisted channels fall back to
// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90.
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
new Dictionary<ChatType, int>
{
@@ -86,10 +89,9 @@ internal static class PrivacyDefaults
[ChatType.ExtraChatLinkshell8] = 90,
};
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
// emote types, Novice Network), kept for a short 24-hour window so the
// last RP scene or shout trade is still searchable but third-party data
// doesn't accumulate forever.
// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice
// Network) with a 1-day window so recent RP/trade is searchable but
// third-party data doesn't accumulate.
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
@@ -112,4 +114,29 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1,
};
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
}
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@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
+9 -52
View File
@@ -4,11 +4,8 @@ using HellionChat.Util;
namespace HellionChat.Resources;
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
// settings section. Read-only static data; users apply a preset via the
// settings UI which overwrites Configuration.ChatColours immediately.
// Battle-channel types are intentionally NOT covered by the stylistic
// presets so that combat-log tuning the user has done stays intact.
// Built-in colour presets applied via Settings UI → ChatColours.
// Battle-channel types are intentionally excluded to preserve combat-log tuning.
public sealed record ChatColourPreset(
string DisplayName,
string LocalizationKey,
@@ -69,9 +66,7 @@ public static class ChatColourPresets
};
}
// The Default preset spiegelt 1:1 die Werte aus ChatTypeExt.DefaultColor.
// Channels ohne Default-Wert (return null) werden ausgelassen — wer sie
// anwenden will, behält seine aktuelle Farbe.
// Mirrors ChatTypeExt.DefaultColor; channels without a default are skipped.
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
{
var dict = new Dictionary<ChatType, uint>();
@@ -183,33 +178,22 @@ public static class ChatColourPresets
};
}
// Hellion brand preset — Arctic Cyan + Ember Orange palette aus
// /mnt/ssd-fast/Projekte/hellion-media/hellion-media-website/BRANDING.md
// (Schema-Stand 2026-04-16). Channels sind über das ganze Brand-Spektrum
// verteilt damit jede Zeile auf einen Glance unterscheidbar ist:
// Cyan-Familie für Standard/Tell, Ember + Warning für laute Channels,
// Status-Farben (Success, Danger) für Linkshells. CrossLinkshells
// nutzen die dunkleren/sattersten Varianten derselben Hue-Familien.
// Hellion brand preset — Arctic Cyan + Ember Orange palette.
// Cyan family for Standard/Tell, Ember/Warning for loud channels,
// Status colours for Linkshells, darker variants for CrossLinkshells.
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Cyan-Familie (Brand-Primary)
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
// Laute Channels — Ember/Warning
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
// Gruppen-Channels — Success/Ember-dark/Cyan
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
// Linkshells 1-8 — über das ganze Brand-Spektrum verteilt
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
@@ -218,8 +202,6 @@ public static class ChatColourPresets
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
// CrossWorld-Linkshells 1-8 — dunklere/sattersere Varianten
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
@@ -231,31 +213,20 @@ public static class ChatColourPresets
};
}
// Bonus preset — Night Blue, KAZAMA-Stimmungs-Theme aus
// /mnt/HDD-Data1/Obsidian/Vault/Systeme/KAZAMA/Theming/Night Blue + Indigo Violet Themes.md
// Klassisch, kühl, technisch — Marineblau-Tiefe ohne Lila-Anteil.
// Bewusst NICHT als Brand-Preset markiert (Vault-Boundary): die KAZAMA-Themes
// sind persönliche Stimmungs-Themes, nicht Teil des Hellion-Brand-Systems.
// Night Blue — cool nautical theme, deep navy without purple.
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Royal Blue Akzent-Familie
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255), // akzent-hot
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
// Laute Channels — Warning/Danger Status-Töne
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
// Gruppen — Success/Akzent-Variations
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191), // text-dim
// Linkshells 1-8 — über Spektrum verteilt
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
@@ -264,8 +235,6 @@ public static class ChatColourPresets
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
// CrossWorld-Linkshells — gedämpfte Variants
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
@@ -277,30 +246,20 @@ public static class ChatColourPresets
};
}
// Bonus preset — Indigo Violet, KAZAMA-Stimmungs-Theme aus demselben
// Vault-Doc. Warm-mystisch, "Galaxy/Glitter/Nordlicht" — tiefes Indigo
// mit kräftigem Violet-Akzent. Persönlicher Favorit (siehe Vault).
// Auch nicht als Brand-Preset (siehe NightBlue-Note oben).
// Indigo Violet — warm-mystic theme, deep indigo with violet accent.
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
{
return new Dictionary<ChatType, uint>
{
// Standard / Tell — Royal Violet Akzent-Familie
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary (light lavender)
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255), // akzent-hot
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
// Laute Channels — geteilt mit Night Blue (Status-Farben)
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
// Gruppen
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208), // text-dim
// Linkshells 1-8
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
@@ -309,8 +268,6 @@ public static class ChatColourPresets
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
// CrossWorld-Linkshells
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
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+157 -42
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@@ -41,11 +41,9 @@ internal class HellionStrings
private static string Get(string key)
=> ResourceManager.GetString(key, resourceCulture) ?? key;
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
internal static string Privacy_Filter_Tree_Heading => Get(nameof(Privacy_Filter_Tree_Heading));
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
@@ -114,6 +112,40 @@ internal class HellionStrings
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help));
@@ -168,6 +200,16 @@ internal class HellionStrings
internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError));
internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip));
internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip));
internal static string PinTab_MenuPin => Get(nameof(PinTab_MenuPin));
internal static string PinTab_MenuUnpin => Get(nameof(PinTab_MenuUnpin));
internal static string PinTab_MenuPromote => Get(nameof(PinTab_MenuPromote));
internal static string PinTab_PromoteTooltip => Get(nameof(PinTab_PromoteTooltip));
internal static string PinTab_LimitReached => Get(nameof(PinTab_LimitReached));
internal static string PinTab_PinnedTooltip => Get(nameof(PinTab_PinnedTooltip));
internal static string PinTab_PinTooltip => Get(nameof(PinTab_PinTooltip));
internal static string PinTab_SectionHeader => Get(nameof(PinTab_SectionHeader));
internal static string Settings_ThemeAndLayout_SidebarWidth_Name => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Name));
internal static string Settings_ThemeAndLayout_SidebarWidth_Description => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Description));
// Hellion Chat — Auto-Tell-Tabs Chat settings tab
internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title));
@@ -216,8 +258,6 @@ internal class HellionStrings
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
@@ -234,11 +274,7 @@ internal class HellionStrings
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
// Hellion Chat — General-Tab section headings
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
// Hellion Chat — Appearance-Tab section headings
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
@@ -246,28 +282,18 @@ internal class HellionStrings
internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading));
internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading));
// Hellion Chat — Window-Tab section headings
internal static string Settings_Window_Hide_Heading => Get(nameof(Settings_Window_Hide_Heading));
internal static string Settings_Window_InactivityHide_Heading => Get(nameof(Settings_Window_InactivityHide_Heading));
// Hellion Chat — Window-Tab section headings (pre-cycle legacy, kept for reference)
internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading));
internal static string Settings_Window_Tooltips_Heading => Get(nameof(Settings_Window_Tooltips_Heading));
// Hellion Chat — Chat-Tab section headings
internal static string Settings_Chat_AutoTellTabs_Heading => Get(nameof(Settings_Chat_AutoTellTabs_Heading));
internal static string Settings_Chat_Behaviour_Heading => Get(nameof(Settings_Chat_Behaviour_Heading));
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
// Hellion Chat — Chat-Tab SymbolPicker
internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name));
internal static string Settings_Chat_SymbolPicker_Enable_Description => Get(nameof(Settings_Chat_SymbolPicker_Enable_Description));
// Hellion Chat — Database-Tab section headings
internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading));
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading));
// Hellion Chat — Information-Tab section headings
internal static string Settings_Information_VersionInfo_Heading => Get(nameof(Settings_Information_VersionInfo_Heading));
internal static string Settings_Information_About_Heading => Get(nameof(Settings_Information_About_Heading));
internal static string Settings_Information_Changelog_Heading => Get(nameof(Settings_Information_Changelog_Heading));
// Hellion Chat — Default tab presets (channel-themed)
internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System));
internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany));
@@ -325,14 +351,8 @@ internal class HellionStrings
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
@@ -341,26 +361,21 @@ internal class HellionStrings
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading)
internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading));
// v1.5.6: Data & Privacy tab section titles (R6)
internal static string Settings_Section_PrivacyFilter => Get(nameof(Settings_Section_PrivacyFilter));
internal static string Settings_Section_Storage => Get(nameof(Settings_Section_Storage));
internal static string Settings_Section_Retention => Get(nameof(Settings_Section_Retention));
internal static string Settings_Section_Cleanup => Get(nameof(Settings_Section_Cleanup));
internal static string Settings_Section_Export => Get(nameof(Settings_Section_Export));
internal static string Settings_Section_Database => Get(nameof(Settings_Section_Database));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap)
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
// Hellion Chat — v1.3.0 Integrations (Honorific + Coming-Soon roadmap) — now in About tab
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
@@ -368,6 +383,8 @@ internal class HellionStrings
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
internal static string Settings_Integrations_Honorific_Glow_Toggle => Get(nameof(Settings_Integrations_Honorific_Glow_Toggle));
internal static string Settings_Integrations_Honorific_Glow_Hint => Get(nameof(Settings_Integrations_Honorific_Glow_Hint));
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
@@ -388,4 +405,102 @@ internal class HellionStrings
// Hellion Chat — v1.3.0 Honorific title slot tooltip
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
// Hellion Chat — v1.4.8 DbViewer full-text search toggle
internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle));
internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing));
internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode));
// Hellion Chat — v1.5.4 header quick-picker + reduce-motion toggle
internal static string Settings_QuickPicker_Tooltip => Get(nameof(Settings_QuickPicker_Tooltip));
internal static string Settings_QuickPicker_Themes_Header => Get(nameof(Settings_QuickPicker_Themes_Header));
internal static string Settings_QuickPicker_Tabs_Header => Get(nameof(Settings_QuickPicker_Tabs_Header));
internal static string Settings_ThemeAndLayout_ReduceMotion_Name => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Name));
internal static string Settings_ThemeAndLayout_ReduceMotion_Description => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Description));
// Failed-tell notification
internal static string FailedTell_Notification_Generic => Get(nameof(FailedTell_Notification_Generic));
internal static string FailedTell_Notification_Named => Get(nameof(FailedTell_Notification_Named));
internal static string Settings_Chat_NotifyFailedTell_Name => Get(nameof(Settings_Chat_NotifyFailedTell_Name));
internal static string Settings_Chat_NotifyFailedTell_Description => Get(nameof(Settings_Chat_NotifyFailedTell_Description));
// Per-tab notification sound
internal static string Tabs_NotificationSound_Enable_Name => Get(nameof(Tabs_NotificationSound_Enable_Name));
internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
// Scroll-to-bottom and item/flag linking
internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
internal static string ChatLog_Insert_MapFlag => Get(nameof(ChatLog_Insert_MapFlag));
internal static string ChatLog_Insert_ItemLink => Get(nameof(ChatLog_Insert_ItemLink));
// v1.5.6: plugin-disclosure warning
internal static string Settings_Chat_NotifyPluginDisclosure_Name => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Name));
internal static string Settings_Chat_NotifyPluginDisclosure_Description => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Description));
internal static string ChatInput_PluginDisclosure_Warning => Get(nameof(ChatInput_PluginDisclosure_Warning));
// v1.5.6: world suffix + name format display options
internal static string Settings_Chat_WorldSuffix_Name => Get(nameof(Settings_Chat_WorldSuffix_Name));
internal static string Settings_Chat_WorldSuffix_Description => Get(nameof(Settings_Chat_WorldSuffix_Description));
internal static string Settings_Chat_NameForm_Name => Get(nameof(Settings_Chat_NameForm_Name));
internal static string Settings_Chat_NameForm_Description => Get(nameof(Settings_Chat_NameForm_Description));
internal static string NameDisplay_WorldSuffix_Never => Get(nameof(NameDisplay_WorldSuffix_Never));
internal static string NameDisplay_WorldSuffix_OtherWorldOnly => Get(nameof(NameDisplay_WorldSuffix_OtherWorldOnly));
internal static string NameDisplay_WorldSuffix_Always => Get(nameof(NameDisplay_WorldSuffix_Always));
internal static string NameDisplay_NameForm_Full => Get(nameof(NameDisplay_NameForm_Full));
internal static string NameDisplay_NameForm_FirstNameOnly => Get(nameof(NameDisplay_NameForm_FirstNameOnly));
internal static string NameDisplay_NameForm_Initials => Get(nameof(NameDisplay_NameForm_Initials));
// v1.5.6: inactive window opacity
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Name));
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Description));
// v1.5.6: custom sound volume
internal static string Settings_General_CustomSoundVolume_Name => Get(nameof(Settings_General_CustomSoundVolume_Name));
internal static string Settings_General_CustomSoundVolume_Description => Get(nameof(Settings_General_CustomSoundVolume_Description));
// v1.5.6: General tab collapsible section titles (R6)
internal static string Settings_Section_Input => Get(nameof(Settings_Section_Input));
internal static string Settings_Section_Sound => Get(nameof(Settings_Section_Sound));
internal static string Settings_Section_Language => Get(nameof(Settings_Section_Language));
internal static string Settings_Section_Performance => Get(nameof(Settings_Section_Performance));
internal static string Settings_Section_Sound_TabsHint => Get(nameof(Settings_Section_Sound_TabsHint));
// v1.5.6: Chat tab collapsible section titles (R6)
internal static string Settings_Section_Messages => Get(nameof(Settings_Section_Messages));
internal static string Settings_Section_InputPreview => Get(nameof(Settings_Section_InputPreview));
internal static string Settings_Section_AutoTellTabs => Get(nameof(Settings_Section_AutoTellTabs));
internal static string Settings_Section_Emotes => Get(nameof(Settings_Section_Emotes));
internal static string Settings_Section_LinksTooltips => Get(nameof(Settings_Section_LinksTooltips));
internal static string Settings_Section_NoviceNetwork => Get(nameof(Settings_Section_NoviceNetwork));
// v1.5.6: Appearance tab collapsible section titles (R6)
internal static string Settings_Section_Theme => Get(nameof(Settings_Section_Theme));
internal static string Settings_Section_Fonts => Get(nameof(Settings_Section_Fonts));
internal static string Settings_Section_Colours => Get(nameof(Settings_Section_Colours));
internal static string Settings_Section_WindowStyle => Get(nameof(Settings_Section_WindowStyle));
internal static string Settings_Section_Timestamps => Get(nameof(Settings_Section_Timestamps));
internal static string Settings_Section_Animations => Get(nameof(Settings_Section_Animations));
// v1.5.6: Window tab collapsible section titles (R6)
internal static string Settings_Section_Hide => Get(nameof(Settings_Section_Hide));
internal static string Settings_Section_InactivityHide => Get(nameof(Settings_Section_InactivityHide));
internal static string Settings_Section_Frame => Get(nameof(Settings_Section_Frame));
// v1.5.6: Tabs tab per-tab-item sub-section titles (R6)
internal static string Settings_Section_Tab_Channels => Get(nameof(Settings_Section_Tab_Channels));
internal static string Settings_Section_Tab_Display => Get(nameof(Settings_Section_Tab_Display));
internal static string Settings_Section_Tab_Notification => Get(nameof(Settings_Section_Tab_Notification));
internal static string Settings_Section_Tab_Input => Get(nameof(Settings_Section_Tab_Input));
internal static string Settings_Section_Tab_PopOut => Get(nameof(Settings_Section_Tab_PopOut));
internal static string Settings_Section_Tab_Volume_AllTabsHint => Get(nameof(Settings_Section_Tab_Volume_AllTabsHint));
// v1.5.6: About tab collapsible section titles (R6)
internal static string Settings_Section_Extensions => Get(nameof(Settings_Section_Extensions));
internal static string Settings_Section_PluginInfo => Get(nameof(Settings_Section_PluginInfo));
internal static string Settings_Section_Project => Get(nameof(Settings_Section_Project));
internal static string Settings_Section_Translators => Get(nameof(Settings_Section_Translators));
internal static string Settings_Section_Changelog => Get(nameof(Settings_Section_Changelog));
}
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@@ -12,9 +12,6 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Datenschutz-Filter aktivieren</value>
</data>
@@ -24,9 +21,6 @@
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
</data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy-Filter und Whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value>
</data>
@@ -222,6 +216,108 @@
<data name="Wizard_Reopen_Button" xml:space="preserve">
<value>Wizard erneut zeigen</value>
</data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Später: Defaults behalten</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data>
@@ -283,10 +379,10 @@
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value>
<value>Mitgelieferte Inter Light verwenden</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
<value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
@@ -377,6 +473,36 @@
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
<value>Als begrüßt markieren.</value>
</data>
<data name="PinTab_MenuPin" xml:space="preserve">
<value>Tab anpinnen</value>
</data>
<data name="PinTab_MenuUnpin" xml:space="preserve">
<value>Tab lösen</value>
</data>
<data name="PinTab_MenuPromote" xml:space="preserve">
<value>In Standard-Tab umwandeln</value>
</data>
<data name="PinTab_PromoteTooltip" xml:space="preserve">
<value>Wandelt den TempTell in einen regulären Tab um. Die Tell-Bindung an die Person geht verloren, der Tab fängt dann Nachrichten anhand der Channel-Filter ein. Für „Tab überlebt Relog" stattdessen „Tab anpinnen" wählen.</value>
</data>
<data name="PinTab_LimitReached" xml:space="preserve">
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Angepinnt: überlebt Relog.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
</data>
<data name="PinTab_SectionHeader" xml:space="preserve">
<value>Angepinnt</value>
</data>
<data name="Settings_ThemeAndLayout_SidebarWidth_Name" xml:space="preserve">
<value>Sidebar-Breite</value>
</data>
<data name="Settings_ThemeAndLayout_SidebarWidth_Description" xml:space="preserve">
<value>Breite der Tab-Sidebar in Pixeln. Default (44 px) ist Icon-only; breiter machen damit Sektion-Header wie „Aktive Tells (3)" nicht abgeschnitten werden.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat-Einstellungstab) -->
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
@@ -392,7 +518,7 @@
<value>Maximale Anzahl der Auto-Tell-Tabs</value>
</data>
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
<value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell.</value>
<value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell. Diese Grenze gilt nur für den automatisch verwalteten Pool. Angepinnte Tell-Tabs (Rechtsklick → Tab anpinnen) leben in einem separaten Pool von bis zu 5 Tabs und überleben Relog.</value>
</data>
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
<value>Kompakte Anzeige</value>
@@ -404,7 +530,7 @@
<value>„Als begrüßt markieren"-Button anzeigen</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
@@ -465,18 +591,6 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; Benachrichtigungen</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Sprache &amp; Eingabe-Hilfen</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
@@ -493,31 +607,18 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Verstecken</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inaktivitäts-Verstecken</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Fenster-Rahmen</value>
</data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
<!-- Hellion Chat — Chat-Tab SymbolPicker -->
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
<value>Symbol-Picker-Button neben dem Chat-Eingang anzeigen</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Nachrichten-Verhalten</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Vorschau</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
<data name="Settings_Chat_SymbolPicker_Enable_Description" xml:space="preserve">
<value>Fügt einen kleinen Button links neben dem Kanal-Indikator ein. Klick öffnet ein Popup mit FFXIV-Glyphen und einer kuratierten Symbol-Liste. Ausschalten für eine schlankere Eingabezeile.</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Database-Tabs -->
@@ -532,15 +633,6 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Information-Tabs -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Versionsinfo</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>Über HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) -->
<data name="Tabs_Presets_System" xml:space="preserve">
@@ -639,7 +731,7 @@
<value>Allgemein</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
<value>Sprache, Eingabe, Audio und Performance.</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Erscheinungsbild</value>
@@ -657,25 +749,19 @@
<value>Fenster</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
<value>Wann das Fenster sichtbar ist und ob es sich bewegen lässt.</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
<value>Tells, Vorschau, Nachrichten-Verhalten und Emotes.</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value>
@@ -684,10 +770,10 @@
<value>Speicher, Migration, alte Bereinigung</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
<value>Über</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
<value>Erweiterungen, Version, Projektinformationen, Übersetzer und Changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
@@ -728,29 +814,11 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten-Verwaltung</value>
<value>Daten &amp; Privatsphäre</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
<value>Privatsphäre-Filter, Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
@@ -765,41 +833,14 @@
<value>Fenster-Transparenz</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data>
@@ -821,6 +862,12 @@
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
</data>
<data name="Settings_Integrations_Honorific_Glow_Toggle" xml:space="preserve">
<value>Glow-Outline rendern (Honorific)</value>
</data>
<data name="Settings_Integrations_Honorific_Glow_Hint" xml:space="preserve">
<value>Kann die Framerate auf schwacher Hardware drücken. Rendert die Glow-Outline für Honorific-Titel, die sie nutzen. Gradient-Animation wird noch nicht unterstützt und wird stattdessen als Primärfarbe gezeichnet.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific auf GitHub</value>
</data>
@@ -875,4 +922,222 @@
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Custom-Titel von Honorific</value>
</data>
<data name="DbViewer_FullTextToggle" xml:space="preserve">
<value>Volltext-Suche</value>
</data>
<data name="DbViewer_FullTextToggle_Hint_Indexing" xml:space="preserve">
<value>Der Volltext-Index wird noch gebaut. Die lokale Suche bleibt verfügbar.</value>
</data>
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Schnellauswahl für Themes und Tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Bewegung reduzieren</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Deaktiviert die Theme-Überblendung, die Hover-Animationen von Seitenleiste und Karten sowie das Pulsieren ungelesener Tabs. Theme-Wechsel und Hover-Zustände greifen dann sofort.</value>
</data>
<!-- Hellion Chat — Settings Overhaul section titles (v1.5.6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Audio</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Sprache</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Welcher Sound pro Tab abgespielt wird, wird im Kanäle-Tab eingestellt.</value>
</data>
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Farben</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Fenster-Stil</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Zeitstempel</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animationen</value>
</data>
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Nachrichten</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Eingabe &amp; Vorschau</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; Tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Anfänger-Netzwerk</value>
</data>
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Ausblenden</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Bei Inaktivität ausblenden</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Rahmen</value>
</data>
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Benachrichtigung</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-Out-Fenster</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>Diese Lautstärke gilt für alle Tabs.</value>
</data>
<data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Datenschutz-Filter</value>
</data>
<data name="Settings_Section_Storage" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_Section_Retention" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Aufräumen</value>
</data>
<data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_Section_Database" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Erweiterungen</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin-Info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>Das Projekt</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Übersetzer</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Änderungsprotokoll</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Benachrichtigung bei fehlgeschlagenem Tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Zeigt eine Toast-Meldung an, wenn ein von dir gesendeter Tell nicht zugestellt werden konnte (Empfänger offline, in einer Instanz oder hat dich blockiert).</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warnung vor dem Senden plugin-exklusiver Symbole</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Zeigt eine Warnung an, wenn eine Nachricht plugin-exklusive Symbole enthält, die für Spieler ohne HellionChat oder ein ähnliches Plugin als leere Kästchen erscheinen.</value>
</data>
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>Welt-Suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>Wann der Heimatwelt-Name an den Absendernamen im Chat-Protokoll angehängt wird.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Namensformat</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>Wie Absendernamen im Chat-Protokoll angezeigt werden. Der vollständige Name ist der Standard.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Nie</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Nur andere Welten</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Immer</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Vollständiger Name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>Nur Vorname</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initialen</value>
</data>
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Eigene Lautstärke</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Wiedergabelautstärke für die drei mitgelieferten eigenen Benachrichtigungstöne. Beeinflusst nicht die 16 Spielsounds.</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inaktive Fenster-Deckkraft</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Hintergrund-Deckkraft des Haupt-Chat-Fensters, wenn es nicht im Fokus ist. Der Regler darüber legt den Wert im Fokus fest. Eine fensterbasierte Überschreibung im Dalamud-Pinning-Menü hat Vorrang vor beiden Werten.</value>
</data>
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Benachrichtigungston</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Spielt einen Ton ab, wenn eine Nachricht in diesem Tab eintrifft, während du einen anderen Tab anschaust. Respektiert den globalen Sound-Schalter.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Vorschau des ausgewählten Sounds</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion-Sound</value>
</data>
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>Ein Tell konnte nicht zugestellt werden.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell an {0} konnte nicht zugestellt werden.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>Diese Nachricht enthält plugin-exklusive Symbole, die andere Spieler als leere Kästchen sehen könnten. Drücke Enter erneut, um sie trotzdem zu senden.</value>
</data>
</root>
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