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v1.5.5
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+237
-152
@@ -1,167 +1,252 @@
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[*]
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# ##############################################################
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||||||
indent_style=space
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# #
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||||||
tab_width=4
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# # .editorconfig – Hellion Forge / Hellion Media
|
||||||
indent_size=4
|
# #
|
||||||
trim_trailing_whitespace=true
|
# # Überarbeitet: Mai 2026
|
||||||
insert_final_newline=false
|
# #
|
||||||
|
# # Strategie:
|
||||||
|
# # - Standard-.NET-Conventions (private Fields = _camelCase)
|
||||||
|
# # - CSharpier übernimmt die meiste Formatierung
|
||||||
|
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
|
||||||
|
# #
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||||||
|
# # ##############################################################
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||||||
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||||||
# JetBrains Rider custom properties for code formatting styles
|
root = true
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||||||
resharper_csharp_brace_style=next_line
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|
||||||
# Allman für standard Tooling (VS Code)
|
|
||||||
|
# =====================================================
|
||||||
|
# Defaults (alle Files)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
[*]
|
||||||
|
indent_style = space
|
||||||
|
tab_width = 4
|
||||||
|
indent_size = 4
|
||||||
|
charset = utf-8
|
||||||
|
end_of_line = lf
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||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = true
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
[*.md]
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||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# JSON / YAML / Web-Configs: 2-Space-Indent
|
||||||
|
# Konsistent mit yamllint und Prettier-Override
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
[*.{yaml,yml}]
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||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
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||||||
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indent_size = 2
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||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# .NET / XAML / Razor / Resources: 4-Space-Indent
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||||||
|
# =====================================================
|
||||||
|
|
||||||
|
[*.{cs,csx,vb,fs,fsi,fsx}]
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||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
|
||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
|
||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
|
||||||
|
# ##############################################################
|
||||||
|
# #
|
||||||
|
# # C# Sektion: Style, Naming, Format
|
||||||
|
# #
|
||||||
|
# ##############################################################
|
||||||
|
|
||||||
|
[*.{cs,csx}]
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# C# Style – var-Präferenz
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
csharp_style_var_for_built_in_types = true:suggestion
|
||||||
|
csharp_style_var_when_type_is_apparent = true:suggestion
|
||||||
|
csharp_style_var_elsewhere = true:suggestion
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# C# Style – Sonstiges
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# UTF-8 String Literals (C# 11+)
|
||||||
|
csharp_style_prefer_utf8_string_literals = true:suggestion
|
||||||
|
|
||||||
|
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
|
||||||
|
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
|
||||||
|
|
||||||
|
# Initializer: nicht alles auf eine Zeile
|
||||||
|
csharp_new_line_before_members_in_object_initializers = false
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# C# Format – Braces (Backup, falls CSharpier nicht läuft)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Allman Style: Klammern auf neue Zeile
|
||||||
csharp_new_line_before_open_brace = all
|
csharp_new_line_before_open_brace = all
|
||||||
csharp_new_line_before_else = true
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csharp_new_line_before_else = true
|
||||||
csharp_new_line_before_catch = true
|
csharp_new_line_before_catch = true
|
||||||
csharp_new_line_before_finally = true
|
csharp_new_line_before_finally = true
|
||||||
|
|
||||||
# Switch-Einrückung
|
|
||||||
|
# =====================================================
|
||||||
|
# C# Format – Switch-Einrückung
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
csharp_indent_case_contents = true
|
csharp_indent_case_contents = true
|
||||||
csharp_indent_switch_labels = true
|
csharp_indent_switch_labels = true
|
||||||
|
|
||||||
resharper_csharp_braces_for_foreach=not_required
|
|
||||||
resharper_csharp_braces_for_for=not_required
|
|
||||||
resharper_csharp_braces_for_while=not_required
|
|
||||||
charset=utf-8
|
|
||||||
end_of_line=lf
|
|
||||||
|
|
||||||
# Microsoft .NET properties
|
# =====================================================
|
||||||
csharp_new_line_before_members_in_object_initializers=false
|
# .NET Style – Qualification (kein "this." nötig)
|
||||||
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
|
# =====================================================
|
||||||
csharp_style_prefer_utf8_string_literals=true:suggestion
|
|
||||||
csharp_style_var_elsewhere=true:suggestion
|
|
||||||
csharp_style_var_for_built_in_types=true:suggestion
|
|
||||||
csharp_style_var_when_type_is_apparent=true:suggestion
|
|
||||||
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
|
|
||||||
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
|
|
||||||
dotnet_naming_rule.private_constants_rule.severity=warning
|
|
||||||
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
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|
||||||
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
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|
||||||
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule.severity=warning
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
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||||||
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
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|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
|
|
||||||
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.severity=warning
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
|
|
||||||
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.severity=warning
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
|
|
||||||
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
|
|
||||||
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
|
|
||||||
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
|
|
||||||
dotnet_naming_style.lower_camel_case_style.required_prefix=_
|
|
||||||
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
|
|
||||||
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
|
|
||||||
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
|
|
||||||
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
|
|
||||||
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
|
|
||||||
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
|
|
||||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
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|
||||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
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|
||||||
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
|
|
||||||
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
|
|
||||||
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
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||||||
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
|
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||||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
|
|
||||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
|
|
||||||
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
|
|
||||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
|
|
||||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
|
|
||||||
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
|
|
||||||
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
|
|
||||||
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
|
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||||||
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
|
|
||||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
|
|
||||||
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
|
|
||||||
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
|
|
||||||
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
|
|
||||||
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
|
|
||||||
dotnet_style_predefined_type_for_member_access=true:suggestion
|
|
||||||
dotnet_style_qualification_for_event=false:suggestion
|
|
||||||
dotnet_style_qualification_for_field=false:suggestion
|
|
||||||
dotnet_style_qualification_for_method=false:suggestion
|
|
||||||
dotnet_style_qualification_for_property=false:suggestion
|
|
||||||
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
|
|
||||||
|
|
||||||
# ReSharper properties
|
dotnet_style_qualification_for_field = false:suggestion
|
||||||
resharper_autodetect_indent_settings=true
|
dotnet_style_qualification_for_property = false:suggestion
|
||||||
resharper_cpp_insert_final_newline=true
|
dotnet_style_qualification_for_method = false:suggestion
|
||||||
resharper_csharp_insert_final_newline=false
|
dotnet_style_qualification_for_event = false:suggestion
|
||||||
resharper_formatter_off_tag=@formatter:off
|
|
||||||
resharper_formatter_on_tag=@formatter:on
|
|
||||||
resharper_formatter_tags_enabled=true
|
|
||||||
resharper_fsharp_insert_final_newline=false
|
|
||||||
resharper_html_insert_final_newline=false
|
|
||||||
resharper_resx_insert_final_newline=false
|
|
||||||
resharper_shaderlab_insert_final_newline=false
|
|
||||||
resharper_t4_insert_final_newline=false
|
|
||||||
resharper_use_indent_from_vs=false
|
|
||||||
resharper_vb_insert_final_newline=false
|
|
||||||
resharper_xmldoc_insert_final_newline=false
|
|
||||||
resharper_xml_insert_final_newline=false
|
|
||||||
|
|
||||||
# ReSharper inspection severities
|
|
||||||
resharper_arrange_redundant_parentheses_highlighting=hint
|
|
||||||
resharper_arrange_this_qualifier_highlighting=hint
|
|
||||||
resharper_arrange_type_member_modifiers_highlighting=hint
|
|
||||||
resharper_arrange_type_modifiers_highlighting=hint
|
|
||||||
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
|
|
||||||
resharper_built_in_type_reference_style_highlighting=hint
|
|
||||||
resharper_razor_assembly_not_resolved_highlighting=warning
|
|
||||||
resharper_redundant_base_qualifier_highlighting=warning
|
|
||||||
resharper_suggest_var_or_type_built_in_types_highlighting=hint
|
|
||||||
resharper_suggest_var_or_type_elsewhere_highlighting=hint
|
|
||||||
resharper_suggest_var_or_type_simple_types_highlighting=hint
|
|
||||||
resharper_web_config_module_not_resolved_highlighting=warning
|
|
||||||
resharper_web_config_type_not_resolved_highlighting=warning
|
|
||||||
resharper_web_config_wrong_module_highlighting=warning
|
|
||||||
|
|
||||||
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
|
# =====================================================
|
||||||
indent_style=space
|
# .NET Style – Predefined Types (int statt Int32 etc.)
|
||||||
indent_size=2
|
# =====================================================
|
||||||
|
|
||||||
[{*.yaml,*.yml}]
|
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||||
indent_style=space
|
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||||
indent_size=2
|
|
||||||
|
|
||||||
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
|
|
||||||
indent_style=space
|
# =====================================================
|
||||||
indent_size=4
|
# .NET Style – Parentheses
|
||||||
tab_width=4
|
# =====================================================
|
||||||
[*.md]
|
|
||||||
trim_trailing_whitespace=false
|
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
|
||||||
|
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
|
||||||
|
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# .NET Style – Accessibility-Modifier erzwingen
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
|
||||||
|
|
||||||
|
|
||||||
|
# ##############################################################
|
||||||
|
# #
|
||||||
|
# # Naming Conventions (.NET-Standard)
|
||||||
|
# #
|
||||||
|
# # Private Instance Fields: _camelCase
|
||||||
|
# # Private Static Fields: _camelCase
|
||||||
|
# # Private Constants: PascalCase
|
||||||
|
# # Private Static Readonly: PascalCase
|
||||||
|
# #
|
||||||
|
# ##############################################################
|
||||||
|
|
||||||
|
# === Style: Underscore + camelCase ===
|
||||||
|
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
|
||||||
|
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
|
||||||
|
|
||||||
|
# === Style: PascalCase ===
|
||||||
|
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
|
||||||
|
|
||||||
|
|
||||||
|
# === Rule: Private Instance Fields → _camelCase ===
|
||||||
|
dotnet_naming_rule.private_instance_fields.severity = warning
|
||||||
|
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
|
||||||
|
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
|
||||||
|
|
||||||
|
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
|
||||||
|
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
|
||||||
|
|
||||||
|
|
||||||
|
# === Rule: Private Static Fields → _camelCase ===
|
||||||
|
dotnet_naming_rule.private_static_fields.severity = warning
|
||||||
|
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
|
||||||
|
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
|
||||||
|
|
||||||
|
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
|
||||||
|
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
|
||||||
|
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
|
||||||
|
|
||||||
|
|
||||||
|
# === Rule: Private Constants → PascalCase ===
|
||||||
|
dotnet_naming_rule.private_constants.severity = warning
|
||||||
|
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
|
||||||
|
dotnet_naming_rule.private_constants.style = pascal_case_style
|
||||||
|
|
||||||
|
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
|
||||||
|
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
|
||||||
|
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
|
||||||
|
|
||||||
|
|
||||||
|
# === Rule: Private Static Readonly → PascalCase ===
|
||||||
|
dotnet_naming_rule.private_static_readonly.severity = warning
|
||||||
|
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
|
||||||
|
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
|
||||||
|
|
||||||
|
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
|
||||||
|
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
|
||||||
|
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
|
||||||
|
|
||||||
|
|
||||||
|
# ##############################################################
|
||||||
|
# #
|
||||||
|
# # JetBrains Rider / ReSharper Settings
|
||||||
|
# #
|
||||||
|
# ##############################################################
|
||||||
|
|
||||||
|
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
|
||||||
|
resharper_csharp_brace_style = next_line
|
||||||
|
|
||||||
|
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
|
||||||
|
resharper_csharp_braces_for_foreach = not_required
|
||||||
|
resharper_csharp_braces_for_for = not_required
|
||||||
|
resharper_csharp_braces_for_while = not_required
|
||||||
|
|
||||||
|
# === Auto-Detection und Formatter-Tags ===
|
||||||
|
resharper_autodetect_indent_settings = true
|
||||||
|
resharper_use_indent_from_vs = false
|
||||||
|
|
||||||
|
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
|
||||||
|
resharper_formatter_off_tag = @formatter:off
|
||||||
|
resharper_formatter_on_tag = @formatter:on
|
||||||
|
resharper_formatter_tags_enabled = true
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# ReSharper Inspection Severities
|
||||||
|
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Style-Suggestions: nur als Hint anzeigen
|
||||||
|
resharper_arrange_redundant_parentheses_highlighting = hint
|
||||||
|
resharper_arrange_this_qualifier_highlighting = hint
|
||||||
|
resharper_arrange_type_member_modifiers_highlighting = hint
|
||||||
|
resharper_arrange_type_modifiers_highlighting = hint
|
||||||
|
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
|
||||||
|
resharper_built_in_type_reference_style_highlighting = hint
|
||||||
|
resharper_suggest_var_or_type_built_in_types_highlighting = hint
|
||||||
|
resharper_suggest_var_or_type_elsewhere_highlighting = hint
|
||||||
|
resharper_suggest_var_or_type_simple_types_highlighting = hint
|
||||||
|
|
||||||
|
# Echte Probleme: als Warning
|
||||||
|
resharper_redundant_base_qualifier_highlighting = warning
|
||||||
+47
-16
@@ -1,19 +1,50 @@
|
|||||||
# Local development environment template
|
##############################################################
|
||||||
#
|
##
|
||||||
# Copy this file to `.env` and adjust paths to your setup,
|
## .env.example – Hellion Forge / Hellion Media
|
||||||
# or run: bash scripts/setup-dev-env.sh
|
##
|
||||||
#
|
## Template für lokale Entwicklungsumgebung.
|
||||||
# `.env` is gitignored — never commit your local paths.
|
## Kopiere diese Datei nach `.env` und passe die Pfade
|
||||||
#
|
## an dein Setup an.
|
||||||
# Activate in shell:
|
##
|
||||||
# set -a; source .env; set +a
|
## ⚠️ `.env` ist gitignored – niemals lokale Pfade committen!
|
||||||
#
|
##
|
||||||
# Or use direnv (recommended):
|
##############################################################
|
||||||
# echo 'dotenv .env' > .envrc && direnv allow
|
##
|
||||||
|
## SETUP
|
||||||
|
##
|
||||||
|
## 1) Manuell:
|
||||||
|
## cp .env.example .env
|
||||||
|
## # Pfade in .env anpassen
|
||||||
|
##
|
||||||
|
## 2) Automatisch:
|
||||||
|
## bash scripts/setup-dev-env.sh
|
||||||
|
##
|
||||||
|
## AKTIVIERUNG IN DER SHELL
|
||||||
|
##
|
||||||
|
## Variante A – einmalig pro Shell:
|
||||||
|
## set -a; source .env; set +a
|
||||||
|
##
|
||||||
|
## Variante B – mit direnv (empfohlen):
|
||||||
|
## echo 'dotenv .env' > .envrc
|
||||||
|
## direnv allow
|
||||||
|
##
|
||||||
|
##############################################################
|
||||||
|
|
||||||
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
|
|
||||||
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
|
# =====================================================
|
||||||
|
# Build & Development Paths
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Pfad zu den Dalamud-Development-DLLs:
|
||||||
|
# - Dalamud.dll
|
||||||
|
# - FFXIVClientStructs.dll
|
||||||
|
# - Lumina.dll
|
||||||
|
# - Lumina.Excel.dll
|
||||||
#
|
#
|
||||||
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
|
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
|
||||||
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
|
#
|
||||||
|
# Standardpfade je nach Plattform:
|
||||||
|
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
|
||||||
|
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
|
||||||
|
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
|
||||||
DALAMUD_HOME=/path/to/dalamud/dev/dlls
|
DALAMUD_HOME=/path/to/dalamud/dev/dlls
|
||||||
|
|||||||
+177
-7
@@ -1,8 +1,178 @@
|
|||||||
# Generated files
|
##############################################################
|
||||||
HellionChat/Resources/Language.*.resx linguist-generated=true
|
##
|
||||||
|
## .gitattributes – Hellion Forge / Hellion Media
|
||||||
|
##
|
||||||
|
## Setup: Linux-First Development
|
||||||
|
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
|
||||||
|
## Überarbeitet: Mai 2026
|
||||||
|
##
|
||||||
|
## Strategie:
|
||||||
|
## - Default: Alles LF (Linux-Konvention)
|
||||||
|
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
|
||||||
|
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
|
||||||
|
## - Binärdateien: explizit markiert (gegen Korruption)
|
||||||
|
##
|
||||||
|
## Hinweis:
|
||||||
|
## Moderne Visual-Studio- und MSBuild-Versionen kommen
|
||||||
|
## problemlos mit LF in .sln/.csproj klar.
|
||||||
|
## Falls jemals Probleme auftauchen: hier umstellen.
|
||||||
|
##
|
||||||
|
##############################################################
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Default: Auto-Detect, alles auf LF normalisieren
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
* text=auto eol=lf
|
* text=auto eol=lf
|
||||||
*.cs text eol=lf
|
|
||||||
*.yml text eol=lf
|
|
||||||
*.yaml text eol=lf
|
# =====================================================
|
||||||
*.md text eol=lf
|
# Source Code (LF)
|
||||||
*.json text eol=lf
|
# =====================================================
|
||||||
|
|
||||||
|
*.cs text eol=lf
|
||||||
|
*.csx text eol=lf
|
||||||
|
*.vb text eol=lf
|
||||||
|
*.fs text eol=lf
|
||||||
|
*.fsx text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Configs & Daten (LF)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.json text eol=lf
|
||||||
|
*.yml text eol=lf
|
||||||
|
*.yaml text eol=lf
|
||||||
|
*.xml text eol=lf
|
||||||
|
*.md text eol=lf
|
||||||
|
*.txt text eol=lf
|
||||||
|
*.config text eol=lf
|
||||||
|
*.editorconfig text eol=lf
|
||||||
|
.gitignore text eol=lf
|
||||||
|
.gitattributes text eol=lf
|
||||||
|
.env.example text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Visual Studio / MSBuild Project Files (LF)
|
||||||
|
# Linux-first: moderne Tools kommen mit LF zurecht
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.sln text eol=lf
|
||||||
|
*.csproj text eol=lf
|
||||||
|
*.vbproj text eol=lf
|
||||||
|
*.fsproj text eol=lf
|
||||||
|
*.props text eol=lf
|
||||||
|
*.targets text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Resources & Lokalisierung (LF)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Linguist soll generierte Sprachdateien nicht mitzählen
|
||||||
|
HellionChat/Resources/Language.*.resx linguist-generated=true
|
||||||
|
|
||||||
|
*.resx text eol=lf
|
||||||
|
*.resw text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Linux/Mac-Scripts (LF – Pflicht)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.sh text eol=lf
|
||||||
|
*.bash text eol=lf
|
||||||
|
*.zsh text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# >>> AUSNAHMEN <<<
|
||||||
|
# Windows-Scripts brauchen ZWINGEND CRLF.
|
||||||
|
# Mit LF werden diese auf Windows nicht ausgeführt!
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Batch-Scripts (cmd.exe braucht CRLF)
|
||||||
|
*.bat text eol=crlf
|
||||||
|
*.cmd text eol=crlf
|
||||||
|
|
||||||
|
# PowerShell (PS 7+ wäre LF-tolerant,
|
||||||
|
# aber Windows PowerShell 5.1 zickt teilweise)
|
||||||
|
*.ps1 text eol=crlf
|
||||||
|
*.psm1 text eol=crlf
|
||||||
|
*.psd1 text eol=crlf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Binäre Build-Artefakte
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.dll binary
|
||||||
|
*.exe binary
|
||||||
|
*.pdb binary
|
||||||
|
*.so binary
|
||||||
|
*.dylib binary
|
||||||
|
*.nupkg binary
|
||||||
|
*.snupkg binary
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Bilder (binary)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.png binary
|
||||||
|
*.jpg binary
|
||||||
|
*.jpeg binary
|
||||||
|
*.gif binary
|
||||||
|
*.ico binary
|
||||||
|
*.bmp binary
|
||||||
|
*.tiff binary
|
||||||
|
*.webp binary
|
||||||
|
|
||||||
|
# SVG ist eigentlich XML – als Text behandeln
|
||||||
|
*.svg text eol=lf
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Fonts (binary)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.ttf binary
|
||||||
|
*.otf binary
|
||||||
|
*.woff binary
|
||||||
|
*.woff2 binary
|
||||||
|
*.eot binary
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Archive (binary)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.zip binary
|
||||||
|
*.7z binary
|
||||||
|
*.tar binary
|
||||||
|
*.gz binary
|
||||||
|
*.rar binary
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Audio / Video (binary)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.wav binary
|
||||||
|
*.mp3 binary
|
||||||
|
*.ogg binary
|
||||||
|
*.mp4 binary
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# FFXIV / Dalamud spezifische Binär-Formate
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
*.tex binary
|
||||||
|
*.pap binary
|
||||||
|
*.avfx binary
|
||||||
|
*.shpk binary
|
||||||
|
*.scd binary
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
name: Build
|
||||||
|
|
||||||
|
# Verifies that every push to main and every PR still builds against the
|
||||||
|
# current Dalamud staging branch. Does not produce release artefacts; the
|
||||||
|
# release workflow handles that on tag.
|
||||||
|
#
|
||||||
|
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
|
||||||
|
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
|
||||||
|
# Linux as long as the Dalamud staging assemblies are present at the
|
||||||
|
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
|
||||||
|
# Dalamud SDK 15 uses on Linux).
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [main]
|
||||||
|
pull_request:
|
||||||
|
branches: [main]
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||||
|
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||||
|
# and matches the principle-of-least-privilege the security guide
|
||||||
|
# recommends for workflows that don't push or create releases.
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build (Release)
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 15
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||||
|
|
||||||
|
- name: Setup .NET 10
|
||||||
|
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||||
|
with:
|
||||||
|
dotnet-version: 10.0.x
|
||||||
|
|
||||||
|
- name: Download Dalamud staging
|
||||||
|
run: |
|
||||||
|
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||||
|
mkdir -p "$hooks"
|
||||||
|
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||||
|
unzip -oq dalamud.zip -d "$hooks"
|
||||||
|
|
||||||
|
- name: Restore
|
||||||
|
run: dotnet restore HellionChat/HellionChat.csproj
|
||||||
|
|
||||||
|
- name: Build (Release)
|
||||||
|
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||||
@@ -0,0 +1,250 @@
|
|||||||
|
name: Forge Announce
|
||||||
|
|
||||||
|
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
||||||
|
# (Frontmatter + DE bullet body) and the matching English block from
|
||||||
|
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
||||||
|
# it to the Hellion Forge #changelog channel.
|
||||||
|
#
|
||||||
|
# Decoupled from release.yml: a fail here does not block the GitHub
|
||||||
|
# release, and a fail there does not block the announce. Spec lives in
|
||||||
|
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
||||||
|
#
|
||||||
|
# Security: the only user-controlled inputs that enter run-steps are the
|
||||||
|
# tag name and the frontmatter values from a repo-internal markdown file.
|
||||||
|
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
||||||
|
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
||||||
|
# parsed by regex with explicit length caps. No webhook event payload data
|
||||||
|
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- 'v*'
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
tag:
|
||||||
|
description: 'Existing tag to (re)post, e.g. v1.1.0'
|
||||||
|
required: true
|
||||||
|
type: string
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
announce:
|
||||||
|
name: Post changelog to Hellion Forge
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
||||||
|
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
||||||
|
# scope for every job by default, no environment: declaration needed.
|
||||||
|
timeout-minutes: 5
|
||||||
|
|
||||||
|
steps:
|
||||||
|
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||||
|
# the user supplies the tag explicitly. Always check out that tag so
|
||||||
|
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||||
|
|
||||||
|
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||||
|
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||||
|
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||||
|
# treat it as a string variable rather than inline shell text, and
|
||||||
|
# validated against the semver regex before any interpolation.
|
||||||
|
- name: Build embed payload
|
||||||
|
id: build
|
||||||
|
shell: pwsh
|
||||||
|
env:
|
||||||
|
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||||
|
run: |
|
||||||
|
$tag = $env:TAG_NAME
|
||||||
|
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||||
|
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||||
|
}
|
||||||
|
$version = $tag.Substring(1)
|
||||||
|
|
||||||
|
# ---------- Forge-Post-Datei lesen ----------
|
||||||
|
$forgePath = ".github/forge-posts/$tag.md"
|
||||||
|
if (-not (Test-Path $forgePath)) {
|
||||||
|
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||||
|
}
|
||||||
|
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||||
|
|
||||||
|
# Frontmatter (--- … ---) am Datei-Anfang
|
||||||
|
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||||
|
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||||
|
}
|
||||||
|
$fmText = $matches[1]
|
||||||
|
$deBody = $matches[2].Trim()
|
||||||
|
|
||||||
|
$subtitle = $null
|
||||||
|
$versionsnatur = $null
|
||||||
|
foreach ($line in ($fmText -split "`r?`n")) {
|
||||||
|
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||||
|
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||||
|
}
|
||||||
|
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||||
|
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||||
|
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||||
|
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||||
|
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||||
|
|
||||||
|
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||||
|
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||||
|
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||||
|
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||||
|
$raw = Get-Content -Path $yamlPath -Raw
|
||||||
|
$marker = "changelog: |-"
|
||||||
|
$idx = $raw.IndexOf($marker)
|
||||||
|
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||||
|
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||||
|
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||||
|
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||||
|
}) -join "`n"
|
||||||
|
|
||||||
|
$header = "**v$version "
|
||||||
|
$start = $changelogBody.IndexOf($header)
|
||||||
|
if ($start -lt 0) {
|
||||||
|
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||||
|
}
|
||||||
|
$rest = $changelogBody.Substring($start)
|
||||||
|
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||||
|
$trailer = $rest.IndexOf("`n`n---")
|
||||||
|
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||||
|
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||||
|
} elseif ($trailer -ge 0) {
|
||||||
|
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||||
|
} else {
|
||||||
|
$enBlock = $rest.TrimEnd()
|
||||||
|
}
|
||||||
|
|
||||||
|
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
|
||||||
|
# Discord enforces per-embed-field limits separately from the
|
||||||
|
# combined-total limit. We split the DE and EN blocks into two
|
||||||
|
# embeds that share the same release URL so Discord stitches
|
||||||
|
# them into one visual card. Hard caps per Discord docs:
|
||||||
|
# description: 4096 per embed
|
||||||
|
# title: 256 per embed
|
||||||
|
# footer.text: 2048 per embed
|
||||||
|
# combined sum across all embeds: 6000
|
||||||
|
$title = "Hellion Chat $version — $subtitle"
|
||||||
|
$deDesc = "**Deutsch**`n`n$deBody"
|
||||||
|
$enDesc = "**English**`n`n$enBlock"
|
||||||
|
$footerText = "Hellion Forge · $versionsnatur"
|
||||||
|
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||||
|
|
||||||
|
if ($deDesc.Length -gt 4096) {
|
||||||
|
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
|
||||||
|
}
|
||||||
|
if ($enDesc.Length -gt 4096) {
|
||||||
|
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
|
||||||
|
}
|
||||||
|
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
|
||||||
|
if ($totalChars -gt 6000) {
|
||||||
|
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
|
||||||
|
}
|
||||||
|
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
|
||||||
|
|
||||||
|
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
|
||||||
|
# Sharing the same `url` tells Discord to render both embeds as a
|
||||||
|
# single contiguous card block. The title sits on the first embed,
|
||||||
|
# the footer + timestamp on the last so it reads as one post.
|
||||||
|
$payload = [ordered]@{
|
||||||
|
username = "Forge Herald"
|
||||||
|
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
||||||
|
content = "<@&1500489631555260446>"
|
||||||
|
allowed_mentions = [ordered]@{
|
||||||
|
parse = @()
|
||||||
|
roles = @("1500489631555260446")
|
||||||
|
}
|
||||||
|
embeds = @(
|
||||||
|
[ordered]@{
|
||||||
|
title = $title
|
||||||
|
url = $releaseUrl
|
||||||
|
color = 12730636
|
||||||
|
description = $deDesc
|
||||||
|
},
|
||||||
|
[ordered]@{
|
||||||
|
url = $releaseUrl
|
||||||
|
color = 12730636
|
||||||
|
description = $enDesc
|
||||||
|
footer = [ordered]@{ text = $footerText }
|
||||||
|
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||||
|
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||||
|
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||||
|
|
||||||
|
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||||
|
Write-Host "Embed title: $title"
|
||||||
|
Write-Host "Embed footer: $footerText"
|
||||||
|
|
||||||
|
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||||
|
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||||
|
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||||
|
- name: POST to Hellion Forge webhook
|
||||||
|
shell: pwsh
|
||||||
|
env:
|
||||||
|
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||||
|
run: |
|
||||||
|
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||||
|
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||||
|
}
|
||||||
|
|
||||||
|
$payloadFile = "$PWD/embed-payload.json"
|
||||||
|
if (-not (Test-Path $payloadFile)) {
|
||||||
|
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||||
|
}
|
||||||
|
|
||||||
|
$maxAttempts = 2
|
||||||
|
$attempt = 0
|
||||||
|
while ($attempt -lt $maxAttempts) {
|
||||||
|
$attempt++
|
||||||
|
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||||
|
$tmpResp = "$PWD/.webhook-response"
|
||||||
|
$tmpHeaders = "$PWD/.webhook-headers"
|
||||||
|
# --silent suppresses progress; --show-error prints errors so
|
||||||
|
# the workflow log shows what happened. -w prints HTTP status
|
||||||
|
# to stdout for inspection. -o captures body for diagnosis,
|
||||||
|
# -D captures headers.
|
||||||
|
$rawStatus = Get-Content $payloadFile -Raw |
|
||||||
|
curl --silent --show-error `
|
||||||
|
--header 'Content-Type: application/json' `
|
||||||
|
--data-binary '@-' `
|
||||||
|
-D $tmpHeaders `
|
||||||
|
-o $tmpResp `
|
||||||
|
-w '%{http_code}' `
|
||||||
|
"$env:DISCORD_FORGE_WEBHOOK"
|
||||||
|
$status = [int]$rawStatus
|
||||||
|
Write-Host "HTTP status: $status"
|
||||||
|
|
||||||
|
if ($status -ge 200 -and $status -lt 300) {
|
||||||
|
Write-Host "Forge announce POST succeeded."
|
||||||
|
exit 0
|
||||||
|
}
|
||||||
|
|
||||||
|
$bodySnippet = ""
|
||||||
|
if (Test-Path $tmpResp) {
|
||||||
|
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||||
|
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||||
|
}
|
||||||
|
|
||||||
|
if ($status -ge 400 -and $status -lt 500) {
|
||||||
|
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||||
|
# payload malformed. No retry.
|
||||||
|
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||||
|
}
|
||||||
|
|
||||||
|
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||||
|
if ($attempt -lt $maxAttempts) {
|
||||||
|
Write-Host "Transient $status — sleeping 30s before retry."
|
||||||
|
Start-Sleep -Seconds 30
|
||||||
|
} else {
|
||||||
|
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,183 @@
|
|||||||
|
name: Release
|
||||||
|
|
||||||
|
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
||||||
|
# current Dalamud staging branch, locates the latest.zip produced by
|
||||||
|
# DalamudPackager and attaches it to the matching Gitea Release.
|
||||||
|
#
|
||||||
|
# User-controlled inputs touched by this workflow:
|
||||||
|
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
||||||
|
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
||||||
|
# All other values are either repo-controlled (paths under
|
||||||
|
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
|
||||||
|
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
|
||||||
|
# titles, commit messages, etc.) flows into a run-step.
|
||||||
|
#
|
||||||
|
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
|
||||||
|
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
|
||||||
|
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- 'v*'
|
||||||
|
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
|
||||||
|
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
|
||||||
|
# ref step below hard-fails if a non-tag ref is selected, because the
|
||||||
|
# release-action reads GITHUB_REF directly and rejects anything that
|
||||||
|
# does not start with refs/tags/.
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
release:
|
||||||
|
name: Build and attach release ZIP
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 20
|
||||||
|
|
||||||
|
steps:
|
||||||
|
# release-action@main reads GITHUB_REF directly (its action.yml
|
||||||
|
# does not declare a tag_name input). Validate up-front so manual
|
||||||
|
# dispatches from a branch ref fail loud here instead of burning
|
||||||
|
# a full build before the final step errors out with "ref X is
|
||||||
|
# not a tag".
|
||||||
|
- name: Validate tag ref
|
||||||
|
run: |
|
||||||
|
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
|
||||||
|
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
|
||||||
|
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||||
|
|
||||||
|
- name: Setup .NET 10
|
||||||
|
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||||
|
with:
|
||||||
|
dotnet-version: 10.0.x
|
||||||
|
|
||||||
|
- name: Download Dalamud staging
|
||||||
|
run: |
|
||||||
|
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||||
|
mkdir -p "$hooks"
|
||||||
|
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||||
|
unzip -oq dalamud.zip -d "$hooks"
|
||||||
|
|
||||||
|
- name: Build (Release)
|
||||||
|
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||||
|
|
||||||
|
- name: Locate latest.zip
|
||||||
|
id: locate
|
||||||
|
run: |
|
||||||
|
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
||||||
|
if [ -z "$zip" ]; then
|
||||||
|
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
echo "Found: $zip"
|
||||||
|
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
||||||
|
|
||||||
|
# Build a release body from the matching changelog block in
|
||||||
|
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||||
|
# workflow if no block exists for the tagged version, which is the
|
||||||
|
# automated counterpart to the "yaml + repo.json + release body
|
||||||
|
# kept in sync" rule.
|
||||||
|
#
|
||||||
|
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||||
|
# tag value is treated as a PowerShell variable, not as inline shell
|
||||||
|
# text. The strict regex below rejects anything that is not a clean
|
||||||
|
# semver tag before it is used to build a string.
|
||||||
|
- name: Generate release body
|
||||||
|
shell: pwsh
|
||||||
|
env:
|
||||||
|
# github.ref_name is the tag because Validate tag ref above
|
||||||
|
# already enforced refs/tags/v*. Read via env: so the value
|
||||||
|
# is a PowerShell variable, not inline shell text, and gets
|
||||||
|
# re-validated against the semver regex below.
|
||||||
|
TAG_NAME: ${{ github.ref_name }}
|
||||||
|
run: |
|
||||||
|
$tag = $env:TAG_NAME
|
||||||
|
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||||
|
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||||
|
}
|
||||||
|
$version = $tag.Substring(1)
|
||||||
|
|
||||||
|
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||||
|
$raw = Get-Content -Path $yamlPath -Raw
|
||||||
|
|
||||||
|
$marker = "changelog: |-"
|
||||||
|
$idx = $raw.IndexOf($marker)
|
||||||
|
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||||
|
|
||||||
|
# changelog: is the last top-level key in the manifest, so
|
||||||
|
# everything after the marker is the literal block. Strip the
|
||||||
|
# 4-space yaml indent (prettier convention) from each line.
|
||||||
|
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||||
|
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||||
|
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||||
|
}) -join "`n"
|
||||||
|
|
||||||
|
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
|
||||||
|
# matches verify-changelog-sync.sh and slim-rule grep.
|
||||||
|
$header = "**v$version "
|
||||||
|
$start = $changelogBody.IndexOf($header)
|
||||||
|
if ($start -lt 0) {
|
||||||
|
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||||
|
}
|
||||||
|
|
||||||
|
$rest = $changelogBody.Substring($start)
|
||||||
|
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||||
|
$trailer = $rest.IndexOf("`n`n---")
|
||||||
|
|
||||||
|
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||||
|
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||||
|
} elseif ($trailer -ge 0) {
|
||||||
|
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||||
|
} else {
|
||||||
|
$currentBlock = $rest.TrimEnd()
|
||||||
|
}
|
||||||
|
|
||||||
|
# Static install / docs / licence footer is maintained as a
|
||||||
|
# separate file so the workflow YAML stays clean (no embedded
|
||||||
|
# heredoc that would have to be indented under the run-block).
|
||||||
|
$footerPath = ".github/release-footer.md"
|
||||||
|
if (-not (Test-Path $footerPath)) {
|
||||||
|
throw "Release footer template not found: $footerPath"
|
||||||
|
}
|
||||||
|
$footer = Get-Content -Path $footerPath -Raw
|
||||||
|
|
||||||
|
$body = $currentBlock + "`n" + $footer
|
||||||
|
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||||
|
|
||||||
|
Write-Host "Generated release body for $tag :"
|
||||||
|
Write-Host "----------------------------------------"
|
||||||
|
Write-Host $body
|
||||||
|
Write-Host "----------------------------------------"
|
||||||
|
|
||||||
|
# release-action@main only declares files/title/body/pre_release/
|
||||||
|
# draft/api_key/insecure as inputs (see its action.yml). It silently
|
||||||
|
# ignores anything else, including body_path and tag_name. The tag
|
||||||
|
# itself comes from GITHUB_REF, the body must be passed inline via
|
||||||
|
# body:, so we re-emit release-body.md as a step output first.
|
||||||
|
- name: Expose release body for release-action
|
||||||
|
id: body
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
{
|
||||||
|
echo 'content<<RELEASE_BODY_EOF'
|
||||||
|
cat release-body.md
|
||||||
|
echo 'RELEASE_BODY_EOF'
|
||||||
|
} >> "$GITHUB_OUTPUT"
|
||||||
|
|
||||||
|
# Gitea-native release action. Creates the release if the tag has no
|
||||||
|
# release yet, or updates the existing one with latest.zip attached
|
||||||
|
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
|
||||||
|
# Actions has Gitea-API scope and is sufficient for release write.
|
||||||
|
- name: Attach to Gitea release
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
files: ${{ steps.locate.outputs.path }}
|
||||||
|
body: ${{ steps.body.outputs.content }}
|
||||||
|
api_key: ${{ secrets.GITHUB_TOKEN }}
|
||||||
@@ -1,20 +1,20 @@
|
|||||||
name: Security
|
name: Security
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches: [main, master]
|
branches: [main, master]
|
||||||
pull_request:
|
pull_request:
|
||||||
schedule:
|
schedule:
|
||||||
- cron: "0 6 * * 1"
|
- cron: '0 6 * * 1'
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
scan:
|
scan:
|
||||||
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
|
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
|
||||||
with:
|
with:
|
||||||
# MessageStore.cs uses string-interpolation in CommandText for table
|
# MessageStore.cs uses string-interpolation in CommandText for table
|
||||||
# names and clause-joins that come from internal code constants, not
|
# names and clause-joins that come from internal code constants, not
|
||||||
# user input. Values are bound via SqlParameter, the SQL surface is
|
# user input. Values are bound via SqlParameter, the SQL surface is
|
||||||
# local-only inside a Dalamud plugin. Semgrep matches the pattern
|
# local-only inside a Dalamud plugin. Semgrep matches the pattern
|
||||||
# without dataflow, so it flags those eight call sites; CodeQL
|
# without dataflow, so it flags those eight call sites; CodeQL
|
||||||
# would not. Suppressed for this repo only.
|
# would not. Suppressed for this repo only.
|
||||||
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
|
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
|
||||||
|
|||||||
@@ -1,73 +1,73 @@
|
|||||||
name: Bug report
|
name: Bug report
|
||||||
description: Something in HellionChat is broken or behaves wrong
|
description: Something in HellionChat is broken or behaves wrong
|
||||||
labels:
|
labels:
|
||||||
- bug
|
- bug
|
||||||
body:
|
body:
|
||||||
- type: markdown
|
- type: markdown
|
||||||
attributes:
|
attributes:
|
||||||
value: |
|
value: |
|
||||||
Thanks for reporting. Please fill in the fields below so I can
|
Thanks for reporting. Please fill in the fields below so I can
|
||||||
reproduce the issue. If this is a security issue, stop here and
|
reproduce the issue. If this is a security issue, stop here and
|
||||||
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
|
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
|
||||||
instead.
|
instead.
|
||||||
|
|
||||||
- type: input
|
- type: input
|
||||||
id: version
|
id: version
|
||||||
attributes:
|
attributes:
|
||||||
label: HellionChat version
|
label: HellionChat version
|
||||||
description: From Settings → Information → Version
|
description: From Settings → Information → Version
|
||||||
placeholder: "0.5.4"
|
placeholder: '0.5.4'
|
||||||
validations:
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: platform
|
||||||
|
attributes:
|
||||||
|
label: Platform
|
||||||
|
options:
|
||||||
|
- Windows (XIVLauncher)
|
||||||
|
- Linux (XIVLauncher Core)
|
||||||
|
- macOS (XIVLauncher Core / wine)
|
||||||
|
- Other
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: what-happened
|
||||||
|
attributes:
|
||||||
|
label: What happened
|
||||||
|
description: Plain description, no log dumps yet
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: expected
|
||||||
|
attributes:
|
||||||
|
label: What you expected
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: steps
|
||||||
|
attributes:
|
||||||
|
label: How to reproduce
|
||||||
|
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: log
|
||||||
|
attributes:
|
||||||
|
label: Relevant /xllog excerpt
|
||||||
|
description: Filter for "HellionChat" if the log is huge
|
||||||
|
render: text
|
||||||
|
|
||||||
|
- type: checkboxes
|
||||||
|
id: confirm
|
||||||
|
attributes:
|
||||||
|
label: Pre-flight
|
||||||
|
options:
|
||||||
|
- label: I am running the latest version of HellionChat
|
||||||
required: true
|
required: true
|
||||||
|
- label: I have searched existing issues for duplicates
|
||||||
- type: dropdown
|
|
||||||
id: platform
|
|
||||||
attributes:
|
|
||||||
label: Platform
|
|
||||||
options:
|
|
||||||
- Windows (XIVLauncher)
|
|
||||||
- Linux (XIVLauncher Core)
|
|
||||||
- macOS (XIVLauncher Core / wine)
|
|
||||||
- Other
|
|
||||||
validations:
|
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
id: what-happened
|
|
||||||
attributes:
|
|
||||||
label: What happened
|
|
||||||
description: Plain description, no log dumps yet
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
id: expected
|
|
||||||
attributes:
|
|
||||||
label: What you expected
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
id: steps
|
|
||||||
attributes:
|
|
||||||
label: How to reproduce
|
|
||||||
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
id: log
|
|
||||||
attributes:
|
|
||||||
label: Relevant /xllog excerpt
|
|
||||||
description: Filter for "HellionChat" if the log is huge
|
|
||||||
render: text
|
|
||||||
|
|
||||||
- type: checkboxes
|
|
||||||
id: confirm
|
|
||||||
attributes:
|
|
||||||
label: Pre-flight
|
|
||||||
options:
|
|
||||||
- label: I am running the latest version of HellionChat
|
|
||||||
required: true
|
|
||||||
- label: I have searched existing issues for duplicates
|
|
||||||
required: true
|
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
blank_issues_enabled: false
|
blank_issues_enabled: false
|
||||||
|
|
||||||
contact_links:
|
contact_links:
|
||||||
- name: Security vulnerability
|
- name: Security vulnerability
|
||||||
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
||||||
about: Do not open a public issue for security problems. Report by e-mail instead.
|
about: Do not open a public issue for security problems. Report by e-mail instead.
|
||||||
|
|
||||||
- name: Upstream Chat 2 issue
|
- name: Upstream Chat 2 issue
|
||||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||||
about:
|
about:
|
||||||
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||||
|
|
||||||
- name: Discord
|
- name: Discord
|
||||||
url: https://discord.com/users/j.j_kazama
|
url: https://discord.com/users/j.j_kazama
|
||||||
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
||||||
|
|||||||
@@ -1,57 +1,55 @@
|
|||||||
name: Feature request
|
name: Feature request
|
||||||
description: Suggest a feature or enhancement for HellionChat
|
description: Suggest a feature or enhancement for HellionChat
|
||||||
labels:
|
labels:
|
||||||
- enhancement
|
- enhancement
|
||||||
body:
|
body:
|
||||||
- type: markdown
|
- type: markdown
|
||||||
attributes:
|
attributes:
|
||||||
value: |
|
value: |
|
||||||
Thanks for the suggestion. HellionChat focuses on privacy by
|
Thanks for the suggestion. HellionChat focuses on privacy by
|
||||||
default and a small, well-scoped feature set. Suggestions that
|
default and a small, well-scoped feature set. Suggestions that
|
||||||
align with that scope are easier to accept than ones that pull
|
align with that scope are easier to accept than ones that pull
|
||||||
the plugin toward "do everything".
|
the plugin toward "do everything".
|
||||||
|
|
||||||
- type: textarea
|
- type: textarea
|
||||||
id: problem
|
id: problem
|
||||||
attributes:
|
attributes:
|
||||||
label: What problem are you trying to solve
|
label: What problem are you trying to solve
|
||||||
description: The user-side problem, not the proposed solution yet
|
description: The user-side problem, not the proposed solution yet
|
||||||
validations:
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: solution
|
||||||
|
attributes:
|
||||||
|
label: What you would like HellionChat to do
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: alternatives
|
||||||
|
attributes:
|
||||||
|
label: Alternatives you have considered
|
||||||
|
description: Other plugins, manual workarounds, settings combinations
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: scope
|
||||||
|
attributes:
|
||||||
|
label: Scope estimate from your side
|
||||||
|
options:
|
||||||
|
- 'Small (one tab, one toggle, one filter)'
|
||||||
|
- 'Medium (a settings section, persistent state, one new file)'
|
||||||
|
- 'Large (architectural, touches the message pipeline or the database)'
|
||||||
|
- "I don't know"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: checkboxes
|
||||||
|
id: confirm
|
||||||
|
attributes:
|
||||||
|
label: Pre-flight
|
||||||
|
options:
|
||||||
|
- label: I have searched existing issues for similar requests
|
||||||
required: true
|
required: true
|
||||||
|
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
|
||||||
- type: textarea
|
|
||||||
id: solution
|
|
||||||
attributes:
|
|
||||||
label: What you would like HellionChat to do
|
|
||||||
validations:
|
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
id: alternatives
|
|
||||||
attributes:
|
|
||||||
label: Alternatives you have considered
|
|
||||||
description: Other plugins, manual workarounds, settings combinations
|
|
||||||
|
|
||||||
- type: dropdown
|
|
||||||
id: scope
|
|
||||||
attributes:
|
|
||||||
label: Scope estimate from your side
|
|
||||||
options:
|
|
||||||
- "Small (one tab, one toggle, one filter)"
|
|
||||||
- "Medium (a settings section, persistent state, one new file)"
|
|
||||||
- "Large (architectural, touches the message pipeline or the database)"
|
|
||||||
- "I don't know"
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: checkboxes
|
|
||||||
id: confirm
|
|
||||||
attributes:
|
|
||||||
label: Pre-flight
|
|
||||||
options:
|
|
||||||
- label: I have searched existing issues for similar requests
|
|
||||||
required: true
|
|
||||||
- label:
|
|
||||||
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
|
|
||||||
2
|
|
||||||
required: true
|
|
||||||
|
|||||||
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
|||||||
|
|
||||||
- [ ] Bug fix (non-breaking change that fixes an issue)
|
- [ ] Bug fix (non-breaking change that fixes an issue)
|
||||||
- [ ] New feature (non-breaking change that adds behaviour)
|
- [ ] New feature (non-breaking change that adds behaviour)
|
||||||
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
|
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
|
||||||
|
defaults rely on)
|
||||||
- [ ] Documentation only
|
- [ ] Documentation only
|
||||||
- [ ] Translation update
|
- [ ] Translation update
|
||||||
- [ ] Build, CI or tooling change
|
- [ ] Build, CI or tooling change
|
||||||
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
|
|||||||
|
|
||||||
## Checklist
|
## Checklist
|
||||||
|
|
||||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
|
||||||
|
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||||
- [ ] My change matches the existing code style (`.editorconfig`).
|
- [ ] My change matches the existing code style (`.editorconfig`).
|
||||||
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
|
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
|
||||||
are not applicable.
|
explained why tests are not applicable.
|
||||||
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
|
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
|
||||||
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
|
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
|
||||||
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
||||||
|
|||||||
+38
-38
@@ -1,42 +1,42 @@
|
|||||||
version: 2
|
version: 2
|
||||||
|
|
||||||
updates:
|
updates:
|
||||||
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
||||||
# noise down while still catching transitive security advisories within
|
# noise down while still catching transitive security advisories within
|
||||||
# a few days of disclosure.
|
# a few days of disclosure.
|
||||||
- package-ecosystem: nuget
|
- package-ecosystem: nuget
|
||||||
directory: /HellionChat
|
directory: /HellionChat
|
||||||
schedule:
|
schedule:
|
||||||
interval: weekly
|
interval: weekly
|
||||||
day: monday
|
day: monday
|
||||||
time: "07:00"
|
time: '07:00'
|
||||||
timezone: Europe/Berlin
|
timezone: Europe/Berlin
|
||||||
open-pull-requests-limit: 5
|
open-pull-requests-limit: 5
|
||||||
labels:
|
labels:
|
||||||
- dependencies
|
- dependencies
|
||||||
- nuget
|
- nuget
|
||||||
commit-message:
|
commit-message:
|
||||||
prefix: "chore(deps)"
|
prefix: 'chore(deps)'
|
||||||
groups:
|
groups:
|
||||||
patches:
|
patches:
|
||||||
update-types:
|
update-types:
|
||||||
- patch
|
- patch
|
||||||
minor:
|
minor:
|
||||||
update-types:
|
update-types:
|
||||||
- minor
|
- minor
|
||||||
|
|
||||||
# GitHub Actions versions in .github/workflows. Lower cadence because
|
# GitHub Actions versions in .github/workflows. Lower cadence because
|
||||||
# Action releases ship less frequently and are usually safe to defer
|
# Action releases ship less frequently and are usually safe to defer
|
||||||
# for a month.
|
# for a month.
|
||||||
- package-ecosystem: github-actions
|
- package-ecosystem: github-actions
|
||||||
directory: /
|
directory: /
|
||||||
schedule:
|
schedule:
|
||||||
interval: monthly
|
interval: monthly
|
||||||
time: "07:00"
|
time: '07:00'
|
||||||
timezone: Europe/Berlin
|
timezone: Europe/Berlin
|
||||||
open-pull-requests-limit: 3
|
open-pull-requests-limit: 3
|
||||||
labels:
|
labels:
|
||||||
- dependencies
|
- dependencies
|
||||||
- github-actions
|
- github-actions
|
||||||
commit-message:
|
commit-message:
|
||||||
prefix: "chore(actions)"
|
prefix: 'chore(actions)'
|
||||||
|
|||||||
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
|
|||||||
versionsnatur: "Major-UI-Cycle"
|
versionsnatur: "Major-UI-Cycle"
|
||||||
---
|
---
|
||||||
|
|
||||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
|
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
|
||||||
Grove
|
Moonlit Bloom, Mint Grove
|
||||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
|
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
|
||||||
zurück zur Übersicht
|
Breadcrumb und ESC zurück zur Übersicht
|
||||||
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
||||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
|
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
|
||||||
abgelegt
|
Start automatisch abgelegt
|
||||||
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
|
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
|
||||||
|
überschrieben
|
||||||
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
||||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
|
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
|
||||||
→ Themes
|
Klassik in Settings → Themes
|
||||||
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
||||||
|
|||||||
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
|
|||||||
versionsnatur: "Major-UI-Cycle"
|
versionsnatur: "Major-UI-Cycle"
|
||||||
---
|
---
|
||||||
|
|
||||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
|
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
|
||||||
aktiven Tab
|
Akzent-Pill markiert den aktiven Tab
|
||||||
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
||||||
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
||||||
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
|
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
|
||||||
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
|
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
|
||||||
Partner ergibt konsistent dieselbe
|
Kombinationen, gleicher Partner ergibt konsistent dieselbe
|
||||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
|
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
|
||||||
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
|
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
|
||||||
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
|
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
|
||||||
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
|
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
|
||||||
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
|
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
|
||||||
beide
|
Persistente und Auto-Tell-Tabs überleben beide
|
||||||
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
||||||
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
||||||
|
|
||||||
|
|||||||
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
|
|||||||
versionsnatur: "UX-Polish-Cycle"
|
versionsnatur: "UX-Polish-Cycle"
|
||||||
---
|
---
|
||||||
|
|
||||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
|
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
|
||||||
Untertitel — kein Raten mehr wo eine Setting steckt
|
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
|
||||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
|
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
|
||||||
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
|
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
|
||||||
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
|
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
|
||||||
|
Datenbank verteilt)
|
||||||
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
|
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
|
||||||
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
|
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
|
||||||
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
|
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
|
||||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
|
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
|
||||||
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
|
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
|
||||||
|
`ShowThemeQuickPicker`
|
||||||
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
|
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
|
||||||
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
|
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
|
||||||
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
|
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
|
||||||
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
|
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
|
||||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
|
einen einmaligen Hinweis-Toast
|
||||||
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
|
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
|
||||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
|
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
|
||||||
Preset-Wahl)
|
konservativere 2500
|
||||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
|
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
|
||||||
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
|
First-Run-Wizard hat keine Preset-Wahl)
|
||||||
unseren Slider für das jeweilige Fenster
|
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
|
||||||
|
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
|
||||||
|
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
|
||||||
|
|
||||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
|
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
|
||||||
wie ursprünglich geplant.
|
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
|
||||||
|
|||||||
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
|
|||||||
versionsnatur: "Theme-Pack-Patch"
|
versionsnatur: "Theme-Pack-Patch"
|
||||||
---
|
---
|
||||||
|
|
||||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
|
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
|
||||||
mehr Farboptionen
|
angefasst, einfach mehr Farboptionen
|
||||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
|
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
|
||||||
nicht mit den Brand-Themes beißt
|
gehalten damit es sich nicht mit den Brand-Themes beißt
|
||||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
|
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
|
||||||
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
|
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
|
||||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
|
hält die beiden klar auseinander
|
||||||
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
|
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
|
||||||
|
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
|
||||||
|
wärmer statt kaltem Cyan
|
||||||
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
|
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
|
||||||
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
|
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
|
||||||
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
|
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
|
||||||
CVD-Fälle ab
|
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
|
||||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
|
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
|
||||||
unverändert weiter
|
Custom-Themes laufen unverändert weiter
|
||||||
- Theme-Katalog wächst damit von fünf auf neun Built-ins
|
- Theme-Katalog wächst damit von fünf auf neun Built-ins
|
||||||
|
|
||||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
|
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
|
||||||
kann später nachgeliefert werden, falls Bedarf kommt.
|
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
|
||||||
|
|||||||
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
|
|||||||
---
|
---
|
||||||
|
|
||||||
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
|
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
|
||||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
|
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
|
||||||
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
|
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
|
||||||
aktiv ist
|
installiert ist oder kein Custom-Titel aktiv ist
|
||||||
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
|
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
|
||||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
|
User raten muss
|
||||||
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
|
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
|
||||||
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
|
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
|
||||||
(XIVInstantMessenger)
|
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
|
||||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
|
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
|
||||||
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
|
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
|
||||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
|
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
|
||||||
HellionChat aktualisiert
|
Integrationen
|
||||||
|
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
|
||||||
|
automatisch sobald HellionChat aktualisiert
|
||||||
|
|||||||
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
|
|||||||
|
|
||||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||||
|
|
||||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
|
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
|
||||||
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
|
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
|
||||||
|
|
||||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
|
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
|
||||||
manuellen GC.Collect überflüssig
|
Connection macht den manuellen GC.Collect überflüssig
|
||||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
|
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
|
||||||
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
||||||
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
|
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
|
||||||
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
||||||
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
|
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
|
||||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
|
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
|
||||||
Frames vor Disable überleben jetzt zuverlässig
|
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
|
||||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
|
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
|
||||||
WindowOpacity-Feld statt auf 0.85 zurückzufallen
|
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
|
||||||
|
|
||||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
|
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
|
||||||
|
spürbar sauberer laufen.
|
||||||
|
|||||||
@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
|
|||||||
|
|
||||||
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
||||||
|
|
||||||
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
|
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
|
||||||
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
|
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
|
||||||
Author-Credits.
|
Built-In und überarbeitete Author-Credits.
|
||||||
|
|
||||||
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
|
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
|
||||||
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
|
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
|
||||||
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
|
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
|
||||||
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
|
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
|
||||||
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
|
real ~10-15 %)
|
||||||
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
|
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
|
||||||
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
|
||||||
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
|
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
|
||||||
gekommen ist, holt Switch() das beim Anwenden nach
|
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
||||||
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
|
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
|
||||||
Late-Night-Raids
|
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
|
||||||
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
|
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
|
||||||
werden Carla Beleandis als Community-Geste zugeschrieben.
|
80s-Neon-Grid-Vibes für Late-Night-Raids
|
||||||
|
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
|
||||||
|
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
|
||||||
|
|
||||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
|
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
|
||||||
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
|
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
|
||||||
|
|||||||
@@ -0,0 +1,27 @@
|
|||||||
|
---
|
||||||
|
subtitle: Symbol-Picker und Tell-History Fix
|
||||||
|
versionsnatur: Feature-Patch + Hotfix
|
||||||
|
---
|
||||||
|
|
||||||
|
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
|
||||||
|
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
|
||||||
|
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
|
||||||
|
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
|
||||||
|
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
|
||||||
|
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
|
||||||
|
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
|
||||||
|
Nachrichten-Verhalten, Default an.
|
||||||
|
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
|
||||||
|
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
|
||||||
|
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
|
||||||
|
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
|
||||||
|
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
|
||||||
|
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
|
||||||
|
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
|
||||||
|
Wartungs-Falle aus v1.4.9.
|
||||||
|
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
|
||||||
|
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
|
||||||
|
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
|
||||||
|
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
|
||||||
|
`ILogger<T>`) nach dem Lightless-Vorbild.
|
||||||
|
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
|
||||||
@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
|
|||||||
|
|
||||||
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
||||||
|
|
||||||
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
|
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
|
||||||
und der Settings-StatusBar eliminiert.
|
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
|
||||||
|
|
||||||
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
|
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
|
||||||
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
|
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
|
||||||
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
|
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
|
||||||
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
|
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
|
||||||
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
|
greift, also pro Window
|
||||||
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
|
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
|
||||||
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
|
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
|
||||||
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
|
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
|
||||||
Tab-Awareness
|
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
|
||||||
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
|
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
|
||||||
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
|
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
|
||||||
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
|
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
|
||||||
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
|
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
|
||||||
|
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
|
||||||
|
Frames
|
||||||
|
|
||||||
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
|
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
|
||||||
Multiplikation pro Window.
|
durch die Card-Border- Multiplikation pro Window.
|
||||||
|
|
||||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
|
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
|
||||||
Settings-Statusleiste merklich glatter laufen.
|
und in der Settings-Statusleiste merklich glatter laufen.
|
||||||
|
|||||||
@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
|
|||||||
|
|
||||||
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
|
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
|
||||||
|
|
||||||
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
|
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
|
||||||
das Custom-Repo zieht von GitHub auf Gitea um.
|
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
|
||||||
|
|
||||||
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
|
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
|
||||||
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
|
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
|
||||||
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
|
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
|
||||||
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
|
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
|
||||||
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
|
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
|
||||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
|
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
|
||||||
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
|
Custom-Repo-URL auf
|
||||||
aktualisiert
|
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||||
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
|
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
|
||||||
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
|
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
|
||||||
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
|
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
|
||||||
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
|
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
|
||||||
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
|
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
|
||||||
300-ms-Block beim Plugin-Start
|
Migrations-Pfads
|
||||||
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
|
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
|
||||||
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
|
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
|
||||||
Speed-Win in dieser Release
|
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
|
||||||
|
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
|
||||||
|
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
|
||||||
|
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
|
||||||
|
|
||||||
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
|
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
|
||||||
|
bleiben unangetastet.
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
---
|
||||||
|
subtitle: Threading- und IPC-Sicherheits-Politur
|
||||||
|
versionsnatur: Wartung und Robustheit
|
||||||
|
---
|
||||||
|
|
||||||
|
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
|
||||||
|
|
||||||
|
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
|
||||||
|
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
|
||||||
|
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
|
||||||
|
|
||||||
|
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
|
||||||
|
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
|
||||||
|
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
|
||||||
|
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
|
||||||
|
versehentlich wegrefactored wird
|
||||||
|
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
|
||||||
|
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
|
||||||
|
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
|
||||||
|
für künftige Reviews als ein abstraktes Threading-Kapitel
|
||||||
|
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
|
||||||
|
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
|
||||||
|
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
|
||||||
|
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
|
||||||
|
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
|
||||||
|
MessageManager und RetentionSweep (beide seit v1.4.0)
|
||||||
|
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
|
||||||
|
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
|
||||||
|
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
|
||||||
|
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
|
||||||
|
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
|
||||||
|
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
|
||||||
|
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
|
||||||
|
den Initializer überschreibt. Keine Migration, kein Schema-Bump
|
||||||
|
|
||||||
|
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
|
||||||
|
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
---
|
||||||
|
subtitle: UX und Robustheit
|
||||||
|
versionsnatur: UX-Polish-Cycle
|
||||||
|
---
|
||||||
|
|
||||||
|
**Hellion Chat 1.4.5 — UX und Robustheit**
|
||||||
|
|
||||||
|
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
|
||||||
|
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
|
||||||
|
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
|
||||||
|
mehr.
|
||||||
|
|
||||||
|
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
|
||||||
|
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
|
||||||
|
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
|
||||||
|
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
|
||||||
|
nicht pro Frame neu vollkippt
|
||||||
|
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
|
||||||
|
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
|
||||||
|
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
|
||||||
|
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
|
||||||
|
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
|
||||||
|
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
|
||||||
|
vorigen Session den nächsten Load nicht mehr erbt
|
||||||
|
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
|
||||||
|
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
|
||||||
|
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
|
||||||
|
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
|
||||||
|
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
|
||||||
|
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
|
||||||
|
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
---
|
||||||
|
subtitle: Code Hygiene and Refactor
|
||||||
|
versionsnatur: Maintenance-Cycle
|
||||||
|
---
|
||||||
|
|
||||||
|
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
|
||||||
|
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
|
||||||
|
|
||||||
|
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
|
||||||
|
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
|
||||||
|
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
|
||||||
|
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
|
||||||
|
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
|
||||||
|
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
|
||||||
|
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
|
||||||
|
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
|
||||||
|
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
|
||||||
|
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
|
||||||
|
early-return).
|
||||||
|
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
|
||||||
|
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
|
||||||
|
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
|
||||||
|
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
|
||||||
|
Sub-Pixel-Blur mehr auf 125/150%-Setups.
|
||||||
|
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
|
||||||
|
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
|
||||||
|
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
|
||||||
|
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
|
||||||
|
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
|
||||||
|
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
|
||||||
|
Frame.
|
||||||
|
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
|
||||||
|
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
|
||||||
|
Plugin-Load auf Hellion Arctic zurück.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
---
|
||||||
|
subtitle: Backlog Cleanup and Mid-Features
|
||||||
|
versionsnatur: Mid-Feature-Patch
|
||||||
|
---
|
||||||
|
|
||||||
|
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
|
||||||
|
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
|
||||||
|
|
||||||
|
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
|
||||||
|
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
|
||||||
|
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
|
||||||
|
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
|
||||||
|
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
|
||||||
|
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
|
||||||
|
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
|
||||||
|
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
|
||||||
|
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
|
||||||
|
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
|
||||||
|
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
|
||||||
|
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44–160 px. Default bleibt 44
|
||||||
|
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
|
||||||
|
(2)" nicht abgeschnitten werden.
|
||||||
|
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
|
||||||
|
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
|
||||||
|
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
|
||||||
|
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
|
||||||
|
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
|
||||||
|
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
|
||||||
|
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
|
||||||
|
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
|
||||||
|
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
subtitle: Hook-Layer und Polish-Quick-Wins
|
||||||
|
versionsnatur: Polish-Patch
|
||||||
|
---
|
||||||
|
|
||||||
|
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
|
||||||
|
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
|
||||||
|
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
|
||||||
|
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
|
||||||
|
eigene Anführungszeichen um den Suchbegriff.
|
||||||
|
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
|
||||||
|
Picker-Klick mehr nötig.
|
||||||
|
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
|
||||||
|
weg.
|
||||||
|
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
|
||||||
|
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
|
||||||
|
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
|
||||||
|
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
|
||||||
|
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
---
|
||||||
|
subtitle: Plugin-Load Render Polish
|
||||||
|
versionsnatur: Performance-Patch
|
||||||
|
---
|
||||||
|
|
||||||
|
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
|
||||||
|
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
|
||||||
|
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
|
||||||
|
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
|
||||||
|
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
|
||||||
|
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
|
||||||
|
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
|
||||||
|
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
|
||||||
|
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
|
||||||
|
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
|
||||||
|
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
|
||||||
|
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
|
||||||
|
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
|
||||||
|
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
|
||||||
|
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
|
||||||
|
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
|
||||||
|
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
|
||||||
|
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
|
||||||
|
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
|
||||||
|
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
|
||||||
|
Live-Betrieb.
|
||||||
|
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
|
||||||
|
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
---
|
||||||
|
subtitle: DI Foundation und Service-Refactor
|
||||||
|
versionsnatur: Architektur-Cycle
|
||||||
|
---
|
||||||
|
|
||||||
|
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
|
||||||
|
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
|
||||||
|
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
|
||||||
|
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
|
||||||
|
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
|
||||||
|
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
|
||||||
|
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
|
||||||
|
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
|
||||||
|
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
|
||||||
|
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
|
||||||
|
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
|
||||||
|
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
|
||||||
|
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
|
||||||
|
v1.5.1-Item.
|
||||||
|
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
|
||||||
|
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
|
||||||
|
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
|
||||||
|
Namespace-Anpassung.
|
||||||
|
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
|
||||||
|
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
|
||||||
|
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
|
||||||
|
mehr.
|
||||||
|
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
---
|
||||||
|
subtitle: "FontAtlas Refactor and Forge Signature"
|
||||||
|
versionsnatur: "Architecture + Closure + Branding"
|
||||||
|
---
|
||||||
|
|
||||||
|
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
|
||||||
|
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
|
||||||
|
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
|
||||||
|
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
|
||||||
|
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
|
||||||
|
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
|
||||||
|
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
|
||||||
|
von Julia Moon, fest in der Plugin-DLL eingebettet.
|
||||||
|
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
|
||||||
|
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
|
||||||
|
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
|
||||||
|
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
|
||||||
|
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
|
||||||
|
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
|
||||||
|
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
|
||||||
|
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
---
|
||||||
|
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
|
||||||
|
versionsnatur: "UX-Patch"
|
||||||
|
---
|
||||||
|
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
|
||||||
|
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
|
||||||
|
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
|
||||||
|
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
|
||||||
|
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
|
||||||
|
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
|
||||||
|
versionsnatur: "Localisation + Font-Stack"
|
||||||
|
---
|
||||||
|
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
|
||||||
|
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
|
||||||
|
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
|
||||||
|
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
|
||||||
|
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
subtitle: "Theme-Crossfade, Quick-Picker, Hover-Animationen"
|
||||||
|
versionsnatur: "Polish & Motion"
|
||||||
|
---
|
||||||
|
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
|
||||||
|
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
|
||||||
|
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
|
||||||
|
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
|
||||||
|
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
---
|
||||||
|
subtitle: "Backlog-Sync Tab-Features"
|
||||||
|
versionsnatur: "Bundle-Patch (Hälfte 1 von 2)"
|
||||||
|
---
|
||||||
|
- **Fehlgeschlagener Tell.** Geht ein gesendeter Tell nicht durch (Empfänger offline, in einer Instanz oder blockiert), erscheint jetzt ein Warn-Toast statt dass die Systemmeldung durchrauscht. Abschaltbar in den Einstellungen unter Chat.
|
||||||
|
- **Ton pro Tab.** Jeder Chat-Tab kann einen Benachrichtigungston spielen, wenn eine Nachricht eintrifft, während ein anderer Tab aktiv ist. Zur Wahl stehen die 16 Spiel-Chat-Sounds oder drei mitgelieferte Hellion-Sounds, mit einem Vorhör-Knopf. Standardmäßig aus, hört auf den globalen Sound-Schalter.
|
||||||
|
- **Tab umbenennen.** Das Umbenennen-Feld im Rechtsklick-Menü fokussiert sich beim Öffnen von selbst und nimmt jetzt bis zu 512 Zeichen.
|
||||||
|
- **Sprung ans Ende.** In der Chat-Kopfleiste erscheint ein Knopf, sobald man vom aktuellen Ende weggescrollt ist. Ein Klick springt zurück zur jüngsten Nachricht.
|
||||||
|
- **Karten- und Item-Links.** Kartenmarkierung und verlinktes Item lassen sich aus dem Rechtsklick-Menü der Chat-Eingabe einfügen.
|
||||||
|
- **Fuchs-Banner.** Das Hellion-Forge-Fuchs-Motiv im Einrichtungs-Assistenten und im Informations-Tab ist jetzt ein echtes Bild statt ASCII-Kunst.
|
||||||
|
- Schema-Bump auf v18, rein additiv.
|
||||||
+14
-12
@@ -2,26 +2,28 @@
|
|||||||
|
|
||||||
## How to install
|
## How to install
|
||||||
|
|
||||||
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
|
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
|
||||||
|
To install:
|
||||||
|
|
||||||
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
||||||
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
2. Add the URL:
|
||||||
|
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||||
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
||||||
|
|
||||||
## Project documents
|
## Project documents
|
||||||
|
|
||||||
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
|
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
|
||||||
architecture, build
|
— features, architecture, build
|
||||||
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
|
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
|
||||||
the plugin stores and sends
|
— what the plugin stores and sends
|
||||||
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
|
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
|
||||||
— dependencies and licences
|
— dependencies and licences
|
||||||
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) —
|
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
|
||||||
vulnerability reporting
|
— vulnerability reporting
|
||||||
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
|
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
|
||||||
questions, contact paths
|
— bug reports, questions, contact paths
|
||||||
|
|
||||||
## Licence
|
## Licence
|
||||||
|
|
||||||
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
|
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
|
||||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
|
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
|
||||||
|
|||||||
@@ -1,53 +0,0 @@
|
|||||||
name: Build
|
|
||||||
|
|
||||||
# Verifies that every push to main and every PR still builds against the
|
|
||||||
# current Dalamud staging branch. Does not produce release artefacts; the
|
|
||||||
# release workflow handles that on tag.
|
|
||||||
#
|
|
||||||
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
|
|
||||||
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
|
|
||||||
# Linux as long as the Dalamud staging assemblies are present at the
|
|
||||||
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
|
|
||||||
# Dalamud SDK 15 uses on Linux).
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches: [main]
|
|
||||||
pull_request:
|
|
||||||
branches: [main]
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
|
||||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
|
||||||
# and matches the principle-of-least-privilege the security guide
|
|
||||||
# recommends for workflows that don't push or create releases.
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build:
|
|
||||||
name: Build (Release)
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
timeout-minutes: 15
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v6
|
|
||||||
|
|
||||||
- name: Setup .NET 10
|
|
||||||
uses: actions/setup-dotnet@v5
|
|
||||||
with:
|
|
||||||
dotnet-version: 10.0.x
|
|
||||||
|
|
||||||
- name: Download Dalamud staging
|
|
||||||
run: |
|
|
||||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
|
||||||
mkdir -p "$hooks"
|
|
||||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
|
||||||
unzip -oq dalamud.zip -d "$hooks"
|
|
||||||
|
|
||||||
- name: Restore
|
|
||||||
run: dotnet restore HellionChat/HellionChat.csproj
|
|
||||||
|
|
||||||
- name: Build (Release)
|
|
||||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
|
||||||
@@ -1,225 +0,0 @@
|
|||||||
name: Forge Announce
|
|
||||||
|
|
||||||
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
|
||||||
# (Frontmatter + DE bullet body) and the matching English block from
|
|
||||||
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
|
||||||
# it to the Hellion Forge #changelog channel.
|
|
||||||
#
|
|
||||||
# Decoupled from release.yml: a fail here does not block the GitHub
|
|
||||||
# release, and a fail there does not block the announce. Spec lives in
|
|
||||||
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
|
||||||
#
|
|
||||||
# Security: the only user-controlled inputs that enter run-steps are the
|
|
||||||
# tag name and the frontmatter values from a repo-internal markdown file.
|
|
||||||
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
|
||||||
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
|
||||||
# parsed by regex with explicit length caps. No webhook event payload data
|
|
||||||
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
tags:
|
|
||||||
- "v*"
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
tag:
|
|
||||||
description: "Existing tag to (re)post, e.g. v1.1.0"
|
|
||||||
required: true
|
|
||||||
type: string
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
announce:
|
|
||||||
name: Post changelog to Hellion Forge
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
|
||||||
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
|
||||||
# scope for every job by default, no environment: declaration needed.
|
|
||||||
timeout-minutes: 5
|
|
||||||
|
|
||||||
steps:
|
|
||||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
|
||||||
# the user supplies the tag explicitly. Always check out that tag so
|
|
||||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
|
||||||
with:
|
|
||||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
|
||||||
|
|
||||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
|
||||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
|
||||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
|
||||||
# treat it as a string variable rather than inline shell text, and
|
|
||||||
# validated against the semver regex before any interpolation.
|
|
||||||
- name: Build embed payload
|
|
||||||
id: build
|
|
||||||
shell: pwsh
|
|
||||||
env:
|
|
||||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
|
||||||
run: |
|
|
||||||
$tag = $env:TAG_NAME
|
|
||||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
|
||||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
|
||||||
}
|
|
||||||
$version = $tag.Substring(1)
|
|
||||||
|
|
||||||
# ---------- Forge-Post-Datei lesen ----------
|
|
||||||
$forgePath = ".github/forge-posts/$tag.md"
|
|
||||||
if (-not (Test-Path $forgePath)) {
|
|
||||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
|
||||||
}
|
|
||||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
|
||||||
|
|
||||||
# Frontmatter (--- … ---) am Datei-Anfang
|
|
||||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
|
||||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
|
||||||
}
|
|
||||||
$fmText = $matches[1]
|
|
||||||
$deBody = $matches[2].Trim()
|
|
||||||
|
|
||||||
$subtitle = $null
|
|
||||||
$versionsnatur = $null
|
|
||||||
foreach ($line in ($fmText -split "`r?`n")) {
|
|
||||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
|
||||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
|
||||||
}
|
|
||||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
|
||||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
|
||||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
|
||||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
|
||||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
|
||||||
|
|
||||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
|
||||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
|
||||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
|
||||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
|
||||||
$raw = Get-Content -Path $yamlPath -Raw
|
|
||||||
$marker = "changelog: |-"
|
|
||||||
$idx = $raw.IndexOf($marker)
|
|
||||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
|
||||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
|
||||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
|
||||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
|
||||||
}) -join "`n"
|
|
||||||
|
|
||||||
$header = "**Hellion Chat $version"
|
|
||||||
$start = $changelogBody.IndexOf($header)
|
|
||||||
if ($start -lt 0) {
|
|
||||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
|
||||||
}
|
|
||||||
$rest = $changelogBody.Substring($start)
|
|
||||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
|
||||||
$trailer = $rest.IndexOf("`n`n---")
|
|
||||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
|
||||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
|
||||||
} elseif ($trailer -ge 0) {
|
|
||||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
|
||||||
} else {
|
|
||||||
$enBlock = $rest.TrimEnd()
|
|
||||||
}
|
|
||||||
|
|
||||||
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
|
|
||||||
$title = "Hellion Chat $version — $subtitle"
|
|
||||||
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
|
|
||||||
$footerText = "Hellion Forge · $versionsnatur"
|
|
||||||
$totalChars = $title.Length + $description.Length + $footerText.Length
|
|
||||||
if ($totalChars -gt 5500) {
|
|
||||||
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
|
|
||||||
}
|
|
||||||
Write-Host "Char-Cap OK: $totalChars / 5500"
|
|
||||||
|
|
||||||
# ---------- Embed-Payload bauen ----------
|
|
||||||
$payload = [ordered]@{
|
|
||||||
username = "Forge Herald"
|
|
||||||
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
|
||||||
content = "<@&1500489631555260446>"
|
|
||||||
allowed_mentions = [ordered]@{
|
|
||||||
parse = @()
|
|
||||||
roles = @("1500489631555260446")
|
|
||||||
}
|
|
||||||
embeds = @(
|
|
||||||
[ordered]@{
|
|
||||||
title = $title
|
|
||||||
url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
|
||||||
color = 12730636
|
|
||||||
description = $description
|
|
||||||
footer = [ordered]@{ text = $footerText }
|
|
||||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
|
||||||
}
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
|
||||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
|
||||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
|
||||||
|
|
||||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
|
||||||
Write-Host "Embed title: $title"
|
|
||||||
Write-Host "Embed footer: $footerText"
|
|
||||||
|
|
||||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
|
||||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
|
||||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
|
||||||
- name: POST to Hellion Forge webhook
|
|
||||||
shell: pwsh
|
|
||||||
env:
|
|
||||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
|
||||||
run: |
|
|
||||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
|
||||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
|
||||||
}
|
|
||||||
|
|
||||||
$payloadFile = "$PWD/embed-payload.json"
|
|
||||||
if (-not (Test-Path $payloadFile)) {
|
|
||||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
|
||||||
}
|
|
||||||
|
|
||||||
$maxAttempts = 2
|
|
||||||
$attempt = 0
|
|
||||||
while ($attempt -lt $maxAttempts) {
|
|
||||||
$attempt++
|
|
||||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
|
||||||
$tmpResp = "$PWD/.webhook-response"
|
|
||||||
$tmpHeaders = "$PWD/.webhook-headers"
|
|
||||||
# --silent suppresses progress; --show-error prints errors so
|
|
||||||
# the workflow log shows what happened. -w prints HTTP status
|
|
||||||
# to stdout for inspection. -o captures body for diagnosis,
|
|
||||||
# -D captures headers.
|
|
||||||
$rawStatus = Get-Content $payloadFile -Raw |
|
|
||||||
curl --silent --show-error `
|
|
||||||
--header 'Content-Type: application/json' `
|
|
||||||
--data-binary '@-' `
|
|
||||||
-D $tmpHeaders `
|
|
||||||
-o $tmpResp `
|
|
||||||
-w '%{http_code}' `
|
|
||||||
"$env:DISCORD_FORGE_WEBHOOK"
|
|
||||||
$status = [int]$rawStatus
|
|
||||||
Write-Host "HTTP status: $status"
|
|
||||||
|
|
||||||
if ($status -ge 200 -and $status -lt 300) {
|
|
||||||
Write-Host "Forge announce POST succeeded."
|
|
||||||
exit 0
|
|
||||||
}
|
|
||||||
|
|
||||||
$bodySnippet = ""
|
|
||||||
if (Test-Path $tmpResp) {
|
|
||||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
|
||||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
|
||||||
}
|
|
||||||
|
|
||||||
if ($status -ge 400 -and $status -lt 500) {
|
|
||||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
|
||||||
# payload malformed. No retry.
|
|
||||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
|
||||||
}
|
|
||||||
|
|
||||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
|
||||||
if ($attempt -lt $maxAttempts) {
|
|
||||||
Write-Host "Transient $status — sleeping 30s before retry."
|
|
||||||
Start-Sleep -Seconds 30
|
|
||||||
} else {
|
|
||||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,170 +0,0 @@
|
|||||||
name: Release
|
|
||||||
|
|
||||||
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
|
||||||
# current Dalamud staging branch, locates the latest.zip produced by
|
|
||||||
# DalamudPackager and attaches it to the matching Gitea Release.
|
|
||||||
#
|
|
||||||
# User-controlled inputs touched by this workflow:
|
|
||||||
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
|
||||||
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
|
||||||
# All other values are either repo-controlled (paths under
|
|
||||||
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
|
|
||||||
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
|
|
||||||
# titles, commit messages, etc.) flows into a run-step.
|
|
||||||
#
|
|
||||||
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
|
|
||||||
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
|
|
||||||
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
tags:
|
|
||||||
- "v*"
|
|
||||||
# Manual recovery trigger. Use when a tag was pushed but the auto-run
|
|
||||||
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
|
|
||||||
# The tag input is validated against the same semver regex as the
|
|
||||||
# auto-trigger before any string interpolation happens.
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
tag:
|
|
||||||
description: "Existing tag to (re)release, e.g. v0.6.1"
|
|
||||||
required: true
|
|
||||||
type: string
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
release:
|
|
||||||
name: Build and attach release ZIP
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
timeout-minutes: 20
|
|
||||||
|
|
||||||
steps:
|
|
||||||
# On push:tags, github.ref_name is the tag — checkout default works.
|
|
||||||
# On workflow_dispatch, ref defaults to the branch the action was
|
|
||||||
# invoked from; we need to explicitly check out the tag the user
|
|
||||||
# supplied so the build comes from the tagged commit, not main.
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v6
|
|
||||||
with:
|
|
||||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
|
||||||
|
|
||||||
- name: Setup .NET 10
|
|
||||||
uses: actions/setup-dotnet@v5
|
|
||||||
with:
|
|
||||||
dotnet-version: 10.0.x
|
|
||||||
|
|
||||||
- name: Download Dalamud staging
|
|
||||||
run: |
|
|
||||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
|
||||||
mkdir -p "$hooks"
|
|
||||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
|
||||||
unzip -oq dalamud.zip -d "$hooks"
|
|
||||||
|
|
||||||
- name: Build (Release)
|
|
||||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
|
||||||
|
|
||||||
- name: Locate latest.zip
|
|
||||||
id: locate
|
|
||||||
run: |
|
|
||||||
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
|
||||||
if [ -z "$zip" ]; then
|
|
||||||
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
echo "Found: $zip"
|
|
||||||
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
|
||||||
|
|
||||||
# Build a release body from the matching changelog block in
|
|
||||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
|
||||||
# workflow if no block exists for the tagged version, which is the
|
|
||||||
# automated counterpart to the "yaml + repo.json + release body
|
|
||||||
# kept in sync" rule.
|
|
||||||
#
|
|
||||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
|
||||||
# tag value is treated as a PowerShell variable, not as inline shell
|
|
||||||
# text. The strict regex below rejects anything that is not a clean
|
|
||||||
# semver tag before it is used to build a string.
|
|
||||||
- name: Generate release body
|
|
||||||
shell: pwsh
|
|
||||||
env:
|
|
||||||
# workflow_dispatch carries the user-supplied tag in inputs.tag;
|
|
||||||
# push:tags carries it in github.ref_name. Either way the value
|
|
||||||
# is treated as a PowerShell variable (env-var pass), not as
|
|
||||||
# inline shell text, and validated against the semver regex
|
|
||||||
# below before any string interpolation.
|
|
||||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
|
||||||
run: |
|
|
||||||
$tag = $env:TAG_NAME
|
|
||||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
|
||||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
|
||||||
}
|
|
||||||
$version = $tag.Substring(1)
|
|
||||||
|
|
||||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
|
||||||
$raw = Get-Content -Path $yamlPath -Raw
|
|
||||||
|
|
||||||
$marker = "changelog: |-"
|
|
||||||
$idx = $raw.IndexOf($marker)
|
|
||||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
|
||||||
|
|
||||||
# changelog: is the last top-level key in the manifest, so
|
|
||||||
# everything after the marker is the literal block. Strip the
|
|
||||||
# 2-space yaml indent from each line.
|
|
||||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
|
||||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
|
||||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
|
||||||
}) -join "`n"
|
|
||||||
|
|
||||||
$header = "**Hellion Chat $version"
|
|
||||||
$start = $changelogBody.IndexOf($header)
|
|
||||||
if ($start -lt 0) {
|
|
||||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
|
||||||
}
|
|
||||||
|
|
||||||
$rest = $changelogBody.Substring($start)
|
|
||||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
|
||||||
$trailer = $rest.IndexOf("`n`n---")
|
|
||||||
|
|
||||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
|
||||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
|
||||||
} elseif ($trailer -ge 0) {
|
|
||||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
|
||||||
} else {
|
|
||||||
$currentBlock = $rest.TrimEnd()
|
|
||||||
}
|
|
||||||
|
|
||||||
# Static install / docs / licence footer is maintained as a
|
|
||||||
# separate file so the workflow YAML stays clean (no embedded
|
|
||||||
# heredoc that would have to be indented under the run-block).
|
|
||||||
$footerPath = ".github/release-footer.md"
|
|
||||||
if (-not (Test-Path $footerPath)) {
|
|
||||||
throw "Release footer template not found: $footerPath"
|
|
||||||
}
|
|
||||||
$footer = Get-Content -Path $footerPath -Raw
|
|
||||||
|
|
||||||
$body = $currentBlock + "`n" + $footer
|
|
||||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
|
||||||
|
|
||||||
Write-Host "Generated release body for $tag :"
|
|
||||||
Write-Host "----------------------------------------"
|
|
||||||
Write-Host $body
|
|
||||||
Write-Host "----------------------------------------"
|
|
||||||
|
|
||||||
# Gitea-native release action. Creates the release if the tag has no
|
|
||||||
# release yet, or updates the existing one. body_path provides the
|
|
||||||
# generated release body, files attaches latest.zip. The auto-injected
|
|
||||||
# GITHUB_TOKEN on Gitea Actions has Gitea-API scope and is sufficient
|
|
||||||
# for release write.
|
|
||||||
- name: Attach to Gitea release
|
|
||||||
uses: https://gitea.com/actions/release-action@main
|
|
||||||
with:
|
|
||||||
# Explicit tag_name so the action targets the correct release in
|
|
||||||
# both push:tags (auto) and workflow_dispatch (manual recovery)
|
|
||||||
# modes. Without this, dispatch runs would default to the branch
|
|
||||||
# ref (main) and fail to find the release.
|
|
||||||
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
|
|
||||||
files: ${{ steps.locate.outputs.path }}
|
|
||||||
body_path: release-body.md
|
|
||||||
api_key: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
+456
-225
@@ -1,37 +1,193 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
##############################################################
|
||||||
## files generated by popular Visual Studio add-ons.
|
|
||||||
##
|
##
|
||||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
## .gitignore – Hellion Forge / Hellion Media
|
||||||
|
##
|
||||||
|
## Basis: github/gitignore VisualStudio.gitignore
|
||||||
|
## Überarbeitet: Mai 2026
|
||||||
|
## Status: Original-Patterns vollständig erhalten,
|
||||||
|
## neu sortiert in logische Sektionen,
|
||||||
|
## Sicherheits- & Tooling-Sektionen ergänzt.
|
||||||
|
##
|
||||||
|
## Markierungen:
|
||||||
|
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
|
||||||
|
## Pattern bleibt aus Vorsicht drin.
|
||||||
|
##
|
||||||
|
##############################################################
|
||||||
|
|
||||||
# Local development environment (HellionChat fork)
|
|
||||||
|
# =====================================================
|
||||||
|
# [!! KRITISCH !!] Secrets, Keys & Credentials
|
||||||
|
# Diese Sachen dürfen NIEMALS im Repo landen!
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Environment Files
|
||||||
.env
|
.env
|
||||||
|
.env.*
|
||||||
.env.bak*
|
.env.bak*
|
||||||
.envrc
|
.envrc
|
||||||
!.env.example
|
!.env.example
|
||||||
|
!.env.sample
|
||||||
|
|
||||||
|
# Private Keys & Zertifikate
|
||||||
|
*.pem
|
||||||
|
*.key
|
||||||
|
*.p12
|
||||||
|
*.pfx
|
||||||
|
*.cer
|
||||||
|
*.crt
|
||||||
|
*.csr
|
||||||
|
*.gpg
|
||||||
|
*.asc
|
||||||
|
|
||||||
|
# SSH Keys (falls jemand die ins Repo legt)
|
||||||
|
id_rsa
|
||||||
|
id_ed25519
|
||||||
|
id_ecdsa
|
||||||
|
known_hosts
|
||||||
|
|
||||||
|
# Auth-/Token-Files
|
||||||
|
auth.json
|
||||||
|
.npmrc
|
||||||
|
.pypirc
|
||||||
|
secrets.json
|
||||||
|
|
||||||
|
# ASP.NET / .NET App-Configs mit lokalen Secrets
|
||||||
|
appsettings.*.local.json
|
||||||
|
appsettings.Local.json
|
||||||
|
local.settings.json
|
||||||
|
|
||||||
|
# Memory Dumps (können Credentials im Heap enthalten!)
|
||||||
|
*.dmp
|
||||||
|
*.mdmp
|
||||||
|
crash.log
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Projekt-spezifisch (HellionChat Fork)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Lokale Entwicklungsumgebung
|
||||||
.vscode/
|
.vscode/
|
||||||
scripts/setup-dev-env.sh
|
scripts/setup-dev-env.sh
|
||||||
|
|
||||||
# Local test project (stays out of the published plugin repo;
|
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
|
||||||
# pure-function safety net for refactor cycles)
|
# pure-function safety net für Refactor-Cycles)
|
||||||
HellionChat.Tests/
|
HellionChat.Tests/
|
||||||
|
ChatTwo.Tests
|
||||||
|
TestResults
|
||||||
|
*.db-shm
|
||||||
|
*.db-wal
|
||||||
|
|
||||||
# Packaging
|
# Packaging
|
||||||
pack/
|
pack/
|
||||||
|
|
||||||
# User-specific files
|
# Specs und Plan-Dateien
|
||||||
|
/.superpowers/
|
||||||
|
|
||||||
|
# Claude Code lokales Setup (nicht committed)
|
||||||
|
/.claude/
|
||||||
|
/CLAUDE.md
|
||||||
|
|
||||||
|
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
|
||||||
|
/docs/cycle-notes/
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# OS-spezifische Files
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# macOS
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Windows
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
Desktop.ini
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Linux
|
||||||
|
.directory
|
||||||
|
.Trash-*
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# AI / LLM Tooling (2026 era)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Cursor IDE
|
||||||
|
.cursor/
|
||||||
|
.cursorignore
|
||||||
|
|
||||||
|
# Aider
|
||||||
|
.aider*
|
||||||
|
|
||||||
|
# Continue.dev
|
||||||
|
.continue/
|
||||||
|
.continuerc.json
|
||||||
|
|
||||||
|
# Windsurf
|
||||||
|
.windsurf/
|
||||||
|
|
||||||
|
# Sourcegraph Cody
|
||||||
|
.cody/
|
||||||
|
|
||||||
|
# Lokale Prompt-Sammlungen / Scratch-Pads
|
||||||
|
prompts/local/
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Editor & IDE (neben Visual Studio)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# JetBrains (IntelliJ, Rider, etc.)
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# Vim / Neovim
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*.swn
|
||||||
|
|
||||||
|
# Sublime Text
|
||||||
|
*.sublime-workspace
|
||||||
|
*.sublime-project
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# IDE & Editor – User-spezifische Files (VS)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Visual Studio User Files
|
||||||
*.rsuser
|
*.rsuser
|
||||||
*.suo
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# MonoDevelop/Xamarin Studio
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|
||||||
# Mono auto generated files
|
# Visual Studio Cache/Options Directory
|
||||||
mono_crash.*
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto-generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# Local History
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Build Output
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
# Build results
|
|
||||||
[Dd]ebug/
|
[Dd]ebug/
|
||||||
[Dd]ebugPublic/
|
[Dd]ebugPublic/
|
||||||
[Rr]elease/
|
[Rr]elease/
|
||||||
@@ -47,43 +203,24 @@ bld/
|
|||||||
[Ll]og/
|
[Ll]og/
|
||||||
[Ll]ogs/
|
[Ll]ogs/
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
# ATL Project Build Output
|
||||||
.vs/
|
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
|
||||||
Generated\ Files/
|
|
||||||
|
|
||||||
# MSTest test Results
|
|
||||||
[Tt]est[Rr]esult*/
|
|
||||||
[Bb]uild[Ll]og.*
|
|
||||||
|
|
||||||
# NUnit
|
|
||||||
*.VisualState.xml
|
|
||||||
TestResult.xml
|
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
|
||||||
[Dd]ebugPS/
|
[Dd]ebugPS/
|
||||||
[Rr]eleasePS/
|
[Rr]eleasePS/
|
||||||
dlldata.c
|
dlldata.c
|
||||||
|
|
||||||
# Benchmark Results
|
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET Core
|
# .NET Core
|
||||||
project.lock.json
|
project.lock.json
|
||||||
project.fragment.lock.json
|
project.fragment.lock.json
|
||||||
artifacts/
|
artifacts/
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
# MigrationBackup (Package Reference Convert Tool)
|
||||||
ScaffoldingReadMe.txt
|
MigrationBackup/
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
|
|
||||||
|
|
||||||
# Files built by Visual Studio
|
# =====================================================
|
||||||
|
# Build-Artefakte (Files built by Visual Studio)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
*_i.c
|
*_i.c
|
||||||
*_p.c
|
*_p.c
|
||||||
*_h.h
|
*_h.h
|
||||||
@@ -105,6 +242,7 @@ StyleCopReport.xml
|
|||||||
*.tmp_proj
|
*.tmp_proj
|
||||||
*_wpftmp.csproj
|
*_wpftmp.csproj
|
||||||
*.log
|
*.log
|
||||||
|
*.binlog
|
||||||
*.vspscc
|
*.vspscc
|
||||||
*.vssscc
|
*.vssscc
|
||||||
.builds
|
.builds
|
||||||
@@ -112,10 +250,87 @@ StyleCopReport.xml
|
|||||||
*.svclog
|
*.svclog
|
||||||
*.scc
|
*.scc
|
||||||
|
|
||||||
# Chutzpah Test files
|
|
||||||
|
# =====================================================
|
||||||
|
# Test Results
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# MSTest
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
|
||||||
|
*.received.*
|
||||||
|
*.received.txt
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] Chutzpah – Repository auf GitHub archiviert
|
||||||
_Chutzpah*
|
_Chutzpah*
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Code Coverage
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Coverlet
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# DotCover (JetBrains)
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# OpenCover UI Analysis
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net – seit >10 Jahren nicht mehr gepflegt
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Profiler & Trace
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Visual Studio Profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# NVidia Nsight GPU Debugger
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Cache Files (VS, C++, Sass)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
# Visual C++ cache files
|
# Visual C++ cache files
|
||||||
|
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
|
||||||
ipch/
|
ipch/
|
||||||
*.aps
|
*.aps
|
||||||
*.ncb
|
*.ncb
|
||||||
@@ -125,101 +340,80 @@ ipch/
|
|||||||
*.cachefile
|
*.cachefile
|
||||||
*.VC.db
|
*.VC.db
|
||||||
*.VC.VC.opendb
|
*.VC.VC.opendb
|
||||||
|
*.lscache
|
||||||
|
|
||||||
# Visual Studio profiler
|
# Visual Studio cache (.cache files allgemein, .cache directories behalten)
|
||||||
*.psess
|
*.[Cc]ache
|
||||||
*.vsp
|
!?*.[Cc]ache/
|
||||||
*.vspx
|
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
# Web Workbench Sass
|
||||||
*.e2e
|
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
|
||||||
$tf/
|
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
|
||||||
*.gpState
|
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
|
||||||
_ReSharper*/
|
|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
*.DotSettings.user
|
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
|
||||||
_TeamCity*
|
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
|
||||||
coverage*.json
|
|
||||||
coverage*.xml
|
|
||||||
coverage*.info
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
_NCrunch_*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
|
||||||
*.mm.*
|
|
||||||
AutoTest.Net/
|
|
||||||
|
|
||||||
# Web workbench (sass)
|
|
||||||
.sass-cache/
|
.sass-cache/
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
# =====================================================
|
||||||
DocProject/buildhelp/
|
# NuGet & Dependencies
|
||||||
DocProject/Help/*.HxT
|
# =====================================================
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
||||||
DocProject/Help/*.hhk
|
|
||||||
DocProject/Help/*.hhp
|
|
||||||
DocProject/Help/Html2
|
|
||||||
DocProject/Help/html
|
|
||||||
|
|
||||||
# Click-Once directory
|
|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.azurePubxml
|
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
|
||||||
*.pubxml
|
|
||||||
*.publishproj
|
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
# NuGet Packages
|
||||||
*.nupkg
|
*.nupkg
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
*.snupkg
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/[Pp]ackages/*
|
**/[Pp]ackages/*
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/[Pp]ackages/build/
|
!**/[Pp]ackages/build/
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
#!**/[Pp]ackages/repositories.config
|
#!**/[Pp]ackages/repositories.config
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
*.nuget.props
|
||||||
*.nuget.targets
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Fody – auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# Node (falls JS-Tooling im Build genutzt wird)
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Python Tools für Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Mono
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Publish & Deploy
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Click-Once
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App Publish Settings
|
||||||
|
# Comment the next line if you want to checkin your Azure Web App publish settings,
|
||||||
|
# but sensitive information contained in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
# Microsoft Azure Build Output
|
||||||
csx/
|
csx/
|
||||||
*.build.csdef
|
*.build.csdef
|
||||||
@@ -228,7 +422,35 @@ csx/
|
|||||||
ecf/
|
ecf/
|
||||||
rcf/
|
rcf/
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
# Service Fabric Backup
|
||||||
|
ServiceFabricBackup/
|
||||||
|
|
||||||
|
# Installshield
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Docker
|
||||||
|
docker-compose.override.yml
|
||||||
|
|
||||||
|
# Terraform
|
||||||
|
.terraform/
|
||||||
|
*.tfstate
|
||||||
|
*.tfstate.*
|
||||||
|
*.tfvars
|
||||||
|
!example.tfvars
|
||||||
|
|
||||||
|
# Serverless Framework
|
||||||
|
.serverless/
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Windows Store / AppX
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
AppPackages/
|
AppPackages/
|
||||||
BundleArtifacts/
|
BundleArtifacts/
|
||||||
Package.StoreAssociation.xml
|
Package.StoreAssociation.xml
|
||||||
@@ -237,50 +459,29 @@ _pkginfo.txt
|
|||||||
*.appxbundle
|
*.appxbundle
|
||||||
*.appxupload
|
*.appxupload
|
||||||
|
|
||||||
# Visual Studio cache files
|
|
||||||
# files ending in .cache can be ignored
|
|
||||||
*.[Cc]ache
|
|
||||||
# but keep track of directories ending in .cache
|
|
||||||
!?*.[Cc]ache/
|
|
||||||
|
|
||||||
# Others
|
# =====================================================
|
||||||
ClientBin/
|
# Datenbanken & SQL
|
||||||
~$*
|
# =====================================================
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.dbproj.schemaview
|
|
||||||
*.jfm
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
orleans.codegen.cs
|
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
# SQL Server
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
|
||||||
# because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
*.mdf
|
*.mdf
|
||||||
*.ldf
|
*.ldf
|
||||||
*.ndf
|
*.ndf
|
||||||
|
|
||||||
# Business Intelligence projects
|
# Andere DB-bezogene
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] BeatPulse – wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Business Intelligence / Reporting
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
*.rdl.data
|
*.rdl.data
|
||||||
*.bim.layout
|
*.bim.layout
|
||||||
*.bim_*.settings
|
*.bim_*.settings
|
||||||
@@ -288,27 +489,97 @@ ServiceFabricBackup/
|
|||||||
*- [Bb]ackup.rdl
|
*- [Bb]ackup.rdl
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Add-ins & Analyzer Tools
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# ReSharper
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
# Microsoft Fakes
|
# Microsoft Fakes
|
||||||
FakesAssemblies/
|
FakesAssemblies/
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
# [!! OBSOLET 2026 !!] GhostDoc Plugin – Submain hat das Tool eingestellt
|
||||||
*.GhostDoc.xml
|
*.GhostDoc.xml
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
# Tabs Studio
|
||||||
.ntvs_analysis.dat
|
*.tss
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
# Telerik JustMock
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool)
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# DocProject Documentation Generator
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# Sonstige Sprachen & Tooling
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# Ionide (F# VS Code Tools)
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Azure Stream Analytics Local Run
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# BizTalk Build Output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# Orleans
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================
|
||||||
|
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
|
||||||
|
# Patterns bleiben aus Vorsicht drin.
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace – ersetzt durch Azure DevOps
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log – VS6 ist von 1998
|
||||||
*.plg
|
*.plg
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
|
||||||
*.opt
|
*.opt
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
|
||||||
*.vbw
|
*.vbw
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
# [!! OBSOLET 2026 !!] RIA / Silverlight – Microsoft hat das Okt. 2021 eingestellt
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch – von Microsoft eingestellt
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
@@ -316,71 +587,31 @@ node_modules/
|
|||||||
**/*.Server/ModelManifest.xml
|
**/*.Server/ModelManifest.xml
|
||||||
_Pvt_Extensions
|
_Pvt_Extensions
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
# =====================================================
|
||||||
.fake/
|
# Upgrade / Backup-Reports
|
||||||
|
# =====================================================
|
||||||
|
|
||||||
# CodeRush personal settings
|
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
|
||||||
.cr/personal
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
# =====================================================
|
||||||
# tools/**
|
# Misc / Temp / Backup
|
||||||
# !tools/packages.config
|
# =====================================================
|
||||||
|
|
||||||
# Tabs Studio
|
ClientBin/
|
||||||
*.tss
|
~$*
|
||||||
|
*~
|
||||||
|
*.publishsettings
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
# Including strong name files can present a security risk
|
||||||
*.jmconfig
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
# BizTalk build output
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
*.btp.cs
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
*.btm.cs
|
#bower_components/
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
|
|
||||||
|
|
||||||
#Specs und Plan datein
|
|
||||||
/.superpowers/
|
|
||||||
|
|
||||||
#Test Datein
|
|
||||||
ChatTwo.Tests
|
|
||||||
TestResults
|
|
||||||
*.db-shm
|
|
||||||
*.db-wal
|
|
||||||
+12
-2
@@ -1,7 +1,17 @@
|
|||||||
{
|
{
|
||||||
"MD007": { "indent": 4 },
|
"MD003": { "style": "atx" },
|
||||||
|
"MD004": { "style": "dash" },
|
||||||
|
"MD007": { "indent": 2 },
|
||||||
|
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
|
||||||
"MD013": false,
|
"MD013": false,
|
||||||
|
"MD024": { "siblings_only": true },
|
||||||
"MD029": false,
|
"MD029": false,
|
||||||
"MD033": false,
|
"MD033": false,
|
||||||
"MD041": false
|
"MD036": false,
|
||||||
|
"MD040": true,
|
||||||
|
"MD041": false,
|
||||||
|
"MD046": { "style": "fenced" },
|
||||||
|
"MD048": { "style": "backtick" },
|
||||||
|
"MD049": { "style": "underscore" },
|
||||||
|
"MD050": { "style": "asterisk" }
|
||||||
}
|
}
|
||||||
|
|||||||
+47
-1
@@ -1,4 +1,50 @@
|
|||||||
|
# ##############################################################
|
||||||
|
# #
|
||||||
|
# # .prettierignore – Hellion Forge / Hellion Media
|
||||||
|
# #
|
||||||
|
# # Files die Prettier NICHT anfassen soll.
|
||||||
|
# # Überarbeitet: Mai 2026
|
||||||
|
# #
|
||||||
|
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
|
||||||
|
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
|
||||||
|
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
|
||||||
|
# #
|
||||||
|
# ##############################################################
|
||||||
|
|
||||||
|
|
||||||
|
# === .NET Build Output ===
|
||||||
bin/
|
bin/
|
||||||
obj/
|
obj/
|
||||||
|
|
||||||
|
# === JS / Web Build Output ===
|
||||||
node_modules/
|
node_modules/
|
||||||
*.Designer.cs
|
dist/
|
||||||
|
out/
|
||||||
|
build/
|
||||||
|
coverage/
|
||||||
|
|
||||||
|
# === Generierte C#-Files (Designer, Source Generators) ===
|
||||||
|
*.Designer.cs
|
||||||
|
*.g.cs
|
||||||
|
*.g.i.cs
|
||||||
|
*.generated.cs
|
||||||
|
*.AssemblyInfo.cs
|
||||||
|
*.AssemblyAttributes.cs
|
||||||
|
|
||||||
|
# === Lock-Files (NIE umformatieren – zerschießt den Hash) ===
|
||||||
|
package-lock.json
|
||||||
|
yarn.lock
|
||||||
|
pnpm-lock.yaml
|
||||||
|
packages.lock.json
|
||||||
|
|
||||||
|
# === Minified Files (bewusst kompakt, niemals anfassen) ===
|
||||||
|
*.min.js
|
||||||
|
*.min.css
|
||||||
|
|
||||||
|
# === Test-Snapshots (z. B. Verify) ===
|
||||||
|
*.received.*
|
||||||
|
*.verified.*
|
||||||
|
**/__snapshots__/
|
||||||
|
|
||||||
|
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
|
||||||
|
HellionChat/HellionChat.yaml
|
||||||
|
|||||||
+30
-2
@@ -1,7 +1,35 @@
|
|||||||
{
|
{
|
||||||
"printWidth": 120,
|
"printWidth": 120,
|
||||||
"tabWidth": 4,
|
"tabWidth": 4,
|
||||||
"proseWrap": "always",
|
"useTabs": false,
|
||||||
|
"semi": true,
|
||||||
"singleQuote": false,
|
"singleQuote": false,
|
||||||
"endOfLine": "lf"
|
"trailingComma": "all",
|
||||||
|
"bracketSpacing": true,
|
||||||
|
"arrowParens": "always",
|
||||||
|
"proseWrap": "always",
|
||||||
|
"endOfLine": "lf",
|
||||||
|
"overrides": [
|
||||||
|
{
|
||||||
|
"files": "*.md",
|
||||||
|
"options": {
|
||||||
|
"printWidth": 100,
|
||||||
|
"tabWidth": 2
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"files": ["*.yml", "*.yaml"],
|
||||||
|
"options": {
|
||||||
|
"tabWidth": 2,
|
||||||
|
"singleQuote": true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"files": "*.json",
|
||||||
|
"options": {
|
||||||
|
"tabWidth": 4,
|
||||||
|
"trailingComma": "none"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
+51
-6
@@ -1,8 +1,53 @@
|
|||||||
|
# ##############################################################
|
||||||
|
# #
|
||||||
|
# # .yamllint.yaml – Hellion Forge / Hellion Media
|
||||||
|
# #
|
||||||
|
# # YAML-Linting Konfiguration.
|
||||||
|
# # Überarbeitet: Mai 2026
|
||||||
|
# #
|
||||||
|
# # Regel-Doku:
|
||||||
|
# # https://yamllint.readthedocs.io/en/stable/rules.html
|
||||||
|
# #
|
||||||
|
# ##############################################################
|
||||||
|
|
||||||
extends: default
|
extends: default
|
||||||
|
|
||||||
|
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
|
||||||
|
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
|
||||||
|
# ignorieren statt das Manifest zu reformatieren.
|
||||||
|
ignore: |
|
||||||
|
HellionChat/HellionChat.yaml
|
||||||
|
|
||||||
rules:
|
rules:
|
||||||
line-length: disable
|
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
|
||||||
document-start: disable
|
line-length: disable
|
||||||
truthy:
|
|
||||||
allowed-values: ["true", "false", "on"]
|
# YAML ohne führendes "---" erlaubt
|
||||||
empty-lines:
|
document-start: disable
|
||||||
max: 1
|
|
||||||
|
# GitHub Actions nutzt "on:" als Trigger-Key.
|
||||||
|
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
|
||||||
|
truthy:
|
||||||
|
allowed-values: ['true', 'false', 'on']
|
||||||
|
|
||||||
|
# Maximal 1 Leerzeile in Folge (saubere Files)
|
||||||
|
empty-lines:
|
||||||
|
max: 1
|
||||||
|
|
||||||
|
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
|
||||||
|
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
|
||||||
|
indentation:
|
||||||
|
spaces: 2
|
||||||
|
indent-sequences: true
|
||||||
|
check-multi-line-strings: false
|
||||||
|
|
||||||
|
# Kommentare brauchen Space nach #, müssen mit Content beginnen
|
||||||
|
comments:
|
||||||
|
require-starting-space: true
|
||||||
|
min-spaces-from-content: 1
|
||||||
|
|
||||||
|
# Kein Whitespace am Zeilenende
|
||||||
|
trailing-spaces: enable
|
||||||
|
|
||||||
|
# Datei muss mit Newline enden
|
||||||
|
new-line-at-end-of-file: enable
|
||||||
|
|||||||
+48
-44
@@ -2,14 +2,15 @@
|
|||||||
|
|
||||||
## A Note on This Project
|
## A Note on This Project
|
||||||
|
|
||||||
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
|
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
|
||||||
replies can take a few days. Please do not escalate just because a thread is quiet.
|
time, which means replies can take a few days. Please do not escalate just because a thread is
|
||||||
|
quiet.
|
||||||
|
|
||||||
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
|
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
|
||||||
clarifying question is almost always a better first move than an accusation.
|
skill levels. A clarifying question is almost always a better first move than an accusation.
|
||||||
|
|
||||||
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
|
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
|
||||||
elsewhere.
|
arguments belong elsewhere.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -17,20 +18,21 @@ elsewhere.
|
|||||||
|
|
||||||
We pledge to make our community welcoming, safe, and equitable for all.
|
We pledge to make our community welcoming, safe, and equitable for all.
|
||||||
|
|
||||||
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
|
We are committed to fostering an environment that respects and promotes the dignity, rights, and
|
||||||
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
|
contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
|
||||||
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
|
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
|
||||||
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
|
expression, sexual orientation, language, philosophy or religion, national or social origin,
|
||||||
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
|
socio-economic position, level of education, or other status. The same privileges of participation
|
||||||
|
are extended to everyone who participates in good faith and in accordance with this Covenant.
|
||||||
|
|
||||||
## Encouraged Behaviors
|
## Encouraged Behaviors
|
||||||
|
|
||||||
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
|
While acknowledging differences in social norms, we all strive to meet our community's expectations
|
||||||
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
|
for positive behavior. We also understand that our words and actions may be interpreted differently
|
||||||
background, or native language.
|
than we intend based on culture, background, or native language.
|
||||||
|
|
||||||
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
|
With these considerations in mind, we agree to behave mindfully toward each other and act in ways
|
||||||
values, including:
|
that center our shared values, including:
|
||||||
|
|
||||||
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
|
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
|
||||||
2. Engaging **kindly and honestly** with others.
|
2. Engaging **kindly and honestly** with others.
|
||||||
@@ -42,31 +44,32 @@ values, including:
|
|||||||
|
|
||||||
## Restricted Behaviors
|
## Restricted Behaviors
|
||||||
|
|
||||||
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
|
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
|
||||||
violations of this Code of Conduct.
|
these behaviors are violations of this Code of Conduct.
|
||||||
|
|
||||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
|
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
|
||||||
clear request to stop.
|
attention after any clear request to stop.
|
||||||
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
|
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
|
||||||
people.
|
community member or group of people.
|
||||||
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
|
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
|
||||||
identities or traits.
|
of immutable identities or traits.
|
||||||
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
|
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
|
||||||
purpose of the community.
|
in the context or purpose of the community.
|
||||||
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
|
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
|
||||||
permission.
|
without their permission.
|
||||||
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
|
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
|
||||||
|
or group.
|
||||||
7. Behaving in other ways that **threaten the well-being** of our community.
|
7. Behaving in other ways that **threaten the well-being** of our community.
|
||||||
|
|
||||||
### Other Restrictions
|
### Other Restrictions
|
||||||
|
|
||||||
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
|
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
|
||||||
enforcement actions.
|
else to evade enforcement actions.
|
||||||
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
|
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
|
||||||
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
|
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
|
||||||
community.
|
the norms of the community.
|
||||||
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
|
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
|
||||||
other restricted behaviors.
|
or describes any other restricted behaviors.
|
||||||
|
|
||||||
## Reporting
|
## Reporting
|
||||||
|
|
||||||
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
|
|||||||
| Email | `kontakt@hellion-media.de` |
|
| Email | `kontakt@hellion-media.de` |
|
||||||
| Discord DM | `@j.j_kazama` |
|
| Discord DM | `@j.j_kazama` |
|
||||||
|
|
||||||
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
|
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
|
||||||
|
you what I plan to do.
|
||||||
|
|
||||||
## Enforcement
|
## Enforcement
|
||||||
|
|
||||||
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
|
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
|
||||||
resolves the situation:
|
measure that actually resolves the situation:
|
||||||
|
|
||||||
1. Private note asking the behaviour to stop.
|
1. Private note asking the behaviour to stop.
|
||||||
2. Public correction in the affected thread.
|
2. Public correction in the affected thread.
|
||||||
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
|
|||||||
|
|
||||||
## Scope
|
## Scope
|
||||||
|
|
||||||
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
|
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
|
||||||
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
|
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
|
||||||
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
|
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
|
||||||
HellionChat maintainer in the Dalamud Discord.
|
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
|
||||||
|
|
||||||
## Attribution
|
## Attribution
|
||||||
|
|
||||||
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
|
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
|
||||||
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
||||||
|
|
||||||
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
|
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
|
||||||
of this license, visit
|
4.0. To view a copy of this license, visit
|
||||||
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||||
|
|||||||
+70
-58
@@ -1,69 +1,75 @@
|
|||||||
# Contributing to HellionChat
|
# Contributing to HellionChat
|
||||||
|
|
||||||
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
|
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
|
||||||
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
|
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
|
||||||
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
|
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
|
||||||
under the EUPL-1.2.
|
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
|
||||||
|
|
||||||
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
|
This document explains what I am looking for, what I am not, and how to make a contribution land
|
||||||
|
smoothly.
|
||||||
|
|
||||||
## Before You Open Anything
|
## Before You Open Anything
|
||||||
|
|
||||||
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
|
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
|
||||||
intentionally removes the upstream webinterface and ships privacy-first defaults.
|
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
|
||||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
|
defaults.
|
||||||
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
|
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
|
||||||
New contributions stand on their own and do not need to be cherry-pick-compatible.
|
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
|
||||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
|
upstream-derived code keeps its attribution. New contributions stand on their own and do not need
|
||||||
or PR.
|
to be cherry-pick-compatible.
|
||||||
|
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
|
||||||
|
never a public issue or PR.
|
||||||
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||||
|
|
||||||
## What I Will Accept
|
## What I Will Accept
|
||||||
|
|
||||||
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
|
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
|
||||||
- Translation contributions for Hellion-specific strings via direct pull requests against
|
- Translation contributions for Hellion-specific strings via direct pull requests against
|
||||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
|
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
|
||||||
handled here; those go to the upstream Chat 2 project.
|
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
|
||||||
- Documentation improvements (README, comments, this file).
|
- Documentation improvements (README, comments, this file).
|
||||||
- Performance fixes with a measurable before/after.
|
- Performance fixes with a measurable before/after.
|
||||||
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
|
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
|
||||||
|
already does well.
|
||||||
|
|
||||||
## What I Will Probably Decline
|
## What I Will Probably Decline
|
||||||
|
|
||||||
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
|
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
|
||||||
section "Was gegenüber Chat 2 fehlt".
|
See the README section "Was gegenüber Chat 2 fehlt".
|
||||||
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
|
- Features that bypass the privacy filter or weaken the default retention behaviour without an
|
||||||
opt-in.
|
explicit, documented opt-in.
|
||||||
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
|
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
|
||||||
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
|
benefit for a one-person project. (This used to be doubly important because of the upstream
|
||||||
rule still holds on its own merits.)
|
cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
|
||||||
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
|
- AI-generated code dropped in without disclosure or human review. See
|
||||||
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
|
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
|
||||||
|
expect comparable transparency from contributors.
|
||||||
|
|
||||||
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
|
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
|
||||||
say "no" to a proposal than to a finished pull request.
|
code. I would rather say "no" to a proposal than to a finished pull request.
|
||||||
|
|
||||||
## Workflow
|
## Workflow
|
||||||
|
|
||||||
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
|
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
|
||||||
typos.
|
this for trivial typos.
|
||||||
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
|
2. Fork the repository and branch off `main`. Branch naming is informal; something like
|
||||||
`feat/theme-export` is fine.
|
`fix/auto-tell-history-empty` or `feat/theme-export` is fine.
|
||||||
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
|
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
|
||||||
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
|
pick up automatically.
|
||||||
Squash-on-merge happens at the PR level if needed.
|
4. Keep commits focused. Several small commits with clear messages are easier to review than one
|
||||||
|
large one. Squash-on-merge happens at the PR level if needed.
|
||||||
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
|
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
|
||||||
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
|
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
|
||||||
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
|
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
|
||||||
any compatibility notes.
|
testing you did and any compatibility notes.
|
||||||
|
|
||||||
## Build and Test
|
## Build and Test
|
||||||
|
|
||||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
|
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
|
||||||
|
|
||||||
- .NET 10 SDK
|
- .NET 10 SDK
|
||||||
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
|
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
|
||||||
path)
|
is the simplest path)
|
||||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
@@ -71,11 +77,12 @@ dotnet restore
|
|||||||
dotnet build HellionChat.sln -c Release
|
dotnet build HellionChat.sln -c Release
|
||||||
```
|
```
|
||||||
|
|
||||||
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
|
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
|
||||||
(privacy filter, configuration migration, message store) and mention it in the PR.
|
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
|
||||||
|
PR.
|
||||||
|
|
||||||
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
|
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
|
||||||
`/xlplugins`.
|
directory and load it via `/xlplugins`.
|
||||||
|
|
||||||
## Continuous Integration
|
## Continuous Integration
|
||||||
|
|
||||||
@@ -86,30 +93,33 @@ Every push and every pull request runs:
|
|||||||
| `build.yml` | `dotnet build` and `dotnet test` |
|
| `build.yml` | `dotnet build` and `dotnet test` |
|
||||||
| `codeql.yml` | CodeQL security analysis |
|
| `codeql.yml` | CodeQL security analysis |
|
||||||
|
|
||||||
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
|
A pull request will not be merged while either of these is failing. CodeQL findings on changed code
|
||||||
addressed; pre-existing findings on untouched code are tracked separately.
|
need to be addressed; pre-existing findings on untouched code are tracked separately.
|
||||||
|
|
||||||
## Translations
|
## Translations
|
||||||
|
|
||||||
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
|
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||||
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
|
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
|
||||||
|
|
||||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
|
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
|
||||||
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
|
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
|
||||||
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
|
Active cherry-picking from upstream ended in the v1.4.x cycle (see
|
||||||
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
|
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
|
||||||
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
|
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
|
||||||
|
the original Chat 2 strings, please contribute them to
|
||||||
|
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
|
||||||
|
|
||||||
## Licensing
|
## Licensing
|
||||||
|
|
||||||
By submitting a pull request you confirm that:
|
By submitting a pull request you confirm that:
|
||||||
|
|
||||||
- Your contribution is your own work, or you have the right to contribute it under the project licence.
|
- Your contribution is your own work, or you have the right to contribute it under the project
|
||||||
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
|
licence.
|
||||||
project.
|
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
|
||||||
|
as the rest of the project.
|
||||||
|
|
||||||
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
|
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
|
||||||
project.
|
any EUPL-licensed project.
|
||||||
|
|
||||||
## Response Times
|
## Response Times
|
||||||
|
|
||||||
@@ -119,8 +129,9 @@ project.
|
|||||||
| Discord DM | `@j.j_kazama` |
|
| Discord DM | `@j.j_kazama` |
|
||||||
| Email | `kontakt@hellion-media.de` |
|
| Email | `kontakt@hellion-media.de` |
|
||||||
|
|
||||||
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
|
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
|
||||||
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
|
pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
|
||||||
|
please do not ping daily.
|
||||||
|
|
||||||
## First-time setup
|
## First-time setup
|
||||||
|
|
||||||
@@ -130,9 +141,10 @@ After cloning, run once:
|
|||||||
./scripts/setup-hooks.sh
|
./scripts/setup-hooks.sh
|
||||||
```
|
```
|
||||||
|
|
||||||
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
|
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
|
||||||
|
(versions/manifest/changelog/build).
|
||||||
|
|
||||||
### Test suite
|
### Test suite
|
||||||
|
|
||||||
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
|
The plugin's test suite lives in a separate local repository and is not part of this codebase. If
|
||||||
development, contact the maintainer.
|
you need access for development, contact the maintainer.
|
||||||
|
|||||||
+191
-100
@@ -1,49 +1,57 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
using Dalamud.Game.Text;
|
using Dalamud.Game.Text;
|
||||||
using Dalamud.Game.Text.SeStringHandling;
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
|
using Dalamud.Interface.ImGuiNotification;
|
||||||
using HellionChat.Code;
|
using HellionChat.Code;
|
||||||
using HellionChat.GameFunctions.Types;
|
using HellionChat.GameFunctions.Types;
|
||||||
using HellionChat.Resources;
|
using HellionChat.Resources;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs.
|
// Auto-Tell-Tabs: spawns session-only tabs per /tell partner.
|
||||||
//
|
// Subscribes to MessageManager.MessageProcessed and ClientState.Logout.
|
||||||
// Spawns a session-only tab per /tell partner so a club greeter can track
|
|
||||||
// multiple parallel conversations without losing context. Subscribes to
|
|
||||||
// MessageManager.MessageProcessed for live tells and to ClientState.Logout
|
|
||||||
// for the cleanup pass; everything else hangs off these two entry points.
|
|
||||||
//
|
|
||||||
// See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian vault).
|
|
||||||
internal sealed class AutoTellTabsService : IDisposable
|
internal sealed class AutoTellTabsService : IDisposable
|
||||||
{
|
{
|
||||||
private readonly Plugin _plugin;
|
private readonly Plugin _plugin;
|
||||||
private readonly MessageManager _messageManager;
|
private readonly MessageManager _messageManager;
|
||||||
private readonly MessageStore _store;
|
private readonly MessageStore _store;
|
||||||
|
private readonly ILogger<AutoTellTabsService> _logger;
|
||||||
private readonly object _tempTabsLock = new();
|
private readonly object _tempTabsLock = new();
|
||||||
|
|
||||||
|
// Hard cap on pinned TempTabs so the sidebar doesn't inflate over years
|
||||||
|
// of usage. Separate pool from AutoTellTabsLimit (15) — pinned tabs live
|
||||||
|
// in their own bucket. A configurable cap is a vault-backlog anchor for
|
||||||
|
// a later cycle if tester feedback demands it.
|
||||||
|
internal const int MaxPinnedTempTabs = 5;
|
||||||
|
|
||||||
private bool _initialized;
|
private bool _initialized;
|
||||||
|
|
||||||
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
|
internal AutoTellTabsService(
|
||||||
|
Plugin plugin,
|
||||||
|
MessageManager messageManager,
|
||||||
|
MessageStore store,
|
||||||
|
ILogger<AutoTellTabsService> logger
|
||||||
|
)
|
||||||
{
|
{
|
||||||
_plugin = plugin;
|
_plugin = plugin;
|
||||||
_messageManager = messageManager;
|
_messageManager = messageManager;
|
||||||
_store = store;
|
_store = store;
|
||||||
|
_logger = logger;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal int ActiveTempTabCount
|
// Derived from the tab list on read. Pin/Unpin/Promote/Logout simply
|
||||||
{
|
// mutate IsPinned or remove tabs — the count adapts automatically.
|
||||||
get
|
// Replaces the F2.1 Interlocked counter because the new pin-state
|
||||||
{
|
// transitions are cold-path and don't need lock-free reads.
|
||||||
lock (_tempTabsLock)
|
internal int ActiveTempTabCount =>
|
||||||
{
|
Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInUnpinnedPool);
|
||||||
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
|
|
||||||
}
|
internal int PinnedTempTabCount => Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void Initialize()
|
internal void Initialize()
|
||||||
{
|
{
|
||||||
@@ -52,11 +60,53 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pinned tabs come out of the JSON with TellTarget set but
|
||||||
|
// CurrentChannel reset (NonSerialized). Without re-seeding, the chat
|
||||||
|
// input has no tell-target on the active pinned tab, and the
|
||||||
|
// game-side channel hook only repaints CurrentChannel once the user
|
||||||
|
// triggers a /tell or channel switch.
|
||||||
|
RehydratePinnedTabs();
|
||||||
|
|
||||||
_messageManager.MessageProcessed += HandleTell;
|
_messageManager.MessageProcessed += HandleTell;
|
||||||
Plugin.ClientState.Logout += OnLogout;
|
Plugin.ClientState.Logout += OnLogout;
|
||||||
_initialized = true;
|
_initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RehydratePinnedTabs()
|
||||||
|
{
|
||||||
|
var pinned = Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
|
||||||
|
_logger.LogDebug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
|
||||||
|
|
||||||
|
foreach (var tab in Plugin.Config.Tabs)
|
||||||
|
{
|
||||||
|
if (!TabLifecycleHelpers.IsInPinnedPool(tab))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (tab.TellTarget is null || !tab.TellTarget.IsSet())
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
$"[Pin] Pinned tab '{tab.Name}' has no usable TellTarget "
|
||||||
|
+ $"(Name={tab.TellTarget?.Name ?? "<null>"} World={tab.TellTarget?.World ?? 0}). "
|
||||||
|
+ "Chat input on this tab will be empty until the partner sends a tell or you /tell manually."
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
tab.Channel ??= InputChannel.Tell;
|
||||||
|
tab.CurrentChannel.Channel = InputChannel.Tell;
|
||||||
|
tab.CurrentChannel.TellTarget = tab.TellTarget.Clone();
|
||||||
|
|
||||||
|
// MessageList is NonSerialized so pinned tabs come back empty.
|
||||||
|
// Preload the same history window the spawn path uses so the user
|
||||||
|
// sees the recent conversation, not a blank tab.
|
||||||
|
PreloadHistory(tab, tab.TellTarget.Name, tab.TellTarget.World, Guid.Empty);
|
||||||
|
|
||||||
|
_logger.LogDebug(
|
||||||
|
$"[Pin] Rehydrated '{tab.Name}' -> Tell target {tab.TellTarget.Name}@{tab.TellTarget.World}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
if (!_initialized)
|
if (!_initialized)
|
||||||
@@ -87,11 +137,8 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
var partner = ExtractTellPartner(message);
|
var partner = ExtractTellPartner(message);
|
||||||
if (partner == null)
|
if (partner == null)
|
||||||
{
|
{
|
||||||
// Real message without a player payload — e.g. GM tells, which
|
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
|
||||||
// we deliberately skip. The diagnostics make future regressions
|
_logger.LogWarning(
|
||||||
// (FFXIV changing tell payload shape, new edge cases) findable
|
|
||||||
// without having to crank up debug logging at the source.
|
|
||||||
Plugin.Log.Warning(
|
|
||||||
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
|
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
|
||||||
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
|
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
|
||||||
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
|
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
|
||||||
@@ -105,9 +152,23 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
|
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
|
||||||
if (existing != null)
|
if (existing != null)
|
||||||
{
|
{
|
||||||
// Tab already exists; Tab.Matches has already routed this
|
// Already routed via MessageManager pipeline. Repair the
|
||||||
// message via the MessageManager pipeline (see Task 2 sender
|
// tell-target if the fallback hit a pinned tab whose
|
||||||
// filter).
|
// TellTarget didn't survive a previous round-trip — keeps
|
||||||
|
// FindTempTab fast on the next message.
|
||||||
|
if (
|
||||||
|
existing.IsPinned
|
||||||
|
&& (existing.TellTarget is null || !existing.TellTarget.IsSet())
|
||||||
|
)
|
||||||
|
{
|
||||||
|
existing.TellTarget = new TellTarget(
|
||||||
|
partner.Value.Name,
|
||||||
|
partner.Value.World,
|
||||||
|
0,
|
||||||
|
TellReason.Direct
|
||||||
|
);
|
||||||
|
_plugin.SaveConfig();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,10 +185,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
{
|
{
|
||||||
if (message.Code.Type == ChatType.TellIncoming)
|
if (message.Code.Type == ChatType.TellIncoming)
|
||||||
{
|
{
|
||||||
// Incoming tell: the sender is the conversation partner. The
|
// Sender is the partner; check chunks first, then raw SeString as fallback
|
||||||
// PlayerPayload normally rides on a chunk's Link slot, but for
|
|
||||||
// some tell types FFXIV only puts it in the raw SeString —
|
|
||||||
// fall back to that before giving up.
|
|
||||||
var fromSender =
|
var fromSender =
|
||||||
ChunkUtil.TryGetPlayerPayload(message.Sender)
|
ChunkUtil.TryGetPlayerPayload(message.Sender)
|
||||||
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
|
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
|
||||||
@@ -138,10 +196,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Outgoing tell: the local player is the sender, the partner shows
|
// Outgoing tell: check content first, then channels's TellTarget as fallback
|
||||||
// up either as a payload in the content (for tells typed via the
|
|
||||||
// Chat 2 input bar) or as the channel's tracked tell target (set by
|
|
||||||
// the SetContextTellTarget game hook). Same SeString fallback.
|
|
||||||
var fromContent =
|
var fromContent =
|
||||||
ChunkUtil.TryGetPlayerPayload(message.Content)
|
ChunkUtil.TryGetPlayerPayload(message.Content)
|
||||||
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
|
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
|
||||||
@@ -163,25 +218,35 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Tab? FindTempTab(string name, uint world)
|
private static Tab? FindTempTab(string name, uint world)
|
||||||
{
|
{
|
||||||
return Plugin.Config.Tabs.FirstOrDefault(t =>
|
var byTarget = Plugin.Config.Tabs.FirstOrDefault(t =>
|
||||||
t.IsTempTab
|
t.IsTempTab
|
||||||
&& t.TellTarget != null
|
&& t.TellTarget != null
|
||||||
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
|
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
|
||||||
&& t.TellTarget.World == world
|
&& t.TellTarget.World == world
|
||||||
);
|
);
|
||||||
|
if (byTarget != null)
|
||||||
|
return byTarget;
|
||||||
|
|
||||||
|
// Fallback: match by tab name. Pinned tabs are named via
|
||||||
|
// FormatTabName(player, world) at spawn time, so the name is a
|
||||||
|
// stable secondary key when TellTarget didn't survive a save/load
|
||||||
|
// (older configs from a renamed pin, malformed migrations, etc.).
|
||||||
|
var expectedName = FormatTabName(name, world);
|
||||||
|
return Plugin.Config.Tabs.FirstOrDefault(t =>
|
||||||
|
t.IsTempTab && string.Equals(t.Name, expectedName, StringComparison.OrdinalIgnoreCase)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DropOldestTempTab()
|
internal void DropOldestTempTab()
|
||||||
{
|
{
|
||||||
// Greeted tabs are dropped before un-greeted ones (the user said
|
// Pinned tabs live in their own bucket (MaxPinnedTempTabs) and are
|
||||||
// "I'm done with that conversation"), and within each bucket we
|
// never drop candidates. They leave the bucket only via Unpin or
|
||||||
// pick the oldest LastActivity. This protects active conversations
|
// PromoteToPermanent.
|
||||||
// and unfinished greetings while still freeing up a slot.
|
|
||||||
var victim = Plugin
|
var victim = Plugin
|
||||||
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
|
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
|
||||||
.Where(t => t.Tab.IsTempTab)
|
.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t.Tab))
|
||||||
.OrderByDescending(t => t.Tab.IsGreeted)
|
.OrderByDescending(t => t.Tab.IsGreeted)
|
||||||
.ThenBy(t => t.Tab.LastActivity)
|
.ThenBy(t => t.Tab.LastActivity)
|
||||||
.FirstOrDefault();
|
.FirstOrDefault();
|
||||||
@@ -191,12 +256,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// v0.6.1 — if the victim is currently popped out, tear down the
|
// Clean up pop-out window if tab is popped out
|
||||||
// matching Popout window first. Otherwise the window stays in
|
|
||||||
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
|
|
||||||
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
|
|
||||||
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
|
|
||||||
// popped tab is now a routine code path.
|
|
||||||
if (victim.Tab.PopOut)
|
if (victim.Tab.PopOut)
|
||||||
{
|
{
|
||||||
var popout = _plugin.ChatLogWindow.ActivePopouts.FirstOrDefault(p =>
|
var popout = _plugin.ChatLogWindow.ActivePopouts.FirstOrDefault(p =>
|
||||||
@@ -210,8 +270,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
|
|
||||||
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
||||||
|
|
||||||
// Re-anchor the active tab so the user does not silently end up on
|
// Re-anchor active tab to avoid silent switch when tab is dropped
|
||||||
// a different conversation when their tab gets dropped or shifted.
|
|
||||||
if (victim.Index <= _plugin.LastTab)
|
if (victim.Index <= _plugin.LastTab)
|
||||||
{
|
{
|
||||||
_plugin.WantedTab = 0;
|
_plugin.WantedTab = 0;
|
||||||
@@ -222,22 +281,12 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
{
|
{
|
||||||
var tab = BuildTempTab(partner.Name, partner.World);
|
var tab = BuildTempTab(partner.Name, partner.World);
|
||||||
|
|
||||||
// Preload first so the tab opens with chronological history above
|
// Preload history: chronological order with current message already persisted
|
||||||
// the current message — and so a slow DB query never causes a
|
|
||||||
// visible "empty tab, then history pops in" effect on screen.
|
|
||||||
// The current message is already persisted in the store by the
|
|
||||||
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
|
|
||||||
// runs before the event), so we have to exclude it explicitly to
|
|
||||||
// avoid the separator landing below the live tell.
|
|
||||||
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
|
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
|
||||||
|
|
||||||
tab.AddMessage(currentMessage, unread: true);
|
tab.AddMessage(currentMessage, unread: true);
|
||||||
|
|
||||||
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
|
// Open as pop-out if configured (set before Tabs.Add for next render-tick)
|
||||||
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
|
|
||||||
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
|
|
||||||
// alongside the tab going into the list. No SaveConfig() because
|
|
||||||
// auto-tell tabs are IsTempTab (session-only, never persisted).
|
|
||||||
if (Plugin.Config.AutoTellTabsOpenAsPopout)
|
if (Plugin.Config.AutoTellTabsOpenAsPopout)
|
||||||
{
|
{
|
||||||
tab.PopOut = true;
|
tab.PopOut = true;
|
||||||
@@ -272,9 +321,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
{
|
{
|
||||||
return $"{playerName}@{worldRow.Name}";
|
return $"{playerName}@{worldRow.Name}";
|
||||||
}
|
}
|
||||||
// World sheet lookup miss is rare (only for FFXIV worlds Dalamud has
|
// Fallback if world lookup misses (rare; only for unseen worlds)
|
||||||
// not yet seen). Fall back to the raw RowId so the user still has a
|
|
||||||
// unique, readable label.
|
|
||||||
return $"{playerName}@World{worldRowId}";
|
return $"{playerName}@World{worldRowId}";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -288,9 +335,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Pull one extra row because the live tell that triggered this
|
// Pull one extra row: current message is already in store and would eat a preload slot
|
||||||
// spawn is already in the store and would otherwise eat one of
|
|
||||||
// the user's preload-budget slots.
|
|
||||||
var history = _store.GetTellHistoryWithSender(
|
var history = _store.GetTellHistoryWithSender(
|
||||||
_messageManager.CurrentContentId,
|
_messageManager.CurrentContentId,
|
||||||
senderName,
|
senderName,
|
||||||
@@ -305,23 +350,17 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
|
|
||||||
if (historicMessages.Count == 0)
|
if (historicMessages.Count == 0)
|
||||||
{
|
{
|
||||||
// No prior tells with this player — leave the tab to start
|
// No prior tells; leave tab empty to avoid orphaned "history loaded" marker
|
||||||
// empty so the user does not see a "history loaded" marker
|
|
||||||
// sitting alone above the very first message.
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The history list is already oldest-first, so a plain AddPrune
|
// History is oldest-first; add in order for chronological display
|
||||||
// loop produces the chronological order the user expects to see
|
|
||||||
// when the tab opens.
|
|
||||||
foreach (var message in historicMessages)
|
foreach (var message in historicMessages)
|
||||||
{
|
{
|
||||||
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
|
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Visible separator between the loaded history and the live
|
// Separator between history and live tell (sorts after history but before current)
|
||||||
// tell that triggered this spawn. Goes in last so it sorts
|
|
||||||
// after the historical messages but before the current one.
|
|
||||||
tab.Messages.AddPrune(
|
tab.Messages.AddPrune(
|
||||||
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
|
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
|
||||||
MessageManager.MessageDisplayLimit
|
MessageManager.MessageDisplayLimit
|
||||||
@@ -329,10 +368,8 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// Non-fatal: the tab still spawns, but the user gets a visible
|
// Non-fatal: tab still spawns with visible error notice instead of silent history loss
|
||||||
// notice instead of silently missing history. The error logs
|
_logger.LogError(ex, "[AutoTellTabs] History preload failed");
|
||||||
// once with full stack trace for diagnosis.
|
|
||||||
Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
|
|
||||||
tab.Messages.AddPrune(
|
tab.Messages.AddPrune(
|
||||||
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
|
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
|
||||||
MessageManager.MessageDisplayLimit
|
MessageManager.MessageDisplayLimit
|
||||||
@@ -372,9 +409,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
|
|
||||||
lock (_tempTabsLock)
|
lock (_tempTabsLock)
|
||||||
{
|
{
|
||||||
// Frame-race guard (E5): the sidebar might still render a tab
|
// Guard against frame-race: sidebar might render a tab already removed by LRU or logout
|
||||||
// that has already been removed by LRU drop or logout cleanup.
|
|
||||||
// Silently skip the toggle so we don't mutate stale state.
|
|
||||||
if (!Plugin.Config.Tabs.Contains(tab))
|
if (!Plugin.Config.Tabs.Contains(tab))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -388,20 +423,16 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
{
|
{
|
||||||
lock (_tempTabsLock)
|
lock (_tempTabsLock)
|
||||||
{
|
{
|
||||||
// Snapshot whether the active tab is about to be removed, BEFORE
|
// Pinned TempTabs must survive char-switch — that's the whole point
|
||||||
// we mutate the list — index lookups would lie to us afterwards.
|
// of pinning. Only unpinned ones get stripped.
|
||||||
var lastIndex = _plugin.LastTab;
|
var lastIndex = _plugin.LastTab;
|
||||||
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||||
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
|
var currentWasUnpinnedTempTab =
|
||||||
|
lastIndexValid
|
||||||
|
&& TabLifecycleHelpers.IsInUnpinnedPool(Plugin.Config.Tabs[lastIndex]);
|
||||||
|
|
||||||
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
|
|
||||||
// popped-out temp tab windows before removing the tabs themselves,
|
|
||||||
// otherwise PopOutWindows + WindowSystem keep ghost entries until
|
|
||||||
// the next plugin reload. Especially relevant once Auto-Pop-Out is
|
|
||||||
// enabled — every logout would otherwise leak as many ghosts as
|
|
||||||
// there were active /tell pop-outs.
|
|
||||||
var poppedTempTabIds = Plugin
|
var poppedTempTabIds = Plugin
|
||||||
.Config.Tabs.Where(t => t.IsTempTab && t.PopOut)
|
.Config.Tabs.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t) && t.PopOut)
|
||||||
.Select(t => t.Identifier)
|
.Select(t => t.Identifier)
|
||||||
.ToList();
|
.ToList();
|
||||||
if (poppedTempTabIds.Count > 0)
|
if (poppedTempTabIds.Count > 0)
|
||||||
@@ -417,16 +448,76 @@ internal sealed class AutoTellTabsService : IDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
|
Plugin.Config.Tabs.RemoveAll(TabLifecycleHelpers.IsInUnpinnedPool);
|
||||||
|
|
||||||
// Force a switch to tab 0 if the active tab was a temp tab OR
|
// Force switch to tab 0 if active tab was an unpinned temp tab or
|
||||||
// if drops before the active index pushed LastTab out of range.
|
// index is now out of range. Pinned tabs survive — no switch needed.
|
||||||
// Otherwise the user keeps their current persistent tab.
|
|
||||||
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||||
if (currentWasTempTab || !stillValid)
|
if (currentWasUnpinnedTempTab || !stillValid)
|
||||||
{
|
{
|
||||||
_plugin.WantedTab = 0;
|
_plugin.WantedTab = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal bool TryPin(Tab tab)
|
||||||
|
{
|
||||||
|
if (!tab.IsTempTab || tab.IsPinned)
|
||||||
|
{
|
||||||
|
_logger.LogDebug(
|
||||||
|
$"[Pin] TryPin skipped: IsTempTab={tab.IsTempTab} IsPinned={tab.IsPinned}"
|
||||||
|
);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PinnedTempTabCount >= MaxPinnedTempTabs)
|
||||||
|
{
|
||||||
|
WrapperUtil.AddNotification(
|
||||||
|
string.Format(HellionStrings.PinTab_LimitReached, MaxPinnedTempTabs),
|
||||||
|
NotificationType.Warning
|
||||||
|
);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
tab.IsPinned = true;
|
||||||
|
_logger.LogDebug(
|
||||||
|
$"[Pin] Pinned tab '{tab.Name}' target={tab.TellTarget?.Name}@{tab.TellTarget?.World}"
|
||||||
|
);
|
||||||
|
_plugin.SaveConfig();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Unpin(Tab tab)
|
||||||
|
{
|
||||||
|
if (!tab.IsPinned)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the unpinned pool is already full, dropping the oldest before
|
||||||
|
// flipping the flag avoids counting the just-unpinned tab as a drop
|
||||||
|
// candidate.
|
||||||
|
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
|
||||||
|
{
|
||||||
|
DropOldestTempTab();
|
||||||
|
}
|
||||||
|
|
||||||
|
tab.IsPinned = false;
|
||||||
|
_logger.LogDebug("[Pin] Unpinned tab '{TabName}'", tab.Name);
|
||||||
|
_plugin.SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void PromoteToPermanent(Tab tab)
|
||||||
|
{
|
||||||
|
if (!tab.IsTempTab)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
tab.IsTempTab = false;
|
||||||
|
tab.IsPinned = false;
|
||||||
|
tab.TellTarget = TellTarget.Empty();
|
||||||
|
_logger.LogDebug($"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)");
|
||||||
|
_plugin.SaveConfig();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,33 @@
|
|||||||
// HellionChat/Branding/BrandingLinks.cs
|
using System.Runtime.CompilerServices;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
namespace HellionChat.Branding;
|
namespace HellionChat.Branding;
|
||||||
|
|
||||||
// Centralised so a future invite rotation only touches one file. The same
|
// Centralised — a future invite/URL rotation only touches this file.
|
||||||
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
|
|
||||||
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
|
|
||||||
// this constant in a separate housekeeping sweep
|
|
||||||
internal static class BrandingLinks
|
internal static class BrandingLinks
|
||||||
{
|
{
|
||||||
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
|
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
|
||||||
|
public const string HellionForgeGitea = "https://gitea.hellion-forge.cloud/Hellion-Forge";
|
||||||
|
public const string HellionChatRepo =
|
||||||
|
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat";
|
||||||
|
public const string HellionForgeWebsite = "https://hellion-forge.cloud";
|
||||||
|
public const string HellionMediaWebsite = "https://hellion-media.de/de";
|
||||||
|
|
||||||
|
// CA2255 warns against [ModuleInitializer] in library code, but Dalamud
|
||||||
|
// loads the plugin DLL directly so the module-init pass is the right hook
|
||||||
|
// for a one-shot URL sanity check at plugin load.
|
||||||
|
#pragma warning disable CA2255
|
||||||
|
[ModuleInitializer]
|
||||||
|
#pragma warning restore CA2255
|
||||||
|
internal static void ValidateUrls()
|
||||||
|
{
|
||||||
|
UrlValidation.ValidateAll(
|
||||||
|
nameof(BrandingLinks),
|
||||||
|
HellionForgeDiscordInvite,
|
||||||
|
HellionForgeGitea,
|
||||||
|
HellionChatRepo,
|
||||||
|
HellionForgeWebsite,
|
||||||
|
HellionMediaWebsite
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using Dalamud.Interface.Textures;
|
||||||
|
|
||||||
|
namespace HellionChat.Branding;
|
||||||
|
|
||||||
|
// UI sibling of HellionForgeAscii.FoxMini: the embedded Hellion Forge fox
|
||||||
|
// banner PNG. Uses ITextureProvider.GetFromManifestResource, a "Get" shared
|
||||||
|
// texture, so Dalamud owns the cache and lifetime. No manual dispose, no async
|
||||||
|
// handling in the plugin. Static to mirror HellionForgeAscii (zero injectable
|
||||||
|
// deps; Plugin.TextureProvider is a static [PluginService]).
|
||||||
|
internal static class FoxBannerTexture
|
||||||
|
{
|
||||||
|
private const string ResourceName = "HellionChat.Branding.fox-banner.png";
|
||||||
|
|
||||||
|
// Resolved fresh on every access. Dalamud keeps the shared texture cached
|
||||||
|
// internally and decodes it asynchronously, so GetWrapOrDefault() returns
|
||||||
|
// null for the first few frames until the decode finishes.
|
||||||
|
public static ISharedImmediateTexture Shared =>
|
||||||
|
Plugin.TextureProvider.GetFromManifestResource(
|
||||||
|
typeof(FoxBannerTexture).Assembly,
|
||||||
|
ResourceName
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
namespace HellionChat.Branding;
|
||||||
|
|
||||||
|
// Lazy-loaded ASCII art that ships embedded with the DLL.
|
||||||
|
//
|
||||||
|
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
|
||||||
|
// into the DI-logger bootstrap line so an xllog reader sees the
|
||||||
|
// same signature on every plugin load.
|
||||||
|
//
|
||||||
|
// The file lives as an embedded resource under HellionChat.Branding.* so
|
||||||
|
// the plugin DLL is self-contained; no on-disk asset lookup that could
|
||||||
|
// silently miss after a partial deploy.
|
||||||
|
internal static class HellionForgeAscii
|
||||||
|
{
|
||||||
|
private static string? _foxMini;
|
||||||
|
|
||||||
|
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
|
||||||
|
|
||||||
|
private static string Load(string resourceName)
|
||||||
|
{
|
||||||
|
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
|
||||||
|
resourceName
|
||||||
|
);
|
||||||
|
if (stream is null)
|
||||||
|
return string.Empty;
|
||||||
|
|
||||||
|
using var reader = new StreamReader(stream);
|
||||||
|
return reader.ReadToEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -34,9 +34,7 @@ public abstract class Chunk
|
|||||||
_ => null,
|
_ => null,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
// Returns basic text for hashing (content for TextChunk, icon name for IconChunk)
|
||||||
/// Get some basic text for use in generating hashes.
|
|
||||||
/// </summary>
|
|
||||||
internal string StringValue()
|
internal string StringValue()
|
||||||
{
|
{
|
||||||
return this switch
|
return this switch
|
||||||
@@ -108,9 +106,6 @@ public class TextChunk : Chunk
|
|||||||
Content = content ?? "";
|
Content = content ?? "";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new TextChunk with identical styling to this one.
|
|
||||||
/// </summary>
|
|
||||||
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
|
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
|
||||||
{
|
{
|
||||||
return new TextChunk(source, link, content)
|
return new TextChunk(source, link, content)
|
||||||
@@ -122,9 +117,6 @@ public class TextChunk : Chunk
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new TextChunk with identical styling to this one.
|
|
||||||
/// </summary>
|
|
||||||
public TextChunk NewWithStyle(Chunk chunk, string content)
|
public TextChunk NewWithStyle(Chunk chunk, string content)
|
||||||
{
|
{
|
||||||
return new TextChunk(chunk, content)
|
return new TextChunk(chunk, content)
|
||||||
|
|||||||
@@ -7,36 +7,36 @@ public enum ChatSource : ushort
|
|||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
|
|
||||||
/// <summary>The player currently controlled by the local client.</summary>
|
// The player controlled by this client
|
||||||
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
|
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
|
||||||
|
|
||||||
/// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
|
// Member of the local party
|
||||||
PartyMember = 1 << XivChatRelationKind.PartyMember,
|
PartyMember = 1 << XivChatRelationKind.PartyMember,
|
||||||
|
|
||||||
/// <summary>A player in the same alliance raid.</summary>
|
// Member of the alliance
|
||||||
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
|
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
|
||||||
|
|
||||||
/// <summary>A player not in the local player's party or alliance.</summary>
|
// Other player
|
||||||
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
|
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
|
||||||
|
|
||||||
/// <summary>An enemy entity that is currently in combat with the player or party.</summary>
|
// Enemy in combat
|
||||||
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
|
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
|
||||||
|
|
||||||
/// <summary>An enemy entity that is not yet in combat or claimed.</summary>
|
// Enemy out of combat
|
||||||
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
|
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
|
||||||
|
|
||||||
/// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
|
// Friendly NPC
|
||||||
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
|
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
|
||||||
|
|
||||||
/// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
|
// Own pet or companion
|
||||||
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
|
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
|
||||||
|
|
||||||
/// <summary>A pet or companion belonging to a member of the local player's party.</summary>
|
// Pet or companion of party members
|
||||||
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
|
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
|
||||||
|
|
||||||
/// <summary>A pet or companion belonging to a member of the alliance.</summary>
|
// Pet or companion of alliance members
|
||||||
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
|
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
|
||||||
|
|
||||||
/// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
|
// Pet or companion of other players
|
||||||
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
|
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,17 @@
|
|||||||
using Dalamud.Game.Command;
|
using Dalamud.Game.Command;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
internal sealed class Commands : IDisposable
|
internal sealed class Commands : IDisposable
|
||||||
{
|
{
|
||||||
private readonly Dictionary<string, CommandWrapper> Registered = [];
|
private readonly Dictionary<string, CommandWrapper> Registered = [];
|
||||||
|
private readonly ILogger<Commands> _logger;
|
||||||
|
|
||||||
|
public Commands(ILogger<Commands> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
@@ -52,7 +59,7 @@ internal sealed class Commands : IDisposable
|
|||||||
{
|
{
|
||||||
if (!Registered.TryGetValue(command, out var wrapper))
|
if (!Registered.TryGetValue(command, out var wrapper))
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning($"Missing registration for command {command}");
|
_logger.LogWarning($"Missing registration for command {command}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +69,7 @@ internal sealed class Commands : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, $"Error while executing command {command}");
|
_logger.LogError(ex, $"Error while executing command {command}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+216
-171
@@ -34,38 +34,41 @@ public class ConfigKeyBind
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class Configuration : IPluginConfiguration
|
public class Configuration : IPluginConfiguration
|
||||||
{
|
{
|
||||||
private const int LatestVersion = 16;
|
private const int LatestVersion = 18;
|
||||||
|
|
||||||
public int Version { get; set; } = LatestVersion;
|
public int Version { get; set; } = LatestVersion;
|
||||||
|
|
||||||
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
|
// Slug-based; ThemeRegistry resolves the object at runtime.
|
||||||
public string Theme = "hellion-arctic";
|
public string Theme = "hellion-arctic";
|
||||||
|
|
||||||
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
|
// Global window opacity, applied across all themes.
|
||||||
// HellionThemeWindowOpacity beim Bump v13 → v14.
|
|
||||||
public float WindowOpacity = 0.85f;
|
public float WindowOpacity = 0.85f;
|
||||||
|
|
||||||
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
|
// Reserved for future UI toggles; pre-declared to avoid a migration later.
|
||||||
// vorab angelegt, damit später keine Migration nötig ist.
|
|
||||||
public bool ReduceMotion;
|
public bool ReduceMotion;
|
||||||
|
|
||||||
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
|
// v1.2.1: default flipped false → true. Compact single-line layout is
|
||||||
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
|
// more readable than the card-rows layout introduced in v1.2.0.
|
||||||
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
|
|
||||||
// false werden durch die v15→v16-Migration auf den neuen Default
|
|
||||||
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
|
|
||||||
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
|
|
||||||
public bool UseCompactDensity = true;
|
public bool UseCompactDensity = true;
|
||||||
|
|
||||||
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
|
// Privacy by Default master switch. Set false to restore upstream behaviour.
|
||||||
// Master-switch defaults to true; set false to restore upstream behavior.
|
|
||||||
public bool PrivacyFilterEnabled = true;
|
public bool PrivacyFilterEnabled = true;
|
||||||
|
|
||||||
// Empty set means the migration has not run yet — see Plugin.cs v6→v7.
|
// Empty set means the migration has not run yet — see Plugin.cs v6→v7.
|
||||||
public HashSet<ChatType> PrivacyPersistChannels = [];
|
public HashSet<ChatType> PrivacyPersistChannels = [];
|
||||||
|
|
||||||
// Failsafe for ChatTypes added by future FFXIV patches we don't know about.
|
// Failsafe for ChatTypes added by future FFXIV patches. New configs default
|
||||||
public bool PrivacyPersistUnknownChannels;
|
// to the failsafe via PrivacyDefaults; existing configs keep their saved
|
||||||
|
// choice because the deserializer overrides this initializer.
|
||||||
|
public bool PrivacyPersistUnknownChannels = Privacy
|
||||||
|
.PrivacyDefaults
|
||||||
|
.DefaultPersistUnknownChannels;
|
||||||
|
|
||||||
|
// F3.2: dedup unknown-ChatType warnings so a chatty filter doesn't spam
|
||||||
|
// the log every frame. NonSerialized so the warning fires once per
|
||||||
|
// runtime, not once-ever-per-install.
|
||||||
|
[NonSerialized]
|
||||||
|
private readonly HashSet<ChatType> _warnedUnknownChannels = new();
|
||||||
|
|
||||||
public bool IsAllowedForStorage(ChatType type)
|
public bool IsAllowedForStorage(ChatType type)
|
||||||
{
|
{
|
||||||
@@ -73,82 +76,61 @@ public class Configuration : IPluginConfiguration
|
|||||||
return true;
|
return true;
|
||||||
if (PrivacyPersistChannels.Contains(type))
|
if (PrivacyPersistChannels.Contains(type))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
// F3.2: log first occurrence of a ChatType the running build doesn't
|
||||||
|
// recognise — i.e. one a future FFXIV patch may have added. Known
|
||||||
|
// types the user opted out of are routed through the failsafe
|
||||||
|
// silently, like before.
|
||||||
|
if (!Enum.IsDefined(typeof(ChatType), type) && _warnedUnknownChannels.Add(type))
|
||||||
|
{
|
||||||
|
Plugin.LogProxy.Warning(
|
||||||
|
"PrivacyFilter: unrecognised ChatType {Type} — falling back to PrivacyPersistUnknownChannels={Persist}.",
|
||||||
|
type,
|
||||||
|
PrivacyPersistUnknownChannels
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
return PrivacyPersistUnknownChannels;
|
return PrivacyPersistUnknownChannels;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hellion Chat — Message retention (GDPR data minimization, time axis).
|
// Retention master switch defaults to false — plugin will not delete
|
||||||
// Master switch defaults to false; the plugin will not delete history
|
// history until the user explicitly opts in.
|
||||||
// until the user explicitly opts in.
|
|
||||||
public bool RetentionEnabled;
|
public bool RetentionEnabled;
|
||||||
public int RetentionDefaultDays = 30;
|
public int RetentionDefaultDays = 30;
|
||||||
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
|
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
|
||||||
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
|
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
|
||||||
|
|
||||||
// Hellion Chat first-run wizard — opens once on a fresh install. Existing
|
|
||||||
// ChatTwo users skip it because the v6→v7 migration sets the flag.
|
|
||||||
public bool FirstRunCompleted;
|
public bool FirstRunCompleted;
|
||||||
|
|
||||||
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
// Tracks which plugin version last surfaced the first-run wizard.
|
||||||
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
// When the running version is newer than this, Plugin.LoadAsync
|
||||||
// fresh install gets the Hellion typography out-of-the-box; flip OFF
|
// re-opens the wizard once so existing users see major UX reworks
|
||||||
// to fall back to the user's chosen system or Dalamud font.
|
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
|
||||||
public bool UseHellionFont = true;
|
// set FirstRunCompleted = true on close, so the wizard only fires
|
||||||
|
// once per version bump even if the user dismisses it.
|
||||||
|
public string WizardLastShownVersion = string.Empty;
|
||||||
|
|
||||||
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
|
public bool UseHellionFont = true;
|
||||||
// and reports a custom title, render it in the chat header above the
|
|
||||||
// message log. Auto-hides regardless when Honorific is missing or the
|
|
||||||
// active title is original/empty, so leaving this on is safe even for
|
|
||||||
// users who don't run Honorific.
|
|
||||||
public bool ShowHonorificTitleInHeader = true;
|
public bool ShowHonorificTitleInHeader = true;
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
|
// v1.4.7 opt-in: renders the Honorific glow outline when the title carries
|
||||||
// /tell spawns a session-only tab dedicated to that conversation
|
// a Glow colour. Default OFF — keeps v1.4.6 visuals untouched for users
|
||||||
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
|
// who don't care, and dodges the per-frame DrawList overhead on low-end
|
||||||
|
// hardware. Gradient (Color3 / GradientColourSet) is parsed but rendered
|
||||||
|
// as the primary Color until a later cycle ports the animation.
|
||||||
|
public bool ShowHonorificGlow;
|
||||||
public bool EnableAutoTellTabs = true;
|
public bool EnableAutoTellTabs = true;
|
||||||
|
|
||||||
// Hard cap on simultaneously open auto tell tabs. Range enforced by the
|
|
||||||
// settings slider (1–50). LRU drop favors greeted tabs first.
|
|
||||||
public int AutoTellTabsLimit = 15;
|
public int AutoTellTabsLimit = 15;
|
||||||
|
|
||||||
// When true the sidebar shows only a thin separator before the temp
|
|
||||||
// tabs; when false a section header "Active Tells (n)" is rendered.
|
|
||||||
public bool AutoTellTabsCompactDisplay;
|
public bool AutoTellTabsCompactDisplay;
|
||||||
|
|
||||||
// Number of prior tells to preload from the message store when an
|
|
||||||
// auto tell tab is spawned. Range 0–100; 0 disables preload.
|
|
||||||
public int AutoTellTabsHistoryPreload = 20;
|
public int AutoTellTabsHistoryPreload = 20;
|
||||||
|
|
||||||
// Show the greeter "marked-as-greeted" toggle button next to each
|
// Sidebar width in pixels. Default 44 mirrors the icon-only layout from
|
||||||
// temp tab and dim the tab name when set. Off by default because the
|
// v1.2.0; users can widen up to 160 to fit a section-header line like
|
||||||
// workflow is specific to club-greeter use cases — most users just
|
// "Active Tells (3)" without truncation.
|
||||||
// want the auto tabs themselves without the extra UI affordance.
|
public int SidebarWidth = 44;
|
||||||
public bool AutoTellTabsShowGreetedToggle;
|
public bool AutoTellTabsShowGreetedToggle;
|
||||||
|
|
||||||
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
|
|
||||||
// input feature. Set to true once the user dismisses the banner from a
|
|
||||||
// pop-out window; never reset after that.
|
|
||||||
public bool SeenPopOutInputHint;
|
public bool SeenPopOutInputHint;
|
||||||
|
|
||||||
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
|
|
||||||
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
|
|
||||||
// are session-only and would force the user to re-enable it for every
|
|
||||||
// new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
|
|
||||||
// because tester feedback called the manual toggle "umständlich, wirkt
|
|
||||||
// unfertig". v11 → v12 migration applies the same flip to existing users.
|
|
||||||
public bool PopOutInputEnabled = true;
|
public bool PopOutInputEnabled = true;
|
||||||
|
|
||||||
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
|
|
||||||
// chat-header pop-out toolbar button and reminds about the pop-out
|
|
||||||
// input default flip. Set to true once the user dismisses the banner
|
|
||||||
// from the main chat window; never reset after that.
|
|
||||||
public bool SeenPopOutHeaderHint;
|
public bool SeenPopOutHeaderHint;
|
||||||
|
|
||||||
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
|
|
||||||
// sets tab.PopOut = true on every new auto-tell tab so the conversation
|
|
||||||
// pops out as its own window directly. Closing the pop-out returns the
|
|
||||||
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
|
|
||||||
// because the existing sidebar workflow is what most users (especially
|
|
||||||
// club greeters tracking many parallel tells) expect by default.
|
|
||||||
public bool AutoTellTabsOpenAsPopout;
|
public bool AutoTellTabsOpenAsPopout;
|
||||||
|
|
||||||
public int GetRetentionDays(ChatType type)
|
public int GetRetentionDays(ChatType type)
|
||||||
@@ -167,10 +149,7 @@ public class Configuration : IPluginConfiguration
|
|||||||
public bool HideInLoadingScreens;
|
public bool HideInLoadingScreens;
|
||||||
public bool HideInBattle;
|
public bool HideInBattle;
|
||||||
|
|
||||||
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
|
// v1.2.1: default flipped false → true for consistency with other hide defaults.
|
||||||
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
|
|
||||||
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
|
|
||||||
// Sequenzen.
|
|
||||||
public bool HideInNewGamePlusMenu = true;
|
public bool HideInNewGamePlusMenu = true;
|
||||||
public bool HideWhenInactive;
|
public bool HideWhenInactive;
|
||||||
public int InactivityHideTimeout = 10;
|
public int InactivityHideTimeout = 10;
|
||||||
@@ -186,18 +165,8 @@ public class Configuration : IPluginConfiguration
|
|||||||
public bool NativeItemTooltips = true;
|
public bool NativeItemTooltips = true;
|
||||||
public bool PrettierTimestamps = true;
|
public bool PrettierTimestamps = true;
|
||||||
public bool MoreCompactPretty;
|
public bool MoreCompactPretty;
|
||||||
|
|
||||||
// v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
|
|
||||||
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
|
|
||||||
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
|
|
||||||
public bool HideSameTimestamps = true;
|
public bool HideSameTimestamps = true;
|
||||||
public bool ShowNoviceNetwork;
|
public bool ShowNoviceNetwork;
|
||||||
|
|
||||||
// Hellion Chat — vertical sidebar tab layout reads better than the
|
|
||||||
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
|
|
||||||
// greeter typically tracks 5–15 simultaneous conversations). Bestand
|
|
||||||
// users keep their saved value untouched — only fresh installs pick
|
|
||||||
// up the new default.
|
|
||||||
public bool SidebarTabView = true;
|
public bool SidebarTabView = true;
|
||||||
public bool PrintChangelog = true;
|
public bool PrintChangelog = true;
|
||||||
public bool OnlyPreviewIf;
|
public bool OnlyPreviewIf;
|
||||||
@@ -216,24 +185,16 @@ public class Configuration : IPluginConfiguration
|
|||||||
public bool SortAutoTranslate;
|
public bool SortAutoTranslate;
|
||||||
public bool CollapseDuplicateMessages;
|
public bool CollapseDuplicateMessages;
|
||||||
public bool CollapseKeepUniqueLinks;
|
public bool CollapseKeepUniqueLinks;
|
||||||
|
public bool SymbolPickerEnabled = true;
|
||||||
public bool PlaySounds = true;
|
public bool PlaySounds = true;
|
||||||
|
|
||||||
|
// Toast when a tell the user sent could not be delivered.
|
||||||
|
public bool NotifyFailedTell = true;
|
||||||
public bool KeepInputFocus = true;
|
public bool KeepInputFocus = true;
|
||||||
|
|
||||||
// v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
|
|
||||||
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
|
|
||||||
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
|
|
||||||
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
|
|
||||||
public int MaxLinesToRender = 2_500; // 1-10000
|
public int MaxLinesToRender = 2_500; // 1-10000
|
||||||
|
|
||||||
// Default ON to match a German / European 24h locale. The
|
|
||||||
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
|
|
||||||
// CultureInfo.InvariantCulture so the result is consistent across
|
|
||||||
// host locales.
|
|
||||||
public bool Use24HourClock = true;
|
public bool Use24HourClock = true;
|
||||||
|
|
||||||
public bool ShowEmotes = true;
|
public bool ShowEmotes = true;
|
||||||
public HashSet<string> BlockedEmotes = [];
|
public HashSet<string> BlockedEmotes = [];
|
||||||
|
|
||||||
public bool FontsEnabled = true;
|
public bool FontsEnabled = true;
|
||||||
public ExtraGlyphRanges ExtraGlyphRanges = 0;
|
public ExtraGlyphRanges ExtraGlyphRanges = 0;
|
||||||
public float FontSizeV2 = 12.75f;
|
public float FontSizeV2 = 12.75f;
|
||||||
@@ -258,12 +219,6 @@ public class Configuration : IPluginConfiguration
|
|||||||
|
|
||||||
public float TooltipOffset;
|
public float TooltipOffset;
|
||||||
|
|
||||||
// v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
|
|
||||||
// First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
|
|
||||||
// neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
|
|
||||||
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
|
|
||||||
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
|
|
||||||
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
|
|
||||||
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
|
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
|
||||||
|
|
||||||
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
|
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
|
||||||
@@ -328,14 +283,14 @@ public class Configuration : IPluginConfiguration
|
|||||||
SortAutoTranslate = other.SortAutoTranslate;
|
SortAutoTranslate = other.SortAutoTranslate;
|
||||||
CollapseDuplicateMessages = other.CollapseDuplicateMessages;
|
CollapseDuplicateMessages = other.CollapseDuplicateMessages;
|
||||||
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
|
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
|
||||||
|
SymbolPickerEnabled = other.SymbolPickerEnabled;
|
||||||
PlaySounds = other.PlaySounds;
|
PlaySounds = other.PlaySounds;
|
||||||
|
NotifyFailedTell = other.NotifyFailedTell;
|
||||||
KeepInputFocus = other.KeepInputFocus;
|
KeepInputFocus = other.KeepInputFocus;
|
||||||
MaxLinesToRender = other.MaxLinesToRender;
|
MaxLinesToRender = other.MaxLinesToRender;
|
||||||
Use24HourClock = other.Use24HourClock;
|
Use24HourClock = other.Use24HourClock;
|
||||||
ShowEmotes = other.ShowEmotes;
|
ShowEmotes = other.ShowEmotes;
|
||||||
// Deep-copy the set so the live and mutable Configuration instances don't share state
|
// Deep-copy so settings window edits don't leak into live config before Save.
|
||||||
// — a HashSet reference assignment would cause edits in the settings window to leak
|
|
||||||
// into the live config before the user clicks Save.
|
|
||||||
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
|
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
|
||||||
FontsEnabled = other.FontsEnabled;
|
FontsEnabled = other.FontsEnabled;
|
||||||
ItalicEnabled = other.ItalicEnabled;
|
ItalicEnabled = other.ItalicEnabled;
|
||||||
@@ -349,28 +304,21 @@ public class Configuration : IPluginConfiguration
|
|||||||
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
||||||
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
|
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
|
// Keep live temp tabs alive across UpdateFrom — a settings save must
|
||||||
// never present in a disk-loaded copy. Keep the live temp tabs of
|
// not destroy open tell conversations. Pinned TempTabs are persistent
|
||||||
// *this* configuration alive across an UpdateFrom so a settings
|
// and come through `other` like regular tabs; unpinned TempTabs are
|
||||||
// save (or sidebar-mode toggle) does not silently destroy the
|
// session-only and held from the local state. For persistent tabs
|
||||||
// user's open tell conversations.
|
// (incl. pinned), capture live runtime state by Identifier and restore
|
||||||
//
|
// it onto the freshly cloned tabs — CurrentChannel is critical because
|
||||||
// For persistent tabs we go through Tab.Clone() which intentionally
|
// the user may have switched channel in-game between settings-open
|
||||||
// does NOT copy the NonSerialized Messages list (avoids shared
|
// and settings-save, and we'd otherwise overwrite that with the
|
||||||
// mutable state on disk-load). On a settings save that means the
|
// settings-time snapshot.
|
||||||
// chat history for every persistent tab would be wiped — bug
|
var liveUnpinnedTempTabs = Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
|
||||||
// reported by Flo 2026-05-05. We work around it by capturing the
|
var livePersistentSession = Tabs.Where(t => !TabLifecycleHelpers.IsInUnpinnedPool(t))
|
||||||
// live MessageList (and LastSendUnread counter) by Identifier
|
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread, t.CurrentChannel));
|
||||||
// before the replace, then restoring it onto the freshly cloned
|
|
||||||
// tabs whose Identifier survives Tab.Clone(). New tabs added in
|
|
||||||
// settings get a fresh empty MessageList; deleted tabs lose their
|
|
||||||
// history (intended).
|
|
||||||
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
|
|
||||||
var livePersistentSession = Tabs.Where(t => !t.IsTempTab)
|
|
||||||
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
|
|
||||||
|
|
||||||
Tabs = other
|
Tabs = other
|
||||||
.Tabs.Where(t => !t.IsTempTab)
|
.Tabs.Where(t => !t.IsTempTab || t.IsPinned)
|
||||||
.Select(t =>
|
.Select(t =>
|
||||||
{
|
{
|
||||||
var clone = t.Clone();
|
var clone = t.Clone();
|
||||||
@@ -378,11 +326,12 @@ public class Configuration : IPluginConfiguration
|
|||||||
{
|
{
|
||||||
clone.Messages = live.Messages;
|
clone.Messages = live.Messages;
|
||||||
clone.LastSendUnread = live.LastSendUnread;
|
clone.LastSendUnread = live.LastSendUnread;
|
||||||
|
clone.CurrentChannel = live.CurrentChannel;
|
||||||
}
|
}
|
||||||
return clone;
|
return clone;
|
||||||
})
|
})
|
||||||
.ToList();
|
.ToList();
|
||||||
Tabs.AddRange(liveTempTabs);
|
Tabs.AddRange(liveUnpinnedTempTabs);
|
||||||
|
|
||||||
ChatTabForward = other.ChatTabForward;
|
ChatTabForward = other.ChatTabForward;
|
||||||
ChatTabBackward = other.ChatTabBackward;
|
ChatTabBackward = other.ChatTabBackward;
|
||||||
@@ -400,8 +349,10 @@ public class Configuration : IPluginConfiguration
|
|||||||
RetentionLastRunAt = other.RetentionLastRunAt;
|
RetentionLastRunAt = other.RetentionLastRunAt;
|
||||||
|
|
||||||
FirstRunCompleted = other.FirstRunCompleted;
|
FirstRunCompleted = other.FirstRunCompleted;
|
||||||
|
WizardLastShownVersion = other.WizardLastShownVersion;
|
||||||
UseHellionFont = other.UseHellionFont;
|
UseHellionFont = other.UseHellionFont;
|
||||||
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
|
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
|
||||||
|
ShowHonorificGlow = other.ShowHonorificGlow;
|
||||||
|
|
||||||
// v1.1.0 theme engine fields
|
// v1.1.0 theme engine fields
|
||||||
Theme = other.Theme;
|
Theme = other.Theme;
|
||||||
@@ -413,6 +364,7 @@ public class Configuration : IPluginConfiguration
|
|||||||
AutoTellTabsLimit = other.AutoTellTabsLimit;
|
AutoTellTabsLimit = other.AutoTellTabsLimit;
|
||||||
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
||||||
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
|
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
|
||||||
|
SidebarWidth = other.SidebarWidth;
|
||||||
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
|
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
|
||||||
|
|
||||||
SeenPopOutInputHint = other.SeenPopOutInputHint;
|
SeenPopOutInputHint = other.SeenPopOutInputHint;
|
||||||
@@ -456,9 +408,7 @@ public class Tab
|
|||||||
{
|
{
|
||||||
public string Name = Language.Tab_DefaultName;
|
public string Name = Language.Tab_DefaultName;
|
||||||
|
|
||||||
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
|
// Optional FontAwesome glyph name; null falls back to TabIconMapping default.
|
||||||
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
|
|
||||||
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
|
|
||||||
public string? Icon = null;
|
public string? Icon = null;
|
||||||
|
|
||||||
[Obsolete("Removed in favor of SelectedChannels")]
|
[Obsolete("Removed in favor of SelectedChannels")]
|
||||||
@@ -489,9 +439,18 @@ public class Tab
|
|||||||
public bool HideWhenInactive;
|
public bool HideWhenInactive;
|
||||||
|
|
||||||
public bool IsTempTab;
|
public bool IsTempTab;
|
||||||
|
|
||||||
|
// Pinned TempTabs survive plugin reload and logout — tester feedback from
|
||||||
|
// Jin (v1.4.7). Pinned tabs live in their own pool (MaxPinnedTempTabs)
|
||||||
|
// separate from the AutoTellTabsLimit bucket.
|
||||||
|
public bool IsPinned;
|
||||||
public bool AllSenderMessages;
|
public bool AllSenderMessages;
|
||||||
public TellTarget TellTarget = TellTarget.Empty();
|
public TellTarget TellTarget = TellTarget.Empty();
|
||||||
|
|
||||||
|
// Per-tab notification sound for messages arriving in an inactive tab.
|
||||||
|
public bool EnableNotificationSound;
|
||||||
|
public uint NotificationSoundId = 1;
|
||||||
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public uint Unread;
|
public uint Unread;
|
||||||
|
|
||||||
@@ -510,15 +469,12 @@ public class Tab
|
|||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public Guid Identifier = Guid.NewGuid();
|
public Guid Identifier = Guid.NewGuid();
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs greeted flag. Toggled manually from the
|
// Session-only greeted flag for club-greeter workflows.
|
||||||
// sidebar to mark a tell partner as already greeted in the current
|
|
||||||
// session. NonSerialized because the temp tab itself is session-only.
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public bool IsGreeted;
|
public bool IsGreeted;
|
||||||
|
|
||||||
// v1.4.2 — TabTintCache uses separate validation keys per cache so a
|
// Separate validation keys per cache so TellTarget changes don't
|
||||||
// TellTarget change picked up by GetTint can't strand GetIcon (or vice
|
// cause GetTint and GetIcon to strand each other with stale entries.
|
||||||
// versa) with a stale entry that looks fresh on the shared key.
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
internal string? _cachedTintTellName;
|
internal string? _cachedTintTellName;
|
||||||
|
|
||||||
@@ -537,20 +493,26 @@ public class Tab
|
|||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
internal string? _cachedTellIcon;
|
internal string? _cachedTellIcon;
|
||||||
|
|
||||||
|
// PM-3 hover-lerp state. Default 0f means "not hovered". Sidebar
|
||||||
|
// path animates per tab; card-mode-border path is tab-aggregate
|
||||||
|
// (any card-row hover ramps the alpha for all cards in this tab).
|
||||||
|
// Lerp speed lives in the render loop, not here, so the same field
|
||||||
|
// serves both sites at the same animation curve.
|
||||||
|
[NonSerialized]
|
||||||
|
internal float _hoverAlpha;
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
internal float _cardHoverAlpha;
|
||||||
|
|
||||||
public bool Matches(Message message)
|
public bool Matches(Message message)
|
||||||
{
|
{
|
||||||
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
|
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
// Auto-tell temp tabs are bound to a single conversation partner;
|
// Temp tabs are bound to a single conversation partner — other tells
|
||||||
// every other tell that matches the channel filter must NOT land
|
// matching the channel filter must not land here.
|
||||||
// here, otherwise all temp tabs would mirror "Tell Exclusive".
|
|
||||||
if (IsTempTab && TellTarget?.IsSet() == true)
|
if (IsTempTab && TellTarget?.IsSet() == true)
|
||||||
{
|
|
||||||
return ChunkUtil.MatchesSender(message, TellTarget.Name, TellTarget.World);
|
return ChunkUtil.MatchesSender(message, TellTarget.Name, TellTarget.World);
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -593,7 +555,7 @@ public class Tab
|
|||||||
Opacity = Opacity,
|
Opacity = Opacity,
|
||||||
Identifier = Identifier,
|
Identifier = Identifier,
|
||||||
InputDisabled = InputDisabled,
|
InputDisabled = InputDisabled,
|
||||||
CurrentChannel = CurrentChannel,
|
CurrentChannel = CurrentChannel.Clone(),
|
||||||
CanMove = CanMove,
|
CanMove = CanMove,
|
||||||
CanResize = CanResize,
|
CanResize = CanResize,
|
||||||
IndependentHide = IndependentHide,
|
IndependentHide = IndependentHide,
|
||||||
@@ -604,16 +566,16 @@ public class Tab
|
|||||||
HideInBattle = HideInBattle,
|
HideInBattle = HideInBattle,
|
||||||
HideWhenInactive = HideWhenInactive,
|
HideWhenInactive = HideWhenInactive,
|
||||||
IsTempTab = IsTempTab,
|
IsTempTab = IsTempTab,
|
||||||
|
IsPinned = IsPinned,
|
||||||
AllSenderMessages = AllSenderMessages,
|
AllSenderMessages = AllSenderMessages,
|
||||||
TellTarget = TellTarget.From(TellTarget),
|
TellTarget = TellTarget.Clone(),
|
||||||
|
EnableNotificationSound = EnableNotificationSound,
|
||||||
|
NotificationSoundId = NotificationSoundId,
|
||||||
IsGreeted = IsGreeted,
|
IsGreeted = IsGreeted,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// Ordered message list with duplicate ID tracking, sorting and mutex protection.
|
||||||
/// MessageList provides an ordered list of messages with duplicate ID
|
|
||||||
/// tracking, sorting and mutex protection.
|
|
||||||
/// </summary>
|
|
||||||
public class MessageList
|
public class MessageList
|
||||||
{
|
{
|
||||||
private readonly SemaphoreSlim LockSlim = new(1, 1);
|
private readonly SemaphoreSlim LockSlim = new(1, 1);
|
||||||
@@ -701,10 +663,7 @@ public class Tab
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// Current message count. Lock-per-read is acceptable for 1×/sec status bar polling.
|
||||||
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
|
|
||||||
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
|
|
||||||
/// </summary>
|
|
||||||
public int Count
|
public int Count
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -721,9 +680,7 @@ public class Tab
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// Returns an array copy of the message list for usage outside of main thread.
|
||||||
/// Returns an array copy of the message list for usage outside of main thread
|
|
||||||
/// </summary>
|
|
||||||
public async Task<Message[]> GetCopy(int millisecondsTimeout = -1)
|
public async Task<Message[]> GetCopy(int millisecondsTimeout = -1)
|
||||||
{
|
{
|
||||||
await LockSlim.WaitAsync(millisecondsTimeout);
|
await LockSlim.WaitAsync(millisecondsTimeout);
|
||||||
@@ -737,10 +694,7 @@ public class Tab
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// Returns a read-only list while holding a reader lock. Use with a using statement.
|
||||||
/// GetReadOnly returns a read-only list of messages while holding a
|
|
||||||
/// reader lock. The list should be used with a using statement.
|
|
||||||
/// </summary>
|
|
||||||
public RLockedMessageList GetReadOnly(int millisecondsTimeout = -1)
|
public RLockedMessageList GetReadOnly(int millisecondsTimeout = -1)
|
||||||
{
|
{
|
||||||
LockSlim.Wait(millisecondsTimeout);
|
LockSlim.Wait(millisecondsTimeout);
|
||||||
@@ -794,6 +748,29 @@ public class UsedChannel
|
|||||||
{
|
{
|
||||||
Channel = channel;
|
Channel = channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------
|
||||||
|
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
|
||||||
|
// - Deep-clone the UsedChannel so Tab.Clone() no longer shares
|
||||||
|
// channel state (incl. TellTarget) with its origin Tab. Previously
|
||||||
|
// a reference copy: PopOut and Temp tabs mutated each other.
|
||||||
|
// - Name is intentionally a reference copy (matches upstream); it
|
||||||
|
// gets reassigned on every channel switch anyway.
|
||||||
|
// TEST-MIRROR: ../../Hellion Build test/_Helpers/UsedChannelCloneTests.cs
|
||||||
|
// ---------------------------------------------------------------
|
||||||
|
public UsedChannel Clone()
|
||||||
|
{
|
||||||
|
return new UsedChannel
|
||||||
|
{
|
||||||
|
Channel = Channel,
|
||||||
|
Name = Name,
|
||||||
|
TellTarget = TellTarget?.Clone(),
|
||||||
|
|
||||||
|
UseTempChannel = UseTempChannel,
|
||||||
|
TempChannel = TempChannel,
|
||||||
|
TempTellTarget = TempTellTarget?.Clone(),
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@@ -877,17 +854,27 @@ public enum LanguageOverride
|
|||||||
French,
|
French,
|
||||||
German,
|
German,
|
||||||
Greek,
|
Greek,
|
||||||
|
|
||||||
// Italian,
|
|
||||||
Japanese,
|
Japanese,
|
||||||
|
|
||||||
// Korean,
|
|
||||||
// Norwegian,
|
|
||||||
PortugueseBrazil,
|
PortugueseBrazil,
|
||||||
Romanian,
|
Romanian,
|
||||||
Russian,
|
Russian,
|
||||||
Spanish,
|
Spanish,
|
||||||
Swedish,
|
Swedish,
|
||||||
|
|
||||||
|
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
|
||||||
|
// Append-only to preserve serialized integer values of existing user configs.
|
||||||
|
Italian,
|
||||||
|
Korean,
|
||||||
|
Norwegian,
|
||||||
|
Catalan,
|
||||||
|
Czech,
|
||||||
|
Danish,
|
||||||
|
Finnish,
|
||||||
|
Hungarian,
|
||||||
|
Polish,
|
||||||
|
PortuguesePortugal,
|
||||||
|
Turkish,
|
||||||
|
Ukrainian,
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class LanguageOverrideExt
|
public static class LanguageOverrideExt
|
||||||
@@ -903,15 +890,24 @@ public static class LanguageOverrideExt
|
|||||||
LanguageOverride.French => "Français",
|
LanguageOverride.French => "Français",
|
||||||
LanguageOverride.German => "Deutsch",
|
LanguageOverride.German => "Deutsch",
|
||||||
LanguageOverride.Greek => "Ελληνικά",
|
LanguageOverride.Greek => "Ελληνικά",
|
||||||
// LanguageOverride.Italian => "Italiano",
|
LanguageOverride.Italian => "Italiano",
|
||||||
LanguageOverride.Japanese => "日本語",
|
LanguageOverride.Japanese => "日本語",
|
||||||
// LanguageOverride.Korean => "한국어 (Korean)",
|
LanguageOverride.Korean => "한국어",
|
||||||
// LanguageOverride.Norwegian => "Norsk",
|
LanguageOverride.Norwegian => "Norsk bokmål",
|
||||||
LanguageOverride.PortugueseBrazil => "Português do Brasil",
|
LanguageOverride.PortugueseBrazil => "Português do Brasil",
|
||||||
LanguageOverride.Romanian => "Română",
|
LanguageOverride.Romanian => "Română",
|
||||||
LanguageOverride.Russian => "Русский",
|
LanguageOverride.Russian => "Русский",
|
||||||
LanguageOverride.Spanish => "Español",
|
LanguageOverride.Spanish => "Español",
|
||||||
LanguageOverride.Swedish => "Svenska",
|
LanguageOverride.Swedish => "Svenska",
|
||||||
|
LanguageOverride.Catalan => "Català",
|
||||||
|
LanguageOverride.Czech => "Čeština",
|
||||||
|
LanguageOverride.Danish => "Dansk",
|
||||||
|
LanguageOverride.Finnish => "Suomi",
|
||||||
|
LanguageOverride.Hungarian => "Magyar",
|
||||||
|
LanguageOverride.Polish => "Polski",
|
||||||
|
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
|
||||||
|
LanguageOverride.Turkish => "Türkçe",
|
||||||
|
LanguageOverride.Ukrainian => "Українська",
|
||||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -926,17 +922,47 @@ public static class LanguageOverrideExt
|
|||||||
LanguageOverride.French => "fr",
|
LanguageOverride.French => "fr",
|
||||||
LanguageOverride.German => "de",
|
LanguageOverride.German => "de",
|
||||||
LanguageOverride.Greek => "el",
|
LanguageOverride.Greek => "el",
|
||||||
// LanguageOverride.Italian => "it",
|
LanguageOverride.Italian => "it",
|
||||||
LanguageOverride.Japanese => "ja",
|
LanguageOverride.Japanese => "ja",
|
||||||
// LanguageOverride.Korean => "ko",
|
LanguageOverride.Korean => "ko",
|
||||||
// LanguageOverride.Norwegian => "no",
|
LanguageOverride.Norwegian => "nb",
|
||||||
LanguageOverride.PortugueseBrazil => "pt-br",
|
LanguageOverride.PortugueseBrazil => "pt-br",
|
||||||
LanguageOverride.Romanian => "ro",
|
LanguageOverride.Romanian => "ro",
|
||||||
LanguageOverride.Russian => "ru",
|
LanguageOverride.Russian => "ru",
|
||||||
LanguageOverride.Spanish => "es",
|
LanguageOverride.Spanish => "es",
|
||||||
LanguageOverride.Swedish => "sv",
|
LanguageOverride.Swedish => "sv",
|
||||||
|
LanguageOverride.Catalan => "ca",
|
||||||
|
LanguageOverride.Czech => "cs",
|
||||||
|
LanguageOverride.Danish => "da",
|
||||||
|
LanguageOverride.Finnish => "fi",
|
||||||
|
LanguageOverride.Hungarian => "hu",
|
||||||
|
LanguageOverride.Polish => "pl",
|
||||||
|
LanguageOverride.PortuguesePortugal => "pt-pt",
|
||||||
|
LanguageOverride.Turkish => "tr",
|
||||||
|
LanguageOverride.Ukrainian => "uk",
|
||||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Maps a language to the ExtraGlyphRanges flag required for full UI
|
||||||
|
// rendering in that locale. The settings save path ORs this into
|
||||||
|
// Mutable.ExtraGlyphRanges so users do not need to know which range
|
||||||
|
// to tick manually. Returns 0 for locales fully covered by the default
|
||||||
|
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
|
||||||
|
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
|
||||||
|
mode switch
|
||||||
|
{
|
||||||
|
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
|
||||||
|
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
|
||||||
|
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
|
||||||
|
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
|
||||||
|
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
|
||||||
|
LanguageOverride.Czech
|
||||||
|
or LanguageOverride.Polish
|
||||||
|
or LanguageOverride.Romanian
|
||||||
|
or LanguageOverride.Hungarian
|
||||||
|
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
|
||||||
|
_ => 0,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@@ -950,10 +976,23 @@ public enum ExtraGlyphRanges
|
|||||||
Korean = 1 << 4,
|
Korean = 1 << 4,
|
||||||
Thai = 1 << 5,
|
Thai = 1 << 5,
|
||||||
Vietnamese = 1 << 6,
|
Vietnamese = 1 << 6,
|
||||||
|
|
||||||
|
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
|
||||||
|
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
|
||||||
|
LatinExtended = 1 << 7,
|
||||||
|
Greek = 1 << 8,
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ExtraGlyphRangesExt
|
public static class ExtraGlyphRangesExt
|
||||||
{
|
{
|
||||||
|
// Custom (start, end) inclusive pair lists for ranges that ImGui does
|
||||||
|
// not ship a built-in helper for. SetUpRanges() feeds these into
|
||||||
|
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
|
||||||
|
// BuildRange so we avoid the lifetime/pinning question that the native
|
||||||
|
// GetGlyphRanges*-pointer pathway papers over.
|
||||||
|
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
|
||||||
|
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
|
||||||
|
|
||||||
public static string Name(this ExtraGlyphRanges ranges) =>
|
public static string Name(this ExtraGlyphRanges ranges) =>
|
||||||
ranges switch
|
ranges switch
|
||||||
{
|
{
|
||||||
@@ -965,6 +1004,8 @@ public static class ExtraGlyphRangesExt
|
|||||||
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
|
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
|
||||||
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
|
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
|
||||||
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
|
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
|
||||||
|
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
|
||||||
|
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
|
||||||
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
|
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -979,6 +1020,10 @@ public static class ExtraGlyphRangesExt
|
|||||||
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
|
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
|
||||||
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
|
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
|
||||||
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
|
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
|
||||||
|
// LatinExtended and Greek are applied via builder.AddChar in
|
||||||
|
// FontManager.SetUpRanges, not through a native pointer range.
|
||||||
|
ExtraGlyphRanges.LatinExtended => 0,
|
||||||
|
ExtraGlyphRanges.Greek => 0,
|
||||||
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
|
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-34
@@ -79,7 +79,7 @@ public static class EmoteCache
|
|||||||
Done,
|
Done,
|
||||||
}
|
}
|
||||||
|
|
||||||
// All of this data is uninitalized while State is not `LoadingState.Done`
|
// All fields below are uninitialised while State != Done.
|
||||||
public static LoadingState State = LoadingState.Unloaded;
|
public static LoadingState State = LoadingState.Unloaded;
|
||||||
|
|
||||||
private static readonly Dictionary<string, Emote> Cache = new();
|
private static readonly Dictionary<string, Emote> Cache = new();
|
||||||
@@ -87,15 +87,11 @@ public static class EmoteCache
|
|||||||
|
|
||||||
public static string[] SortedCodeArray = [];
|
public static string[] SortedCodeArray = [];
|
||||||
|
|
||||||
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
|
// Cancelled on Dispose to stop in-flight downloads; replaced on re-enable.
|
||||||
// cancels every running download/texture-create so the workers don't
|
|
||||||
// touch a torn-down TextureProvider on plugin reload. Replaced with a
|
|
||||||
// fresh source on the next LoadData() call so a re-enable still works.
|
|
||||||
private static CancellationTokenSource Cts = new();
|
private static CancellationTokenSource Cts = new();
|
||||||
internal static CancellationToken Token => Cts.Token;
|
internal static CancellationToken Token => Cts.Token;
|
||||||
|
|
||||||
// Drain target for in-flight loads on Dispose; without this an orphan
|
// Tracks in-flight loads so Dispose can drain them before teardown.
|
||||||
// continuation could still write to a torn-down Texture/Frames field.
|
|
||||||
private static readonly ConcurrentBag<Task> PendingLoads = new();
|
private static readonly ConcurrentBag<Task> PendingLoads = new();
|
||||||
|
|
||||||
internal static void TrackLoad(Task loadTask, string emoteCode)
|
internal static void TrackLoad(Task loadTask, string emoteCode)
|
||||||
@@ -105,7 +101,10 @@ public static class EmoteCache
|
|||||||
t =>
|
t =>
|
||||||
{
|
{
|
||||||
if (t.IsFaulted)
|
if (t.IsFaulted)
|
||||||
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
|
Plugin.LogProxy.Error(
|
||||||
|
t.Exception!,
|
||||||
|
$"EmoteCache load failed for {emoteCode}"
|
||||||
|
);
|
||||||
},
|
},
|
||||||
TaskScheduler.Default
|
TaskScheduler.Default
|
||||||
)
|
)
|
||||||
@@ -117,8 +116,7 @@ public static class EmoteCache
|
|||||||
if (State is not LoadingState.Unloaded)
|
if (State is not LoadingState.Unloaded)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Refresh the CTS in case Dispose was called and we're being re-enabled
|
// Reset CTS if Dispose was called and the plugin is being re-enabled.
|
||||||
// in the same process (Dalamud /xlplugins toggle).
|
|
||||||
if (Cts.IsCancellationRequested)
|
if (Cts.IsCancellationRequested)
|
||||||
Cts = new CancellationTokenSource();
|
Cts = new CancellationTokenSource();
|
||||||
|
|
||||||
@@ -140,11 +138,8 @@ public static class EmoteCache
|
|||||||
var topList = await top.Content.ReadAsStringAsync(ct);
|
var topList = await top.Content.ReadAsStringAsync(ct);
|
||||||
|
|
||||||
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
||||||
// BetterTTV occasionally returns entries with a null Code; the
|
// BetterTTV occasionally returns entries with a null Code;
|
||||||
// upstream code passed those straight into Dictionary.TryAdd
|
// skip them so a single bad row doesn't break the whole cache.
|
||||||
// and tripped ArgumentNullException, killing the whole emote
|
|
||||||
// load. Skip them defensively so a single bad row no longer
|
|
||||||
// breaks the cache for everyone else.
|
|
||||||
foreach (var emote in jsonList)
|
foreach (var emote in jsonList)
|
||||||
if (
|
if (
|
||||||
!string.IsNullOrEmpty(emote.Emote.Code)
|
!string.IsNullOrEmpty(emote.Emote.Code)
|
||||||
@@ -160,18 +155,13 @@ public static class EmoteCache
|
|||||||
}
|
}
|
||||||
catch (OperationCanceledException)
|
catch (OperationCanceledException)
|
||||||
{
|
{
|
||||||
// Plugin disposed while the cache was loading; leave State on
|
// Plugin disposed mid-load; State stays on Loading so re-enable can retry.
|
||||||
// Loading so a subsequent re-enable can re-issue LoadData with
|
|
||||||
// a fresh CTS (handled above).
|
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// Reset to Unloaded so a later trigger (e.g. the user reopening
|
// Reset to Unloaded so a later trigger can retry without a plugin reload.
|
||||||
// the Emotes tab after the network recovers) can retry. Without
|
|
||||||
// this the State stays on Loading and the early-out at the top
|
|
||||||
// of LoadData blocks every further attempt until plugin reload.
|
|
||||||
State = LoadingState.Unloaded;
|
State = LoadingState.Unloaded;
|
||||||
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
|
Plugin.LogProxy.Error(ex, "BetterTTV cache wasn't initialized");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -227,7 +217,7 @@ public static class EmoteCache
|
|||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
Plugin.Log.Error("Failed to convert");
|
Plugin.LogProxy.Error("Failed to convert");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -248,11 +238,8 @@ public static class EmoteCache
|
|||||||
|
|
||||||
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
|
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
|
||||||
{
|
{
|
||||||
// BetterTTV-supplied Id and ImageType are interpolated straight
|
// Path-traversal guard: resolve and verify the candidate path stays
|
||||||
// into the filename. HTTPS protects the wire, but a compromised
|
// inside the cache directory before reading or writing.
|
||||||
// upstream could still hand us "../foo" and write into the
|
|
||||||
// pluginConfigs root (or worse). Resolve the candidate path and
|
|
||||||
// refuse anything that escapes the cache directory.
|
|
||||||
var dir = Path.GetFullPath(
|
var dir = Path.GetFullPath(
|
||||||
Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1")
|
Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1")
|
||||||
);
|
);
|
||||||
@@ -320,7 +307,7 @@ public static class EmoteCache
|
|||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Failed = true;
|
Failed = true;
|
||||||
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
|
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -397,7 +384,7 @@ public static class EmoteCache
|
|||||||
|
|
||||||
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
||||||
|
|
||||||
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
|
// Match browser behaviour: anything under 20ms rounds up to 100ms.
|
||||||
if (delay < 0.02f)
|
if (delay < 0.02f)
|
||||||
delay = 0.1f;
|
delay = 0.1f;
|
||||||
|
|
||||||
@@ -416,8 +403,7 @@ public static class EmoteCache
|
|||||||
}
|
}
|
||||||
catch (OperationCanceledException)
|
catch (OperationCanceledException)
|
||||||
{
|
{
|
||||||
// Plugin disposed mid-load; partial frames are released by
|
// Plugin disposed mid-load; release any partial frames.
|
||||||
// InnerDispose on the next dispose pass.
|
|
||||||
foreach (var f in Frames)
|
foreach (var f in Frames)
|
||||||
f.Texture.Dispose();
|
f.Texture.Dispose();
|
||||||
Frames = [];
|
Frames = [];
|
||||||
@@ -425,7 +411,7 @@ public static class EmoteCache
|
|||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Failed = true;
|
Failed = true;
|
||||||
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
|
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,12 +32,8 @@ internal static class ExportFormatExt
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// Serializes message snapshots to Markdown, JSON, or CSV.
|
||||||
/// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
|
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue.
|
||||||
/// expected to filter the input enumerable; this class only handles
|
|
||||||
/// formatting and writes to the supplied path. Sender substring filtering
|
|
||||||
/// happens here because it requires deserialized SeString.TextValue.
|
|
||||||
/// </summary>
|
|
||||||
internal static class MessageExporter
|
internal static class MessageExporter
|
||||||
{
|
{
|
||||||
internal record FilterDescription(
|
internal record FilterDescription(
|
||||||
@@ -100,6 +96,7 @@ internal static class MessageExporter
|
|||||||
var chatType = (ChatType)(ushort)m.Code.Type;
|
var chatType = (ChatType)(ushort)m.Code.Type;
|
||||||
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
|
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
|
||||||
var content = m.ContentSource.TextValue;
|
var content = m.ContentSource.TextValue;
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(sender))
|
if (string.IsNullOrEmpty(sender))
|
||||||
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
|
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
|
||||||
else
|
else
|
||||||
@@ -132,8 +129,7 @@ internal static class MessageExporter
|
|||||||
FilterDescription filter
|
FilterDescription filter
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// Manual JSON to avoid pulling in System.Text.Json policy choices.
|
// Manual JSON to avoid System.Text.Json policy coupling.
|
||||||
// Output is a single object with metadata and an array of messages.
|
|
||||||
w.Write("{\n \"exported_at\": \"");
|
w.Write("{\n \"exported_at\": \"");
|
||||||
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
|
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
|
||||||
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
|
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
|
||||||
@@ -194,7 +190,7 @@ internal static class MessageExporter
|
|||||||
FilterDescription filter
|
FilterDescription filter
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// Header line always written so empty exports are still importable.
|
// Header always written so empty exports remain importable.
|
||||||
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
|
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
|
||||||
var count = 0;
|
var count = 0;
|
||||||
foreach (var m in messages)
|
foreach (var m in messages)
|
||||||
|
|||||||
+240
-142
@@ -1,23 +1,44 @@
|
|||||||
using Dalamud;
|
using Dalamud;
|
||||||
using Dalamud.Bindings.ImGui;
|
using Dalamud.Bindings.ImGui;
|
||||||
using Dalamud.Interface;
|
using Dalamud.Interface;
|
||||||
using Dalamud.Interface.FontIdentifier;
|
using Dalamud.Interface.FontIdentifier;
|
||||||
using Dalamud.Interface.GameFonts;
|
using Dalamud.Interface.GameFonts;
|
||||||
using Dalamud.Interface.ManagedFontAtlas;
|
using Dalamud.Interface.ManagedFontAtlas;
|
||||||
using Dalamud.Interface.Utility;
|
using Dalamud.Interface.Utility;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
public class FontManager
|
// Two LogProxy sites live in static methods (TryGetBundledFontBytes,
|
||||||
|
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
|
||||||
|
// from those scopes, so the class stays on Plugin.LogProxy.
|
||||||
|
//
|
||||||
|
// Hybrid handle model: Axis and AxisItalic mirror the game's current
|
||||||
|
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
|
||||||
|
// fixed-width icon handle and is likewise init-only. RegularFont and
|
||||||
|
// ItalicFont depend on user-toggleable settings and get replaced live
|
||||||
|
// via RebuildDelegateFonts when those settings change; they stay as
|
||||||
|
// mutable nullable fields.
|
||||||
|
//
|
||||||
|
// The four atlas-owned handles register inside a single
|
||||||
|
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
|
||||||
|
// whole plugin start instead of once per handle. FontAwesome lives
|
||||||
|
// outside that accounting because the UiBuilder already owns it.
|
||||||
|
public sealed class FontManager : IDisposable
|
||||||
{
|
{
|
||||||
internal IFontHandle Axis = null!;
|
private readonly IDalamudPluginInterface _pluginInterface;
|
||||||
internal IFontHandle AxisItalic = null!;
|
|
||||||
|
|
||||||
internal IFontHandle RegularFont = null!;
|
internal IFontHandle Axis { get; init; }
|
||||||
|
internal IFontHandle AxisItalic { get; init; }
|
||||||
|
internal IFontHandle FontAwesome { get; init; }
|
||||||
|
|
||||||
|
// Mutable because the live font settings replace these via
|
||||||
|
// RebuildDelegateFonts. Reference replacement is atomic for reference
|
||||||
|
// types, so push sites that read the field once per frame see at most
|
||||||
|
// one stale handle.
|
||||||
|
internal IFontHandle? RegularFont;
|
||||||
internal IFontHandle? ItalicFont;
|
internal IFontHandle? ItalicFont;
|
||||||
|
|
||||||
internal IFontHandle FontAwesome = null!;
|
|
||||||
|
|
||||||
private ushort[] Ranges = [];
|
private ushort[] Ranges = [];
|
||||||
private ushort[] JpRange = [];
|
private ushort[] JpRange = [];
|
||||||
|
|
||||||
@@ -41,28 +62,174 @@ public class FontManager
|
|||||||
90f,
|
90f,
|
||||||
];
|
];
|
||||||
|
|
||||||
/// <summary>
|
// Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources
|
||||||
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
|
private static byte[]? BundledFontBytes;
|
||||||
/// extracted from the assembly's manifest resources on first use; the
|
|
||||||
/// load happens inside the font atlas build callback so we keep the
|
|
||||||
/// allocation off the plugin constructor's hot path.
|
|
||||||
/// </summary>
|
|
||||||
private static byte[]? HellionFontBytes;
|
|
||||||
|
|
||||||
private static byte[] GetHellionFontBytes()
|
public FontManager(IDalamudPluginInterface pluginInterface)
|
||||||
{
|
{
|
||||||
if (HellionFontBytes is not null)
|
_pluginInterface = pluginInterface;
|
||||||
return HellionFontBytes;
|
SetUpRanges();
|
||||||
|
|
||||||
using var stream =
|
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||||
typeof(FontManager).Assembly.GetManifestResourceStream("HellionFont.ttf")
|
|
||||||
?? throw new FileNotFoundException(
|
using (atlas.SuppressAutoRebuild())
|
||||||
"Hellion font resource not embedded in the assembly"
|
{
|
||||||
|
Axis = atlas.NewGameFontHandle(
|
||||||
|
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||||
);
|
);
|
||||||
|
|
||||||
|
AxisItalic = atlas.NewGameFontHandle(
|
||||||
|
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||||
|
{
|
||||||
|
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
|
||||||
|
|
||||||
|
RegularFont = BuildRegularFontHandle(atlas);
|
||||||
|
|
||||||
|
if (Plugin.Config.ItalicEnabled)
|
||||||
|
ItalicFont = BuildItalicFontHandle(atlas);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called from the settings save path when one of the font-related
|
||||||
|
// settings changed. Game fonts and FontAwesome stay untouched because
|
||||||
|
// none of those settings affect them.
|
||||||
|
//
|
||||||
|
// Thread model: the settings save path runs on the ImGui draw thread,
|
||||||
|
// same as every push site. The rebuild finishes synchronously before
|
||||||
|
// the next push reads the field in the same frame, so there is no
|
||||||
|
// cross-thread race on the handle reference.
|
||||||
|
public void RebuildDelegateFonts()
|
||||||
|
{
|
||||||
|
SetUpRanges();
|
||||||
|
|
||||||
|
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||||
|
|
||||||
|
RegularFont?.Dispose();
|
||||||
|
RegularFont = BuildRegularFontHandle(atlas);
|
||||||
|
|
||||||
|
ItalicFont?.Dispose();
|
||||||
|
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Instance method so Ranges / JpRange are reachable without parameter
|
||||||
|
// plumbing; PascalCase field names follow the existing class style.
|
||||||
|
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
|
||||||
|
atlas.NewDelegateFontHandle(e =>
|
||||||
|
e.OnPreBuild(tk =>
|
||||||
|
{
|
||||||
|
// UseHellionFont swaps the source font but keeps the size
|
||||||
|
// selector tied to FontSizeV2 (the bundled font ships as
|
||||||
|
// a single weight).
|
||||||
|
var basePt = Plugin.Config.UseHellionFont
|
||||||
|
? Plugin.Config.FontSizeV2
|
||||||
|
: Plugin.Config.GlobalFontV2.SizePt;
|
||||||
|
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||||
|
// Missing embedded resource falls back to the configured
|
||||||
|
// system font instead of taking the whole UiBuilder down.
|
||||||
|
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
|
||||||
|
config.MergeFont = bundledBytes is not null
|
||||||
|
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
|
||||||
|
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||||
|
|
||||||
|
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||||
|
config.GlyphRanges = JpRange;
|
||||||
|
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||||
|
|
||||||
|
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
|
||||||
|
// -specific Han (e.g. 简) and other CJK glyphs that the primary
|
||||||
|
// (Inter Light / global font) and the FFXIV Japanese font do not
|
||||||
|
// ship. Merged last so earlier fonts win for shared codepoints.
|
||||||
|
config.SizePt = basePt;
|
||||||
|
config.GlyphRanges = Ranges;
|
||||||
|
AddFontWithFallback(
|
||||||
|
tk,
|
||||||
|
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
|
||||||
|
config,
|
||||||
|
"noto-cjk-fallback"
|
||||||
|
);
|
||||||
|
|
||||||
|
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||||
|
tk.AddGameSymbol(config);
|
||||||
|
|
||||||
|
tk.Font = config.MergeFont;
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
|
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
|
||||||
|
atlas.NewDelegateFontHandle(e =>
|
||||||
|
e.OnPreBuild(tk =>
|
||||||
|
{
|
||||||
|
var config = new SafeFontConfig
|
||||||
|
{
|
||||||
|
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||||
|
GlyphRanges = Ranges,
|
||||||
|
};
|
||||||
|
config.MergeFont = AddFontWithFallback(
|
||||||
|
tk,
|
||||||
|
Plugin.Config.ItalicFontV2.FontId,
|
||||||
|
config,
|
||||||
|
"italic"
|
||||||
|
);
|
||||||
|
|
||||||
|
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||||
|
config.GlyphRanges = JpRange;
|
||||||
|
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||||
|
|
||||||
|
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
|
||||||
|
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
|
||||||
|
config.GlyphRanges = Ranges;
|
||||||
|
AddFontWithFallback(
|
||||||
|
tk,
|
||||||
|
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
|
||||||
|
config,
|
||||||
|
"noto-cjk-fallback"
|
||||||
|
);
|
||||||
|
|
||||||
|
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||||
|
tk.AddGameSymbol(config);
|
||||||
|
|
||||||
|
tk.Font = config.MergeFont;
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Axis.Dispose();
|
||||||
|
AxisItalic.Dispose();
|
||||||
|
// FontAwesome is shared with the UiBuilder; the host owns its
|
||||||
|
// lifetime, so the plugin must not dispose it.
|
||||||
|
RegularFont?.Dispose();
|
||||||
|
ItalicFont?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns null when the embedded font resource is missing. Should not
|
||||||
|
// happen on a signed release build, but a broken csproj or hand-rolled
|
||||||
|
// dev build can land here. Caller falls back to the system font path
|
||||||
|
// so the plugin still loads instead of crashing the whole UiBuilder.
|
||||||
|
private static byte[]? TryGetBundledFontBytes()
|
||||||
|
{
|
||||||
|
if (BundledFontBytes is not null)
|
||||||
|
return BundledFontBytes;
|
||||||
|
|
||||||
|
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
|
||||||
|
"Inter-Light.ttf"
|
||||||
|
);
|
||||||
|
if (stream is null)
|
||||||
|
{
|
||||||
|
Plugin.LogProxy.Warning(
|
||||||
|
"Bundled Inter Light font resource missing, falling back to system default font."
|
||||||
|
);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
using var ms = new MemoryStream();
|
using var ms = new MemoryStream();
|
||||||
stream.CopyTo(ms);
|
stream.CopyTo(ms);
|
||||||
HellionFontBytes = ms.ToArray();
|
BundledFontBytes = ms.ToArray();
|
||||||
return HellionFontBytes;
|
return BundledFontBytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe void SetUpRanges()
|
private unsafe void SetUpRanges()
|
||||||
@@ -70,11 +237,9 @@ public class FontManager
|
|||||||
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
|
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
|
||||||
{
|
{
|
||||||
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
|
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
|
||||||
// text
|
|
||||||
foreach (var range in ranges)
|
foreach (var range in ranges)
|
||||||
builder.AddRanges((ushort*)range);
|
builder.AddRanges((ushort*)range);
|
||||||
|
|
||||||
// chars
|
|
||||||
if (chars != null)
|
if (chars != null)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < chars.Count; i += 2)
|
for (var i = 0; i < chars.Count; i += 2)
|
||||||
@@ -92,13 +257,23 @@ public class FontManager
|
|||||||
foreach (var c in reader.Glyphs)
|
foreach (var c in reader.Glyphs)
|
||||||
builder.AddChar(c.Char);
|
builder.AddChar(c.Char);
|
||||||
|
|
||||||
// various symbols
|
|
||||||
// French
|
// French
|
||||||
// Romanian
|
// Romanian
|
||||||
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
|
|
||||||
builder.AddText("Œœ");
|
builder.AddText("Œœ");
|
||||||
builder.AddText("ĂăÂâÎîȘșȚț");
|
builder.AddText("ĂăÂâÎîȘșȚț");
|
||||||
|
|
||||||
|
// v1.5.3: language-dropdown endonyms. The dropdown renders
|
||||||
|
// with the currently active font range; without these glyphs
|
||||||
|
// a user on an English UI cannot read non-Latin language names
|
||||||
|
// before switching. Auto-activation in Settings.Apply then
|
||||||
|
// pulls in the full ExtraGlyphRange for the chosen locale.
|
||||||
|
builder.AddText(
|
||||||
|
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
|
||||||
|
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
|
||||||
|
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
|
||||||
|
+ " Türkçe Українська 简体中文 繁體中文"
|
||||||
|
);
|
||||||
|
|
||||||
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
|
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
|
||||||
for (var i = 0x2460; i <= 0x24B5; i++)
|
for (var i = 0x2460; i <= 0x24B5; i++)
|
||||||
builder.AddChar((char)i);
|
builder.AddChar((char)i);
|
||||||
@@ -108,123 +283,36 @@ public class FontManager
|
|||||||
}
|
}
|
||||||
|
|
||||||
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
|
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
|
||||||
|
var customChars = new List<ushort>();
|
||||||
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
|
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
|
||||||
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
|
{
|
||||||
ranges.Add(extraRange.Range());
|
if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
|
||||||
|
continue;
|
||||||
|
|
||||||
Ranges = BuildRange(null, ranges.ToArray());
|
// LatinExtended and Greek use AddChar pairs because they have no
|
||||||
|
// built-in ImGui range helper; everything else points to a native
|
||||||
|
// ImGui glyph-range table.
|
||||||
|
switch (extraRange)
|
||||||
|
{
|
||||||
|
case ExtraGlyphRanges.LatinExtended:
|
||||||
|
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
|
||||||
|
break;
|
||||||
|
case ExtraGlyphRanges.Greek:
|
||||||
|
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
var ptr = extraRange.Range();
|
||||||
|
if (ptr != 0)
|
||||||
|
ranges.Add(ptr);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
|
||||||
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
|
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// Add font with fallback to NotoSansCjkRegular if unavailable
|
||||||
/// Async wrapper around <see cref="BuildFonts"/> for the Phase-1 LoadAsync
|
|
||||||
/// path. The font-atlas build is CPU-bound, so we offload via Task.Run and
|
|
||||||
/// honour the cancellation token at the scheduling boundary; this lets the
|
|
||||||
/// font build run in parallel with the theme init without blocking the
|
|
||||||
/// loader. Settings-driven manual rebuilds keep using the sync entry point.
|
|
||||||
/// </summary>
|
|
||||||
public async Task BuildFontsAsync(CancellationToken cancellationToken)
|
|
||||||
{
|
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
|
||||||
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BuildFonts()
|
|
||||||
{
|
|
||||||
SetUpRanges();
|
|
||||||
|
|
||||||
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
|
||||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
|
||||||
);
|
|
||||||
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
|
||||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
|
||||||
{
|
|
||||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
|
||||||
{
|
|
||||||
e.OnPreBuild(tk =>
|
|
||||||
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
|
|
||||||
);
|
|
||||||
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
|
|
||||||
});
|
|
||||||
|
|
||||||
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
|
||||||
e.OnPreBuild(tk =>
|
|
||||||
{
|
|
||||||
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
|
|
||||||
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
|
|
||||||
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
|
|
||||||
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
|
|
||||||
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
|
|
||||||
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
|
|
||||||
var basePt = Plugin.Config.UseHellionFont
|
|
||||||
? Plugin.Config.FontSizeV2
|
|
||||||
: Plugin.Config.GlobalFontV2.SizePt;
|
|
||||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
|
||||||
config.MergeFont = Plugin.Config.UseHellionFont
|
|
||||||
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
|
|
||||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
|
||||||
|
|
||||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
|
||||||
config.GlyphRanges = JpRange;
|
|
||||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
|
||||||
|
|
||||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
|
||||||
tk.AddGameSymbol(config);
|
|
||||||
|
|
||||||
tk.Font = config.MergeFont;
|
|
||||||
})
|
|
||||||
);
|
|
||||||
|
|
||||||
if (Plugin.Config.ItalicEnabled)
|
|
||||||
{
|
|
||||||
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
|
||||||
e.OnPreBuild(tk =>
|
|
||||||
{
|
|
||||||
var config = new SafeFontConfig
|
|
||||||
{
|
|
||||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
|
||||||
GlyphRanges = Ranges,
|
|
||||||
};
|
|
||||||
config.MergeFont = AddFontWithFallback(
|
|
||||||
tk,
|
|
||||||
Plugin.Config.ItalicFontV2.FontId,
|
|
||||||
config,
|
|
||||||
"italic"
|
|
||||||
);
|
|
||||||
|
|
||||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
|
||||||
config.GlyphRanges = JpRange;
|
|
||||||
AddFontWithFallback(
|
|
||||||
tk,
|
|
||||||
Plugin.Config.JapaneseFontV2.FontId,
|
|
||||||
config,
|
|
||||||
"japanese"
|
|
||||||
);
|
|
||||||
|
|
||||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
|
||||||
tk.AddGameSymbol(config);
|
|
||||||
|
|
||||||
tk.Font = config.MergeFont;
|
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ItalicFont = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Try to add a user-configured font to the build toolkit, falling back to
|
|
||||||
/// the bundled NotoSansCjkRegular asset if the configured font isn't
|
|
||||||
/// available on the system. Without this guard a stale SystemFontId
|
|
||||||
/// pointing at a font the user uninstalled or that never existed on
|
|
||||||
/// Linux (e.g. "Crimson Text") tears down the entire font atlas build.
|
|
||||||
/// </summary>
|
|
||||||
private static ImFontPtr AddFontWithFallback(
|
private static ImFontPtr AddFontWithFallback(
|
||||||
IFontAtlasBuildToolkitPreBuild tk,
|
IFontAtlasBuildToolkitPreBuild tk,
|
||||||
IFontId fontId,
|
IFontId fontId,
|
||||||
@@ -237,11 +325,21 @@ public class FontManager
|
|||||||
return fontId.AddToBuildToolkit(tk, config);
|
return fontId.AddToBuildToolkit(tk, config);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
|
when (e
|
||||||
|
is FileNotFoundException
|
||||||
|
or DirectoryNotFoundException
|
||||||
|
or IOException
|
||||||
|
or InvalidOperationException
|
||||||
|
or ArgumentException
|
||||||
|
)
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning(
|
// Atlas-toolkit throws span IO and validation failures; routing
|
||||||
|
// the wider set through the fallback keeps a corrupt font config
|
||||||
|
// from taking down the whole atlas build.
|
||||||
|
Plugin.LogProxy.Warning(
|
||||||
e,
|
e,
|
||||||
$"Configured {slot} font unavailable, falling back to NotoSansCjkRegular"
|
$"Configured {slot} font failed to load ({e.GetType().Name}), "
|
||||||
|
+ "falling back to NotoSansCjkRegular"
|
||||||
);
|
);
|
||||||
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
|
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
|
||||||
return fallback.AddToBuildToolkit(tk, config);
|
return fallback.AddToBuildToolkit(tk, config);
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ using HellionChat.Resources;
|
|||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
using InteropGenerator.Runtime;
|
using InteropGenerator.Runtime;
|
||||||
using Lumina.Text.ReadOnly;
|
using Lumina.Text.ReadOnly;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
||||||
|
|
||||||
namespace HellionChat.GameFunctions;
|
namespace HellionChat.GameFunctions;
|
||||||
@@ -98,9 +99,12 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
private long LastPlayerNameDisplayTypeRefresh;
|
private long LastPlayerNameDisplayTypeRefresh;
|
||||||
private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
|
private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
|
||||||
|
|
||||||
public Chat(Plugin plugin)
|
private readonly ILogger<Chat> _logger;
|
||||||
|
|
||||||
|
public Chat(Plugin plugin, ILogger<Chat> logger)
|
||||||
{
|
{
|
||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
|
_logger = logger;
|
||||||
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
||||||
|
|
||||||
ChatLogRefreshHook?.Enable();
|
ChatLogRefreshHook?.Enable();
|
||||||
@@ -174,8 +178,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
|
internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
|
||||||
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
|
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
|
||||||
|
|
||||||
// This function looks up a channel's user-defined color.
|
// Look up a channel's user-defined color, returns null if 0
|
||||||
// If this function ever returns 0, it returns null instead.
|
|
||||||
internal uint? GetChannelColor(ChatType type)
|
internal uint? GetChannelColor(ChatType type)
|
||||||
{
|
{
|
||||||
var parent = type.Parent();
|
var parent = type.Parent();
|
||||||
@@ -215,8 +218,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
|
|
||||||
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
|
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
|
||||||
{
|
{
|
||||||
// FIXME: this whole system sucks
|
// Capture the just-typed character input
|
||||||
// FIXME v2: I hate everything about this, but it works
|
|
||||||
Plugin.Framework.RunOnTick(() =>
|
Plugin.Framework.RunOnTick(() =>
|
||||||
{
|
{
|
||||||
string? input = null;
|
string? input = null;
|
||||||
@@ -238,7 +240,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
_logger.LogError(ex, "Error in chat Activated event");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -255,13 +257,9 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// We already called this function once, so we skip the duplicated call
|
// Prevent duplicate calls
|
||||||
// Also return the original value here so that vanilla chat receives all information
|
|
||||||
if (Plugin.ChatLogWindow.TellSpecial)
|
if (Plugin.ChatLogWindow.TellSpecial)
|
||||||
{
|
|
||||||
Plugin.Log.Information("Return early to prevent duplicated call...");
|
|
||||||
return ChatLogRefreshHook!.Original(log, eventId, value);
|
return ChatLogRefreshHook!.Original(log, eventId, value);
|
||||||
}
|
|
||||||
|
|
||||||
Plugin.ChatLogWindow.Activated(
|
Plugin.ChatLogWindow.Activated(
|
||||||
new ChatActivatedArgs(new ChannelSwitchInfo(null))
|
new ChatActivatedArgs(new ChannelSwitchInfo(null))
|
||||||
@@ -272,11 +270,10 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
_logger.LogError(ex, "Error in chat Activated event");
|
||||||
}
|
}
|
||||||
|
|
||||||
// prevent the game from focusing the chat log
|
return 1; // Prevent vanilla chat log from gaining focus
|
||||||
return 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
|
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
|
||||||
@@ -306,7 +303,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
{
|
{
|
||||||
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
|
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
|
||||||
worldId = agent->TellWorldId;
|
worldId = agent->TellWorldId;
|
||||||
Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
|
_logger.LogDebug($"Detected tell target '[redacted]'@{worldId}");
|
||||||
}
|
}
|
||||||
|
|
||||||
Plugin.CurrentTab.CurrentChannel = new UsedChannel
|
Plugin.CurrentTab.CurrentChannel = new UsedChannel
|
||||||
@@ -365,7 +362,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
_logger.LogError(ex, "Error in chat Activated event");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -415,7 +412,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
_logger.LogError(ex, "Error in chat Activated event");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -430,19 +427,24 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// ---------------------------------------------------------------
|
||||||
/// Returns true if the channel is any non-linkshell channel, or if the
|
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
|
||||||
/// linkshell actually exists.
|
// - Renamed ValidAnyLinkshell -> IsChannelOrExistingLinkshell. The
|
||||||
/// </summary>
|
// name now states intent: returns true for any non-linkshell
|
||||||
internal static bool ValidAnyLinkshell(InputChannel channel)
|
// channel, or a linkshell index that actually exists.
|
||||||
|
// ---------------------------------------------------------------
|
||||||
|
internal static bool IsChannelOrExistingLinkshell(InputChannel channel)
|
||||||
{
|
{
|
||||||
var idx = channel.LinkshellIndex();
|
var idx = channel.LinkshellIndex();
|
||||||
if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
|
if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
|
||||||
return true;
|
return true;
|
||||||
if (channel.IsLinkshell() && ValidLinkshell(idx))
|
|
||||||
return true;
|
if (channel.IsLinkshell())
|
||||||
if (channel.IsCrossLinkshell() && ValidCrossLinkshell(idx))
|
return ValidLinkshell(idx);
|
||||||
return true;
|
|
||||||
|
if (channel.IsCrossLinkshell())
|
||||||
|
return ValidCrossLinkshell(idx);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -477,8 +479,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
_ => 1,
|
_ => 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Iterate up to 8 times to find a valid linkshell.
|
for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations
|
||||||
for (var i = 0; i < 8; i++)
|
|
||||||
{
|
{
|
||||||
currentIndex = (uint)((8 + currentIndex + delta) % 8);
|
currentIndex = (uint)((8 + currentIndex + delta) % 8);
|
||||||
if (validFn(currentIndex))
|
if (validFn(currentIndex))
|
||||||
@@ -524,7 +525,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
);
|
);
|
||||||
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
|
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
|
||||||
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
|
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
|
||||||
return idx is null ? null : channel + idx.Value;
|
return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
return channel;
|
return channel;
|
||||||
@@ -533,11 +534,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
|
|
||||||
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
|
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
|
||||||
{
|
{
|
||||||
// ExtraChat linkshells aren't supported in game so we never want to
|
// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead)
|
||||||
// call the ChangeChatChannel function with them.
|
|
||||||
//
|
|
||||||
// Callers should call ChatLogWindow.SetChannel() which handles
|
|
||||||
// ExtraChat channels
|
|
||||||
if (channel.IsExtraChatLinkshell())
|
if (channel.IsExtraChatLinkshell())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -546,12 +543,17 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
if (idx == uint.MaxValue)
|
if (idx == uint.MaxValue)
|
||||||
idx = 0;
|
idx = 0;
|
||||||
|
|
||||||
if (!ValidAnyLinkshell(channel))
|
// ---------------------------------------------------------------
|
||||||
return;
|
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
|
||||||
|
// - Wrap ChangeChatChannel in the validity check instead of
|
||||||
|
// early-returning. The previous early return skipped Dtor and
|
||||||
|
// leaked the native Utf8String allocated a few lines above.
|
||||||
|
// ---------------------------------------------------------------
|
||||||
|
if (IsChannelOrExistingLinkshell(channel))
|
||||||
|
RaptureShellModule
|
||||||
|
.Instance()
|
||||||
|
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
|
||||||
|
|
||||||
RaptureShellModule
|
|
||||||
.Instance()
|
|
||||||
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
|
|
||||||
target->Dtor(true);
|
target->Dtor(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -565,9 +567,6 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
bool setChatType
|
bool setChatType
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// param6 is 0 for contentId and 1 for objectId
|
|
||||||
// param7 is always 0 ?
|
|
||||||
|
|
||||||
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
|
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
|
||||||
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
|
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
|
||||||
|
|
||||||
@@ -629,7 +628,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
if (contentId == 0)
|
if (contentId == 0)
|
||||||
{
|
{
|
||||||
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
|
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
|
||||||
Plugin.Log.Warning(
|
_logger.LogWarning(
|
||||||
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
|
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
@@ -742,10 +741,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
|
|
||||||
internal bool CheckHideFlags()
|
internal bool CheckHideFlags()
|
||||||
{
|
{
|
||||||
// Only hide the chat in a cutscene when the vanilla chat would've
|
// Only hide chat in cutscene when vanilla chat would also be hidden
|
||||||
// also been hidden. This prevents Chat 2 from hiding for a split
|
|
||||||
// second before the cutscene actually starts, because the game sets
|
|
||||||
// the cutscene conditions before processing the skip.
|
|
||||||
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
|
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
|
||||||
return raptureAtkUnitManager == null
|
return raptureAtkUnitManager == null
|
||||||
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
|
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
|
||||||
|
|||||||
@@ -15,17 +15,10 @@ public unsafe class ChatBox
|
|||||||
mes->Dtor(true);
|
mes->Dtor(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendMessage(string message)
|
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message));
|
||||||
{
|
|
||||||
var bytes = ValidateMessage(message);
|
|
||||||
SendMessageUnsafe(bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Validation split out so the deterministic checks (UTF-8 length, sanitise
|
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only).
|
||||||
// round-trip) can run in xUnit without ClientStructs game memory. The
|
// Returns encoded bytes so SendMessage avoids a second GetBytes call.
|
||||||
// sanitiser is injectable so tests can pin throw behaviour without invoking
|
|
||||||
// Utf8String->SanitizeString, which only resolves in-process. Returns the
|
|
||||||
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
|
|
||||||
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
|
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
|
||||||
internal static byte[] ValidateMessage(
|
internal static byte[] ValidateMessage(
|
||||||
string message,
|
string message,
|
||||||
@@ -49,11 +42,9 @@ public unsafe class ChatBox
|
|||||||
private static string SanitiseText(string text)
|
private static string SanitiseText(string text)
|
||||||
{
|
{
|
||||||
var uText = Utf8String.FromString(text);
|
var uText = Utf8String.FromString(text);
|
||||||
|
|
||||||
uText->SanitizeString((AllowedEntities)0x27F);
|
uText->SanitizeString((AllowedEntities)0x27F);
|
||||||
var sanitised = uText->ToString();
|
var sanitised = uText->ToString();
|
||||||
uText->Dtor(true);
|
uText->Dtor(true);
|
||||||
|
|
||||||
return sanitised;
|
return sanitised;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
|||||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||||
using Lumina.Excel;
|
using Lumina.Excel;
|
||||||
using Lumina.Excel.Sheets;
|
using Lumina.Excel.Sheets;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
||||||
|
|
||||||
namespace HellionChat.GameFunctions;
|
namespace HellionChat.GameFunctions;
|
||||||
@@ -37,17 +38,22 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private Plugin Plugin { get; }
|
private Plugin Plugin { get; }
|
||||||
|
private readonly ILogger<GameFunctions> _logger;
|
||||||
internal KeybindManager KeybindManager { get; }
|
internal KeybindManager KeybindManager { get; }
|
||||||
internal Chat Chat { get; }
|
internal Chat Chat { get; }
|
||||||
|
|
||||||
internal GameFunctions(Plugin plugin)
|
internal GameFunctions(
|
||||||
|
Plugin plugin,
|
||||||
|
ILogger<GameFunctions> logger,
|
||||||
|
ILoggerFactory loggerFactory
|
||||||
|
)
|
||||||
{
|
{
|
||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
KeybindManager = new KeybindManager(plugin);
|
_logger = logger;
|
||||||
Chat = new Chat(Plugin);
|
KeybindManager = new KeybindManager(plugin, loggerFactory.CreateLogger<KeybindManager>());
|
||||||
|
Chat = new Chat(Plugin, loggerFactory.CreateLogger<Chat>());
|
||||||
|
|
||||||
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
||||||
|
|
||||||
ResolveTextCommandPlaceholderHook?.Enable();
|
ResolveTextCommandPlaceholderHook?.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,36 +61,24 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
{
|
{
|
||||||
Chat.Dispose();
|
Chat.Dispose();
|
||||||
KeybindManager.Dispose();
|
KeybindManager.Dispose();
|
||||||
|
|
||||||
ResolveTextCommandPlaceholderHook?.Dispose();
|
ResolveTextCommandPlaceholderHook?.Dispose();
|
||||||
|
|
||||||
Marshal.FreeHGlobal(PlaceholderNamePtr);
|
Marshal.FreeHGlobal(PlaceholderNamePtr);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void SendFriendRequest(string name, ushort world)
|
internal void SendFriendRequest(string name, ushort world) =>
|
||||||
{
|
|
||||||
ListCommand(name, world, "friendlist");
|
ListCommand(name, world, "friendlist");
|
||||||
}
|
|
||||||
|
|
||||||
internal void AddToBlacklist(string name, ushort world)
|
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist");
|
||||||
{
|
|
||||||
ListCommand(name, world, "blist");
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
|
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) =>
|
||||||
{
|
|
||||||
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
|
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
|
||||||
}
|
|
||||||
|
|
||||||
internal void AddToTermsList(SeString content)
|
internal void AddToTermsList(SeString content) =>
|
||||||
{
|
|
||||||
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
|
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
|
||||||
}
|
|
||||||
|
|
||||||
private void ListCommand(string name, ushort world, string commandName)
|
private void ListCommand(string name, ushort world, string commandName)
|
||||||
{
|
{
|
||||||
var worldRow = Sheets.WorldSheet.GetRow(world);
|
var worldRow = Sheets.WorldSheet.GetRow(world);
|
||||||
|
|
||||||
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
|
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
|
||||||
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
|
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
|
||||||
}
|
}
|
||||||
@@ -108,7 +102,6 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
{
|
{
|
||||||
for (var i = 0; i < 4; i++)
|
for (var i = 0; i < 4; i++)
|
||||||
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
|
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
|
||||||
|
|
||||||
SetAddonInteractable("ChatLog", interactable);
|
SetAddonInteractable("ChatLog", interactable);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,7 +117,6 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
var agent = AgentItemDetail.Instance();
|
var agent = AgentItemDetail.Instance();
|
||||||
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
||||||
|
|
||||||
// atkStage ain't gonna be null or we have bigger problems
|
|
||||||
if (agent == null || addon == null)
|
if (agent == null || addon == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -133,23 +125,19 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
agent->Index = 0;
|
agent->Index = 0;
|
||||||
agent->Flag1 &= 0xEF;
|
agent->Flag1 &= 0xEF;
|
||||||
agent->ItemId = id;
|
agent->ItemId = id;
|
||||||
// agent->Flag2 = 1;
|
|
||||||
// agent->Flag3 = 0;
|
// TODO: Revert when CS offset lands in a release build.
|
||||||
// TODO: Revert whenever CS is merged
|
|
||||||
*(byte*)((nint)agent + 0x21A) = 1;
|
*(byte*)((nint)agent + 0x21A) = 1;
|
||||||
*(byte*)((nint)agent + 0x21E) = 0;
|
*(byte*)((nint)agent + 0x21E) = 0;
|
||||||
|
|
||||||
// This just probably needs to be set
|
|
||||||
agent->AddonId = addon->Id;
|
agent->AddonId = addon->Id;
|
||||||
|
|
||||||
// Skips early return
|
|
||||||
atkStage->TooltipManager.TooltipType |= 2;
|
atkStage->TooltipManager.TooltipType |= 2;
|
||||||
addon->Show(false, 15);
|
addon->Show(false, 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static void CloseItemTooltip()
|
internal static void CloseItemTooltip()
|
||||||
{
|
{
|
||||||
// hide addon first to prevent the "addon close" sound
|
// Hide addon first to suppress the "addon close" sound.
|
||||||
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
||||||
if (addon != null)
|
if (addon != null)
|
||||||
addon->Hide(true, false, 0);
|
addon->Hide(true, false, 0);
|
||||||
@@ -167,7 +155,7 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
|
|
||||||
internal static void OpenPartyFinder()
|
internal static void OpenPartyFinder()
|
||||||
{
|
{
|
||||||
// this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
|
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
|
||||||
var lfg = AgentLookingForGroup.Instance();
|
var lfg = AgentLookingForGroup.Instance();
|
||||||
if (lfg->IsAgentActive())
|
if (lfg->IsAgentActive())
|
||||||
{
|
{
|
||||||
@@ -188,15 +176,10 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static bool IsMentor()
|
internal static bool IsMentor() => PlayerState.Instance()->IsMentor();
|
||||||
{
|
|
||||||
return PlayerState.Instance()->IsMentor();
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static InfoProxyCommonList.CharacterData[] GetFriends()
|
internal static InfoProxyCommonList.CharacterData[] GetFriends() =>
|
||||||
{
|
InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
|
||||||
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static void OpenQuestLog(RowRef<Quest> quest)
|
internal static void OpenQuestLog(RowRef<Quest> quest)
|
||||||
{
|
{
|
||||||
@@ -223,20 +206,12 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
|
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static void OpenPartyFinder(uint id)
|
internal static void OpenPartyFinder(uint id) =>
|
||||||
{
|
|
||||||
AgentLookingForGroup.Instance()->OpenListing(id);
|
AgentLookingForGroup.Instance()->OpenListing(id);
|
||||||
}
|
|
||||||
|
|
||||||
internal static void OpenAchievement(uint id)
|
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id);
|
||||||
{
|
|
||||||
AgentAchievement.Instance()->OpenById(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static bool IsInInstance()
|
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56];
|
||||||
{
|
|
||||||
return Plugin.Condition[ConditionFlag.BoundByDuty56];
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static bool TryOpenAdventurerPlate(ulong playerId)
|
internal static bool TryOpenAdventurerPlate(ulong playerId)
|
||||||
{
|
{
|
||||||
@@ -247,7 +222,8 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning(e, "Unable to open adventurer plate");
|
// Static method, no instance _logger reachable here.
|
||||||
|
Plugin.LogProxy.Warning(e, "Unable to open adventurer plate");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -255,8 +231,7 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
internal static void ClickNoviceNetworkButton()
|
internal static void ClickNoviceNetworkButton()
|
||||||
{
|
{
|
||||||
var agent = AgentChatLog.Instance();
|
var agent = AgentChatLog.Instance();
|
||||||
// case 3
|
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3
|
||||||
var value = new AtkValue { Type = ValueType.Int, Int = 3 };
|
|
||||||
var result = 0;
|
var result = 0;
|
||||||
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
|
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
|
||||||
agent->VirtualTable;
|
agent->VirtualTable;
|
||||||
@@ -275,9 +250,8 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
byte a4
|
byte a4
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// The detour is only invoked through the hook, so the hook should
|
// Hook field is nullable due to the Signature attribute, but will never
|
||||||
// never be null here, but the nullable field declaration forces us
|
// be null during normal execution; guard covers the teardown race only.
|
||||||
// to handle the theoretical race during teardown.
|
|
||||||
if (ResolveTextCommandPlaceholderHook is null)
|
if (ResolveTextCommandPlaceholderHook is null)
|
||||||
return nint.Zero;
|
return nint.Zero;
|
||||||
|
|
||||||
@@ -285,13 +259,11 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
if (ReplacementName == null || placeholder != Placeholder)
|
if (ReplacementName == null || placeholder != Placeholder)
|
||||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||||
|
|
||||||
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
|
// Guard against a malformed ReplacementName overflowing the 128-byte buffer.
|
||||||
// FFXIV player names plus an @World suffix should never approach this
|
|
||||||
// limit, but a malformed ReplacementName must not overflow the buffer.
|
|
||||||
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
|
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
|
||||||
if (byteCount >= PlaceholderBufferSize)
|
if (byteCount >= PlaceholderBufferSize)
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning(
|
_logger.LogWarning(
|
||||||
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
|
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
|
||||||
);
|
);
|
||||||
ReplacementName = null;
|
ReplacementName = null;
|
||||||
@@ -300,7 +272,6 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
|
|
||||||
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
||||||
ReplacementName = null;
|
ReplacementName = null;
|
||||||
|
|
||||||
return PlaceholderNamePtr;
|
return PlaceholderNamePtr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
|
|||||||
using HellionChat.Code;
|
using HellionChat.Code;
|
||||||
using HellionChat.GameFunctions.Types;
|
using HellionChat.GameFunctions.Types;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
|
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
|
||||||
|
|
||||||
namespace HellionChat.GameFunctions;
|
namespace HellionChat.GameFunctions;
|
||||||
@@ -306,9 +307,12 @@ internal unsafe class KeybindManager : IDisposable
|
|||||||
// VirtualKey.OEM_CLEAR,
|
// VirtualKey.OEM_CLEAR,
|
||||||
};
|
};
|
||||||
|
|
||||||
internal KeybindManager(Plugin plugin)
|
private readonly ILogger<KeybindManager> _logger;
|
||||||
|
|
||||||
|
internal KeybindManager(Plugin plugin, ILogger<KeybindManager> logger)
|
||||||
{
|
{
|
||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
|
_logger = logger;
|
||||||
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
||||||
|
|
||||||
// Handle keybinds from the game on every tick.
|
// Handle keybinds from the game on every tick.
|
||||||
@@ -507,7 +511,7 @@ internal unsafe class KeybindManager : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
_logger.LogError(ex, "Error in chat Activated event");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,5 +40,11 @@ public class TellTarget
|
|||||||
|
|
||||||
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
|
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
|
||||||
|
|
||||||
public static TellTarget From(TellTarget t) => new(t.Name, t.World, t.ContentId, t.Reason);
|
// ---------------------------------------------------------------
|
||||||
|
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
|
||||||
|
// - Replaced static From(t) with an instance-style Clone() so call
|
||||||
|
// sites read like a copy operation, not a factory.
|
||||||
|
// TEST-MIRROR: ../../../Hellion Build test/_Helpers/TellTargetCloneTests.cs
|
||||||
|
// ---------------------------------------------------------------
|
||||||
|
public TellTarget Clone() => new(Name, World, ContentId, Reason);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,46 +1,42 @@
|
|||||||
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
|
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
|
||||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
<Version>1.5.5</Version>
|
||||||
called out in the yaml changelog so users can see what it
|
|
||||||
derives from. -->
|
|
||||||
<Version>1.4.3</Version>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<!-- Honor packages.lock.json on restore so floating version ranges
|
<!-- Use lock file to pin exact versions -->
|
||||||
don't silently drift between machines or CI runs. -->
|
|
||||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||||
<!-- v1.0.0 standalone cut — both AssemblyName and RootNamespace
|
<!-- v1.0.0+: standalone fork, no upstream cherry-pick compatibility -->
|
||||||
are HellionChat. The plugin no longer maintains source-level
|
|
||||||
cherry-pick compatibility with upstream Infiziert90/ChatTwo;
|
|
||||||
upstream changes are integrated manually if at all. -->
|
|
||||||
<AssemblyName>HellionChat</AssemblyName>
|
<AssemblyName>HellionChat</AssemblyName>
|
||||||
<RootNamespace>HellionChat</RootNamespace>
|
<RootNamespace>HellionChat</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<!-- Closed ranges on packages with breaking-change history block a
|
<!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
|
||||||
surprise major bump when the lock file is regenerated. The
|
|
||||||
lock file pins the exact version per build; the upper bound
|
|
||||||
keeps the unlock path from drifting across major lines. -->
|
|
||||||
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
|
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
|
||||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
||||||
<!-- Override the transitively-referenced native SQLite build to one
|
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
|
||||||
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
|
<PackageReference
|
||||||
CVE-2025-7709 fixed in 3.50.x). Microsoft.Data.Sqlite 10.0.7
|
Include="Microsoft.Extensions.DependencyInjection"
|
||||||
pulls SQLitePCLRaw 2.1.11 which carries the older lib; pinning
|
Version="[10.0.7, 11.0.0)"
|
||||||
the lib package directly forces the newer native binary
|
/>
|
||||||
without a major bump on the managed wrapper. -->
|
<PackageReference Include="Microsoft.Extensions.Hosting" Version="[10.0.7, 11.0.0)" />
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Logging" Version="[10.0.7, 11.0.0)" />
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Options" Version="[10.0.7, 11.0.0)" />
|
||||||
|
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
|
||||||
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
||||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||||
|
<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
|
||||||
|
Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
|
||||||
|
NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
|
||||||
|
WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
|
||||||
|
<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
|
||||||
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
|
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
|
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<!-- Pure-function test suites in HellionChat.Tests need access to
|
<!-- Test assembly needs access to internal helpers (not redistributed) -->
|
||||||
the internal helper classes (StringUtil, UriPayload, Tokenizer
|
|
||||||
etc.). Test assembly does not get redistributed. -->
|
|
||||||
<InternalsVisibleTo Include="HellionChat.Tests" />
|
<InternalsVisibleTo Include="HellionChat.Tests" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
@@ -59,37 +55,39 @@
|
|||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
|
<!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource -->
|
||||||
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
|
|
||||||
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
|
|
||||||
|
|
||||||
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
|
|
||||||
resource with a fixed LogicalName so FontManager can pull the
|
|
||||||
bytes back at runtime via AddFontFromMemory. The OFL license
|
|
||||||
text travels with it inside the assembly to satisfy the
|
|
||||||
"license must be distributed with the font" clause. -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="Resources\HellionFont.ttf">
|
<EmbeddedResource Include="Resources\Inter-Light.ttf">
|
||||||
<LogicalName>HellionFont.ttf</LogicalName>
|
<LogicalName>Inter-Light.ttf</LogicalName>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
<EmbeddedResource Include="Resources\Inter-OFL.txt">
|
||||||
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
<LogicalName>Inter-OFL.txt</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Resources\Branding\fox-banner.png">
|
||||||
|
<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
|
||||||
|
<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
|
||||||
|
<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
|
||||||
|
<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
|
||||||
|
<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
|
||||||
|
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
|
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
|
||||||
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
|
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- Plugin icon. Copy images/* into the build output so Dalamud
|
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
|
||||||
finds the icon next to the DLL, and let the SDK default
|
study folder is source-only material, no need to ship it. -->
|
||||||
DalamudPackager pipeline include the same path in the
|
|
||||||
release ZIP. Earlier we shipped a custom DalamudPackager
|
|
||||||
targets override that explicitly set HandleImages and
|
|
||||||
ImagesPath; that override conflicted with the SDK 15
|
|
||||||
default and the resulting manifest carried no IconUrl.
|
|
||||||
Removed in v0.5.2. -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="images\**">
|
<None Include="images\**" Exclude="images\ascii\**">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|||||||
+185
-190
@@ -1,77 +1,26 @@
|
|||||||
name: Hellion Chat
|
name: Hellion Chat
|
||||||
author: JonKazama-Hellion
|
author: Jon Kazama (Hellion Forge)
|
||||||
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
|
punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules.
|
||||||
description: |-
|
description: |-
|
||||||
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
|
Chat replacement for FINAL FANTASY XIV with privacy controls built around
|
||||||
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
|
EU, US and JP data-protection rules.
|
||||||
removed (the optional webinterface) and a stack of privacy controls is
|
|
||||||
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
|
|
||||||
mode, IPC integration and the chat replacement window itself work the
|
|
||||||
same. The webinterface is intentionally not part of Hellion Chat because
|
|
||||||
it serves a different use case from the smaller default footprint this
|
|
||||||
plugin is built around.
|
|
||||||
|
|
||||||
On top of that, Hellion Chat adds privacy and data-handling controls
|
By default only your own conversations are stored. Public chat, NPC
|
||||||
designed to align with the modern data protection rules that apply
|
dialogue and system messages stay out of the database unless you opt in.
|
||||||
across the EU, the United States and Japan. By default only your own
|
Retention windows are configurable per channel, history can be wiped
|
||||||
conversations are stored; messages from strangers, NPCs and system
|
retroactively, and everything can be exported on demand.
|
||||||
spam stay out of the database. Retention windows are configurable per
|
|
||||||
channel, history can be wiped retroactively, and stored data can be
|
|
||||||
exported on demand.
|
|
||||||
|
|
||||||
Key privacy and data-handling features:
|
|
||||||
|
|
||||||
|
Features:
|
||||||
- Channel whitelist with a Privacy-First default
|
- Channel whitelist with a Privacy-First default
|
||||||
- Per-channel retention with a daily background sweep
|
- Per-channel retention with a daily background sweep
|
||||||
- Retroactive cleanup with a Ctrl+Shift confirm
|
- Retroactive cleanup (Ctrl+Shift confirm)
|
||||||
- Export to Markdown, JSON or CSV
|
- Export to Markdown, JSON or CSV
|
||||||
- First-run wizard with three preset profiles (Privacy-First, Casual,
|
- First-run wizard with four preset profiles
|
||||||
Full History)
|
- Multi-language UI (24 locales) with live language switching
|
||||||
- Bilingual UI (English and German) with live language switching
|
- Own config and database — no shared state with other plugins
|
||||||
- Independent plugin state — own config file and database directory,
|
|
||||||
so Hellion Chat does not share state with upstream Chat 2
|
|
||||||
|
|
||||||
v1.3.0 First plugin integration cycle. Honorific custom titles
|
Based on Chat 2 by Infi and Anna (EUPL-1.2).
|
||||||
are shown in the chat header above the message log, with auto-detect
|
Support: https://discord.gg/X9V7Kcv5gR
|
||||||
and silent fallback when Honorific is not installed.
|
|
||||||
|
|
||||||
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
|
|
||||||
are cleaner: SQLite no longer leans on GC pressure to release
|
|
||||||
its file, worker threads are explicitly background, deferred
|
|
||||||
config saves no longer get lost mid-disable, and pre-v13 config
|
|
||||||
backups carry the user's custom theme opacity into the v14 schema
|
|
||||||
instead of falling back to the default.
|
|
||||||
|
|
||||||
v1.4.1 — Theme Engine Performance plus a tenth built-in.
|
|
||||||
HellionStyle.PushGlobal reads pre-computed ABGR values from a
|
|
||||||
per-theme cache instead of converting RGBA per slot per frame
|
|
||||||
(~13 % render-time recovery in typical scenes). Custom-theme
|
|
||||||
hot-reload survives transient file locks (editor mid-save
|
|
||||||
keeps the last-known-good snapshot). Synthwave Sunset joins
|
|
||||||
as the tenth built-in theme — Hot Magenta + Cyan on midnight
|
|
||||||
violet, 80s neon-grid vibes.
|
|
||||||
|
|
||||||
v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
|
|
||||||
patterns gone from the chat-log render path: card-mode borders
|
|
||||||
hoist invariants out of the per-message loop, auto-tell tab
|
|
||||||
tint and icon get a per-tab cache, and the status bar gates
|
|
||||||
its tab aggregation behind the same one-second cache it uses
|
|
||||||
for the format strings.
|
|
||||||
|
|
||||||
v1.4.3 — Plugin-Load Async-Init plus Repo-Cutover. Plugin
|
|
||||||
migrated to Dalamud's IAsyncDalamudPlugin so the heavy work
|
|
||||||
(migrations, service allocations, window construction, hook
|
|
||||||
subscription) runs in LoadAsync without blocking Dalamud's
|
|
||||||
UI. Schema-gate replaces the v9 → v16 migration chain;
|
|
||||||
configs on schema v16+ load directly. Custom-repo URL moves
|
|
||||||
to gitea.hellion-forge.cloud, the GitHub repo stays as a
|
|
||||||
frozen v1.4.2 snapshot.
|
|
||||||
|
|
||||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
|
||||||
|
|
||||||
Modding & support: join the Hellion Forge Discord at
|
|
||||||
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
|
|
||||||
other Hellion Online Media plugins/tools.
|
|
||||||
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
|
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
|
||||||
accepts_feedback: true
|
accepts_feedback: true
|
||||||
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
|
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
|
||||||
@@ -86,136 +35,182 @@ tags:
|
|||||||
- Replacement
|
- Replacement
|
||||||
- Privacy
|
- Privacy
|
||||||
changelog: |-
|
changelog: |-
|
||||||
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)**
|
**v1.5.5 — Upstream-Sync Tab-Features (2026-05-21)**
|
||||||
|
|
||||||
Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin`
|
A backlog-sync cycle: inherited tab-feature items plus a new fox
|
||||||
API. The constructor now does only the bootstrap-essentials
|
banner image and custom notification sounds.
|
||||||
(config load, language init, conflict detection); migrations,
|
|
||||||
service allocations, window construction and hook subscription
|
|
||||||
move to LoadAsync. Dalamud can keep its UI responsive while the
|
|
||||||
heavy work runs.
|
|
||||||
|
|
||||||
- IAsyncDalamudPlugin two-phase load with per-line CaptureFailure
|
User-visible:
|
||||||
in DisposeAsync (mirrors LightlessSync's pattern); idempotency
|
|
||||||
guard protects against reload races
|
|
||||||
- Schema-gate replaces the v9 → v16 migration chain. Configs
|
|
||||||
on schema v16+ load directly; older configs trigger an
|
|
||||||
"install v1.4.2 first" error so the historic migration
|
|
||||||
path stays intact
|
|
||||||
- AutoTranslate.PreloadCache moved off the load path. First
|
|
||||||
use may have a sub-second hitch instead of every-load; the
|
|
||||||
upstream chose differently, we accept first-use latency
|
|
||||||
- FontManager.BuildFonts is called sync at the start of
|
|
||||||
LoadAsync; Dalamud rebuilds the font atlas on its own
|
|
||||||
pipeline so the custom Hellion-Exo2 font appears with a
|
|
||||||
brief font-pop after load (matches ChatTwo's behaviour)
|
|
||||||
- Custom-repo URL moved to gitea.hellion-forge.cloud/
|
|
||||||
JonKazama-Hellion/HellionChat. GitHub repo stays as a
|
|
||||||
frozen v1.4.2 snapshot; new releases ship from Gitea.
|
|
||||||
Existing testers need to update the custom-repo URL once
|
|
||||||
- Plugin-load time in this release sits at ~3.7 s median
|
|
||||||
(5 reloads), comparable to v1.4.2. Async migration is
|
|
||||||
foundational for v1.4.4 Lazy-Init optimisations rather
|
|
||||||
than an immediate user-perceived win
|
|
||||||
|
|
||||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
- Failed tells now raise a warning toast when a message you sent
|
||||||
|
could not be delivered (recipient offline, in an instance, or
|
||||||
|
blocking you). Toggle in Settings, Chat tab.
|
||||||
|
- Per-tab notification sound: each tab can play a sound when a
|
||||||
|
message arrives while you are looking at a different tab. Pick
|
||||||
|
one of the 16 game chat sounds or one of three bundled Hellion
|
||||||
|
sounds, with a preview button to hear it. Off by default,
|
||||||
|
respects the global sound toggle.
|
||||||
|
- The tab rename field in the right-click menu now focuses
|
||||||
|
itself when the menu opens and accepts up to 512 characters,
|
||||||
|
matching the settings-tab rename.
|
||||||
|
- A jump-to-latest button appears in the chat log header while
|
||||||
|
you are scrolled up from the live end.
|
||||||
|
- Map flags and item links can be inserted into the chat input
|
||||||
|
from its right-click menu.
|
||||||
|
- The Hellion Forge fox banner in the first-run wizard and the
|
||||||
|
Information tab is now a real image instead of ASCII art.
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
Schema bumped to v18 (additive fields only, no data migration).
|
||||||
|
|
||||||
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
|
||||||
|
|
||||||
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
|
|
||||||
allocations from the chat-log render path eliminated.
|
|
||||||
|
|
||||||
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
|
|
||||||
borderColorAbgr out of the per-message loop. About 500
|
|
||||||
redundant calls per frame at 100 visible messages, multiplied
|
|
||||||
by every pop-out window
|
|
||||||
- Auto-tell tab tint and icon use a per-tab cache. Hash
|
|
||||||
computation and string allocation only happen when the tell
|
|
||||||
target name or world drifts. AutoTellTabTint stays a pure
|
|
||||||
hash helper; cache lives in a thin TabTintCache wrapper
|
|
||||||
- Status bar gates its tab aggregation behind the same
|
|
||||||
one-second cache it already used for the format strings.
|
|
||||||
LINQ Sum and Count replaced with a single foreach pass
|
|
||||||
that runs on roughly 1% of frames
|
|
||||||
|
|
||||||
Realistic frame-time recovery: 2-5% in typical scenes, more
|
|
||||||
on pop-out-heavy setups because the card-border hoist scales
|
|
||||||
per window.
|
|
||||||
|
|
||||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
|
||||||
|
|
||||||
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
|
||||||
|
|
||||||
Second sub-patch of the v1.4.x Polish Sweep series. Heap
|
|
||||||
pressure from the theme engine's per-frame render path
|
|
||||||
removed, plus a tenth built-in theme and hardening for
|
|
||||||
the custom-theme hot-reload.
|
|
||||||
|
|
||||||
- Theme records carry a pre-computed ABGR-packed cache
|
|
||||||
for every color slot; cache is filled when the theme
|
|
||||||
is registered and refreshed defensively on every
|
|
||||||
Switch()
|
|
||||||
- HellionStyle.PushGlobal reads ABGR values from the
|
|
||||||
cache instead of calling ColourUtil.RgbaToAbgr per
|
|
||||||
slot per frame; ~13 % render-time recovery measured
|
|
||||||
in typical scenes (plan estimate was 2–6 %, real
|
|
||||||
~10–15 %)
|
|
||||||
- ThemeRegistry custom-theme reload distinguishes a
|
|
||||||
recoverable file lock (editor mid-save) from a
|
|
||||||
permanent IO failure; locked themes keep their
|
|
||||||
last-known-good snapshot and retry on the next
|
|
||||||
lookup instead of dropping out of the picker
|
|
||||||
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
|
|
||||||
on midnight violet, 80s neon-grid vibes; tenth theme
|
|
||||||
in the picker
|
|
||||||
- Author credits refreshed: brand themes are credited
|
|
||||||
as "Hellion Forge"; Mint Grove and Forge Merchantman
|
|
||||||
now credited to Carla Beleandis as a community thanks
|
|
||||||
|
|
||||||
No schema bump, no user-visible behaviour change other
|
|
||||||
than smoother frames on GC-sensitive setups and one
|
|
||||||
additional colour option.
|
|
||||||
|
|
||||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
|
||||||
|
|
||||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
|
||||||
|
|
||||||
First sub-patch of the v1.4.x Polish Sweep series. Seven
|
|
||||||
known lifecycle and race bugs eliminated before any
|
|
||||||
performance refactor sits on top.
|
|
||||||
|
|
||||||
- MessageStore disposal no longer triggers GC.Collect
|
|
||||||
globally; Pooling=false on the SQLite connection means
|
|
||||||
there's nothing left to clean up by hand
|
|
||||||
- PendingMessage and RetentionSweep worker threads are
|
|
||||||
explicitly marked IsBackground=true so the plugin domain
|
|
||||||
can unload during XIVLauncher reload without waiting
|
|
||||||
for them
|
|
||||||
- EmoteCache image and gif loaders moved from async-void
|
|
||||||
to async Task with a shared task tracker, draining
|
|
||||||
on Dispose so an in-flight load can no longer write
|
|
||||||
to a disposed EmoteImages entry
|
|
||||||
- DisposeAsync 10s timeout now warns loudly instead of
|
|
||||||
silently leaving the worker behind
|
|
||||||
- Plugin.Dispose flushes any pending DeferredSaveFrames
|
|
||||||
before tearing services down, so settings changes
|
|
||||||
made in the last few frames before disable are no
|
|
||||||
longer lost
|
|
||||||
- The v13→v14 config migration now reads the pre-v13
|
|
||||||
backup and carries HellionThemeWindowOpacity into the
|
|
||||||
new WindowOpacity field instead of falling back to
|
|
||||||
the default 0.85
|
|
||||||
|
|
||||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
|
**v1.5.4 — Polish and Motion (2026-05-20)**
|
||||||
|
|
||||||
|
A polish cycle: smoother theme switching, faster theme and tab
|
||||||
|
access, and subtle hover motion. Three P3 items plus an
|
||||||
|
accessibility toggle.
|
||||||
|
|
||||||
|
User-visible:
|
||||||
|
|
||||||
|
- Theme switches now crossfade smoothly over ~300 ms across every
|
||||||
|
Hellion-rendered surface — sidebar, title, buttons, tabs,
|
||||||
|
scrollbar, separators. The window background snaps deliberately
|
||||||
|
so the per-window opacity override from Dalamud's pinning menu
|
||||||
|
stays untouched.
|
||||||
|
- New header quick-picker: a palette button left of the cog opens
|
||||||
|
a compact popup with two sections — every built-in and custom
|
||||||
|
theme, and every tab. The active entry carries a check glyph;
|
||||||
|
clicking another switches without closing the popup.
|
||||||
|
- Sidebar icons ease their opacity on hover, and card-mode message
|
||||||
|
borders highlight per tab while the cursor is over their rows.
|
||||||
|
Framerate-independent, so a stalled Wine frame cannot overshoot
|
||||||
|
the animation.
|
||||||
|
- New "Reduce motion" toggle in Theme & Layout disables the
|
||||||
|
crossfade, the hover animations and the unread-tab pulse for
|
||||||
|
users who prefer a static UI.
|
||||||
|
|
||||||
|
Under the hood:
|
||||||
|
|
||||||
|
- Two pure-helper lerp paths (ThemeAbgrCacheLerp, FrameLerp) with
|
||||||
|
xUnit coverage in the Build Suite, plus a ColourUtil.ApplyAlpha
|
||||||
|
alpha modulator. Two new /xlperf self-test steps pin the
|
||||||
|
crossfade and quick-picker contracts.
|
||||||
|
|
||||||
|
No schema bump, no migration. Migration v17 stays.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
|
||||||
|
|
||||||
|
Multi-language pass plus a long-standing first-frame HITCH lands
|
||||||
|
as a side effect of a font-stack rewrite.
|
||||||
|
|
||||||
|
User-visible:
|
||||||
|
|
||||||
|
- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
|
||||||
|
Dutch, English, Finnish, French, German, Greek, Hungarian,
|
||||||
|
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
|
||||||
|
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
|
||||||
|
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
|
||||||
|
"None" pinned first. Non-native locales are AI-assisted and
|
||||||
|
flagged for native-speaker review via the Forge Discord.
|
||||||
|
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
|
||||||
|
Inter font ships Latin Extended-A/B, Greek polytonic and
|
||||||
|
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
|
||||||
|
third merge layer for Hangul and Simplified-Han glyphs the
|
||||||
|
FFXIV Japanese game font does not ship.
|
||||||
|
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
|
||||||
|
held since v1.4.x) to a median of ~20 ms (5-reload sample
|
||||||
|
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
|
||||||
|
fell back to the FFXIV Axis font for the entire v1.5.x series
|
||||||
|
because of an early-return in the draw loop. The fix that
|
||||||
|
routes RegularFont through draw also lands the defer-pattern
|
||||||
|
win the v1.5.1 cycle was reaching for.
|
||||||
|
- ExtraGlyphRanges auto-activates on language change. Korean,
|
||||||
|
ChineseFull and the two new flags (LatinExtended, Greek) toggle
|
||||||
|
on without a manual visit to Fonts and Colours.
|
||||||
|
- New WarningText under the language dropdown notes FFXIV's
|
||||||
|
chat input only fully supports EN/DE/FR/JA character sets.
|
||||||
|
Other languages render in HellionChat but may garble when
|
||||||
|
typed into in-game chat.
|
||||||
|
|
||||||
|
Under the hood:
|
||||||
|
|
||||||
|
- Three-layer font stack: Inter Light primary, FFXIV
|
||||||
|
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
|
||||||
|
merge 2 for everything else CJK.
|
||||||
|
- LanguageOverride enum gains ten locales plus three previously
|
||||||
|
commented out (Italian, Korean, Norwegian as `nb`). New
|
||||||
|
values append to the enum so existing config integers stay
|
||||||
|
stable across update.
|
||||||
|
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
|
||||||
|
into 13 legacy locales with per-key AI markers.
|
||||||
|
- Plugin.LoadAsync runs a one-shot migration that ORs in the
|
||||||
|
matching ExtraGlyphRanges flag for users already on a
|
||||||
|
non-default language. Settings.Apply auto-activates on
|
||||||
|
change going forward.
|
||||||
|
- Em-dash sweep across the EN source and 18 translations to the
|
||||||
|
house style. Russian and Ukrainian keep the typographic norm.
|
||||||
|
|
||||||
|
Migration v17 stays. UseHellionFont users transition from Exo 2
|
||||||
|
to Inter Light transparently on first reload.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**v1.5.2 — First-Run Wizard Rework (2026-05-18)**
|
||||||
|
|
||||||
|
UX patch. The first-run wizard becomes a four-step flow with a
|
||||||
|
new Roleplay privacy profile and a power-settings step that
|
||||||
|
surfaces previously-hidden defaults. Existing v1.5.1 users see
|
||||||
|
the new wizard once on first v1.5.2 boot.
|
||||||
|
|
||||||
|
What changes user-visible:
|
||||||
|
|
||||||
|
- Wizard navigation: Welcome → Privacy profile → Power settings
|
||||||
|
→ Done. Forge-Bronze pagination dots, dedicated stage for the
|
||||||
|
power settings so they are no longer buried in Settings.
|
||||||
|
- Fourth privacy profile "Roleplay": Privacy-First plus Say and
|
||||||
|
both emote types, with a 30-day window for Say and a 90-day
|
||||||
|
window for emotes. Shout, Yell and Novice Network stay out.
|
||||||
|
- Privacy picker becomes a 2x2 grid. Casual stays the
|
||||||
|
recommended option with a ★ marker.
|
||||||
|
- Power-settings step covers Load Previous Session, Filter
|
||||||
|
Include Previous Sessions, Auto-Tell-Tabs History Preload,
|
||||||
|
Compact Density, Prettier Timestamps and a built-in theme
|
||||||
|
picker. All six map to existing Configuration fields — no new
|
||||||
|
settings introduced.
|
||||||
|
- Staged commit: the wizard only writes to Config on the Finish
|
||||||
|
step. Decide-later or X-close at any point leaves the existing
|
||||||
|
config untouched.
|
||||||
|
- Inline test hint on the done step: "type /tell <Player Name>
|
||||||
|
into chat" surfaces the auto-tell-tab spawn mechanism.
|
||||||
|
- Window starts at 720x480 (was 900x560) and can shrink to
|
||||||
|
600x400; Step 1 keeps the fox banner in a folded TreeNode so
|
||||||
|
the onboarding copy stays primary.
|
||||||
|
- Existing users get the new wizard surfaced once on first boot
|
||||||
|
after the update via the new WizardLastShownVersion config
|
||||||
|
field. Future cycles bump the constant only when the wizard
|
||||||
|
itself changes shape.
|
||||||
|
|
||||||
|
Under the hood:
|
||||||
|
|
||||||
|
- WizardStateSmokeStep added to /xlperf alongside the FontManager
|
||||||
|
and ThemeSwitch self-tests.
|
||||||
|
- Twelve new pure-helper xUnit Facts in the Build Suite cover
|
||||||
|
all four privacy profile sets and their retention overrides.
|
||||||
|
|
||||||
|
Migration v17 stays (no schema bump). The Configuration grows
|
||||||
|
one optional string field (WizardLastShownVersion) which
|
||||||
|
defaults to empty for legacy users.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
|
||||||
|
|||||||
@@ -0,0 +1,103 @@
|
|||||||
|
using Dalamud.Plugin;
|
||||||
|
using HellionChat.Integrations;
|
||||||
|
using HellionChat.Ipc;
|
||||||
|
using HellionChat.Themes;
|
||||||
|
using Microsoft.Extensions.Hosting;
|
||||||
|
|
||||||
|
namespace HellionChat.Infrastructure.Hosting;
|
||||||
|
|
||||||
|
// Adapter shells around IHostedService so the host triggers each service's
|
||||||
|
// existing init method without touching the service class itself. Empty
|
||||||
|
// adapters still earn their place: registering them forces an eager resolve
|
||||||
|
// at Build, which runs the service ctor (IPC subscribe etc.) right then
|
||||||
|
// instead of lazily on first GetRequiredService.
|
||||||
|
|
||||||
|
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
|
||||||
|
{
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
// Materialise the lazy AllCustom enumerable so the slug lookup hits a
|
||||||
|
// warm cache; otherwise the first Switch falls through to the built-in
|
||||||
|
// default when Config.Theme points at a custom slug.
|
||||||
|
foreach (var _ in registry.AllCustom()) { }
|
||||||
|
registry.SwitchSilent(Plugin.Config.Theme);
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
// IPC subscribers do their wiring in the ctor, so StartAsync stays empty —
|
||||||
|
// the registration alone forces an eager resolve which runs that wiring.
|
||||||
|
|
||||||
|
internal sealed class IpcManagerInitHostedService(IpcManager ipc) : IHostedService
|
||||||
|
{
|
||||||
|
private readonly IpcManager _ipc = ipc;
|
||||||
|
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TypingIpcInitHostedService(TypingIpc typingIpc) : IHostedService
|
||||||
|
{
|
||||||
|
private readonly TypingIpc _typingIpc = typingIpc;
|
||||||
|
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ExtraChatInitHostedService(ExtraChat extraChat) : IHostedService
|
||||||
|
{
|
||||||
|
private readonly ExtraChat _extraChat = extraChat;
|
||||||
|
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class MessageManagerInitHostedService(
|
||||||
|
IDalamudPluginInterface pluginInterface,
|
||||||
|
MessageManager manager
|
||||||
|
) : IHostedService
|
||||||
|
{
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
// FilterAllTabsAsync rebuilds the per-tab view from the message store;
|
||||||
|
// on Boot, tabs come up empty and the first chat events fill them, so
|
||||||
|
// we skip the rebuild to avoid a pointless full-history scan.
|
||||||
|
if (pluginInterface.Reason is not PluginLoadReason.Boot)
|
||||||
|
manager.FilterAllTabsAsync();
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class AutoTellTabsServiceInitHostedService(AutoTellTabsService service)
|
||||||
|
: IHostedService
|
||||||
|
{
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
service.Initialize();
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Eager-resolve trigger: resolving FailedTellNotifier in this adapter's ctor
|
||||||
|
// enables its game hook during host startup. StartAsync itself is a no-op.
|
||||||
|
internal sealed class FailedTellNotifierInitHostedService(FailedTellNotifier notifier)
|
||||||
|
: IHostedService
|
||||||
|
{
|
||||||
|
// No-op adapter: the ctor dependency above is the actual eager-resolve
|
||||||
|
// trigger. Field kept to match the IpcManager/TypingIpc/ExtraChat no-op
|
||||||
|
// adapters and to avoid the CS9113 unread-parameter warning.
|
||||||
|
private readonly FailedTellNotifier _notifier = notifier;
|
||||||
|
|
||||||
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
|
||||||
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
using System.Text;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace HellionChat.Infrastructure.Logging;
|
||||||
|
|
||||||
|
internal sealed class DalamudLogger : ILogger
|
||||||
|
{
|
||||||
|
private readonly string _name;
|
||||||
|
private readonly IPluginLog _pluginLog;
|
||||||
|
|
||||||
|
public DalamudLogger(string name, IPluginLog pluginLog)
|
||||||
|
{
|
||||||
|
_name = name;
|
||||||
|
_pluginLog = pluginLog;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDisposable? ILogger.BeginScope<TState>(TState state) => default!;
|
||||||
|
|
||||||
|
// Filtering happens in Dalamud's /xllog. Letting every level through keeps
|
||||||
|
// the HellionChat side stateless; if we ever want a per-plugin floor we add
|
||||||
|
// a Config.LogLevel and tighten this method.
|
||||||
|
public bool IsEnabled(LogLevel logLevel) => true;
|
||||||
|
|
||||||
|
public void Log<TState>(
|
||||||
|
LogLevel logLevel,
|
||||||
|
EventId eventId,
|
||||||
|
TState state,
|
||||||
|
Exception? exception,
|
||||||
|
Func<TState, Exception?, string> formatter
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (!IsEnabled(logLevel))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// U+200B between the bracket and the level is a quiet provenance
|
||||||
|
// marker; byte-distinguishable from any 1:1 port of this format.
|
||||||
|
if ((int)logLevel <= (int)LogLevel.Information)
|
||||||
|
{
|
||||||
|
_pluginLog.Information($"[{_name}]{{{(int)logLevel}}} {state}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
sb.Append($"[{_name}]{{{(int)logLevel}}} {state} {exception?.Message}");
|
||||||
|
if (!string.IsNullOrWhiteSpace(exception?.StackTrace))
|
||||||
|
sb.AppendLine(exception.StackTrace);
|
||||||
|
|
||||||
|
var inner = exception?.InnerException;
|
||||||
|
while (inner != null)
|
||||||
|
{
|
||||||
|
sb.AppendLine($"InnerException {inner}: {inner.Message}");
|
||||||
|
sb.AppendLine(inner.StackTrace);
|
||||||
|
inner = inner.InnerException;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (logLevel == LogLevel.Warning)
|
||||||
|
_pluginLog.Warning(sb.ToString());
|
||||||
|
else if (logLevel == LogLevel.Error)
|
||||||
|
_pluginLog.Error(sb.ToString());
|
||||||
|
else
|
||||||
|
_pluginLog.Fatal(sb.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.Text;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
using HellionChat.Branding;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace HellionChat.Infrastructure.Logging;
|
||||||
|
|
||||||
|
[ProviderAlias("Dalamud")]
|
||||||
|
public sealed class DalamudLoggingProvider : ILoggerProvider
|
||||||
|
{
|
||||||
|
// Hellion Forge Bronze (#C2410C). Mixed into the bootstrap fingerprint.
|
||||||
|
private const string HellionMarker = "HellionForgeBronzeC2410C";
|
||||||
|
|
||||||
|
private readonly ConcurrentDictionary<string, DalamudLogger> _loggers = new(
|
||||||
|
StringComparer.OrdinalIgnoreCase
|
||||||
|
);
|
||||||
|
|
||||||
|
private readonly IPluginLog _pluginLog;
|
||||||
|
|
||||||
|
public DalamudLoggingProvider(IPluginLog pluginLog)
|
||||||
|
{
|
||||||
|
_pluginLog = pluginLog;
|
||||||
|
EmitBootstrapBanner();
|
||||||
|
}
|
||||||
|
|
||||||
|
// One-shot per plugin load. Intentionally visible in xllog so uncredited
|
||||||
|
// ports of the DalamudLogger trio keep announcing their origin — the
|
||||||
|
// mini fox silhouette goes first, then the textual provenance line.
|
||||||
|
private void EmitBootstrapBanner()
|
||||||
|
{
|
||||||
|
var version =
|
||||||
|
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
|
||||||
|
var fingerprint = ComputeFingerprint(version);
|
||||||
|
|
||||||
|
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
|
||||||
|
{
|
||||||
|
var trimmed = line.TrimEnd('\r');
|
||||||
|
if (trimmed.Length > 0)
|
||||||
|
_pluginLog.Information(trimmed);
|
||||||
|
}
|
||||||
|
|
||||||
|
_pluginLog.Information("by Julia Moon - Hellion Forge");
|
||||||
|
_pluginLog.Information(
|
||||||
|
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ComputeFingerprint(string version)
|
||||||
|
{
|
||||||
|
var seed = Encoding.UTF8.GetBytes($"{HellionMarker}-{version}");
|
||||||
|
var hash = SHA256.HashData(seed);
|
||||||
|
var sb = new StringBuilder(8);
|
||||||
|
for (var i = 0; i < 4; i++)
|
||||||
|
sb.Append(hash[i].ToString("x2"));
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ILogger CreateLogger(string categoryName)
|
||||||
|
{
|
||||||
|
// Category-name normalisation mirrors Lightless: take the leaf type
|
||||||
|
// name, then either ellipsis-trim long ones or left-pad short ones to
|
||||||
|
// 15 chars so the xllog column stays aligned across services.
|
||||||
|
var catName = categoryName.Split(".", StringSplitOptions.RemoveEmptyEntries).Last();
|
||||||
|
if (catName.Length > 15)
|
||||||
|
catName = string.Concat(
|
||||||
|
catName.AsSpan(0, 6),
|
||||||
|
"...",
|
||||||
|
catName.AsSpan(catName.Length - 6, 6)
|
||||||
|
);
|
||||||
|
else
|
||||||
|
catName = catName.PadLeft(15);
|
||||||
|
|
||||||
|
return _loggers.GetOrAdd(catName, name => new DalamudLogger(name, _pluginLog));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_loggers.Clear();
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using Microsoft.Extensions.DependencyInjection.Extensions;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace HellionChat.Infrastructure.Logging;
|
||||||
|
|
||||||
|
public static class DalamudLoggingProviderExtensions
|
||||||
|
{
|
||||||
|
public static ILoggingBuilder AddDalamudLogging(
|
||||||
|
this ILoggingBuilder builder,
|
||||||
|
IPluginLog pluginLog
|
||||||
|
)
|
||||||
|
{
|
||||||
|
builder.ClearProviders();
|
||||||
|
builder.Services.TryAddEnumerable(
|
||||||
|
ServiceDescriptor.Singleton<ILoggerProvider, DalamudLoggingProvider>(
|
||||||
|
_ => new DalamudLoggingProvider(pluginLog)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
return builder;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,14 +2,9 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded
|
// Shared input history for all ChatInputBars (main and pop-out windows).
|
||||||
// ChatLogWindow.InputBacklog so that pop-out windows with their own
|
// Push deduplicates: existing entries are moved to the end when re-added.
|
||||||
// ChatInputBar can navigate the same Up/Down history as the main window.
|
// TEST-MIRROR: ../../Hellion Build test/Util/InputHistoryServiceTests.cs
|
||||||
// Index semantics are kept identical to the v0.5.x InputBacklog:
|
|
||||||
// index 0 = oldest entry
|
|
||||||
// index Count - 1 = newest entry
|
|
||||||
// Push performs move-to-newest deduplication: existing entries are
|
|
||||||
// removed before the new one is appended at the end.
|
|
||||||
public static class InputHistoryService
|
public static class InputHistoryService
|
||||||
{
|
{
|
||||||
private const int MaxSize = 30;
|
private const int MaxSize = 30;
|
||||||
@@ -26,8 +21,7 @@ public static class InputHistoryService
|
|||||||
|
|
||||||
var trimmed = entry.Trim();
|
var trimmed = entry.Trim();
|
||||||
|
|
||||||
// Move-to-newest: existing entries are removed before the append
|
// Move-to-newest: remove existing entry before adding at the end
|
||||||
// so the same line typed twice does not occupy two history slots.
|
|
||||||
for (var i = 0; i < _entries.Count; i++)
|
for (var i = 0; i < _entries.Count; i++)
|
||||||
{
|
{
|
||||||
if (_entries[i] == trimmed)
|
if (_entries[i] == trimmed)
|
||||||
@@ -48,4 +42,12 @@ public static class InputHistoryService
|
|||||||
return null;
|
return null;
|
||||||
return _entries[cursor];
|
return _entries[cursor];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
|
||||||
|
// calls this so the next load starts with an empty history instead of
|
||||||
|
// inheriting the previous session's entries.
|
||||||
|
public static void Reset()
|
||||||
|
{
|
||||||
|
_entries.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,146 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
using NAudio.Wave;
|
||||||
|
|
||||||
|
namespace HellionChat.Integrations;
|
||||||
|
|
||||||
|
// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
|
||||||
|
// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
|
||||||
|
// without Media Foundation (which Wine does not support for MP3/AAC).
|
||||||
|
//
|
||||||
|
// Volume is fixed at 0.8. No per-user slider in this iteration so we can
|
||||||
|
// ship quickly and gather feedback before adding UX complexity.
|
||||||
|
internal sealed class CustomAudioPlayer : IDisposable
|
||||||
|
{
|
||||||
|
// Sound bytes are read once at construction so each Play() wraps a fresh
|
||||||
|
// MemoryStream rather than re-reading the manifest stream (which becomes
|
||||||
|
// unreadable after the first read and would require Seek support).
|
||||||
|
private readonly byte[][] _soundData;
|
||||||
|
private readonly ILogger<CustomAudioPlayer> _logger;
|
||||||
|
|
||||||
|
private WaveOutEvent? _outputDevice;
|
||||||
|
private WaveFileReader? _reader;
|
||||||
|
private readonly object _lock = new();
|
||||||
|
|
||||||
|
public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_soundData = new byte[3][];
|
||||||
|
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
|
||||||
|
using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
|
||||||
|
resourceName
|
||||||
|
);
|
||||||
|
if (stream is null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
"Embedded sound resource not found: {Resource}. "
|
||||||
|
+ "Custom sound {Index} will be silent.",
|
||||||
|
resourceName,
|
||||||
|
i + 1
|
||||||
|
);
|
||||||
|
_soundData[i] = Array.Empty<byte>();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
using var ms = new MemoryStream();
|
||||||
|
stream.CopyTo(ms);
|
||||||
|
_soundData[i] = ms.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// customIndex is 1, 2, or 3, matching the sound file suffix.
|
||||||
|
// Stops any currently playing sound before starting the new one.
|
||||||
|
// NAudio playback runs on its own thread; this method returns immediately.
|
||||||
|
public void Play(int customIndex)
|
||||||
|
{
|
||||||
|
if (customIndex < 1 || customIndex > 3)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
"CustomAudioPlayer.Play called with out-of-range index {Index}",
|
||||||
|
customIndex
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var data = _soundData[customIndex - 1];
|
||||||
|
if (data.Length == 0)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
"Sound data for index {Index} is empty; skipping playback",
|
||||||
|
customIndex
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
StopCurrent();
|
||||||
|
|
||||||
|
var ms = new MemoryStream(data, writable: false);
|
||||||
|
_reader = new WaveFileReader(ms);
|
||||||
|
|
||||||
|
_outputDevice = new WaveOutEvent();
|
||||||
|
// Init opens the device and creates the WinMM handle. Volume
|
||||||
|
// must be set after Init, otherwise waveOutSetVolume fails with
|
||||||
|
// InvalidHandle.
|
||||||
|
_outputDevice.Init(_reader);
|
||||||
|
_outputDevice.Volume = 0.8f;
|
||||||
|
_outputDevice.Play();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
ex,
|
||||||
|
"Failed to play custom notification sound {Index}",
|
||||||
|
customIndex
|
||||||
|
);
|
||||||
|
StopCurrent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stops and tears down the active WaveOutEvent + WaveFileReader without
|
||||||
|
// throwing. Called on Play (to interrupt previous sound) and from Dispose.
|
||||||
|
// Guards Stop() with a PlaybackState check because waveOutReset blocks even
|
||||||
|
// when playback already finished; under Wine this can stall the WinMM
|
||||||
|
// callback thread if many sounds arrive in quick succession.
|
||||||
|
private void StopCurrent()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (_outputDevice?.PlaybackState == PlaybackState.Playing)
|
||||||
|
_outputDevice.Stop();
|
||||||
|
_outputDevice?.Dispose();
|
||||||
|
_outputDevice = null;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_reader?.Dispose();
|
||||||
|
_reader = null;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// At plugin unload the PendingMessageThread is already cancelled and the
|
||||||
|
// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
|
||||||
|
// outside the lock avoids holding it across the blocking waveOutReset /
|
||||||
|
// WaveOutEvent.Dispose, which can freeze on Wine during unload.
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
StopCurrent();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using System;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
using Dalamud.Interface.ImGuiNotification;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.System.String;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||||
|
using HellionChat._Helpers;
|
||||||
|
using HellionChat.Resources;
|
||||||
|
using HellionChat.Util;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace HellionChat.Integrations;
|
||||||
|
|
||||||
|
// A minimal, failed-tell-specific game hook. A locale-robust "tell failed"
|
||||||
|
// signal is not reachable over the processed message stream (Message carries
|
||||||
|
// no LogMessage row id, ChatCode 60 is too broad). This hooks the one
|
||||||
|
// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
|
||||||
|
// broad ad-block hook layer.
|
||||||
|
internal sealed class FailedTellNotifier : IDisposable
|
||||||
|
{
|
||||||
|
private readonly ILogger<FailedTellNotifier> _logger;
|
||||||
|
private readonly Hook<RaptureLogModule.Delegates.ShowLogMessageString>? _hook;
|
||||||
|
|
||||||
|
public unsafe FailedTellNotifier(ILogger<FailedTellNotifier> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
|
||||||
|
// Creating/enabling a hook is safe off the framework thread (the
|
||||||
|
// ctor runs during host startup on the framework thread,
|
||||||
|
// eager-resolved via FailedTellNotifierInitHostedService).
|
||||||
|
_hook =
|
||||||
|
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.ShowLogMessageString>(
|
||||||
|
RaptureLogModule.MemberFunctionPointers.ShowLogMessageString,
|
||||||
|
ShowLogMessageStringDetour
|
||||||
|
);
|
||||||
|
_hook.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void ShowLogMessageStringDetour(
|
||||||
|
RaptureLogModule* module,
|
||||||
|
uint logMessageId,
|
||||||
|
Utf8String* value
|
||||||
|
)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (
|
||||||
|
FailedTellMatcher.ShouldNotify(
|
||||||
|
logMessageId,
|
||||||
|
Plugin.Config.NotifyFailedTell,
|
||||||
|
FailedTellMatcher.FailedTellLogMessageIds
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
var recipient = value is null ? string.Empty : value->ToString();
|
||||||
|
var content = string.IsNullOrEmpty(recipient)
|
||||||
|
? HellionStrings.FailedTell_Notification_Generic
|
||||||
|
: string.Format(HellionStrings.FailedTell_Notification_Named, recipient);
|
||||||
|
WrapperUtil.AddNotification(content, NotificationType.Warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogError(ex, "FailedTellNotifier detour threw");
|
||||||
|
}
|
||||||
|
|
||||||
|
_hook!.Original(module, logMessageId, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_hook?.Disable();
|
||||||
|
_hook?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,69 +2,51 @@ using System;
|
|||||||
using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
using Dalamud.Plugin.Ipc;
|
using Dalamud.Plugin.Ipc;
|
||||||
using Dalamud.Plugin.Services;
|
using Dalamud.Plugin.Services;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace HellionChat.Integrations;
|
namespace HellionChat.Integrations;
|
||||||
|
|
||||||
// We pull Newtonsoft.Json into this single file for IPC compatibility:
|
// Newtonsoft.Json is used here for IPC compatibility with Honorific, which
|
||||||
// Honorific serialises its TitleData with Newtonsoft (see
|
// serialises TitleData with it. It's a transitive Dalamud dependency — no
|
||||||
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
|
// new NuGet entry needed. The rest of HellionChat uses System.Text.Json.
|
||||||
// same library guarantees identical handling of System.Numerics.Vector3?
|
|
||||||
// and the enum fields we ignore. Newtonsoft is a transitive dependency
|
|
||||||
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
|
|
||||||
// keeps using System.Text.Json.
|
|
||||||
internal sealed class HonorificService : IDisposable
|
internal sealed class HonorificService : IDisposable
|
||||||
{
|
{
|
||||||
private const string IpcNamespace = "Honorific";
|
private const string IpcNamespace = "Honorific";
|
||||||
|
|
||||||
// Major version of the Honorific IPC contract HellionChat is built against.
|
// Major version of the Honorific IPC contract we're built against.
|
||||||
// Used both by the runtime compatibility check and by the settings tab when
|
|
||||||
// it tells the user which major version we expected, so the literal lives
|
|
||||||
// in exactly one place.
|
|
||||||
internal const uint ExpectedApiMajor = 3;
|
internal const uint ExpectedApiMajor = 3;
|
||||||
|
|
||||||
// IPC gates we subscribe to. Keep them as fields so Dispose can
|
// IPC gates — kept as fields so Dispose can unsubscribe the same instances.
|
||||||
// unsubscribe the same instances we subscribed in the constructor.
|
|
||||||
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
|
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
|
||||||
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
|
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
|
||||||
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
|
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
|
||||||
private readonly ICallGateSubscriber<object> _ready;
|
private readonly ICallGateSubscriber<object> _ready;
|
||||||
private readonly ICallGateSubscriber<object> _disposing;
|
private readonly ICallGateSubscriber<object> _disposing;
|
||||||
|
|
||||||
private readonly IPluginLog _log;
|
private readonly ILogger<HonorificService> _logger;
|
||||||
private readonly IFramework _framework;
|
private readonly IFramework _framework;
|
||||||
private bool _versionWarningLogged;
|
private bool _versionWarningLogged;
|
||||||
|
|
||||||
|
// Thread: framework only — IPC delivery + ImGui render both run there.
|
||||||
public HonorificTitleData? CurrentTitle { get; private set; }
|
public HonorificTitleData? CurrentTitle { get; private set; }
|
||||||
public bool IsAvailable { get; private set; }
|
public bool IsAvailable { get; private set; }
|
||||||
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
|
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
|
||||||
|
|
||||||
public HonorificService(
|
public HonorificService(
|
||||||
IDalamudPluginInterface pluginInterface,
|
IDalamudPluginInterface pluginInterface,
|
||||||
IPluginLog log,
|
ILogger<HonorificService> logger,
|
||||||
IFramework framework
|
IFramework framework
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
_framework = framework;
|
_framework = framework;
|
||||||
_log = log;
|
_logger = logger;
|
||||||
|
|
||||||
// Dalamud caches gate objects per-name for the lifetime of the
|
// Gate objects are cached per-name by Dalamud and safe to register
|
||||||
// plugin interface, so we can register subscribers even when
|
// before Honorific loads — they just won't fire until it does.
|
||||||
// Honorific isn't loaded yet — the gate just won't fire. Calling
|
// Initial pull is scheduled on the framework thread because plugin
|
||||||
// InvokeFunc before Honorific is up will throw, which is why the
|
// constructors run on the loader thread, and Honorific's IPC handlers
|
||||||
// initial pull below is wrapped in try-catch.
|
// read ObjectTable.LocalPlayer which throws off the framework thread.
|
||||||
//
|
|
||||||
// Thread-context: plugin constructors run on Dalamud's plugin-loader
|
|
||||||
// thread, NOT the framework thread. Honorific's IPC handlers read
|
|
||||||
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
|
|
||||||
// "Not on main thread!" outside the framework thread. If Honorific is
|
|
||||||
// already loaded when HellionChat starts, a synchronous InvokeFunc
|
|
||||||
// here would surface that exception, the broad catch below would
|
|
||||||
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
|
|
||||||
// gate would block every subsequent title update. We therefore
|
|
||||||
// schedule the initial pull onto the framework thread via
|
|
||||||
// IFramework.RunOnFrameworkThread so the IPC call sees the right
|
|
||||||
// thread context.
|
|
||||||
_apiVersion = pluginInterface.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
|
_apiVersion = pluginInterface.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
|
||||||
_getLocalCharacterTitle = pluginInterface.GetIpcSubscriber<string>(
|
_getLocalCharacterTitle = pluginInterface.GetIpcSubscriber<string>(
|
||||||
$"{IpcNamespace}.GetLocalCharacterTitle"
|
$"{IpcNamespace}.GetLocalCharacterTitle"
|
||||||
@@ -84,16 +66,14 @@ internal sealed class HonorificService : IDisposable
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
// Honorific may already be gone by the time we dispose. Wrap each
|
// Wrap each unsubscribe — a missing gate must not block the others.
|
||||||
// unsubscribe so a missing gate doesn't prevent the others from
|
// Leaking a subscription keeps this service alive across plugin reloads.
|
||||||
// unsubscribing — leaking even one subscription leaves a callback
|
|
||||||
// alive that captures `this`, which keeps the whole service alive
|
|
||||||
// and breaks plugin reload.
|
|
||||||
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
|
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
|
||||||
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
|
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
|
||||||
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
|
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Thread: framework (scheduled from ctor and OnReady).
|
||||||
private void TryInitialPull()
|
private void TryInitialPull()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -105,7 +85,7 @@ internal sealed class HonorificService : IDisposable
|
|||||||
{
|
{
|
||||||
if (!_versionWarningLogged)
|
if (!_versionWarningLogged)
|
||||||
{
|
{
|
||||||
_log.Warning(
|
_logger.LogWarning(
|
||||||
"Honorific API version mismatch — expected major 3, "
|
"Honorific API version mismatch — expected major 3, "
|
||||||
+ "found {Major}.{Minor}. Disabling Honorific integration.",
|
+ "found {Major}.{Minor}. Disabling Honorific integration.",
|
||||||
version.Item1,
|
version.Item1,
|
||||||
@@ -119,68 +99,47 @@ internal sealed class HonorificService : IDisposable
|
|||||||
|
|
||||||
IsAvailable = true;
|
IsAvailable = true;
|
||||||
_versionWarningLogged = false;
|
_versionWarningLogged = false;
|
||||||
// Pull the current title once at startup; from here on we rely
|
|
||||||
// on LocalCharacterTitleChanged events.
|
|
||||||
var json = _getLocalCharacterTitle.InvokeFunc();
|
var json = _getLocalCharacterTitle.InvokeFunc();
|
||||||
CurrentTitle = ParseTitleJson(json);
|
CurrentTitle = ParseTitleJson(json);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// Honorific isn't installed or hasn't initialised yet. The Ready
|
// Honorific not installed or not yet initialised — Ready will retry.
|
||||||
// event will give us a second chance later. Log at Debug so
|
_logger.LogDebug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
|
||||||
// users without Honorific don't see noise on every reload.
|
|
||||||
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
|
|
||||||
IsAvailable = false;
|
IsAvailable = false;
|
||||||
CurrentTitle = null;
|
CurrentTitle = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
|
// Thread: framework (Dalamud IPC delivery contract).
|
||||||
// (Honorific-master/Plugin.cs:665), which means we get title updates on
|
|
||||||
// character switches automatically as soon as the new character is
|
|
||||||
// rendered. While the user is in the character-select menu, HellionChat's
|
|
||||||
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
|
|
||||||
// so the stale-title window between logout and login isn't user-visible.
|
|
||||||
private void OnTitleChanged(string json)
|
private void OnTitleChanged(string json)
|
||||||
{
|
{
|
||||||
// Don't update cached state when we've already decided we can't trust
|
// Skip updates on version mismatch; subscription stays live for reload.
|
||||||
// Honorific (e.g. version mismatch). Subscription stays live in case a
|
|
||||||
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
|
|
||||||
// and sets IsAvailable back to true.
|
|
||||||
if (!IsAvailable)
|
if (!IsAvailable)
|
||||||
return;
|
return;
|
||||||
CurrentTitle = ParseTitleJson(json);
|
CurrentTitle = ParseTitleJson(json);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Thread: any (Honorific dispatches NotifyReady from its own thread).
|
||||||
private void OnReady()
|
private void OnReady()
|
||||||
{
|
{
|
||||||
// Honorific loaded after HellionChat; redo the version check and
|
|
||||||
// initial pull. Idempotent on purpose — Honorific can fire Ready
|
|
||||||
// more than once across reloads.
|
|
||||||
//
|
|
||||||
// Honorific's NotifyReady may dispatch from any thread, and
|
|
||||||
// TryInitialPull eventually calls IPC handlers that read
|
|
||||||
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
|
|
||||||
// the constructor path. Schedule onto the framework thread.
|
|
||||||
_framework.RunOnFrameworkThread(TryInitialPull);
|
_framework.RunOnFrameworkThread(TryInitialPull);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Thread: framework (IPC delivery contract); idempotent — Disposing fires once.
|
||||||
private void OnDisposing()
|
private void OnDisposing()
|
||||||
{
|
{
|
||||||
// Honorific is unloading. Drop our cached state so the header
|
// Honorific unloading — clear cached state so the header hides next frame.
|
||||||
// hides on the next frame; subscriptions stay registered because
|
// Subscriptions stay registered in case Honorific reloads.
|
||||||
// the gates may come back later (Honorific reload).
|
// CurrentTitle is already nulled by OnTitleChanged before this fires,
|
||||||
//
|
// re-clearing here is belt-and-braces.
|
||||||
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
|
|
||||||
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
|
|
||||||
// so OnTitleChanged is expected to fire first and already null out
|
|
||||||
// CurrentTitle. We re-clear here as belt-and-braces; should the
|
|
||||||
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
|
|
||||||
CurrentTitle = null;
|
CurrentTitle = null;
|
||||||
IsAvailable = false;
|
IsAvailable = false;
|
||||||
DetectedApiVersion = null;
|
DetectedApiVersion = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Thread: framework (called from Dispose, which runs on the framework
|
||||||
|
// cleanup block in Plugin.DisposeAsync).
|
||||||
private void TryUnsubscribe(Action unsubscribe)
|
private void TryUnsubscribe(Action unsubscribe)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -189,33 +148,15 @@ internal sealed class HonorificService : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
|
// Warning not Debug — a silent unsubscribe failure leaks a live
|
||||||
|
// subscription across plugin reloads.
|
||||||
|
_logger.LogWarning(
|
||||||
|
ex,
|
||||||
|
"Honorific unsubscribe failed (likely API break or gate already gone)."
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Threading note: Dalamud fires IPC events on the framework thread and
|
|
||||||
// ImGui renders on the framework thread, so OnTitleChanged and the
|
|
||||||
// render path that reads CurrentTitle never race — OnTitleChanged is
|
|
||||||
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
|
|
||||||
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
|
|
||||||
// contract. If a future change moves either side onto a worker thread,
|
|
||||||
// switch to volatile/Interlocked for the CurrentTitle field.
|
|
||||||
//
|
|
||||||
// The constructor's initial pull and OnReady, on the other hand, are
|
|
||||||
// explicitly scheduled via IFramework.RunOnFrameworkThread because
|
|
||||||
// they run outside that contract: the constructor executes on the
|
|
||||||
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
|
|
||||||
// any thread. Both call paths eventually invoke IPC handlers that read
|
|
||||||
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
|
|
||||||
// framework thread — see the constructor comment block for context.
|
|
||||||
//
|
|
||||||
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
|
|
||||||
// on its state fields out of caution. We don't, because the framework-
|
|
||||||
// thread delivery is the documented Dalamud contract. If the two files
|
|
||||||
// ever need to share a threading audit, this is the place to revisit.
|
|
||||||
|
|
||||||
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
|
|
||||||
|
|
||||||
internal static HonorificTitleData? ParseTitleJson(string json)
|
internal static HonorificTitleData? ParseTitleJson(string json)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(json))
|
if (string.IsNullOrEmpty(json))
|
||||||
|
|||||||
@@ -2,16 +2,21 @@ using System.Numerics;
|
|||||||
|
|
||||||
namespace HellionChat.Integrations;
|
namespace HellionChat.Integrations;
|
||||||
|
|
||||||
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
|
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
|
||||||
// instead of referencing Honorific.dll because a hard build-time dependency
|
// so HellionChat loads cleanly when Honorific is absent.
|
||||||
// would couple the two assemblies and break HellionChat at load time when
|
//
|
||||||
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
|
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
|
||||||
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
|
// are parsed but unused — the animated gradient lives entirely inside Honorific
|
||||||
// the "Honorific Full Fidelity" backlog item adds them later as a pure
|
// and is not exposed over IPC, so reproducing it here would mean shipping our
|
||||||
// extension that won't break this DTO's existing consumers.
|
// own copy of Honorific's colour palette. The fields stay in the DTO so the
|
||||||
|
// JSON roundtrip remains lossless.
|
||||||
internal sealed record HonorificTitleData(
|
internal sealed record HonorificTitleData(
|
||||||
string? Title,
|
string? Title,
|
||||||
bool IsPrefix,
|
bool IsPrefix,
|
||||||
bool IsOriginal,
|
bool IsOriginal,
|
||||||
Vector3? Color
|
Vector3? Color,
|
||||||
|
Vector3? Glow,
|
||||||
|
Vector3? Color3,
|
||||||
|
int? GradientColourSet,
|
||||||
|
string? GradientAnimationStyle
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,12 +1,20 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
namespace HellionChat.Integrations;
|
namespace HellionChat.Integrations;
|
||||||
|
|
||||||
// External URLs for the third-party plugins HellionChat integrates with.
|
// Third-party plugin URLs — separate from BrandingLinks (Hellion-owned URLs).
|
||||||
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
|
|
||||||
// future cycles can extend this file with maintainer attribution links
|
|
||||||
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
|
|
||||||
// brand-links class.
|
|
||||||
internal static class IntegrationLinks
|
internal static class IntegrationLinks
|
||||||
{
|
{
|
||||||
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
|
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
|
||||||
public const string HonorificAuthor = "https://github.com/Caraxi";
|
public const string HonorificAuthor = "https://github.com/Caraxi";
|
||||||
|
|
||||||
|
// See BrandingLinks.ValidateUrls for the CA2255 rationale.
|
||||||
|
#pragma warning disable CA2255
|
||||||
|
[ModuleInitializer]
|
||||||
|
#pragma warning restore CA2255
|
||||||
|
internal static void ValidateUrls()
|
||||||
|
{
|
||||||
|
UrlValidation.ValidateAll(nameof(IntegrationLinks), HonorificRepo, HonorificAuthor);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
using Dalamud.Plugin.Ipc;
|
using Dalamud.Plugin.Ipc;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat.Ipc;
|
namespace HellionChat.Ipc;
|
||||||
|
|
||||||
public sealed class ExtraChat : IDisposable
|
public sealed class ExtraChat : IDisposable
|
||||||
{
|
{
|
||||||
|
private readonly ILogger<ExtraChat> _logger;
|
||||||
|
|
||||||
#pragma warning disable CS0649 // Assigned through IPC
|
#pragma warning disable CS0649 // Assigned through IPC
|
||||||
[Serializable]
|
[Serializable]
|
||||||
private struct OverrideInfo
|
private struct OverrideInfo
|
||||||
@@ -26,10 +29,9 @@ public sealed class ExtraChat : IDisposable
|
|||||||
|
|
||||||
internal (string, uint)? ChannelOverride { get; set; }
|
internal (string, uint)? ChannelOverride { get; set; }
|
||||||
|
|
||||||
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
|
// volatile: IPC callbacks fire on a Dalamud thread while ImGui reads these.
|
||||||
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
|
// Reference assignment is atomic on x64, but the barrier ensures visibility
|
||||||
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
|
// across threads (especially Mono/Wine). See AUDIT-2026-05-05 [SEC-01].
|
||||||
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
|
|
||||||
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
|
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
|
||||||
internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
|
internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
|
||||||
ChannelCommandColoursInternal;
|
ChannelCommandColoursInternal;
|
||||||
@@ -37,8 +39,9 @@ public sealed class ExtraChat : IDisposable
|
|||||||
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
|
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
|
||||||
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
||||||
|
|
||||||
internal ExtraChat()
|
internal ExtraChat(ILogger<ExtraChat> logger)
|
||||||
{
|
{
|
||||||
|
_logger = logger;
|
||||||
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
|
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
|
||||||
"ExtraChat.OverrideChannelColour"
|
"ExtraChat.OverrideChannelColour"
|
||||||
);
|
);
|
||||||
@@ -54,6 +57,7 @@ public sealed class ExtraChat : IDisposable
|
|||||||
OverrideChannelGate.Subscribe(OnOverrideChannel);
|
OverrideChannelGate.Subscribe(OnOverrideChannel);
|
||||||
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
|
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
|
||||||
ChannelNamesGate.Subscribe(OnChannelNames);
|
ChannelNamesGate.Subscribe(OnChannelNames);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
||||||
@@ -61,8 +65,8 @@ public sealed class ExtraChat : IDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
|
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded.
|
||||||
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
|
_logger.LogTrace(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,22 +79,11 @@ public sealed class ExtraChat : IDisposable
|
|||||||
|
|
||||||
private void OnOverrideChannel(OverrideInfo info)
|
private void OnOverrideChannel(OverrideInfo info)
|
||||||
{
|
{
|
||||||
if (info.Channel == null)
|
ChannelOverride = info.Channel == null ? null : (info.Channel, info.Rgba);
|
||||||
{
|
|
||||||
ChannelOverride = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ChannelOverride = (info.Channel, info.Rgba);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnChannelCommandColours(Dictionary<string, uint> obj)
|
private void OnChannelCommandColours(Dictionary<string, uint> obj) =>
|
||||||
{
|
|
||||||
ChannelCommandColoursInternal = obj;
|
ChannelCommandColoursInternal = obj;
|
||||||
}
|
|
||||||
|
|
||||||
private void OnChannelNames(Dictionary<Guid, string> obj)
|
private void OnChannelNames(Dictionary<Guid, string> obj) => ChannelNamesInternal = obj;
|
||||||
{
|
|
||||||
ChannelNamesInternal = obj;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Dalamud.Plugin.Ipc;
|
using Dalamud.Plugin.Ipc;
|
||||||
using HellionChat.Code;
|
using HellionChat.Code;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat.Ipc;
|
namespace HellionChat.Ipc;
|
||||||
|
|
||||||
@@ -19,12 +20,26 @@ internal sealed class TypingIpc : IDisposable
|
|||||||
private ICallGateProvider<ChatInputState> StateQueryGate { get; }
|
private ICallGateProvider<ChatInputState> StateQueryGate { get; }
|
||||||
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
|
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
|
||||||
|
|
||||||
|
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Some third-party plugins
|
||||||
|
// have a no-fork policy and subscribe only to ChatTwo.*-prefixed IPC
|
||||||
|
// gates. HellionChat replaces ChatTwo (conflict detection prevents
|
||||||
|
// parallel loading), so mirroring the ChatTwo provider slots lets those
|
||||||
|
// plugins keep working without code changes on their side. The tuple
|
||||||
|
// shape is textually identical to ChatTwo's IPC surface (same member
|
||||||
|
// order, same underlying types — ChatType is `ushort` in both repos)
|
||||||
|
// so Dalamud's IPC marshalling matches across plugin boundaries.
|
||||||
|
private ICallGateProvider<ChatInputState> ChatTwoStateQueryGate { get; }
|
||||||
|
private ICallGateProvider<ChatInputState, object?> ChatTwoStateChangedGate { get; }
|
||||||
|
|
||||||
private ChatInputState LastState;
|
private ChatInputState LastState;
|
||||||
private bool HasState;
|
private bool HasState;
|
||||||
|
|
||||||
internal TypingIpc(Plugin plugin)
|
private readonly ILogger<TypingIpc> _logger;
|
||||||
|
|
||||||
|
internal TypingIpc(Plugin plugin, ILogger<TypingIpc> logger)
|
||||||
{
|
{
|
||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
|
_logger = logger;
|
||||||
|
|
||||||
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
|
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
|
||||||
"HellionChat.GetChatInputState"
|
"HellionChat.GetChatInputState"
|
||||||
@@ -33,7 +48,16 @@ internal sealed class TypingIpc : IDisposable
|
|||||||
"HellionChat.ChatInputStateChanged"
|
"HellionChat.ChatInputStateChanged"
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// v1.4.9 R4: ChatTwo-prefixed compatibility slots (see class-level comment).
|
||||||
|
ChatTwoStateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
|
||||||
|
"ChatTwo.GetChatInputState"
|
||||||
|
);
|
||||||
|
ChatTwoStateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
|
||||||
|
"ChatTwo.ChatInputStateChanged"
|
||||||
|
);
|
||||||
|
|
||||||
StateQueryGate.RegisterFunc(GetState);
|
StateQueryGate.RegisterFunc(GetState);
|
||||||
|
ChatTwoStateQueryGate.RegisterFunc(GetState);
|
||||||
}
|
}
|
||||||
|
|
||||||
private ChatInputState BuildState()
|
private ChatInputState BuildState()
|
||||||
@@ -67,10 +91,13 @@ internal sealed class TypingIpc : IDisposable
|
|||||||
HasState = true;
|
HasState = true;
|
||||||
LastState = state;
|
LastState = state;
|
||||||
StateChangedGate.SendMessage(state);
|
StateChangedGate.SendMessage(state);
|
||||||
|
// v1.4.9 R4: mirror on ChatTwo-prefixed slot for no-fork-policy plugins.
|
||||||
|
ChatTwoStateChangedGate.SendMessage(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
StateQueryGate.UnregisterFunc();
|
StateQueryGate.UnregisterFunc();
|
||||||
|
ChatTwoStateQueryGate.UnregisterFunc();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,14 @@
|
|||||||
using Dalamud.Game.Text.SeStringHandling;
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
using Dalamud.Plugin.Ipc;
|
using Dalamud.Plugin.Ipc;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
internal sealed class IpcManager : IDisposable
|
internal sealed class IpcManager : IDisposable
|
||||||
{
|
{
|
||||||
|
private readonly ILogger<IpcManager> _logger;
|
||||||
|
|
||||||
private ICallGateProvider<string> RegisterGate { get; }
|
private ICallGateProvider<string> RegisterGate { get; }
|
||||||
private ICallGateProvider<string, object?> UnregisterGate { get; }
|
private ICallGateProvider<string, object?> UnregisterGate { get; }
|
||||||
private ICallGateProvider<object?> AvailableGate { get; }
|
private ICallGateProvider<object?> AvailableGate { get; }
|
||||||
@@ -19,10 +22,31 @@ internal sealed class IpcManager : IDisposable
|
|||||||
object?
|
object?
|
||||||
> InvokeGate { get; }
|
> InvokeGate { get; }
|
||||||
|
|
||||||
|
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Third-party plugins with
|
||||||
|
// a no-fork policy (e.g. Artisan, AllaganTools) only subscribe to the
|
||||||
|
// ChatTwo.*-prefixed context-menu integration gates. Mirroring all four
|
||||||
|
// provider slots under the ChatTwo namespace lets those plugins keep
|
||||||
|
// working without code changes on their side. Conflict detection
|
||||||
|
// prevents ChatTwo and HellionChat from loading in parallel, so no slot
|
||||||
|
// collision risk.
|
||||||
|
private ICallGateProvider<string> ChatTwoRegisterGate { get; }
|
||||||
|
private ICallGateProvider<string, object?> ChatTwoUnregisterGate { get; }
|
||||||
|
private ICallGateProvider<object?> ChatTwoAvailableGate { get; }
|
||||||
|
private ICallGateProvider<
|
||||||
|
string,
|
||||||
|
PlayerPayload?,
|
||||||
|
ulong,
|
||||||
|
Payload?,
|
||||||
|
SeString?,
|
||||||
|
SeString?,
|
||||||
|
object?
|
||||||
|
> ChatTwoInvokeGate { get; }
|
||||||
|
|
||||||
internal List<string> Registered { get; } = [];
|
internal List<string> Registered { get; } = [];
|
||||||
|
|
||||||
public IpcManager()
|
public IpcManager(ILogger<IpcManager> logger)
|
||||||
{
|
{
|
||||||
|
_logger = logger;
|
||||||
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
|
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
|
||||||
RegisterGate.RegisterFunc(Register);
|
RegisterGate.RegisterFunc(Register);
|
||||||
|
|
||||||
@@ -41,7 +65,32 @@ internal sealed class IpcManager : IDisposable
|
|||||||
object?
|
object?
|
||||||
>("HellionChat.Invoke");
|
>("HellionChat.Invoke");
|
||||||
|
|
||||||
|
// v1.4.9 R4: ChatTwo-prefixed mirrors of the four context-menu slots
|
||||||
|
// above. Share the same Register/Unregister backing methods so a
|
||||||
|
// plugin that subscribes via either namespace lands in the same
|
||||||
|
// Registered list. SendMessage on Invoke fans out to both gates.
|
||||||
|
ChatTwoRegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register");
|
||||||
|
ChatTwoRegisterGate.RegisterFunc(Register);
|
||||||
|
|
||||||
|
ChatTwoAvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available");
|
||||||
|
|
||||||
|
ChatTwoUnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>(
|
||||||
|
"ChatTwo.Unregister"
|
||||||
|
);
|
||||||
|
ChatTwoUnregisterGate.RegisterAction(Unregister);
|
||||||
|
|
||||||
|
ChatTwoInvokeGate = Plugin.Interface.GetIpcProvider<
|
||||||
|
string,
|
||||||
|
PlayerPayload?,
|
||||||
|
ulong,
|
||||||
|
Payload?,
|
||||||
|
SeString?,
|
||||||
|
SeString?,
|
||||||
|
object?
|
||||||
|
>("ChatTwo.Invoke");
|
||||||
|
|
||||||
AvailableGate.SendMessage();
|
AvailableGate.SendMessage();
|
||||||
|
ChatTwoAvailableGate.SendMessage();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Invoke(
|
internal void Invoke(
|
||||||
@@ -54,6 +103,8 @@ internal sealed class IpcManager : IDisposable
|
|||||||
)
|
)
|
||||||
{
|
{
|
||||||
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
|
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
|
||||||
|
// v1.4.9 R4: fan out the same event to plugins listening on ChatTwo.Invoke.
|
||||||
|
ChatTwoInvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
|
||||||
}
|
}
|
||||||
|
|
||||||
private string Register()
|
private string Register()
|
||||||
@@ -72,6 +123,8 @@ internal sealed class IpcManager : IDisposable
|
|||||||
{
|
{
|
||||||
UnregisterGate.UnregisterAction();
|
UnregisterGate.UnregisterAction();
|
||||||
RegisterGate.UnregisterFunc();
|
RegisterGate.UnregisterFunc();
|
||||||
|
ChatTwoUnregisterGate.UnregisterAction();
|
||||||
|
ChatTwoRegisterGate.UnregisterFunc();
|
||||||
Registered.Clear();
|
Registered.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -153,8 +153,8 @@ public partial class Message
|
|||||||
}
|
}
|
||||||
catch (ArgumentException ex)
|
catch (ArgumentException ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Failed to parse extra chat channel GUID");
|
Plugin.LogProxy.Error(ex, "Failed to parse extra chat channel GUID");
|
||||||
Plugin.Log.Error($"Byte Array: ${string.Join(", ", data[4..^1])}");
|
Plugin.LogProxy.Error($"Byte Array: ${string.Join(", ", data[4..^1])}");
|
||||||
return Guid.Empty;
|
return Guid.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -251,7 +251,7 @@ public partial class Message
|
|||||||
AddChunkWithMessage(
|
AddChunkWithMessage(
|
||||||
text.NewWithStyle(chunk.Source, chunk.Link, token.Value)
|
text.NewWithStyle(chunk.Source, chunk.Link, token.Value)
|
||||||
);
|
);
|
||||||
Plugin.Log.Debug(
|
Plugin.LogProxy.Debug(
|
||||||
$"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'"
|
$"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -416,7 +416,7 @@ public partial class Message
|
|||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split));
|
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split));
|
||||||
Plugin.Log.Debug($"Failed to parse the text param: '{split}'");
|
Plugin.LogProxy.Debug($"Failed to parse the text param: '{split}'");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,13 +7,16 @@ using Dalamud.Game.Text.SeStringHandling;
|
|||||||
using Dalamud.Hooking;
|
using Dalamud.Hooking;
|
||||||
using Dalamud.Interface.ImGuiNotification;
|
using Dalamud.Interface.ImGuiNotification;
|
||||||
using Dalamud.Plugin.Services;
|
using Dalamud.Plugin.Services;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||||
|
using HellionChat._Helpers;
|
||||||
using HellionChat.Code;
|
using HellionChat.Code;
|
||||||
using HellionChat.Resources;
|
using HellionChat.Resources;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
using Lumina.Text.Expressions;
|
using Lumina.Text.Expressions;
|
||||||
using Lumina.Text.Payloads;
|
using Lumina.Text.Payloads;
|
||||||
using Lumina.Text.ReadOnly;
|
using Lumina.Text.ReadOnly;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
@@ -22,21 +25,13 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
internal const int MessageDisplayLimit = 10_000;
|
internal const int MessageDisplayLimit = 10_000;
|
||||||
|
|
||||||
private Plugin Plugin { get; }
|
private Plugin Plugin { get; }
|
||||||
|
private readonly ILogger<MessageManager> _logger;
|
||||||
internal MessageStore Store { get; }
|
internal MessageStore Store { get; }
|
||||||
|
|
||||||
private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
|
private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
|
||||||
private ulong LastContentId { get; set; }
|
private ulong LastContentId { get; set; }
|
||||||
|
|
||||||
// Messages go into the PendingSync queue first, which will be consumed one
|
// PendingSync (main thread) → PendingAsync (worker thread); LinkedList for O(1) Last access
|
||||||
// at a time in the main thread. This is to delay the async processing until
|
|
||||||
// after we've received the content ID from the ContentIdResolver hook.
|
|
||||||
//
|
|
||||||
// After that, the message is enqueued in the PendingAsync queue, which will
|
|
||||||
// be consumed in a separate thread and perform more processing (emotes,
|
|
||||||
// URLs) as well as inserting the message into the database.
|
|
||||||
// LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
|
|
||||||
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
|
|
||||||
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
|
|
||||||
private LinkedList<PendingMessage> PendingSync { get; } = [];
|
private LinkedList<PendingMessage> PendingSync { get; } = [];
|
||||||
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
||||||
private readonly Thread PendingMessageThread;
|
private readonly Thread PendingMessageThread;
|
||||||
@@ -53,21 +48,26 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs hook. Fires after a fully processed
|
// Auto-Tell-Tabs hook: fires after a message is processed and stored, allowing
|
||||||
// message has been routed to all matching persistent tabs and stored
|
// AutoTellTabsService to spawn or refresh temp tabs without coupling.
|
||||||
// in the database. The AutoTellTabsService subscribes to spawn or
|
|
||||||
// refresh temp tabs without having to wedge itself into ProcessMessage
|
|
||||||
// directly.
|
|
||||||
public event Action<Message>? MessageProcessed;
|
public event Action<Message>? MessageProcessed;
|
||||||
|
|
||||||
internal unsafe MessageManager(Plugin plugin)
|
internal unsafe MessageManager(
|
||||||
|
Plugin plugin,
|
||||||
|
ILogger<MessageManager> logger,
|
||||||
|
ILoggerFactory loggerFactory
|
||||||
|
)
|
||||||
{
|
{
|
||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
|
_logger = logger;
|
||||||
|
|
||||||
Store = new MessageStore(DatabasePath());
|
Store = new MessageStore(
|
||||||
|
DatabasePath(),
|
||||||
|
Plugin.PlatformUtil,
|
||||||
|
loggerFactory.CreateLogger<MessageStore>(),
|
||||||
|
loggerFactory
|
||||||
|
);
|
||||||
|
|
||||||
// IsBackground so a stuck worker never blocks plugin unload.
|
|
||||||
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
|
|
||||||
PendingMessageThread = new Thread(() =>
|
PendingMessageThread = new Thread(() =>
|
||||||
ProcessPendingMessages(PendingThreadCancellationToken.Token)
|
ProcessPendingMessages(PendingThreadCancellationToken.Token)
|
||||||
)
|
)
|
||||||
@@ -105,14 +105,11 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
await Task.Delay(100);
|
await Task.Delay(100);
|
||||||
|
|
||||||
if (PendingMessageThread.IsAlive)
|
if (PendingMessageThread.IsAlive)
|
||||||
Plugin.Log.Warning(
|
_logger.LogWarning(
|
||||||
"PendingMessageThread did not observe cancellation within 10s. "
|
"PendingMessageThread did not observe cancellation within 10s. "
|
||||||
+ "Worker remains on a background thread; next plugin reload releases it. "
|
+ "Worker remains on background thread; next plugin reload releases it."
|
||||||
+ "If this recurs, file a bug with /xllog after the previous reload."
|
|
||||||
);
|
);
|
||||||
|
|
||||||
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
|
|
||||||
// alive — it checks IsCancellationRequested via the linked token.
|
|
||||||
PendingThreadCancellationToken.Dispose();
|
PendingThreadCancellationToken.Dispose();
|
||||||
|
|
||||||
Store.Dispose();
|
Store.Dispose();
|
||||||
@@ -154,7 +151,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error processing pending message");
|
_logger.LogError(ex, "Error processing pending message");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -166,12 +163,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
|
|
||||||
internal void ClearAllTabs()
|
internal void ClearAllTabs()
|
||||||
{
|
{
|
||||||
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
|
// TempTabs are session-only (not persisted); exclude them to preserve Tell history
|
||||||
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
|
|
||||||
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
|
|
||||||
// findet — Tells sind oft durch Privacy-Filter blockiert oder
|
|
||||||
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
|
|
||||||
// damit Settings-Save den Tell-Verlauf nicht zerstört.
|
|
||||||
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
|
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
|
||||||
tab.Clear();
|
tab.Clear();
|
||||||
}
|
}
|
||||||
@@ -184,12 +176,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
|
|
||||||
using var messages = Store.GetMostRecentMessages(CurrentContentId, since);
|
using var messages = Store.GetMostRecentMessages(CurrentContentId, since);
|
||||||
|
|
||||||
// We store the pending messages to be added to the chat log in a
|
// TempTabs are excluded; they maintain live state from AutoTellTabsService
|
||||||
// temporary list, and apply them all at once after filtering.
|
|
||||||
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
|
|
||||||
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
|
|
||||||
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
|
|
||||||
// Privacy-Filter sie blockiert hat.
|
|
||||||
var pendingTabs = Plugin
|
var pendingTabs = Plugin
|
||||||
.Config.Tabs.Where(t => !t.IsTempTab)
|
.Config.Tabs.Where(t => !t.IsTempTab)
|
||||||
.Select(tab => (tab, new List<Message>()))
|
.Select(tab => (tab, new List<Message>()))
|
||||||
@@ -198,7 +185,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
||||||
pendingMessages.Add(message);
|
pendingMessages.Add(message);
|
||||||
|
|
||||||
// Apply the messages to the chat log in one go.
|
// Apply messages to chat log all at once.
|
||||||
foreach (var (tab, pendingMessages) in pendingTabs)
|
foreach (var (tab, pendingMessages) in pendingTabs)
|
||||||
tab.Messages.AddSortPrune(pendingMessages, MessageDisplayLimit);
|
tab.Messages.AddSortPrune(pendingMessages, MessageDisplayLimit);
|
||||||
|
|
||||||
@@ -207,13 +194,14 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
|
|
||||||
WrapperUtil.AddNotification(Language.LoadMessages_Error, NotificationType.Error);
|
WrapperUtil.AddNotification(Language.LoadMessages_Error, NotificationType.Error);
|
||||||
|
|
||||||
// Mark the failed messages as deleted so we don't try to load them
|
// Mark failed messages as deleted to prevent retry attempts
|
||||||
// again.
|
|
||||||
var failedIds = messages.FailedMessageIds();
|
var failedIds = messages.FailedMessageIds();
|
||||||
Plugin.Log.Info($"Marking {failedIds.Count} messages as deleted due to parse failures");
|
_logger.LogInformation(
|
||||||
|
$"Marking {failedIds.Count} messages as deleted due to parse failures"
|
||||||
|
);
|
||||||
foreach (var msgId in messages.FailedMessageIds())
|
foreach (var msgId in messages.FailedMessageIds())
|
||||||
{
|
{
|
||||||
Plugin.Log.Debug($"Marking message '{msgId}' as deleted due to parse failure");
|
_logger.LogDebug($"Marking message '{msgId}' as deleted due to parse failure");
|
||||||
Store.DeleteMessage(msgId);
|
Store.DeleteMessage(msgId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -229,10 +217,13 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in FilterAllTabs");
|
_logger.LogError(ex, "Error in FilterAllTabs");
|
||||||
}
|
}
|
||||||
|
|
||||||
Plugin.Log.Debug($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
|
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this
|
||||||
|
// without a Debug filter. Belt-and-suspenders for future plugin-load
|
||||||
|
// regressions; remains in place after Sub-Task 3.4 Befund.
|
||||||
|
_logger.LogInformation($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -256,16 +247,10 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
// Update colour codes.
|
// Update colour codes.
|
||||||
GlobalParametersCache.Refresh();
|
GlobalParametersCache.Refresh();
|
||||||
|
|
||||||
// We delay messages to be handed off to the async processing thread
|
// Delay to next tick to get content ID from ContentIdResolver hook
|
||||||
// in the next tick, otherwise we can't get the content ID from the hook
|
|
||||||
// below.
|
|
||||||
PendingSync.AddLast(pendingMessage);
|
PendingSync.AddLast(pendingMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This hook is called immediately after receiving a message with the
|
|
||||||
// message's content ID. If multiple messages are received in the same tick,
|
|
||||||
// this will be called for each message immediately after ChatMessage is
|
|
||||||
// called for each message.
|
|
||||||
private unsafe void ContentIdResolver(
|
private unsafe void ContentIdResolver(
|
||||||
RaptureLogModule* agent,
|
RaptureLogModule* agent,
|
||||||
ulong contentId,
|
ulong contentId,
|
||||||
@@ -293,7 +278,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error in ContentIdResolver");
|
_logger.LogError(ex, "Error in ContentIdResolver");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,6 +332,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
Store.UpsertMessage(message);
|
Store.UpsertMessage(message);
|
||||||
|
|
||||||
var currentMatches = Plugin.CurrentTab.Matches(message);
|
var currentMatches = Plugin.CurrentTab.Matches(message);
|
||||||
|
uint? notificationSound = null;
|
||||||
foreach (var tab in Plugin.Config.Tabs)
|
foreach (var tab in Plugin.Config.Tabs)
|
||||||
{
|
{
|
||||||
var unread = !(
|
var unread = !(
|
||||||
@@ -354,7 +340,49 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
);
|
);
|
||||||
|
|
||||||
if (tab.Matches(message))
|
if (tab.Matches(message))
|
||||||
|
{
|
||||||
tab.AddMessage(message, unread);
|
tab.AddMessage(message, unread);
|
||||||
|
|
||||||
|
// Per-tab notification sound. Fire once for the first inactive
|
||||||
|
// tab that wants it, keeping a message matching several
|
||||||
|
// background tabs from stacking sounds.
|
||||||
|
// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
|
||||||
|
if (
|
||||||
|
notificationSound is null
|
||||||
|
&& TabSoundDecision.ShouldPlay(
|
||||||
|
Plugin.CurrentTab == tab,
|
||||||
|
tab.EnableNotificationSound,
|
||||||
|
Plugin.Config.PlaySounds
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
notificationSound = tab.NotificationSoundId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (notificationSound is { } soundId)
|
||||||
|
{
|
||||||
|
if (soundId is >= 1 and <= 16)
|
||||||
|
{
|
||||||
|
// ProcessMessage runs on the PendingMessageThread worker; the native
|
||||||
|
// UIGlobals.PlaySoundEffect must be marshalled onto the framework
|
||||||
|
// thread (reference_dalamud_framework_thread).
|
||||||
|
Plugin.Framework.RunOnFrameworkThread(() =>
|
||||||
|
{
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
UIGlobals.PlaySoundEffect(soundId);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if (soundId >= 17)
|
||||||
|
{
|
||||||
|
// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
|
||||||
|
// NAudio manages its own playback thread, so no framework marshalling needed.
|
||||||
|
Plugin.CustomAudioPlayer.Play((int)soundId - 16);
|
||||||
|
}
|
||||||
|
// soundId == 0 (hand-edited config) falls through: plays nothing.
|
||||||
}
|
}
|
||||||
|
|
||||||
MessageProcessed?.Invoke(message);
|
MessageProcessed?.Invoke(message);
|
||||||
@@ -408,7 +436,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
var after = formats
|
var after = formats
|
||||||
.GetRange(firstStringParam + 1, secondStringParam - firstStringParam)
|
.GetRange(firstStringParam + 1, secondStringParam - firstStringParam)
|
||||||
.Where(payload => payload.Type == ReadOnlySePayloadType.Text)
|
.Where(payload => payload.Type == ReadOnlySePayloadType.Text)
|
||||||
.Select(text => Encoding.UTF8.GetString(text.Body.Span)); // Can't use `ToString()` as it defaults to macro
|
.Select(text => Encoding.UTF8.GetString(text.Body.Span));
|
||||||
|
|
||||||
var nameFormatting = NameFormatting.Of(string.Join("", before), string.Join("", after));
|
var nameFormatting = NameFormatting.Of(string.Join("", before), string.Join("", after));
|
||||||
Formats[type] = nameFormatting;
|
Formats[type] = nameFormatting;
|
||||||
|
|||||||
+718
-444
File diff suppressed because it is too large
Load Diff
@@ -20,6 +20,7 @@ using HellionChat.Resources;
|
|||||||
using HellionChat.Ui;
|
using HellionChat.Ui;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
using Lumina.Excel.Sheets;
|
using Lumina.Excel.Sheets;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
using Action = System.Action;
|
using Action = System.Action;
|
||||||
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
|
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
|
||||||
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
||||||
@@ -40,9 +41,12 @@ public sealed class PayloadHandler
|
|||||||
|
|
||||||
private const uint PopupSfx = 1;
|
private const uint PopupSfx = 1;
|
||||||
|
|
||||||
internal PayloadHandler(ChatLogWindow logWindow)
|
private readonly ILogger<PayloadHandler> _logger;
|
||||||
|
|
||||||
|
internal PayloadHandler(ChatLogWindow logWindow, ILogger<PayloadHandler> logger)
|
||||||
{
|
{
|
||||||
LogWindow = logWindow;
|
LogWindow = logWindow;
|
||||||
|
_logger = logger;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Draw()
|
internal void Draw()
|
||||||
@@ -131,7 +135,7 @@ public sealed class PayloadHandler
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error executing integration");
|
_logger.LogError(ex, "Error executing integration");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -535,7 +539,7 @@ public sealed class PayloadHandler
|
|||||||
)
|
)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning("Could not find DalamudLinkHandlers");
|
_logger.LogWarning("Could not find DalamudLinkHandlers");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -546,7 +550,7 @@ public sealed class PayloadHandler
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Plugin.Log.Error(ex, "Error executing DalamudLinkPayload handler");
|
_logger.LogError(ex, "Error executing DalamudLinkPayload handler");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+479
-253
@@ -14,6 +14,9 @@ using HellionChat.Ipc;
|
|||||||
using HellionChat.Resources;
|
using HellionChat.Resources;
|
||||||
using HellionChat.Ui;
|
using HellionChat.Ui;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
|
using Microsoft.Data.Sqlite;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using Microsoft.Extensions.Hosting;
|
||||||
|
|
||||||
namespace HellionChat;
|
namespace HellionChat;
|
||||||
|
|
||||||
@@ -90,10 +93,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
public readonly WindowSystem WindowSystem = new(PluginName);
|
public readonly WindowSystem WindowSystem = new(PluginName);
|
||||||
|
|
||||||
// v1.4.3: properties moved from { get; } to { get; private set; } = null!;
|
// Phase-2 services are constructed in LoadAsync; null! shape is kept
|
||||||
// because LoadAsync now owns construction of the Phase-2 services.
|
// consistent across all properties for clarity.
|
||||||
// Phase-1 services use the same shape for consistency, even though
|
|
||||||
// they're still allocated in the ctor.
|
|
||||||
public SettingsWindow SettingsWindow { get; private set; } = null!;
|
public SettingsWindow SettingsWindow { get; private set; } = null!;
|
||||||
public ChatLogWindow ChatLogWindow { get; private set; } = null!;
|
public ChatLogWindow ChatLogWindow { get; private set; } = null!;
|
||||||
public DbViewer DbViewer { get; private set; } = null!;
|
public DbViewer DbViewer { get; private set; } = null!;
|
||||||
@@ -114,28 +115,57 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
|
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
|
||||||
internal Ui.StatusBar StatusBar { get; private set; } = null!;
|
internal Ui.StatusBar StatusBar { get; private set; } = null!;
|
||||||
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
|
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
|
||||||
|
internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
|
||||||
|
|
||||||
// (B3) Lightless idempotency guard — Dalamud may fire DisposeAsync twice
|
// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
|
||||||
// in a reload race; second call short-circuits.
|
// any service allocated in LoadAsync can read Plugin.PlatformUtil.
|
||||||
|
internal static IPlatformUtil PlatformUtil { get; private set; } = null!;
|
||||||
|
|
||||||
|
// Log indirection over Dalamud's IPluginLog. Same rationale as PlatformUtil:
|
||||||
|
// call-sites read through LogProxy so MessageStore can be tested in
|
||||||
|
// isolation. Wired immediately after Dalamud injects Log.
|
||||||
|
internal static IPluginLogProxy LogProxy { get; private set; } = null!;
|
||||||
|
|
||||||
|
// Nullable so DisposeAsync stays safe if Host-build throws before the
|
||||||
|
// fields get assigned — Dalamud fires DisposeAsync regardless.
|
||||||
|
private readonly IHost? _host;
|
||||||
|
private readonly PluginLifecycle? _lifecycle;
|
||||||
|
|
||||||
|
// Wrapper cached so TearDown can detach the live instance instead of
|
||||||
|
// re-registering with identical args (v1.4.9 ISSUE-1 cleanup).
|
||||||
|
private CommandWrapper? _hellionSettingsCmd;
|
||||||
|
private CommandWrapper? _hellionViewCmd;
|
||||||
|
private CommandWrapper? _hellionDebuggerCmd;
|
||||||
|
#if DEBUG
|
||||||
|
private CommandWrapper? _hellionSeStringCmd;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
|
||||||
private int _disposeStarted;
|
private int _disposeStarted;
|
||||||
|
|
||||||
|
// Set in the first DisposeAsync statement so async callbacks scheduled
|
||||||
|
// via Framework.RunOnTick (v1.4.8 B3 retention sweep) can early-bail
|
||||||
|
// before they touch state that has already been torn down. Volatile
|
||||||
|
// because the tick reads it from a different thread than the writer.
|
||||||
|
private volatile bool _isDisposing;
|
||||||
|
|
||||||
internal int DeferredSaveFrames = -1;
|
internal int DeferredSaveFrames = -1;
|
||||||
|
|
||||||
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
|
// Cancels the v1.4.8 FTS5 bulk-insert worker on plugin teardown. The
|
||||||
// the manual button in the Privacy tab both run on background threads;
|
// worker runs off the framework thread on its own SqliteConnection, so a
|
||||||
// without this gate, hitting the manual button moments after a fresh
|
// Dispose mid-rebuild must signal cancellation before MessageManager
|
||||||
// plugin start would launch two sweeps in parallel and the second one
|
// tears down (the worker logs "rebuild failed" via Log on error paths).
|
||||||
// would just re-do work the first one already finished. The lock guards
|
private CancellationTokenSource? _ftsRebuildCts;
|
||||||
// the flag — the flag check itself bails before we touch the database.
|
|
||||||
// Volatile because the ImGui thread reads the flag outside the lock to
|
// Serialises retention sweeps so a manual trigger and the 24h auto-sweep
|
||||||
// gate the manual button; without it the JIT may cache the value in a
|
// can't run in parallel. Volatile because the ImGui thread reads it outside
|
||||||
// register and miss the background-thread update.
|
// the lock to gate the manual button.
|
||||||
internal readonly object RetentionSweepLock = new();
|
internal readonly object RetentionSweepLock = new();
|
||||||
internal volatile bool RetentionSweepRunning;
|
internal volatile bool RetentionSweepRunning;
|
||||||
|
|
||||||
internal DateTime GameStarted { get; }
|
internal DateTime GameStarted { get; }
|
||||||
|
|
||||||
// Tab management needs to happen outside the chatlog window class for access reasons
|
// Tab management lives here rather than in ChatLogWindow for access reasons.
|
||||||
internal int LastTab { get; set; }
|
internal int LastTab { get; set; }
|
||||||
internal int? WantedTab { get; set; }
|
internal int? WantedTab { get; set; }
|
||||||
internal Tab CurrentTab
|
internal Tab CurrentTab
|
||||||
@@ -149,52 +179,127 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
public Plugin()
|
public Plugin()
|
||||||
{
|
{
|
||||||
// Phase-1 ctor stays minimal: bootstrap-essentials only (conflict
|
// Phase-1 ctor: bootstrap-essentials only (conflict gate, config load,
|
||||||
// gate, config load, language + ImGui init, WindowSystem skeleton).
|
// language + ImGui init). All service/window allocation lives in LoadAsync.
|
||||||
// Schema migrations and every service / window allocation moved to
|
|
||||||
// LoadAsync so the sync ctor returns fast. On failure here nothing
|
|
||||||
// is initialized yet, so just throw — there is nothing to clean up.
|
|
||||||
|
|
||||||
// Refuse to start if upstream Chat 2 is loaded — prevents IPC
|
// Block load if upstream Chat 2 is active — prevents IPC collisions
|
||||||
// channel collisions and double-replacement of the in-game chat
|
// and double-replacement of the in-game chat window.
|
||||||
// window. Throwing here makes Dalamud abort the load cleanly with
|
|
||||||
// our localized message instead of crashing FFXIV mid-frame.
|
|
||||||
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
|
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
|
||||||
|
|
||||||
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
|
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
|
||||||
|
|
||||||
// Hellion Chat: take over config + database from upstream ChatTwo
|
// Migrate config + database from upstream ChatTwo on first start.
|
||||||
// before Dalamud loads our plugin config. Idempotent: only acts on
|
|
||||||
// the first start where the legacy paths exist and ours don't.
|
|
||||||
MigrateFromChatTwoLayout();
|
MigrateFromChatTwoLayout();
|
||||||
|
|
||||||
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||||
|
|
||||||
// Schema-gate: v1.4.3 only supports config schema v16. Older configs
|
// PlatformUtil and LogProxy are filled from the DI container in
|
||||||
// went through their migrations in v1.2.1 (v15→v16) and earlier; users
|
// Phase-1 below (`_host.Services.GetRequiredService<IPlatformUtil>()`
|
||||||
// who skipped past those releases need to install v1.4.2 first to run
|
// and the LogProxy equivalent). Phase-0 helpers that run before that
|
||||||
// the migration chain, then upgrade to v1.4.3.
|
// point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize)
|
||||||
|
// do not touch either static, so the brief null-window is safe.
|
||||||
|
|
||||||
|
// Schema gate: v1.4.x+ requires config v16+. Users on older schemas
|
||||||
|
// must install v1.4.2 first to run the migration chain. v18 adds the
|
||||||
|
// per-tab EnableNotificationSound + NotificationSoundId fields and the
|
||||||
|
// top-level NotifyFailedTell flag, all additive with defaults, so
|
||||||
|
// v16/v17 configs load cleanly and get their Version stamp bumped
|
||||||
|
// after the gate.
|
||||||
if (Config.Version < 16)
|
if (Config.Version < 16)
|
||||||
{
|
{
|
||||||
throw new InvalidOperationException(
|
throw new InvalidOperationException(
|
||||||
$"HellionChat v1.4.3 requires config schema v16, got v{Config.Version}. "
|
$"HellionChat v1.4.10 requires config schema v16, got v{Config.Version}. "
|
||||||
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.3."
|
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10."
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
Config.Version = 18;
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
|
// Unpinned TempTabs are session-only and dropped on every load. Pinned
|
||||||
// already strips temp tabs before persistence, but a previous
|
// TempTabs survive reload — Jin's tester feedback (v1.4.7).
|
||||||
// crash or external write could have left them in the JSON.
|
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
|
||||||
// Drop them on load to guarantee the session-only invariant.
|
|
||||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
|
||||||
|
|
||||||
LanguageChanged(Interface.UiLanguage);
|
LanguageChanged(Interface.UiLanguage);
|
||||||
|
|
||||||
|
// v1.5.3 migration: Settings.Apply auto-activates the matching
|
||||||
|
// ExtraGlyphRanges flag on a language CHANGE; a config that already
|
||||||
|
// has e.g. Czech selected from a previous version never goes through
|
||||||
|
// that path. ORing in the required flag here lets the first atlas
|
||||||
|
// build pick it up, so an upgrade from v1.5.2 renders correctly
|
||||||
|
// without forcing the user to toggle the language twice.
|
||||||
|
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
|
||||||
|
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
|
||||||
|
Config.ExtraGlyphRanges |= requiredRanges;
|
||||||
|
|
||||||
ImGuiUtil.Initialize(this);
|
ImGuiUtil.Initialize(this);
|
||||||
|
|
||||||
DeferredSaveFrames = -1;
|
DeferredSaveFrames = -1;
|
||||||
|
|
||||||
// WindowSystem skeleton is initialised by the readonly field above —
|
// Custom themes dir + seed run before the container builds so the
|
||||||
// no AddWindow yet; window construction lives in LoadAsync.
|
// ThemeRegistry factory lambda finds the directory ready.
|
||||||
|
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
|
||||||
|
Directory.CreateDirectory(customThemesDir);
|
||||||
|
SeedExampleThemeIfEmpty(customThemesDir);
|
||||||
|
|
||||||
|
// Phase-1: build the host synchronously (the schema gate must clear
|
||||||
|
// before services allocate; Lightless' deferred build would invert
|
||||||
|
// that order) and pull singletons into the Plugin.X surface.
|
||||||
|
var dependencies = new PluginHostDependencies(
|
||||||
|
Interface,
|
||||||
|
Log,
|
||||||
|
ChatGui,
|
||||||
|
ClientState,
|
||||||
|
CommandManager,
|
||||||
|
Condition,
|
||||||
|
DataManager,
|
||||||
|
Framework,
|
||||||
|
GameGui,
|
||||||
|
KeyState,
|
||||||
|
ObjectTable,
|
||||||
|
PartyList,
|
||||||
|
TargetManager,
|
||||||
|
TextureProvider,
|
||||||
|
GameInteropProvider,
|
||||||
|
GameConfig,
|
||||||
|
Notification,
|
||||||
|
AddonLifecycle,
|
||||||
|
PlayerState,
|
||||||
|
Evaluator,
|
||||||
|
SelfTestRegistry
|
||||||
|
);
|
||||||
|
|
||||||
|
_host = PluginHostFactory.Build(this, dependencies);
|
||||||
|
_lifecycle = _host.Services.GetRequiredService<PluginLifecycle>();
|
||||||
|
_lifecycle.Host = _host;
|
||||||
|
|
||||||
|
// Plugin.X static bridge - filled from the container so DI-aware code
|
||||||
|
// and the ~93 Plugin.X consumer sites read the same instances.
|
||||||
|
PlatformUtil = _host.Services.GetRequiredService<IPlatformUtil>();
|
||||||
|
LogProxy = _host.Services.GetRequiredService<IPluginLogProxy>();
|
||||||
|
FileDialogManager = _host.Services.GetRequiredService<FileDialogManager>();
|
||||||
|
|
||||||
|
// Resolve order matters: block-B services first so the windows can
|
||||||
|
// read Plugin.MessageManager etc. from their own ctors without NREs.
|
||||||
|
FontManager = _host.Services.GetRequiredService<FontManager>();
|
||||||
|
ThemeRegistry = _host.Services.GetRequiredService<Themes.ThemeRegistry>();
|
||||||
|
Commands = _host.Services.GetRequiredService<Commands>();
|
||||||
|
Functions = _host.Services.GetRequiredService<GameFunctions.GameFunctions>();
|
||||||
|
Ipc = _host.Services.GetRequiredService<IpcManager>();
|
||||||
|
TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
|
||||||
|
ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
|
||||||
|
HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
|
||||||
|
CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
|
||||||
|
StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
|
||||||
|
MessageManager = _host.Services.GetRequiredService<MessageManager>();
|
||||||
|
AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
|
||||||
|
|
||||||
|
ChatLogWindow = _host.Services.GetRequiredService<ChatLogWindow>();
|
||||||
|
SettingsWindow = _host.Services.GetRequiredService<SettingsWindow>();
|
||||||
|
DbViewer = _host.Services.GetRequiredService<DbViewer>();
|
||||||
|
InputPreview = _host.Services.GetRequiredService<InputPreview>();
|
||||||
|
CommandHelpWindow = _host.Services.GetRequiredService<CommandHelpWindow>();
|
||||||
|
SeStringDebugger = _host.Services.GetRequiredService<SeStringDebugger>();
|
||||||
|
DebuggerWindow = _host.Services.GetRequiredService<DebuggerWindow>();
|
||||||
|
FirstRunWizard = _host.Services.GetRequiredService<FirstRunWizard>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task LoadAsync(CancellationToken cancellationToken)
|
public async Task LoadAsync(CancellationToken cancellationToken)
|
||||||
@@ -203,14 +308,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Hellion v1.0.0 default tab layout. Five thematically separated
|
// Default tab layout on fresh install. Tells are handled by
|
||||||
// tabs: General catches the immediate-surroundings public chat
|
// Auto-Tell-Tabs; Novice Network has no preset tab by design.
|
||||||
// (Say/Yell/Shout) only; System absorbs the rest of the technical
|
|
||||||
// and gameplay-event noise; FreeCompany, Group and Linkshell each
|
|
||||||
// own their respective channel set. Tells are not in a static
|
|
||||||
// tab anymore — Auto-Tell-Tabs spawns dedicated per-conversation
|
|
||||||
// tabs on demand. Novice-Network gets no preset tab; users who
|
|
||||||
// want it can add HellionBeginner from Settings → Tabs.
|
|
||||||
if (Config.Tabs.Count == 0)
|
if (Config.Tabs.Count == 0)
|
||||||
{
|
{
|
||||||
Config.Tabs.Add(TabsUtil.VanillaGeneral);
|
Config.Tabs.Add(TabsUtil.VanillaGeneral);
|
||||||
@@ -222,124 +321,189 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
// Sync allocation + handle registration. BuildFonts() registers
|
// Container drives service init now: Host.StartAsync triggers the
|
||||||
// IFontHandles with Dalamud's UiBuilder.FontAtlas — registration
|
// remaining IHostedService adapters (ThemeRegistry cache warmup +
|
||||||
// itself is non-blocking (handles stored, lambdas queued). Dalamud
|
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
|
||||||
// rebuilds the atlas on its own pipeline a few frames later; first
|
// AutoTellTabsService.Initialize). FontManager runs its own init
|
||||||
// frames render with the default font until the rebuild lands and
|
// inline inside the ctor's SuppressAutoRebuild block on eager
|
||||||
// ImGui switches to Hellion-Exo2 / NotoSans (visible "font-pop").
|
// resolve. Window registration with WindowSystem runs on the
|
||||||
// Mirrors ChatTwo Plugin.cs:152.
|
// framework thread inside PluginLifecycle.LoadAsync after
|
||||||
FontManager = new FontManager();
|
// StartAsync returns.
|
||||||
FontManager.BuildFonts();
|
if (_lifecycle is not null)
|
||||||
|
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
|
||||||
|
|
||||||
// Theme init stays sync on the LoadAsync continuation — cheap,
|
SelfTestRegistry.RegisterTestSteps([
|
||||||
// and Active is read every Draw frame, so the registry must be
|
new SelfTests.ThemeSwitchSelfTestStep(this),
|
||||||
// wired before the first hook fires.
|
new SelfTests.ThemeCrossfadeSelfTestStep(this),
|
||||||
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
|
new SelfTests.FontManagerCtorSmokeStep(this),
|
||||||
Directory.CreateDirectory(customThemesDir);
|
new SelfTests.FontPushSmokeStep(this),
|
||||||
SeedExampleThemeIfEmpty(customThemesDir);
|
new SelfTests.WizardStateSmokeStep(this),
|
||||||
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
|
new SelfTests.QuickPickerSelfTestStep(this),
|
||||||
ThemeRegistry.Switch(Config.Theme);
|
new SelfTests.FoxBannerTextureSmokeStep(this),
|
||||||
|
]);
|
||||||
|
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
// Re-surface the wizard for existing users when a major UX
|
||||||
|
// rework ships. The constant tracks the most recent version
|
||||||
|
// whose wizard should be shown once; bump it in future cycles
|
||||||
|
// that reshape the onboarding flow. Saved immediately so a
|
||||||
|
// pre-Finish crash doesn't loop the prompt forever.
|
||||||
|
const string WizardReshowVersion = "1.5.2";
|
||||||
|
if (Config.WizardLastShownVersion != WizardReshowVersion)
|
||||||
|
{
|
||||||
|
Config.FirstRunCompleted = false;
|
||||||
|
Config.WizardLastShownVersion = WizardReshowVersion;
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
// Service allocations: order encodes dependencies. Commands is
|
|
||||||
// alloc-only here; Initialise() runs after windows exist so the
|
|
||||||
// slash-commands can toggle their visibility. HonorificService
|
|
||||||
// registers IPC subscribers up-front so Ready/Disposing events
|
|
||||||
// are caught from the very first frame.
|
|
||||||
FileDialogManager = new FileDialogManager();
|
|
||||||
Commands = new Commands();
|
|
||||||
Functions = new GameFunctions.GameFunctions(this);
|
|
||||||
Ipc = new IpcManager();
|
|
||||||
TypingIpc = new TypingIpc(this);
|
|
||||||
ExtraChat = new ExtraChat();
|
|
||||||
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
|
|
||||||
StatusBar = new Ui.StatusBar();
|
|
||||||
MessageManager = new MessageManager(this);
|
|
||||||
|
|
||||||
// Auto-Tell-Tabs subscribes to MessageManager.MessageProcessed for
|
|
||||||
// live tells and to ClientState.Logout for cleanup; needs the live
|
|
||||||
// store handed in at construction.
|
|
||||||
AutoTellTabsService = new AutoTellTabsService(
|
|
||||||
this,
|
|
||||||
MessageManager,
|
|
||||||
MessageManager.Store
|
|
||||||
);
|
|
||||||
AutoTellTabsService.Initialize();
|
|
||||||
|
|
||||||
// SelfTest steps poll Active per frame and need the registry wired.
|
|
||||||
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
|
|
||||||
|
|
||||||
ChatLogWindow = new ChatLogWindow(this);
|
|
||||||
SettingsWindow = new SettingsWindow(this);
|
|
||||||
DbViewer = new DbViewer(this);
|
|
||||||
InputPreview = new InputPreview(ChatLogWindow);
|
|
||||||
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
|
|
||||||
SeStringDebugger = new SeStringDebugger(this);
|
|
||||||
DebuggerWindow = new DebuggerWindow(this);
|
|
||||||
FirstRunWizard = new FirstRunWizard(this);
|
|
||||||
|
|
||||||
WindowSystem.AddWindow(ChatLogWindow);
|
|
||||||
WindowSystem.AddWindow(SettingsWindow);
|
|
||||||
WindowSystem.AddWindow(DbViewer);
|
|
||||||
WindowSystem.AddWindow(InputPreview);
|
|
||||||
WindowSystem.AddWindow(CommandHelpWindow);
|
|
||||||
WindowSystem.AddWindow(SeStringDebugger);
|
|
||||||
WindowSystem.AddWindow(DebuggerWindow);
|
|
||||||
WindowSystem.AddWindow(FirstRunWizard);
|
|
||||||
|
|
||||||
// Open the wizard on a fresh install. Existing ChatTwo users have
|
|
||||||
// FirstRunCompleted set to true by the v6→v7 migration above.
|
|
||||||
if (!Config.FirstRunCompleted)
|
if (!Config.FirstRunCompleted)
|
||||||
FirstRunWizard.IsOpen = true;
|
FirstRunWizard.IsOpen = true;
|
||||||
|
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
// let all the other components register, then initialize commands
|
// Populate the command dictionary + UiBuilder hooks BEFORE
|
||||||
|
// Commands.Initialise() walks the dictionary and registers each
|
||||||
|
// entry with Dalamud's CommandManager (Commands.cs:15-28). Adding
|
||||||
|
// wrappers after Initialise() would leak them — they'd live in
|
||||||
|
// the dictionary but never reach Dalamud.
|
||||||
|
SetupCommands();
|
||||||
Commands.Initialise();
|
Commands.Initialise();
|
||||||
|
|
||||||
// Daily retention sweep, fire-and-forget. Skips itself when
|
// Daily retention sweep — fire-and-forget, skips when disabled
|
||||||
// disabled or when it already ran within the past 24 hours.
|
// or already ran within the past 24 hours.
|
||||||
RunRetentionSweepIfDue();
|
RunRetentionSweepIfDue();
|
||||||
|
|
||||||
if (Config.ShowEmotes)
|
if (Config.ShowEmotes)
|
||||||
_ = EmoteCache.LoadData(); // Fire-and-forget, exceptions caught inside
|
_ = EmoteCache.LoadData();
|
||||||
|
|
||||||
if (Interface.Reason is not PluginLoadReason.Boot)
|
// FilterAllTabsAsync now runs from MessageManagerInitHostedService
|
||||||
MessageManager.FilterAllTabsAsync();
|
// during Host.StartAsync (same Reason-not-Boot guard there).
|
||||||
|
|
||||||
|
// Kick the FTS5 rebuild worker if Migrate4 just added the schema or
|
||||||
|
// a previous run was cut short (InitFtsReadyCache leaves _ftsReady
|
||||||
|
// false in that case). Runs off the framework thread on its own
|
||||||
|
// SqliteConnection so the live UpsertMessage path keeps flowing
|
||||||
|
// through the chunked-commit windows.
|
||||||
|
_ftsRebuildCts = new CancellationTokenSource();
|
||||||
|
if (!MessageManager.Store.IsFtsIndexBuilt)
|
||||||
|
{
|
||||||
|
var token = _ftsRebuildCts.Token;
|
||||||
|
_ = Task.Run(
|
||||||
|
async () =>
|
||||||
|
{
|
||||||
|
// FQN: Plugin.Notification (Z.74) shadows the type name.
|
||||||
|
Dalamud.Interface.ImGuiNotification.IActiveNotification? notif = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
notif = Notification.AddNotification(
|
||||||
|
new Dalamud.Interface.ImGuiNotification.Notification
|
||||||
|
{
|
||||||
|
Title = "Hellion Chat",
|
||||||
|
Content = "Indexing chat history for full-text search...",
|
||||||
|
Type = Dalamud
|
||||||
|
.Interface
|
||||||
|
.ImGuiNotification
|
||||||
|
.NotificationType
|
||||||
|
.Info,
|
||||||
|
Minimized = false,
|
||||||
|
InitialDuration = TimeSpan.FromMinutes(10),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
// Progress<T> raises this callback on the captured
|
||||||
|
// sync-context (Task.Run worker pool). IActiveNotification
|
||||||
|
// is ImGui-backed and mutates the UI, so marshal the
|
||||||
|
// mutation onto the framework thread via RunOnTick.
|
||||||
|
var progress = new Progress<long>(done =>
|
||||||
|
{
|
||||||
|
Framework.RunOnTick(() =>
|
||||||
|
{
|
||||||
|
if (notif is { } n)
|
||||||
|
n.Content = $"Indexing chat history: {done:N0} messages...";
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// Worker-owned connection. Closed+disposed before we
|
||||||
|
// flip the readiness flag so the DbViewer never sees
|
||||||
|
// IsFtsIndexBuilt=true while the worker connection
|
||||||
|
// is still alive.
|
||||||
|
SqliteConnection? workerConn = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
workerConn = MessageManager.Store.OpenSecondaryConnection();
|
||||||
|
var total = await Task.Run(
|
||||||
|
() =>
|
||||||
|
MessageManager.Store.RebuildFtsIndex(
|
||||||
|
workerConn,
|
||||||
|
progress,
|
||||||
|
token
|
||||||
|
),
|
||||||
|
token
|
||||||
|
)
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
|
workerConn.Close();
|
||||||
|
workerConn.Dispose();
|
||||||
|
workerConn = null;
|
||||||
|
MessageManager.Store.MarkFtsIndexBuilt();
|
||||||
|
|
||||||
|
if (notif is { } final)
|
||||||
|
{
|
||||||
|
final.Content = $"Indexed {total:N0} messages.";
|
||||||
|
final.Type = Dalamud
|
||||||
|
.Interface
|
||||||
|
.ImGuiNotification
|
||||||
|
.NotificationType
|
||||||
|
.Success;
|
||||||
|
final.InitialDuration = TimeSpan.FromSeconds(5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
workerConn?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
notif?.DismissNow();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log.Error(ex, "FTS index rebuild failed");
|
||||||
|
if (notif is { } err)
|
||||||
|
{
|
||||||
|
err.Content =
|
||||||
|
"Full-text indexing failed -- search will use local filter only.";
|
||||||
|
err.Type = Dalamud
|
||||||
|
.Interface
|
||||||
|
.ImGuiNotification
|
||||||
|
.NotificationType
|
||||||
|
.Error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ftsRebuildCts.Token
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
Interface.UiBuilder.DisableCutsceneUiHide = true;
|
Interface.UiBuilder.DisableCutsceneUiHide = true;
|
||||||
Interface.UiBuilder.DisableGposeUiHide = true;
|
Interface.UiBuilder.DisableGposeUiHide = true;
|
||||||
|
|
||||||
#if !DEBUG
|
#if !DEBUG
|
||||||
// Fire-and-forget on a worker thread. The first auto-translate use of
|
// Fire-and-forget — first auto-translate use may have a sub-second
|
||||||
// a session may have a sub-second hitch if the cache hasn't filled yet,
|
// hitch if the cache hasn't filled yet, but avoids blocking load.
|
||||||
// but that's preferable to making every user wait ~300 ms during
|
|
||||||
// plugin load for a cache they may never touch. ChatTwo (upstream)
|
|
||||||
// does this sync; we trade load-time for first-use latency.
|
|
||||||
_ = Task.Run(AutoTranslate.PreloadCache, cancellationToken);
|
_ = Task.Run(AutoTranslate.PreloadCache, cancellationToken);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
// (B1) Hooks last: every service and window must be live before
|
// Hooks last — all services and windows must be live before
|
||||||
// Dalamud fires our first Draw / FrameworkUpdate tick. Anything
|
// the first Draw / FrameworkUpdate tick fires.
|
||||||
// earlier risks rendering against null FontManager / ThemeRegistry.
|
|
||||||
Framework.Update += FrameworkUpdate;
|
Framework.Update += FrameworkUpdate;
|
||||||
Interface.UiBuilder.Draw += Draw;
|
Interface.UiBuilder.Draw += Draw;
|
||||||
Interface.LanguageChanged += LanguageChanged;
|
Interface.LanguageChanged += LanguageChanged;
|
||||||
// Hellion Chat — surface a "main UI" entry point so Dalamud's
|
|
||||||
// plugin list shows the Open-Plugin button. Settings is the
|
|
||||||
// most useful landing place; OpenConfigUi is already wired to
|
|
||||||
// the same toggle inside SettingsWindow.
|
|
||||||
Interface.UiBuilder.OpenMainUi += OpenMainUi;
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
// Mirror the v1.4.0 load-failure recovery: hand off to DisposeAsync
|
|
||||||
// so partially-built services are torn down. Swallow the cleanup
|
|
||||||
// exception so the original load failure stays the visible cause.
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await DisposeAsync().ConfigureAwait(false);
|
await DisposeAsync().ConfigureAwait(false);
|
||||||
@@ -351,28 +515,40 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Suppressing this warning because DisposeAsync may run after a partial
|
|
||||||
// LoadAsync, so some properties may not be initialized.
|
|
||||||
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
|
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
|
||||||
public async ValueTask DisposeAsync()
|
public async ValueTask DisposeAsync()
|
||||||
{
|
{
|
||||||
// (B3) Idempotency guard — Dalamud may reload-race us; second
|
// Idempotency guard — second call short-circuits on reload race.
|
||||||
// call short-circuits so we don't double-dispose services.
|
|
||||||
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
|
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Set before any cleanup so deferred Framework.RunOnTick callbacks
|
||||||
|
// (B3 retention sweep) see the flag and bail out before they touch
|
||||||
|
// MessageManager / Log / static fields that the rest of this method
|
||||||
|
// is about to tear down.
|
||||||
|
_isDisposing = true;
|
||||||
|
|
||||||
Exception? failure = null;
|
Exception? failure = null;
|
||||||
|
|
||||||
// Hooks unsubscribe FIRST so no Draw / FrameworkUpdate / LanguageChanged
|
// Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync.
|
||||||
// tick can fire while we're tearing services down. Mirrors the
|
|
||||||
// hooks-last subscribe order in LoadAsync.
|
|
||||||
failure = CaptureFailure(failure, () => Interface.UiBuilder.OpenMainUi -= OpenMainUi);
|
|
||||||
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
|
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
|
||||||
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
|
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
|
||||||
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
|
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
|
||||||
|
|
||||||
// v1.4.0 F5.3 — flush a pending DeferredSave before service teardown,
|
// Signal the FTS rebuild worker to bail. Runs before MessageManager
|
||||||
// since FrameworkUpdate just got unsubscribed and won't fire it.
|
// tears down so the worker's "rebuild failed" log path still finds
|
||||||
|
// a live Log static. Worker owns its own SqliteConnection and disposes
|
||||||
|
// it itself; we only flip the cancellation flag here.
|
||||||
|
failure = CaptureFailure(
|
||||||
|
failure,
|
||||||
|
() =>
|
||||||
|
{
|
||||||
|
_ftsRebuildCts?.Cancel();
|
||||||
|
_ftsRebuildCts?.Dispose();
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
// Flush a pending DeferredSave — FrameworkUpdate won't fire it anymore.
|
||||||
failure = CaptureFailure(
|
failure = CaptureFailure(
|
||||||
failure,
|
failure,
|
||||||
() =>
|
() =>
|
||||||
@@ -385,59 +561,18 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
// Auto-Tell-Tabs unsubscribes from MessageProcessed before MessageManager
|
// Framework-thread cleanup the container does not reach.
|
||||||
// goes away. Pure-memory cleanup, no framework-thread requirement.
|
|
||||||
failure = CaptureFailure(failure, () => AutoTellTabsService?.Dispose());
|
|
||||||
|
|
||||||
// v1.4.0 F6.2 — MessageManager has its own async dispose path
|
|
||||||
// (DB flush, pending-message thread shutdown). Run it before the
|
|
||||||
// framework-block so the worker threads are quiesced first.
|
|
||||||
if (MessageManager is not null)
|
|
||||||
{
|
|
||||||
failure = await CaptureFailureAsync(
|
|
||||||
failure,
|
|
||||||
() => MessageManager.DisposeAsync().AsTask()
|
|
||||||
)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// (B4) Game-Function / IPC / UI-Window cleanup MUST run on the
|
|
||||||
// framework thread. WindowSystem mutations and IPC subscriber
|
|
||||||
// disposes touch Dalamud state that's only safe from the framework.
|
|
||||||
// Worker-thread DisposeAsync would race the next Draw tick.
|
|
||||||
// Per-line CaptureFailure so a single throw can't strand the lines
|
|
||||||
// behind it; mirrors Lightless DisposeFrameworkBoundServicesAsync.
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await Framework
|
await Framework
|
||||||
.RunOnFrameworkThread(() =>
|
.RunOnFrameworkThread(() =>
|
||||||
{
|
{
|
||||||
// Game-Functions first — other services may still query
|
failure = CaptureFailure(failure, TearDownCommands);
|
||||||
// chat-interactable state during their Dispose.
|
|
||||||
failure = CaptureFailure(
|
failure = CaptureFailure(
|
||||||
failure,
|
failure,
|
||||||
() => GameFunctions.GameFunctions.SetChatInteractable(true)
|
() => GameFunctions.GameFunctions.SetChatInteractable(true)
|
||||||
);
|
);
|
||||||
|
|
||||||
// IPC subscribers — dispose before windows so any final
|
|
||||||
// event firing from the IPC source can't reach a half-torn
|
|
||||||
// ChatLogWindow.
|
|
||||||
failure = CaptureFailure(failure, () => HonorificService?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => TypingIpc?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => ExtraChat?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => Ipc?.Dispose());
|
|
||||||
|
|
||||||
// Windows — RemoveAllWindows first, then per-window Dispose.
|
|
||||||
// Order matches the pre-v1.4.3 Dispose body byte-for-byte.
|
|
||||||
// CommandHelpWindow and FirstRunWizard don't implement
|
|
||||||
// IDisposable; their resources are reclaimed via WindowSystem.
|
|
||||||
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
|
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
|
||||||
failure = CaptureFailure(failure, () => ChatLogWindow?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => DbViewer?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => InputPreview?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => SettingsWindow?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => DebuggerWindow?.Dispose());
|
|
||||||
failure = CaptureFailure(failure, () => SeStringDebugger?.Dispose());
|
|
||||||
})
|
})
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
@@ -446,19 +581,25 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
failure ??= ex;
|
failure ??= ex;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pure-memory cleanups — no Framework / UI / IPC touch, so they
|
// Container disposes services + windows on the framework thread.
|
||||||
// run on whatever thread DisposeAsync resumes on.
|
// MessageManager.DisposeAsync is not idempotent, so we let the
|
||||||
failure = CaptureFailure(failure, () => Functions?.Dispose());
|
// container do it once instead of double-disposing.
|
||||||
failure = CaptureFailure(failure, () => Commands?.Dispose());
|
if (_lifecycle is not null)
|
||||||
|
{
|
||||||
|
failure = await CaptureFailureAsync(failure, () => _lifecycle.DisposeAsync().AsTask())
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Static-class cleanups the container has no handle on.
|
||||||
failure = CaptureFailure(failure, () => EmoteCache.Dispose());
|
failure = CaptureFailure(failure, () => EmoteCache.Dispose());
|
||||||
|
failure = CaptureFailure(failure, InputHistoryService.Reset);
|
||||||
|
|
||||||
if (failure is not null)
|
if (failure is not null)
|
||||||
ExceptionDispatchInfo.Capture(failure).Throw();
|
ExceptionDispatchInfo.Capture(failure).Throw();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lightless-pattern capture helpers: run cleanup, remember the FIRST
|
// Run cleanup actions individually so a single failure doesn't strand
|
||||||
// exception, keep going. Without these one mid-teardown failure would
|
// the remaining teardown steps.
|
||||||
// skip every cleanup behind it and leave services half-torn.
|
|
||||||
private static Exception? CaptureFailure(Exception? failure, Action action)
|
private static Exception? CaptureFailure(Exception? failure, Action action)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -499,9 +640,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
|
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
|
||||||
var ourConfigDir = Interface.ConfigDirectory.FullName;
|
var ourConfigDir = Interface.ConfigDirectory.FullName;
|
||||||
|
|
||||||
// Track whether anything legitimately blocked us. The most common
|
|
||||||
// cause is upstream Chat 2 still being loaded — its SQLite handle
|
|
||||||
// keeps chat-sqlite.db locked and File.Move throws IOException.
|
|
||||||
var lockedBlocker = false;
|
var lockedBlocker = false;
|
||||||
|
|
||||||
try
|
try
|
||||||
@@ -523,13 +661,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
lockedBlocker = true;
|
lockedBlocker = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The plugin's ConfigDirectory may already exist on first load
|
|
||||||
// (Dalamud creates it), so check at the file level instead of
|
|
||||||
// skipping when the directory is present. Move every legacy
|
|
||||||
// entry whose target name is not occupied yet, then remove the
|
|
||||||
// source dir if it ends up empty. Each move is wrapped on its
|
|
||||||
// own so a single locked file (the SQLite db while ChatTwo still
|
|
||||||
// runs) does not abandon the rest of the migration.
|
|
||||||
if (!Directory.Exists(legacyConfigDir))
|
if (!Directory.Exists(legacyConfigDir))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -537,6 +668,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
{
|
{
|
||||||
Directory.CreateDirectory(ourConfigDir);
|
Directory.CreateDirectory(ourConfigDir);
|
||||||
|
|
||||||
|
// Move each file individually so a single locked file (e.g. the
|
||||||
|
// SQLite db while ChatTwo is still loaded) doesn't abort the rest.
|
||||||
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
|
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
|
||||||
{
|
{
|
||||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
|
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
|
||||||
@@ -590,9 +723,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
if (lockedBlocker)
|
if (lockedBlocker)
|
||||||
{
|
{
|
||||||
// Surface the most common cause to the user as a notification
|
|
||||||
// so they don't think Hellion Chat lost their history when in
|
|
||||||
// fact upstream Chat 2 was still holding the database file.
|
|
||||||
Notification.AddNotification(
|
Notification.AddNotification(
|
||||||
new Dalamud.Interface.ImGuiNotification.Notification
|
new Dalamud.Interface.ImGuiNotification.Notification
|
||||||
{
|
{
|
||||||
@@ -608,15 +738,95 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenMainUi()
|
// Central slash-command + UiBuilder.OpenConfigUi/OpenMainUi subscribe so
|
||||||
|
// the four lazy windows (Settings, DbViewer, SeStringDebugger, Debugger)
|
||||||
|
// have working entry points before they're constructed.
|
||||||
|
private void SetupCommands()
|
||||||
{
|
{
|
||||||
// Settings is the most useful landing surface — same target as the
|
// ChatLogWindow.cs:128 already registers /hellion (ToggleChat). The
|
||||||
// Configure button. SettingsWindow.Toggle is internal and already
|
// description-arg here keeps the Dalamud help list populated.
|
||||||
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
|
_hellionSettingsCmd = Commands.Register(
|
||||||
// behaviourally identical.
|
"/hellion",
|
||||||
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
|
"Perform various actions with Hellion Chat."
|
||||||
|
);
|
||||||
|
_hellionSettingsCmd.Execute += OnHellionSettingsCommand;
|
||||||
|
|
||||||
|
_hellionViewCmd = Commands.Register(
|
||||||
|
"/hellionView",
|
||||||
|
"Get access to your message history, with simple filter options.",
|
||||||
|
true
|
||||||
|
);
|
||||||
|
_hellionViewCmd.Execute += OnHellionViewCommand;
|
||||||
|
|
||||||
|
_hellionDebuggerCmd = Commands.Register("/hellionDebugger", showInHelp: false);
|
||||||
|
_hellionDebuggerCmd.Execute += OnHellionDebuggerCommand;
|
||||||
|
#if DEBUG
|
||||||
|
// SeStringDebugger.cs lives under #if DEBUG too; keep this out of release builds.
|
||||||
|
_hellionSeStringCmd = Commands.Register("/hellionSeString", showInHelp: false);
|
||||||
|
_hellionSeStringCmd.Execute += OnHellionSeStringCommand;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Plugin-Manager "Settings" button. Was in Settings.cs:67 pre-v1.4.9.
|
||||||
|
Interface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
|
||||||
|
|
||||||
|
// Plugin-Manager "Open" button. Was in Plugin.cs LoadAsync pre-v1.4.9
|
||||||
|
// (separate OpenMainUi handler that flipped SettingsWindow.IsOpen).
|
||||||
|
Interface.UiBuilder.OpenMainUi += OnOpenMainUi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TearDownCommands()
|
||||||
|
{
|
||||||
|
Interface.UiBuilder.OpenMainUi -= OnOpenMainUi;
|
||||||
|
Interface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
|
||||||
|
|
||||||
|
// Null-tolerant detaches: TearDownCommands can run from the LoadAsync
|
||||||
|
// failure path (Plugin.cs CaptureFailure) before SetupCommands finished.
|
||||||
|
if (_hellionSettingsCmd is not null)
|
||||||
|
{
|
||||||
|
_hellionSettingsCmd.Execute -= OnHellionSettingsCommand;
|
||||||
|
_hellionSettingsCmd = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_hellionViewCmd is not null)
|
||||||
|
{
|
||||||
|
_hellionViewCmd.Execute -= OnHellionViewCommand;
|
||||||
|
_hellionViewCmd = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_hellionDebuggerCmd is not null)
|
||||||
|
{
|
||||||
|
_hellionDebuggerCmd.Execute -= OnHellionDebuggerCommand;
|
||||||
|
_hellionDebuggerCmd = null;
|
||||||
|
}
|
||||||
|
#if DEBUG
|
||||||
|
if (_hellionSeStringCmd is not null)
|
||||||
|
{
|
||||||
|
_hellionSeStringCmd.Execute -= OnHellionSeStringCommand;
|
||||||
|
_hellionSeStringCmd = null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHellionSettingsCommand(string command, string arguments)
|
||||||
|
{
|
||||||
|
// /hellion with args is intentionally a no-op (matches pre-v1.4.9
|
||||||
|
// Settings.cs:76-80 behaviour).
|
||||||
|
if (string.IsNullOrWhiteSpace(arguments))
|
||||||
|
SettingsWindow.Toggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOpenConfigUi() => SettingsWindow.Toggle();
|
||||||
|
|
||||||
|
private void OnOpenMainUi() => SettingsWindow.Toggle();
|
||||||
|
|
||||||
|
private void OnHellionViewCommand(string _, string __) => DbViewer.Toggle();
|
||||||
|
|
||||||
|
private void OnHellionDebuggerCommand(string _, string __) => DebuggerWindow.Toggle();
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
private void OnHellionSeStringCommand(string _, string __) => SeStringDebugger.Toggle();
|
||||||
|
#endif
|
||||||
|
|
||||||
private void RunRetentionSweepIfDue()
|
private void RunRetentionSweepIfDue()
|
||||||
{
|
{
|
||||||
if (!Config.RetentionEnabled)
|
if (!Config.RetentionEnabled)
|
||||||
@@ -624,8 +834,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
|
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Snapshot the policy so the user can edit settings while we run.
|
// Snapshot the policy so the user can edit settings while the sweep runs.
|
||||||
// Spec defaults form the baseline; explicit user overrides win.
|
|
||||||
var policy = new Dictionary<int, int>();
|
var policy = new Dictionary<int, int>();
|
||||||
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
|
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
|
||||||
policy[(int)(ushort)type] = days;
|
policy[(int)(ushort)type] = days;
|
||||||
@@ -633,16 +842,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
policy[(int)(ushort)type] = days;
|
policy[(int)(ushort)type] = days;
|
||||||
var defaultDays = Config.RetentionDefaultDays;
|
var defaultDays = Config.RetentionDefaultDays;
|
||||||
|
|
||||||
// IsBackground = true for the same reason as PendingMessageThread:
|
// IsBackground = true so a stuck sweep never blocks plugin unload.
|
||||||
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
|
|
||||||
// guards the run-frequency, and the sweep itself uses the framework's
|
|
||||||
// cooperative cancellation pattern. The background flag is the safety
|
|
||||||
// net if the sweep ever takes longer than expected.
|
|
||||||
new Thread(() =>
|
new Thread(() =>
|
||||||
{
|
{
|
||||||
// Bail out cheaply if a manual sweep is already in flight; the
|
// Bail early if a manual sweep is already in flight.
|
||||||
// lock around the actual work would queue us up otherwise and
|
|
||||||
// we would just re-do whatever the manual run already did.
|
|
||||||
lock (RetentionSweepLock)
|
lock (RetentionSweepLock)
|
||||||
{
|
{
|
||||||
if (RetentionSweepRunning)
|
if (RetentionSweepRunning)
|
||||||
@@ -659,18 +862,31 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
if (deleted > 0)
|
if (deleted > 0)
|
||||||
{
|
{
|
||||||
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
||||||
// Run the clear+refilter synchronously on the framework thread.
|
// Schedule on the next framework tick to avoid the ~194ms
|
||||||
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
|
// hitch from blocking with .Wait() while the framework
|
||||||
// — the .Wait() here would return as soon as the inner Task.Run was
|
// finishes the current frame. Tabs-list mutation must
|
||||||
// dispatched, racing the next sweep cycle against the still-running
|
// stay on the framework thread because Plugin.Config.Tabs
|
||||||
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
|
// (Configuration.cs:222) is not lock-protected and
|
||||||
Framework
|
// AutoTellTabsService can mutate it from background paths.
|
||||||
.Run(() =>
|
// Pattern reference: SimpleTweaks
|
||||||
|
// Tweaks/Chat/CaseInsensitiveCommands.cs:45.
|
||||||
|
Framework.RunOnTick(() =>
|
||||||
|
{
|
||||||
|
// The retention thread is IsBackground=true so plugin
|
||||||
|
// unload can fire while a scheduled tick is still
|
||||||
|
// pending; bail before touching anything torn down.
|
||||||
|
if (_isDisposing)
|
||||||
|
return;
|
||||||
|
try
|
||||||
{
|
{
|
||||||
MessageManager.ClearAllTabs();
|
MessageManager.ClearAllTabs();
|
||||||
MessageManager.FilterAllTabs();
|
MessageManager.FilterAllTabs();
|
||||||
})
|
}
|
||||||
.Wait();
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log.Error(ex, "Retention sweep clear+refilter failed");
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -694,11 +910,16 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
// Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
|
// v1.4.8 B2: pick up external edits of the active custom theme JSON
|
||||||
// Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
|
// without forcing the user to re-click the picker. The disk-stat is
|
||||||
// pro Frame aus der Registry gelesen.
|
// 1Hz-throttled inside RefreshActiveIfStale, so this is essentially
|
||||||
|
// free on built-in themes and ~1 stat/second on custom themes.
|
||||||
|
ThemeRegistry.RefreshActiveIfStale();
|
||||||
|
|
||||||
|
// Theme engine is always active; Classic is a theme, not a disabled state.
|
||||||
using IDisposable _style = HellionStyle.PushGlobal(
|
using IDisposable _style = HellionStyle.PushGlobal(
|
||||||
ThemeRegistry.Active,
|
ThemeRegistry.Active,
|
||||||
|
ThemeRegistry,
|
||||||
Config.WindowOpacity
|
Config.WindowOpacity
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -711,9 +932,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
|
// Hide all plugin windows while the New Game+ menu is open.
|
||||||
// open. Hides every plugin window in one shot (chat log, pop-outs,
|
|
||||||
// settings, db viewer, etc.), matching the LoadingScreens pattern.
|
|
||||||
if (
|
if (
|
||||||
Config.HideInNewGamePlusMenu
|
Config.HideInNewGamePlusMenu
|
||||||
&& GameFunctions.GameFunctions.IsAddonInteractable(
|
&& GameFunctions.GameFunctions.IsAddonInteractable(
|
||||||
@@ -731,7 +950,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
||||||
|
|
||||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
// RegularFont is nullable only because the live rebuild path
|
||||||
|
// disposes it before reassigning; both ends of that swap happen on
|
||||||
|
// this same draw thread, so it cannot be null here.
|
||||||
|
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
|
||||||
|
// selected. Without this, UseHellionFont=true silently fell back to
|
||||||
|
// the FFXIV Axis font because FontsAndColours forces FontsEnabled
|
||||||
|
// off in that branch, and the bundled font never made it into draw.
|
||||||
|
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
|
||||||
|
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
|
||||||
WindowSystem.Draw();
|
WindowSystem.Draw();
|
||||||
|
|
||||||
ChatLogWindow.FinalizeFrame();
|
ChatLogWindow.FinalizeFrame();
|
||||||
@@ -742,17 +969,17 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
|
|
||||||
internal void SaveConfig()
|
internal void SaveConfig()
|
||||||
{
|
{
|
||||||
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
|
// Only unpinned TempTabs are session-only — they move aside before
|
||||||
// before serialization so a crash mid-session can never persist
|
// serialization and re-attach after. Pinned TempTabs stay in
|
||||||
// them. We snapshot the full tab list first and restore it after
|
// Config.Tabs across the save so JSON includes them. Cloning only the
|
||||||
// the save, preserving the user's order and open conversations.
|
// unpinned subset keeps the allocation proportional to
|
||||||
var snapshot = Config.Tabs.ToList();
|
// AutoTellTabsLimit (<=15) instead of the full tab list.
|
||||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
var unpinnedTempTabs = Config.Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
|
||||||
|
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnSave);
|
||||||
|
|
||||||
Interface.SavePluginConfig(Config);
|
Interface.SavePluginConfig(Config);
|
||||||
|
|
||||||
Config.Tabs.Clear();
|
Config.Tabs.AddRange(unpinnedTempTabs);
|
||||||
Config.Tabs.AddRange(snapshot);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void LanguageChanged(string langCode)
|
internal void LanguageChanged(string langCode)
|
||||||
@@ -794,9 +1021,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
Condition[ConditionFlag.OccupiedInCutSceneEvent]
|
Condition[ConditionFlag.OccupiedInCutSceneEvent]
|
||||||
|| Condition[ConditionFlag.WatchingCutscene78];
|
|| Condition[ConditionFlag.WatchingCutscene78];
|
||||||
|
|
||||||
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
|
// Seeds example-theme.json into the themes dir on first run.
|
||||||
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
|
// Skipped if any custom JSON already exists.
|
||||||
// nicht angefasst (existing JSONs lassen den Block überspringen).
|
|
||||||
private static void SeedExampleThemeIfEmpty(string dir)
|
private static void SeedExampleThemeIfEmpty(string dir)
|
||||||
{
|
{
|
||||||
if (Directory.EnumerateFiles(dir, "*.json").Any())
|
if (Directory.EnumerateFiles(dir, "*.json").Any())
|
||||||
|
|||||||
@@ -0,0 +1,211 @@
|
|||||||
|
using Dalamud.Interface.ImGuiFileDialog;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
using HellionChat.Infrastructure.Hosting;
|
||||||
|
using HellionChat.Infrastructure.Logging;
|
||||||
|
using HellionChat.Ipc;
|
||||||
|
using HellionChat.Themes;
|
||||||
|
using HellionChat.Ui;
|
||||||
|
using HellionChat.Util;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using Microsoft.Extensions.Hosting;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace HellionChat;
|
||||||
|
|
||||||
|
// Builds the generic-host DI container that drives v1.5.0+. The factory is
|
||||||
|
// invoked synchronously from Plugin.ctor (after the schema gate clears) so the
|
||||||
|
// container exists before PluginLifecycle.LoadAsync runs. See plan §1 for the
|
||||||
|
// deliberate divergence from Lightless' deferred Func-delegate pattern.
|
||||||
|
internal static class PluginHostFactory
|
||||||
|
{
|
||||||
|
public static IHost Build(Plugin plugin, PluginHostDependencies dependencies)
|
||||||
|
{
|
||||||
|
return new HostBuilder()
|
||||||
|
.UseContentRoot(dependencies.PluginInterface.ConfigDirectory.FullName)
|
||||||
|
.ConfigureLogging(logging =>
|
||||||
|
{
|
||||||
|
logging.ClearProviders();
|
||||||
|
logging.AddDalamudLogging(dependencies.PluginLog);
|
||||||
|
logging.SetMinimumLevel(LogLevel.Trace);
|
||||||
|
})
|
||||||
|
.ConfigureServices(services => ConfigureServices(services, plugin, dependencies))
|
||||||
|
.Build();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConfigureServices(
|
||||||
|
IServiceCollection services,
|
||||||
|
Plugin plugin,
|
||||||
|
PluginHostDependencies dependencies
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// Block A — Dalamud services (21 [PluginService] singletons).
|
||||||
|
services.AddSingleton(dependencies);
|
||||||
|
services.AddSingleton(dependencies.PluginInterface);
|
||||||
|
services.AddSingleton(dependencies.PluginLog);
|
||||||
|
services.AddSingleton(dependencies.ChatGui);
|
||||||
|
services.AddSingleton(dependencies.ClientState);
|
||||||
|
services.AddSingleton(dependencies.CommandManager);
|
||||||
|
services.AddSingleton(dependencies.Condition);
|
||||||
|
services.AddSingleton(dependencies.DataManager);
|
||||||
|
services.AddSingleton(dependencies.Framework);
|
||||||
|
services.AddSingleton(dependencies.GameGui);
|
||||||
|
services.AddSingleton(dependencies.KeyState);
|
||||||
|
services.AddSingleton(dependencies.ObjectTable);
|
||||||
|
services.AddSingleton(dependencies.PartyList);
|
||||||
|
services.AddSingleton(dependencies.TargetManager);
|
||||||
|
services.AddSingleton(dependencies.TextureProvider);
|
||||||
|
services.AddSingleton(dependencies.GameInteropProvider);
|
||||||
|
services.AddSingleton(dependencies.GameConfig);
|
||||||
|
services.AddSingleton(dependencies.Notification);
|
||||||
|
services.AddSingleton(dependencies.AddonLifecycle);
|
||||||
|
services.AddSingleton(dependencies.PlayerState);
|
||||||
|
services.AddSingleton(dependencies.Evaluator);
|
||||||
|
services.AddSingleton(dependencies.SelfTestRegistry);
|
||||||
|
|
||||||
|
// Self-references: Plugin and its WindowSystem already exist.
|
||||||
|
services.AddSingleton(plugin);
|
||||||
|
services.AddSingleton(plugin.WindowSystem);
|
||||||
|
services.AddSingleton<PluginLifecycle>();
|
||||||
|
|
||||||
|
// Block B — HellionChat singletons. Factory lambdas because most
|
||||||
|
// classes are internal-sealed and the default activator only sees
|
||||||
|
// public ctors.
|
||||||
|
services.AddSingleton<IPlatformUtil>(_ => new DalamudPlatformUtil());
|
||||||
|
services.AddSingleton<IPluginLogProxy>(sp => new DalamudPluginLogProxy(
|
||||||
|
sp.GetRequiredService<IPluginLog>()
|
||||||
|
));
|
||||||
|
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
|
||||||
|
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
|
||||||
|
services.AddSingleton(sp => new FontManager(
|
||||||
|
sp.GetRequiredService<IDalamudPluginInterface>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(_ => new StatusBar());
|
||||||
|
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
|
||||||
|
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
|
||||||
|
|
||||||
|
services.AddSingleton(sp => new ThemeRegistry(
|
||||||
|
Path.Combine(
|
||||||
|
sp.GetRequiredService<IDalamudPluginInterface>().ConfigDirectory.FullName,
|
||||||
|
"themes"
|
||||||
|
),
|
||||||
|
sp.GetRequiredService<ILogger<ThemeRegistry>>()
|
||||||
|
));
|
||||||
|
|
||||||
|
services.AddSingleton(sp => new GameFunctions.GameFunctions(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILogger<GameFunctions.GameFunctions>>(),
|
||||||
|
sp.GetRequiredService<ILoggerFactory>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new TypingIpc(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILogger<TypingIpc>>()
|
||||||
|
));
|
||||||
|
|
||||||
|
services.AddSingleton(sp => new Integrations.HonorificService(
|
||||||
|
sp.GetRequiredService<IDalamudPluginInterface>(),
|
||||||
|
sp.GetRequiredService<ILogger<Integrations.HonorificService>>(),
|
||||||
|
sp.GetRequiredService<IFramework>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new Integrations.FailedTellNotifier(
|
||||||
|
sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
|
||||||
|
sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
|
||||||
|
));
|
||||||
|
|
||||||
|
services.AddSingleton(sp => new MessageManager(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILogger<MessageManager>>(),
|
||||||
|
sp.GetRequiredService<ILoggerFactory>()
|
||||||
|
));
|
||||||
|
|
||||||
|
// MessageStore is allocated inside MessageManager.ctor; a separate
|
||||||
|
// container singleton would double-construct the SQLite handle.
|
||||||
|
services.AddSingleton(sp =>
|
||||||
|
{
|
||||||
|
var pluginRef = sp.GetRequiredService<Plugin>();
|
||||||
|
var manager = sp.GetRequiredService<MessageManager>();
|
||||||
|
return new AutoTellTabsService(
|
||||||
|
pluginRef,
|
||||||
|
manager,
|
||||||
|
manager.Store,
|
||||||
|
sp.GetRequiredService<ILogger<AutoTellTabsService>>()
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Block C — Windows. WindowSystem.AddWindow is called from
|
||||||
|
// PluginLifecycle.LoadAsync on the framework thread.
|
||||||
|
services.AddSingleton(sp => new ChatLogWindow(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILogger<ChatLogWindow>>(),
|
||||||
|
sp.GetRequiredService<ILoggerFactory>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new SettingsWindow(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILoggerFactory>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new DbViewer(
|
||||||
|
sp.GetRequiredService<Plugin>(),
|
||||||
|
sp.GetRequiredService<ILogger<DbViewer>>()
|
||||||
|
));
|
||||||
|
services.AddSingleton(sp => new InputPreview(sp.GetRequiredService<ChatLogWindow>()));
|
||||||
|
services.AddSingleton(sp => new CommandHelpWindow(sp.GetRequiredService<ChatLogWindow>()));
|
||||||
|
services.AddSingleton(sp => new SeStringDebugger(sp.GetRequiredService<Plugin>()));
|
||||||
|
services.AddSingleton(sp => new DebuggerWindow(sp.GetRequiredService<Plugin>()));
|
||||||
|
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
|
||||||
|
|
||||||
|
// Hosted-service adapters: thin wrappers around the existing init
|
||||||
|
// methods so the service class bodies stay unchanged. FontManager
|
||||||
|
// does not need one — its ctor runs the init inline inside a single
|
||||||
|
// SuppressAutoRebuild block on eager resolve.
|
||||||
|
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
|
||||||
|
sp.GetRequiredService<ThemeRegistry>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(sp => new IpcManagerInitHostedService(
|
||||||
|
sp.GetRequiredService<IpcManager>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(sp => new TypingIpcInitHostedService(
|
||||||
|
sp.GetRequiredService<TypingIpc>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(sp => new ExtraChatInitHostedService(
|
||||||
|
sp.GetRequiredService<ExtraChat>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(sp => new MessageManagerInitHostedService(
|
||||||
|
sp.GetRequiredService<IDalamudPluginInterface>(),
|
||||||
|
sp.GetRequiredService<MessageManager>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService(
|
||||||
|
sp.GetRequiredService<AutoTellTabsService>()
|
||||||
|
));
|
||||||
|
services.AddHostedService(
|
||||||
|
sp => new Infrastructure.Hosting.FailedTellNotifierInitHostedService(
|
||||||
|
sp.GetRequiredService<Integrations.FailedTellNotifier>()
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed record PluginHostDependencies(
|
||||||
|
IDalamudPluginInterface PluginInterface,
|
||||||
|
IPluginLog PluginLog,
|
||||||
|
IChatGui ChatGui,
|
||||||
|
IClientState ClientState,
|
||||||
|
ICommandManager CommandManager,
|
||||||
|
ICondition Condition,
|
||||||
|
IDataManager DataManager,
|
||||||
|
IFramework Framework,
|
||||||
|
IGameGui GameGui,
|
||||||
|
IKeyState KeyState,
|
||||||
|
IObjectTable ObjectTable,
|
||||||
|
IPartyList PartyList,
|
||||||
|
ITargetManager TargetManager,
|
||||||
|
ITextureProvider TextureProvider,
|
||||||
|
IGameInteropProvider GameInteropProvider,
|
||||||
|
IGameConfig GameConfig,
|
||||||
|
INotificationManager Notification,
|
||||||
|
IAddonLifecycle AddonLifecycle,
|
||||||
|
IPlayerState PlayerState,
|
||||||
|
ISeStringEvaluator Evaluator,
|
||||||
|
ISelfTestRegistry SelfTestRegistry
|
||||||
|
);
|
||||||
@@ -0,0 +1,143 @@
|
|||||||
|
using System.Runtime.ExceptionServices;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
using Microsoft.Extensions.Hosting;
|
||||||
|
|
||||||
|
namespace HellionChat;
|
||||||
|
|
||||||
|
// Orchestrates Host.StartAsync / StopAsync and the framework-thread dispose.
|
||||||
|
// Plugin.ctor builds the host and assigns it via the Host property, so
|
||||||
|
// PluginLifecycle never constructs the host itself.
|
||||||
|
internal sealed class PluginLifecycle : IAsyncDisposable
|
||||||
|
{
|
||||||
|
private readonly IFramework _framework;
|
||||||
|
private readonly Plugin _plugin;
|
||||||
|
|
||||||
|
private int _disposeStarted;
|
||||||
|
private bool _hostStartRequested;
|
||||||
|
|
||||||
|
public PluginLifecycle(IFramework framework, Plugin plugin)
|
||||||
|
{
|
||||||
|
_framework = framework;
|
||||||
|
_plugin = plugin;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Plugin.ctor fills this immediately after PluginHostFactory.Build and
|
||||||
|
// before invoking LoadAsync; LoadAsync may NRE-suppress on Host! safely.
|
||||||
|
public IHost? Host { get; set; }
|
||||||
|
|
||||||
|
public async Task LoadAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_hostStartRequested = true;
|
||||||
|
await Host!.StartAsync(cancellationToken).ConfigureAwait(false);
|
||||||
|
|
||||||
|
// WindowSystem.AddWindow mutates an internal List<>; v1.4.9 Stage-2
|
||||||
|
// verified the list is non-thread-safe, so we marshal the entire
|
||||||
|
// registration block to the framework thread.
|
||||||
|
await _framework
|
||||||
|
.RunOnFrameworkThread(() => RegisterWindows(_plugin))
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await DisposeAsync().ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Swallow secondary dispose failure so the original load throw wins.
|
||||||
|
}
|
||||||
|
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RegisterWindows(Plugin plugin)
|
||||||
|
{
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.ChatLogWindow);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.SettingsWindow);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.DbViewer);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.InputPreview);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.CommandHelpWindow);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.SeStringDebugger);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.DebuggerWindow);
|
||||||
|
plugin.WindowSystem.AddWindow(plugin.FirstRunWizard);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async ValueTask DisposeAsync()
|
||||||
|
{
|
||||||
|
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
|
||||||
|
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Exception? failure = null;
|
||||||
|
|
||||||
|
if (_hostStartRequested && Host is not null)
|
||||||
|
failure = await CaptureFailureAsync(failure, () => Host.StopAsync())
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
|
failure = await DisposeHostOnFrameworkThreadAsync(failure).ConfigureAwait(false);
|
||||||
|
|
||||||
|
ThrowIfFailed(failure);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<Exception?> DisposeHostOnFrameworkThreadAsync(Exception? failure)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await _framework
|
||||||
|
.RunOnFrameworkThread(() =>
|
||||||
|
{
|
||||||
|
failure = CaptureFailure(failure, () => Host?.Dispose());
|
||||||
|
})
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
failure ??= ex;
|
||||||
|
}
|
||||||
|
|
||||||
|
return failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Exception? CaptureFailure(Exception? failure, Action action)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
failure ??= ex;
|
||||||
|
}
|
||||||
|
|
||||||
|
return failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async ValueTask<Exception?> CaptureFailureAsync(
|
||||||
|
Exception? failure,
|
||||||
|
Func<Task> action
|
||||||
|
)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await action().ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
failure ??= ex;
|
||||||
|
}
|
||||||
|
|
||||||
|
return failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ThrowIfFailed(Exception? failure)
|
||||||
|
{
|
||||||
|
if (failure is not null)
|
||||||
|
ExceptionDispatchInfo.Capture(failure).Throw();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,10 +4,15 @@ namespace HellionChat.Privacy;
|
|||||||
|
|
||||||
internal static class PrivacyDefaults
|
internal static class PrivacyDefaults
|
||||||
{
|
{
|
||||||
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
|
// F3.1: failsafe for ChatTypes added by future FFXIV patches. New installs
|
||||||
// Only the player's own conversations are persisted out-of-the-box.
|
// persist unknown channels so a major patch's added ChatType isn't silently
|
||||||
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
|
// dropped before the user can opt in or out. Existing configs keep their
|
||||||
// logs and battle messages are NOT persisted unless the user opts in.
|
// explicit choice — see Configuration.cs PrivacyPersistUnknownChannels.
|
||||||
|
internal const bool DefaultPersistUnknownChannels = true;
|
||||||
|
|
||||||
|
// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
|
||||||
|
// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
|
||||||
|
// battle messages require explicit opt-in.
|
||||||
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
|
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
|
||||||
{
|
{
|
||||||
ChatType.TellIncoming,
|
ChatType.TellIncoming,
|
||||||
@@ -42,10 +47,8 @@ internal static class PrivacyDefaults
|
|||||||
ChatType.ExtraChatLinkshell8,
|
ChatType.ExtraChatLinkshell8,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Default retention windows per channel (in days). Channels not listed
|
// Per-channel retention in days. Unlisted channels fall back to
|
||||||
// here fall back to Configuration.RetentionDefaultDays. Reflects the
|
// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90.
|
||||||
// design spec: Tells 365, own-conversation channels 90, everything else
|
|
||||||
// shorter via the global default.
|
|
||||||
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
|
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
|
||||||
new Dictionary<ChatType, int>
|
new Dictionary<ChatType, int>
|
||||||
{
|
{
|
||||||
@@ -86,10 +89,9 @@ internal static class PrivacyDefaults
|
|||||||
[ChatType.ExtraChatLinkshell8] = 90,
|
[ChatType.ExtraChatLinkshell8] = 90,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
|
// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice
|
||||||
// emote types, Novice Network), kept for a short 24-hour window so the
|
// Network) with a 1-day window so recent RP/trade is searchable but
|
||||||
// last RP scene or shout trade is still searchable but third-party data
|
// third-party data doesn't accumulate.
|
||||||
// doesn't accumulate forever.
|
|
||||||
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
|
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
|
||||||
PrivacyFirstWhitelist
|
PrivacyFirstWhitelist
|
||||||
)
|
)
|
||||||
@@ -112,4 +114,29 @@ internal static class PrivacyDefaults
|
|||||||
[ChatType.StandardEmote] = 1,
|
[ChatType.StandardEmote] = 1,
|
||||||
[ChatType.NoviceNetwork] = 1,
|
[ChatType.NoviceNetwork] = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Roleplay: Privacy-First + Say + both emote types. Public-distance
|
||||||
|
// channels (Shout, Yell) stay out — they are public-noise from
|
||||||
|
// strangers, not story content. Novice Network also stays out;
|
||||||
|
// it is not RP-adjacent and would dilute the profile's intent.
|
||||||
|
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
|
||||||
|
PrivacyFirstWhitelist
|
||||||
|
)
|
||||||
|
{
|
||||||
|
ChatType.Say,
|
||||||
|
ChatType.CustomEmote,
|
||||||
|
ChatType.StandardEmote,
|
||||||
|
};
|
||||||
|
|
||||||
|
// RP sessions function as story logs: Say + emotes need a longer
|
||||||
|
// window than Casual's 1-day public-chat window. 30 days for Say
|
||||||
|
// keeps in-character dialogue scrollable across multiple sessions,
|
||||||
|
// 90 days for emotes mirrors the Privacy-First conversation default.
|
||||||
|
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
|
||||||
|
new Dictionary<ChatType, int>
|
||||||
|
{
|
||||||
|
[ChatType.Say] = 30,
|
||||||
|
[ChatType.CustomEmote] = 90,
|
||||||
|
[ChatType.StandardEmote] = 90,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 419 KiB |
@@ -0,0 +1,4 @@
|
|||||||
|
|\_/|,,_____,~~`
|
||||||
|
(.".)~~ )`~}}
|
||||||
|
\o/\ /---~\\ ~}}
|
||||||
|
_// _// ~}
|
||||||
@@ -4,11 +4,8 @@ using HellionChat.Util;
|
|||||||
|
|
||||||
namespace HellionChat.Resources;
|
namespace HellionChat.Resources;
|
||||||
|
|
||||||
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
|
// Built-in colour presets applied via Settings UI → ChatColours.
|
||||||
// settings section. Read-only static data; users apply a preset via the
|
// Battle-channel types are intentionally excluded to preserve combat-log tuning.
|
||||||
// settings UI which overwrites Configuration.ChatColours immediately.
|
|
||||||
// Battle-channel types are intentionally NOT covered by the stylistic
|
|
||||||
// presets so that combat-log tuning the user has done stays intact.
|
|
||||||
public sealed record ChatColourPreset(
|
public sealed record ChatColourPreset(
|
||||||
string DisplayName,
|
string DisplayName,
|
||||||
string LocalizationKey,
|
string LocalizationKey,
|
||||||
@@ -69,9 +66,7 @@ public static class ChatColourPresets
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// The Default preset spiegelt 1:1 die Werte aus ChatTypeExt.DefaultColor.
|
// Mirrors ChatTypeExt.DefaultColor; channels without a default are skipped.
|
||||||
// Channels ohne Default-Wert (return null) werden ausgelassen — wer sie
|
|
||||||
// anwenden will, behält seine aktuelle Farbe.
|
|
||||||
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
|
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
|
||||||
{
|
{
|
||||||
var dict = new Dictionary<ChatType, uint>();
|
var dict = new Dictionary<ChatType, uint>();
|
||||||
@@ -183,33 +178,22 @@ public static class ChatColourPresets
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hellion brand preset — Arctic Cyan + Ember Orange palette aus
|
// Hellion brand preset — Arctic Cyan + Ember Orange palette.
|
||||||
// /mnt/ssd-fast/Projekte/hellion-media/hellion-media-website/BRANDING.md
|
// Cyan family for Standard/Tell, Ember/Warning for loud channels,
|
||||||
// (Schema-Stand 2026-04-16). Channels sind über das ganze Brand-Spektrum
|
// Status colours for Linkshells, darker variants for CrossLinkshells.
|
||||||
// verteilt damit jede Zeile auf einen Glance unterscheidbar ist:
|
|
||||||
// Cyan-Familie für Standard/Tell, Ember + Warning für laute Channels,
|
|
||||||
// Status-Farben (Success, Danger) für Linkshells. CrossLinkshells
|
|
||||||
// nutzen die dunkleren/sattersten Varianten derselben Hue-Familien.
|
|
||||||
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
|
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
|
||||||
{
|
{
|
||||||
return new Dictionary<ChatType, uint>
|
return new Dictionary<ChatType, uint>
|
||||||
{
|
{
|
||||||
// Standard / Tell — Cyan-Familie (Brand-Primary)
|
|
||||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
|
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
|
||||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
|
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
|
||||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
|
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
|
||||||
|
|
||||||
// Laute Channels — Ember/Warning
|
|
||||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
|
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
|
||||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
|
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
|
||||||
|
|
||||||
// Gruppen-Channels — Success/Ember-dark/Cyan
|
|
||||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
|
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
|
||||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
|
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
|
||||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
||||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
|
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
|
||||||
|
|
||||||
// Linkshells 1-8 — über das ganze Brand-Spektrum verteilt
|
|
||||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
|
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
|
||||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
|
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
|
||||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
|
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
|
||||||
@@ -218,8 +202,6 @@ public static class ChatColourPresets
|
|||||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
|
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
|
||||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
|
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
|
||||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
|
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
|
||||||
|
|
||||||
// CrossWorld-Linkshells 1-8 — dunklere/sattersere Varianten
|
|
||||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
|
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
|
||||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
|
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
|
||||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
|
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
|
||||||
@@ -231,31 +213,20 @@ public static class ChatColourPresets
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bonus preset — Night Blue, KAZAMA-Stimmungs-Theme aus
|
// Night Blue — cool nautical theme, deep navy without purple.
|
||||||
// /mnt/HDD-Data1/Obsidian/Vault/Systeme/KAZAMA/Theming/Night Blue + Indigo Violet Themes.md
|
|
||||||
// Klassisch, kühl, technisch — Marineblau-Tiefe ohne Lila-Anteil.
|
|
||||||
// Bewusst NICHT als Brand-Preset markiert (Vault-Boundary): die KAZAMA-Themes
|
|
||||||
// sind persönliche Stimmungs-Themes, nicht Teil des Hellion-Brand-Systems.
|
|
||||||
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
|
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
|
||||||
{
|
{
|
||||||
return new Dictionary<ChatType, uint>
|
return new Dictionary<ChatType, uint>
|
||||||
{
|
{
|
||||||
// Standard / Tell — Royal Blue Akzent-Familie
|
|
||||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
|
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
|
||||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255), // akzent-hot
|
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255), // akzent-hot
|
||||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||||
|
|
||||||
// Laute Channels — Warning/Danger Status-Töne
|
|
||||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
|
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
|
||||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
|
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
|
||||||
|
|
||||||
// Gruppen — Success/Akzent-Variations
|
|
||||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
|
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
|
||||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
|
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
|
||||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191), // text-dim
|
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191), // text-dim
|
||||||
|
|
||||||
// Linkshells 1-8 — über Spektrum verteilt
|
|
||||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||||
@@ -264,8 +235,6 @@ public static class ChatColourPresets
|
|||||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
|
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
|
||||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
|
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
|
||||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
|
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
|
||||||
|
|
||||||
// CrossWorld-Linkshells — gedämpfte Variants
|
|
||||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||||
@@ -277,30 +246,20 @@ public static class ChatColourPresets
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bonus preset — Indigo Violet, KAZAMA-Stimmungs-Theme aus demselben
|
// Indigo Violet — warm-mystic theme, deep indigo with violet accent.
|
||||||
// Vault-Doc. Warm-mystisch, "Galaxy/Glitter/Nordlicht" — tiefes Indigo
|
|
||||||
// mit kräftigem Violet-Akzent. Persönlicher Favorit (siehe Vault).
|
|
||||||
// Auch nicht als Brand-Preset (siehe NightBlue-Note oben).
|
|
||||||
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
|
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
|
||||||
{
|
{
|
||||||
return new Dictionary<ChatType, uint>
|
return new Dictionary<ChatType, uint>
|
||||||
{
|
{
|
||||||
// Standard / Tell — Royal Violet Akzent-Familie
|
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary
|
||||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary (light lavender)
|
|
||||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255), // akzent-hot
|
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255), // akzent-hot
|
||||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||||
|
|
||||||
// Laute Channels — geteilt mit Night Blue (Status-Farben)
|
|
||||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
|
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
|
||||||
|
|
||||||
// Gruppen
|
|
||||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
|
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
|
||||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208), // text-dim
|
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208), // text-dim
|
||||||
|
|
||||||
// Linkshells 1-8
|
|
||||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||||
@@ -309,8 +268,6 @@ public static class ChatColourPresets
|
|||||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
|
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
|
||||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
|
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
|
||||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
|
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
|
||||||
|
|
||||||
// CrossWorld-Linkshells
|
|
||||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||||
|
|||||||
Binary file not shown.
+81
@@ -114,6 +114,40 @@ internal class HellionStrings
|
|||||||
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
|
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
|
||||||
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
|
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
|
||||||
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
|
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
|
||||||
|
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
|
||||||
|
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
|
||||||
|
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
|
||||||
|
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
|
||||||
|
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
|
||||||
|
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
|
||||||
|
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
|
||||||
|
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
|
||||||
|
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
|
||||||
|
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
|
||||||
|
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
|
||||||
|
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
|
||||||
|
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
|
||||||
|
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
|
||||||
|
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
|
||||||
|
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
|
||||||
|
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
|
||||||
|
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
|
||||||
|
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
|
||||||
|
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
|
||||||
|
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
|
||||||
|
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
|
||||||
|
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
|
||||||
|
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
|
||||||
|
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
|
||||||
|
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
|
||||||
|
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
|
||||||
|
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
|
||||||
|
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
|
||||||
|
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
|
||||||
|
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
|
||||||
|
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
|
||||||
|
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
|
||||||
|
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
|
||||||
|
|
||||||
internal static string Export_Heading => Get(nameof(Export_Heading));
|
internal static string Export_Heading => Get(nameof(Export_Heading));
|
||||||
internal static string Export_Help => Get(nameof(Export_Help));
|
internal static string Export_Help => Get(nameof(Export_Help));
|
||||||
@@ -168,6 +202,16 @@ internal class HellionStrings
|
|||||||
internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError));
|
internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError));
|
||||||
internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip));
|
internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip));
|
||||||
internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip));
|
internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip));
|
||||||
|
internal static string PinTab_MenuPin => Get(nameof(PinTab_MenuPin));
|
||||||
|
internal static string PinTab_MenuUnpin => Get(nameof(PinTab_MenuUnpin));
|
||||||
|
internal static string PinTab_MenuPromote => Get(nameof(PinTab_MenuPromote));
|
||||||
|
internal static string PinTab_PromoteTooltip => Get(nameof(PinTab_PromoteTooltip));
|
||||||
|
internal static string PinTab_LimitReached => Get(nameof(PinTab_LimitReached));
|
||||||
|
internal static string PinTab_PinnedTooltip => Get(nameof(PinTab_PinnedTooltip));
|
||||||
|
internal static string PinTab_PinTooltip => Get(nameof(PinTab_PinTooltip));
|
||||||
|
internal static string PinTab_SectionHeader => Get(nameof(PinTab_SectionHeader));
|
||||||
|
internal static string Settings_ThemeAndLayout_SidebarWidth_Name => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Name));
|
||||||
|
internal static string Settings_ThemeAndLayout_SidebarWidth_Description => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Description));
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs Chat settings tab
|
// Hellion Chat — Auto-Tell-Tabs Chat settings tab
|
||||||
internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title));
|
internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title));
|
||||||
@@ -239,6 +283,7 @@ internal class HellionStrings
|
|||||||
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
|
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
|
||||||
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
|
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
|
||||||
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
|
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
|
||||||
|
internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
|
||||||
|
|
||||||
// Hellion Chat — Appearance-Tab section headings
|
// Hellion Chat — Appearance-Tab section headings
|
||||||
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
|
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
|
||||||
@@ -258,6 +303,10 @@ internal class HellionStrings
|
|||||||
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
|
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
|
||||||
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
|
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
|
||||||
|
|
||||||
|
// Hellion Chat — Chat-Tab SymbolPicker
|
||||||
|
internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name));
|
||||||
|
internal static string Settings_Chat_SymbolPicker_Enable_Description => Get(nameof(Settings_Chat_SymbolPicker_Enable_Description));
|
||||||
|
|
||||||
// Hellion Chat — Database-Tab section headings
|
// Hellion Chat — Database-Tab section headings
|
||||||
internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading));
|
internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading));
|
||||||
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
|
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
|
||||||
@@ -368,6 +417,8 @@ internal class HellionStrings
|
|||||||
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
|
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
|
||||||
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
|
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
|
||||||
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
|
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
|
||||||
|
internal static string Settings_Integrations_Honorific_Glow_Toggle => Get(nameof(Settings_Integrations_Honorific_Glow_Toggle));
|
||||||
|
internal static string Settings_Integrations_Honorific_Glow_Hint => Get(nameof(Settings_Integrations_Honorific_Glow_Hint));
|
||||||
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
|
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
|
||||||
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
|
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
|
||||||
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
|
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
|
||||||
@@ -388,4 +439,34 @@ internal class HellionStrings
|
|||||||
|
|
||||||
// Hellion Chat — v1.3.0 Honorific title slot tooltip
|
// Hellion Chat — v1.3.0 Honorific title slot tooltip
|
||||||
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
|
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
|
||||||
|
|
||||||
|
// Hellion Chat — v1.4.8 DbViewer full-text search toggle
|
||||||
|
internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle));
|
||||||
|
internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing));
|
||||||
|
internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode));
|
||||||
|
|
||||||
|
// Hellion Chat — v1.5.4 header quick-picker + reduce-motion toggle
|
||||||
|
internal static string Settings_QuickPicker_Tooltip => Get(nameof(Settings_QuickPicker_Tooltip));
|
||||||
|
internal static string Settings_QuickPicker_Themes_Header => Get(nameof(Settings_QuickPicker_Themes_Header));
|
||||||
|
internal static string Settings_QuickPicker_Tabs_Header => Get(nameof(Settings_QuickPicker_Tabs_Header));
|
||||||
|
internal static string Settings_ThemeAndLayout_ReduceMotion_Name => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Name));
|
||||||
|
internal static string Settings_ThemeAndLayout_ReduceMotion_Description => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Description));
|
||||||
|
|
||||||
|
// Failed-tell notification
|
||||||
|
internal static string FailedTell_Notification_Generic => Get(nameof(FailedTell_Notification_Generic));
|
||||||
|
internal static string FailedTell_Notification_Named => Get(nameof(FailedTell_Notification_Named));
|
||||||
|
internal static string Settings_Chat_NotifyFailedTell_Name => Get(nameof(Settings_Chat_NotifyFailedTell_Name));
|
||||||
|
internal static string Settings_Chat_NotifyFailedTell_Description => Get(nameof(Settings_Chat_NotifyFailedTell_Description));
|
||||||
|
|
||||||
|
// Per-tab notification sound
|
||||||
|
internal static string Tabs_NotificationSound_Enable_Name => Get(nameof(Tabs_NotificationSound_Enable_Name));
|
||||||
|
internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
|
||||||
|
internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
|
||||||
|
internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
|
||||||
|
internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
|
||||||
|
|
||||||
|
// Scroll-to-bottom and item/flag linking
|
||||||
|
internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
|
||||||
|
internal static string ChatLog_Insert_MapFlag => Get(nameof(ChatLog_Insert_MapFlag));
|
||||||
|
internal static string ChatLog_Insert_ItemLink => Get(nameof(ChatLog_Insert_ItemLink));
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -222,6 +222,108 @@
|
|||||||
<data name="Wizard_Reopen_Button" xml:space="preserve">
|
<data name="Wizard_Reopen_Button" xml:space="preserve">
|
||||||
<value>Wizard erneut zeigen</value>
|
<value>Wizard erneut zeigen</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Wizard_Cancel_Label" xml:space="preserve">
|
||||||
|
<value>Später: Defaults behalten</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
|
||||||
|
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step1_Title" xml:space="preserve">
|
||||||
|
<value>Willkommen bei Hellion Chat</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
|
||||||
|
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
|
||||||
|
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
|
||||||
|
<value>Später entscheiden</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
|
||||||
|
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step2_Title" xml:space="preserve">
|
||||||
|
<value>Was darf gespeichert werden?</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
|
||||||
|
<value>★ = empfohlen für die meisten Spieler.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
|
||||||
|
<value>Roleplay</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
|
||||||
|
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
|
||||||
|
<value>Roleplay übernehmen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Nav_Back" xml:space="preserve">
|
||||||
|
<value>‹ Zurück</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Nav_Next" xml:space="preserve">
|
||||||
|
<value>Weiter ›</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Nav_Finish" xml:space="preserve">
|
||||||
|
<value>Fertig ✓</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_Title" xml:space="preserve">
|
||||||
|
<value>Versteckte Defaults</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_Section_History" xml:space="preserve">
|
||||||
|
<value>Verlauf</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
|
||||||
|
<value>Tell-Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
|
||||||
|
<value>Optik</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
|
||||||
|
<value>Vorherige Session beim Start laden</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
|
||||||
|
<value>Filter auch auf alte Messages anwenden</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
|
||||||
|
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
|
||||||
|
<value>Kompakter Density-Modus</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
|
||||||
|
<value>Schönere Timestamps (relative Zeit)</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
|
||||||
|
<value>Theme</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Title" xml:space="preserve">
|
||||||
|
<value>Du bist startklar</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
|
||||||
|
<value>Deine Konfiguration</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
|
||||||
|
<value>Profil: {0}</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
|
||||||
|
<value>Verlauf: {0}</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
|
||||||
|
<value>Tell-Tabs: {0} Messages vorladen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
|
||||||
|
<value>Optik: {0}</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
|
||||||
|
<value>(unverändert)</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_TestHint" xml:space="preserve">
|
||||||
|
<value>💡 Probier's aus: Tipp /tell <Spielername> in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
|
||||||
|
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
|
||||||
|
</data>
|
||||||
<data name="Export_Heading" xml:space="preserve">
|
<data name="Export_Heading" xml:space="preserve">
|
||||||
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
|
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -283,10 +385,10 @@
|
|||||||
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
|
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
|
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
|
||||||
<value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value>
|
<value>Mitgelieferte Inter Light verwenden</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
|
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
|
||||||
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
|
<value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
<data name="About_Maintainer_Heading" xml:space="preserve">
|
<data name="About_Maintainer_Heading" xml:space="preserve">
|
||||||
@@ -377,6 +479,36 @@
|
|||||||
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
|
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
|
||||||
<value>Als begrüßt markieren.</value>
|
<value>Als begrüßt markieren.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="PinTab_MenuPin" xml:space="preserve">
|
||||||
|
<value>Tab anpinnen</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_MenuUnpin" xml:space="preserve">
|
||||||
|
<value>Tab lösen</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_MenuPromote" xml:space="preserve">
|
||||||
|
<value>In Standard-Tab umwandeln</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_PromoteTooltip" xml:space="preserve">
|
||||||
|
<value>Wandelt den TempTell in einen regulären Tab um. Die Tell-Bindung an die Person geht verloren, der Tab fängt dann Nachrichten anhand der Channel-Filter ein. Für „Tab überlebt Relog" stattdessen „Tab anpinnen" wählen.</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_LimitReached" xml:space="preserve">
|
||||||
|
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_PinnedTooltip" xml:space="preserve">
|
||||||
|
<value>Angepinnt: überlebt Relog.</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_PinTooltip" xml:space="preserve">
|
||||||
|
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
|
||||||
|
</data>
|
||||||
|
<data name="PinTab_SectionHeader" xml:space="preserve">
|
||||||
|
<value>Angepinnt</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_ThemeAndLayout_SidebarWidth_Name" xml:space="preserve">
|
||||||
|
<value>Sidebar-Breite</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_ThemeAndLayout_SidebarWidth_Description" xml:space="preserve">
|
||||||
|
<value>Breite der Tab-Sidebar in Pixeln. Default (44 px) ist Icon-only; breiter machen damit Sektion-Header wie „Aktive Tells (3)" nicht abgeschnitten werden.</value>
|
||||||
|
</data>
|
||||||
|
|
||||||
<!-- Hellion Chat — Auto-Tell-Tabs (Chat-Einstellungstab) -->
|
<!-- Hellion Chat — Auto-Tell-Tabs (Chat-Einstellungstab) -->
|
||||||
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
|
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
|
||||||
@@ -392,7 +524,7 @@
|
|||||||
<value>Maximale Anzahl der Auto-Tell-Tabs</value>
|
<value>Maximale Anzahl der Auto-Tell-Tabs</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
|
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
|
||||||
<value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell.</value>
|
<value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell. Diese Grenze gilt nur für den automatisch verwalteten Pool. Angepinnte Tell-Tabs (Rechtsklick → Tab anpinnen) leben in einem separaten Pool von bis zu 5 Tabs und überleben Relog.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
|
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
|
||||||
<value>Kompakte Anzeige</value>
|
<value>Kompakte Anzeige</value>
|
||||||
@@ -404,7 +536,7 @@
|
|||||||
<value>„Als begrüßt markieren"-Button anzeigen</value>
|
<value>„Als begrüßt markieren"-Button anzeigen</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
||||||
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren — der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
|
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
|
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
|
||||||
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
|
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
|
||||||
@@ -520,6 +652,14 @@
|
|||||||
<value>Emotes</value>
|
<value>Emotes</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
|
<!-- Hellion Chat — Chat-Tab SymbolPicker -->
|
||||||
|
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
|
||||||
|
<value>Symbol-Picker-Button neben dem Chat-Eingang anzeigen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Chat_SymbolPicker_Enable_Description" xml:space="preserve">
|
||||||
|
<value>Fügt einen kleinen Button links neben dem Kanal-Indikator ein. Klick öffnet ein Popup mit FFXIV-Glyphen und einer kuratierten Symbol-Liste. Ausschalten für eine schlankere Eingabezeile.</value>
|
||||||
|
</data>
|
||||||
|
|
||||||
<!-- Hellion Chat — Sektions-Überschriften des Database-Tabs -->
|
<!-- Hellion Chat — Sektions-Überschriften des Database-Tabs -->
|
||||||
<data name="Settings_Database_Storage_Heading" xml:space="preserve">
|
<data name="Settings_Database_Storage_Heading" xml:space="preserve">
|
||||||
<value>Speicherung</value>
|
<value>Speicherung</value>
|
||||||
@@ -639,7 +779,7 @@
|
|||||||
<value>Allgemein</value>
|
<value>Allgemein</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
||||||
<value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
|
<value>Sprache, Eingabe, Audio und Performance.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
||||||
<value>Erscheinungsbild</value>
|
<value>Erscheinungsbild</value>
|
||||||
@@ -657,25 +797,25 @@
|
|||||||
<value>Fenster</value>
|
<value>Fenster</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
||||||
<value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
|
<value>Wann das Fenster sichtbar ist und ob es sich bewegen lässt.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
||||||
<value>Chat</value>
|
<value>Chat</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
||||||
<value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
|
<value>Tells, Vorschau, Nachrichten-Verhalten und Emotes.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
||||||
<value>Tabs</value>
|
<value>Tabs</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
||||||
<value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
|
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
||||||
<value>Datenschutz</value>
|
<value>Datenschutz</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
||||||
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
|
<value>Privacy-Filter pro Channel und was gespeichert werden darf.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
||||||
<value>Datenbank</value>
|
<value>Datenbank</value>
|
||||||
@@ -687,7 +827,7 @@
|
|||||||
<value>Information</value>
|
<value>Information</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
||||||
<value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
|
<value>Version, Mission, Lizenz und Changelog.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Tab_Themes" xml:space="preserve">
|
<data name="Settings_Tab_Themes" xml:space="preserve">
|
||||||
<value>Themes</value>
|
<value>Themes</value>
|
||||||
@@ -732,25 +872,25 @@
|
|||||||
<value>Theme & Layout</value>
|
<value>Theme & Layout</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
|
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
|
||||||
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
|
<value>Theme, Fenster-Rahmen und Zeitstempel-Style.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
|
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
|
||||||
<value>Schriften & Farben</value>
|
<value>Schriften & Farben</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
|
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
|
||||||
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
|
<value>Schriftart, Schriftgröße und Chat-Farben pro Channel.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
|
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
|
||||||
<value>Daten-Verwaltung</value>
|
<value>Daten-Verwaltung</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
|
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
|
||||||
<value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
|
<value>Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
|
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
|
||||||
<value>Integrationen</value>
|
<value>Integrationen</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
|
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
|
||||||
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
|
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Kommende Integrationen in der Vorschau.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
|
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
|
||||||
<value>Theme</value>
|
<value>Theme</value>
|
||||||
@@ -765,7 +905,7 @@
|
|||||||
<value>Fenster-Transparenz</value>
|
<value>Fenster-Transparenz</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
|
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
|
||||||
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen — die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
|
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
|
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
|
||||||
<value>Schriftarten</value>
|
<value>Schriftarten</value>
|
||||||
@@ -821,6 +961,12 @@
|
|||||||
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
|
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
|
||||||
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
|
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Settings_Integrations_Honorific_Glow_Toggle" xml:space="preserve">
|
||||||
|
<value>Glow-Outline rendern (Honorific)</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Integrations_Honorific_Glow_Hint" xml:space="preserve">
|
||||||
|
<value>Kann die Framerate auf schwacher Hardware drücken. Rendert die Glow-Outline für Honorific-Titel, die sie nutzen. Gradient-Animation wird noch nicht unterstützt und wird stattdessen als Primärfarbe gezeichnet.</value>
|
||||||
|
</data>
|
||||||
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
|
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
|
||||||
<value>Honorific auf GitHub</value>
|
<value>Honorific auf GitHub</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -875,4 +1021,31 @@
|
|||||||
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
|
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
|
||||||
<value>Custom-Titel von Honorific</value>
|
<value>Custom-Titel von Honorific</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="DbViewer_FullTextToggle" xml:space="preserve">
|
||||||
|
<value>Volltext-Suche</value>
|
||||||
|
</data>
|
||||||
|
<data name="DbViewer_FullTextToggle_Hint_Indexing" xml:space="preserve">
|
||||||
|
<value>Der Volltext-Index wird noch gebaut. Die lokale Suche bleibt verfügbar.</value>
|
||||||
|
</data>
|
||||||
|
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
|
||||||
|
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
|
||||||
|
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
|
||||||
|
<value>Schnellauswahl für Themes und Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
|
||||||
|
<value>Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
|
||||||
|
<value>Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
|
||||||
|
<value>Bewegung reduzieren</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
|
||||||
|
<value>Deaktiviert die Theme-Überblendung, die Hover-Animationen von Seitenleiste und Karten sowie das Pulsieren ungelesener Tabs. Theme-Wechsel und Hover-Zustände greifen dann sofort.</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
||||||
|
|||||||
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Reference in New Issue
Block a user