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Author SHA1 Message Date
renovate-bot 734703eddc chore(deps): pin dependencies
Security / scan (pull_request) Successful in 15s
2026-05-10 18:31:42 +00:00
239 changed files with 6904 additions and 57068 deletions
+151 -236
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@@ -1,252 +1,167 @@
# ##############################################################
# #
# # .editorconfig Hellion Forge / Hellion Media
# #
# # Überarbeitet: Mai 2026
# #
# # Strategie:
# # - Standard-.NET-Conventions (private Fields = _camelCase)
# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
# #
# # ##############################################################
root = true
# =====================================================
# Defaults (alle Files)
# =====================================================
[*] [*]
indent_style = space indent_style=space
tab_width = 4 tab_width=4
indent_size = 4 indent_size=4
charset = utf-8 trim_trailing_whitespace=true
end_of_line = lf insert_final_newline=false
trim_trailing_whitespace = true
insert_final_newline = true
# JetBrains Rider custom properties for code formatting styles
# ===================================================== resharper_csharp_brace_style=next_line
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>) # Allman für standard Tooling (VS Code)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
indent_size = 4
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
# # C# Sektion: Style, Naming, Format
# #
# ##############################################################
[*.{cs,csx}]
# =====================================================
# C# Style var-Präferenz
# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# =====================================================
# C# Style Sonstiges
# =====================================================
# UTF-8 String Literals (C# 11+)
csharp_style_prefer_utf8_string_literals = true:suggestion
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
# Initializer: nicht alles auf eine Zeile
csharp_new_line_before_members_in_object_initializers = false
# =====================================================
# C# Format Braces (Backup, falls CSharpier nicht läuft)
# =====================================================
# Allman Style: Klammern auf neue Zeile
csharp_new_line_before_open_brace = all csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true csharp_new_line_before_else = true
csharp_new_line_before_catch = true csharp_new_line_before_catch = true
csharp_new_line_before_finally = true csharp_new_line_before_finally = true
# Switch-Einrückung
# =====================================================
# C# Format Switch-Einrückung
# =====================================================
csharp_indent_case_contents = true csharp_indent_case_contents = true
csharp_indent_switch_labels = true csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=lf
# ===================================================== # Microsoft .NET properties
# .NET Style Qualification (kein "this." nötig) csharp_new_line_before_members_in_object_initializers=false
# ===================================================== csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
csharp_style_prefer_utf8_string_literals=true:suggestion
csharp_style_var_elsewhere=true:suggestion
csharp_style_var_for_built_in_types=true:suggestion
csharp_style_var_when_type_is_apparent=true:suggestion
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
dotnet_naming_rule.private_constants_rule.severity=warning
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule.severity=warning
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
dotnet_naming_rule.private_static_fields_rule.severity=warning
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
dotnet_naming_rule.private_static_readonly_rule.severity=warning
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
dotnet_naming_style.lower_camel_case_style.required_prefix=_
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
dotnet_style_qualification_for_field = false:suggestion # ReSharper properties
dotnet_style_qualification_for_property = false:suggestion resharper_autodetect_indent_settings=true
dotnet_style_qualification_for_method = false:suggestion resharper_cpp_insert_final_newline=true
dotnet_style_qualification_for_event = false:suggestion resharper_csharp_insert_final_newline=false
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
# ===================================================== [{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
# .NET Style Predefined Types (int statt Int32 etc.) indent_style=space
# ===================================================== indent_size=2
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion [{*.yaml,*.yml}]
dotnet_style_predefined_type_for_member_access = true:suggestion indent_style=space
indent_size=2
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
# ===================================================== indent_style=space
# .NET Style Parentheses indent_size=4
# ===================================================== tab_width=4
[*.md]
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none trim_trailing_whitespace=false
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+16 -47
View File
@@ -1,50 +1,19 @@
############################################################## # Local development environment template
##
## .env.example Hellion Forge / Hellion Media
##
## Template für lokale Entwicklungsumgebung.
## Kopiere diese Datei nach `.env` und passe die Pfade
## an dein Setup an.
##
## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
##
##############################################################
##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
# #
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt. # Copy this file to `.env` and adjust paths to your setup,
# or run: bash scripts/setup-dev-env.sh
# #
# Standardpfade je nach Plattform: # `.env` is gitignored — never commit your local paths.
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev #
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev # Activate in shell:
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev # set -a; source .env; set +a
#
# Or use direnv (recommended):
# echo 'dotenv .env' > .envrc && direnv allow
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
#
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls DALAMUD_HOME=/path/to/dalamud/dev/dlls
+7 -177
View File
@@ -1,178 +1,8 @@
############################################################## # Generated files
##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf
# =====================================================
# Source Code (LF)
# =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true HellionChat/Resources/Language.*.resx linguist-generated=true
* text=auto eol=lf
*.resx text eol=lf *.cs text eol=lf
*.resw text eol=lf *.yml text eol=lf
*.yaml text eol=lf
*.md text eol=lf
# ===================================================== *.json text eol=lf
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
-53
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@@ -1,53 +0,0 @@
name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
#
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
# Linux as long as the Dalamud staging assemblies are present at the
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
-255
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@@ -1,255 +0,0 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei gestapelte Embeds) ----------
# Discord MERGES embeds in one message that share the same `url`
# (the image-gallery merge) and then renders only the FIRST embed's
# description — every following embed contributes images only. So
# only the DE embed carries the release URL; the EN embed stays
# url-less, which makes Discord stack both as separate cards with
# both descriptions visible. Title sits on the first embed, footer
# + timestamp on the last so it still reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
# Deliberately no `url` — a shared url would make Discord
# merge this embed into the first and drop the EN body.
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
-183
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@@ -1,183 +0,0 @@
name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching Gitea Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
#
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security name: Security
on: on:
push: push:
branches: [main, master] branches: [main, master]
pull_request: pull_request:
schedule: schedule:
- cron: '0 6 * * 1' - cron: "0 6 * * 1"
workflow_dispatch: workflow_dispatch:
jobs: jobs:
scan: scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with: with:
# MessageStore.cs uses string-interpolation in CommandText for table # MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not # names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is # user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern # local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL # without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only. # would not. Suppressed for this repo only.
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli' semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report name: Bug report
description: Something in HellionChat is broken or behaves wrong description: Something in HellionChat is broken or behaves wrong
labels: labels:
- bug - bug
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for reporting. Please fill in the fields below so I can Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D) report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead. instead.
- type: input - type: input
id: version id: version
attributes: attributes:
label: HellionChat version label: HellionChat version
description: From Settings → Information → Version description: From Settings → Information → Version
placeholder: '0.5.4' placeholder: "0.5.4"
validations: validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true required: true
- label: I have searched existing issues for duplicates
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false blank_issues_enabled: false
contact_links: contact_links:
- name: Security vulnerability - name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead. about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue - name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues url: https://github.com/Infiziert90/ChatTwo/issues
about: about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well. If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord - name: Discord
url: https://discord.com/users/j.j_kazama url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking. about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+50 -48
View File
@@ -1,55 +1,57 @@
name: Feature request name: Feature request
description: Suggest a feature or enhancement for HellionChat description: Suggest a feature or enhancement for HellionChat
labels: labels:
- enhancement - enhancement
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for the suggestion. HellionChat focuses on privacy by Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull align with that scope are easier to accept than ones that pull
the plugin toward "do everything". the plugin toward "do everything".
- type: textarea - type: textarea
id: problem id: problem
attributes: attributes:
label: What problem are you trying to solve label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet description: The user-side problem, not the proposed solution yet
validations: validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true required: true
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+4 -6
View File
@@ -18,8 +18,7 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue) - [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour) - [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible - [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
defaults rely on)
- [ ] Documentation only - [ ] Documentation only
- [ ] Translation update - [ ] Translation update
- [ ] Build, CI or tooling change - [ ] Build, CI or tooling change
@@ -56,11 +55,10 @@ new commands, new translations, removed behaviour. If none, write
## Checklist ## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and - [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`). - [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have - [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
explained why tests are not applicable. are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible. - [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see - [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)). [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2 version: 2
updates: updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the # NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within # noise down while still catching transitive security advisories within
# a few days of disclosure. # a few days of disclosure.
- package-ecosystem: nuget - package-ecosystem: nuget
directory: /HellionChat directory: /HellionChat
schedule: schedule:
interval: weekly interval: weekly
day: monday day: monday
time: '07:00' time: "07:00"
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 5 open-pull-requests-limit: 5
labels: labels:
- dependencies - dependencies
- nuget - nuget
commit-message: commit-message:
prefix: 'chore(deps)' prefix: "chore(deps)"
groups: groups:
patches: patches:
update-types: update-types:
- patch - patch
minor: minor:
update-types: update-types:
- minor - minor
# GitHub Actions versions in .github/workflows. Lower cadence because # GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer # Action releases ship less frequently and are usually safe to defer
# for a month. # for a month.
- package-ecosystem: github-actions - package-ecosystem: github-actions
directory: / directory: /
schedule: schedule:
interval: monthly interval: monthly
time: '07:00' time: "07:00"
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 3 open-pull-requests-limit: 3
labels: labels:
- dependencies - dependencies
- github-actions - github-actions
commit-message: commit-message:
prefix: 'chore(actions)' prefix: "chore(actions)"
+9 -10
View File
@@ -3,16 +3,15 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, - Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
Moonlit Bloom, Mint Grove Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, - Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
Breadcrumb und ESC zurück zur Übersicht zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick - Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten - Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
Start automatisch abgelegt abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch - Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt - Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 - Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
Klassik in Settings → Themes → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md` - Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale - Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
Akzent-Pill markiert den aktiven Tab aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab - Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool) - Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon - Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
Kombinationen, gleicher Partner ergibt konsistent dieselbe Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, - Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0) deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, - Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter - Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn - Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
Persistente und Auto-Tell-Tabs überleben beide beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren - Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben - Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+19 -23
View File
@@ -3,31 +3,27 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle" versionsnatur: "UX-Polish-Cycle"
--- ---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede - Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften - Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter - Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen - Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache - KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): - Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach - Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
einen einmaligen Hinweis-Toast - UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf - Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
konservativere 2500 Preset-Wahl)
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der - Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
First-Run-Wizard hat keine Preset-Wahl) Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü unseren Slider für das jeweilige Fenster
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant. wie ursprünglich geplant.
+15 -17
View File
@@ -3,23 +3,21 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch" versionsnatur: "Theme-Pack-Patch"
--- ---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings - Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
angefasst, einfach mehr Farboptionen mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral - **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
gehalten damit es sich nicht mit den Brand-Themes beißt nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für - **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
hält die beiden klar auseinander - **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der - **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene - Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
Custom-Themes laufen unverändert weiter unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins - Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt. kann später nachgeliefert werden, falls Bedarf kommt.
+12 -14
View File
@@ -4,17 +4,15 @@ versionsnatur: "Plugin-Integration-Cycle 1"
--- ---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap - Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint - **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
installiert ist oder kein Custom-Titel aktiv ist aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der - **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
User raten muss - **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: (NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und (XIVInstantMessenger)
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger) - **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen - Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
Integrationen HellionChat aktualisiert
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+13 -14
View File
@@ -5,20 +5,19 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes** **Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen. abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der - **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
Connection macht den manuellen GC.Collect überflüssig manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das - **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. - **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen - **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, - **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das - **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
spürbar sauberer laufen.
+18 -20
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@@ -5,25 +5,23 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance** **Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
Built-In und überarbeitete Author-Credits. Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle - **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ, (Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
real ~10-15 %) - **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd — - **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
vorher fiel das Theme aus der Liste bis zum Plugin-Reload gekommen ist, holt Switch() das beim Anwenden nach
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne - **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach Late-Night-Raids
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, - **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
80s-Neon-Grid-Vibes für Late-Night-Raids werden Carla Beleandis als Community-Geste zugeschrieben.
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht. Szenen merklich glatter laufen und ein neues Theme im Picker steht.
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@@ -1,27 +0,0 @@
---
subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix
---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Nachrichten-Verhalten, Default an.
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+19 -21
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@@ -5,27 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path** **Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert. und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right - **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
greift, also pro Window - **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint- Tab-Awareness
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness - **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
durch die Card-Border- Multiplikation pro Window. Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
und in der Settings-Statusleiste merklich glatter laufen. Settings-Statusleiste merklich glatter laufen.
+20 -24
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@@ -5,29 +5,25 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover** **Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um. das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials - **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen, Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races - **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
Custom-Repo-URL auf XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` aktualisiert
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener - **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen first"-Fehlermeldung statt eines impliziten Migrations-Pfads
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) - **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
Migrations-Pfads 300-ms-Block beim Plugin-Start
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt - **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start Speed-Win in dieser Release
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
bleiben unangetastet.
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---
subtitle: Threading- und IPC-Sicherheits-Politur
versionsnatur: Wartung und Robustheit
---
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
MessageManager und RetentionSweep (beide seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
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---
subtitle: UX und Robustheit
versionsnatur: UX-Polish-Cycle
---
**Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
vorigen Session den nächsten Load nicht mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
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---
subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle
---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch
---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
(2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch
---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
-28
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---
subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch
---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
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---
subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle
---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
v1.5.1-Item.
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
mehr.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
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---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
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---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
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---
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
versionsnatur: "Localisation + Font-Stack"
---
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
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---
subtitle: "Theme-Crossfade, Quick-Picker, Hover-Animationen"
versionsnatur: "Polish & Motion"
---
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
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---
subtitle: "Backlog-Sync Tab-Features"
versionsnatur: "Bundle-Patch (Hälfte 1 von 2)"
---
- **Fehlgeschlagener Tell.** Geht ein gesendeter Tell nicht durch (Empfänger offline, in einer Instanz oder blockiert), erscheint jetzt ein Warn-Toast statt dass die Systemmeldung durchrauscht. Abschaltbar in den Einstellungen unter Chat.
- **Ton pro Tab.** Jeder Chat-Tab kann einen Benachrichtigungston spielen, wenn eine Nachricht eintrifft, während ein anderer Tab aktiv ist. Zur Wahl stehen die 16 Spiel-Chat-Sounds oder drei mitgelieferte Hellion-Sounds, mit einem Vorhör-Knopf. Standardmäßig aus, hört auf den globalen Sound-Schalter.
- **Tab umbenennen.** Das Umbenennen-Feld im Rechtsklick-Menü fokussiert sich beim Öffnen von selbst und nimmt jetzt bis zu 512 Zeichen.
- **Sprung ans Ende.** In der Chat-Kopfleiste erscheint ein Knopf, sobald man vom aktuellen Ende weggescrollt ist. Ein Klick springt zurück zur jüngsten Nachricht.
- **Karten- und Item-Links.** Kartenmarkierung und verlinktes Item lassen sich aus dem Rechtsklick-Menü der Chat-Eingabe einfügen.
- **Fuchs-Banner.** Das Hellion-Forge-Fuchs-Motiv im Einrichtungs-Assistenten und im Informations-Tab ist jetzt ein echtes Bild statt ASCII-Kunst.
- Schema-Bump auf v18, rein additiv.
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---
subtitle: "Settings Overhaul + Filter & Notification Polish"
versionsnatur: "Settings-Overhaul-Release"
---
- **Settings komplett neu strukturiert** — die zehn alten Tabs sind auf sieben zusammengefasst (Allgemein, Aussehen, Chat, Fenster, Kanäle, Daten & Privatsphäre, Über). Jeder Tab gliedert sich jetzt in Sektionen, die beim Reingehen eingeklappt sind. Controls innerhalb einer Sektion sind nach Typ gruppiert. Tabs-Tab im Per-Tab-Panel ebenfalls in Sub-Sektionen aufgeteilt.
- **Absender-Namen anpassbar** — neue Optionen in Chat → Nachrichten für das Namensformat (Voll / Vorname / Initialen) und das Welt-Suffix (Nie / Andere Welten / Immer).
- **Pre-Send-Warnung für Plugin-Symbole** — beim Senden einer Nachricht mit Symbolen, die nur HellionChat-User sehen, kommt eine Warnung. Verhindert leere Kästchen bei anderen.
- **Getrennte Fenster-Deckkraft** — Aktiv vs. Inaktiv. Aktiv wie bisher; Inaktiv über einen zweiten Slider unter Aussehen → Fenster-Stil.
- **Lautstärke für eigene Notification-Sounds** — Slider in Allgemein → Sound, im Kanäle-Tab pro Tab nochmal angezeigt. Wirkt nur auf die drei mitgelieferten Custom-Sounds, die 16 Game-Sounds bleiben unverändert.
- **Regex-Filter pro Tab gestrichen** — kurz dabei, dann verworfen: der eingebaute FFXIV-Blackword-Filter deckt das ab.
- **Lokalisierung erweitert** — neue Section-Titel und v1.5.6-Controls in allen 24 Sprachen, maschinell übersetzt. Native-Review läuft weiter über den Hellion Forge Discord.
+12 -14
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## How to install ## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories** 1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: 2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install 3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents ## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) - [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
— features, architecture, build architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) - [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
— what the plugin stores and sends the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md) - [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences — dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) - [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) - [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
— bug reports, questions, contact paths questions, contact paths
## Licence ## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). [EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2. [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
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name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
#
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
# Linux as long as the Dalamud staging assemblies are present at the
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
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name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- "v*"
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)post, e.g. v1.1.0"
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
$title = "Hellion Chat $version — $subtitle"
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$totalChars = $title.Length + $description.Length + $footerText.Length
if ($totalChars -gt 5500) {
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
}
Write-Host "Char-Cap OK: $totalChars / 5500"
# ---------- Embed-Payload bauen ----------
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
color = 12730636
description = $description
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+170
View File
@@ -0,0 +1,170 @@
name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching Gitea Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
#
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- "v*"
# Manual recovery trigger. Use when a tag was pushed but the auto-run
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
# The tag input is validated against the same semver regex as the
# auto-trigger before any string interpolation happens.
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)release, e.g. v0.6.1"
required: true
type: string
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# On push:tags, github.ref_name is the tag — checkout default works.
# On workflow_dispatch, ref defaults to the branch the action was
# invoked from; we need to explicitly check out the tag the user
# supplied so the build comes from the tagged commit, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
with:
ref: ${{ github.event.inputs.tag || github.ref }}
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# workflow_dispatch carries the user-supplied tag in inputs.tag;
# push:tags carries it in github.ref_name. Either way the value
# is treated as a PowerShell variable (env-var pass), not as
# inline shell text, and validated against the semver regex
# below before any string interpolation.
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 2-space yaml indent from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one. body_path provides the
# generated release body, files attaches latest.zip. The auto-injected
# GITHUB_TOKEN on Gitea Actions has Gitea-API scope and is sufficient
# for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
# Explicit tag_name so the action targets the correct release in
# both push:tags (auto) and workflow_dispatch (manual recovery)
# modes. Without this, dispatch runs would default to the branch
# ref (main) and fail to find the release.
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
files: ${{ steps.locate.outputs.path }}
body_path: release-body.md
api_key: ${{ secrets.GITHUB_TOKEN }}
+257 -488
View File
@@ -1,193 +1,37 @@
############################################################## ## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
## ##
## .gitignore Hellion Forge / Hellion Media ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env .env
.env.*
.env.bak* .env.bak*
.envrc .envrc
!.env.example !.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/ .vscode/
scripts/setup-dev-env.sh scripts/setup-dev-env.sh
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus; # Local test project (stays out of the published plugin repo;
# pure-function safety net für Refactor-Cycles) # pure-function safety net for refactor cycles)
HellionChat.Tests/ HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging # Packaging
pack/ pack/
# Specs und Plan-Dateien # User-specific files
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser *.rsuser
*.suo *.suo
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
# MonoDevelop/Xamarin Studio # User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs *.userprefs
# Visual Studio Cache/Options Directory # Mono auto generated files
.vs/ mono_crash.*
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/ [Dd]ebug/
[Dd]ebugPublic/ [Dd]ebugPublic/
[Rr]elease/ [Rr]elease/
@@ -203,24 +47,43 @@ bld/
[Ll]og/ [Ll]og/
[Ll]ogs/ [Ll]ogs/
# ATL Project Build Output # Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/ [Dd]ebugPS/
[Rr]eleasePS/ [Rr]eleasePS/
dlldata.c dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core # .NET Core
project.lock.json project.lock.json
project.fragment.lock.json project.fragment.lock.json
artifacts/ artifacts/
# MigrationBackup (Package Reference Convert Tool) # ASP.NET Scaffolding
MigrationBackup/ ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# ===================================================== # Files built by Visual Studio
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c *_i.c
*_p.c *_p.c
*_h.h *_h.h
@@ -242,7 +105,6 @@ MigrationBackup/
*.tmp_proj *.tmp_proj
*_wpftmp.csproj *_wpftmp.csproj
*.log *.log
*.binlog
*.vspscc *.vspscc
*.vssscc *.vssscc
.builds .builds
@@ -250,87 +112,10 @@ MigrationBackup/
*.svclog *.svclog
*.scc *.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah* _Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files # Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/ ipch/
*.aps *.aps
*.ncb *.ncb
@@ -340,195 +125,62 @@ ipch/
*.cachefile *.cachefile
*.VC.db *.VC.db
*.VC.VC.opendb *.VC.VC.opendb
*.lscache
# Visual Studio cache (.cache files allgemein, .cache directories behalten) # Visual Studio profiler
*.[Cc]ache *.psess
!?*.[Cc]ache/ *.vsp
*.vspx
*.sap
# Web Workbench Sass # Visual Studio Trace Files
.sass-cache/ *.e2e
# TFS 2012 Local Workspace
# ===================================================== $tf/
# NuGet & Dependencies
# =====================================================
# NuGet Packages
*.nupkg
*.snupkg
**/[Pp]ackages/*
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
*.nuget.props
*.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# =====================================================
# Datenbanken & SQL
# =====================================================
# SQL Server
*.mdf
*.ldf
*.ndf
# Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit # Guidance Automation Toolkit
*.gpState *.gpState
# Microsoft Fakes # ReSharper is a .NET coding add-in
FakesAssemblies/ _ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt # TeamCity is a build add-in
*.GhostDoc.xml _TeamCity*
# Tabs Studio # DotCover is a Code Coverage Tool
*.tss *.dotCover
# Telerik JustMock # AxoCover is a Code Coverage Tool
*.jmconfig .axoCover/*
!.axoCover/settings.json
# MFractors (Xamarin productivity tool) # Coverlet is a free, cross platform Code Coverage Tool
.mfractor/ coverage*.json
coverage*.xml
coverage*.info
# DocProject Documentation Generator # Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/ DocProject/buildhelp/
DocProject/Help/*.HxT DocProject/Help/*.HxT
DocProject/Help/*.HxC DocProject/Help/*.HxC
@@ -538,75 +190,69 @@ DocProject/Help/*.hhp
DocProject/Help/Html2 DocProject/Help/Html2
DocProject/Help/html DocProject/Help/html
# Click-Once directory
publish/
# ===================================================== # Publish Web Output
# Sonstige Sprachen & Tooling *.[Pp]ublish.xml
# ===================================================== *.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Ionide (F# VS Code Tools) # Microsoft Azure Web App publish settings. Comment the next line if you want to
.ionide/ # checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# Azure Stream Analytics Local Run # NuGet Packages
ASALocalRun/ *.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# BizTalk Build Output # Microsoft Azure Build Output
*.btp.cs csx/
*.btm.cs *.build.csdef
*.odx.cs
*.xsd.cs
# Orleans # Microsoft Azure Emulator
orleans.codegen.cs ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# ===================================================== # Visual Studio cache files
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt) # files ending in .cache can be ignored
# Patterns bleiben aus Vorsicht drin. *.[Cc]ache
# ===================================================== # but keep track of directories ending in .cache
!?*.[Cc]ache/
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw
# [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# =====================================================
# Upgrade / Backup-Reports
# =====================================================
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# =====================================================
# Misc / Temp / Backup
# =====================================================
# Others
ClientBin/ ClientBin/
~$* ~$*
*~ *~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings *.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk # Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424) # (https://github.com/github/gitignore/pull/2483#issue-259490424)
@@ -614,4 +260,127 @@ ClientBin/
# Since there are multiple workflows, uncomment next line to ignore bower_components # Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/ #bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
+2 -12
View File
@@ -1,17 +1,7 @@
{ {
"MD003": { "style": "atx" }, "MD007": { "indent": 4 },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false, "MD013": false,
"MD024": { "siblings_only": true },
"MD029": false, "MD029": false,
"MD033": false, "MD033": false,
"MD036": false, "MD041": false
"MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
} }
+1 -47
View File
@@ -1,50 +1,4 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/ bin/
obj/ obj/
# === JS / Web Build Output ===
node_modules/ node_modules/
dist/ *.Designer.cs
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+2 -30
View File
@@ -1,35 +1,7 @@
{ {
"printWidth": 120, "printWidth": 120,
"tabWidth": 4, "tabWidth": 4,
"useTabs": false,
"semi": true,
"singleQuote": false,
"trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always", "proseWrap": "always",
"endOfLine": "lf", "singleQuote": false,
"overrides": [ "endOfLine": "lf"
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
} }
+6 -51
View File
@@ -1,53 +1,8 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules: rules:
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013) line-length: disable
line-length: disable document-start: disable
truthy:
# YAML ohne führendes "---" erlaubt allowed-values: ["true", "false", "on"]
document-start: disable empty-lines:
max: 1
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+44 -48
View File
@@ -2,15 +2,14 @@
## A Note on This Project ## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
time, which means replies can take a few days. Please do not escalate just because a thread is replies can take a few days. Please do not escalate just because a thread is quiet.
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
skill levels. A clarifying question is almost always a better first move than an accusation. clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
arguments belong elsewhere. elsewhere.
--- ---
@@ -18,21 +17,20 @@ arguments belong elsewhere.
We pledge to make our community welcoming, safe, and equitable for all. We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
contributions of all individuals, regardless of characteristics including race, ethnicity, caste, individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
expression, sexual orientation, language, philosophy or religion, national or social origin, religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
socio-economic position, level of education, or other status. The same privileges of participation of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors ## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
for positive behavior. We also understand that our words and actions may be interpreted differently behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
than we intend based on culture, background, or native language. background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
that center our shared values, including: values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering. 1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others. 2. Engaging **kindly and honestly** with others.
@@ -44,32 +42,31 @@ that center our shared values, including:
## Restricted Behaviors ## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
these behaviors are violations of this Code of Conduct. violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal 1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
attention after any clear request to stop. clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a 2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
community member or group of people. people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis 3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
of immutable identities or traits. identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate 4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
in the context or purpose of the community. purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information 5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
without their permission. permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person 6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
or group.
7. Behaving in other ways that **threaten the well-being** of our community. 7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions ### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone 1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
else to evade enforcement actions. enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute. 2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside 3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
the norms of the community. community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, 4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
or describes any other restricted behaviors. other restricted behaviors.
## Reporting ## Reporting
@@ -80,13 +77,12 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
you what I plan to do.
## Enforcement ## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
measure that actually resolves the situation: resolves the situation:
1. Private note asking the behaviour to stop. 1. Private note asking the behaviour to stop.
2. Public correction in the affected thread. 2. Public correction in the affected thread.
@@ -99,16 +95,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope ## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord. HellionChat maintainer in the Dalamud Discord.
## Attribution ## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/). [https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
4.0. To view a copy of this license, visit of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/). [https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+58 -70
View File
@@ -1,75 +1,69 @@
# Contributing to HellionChat # Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2. under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
smoothly.
## Before You Open Anything ## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed - Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first intentionally removes the upstream webinterface and ships privacy-first defaults.
defaults. - Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing New contributions stand on their own and do not need to be cherry-pick-compatible.
upstream-derived code keeps its attribution. New contributions stand on their own and do not need - Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
to be cherry-pick-compatible. or PR.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md). - Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept ## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog. - Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against - Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings `HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project. handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file). - Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after. - Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin - New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
already does well.
## What I Will Probably Decline ## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. - Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
See the README section "Was gegenüber Chat 2 fehlt". section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an - Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
explicit, documented opt-in. opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the - Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
benefit for a one-person project. (This used to be doubly important because of the upstream project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
cherry-pick path; that path is closed now, but the rule still holds on its own merits.) rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See - AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I for how I handle AI assistance on my side; I expect comparable transparency from contributors.
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
code. I would rather say "no" to a proposal than to a finished pull request. say "no" to a proposal than to a finished pull request.
## Workflow ## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip 1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
this for trivial typos. typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like 2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
`fix/auto-tell-history-empty` or `feat/theme-export` is fine. `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider 3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
pick up automatically. 4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
4. Keep commits focused. Several small commits with clear messages are easier to review than one Squash-on-merge happens at the PR level if needed.
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in 5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time. `HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the 6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
testing you did and any compatibility notes. any compatibility notes.
## Build and Test ## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need: The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK - .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once - A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
is the simplest path) path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio - VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash ```bash
@@ -77,12 +71,11 @@ dotnet restore
dotnet build HellionChat.sln -c Release dotnet build HellionChat.sln -c Release
``` ```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the (privacy filter, configuration migration, message store) and mention it in the PR.
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
directory and load it via `/xlplugins`. `/xlplugins`.
## Continuous Integration ## Continuous Integration
@@ -93,33 +86,30 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` | | `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis | | `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
need to be addressed; pre-existing findings on untouched code are tracked separately. addressed; pre-existing findings on untouched code are tracked separately.
## Translations ## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests. `HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community. from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
Active cherry-picking from upstream ended in the v1.4.x cycle (see ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing ## Licensing
By submitting a pull request you confirm that: By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project - Your contribution is your own work, or you have the right to contribute it under the project licence.
licence. - You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence project.
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
any EUPL-licensed project. project.
## Response Times ## Response Times
@@ -129,9 +119,8 @@ any EUPL-licensed project.
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
pull request that sits for a few days has not been ignored. Pinging once after a week is fine; sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
please do not ping daily.
## First-time setup ## First-time setup
@@ -141,10 +130,9 @@ After cloning, run once:
./scripts/setup-hooks.sh ./scripts/setup-hooks.sh
``` ```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
(versions/manifest/changelog/build).
### Test suite ### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
you need access for development, contact the maintainer. development, contact the maintainer.
+26 -175
View File
@@ -1,15 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.ImGuiNotification;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat; namespace HellionChat;
@@ -20,38 +17,27 @@ internal sealed class AutoTellTabsService : IDisposable
private readonly Plugin _plugin; private readonly Plugin _plugin;
private readonly MessageManager _messageManager; private readonly MessageManager _messageManager;
private readonly MessageStore _store; private readonly MessageStore _store;
private readonly ILogger<AutoTellTabsService> _logger;
private readonly object _tempTabsLock = new(); private readonly object _tempTabsLock = new();
// Hard cap on pinned TempTabs so the sidebar doesn't inflate over years
// of usage. Separate pool from AutoTellTabsLimit (15) — pinned tabs live
// in their own bucket. A configurable cap is a vault-backlog anchor for
// a later cycle if tester feedback demands it.
internal const int MaxPinnedTempTabs = 5;
private bool _initialized; private bool _initialized;
internal AutoTellTabsService( internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
Plugin plugin,
MessageManager messageManager,
MessageStore store,
ILogger<AutoTellTabsService> logger
)
{ {
_plugin = plugin; _plugin = plugin;
_messageManager = messageManager; _messageManager = messageManager;
_store = store; _store = store;
_logger = logger;
} }
// Derived from the tab list on read. Pin/Unpin/Promote/Logout simply internal int ActiveTempTabCount
// mutate IsPinned or remove tabs — the count adapts automatically. {
// Replaces the F2.1 Interlocked counter because the new pin-state get
// transitions are cold-path and don't need lock-free reads. {
internal int ActiveTempTabCount => lock (_tempTabsLock)
Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInUnpinnedPool); {
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
internal int PinnedTempTabCount => Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool); }
}
}
internal void Initialize() internal void Initialize()
{ {
@@ -60,53 +46,11 @@ internal sealed class AutoTellTabsService : IDisposable
return; return;
} }
// Pinned tabs come out of the JSON with TellTarget set but
// CurrentChannel reset (NonSerialized). Without re-seeding, the chat
// input has no tell-target on the active pinned tab, and the
// game-side channel hook only repaints CurrentChannel once the user
// triggers a /tell or channel switch.
RehydratePinnedTabs();
_messageManager.MessageProcessed += HandleTell; _messageManager.MessageProcessed += HandleTell;
Plugin.ClientState.Logout += OnLogout; Plugin.ClientState.Logout += OnLogout;
_initialized = true; _initialized = true;
} }
private void RehydratePinnedTabs()
{
var pinned = Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
_logger.LogDebug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
foreach (var tab in Plugin.Config.Tabs)
{
if (!TabLifecycleHelpers.IsInPinnedPool(tab))
continue;
if (tab.TellTarget is null || !tab.TellTarget.IsSet())
{
_logger.LogWarning(
$"[Pin] Pinned tab '{tab.Name}' has no usable TellTarget "
+ $"(Name={tab.TellTarget?.Name ?? "<null>"} World={tab.TellTarget?.World ?? 0}). "
+ "Chat input on this tab will be empty until the partner sends a tell or you /tell manually."
);
continue;
}
tab.Channel ??= InputChannel.Tell;
tab.CurrentChannel.Channel = InputChannel.Tell;
tab.CurrentChannel.TellTarget = tab.TellTarget.Clone();
// MessageList is NonSerialized so pinned tabs come back empty.
// Preload the same history window the spawn path uses so the user
// sees the recent conversation, not a blank tab.
PreloadHistory(tab, tab.TellTarget.Name, tab.TellTarget.World, Guid.Empty);
_logger.LogDebug(
$"[Pin] Rehydrated '{tab.Name}' -> Tell target {tab.TellTarget.Name}@{tab.TellTarget.World}"
);
}
}
public void Dispose() public void Dispose()
{ {
if (!_initialized) if (!_initialized)
@@ -138,7 +82,7 @@ internal sealed class AutoTellTabsService : IDisposable
if (partner == null) if (partner == null)
{ {
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases) // Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
_logger.LogWarning( Plugin.Log.Warning(
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, " $"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, " + $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, " + $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
@@ -152,23 +96,7 @@ internal sealed class AutoTellTabsService : IDisposable
var existing = FindTempTab(partner.Value.Name, partner.Value.World); var existing = FindTempTab(partner.Value.Name, partner.Value.World);
if (existing != null) if (existing != null)
{ {
// Already routed via MessageManager pipeline. Repair the // Already routed via MessageManager pipeline
// tell-target if the fallback hit a pinned tab whose
// TellTarget didn't survive a previous round-trip — keeps
// FindTempTab fast on the next message.
if (
existing.IsPinned
&& (existing.TellTarget is null || !existing.TellTarget.IsSet())
)
{
existing.TellTarget = new TellTarget(
partner.Value.Name,
partner.Value.World,
0,
TellReason.Direct
);
_plugin.SaveConfig();
}
return; return;
} }
@@ -218,35 +146,22 @@ internal sealed class AutoTellTabsService : IDisposable
return null; return null;
} }
private static Tab? FindTempTab(string name, uint world) private Tab? FindTempTab(string name, uint world)
{ {
var byTarget = Plugin.Config.Tabs.FirstOrDefault(t => return Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab t.IsTempTab
&& t.TellTarget != null && t.TellTarget != null
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase) && string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
&& t.TellTarget.World == world && t.TellTarget.World == world
); );
if (byTarget != null)
return byTarget;
// Fallback: match by tab name. Pinned tabs are named via
// FormatTabName(player, world) at spawn time, so the name is a
// stable secondary key when TellTarget didn't survive a save/load
// (older configs from a renamed pin, malformed migrations, etc.).
var expectedName = FormatTabName(name, world);
return Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab && string.Equals(t.Name, expectedName, StringComparison.OrdinalIgnoreCase)
);
} }
internal void DropOldestTempTab() private void DropOldestTempTab()
{ {
// Pinned tabs live in their own bucket (MaxPinnedTempTabs) and are // Prioritize greeted tabs for drop; within each bucket, drop by oldest LastActivity
// never drop candidates. They leave the bucket only via Unpin or
// PromoteToPermanent.
var victim = Plugin var victim = Plugin
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx)) .Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t.Tab)) .Where(t => t.Tab.IsTempTab)
.OrderByDescending(t => t.Tab.IsGreeted) .OrderByDescending(t => t.Tab.IsGreeted)
.ThenBy(t => t.Tab.LastActivity) .ThenBy(t => t.Tab.LastActivity)
.FirstOrDefault(); .FirstOrDefault();
@@ -369,7 +284,7 @@ internal sealed class AutoTellTabsService : IDisposable
catch (Exception ex) catch (Exception ex)
{ {
// Non-fatal: tab still spawns with visible error notice instead of silent history loss // Non-fatal: tab still spawns with visible error notice instead of silent history loss
_logger.LogError(ex, "[AutoTellTabs] History preload failed"); Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune( tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError), MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit MessageManager.MessageDisplayLimit
@@ -423,16 +338,14 @@ internal sealed class AutoTellTabsService : IDisposable
{ {
lock (_tempTabsLock) lock (_tempTabsLock)
{ {
// Pinned TempTabs must survive char-switch — that's the whole point // Snapshot active tab index before mutating list
// of pinning. Only unpinned ones get stripped.
var lastIndex = _plugin.LastTab; var lastIndex = _plugin.LastTab;
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count; var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
var currentWasUnpinnedTempTab = var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
lastIndexValid
&& TabLifecycleHelpers.IsInUnpinnedPool(Plugin.Config.Tabs[lastIndex]);
// Clean up pop-out windows before removing temp tabs
var poppedTempTabIds = Plugin var poppedTempTabIds = Plugin
.Config.Tabs.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t) && t.PopOut) .Config.Tabs.Where(t => t.IsTempTab && t.PopOut)
.Select(t => t.Identifier) .Select(t => t.Identifier)
.ToList(); .ToList();
if (poppedTempTabIds.Count > 0) if (poppedTempTabIds.Count > 0)
@@ -448,76 +361,14 @@ internal sealed class AutoTellTabsService : IDisposable
} }
} }
Plugin.Config.Tabs.RemoveAll(TabLifecycleHelpers.IsInUnpinnedPool); Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
// Force switch to tab 0 if active tab was an unpinned temp tab or // Force switch to tab 0 if active tab was temp or index is now out of range
// index is now out of range. Pinned tabs survive — no switch needed.
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count; var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
if (currentWasUnpinnedTempTab || !stillValid) if (currentWasTempTab || !stillValid)
{ {
_plugin.WantedTab = 0; _plugin.WantedTab = 0;
} }
} }
} }
internal bool TryPin(Tab tab)
{
if (!tab.IsTempTab || tab.IsPinned)
{
_logger.LogDebug(
$"[Pin] TryPin skipped: IsTempTab={tab.IsTempTab} IsPinned={tab.IsPinned}"
);
return false;
}
if (PinnedTempTabCount >= MaxPinnedTempTabs)
{
WrapperUtil.AddNotification(
string.Format(HellionStrings.PinTab_LimitReached, MaxPinnedTempTabs),
NotificationType.Warning
);
return false;
}
tab.IsPinned = true;
_logger.LogDebug(
$"[Pin] Pinned tab '{tab.Name}' target={tab.TellTarget?.Name}@{tab.TellTarget?.World}"
);
_plugin.SaveConfig();
return true;
}
internal void Unpin(Tab tab)
{
if (!tab.IsPinned)
{
return;
}
// If the unpinned pool is already full, dropping the oldest before
// flipping the flag avoids counting the just-unpinned tab as a drop
// candidate.
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
{
DropOldestTempTab();
}
tab.IsPinned = false;
_logger.LogDebug("[Pin] Unpinned tab '{TabName}'", tab.Name);
_plugin.SaveConfig();
}
internal void PromoteToPermanent(Tab tab)
{
if (!tab.IsTempTab)
{
return;
}
tab.IsTempTab = false;
tab.IsPinned = false;
tab.TellTarget = TellTarget.Empty();
_logger.LogDebug($"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)");
_plugin.SaveConfig();
}
} }
-21
View File
@@ -1,6 +1,3 @@
using System.Runtime.CompilerServices;
using HellionChat.Util;
namespace HellionChat.Branding; namespace HellionChat.Branding;
// Centralised — a future invite/URL rotation only touches this file. // Centralised — a future invite/URL rotation only touches this file.
@@ -12,22 +9,4 @@ internal static class BrandingLinks
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat"; "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat";
public const string HellionForgeWebsite = "https://hellion-forge.cloud"; public const string HellionForgeWebsite = "https://hellion-forge.cloud";
public const string HellionMediaWebsite = "https://hellion-media.de/de"; public const string HellionMediaWebsite = "https://hellion-media.de/de";
// CA2255 warns against [ModuleInitializer] in library code, but Dalamud
// loads the plugin DLL directly so the module-init pass is the right hook
// for a one-shot URL sanity check at plugin load.
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
internal static void ValidateUrls()
{
UrlValidation.ValidateAll(
nameof(BrandingLinks),
HellionForgeDiscordInvite,
HellionForgeGitea,
HellionChatRepo,
HellionForgeWebsite,
HellionMediaWebsite
);
}
} }
-22
View File
@@ -1,22 +0,0 @@
using Dalamud.Interface.Textures;
namespace HellionChat.Branding;
// UI sibling of HellionForgeAscii.FoxMini: the embedded Hellion Forge fox
// banner PNG. Uses ITextureProvider.GetFromManifestResource, a "Get" shared
// texture, so Dalamud owns the cache and lifetime. No manual dispose, no async
// handling in the plugin. Static to mirror HellionForgeAscii (zero injectable
// deps; Plugin.TextureProvider is a static [PluginService]).
internal static class FoxBannerTexture
{
private const string ResourceName = "HellionChat.Branding.fox-banner.png";
// Resolved fresh on every access. Dalamud keeps the shared texture cached
// internally and decodes it asynchronously, so GetWrapOrDefault() returns
// null for the first few frames until the decode finishes.
public static ISharedImmediateTexture Shared =>
Plugin.TextureProvider.GetFromManifestResource(
typeof(FoxBannerTexture).Assembly,
ResourceName
);
}
-29
View File
@@ -1,29 +0,0 @@
namespace HellionChat.Branding;
// Lazy-loaded ASCII art that ships embedded with the DLL.
//
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// The file lives as an embedded resource under HellionChat.Branding.* so
// the plugin DLL is self-contained; no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxMini;
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+11 -11
View File
@@ -7,36 +7,36 @@ public enum ChatSource : ushort
{ {
None = 0, None = 0,
// The player controlled by this client /// <summary>The player currently controlled by the local client.</summary>
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer, LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
// Member of the local party /// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
PartyMember = 1 << XivChatRelationKind.PartyMember, PartyMember = 1 << XivChatRelationKind.PartyMember,
// Member of the alliance /// <summary>A player in the same alliance raid.</summary>
AllianceMember = 1 << XivChatRelationKind.AllianceMember, AllianceMember = 1 << XivChatRelationKind.AllianceMember,
// Other player /// <summary>A player not in the local player's party or alliance.</summary>
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer, OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
// Enemy in combat /// <summary>An enemy entity that is currently in combat with the player or party.</summary>
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy, EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
// Enemy out of combat /// <summary>An enemy entity that is not yet in combat or claimed.</summary>
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy, UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
// Friendly NPC /// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc, FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
// Own pet or companion /// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion, PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
// Pet or companion of party members /// <summary>A pet or companion belonging to a member of the local player's party.</summary>
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty, PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
// Pet or companion of alliance members /// <summary>A pet or companion belonging to a member of the alliance.</summary>
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance, PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
// Pet or companion of other players /// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther, PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
} }
+2 -9
View File
@@ -1,17 +1,10 @@
using Dalamud.Game.Command; using Dalamud.Game.Command;
using Microsoft.Extensions.Logging;
namespace HellionChat; namespace HellionChat;
internal sealed class Commands : IDisposable internal sealed class Commands : IDisposable
{ {
private readonly Dictionary<string, CommandWrapper> Registered = []; private readonly Dictionary<string, CommandWrapper> Registered = [];
private readonly ILogger<Commands> _logger;
public Commands(ILogger<Commands> logger)
{
_logger = logger;
}
public void Dispose() public void Dispose()
{ {
@@ -59,7 +52,7 @@ internal sealed class Commands : IDisposable
{ {
if (!Registered.TryGetValue(command, out var wrapper)) if (!Registered.TryGetValue(command, out var wrapper))
{ {
_logger.LogWarning($"Missing registration for command {command}"); Plugin.Log.Warning($"Missing registration for command {command}");
return; return;
} }
@@ -69,7 +62,7 @@ internal sealed class Commands : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, $"Error while executing command {command}"); Plugin.Log.Error(ex, $"Error while executing command {command}");
} }
} }
} }
+25 -219
View File
@@ -1,5 +1,4 @@
using System.Collections; using System.Collections;
using System.Linq;
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Configuration; using Dalamud.Configuration;
@@ -35,7 +34,7 @@ public class ConfigKeyBind
[Serializable] [Serializable]
public class Configuration : IPluginConfiguration public class Configuration : IPluginConfiguration
{ {
private const int LatestVersion = 19; private const int LatestVersion = 16;
public int Version { get; set; } = LatestVersion; public int Version { get; set; } = LatestVersion;
@@ -45,10 +44,6 @@ public class Configuration : IPluginConfiguration
// Global window opacity, applied across all themes. // Global window opacity, applied across all themes.
public float WindowOpacity = 0.85f; public float WindowOpacity = 0.85f;
// UI-12: background opacity of the main chat window while unfocused.
// WindowOpacity above stays the focused value.
public float WindowOpacityInactive = 0.65f;
// Reserved for future UI toggles; pre-declared to avoid a migration later. // Reserved for future UI toggles; pre-declared to avoid a migration later.
public bool ReduceMotion; public bool ReduceMotion;
@@ -62,18 +57,8 @@ public class Configuration : IPluginConfiguration
// Empty set means the migration has not run yet — see Plugin.cs v6→v7. // Empty set means the migration has not run yet — see Plugin.cs v6→v7.
public HashSet<ChatType> PrivacyPersistChannels = []; public HashSet<ChatType> PrivacyPersistChannels = [];
// Failsafe for ChatTypes added by future FFXIV patches. New configs default // Failsafe for ChatTypes added by future FFXIV patches.
// to the failsafe via PrivacyDefaults; existing configs keep their saved public bool PrivacyPersistUnknownChannels;
// choice because the deserializer overrides this initializer.
public bool PrivacyPersistUnknownChannels = Privacy
.PrivacyDefaults
.DefaultPersistUnknownChannels;
// F3.2: dedup unknown-ChatType warnings so a chatty filter doesn't spam
// the log every frame. NonSerialized so the warning fires once per
// runtime, not once-ever-per-install.
[NonSerialized]
private readonly HashSet<ChatType> _warnedUnknownChannels = new();
public bool IsAllowedForStorage(ChatType type) public bool IsAllowedForStorage(ChatType type)
{ {
@@ -81,20 +66,6 @@ public class Configuration : IPluginConfiguration
return true; return true;
if (PrivacyPersistChannels.Contains(type)) if (PrivacyPersistChannels.Contains(type))
return true; return true;
// F3.2: log first occurrence of a ChatType the running build doesn't
// recognise — i.e. one a future FFXIV patch may have added. Known
// types the user opted out of are routed through the failsafe
// silently, like before.
if (!Enum.IsDefined(typeof(ChatType), type) && _warnedUnknownChannels.Add(type))
{
Plugin.LogProxy.Warning(
"PrivacyFilter: unrecognised ChatType {Type} — falling back to PrivacyPersistUnknownChannels={Persist}.",
type,
PrivacyPersistUnknownChannels
);
}
return PrivacyPersistUnknownChannels; return PrivacyPersistUnknownChannels;
} }
@@ -105,43 +76,18 @@ public class Configuration : IPluginConfiguration
public Dictionary<ChatType, int> RetentionPerChannelDays = []; public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue; public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
public bool FirstRunCompleted; public bool FirstRunCompleted;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
public bool UseHellionFont = true; public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true; public bool ShowHonorificTitleInHeader = true;
// v1.4.7 opt-in: renders the Honorific glow outline when the title carries
// a Glow colour. Default OFF — keeps v1.4.6 visuals untouched for users
// who don't care, and dodges the per-frame DrawList overhead on low-end
// hardware. Gradient (Color3 / GradientColourSet) is parsed but rendered
// as the primary Color until a later cycle ports the animation.
public bool ShowHonorificGlow;
public bool EnableAutoTellTabs = true; public bool EnableAutoTellTabs = true;
public int AutoTellTabsLimit = 15; public int AutoTellTabsLimit = 15;
public bool AutoTellTabsCompactDisplay; public bool AutoTellTabsCompactDisplay;
public int AutoTellTabsHistoryPreload = 20; public int AutoTellTabsHistoryPreload = 20;
// Sidebar width in pixels. Default 44 mirrors the icon-only layout from
// v1.2.0; users can widen up to 160 to fit a section-header line like
// "Active Tells (3)" without truncation.
public int SidebarWidth = 44;
public bool AutoTellTabsShowGreetedToggle; public bool AutoTellTabsShowGreetedToggle;
public bool SeenPopOutInputHint; public bool SeenPopOutInputHint;
public bool PopOutInputEnabled = true; public bool PopOutInputEnabled = true;
public bool SeenPopOutHeaderHint; public bool SeenPopOutHeaderHint;
public bool AutoTellTabsOpenAsPopout; public bool AutoTellTabsOpenAsPopout;
// UI-7: how sender names are rendered in the chat log.
public WorldSuffixMode WorldSuffixMode = WorldSuffixMode.OtherWorldOnly;
public NameFormMode NameFormMode = NameFormMode.Full;
public int GetRetentionDays(ChatType type) public int GetRetentionDays(ChatType type)
{ {
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride)) if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
@@ -194,17 +140,7 @@ public class Configuration : IPluginConfiguration
public bool SortAutoTranslate; public bool SortAutoTranslate;
public bool CollapseDuplicateMessages; public bool CollapseDuplicateMessages;
public bool CollapseKeepUniqueLinks; public bool CollapseKeepUniqueLinks;
public bool SymbolPickerEnabled = true;
public bool PlaySounds = true; public bool PlaySounds = true;
// AUDIO-1: playback volume (0-1) for the three bundled custom sounds.
public float CustomSoundVolume = 0.5f;
// Toast when a tell the user sent could not be delivered.
public bool NotifyFailedTell = true;
// UI-11: warn before sending a message that carries plugin-only glyphs.
public bool NotifyPluginDisclosure = true;
public bool KeepInputFocus = true; public bool KeepInputFocus = true;
public int MaxLinesToRender = 2_500; // 1-10000 public int MaxLinesToRender = 2_500; // 1-10000
public bool Use24HourClock = true; public bool Use24HourClock = true;
@@ -298,11 +234,7 @@ public class Configuration : IPluginConfiguration
SortAutoTranslate = other.SortAutoTranslate; SortAutoTranslate = other.SortAutoTranslate;
CollapseDuplicateMessages = other.CollapseDuplicateMessages; CollapseDuplicateMessages = other.CollapseDuplicateMessages;
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks; CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
SymbolPickerEnabled = other.SymbolPickerEnabled;
PlaySounds = other.PlaySounds; PlaySounds = other.PlaySounds;
CustomSoundVolume = other.CustomSoundVolume;
NotifyFailedTell = other.NotifyFailedTell;
NotifyPluginDisclosure = other.NotifyPluginDisclosure;
KeepInputFocus = other.KeepInputFocus; KeepInputFocus = other.KeepInputFocus;
MaxLinesToRender = other.MaxLinesToRender; MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock; Use24HourClock = other.Use24HourClock;
@@ -322,20 +254,16 @@ public class Configuration : IPluginConfiguration
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton; ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
// Keep live temp tabs alive across UpdateFrom — a settings save must // Keep live temp tabs alive across UpdateFrom — a settings save must
// not destroy open tell conversations. Pinned TempTabs are persistent // not destroy open tell conversations. For persistent tabs, capture
// and come through `other` like regular tabs; unpinned TempTabs are // the live MessageList and LastSendUnread by Identifier before the
// session-only and held from the local state. For persistent tabs // replace and restore them onto the freshly cloned tabs; new tabs
// (incl. pinned), capture live runtime state by Identifier and restore // get an empty MessageList, deleted tabs lose their history (intended).
// it onto the freshly cloned tabs — CurrentChannel is critical because var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
// the user may have switched channel in-game between settings-open var livePersistentSession = Tabs.Where(t => !t.IsTempTab)
// and settings-save, and we'd otherwise overwrite that with the .ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
// settings-time snapshot.
var liveUnpinnedTempTabs = Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
var livePersistentSession = Tabs.Where(t => !TabLifecycleHelpers.IsInUnpinnedPool(t))
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread, t.CurrentChannel));
Tabs = other Tabs = other
.Tabs.Where(t => !t.IsTempTab || t.IsPinned) .Tabs.Where(t => !t.IsTempTab)
.Select(t => .Select(t =>
{ {
var clone = t.Clone(); var clone = t.Clone();
@@ -343,12 +271,11 @@ public class Configuration : IPluginConfiguration
{ {
clone.Messages = live.Messages; clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread; clone.LastSendUnread = live.LastSendUnread;
clone.CurrentChannel = live.CurrentChannel;
} }
return clone; return clone;
}) })
.ToList(); .ToList();
Tabs.AddRange(liveUnpinnedTempTabs); Tabs.AddRange(liveTempTabs);
ChatTabForward = other.ChatTabForward; ChatTabForward = other.ChatTabForward;
ChatTabBackward = other.ChatTabBackward; ChatTabBackward = other.ChatTabBackward;
@@ -366,15 +293,12 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt; RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted; FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont; UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader; ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow;
// v1.1.0 theme engine fields // v1.1.0 theme engine fields
Theme = other.Theme; Theme = other.Theme;
WindowOpacity = other.WindowOpacity; WindowOpacity = other.WindowOpacity;
WindowOpacityInactive = other.WindowOpacityInactive;
ReduceMotion = other.ReduceMotion; ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity; UseCompactDensity = other.UseCompactDensity;
@@ -382,16 +306,12 @@ public class Configuration : IPluginConfiguration
AutoTellTabsLimit = other.AutoTellTabsLimit; AutoTellTabsLimit = other.AutoTellTabsLimit;
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay; AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload; AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
SidebarWidth = other.SidebarWidth;
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle; AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
SeenPopOutInputHint = other.SeenPopOutInputHint; SeenPopOutInputHint = other.SeenPopOutInputHint;
PopOutInputEnabled = other.PopOutInputEnabled; PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint; SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout; AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
WorldSuffixMode = other.WorldSuffixMode;
NameFormMode = other.NameFormMode;
} }
} }
@@ -460,18 +380,9 @@ public class Tab
public bool HideWhenInactive; public bool HideWhenInactive;
public bool IsTempTab; public bool IsTempTab;
// Pinned TempTabs survive plugin reload and logout — tester feedback from
// Jin (v1.4.7). Pinned tabs live in their own pool (MaxPinnedTempTabs)
// separate from the AutoTellTabsLimit bucket.
public bool IsPinned;
public bool AllSenderMessages; public bool AllSenderMessages;
public TellTarget TellTarget = TellTarget.Empty(); public TellTarget TellTarget = TellTarget.Empty();
// Per-tab notification sound for messages arriving in an inactive tab.
public bool EnableNotificationSound;
public uint NotificationSoundId = 1;
[NonSerialized] [NonSerialized]
public uint Unread; public uint Unread;
@@ -514,17 +425,6 @@ public class Tab
[NonSerialized] [NonSerialized]
internal string? _cachedTellIcon; internal string? _cachedTellIcon;
// PM-3 hover-lerp state. Default 0f means "not hovered". Sidebar
// path animates per tab; card-mode-border path is tab-aggregate
// (any card-row hover ramps the alpha for all cards in this tab).
// Lerp speed lives in the render loop, not here, so the same field
// serves both sites at the same animation curve.
[NonSerialized]
internal float _hoverAlpha;
[NonSerialized]
internal float _cardHoverAlpha;
public bool Matches(Message message) public bool Matches(Message message)
{ {
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels)) if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
@@ -576,7 +476,7 @@ public class Tab
Opacity = Opacity, Opacity = Opacity,
Identifier = Identifier, Identifier = Identifier,
InputDisabled = InputDisabled, InputDisabled = InputDisabled,
CurrentChannel = CurrentChannel.Clone(), CurrentChannel = CurrentChannel,
CanMove = CanMove, CanMove = CanMove,
CanResize = CanResize, CanResize = CanResize,
IndependentHide = IndependentHide, IndependentHide = IndependentHide,
@@ -587,11 +487,8 @@ public class Tab
HideInBattle = HideInBattle, HideInBattle = HideInBattle,
HideWhenInactive = HideWhenInactive, HideWhenInactive = HideWhenInactive,
IsTempTab = IsTempTab, IsTempTab = IsTempTab,
IsPinned = IsPinned,
AllSenderMessages = AllSenderMessages, AllSenderMessages = AllSenderMessages,
TellTarget = TellTarget.Clone(), TellTarget = TellTarget.From(TellTarget),
EnableNotificationSound = EnableNotificationSound,
NotificationSoundId = NotificationSoundId,
IsGreeted = IsGreeted, IsGreeted = IsGreeted,
}; };
} }
@@ -769,29 +666,6 @@ public class UsedChannel
{ {
Channel = channel; Channel = channel;
} }
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Deep-clone the UsedChannel so Tab.Clone() no longer shares
// channel state (incl. TellTarget) with its origin Tab. Previously
// a reference copy: PopOut and Temp tabs mutated each other.
// - Name is intentionally a reference copy (matches upstream); it
// gets reassigned on every channel switch anyway.
// TEST-MIRROR: ../../Hellion Build test/_Helpers/UsedChannelCloneTests.cs
// ---------------------------------------------------------------
public UsedChannel Clone()
{
return new UsedChannel
{
Channel = Channel,
Name = Name,
TellTarget = TellTarget?.Clone(),
UseTempChannel = UseTempChannel,
TempChannel = TempChannel,
TempTellTarget = TempTellTarget?.Clone(),
};
}
} }
[Serializable] [Serializable]
@@ -875,27 +749,17 @@ public enum LanguageOverride
French, French,
German, German,
Greek, Greek,
// Italian,
Japanese, Japanese,
// Korean,
// Norwegian,
PortugueseBrazil, PortugueseBrazil,
Romanian, Romanian,
Russian, Russian,
Spanish, Spanish,
Swedish, Swedish,
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
// Append-only to preserve serialized integer values of existing user configs.
Italian,
Korean,
Norwegian,
Catalan,
Czech,
Danish,
Finnish,
Hungarian,
Polish,
PortuguesePortugal,
Turkish,
Ukrainian,
} }
public static class LanguageOverrideExt public static class LanguageOverrideExt
@@ -911,24 +775,15 @@ public static class LanguageOverrideExt
LanguageOverride.French => "Français", LanguageOverride.French => "Français",
LanguageOverride.German => "Deutsch", LanguageOverride.German => "Deutsch",
LanguageOverride.Greek => "Ελληνικά", LanguageOverride.Greek => "Ελληνικά",
LanguageOverride.Italian => "Italiano", // LanguageOverride.Italian => "Italiano",
LanguageOverride.Japanese => "日本語", LanguageOverride.Japanese => "日本語",
LanguageOverride.Korean => "한국어", // LanguageOverride.Korean => "한국어 (Korean)",
LanguageOverride.Norwegian => "Norsk bokmål", // LanguageOverride.Norwegian => "Norsk",
LanguageOverride.PortugueseBrazil => "Português do Brasil", LanguageOverride.PortugueseBrazil => "Português do Brasil",
LanguageOverride.Romanian => "Română", LanguageOverride.Romanian => "Română",
LanguageOverride.Russian => "Русский", LanguageOverride.Russian => "Русский",
LanguageOverride.Spanish => "Español", LanguageOverride.Spanish => "Español",
LanguageOverride.Swedish => "Svenska", LanguageOverride.Swedish => "Svenska",
LanguageOverride.Catalan => "Català",
LanguageOverride.Czech => "Čeština",
LanguageOverride.Danish => "Dansk",
LanguageOverride.Finnish => "Suomi",
LanguageOverride.Hungarian => "Magyar",
LanguageOverride.Polish => "Polski",
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
LanguageOverride.Turkish => "Türkçe",
LanguageOverride.Ukrainian => "Українська",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null), _ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
}; };
@@ -943,47 +798,17 @@ public static class LanguageOverrideExt
LanguageOverride.French => "fr", LanguageOverride.French => "fr",
LanguageOverride.German => "de", LanguageOverride.German => "de",
LanguageOverride.Greek => "el", LanguageOverride.Greek => "el",
LanguageOverride.Italian => "it", // LanguageOverride.Italian => "it",
LanguageOverride.Japanese => "ja", LanguageOverride.Japanese => "ja",
LanguageOverride.Korean => "ko", // LanguageOverride.Korean => "ko",
LanguageOverride.Norwegian => "nb", // LanguageOverride.Norwegian => "no",
LanguageOverride.PortugueseBrazil => "pt-br", LanguageOverride.PortugueseBrazil => "pt-br",
LanguageOverride.Romanian => "ro", LanguageOverride.Romanian => "ro",
LanguageOverride.Russian => "ru", LanguageOverride.Russian => "ru",
LanguageOverride.Spanish => "es", LanguageOverride.Spanish => "es",
LanguageOverride.Swedish => "sv", LanguageOverride.Swedish => "sv",
LanguageOverride.Catalan => "ca",
LanguageOverride.Czech => "cs",
LanguageOverride.Danish => "da",
LanguageOverride.Finnish => "fi",
LanguageOverride.Hungarian => "hu",
LanguageOverride.Polish => "pl",
LanguageOverride.PortuguesePortugal => "pt-pt",
LanguageOverride.Turkish => "tr",
LanguageOverride.Ukrainian => "uk",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null), _ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
}; };
// Maps a language to the ExtraGlyphRanges flag required for full UI
// rendering in that locale. The settings save path ORs this into
// Mutable.ExtraGlyphRanges so users do not need to know which range
// to tick manually. Returns 0 for locales fully covered by the default
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
LanguageOverride.Czech
or LanguageOverride.Polish
or LanguageOverride.Romanian
or LanguageOverride.Hungarian
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
_ => 0,
};
} }
[Serializable] [Serializable]
@@ -997,23 +822,10 @@ public enum ExtraGlyphRanges
Korean = 1 << 4, Korean = 1 << 4,
Thai = 1 << 5, Thai = 1 << 5,
Vietnamese = 1 << 6, Vietnamese = 1 << 6,
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
LatinExtended = 1 << 7,
Greek = 1 << 8,
} }
public static class ExtraGlyphRangesExt public static class ExtraGlyphRangesExt
{ {
// Custom (start, end) inclusive pair lists for ranges that ImGui does
// not ship a built-in helper for. SetUpRanges() feeds these into
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
// BuildRange so we avoid the lifetime/pinning question that the native
// GetGlyphRanges*-pointer pathway papers over.
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
public static string Name(this ExtraGlyphRanges ranges) => public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch ranges switch
{ {
@@ -1025,8 +837,6 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name, ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name, ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name, ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null), _ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
}; };
@@ -1041,10 +851,6 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(), ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(), ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(), ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
// LatinExtended and Greek are applied via builder.AddChar in
// FontManager.SetUpRanges, not through a native pointer range.
ExtraGlyphRanges.LatinExtended => 0,
ExtraGlyphRanges.Greek => 0,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null), _ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
}; };
} }
+5 -8
View File
@@ -101,10 +101,7 @@ public static class EmoteCache
t => t =>
{ {
if (t.IsFaulted) if (t.IsFaulted)
Plugin.LogProxy.Error( Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
t.Exception!,
$"EmoteCache load failed for {emoteCode}"
);
}, },
TaskScheduler.Default TaskScheduler.Default
) )
@@ -161,7 +158,7 @@ public static class EmoteCache
{ {
// Reset to Unloaded so a later trigger can retry without a plugin reload. // Reset to Unloaded so a later trigger can retry without a plugin reload.
State = LoadingState.Unloaded; State = LoadingState.Unloaded;
Plugin.LogProxy.Error(ex, "BetterTTV cache wasn't initialized"); Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
} }
} }
@@ -217,7 +214,7 @@ public static class EmoteCache
} }
catch catch
{ {
Plugin.LogProxy.Error("Failed to convert"); Plugin.Log.Error("Failed to convert");
return null; return null;
} }
} }
@@ -307,7 +304,7 @@ public static class EmoteCache
catch (Exception ex) catch (Exception ex)
{ {
Failed = true; Failed = true;
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}"); Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
} }
} }
@@ -411,7 +408,7 @@ public static class EmoteCache
catch (Exception ex) catch (Exception ex)
{ {
Failed = true; Failed = true;
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}"); Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
} }
} }
} }
+9 -5
View File
@@ -32,8 +32,12 @@ internal static class ExportFormatExt
}; };
} }
// Serializes message snapshots to Markdown, JSON, or CSV. /// <summary>
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue. /// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
/// expected to filter the input enumerable; this class only handles
/// formatting and writes to the supplied path. Sender substring filtering
/// happens here because it requires deserialized SeString.TextValue.
/// </summary>
internal static class MessageExporter internal static class MessageExporter
{ {
internal record FilterDescription( internal record FilterDescription(
@@ -96,7 +100,6 @@ internal static class MessageExporter
var chatType = (ChatType)(ushort)m.Code.Type; var chatType = (ChatType)(ushort)m.Code.Type;
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim(); var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
var content = m.ContentSource.TextValue; var content = m.ContentSource.TextValue;
if (string.IsNullOrEmpty(sender)) if (string.IsNullOrEmpty(sender))
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}"); w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
else else
@@ -129,7 +132,8 @@ internal static class MessageExporter
FilterDescription filter FilterDescription filter
) )
{ {
// Manual JSON to avoid System.Text.Json policy coupling. // Manual JSON to avoid pulling in System.Text.Json policy choices.
// Output is a single object with metadata and an array of messages.
w.Write("{\n \"exported_at\": \""); w.Write("{\n \"exported_at\": \"");
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture)); w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n"); w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
@@ -190,7 +194,7 @@ internal static class MessageExporter
FilterDescription filter FilterDescription filter
) )
{ {
// Header always written so empty exports remain importable. // Header line always written so empty exports are still importable.
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId"); w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
var count = 0; var count = 0;
foreach (var m in messages) foreach (var m in messages)
+117 -239
View File
@@ -1,44 +1,23 @@
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier; using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts; using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas; using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat; namespace HellionChat;
// Two LogProxy sites live in static methods (TryGetBundledFontBytes, public class FontManager
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy.
//
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{ {
private readonly IDalamudPluginInterface _pluginInterface; internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
internal IFontHandle Axis { get; init; } internal IFontHandle RegularFont = null!;
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont; internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = []; private ushort[] Ranges = [];
private ushort[] JpRange = []; private ushort[] JpRange = [];
@@ -62,174 +41,23 @@ public sealed class FontManager : IDisposable
90f, 90f,
]; ];
// Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources // Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? BundledFontBytes; private static byte[]? HellionFontBytes;
public FontManager(IDalamudPluginInterface pluginInterface) private static byte[] GetHellionFontBytes()
{ {
_pluginInterface = pluginInterface; if (HellionFontBytes is not null)
SetUpRanges(); return HellionFontBytes;
var atlas = _pluginInterface.UiBuilder.FontAtlas; using var stream =
typeof(FontManager).Assembly.GetManifestResourceStream("HellionFont.ttf")
using (atlas.SuppressAutoRebuild()) ?? throw new FileNotFoundException(
{ "Hellion font resource not embedded in the assembly"
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
); );
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the bundled font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
config.MergeFont = bundledBytes is not null
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
// -specific Han (e.g. 简) and other CJK glyphs that the primary
// (Inter Light / global font) and the FFXIV Japanese font do not
// ship. Merged last so earlier fonts win for shared codepoints.
config.SizePt = basePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path
// so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetBundledFontBytes()
{
if (BundledFontBytes is not null)
return BundledFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"Inter-Light.ttf"
);
if (stream is null)
{
Plugin.LogProxy.Warning(
"Bundled Inter Light font resource missing, falling back to system default font."
);
return null;
}
using var ms = new MemoryStream(); using var ms = new MemoryStream();
stream.CopyTo(ms); stream.CopyTo(ms);
BundledFontBytes = ms.ToArray(); HellionFontBytes = ms.ToArray();
return BundledFontBytes; return HellionFontBytes;
} }
private unsafe void SetUpRanges() private unsafe void SetUpRanges()
@@ -257,23 +85,13 @@ public sealed class FontManager : IDisposable
foreach (var c in reader.Glyphs) foreach (var c in reader.Glyphs)
builder.AddChar(c.Char); builder.AddChar(c.Char);
// various symbols
// French // French
// Romanian // Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ"); builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț"); builder.AddText("ĂăÂâÎîȘșȚț");
// v1.5.3: language-dropdown endonyms. The dropdown renders
// with the currently active font range; without these glyphs
// a user on an English UI cannot read non-Latin language names
// before switching. Auto-activation in Settings.Apply then
// pulls in the full ExtraGlyphRange for the chosen locale.
builder.AddText(
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
+ " Türkçe Українська 简体中文 繁體中文"
);
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460 // "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++) for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i); builder.AddChar((char)i);
@@ -283,35 +101,105 @@ public sealed class FontManager : IDisposable
} }
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() }; var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
var customChars = new List<ushort>();
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>()) foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
{ if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange)) ranges.Add(extraRange.Range());
continue;
// LatinExtended and Greek use AddChar pairs because they have no Ranges = BuildRange(null, ranges.ToArray());
// built-in ImGui range helper; everything else points to a native
// ImGui glyph-range table.
switch (extraRange)
{
case ExtraGlyphRanges.LatinExtended:
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
break;
case ExtraGlyphRanges.Greek:
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
break;
default:
var ptr = extraRange.Range();
if (ptr != 0)
ranges.Add(ptr);
break;
}
}
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges); JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
} }
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
}
// Add font with fallback to NotoSansCjkRegular if unavailable // Add font with fallback to NotoSansCjkRegular if unavailable
private static ImFontPtr AddFontWithFallback( private static ImFontPtr AddFontWithFallback(
IFontAtlasBuildToolkitPreBuild tk, IFontAtlasBuildToolkitPreBuild tk,
@@ -325,21 +213,11 @@ public sealed class FontManager : IDisposable
return fontId.AddToBuildToolkit(tk, config); return fontId.AddToBuildToolkit(tk, config);
} }
catch (Exception e) catch (Exception e)
when (e when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
is FileNotFoundException
or DirectoryNotFoundException
or IOException
or InvalidOperationException
or ArgumentException
)
{ {
// Atlas-toolkit throws span IO and validation failures; routing Plugin.Log.Warning(
// the wider set through the fallback keeps a corrupt font config
// from taking down the whole atlas build.
Plugin.LogProxy.Warning(
e, e,
$"Configured {slot} font failed to load ({e.GetType().Name}), " $"Configured {slot} font unavailable, falling back to NotoSansCjkRegular"
+ "falling back to NotoSansCjkRegular"
); );
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular); var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
return fallback.AddToBuildToolkit(tk, config); return fallback.AddToBuildToolkit(tk, config);
+47 -43
View File
@@ -19,7 +19,6 @@ using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
using InteropGenerator.Runtime; using InteropGenerator.Runtime;
using Lumina.Text.ReadOnly; using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType; using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions; namespace HellionChat.GameFunctions;
@@ -99,12 +98,9 @@ internal sealed unsafe class Chat : IDisposable
private long LastPlayerNameDisplayTypeRefresh; private long LastPlayerNameDisplayTypeRefresh;
private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName; private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
private readonly ILogger<Chat> _logger; public Chat(Plugin plugin)
public Chat(Plugin plugin, ILogger<Chat> logger)
{ {
Plugin = plugin; Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this); Plugin.GameInteropProvider.InitializeFromAttributes(this);
ChatLogRefreshHook?.Enable(); ChatLogRefreshHook?.Enable();
@@ -178,7 +174,8 @@ internal sealed unsafe class Chat : IDisposable
internal static void RotateCrossLinkshellHistory(RotateMode mode) => internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode)); UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
// Look up a channel's user-defined color, returns null if 0 // This function looks up a channel's user-defined color.
// If this function ever returns 0, it returns null instead.
internal uint? GetChannelColor(ChatType type) internal uint? GetChannelColor(ChatType type)
{ {
var parent = type.Parent(); var parent = type.Parent();
@@ -218,7 +215,8 @@ internal sealed unsafe class Chat : IDisposable
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null) if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
{ {
// Capture the just-typed character input // FIXME: this whole system sucks
// FIXME v2: I hate everything about this, but it works
Plugin.Framework.RunOnTick(() => Plugin.Framework.RunOnTick(() =>
{ {
string? input = null; string? input = null;
@@ -240,7 +238,7 @@ internal sealed unsafe class Chat : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in chat Activated event"); Plugin.Log.Error(ex, "Error in chat Activated event");
} }
}); });
} }
@@ -257,9 +255,13 @@ internal sealed unsafe class Chat : IDisposable
try try
{ {
// Prevent duplicate calls // We already called this function once, so we skip the duplicated call
// Also return the original value here so that vanilla chat receives all information
if (Plugin.ChatLogWindow.TellSpecial) if (Plugin.ChatLogWindow.TellSpecial)
{
Plugin.Log.Information("Return early to prevent duplicated call...");
return ChatLogRefreshHook!.Original(log, eventId, value); return ChatLogRefreshHook!.Original(log, eventId, value);
}
Plugin.ChatLogWindow.Activated( Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(new ChannelSwitchInfo(null)) new ChatActivatedArgs(new ChannelSwitchInfo(null))
@@ -270,10 +272,11 @@ internal sealed unsafe class Chat : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in chat Activated event"); Plugin.Log.Error(ex, "Error in chat Activated event");
} }
return 1; // Prevent vanilla chat log from gaining focus // prevent the game from focusing the chat log
return 1;
} }
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent) private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
@@ -303,7 +306,7 @@ internal sealed unsafe class Chat : IDisposable
{ {
playerName = SeString.Parse(agent->TellPlayerName).TextValue; playerName = SeString.Parse(agent->TellPlayerName).TextValue;
worldId = agent->TellWorldId; worldId = agent->TellWorldId;
_logger.LogDebug($"Detected tell target '[redacted]'@{worldId}"); Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
} }
Plugin.CurrentTab.CurrentChannel = new UsedChannel Plugin.CurrentTab.CurrentChannel = new UsedChannel
@@ -362,7 +365,7 @@ internal sealed unsafe class Chat : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in chat Activated event"); Plugin.Log.Error(ex, "Error in chat Activated event");
} }
} }
@@ -412,7 +415,7 @@ internal sealed unsafe class Chat : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in chat Activated event"); Plugin.Log.Error(ex, "Error in chat Activated event");
} }
} }
@@ -427,24 +430,19 @@ internal sealed unsafe class Chat : IDisposable
); );
} }
// --------------------------------------------------------------- /// <summary>
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12) /// Returns true if the channel is any non-linkshell channel, or if the
// - Renamed ValidAnyLinkshell -> IsChannelOrExistingLinkshell. The /// linkshell actually exists.
// name now states intent: returns true for any non-linkshell /// </summary>
// channel, or a linkshell index that actually exists. internal static bool ValidAnyLinkshell(InputChannel channel)
// ---------------------------------------------------------------
internal static bool IsChannelOrExistingLinkshell(InputChannel channel)
{ {
var idx = channel.LinkshellIndex(); var idx = channel.LinkshellIndex();
if (idx == uint.MaxValue || channel.IsExtraChatLinkshell()) if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
return true; return true;
if (channel.IsLinkshell() && ValidLinkshell(idx))
if (channel.IsLinkshell()) return true;
return ValidLinkshell(idx); if (channel.IsCrossLinkshell() && ValidCrossLinkshell(idx))
return true;
if (channel.IsCrossLinkshell())
return ValidCrossLinkshell(idx);
return false; return false;
} }
@@ -479,7 +477,8 @@ internal sealed unsafe class Chat : IDisposable
_ => 1, _ => 1,
}; };
for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations // Iterate up to 8 times to find a valid linkshell.
for (var i = 0; i < 8; i++)
{ {
currentIndex = (uint)((8 + currentIndex + delta) % 8); currentIndex = (uint)((8 + currentIndex + delta) % 8);
if (validFn(currentIndex)) if (validFn(currentIndex))
@@ -525,7 +524,7 @@ internal sealed unsafe class Chat : IDisposable
); );
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations. // RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic. // Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel return idx is null ? null : channel + idx.Value;
} }
default: default:
return channel; return channel;
@@ -534,7 +533,11 @@ internal sealed unsafe class Chat : IDisposable
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null) internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
{ {
// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead) // ExtraChat linkshells aren't supported in game so we never want to
// call the ChangeChatChannel function with them.
//
// Callers should call ChatLogWindow.SetChannel() which handles
// ExtraChat channels
if (channel.IsExtraChatLinkshell()) if (channel.IsExtraChatLinkshell())
return; return;
@@ -543,17 +546,12 @@ internal sealed unsafe class Chat : IDisposable
if (idx == uint.MaxValue) if (idx == uint.MaxValue)
idx = 0; idx = 0;
// --------------------------------------------------------------- if (!ValidAnyLinkshell(channel))
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12) return;
// - Wrap ChangeChatChannel in the validity check instead of
// early-returning. The previous early return skipped Dtor and
// leaked the native Utf8String allocated a few lines above.
// ---------------------------------------------------------------
if (IsChannelOrExistingLinkshell(channel))
RaptureShellModule
.Instance()
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
RaptureShellModule
.Instance()
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
target->Dtor(true); target->Dtor(true);
} }
@@ -567,6 +565,9 @@ internal sealed unsafe class Chat : IDisposable
bool setChatType bool setChatType
) )
{ {
// param6 is 0 for contentId and 1 for objectId
// param7 is always 0 ?
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel) if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true; Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
@@ -628,7 +629,7 @@ internal sealed unsafe class Chat : IDisposable
if (contentId == 0) if (contentId == 0)
{ {
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error); Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
_logger.LogWarning( Plugin.Log.Warning(
"Tried to send a tell with ContentId being 0, sorry this is an internal error." "Tried to send a tell with ContentId being 0, sorry this is an internal error."
); );
return; return;
@@ -741,7 +742,10 @@ internal sealed unsafe class Chat : IDisposable
internal bool CheckHideFlags() internal bool CheckHideFlags()
{ {
// Only hide chat in cutscene when vanilla chat would also be hidden // Only hide the chat in a cutscene when the vanilla chat would've
// also been hidden. This prevents Chat 2 from hiding for a split
// second before the cutscene actually starts, because the game sets
// the cutscene conditions before processing the skip.
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance(); var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
return raptureAtkUnitManager == null return raptureAtkUnitManager == null
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat); || raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
+12 -3
View File
@@ -15,10 +15,17 @@ public unsafe class ChatBox
mes->Dtor(true); mes->Dtor(true);
} }
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message)); public static void SendMessage(string message)
{
var bytes = ValidateMessage(message);
SendMessageUnsafe(bytes);
}
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only). // Validation split out so the deterministic checks (UTF-8 length, sanitise
// Returns encoded bytes so SendMessage avoids a second GetBytes call. // round-trip) can run in xUnit without ClientStructs game memory. The
// sanitiser is injectable so tests can pin throw behaviour without invoking
// Utf8String->SanitizeString, which only resolves in-process. Returns the
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs // TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
internal static byte[] ValidateMessage( internal static byte[] ValidateMessage(
string message, string message,
@@ -42,9 +49,11 @@ public unsafe class ChatBox
private static string SanitiseText(string text) private static string SanitiseText(string text)
{ {
var uText = Utf8String.FromString(text); var uText = Utf8String.FromString(text);
uText->SanitizeString((AllowedEntities)0x27F); uText->SanitizeString((AllowedEntities)0x27F);
var sanitised = uText->ToString(); var sanitised = uText->ToString();
uText->Dtor(true); uText->Dtor(true);
return sanitised; return sanitised;
} }
} }
+60 -31
View File
@@ -14,7 +14,6 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Component.GUI; using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel; using Lumina.Excel;
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType; using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions; namespace HellionChat.GameFunctions;
@@ -38,22 +37,17 @@ internal unsafe class GameFunctions : IDisposable
#endregion #endregion
private Plugin Plugin { get; } private Plugin Plugin { get; }
private readonly ILogger<GameFunctions> _logger;
internal KeybindManager KeybindManager { get; } internal KeybindManager KeybindManager { get; }
internal Chat Chat { get; } internal Chat Chat { get; }
internal GameFunctions( internal GameFunctions(Plugin plugin)
Plugin plugin,
ILogger<GameFunctions> logger,
ILoggerFactory loggerFactory
)
{ {
Plugin = plugin; Plugin = plugin;
_logger = logger; KeybindManager = new KeybindManager(plugin);
KeybindManager = new KeybindManager(plugin, loggerFactory.CreateLogger<KeybindManager>()); Chat = new Chat(Plugin);
Chat = new Chat(Plugin, loggerFactory.CreateLogger<Chat>());
Plugin.GameInteropProvider.InitializeFromAttributes(this); Plugin.GameInteropProvider.InitializeFromAttributes(this);
ResolveTextCommandPlaceholderHook?.Enable(); ResolveTextCommandPlaceholderHook?.Enable();
} }
@@ -61,24 +55,36 @@ internal unsafe class GameFunctions : IDisposable
{ {
Chat.Dispose(); Chat.Dispose();
KeybindManager.Dispose(); KeybindManager.Dispose();
ResolveTextCommandPlaceholderHook?.Dispose(); ResolveTextCommandPlaceholderHook?.Dispose();
Marshal.FreeHGlobal(PlaceholderNamePtr); Marshal.FreeHGlobal(PlaceholderNamePtr);
} }
internal void SendFriendRequest(string name, ushort world) => internal void SendFriendRequest(string name, ushort world)
{
ListCommand(name, world, "friendlist"); ListCommand(name, world, "friendlist");
}
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist"); internal void AddToBlacklist(string name, ushort world)
{
ListCommand(name, world, "blist");
}
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) => internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
{
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId); AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
}
internal void AddToTermsList(SeString content) => internal void AddToTermsList(SeString content)
{
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator()); AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
}
private void ListCommand(string name, ushort world, string commandName) private void ListCommand(string name, ushort world, string commandName)
{ {
var worldRow = Sheets.WorldSheet.GetRow(world); var worldRow = Sheets.WorldSheet.GetRow(world);
ReplacementName = $"{name}@{worldRow.Name.ToString()}"; ReplacementName = $"{name}@{worldRow.Name.ToString()}";
ChatBox.SendMessage($"/{commandName} add {Placeholder}"); ChatBox.SendMessage($"/{commandName} add {Placeholder}");
} }
@@ -102,6 +108,7 @@ internal unsafe class GameFunctions : IDisposable
{ {
for (var i = 0; i < 4; i++) for (var i = 0; i < 4; i++)
SetAddonInteractable($"ChatLogPanel_{i}", interactable); SetAddonInteractable($"ChatLogPanel_{i}", interactable);
SetAddonInteractable("ChatLog", interactable); SetAddonInteractable("ChatLog", interactable);
} }
@@ -117,6 +124,7 @@ internal unsafe class GameFunctions : IDisposable
var agent = AgentItemDetail.Instance(); var agent = AgentItemDetail.Instance();
var addon = GetAddon<AtkUnitBase>("ItemDetail"); var addon = GetAddon<AtkUnitBase>("ItemDetail");
// atkStage ain't gonna be null or we have bigger problems
if (agent == null || addon == null) if (agent == null || addon == null)
return; return;
@@ -125,19 +133,23 @@ internal unsafe class GameFunctions : IDisposable
agent->Index = 0; agent->Index = 0;
agent->Flag1 &= 0xEF; agent->Flag1 &= 0xEF;
agent->ItemId = id; agent->ItemId = id;
// agent->Flag2 = 1;
// TODO: Revert when CS offset lands in a release build. // agent->Flag3 = 0;
// TODO: Revert whenever CS is merged
*(byte*)((nint)agent + 0x21A) = 1; *(byte*)((nint)agent + 0x21A) = 1;
*(byte*)((nint)agent + 0x21E) = 0; *(byte*)((nint)agent + 0x21E) = 0;
// This just probably needs to be set
agent->AddonId = addon->Id; agent->AddonId = addon->Id;
// Skips early return
atkStage->TooltipManager.TooltipType |= 2; atkStage->TooltipManager.TooltipType |= 2;
addon->Show(false, 15); addon->Show(false, 15);
} }
internal static void CloseItemTooltip() internal static void CloseItemTooltip()
{ {
// Hide addon first to suppress the "addon close" sound. // hide addon first to prevent the "addon close" sound
var addon = GetAddon<AtkUnitBase>("ItemDetail"); var addon = GetAddon<AtkUnitBase>("ItemDetail");
if (addon != null) if (addon != null)
addon->Hide(true, false, 0); addon->Hide(true, false, 0);
@@ -155,7 +167,7 @@ internal unsafe class GameFunctions : IDisposable
internal static void OpenPartyFinder() internal static void OpenPartyFinder()
{ {
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01) // this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
var lfg = AgentLookingForGroup.Instance(); var lfg = AgentLookingForGroup.Instance();
if (lfg->IsAgentActive()) if (lfg->IsAgentActive())
{ {
@@ -176,10 +188,15 @@ internal unsafe class GameFunctions : IDisposable
} }
} }
internal static bool IsMentor() => PlayerState.Instance()->IsMentor(); internal static bool IsMentor()
{
return PlayerState.Instance()->IsMentor();
}
internal static InfoProxyCommonList.CharacterData[] GetFriends() => internal static InfoProxyCommonList.CharacterData[] GetFriends()
InfoProxyFriendList.Instance()->CharDataSpan.ToArray(); {
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
}
internal static void OpenQuestLog(RowRef<Quest> quest) internal static void OpenQuestLog(RowRef<Quest> quest)
{ {
@@ -206,12 +223,20 @@ internal unsafe class GameFunctions : IDisposable
AgentQuestJournal.Instance()->OpenForQuest(questId, 1); AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
} }
internal static void OpenPartyFinder(uint id) => internal static void OpenPartyFinder(uint id)
{
AgentLookingForGroup.Instance()->OpenListing(id); AgentLookingForGroup.Instance()->OpenListing(id);
}
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id); internal static void OpenAchievement(uint id)
{
AgentAchievement.Instance()->OpenById(id);
}
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56]; internal static bool IsInInstance()
{
return Plugin.Condition[ConditionFlag.BoundByDuty56];
}
internal static bool TryOpenAdventurerPlate(ulong playerId) internal static bool TryOpenAdventurerPlate(ulong playerId)
{ {
@@ -222,8 +247,7 @@ internal unsafe class GameFunctions : IDisposable
} }
catch (Exception e) catch (Exception e)
{ {
// Static method, no instance _logger reachable here. Plugin.Log.Warning(e, "Unable to open adventurer plate");
Plugin.LogProxy.Warning(e, "Unable to open adventurer plate");
return false; return false;
} }
} }
@@ -231,7 +255,8 @@ internal unsafe class GameFunctions : IDisposable
internal static void ClickNoviceNetworkButton() internal static void ClickNoviceNetworkButton()
{ {
var agent = AgentChatLog.Instance(); var agent = AgentChatLog.Instance();
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3 // case 3
var value = new AtkValue { Type = ValueType.Int, Int = 3 };
var result = 0; var result = 0;
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*) var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
agent->VirtualTable; agent->VirtualTable;
@@ -250,8 +275,9 @@ internal unsafe class GameFunctions : IDisposable
byte a4 byte a4
) )
{ {
// Hook field is nullable due to the Signature attribute, but will never // The detour is only invoked through the hook, so the hook should
// be null during normal execution; guard covers the teardown race only. // never be null here, but the nullable field declaration forces us
// to handle the theoretical race during teardown.
if (ResolveTextCommandPlaceholderHook is null) if (ResolveTextCommandPlaceholderHook is null)
return nint.Zero; return nint.Zero;
@@ -259,11 +285,13 @@ internal unsafe class GameFunctions : IDisposable
if (ReplacementName == null || placeholder != Placeholder) if (ReplacementName == null || placeholder != Placeholder)
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4); return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
// Guard against a malformed ReplacementName overflowing the 128-byte buffer. // The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
// FFXIV player names plus an @World suffix should never approach this
// limit, but a malformed ReplacementName must not overflow the buffer.
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName); var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize) if (byteCount >= PlaceholderBufferSize)
{ {
_logger.LogWarning( Plugin.Log.Warning(
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original." $"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
); );
ReplacementName = null; ReplacementName = null;
@@ -272,6 +300,7 @@ internal unsafe class GameFunctions : IDisposable
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName); MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
ReplacementName = null; ReplacementName = null;
return PlaceholderNamePtr; return PlaceholderNamePtr;
} }
} }
+2 -6
View File
@@ -8,7 +8,6 @@ using FFXIVClientStructs.FFXIV.Client.UI;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using HellionChat.Util; using HellionChat.Util;
using Microsoft.Extensions.Logging;
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag; using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
namespace HellionChat.GameFunctions; namespace HellionChat.GameFunctions;
@@ -307,12 +306,9 @@ internal unsafe class KeybindManager : IDisposable
// VirtualKey.OEM_CLEAR, // VirtualKey.OEM_CLEAR,
}; };
private readonly ILogger<KeybindManager> _logger; internal KeybindManager(Plugin plugin)
internal KeybindManager(Plugin plugin, ILogger<KeybindManager> logger)
{ {
Plugin = plugin; Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this); Plugin.GameInteropProvider.InitializeFromAttributes(this);
// Handle keybinds from the game on every tick. // Handle keybinds from the game on every tick.
@@ -511,7 +507,7 @@ internal unsafe class KeybindManager : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in chat Activated event"); Plugin.Log.Error(ex, "Error in chat Activated event");
} }
} }
@@ -40,11 +40,5 @@ public class TellTarget
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct); public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
// --------------------------------------------------------------- public static TellTarget From(TellTarget t) => new(t.Name, t.World, t.ContentId, t.Reason);
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Replaced static From(t) with an instance-style Clone() so call
// sites read like a copy operation, not a factory.
// TEST-MIRROR: ../../../Hellion Build test/_Helpers/TellTargetCloneTests.cs
// ---------------------------------------------------------------
public TellTarget Clone() => new(Name, World, ContentId, Reason);
} }
+10 -40
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0"> <Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup> <PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base --> <!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.6</Version> <Version>1.4.3</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions --> <!-- Use lock file to pin exact versions -->
@@ -14,25 +14,12 @@
<ItemGroup> <ItemGroup>
<!-- Closed ranges prevent surprise major bumps during lock file regeneration --> <!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" /> <PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.8" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
<PackageReference
Include="Microsoft.Extensions.DependencyInjection"
Version="[10.0.7, 11.0.0)"
/>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Options" Version="[10.0.7, 11.0.0)" />
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) --> <!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" /> <PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
<PackageReference Include="morelinq" Version="4.4.0" /> <PackageReference Include="morelinq" Version="4.4.0" />
<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
<PackageReference Include="NAudio.WinMM" Version="2.3.0" />
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" /> <PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12,4.0.0]" /> <PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -55,39 +42,22 @@
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource --> <!-- Embedded resources: Hellion font (Exo 2, OFL-1.1) + manifest resource -->
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Resources\Inter-Light.ttf"> <EmbeddedResource Include="Resources\HellionFont.ttf">
<LogicalName>Inter-Light.ttf</LogicalName> <LogicalName>HellionFont.ttf</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Resources\Inter-OFL.txt"> <EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>Inter-OFL.txt</LogicalName> <LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.png">
<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
</EmbeddedResource>
<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json"> <EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName> <LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII <!-- Plugin icon: copy images/* to output for Dalamud discovery -->
study folder is source-only material, no need to ship it. -->
<ItemGroup> <ItemGroup>
<None Include="images\**" Exclude="images\ascii\**"> <None Include="images\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
+141 -152
View File
@@ -1,26 +1,57 @@
name: Hellion Chat name: Hellion Chat
author: Jon Kazama (Hellion Forge) author: JonKazama-Hellion
punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules. punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
description: |- description: |-
Chat replacement for FINAL FANTASY XIV with privacy controls built around Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
EU, US and JP data-protection rules. based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
removed (the optional webinterface) and a stack of privacy controls is
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
mode, IPC integration and the chat replacement window itself work the
same. The webinterface is intentionally not part of Hellion Chat because
it serves a different use case from the smaller default footprint this
plugin is built around.
By default only your own conversations are stored. Public chat, NPC On top of that, Hellion Chat adds privacy and data-handling controls
dialogue and system messages stay out of the database unless you opt in. designed to align with the modern data protection rules that apply
Retention windows are configurable per channel, history can be wiped across the EU, the United States and Japan. By default only your own
retroactively, and everything can be exported on demand. conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key privacy and data-handling features:
Features:
- Channel whitelist with a Privacy-First default - Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep - Per-channel retention with a daily background sweep
- Retroactive cleanup (Ctrl+Shift confirm) - Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV - Export to Markdown, JSON or CSV
- First-run wizard with four preset profiles - First-run wizard with three preset profiles (Privacy-First, Casual,
- Multi-language UI (24 locales) with live language switching Full History)
- Own config and database — no shared state with other plugins - Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
Based on Chat 2 by Infi and Anna (EUPL-1.2). v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
Support: https://discord.gg/X9V7Kcv5gR patterns gone from the chat-log render path: card-mode borders
hoist invariants out of the per-message loop, auto-tell tab
tint and icon get a per-tab cache, and the status bar gates
its tab aggregation behind the same one-second cache it uses
for the format strings.
v1.4.3 — Plugin-Load Async-Init plus Repo-Cutover. Plugin
migrated to Dalamud's IAsyncDalamudPlugin so the heavy work
(migrations, service allocations, window construction, hook
subscription) runs in LoadAsync without blocking Dalamud's
UI. Schema-gate replaces the v9 → v16 migration chain;
configs on schema v16+ load directly. Custom-repo URL moves
to gitea.hellion-forge.cloud, the GitHub repo stays as a
frozen v1.4.2 snapshot.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
accepts_feedback: true accepts_feedback: true
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
@@ -35,146 +66,104 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**v1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)** **Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)**
- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need. Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin`
- New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always). API. The constructor now does only the bootstrap-essentials
- Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols"). (config load, language init, conflict detection); migrations,
- Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value. service allocations, window construction and hook subscription
- Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected. move to LoadAsync. Dalamud can keep its UI responsive while the
- The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need. heavy work runs.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
- IAsyncDalamudPlugin two-phase load with per-line CaptureFailure
in DisposeAsync (mirrors LightlessSync's pattern); idempotency
guard protects against reload races
- Schema-gate replaces the v9 → v16 migration chain. Configs
on schema v16+ load directly; older configs trigger an
"install v1.4.2 first" error so the historic migration
path stays intact
- AutoTranslate.PreloadCache moved off the load path. First
use may have a sub-second hitch instead of every-load; the
upstream chose differently, we accept first-use latency
- FontManager.BuildFonts is called sync at the start of
LoadAsync; Dalamud rebuilds the font atlas on its own
pipeline so the custom Hellion-Exo2 font appears with a
brief font-pop after load (matches ChatTwo's behaviour)
- Custom-repo URL moved to gitea.hellion-forge.cloud/
JonKazama-Hellion/HellionChat. GitHub repo stays as a
frozen v1.4.2 snapshot; new releases ship from Gitea.
Existing testers need to update the custom-repo URL once
- Plugin-load time in this release sits at ~3.7 s median
(5 reloads), comparable to v1.4.2. Async migration is
foundational for v1.4.4 Lazy-Init optimisations rather
than an immediate user-perceived win
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
allocations from the chat-log render path eliminated.
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
borderColorAbgr out of the per-message loop. About 500
redundant calls per frame at 100 visible messages, multiplied
by every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash
computation and string allocation only happen when the tell
target name or world drifts. AutoTellTabTint stays a pure
hash helper; cache lives in a thin TabTintCache wrapper
- Status bar gates its tab aggregation behind the same
one-second cache it already used for the format strings.
LINQ Sum and Count replaced with a single foreach pass
that runs on roughly 1% of frames
Realistic frame-time recovery: 2-5% in typical scenes, more
on pop-out-heavy setups because the card-border hoist scales
per window.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.1 — Theme Engine Performance**
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
Switch()
- HellionStyle.PushGlobal reads ABGR values from the
cache instead of calling ColourUtil.RgbaToAbgr per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- ThemeRegistry custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; Mint Grove and Forge Merchantman
now credited to Carla Beleandis as a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
--- ---
**v1.5.5 — Upstream-Sync Tab-Features (2026-05-21)** Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
A backlog-sync cycle: inherited tab-feature items plus a new fox
banner image and custom notification sounds.
User-visible:
- Failed tells now raise a warning toast when a message you sent
could not be delivered (recipient offline, in an instance, or
blocking you). Toggle in Settings, Chat tab.
- Per-tab notification sound: each tab can play a sound when a
message arrives while you are looking at a different tab. Pick
one of the 16 game chat sounds or one of three bundled Hellion
sounds, with a preview button to hear it. Off by default,
respects the global sound toggle.
- The tab rename field in the right-click menu now focuses
itself when the menu opens and accepts up to 512 characters,
matching the settings-tab rename.
- A jump-to-latest button appears in the chat log header while
you are scrolled up from the live end.
- Map flags and item links can be inserted into the chat input
from its right-click menu.
- The Hellion Forge fox banner in the first-run wizard and the
Information tab is now a real image instead of ASCII art.
Schema bumped to v18 (additive fields only, no data migration).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.4 — Polish and Motion (2026-05-20)**
A polish cycle: smoother theme switching, faster theme and tab
access, and subtle hover motion. Three P3 items plus an
accessibility toggle.
User-visible:
- Theme switches now crossfade smoothly over ~300 ms across every
Hellion-rendered surface — sidebar, title, buttons, tabs,
scrollbar, separators. The window background snaps deliberately
so the per-window opacity override from Dalamud's pinning menu
stays untouched.
- New header quick-picker: a palette button left of the cog opens
a compact popup with two sections — every built-in and custom
theme, and every tab. The active entry carries a check glyph;
clicking another switches without closing the popup.
- Sidebar icons ease their opacity on hover, and card-mode message
borders highlight per tab while the cursor is over their rows.
Framerate-independent, so a stalled Wine frame cannot overshoot
the animation.
- New "Reduce motion" toggle in Theme & Layout disables the
crossfade, the hover animations and the unread-tab pulse for
users who prefer a static UI.
Under the hood:
- Two pure-helper lerp paths (ThemeAbgrCacheLerp, FrameLerp) with
xUnit coverage in the Build Suite, plus a ColourUtil.ApplyAlpha
alpha modulator. Two new /xlperf self-test steps pin the
crossfade and quick-picker contracts.
No schema bump, no migration. Migration v17 stays.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
Multi-language pass plus a long-standing first-frame HITCH lands
as a side effect of a font-stack rewrite.
User-visible:
- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
Dutch, English, Finnish, French, German, Greek, Hungarian,
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
"None" pinned first. Non-native locales are AI-assisted and
flagged for native-speaker review via the Forge Discord.
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
Inter font ships Latin Extended-A/B, Greek polytonic and
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
third merge layer for Hangul and Simplified-Han glyphs the
FFXIV Japanese game font does not ship.
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
held since v1.4.x) to a median of ~20 ms (5-reload sample
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
fell back to the FFXIV Axis font for the entire v1.5.x series
because of an early-return in the draw loop. The fix that
routes RegularFont through draw also lands the defer-pattern
win the v1.5.1 cycle was reaching for.
- ExtraGlyphRanges auto-activates on language change. Korean,
ChineseFull and the two new flags (LatinExtended, Greek) toggle
on without a manual visit to Fonts and Colours.
- New WarningText under the language dropdown notes FFXIV's
chat input only fully supports EN/DE/FR/JA character sets.
Other languages render in HellionChat but may garble when
typed into in-game chat.
Under the hood:
- Three-layer font stack: Inter Light primary, FFXIV
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
merge 2 for everything else CJK.
- LanguageOverride enum gains ten locales plus three previously
commented out (Italian, Korean, Norwegian as `nb`). New
values append to the enum so existing config integers stay
stable across update.
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
into 13 legacy locales with per-key AI markers.
- Plugin.LoadAsync runs a one-shot migration that ORs in the
matching ExtraGlyphRanges flag for users already on a
non-default language. Settings.Apply auto-activates on
change going forward.
- Em-dash sweep across the EN source and 18 translations to the
house style. Russian and Ukrainian keep the typographic norm.
Migration v17 stays. UseHellionFont users transition from Exo 2
to Inter Light transparently on first reload.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
@@ -1,103 +0,0 @@
using Dalamud.Plugin;
using HellionChat.Integrations;
using HellionChat.Ipc;
using HellionChat.Themes;
using Microsoft.Extensions.Hosting;
namespace HellionChat.Infrastructure.Hosting;
// Adapter shells around IHostedService so the host triggers each service's
// existing init method without touching the service class itself. Empty
// adapters still earn their place: registering them forces an eager resolve
// at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService.
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// Materialise the lazy AllCustom enumerable so the slug lookup hits a
// warm cache; otherwise the first Switch falls through to the built-in
// default when Config.Theme points at a custom slug.
foreach (var _ in registry.AllCustom()) { }
registry.SwitchSilent(Plugin.Config.Theme);
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// IPC subscribers do their wiring in the ctor, so StartAsync stays empty —
// the registration alone forces an eager resolve which runs that wiring.
internal sealed class IpcManagerInitHostedService(IpcManager ipc) : IHostedService
{
private readonly IpcManager _ipc = ipc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class TypingIpcInitHostedService(TypingIpc typingIpc) : IHostedService
{
private readonly TypingIpc _typingIpc = typingIpc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ExtraChatInitHostedService(ExtraChat extraChat) : IHostedService
{
private readonly ExtraChat _extraChat = extraChat;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class MessageManagerInitHostedService(
IDalamudPluginInterface pluginInterface,
MessageManager manager
) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// FilterAllTabsAsync rebuilds the per-tab view from the message store;
// on Boot, tabs come up empty and the first chat events fill them, so
// we skip the rebuild to avoid a pointless full-history scan.
if (pluginInterface.Reason is not PluginLoadReason.Boot)
manager.FilterAllTabsAsync();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class AutoTellTabsServiceInitHostedService(AutoTellTabsService service)
: IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
service.Initialize();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// Eager-resolve trigger: resolving FailedTellNotifier in this adapter's ctor
// enables its game hook during host startup. StartAsync itself is a no-op.
internal sealed class FailedTellNotifierInitHostedService(FailedTellNotifier notifier)
: IHostedService
{
// No-op adapter: the ctor dependency above is the actual eager-resolve
// trigger. Field kept to match the IpcManager/TypingIpc/ExtraChat no-op
// adapters and to avoid the CS9113 unread-parameter warning.
private readonly FailedTellNotifier _notifier = notifier;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
@@ -1,64 +0,0 @@
using System.Text;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
internal sealed class DalamudLogger : ILogger
{
private readonly string _name;
private readonly IPluginLog _pluginLog;
public DalamudLogger(string name, IPluginLog pluginLog)
{
_name = name;
_pluginLog = pluginLog;
}
IDisposable? ILogger.BeginScope<TState>(TState state) => default!;
// Filtering happens in Dalamud's /xllog. Letting every level through keeps
// the HellionChat side stateless; if we ever want a per-plugin floor we add
// a Config.LogLevel and tighten this method.
public bool IsEnabled(LogLevel logLevel) => true;
public void Log<TState>(
LogLevel logLevel,
EventId eventId,
TState state,
Exception? exception,
Func<TState, Exception?, string> formatter
)
{
if (!IsEnabled(logLevel))
return;
// U+200B between the bracket and the level is a quiet provenance
// marker; byte-distinguishable from any 1:1 port of this format.
if ((int)logLevel <= (int)LogLevel.Information)
{
_pluginLog.Information($"[{_name}]{{{(int)logLevel}}} {state}");
return;
}
var sb = new StringBuilder();
sb.Append($"[{_name}]{{{(int)logLevel}}} {state} {exception?.Message}");
if (!string.IsNullOrWhiteSpace(exception?.StackTrace))
sb.AppendLine(exception.StackTrace);
var inner = exception?.InnerException;
while (inner != null)
{
sb.AppendLine($"InnerException {inner}: {inner.Message}");
sb.AppendLine(inner.StackTrace);
inner = inner.InnerException;
}
if (logLevel == LogLevel.Warning)
_pluginLog.Warning(sb.ToString());
else if (logLevel == LogLevel.Error)
_pluginLog.Error(sb.ToString());
else
_pluginLog.Fatal(sb.ToString());
}
}
@@ -1,84 +0,0 @@
using System.Collections.Concurrent;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
[ProviderAlias("Dalamud")]
public sealed class DalamudLoggingProvider : ILoggerProvider
{
// Hellion Forge Bronze (#C2410C). Mixed into the bootstrap fingerprint.
private const string HellionMarker = "HellionForgeBronzeC2410C";
private readonly ConcurrentDictionary<string, DalamudLogger> _loggers = new(
StringComparer.OrdinalIgnoreCase
);
private readonly IPluginLog _pluginLog;
public DalamudLoggingProvider(IPluginLog pluginLog)
{
_pluginLog = pluginLog;
EmitBootstrapBanner();
}
// One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner()
{
var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
);
}
private static string ComputeFingerprint(string version)
{
var seed = Encoding.UTF8.GetBytes($"{HellionMarker}-{version}");
var hash = SHA256.HashData(seed);
var sb = new StringBuilder(8);
for (var i = 0; i < 4; i++)
sb.Append(hash[i].ToString("x2"));
return sb.ToString();
}
public ILogger CreateLogger(string categoryName)
{
// Category-name normalisation mirrors Lightless: take the leaf type
// name, then either ellipsis-trim long ones or left-pad short ones to
// 15 chars so the xllog column stays aligned across services.
var catName = categoryName.Split(".", StringSplitOptions.RemoveEmptyEntries).Last();
if (catName.Length > 15)
catName = string.Concat(
catName.AsSpan(0, 6),
"...",
catName.AsSpan(catName.Length - 6, 6)
);
else
catName = catName.PadLeft(15);
return _loggers.GetOrAdd(catName, name => new DalamudLogger(name, _pluginLog));
}
public void Dispose()
{
_loggers.Clear();
GC.SuppressFinalize(this);
}
}
@@ -1,23 +0,0 @@
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
public static class DalamudLoggingProviderExtensions
{
public static ILoggingBuilder AddDalamudLogging(
this ILoggingBuilder builder,
IPluginLog pluginLog
)
{
builder.ClearProviders();
builder.Services.TryAddEnumerable(
ServiceDescriptor.Singleton<ILoggerProvider, DalamudLoggingProvider>(
_ => new DalamudLoggingProvider(pluginLog)
)
);
return builder;
}
}
-9
View File
@@ -4,7 +4,6 @@ namespace HellionChat;
// Shared input history for all ChatInputBars (main and pop-out windows). // Shared input history for all ChatInputBars (main and pop-out windows).
// Push deduplicates: existing entries are moved to the end when re-added. // Push deduplicates: existing entries are moved to the end when re-added.
// TEST-MIRROR: ../../Hellion Build test/Util/InputHistoryServiceTests.cs
public static class InputHistoryService public static class InputHistoryService
{ {
private const int MaxSize = 30; private const int MaxSize = 30;
@@ -42,12 +41,4 @@ public static class InputHistoryService
return null; return null;
return _entries[cursor]; return _entries[cursor];
} }
// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
// calls this so the next load starts with an empty history instead of
// inheriting the previous session's entries.
public static void Reset()
{
_entries.Clear();
}
} }
@@ -1,150 +0,0 @@
using System;
using System.IO;
using Microsoft.Extensions.Logging;
using NAudio.Wave;
namespace HellionChat.Integrations;
// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
// without Media Foundation (which Wine does not support for MP3/AAC).
//
// Playback volume comes from Configuration.CustomSoundVolume via the Play
// parameter, clamped to [0,1]. The 16 game sounds are unaffected — they go
// through UIGlobals.PlaySoundEffect, which the plugin cannot scale.
internal sealed class CustomAudioPlayer : IDisposable
{
// Sound bytes are read once at construction so each Play() wraps a fresh
// MemoryStream rather than re-reading the manifest stream (which becomes
// unreadable after the first read and would require Seek support).
private readonly byte[][] _soundData;
private readonly ILogger<CustomAudioPlayer> _logger;
private WaveOutEvent? _outputDevice;
private WaveFileReader? _reader;
private readonly object _lock = new();
public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
{
_logger = logger;
_soundData = new byte[3][];
for (var i = 0; i < 3; i++)
{
var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
{
_logger.LogWarning(
"Embedded sound resource not found: {Resource}. "
+ "Custom sound {Index} will be silent.",
resourceName,
i + 1
);
_soundData[i] = Array.Empty<byte>();
continue;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
_soundData[i] = ms.ToArray();
}
}
// customIndex is 1, 2, or 3, matching the sound file suffix.
// Stops any currently playing sound before starting the new one.
// NAudio playback runs on its own thread; this method returns immediately.
public void Play(int customIndex, float volume)
{
if (customIndex < 1 || customIndex > 3)
{
_logger.LogWarning(
"CustomAudioPlayer.Play called with out-of-range index {Index}",
customIndex
);
return;
}
var data = _soundData[customIndex - 1];
if (data.Length == 0)
{
_logger.LogWarning(
"Sound data for index {Index} is empty; skipping playback",
customIndex
);
return;
}
lock (_lock)
{
try
{
StopCurrent();
var ms = new MemoryStream(data, writable: false);
_reader = new WaveFileReader(ms);
_outputDevice = new WaveOutEvent();
// Init opens the device and creates the WinMM handle. Volume
// must be set after Init, otherwise waveOutSetVolume fails with
// InvalidHandle.
_outputDevice.Init(_reader);
// AUDIO-1: volume comes from Configuration.CustomSoundVolume.
// Clamp here too — a hand-edited config could carry an
// out-of-range value, and WaveOutEvent.Volume rejects those.
_outputDevice.Volume = Math.Clamp(volume, 0f, 1f);
_outputDevice.Play();
}
catch (Exception ex)
{
_logger.LogWarning(
ex,
"Failed to play custom notification sound {Index}",
customIndex
);
StopCurrent();
}
}
}
// Stops and tears down the active WaveOutEvent + WaveFileReader without
// throwing. Called on Play (to interrupt previous sound) and from Dispose.
// Guards Stop() with a PlaybackState check because waveOutReset blocks even
// when playback already finished; under Wine this can stall the WinMM
// callback thread if many sounds arrive in quick succession.
private void StopCurrent()
{
try
{
if (_outputDevice?.PlaybackState == PlaybackState.Playing)
_outputDevice.Stop();
_outputDevice?.Dispose();
_outputDevice = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
}
try
{
_reader?.Dispose();
_reader = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
}
}
// At plugin unload the PendingMessageThread is already cancelled and the
// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
// outside the lock avoids holding it across the blocking waveOutReset /
// WaveOutEvent.Dispose, which can freeze on Wine during unload.
public void Dispose()
{
StopCurrent();
}
}
@@ -1,74 +0,0 @@
using System;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat.Integrations;
// A minimal, failed-tell-specific game hook. A locale-robust "tell failed"
// signal is not reachable over the processed message stream (Message carries
// no LogMessage row id, ChatCode 60 is too broad). This hooks the one
// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
// broad ad-block hook layer.
internal sealed class FailedTellNotifier : IDisposable
{
private readonly ILogger<FailedTellNotifier> _logger;
private readonly Hook<RaptureLogModule.Delegates.ShowLogMessageString>? _hook;
public unsafe FailedTellNotifier(ILogger<FailedTellNotifier> logger)
{
_logger = logger;
// Creating/enabling a hook is safe off the framework thread (the
// ctor runs during host startup on the framework thread,
// eager-resolved via FailedTellNotifierInitHostedService).
_hook =
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.ShowLogMessageString>(
RaptureLogModule.MemberFunctionPointers.ShowLogMessageString,
ShowLogMessageStringDetour
);
_hook.Enable();
}
private unsafe void ShowLogMessageStringDetour(
RaptureLogModule* module,
uint logMessageId,
Utf8String* value
)
{
try
{
if (
FailedTellMatcher.ShouldNotify(
logMessageId,
Plugin.Config.NotifyFailedTell,
FailedTellMatcher.FailedTellLogMessageIds
)
)
{
var recipient = value is null ? string.Empty : value->ToString();
var content = string.IsNullOrEmpty(recipient)
? HellionStrings.FailedTell_Notification_Generic
: string.Format(HellionStrings.FailedTell_Notification_Named, recipient);
WrapperUtil.AddNotification(content, NotificationType.Warning);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "FailedTellNotifier detour threw");
}
_hook!.Original(module, logMessageId, value);
}
public void Dispose()
{
_hook?.Disable();
_hook?.Dispose();
}
}
+17 -19
View File
@@ -2,7 +2,6 @@ using System;
using Dalamud.Plugin; using Dalamud.Plugin;
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace HellionChat.Integrations; namespace HellionChat.Integrations;
@@ -24,23 +23,22 @@ internal sealed class HonorificService : IDisposable
private readonly ICallGateSubscriber<object> _ready; private readonly ICallGateSubscriber<object> _ready;
private readonly ICallGateSubscriber<object> _disposing; private readonly ICallGateSubscriber<object> _disposing;
private readonly ILogger<HonorificService> _logger; private readonly IPluginLog _log;
private readonly IFramework _framework; private readonly IFramework _framework;
private bool _versionWarningLogged; private bool _versionWarningLogged;
// Thread: framework only — IPC delivery + ImGui render both run there.
public HonorificTitleData? CurrentTitle { get; private set; } public HonorificTitleData? CurrentTitle { get; private set; }
public bool IsAvailable { get; private set; } public bool IsAvailable { get; private set; }
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; } public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
public HonorificService( public HonorificService(
IDalamudPluginInterface pluginInterface, IDalamudPluginInterface pluginInterface,
ILogger<HonorificService> logger, IPluginLog log,
IFramework framework IFramework framework
) )
{ {
_framework = framework; _framework = framework;
_logger = logger; _log = log;
// Gate objects are cached per-name by Dalamud and safe to register // Gate objects are cached per-name by Dalamud and safe to register
// before Honorific loads — they just won't fire until it does. // before Honorific loads — they just won't fire until it does.
@@ -73,7 +71,6 @@ internal sealed class HonorificService : IDisposable
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing)); TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
} }
// Thread: framework (scheduled from ctor and OnReady).
private void TryInitialPull() private void TryInitialPull()
{ {
try try
@@ -85,7 +82,7 @@ internal sealed class HonorificService : IDisposable
{ {
if (!_versionWarningLogged) if (!_versionWarningLogged)
{ {
_logger.LogWarning( _log.Warning(
"Honorific API version mismatch — expected major 3, " "Honorific API version mismatch — expected major 3, "
+ "found {Major}.{Minor}. Disabling Honorific integration.", + "found {Major}.{Minor}. Disabling Honorific integration.",
version.Item1, version.Item1,
@@ -105,13 +102,12 @@ internal sealed class HonorificService : IDisposable
catch (Exception ex) catch (Exception ex)
{ {
// Honorific not installed or not yet initialised — Ready will retry. // Honorific not installed or not yet initialised — Ready will retry.
_logger.LogDebug(ex, "Honorific not available at HellionChat startup; awaiting Ready."); _log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
IsAvailable = false; IsAvailable = false;
CurrentTitle = null; CurrentTitle = null;
} }
} }
// Thread: framework (Dalamud IPC delivery contract).
private void OnTitleChanged(string json) private void OnTitleChanged(string json)
{ {
// Skip updates on version mismatch; subscription stays live for reload. // Skip updates on version mismatch; subscription stays live for reload.
@@ -120,13 +116,12 @@ internal sealed class HonorificService : IDisposable
CurrentTitle = ParseTitleJson(json); CurrentTitle = ParseTitleJson(json);
} }
// Thread: any (Honorific dispatches NotifyReady from its own thread).
private void OnReady() private void OnReady()
{ {
// Schedule on framework thread — NotifyReady can dispatch from any thread.
_framework.RunOnFrameworkThread(TryInitialPull); _framework.RunOnFrameworkThread(TryInitialPull);
} }
// Thread: framework (IPC delivery contract); idempotent — Disposing fires once.
private void OnDisposing() private void OnDisposing()
{ {
// Honorific unloading — clear cached state so the header hides next frame. // Honorific unloading — clear cached state so the header hides next frame.
@@ -138,8 +133,6 @@ internal sealed class HonorificService : IDisposable
DetectedApiVersion = null; DetectedApiVersion = null;
} }
// Thread: framework (called from Dispose, which runs on the framework
// cleanup block in Plugin.DisposeAsync).
private void TryUnsubscribe(Action unsubscribe) private void TryUnsubscribe(Action unsubscribe)
{ {
try try
@@ -148,15 +141,20 @@ internal sealed class HonorificService : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
// Warning not Debug — a silent unsubscribe failure leaks a live _log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
// subscription across plugin reloads.
_logger.LogWarning(
ex,
"Honorific unsubscribe failed (likely API break or gate already gone)."
);
} }
} }
// Threading: IPC events and ImGui both run on the framework thread, so
// OnTitleChanged and the render path never race — no volatile/Interlocked
// needed as long as Dalamud's framework-thread delivery contract holds.
//
// Constructor and OnReady are exceptions: they run outside that contract
// (plugin-loader thread and Honorific's NotifyReady respectively), so both
// use RunOnFrameworkThread to safely reach ObjectTable.LocalPlayer.
// --- Pure-logic helpers; tested via HellionChat.Tests/Integrations. ---
internal static HonorificTitleData? ParseTitleJson(string json) internal static HonorificTitleData? ParseTitleJson(string json)
{ {
if (string.IsNullOrEmpty(json)) if (string.IsNullOrEmpty(json))
+2 -11
View File
@@ -4,19 +4,10 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll // Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent. // so HellionChat loads cleanly when Honorific is absent.
// // Glow/gradient fields omitted; Cycle 1 renders primary Color only.
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// are parsed but unused — the animated gradient lives entirely inside Honorific
// and is not exposed over IPC, so reproducing it here would mean shipping our
// own copy of Honorific's colour palette. The fields stay in the DTO so the
// JSON roundtrip remains lossless.
internal sealed record HonorificTitleData( internal sealed record HonorificTitleData(
string? Title, string? Title,
bool IsPrefix, bool IsPrefix,
bool IsOriginal, bool IsOriginal,
Vector3? Color, Vector3? Color
Vector3? Glow,
Vector3? Color3,
int? GradientColourSet,
string? GradientAnimationStyle
); );
@@ -1,6 +1,3 @@
using System.Runtime.CompilerServices;
using HellionChat.Util;
namespace HellionChat.Integrations; namespace HellionChat.Integrations;
// Third-party plugin URLs — separate from BrandingLinks (Hellion-owned URLs). // Third-party plugin URLs — separate from BrandingLinks (Hellion-owned URLs).
@@ -8,13 +5,4 @@ internal static class IntegrationLinks
{ {
public const string HonorificRepo = "https://github.com/Caraxi/Honorific"; public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
public const string HonorificAuthor = "https://github.com/Caraxi"; public const string HonorificAuthor = "https://github.com/Caraxi";
// See BrandingLinks.ValidateUrls for the CA2255 rationale.
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
internal static void ValidateUrls()
{
UrlValidation.ValidateAll(nameof(IntegrationLinks), HonorificRepo, HonorificAuthor);
}
} }
+21 -14
View File
@@ -1,12 +1,9 @@
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc; namespace HellionChat.Ipc;
public sealed class ExtraChat : IDisposable public sealed class ExtraChat : IDisposable
{ {
private readonly ILogger<ExtraChat> _logger;
#pragma warning disable CS0649 // Assigned through IPC #pragma warning disable CS0649 // Assigned through IPC
[Serializable] [Serializable]
private struct OverrideInfo private struct OverrideInfo
@@ -29,9 +26,10 @@ public sealed class ExtraChat : IDisposable
internal (string, uint)? ChannelOverride { get; set; } internal (string, uint)? ChannelOverride { get; set; }
// volatile: IPC callbacks fire on a Dalamud thread while ImGui reads these. // Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
// Reference assignment is atomic on x64, but the barrier ensures visibility // Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
// across threads (especially Mono/Wine). See AUDIT-2026-05-05 [SEC-01]. // Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new(); private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
ChannelCommandColoursInternal; ChannelCommandColoursInternal;
@@ -39,9 +37,8 @@ public sealed class ExtraChat : IDisposable
private volatile Dictionary<Guid, string> ChannelNamesInternal = new(); private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal; internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
internal ExtraChat(ILogger<ExtraChat> logger) internal ExtraChat()
{ {
_logger = logger;
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>( OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
"ExtraChat.OverrideChannelColour" "ExtraChat.OverrideChannelColour"
); );
@@ -57,7 +54,6 @@ public sealed class ExtraChat : IDisposable
OverrideChannelGate.Subscribe(OnOverrideChannel); OverrideChannelGate.Subscribe(OnOverrideChannel);
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours); ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
ChannelNamesGate.Subscribe(OnChannelNames); ChannelNamesGate.Subscribe(OnChannelNames);
try try
{ {
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!); ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
@@ -65,8 +61,8 @@ public sealed class ExtraChat : IDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded. // ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
_logger.LogTrace(ex, "ExtraChat IPC initial state query failed (peer not loaded?)"); Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
} }
} }
@@ -79,11 +75,22 @@ public sealed class ExtraChat : IDisposable
private void OnOverrideChannel(OverrideInfo info) private void OnOverrideChannel(OverrideInfo info)
{ {
ChannelOverride = info.Channel == null ? null : (info.Channel, info.Rgba); if (info.Channel == null)
{
ChannelOverride = null;
return;
}
ChannelOverride = (info.Channel, info.Rgba);
} }
private void OnChannelCommandColours(Dictionary<string, uint> obj) => private void OnChannelCommandColours(Dictionary<string, uint> obj)
{
ChannelCommandColoursInternal = obj; ChannelCommandColoursInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj) => ChannelNamesInternal = obj; private void OnChannelNames(Dictionary<Guid, string> obj)
{
ChannelNamesInternal = obj;
}
} }
+1 -28
View File
@@ -1,6 +1,5 @@
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
using HellionChat.Code; using HellionChat.Code;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc; namespace HellionChat.Ipc;
@@ -20,26 +19,12 @@ internal sealed class TypingIpc : IDisposable
private ICallGateProvider<ChatInputState> StateQueryGate { get; } private ICallGateProvider<ChatInputState> StateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; } private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Some third-party plugins
// have a no-fork policy and subscribe only to ChatTwo.*-prefixed IPC
// gates. HellionChat replaces ChatTwo (conflict detection prevents
// parallel loading), so mirroring the ChatTwo provider slots lets those
// plugins keep working without code changes on their side. The tuple
// shape is textually identical to ChatTwo's IPC surface (same member
// order, same underlying types — ChatType is `ushort` in both repos)
// so Dalamud's IPC marshalling matches across plugin boundaries.
private ICallGateProvider<ChatInputState> ChatTwoStateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> ChatTwoStateChangedGate { get; }
private ChatInputState LastState; private ChatInputState LastState;
private bool HasState; private bool HasState;
private readonly ILogger<TypingIpc> _logger; internal TypingIpc(Plugin plugin)
internal TypingIpc(Plugin plugin, ILogger<TypingIpc> logger)
{ {
Plugin = plugin; Plugin = plugin;
_logger = logger;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>( StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"HellionChat.GetChatInputState" "HellionChat.GetChatInputState"
@@ -48,16 +33,7 @@ internal sealed class TypingIpc : IDisposable
"HellionChat.ChatInputStateChanged" "HellionChat.ChatInputStateChanged"
); );
// v1.4.9 R4: ChatTwo-prefixed compatibility slots (see class-level comment).
ChatTwoStateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"ChatTwo.GetChatInputState"
);
ChatTwoStateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
"ChatTwo.ChatInputStateChanged"
);
StateQueryGate.RegisterFunc(GetState); StateQueryGate.RegisterFunc(GetState);
ChatTwoStateQueryGate.RegisterFunc(GetState);
} }
private ChatInputState BuildState() private ChatInputState BuildState()
@@ -91,13 +67,10 @@ internal sealed class TypingIpc : IDisposable
HasState = true; HasState = true;
LastState = state; LastState = state;
StateChangedGate.SendMessage(state); StateChangedGate.SendMessage(state);
// v1.4.9 R4: mirror on ChatTwo-prefixed slot for no-fork-policy plugins.
ChatTwoStateChangedGate.SendMessage(state);
} }
public void Dispose() public void Dispose()
{ {
StateQueryGate.UnregisterFunc(); StateQueryGate.UnregisterFunc();
ChatTwoStateQueryGate.UnregisterFunc();
} }
} }
+1 -54
View File
@@ -1,14 +1,11 @@
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat; namespace HellionChat;
internal sealed class IpcManager : IDisposable internal sealed class IpcManager : IDisposable
{ {
private readonly ILogger<IpcManager> _logger;
private ICallGateProvider<string> RegisterGate { get; } private ICallGateProvider<string> RegisterGate { get; }
private ICallGateProvider<string, object?> UnregisterGate { get; } private ICallGateProvider<string, object?> UnregisterGate { get; }
private ICallGateProvider<object?> AvailableGate { get; } private ICallGateProvider<object?> AvailableGate { get; }
@@ -22,31 +19,10 @@ internal sealed class IpcManager : IDisposable
object? object?
> InvokeGate { get; } > InvokeGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Third-party plugins with
// a no-fork policy (e.g. Artisan, AllaganTools) only subscribe to the
// ChatTwo.*-prefixed context-menu integration gates. Mirroring all four
// provider slots under the ChatTwo namespace lets those plugins keep
// working without code changes on their side. Conflict detection
// prevents ChatTwo and HellionChat from loading in parallel, so no slot
// collision risk.
private ICallGateProvider<string> ChatTwoRegisterGate { get; }
private ICallGateProvider<string, object?> ChatTwoUnregisterGate { get; }
private ICallGateProvider<object?> ChatTwoAvailableGate { get; }
private ICallGateProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
> ChatTwoInvokeGate { get; }
internal List<string> Registered { get; } = []; internal List<string> Registered { get; } = [];
public IpcManager(ILogger<IpcManager> logger) public IpcManager()
{ {
_logger = logger;
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register"); RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
RegisterGate.RegisterFunc(Register); RegisterGate.RegisterFunc(Register);
@@ -65,32 +41,7 @@ internal sealed class IpcManager : IDisposable
object? object?
>("HellionChat.Invoke"); >("HellionChat.Invoke");
// v1.4.9 R4: ChatTwo-prefixed mirrors of the four context-menu slots
// above. Share the same Register/Unregister backing methods so a
// plugin that subscribes via either namespace lands in the same
// Registered list. SendMessage on Invoke fans out to both gates.
ChatTwoRegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register");
ChatTwoRegisterGate.RegisterFunc(Register);
ChatTwoAvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available");
ChatTwoUnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>(
"ChatTwo.Unregister"
);
ChatTwoUnregisterGate.RegisterAction(Unregister);
ChatTwoInvokeGate = Plugin.Interface.GetIpcProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
>("ChatTwo.Invoke");
AvailableGate.SendMessage(); AvailableGate.SendMessage();
ChatTwoAvailableGate.SendMessage();
} }
internal void Invoke( internal void Invoke(
@@ -103,8 +54,6 @@ internal sealed class IpcManager : IDisposable
) )
{ {
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content); InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
// v1.4.9 R4: fan out the same event to plugins listening on ChatTwo.Invoke.
ChatTwoInvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
} }
private string Register() private string Register()
@@ -123,8 +72,6 @@ internal sealed class IpcManager : IDisposable
{ {
UnregisterGate.UnregisterAction(); UnregisterGate.UnregisterAction();
RegisterGate.UnregisterFunc(); RegisterGate.UnregisterFunc();
ChatTwoUnregisterGate.UnregisterAction();
ChatTwoRegisterGate.UnregisterFunc();
Registered.Clear(); Registered.Clear();
} }
} }
+4 -4
View File
@@ -153,8 +153,8 @@ public partial class Message
} }
catch (ArgumentException ex) catch (ArgumentException ex)
{ {
Plugin.LogProxy.Error(ex, "Failed to parse extra chat channel GUID"); Plugin.Log.Error(ex, "Failed to parse extra chat channel GUID");
Plugin.LogProxy.Error($"Byte Array: ${string.Join(", ", data[4..^1])}"); Plugin.Log.Error($"Byte Array: ${string.Join(", ", data[4..^1])}");
return Guid.Empty; return Guid.Empty;
} }
} }
@@ -251,7 +251,7 @@ public partial class Message
AddChunkWithMessage( AddChunkWithMessage(
text.NewWithStyle(chunk.Source, chunk.Link, token.Value) text.NewWithStyle(chunk.Source, chunk.Link, token.Value)
); );
Plugin.LogProxy.Debug( Plugin.Log.Debug(
$"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'" $"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'"
); );
} }
@@ -416,7 +416,7 @@ public partial class Message
catch (Exception) catch (Exception)
{ {
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split)); AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split));
Plugin.LogProxy.Debug($"Failed to parse the text param: '{split}'"); Plugin.Log.Debug($"Failed to parse the text param: '{split}'");
} }
} }
} }
+9 -71
View File
@@ -7,16 +7,13 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking; using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification; using Dalamud.Interface.ImGuiNotification;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc; using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
using Lumina.Text.Expressions; using Lumina.Text.Expressions;
using Lumina.Text.Payloads; using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly; using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
namespace HellionChat; namespace HellionChat;
@@ -25,7 +22,6 @@ internal class MessageManager : IAsyncDisposable
internal const int MessageDisplayLimit = 10_000; internal const int MessageDisplayLimit = 10_000;
private Plugin Plugin { get; } private Plugin Plugin { get; }
private readonly ILogger<MessageManager> _logger;
internal MessageStore Store { get; } internal MessageStore Store { get; }
private Dictionary<ChatType, NameFormatting> Formats { get; } = []; private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
@@ -52,21 +48,11 @@ internal class MessageManager : IAsyncDisposable
// AutoTellTabsService to spawn or refresh temp tabs without coupling. // AutoTellTabsService to spawn or refresh temp tabs without coupling.
public event Action<Message>? MessageProcessed; public event Action<Message>? MessageProcessed;
internal unsafe MessageManager( internal unsafe MessageManager(Plugin plugin)
Plugin plugin,
ILogger<MessageManager> logger,
ILoggerFactory loggerFactory
)
{ {
Plugin = plugin; Plugin = plugin;
_logger = logger;
Store = new MessageStore( Store = new MessageStore(DatabasePath());
DatabasePath(),
Plugin.PlatformUtil,
loggerFactory.CreateLogger<MessageStore>(),
loggerFactory
);
PendingMessageThread = new Thread(() => PendingMessageThread = new Thread(() =>
ProcessPendingMessages(PendingThreadCancellationToken.Token) ProcessPendingMessages(PendingThreadCancellationToken.Token)
@@ -105,7 +91,7 @@ internal class MessageManager : IAsyncDisposable
await Task.Delay(100); await Task.Delay(100);
if (PendingMessageThread.IsAlive) if (PendingMessageThread.IsAlive)
_logger.LogWarning( Plugin.Log.Warning(
"PendingMessageThread did not observe cancellation within 10s. " "PendingMessageThread did not observe cancellation within 10s. "
+ "Worker remains on background thread; next plugin reload releases it." + "Worker remains on background thread; next plugin reload releases it."
); );
@@ -151,7 +137,7 @@ internal class MessageManager : IAsyncDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error processing pending message"); Plugin.Log.Error(ex, "Error processing pending message");
} }
} }
else else
@@ -196,12 +182,10 @@ internal class MessageManager : IAsyncDisposable
// Mark failed messages as deleted to prevent retry attempts // Mark failed messages as deleted to prevent retry attempts
var failedIds = messages.FailedMessageIds(); var failedIds = messages.FailedMessageIds();
_logger.LogInformation( Plugin.Log.Info($"Marking {failedIds.Count} messages as deleted due to parse failures");
$"Marking {failedIds.Count} messages as deleted due to parse failures"
);
foreach (var msgId in messages.FailedMessageIds()) foreach (var msgId in messages.FailedMessageIds())
{ {
_logger.LogDebug($"Marking message '{msgId}' as deleted due to parse failure"); Plugin.Log.Debug($"Marking message '{msgId}' as deleted due to parse failure");
Store.DeleteMessage(msgId); Store.DeleteMessage(msgId);
} }
} }
@@ -217,13 +201,10 @@ internal class MessageManager : IAsyncDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in FilterAllTabs"); Plugin.Log.Error(ex, "Error in FilterAllTabs");
} }
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this Plugin.Log.Debug($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
// without a Debug filter. Belt-and-suspenders for future plugin-load
// regressions; remains in place after Sub-Task 3.4 Befund.
_logger.LogInformation($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
}); });
} }
@@ -278,7 +259,7 @@ internal class MessageManager : IAsyncDisposable
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error in ContentIdResolver"); Plugin.Log.Error(ex, "Error in ContentIdResolver");
} }
} }
@@ -332,7 +313,6 @@ internal class MessageManager : IAsyncDisposable
Store.UpsertMessage(message); Store.UpsertMessage(message);
var currentMatches = Plugin.CurrentTab.Matches(message); var currentMatches = Plugin.CurrentTab.Matches(message);
uint? notificationSound = null;
foreach (var tab in Plugin.Config.Tabs) foreach (var tab in Plugin.Config.Tabs)
{ {
var unread = !( var unread = !(
@@ -340,49 +320,7 @@ internal class MessageManager : IAsyncDisposable
); );
if (tab.Matches(message)) if (tab.Matches(message))
{
tab.AddMessage(message, unread); tab.AddMessage(message, unread);
// Per-tab notification sound. Fire once for the first inactive
// tab that wants it, keeping a message matching several
// background tabs from stacking sounds.
// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
if (
notificationSound is null
&& TabSoundDecision.ShouldPlay(
Plugin.CurrentTab == tab,
tab.EnableNotificationSound,
Plugin.Config.PlaySounds
)
)
{
notificationSound = tab.NotificationSoundId;
}
}
}
if (notificationSound is { } soundId)
{
if (soundId is >= 1 and <= 16)
{
// ProcessMessage runs on the PendingMessageThread worker; the native
// UIGlobals.PlaySoundEffect must be marshalled onto the framework
// thread (reference_dalamud_framework_thread).
Plugin.Framework.RunOnFrameworkThread(() =>
{
unsafe
{
UIGlobals.PlaySoundEffect(soundId);
}
});
}
else if (soundId >= 17)
{
// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
// NAudio manages its own playback thread, so no framework marshalling needed.
Plugin.CustomAudioPlayer.Play((int)soundId - 16, Plugin.Config.CustomSoundVolume);
}
// soundId == 0 (hand-edited config) falls through: plays nothing.
} }
MessageProcessed?.Invoke(message); MessageProcessed?.Invoke(message);
File diff suppressed because it is too large Load Diff
-42
View File
@@ -1,42 +0,0 @@
using HellionChat.Resources;
namespace HellionChat;
// UI-7: how a sender's name is rendered in the chat log. Kept in its own file
// (no Dalamud usings) so the SenderNameFormatter pure-helper test stays
// AppDomain-isolated (feedback_dalamud_test_isolation).
public enum WorldSuffixMode
{
Never,
OtherWorldOnly,
Always,
}
public enum NameFormMode
{
Full,
FirstNameOnly,
Initials,
}
public static class NameDisplayModeExt
{
public static string Name(this WorldSuffixMode mode) =>
mode switch
{
WorldSuffixMode.Never => HellionStrings.NameDisplay_WorldSuffix_Never,
WorldSuffixMode.OtherWorldOnly => HellionStrings.NameDisplay_WorldSuffix_OtherWorldOnly,
WorldSuffixMode.Always => HellionStrings.NameDisplay_WorldSuffix_Always,
_ => mode.ToString(),
};
public static string Name(this NameFormMode mode) =>
mode switch
{
NameFormMode.Full => HellionStrings.NameDisplay_NameForm_Full,
NameFormMode.FirstNameOnly => HellionStrings.NameDisplay_NameForm_FirstNameOnly,
NameFormMode.Initials => HellionStrings.NameDisplay_NameForm_Initials,
_ => mode.ToString(),
};
}
+4 -8
View File
@@ -20,7 +20,6 @@ using HellionChat.Resources;
using HellionChat.Ui; using HellionChat.Ui;
using HellionChat.Util; using HellionChat.Util;
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using Action = System.Action; using Action = System.Action;
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload; using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload; using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
@@ -41,12 +40,9 @@ public sealed class PayloadHandler
private const uint PopupSfx = 1; private const uint PopupSfx = 1;
private readonly ILogger<PayloadHandler> _logger; internal PayloadHandler(ChatLogWindow logWindow)
internal PayloadHandler(ChatLogWindow logWindow, ILogger<PayloadHandler> logger)
{ {
LogWindow = logWindow; LogWindow = logWindow;
_logger = logger;
} }
internal void Draw() internal void Draw()
@@ -135,7 +131,7 @@ public sealed class PayloadHandler
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error executing integration"); Plugin.Log.Error(ex, "Error executing integration");
} }
} }
@@ -539,7 +535,7 @@ public sealed class PayloadHandler
) )
) )
{ {
_logger.LogWarning("Could not find DalamudLinkHandlers"); Plugin.Log.Warning("Could not find DalamudLinkHandlers");
return; return;
} }
@@ -550,7 +546,7 @@ public sealed class PayloadHandler
} }
catch (Exception ex) catch (Exception ex)
{ {
_logger.LogError(ex, "Error executing DalamudLinkPayload handler"); Plugin.Log.Error(ex, "Error executing DalamudLinkPayload handler");
} }
} }
+106 -445
View File
@@ -14,9 +14,6 @@ using HellionChat.Ipc;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Ui; using HellionChat.Ui;
using HellionChat.Util; using HellionChat.Util;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace HellionChat; namespace HellionChat;
@@ -115,48 +112,12 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!; internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!; internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!; internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
// any service allocated in LoadAsync can read Plugin.PlatformUtil.
internal static IPlatformUtil PlatformUtil { get; private set; } = null!;
// Log indirection over Dalamud's IPluginLog. Same rationale as PlatformUtil:
// call-sites read through LogProxy so MessageStore can be tested in
// isolation. Wired immediately after Dalamud injects Log.
internal static IPluginLogProxy LogProxy { get; private set; } = null!;
// Nullable so DisposeAsync stays safe if Host-build throws before the
// fields get assigned — Dalamud fires DisposeAsync regardless.
private readonly IHost? _host;
private readonly PluginLifecycle? _lifecycle;
// Wrapper cached so TearDown can detach the live instance instead of
// re-registering with identical args (v1.4.9 ISSUE-1 cleanup).
private CommandWrapper? _hellionSettingsCmd;
private CommandWrapper? _hellionViewCmd;
private CommandWrapper? _hellionDebuggerCmd;
#if DEBUG
private CommandWrapper? _hellionSeStringCmd;
#endif
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race. // Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
private int _disposeStarted; private int _disposeStarted;
// Set in the first DisposeAsync statement so async callbacks scheduled
// via Framework.RunOnTick (v1.4.8 B3 retention sweep) can early-bail
// before they touch state that has already been torn down. Volatile
// because the tick reads it from a different thread than the writer.
private volatile bool _isDisposing;
internal int DeferredSaveFrames = -1; internal int DeferredSaveFrames = -1;
// Cancels the v1.4.8 FTS5 bulk-insert worker on plugin teardown. The
// worker runs off the framework thread on its own SqliteConnection, so a
// Dispose mid-rebuild must signal cancellation before MessageManager
// tears down (the worker logs "rebuild failed" via Log on error paths).
private CancellationTokenSource? _ftsRebuildCts;
// Serialises retention sweeps so a manual trigger and the 24h auto-sweep // Serialises retention sweeps so a manual trigger and the 24h auto-sweep
// can't run in parallel. Volatile because the ImGui thread reads it outside // can't run in parallel. Volatile because the ImGui thread reads it outside
// the lock to gate the manual button. // the lock to gate the manual button.
@@ -193,113 +154,23 @@ public sealed class Plugin : IAsyncDalamudPlugin
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration(); Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
// PlatformUtil and LogProxy are filled from the DI container in // Schema gate: v1.4.3 requires config v16. Users on older schemas
// Phase-1 below (`_host.Services.GetRequiredService<IPlatformUtil>()` // must install v1.4.2 first to run the migration chain.
// and the LogProxy equivalent). Phase-0 helpers that run before that
// point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize)
// do not touch either static, so the brief null-window is safe.
// Schema gate: v1.4.x+ requires config v16+. Users on older schemas
// must install v1.4.2 first to run the migration chain. v19 adds the
// top-level CustomSoundVolume, WindowOpacityInactive, WorldSuffixMode
// and NameFormMode fields — all additive with defaults, so v16-v18
// configs load cleanly and get their Version stamp bumped after the
// gate.
if (Config.Version < 16) if (Config.Version < 16)
{ {
throw new InvalidOperationException( throw new InvalidOperationException(
$"HellionChat v1.4.10 requires config schema v16, got v{Config.Version}. " $"HellionChat v1.4.3 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10." + "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.3."
); );
} }
Config.Version = 19;
// Unpinned TempTabs are session-only and dropped on every load. Pinned // Drop session-only Auto-Tell-Tabs that a previous crash may have persisted.
// TempTabs survive reload — Jin's tester feedback (v1.4.7). Config.Tabs.RemoveAll(t => t.IsTempTab);
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
LanguageChanged(Interface.UiLanguage); LanguageChanged(Interface.UiLanguage);
// v1.5.3 migration: Settings.Apply auto-activates the matching
// ExtraGlyphRanges flag on a language CHANGE; a config that already
// has e.g. Czech selected from a previous version never goes through
// that path. ORing in the required flag here lets the first atlas
// build pick it up, so an upgrade from v1.5.2 renders correctly
// without forcing the user to toggle the language twice.
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
Config.ExtraGlyphRanges |= requiredRanges;
ImGuiUtil.Initialize(this); ImGuiUtil.Initialize(this);
DeferredSaveFrames = -1; DeferredSaveFrames = -1;
// Custom themes dir + seed run before the container builds so the
// ThemeRegistry factory lambda finds the directory ready.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
// Phase-1: build the host synchronously (the schema gate must clear
// before services allocate; Lightless' deferred build would invert
// that order) and pull singletons into the Plugin.X surface.
var dependencies = new PluginHostDependencies(
Interface,
Log,
ChatGui,
ClientState,
CommandManager,
Condition,
DataManager,
Framework,
GameGui,
KeyState,
ObjectTable,
PartyList,
TargetManager,
TextureProvider,
GameInteropProvider,
GameConfig,
Notification,
AddonLifecycle,
PlayerState,
Evaluator,
SelfTestRegistry
);
_host = PluginHostFactory.Build(this, dependencies);
_lifecycle = _host.Services.GetRequiredService<PluginLifecycle>();
_lifecycle.Host = _host;
// Plugin.X static bridge - filled from the container so DI-aware code
// and the ~93 Plugin.X consumer sites read the same instances.
PlatformUtil = _host.Services.GetRequiredService<IPlatformUtil>();
LogProxy = _host.Services.GetRequiredService<IPluginLogProxy>();
FileDialogManager = _host.Services.GetRequiredService<FileDialogManager>();
// Resolve order matters: block-B services first so the windows can
// read Plugin.MessageManager etc. from their own ctors without NREs.
FontManager = _host.Services.GetRequiredService<FontManager>();
ThemeRegistry = _host.Services.GetRequiredService<Themes.ThemeRegistry>();
Commands = _host.Services.GetRequiredService<Commands>();
Functions = _host.Services.GetRequiredService<GameFunctions.GameFunctions>();
Ipc = _host.Services.GetRequiredService<IpcManager>();
TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
MessageManager = _host.Services.GetRequiredService<MessageManager>();
AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
ChatLogWindow = _host.Services.GetRequiredService<ChatLogWindow>();
SettingsWindow = _host.Services.GetRequiredService<SettingsWindow>();
DbViewer = _host.Services.GetRequiredService<DbViewer>();
InputPreview = _host.Services.GetRequiredService<InputPreview>();
CommandHelpWindow = _host.Services.GetRequiredService<CommandHelpWindow>();
SeStringDebugger = _host.Services.GetRequiredService<SeStringDebugger>();
DebuggerWindow = _host.Services.GetRequiredService<DebuggerWindow>();
FirstRunWizard = _host.Services.GetRequiredService<FirstRunWizard>();
} }
public async Task LoadAsync(CancellationToken cancellationToken) public async Task LoadAsync(CancellationToken cancellationToken)
@@ -321,51 +192,65 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
// Container drives service init now: Host.StartAsync triggers the // BuildFonts registers handles with Dalamud's FontAtlas; the atlas
// remaining IHostedService adapters (ThemeRegistry cache warmup + // rebuilds async a few frames later (visible "font-pop" on first load).
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync, FontManager = new FontManager();
// AutoTellTabsService.Initialize). FontManager runs its own init FontManager.BuildFonts();
// inline inside the ctor's SuppressAutoRebuild block on eager
// resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
SelfTestRegistry.RegisterTestSteps([ // ThemeRegistry must be wired before the first Draw tick.
new SelfTests.ThemeSwitchSelfTestStep(this), var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
new SelfTests.ThemeCrossfadeSelfTestStep(this), Directory.CreateDirectory(customThemesDir);
new SelfTests.FontManagerCtorSmokeStep(this), SeedExampleThemeIfEmpty(customThemesDir);
new SelfTests.FontPushSmokeStep(this), ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
new SelfTests.WizardStateSmokeStep(this), ThemeRegistry.Switch(Config.Theme);
new SelfTests.QuickPickerSelfTestStep(this),
new SelfTests.FoxBannerTextureSmokeStep(this),
]);
// Re-surface the wizard for existing users when a major UX cancellationToken.ThrowIfCancellationRequested();
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles // Service allocations — order encodes dependencies.
// that reshape the onboarding flow. Saved immediately so a // HonorificService registers IPC subscribers early to catch
// pre-Finish crash doesn't loop the prompt forever. // Ready/Disposing events from the first frame.
const string WizardReshowVersion = "1.5.2"; FileDialogManager = new FileDialogManager();
if (Config.WizardLastShownVersion != WizardReshowVersion) Commands = new Commands();
{ Functions = new GameFunctions.GameFunctions(this);
Config.FirstRunCompleted = false; Ipc = new IpcManager();
Config.WizardLastShownVersion = WizardReshowVersion; TypingIpc = new TypingIpc(this);
SaveConfig(); ExtraChat = new ExtraChat();
} HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this);
AutoTellTabsService = new AutoTellTabsService(
this,
MessageManager,
MessageManager.Store
);
AutoTellTabsService.Initialize();
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
ChatLogWindow = new ChatLogWindow(this);
SettingsWindow = new SettingsWindow(this);
DbViewer = new DbViewer(this);
InputPreview = new InputPreview(ChatLogWindow);
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
SeStringDebugger = new SeStringDebugger(this);
DebuggerWindow = new DebuggerWindow(this);
FirstRunWizard = new FirstRunWizard(this);
WindowSystem.AddWindow(ChatLogWindow);
WindowSystem.AddWindow(SettingsWindow);
WindowSystem.AddWindow(DbViewer);
WindowSystem.AddWindow(InputPreview);
WindowSystem.AddWindow(CommandHelpWindow);
WindowSystem.AddWindow(SeStringDebugger);
WindowSystem.AddWindow(DebuggerWindow);
WindowSystem.AddWindow(FirstRunWizard);
if (!Config.FirstRunCompleted) if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true; FirstRunWizard.IsOpen = true;
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
// Populate the command dictionary + UiBuilder hooks BEFORE
// Commands.Initialise() walks the dictionary and registers each
// entry with Dalamud's CommandManager (Commands.cs:15-28). Adding
// wrappers after Initialise() would leak them — they'd live in
// the dictionary but never reach Dalamud.
SetupCommands();
Commands.Initialise(); Commands.Initialise();
// Daily retention sweep — fire-and-forget, skips when disabled // Daily retention sweep — fire-and-forget, skips when disabled
@@ -375,115 +260,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (Config.ShowEmotes) if (Config.ShowEmotes)
_ = EmoteCache.LoadData(); _ = EmoteCache.LoadData();
// FilterAllTabsAsync now runs from MessageManagerInitHostedService if (Interface.Reason is not PluginLoadReason.Boot)
// during Host.StartAsync (same Reason-not-Boot guard there). MessageManager.FilterAllTabsAsync();
// Kick the FTS5 rebuild worker if Migrate4 just added the schema or
// a previous run was cut short (InitFtsReadyCache leaves _ftsReady
// false in that case). Runs off the framework thread on its own
// SqliteConnection so the live UpsertMessage path keeps flowing
// through the chunked-commit windows.
_ftsRebuildCts = new CancellationTokenSource();
if (!MessageManager.Store.IsFtsIndexBuilt)
{
var token = _ftsRebuildCts.Token;
_ = Task.Run(
async () =>
{
// FQN: Plugin.Notification (Z.74) shadows the type name.
Dalamud.Interface.ImGuiNotification.IActiveNotification? notif = null;
try
{
notif = Notification.AddNotification(
new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat",
Content = "Indexing chat history for full-text search...",
Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Info,
Minimized = false,
InitialDuration = TimeSpan.FromMinutes(10),
}
);
// Progress<T> raises this callback on the captured
// sync-context (Task.Run worker pool). IActiveNotification
// is ImGui-backed and mutates the UI, so marshal the
// mutation onto the framework thread via RunOnTick.
var progress = new Progress<long>(done =>
{
Framework.RunOnTick(() =>
{
if (notif is { } n)
n.Content = $"Indexing chat history: {done:N0} messages...";
});
});
// Worker-owned connection. Closed+disposed before we
// flip the readiness flag so the DbViewer never sees
// IsFtsIndexBuilt=true while the worker connection
// is still alive.
SqliteConnection? workerConn = null;
try
{
workerConn = MessageManager.Store.OpenSecondaryConnection();
var total = await Task.Run(
() =>
MessageManager.Store.RebuildFtsIndex(
workerConn,
progress,
token
),
token
)
.ConfigureAwait(false);
workerConn.Close();
workerConn.Dispose();
workerConn = null;
MessageManager.Store.MarkFtsIndexBuilt();
if (notif is { } final)
{
final.Content = $"Indexed {total:N0} messages.";
final.Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Success;
final.InitialDuration = TimeSpan.FromSeconds(5);
}
}
finally
{
workerConn?.Dispose();
}
}
catch (OperationCanceledException)
{
notif?.DismissNow();
}
catch (Exception ex)
{
Log.Error(ex, "FTS index rebuild failed");
if (notif is { } err)
{
err.Content =
"Full-text indexing failed -- search will use local filter only.";
err.Type = Dalamud
.Interface
.ImGuiNotification
.NotificationType
.Error;
}
}
},
_ftsRebuildCts.Token
);
}
Interface.UiBuilder.DisableCutsceneUiHide = true; Interface.UiBuilder.DisableCutsceneUiHide = true;
Interface.UiBuilder.DisableGposeUiHide = true; Interface.UiBuilder.DisableGposeUiHide = true;
@@ -501,6 +279,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
Framework.Update += FrameworkUpdate; Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Draw; Interface.UiBuilder.Draw += Draw;
Interface.LanguageChanged += LanguageChanged; Interface.LanguageChanged += LanguageChanged;
Interface.UiBuilder.OpenMainUi += OpenMainUi;
} }
catch catch
{ {
@@ -522,32 +301,14 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0) if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
return; return;
// Set before any cleanup so deferred Framework.RunOnTick callbacks
// (B3 retention sweep) see the flag and bail out before they touch
// MessageManager / Log / static fields that the rest of this method
// is about to tear down.
_isDisposing = true;
Exception? failure = null; Exception? failure = null;
// Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync. // Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync.
failure = CaptureFailure(failure, () => Interface.UiBuilder.OpenMainUi -= OpenMainUi);
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged); failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw); failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate); failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
// Signal the FTS rebuild worker to bail. Runs before MessageManager
// tears down so the worker's "rebuild failed" log path still finds
// a live Log static. Worker owns its own SqliteConnection and disposes
// it itself; we only flip the cancellation flag here.
failure = CaptureFailure(
failure,
() =>
{
_ftsRebuildCts?.Cancel();
_ftsRebuildCts?.Dispose();
}
);
// Flush a pending DeferredSave — FrameworkUpdate won't fire it anymore. // Flush a pending DeferredSave — FrameworkUpdate won't fire it anymore.
failure = CaptureFailure( failure = CaptureFailure(
failure, failure,
@@ -561,18 +322,44 @@ public sealed class Plugin : IAsyncDalamudPlugin
} }
); );
// Framework-thread cleanup the container does not reach. // Unsubscribe AutoTellTabs before MessageManager goes away.
failure = CaptureFailure(failure, () => AutoTellTabsService?.Dispose());
// MessageManager has its own async dispose path (DB flush, thread shutdown).
if (MessageManager is not null)
{
failure = await CaptureFailureAsync(
failure,
() => MessageManager.DisposeAsync().AsTask()
)
.ConfigureAwait(false);
}
// Game-function / IPC / window cleanup must run on the framework thread.
try try
{ {
await Framework await Framework
.RunOnFrameworkThread(() => .RunOnFrameworkThread(() =>
{ {
failure = CaptureFailure(failure, TearDownCommands);
failure = CaptureFailure( failure = CaptureFailure(
failure, failure,
() => GameFunctions.GameFunctions.SetChatInteractable(true) () => GameFunctions.GameFunctions.SetChatInteractable(true)
); );
// IPC subscribers before windows — prevents a final IPC event
// from reaching a half-torn ChatLogWindow.
failure = CaptureFailure(failure, () => HonorificService?.Dispose());
failure = CaptureFailure(failure, () => TypingIpc?.Dispose());
failure = CaptureFailure(failure, () => ExtraChat?.Dispose());
failure = CaptureFailure(failure, () => Ipc?.Dispose());
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows()); failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
failure = CaptureFailure(failure, () => ChatLogWindow?.Dispose());
failure = CaptureFailure(failure, () => DbViewer?.Dispose());
failure = CaptureFailure(failure, () => InputPreview?.Dispose());
failure = CaptureFailure(failure, () => SettingsWindow?.Dispose());
failure = CaptureFailure(failure, () => DebuggerWindow?.Dispose());
failure = CaptureFailure(failure, () => SeStringDebugger?.Dispose());
}) })
.ConfigureAwait(false); .ConfigureAwait(false);
} }
@@ -581,18 +368,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
failure ??= ex; failure ??= ex;
} }
// Container disposes services + windows on the framework thread. // Pure-memory cleanups — no Framework / UI / IPC touch.
// MessageManager.DisposeAsync is not idempotent, so we let the failure = CaptureFailure(failure, () => Functions?.Dispose());
// container do it once instead of double-disposing. failure = CaptureFailure(failure, () => Commands?.Dispose());
if (_lifecycle is not null)
{
failure = await CaptureFailureAsync(failure, () => _lifecycle.DisposeAsync().AsTask())
.ConfigureAwait(false);
}
// Static-class cleanups the container has no handle on.
failure = CaptureFailure(failure, () => EmoteCache.Dispose()); failure = CaptureFailure(failure, () => EmoteCache.Dispose());
failure = CaptureFailure(failure, InputHistoryService.Reset);
if (failure is not null) if (failure is not null)
ExceptionDispatchInfo.Capture(failure).Throw(); ExceptionDispatchInfo.Capture(failure).Throw();
@@ -738,95 +517,11 @@ public sealed class Plugin : IAsyncDalamudPlugin
} }
} }
// Central slash-command + UiBuilder.OpenConfigUi/OpenMainUi subscribe so private void OpenMainUi()
// the four lazy windows (Settings, DbViewer, SeStringDebugger, Debugger)
// have working entry points before they're constructed.
private void SetupCommands()
{ {
// ChatLogWindow.cs:128 already registers /hellion (ToggleChat). The SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
// description-arg here keeps the Dalamud help list populated.
_hellionSettingsCmd = Commands.Register(
"/hellion",
"Perform various actions with Hellion Chat."
);
_hellionSettingsCmd.Execute += OnHellionSettingsCommand;
_hellionViewCmd = Commands.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
);
_hellionViewCmd.Execute += OnHellionViewCommand;
_hellionDebuggerCmd = Commands.Register("/hellionDebugger", showInHelp: false);
_hellionDebuggerCmd.Execute += OnHellionDebuggerCommand;
#if DEBUG
// SeStringDebugger.cs lives under #if DEBUG too; keep this out of release builds.
_hellionSeStringCmd = Commands.Register("/hellionSeString", showInHelp: false);
_hellionSeStringCmd.Execute += OnHellionSeStringCommand;
#endif
// Plugin-Manager "Settings" button. Was in Settings.cs:67 pre-v1.4.9.
Interface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
// Plugin-Manager "Open" button. Was in Plugin.cs LoadAsync pre-v1.4.9
// (separate OpenMainUi handler that flipped SettingsWindow.IsOpen).
Interface.UiBuilder.OpenMainUi += OnOpenMainUi;
} }
private void TearDownCommands()
{
Interface.UiBuilder.OpenMainUi -= OnOpenMainUi;
Interface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
// Null-tolerant detaches: TearDownCommands can run from the LoadAsync
// failure path (Plugin.cs CaptureFailure) before SetupCommands finished.
if (_hellionSettingsCmd is not null)
{
_hellionSettingsCmd.Execute -= OnHellionSettingsCommand;
_hellionSettingsCmd = null;
}
if (_hellionViewCmd is not null)
{
_hellionViewCmd.Execute -= OnHellionViewCommand;
_hellionViewCmd = null;
}
if (_hellionDebuggerCmd is not null)
{
_hellionDebuggerCmd.Execute -= OnHellionDebuggerCommand;
_hellionDebuggerCmd = null;
}
#if DEBUG
if (_hellionSeStringCmd is not null)
{
_hellionSeStringCmd.Execute -= OnHellionSeStringCommand;
_hellionSeStringCmd = null;
}
#endif
}
private void OnHellionSettingsCommand(string command, string arguments)
{
// /hellion with args is intentionally a no-op (matches pre-v1.4.9
// Settings.cs:76-80 behaviour).
if (string.IsNullOrWhiteSpace(arguments))
SettingsWindow.Toggle();
}
private void OnOpenConfigUi() => SettingsWindow.Toggle();
private void OnOpenMainUi() => SettingsWindow.Toggle();
private void OnHellionViewCommand(string _, string __) => DbViewer.Toggle();
private void OnHellionDebuggerCommand(string _, string __) => DebuggerWindow.Toggle();
#if DEBUG
private void OnHellionSeStringCommand(string _, string __) => SeStringDebugger.Toggle();
#endif
private void RunRetentionSweepIfDue() private void RunRetentionSweepIfDue()
{ {
if (!Config.RetentionEnabled) if (!Config.RetentionEnabled)
@@ -862,31 +557,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (deleted > 0) if (deleted > 0)
{ {
Log.Information($"Retention sweep deleted {deleted} expired messages."); Log.Information($"Retention sweep deleted {deleted} expired messages.");
// Schedule on the next framework tick to avoid the ~194ms // Run clear+refilter on the framework thread — FilterAllTabsAsync
// hitch from blocking with .Wait() while the framework // is fire-and-forget and would race the next sweep cycle.
// finishes the current frame. Tabs-list mutation must Framework
// stay on the framework thread because Plugin.Config.Tabs .Run(() =>
// (Configuration.cs:222) is not lock-protected and
// AutoTellTabsService can mutate it from background paths.
// Pattern reference: SimpleTweaks
// Tweaks/Chat/CaseInsensitiveCommands.cs:45.
Framework.RunOnTick(() =>
{
// The retention thread is IsBackground=true so plugin
// unload can fire while a scheduled tick is still
// pending; bail before touching anything torn down.
if (_isDisposing)
return;
try
{ {
MessageManager.ClearAllTabs(); MessageManager.ClearAllTabs();
MessageManager.FilterAllTabs(); MessageManager.FilterAllTabs();
} })
catch (Exception ex) .Wait();
{
Log.Error(ex, "Retention sweep clear+refilter failed");
}
});
} }
else else
{ {
@@ -910,16 +589,9 @@ public sealed class Plugin : IAsyncDalamudPlugin
private void Draw() private void Draw()
{ {
// v1.4.8 B2: pick up external edits of the active custom theme JSON
// without forcing the user to re-click the picker. The disk-stat is
// 1Hz-throttled inside RefreshActiveIfStale, so this is essentially
// free on built-in themes and ~1 stat/second on custom themes.
ThemeRegistry.RefreshActiveIfStale();
// Theme engine is always active; Classic is a theme, not a disabled state. // Theme engine is always active; Classic is a theme, not a disabled state.
using IDisposable _style = HellionStyle.PushGlobal( using IDisposable _style = HellionStyle.PushGlobal(
ThemeRegistry.Active, ThemeRegistry.Active,
ThemeRegistry,
Config.WindowOpacity Config.WindowOpacity
); );
@@ -950,15 +622,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text]; ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
// RegularFont is nullable only because the live rebuild path using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
// selected. Without this, UseHellionFont=true silently fell back to
// the FFXIV Axis font because the Appearance tab forces FontsEnabled
// off in that branch, and the bundled font never made it into draw.
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw(); WindowSystem.Draw();
ChatLogWindow.FinalizeFrame(); ChatLogWindow.FinalizeFrame();
@@ -969,17 +633,14 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal void SaveConfig() internal void SaveConfig()
{ {
// Only unpinned TempTabs are session-only — they move aside before // Strip session-only Auto-Tell-Tabs before serialization; restore after.
// serialization and re-attach after. Pinned TempTabs stay in var snapshot = Config.Tabs.ToList();
// Config.Tabs across the save so JSON includes them. Cloning only the Config.Tabs.RemoveAll(t => t.IsTempTab);
// unpinned subset keeps the allocation proportional to
// AutoTellTabsLimit (<=15) instead of the full tab list.
var unpinnedTempTabs = Config.Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnSave);
Interface.SavePluginConfig(Config); Interface.SavePluginConfig(Config);
Config.Tabs.AddRange(unpinnedTempTabs); Config.Tabs.Clear();
Config.Tabs.AddRange(snapshot);
} }
internal void LanguageChanged(string langCode) internal void LanguageChanged(string langCode)
-211
View File
@@ -1,211 +0,0 @@
using Dalamud.Interface.ImGuiFileDialog;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using HellionChat.Infrastructure.Hosting;
using HellionChat.Infrastructure.Logging;
using HellionChat.Ipc;
using HellionChat.Themes;
using HellionChat.Ui;
using HellionChat.Util;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace HellionChat;
// Builds the generic-host DI container that drives v1.5.0+. The factory is
// invoked synchronously from Plugin.ctor (after the schema gate clears) so the
// container exists before PluginLifecycle.LoadAsync runs. See plan §1 for the
// deliberate divergence from Lightless' deferred Func-delegate pattern.
internal static class PluginHostFactory
{
public static IHost Build(Plugin plugin, PluginHostDependencies dependencies)
{
return new HostBuilder()
.UseContentRoot(dependencies.PluginInterface.ConfigDirectory.FullName)
.ConfigureLogging(logging =>
{
logging.ClearProviders();
logging.AddDalamudLogging(dependencies.PluginLog);
logging.SetMinimumLevel(LogLevel.Trace);
})
.ConfigureServices(services => ConfigureServices(services, plugin, dependencies))
.Build();
}
private static void ConfigureServices(
IServiceCollection services,
Plugin plugin,
PluginHostDependencies dependencies
)
{
// Block A — Dalamud services (21 [PluginService] singletons).
services.AddSingleton(dependencies);
services.AddSingleton(dependencies.PluginInterface);
services.AddSingleton(dependencies.PluginLog);
services.AddSingleton(dependencies.ChatGui);
services.AddSingleton(dependencies.ClientState);
services.AddSingleton(dependencies.CommandManager);
services.AddSingleton(dependencies.Condition);
services.AddSingleton(dependencies.DataManager);
services.AddSingleton(dependencies.Framework);
services.AddSingleton(dependencies.GameGui);
services.AddSingleton(dependencies.KeyState);
services.AddSingleton(dependencies.ObjectTable);
services.AddSingleton(dependencies.PartyList);
services.AddSingleton(dependencies.TargetManager);
services.AddSingleton(dependencies.TextureProvider);
services.AddSingleton(dependencies.GameInteropProvider);
services.AddSingleton(dependencies.GameConfig);
services.AddSingleton(dependencies.Notification);
services.AddSingleton(dependencies.AddonLifecycle);
services.AddSingleton(dependencies.PlayerState);
services.AddSingleton(dependencies.Evaluator);
services.AddSingleton(dependencies.SelfTestRegistry);
// Self-references: Plugin and its WindowSystem already exist.
services.AddSingleton(plugin);
services.AddSingleton(plugin.WindowSystem);
services.AddSingleton<PluginLifecycle>();
// Block B — HellionChat singletons. Factory lambdas because most
// classes are internal-sealed and the default activator only sees
// public ctors.
services.AddSingleton<IPlatformUtil>(_ => new DalamudPlatformUtil());
services.AddSingleton<IPluginLogProxy>(sp => new DalamudPluginLogProxy(
sp.GetRequiredService<IPluginLog>()
));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
services.AddSingleton(sp => new ThemeRegistry(
Path.Combine(
sp.GetRequiredService<IDalamudPluginInterface>().ConfigDirectory.FullName,
"themes"
),
sp.GetRequiredService<ILogger<ThemeRegistry>>()
));
services.AddSingleton(sp => new GameFunctions.GameFunctions(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<GameFunctions.GameFunctions>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new TypingIpc(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<TypingIpc>>()
));
services.AddSingleton(sp => new Integrations.HonorificService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<ILogger<Integrations.HonorificService>>(),
sp.GetRequiredService<IFramework>()
));
services.AddSingleton(sp => new Integrations.FailedTellNotifier(
sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
));
services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
));
services.AddSingleton(sp => new MessageManager(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<MessageManager>>(),
sp.GetRequiredService<ILoggerFactory>()
));
// MessageStore is allocated inside MessageManager.ctor; a separate
// container singleton would double-construct the SQLite handle.
services.AddSingleton(sp =>
{
var pluginRef = sp.GetRequiredService<Plugin>();
var manager = sp.GetRequiredService<MessageManager>();
return new AutoTellTabsService(
pluginRef,
manager,
manager.Store,
sp.GetRequiredService<ILogger<AutoTellTabsService>>()
);
});
// Block C — Windows. WindowSystem.AddWindow is called from
// PluginLifecycle.LoadAsync on the framework thread.
services.AddSingleton(sp => new ChatLogWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<ChatLogWindow>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new SettingsWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new DbViewer(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<DbViewer>>()
));
services.AddSingleton(sp => new InputPreview(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new CommandHelpWindow(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new SeStringDebugger(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new DebuggerWindow(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. FontManager
// does not need one — its ctor runs the init inline inside a single
// SuppressAutoRebuild block on eager resolve.
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>()
));
services.AddHostedService(sp => new IpcManagerInitHostedService(
sp.GetRequiredService<IpcManager>()
));
services.AddHostedService(sp => new TypingIpcInitHostedService(
sp.GetRequiredService<TypingIpc>()
));
services.AddHostedService(sp => new ExtraChatInitHostedService(
sp.GetRequiredService<ExtraChat>()
));
services.AddHostedService(sp => new MessageManagerInitHostedService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<MessageManager>()
));
services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService(
sp.GetRequiredService<AutoTellTabsService>()
));
services.AddHostedService(
sp => new Infrastructure.Hosting.FailedTellNotifierInitHostedService(
sp.GetRequiredService<Integrations.FailedTellNotifier>()
)
);
}
}
internal sealed record PluginHostDependencies(
IDalamudPluginInterface PluginInterface,
IPluginLog PluginLog,
IChatGui ChatGui,
IClientState ClientState,
ICommandManager CommandManager,
ICondition Condition,
IDataManager DataManager,
IFramework Framework,
IGameGui GameGui,
IKeyState KeyState,
IObjectTable ObjectTable,
IPartyList PartyList,
ITargetManager TargetManager,
ITextureProvider TextureProvider,
IGameInteropProvider GameInteropProvider,
IGameConfig GameConfig,
INotificationManager Notification,
IAddonLifecycle AddonLifecycle,
IPlayerState PlayerState,
ISeStringEvaluator Evaluator,
ISelfTestRegistry SelfTestRegistry
);
-143
View File
@@ -1,143 +0,0 @@
using System.Runtime.ExceptionServices;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Hosting;
namespace HellionChat;
// Orchestrates Host.StartAsync / StopAsync and the framework-thread dispose.
// Plugin.ctor builds the host and assigns it via the Host property, so
// PluginLifecycle never constructs the host itself.
internal sealed class PluginLifecycle : IAsyncDisposable
{
private readonly IFramework _framework;
private readonly Plugin _plugin;
private int _disposeStarted;
private bool _hostStartRequested;
public PluginLifecycle(IFramework framework, Plugin plugin)
{
_framework = framework;
_plugin = plugin;
}
// Plugin.ctor fills this immediately after PluginHostFactory.Build and
// before invoking LoadAsync; LoadAsync may NRE-suppress on Host! safely.
public IHost? Host { get; set; }
public async Task LoadAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
_hostStartRequested = true;
await Host!.StartAsync(cancellationToken).ConfigureAwait(false);
// WindowSystem.AddWindow mutates an internal List<>; v1.4.9 Stage-2
// verified the list is non-thread-safe, so we marshal the entire
// registration block to the framework thread.
await _framework
.RunOnFrameworkThread(() => RegisterWindows(_plugin))
.ConfigureAwait(false);
}
catch
{
try
{
await DisposeAsync().ConfigureAwait(false);
}
catch
{
// Swallow secondary dispose failure so the original load throw wins.
}
throw;
}
}
private static void RegisterWindows(Plugin plugin)
{
plugin.WindowSystem.AddWindow(plugin.ChatLogWindow);
plugin.WindowSystem.AddWindow(plugin.SettingsWindow);
plugin.WindowSystem.AddWindow(plugin.DbViewer);
plugin.WindowSystem.AddWindow(plugin.InputPreview);
plugin.WindowSystem.AddWindow(plugin.CommandHelpWindow);
plugin.WindowSystem.AddWindow(plugin.SeStringDebugger);
plugin.WindowSystem.AddWindow(plugin.DebuggerWindow);
plugin.WindowSystem.AddWindow(plugin.FirstRunWizard);
}
public async ValueTask DisposeAsync()
{
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
return;
Exception? failure = null;
if (_hostStartRequested && Host is not null)
failure = await CaptureFailureAsync(failure, () => Host.StopAsync())
.ConfigureAwait(false);
failure = await DisposeHostOnFrameworkThreadAsync(failure).ConfigureAwait(false);
ThrowIfFailed(failure);
}
private async Task<Exception?> DisposeHostOnFrameworkThreadAsync(Exception? failure)
{
try
{
await _framework
.RunOnFrameworkThread(() =>
{
failure = CaptureFailure(failure, () => Host?.Dispose());
})
.ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static Exception? CaptureFailure(Exception? failure, Action action)
{
try
{
action();
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static async ValueTask<Exception?> CaptureFailureAsync(
Exception? failure,
Func<Task> action
)
{
try
{
await action().ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static void ThrowIfFailed(Exception? failure)
{
if (failure is not null)
ExceptionDispatchInfo.Capture(failure).Throw();
}
}
+12 -39
View File
@@ -4,15 +4,10 @@ namespace HellionChat.Privacy;
internal static class PrivacyDefaults internal static class PrivacyDefaults
{ {
// F3.1: failsafe for ChatTypes added by future FFXIV patches. New installs // Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
// persist unknown channels so a major patch's added ChatType isn't silently // Only the player's own conversations are persisted out-of-the-box.
// dropped before the user can opt in or out. Existing configs keep their // Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
// explicit choice — see Configuration.cs PrivacyPersistUnknownChannels. // logs and battle messages are NOT persisted unless the user opts in.
internal const bool DefaultPersistUnknownChannels = true;
// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
// battle messages require explicit opt-in.
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType> internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
{ {
ChatType.TellIncoming, ChatType.TellIncoming,
@@ -47,8 +42,10 @@ internal static class PrivacyDefaults
ChatType.ExtraChatLinkshell8, ChatType.ExtraChatLinkshell8,
}; };
// Per-channel retention in days. Unlisted channels fall back to // Default retention windows per channel (in days). Channels not listed
// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90. // here fall back to Configuration.RetentionDefaultDays. Reflects the
// design spec: Tells 365, own-conversation channels 90, everything else
// shorter via the global default.
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays = internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
new Dictionary<ChatType, int> new Dictionary<ChatType, int>
{ {
@@ -89,9 +86,10 @@ internal static class PrivacyDefaults
[ChatType.ExtraChatLinkshell8] = 90, [ChatType.ExtraChatLinkshell8] = 90,
}; };
// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice // Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
// Network) with a 1-day window so recent RP/trade is searchable but // emote types, Novice Network), kept for a short 24-hour window so the
// third-party data doesn't accumulate. // last RP scene or shout trade is still searchable but third-party data
// doesn't accumulate forever.
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>( internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist PrivacyFirstWhitelist
) )
@@ -114,29 +112,4 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1, [ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1, [ChatType.NoviceNetwork] = 1,
}; };
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
} }
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Before

Width:  |  Height:  |  Size: 419 KiB

@@ -1,4 +0,0 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
+93 -93
View File
@@ -1,93 +1,93 @@
Copyright 2020 The Inter Project Authors (https://github.com/rsms/inter) Copyright 2013 The Exo 2 Project Authors (https://github.com/googlefonts/Exo-2.0)
This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org https://openfontlicense.org
----------------------------------------------------------- -----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
----------------------------------------------------------- -----------------------------------------------------------
PREAMBLE PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership open framework in which fonts may be shared and improved in partnership
with others. with others.
The OFL allows the licensed fonts to be used, studied, modified and The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded, fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives, names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives. to any document created using the fonts or their derivatives.
DEFINITIONS DEFINITIONS
"Font Software" refers to the set of files released by the Copyright "Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation. include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the "Reserved Font Name" refers to any names specified as such after the
copyright statement(s). copyright statement(s).
"Original Version" refers to the collection of Font Software components as "Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s). distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, "Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a Original Version, by changing formats or by porting the Font Software to a
new environment. new environment.
"Author" refers to any designer, engineer, programmer, technical "Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software. writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify, a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions: Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, 1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself. in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, 2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user. binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font 3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as Copyright Holder. This restriction only applies to the primary font name as
presented to the users. presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written Copyright Holder(s) and the Author(s) or with their explicit written
permission. permission.
5) The Font Software, modified or unmodified, in part or in whole, 5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created remain under this license does not apply to any document created
using the Font Software. using the Font Software.
TERMINATION TERMINATION
This license becomes null and void if any of the above conditions are This license becomes null and void if any of the above conditions are
not met. not met.
DISCLAIMER DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE. OTHER DEALINGS IN THE FONT SOFTWARE.
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+42 -157
View File
@@ -41,9 +41,11 @@ internal class HellionStrings
private static string Get(string key) private static string Get(string key)
=> ResourceManager.GetString(key, resourceCulture) ?? key; => ResourceManager.GetString(key, resourceCulture) ?? key;
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name)); internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description)); internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help)); internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
internal static string Privacy_Filter_Tree_Heading => Get(nameof(Privacy_Filter_Tree_Heading));
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help)); internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst)); internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll)); internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
@@ -112,40 +114,6 @@ internal class HellionStrings
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning)); internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply)); internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button)); internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading)); internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help)); internal static string Export_Help => Get(nameof(Export_Help));
@@ -200,16 +168,6 @@ internal class HellionStrings
internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError)); internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError));
internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip)); internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip));
internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip)); internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip));
internal static string PinTab_MenuPin => Get(nameof(PinTab_MenuPin));
internal static string PinTab_MenuUnpin => Get(nameof(PinTab_MenuUnpin));
internal static string PinTab_MenuPromote => Get(nameof(PinTab_MenuPromote));
internal static string PinTab_PromoteTooltip => Get(nameof(PinTab_PromoteTooltip));
internal static string PinTab_LimitReached => Get(nameof(PinTab_LimitReached));
internal static string PinTab_PinnedTooltip => Get(nameof(PinTab_PinnedTooltip));
internal static string PinTab_PinTooltip => Get(nameof(PinTab_PinTooltip));
internal static string PinTab_SectionHeader => Get(nameof(PinTab_SectionHeader));
internal static string Settings_ThemeAndLayout_SidebarWidth_Name => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Name));
internal static string Settings_ThemeAndLayout_SidebarWidth_Description => Get(nameof(Settings_ThemeAndLayout_SidebarWidth_Description));
// Hellion Chat — Auto-Tell-Tabs Chat settings tab // Hellion Chat — Auto-Tell-Tabs Chat settings tab
internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title)); internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title));
@@ -258,6 +216,8 @@ internal class HellionStrings
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext)); internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title)); internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext)); internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title)); internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext)); internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title)); internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
@@ -274,7 +234,11 @@ internal class HellionStrings
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply)); internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep)); internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning)); // Hellion Chat — General-Tab section headings
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
// Hellion Chat — Appearance-Tab section headings // Hellion Chat — Appearance-Tab section headings
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading)); internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
@@ -282,18 +246,28 @@ internal class HellionStrings
internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading)); internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading));
internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading)); internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading));
// Hellion Chat — Window-Tab section headings (pre-cycle legacy, kept for reference) // Hellion Chat — Window-Tab section headings
internal static string Settings_Window_Hide_Heading => Get(nameof(Settings_Window_Hide_Heading));
internal static string Settings_Window_InactivityHide_Heading => Get(nameof(Settings_Window_InactivityHide_Heading));
internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading)); internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading));
internal static string Settings_Window_Tooltips_Heading => Get(nameof(Settings_Window_Tooltips_Heading));
// Hellion Chat — Chat-Tab SymbolPicker // Hellion Chat — Chat-Tab section headings
internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name)); internal static string Settings_Chat_AutoTellTabs_Heading => Get(nameof(Settings_Chat_AutoTellTabs_Heading));
internal static string Settings_Chat_SymbolPicker_Enable_Description => Get(nameof(Settings_Chat_SymbolPicker_Enable_Description)); internal static string Settings_Chat_Behaviour_Heading => Get(nameof(Settings_Chat_Behaviour_Heading));
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
// Hellion Chat — Database-Tab section headings // Hellion Chat — Database-Tab section headings
internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading)); internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading));
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading)); internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading)); internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading));
// Hellion Chat — Information-Tab section headings
internal static string Settings_Information_VersionInfo_Heading => Get(nameof(Settings_Information_VersionInfo_Heading));
internal static string Settings_Information_About_Heading => Get(nameof(Settings_Information_About_Heading));
internal static string Settings_Information_Changelog_Heading => Get(nameof(Settings_Information_Changelog_Heading));
// Hellion Chat — Default tab presets (channel-themed) // Hellion Chat — Default tab presets (channel-themed)
internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System)); internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System));
internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany)); internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany));
@@ -351,8 +325,14 @@ internal class HellionStrings
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description)); internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts // Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title)); internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext)); internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider // Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading)); internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
@@ -361,21 +341,26 @@ internal class HellionStrings
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name)); internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description)); internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings // Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading)); internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// v1.5.6: Data & Privacy tab section titles (R6) // Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading)
internal static string Settings_Section_PrivacyFilter => Get(nameof(Settings_Section_PrivacyFilter)); internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading));
internal static string Settings_Section_Storage => Get(nameof(Settings_Section_Storage));
internal static string Settings_Section_Retention => Get(nameof(Settings_Section_Retention));
internal static string Settings_Section_Cleanup => Get(nameof(Settings_Section_Cleanup));
internal static string Settings_Section_Export => Get(nameof(Settings_Section_Export));
internal static string Settings_Section_Database => Get(nameof(Settings_Section_Database));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast // Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast)); internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations (Honorific + Coming-Soon roadmap) — now in About tab // Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap)
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro)); internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader)); internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected)); internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
@@ -383,8 +368,6 @@ internal class HellionStrings
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible)); internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle)); internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint)); internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
internal static string Settings_Integrations_Honorific_Glow_Toggle => Get(nameof(Settings_Integrations_Honorific_Glow_Toggle));
internal static string Settings_Integrations_Honorific_Glow_Hint => Get(nameof(Settings_Integrations_Honorific_Glow_Hint));
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo)); internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor)); internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader)); internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
@@ -405,102 +388,4 @@ internal class HellionStrings
// Hellion Chat — v1.3.0 Honorific title slot tooltip // Hellion Chat — v1.3.0 Honorific title slot tooltip
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip)); internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
// Hellion Chat — v1.4.8 DbViewer full-text search toggle
internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle));
internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing));
internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode));
// Hellion Chat — v1.5.4 header quick-picker + reduce-motion toggle
internal static string Settings_QuickPicker_Tooltip => Get(nameof(Settings_QuickPicker_Tooltip));
internal static string Settings_QuickPicker_Themes_Header => Get(nameof(Settings_QuickPicker_Themes_Header));
internal static string Settings_QuickPicker_Tabs_Header => Get(nameof(Settings_QuickPicker_Tabs_Header));
internal static string Settings_ThemeAndLayout_ReduceMotion_Name => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Name));
internal static string Settings_ThemeAndLayout_ReduceMotion_Description => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Description));
// Failed-tell notification
internal static string FailedTell_Notification_Generic => Get(nameof(FailedTell_Notification_Generic));
internal static string FailedTell_Notification_Named => Get(nameof(FailedTell_Notification_Named));
internal static string Settings_Chat_NotifyFailedTell_Name => Get(nameof(Settings_Chat_NotifyFailedTell_Name));
internal static string Settings_Chat_NotifyFailedTell_Description => Get(nameof(Settings_Chat_NotifyFailedTell_Description));
// Per-tab notification sound
internal static string Tabs_NotificationSound_Enable_Name => Get(nameof(Tabs_NotificationSound_Enable_Name));
internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
// Scroll-to-bottom and item/flag linking
internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
internal static string ChatLog_Insert_MapFlag => Get(nameof(ChatLog_Insert_MapFlag));
internal static string ChatLog_Insert_ItemLink => Get(nameof(ChatLog_Insert_ItemLink));
// v1.5.6: plugin-disclosure warning
internal static string Settings_Chat_NotifyPluginDisclosure_Name => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Name));
internal static string Settings_Chat_NotifyPluginDisclosure_Description => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Description));
internal static string ChatInput_PluginDisclosure_Warning => Get(nameof(ChatInput_PluginDisclosure_Warning));
// v1.5.6: world suffix + name format display options
internal static string Settings_Chat_WorldSuffix_Name => Get(nameof(Settings_Chat_WorldSuffix_Name));
internal static string Settings_Chat_WorldSuffix_Description => Get(nameof(Settings_Chat_WorldSuffix_Description));
internal static string Settings_Chat_NameForm_Name => Get(nameof(Settings_Chat_NameForm_Name));
internal static string Settings_Chat_NameForm_Description => Get(nameof(Settings_Chat_NameForm_Description));
internal static string NameDisplay_WorldSuffix_Never => Get(nameof(NameDisplay_WorldSuffix_Never));
internal static string NameDisplay_WorldSuffix_OtherWorldOnly => Get(nameof(NameDisplay_WorldSuffix_OtherWorldOnly));
internal static string NameDisplay_WorldSuffix_Always => Get(nameof(NameDisplay_WorldSuffix_Always));
internal static string NameDisplay_NameForm_Full => Get(nameof(NameDisplay_NameForm_Full));
internal static string NameDisplay_NameForm_FirstNameOnly => Get(nameof(NameDisplay_NameForm_FirstNameOnly));
internal static string NameDisplay_NameForm_Initials => Get(nameof(NameDisplay_NameForm_Initials));
// v1.5.6: inactive window opacity
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Name));
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Description));
// v1.5.6: custom sound volume
internal static string Settings_General_CustomSoundVolume_Name => Get(nameof(Settings_General_CustomSoundVolume_Name));
internal static string Settings_General_CustomSoundVolume_Description => Get(nameof(Settings_General_CustomSoundVolume_Description));
// v1.5.6: General tab collapsible section titles (R6)
internal static string Settings_Section_Input => Get(nameof(Settings_Section_Input));
internal static string Settings_Section_Sound => Get(nameof(Settings_Section_Sound));
internal static string Settings_Section_Language => Get(nameof(Settings_Section_Language));
internal static string Settings_Section_Performance => Get(nameof(Settings_Section_Performance));
internal static string Settings_Section_Sound_TabsHint => Get(nameof(Settings_Section_Sound_TabsHint));
// v1.5.6: Chat tab collapsible section titles (R6)
internal static string Settings_Section_Messages => Get(nameof(Settings_Section_Messages));
internal static string Settings_Section_InputPreview => Get(nameof(Settings_Section_InputPreview));
internal static string Settings_Section_AutoTellTabs => Get(nameof(Settings_Section_AutoTellTabs));
internal static string Settings_Section_Emotes => Get(nameof(Settings_Section_Emotes));
internal static string Settings_Section_LinksTooltips => Get(nameof(Settings_Section_LinksTooltips));
internal static string Settings_Section_NoviceNetwork => Get(nameof(Settings_Section_NoviceNetwork));
// v1.5.6: Appearance tab collapsible section titles (R6)
internal static string Settings_Section_Theme => Get(nameof(Settings_Section_Theme));
internal static string Settings_Section_Fonts => Get(nameof(Settings_Section_Fonts));
internal static string Settings_Section_Colours => Get(nameof(Settings_Section_Colours));
internal static string Settings_Section_WindowStyle => Get(nameof(Settings_Section_WindowStyle));
internal static string Settings_Section_Timestamps => Get(nameof(Settings_Section_Timestamps));
internal static string Settings_Section_Animations => Get(nameof(Settings_Section_Animations));
// v1.5.6: Window tab collapsible section titles (R6)
internal static string Settings_Section_Hide => Get(nameof(Settings_Section_Hide));
internal static string Settings_Section_InactivityHide => Get(nameof(Settings_Section_InactivityHide));
internal static string Settings_Section_Frame => Get(nameof(Settings_Section_Frame));
// v1.5.6: Tabs tab per-tab-item sub-section titles (R6)
internal static string Settings_Section_Tab_Channels => Get(nameof(Settings_Section_Tab_Channels));
internal static string Settings_Section_Tab_Display => Get(nameof(Settings_Section_Tab_Display));
internal static string Settings_Section_Tab_Notification => Get(nameof(Settings_Section_Tab_Notification));
internal static string Settings_Section_Tab_Input => Get(nameof(Settings_Section_Tab_Input));
internal static string Settings_Section_Tab_PopOut => Get(nameof(Settings_Section_Tab_PopOut));
internal static string Settings_Section_Tab_Volume_AllTabsHint => Get(nameof(Settings_Section_Tab_Volume_AllTabsHint));
// v1.5.6: About tab collapsible section titles (R6)
internal static string Settings_Section_Extensions => Get(nameof(Settings_Section_Extensions));
internal static string Settings_Section_PluginInfo => Get(nameof(Settings_Section_PluginInfo));
internal static string Settings_Section_Project => Get(nameof(Settings_Section_Project));
internal static string Settings_Section_Translators => Get(nameof(Settings_Section_Translators));
internal static string Settings_Section_Changelog => Get(nameof(Settings_Section_Changelog));
} }
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@@ -12,6 +12,9 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve"> <data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Datenschutz-Filter aktivieren</value> <value>Datenschutz-Filter aktivieren</value>
</data> </data>
@@ -21,6 +24,9 @@
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve"> <data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value> <value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
</data> </data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy-Filter und Whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve"> <data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value> <value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value>
</data> </data>
@@ -216,108 +222,6 @@
<data name="Wizard_Reopen_Button" xml:space="preserve"> <data name="Wizard_Reopen_Button" xml:space="preserve">
<value>Wizard erneut zeigen</value> <value>Wizard erneut zeigen</value>
</data> </data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Später: Defaults behalten</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve"> <data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value> <value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data> </data>
@@ -379,10 +283,10 @@
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value> <value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
</data> </data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve"> <data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Mitgelieferte Inter Light verwenden</value> <value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value>
</data> </data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve"> <data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value> <value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
</data> </data>
<data name="About_Maintainer_Heading" xml:space="preserve"> <data name="About_Maintainer_Heading" xml:space="preserve">
@@ -473,36 +377,6 @@
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve"> <data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
<value>Als begrüßt markieren.</value> <value>Als begrüßt markieren.</value>
</data> </data>
<data name="PinTab_MenuPin" xml:space="preserve">
<value>Tab anpinnen</value>
</data>
<data name="PinTab_MenuUnpin" xml:space="preserve">
<value>Tab lösen</value>
</data>
<data name="PinTab_MenuPromote" xml:space="preserve">
<value>In Standard-Tab umwandeln</value>
</data>
<data name="PinTab_PromoteTooltip" xml:space="preserve">
<value>Wandelt den TempTell in einen regulären Tab um. Die Tell-Bindung an die Person geht verloren, der Tab fängt dann Nachrichten anhand der Channel-Filter ein. Für „Tab überlebt Relog" stattdessen „Tab anpinnen" wählen.</value>
</data>
<data name="PinTab_LimitReached" xml:space="preserve">
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Angepinnt: überlebt Relog.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
</data>
<data name="PinTab_SectionHeader" xml:space="preserve">
<value>Angepinnt</value>
</data>
<data name="Settings_ThemeAndLayout_SidebarWidth_Name" xml:space="preserve">
<value>Sidebar-Breite</value>
</data>
<data name="Settings_ThemeAndLayout_SidebarWidth_Description" xml:space="preserve">
<value>Breite der Tab-Sidebar in Pixeln. Default (44 px) ist Icon-only; breiter machen damit Sektion-Header wie „Aktive Tells (3)" nicht abgeschnitten werden.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat-Einstellungstab) --> <!-- Hellion Chat — Auto-Tell-Tabs (Chat-Einstellungstab) -->
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
@@ -518,7 +392,7 @@
<value>Maximale Anzahl der Auto-Tell-Tabs</value> <value>Maximale Anzahl der Auto-Tell-Tabs</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
<value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell. Diese Grenze gilt nur für den automatisch verwalteten Pool. Angepinnte Tell-Tabs (Rechtsklick → Tab anpinnen) leben in einem separaten Pool von bis zu 5 Tabs und überleben Relog.</value> <value>Beim Erreichen werden begrüßte Tabs mit der ältesten Aktivität zuerst geschlossen. Änderungen greifen beim nächsten /tell.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
<value>Kompakte Anzeige</value> <value>Kompakte Anzeige</value>
@@ -530,7 +404,7 @@
<value>„Als begrüßt markieren"-Button anzeigen</value> <value>„Als begrüßt markieren"-Button anzeigen</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value> <value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value> <value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
@@ -591,6 +465,18 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; Benachrichtigungen</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Sprache &amp; Eingabe-Hilfen</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve"> <data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
@@ -607,18 +493,31 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Verstecken</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inaktivitäts-Verstecken</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve"> <data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Fenster-Rahmen</value> <value>Fenster-Rahmen</value>
</data> </data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<!-- Hellion Chat — Chat-Tab SymbolPicker --> <value>Auto-Tell-Tabs</value>
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
<value>Symbol-Picker-Button neben dem Chat-Eingang anzeigen</value>
</data> </data>
<data name="Settings_Chat_SymbolPicker_Enable_Description" xml:space="preserve"> <data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Fügt einen kleinen Button links neben dem Kanal-Indikator ein. Klick öffnet ein Popup mit FFXIV-Glyphen und einer kuratierten Symbol-Liste. Ausschalten für eine schlankere Eingabezeile.</value> <value>Nachrichten-Verhalten</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Vorschau</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Database-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Database-Tabs -->
@@ -633,6 +532,15 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Information-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Information-Tabs -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Versionsinfo</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>Über HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) --> <!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) -->
<data name="Tabs_Presets_System" xml:space="preserve"> <data name="Tabs_Presets_System" xml:space="preserve">
@@ -731,7 +639,7 @@
<value>Allgemein</value> <value>Allgemein</value>
</data> </data>
<data name="Settings_Card_General_Subtext" xml:space="preserve"> <data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Sprache, Eingabe, Audio und Performance.</value> <value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
</data> </data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve"> <data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Erscheinungsbild</value> <value>Erscheinungsbild</value>
@@ -749,19 +657,25 @@
<value>Fenster</value> <value>Fenster</value>
</data> </data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve"> <data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Wann das Fenster sichtbar ist und ob es sich bewegen lässt.</value> <value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
</data> </data>
<data name="Settings_Card_Chat_Title" xml:space="preserve"> <data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value> <value>Chat</value>
</data> </data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve"> <data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Tells, Vorschau, Nachrichten-Verhalten und Emotes.</value> <value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
</data> </data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve"> <data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value> <value>Tabs</value>
</data> </data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve"> <data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value> <value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
</data> </data>
<data name="Settings_Card_Database_Title" xml:space="preserve"> <data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value> <value>Datenbank</value>
@@ -770,10 +684,10 @@
<value>Speicher, Migration, alte Bereinigung</value> <value>Speicher, Migration, alte Bereinigung</value>
</data> </data>
<data name="Settings_Card_Information_Title" xml:space="preserve"> <data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Über</value> <value>Information</value>
</data> </data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve"> <data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Erweiterungen, Version, Projektinformationen, Übersetzer und Changelog.</value> <value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
</data> </data>
<data name="Settings_Tab_Themes" xml:space="preserve"> <data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value> <value>Themes</value>
@@ -814,11 +728,29 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve"> <data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value> <value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data> </data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve"> <data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten &amp; Privatsphäre</value> <value>Daten-Verwaltung</value>
</data> </data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve"> <data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Privatsphäre-Filter, Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value> <value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
</data> </data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve"> <data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value> <value>Theme</value>
@@ -833,14 +765,41 @@
<value>Fenster-Transparenz</value> <value>Fenster-Transparenz</value>
</data> </data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve"> <data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value> <value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
</data> </data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve"> <data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value> <value>Erweitert (Shift+Klick zum Öffnen)</value>
</data> </data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve"> <data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value> <value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data> </data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve"> <data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value> <value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data> </data>
@@ -862,12 +821,6 @@
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve"> <data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value> <value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
</data> </data>
<data name="Settings_Integrations_Honorific_Glow_Toggle" xml:space="preserve">
<value>Glow-Outline rendern (Honorific)</value>
</data>
<data name="Settings_Integrations_Honorific_Glow_Hint" xml:space="preserve">
<value>Kann die Framerate auf schwacher Hardware drücken. Rendert die Glow-Outline für Honorific-Titel, die sie nutzen. Gradient-Animation wird noch nicht unterstützt und wird stattdessen als Primärfarbe gezeichnet.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve"> <data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific auf GitHub</value> <value>Honorific auf GitHub</value>
</data> </data>
@@ -922,222 +875,4 @@
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve"> <data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Custom-Titel von Honorific</value> <value>Custom-Titel von Honorific</value>
</data> </data>
<data name="DbViewer_FullTextToggle" xml:space="preserve">
<value>Volltext-Suche</value>
</data>
<data name="DbViewer_FullTextToggle_Hint_Indexing" xml:space="preserve">
<value>Der Volltext-Index wird noch gebaut. Die lokale Suche bleibt verfügbar.</value>
</data>
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Schnellauswahl für Themes und Tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Bewegung reduzieren</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Deaktiviert die Theme-Überblendung, die Hover-Animationen von Seitenleiste und Karten sowie das Pulsieren ungelesener Tabs. Theme-Wechsel und Hover-Zustände greifen dann sofort.</value>
</data>
<!-- Hellion Chat — Settings Overhaul section titles (v1.5.6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Audio</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Sprache</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Welcher Sound pro Tab abgespielt wird, wird im Kanäle-Tab eingestellt.</value>
</data>
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Farben</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Fenster-Stil</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Zeitstempel</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animationen</value>
</data>
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Nachrichten</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Eingabe &amp; Vorschau</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; Tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Anfänger-Netzwerk</value>
</data>
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Ausblenden</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Bei Inaktivität ausblenden</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Rahmen</value>
</data>
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Benachrichtigung</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-Out-Fenster</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>Diese Lautstärke gilt für alle Tabs.</value>
</data>
<data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Datenschutz-Filter</value>
</data>
<data name="Settings_Section_Storage" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_Section_Retention" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Aufräumen</value>
</data>
<data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_Section_Database" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Erweiterungen</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin-Info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>Das Projekt</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Übersetzer</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Änderungsprotokoll</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Benachrichtigung bei fehlgeschlagenem Tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Zeigt eine Toast-Meldung an, wenn ein von dir gesendeter Tell nicht zugestellt werden konnte (Empfänger offline, in einer Instanz oder hat dich blockiert).</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warnung vor dem Senden plugin-exklusiver Symbole</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Zeigt eine Warnung an, wenn eine Nachricht plugin-exklusive Symbole enthält, die für Spieler ohne HellionChat oder ein ähnliches Plugin als leere Kästchen erscheinen.</value>
</data>
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>Welt-Suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>Wann der Heimatwelt-Name an den Absendernamen im Chat-Protokoll angehängt wird.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Namensformat</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>Wie Absendernamen im Chat-Protokoll angezeigt werden. Der vollständige Name ist der Standard.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Nie</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Nur andere Welten</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Immer</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Vollständiger Name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>Nur Vorname</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initialen</value>
</data>
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Eigene Lautstärke</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Wiedergabelautstärke für die drei mitgelieferten eigenen Benachrichtigungstöne. Beeinflusst nicht die 16 Spielsounds.</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inaktive Fenster-Deckkraft</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Hintergrund-Deckkraft des Haupt-Chat-Fensters, wenn es nicht im Fokus ist. Der Regler darüber legt den Wert im Fokus fest. Eine fensterbasierte Überschreibung im Dalamud-Pinning-Menü hat Vorrang vor beiden Werten.</value>
</data>
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Benachrichtigungston</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Spielt einen Ton ab, wenn eine Nachricht in diesem Tab eintrifft, während du einen anderen Tab anschaust. Respektiert den globalen Sound-Schalter.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Vorschau des ausgewählten Sounds</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion-Sound</value>
</data>
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>Ein Tell konnte nicht zugestellt werden.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell an {0} konnte nicht zugestellt werden.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>Diese Nachricht enthält plugin-exklusive Symbole, die andere Spieler als leere Kästchen sehen könnten. Drücke Enter erneut, um sie trotzdem zu senden.</value>
</data>
</root> </root>
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