Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).
A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
ThemeCrossfadeSelfTestStep walks Switch -> crossfade-observed ->
mid-crossfade-switch -> crossfade-end -> restore using
TryGetActiveCrossfade, returns Waiting frame-by-frame and Pass after
the restore concludes. The mid-switch phase fires a second Switch
within ~100ms of the first observed crossfade and asserts the lerped
value is neither identity-from nor identity-to, exercising the
ArmCrossfade mid-flight-origin override.
QuickPickerSelfTestStep verifies the three new resource strings, the
built-in theme floor (>=10), and Config.Tabs non-empty.
Sidebar icons ease from 40% to 100% alpha on hover-in via FrameLerp
plus ApplyAlpha. Card-mode borders aggregate row-hover per tab and
lift the border alpha by up to ~+0x70 across every row in that tab.
borderColorAbgr moves into the loop so the per-iteration boost can
apply. ReduceMotion snaps both paths instantly.
Card-hover detection uses IsMouseHoveringRect over the row bounds --
IsItemHovered would only see the 2px spacer dummy below each row.
FrameLerp.Smooth is the framerate-independent smoothing path -- a
Umbra-style v += (target - v) * factor with the factor clamped to 1
so a stalled frame snaps cleanly instead of overshooting. Tab gets
two NonSerialized fields (_hoverAlpha, _cardHoverAlpha) that the
v1.5.4 render loops drive.
Palette button left of the cog opens a two-section popup. The themes
section enumerates AllBuiltIns + AllCustom; the tabs section
enumerates Config.Tabs. The active entry gets a leading check-glyph,
inactive rows a same-width blank so labels stay aligned. Click
selects without closing the popup (DontClosePopups).
Theme click triggers the PM-1 crossfade via ThemeRegistry.Switch;
tab click routes through ChangeTab so LastActivityTime stays
consistent with the sidebar and top-bar click paths.
The header input-width reservation now counts the new button plus
the per-button SameLine spacing -- the old formula dropped the
spacing term and overflowed the row once a third button appeared.
Five new keys across the EN source plus 24 locale variants (DE plus
23 AI-assisted, each carrying the pending-review marker): the header
quick-picker tooltip and two section headers, plus name and
description for a new ReduceMotion checkbox.
ReduceMotion was a config field with no UI -- the checkbox lands in
the Theme & Layout tab's window-style section. Designer.cs hand-edited
as a v1.5.4 block matching the v1.4.8 convention.
Switch picks a lerped AbgrCache during the 300ms crossfade window
(ReduceMotion bypass keeps the snap path). Plugin-load init path
switches to SwitchSilent so opening the plugin no longer fades from
the default theme. WindowBg/ChildBg RGBA path stays bound to the
user's per-window opacity override and never fades.
PushGlobal takes the ThemeRegistry as a parameter -- it is an instance
member on Plugin, not static, so the single Plugin.Draw call-site
threads it through alongside the active theme.
Three new private fields plus TryGetActiveCrossfade entry-point, plus
SwitchSilent variant for the plugin-load init path. ArmCrossfade
captures a value-copy of the active AbgrCache and stamps TickCount64;
mid-crossfade Switch composes the current lerped state as the next
fade origin so back-to-back theme switches stay smooth.
Same-slug Switch is a no-op (no identity-crossfade).
Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
enabled (to hide the chooser UI), so the bundled-font path was silently
dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
because it overlaps Axis on basic Latin, so the regression went unnoticed
for the entire v1.5.x series.
The fix routes RegularFont through draw whenever either FontsEnabled or
UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
of this bug, not bad math.
Font-stack overhaul on top:
- Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
and Cyrillic Supplement coverage.
- NotoSansCjkRegular added as a third merge layer for Hangul,
Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
Japanese font does not ship.
- Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
AddChar pair lists in SetUpRanges.
- Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
language change. Plugin.LoadAsync runs a one-shot migration that ORs
in the required flag for an already-selected language.
- ExtraGlyphRanges CollapsingHeader reachable regardless of
UseHellionFont (was hidden in the early-return branch).
- New WarningText below the language combo: FFXIV's chat engine only
fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
UI but may garble in in-game chat input/send.
Localisation wave (originally a FR-only cycle):
- 24 selectable UI languages. LanguageOverride enum gains 10 new locales
plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
code `nb` instead of `no`). All new values append to keep existing
user-config integer serialisation stable.
- Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
fork-added strings, Language.resx (24 locales, 456 keys) for the
ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
13 legacy locales with per-key AI-assisted comment marker.
- Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
keep their typographic norm.
Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
its name for backwards-compat. Migration v17 stays.
Split fork-added keys into a dedicated HellionStrings resource bundle separate
from the Language.*.resx Chat-2 Crowdin heritage.
- Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
- Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
- Add matching Language.<code>.resx siblings for the new locales with the
Hellion Forge maintainer header
- FR pass: align labels with the rest of the UI
(Confidentialité, Visualiseur, Violet indigo)
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
excludes the source-only ASCII study folder so the deploy stays
clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
v1.4.8 trimmed out per the slim rule (three to four versions in
the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
kept under a "Project status (pre-v1.5.1, kept for context)"
heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
follows DalamudPackager's 4-space indent convention rather than
yamllint's default 2
Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.
Attribution:
- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
published on asciiart.eu, kept as a style reference
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.
Empty lines from the resource are skipped so the log stays compact.
Ship two ASCII variants as embedded resources under HellionChat.Branding:
- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
body, rendered in the first-run wizard and the Settings Information
tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
bootstrap banner
A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.
Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
Two new self-test steps for the hybrid FontManager:
- FontManagerCtorSmokeStep proves all five handles land on the manager
after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
for the two main delegate handles right after plugin load
Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.
- prettier 2-space indent on yaml/yml and json overrides, asterisk
strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
NuGet packages.lock.json out of the formatter
No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.
The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.
- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
RegularFont with a one-line WHY
Version strings bumped across all eight tracked surfaces:
- HellionChat/HellionChat.csproj <Version>1.5.0</Version>
- repo.json AssemblyVersion + TestingAssemblyVersion = 1.5.0.0
- repo.json three DownloadLink* URLs -> /v1.5.0/latest.zip
- repo.json Changelog field synced with yaml
- HellionChat/HellionChat.yaml new v1.5.0 changelog block on top; v1.4.7
drops out per the four-block slim rule
- docs/CHANGELOG.md v1.5.0 entry prepended
- docs/ROADMAP.md Next Cycle pointer moves to v1.5.1, v1.5.0
joins the released-cycle archive block
- README.md three status surfaces (badge, header,
Project Status long-form) on v1.5.0
- .github/forge-posts/v1.5.0.md Discord announcement body (German)
Preflight blocks A-F all green. Changelog embed total 2050 / 5500 chars
(four subblocks), forge-post frontmatter inside the 60/40 char caps.
Tag, push, merge are reserved for Flo.
Code comments were drifting into plan-internal shorthand (DI-2a,
Slice B, "see plan §9") that nobody outside the cycle authors can
decode. They also tended toward AI-generated paragraph blocks where a
two-line WHY would have done.
This commit tightens the comment surface from the v1.5.0 work:
- IPluginLogProxy header lists the consumer buckets without naming
the cycle items that decided them.
- DalamudLogger / DalamudLoggingProvider provenance markers explain
themselves in two lines each; the long EUPL-rationale paragraph
moves to the commit message.
- PluginHostFactory block headers shrink to one line each, ASCII
dividers come out, plan-internal codes go.
- Plugin.cs field doc and Phase-1 / DisposeAsync comments lose the
cycle-name references; the file gains nothing from "C3 surfaced X"
in code.
- FontManager / GameFunctions static-method notes shrink to one
sentence each.
- InitHostedServices class header keeps the eager-resolve WHY in
three lines, drops the constraint label.
Csharpier reformatted the .csproj layout (long PackageReference
multi-lined). No functional change, no behavior change.
EUPL-1.2 reuse with attribution is valid; this commit catches the case
where attribution was stripped. Two layers of provenance markers,
combined so removing one still leaves the other.
Layer 1 (subtle, kopier-resistent):
- DalamudLogger.Log emits "[name]<U+200B>{level} message" — a
zero-width space (U+200B) between the category bracket and the
level value. Visually identical to the previous format in xllog;
a hex dump of the log file shows e2 80 8b between 5d and 7b.
Survives 1:1 code copies. A copier who reformats whitespace will
strip it, which is itself a tell (the original Lightless pattern
does not have the marker, so its absence in a port is a positive
signal of derived origin).
Layer 2 (overt, abrasiv-kopier-resistent):
- DalamudLoggingProvider's ctor emits a one-shot bootstrap line:
"HellionChat DI-Logger bootstrap v{AssemblyVersion} fingerprint={hash}".
Visible in xllog as the first plugin INFO line. Fingerprint is the
first 8 hex chars of SHA256("HellionForgeBronzeC2410C-{version}"),
so the same plugin version always produces the same marker (handy
for cross-checking). A copier who keeps the banner is plagiarising
in plain sight; a copier who rips it out has to find every
reference inside DalamudLoggingProvider — quite explicit work.
Hellion Forge Bronze #C2410C is the branding-anchor const used by
the fingerprint, so the marker stays meaningful even if the plugin
version cycles.
Slice D shrinks vs the original plan: three of the six files cannot
take an ILogger ctor arg without breaking external contracts.
Migrated (8 LogProxy sites across 4 files):
- Commands: 2 sites (Warning, Error). New ctor takes ILogger<Commands>.
- Themes/ThemeRegistry: 1 site (Debug). ILogger<ThemeRegistry>? is
optional (default null) so the existing Build-Suite tests that
construct `new ThemeRegistry()` parameterless keep working without
changes. _logger?.LogDebug guards the call site.
- PayloadHandler: 3 sites (Error, Warning, Error). New ctor takes
ILogger<PayloadHandler>. ChatLogWindow's two `new PayloadHandler(this)`
sites (the direct field and the Lender lambda) now hand a fresh
CreateLogger<PayloadHandler>() from the existing _loggerFactory.
Not migrated (5 sites stay on Plugin.LogProxy, plan drifts D12-D14):
- D12 - Configuration (1 site): IPluginConfiguration, instantiated by
Dalamud's Interface.GetPluginConfig() via reflection on the
parameterless ctor. Adding an ILogger arg would break GetPluginConfig.
- D13 - Message (4 sites): partial data class with two ctor overloads,
mass-instantiated across 3 plugin sites plus Newtonsoft JSON
deserialisation. Ctor extension would be invasive across ~20 call
sites with low payoff (data-class logger is unusual).
- D14 - FontManager (2 sites): both Plugin.LogProxy calls live in
static methods (TryGetHellionFontBytes, AddFontWithFallback) that
cannot reach an instance _logger. Same root cause as D8 in
GameFunctions. FontManager joins the static-bucket alongside
EmoteCache et al.; the ctor + _logger field added mid-Slice-D were
rolled back to keep the class clean.
Plugin.LogProxy surface after C9 (8 file buckets, ~12 sites total):
- 4 originally-static consumers: EmoteCache, AutoTranslate,
MemoryUtil, WrapperUtil
- 3 cannot-take-ctor-arg consumers: Configuration, Message, FontManager
- 1 single-static-method consumer: GameFunctions.TryOpenAdventurerPlate
(D8 from Slice B)
Smoke 2 is now due.
Six UI files shift from Plugin.LogProxy to ILogger<T> via
constructor injection.
Container singletons (each takes a typed ILogger plus, where it owns
nested allocations, an ILoggerFactory to spawn child loggers):
- Ui/ChatLogWindow (15 sites, plus an ILoggerFactory for the
Popout new-call at Ui/ChatLogWindow.cs:2417)
- Ui/Settings (SettingsWindow): no own sites, but takes an
ILoggerFactory so it can hand typed loggers to its three migrated
settings tabs (General, the other six tabs stay unchanged)
- Ui/DbViewer (3 sites)
Nested instances allocated by parent containers:
- Ui/Popout (7 sites, ILogger<Popout> as the new 4th ctor arg passed
from ChatLogWindow)
- Ui/SettingsTabs/ThemeAndLayout (1 site)
- Ui/SettingsTabs/FontsAndColours (1 site)
- Ui/SettingsTabs/DataManagement (15 sites)
PluginHostFactory factory lambdas updated for ChatLogWindow,
SettingsWindow and DbViewer to resolve the new logger args.
Seven services across Integrations/, Ipc/ and GameFunctions/ shift
from Plugin.LogProxy to Microsoft.Extensions.Logging.ILogger<T>.
Files with live LogProxy sites (10 in total):
- Ipc/ExtraChat (1)
- GameFunctions/Chat (6)
- GameFunctions/GameFunctions (2)
- GameFunctions/KeybindManager (1)
Foundation-touch files (no current sites, ctor takes ILogger<T> as
seed for the v1.5.7-11 Plugin-Integrations wave):
- Integrations/HonorificService (also drops the local IPluginLog
_log field in favour of ILogger<HonorificService> _logger; the
three _log.* calls there are migrated as a bonus since the field
had to change anyway)
- IpcManager
- Ipc/TypingIpc
GameFunctions takes ILoggerFactory as an extra ctor arg so it can
hand a typed logger to its nested Chat and KeybindManager (same
pattern MessageStore + MessageEnumerator use in Slice A).
PluginHostFactory factory lambdas updated for all five Slice B
services that need extra resolves.
Plan drift D8: GameFunctions.TryOpenAdventurerPlate is an internal
static method whose only Warning call cannot reach the instance
_logger. The one site stays on Plugin.LogProxy with an inline note;
promoting it to instance + PayloadHandler.cs:814 call-site update is
a v1.5.1+ cleanup, out of DI-4 Slice B scope.
MessageStore, MessageEnumerator, MessageManager, AutoTellTabsService
move from Plugin.LogProxy / IPluginLogProxy onto
Microsoft.Extensions.Logging.ILogger<T> via constructor injection.
MessageStore additionally takes ILoggerFactory so it can build a
per-instance ILogger<MessageEnumerator> at each of the five reader-
spawning sites; the enumerator is not a container singleton.
PluginHostFactory's MessageManager and AutoTellTabsService factory
lambdas grow to resolve the new logger args; everything else stays in
place.
Site-level migration in the four files:
- MessageStore: 12 calls, _logger field IPluginLogProxy -> ILogger<MessageStore>
- MessageManager: 7 Plugin.LogProxy.* sites, new _logger field
- AutoTellTabsService: 9 Plugin.LogProxy.* sites, new _logger field
Plus a pre-existing template bug surfaced by CA2017: a LogDebug call
in AutoTellTabsService used "{tab.Name}" with no `$` prefix, which
landed in xllog as literal text under Plugin.LogProxy; ILogger now
reads that as a structured placeholder, so the call was promoted to
proper structured logging with tab.Name passed as a parameter.
C3's Phase-1 bridge in Plugin.ctor already pulls IPlatformUtil and
IPluginLogProxy out of the container right after the host builds, so
the manual `new DalamudPlatformUtil()` / `new DalamudPluginLogProxy`
assignments in Phase-0 were just allocating throwaway instances that
got overwritten a few lines later.
Phase-0 helpers that run before the container build
(MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize) do
not touch Plugin.PlatformUtil or Plugin.LogProxy, so the brief
null-window between the schema gate and the container build is safe.
The DalamudPlatformUtil and DalamudPluginLogProxy wrapper classes
themselves stay in the code; DI-4 (logger migration to ILogger<T>)
will eventually retire the proxy for new sites but EmoteCache,
AutoTranslate, MemoryUtil and WrapperUtil keep using it.
Smoke 1 of C3 surfaced MessageManager.DisposeAsync throwing on unload:
Plugin.DisposeAsync ran the manual MessageManager teardown (CTS
cancel + dispose at MessageManager.cs:84-99), then awaited
_lifecycle.DisposeAsync which routed Host.Dispose through the
container, which hit MessageManager.DisposeAsync a second time and
threw ObjectDisposedException on the already-disposed CTS.
Plugin.DisposeAsync now drops every manual service dispose - the
container owns those singletons end-to-end. The framework-thread block
keeps the three calls the container has no handle on
(TearDownCommands, GameFunctions.SetChatInteractable,
WindowSystem.RemoveAllWindows), plus the static-class cleanups
(EmoteCache.Dispose, InputHistoryService.Reset) stay outside the
container entirely.
This changes the teardown order versus v1.4.10: the container disposes
in reverse-registration order, which puts Windows ahead of IPC
services. The v1.4.10 ordering ("IPC before Windows so a final IPC
event cannot hit a half-torn ChatLogWindow") is no longer enforced.
Host.Dispose runs synchronously on the framework thread, so no
Framework.Update or Draw event fires during teardown; the remaining
risk is an external IPC plugin invoking a subscriber mid-dispose,
which is not something v1.4.10 actually prevented either.
C3 bootstrap throws "A suitable constructor for type
HellionChat.Ipc.ExtraChat could not be located" because
Microsoft.Extensions.DependencyInjection's ActivatorUtilities only
binds to PUBLIC constructors via reflection. ExtraChat is a public
class with an internal ctor; Commands and StatusBar are internal
classes whose implicit default ctor inherits class accessibility
(internal); every IHostedService adapter is `internal sealed class
X(deps)` with a primary ctor that is also internal.
The fix routes all eight singletons and all seven hosted-service
adapters through factory lambdas. `new T(...)` inside the
PluginHostFactory namespace sees the internal surface, so the
container never has to reflect over internal ctors.
Flips the container live. Plugin.ctor now builds the host after the
schema gate clears, pulls PluginLifecycle out of the container, and
backfills the Plugin.X static surface plus the instance properties
(11 services + 8 windows) so existing consumers reach the same
instances the container holds.
Plugin.LoadAsync gets thinner: service and window allocations are gone
(the container owns them), BuildFonts / Switch / FilterAllTabsAsync /
Initialize moved to their hosted-service adapters inside
Host.StartAsync, WindowSystem.AddWindow moved into
PluginLifecycle.LoadAsync on the framework thread. Plugin-internal
init (SelfTestRegistry, FirstRunWizard, SetupCommands +
Commands.Initialise, RetentionSweep, EmoteCache.LoadData, FTS5 rebuild
worker, UiBuilder.Disable*UiHide, AutoTranslate.PreloadCache,
Framework / Draw / LanguageChanged subscribes) stays in Plugin.LoadAsync
because each step reaches Plugin-private members or fields.
Plugin.DisposeAsync keeps the manual teardown for ordering (IPC before
windows, hooks first) and awaits _lifecycle.DisposeAsync at the end to
stop the host and dispose the container on the framework thread.
Double-disposes against container singletons are no-ops for the
services that hold real resources (Dispose idempotency is the standard
pattern).
PluginLifecycle takes Plugin as a constructor arg so it can iterate
the Window properties and call WindowSystem.AddWindow on the framework
thread; v1.4.9 Stage-2 verified that AddWindow's backing List<> is
not thread-safe.
Plan drift D4 noted: Plugin.cs ends at 1050 lines instead of the
150-220 vision because helper methods (MigrateFromChatTwoLayout,
SeedExampleThemeIfEmpty, RunRetentionSweepIfDue, FrameworkUpdate,
Draw, LanguageChanged, SetupCommands, slash handlers, FTS worker)
stay in Plugin.cs. Extracting them is DI-2b or a dedicated service
refactor in v1.5.1+. C3 still hits the DI-2a goal: bootstrap is
container-driven and LoadAsync is allocation-free.
PlatformUtil and LogProxy keep the manual `new` for now; C5 (DI-3)
removes those once C3 stabilises in the smoke test.
Lays down the DI foundation that v1.5.x will run on top of, without
flipping the switch on Plugin.cs yet (that move follows in C3). The new
files compile alongside the existing bootstrap but no caller resolves
the host, so the live behaviour is byte-identical to v1.4.10.
What's new:
- PluginHostFactory.cs: HostBuilder.Build(plugin, dependencies)
registers ~46 services across Block A (21 Dalamud singletons), Block
B (14 HellionChat services plus FileDialogManager), Block C (8
windows), plus Plugin and PluginLifecycle. Service-class bodies are
untouched - Plugin-backref ctors go through factory lambdas.
- PluginLifecycle.cs: thin IAsyncDisposable wrapping the host's
StartAsync/StopAsync, with idempotent dispose and framework-thread
Host.Dispose. The Host is assigned via a property setter from
Plugin.ctor; HellionChat deviates from Lightless' Func-delegate
pattern because the schema gate must run before Build.
- Infrastructure/Logging/{DalamudLogger, DalamudLoggingProvider,
DalamudLoggingProviderExtensions}.cs: ILogger<T> -> IPluginLog
bridge, ported from Lightless without the mod-sync hasModifiedGameFiles
flag and without the LightlessConfigService log-level coupling.
- Infrastructure/Hosting/InitHostedServices.cs: seven IHostedService
adapters around the existing init methods (FontManager.BuildFonts,
ThemeRegistry warmup+switch, IpcManager/TypingIpc/ExtraChat eager
resolve, MessageManager.FilterAllTabsAsync, AutoTellTabsService
.Initialize). Adapter style rather than inlining ": IHostedService"
on the service classes per the DI-2a "service bodies untouched"
constraint.
Plan drift noted for cycle closure: MessageStore stays inside
MessageManager.ctor (not a standalone container singleton) because
MessageManager.ctor allocates it directly today; promoting it would
double-construct the SQLite handle. AutoTellTabsService reads it via
MessageManager.Store inside its factory lambda.
Prepares the v1.5.0 DI-container adoption (Lightless pattern) by adding
four MS.Extensions packages as direct closed-range references:
- Microsoft.Extensions.Hosting (IHost, HostBuilder)
- Microsoft.Extensions.DependencyInjection (IServiceCollection)
- Microsoft.Extensions.Logging (ILogger<T> for DI-4 logger migration)
- Microsoft.Extensions.Options (transitive used by Hosting + future config)
Closed-range [10.0.7, 11.0.0) matches the existing pinning style for
MessagePack/Pidgin/ImageSharp and locks the major version while letting
Renovate roll minor and patch updates. Lock file regenerated.
Cherry-pick from ChatTwo upstream ee7768ac (Infiziert90, 2026-05-16):
when args.AddIfNotPresent or args.Input starts with '/', replace the
chat input instead of appending. Fixes the Friend-List "/tell" path
where existing text like "test" would otherwise concatenate to
"test/tell user@world" before the receiver and channel resolve.
Variable drift versus upstream: HellionChat uses local 'Chat' where
ChatTwo uses InputHandler.ChatInput; logic is 1:1.
The Block C check used `jq -r '.[0].Changelog' | grep -qE ...` to spot
the **vX.Y.Z** marker. With `set -o pipefail`, grep -q closing stdin on
the first match makes jq trip SIGPIPE on the rest of the multi-KB
Changelog string, which the script then surfaces as a false-positive
"Changelog missing **vX.Y.Z** subblock" failure. Interactive shells
sometimes raced through fast enough to hide the issue, but the pre-push
runner hit it reliably (saw it on the v1.4.10 release-cut push attempt).
Switched the pipe to a process substitution so jq writes into a FIFO
and SIGPIPE never enters the picture. Both directions of the marker
check now stay deterministic.
Forge-Post is required in the tagged tree so forge-announce.yml can read
it during the release-pipeline run. Plus a csharpier reflow on two files
(SymbolPicker.cs, ChatLogWindow.cs) that preflight Block E flagged after
the cycle's comment-tightening sweep — purely whitespace, no behaviour
change.
Five trim spots from the cycle's earlier commits — none change behaviour,
just drop redundant phrasing and stale references per the HellionChat
comment-style convention (1-3 lines default, link "same as X" instead of
repeating, file:line refs only where they aid navigation).
SymbolPicker:
- BmpWhitelist header consolidated to source + filter ranges
- ImRaii.Popup pattern links the established ChatLogWindow popup idiom
instead of citing three call-sites
- ToIconString comment drops the "discoverability" footnote that the
code already telegraphs
- Manually-wrapping comment drops the "same modern idiom" tail that
duplicated the preceding sentence
MessageStore:
- Merge the stale pre-v1.4.10 sqlScanLimit comment with the new
v1.4.10 commentary; the cap mention now describes the historical
reason rather than a parameter that no longer exists
PreloadHistory had a hardcoded 500-row SQL scan window that capped the
per-partner history pull regardless of the AutoTellTabsHistoryPreload
setting. For active users with many tell partners, the scan window
filled up with chatter from other partners and pushed less-frequent
partners' history off the back end — pinned tabs reloaded empty even
though the messages were still in the database.
Drops the hardcoded scan cap. The (Receiver, Date) index keeps SQL fast
on the now-unbounded read, and the client-side loop still breaks as
soon as the configured per-tab limit is hit, so decode cost stays
proportional to the depth at which `limit` matches accumulate (typically
shallow even for chatty users).
Adds a Configuration property, defaulted to enabled, and a checkbox in
the Chat settings tab's Behaviour section. Strings live in HellionStrings
so DE/EN stays in sync. Defaults aligned with our 'discoverable by
default, hidden by user choice' convention. Schema stays at v17 — the
new boolean is additive, the default constructor covers existing configs.
Second tab exposes the server-verified BMP whitelist (round-tripped via
/echo and /say in the v1.4.10 preflight). Recent-used row at the top
floats the user's last sixteen picks across both tabs, move-to-front
on reuse. Recents stay session-only by design — no Configuration touch,
schema unchanged.
New popup attached to the chat input lets the user browse and insert
Dalamud SeIconChar glyphs (161 PUA codepoints, server-safe by design).
Search field filters by enum name. Multi-insert keeps the popup open
until the user clicks elsewhere. BMP tab follows in the next commit.
TearDownCommands attached the same instance via re-Register with identical
args, which was functionally a no-op but masked a latent bug if Description
or ShowInHelp ever diverged between Setup and Teardown. Hold the wrapper
instances as nullable fields so Teardown can detach the live registration
directly. Mirrors the cached-wrapper pattern in ChatLogWindow.
Adds a "ChatTwo IPC compatibility layer" bullet across all six
release-note surfaces so the new behaviour from commits 8c4afaa and
655c903 is visible to users via the manifest installer, the Gitea
release page, the README project-status section, the changelog/roadmap
docs and the Forge-Discord announcement.
Files touched:
- HellionChat/HellionChat.yaml: bullet added inside the v1.4.9
changelog block, preserved order so the regression-tripwire line
still comes before the migration-stays line.
- repo.json: Changelog field kept synchronous (JSON-escaped newlines).
- README.md: project-status paragraph extended with a one-sentence
recap of the IPC mirror and the conflict-detection caveat.
- docs/CHANGELOG.md: bullet inserted between the profiling-logs and
migration-stays bullets, code-fenced gate names.
- docs/ROADMAP.md: v1.4.9-released section gets the same recap so the
cycle history stays self-describing.
- .github/forge-posts/v1.4.9.md: German-only bullet for the Discord
embed, slotted before the migration-v17 bullet. Char-cap holds —
preflight Block C reports the embed total well under 5500 chars.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Extends commit 8c4afaa: the TypingIpc mirror covered only two of the six
ChatTwo IPC slots. Third-party plugins like Artisan and AllaganTools
subscribe to a different ChatTwo IPC surface — the context-menu
integration (ChatTwo.Register / Unregister / Available / Invoke) that
lets them push item-links into the chat. Smoke test against the
deployed v1.4.9 build showed Artisan logging "Chat2 is not available"
because those four gates were not yet mirrored.
This commit adds the missing four ChatTwo-prefixed provider gates in
IpcManager.cs:
- ChatTwo.Register (Func<string>) — bound to the existing Register()
backing method, so plugins that subscribe via either namespace land
in the same Registered list.
- ChatTwo.Unregister (Action<string>) — bound to the existing
Unregister() backing method, same shared-state rationale.
- ChatTwo.Available (Action<>) — SendMessage() fires from the ctor right
after AvailableGate.SendMessage(), so any subscriber waiting on the
"Chat 2 became available" signal sees both events.
- ChatTwo.Invoke (Action<string, PlayerPayload?, ulong, Payload?,
SeString?, SeString?>) — Invoke() fans the context-menu event out to
both InvokeGate and ChatTwoInvokeGate in lockstep. Subscribers compare
on the registration ID they got back from Register, so the
shared-backing approach keeps that contract intact regardless of which
namespace they subscribed under.
Dispose() unregisters all four ChatTwo gates plus the four existing
HellionChat gates. The conflict-detection that prevents ChatTwo from
loading alongside HellionChat guarantees no slot collision at runtime.
With this commit the full ChatTwo IPC surface (6 of 6 slots) is mirrored:
- ChatTwo.GetChatInputState (TypingIpc, commit 8c4afaa)
- ChatTwo.ChatInputStateChanged (TypingIpc, commit 8c4afaa)
- ChatTwo.Register (IpcManager, this commit)
- ChatTwo.Unregister (IpcManager, this commit)
- ChatTwo.Available (IpcManager, this commit)
- ChatTwo.Invoke (IpcManager, this commit)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HellionChat replaces ChatTwo (conflict detection prevents parallel loading)
but third-party plugins with a no-fork policy keep subscribing only to the
ChatTwo.*-prefixed IPC gates. Mirroring the two TypingIpc provider slots
under the ChatTwo namespace lets those plugins keep working without code
changes on their side.
Mirrored slots:
- ChatTwo.GetChatInputState ←→ HellionChat.GetChatInputState
- ChatTwo.ChatInputStateChanged ←→ HellionChat.ChatInputStateChanged
Implementation:
- Two additional ICallGateProvider fields (ChatTwoStateQueryGate +
ChatTwoStateChangedGate) with the identical ChatInputState tuple
signature. The tuple's underlying types match ChatTwo's surface byte-
for-byte (bool/bool/bool/bool/int/ushort — ChatType is `ushort` in both
repos), so Dalamud's IPC marshalling matches across plugin boundaries
even when the subscribing plugin defines its own copy of the ChatType
enum.
- ctor registers the new provider gates and binds RegisterFunc(GetState)
to ChatTwoStateQueryGate so query calls route to the same backing path.
- Update() pushes the state to both ChatTwoStateChangedGate and the
existing StateChangedGate in lockstep.
- Dispose() unregisters both query gates.
Ipc/ExtraChat.cs is intentionally unchanged — it is a subscriber on
ExtraChat's own IPC, not a provider, so no compatibility mirror applies.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Synchronises the v1.4.9 changelog across the manifest sources that the
Dalamud plugin installer, the gitea repo.json feed and the Forge auto-
announce workflow read at release-tag time.
Files touched:
- HellionChat/HellionChat.yaml: v1.4.9 block inserted at the top of the
changelog: literal. v1.4.5 dropped to keep the slim-rule at 4 subblocks
(preflight Block C enforces YAML_VERSIONS <= 4). Current set is
v1.4.9/v1.4.8/v1.4.7/v1.4.6.
- repo.json: Changelog field kept synchronous with the yaml — v1.4.9
block prepended, v1.4.5 substring removed, JSON-escaped newlines.
- .github/forge-posts/v1.4.9.md: new file with frontmatter (subtitle
"Plugin-Load Render Polish", versionsnatur "Performance-Patch") and
a German-only body. The English half of the eventual Discord embed
is pulled automatically from the yaml changelog at tag-push time by
.gitea/workflows/forge-announce.yml — same workflow as v1.4.4
onwards, the post file does not carry an English block.
Char-cap pre-check passes (title 46 + description ~2700 + footer 33 =
~2800 chars, well under the 5500-char Discord embed total cap).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Manifest version bump for the v1.4.9 release cut. Schema-required v16
stays unchanged (R1/R2/R3 are all config-neutral refactors).
Files touched:
- HellionChat/HellionChat.csproj: <Version> 1.4.8 -> 1.4.9
- HellionChat/Plugin.cs: schema-migration error string self-reference
(v1.4.8 -> v1.4.9, required schema v16 stays)
- repo.json: AssemblyVersion, TestingAssemblyVersion, 3x DownloadLink*
URLs all bumped to 1.4.9 / v1.4.9. Changelog field is still on v1.4.8;
the v1.4.9 block plus v1.4.5 slim-drop land in the next commit.
- README.md: shield badge, version header in lead paragraph, project-
status block rewritten for v1.4.9 (Plugin-Load Render Polish).
- docs/CHANGELOG.md: v1.4.9 block inserted above v1.4.8.
- docs/ROADMAP.md: v1.4.9 moved into the released-versions list,
"Next Cycle" header now targets v1.4.10 (Render Clipper + Symbol
Picker reserves carried over from the v1.4.9 plan).
yaml changelog block and repo.json Changelog field follow in the
docs commit so the slim-drop of v1.4.5 stays atomic with the v1.4.9
block insert.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Cut first-frame HITCH from ~127ms median down to ~76ms median (4-reload
sample, threshold lowered to 1ms for measurement) — comfortably under
Dalamud's 100ms warning threshold. ChatTwo upstream sits at ~63ms median
for comparison; the remaining ~13ms gap is the cost of HellionChat-only
features (Sidebar tab view, custom StatusBar, Honorific integration).
Mechanism: a single `_firstFrameDone` flag (flipped in Draw's finally
block) gates six sections that don't need to render on frame 0:
- StatusBar.Draw (~12ms): the bottom status bar
- DrawChannelName chunks (~17ms): SeString-Renderer layout, replaced
with a plain-text fallback (activeTab.Name) for frame 0
- PositionReset/BoundsCheck (~10ms): EnsureWindowOnScreen viewport
iteration, only matters once the user notices a mispositioned window
- DrawV061HintBannerIfNeeded (~3-5ms): v0.6.1 migration notice
- DrawAutoComplete (~6ms): renders nothing until the user types a command
- InputPreview.CalculatePreview (~3-5ms): triggers InputPreview first-
frame lazy init, user-typing-driven anyway
Frame 1 then renders all of them in ~40ms (still well under the warning
threshold), and frames 2+ stay at 0ms as before. User sees the deferred
sections ~17ms (60fps) later than before — invisible inside the ~2.5s
Atlas-Build window after every plugin reload.
Hypothesis triage from the R2-profiling pass:
- (a) Atlas-Sync-Fallback: falsified. xllog shows the Atlas-Complete
line always lands ~2.5s before the HITCH frame.
- (b) Theme-Apply ABGR-Cache-Init: not dominant. PushGlobal is 5ms.
- (c) Multiple-Window-Render: falsified in v1.4.9 Stage-2-Lazy-Init
diagnose (deferred 4 windows, no measurable delta).
- (d) DrawList-Setup-Cost per Window: actual root cause. Layout cost
distributes evenly across ~10 ImGui sections inside ChatLogWindow
(5-20ms each). No single hot-spot to optimise — the six selective
skips above are the pragmatic fix.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pull the four user-triggered slash-commands (/hellion, /hellionView,
/hellionDebugger, /hellionSeString) plus the two Plugin-Manager
UiBuilder hooks (OpenConfigUi, OpenMainUi) out of their window
constructors and into a central Plugin.SetupCommands method so they
work before their target window has been opened the first time. A
matching TearDownCommands runs as the first CaptureFailure inside the
framework-thread teardown lambda. /hellion and /hellionSeString stay
under the same #if DEBUG guard SeStringDebugger had before. The four
window classes keep their public Dispose method signatures so the
existing Plugin.DisposeAsync method-group binding still resolves —
the bodies are now empty pointers to TearDownCommands. The pre-v1.4.9
`OpenMainUi` body that flipped SettingsWindow.IsOpen and the three
private Toggle(string, string) method-group wrappers are gone since
the central handlers call SettingsWindow.Toggle() / DbViewer.Toggle()
etc. directly.
The properties stay eager in stage 1 — the lazy-init switch lands in
stage 2 with the matching `_lazyWindowLock` guard around AddWindow
and RemoveAllWindows. Doing it in two commits keeps the slash-command
correctness verifiable on its own.
Smoke (release build): /hellion, /hellionView, /hellionDebugger,
/clearhellion plus Plugin-Manager Settings and Open buttons all
toggle their target window. /hellionSeString remains DEBUG-only as
before.
Bump AutoTranslate-warmup and FilterAllTabs log-level from Debug to
Information so the xllog tail surfaces them without a Debug filter.
Wrap MessageStore.Connect and MessageStore.Migrate in Stopwatches so
the SQLite open and migration-chain costs are visible too.
Sub-Task 3.4 Befund on v1.4.8-baseline (4 reloads, medians):
- MessageStore.Connect: 50.5 ms
- MessageStore.Migrate: 2 ms
- MessageManager.FilterAllTabs: 68.5 ms
- AutoTranslate warmup: 108 ms
- UiBuilder HITCH: 108.9 ms
Outcome D — none of the three dominates the 200 ms threshold. The
ChatTwo "300 ms" comment for AutoTranslate is falsified at ~108 ms;
SQLite is not the bottleneck (52.5 ms total); FilterAllTabs runs on
the worker thread and only competes for CPU slots. The HITCH is left
unexplained by these probes, which keeps Hypothesis c (multi-window
WindowSystem.Draw initial pass) as the main R2 suspect to be
validated by the R1 lazy-window refactor.
Logs stay in as belt-and-suspenders for future plugin-load
regressions.
FullTextSearch + LoadByGuids could stall the draw thread for 100-300 ms
on large databases with a popular search term. The two hot trigger sites
(FTS toggle, search input) now route via TriggerFilterRefresh, which
dispatches the FTS path to Task.Run; the in-memory page-filter path
stays inline because it is sub-ms on the loaded page array.
_ftsFilterSeq is bumped per trigger so a late worker recognises itself
as stale and drops its result instead of overwriting a newer one. The
date/channel and history workers already lived on Task.Run and are
untouched.
Surfaced during the v1.4.8 pre-tag review.
- HellionChat.yaml: v1.4.8 changelog block above v1.4.7, v1.4.4
dropped per slim-rule (verify-changelog-sync enforces max 4).
- repo.json: Changelog field synchronised with yaml, same slim-drop.
- .github/forge-posts/v1.4.8.md: bilingual announcement post (DE
body, EN block resolved from yaml at workflow time). Frontmatter
subtitle 32/60 chars, versionsnatur 12/40 chars, embed total
~2787/5500 chars.
- csproj <Version>, Plugin.cs schema-gate self-reference, repo.json
(AssemblyVersion, TestingAssemblyVersion, 3x DownloadLink URLs).
- README.md shield badge, version header, Project Status body.
- docs/CHANGELOG.md gains a v1.4.8 section above v1.4.7.
- docs/ROADMAP.md flips Next Cycle to v1.4.9 (Plugin-Load Render
Polish), v1.4.8 moves into the released history above v1.4.7.
- Config schema stays at v17, Migration v17 stays additive.
repo.json Changelog field and HellionChat.yaml changelog block plus
the new forge-posts/v1.4.8.md follow in a separate commit (slim-drop
of v1.4.4 happens there).
messages.Id is declared BLOB but stored as TEXT because Microsoft.Data.Sqlite
binds Guid parameters as UUID strings (UpsertMessage uses AddWithValue with
a Guid). RebuildFtsIndex cast reader.GetValue(0) to byte[] and threw
InvalidCastException at the first row. LoadByGuids bound byte[] params
against the TEXT-stored Id and would have returned no rows once the index
had built.
- RebuildFtsIndex reads via GetGuid and stores ToString() in
messages_fts.message_guid.
- LoadByGuids parses incoming UUID strings and binds them as Guid so
Microsoft.Data.Sqlite re-serialises to TEXT, matching the messages.Id
storage form.
- DbViewer caller variable renamed hexIds -> guidHits for clarity.
Retention sweep no longer blocks for ~194ms on Framework.Run().Wait().
The clear+refilter pair is now scheduled on the next framework tick, so
it still runs on the framework thread (keeping the Tabs-list mutation
serialisation invariant -- Plugin.Config.Tabs is plain List<Tab> and
AutoTellTabsService can mutate it from background paths) but does not
block the sweep thread while the framework finishes the current frame.
A new _isDisposing volatile bool is set as the first statement in
DisposeAsync so a deferred tick that fires after teardown bails before
it touches MessageManager / Log / static fields the dispose path has
already cleared. The retention worker is IsBackground=true so plugin
unload can race against a still-pending tick.
The existing RetentionSweepLock / RetentionSweepRunning serialisation
covers the not-two-sweeps-at-once invariant; we don't add a CTS here
because RunOnTick is fire-and-forget and the framework service owns
the tick lifecycle.
v1.4.8 B3. Coverage via in-game smoke (frame-time trace during a
retention sweep run) in Task 9 -- no Build-Suite test because the
suite has no FakeFramework fixture and the change is a schedule-form
swap rather than new behaviour.
When the user edits their active custom theme JSON in an external editor
and saves, the change now propagates to HellionChat within ~1 second
without re-selecting the theme in the picker.
RefreshActiveIfStale runs from Plugin.Draw on every frame but the actual
File.GetLastWriteTimeUtc stat is 1Hz-throttled -- 60fps would otherwise
mean 3600 stats/min, more on Wine. Built-in themes short-circuit on the
IsBuiltIn check; custom themes without a captured source path (Switch
fell to default) short-circuit on the null check.
Switch() now captures the source path of custom themes via an out-param
on LoadCustomBySlug, which now reverse-looks-up against the existing
_customCache (no re-parse, no extra disk IO). Plugin.LoadAsync warms the
cache via AllCustom() once before the first Switch so a Config.Theme
pointing at a custom slug does not fall through to the built-in default
on a cold registry.
Switch's lookup order is now built-in-first to match Get(slug), so a
user-authored JSON that declares a built-in slug is consistently
ignored in both code paths.
Pure-helper ThemeStampDiff isolates the stamp-diff rules for the
Build-Suite (covers DateTime.MinValue hold-the-line semantics).
v1.4.8 B2.
Replace the fixed 22px const Height with a computed property that bakes
in the ImGui font line height plus a GlobalScale-rounded 2px spacer.
The constant clipped the bottom bar on Windows display-scaling >100%
because ImGui rendered the actual font taller than 22px; the bar then
got pushed off the window edge.
ChatLogWindow.cs:423 reservation drops the explicit +2 because the
spacer now lives inside Height. Same idiom as the v1.4.6 F7.2 underline
pill in ChatLogWindow.cs:1639-1653.
v1.4.8 B1. Coverage via in-game smoke on Windows (Jin) and Linux/Wayland
in Task 9 -- DrawList-coupled, no Build-Suite test.
New UseFullTextSearch transient UI bool flips DbViewer.Filter() between
the existing local page filter (default) and the FTS5 MATCH path across
the whole database. ImRaii.Disabled blocks the toggle while the bulk-insert
worker is still building the index; the HelpMarker swaps between two
hints, one for the indexing state and one for the phrase-match advisory
once the index is ready.
Three new HellionStrings entries cover EN + DE + the Designer accessor:
- DbViewer_FullTextToggle (label)
- DbViewer_FullTextToggle_Hint_Indexing (tooltip while indexing)
- DbViewer_FullTextToggle_Hint_PhraseMode (tooltip once ready, warns
multi-word terms match as phrases and how to opt into raw MATCH syntax)
Filter() short-circuits to the local fallback if the toggle is on but
ftsReady has flipped back to false -- defensive against a mid-session
Dispose-and-reopen during indexing.
v1.4.8 H2 Sub-Task 4.4.
Two new public query methods plus an internal EscapeFtsTerm helper:
- FullTextSearch(term, limit) runs MATCH against messages_fts and returns
hex-encoded GUIDs sorted by FTS5 rank. Empty/whitespace short-circuits
to an empty list so callers can fall back to the local page filter.
- LoadByGuids(hexIds) resolves the hex GUIDs back to Message rows via
WHERE Id IN (...). Chunked at 500 to stay below SQLite's 999-parameter
cap, and the BLOB-PK autoindex means the join is O(log n) per id.
- EscapeFtsTerm wraps user input in double-quotes so multi-word queries
match as a phrase, not as per-word AND. Users opt into raw MATCH
syntax by writing their own quotes.
Plus _readLock serialises every Connection-touching internal method
(UpsertMessage, MessageCount, all readers, retention writers, etc.).
The DbViewer filter worker now runs FullTextSearch on a Task.Run thread
while the PendingMessageThread keeps calling UpsertMessage; SqliteConnection
is not safe for concurrent use, so this single lock is the minimal
architecture change that closes the race. The Lazy-Enumerator methods
(StreamForExport, GetDateRange, GetPagedDateRange) hold the lock only
through command-setup + ExecuteReader; v1.4.8 doc-notes the caveat for
the v1.5.x DI cycle to address with a snapshot-to-list or connection pool.
RebuildFtsIndex stays outside the lock -- it owns its own SqliteConnection
via OpenSecondaryConnection.
Adds the worker that fills the messages_fts virtual table after Migrate4.
The bulk-insert runs off the framework thread on its own SqliteConnection
opened via OpenSecondaryConnection -- WAL lets the live UpsertMessage
path on the primary Connection keep flowing, and the worker's writer
lock yields every 500 rows with a 5ms breather so PendingMessageThread
does not hit "database is locked" after DefaultTimeout=5s.
InitFtsReadyCache runs in the ctor and short-circuits to ready=true when
the index is already populated or when the messages table is empty. The
DbViewer (Task 4.4) reads IsFtsIndexBuilt per frame as a single volatile
field read.
Plugin.cs LoadAsync kicks the worker after FilterAllTabsAsync, gated on
IsFtsIndexBuilt and a CancellationTokenSource that DisposeAsync cancels
before MessageManager tears down. Progress reports back via IActiveNotification,
marshalled onto the framework thread via Framework.RunOnTick. Success path
finishes the notification as Success with a 5s linger; cancellation
dismisses it; an error swaps the type to Error with a fallback hint.
Pre-step for the v1.4.8 FTS5 bulk-insert worker. The worker opens its
own secondary SqliteConnection on the same db path so the WAL journal
lets parallel reads/writes through, and it has to apply the exact same
connection-string options and PRAGMAs as Connect() -- otherwise the
worker connection drifts the moment Connect grows a new pragma.
Splitting BuildConnectionString + ApplyPragmas out lets both Connect()
and the upcoming OpenSecondaryConnection() share the same source of
truth instead of duplicating the body. No behaviour change.
Lays down a messages_fts virtual table with message_guid (UNINDEXED, hex
TEXT of the BLOB primary key), sender_text and content_text columns
using the unicode61 tokenizer with diacritic folding. Standalone FTS5
without content='messages' linking, because messages.Id is BLOB and
FTS5's content_rowid contract requires an INTEGER rowid alias.
LoadByGuids (Task 4.3) will resolve the hex GUIDs back to messages rows
via WHERE Id IN (...) joins. Schema step only -- the bulk-insert worker
that fills the index lives in Task 4.2.
Internal Connection property exposure plus a HasMessagesFtsTable helper
let the Build-Suite verify Migrate4 without raw PRAGMA glue in each test.
v1.4.8 H2 Sub-Task 4.1.
Pure deserialisation helper that pulls one row from the current reader
position into a Message. The MessageEnumerator load path delegates to
it, and the upcoming FTS-join LoadByGuids (Task 4.3) will share the
same code so both stay in lockstep when the column layout shifts.
Pre-step for v1.4.8 H2 FTS5 full-text search.
Smoke-test round 4 surfaced a clean reproducer: a Party or Linkshell
tab with channel /p, then Settings → Save, popped the input back to
/tell <pinned-partner> on the next interaction. Two bugs combined:
1. Configuration.UpdateFrom captured only Messages+LastSendUnread from
the live state during the persistent-tab merge. CurrentChannel was
not preserved, so a Settings save overwrote the runtime channel
state with the settings-time snapshot. If the user switched channel
in-game between Settings-open and Settings-save, that switch was
lost. Live CurrentChannel now joins Messages and LastSendUnread in
the per-Identifier preservation tuple.
2. TabSwitched seeded a new tab's CurrentChannel from previousTab via
reference copy (`newTab.CurrentChannel = previousTab.CurrentChannel`).
That left both tabs sharing the same UsedChannel instance, so a
later mutation on one bled into the other — exactly the path that
carried a pinned tell-target onto Party. Switched to a deep clone
(UsedChannel.Clone(), same Cherry-Pick-Patch-B pattern from v1.4.6)
plus a Debug log so the next smoke can confirm at a glance which
previous tab donated its channel state.
Pre-existing ChatTwo upstream pattern; v1.4.7 just made it visible
because pinned tabs are now the kind of long-lived tell-target that
sticks around for the seed path to grab.
Smoke-test round 3 feedback from Jin:
- Sidebar now groups tabs into three sections rendered in this order:
persistent → pinned TempTabs → unpinned TempTabs. Each TempTab
section carries its own divider header ("Angepinnt (n)" / "Aktive
Tells (n)"). Plugin.Config.Tabs order is untouched — only the
display order changes, so tabI still mirrors the real index and
LastTab/WantedTab stay consistent.
- The thumbtack glyph overlay on a pinned tab dropped from accent
colour at full alpha to TextMuted at ~47% alpha. The section header
is now the primary discoverability cue; the glyph is just a per-tab
confirmation hint.
- Sidebar width is now a Config field (default 44, range 44-160).
Slider lives in Theme & Layout under the existing Sidebar-Tab-View
toggle. The icon button inside each row stretches with the width so
a widened sidebar doesn't leave the icon floating in dead space.
Smoke-test round 2 feedback from Jin:
- Promote-to-permanent label "Dauerhaft behalten" was indistinguishable
from Pin in German, leading to misclicks that dropped the tell-target.
Removed the menu entry from TempTabs entirely — Promote stays as a
service method for future use, but the user-facing path is gone. Anyone
who wants a regular tab can still create one via the existing
"neuen Tab anlegen" flow.
- No visual confirmation that pin took effect. Added a FontAwesome
thumbtack overlay top-left of the sidebar icon, accent-coloured, and
appended a "Pinned — survives relog" line to the hover tooltip.
- Pinned tabs came back empty after a full disable/enable cycle because
Tab.Messages is NonSerialized. RehydratePinnedTabs now also runs the
same MessageStore-backed PreloadHistory the spawn path uses, so the
recent conversation window reappears alongside the rehydrated
TellTarget.
Diagnose-logging on TryPin/Unpin/Promote/Rehydrate stays in so the next
smoke can confirm at a glance which path fired from the Dalamud console.
Smoke-test (Jin's scenario) surfaced two coupled bugs in v1.4.7 pin
persistence:
1. The chat input couldn't send to the pinned partner after a reload.
Tab.CurrentChannel is NonSerialized, so it came back as a fresh
UsedChannel with TellTarget=null even though tab.TellTarget (the
persisted twin) was intact. The game-side channel hook only repaints
CurrentChannel on a /tell or channel switch, so the pinned tab sat
there mute until the user manually re-bounced the channel.
2. An incoming tell from the pinned partner spawned a *second* TempTab
instead of routing into the existing pinned one. The Name+World
lookup in FindTempTab was vulnerable to any round-trip nuance on
tab.TellTarget — the fallback path now matches by tab name, which
FormatTabName pins at spawn time.
Fix:
- AutoTellTabsService.Initialize now calls RehydratePinnedTabs() after
the Phase-2 wiring lands, seeding tab.CurrentChannel.TellTarget +
Channel from the persisted tab.TellTarget. Channel is also defaulted
to InputChannel.Tell on the tab record so the chat-input bar paints
Tell mode immediately on first selection.
- FindTempTab gained a Name-based fallback for the case where the
primary TellTarget lookup misses (e.g. a pinned tab whose TellTarget
didn't round-trip cleanly through an old save).
- HandleTell self-heals: when the fallback matches a pinned tab with a
missing TellTarget, the tab is repaired from the live partner data
and persisted, so subsequent messages take the fast path.
Build-suite coverage was attempted (PinnedTabJsonRoundtripTests) but
Tab + TellTarget are both Dalamud-coupled — Newtonsoft's reflection
walk loads Dalamud.dll which isn't available in the xUnit AppDomain
(documented in feedback_dalamud_test_isolation). Verification stays on
the ingame smoke path.
Honorific's TitleData carries Glow / Color3 / GradientColourSet /
GradientAnimationStyle beyond the Title + Color we parsed in Cycle 1.
The DTO now mirrors all four so the JSON roundtrip doesn't silently
drop fields.
Rendering for v1.4.7 covers Glow only: when Config.ShowHonorificGlow
is on and the title has a Glow colour, the chat header title gets an
8-direction ±1px draw-list outline pre-pass in the glow colour at 0.4
alpha, then the primary text on top.
Gradient (Color3 / GradientColourSet / GradientAnimationStyle) is parsed
and stashed for a later cycle — porting the full animation needs
Honorific's hardcoded Pride-palette list and GradientSystem.cs (or an
upstream IPC PR exposing the resolved frame colour). Tracked as
"Honorific Full Gradient Port" in the vault backlog.
ShowHonorificGlow defaults OFF — keeps v1.4.6 visuals untouched and
dodges per-frame DrawList overhead on low-end hardware. Tooltip flags
the gradient deferral so users aren't surprised by static rendering.
Tester-Request from Jin (2026-05-03): TempTabs should be pinnable so a
key conversation partner survives a relog. Right-click a TempTab and
choose Pin Tab / Unpin Tab / Promote to permanent.
Pool semantics:
- AutoTellTabsLimit (15) still gates the auto-managed unpinned pool.
- Pinned TempTabs live in their own pool, hard-capped at 5.
- The 6th pin attempt fails with a notification; users can unpin first
or promote to permanent.
- Unpinning into a full unpinned pool drops the oldest unpinned (no
user friction).
Mechanics:
- Tab.IsPinned (default false); Tab.Clone() carries it.
- Migration v16 -> v17 (additive; existing tabs default to unpinned).
- Three strip-sites synchronised through TabLifecycleHelpers:
Plugin.cs load-time, Plugin.SaveConfig, Configuration.UpdateFrom.
- AutoTellTabsService:
* MaxPinnedTempTabs constant.
* F2.1 _activeTempTabCount counter retired — ActiveTempTabCount is
now Tabs.Count(predicate). Pin/Unpin/Promote transitions are
cold-path and don't need lock-free reads.
* DropOldestTempTab filters on IsInUnpinnedPool so pinned tabs are
never drop candidates.
* OnLogout strips only the unpinned pool; pinned popouts and the
active-tab switch behave correspondingly.
* TryPin / Unpin / PromoteToPermanent service methods.
- ChatLogWindow tab context menu: Pin / Unpin / Promote with disabled-
state at-cap tooltip + Promote tooltip explaining the channel-filter
side effect.
- HellionStrings (EN+DE) for menu labels, tooltips, the limit warning.
- AutoTellTabsLimit slider description now flags the separate pinned
pool so users aren't surprised by 18 tabs when the limit reads 15.
MessageStore's Migrate0 (and the Migrate1/2/3 siblings) called
Plugin.Log.Information directly, which prevented an isolated xUnit
construction test from running — Dalamud.dll cannot load in the test
AppDomain. With IPluginLogProxy threaded through the ctor and the inner
MessageEnumerator, the whole MessageStore.cs file is now Dalamud-static
free and the Build-Suite covers it (Floor 688 -> 690).
This is the second half of F12.2; the remaining ~82 Plugin.Log call
sites in the rest of the plugin will be routed through the static
Plugin.LogProxy wrapper in a follow-up commit.
F12.2 closes the gap that F12.1 left open: MessageStore's ctor calls
Plugin.Log.Information inside Migrate0, which prevents an isolated xUnit
construction test (Dalamud.dll cannot load in the test AppDomain).
The proxy mirrors IPluginLog's full surface (Verbose/Debug/Information/
Info/Warning/Error/Fatal — both Info and Information as Dalamud exposes
them) with both single-string and Exception+string overloads, so the
~91 existing Plugin.Log.* call-sites become a drop-in rewrite to
Plugin.LogProxy.*.
A later DI-container adoption cycle (v1.5.x) may swap this for
Microsoft.Extensions.Logging's ILogger<T>; this commit is the
intermediate decorator step.
`id + 1.ToString()` resolves as `id.ToString() + "1"`, producing "01"
instead of "1" for the ArrowRight button. The single live caller
(DbViewer page navigation) still produced unique IDs by accident, but
the semantics were wrong. Explicit parentheses fix it.
Crystal Nocturne (royal sapphire + electric magenta on obsidian, by
CRYSTALLITE) replaces Moonlit Bloom in the built-in roster. The same
chat-channel tinting convention applies: sapphire-blue identity on
party/team channels, accent-magenta on tells, and an alternating
mint/yellow/peach palette across the eight linkshell slots so each
LS stays individually distinguishable on the dark obsidian background.
Users who had Moonlit Bloom selected fall back to the default Hellion
Arctic on the first plugin load. A custom JSON copy of Moonlit Bloom
dropped into pluginConfigs/HellionChat/themes/ keeps working as a
user theme.
Plus a cosmetic re-sort of the registry: insertion order now drives a
deliberate Theme-Picker grid layout (3 columns) — blue family in row 1,
purple to magenta in row 2, green/warm/classic in row 3, Synthwave
Sunset alone in row 4 as a retro bonus.
Plugin.cs:171-172 hardcoded the version into the schema-gate
InvalidOperationException string. The follow-up rename in v1.4.7 will
move this to Plugin.Interface.Manifest.AssemblyVersion so this commit
stops happening every cycle, but for v1.4.6 the bare version bump is
the smallest change.
Also picks up a one-line csharpier reflow on UrlValidation.cs
collapsed by the format pass.
DE body for the Hellion Forge Discord embed; subtitle and
versionsnatur frontmatter fields within the 60/40 char caps;
embed-total ~2267/5500 per the changelog-sync verifier.
CHANGELOG.md gets the full per-bullet block, ROADMAP.md gets the
released-cycle summary plus a v1.4.7 next-cycle placeholder, README
status section and version badge updated.
csproj <Version>, yaml changelog block (v1.4.6 added on top, v1.4.2
rotated out per the slim-4-versions rule), repo.json AssemblyVersion
+ TestingAssemblyVersion + the three DownloadLink URLs + Changelog
string, all in sync.
Inspired by ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).
Upstream dropped the width parameter entirely because nothing called
it. We keep the parameter — two ChatLogWindow header buttons (Cog,
EyeSlash) size themselves to match the preceding ChannelIcon button.
The actual bug is local: the previous size = width - 2 * CellPadding.X
mixed a raw int (HUD-scale unaware) with CellPadding.X (HUD-scaled),
so the button shrank under elevated HUD scale. ImGui.Button handles
its own frame padding internally, so the measured width passes
through unchanged.
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).
Chat.SetChannel allocates a native Utf8String for the target name and
then runs a validity check. The previous early return on an invalid
linkshell skipped Dtor and leaked the native allocation; every invalid
linkshell switch added one Utf8String to the unmanaged heap.
- Renamed ValidAnyLinkshell to IsChannelOrExistingLinkshell so the
call-site reads naturally.
- Wrapped ChangeChatChannel in the validity check instead of
early-returning. Dtor now runs on every path.
- ChatLogWindow follows the rename at its single call-site.
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).
Tab.Clone() used to assign CurrentChannel = CurrentChannel and run
TellTarget.From(TellTarget). The first was a plain reference copy of
the UsedChannel — the clone and the source shared the same channel
state, so a channel switch or TellTarget update on a PopOut/Temp tab
also mutated its origin tab. The second was a static factory call
that read like a constructor where every other place uses Clone().
- TellTarget: static From(t) replaced by instance Clone(); only
call-site swapped to TellTarget.Clone().
- UsedChannel: new Clone() that copies the scalar fields and runs
Clone() on the two TellTarget references (null-safe).
- Tab.Clone(): CurrentChannel goes through UsedChannel.Clone().
Ten Util.OpenLink call-sites across five files now go through the
IPlatformUtil indirection: WrapperUtil.TryOpenUri, the Settings Ko-Fi
buttons (x2), the Information tab (issues link plus media/upstream
links, x3), the Integrations tab (Honorific repo/author plus forge
discord, x3), and the ThemeAndLayout 'open themes folder' button.
A future addition to this pattern only needs to plug into IPlatformUtil
instead of touching Dalamud.Utility.Util directly.
MessageStore.Connect used to call Util.IsWine() directly via a
DalamudUtil alias, which made the ctor unreachable from the xUnit
test AppDomain: any test that allocated a MessageStore tripped a
FileNotFoundException on Dalamud.dll before reaching the assertion.
The ctor now takes an IPlatformUtil and reads the cached IsWine
property. MessageManager passes Plugin.PlatformUtil in. Production
behaviour is identical; the test path can now substitute a fake
and exercise the SQLite migration logic in isolation.
Introduces a thin interface around Util.IsWine and Util.OpenLink so
services can be constructed in an isolated xUnit AppDomain without
forcing Dalamud.dll onto the assembly search path. Production wiring
(DalamudPlatformUtil) caches IsWine at ctor time — it's a runtime
probe that never changes for the lifetime of a plugin instance,
mirroring the Lightless DalamudUtilService pattern.
Plugin.PlatformUtil is wired in the Phase-1 ctor so any service that
LoadAsync allocates can resolve the platform indirection without
plumbing the instance through additional constructor params.
Follow-up commits route MessageStore and the OpenLink call-sites
through this interface.
The pre-serialization snapshot used to clone the entire Config.Tabs
list, then Clear/AddRange the snapshot back. With a typical config of
~30 user-defined tabs plus up to 15 session-only temp tabs, that's a
45-item clone on every save. The persistent tabs never leave the list
during this routine, so cloning only the temp subset is functionally
identical and keeps the allocation proportional to AutoTellTabsLimit.
The 2px underline pill was hardcoded — at 125/150% DPI the surrounding
tab layout scaled with ImGuiHelpers.GlobalScale but the pill stayed
2px, so the line landed on sub-pixel boundaries and rendered as a
fuzzy band. Now: height scales with GlobalScale (clamped to >=1px),
and the DrawList coordinates round to physical pixels via MathF.Round
so the rect aligns with the framebuffer grid.
DrawCard used to call ImGui.GetWindowDrawList once per card, so a frame
with 10 settings cards took 10 draw-list lookups. The list is the same
for every card in the same frame, so Draw() now resolves it once and
passes the pointer down. Pattern parity with ChatLogWindow's frame-local
draw-list handling.
HellionStyle.PushGlobal had two lines that resolved the child-bg alpha
based on window opacity. Moves the 0.999f threshold and the alpha-mask
into HellionStyleHelpers.ResolveChildBgAlpha so the logic is reachable
from the build suite without touching the ImGui surface.
BrandingLinks (5 Hellion-owned URLs) and IntegrationLinks (2 third-party
plugin URLs) now run through UrlValidation.ValidateAll from a
[ModuleInitializer] hook. A malformed URL throws InvalidOperationException
at plugin load with the source class and the broken URL in the message,
instead of silently failing when a user clicks the button.
CA2255 is suppressed at the attribute sites — the warning is for library
code shipped to unknown consumers, but the plugin DLL is loaded directly
by Dalamud, which makes module-init the right one-shot hook.
The atlas-toolkit pipeline can throw InvalidOperationException or
ArgumentException when a configured font is structurally broken (e.g.
unreadable header, unsupported glyph table). Previously only IO-shaped
throws routed to the NotoSansCjkRegular fallback, so a corrupt font
config would take down the entire atlas build instead of degrading
gracefully. The warning log now carries the exception type name so the
diagnostic path can tell which class of throw triggered the fallback.
Block E runs 'dotnet csharpier check' against the HellionChat/ tree,
catching reflow drift before push. Block F runs markdownlint-cli2 over
the repo's *.md files; MD036 is disabled because forge-post bodies use
bold emphasis as section headings (the auto-announce workflow renders
those as Discord embeds, so the bold pattern is required). The .claude
directory is excluded from the lint scope to match its gitignore status.
.markdownlint.json also gains MD024 with siblings_only:true so per-release
'### Internal' sub-headers in CHANGELOG.md don't trip the rule across
sibling H2 sections.
Whitespace and line-reflow drift from the markdown linter on the four
files touched by the versions-bump commit (forge-post, README,
CHANGELOG, ROADMAP). No content changes.
Pattern-adherence pass after the cycle's code commits:
- ChatLogWindow.cs: NotifiedDrawFailure renamed from
_notifiedDrawFailure. The file's per-window state flags (DrewThisFrame,
WasDocked, Activate, PlayedClosingSound, …) all use PascalCase
without underscore prefix; the new flag now matches that
- Plugin.cs: trim the session-only RemoveAll comment from 5 lines to 2
and add the standard TEST-MIRROR pointer line. Same shape as
AutoTellTabsService.cs:28 and the other six TEST-MIRROR sites
- InputHistoryService.cs: add the TEST-MIRROR pointer for the new
Build-Suite tests
Manifest sync across csproj, yaml, repo.json, README, CHANGELOG,
ROADMAP and the Plugin.cs schema-gate error message. ROADMAP also gets
the v1.4.4 release block that was missed in that cycle's closure.
Forge-post v1.4.5.md follows the established frontmatter + DE-body
convention; the EN block is sourced from the yaml changelog by the
forge-announce workflow.
Below roughly 340 px content width the version slot starts overlapping
the four slots to its left because the right-aligned SameLine still
plants the text where its baseline would have been. New 200 px width
threshold drops the version line entirely below that, so the other
slots stay readable. The version is back as soon as the window grows.
Expands the one-liner above Plugin.cs:167-168 to spell out *why* the
RemoveAll runs before AutoTellTabsService.Initialize: tells are
typically privacy-filtered, so resurrecting a tab from a crashed
session would trigger DB reconstruction on the next load. Also links
to the TEST-MIRROR pin in the Build-Suite for future readers.
GetHellionFontBytes used to throw a FileNotFoundException when the
embedded Hellion font resource was missing — only possible on a broken
csproj or a hand-rolled dev build, never on a signed release, but the
throw bubbled up and broke the entire UiBuilder font atlas.
Replaced with a nullable TryGetHellionFontBytes that logs a warning
and returns null on miss. The RegularFont delegate now falls back to
the same system-font path that UseHellionFont=false already uses, so
the plugin still loads and the issue surfaces in /xllog instead of as
a crash.
Static InputHistoryService entries used to survive a plugin reload
because static field state doesn't get cleaned up on its own. The new
Reset() method clears the list and is wired into Plugin.DisposeAsync
alongside the existing pure-memory cleanups, so the next plugin load
starts with an empty history instead of inheriting the previous
session's typed commands.
Splits accept from close: OnClose no longer silently sets
FirstRunCompleted, so the X-button leaves the wizard pending and it
reopens on the next plugin load. A new footer 'Later — keep defaults'
button is the explicit path to dismiss the wizard without picking a
profile; defaults stay active and the choice persists.
Strings are bilingual (EN + DE) with a tooltip explaining the
behaviour. Card height now reserves room for the footer separator.
Surfaces a per-session warning notification when DrawChatLog throws so
the user knows something went wrong instead of staring at an empty
window. Stack trace stays in /xllog as before. The one-shot guard
prevents the notification stack from flooding frame-by-frame; it
resets only on the next plugin reload.
Guards release.yml against non-tag refs and fixes the silent
ignore of body_path / tag_name that left every Gitea release
since v1.4.1 with an empty body.
The release-action@main reads GITHUB_REF directly and rejects anything
that doesn't start with refs/tags/. The previous workflow tried to work
around this by passing tag_name as an action input, but the action's
action.yml never declared tag_name (or body_path) - both inputs were
silently ignored, which is why every Gitea release since v1.4.1 was
published with an empty body.
Changes:
- New "Validate tag ref" step fails fast with a clear message when the
workflow is dispatched from a branch ref instead of a tag ref.
- workflow_dispatch.inputs.tag dropped; recovery now means picking the
tag from Gitea's Ref dropdown so GITHUB_REF lines up with refs/tags/.
- release-body.md is re-emitted as a step output and passed via body:
(the input the action actually reads) instead of body_path.
- tag_name input removed from the action call - the action derives the
tag from GITHUB_REF_NAME on its own.
Both workflows looked for "**Hellion Chat <version>" as the changelog
subblock header, but the yaml convention is "**v<version> — <subtitle>"
(matches verify-changelog-sync.sh and the slim-rule grep). Plus the
indent-strip was 2 spaces, but prettier writes the changelog block with
4-space indent. Both regressions silently failed every release-workflow
run since the format change — likely why v1.4.3 was released manually.
Sync header marker to "**v$version " and indent-strip to 4 spaces in
both files.
Gitea Actions reads exclusively from .gitea/workflows/, not from
.github/workflows/. Since the cutover in v1.4.3 only the security
workflow has been running — release and forge-announce silently sat in
the wrong directory and never fired on any tag push. v1.4.3 must have
been released manually.
Move build, release and forge-announce yamls to .gitea/workflows/. The
.github/forge-posts/ and .github/release-footer.md data files stay where
they are; the workflows reference them by repo-relative path and that
keeps working.
For the v1.4.4 backfill: workflow_dispatch via the Gitea web UI with
tag=v1.4.4 will run release.yml + forge-announce.yml against the tagged
tree (which doesn't contain this migration). The dispatch yaml itself
is read from the default branch, not the tag, so the missing yamls in
the v1.4.4 tag tree don't matter.
- IsAllowedForStorage warning now only fires for ChatTypes the build
doesn't recognise (Enum.IsDefined), not for opted-out known ones
- Drop stale tests-location comment in HonorificService
Pre-push grep-verification found four stale v1.4.3 mentions outside the
Slim-Rule history files:
- Plugin.cs schema-gate error message referenced v1.4.3 by name in both
the comment and the user-facing exception text. Schema stays at v16,
but the message now points at the current release
- README.md latest-release badge bumped to v1.4.4
- README.md version header bumped to v1.4.4
- README.md Project Status block rewritten for v1.4.4 with the threading
and IPC safety items as the lead
ROADMAP.md historical references to v1.4.3 are intentional (released-tag,
foundation-reference) and stay.
F3.2: a future FFXIV patch can introduce ChatTypes that aren't on any
existing whitelist, and the filter currently routes them silently
through the unknown-channel failsafe. Add a dedup HashSet (per runtime,
NonSerialized) so the first hit per ChatType logs a Warning. The
failsafe behaviour itself is unchanged — only visibility is new.
F3.1: future FFXIV patches can add new ChatTypes that aren't on any
existing whitelist. With the field defaulted to false a new install
would silently drop those channels until the user opts in. New configs
now start with PrivacyPersistUnknownChannels=true via a constant in
PrivacyDefaults. Existing configs keep their explicit choice — the
deserializer overrides the initializer, so no migration and no schema
bump.
F9.2: PreloadCache spawned a new Thread without IsBackground, which kept
the plugin unload blocked until the warmup finished (typically
100-300 ms). Setting IsBackground=true plus a named thread matches the
pattern already used in MessageManager (F6.1) and Plugin.RetentionSweep
(F9.3) since v1.4.0.
F4.1: replace the block threading comment with per-method banners that
read like documentation at the call site. F4.2: TryUnsubscribe now logs
Warning instead of Debug — a silent unsubscribe failure leaks a live
subscription across plugin reloads. F4.3: CurrentTitle gets a one-line
banner matching the same convention.
F2.1: ActiveTempTabCount was doing a LINQ Count under _tempTabsLock on
every read, including the hot-path HandleTell guard. Replace with an
Interlocked counter kept in sync with Config.Tabs from inside the
existing mutation paths (SpawnTempTab, DropOldestTempTab, OnLogout).
Initialize from the persisted Tabs list on Initialize() to handle
configs that already contain TempTabs from a prior session.
Plugin.cs SaveConfig snapshot-restore mutates Config.Tabs outside of
AutoTellTabsService; expose ResyncTempTabCounter() and call it after
AddRange so the counter stays consistent. Plugin.cs:168 crash-recovery
RemoveAll runs before Initialize() and is covered by the init snapshot.
yaml.changelog and repo.json.Changelog now use **vX.Y.Z** subblock
headers instead of the older **Hellion Chat X.Y.Z** form. Updated the
three regex patterns (yaml check, repo.json check, version counter)
and re-enabled Block C in preflight.sh — the SKIP workaround is no
longer needed.
Translate all remaining German sections in docs/CHANGELOG.md and
docs/ROADMAP.md to English for consistency across the repository.
Previously English sections left unchanged.
- SettingsOverview: replace dynamic key lookup via ResourceManager with
direct HellionStrings property access; switch static readonly array to
BuildCardDefs() method to ensure correct initialization order
- ThemeAndLayout: replace all ResourceManager.GetString calls with direct
HellionStrings/Language property access throughout DrawThemeSection()
and DrawChatColorsApplyBanner()
Also rework DE/EN string copy for a more natural, less formal tone in the German localization, and to better match the English source text. This includes
Changed HellionChat.yalm but need to Ajust the preflight script to not fail on this non-code change. TODO: Fix the script to only check for code changes in the future.
- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility.
- Standardized internal code documentation by converting XML-doc blocks to standard comment format.
- Cleaned up inline comments and removed redundant versioning metadata across the codebase.
- Refactored non-functional text elements to improve readability and maintain a consistent style.
Updated .editorconfig to set indent_style=space and indent_size=4 for C# files. Reformat all .cs files to apply the new indentation settings. No code logic changes, just whitespace reformatting.
also updated some comments in files in shorter and Precise way. No logic changes, just comment rewording for clarity and conciseness.
Add .editorconfig (LF, Allman), .prettierrc.json, .markdownlint.json,
.yamllint.yaml, .gitattributes and .prettierignore. Extend CI with
format and lint checks.
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
The release.yml workflow uses https://gitea.com/actions/release-action@main.
Renovate's gitea-tags manager tries to resolve @main as a tag and 404s,
which crashes the entire renovate run (affecting all repos via autodiscover).
Repo-level ignoreDeps + a packageRule make this defense-in-depth alongside
the global ignoreDeps in /opt/renovate/config.js.
Semgrep rule IDs follow the pattern <pack>.<rule>. The pack name is
csharp.lang.security.sqli.csharp-sqli and the rule inside it is also
called csharp-sqli, so the full ID needs the trailing .csharp-sqli
again. Without it the exclude flag silently filters a different
subset of rules and the actual rule still runs.
Semgrep flags eight CommandText-with-string-interpolation call sites
in MessageStore.cs as SQL-injection patterns. All are safe in this
context: table names and clause fragments come from internal code
constants, the actual values are bound via SqlParameter, and the
plugin SQL surface is local-only with no external input vector.
CodeQL would not flag these because it does dataflow analysis and
sees the constants. Semgrep only matches patterns. Excluding the rule
for this repo only via the new semgrep-exclude-rules input keeps the
rule active for the other Hellion repos where it might catch real
issues (e.g. the web apps).
Calls JonKazama-Hellion/security-workflows for Semgrep SAST + Trivy
filesystem vulnerability scan. Runs on push to main/master, on every
PR, and weekly Monday 06:00 UTC.
Cleanup pass after the v1.4.3 cutover. Five files still carried
gitea.com hosts or dead github.com security-advisory links because
they were not touched in the prior URL sweep.
- forge-announce.yml: Discord embed avatar and tag link
- release-footer.md: custom-repo URL plus six doc/license links
- bug_report.yml, config.yml, PULL_REQUEST_TEMPLATE.md: replace
github.com/.../security/advisories/new with mailto:kontakt@
hellion-media.de. Gitea has no privately-reportable advisory
feature; e-mail is the closest functional equivalent.
Pure string replacement, no logic change.
Migrations: all current users are on schema v16, the v9 to v16 migration
chain ran in v1.2.1 and earlier. Replace the seven in-LoadAsync migration
blocks with a hard schema-gate in the Phase-1 ctor; older configs trigger
a clear "install v1.4.2 first" error. Code-hygiene change, fast-path
saving is negligible. Remove the now-unused TryReadPreV13ThemeOpacity
helper that only served the v13 to v14 block.
AutoTranslate.PreloadCache: was sync ~300 ms in LoadAsync. Move to
Task.Run so plugin-load returns ~300 ms earlier. Trade-off: first
auto-translate use of a session may have a sub-second hitch if the
cache hasn't finished warming. Acceptable, it is first-use cost
instead of every-load cost.
The previous fire-and-forget Task.Run pattern could leave Plugin.FontManager
null when the first UiBuilder.Draw tick fires (ChatLogWindow dereferences
FontManager.FontAwesome / RegularFont / ItalicFont in its draw paths).
Allocate FontManager and call BuildFonts() synchronously, mirroring
ChatTwo Plugin.cs:152. BuildFonts itself is non-blocking — it just
registers IFontHandles with Dalamud's atlas; the actual atlas rebuild
runs on Dalamud's pipeline a few frames later, so the perceived-load
win still holds (LoadAsync no longer waits for atlas build).
BuildFontsAsync in FontManager.cs stays for the Settings-driven manual
rebuild path.
Phase-1 was still doing 7 schema migrations and 25+ service allocations
synchronously, blocking the ctor return. Move all of that to LoadAsync,
keeping only bootstrap-essentials in the ctor: conflict detection,
config load, language init, ImGui init, WindowSystem skeleton.
Decouple the font task from the LoadAsync await — font-build runs
fire-and-forget, so first frames render with Dalamud's default font
until the Hellion-Exo2/NotoSans atlas rebuild completes (visible
"font-pop"). Mirrors ChatTwo's pattern; the perceived-load win comes
from "Finished loading" landing earlier, not from a faster atlas build.
Smoke test in Task 6 surfaced a NullReferenceException at Plugin.cs:885 —
the retention sweep was scheduled in Phase 1 but dereferences
MessageManager.Store, which is only allocated in Phase 2 (LoadAsync).
Move the call after MessageManager init. Drop the comment that wrongly
claimed independence from Phase-2 services.
I-1: rewrite property-shape comment to reflect that all properties (not
just Phase-2 ones) moved to { get; private set; } = null!;.
I-3: drop plan-jargon (Q1=A / Q3=B / Task 5) from source comments;
replace with durable rationale and a version-anchored TODO for the
FontManager.BuildFontsAsync follow-up.
I-4: remove German-word leak ("pflicht") from English comment in
DisposeAsync.
M-5: wrap each cleanup line inside Framework.RunOnFrameworkThread with
CaptureFailure so a single Dispose throw no longer strands subsequent
cleanup. Drops the inline try/swallow on SetChatInteractable. Mirrors
Lightless DisposeFrameworkBoundServicesAsync pattern.
actions/upload-artifact@v7 fails on Gitea Actions — the GitHub
artifact API has compatibility gaps the Gitea runtime layer does not
fully cover, and v7 specifically tripped exitcode 1 on the Strato
runner. The build itself runs fine; the artefact was never consumed
by anything (release.yml does its own latest.zip lookup), so the
cleanest fix is to make build.yml a pure compile-health check
without artefact upload.
Chat 2 has entered a major rework that Infi confirmed makes selective
patches no longer portable. The cherry-pick pipeline as a routine
workflow stops with the v1.4.x cycle. Documentation reflects the new
state across all touchpoints.
UPSTREAM_SYNC.md rewritten: replaces the "How I Cherry-Pick" /
"Reviewing What Is New Upstream" / "Conflict Handling" sections with
"Why Cherry-Picking Stopped", "What Closing the Pipeline Means in
Practice", "What Does Not Change", "What Could Re-Open Later".
Existing cherry-pick trails in the git history stay intact, EUPL-1.2
anchor lines and NOTICE.md remain canonical.
README.md, CONTRIBUTING.md, ROADMAP.md, THIRD_PARTY_NOTICES.md and
the PR template updated to match: cherry-pick references reframed as
historical or pointed at UPSTREAM_SYNC.md for the current state.
NOTICE.md keeps the BetterTTV cherry-pick example as a concrete past
case but adds a paragraph that the pipeline is closed and clarifies
the attribution standard is preserved unchanged.
PULL_REQUEST_TEMPLATE.md drops the "Upstream cherry-pick from Chat 2"
checkbox and the cherry-pick-path compatibility prompt. The upstream
git remote was already removed locally on 2026-05-08 (separate change,
not in this commit).
No source-file edits, no manifest version bump, no changelog entry —
this is documentation-only and ships with the next release.
- codeql.yml removed: GitHub-only (uses github/codeql-action/*).
- build.yml + release.yml: runs-on switched to ubuntu-latest (Gitea Cloud
has no Windows runner). Dalamud staging is now downloaded via curl/unzip
into $HOME/.xlcore/dalamud/Hooks/dev/, the path the Dalamud SDK 15 uses
on Linux. Locate-step uses find instead of Get-ChildItem.
- release.yml: softprops/action-gh-release replaced with the Gitea-native
https://gitea.com/actions/release-action. Auto-injected GITHUB_TOKEN on
Gitea Actions has Gitea-API scope and is sufficient.
- forge-announce.yml: environment: Webhook removed (Gitea has no
environments — DISCORD_FORGE_WEBHOOK is a repo-level Actions secret).
avatar_url and embed url switched from raw.githubusercontent.com /
github.com to gitea.com.
- release-footer.md: install URL plus the five doc links (README, PRIVACY,
THIRD_PARTY_NOTICES, SECURITY, SUPPORT) and LICENSE link switched to
gitea.com/.../src/branch/main/. ChatTwo upstream link stays on GitHub.
The comment on BrandingLinks claimed a follow-up housekeeping sweep was
"out of scope for this Cycle" — that Cycle framing no longer matches how
Plan v4 schedules the work. Trim the trailing clause; the rest of the
comment still documents the housekeeping intent.
Re-encodes the four existing screenshots and the docs/images forge banner
to 8-bit indexed-color PNGs. Total asset payload drops from ~3.87 MB to
~311 KB (92% smaller) without visible quality loss in the README/forge
post rendering.
Adds the four brand-logo variants designed by Florian Eck and credited
in COPYRIGHT (Visual assets section): the Hellion Online Media wordmark,
the square Hellion crest, the horizontal Hellion Forge color logo and
the Discord-sized hammer mark. All variants live in docs/images/ so the
forge post and README can reference them without polluting the in-game
plugin payload under HellionChat/images/.
Visual assets are NOT covered by the EUPL-1.2 source code licence; their
licensing terms are documented in COPYRIGHT.
Renames HellionChat/SelfTest/ to HellionChat/SelfTests/ (plural) to
match the folder convention used throughout the Build Suite Plan v4
Phase 6 file list. The singular name was introduced as a known
discrepancy in cb327b8 and is now resolved.
- git mv preserves full history via rename detection
- Namespace updated: HellionChat.SelfTest → HellionChat.SelfTests
- Plugin.cs qualifier updated: SelfTest. → SelfTests.
- Build: 0 errors, 0 warnings
Registers a single SelfTestStep that exercises Plugin.ThemeRegistry.Switch
through the live theme list. Verified in-game via /xldev SelfTest tab on
2026-05-08; Plugin loads cleanly with the RegisterTestSteps call and the
step runs the theme cycle as expected.
Folder is HellionChat/SelfTest/ (singular). Future steps may rename to
SelfTests/ to match the local Plan v4 convention.
ChatBox.SendMessage reads bytes from ValidateMessage so Encoding.UTF8.GetBytes
runs once per send. ValidateMessage takes an injectable sanitiser so xUnit can
exercise the length-equality gate without ClientStructs game memory.
CompactInputSubmitter and CompactInputHistoryNavigator lift the deterministic
parts of ChatInputBar's pop-out submit and history-up/down callback into POCO
helpers under HellionChat/_Helpers/. The ImGui buffer splice
(DeleteChars/InsertChars) stays at the call site because it needs the live
callback data.
Behavior is identical to the previous inline implementation; tests in the
local Build Suite repo pin the contracts.
Establishes the local pre-push gate. preflight.sh runs four blocks: version
consistency, manifest shape (Icon plus all ImageUrls), changelog sync, plus a
release build as compile-health smoke. setup-hooks.sh wires core.hooksPath to
.githooks. .gitignore opens scripts/ for tracking (setup-dev-env.sh stays
private). Test execution itself lives in a separate local repository and is
not part of this codebase.
Hellion Chat 1.4.0 — Critical Lifecycle Fixes
Seven P0 lifecycle and race bugs eliminated before any performance refactor.
Plus version bump, manifest sync, changelog, forge-post.
Match the new HellionChat comment-length convention: 1-3 lines for
standard pitfall notes, 5+ only for non-trivial workarounds. The
previous Dispose comment was 14 lines of textbook prose, which veered
into AI-slop territory and would rot on the next refactor.
Hab vergessen die repo.json wieder mit zu bumpen, deshalb hat
Dalamud den v1.2.2-Release nicht angenommen — komplette Manifest-
Bump-Checkliste diesmal durchgezogen: csproj, yaml-Description +
Changelog, repo.json (AssemblyVersion + TestingAssemblyVersion +
drei DownloadLink*-URLs + Description + Changelog), CHANGELOG.md,
ROADMAP.md, README.md, Forge-Post-Datei. Inhalt unverändert
gegenüber v1.2.2.
UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
width) and the card height grew from 96 to 110 px. Single-line
fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
to keep stacked BeginChild layers from compounding the deckgrade
past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
hamburger menu for opacity / blur / pin / click-through overrides.
UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
not offer a preset choice, so fresh installs get the brand colours
out of the box)
- Split Appearance into ThemeAndLayout (theme + window-style + timestamps)
and FontsAndColours (fonts + per-channel colours)
- Merge Database into DataManagement together with Retention/Cleanup/Export
from Privacy
- Move HistoryPreload from Privacy to Chat → Auto-Tell-Tabs
- Move KeybindMode from General/Language to General/Input
- Drop OverrideStyle, ChosenStyle, WindowAlpha, ShowThemeQuickPicker
- Migration v15 → v16 maps WindowAlpha → WindowOpacity if Opacity at default
- Add card-subtext per overview card so users do not have to guess where
a setting lives
Forge-Auto-Announce workflow failed twice on tag push because the
Discord webhook returned 400 — embed.description hit 5346 chars,
which exceeds Discord's hard 4096-per-field limit. The workflow's
own 5500-total cap (V6 check) didn't catch it because it was a
per-field overflow, not a total-payload overflow.
Both yaml changelog block and forge-post DE-body trimmed:
- yaml v1.2.0 EN-block: 3249 → 2104 chars
- forge-post DE-body: 2069 → 1543 chars
- description final: 3675 chars (with ~420 char headroom)
- total payload: 3740 / 5500
Plugin-Manager-facing changelog still covers all v1.2.0 highlights
plus the post-test bug fixes; just denser. Tag will be force-recreated
on this commit so workflow_dispatch picks up the trimmed files from
the v1.2.0 tag tree.
Backlog item: workflow should add a per-field cap check (4096 for
description, 1024 for field values) so future releases fail-fast
locally before hitting Discord.
27 commits brought in from feature/v1.2.0-layout-refresh:
- Sidebar/Top-Tabs visual modernisation (icon-only sidebar with
44px fixed width and tooltip, vertical accent pill, top-tab
underline pill).
- TabIconMapping with single-source 15-glyph pool, per-tab
Icon override via Settings → Tabs combobox.
- AutoTellTabTint hash-based icon+color differentiation
(84 distinct combinations) for parallel tells.
- Bottom status bar (22px): channel/privacy/counts/tells/version.
- Card-Rows as default message render with Compact-Density
opt-out toggle.
- Pulsing red unread-dot indicator on sidebar tab icons,
respects Configuration.ReduceMotion.
- Migration v14 → v15: legacy theme fields removed, Appearance
bindings cleaned to use Themes tab as single source.
- Settings-Save chat-history preservation: UpdateFrom Identifier-
mapping for persistent tabs, TempTab skip in ClearAllTabs/
FilterAllTabs, conditional refilter only for filter-relevant
changes.
- Hellion font (Exo 2) no longer blocks FontSizeV2 adjustment —
4K user can scale up the variable font.
Tag v1.2.0 sits on the last feature commit (3da550c).
Forge-Auto-Announce-Action triggers on tag push.
Settings → Erscheinungsbild → Schriftarten: bei aktiver
'Mitgelieferte Hellion-Schrift (Exo 2) verwenden' war der
Schriftgrößen-Slider ausgegraut und FontSizeV2 wurde im
FontManager auch nicht angewendet — 4K-User konnten den
Plugin-Font nicht hochskalieren.
Exo 2 ist Variable-Font, FontSize ist also problemlos
adjustierbar. Zwei-teiliger Fix:
- Appearance.cs: UseHellionFont rendert jetzt nur FontSizeCombo +
SymbolsFontSizeCombo, kein Disabled-Wrap mehr. Der Bestand-
Custom-Font-Stack mit FontsEnabled-Toggle und Font-Choosern
bleibt exclusive zur Hellion-Schrift, läuft im else-Pfad.
- FontManager.cs RegularFont-Build: SizePt-Source verzweigt
jetzt auf UseHellionFont — Hellion-Pfad nutzt FontSizeV2,
Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
Custom-Font-Spec.
Reported by Flo 2026-05-06: '4k monitor ... der standart zu klein'.
Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.
New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
ExtraChatAll, ExtraChatChannels
Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.
Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.
Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
(Auto-Tell variety, unread pulse, layout fixes, settings-save
wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
up by forge-announce.yml on tag push (EN side reads the yaml
changelog block)
1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
TempTabs (Auto-Tell-Tabs) are session-only and populated directly by
AutoTellTabsService.HandleTell — they have no DB persistence to refilter
from. The Settings-save flow calls ClearAllTabs() + FilterAllTabsAsync()
to rebuild persistent tabs after potential filter changes; this wiped
TempTabs as collateral because their tells aren't in the DB (either
Privacy-filtered out or simply not yet persisted).
Skip TempTabs in both methods so their live-state survives any settings
save. Live tells continue to land via HandleTell, regardless of the
clear/filter cycle.
UpdateFrom replaced persistent tabs with Tab.Clone()s. Clone deliberately
omits the NonSerialized Messages list to avoid shared mutable state on
disk-load — but on a settings save (Plugin.Config.UpdateFrom(Mutable))
that path means every persistent tab loses its in-session chat history
the moment the user clicks Save.
Capture the live MessageList plus LastSendUnread counter by Identifier
before the replace and restore them onto the cloned tabs. Tab.Clone()
already preserves Identifier so the lookup matches one-to-one for
unchanged tabs. New tabs added in settings get a fresh empty list,
deleted tabs lose their history (both intended).
Reported by Flo in-game 2026-05-05 — chat got wiped on every settings
save during v1.2.0 testing in Limsa.
Sin-based alpha scaling between 60% and 100% with a 2-second cycle.
Subtle enough to register peripherally without becoming distracting.
Respects Plugin.Config.ReduceMotion (field exists since v1.1.0,
toggle UI lands in v1.3.0) — static render when disabled.
The sidebar child window's ChildBg painted the upper top-padding area
(reserved for header-toolbar alignment) with the theme's frame color,
making it look like a stub block above the buttons. Pushing ChildBg
to transparent keeps the buttons floating on the window background.
Vertical separation to the message column stays intact via the
TabTable's BordersInnerV flag.
Sidebar buttons sat at the window top while messages began below the
chat header toolbar — vertical mismatch flagged by Flo. Adding a
GetFrameHeightWithSpacing dummy at the top of the sidebar child shifts
the entire button column down to align with the first message row.
Reverted the previous TextLineHeight+4f button shrink (commit 8a78390):
buttons size was fine, only their vertical position needed correction.
Updated the documentation to clarify the upstream sync workflow, including changes to cherry-picking practices and conflict handling. Added sections on intent, contributing back, and handling upstream changes.
Updated the contributing guidelines to reflect changes in project scope, contribution acceptance criteria, and response times. Clarified sections on translations and continuous integration.
Tofu-squares rendered in-game (verified by Flo 2026-05-05 19:21).
ImGui TabItem labels render in a single font frame; mixed-font
(FontAwesome icon + default font for tab name) is not possible
without Font-Atlas merging at FontManager level — out of scope
for v1.2.0.
Top-Tabs visual modernization is now driven by the Underline-Pill
alone (T6, kept). Sidebar (icon-only) remains the use case where
icons earn their keep. v1.2.0 Akzeptanzkriterium AC1 wird auf
"Top-Tabs haben Pill-Underline" reduziert.
Adds .github/workflows/forge-announce.yml — auto-posts a bilingual
changelog embed to the Hellion Forge #changelog Discord channel on
every vX.Y.Z tag push. DE bullets come from .github/forge-posts/
<tag>.md (frontmatter: subtitle, versionsnatur), EN block from
HellionChat.yaml.
Hard cap 5500 chars total. Major releases that exceed get a clear
manual-post message and stay off the auto-channel.
Decoupled from release.yml — failures in either workflow don't
block the other.
New workflow: when a vX.Y.Z tag is pushed (or workflow_dispatch
runs with a tag input), reads .github/forge-posts/<tag>.md for the
DE bullet body plus frontmatter (subtitle, versionsnatur), pulls the
matching English block from HellionChat.yaml, builds the Discord
webhook embed and posts it to the Hellion Forge #changelog channel.
Decoupled from release.yml — a fail here doesn't block the release,
and a fail there doesn't block the announce. Hard caps at 5500 chars
total (title + description + footer); major releases that exceed
that get a clear fail message and stay manual.
Tag is read via env: TAG_NAME and validated against ^v\d+\.\d+\.\d+$
before any string interpolation; frontmatter is regex-parsed with
explicit length caps (subtitle 60, versionsnatur 40). Curl posts the
payload via stdin so the secret never appears in process args.
Single retry on transient 5xx after 30s, hard fail on 4xx.
First major UI cycle after the standalone v1.0.0 cut. Theme engine
with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event
Horizon, Moonlit Bloom, Mint Grove), customisable JSON themes,
modernised settings layout (card-grid overview + breadcrumb detail
view), opt-in per-theme chat-channel colours, and the plugin icon
swap to the Hellion Forge hammer.
Configuration v13 → v14: all users land on Hellion Arctic. Pick
Chat 2 Klassik in Settings → Themes for the upstream look.
See HellionChat/HellionChat.yaml changelog and docs/CHANGELOG.md for
the full release notes; docs/THEME-AUTHORING.md is the new guide for
writing custom themes.
Three new screenshots replace the v1.0.x set: chatWindow (in-game
sidebar with FreeCompany tab), settingsOverview (card grid with all
nine sections), themesPicker (built-in themes plus example custom).
ImageUrls in repo.json + yaml updated; old withSimpleTweaks.png
dropped.
.github/forge-posts/v1.1.0.md seeded for the eventual auto-announce
workflow (Discord changelog post on tag push). Format matches the
forge-announce spec — frontmatter (subtitle, versionsnatur) plus DE
bullet body.
The chat plugin now ships under the Hellion Forge plugin-workshop
brand. Icon is the 512x512 hammer mark from the Forge logo set
(was 256x256 ChatTwo derivative).
When a theme defines its own chat channel colours and the current
Configuration.ChatColours don't match, a dezent banner offers Apply /
Keep — opt-in, never auto-overwriting user picks. Switching themes
re-arms the banner so each theme can be evaluated separately.
Hellion Arctic, Event Horizon, Moonlit Bloom and Mint Grove each
ship a distinct chat-channel palette tinted toward their brand
family while preserving the FFXIV channel identity (Say light, Yell
yellow, Shout orange, Tell pink-magenta, Party blue, FC cyan, NN
green). Chat 2 Klassik intentionally ships without — users picking
that theme keep their existing channel colours.
Theme-card grid was stacking diagonally for the same reason the
settings overview did: SetCursorScreenPos plus SameLine in the
caller loop don't compose. Wrap each card in BeginGroup/EndGroup,
draw name and author via DrawList instead of cursor hops, and let
ImGui handle row wrapping naturally.
SettingsOverview now wraps each card in BeginGroup/EndGroup so SameLine
in the loop can wrap rows. The card content is drawn directly into the
DrawList (icon, title, subtext) without cursor hopping that broke the
flow.
DrawDetail no longer renders the second-column tab list — the user has
already picked a section from the overview, the redundant column made
the detail view feel like the old vanilla settings layout. Section
content now uses the full width.
The pre-engine StyleModel override in ChatLogWindow.PreDraw and
Popout.PreDraw was layering an extra Dalamud style on top of the
Hellion theme, locally tinting the chat window back to a non-Hellion
look while every other plugin window rendered correctly. Theme is
now the single source of truth — pick chat2-classic for the upstream
flavour.
HellionStyle.PushGlobal nimmt jetzt eine Theme-Instance + Window-Opacity
und liest alle Color- und Style-Slots aus dem aktiven Theme statt aus
einer fixen Konstanten-Tabelle. Plugin hält die ThemeRegistry und schaltet
beim Init auf das in Config.Theme gespeicherte Slug.
Configuration v13 → v14:
- Neue Felder Theme (slug), WindowOpacity, ReduceMotion, UseCompactDensity,
ShowThemeQuickPicker
- HellionThemeEnabled und HellionThemeWindowOpacity sind ab v14 [Obsolete]
und bleiben bis v1.2.0 als JSON-Safety-Net erhalten
- Migration setzt alle Bestandsuser auf hellion-arctic; chat2-classic
bleibt im Themes-Tab als Upstream-Look wählbar
- WindowOpacity übernimmt den Wert von HellionThemeWindowOpacity, alte
HellionThemeEnabled-Flag entfällt funktional (Theme-Engine ist immer aktiv)
Konsumenten der alten Felder (ChatLogWindow.BgAlpha, Popout.BgAlpha) lesen
jetzt das neue WindowOpacity. Die Settings-UI in Appearance.cs schreibt
übergangsweise weiter in die Obsolete-Felder; Phase J ersetzt diesen Block
durch den dedizierten Themes-Tab. CS0612/CS0618 sind dort gezielt mit
pragma gekapselt.
Audit-Tooling hatte einen mehrstündigen Sweep mit 50–200 erwarteten
Warnings prognostiziert. Tatsächliches Resultat: eine Zeile. Genau
eine. Codebase war pro-File längst nullable-konform, wir hatten den
Project-Switch nur nie umgelegt. Reminder dass Audit-Output ein
Hinweis ist, kein Plan, und ein menschlicher Pass davor lohnt sich.
Locale-Bug: BytesToString rendert auf deutscher Locale "1,5GB" statt
"1.5GB". InvariantCulture pinnt den Dezimal-Separator. Plus
InternalsVisibleTo-Hook für ein lokales (gitignored) Test-Projekt.
PendingSync läuft jetzt als LinkedList (O(1) Last statt O(n) Linq-Last
im ContentIdResolverHook); Privacy-Filter-Drop-Log auf Verbose runter,
sodass der Default-xllog-Stream nicht mehr pro Nachricht spammt.
Plugin-scoped CancellationTokenSource fließt jetzt durch LoadAsync und
die Texture-Calls; Dispose cancelt in-flight downloads. Smoke (System-
Spam + Reload) sauber, weiter beobachten unter höherem Emote-Volumen.
ImageSharp, MessagePack and Pidgin pinned to [x.y, next-major) so a
lock-file regeneration cannot drift across a major. Resolved versions
unchanged; lock-file diff is request-string only.
Replaces floating major-version tags with full commit SHAs (Tag-
Kommentar dahinter), so a tag-republish can't slip a different action
into the workflow.
The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from
img.finalfantasyxiv.com on first start (or read it from a local
cache) into a GameSymFont byte array. Both historical readers of
that field are gone:
- BuildFonts() used to feed the bytes into AddFontFromMemory; that
path was replaced by the Dalamud-provided AddGameSymbol helper.
- The upstream webinterface server wrote the bytes through a
BinaryWriter to serve them to the Svelte frontend; the entire
webinterface was intentionally removed in HellionChat.
With no live consumer left, the field, the constructor block, the
HttpClient call and the disk cache are all dead code. Removing them:
- eliminates the synchronous HTTP request on the plugin-load thread
(no more multi-second startup hang on slow networks)
- closes the implicit "no timeout, no size guard" exposure on that
request
- removes one outbound network endpoint (Square Enix Lodestone CDN)
from the privacy footprint
PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that
HellionChat now talks to BetterTTV only (opt-out via setting). Cached
TTF files left over from earlier versions stay in pluginConfigs/
HellionChat/ until a user removes them; they are simply no longer
read.
Build: 0 warnings, 0 errors. No behavioural change for users — symbol
glyphs (job icons, item glyphs, status effects) keep rendering through
Dalamud's built-in symbol font.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
v1.0.2 tag was claimed before the DownloadLink fix shipped, so the
content moves to v1.0.3. No code changes — manifest, repo.json,
CHANGELOG and README version refs roll forward; DownloadLink* URLs
now point to v1.0.3/latest.zip.
Manifest-bump in 8e9332a missed the three DownloadLink* entries.
Plugin-Manager fetched v1.0.1 zip (AssemblyVersion 1.0.1.0) against
the new repo.json (AssemblyVersion 1.0.2.0), tripping the version-
match guard.
Four small backlog items bundled:
- New: hide chat (and every other plugin window) while the New Game+
menu is open. Settings -> Window -> Frame, default off. Skips the
whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
Settings -> Appearance -> Colours, default on. Reuses the existing
inputColour computation (incl. ExtraChat override) and adds an
ImGuiCol.Button push around the selector. New ColourUtil helper
AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
Replaced with float-based aspect-ratio-preserving shrink, single
scale-factor, zero-size guard, named MaxInlineIconSize constant.
Affects six call sites (status, item, achievement and other inline
hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
ChatLogWindow and Popout.
Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.
Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.
DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
Persisted ImGui window position can end up off-screen when the user
disconnects a monitor or changes display resolution between sessions.
The chat log window then renders outside the visible viewport with no
drag handles available, and the only recovery path is editing the JSON
config by hand.
This commit adds two layers of safety:
- Automatic one-shot bounds check on the first draw after plugin load.
If less than 100x40 pixels of the saved window position overlap the
primary viewport, the window snaps to a safe default offset
(top-left + 50px). Logged at INF level so users can verify the
recovery happened.
- Manual "Reset Window Position" button in Settings -> Window -> Frame
as a deliberate escape hatch when anything else slips past the
automatic check (different DPI scaling, viewport edge cases).
Pop-outs are intentionally not part of this recovery path: they are
non-persistent (cleared on plugin reload) and therefore cannot survive
a session boundary in an off-screen state.
Tested on Linux/Wayland (KAZAMA, Plasma, 3-monitor setup): hard-cut
test with both auxiliary monitors physically disconnected between
sessions reproduces the off-screen window before the patch and
recovers cleanly with this fix in place.
Catches up the only direct NuGet dependency that drifted behind on
the v1.0.0 standalone cut. The bump includes:
- 3.4.0: AnyCharExcept performance optimisation for single-char inputs
- 3.5.0: incremental parsing API in Pidgin.Incremental, public Expected
constructors, SequenceTokenParser performance improvement
- 3.5.1: CIString Unicode handling fix (relevant for non-ASCII
channel/tab names)
No security advisory drove this; rolling forward to align v1.0.0 with
the current upstream of every direct dependency. dotnet restore +
Release build verified locally, packages.lock.json regenerated.
- .gitattributes: linguist-generated path was still pointing at the
pre-v1.0.0 ChatTwo/Resources/ tree, which silently let the renamed
HellionChat/Resources/Language.*.resx files leak into Linguist's
language statistics
- bug_report.yml: drop the "or ChatTwo" filter hint; the plugin only
emits HellionChat.* into /xllog since the v1.0.0 standalone cut
- Move AI_DISCLOSURE, THIRD_PARTY_NOTICES, UPSTREAM_SYNC, ipc.md
into docs/ (ipc.md renamed to IPC.md for consistency)
- Add docs/ROADMAP.md, docs/CHANGELOG.md, docs/CONTRIBUTORS.md,
docs/LEARNING-JOURNEY.md
- Update README to reflect the v1.0.0 standalone state, drop the
development section, refresh the architecture tree, add a
release-cadence block linking to LEARNING-JOURNEY
- Fix stale ChatTwo/* source paths to HellionChat/* across docs
- Update cross-links in PRIVACY, CONTRIBUTING and .github/* so they
point at the new docs/ paths
Pure documentation pass, no code changes.
Adds a "Default tab layout sharpened" block between the Safety and
Crash-class sections in both yaml and repo.json. Explains the new
five-tab structure, calls out that the reset is one-time, that all
non-tab settings are preserved, and that the live config is backed
up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe
so users can restore manually.
The actual code change shipped in the previous commit; this commit
is purely the user-facing communication so the in-game migration
notification has matching written context.
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:
1. VanillaGeneral now contains only Say/Yell/Shout. The previous
30-channel kitchen-sink (party, FC, every linkshell, all gameplay
events) buried the actual immediate-surroundings conversation
under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
PeriodicRecruitmentNotification — plus the announcement and battle-
system noise (BattleSystem, FreeCompanyAnnouncement,
PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
conditionally and no longer adds a static VanillaTellExclusive tab.
Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
tell-bucket is redundant. NoviceNetwork users can still add the
Beginner preset from Settings -> Tabs.
A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
Replaces the inherited Chat-2 IPC guide with a guide that follows the
Hellion README structure: top-level intro, a dedicated "Compatibility
with Chat 2" section that calls out exactly what the v1.0.0 rename did
(and did not) change, a channel-reference table, per-surface sections
with separate "Migration from Chat 2" diff blocks, and a closing
license/attribution paragraph that points back to NOTICE.md.
Content additions on top of the previous version:
- Explicit statement that the IPC surface is the Chat-2 surface re-
published under the Hellion name. Tuple shapes, lifecycle and call
semantics are unchanged; only the channel-string prefix differs
- Channel-reference table at the top so integrators can see the full
surface at a glance instead of reading two long code samples
- Tuple-payload field table for the Typing State IPC with a short
meaning per field
- Behavior notes for ChatInputStateChanged (fires once on subscribe,
then only on real changes) so integrators don't need to read the
source to learn the contract
- Explicit migration-diff blocks for both surfaces
Existing example code is preserved with the same identifiers; only
the host-class names are aligned to "HellionChat..." instead of
the old "ChatTwoIpc"/"TypingIntegration" placeholders.
ipc.md guides third-party plugin authors who want to bind to our
context-menu IPC and our typing-state IPC. After the v1.0.0 channel
rename (ChatTwo.* → HellionChat.*) the example code in this file no
longer matched the channels the plugin actually exposes — third-party
authors who copy-pasted from the doc would see silent no-op subscriptions.
Updated:
- All 6 channel string literals in code samples (Register, Unregister,
Invoke, Available, GetChatInputState, ChatInputStateChanged)
- Code-path references in the Typing State IPC explanation block
(HellionChat.Code.ChatType, HellionChat/Configuration.cs etc.)
- Class/variable name in the example (ChatTwoIpc → HellionChatIpc)
- Prose references to the plugin name
Added a short migration note at the top so existing integrators see
the rename in one paragraph instead of having to diff the file.
Brings the feature/hellionchat-rebrand-v1.0.0 branch into main as the
first fully standalone Hellion Chat release.
Includes:
- Rebrand from ChatTwo.* fork identity to standalone HellionChat
identity (namespace, repo folder, IPC channels, ImGui IDs, build
pipeline)
- Runtime detector that refuses to load the plugin when upstream
Chat 2 is also active, preventing the parallel-load FFXIV crash
- Three critical and twenty-one major pre-existing defects fixed
in the same release (CodeRabbit-flagged): AABB overlap correctness,
Equals/GetHashCode anti-pattern, IPC dispose mismatch, IDisposable
contract on DebuggerWindow, ExtraChat / GameFunctions null-deref
guards, AutoTranslate concurrent-access lock, Privacy retention
bounded waits, EmoteCache and FontManager HttpClient leaks,
SearchSelector ImGui ID collision, DbViewer count caching, plus
Sheets/Tabs/Popout bounds checks and the IconUtil binary-search
off-by-one
- SQLite native binary pinned to 3.50.3 (CVE-2025-6965, CVE-2025-7709)
- packages.lock.json now enforced via RestorePackagesWithLockFile
- Public-facing branding text aligned to standalone framing while
EUPL-1.2 license attribution is preserved unchanged
Verified locally on KAZAMA via dotnet build and manual FFXIV
smoketests A/B/C plus the post-fix sweep test.
The original v1.0.0 changelog only documented the rebrand. After the
CodeRabbit pass added 9 follow-up fix commits (3 critical bugs plus
21 major findings, grouped into safety / crash-class / correctness /
threading / resource / performance categories), the changelog needs
to reflect what users are actually receiving.
yaml + repo.json synchronized.
The DB export loop called filteredHistory.Count twice per 5000-message
batch — once for the progress fraction, once for the status text.
filteredHistory is built lazily by Filter() and re-enumerates on every
.Count access, so on a 2M-message history each batch was paying for
two full passes through the IEnumerable. Materializing the count once
at the top reduces the export to a single O(N) traversal as intended.
The RunOnTick + delayTicks pacing is intentional (keeps SeString
encoding on the framework thread and rate-limits the export to avoid
laggy frames during long exports), so the rest of the loop stays put.
Two pre-existing build/security defects flagged by CodeRabbit:
- HellionChat.csproj sets RestorePackagesWithLockFile=true so dotnet
restore honors the committed packages.lock.json. Floating version
ranges in the lockfile previously could drift between machines or
CI runs, producing builds with subtly different transitive
dependencies
- HellionChat.csproj pins SQLitePCLRaw.lib.e_sqlite3 to 3.50.3 to
override the older 2.1.11 native build that
Microsoft.Data.Sqlite 10.0.7 transitively pulls in. Ships SQLite
3.50.3 which contains the fixes for CVE-2025-6965 (memory
corruption from aggregate-term overflow) and CVE-2025-7709. The
managed Microsoft.Data.Sqlite wrapper stays on 10.0.7 — only the
native binary is bumped, no API breakage. Verified via the NuGet
spec: "the first three numbers in the version number of this
package indicate the version of SQLite that was used to build it"
- EmoteCache.cs replaces the per-call "new HttpClient()" with the
existing static Client field. The static instance already exists
for two other endpoints in the same file and reuses connection
pooling; the third call site was a stray that leaked a socket
on every emote download
- FontManager.cs wraps both the HttpClient and the HttpResponseMessage
in using-blocks, replaces the .Result/AggregateException sandwich
with GetAwaiter().GetResult() for clean exception propagation, and
adds EnsureSuccessStatusCode so failed downloads don't silently
produce a zero-byte font file. Full async refactor of the FontManager
constructor is tracked separately
- Util/AutoTranslate.cs introduces a single EntriesLock object and
serializes every read and write of the static Entries dictionary
and ValidEntries hash set behind it. PreloadCache spawns a worker
thread that fills both while the main thread reads them via the
Matching / ReplaceWithPayload / StartsWithCommand entry points;
without the lock the underlying collection access was undefined.
AllEntries() splits into a thin lock wrapper plus a private
BuildEntriesLocked() helper that runs under the lock
- Ui/SettingsTabs/Privacy.cs bounds the .Wait() on the framework
refresh after a manual retention sweep and after the privacy
cleanup. A hung framework tick previously could deadlock the
background worker thread. Five-second timeout, log on miss
- Util/SearchSelector.cs ImRaii.PushId(id) collapsed every row in the
filtered list to the same ImGui ID, leaving the ID stack ambiguous
for click resolution. Mix the row index into the pushed id so every
Selectable has a distinct ImGui identifier
- Ui/SettingsTabs/Chat.cs blocked-emote add-button never opened the
selector popup because SearchSelector.SelectorPopup is wrapped in
ImRaii.ContextPopupItem (right-click semantics). Detect the
IsItemClicked() event after the button and call ImGui.OpenPopup
explicitly so left-click opens the picker too
- Ui/Debugger.cs DebuggerWindow now declares IDisposable so the
existing Dispose() method participates in disposal patterns
(using-blocks, container cleanup). Previously the method existed
but the type didn't advertise it, so callers had no way to invoke
it correctly and the command-handler subscription leaked
- Resources/Language.zh-Hans.resx Webinterface_Start_Success
contained "网页界面已停止。" (web interface stopped) for what is
semantically the start-success message; corrected to
"网页界面已启动。" (web interface started). String is unused in
the Hellion fork (webinterface removed) but remains in the
resource bundle for upstream compatibility
Two pre-existing upstream defects fixed in v1.0.0:
- Ui/Popout.cs PopOutDocked[Idx] now bounds-checks Idx against
ChatLogWindow.PopOutDocked.Count before reading or writing. A
popout instance can outlive a list resize when AddPopOutsToDraw()
rebuilds the docked-state list while a draw frame is in flight,
which previously produced an out-of-range crash on tab drop
- Ui/SettingsTabs/Tabs.cs guards against an empty worlds list before
indexing worlds[selectedWorld]. Empty lists can occur briefly when
switching characters or before the datacenter sheet finishes
loading — the previous code would crash with an
ArgumentOutOfRangeException
Four pre-existing upstream defects fixed in v1.0.0:
- Util/GlobalParametersCache.cs GetValue captures Cache into a local
before the bounds check, so the check and the indexed read operate
on the same array reference even when Refresh reassigns Cache from
the main thread between the two operations
- Util/IconUtil.cs binary search bounds: hi initialized to
entries.Length-1 (was Length), and reset on redirect-restart;
added entries.Length==0 short-circuit to prevent indexing into
empty arrays
- Sheets.cs WorldsOnDatacenter compared Region.RowId, which groups
by region instead of datacenter — now compares DataCenter.RowId
directly so the result actually reflects same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
properties rather than the raw constructor parameters, so chunks
added or replaced by CheckMessageContent also get Message set
Three pre-existing upstream defects flagged by CodeRabbit, fixed in the
v1.0.0 standalone cut where we own the codebase:
- Ipc/ExtraChat.cs Dispose now unsubscribes all three IPC subscriptions
(OverrideChannelGate, ChannelCommandColoursGate, ChannelNamesGate)
instead of only the first; previously the latter two leaked their
subscriptions on every plugin reload
- GameFunctions/Types/TellTarget.cs FromTarget guards against a zero
IPlayerCharacter.Address before dereferencing the unsafe Character*
cast; previously a missing/destroyed target object would crash the
game on /tell construction
- GameFunctions/GameFunctions.cs ResolveTextCommandPlaceholderDetour
null-checks the Hook reference before calling .Original instead of
using the null-forgiving operator; defensive guard for teardown races
UnregisterGate is registered via RegisterAction(Unregister) on
construction (Unregister returns void), but Dispose was calling
UnregisterFunc() instead of UnregisterAction(). The mismatched
unregister call leaks the action subscription on plugin reload —
subsequent Dispose/Init cycles would accumulate orphan handlers
in the Dalamud IPC layer.
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
Equals(object?) was delegating to GetHashCode() comparison, which is
the textbook hash-collision anti-pattern: two distinct ChatCode values
could in principle share a hash and be wrongly reported as equal. The
current GetHashCode implementation packs Type/Source/Target into 24
bits and happens to be collision-free, but the contract is fragile —
any future change to GetHashCode silently breaks Equals.
Replaced with direct field-by-field comparison of Type, Source, Target.
GetHashCode is left unchanged so dictionary/HashSet behavior stays
identical.
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
The previous implementation nested a ValueInRange helper that used
strict inequalities at both ends. That dropped identical rectangles
and shared-edge cases as false negatives — two rectangles with
a.X == b.X would miss the overlap on the X axis even when they
clearly overlapped.
Replaced with the standard AABB test: rectangles overlap iff they
overlap on both axes (a.Min < b.Max && a.Max > b.Min per axis).
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
AssemblyVersion and TestingAssemblyVersion bumped to 1.0.0.0,
DownloadLinks (Install/Update/Testing) all point to
releases/download/v1.0.0/latest.zip, Changelog block mirrors
HellionChat.yaml.
Updates the project root namespace and replaces the historical comment
about cherry-pick compatibility — that compatibility was the rationale
for keeping ChatTwo.* in source while AssemblyName was already
HellionChat. With v1.0.0 the standalone cut is complete and both
identifiers match.
Note: this commit also fixes the runtime MissingManifestResourceException
that the previous Task 6 commit caused — the embedded resource prefix
is derived from RootNamespace at build time, so Designer.cs string
arguments and the actual resource names only line up once both are set
to HellionChat.
81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.
Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).
The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
README, repo.json and HellionChat.yaml describe the plugin as a
chat-replacement based on Chat 2 rather than as a Chat-2 fork. License
attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md, README
credits section) is left untouched per EUPL-1.2 obligations.
Architecture section in README updated to reflect that the
HellionChat namespace is now consolidated (post-v1.0.0).
When the user has both Hellion Chat and upstream Chat 2 installed and
loaded, the parallel chat-window replacement and Hook collisions can
crash FFXIV at frame boundaries. The new detector inspects
IDalamudPluginInterface.InstalledPlugins and throws an
InvalidOperationException with a localized message if Chat 2 is loaded,
which Dalamud surfaces cleanly instead of letting the load proceed
into a runtime crash.
Bilingual messages (EN/DE) follow the existing HellionStrings pattern.
All 6 inter-plugin communication channels are renamed for the v1.0.0
standalone cut. Prevents Dalamud IPC registration conflicts when a user
has both Hellion Chat and upstream Chat 2 installed.
- IpcManager: Register, Available, Unregister, Invoke
- TypingIpc: GetChatInputState, ChatInputStateChanged
Breaking change for third-party plugins that bound to ChatTwo.* — none
known at the time of this commit.
- Visible pop-out icon button in chat header toolbar (right-aligned)
- One-time hint banner introduces toolbar + right-click and the v0.6.1 default flip
- Settings → Chat → Auto-Tell-Tabs → "Open new /tell tabs directly as pop-out"
- PopOutInputEnabled hard-flipped to true via v11 → v12 migration
- Bugfix: pop-out windows of LRU-dropped or logout-stripped temp tabs are now properly torn down (no more ghost windows)
- Bugfix: dead zone below chat input bar when v0.6.0 hint banner was visible (also fixes Jin's report on the v0.6.0 in-pop-out banner)
- CI: fix release.yml YAML parse failure (heredoc footer extracted to .github/release-footer.md), add workflow_dispatch recovery trigger
- README + SUPPORT.md + repo.json + yaml: Hellion Forge Discord link
Two opt-in UX features. Existing users see no change unless they
enable the new toggles.
- Pop-out input: global master switch in Settings → Window → Frame.
When enabled, every pop-out window grows a compact input bar
(channel-coloured icon + text input). Independent text buffer and
history cursor per pop-out; channel changes apply globally.
- Chat colour presets: seven built-ins above the per-channel colour
list — ChatTwo Default, High-Contrast, Pastell, Dark-Mode-Tuned,
Hellion (brand), Night Blue (bonus), Indigo Violet (bonus).
Configuration migrates from v10 to v11 with a diagnostic log.
Closes the remaining gaps in GitHub's community-standards check, adds
explicit privacy and dependency documentation matching the plugin's
"DSGVO-by-design" claim, and removes the stale upstream Crowdin
artefact so the repo no longer suggests it ships its own translation
pipeline.
New community-health files:
- CODE_OF_CONDUCT.md: project-specific, short and direct, single
reporting path to kontakt@hellion-media.de
- CONTRIBUTING.md: scope, accepted vs declined contributions, build
and test instructions, EUPL-1.2 contribution terms, translation
policy split between Hellion-specific (here) and upstream strings
(Chat 2 repo)
- SUPPORT.md: routing for bugs, security, privacy and casual feedback
- .github/PULL_REQUEST_TEMPLATE.md: summary, change-type checklist,
testing notes, compatibility notes for migrations and manifest
fields, contribution checklist
- .github/FUNDING.yml: comments-only file, no platforms enabled,
points donors at the upstream Chat 2 maintainers' Ko-fi pages
New privacy and compliance documentation:
- PRIVACY.md: what the plugin stores locally (config, SQLite,
EmoteCacheV1), retention defaults, the two outbound network calls
(BetterTTV API+CDN with ShowEmotes opt-out, Square Enix Lodestone
font once-off), explicit no-telemetry statement, GDPR
Art. 15/17/18/20/21 rights mapped to plugin features, third-party
privacy-policy links
- THIRD_PARTY_NOTICES.md: direct NuGet dependencies with versions
pinned to v0.5.4 (MessagePack, Microsoft.Data.Sqlite, morelinq,
Pidgin, SixLabors.ImageSharp under Six Labors Split License 1.0),
Dalamud SDK and .NET tooling, bundled Exo 2 font (OFL-1.1) and
plugin icon, network-touch status per component, re-audit commands
Crowdin cleanup:
- crowdin.yml deleted (was upstream Chat 2's project_id 663694,
pointed at /ChatTwo/Resources/Language.resx, never wired to
HellionChat strings)
- README, CONTRIBUTING and CODE_OF_CONDUCT no longer suggest
HellionChat operates a Crowdin project; remaining mentions are
explicitly framed as upstream Chat 2's workflow
Contact and version consistency:
- Maintainer email switched from maintainer@hellion-media.de to
kontakt@hellion-media.de in SECURITY.md and NOTICE.md
- README version references updated to 0.5.4 (header, project status
block) and the update-tag pattern generalised from v0.1.x to v0.X.Y
- bug_report.yml version placeholder bumped to 0.5.4
- Project-documents table added to README footer linking all health
and reference files in one place
Release-body automation:
- .github/workflows/release.yml now extracts the matching version
block from ChatTwo/HellionChat.yaml's changelog and combines it
with a static install / docs footer (custom-repo URL, project
document links, licence) before passing the result to
softprops/action-gh-release@v3 via body_path
- Workflow fails fast if no changelog block exists for the tagged
version, automating the existing "yaml + repo.json + release body
kept in sync" rule
- Tag value passed via env: TAG_NAME with strict ^v\d+\.\d+\.\d+$
validation before any string concatenation, so the tag input cannot
break out into shell evaluation
The pointer-arithmetic CodeQL alert kept re-firing on each shape of
the previous shallow fix because Encoding.GetBytes is virtual and
every length value derived from its return inherited the taint.
Refactor the routine to thread int offsets through index-based
control flow and only compute pointers inside two small helpers
(CalcWordWrap and DrawText) that take an already-pinned base pointer
plus offsets sourced from local logic, not from any virtual return.
Buffer is now allocated against Encoding.UTF8.GetMaxByteCount via
ArrayPool with a real 16 KiB upper bound, and the encoded length
returned by GetBytes is validated against that ceiling before
anything touches the pointer. Behaviour is byte-identical to v0.5.3,
verified locally with the same input shapes the previous code path
handled.
Slim changelog: trimmed the per-version blocks down to v0.5.1-v0.5.4
plus a link to GitHub releases for older history. The previous block
ran ~9000 characters and was dragging the manifest payload down for
no benefit; users see the latest release block first anyway.
Single-fix patch to close the CodeQL pointer-arithmetic alert that
v0.5.2 left open. v0.5.2 already shipped, so we tag forward instead
of moving the published tag.
CodeQL re-opened the unvalidated-pointer-arithmetic alert at the new
textEnd line because Encoding.GetBytes is a virtual method on
Encoding and the returned array's Length is therefore tracked as
untrusted input for pointer arithmetic.
Compute the expected byte count from the same encoder via
GetByteCount and bail out if the actual buffer length does not match.
That is a real consistency check that would catch a maliciously
swapped Encoding.UTF8 instance, not a dead defensive guard. The
empty-split early-out from the previous fix is folded into the same
condition.
Three packaging defects rolled into one fix:
- The custom DalamudPackager.targets override forced HandleImages and
ImagesPath through the legacy code path. SDK 15 handles images by
default and the override produced an output manifest with neither
IconUrl nor ImageUrls populated. Removed.
- The csproj only included images/icon.png explicitly via
<None Include>, so chatWindow.png and withSimpleTweaks.png never
reached the build output and never made it into the release ZIP
either. Switched to a glob include.
- HellionChat.yaml carried no icon_url / image_urls, so even after
the SDK started writing the manifest correctly, both fields stayed
unset. Added them pointing at the public raw.githubusercontent
URLs that already work for the repo.json IconUrl.
Net effect on a fresh release: Dalamud picks up the icon next to the
DLL on dev installs, the plugin-installer card shows the proper
HellionChat logo for users coming through the custom repo, and the
two screenshot images are listed alongside the description so the
plugin installer carousel works the way other Dalamud plugins look.
Two CodeQL alerts opened against the codeql-manual-build workflow's
first scan. Both real, both small fixes.
#1 Medium / Workflow does not contain permissions
build.yml runs read-only against the repo (no push, no release
creation, no API mutations) but never declared a permissions
block, so the default GITHUB_TOKEN scope applied. Pin to
contents: read at workflow level. Release and CodeQL workflows
already have their explicit minimal scopes.
#2 Critical / Unvalidated local pointer arithmetic
ImGuiUtil.WrappedTextWithPos splits its input on newlines and
passes each part through Encoding.UTF8.GetBytes inside a fixed
block. Empty splits (consecutive newlines, blank lines) produced
a zero-length byte array, fixed gave us a valid pointer, and
textEnd = text + bytes.Length collapsed onto text. The downstream
ImGuiNative.CalcWordWrapPositionA calls received identical start
and end pointers, which is undefined behaviour at the native
boundary even if it happens to no-op on the current ImGui build.
Bail before entering the fixed block when bytes.Length == 0 and
render an empty line for the gap, which is what the original
text == null guard was trying to do but could never reach inside
a fixed block over a non-null array.
Three real-world adjustments to the default config that ships with a
fresh install:
- HellionThemeWindowOpacity 0.92 -> 0.5 so a fresh install lands at
the more glass-like default the maintainer uses daily
- Use24HourClock false -> true to match a German / European locale.
Works correctly thanks to the v0.5.1 strict-format fix that uses
CultureInfo.InvariantCulture instead of the host culture
- HellionParty preset Channel: InputChannel.Party -> null. Auto-
routing /party into a tab that also collects /alliance and /pvpteam
surprises the user when they wanted to type into the other ones;
the tab stays as a read surface
LoadPreviousSession and FilterIncludePreviousSessions stay false to
keep the privacy-strict 'every session starts fresh' line. The
maintainer's personal settings flip them on, but that's an
opt-in choice, not a default we should ship to every fresh install.
RetentionEnabled also stays false for the same opt-in reason.
Four defaults now match what a daily-driver Hellion install ends up at
anyway, so a fresh install does not feel like the wrong product:
- HellionThemeWindowOpacity 0.92 -> 0.5 (more glass-like)
- LoadPreviousSession + FilterIncludePreviousSessions false -> true
(tabs pick up where they left off after a crash or restart). The
privacy filter still gates what goes into the store; loading what
is already in there is not an additional privacy cost.
- Use24HourClock false -> true (matches a German / European locale,
works with the strict CultureInfo.InvariantCulture format from the
v0.5.1 fix).
RetentionEnabled stays at false because that one is a documented
opt-in privacy line, not a UX default. The persistent retention sweep
should require an explicit user gesture even though my own install
has it on.
The default GitHub-managed CodeQL setup builds C# without the Dalamud
assemblies (they live in user AppData, not in the repo or in NuGet),
so call-target resolution sits at 64% and the analysis tile reports
'Low C# analysis quality'. This workflow runs the same Dalamud staging
download we use for the regular build before the CodeQL build step,
which gives the analyser a fully-resolved compilation and pushes both
quality metrics above the 85% thresholds.
Two jobs:
- analyze-csharp on windows-latest with build-mode: manual and the
security-extended query suite, so we get the full SQL-injection,
path-traversal and crypto-misuse rule set on a clean compilation
- analyze-actions on ubuntu-latest with build-mode: none, scans the
workflow files in .github for action-injection patterns
Schedule runs Mondays at 06:17 UTC (low-traffic window).
The repo's CodeQL default setup needs to be switched to advanced in
Settings -> Code security before this workflow takes over, otherwise
both run in parallel and we waste runner minutes.
The live tell that triggers an Auto-Tell-Tab spawn is already in the
message store by the time MessageProcessed fires, because
MessageManager calls Store.UpsertMessage on line 266 before invoking
the event on line 277. PreloadHistory therefore picked up the live
tell as the youngest historic message and the separator landed below
it instead of above.
Pass the live message id through SpawnTempTab into PreloadHistory and
filter it out of the result. Pull one extra row so a successful
exclude does not cost the user a preload-budget slot.
Seven badges covering build status, CodeQL scanning, license, latest
release, Dalamud API level, .NET version and FFXIV expansion. Quick
visual indicator that the plugin is healthy and which tooling
generation it targets, plus shortcut links to the workflow runs and
security findings.
LICENSE now starts with the EUPL-1.2 standard header so github-linguist
detects the licence correctly in the repo header. The dual-copyright
block (upstream ChatTwo authors plus Hellion Online Media) moves into a
new COPYRIGHT file referenced from the README. NOTICE.md and
UPSTREAM_SYNC.md stay as-is.
New files under .github:
- workflows/build.yml: validates every push to main and every PR
against the current Dalamud staging branch on a Windows runner
- workflows/release.yml: builds Release on every v* tag, locates the
DalamudPackager latest.zip and attaches it to the matching GitHub
Release via softprops/action-gh-release
- dependabot.yml: weekly NuGet sweeps and monthly GitHub Actions
sweeps with conventional-commit prefixes, grouped patch and minor
PRs to cut review noise
- ISSUE_TEMPLATE/bug_report.yml + feature_request.yml + config.yml:
structured intake that pushes security reports through the private
advisory flow and routes upstream-only issues to ChatTwo
- SECURITY.md: documents the vulnerability reporting channels, scope,
and target disclosure window
The release workflow replaces the previous manual upload step. Tag a
release and the ZIP shows up on the release page automatically.
Drop the test project from version control. Upstream Chat 2 also
keeps ChatTwo.Tests outside the public repo, and the test sources
need a Dalamud assembly bundle that only resolves on a configured
Windows dev box anyway. The files stay on disk for local runs but
no longer ship with the source.
The LICENSE file added in ad2feb5 carries the dual-copyright block
(upstream ChatTwo authors plus Hellion Online Media) and is the one
the README now points at. The original Upstream-only LICENCE was a
verbatim copy of the EUPL text without our Hellion attribution and
became redundant the moment LICENSE landed. GitHub also prefers the
LICENSE filename for its license-detection in the repo header.
Three new top-level files plus README update in preparation for
leaving the GitHub fork network:
- LICENSE: full EUPL-1.2 text plus dual copyright notice (upstream
ChatTwo authors and Hellion Online Media). README previously
pointed at a non-existent LICENCE file, fixing that compliance
gap was overdue regardless of the fork-network decision.
- NOTICE.md: acknowledgements addressed directly to Infi and Anna,
honest framing of why the fork exists alongside upstream rather
than trying to displace it, plus maintainer contact channels for
attribution or takedown questions.
- UPSTREAM_SYNC.md: documents the manual cherry-pick workflow with
-x authorship preservation, the conflict-handling policy, and
what we will and will not pull from upstream. Replaces the
GitHub-Fork sync UI we will lose after detaching.
- README.md: version bump to 0.5.1, fork-network detach note, link
to NOTICE.md and LICENSE, fixed the LICENCE / LICENSE typo.
Both PRAGMA call sites take values that SQLite does not accept as
bound parameters. ColumnExists takes a hardcoded table name, the
migration call takes a compile-time int from the version sequence.
Comments now state both facts so future readers don't try to wedge a
defensive whitelist into a path that cannot be reached from anywhere
user-controlled.
Per-channel WHERE tuples and the catch-all default-clause now bind
ChatType and cutoff via named parameters instead of being inlined as
literals. Combines BindIntList for the explicit-types exclusion with
explicit AddWithValue for each (type, cutoff) tuple. Behavioural diff
against v0.5.0: none — same retention windows, same cutoff math, just
parameterised.
Migrate CleanupRetainOnly, StreamForExport, CountDateRange, GetDateRange
and GetPagedDateRange from interpolated IN lists onto BindIntList.
Eliminates the string-interpolation pattern for SQL value lists in the
IN-clause sites. Behavioural diff against v0.5.0: none — same enum/byte
values, just bound under named parameters instead of inlined.
Centralised builder for dynamic IN-clauses that binds each value as a
named parameter and returns the comma-joined placeholder string. Used
by the upcoming MessageStore migrations away from string-interpolated
SQL.
The text-disabled colour alone made greeted tabs visually weak in the
sidebar. Push dimmed Header and HeaderHovered values alongside the
existing Text push so the selected and hovered states match the
greeted state too. Idle state stays untouched because ImGui Selectable
has no idle background slot.
The preview block caches the deletion estimate from the last refresh.
When the user toggles whitelist channels afterwards the cached number
no longer reflects the current selection. Snapshot the whitelist on
refresh and detect drift on every frame; on drift, grey out the counts
and surface a stale hint plus an emphasised refresh button. Sits
alongside the existing Cleanup_Help_SavedNote, which warns about a
different mismatch (mutable vs saved) and stays as-is.
Three FontChooser ContinueWith handlers wrote Mutable.* directly from
the threadpool. Wrap the result-write in Plugin.Framework.Run so the
mutation lands on the same thread that owns the rest of the UI state.
Matches the marshalling pattern already used by Database.cs and
Privacy.cs background work.
async void Task.Run() is a no-op for awaiting purposes since the void
returns immediately. Switch LoadData to async Task and have the two
callers fire-and-forget the task directly. Exceptions still go through
the existing try/catch inside LoadData.
Both tab classes were the last two settings tabs still pulling their
display name from the upstream Language resource bundle. Move them
into HellionStrings so all eight settings tabs share one i18n source.
The unused Language.Options_*_Tab keys stay around for backwards
compat with cherry-picked upstream tabs.
Drop the inline wall-of-text description in favour of the standard
HelpMarker tooltip used across the rest of the v0.5.0 settings UX.
Visual consistency for the General tab.
Mark Emote.Id, Top100.Id, Top100.Code and Top100.ImageType as required
so the JSON deserializer enforces the contract instead of relying on
default-null semantics. Removes the four CS8618 warnings the build has
been carrying since v0.4.0.
Twelve organic settings tabs collapsed into eight themed ones (General,
Appearance, Window, Chat, Tabs, Privacy, Database, Information). Wipe
migration v9→v10 with HellionChat.json.pre-v10-backup safety net.
Default tab layout now spawns six themed tabs out of the box (General,
System, Free Company, Party, Beginner when Novice Network is on,
Linkshell, Tell Exclusive). HelpMarker pattern across every section,
disabled tooltips remain visible. Pre-release polish from full
codebase review covered race-conditions, EmoteCache retry, Allman
bracing, and dead i18n keys.
Split the technical/notification streams (System, Error, Echo, Debug,
NPC announcements, login/logout, retainer sales, gathering system,
glamour notifications, sign messages, alarms, orchestrion, message
book, random number, progress) out of the General tab into their own
System tab. General now shows player conversation plus the active
gameplay events (loot rolls, crafting, gathering, NPC dialogue, party
finder pings) without burying chat under technical chatter.
Drop the channels that already live in dedicated themed tabs (Tells,
emotes, Novice Network, FC and PvP announcements, Sign and Glamour
notifications) so the General tab is the public-chat catch-all instead
of a duplicate of every themed tab. NpcDialogue moves in because the
maintainer reads it alongside system messages.
Spawn six themed tabs out of the box instead of one General catch-all:
General (everything), Free Company (FC chat plus FC announcements and
login/logout), Party (Party, CrossParty, Alliance, PvP team plus loot
rolls), Beginner (Novice Network only when ShowNoviceNetwork is on),
Linkshell (all eight regular and cross-world linkshells together) and
Tell Exclusive (TellIncoming/TellOutgoing as a safety-net catch-all in
case Auto-Tell-Tabs misses one).
Tab names live in HellionStrings (EN/DE). The Tabs settings tab gains a
help-text hint above the list recommending one tab per linkshell when
the user is in multiple, since a single combined Linkshell tab gets
noisy fast for active users.
- Configuration.cs: ShowTitleBar defaults to true so a fresh install
shows the window header instead of leaving the user without a drag
handle and hide button
- Configuration.cs: MaxLinesToRender default drops from 10000 to 5000
to match the slider's intended ceiling and the previous user-tuned
baseline
- ChatLogWindow.cs: 24h-clock checkbox now actually flips the format.
The Bestand path passed null culture which on a German system
locale always rendered 24h regardless of the toggle
- Appearance.cs + ChatLogWindow.cs + Popout.cs: when Hellion theme is
enabled the global theme opacity drives the chat-window BgAlpha and
the legacy WindowAlpha slider is disabled, so the two opacity
controls no longer fight each other
- Appearance.cs: ticking UseHellionFont now flips FontsEnabled off so
the two mutually-exclusive font stacks no longer appear active at
the same time
- Plugin.cs: mark RetentionSweepRunning volatile so the ImGui thread
reads the latest value without a stale register-cached copy
- EmoteCache.cs: reset State to Unloaded on exception so a later
trigger can retry instead of being blocked by the early-out
- Settings.cs: switch the SaveAndClose / Discard buttons to Allman
bracing for consistency with the rest of the file, and include the
ItemSpacing in the Ko-fi-button right-edge calculation
- Privacy.cs: add a saved-policy hint above the manual retention
Ctrl+Shift button so the existing Cleanup wording pattern is
matched here too
- HellionStrings: drop seven unreferenced keys (Theme_Heading,
Migration_Notification_*, Migration_Webinterface_Removed_*,
AutoTellTabs_Migration_*) and their EN/DE values, add the new
Retention_Help_SavedNote string
Settings UX polish release. Twelve organic settings tabs collapsed
into eight themed ones, theme/font controls moved to Appearance,
About and Changelog merged into Information. Configuration migrates
from v9 to v10 as a wipe with a backup file written next to the live
config; chat history and tabs survive.
The nine legacy tab implementations were superseded by the new eight
themed tabs. Removing them now that the consolidated structure is in
place keeps SettingsTabs/ aligned with what actually ships.
Three collapsible sections: version info (author, discord handle,
version, issue tracker), about HellionChat (maintainer, mission, build
lineage, license, SE notice, localisation, translator list), and the
changelog (auto-print toggle plus the manifest changelog renderer).
Drop the redundant inner Advanced TreeNode in the Maintenance section,
flatten the duplicated indent in the Overview section, and rename the
section headings so they reflect their content (Overview shows
metadata, Maintenance hosts the shift-gated tooling).
Quick patch release. The previous commit on this branch is a
straight cherry-pick of Infi's upstream "Fix a regression from
API 15 updates" (ff899ff), which restores BetterTTV emote
deserialisation by switching the Emote and Top100 DTOs from
public fields to public properties so System.Text.Json picks up
the [JsonPropertyName] attributes correctly.
Without this, a fresh Hellion Chat install would happily fetch
emote JSON from BetterTTV but every entry would deserialise to
empty defaults, leaving the cache silently empty.
Manifest version bumps from 0.3.0 to 0.3.1 in csproj, the
HellionChat.yaml manifest plus its changelog, the custom-repo
repo.json (assembly version, testing assembly version and the
three download links), and the README version banner. The 0.3.0
changelog entry stays underneath in chronological order.
Build (Release) verified clean.
Phase 2 of the audit follow-ups, the Hellion Online Media brand
sweep and the rename of the slash commands all land in one release.
The slash command rename is breaking for users who had macros bound
to /chat2, /chat2Viewer or /clearlog2, which is the main reason
this is a 0.3.0 rather than a 0.2.1.
csproj, plugin manifest yaml, custom-repo repo.json (assembly
version, testing assembly version and the three download links)
and the README version banner are all moved over together so the
Dalamud plugin list, the manifest and the install instructions
agree. The README project status checklist is updated to reflect
that Phase 2 is closed; Phase 3 holds the remaining backlog
(MySQL backend, encryption, libnotify, etc).
The yaml and repo.json changelogs gain a 0.3.0 block that walks
through the four substantial groups of changes (slash command
rename, audit hardening, brand sweep, About tab) in plain prose.
The 0.2.0 block stays underneath in chronological order.
Build (Release) verified — ChatTwo/bin/Release/HellionChat/latest.zip
(~17.5 MB) and HellionChat.json regenerate cleanly with no warnings.
The tag itself is created by hand alongside the GitHub release.
The translator section sat inside a child window whose height was
computed as "whatever is left in the content region minus a line".
Once the About copy grew with the new mission and rewritten built-on
sections, that remaining space dropped close to zero on smaller
settings windows, so the tree node was rendered but its content was
either invisible or unscrollable from the parent.
Drop the fixed-height child entirely. The settings window already
provides a scroll container around each tab, so rendering the tree
node and the translator list directly into it lets the parent
handle the scroll. The translators get a manual indent push to keep
the visual nesting that the child-frame used to suggest.
The About tab copy was hand-written in English directly in About.cs,
which left the German users on the upstream Chat 2 wording for the
Hellion-specific blocks. The copy itself also leaned on em-dashes
mid-sentence and on a tone that could read as accusing Chat 2 of
GDPR violations, which was never the intent. This commit moves the
six About-tab sections (Maintainer, Why this fork exists, Built on
Chat 2, License, FFXIV disclaimer, Localization) into HellionStrings
and tightens the wording in both languages.
Tone change is the substantive part. Chat 2's full-history default
is now described as "the right one for most users" rather than a
problem the fork is fixing, and the webinterface removal is framed
as a focus mismatch — Chat 2's webinterface targets remote chat
access from a second device, this fork targets a smaller default
footprint, neither approach is wrong. The personal trigger for the
fork (two million logged messages over two years, mostly /say and
/yell from strangers) stays as it is honest context rather than
criticism.
The same neutralised wording is mirrored in three more places that
described the webinterface removal: the README "Was gegenüber
Chat 2 fehlt" block, the HellionChat.yaml description and changelog,
and the matching repo.json fields. The 0.2.0 changelog no longer
recites the upstream auth-flow internals; "different use case,
substantial rebuild, removed" is enough for users.
Em-dashes were also removed from two body strings that previously
used them as comma replacements (Privacy filter storage-only help
and the retention default description). Heading-level dashes
("Hellion Chat — Welcome", "Export (GDPR Art. 15 — right of
access)") stay because dashes are appropriate as separators in
titles.
The Theme description was already inaccurate — it still talked
about slate-violet tabs and amber highlights even though the brand
sweep moved everything onto Arctic Cyan plus Ember Orange. Updated
to describe the current palette honestly.
The About tab already credits Chat 2 and the maintainers, but it
never said why this fork exists in the first place. New users
discovering Hellion Chat through the Dalamud plugin list could
reasonably read it as a replacement attempt rather than what it is:
a niche alternative for users who care about chat persistence and
data minimisation.
The new "Why this fork exists" block sits between the Maintainer
and the Built-on-Chat-2 sections so the reading order goes from
"who" to "why" to "from what". It states three things plainly:
- Hellion Chat is not trying to replace Chat 2
- The trigger was the maintainer's own database (two years,
two million messages, mostly public-chat from strangers)
- Source is open under the same EUPL-1.2 licence; the upstream
authors are welcome to look, take ideas, ask, or ignore
The tone matches the rest of the About tab — direct, no marketing
voice — and stays in English with the other legal-ish copy so a
single source covers every locale.
The plugin theme drifted from the website palette over time: cyan
sat at #00B8D4 instead of the brand #00BED2, the warm highlights
were industrial amber rather than Ember Orange, and active tabs and
title bars were rendered in slate violet — a shade not part of the
brand at all.
This commit moves every HellionStyle slot onto the Arctic Cyan +
Ember Glow tokens documented in the website's BRANDING.md:
- Primary cyan slots (Button, CheckMark, Slider, Separator) now
use brand-color / brand-color-light / brand-color-dark
- Window title bars and the active tab use brand-color-dark as
Identity teal — slightly varied so it reads as identity rather
than as another action surface
- Unfocused-active tabs drop to a deeper teal so the unfocused
window's tab is still visible without pulling focus
- Resize grips and scrollbar grabs lift into Ember Orange on hover
and active states, replacing industrial amber
- Window, child, popup, frame and header surfaces follow the
brand background ladder (#070B12, #0C1220, #141E30, #1A2538,
#22303F)
- Borders use the brand cyan at 40% alpha (matches --border-brand
on the website) instead of neutral steel grey
The slate violet tertiary palette is gone. Brand tokens are
declared once and the slot constants alias them, so a future brand
shift only needs to touch the Identity / Accent / Primary stages.
Hellion Chat is an independent fork with its own assembly name and
plugin slot, but it kept registering the upstream /chat2* slash
commands. That mixed naming caused two friction points: users could
not tell from the in-game help which plugin owned the command, and
running both Hellion Chat and the upstream Chat 2 side by side would
collide on the registration.
Five commands change:
/chat2 -> /hellion (settings + chat toggle)
/chat2Viewer -> /hellionView (database viewer)
/chat2Debugger -> /hellionDebugger (internal, not shown in help)
/chat2SeString -> /hellionSeString (internal, debug-only)
/clearlog2 -> /clearhellion (clear chat log)
Help strings ("Perform various actions with Chat 2.", "Clear the
Chat 2 chat log") are reworded to match. ImGui internal window IDs
(###chat2-settings, ###chat2-dbviewer) are left untouched on purpose
so existing user layouts for those windows do not snap back to
default. Resource files do not reference any of these command names,
so no localisation work needed.
Audit findings M-1 and M-2. Two small consistency issues in the
upstream DbViewer paging path that we now own as a fork:
- RowPerPage is a row count and should be an int. The upstream
declaration was 1000.0f, which forced an implicit float divide
in Math.Ceiling and an implicit float-to-integer conversion when
SQLite bound the LIMIT parameter. Switching the constant to int
and casting Count to double right at the division keeps the
ceiling math intact while making the type story honest.
- GetPagedDateRange's SQL uses the placeholder $OffsetCount, but
the matching AddWithValue call passed the unprefixed name
"OffsetCount". Microsoft.Data.Sqlite tolerates this today, so
paging still worked; another provider or a stricter future
version would not. Re-aligned the parameter name with the SQL.
No behavioural change for users — paging continues to return 1000
rows per page. The fixes are kept on the fork rather than offered
upstream because the project's recent triage history makes a
non-trivial PR turnaround unlikely.
Audit findings M-3 and M-4. The 24h auto-sweep launched from
Plugin's constructor and the manual button in the Privacy tab were
both starting a background thread that called DeleteByRetentionPolicy
on the shared MessageStore connection without coordinating. With
unfortunate timing — manual click moments after a fresh plugin load
— two sweeps would race for the same connection and the second
would just re-do work the first one already did, while still
overwriting RetentionLastRunAt.
Move the running flag and a lock object to Plugin so both paths see
the same gate. Each entry point takes the lock long enough to check
and set the flag, then runs the actual delete on its background
thread without holding the lock (other DB operations already happen
without locking; spreading the lock further would suggest a
guarantee we do not actually provide). The Privacy tab keeps a
read-only property that surfaces the shared flag for its UI disable
state — ImGui is single-threaded and bool reads are atomic, so the
lock-free read is fine.
Audit finding H-1. Defense-in-depth fix for EmoteCache.LoadAsync,
which interpolated the BetterTTV-supplied Id and ImageType straight
into a Path.Join. HTTPS protects the wire today, but a compromised
upstream that hands back Id values like "../foo" would land outside
EmoteCacheV1, anywhere under pluginConfigs that the plugin can write.
Resolve the candidate path with Path.GetFullPath, then assert it
starts with the cache directory plus a directory separator (so
"EmoteCacheV1Sibling" cannot match "EmoteCacheV1"). Throw
InvalidOperationException on mismatch — the surrounding load
already swallows exceptions and logs them, so a tampered entry
becomes a visible error in the log instead of a silent miss.
Audit finding M-5. The master switch description told users what the
filter does to the database, but nothing in the UI ruled out the
common misreading "if I disable a channel, it will also disappear
from the chat log". A help-text line under the toggle now states
explicitly that the filter is storage-only and points at the
in-game chat tab filters for hiding channels visually. EN and DE
strings added together.
Project version goes from 0.1.2 to 0.2.0 — a minor bump rather than a
patch because the webinterface removal is a behavioural change for
anyone who relied on it. csproj, plugin manifest yaml and the
custom-repo repo.json are all moved over together so the Dalamud
plugin list, the manifest and the download links agree.
The yaml description picks up a leading paragraph that names the
removal up front; pre-installation users see it in the Dalamud
plugin browser. Both yaml and repo.json gain a 0.2.0 changelog block
that explains the audit context, lists every concrete code change
and reassures that the privacy filter, retention sweep, first-run
wizard and exporter are untouched. Older changelog entries are
preserved in chronological order behind it.
repo.json AssemblyVersion and TestingAssemblyVersion go to 0.2.0.0
and the three download links point at v0.2.0/latest.zip; the tag
itself is created by hand alongside the GitHub release.
Build (Release) produces ChatTwo/bin/Release/HellionChat/latest.zip
(~17 MB) and HellionChat.json with no warnings.
README's Stability section gains a "what is missing compared to Chat 2"
block that names the five concrete reasons the upstream webinterface
could not stay (System.Random auth code, bind on all interfaces,
unflagged cookies, SSE stream that bypassed the privacy filter, and
the cumulative hardening cost). The project status list reflects
0.2.0 with Phase 1.5 marked done and the remaining audit follow-ups
queued under Phase 2.
The About tab gets a single-line acknowledgement that the upstream
webinterface is intentionally absent, so users coming from Chat 2 do
not look for it under settings or assume it broke.
The Obsidian project note is updated separately under
Vault/Ideen/Hellion Chat Plugin (ChatTwo Fork).md to record the audit
decision and the six-commit cleanup.
The webinterface fields are gone from the Configuration class so any
existing entries (WebinterfacePassword, AuthStore, WebinterfacePort
and friends) get dropped on the next save automatically — Newtonsoft
silently skips properties the target type does not declare. The
version bump itself is what stops the one-shot notification from
firing on every launch.
A new pair of HellionStrings entries (EN + DE) explains the change to
users coming from 0.1.x. Title: "Hellion Chat 0.2.0", body points at
the README for context. Notification fires once per upgrade.
Drops Watson.Lite (the HTTP server) and Newtonsoft.Json (only used by
the webinterface JSON wire format) from the package references and
removes websiteBuild.zip plus the UnzipBuild target that extracted it
into the build output. The commented-out NodeJS compile blocks for
the Svelte frontend go with them.
DbViewer used to ship a CreateTempJsonFile button that exported the
database in the webinterface message-protocol shape (MessageResponse,
MessageTemplate, WebPayloadType). With no client able to consume that
shape any more the button, the method and the two helper methods are
removed. The Privacy tab's MessageExporter already covers Markdown,
JSON and CSV exports with channel and date filters and is the
supported way to get history out of the plugin.
Build verified clean (Release, 0 warnings, 0 errors). The lockfile
shrinks accordingly.
Drops the entire ChatTwo/Http/ tree (ServerCore, HostContext,
RouteController, Processing, SSEConnection, the message protocol DTOs
and the bundled Svelte frontend) plus WebinterfaceUtil. Also removes
every ServerCore.Send* call site that fed the SSE stream:
- MessageManager.ProcessMessage no longer broadcasts new messages
- Chat.cs no longer notifies on login
- PayloadHandler no longer rebroadcasts on screenshot-mode toggle
- ChatLogWindow no longer announces tab and channel switches
The Plugin class drops the ServerCore field, the auto-start branch and
the Dispose hook. The DbViewer still imported a stale namespace from
the message protocol; the using is removed.
Language.resx and its generated Designer file keep the Webinterface
string keys for now so future upstream cherry-picks do not break on
missing resources. They are dead code from our perspective but harmless.
Webinterface adds a third-party HTTP surface that contradicts the
DSGVO-by-default promise: it broadcasts every chat message including
filtered ChatTypes (privacy filter only covers DB writes), ships a
five-digit numeric auth code seeded from System.Random, binds on all
interfaces by default and sets cookies without security flags.
Hardening it for our threat model would land 500+ lines of code and
permanent maintenance for a feature very few users actually use. The
forks audience wants less surface, not more, so the entire feature is
being removed in a focused commit cluster. This first commit drops
the user-facing surface: settings tab class, tab registration and
the Configuration fields plus their UpdateFrom mirror.
2026-05-02 02:18:43 +02:00
378 changed files with 71974 additions and 16822 deletions
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
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