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Author SHA1 Message Date
JonKazama-Hellion 2736551505 Bump to 0.3.1 with the upstream emote regression fix
Quick patch release. The previous commit on this branch is a
straight cherry-pick of Infi's upstream "Fix a regression from
API 15 updates" (ff899ff), which restores BetterTTV emote
deserialisation by switching the Emote and Top100 DTOs from
public fields to public properties so System.Text.Json picks up
the [JsonPropertyName] attributes correctly.

Without this, a fresh Hellion Chat install would happily fetch
emote JSON from BetterTTV but every entry would deserialise to
empty defaults, leaving the cache silently empty.

Manifest version bumps from 0.3.0 to 0.3.1 in csproj, the
HellionChat.yaml manifest plus its changelog, the custom-repo
repo.json (assembly version, testing assembly version and the
three download links), and the README version banner. The 0.3.0
changelog entry stays underneath in chronological order.

Build (Release) verified clean.
2026-05-02 04:11:13 +02:00
Infi 0679a0e57a Fix a regression from API 15 updates
(cherry picked from commit ff899ffe54ef76bcdf9c13b5690957c5b5e17637)
2026-05-02 04:10:22 +02:00
JonKazama-Hellion 02cbfff748 merge Update and Fixes for Branding and Security Fixes Merge branch 'feature/audit-fixes-phase-2' 2026-05-02 04:02:28 +02:00
JonKazama-Hellion 9c86619c9f Bump to 0.3.0 with the audit, brand and command-rename changelog
Phase 2 of the audit follow-ups, the Hellion Online Media brand
sweep and the rename of the slash commands all land in one release.
The slash command rename is breaking for users who had macros bound
to /chat2, /chat2Viewer or /clearlog2, which is the main reason
this is a 0.3.0 rather than a 0.2.1.

csproj, plugin manifest yaml, custom-repo repo.json (assembly
version, testing assembly version and the three download links)
and the README version banner are all moved over together so the
Dalamud plugin list, the manifest and the install instructions
agree. The README project status checklist is updated to reflect
that Phase 2 is closed; Phase 3 holds the remaining backlog
(MySQL backend, encryption, libnotify, etc).

The yaml and repo.json changelogs gain a 0.3.0 block that walks
through the four substantial groups of changes (slash command
rename, audit hardening, brand sweep, About tab) in plain prose.
The 0.2.0 block stays underneath in chronological order.

Build (Release) verified — ChatTwo/bin/Release/HellionChat/latest.zip
(~17.5 MB) and HellionChat.json regenerate cleanly with no warnings.
The tag itself is created by hand alongside the GitHub release.
2026-05-02 03:59:25 +02:00
JonKazama-Hellion 6b44310e04 Fix the About tab so the translator list is reachable
The translator section sat inside a child window whose height was
computed as "whatever is left in the content region minus a line".
Once the About copy grew with the new mission and rewritten built-on
sections, that remaining space dropped close to zero on smaller
settings windows, so the tree node was rendered but its content was
either invisible or unscrollable from the parent.

Drop the fixed-height child entirely. The settings window already
provides a scroll container around each tab, so rendering the tree
node and the translator list directly into it lets the parent
handle the scroll. The translators get a manual indent push to keep
the visual nesting that the child-frame used to suggest.
2026-05-02 03:54:34 +02:00
JonKazama-Hellion 59332ce9ea Move About-tab copy to HellionStrings and rephrase neutrally
The About tab copy was hand-written in English directly in About.cs,
which left the German users on the upstream Chat 2 wording for the
Hellion-specific blocks. The copy itself also leaned on em-dashes
mid-sentence and on a tone that could read as accusing Chat 2 of
GDPR violations, which was never the intent. This commit moves the
six About-tab sections (Maintainer, Why this fork exists, Built on
Chat 2, License, FFXIV disclaimer, Localization) into HellionStrings
and tightens the wording in both languages.

Tone change is the substantive part. Chat 2's full-history default
is now described as "the right one for most users" rather than a
problem the fork is fixing, and the webinterface removal is framed
as a focus mismatch — Chat 2's webinterface targets remote chat
access from a second device, this fork targets a smaller default
footprint, neither approach is wrong. The personal trigger for the
fork (two million logged messages over two years, mostly /say and
/yell from strangers) stays as it is honest context rather than
criticism.

The same neutralised wording is mirrored in three more places that
described the webinterface removal: the README "Was gegenüber
Chat 2 fehlt" block, the HellionChat.yaml description and changelog,
and the matching repo.json fields. The 0.2.0 changelog no longer
recites the upstream auth-flow internals; "different use case,
substantial rebuild, removed" is enough for users.

Em-dashes were also removed from two body strings that previously
used them as comma replacements (Privacy filter storage-only help
and the retention default description). Heading-level dashes
("Hellion Chat — Welcome", "Export (GDPR Art. 15 — right of
access)") stay because dashes are appropriate as separators in
titles.

The Theme description was already inaccurate — it still talked
about slate-violet tabs and amber highlights even though the brand
sweep moved everything onto Arctic Cyan plus Ember Orange. Updated
to describe the current palette honestly.
2026-05-02 03:50:08 +02:00
JonKazama-Hellion 462530dec5 Add a mission statement to the About tab
The About tab already credits Chat 2 and the maintainers, but it
never said why this fork exists in the first place. New users
discovering Hellion Chat through the Dalamud plugin list could
reasonably read it as a replacement attempt rather than what it is:
a niche alternative for users who care about chat persistence and
data minimisation.

The new "Why this fork exists" block sits between the Maintainer
and the Built-on-Chat-2 sections so the reading order goes from
"who" to "why" to "from what". It states three things plainly:

  - Hellion Chat is not trying to replace Chat 2
  - The trigger was the maintainer's own database (two years,
    two million messages, mostly public-chat from strangers)
  - Source is open under the same EUPL-1.2 licence; the upstream
    authors are welcome to look, take ideas, ask, or ignore

The tone matches the rest of the About tab — direct, no marketing
voice — and stays in English with the other legal-ish copy so a
single source covers every locale.
2026-05-02 03:40:57 +02:00
JonKazama-Hellion 8e964ca498 Align HellionStyle with the Hellion Online Media brand palette
The plugin theme drifted from the website palette over time: cyan
sat at #00B8D4 instead of the brand #00BED2, the warm highlights
were industrial amber rather than Ember Orange, and active tabs and
title bars were rendered in slate violet — a shade not part of the
brand at all.

This commit moves every HellionStyle slot onto the Arctic Cyan +
Ember Glow tokens documented in the website's BRANDING.md:

  - Primary cyan slots (Button, CheckMark, Slider, Separator) now
    use brand-color / brand-color-light / brand-color-dark
  - Window title bars and the active tab use brand-color-dark as
    Identity teal — slightly varied so it reads as identity rather
    than as another action surface
  - Unfocused-active tabs drop to a deeper teal so the unfocused
    window's tab is still visible without pulling focus
  - Resize grips and scrollbar grabs lift into Ember Orange on hover
    and active states, replacing industrial amber
  - Window, child, popup, frame and header surfaces follow the
    brand background ladder (#070B12, #0C1220, #141E30, #1A2538,
    #22303F)
  - Borders use the brand cyan at 40% alpha (matches --border-brand
    on the website) instead of neutral steel grey

The slate violet tertiary palette is gone. Brand tokens are
declared once and the slot constants alias them, so a future brand
shift only needs to touch the Identity / Accent / Primary stages.
2026-05-02 03:25:29 +02:00
JonKazama-Hellion 1f2cb000a2 Rename slash commands from /chat2 to /hellion family
Hellion Chat is an independent fork with its own assembly name and
plugin slot, but it kept registering the upstream /chat2* slash
commands. That mixed naming caused two friction points: users could
not tell from the in-game help which plugin owned the command, and
running both Hellion Chat and the upstream Chat 2 side by side would
collide on the registration.

Five commands change:

  /chat2          -> /hellion           (settings + chat toggle)
  /chat2Viewer    -> /hellionView       (database viewer)
  /chat2Debugger  -> /hellionDebugger   (internal, not shown in help)
  /chat2SeString  -> /hellionSeString   (internal, debug-only)
  /clearlog2      -> /clearhellion      (clear chat log)

Help strings ("Perform various actions with Chat 2.", "Clear the
Chat 2 chat log") are reworded to match. ImGui internal window IDs
(###chat2-settings, ###chat2-dbviewer) are left untouched on purpose
so existing user layouts for those windows do not snap back to
default. Resource files do not reference any of these command names,
so no localisation work needed.
2026-05-02 03:08:25 +02:00
JonKazama-Hellion 4f25c2756b Tighten DbViewer paging — int constant and matching SQL parameter name
Audit findings M-1 and M-2. Two small consistency issues in the
upstream DbViewer paging path that we now own as a fork:

  - RowPerPage is a row count and should be an int. The upstream
    declaration was 1000.0f, which forced an implicit float divide
    in Math.Ceiling and an implicit float-to-integer conversion when
    SQLite bound the LIMIT parameter. Switching the constant to int
    and casting Count to double right at the division keeps the
    ceiling math intact while making the type story honest.

  - GetPagedDateRange's SQL uses the placeholder $OffsetCount, but
    the matching AddWithValue call passed the unprefixed name
    "OffsetCount". Microsoft.Data.Sqlite tolerates this today, so
    paging still worked; another provider or a stricter future
    version would not. Re-aligned the parameter name with the SQL.

No behavioural change for users — paging continues to return 1000
rows per page. The fixes are kept on the fork rather than offered
upstream because the project's recent triage history makes a
non-trivial PR turnaround unlikely.
2026-05-02 02:56:40 +02:00
JonKazama-Hellion de0d2c80cd Serialise retention sweeps so the auto and manual paths cannot overlap
Audit findings M-3 and M-4. The 24h auto-sweep launched from
Plugin's constructor and the manual button in the Privacy tab were
both starting a background thread that called DeleteByRetentionPolicy
on the shared MessageStore connection without coordinating. With
unfortunate timing — manual click moments after a fresh plugin load
— two sweeps would race for the same connection and the second
would just re-do work the first one already did, while still
overwriting RetentionLastRunAt.

Move the running flag and a lock object to Plugin so both paths see
the same gate. Each entry point takes the lock long enough to check
and set the flag, then runs the actual delete on its background
thread without holding the lock (other DB operations already happen
without locking; spreading the lock further would suggest a
guarantee we do not actually provide). The Privacy tab keeps a
read-only property that surfaces the shared flag for its UI disable
state — ImGui is single-threaded and bool reads are atomic, so the
lock-free read is fine.
2026-05-02 02:52:34 +02:00
JonKazama-Hellion 2ce30383d9 Refuse to write emote cache files outside the cache directory
Audit finding H-1. Defense-in-depth fix for EmoteCache.LoadAsync,
which interpolated the BetterTTV-supplied Id and ImageType straight
into a Path.Join. HTTPS protects the wire today, but a compromised
upstream that hands back Id values like "../foo" would land outside
EmoteCacheV1, anywhere under pluginConfigs that the plugin can write.

Resolve the candidate path with Path.GetFullPath, then assert it
starts with the cache directory plus a directory separator (so
"EmoteCacheV1Sibling" cannot match "EmoteCacheV1"). Throw
InvalidOperationException on mismatch — the surrounding load
already swallows exceptions and logs them, so a tampered entry
becomes a visible error in the log instead of a silent miss.
2026-05-02 02:50:29 +02:00
JonKazama-Hellion a857714064 Clarify the privacy filter only governs storage, not the live chat log
Audit finding M-5. The master switch description told users what the
filter does to the database, but nothing in the UI ruled out the
common misreading "if I disable a channel, it will also disappear
from the chat log". A help-text line under the toggle now states
explicitly that the filter is storage-only and points at the
in-game chat tab filters for hiding channels visually. EN and DE
strings added together.
2026-05-02 02:49:45 +02:00
18 changed files with 457 additions and 143 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>0.2.0</Version>
<Version>0.3.1</Version>
<ImplicitUsings>enable</ImplicitUsings>
<!-- HellionChat fork: assembly is renamed so Dalamud uses
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
+16 -7
View File
@@ -32,23 +32,23 @@ public static class EmoteCache
private struct Top100()
{
[JsonPropertyName("emote")]
public Emote Emote = default;
public Emote Emote { get; set; }
[JsonPropertyName("id")]
public string Id = string.Empty;
public string Id { get; set; }
}
[Serializable]
public struct Emote()
{
[JsonPropertyName("id")]
public string Id = string.Empty;
public string Id { get; set; }
[JsonPropertyName("code")]
public string Code = string.Empty;
public string Code { get; set; }
[JsonPropertyName("imageType")]
public string ImageType = string.Empty;
public string ImageType { get; set; }
}
public enum LoadingState
@@ -168,10 +168,19 @@ public static class EmoteCache
internal async Task<byte[]> LoadAsync(Emote emote)
{
var dir = Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1");
// BetterTTV-supplied Id and ImageType are interpolated straight
// into the filename. HTTPS protects the wire, but a compromised
// upstream could still hand us "../foo" and write into the
// pluginConfigs root (or worse). Resolve the candidate path and
// refuse anything that escapes the cache directory.
var dir = Path.GetFullPath(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1"));
Directory.CreateDirectory(dir);
var filePath = Path.Join(dir, $"{emote.Id}.{emote.ImageType}");
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar) ? dir : dir + Path.DirectorySeparatorChar;
var filePath = Path.GetFullPath(Path.Join(dir, $"{emote.Id}.{emote.ImageType}"));
if (!filePath.StartsWith(dirPrefix, StringComparison.Ordinal))
throw new InvalidOperationException($"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}");
if (File.Exists(filePath))
{
RawData = await File.ReadAllBytesAsync(filePath);
+90 -15
View File
@@ -3,12 +3,12 @@ author: JonKazama-Hellion
punchline: Chat 2 with privacy controls aligned to EU, US and JP rules
description: |-
Hellion Chat is built on top of Chat 2 with one removal and a stack
of privacy controls on top. The /chat2 command, tabs, channel
filters, RGB colours, emotes, screenshot mode, IPC integration and
the chat replacement window itself work the same. The optional
webinterface that Chat 2 ships is intentionally not part of this
fork because it could not be hardened to the privacy guarantees
Hellion Chat makes by default.
of privacy controls on top. Tabs, channel filters, RGB colours,
emotes, screenshot mode, IPC integration and the chat replacement
window itself work the same. The optional webinterface that Chat 2
ships is intentionally not part of this fork because it serves a
different use case from the smaller default footprint Hellion Chat
is built around.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
@@ -40,17 +40,92 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 0.3.1 — Upstream emote regression fix**
Cherry-picks Infi's upstream commit ff899ff "Fix a regression
from API 15 updates" which changes the BetterTTV emote DTOs
(Emote and Top100) from public fields to public properties.
System.Text.Json under the API 15 toolchain only honours the
[JsonPropertyName] attribute on properties, so the previous
field-based version deserialised every fetched emote into empty
default values. Result: BetterTTV emotes were silently broken
on fresh installs. The fix is six lines and applies cleanly on
top of our defensive null-check from earlier; the EmoteCache
path-traversal hardening from 0.3.0 stays as it is.
Authorship of the fix is preserved with git cherry-pick -x, so
Infi shows up as the author on the commit. Thanks to him for
catching it in the upstream codebase.
**Hellion Chat 0.3.0 — Audit hardening, brand sweep and rebrand of slash commands**
This release closes the remaining audit follow-ups from the
0.2.0 cleanup and finishes turning Hellion Chat into a properly
branded fork rather than a Chat 2 with a different name.
Slash commands have been renamed across the board so they no
longer collide with the upstream plugin and tell you which
plugin owns them at a glance:
- /chat2 becomes /hellion
- /chat2Viewer becomes /hellionView
- /clearlog2 becomes /clearhellion
- /chat2Debugger becomes /hellionDebugger (internal)
- /chat2SeString becomes /hellionSeString (internal)
This is a breaking change for anyone with macros bound to the
old command names. The upstream Chat 2 commands keep working
if you also have that plugin installed.
Privacy and storage hardening based on the post-0.2.0 audit:
- Privacy filter master switch now states explicitly that the
filter only governs storage, not the live chat log
- Emote cache refuses to write outside its own directory if a
third-party API ever returns a path that escapes
- Retention sweep is serialised so the 24h auto-sweep and the
manual button cannot launch in parallel and race for the
SQLite connection
- DbViewer paging uses an int constant and the matching SQL
parameter name (the upstream code passed a float and a name
without the parameter prefix; both worked in practice but
were inconsistent)
Visual identity now matches the Hellion Online Media website:
- Theme palette switched to Arctic Cyan plus Ember Orange,
matching the website's BRANDING.md tokens
- Active tabs and window title bars use a brand-color-dark teal
variation as identity colour, replacing the previous slate
violet that did not appear in the brand
- Resize grips and scrollbar grabs picked up Ember Orange
instead of industrial amber on hover and active states
About tab rewritten and properly localised:
- New "Why this fork exists" block sets out the mission in
neutral terms, framing Chat 2's full-history default as the
right one for most users while explaining the narrower
default footprint this fork chose
- All Hellion-specific About copy now lives in HellionStrings
in EN and DE, so German users see the Hellion sections in
German rather than the upstream English fallback
- Webinterface absence is described as a focus mismatch
(different use case, substantial rebuild) rather than as
a security issue with the upstream code
- Translator list at the bottom of the About tab is reachable
again on smaller settings windows
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.2.0 — Webinterface removed**
Following an internal security and consistency audit the upstream
webinterface has been removed in its entirety. Hardening it to the
privacy guarantees Hellion Chat makes by default would have meant
rewriting the auth flow (the upstream code uses a five-digit
numeric code from System.Random), changing the default bind address
(currently every interface), reworking cookie handling and adding
the privacy filter to the live message stream that the webinterface
was broadcasting around it. The cumulative cost did not match the
niche use case for a fork that wants less network surface, not more.
The upstream webinterface has been removed in its entirety. It
serves a different use case from the smaller default footprint
this fork is built around, namely remote access to chat from a
second device. Aligning it with the data minimisation defaults
Hellion Chat ships with would have meant a substantial rebuild.
Removing it was the cleaner path for this particular fork.
What changed in this release:
+1 -1
View File
@@ -724,7 +724,7 @@ internal class MessageStore : IDisposable
cmd.Parameters.AddWithValue("$After", ((DateTimeOffset) after).ToUnixTimeMilliseconds());
cmd.Parameters.AddWithValue("$Before", ((DateTimeOffset) before).ToUnixTimeMilliseconds());
cmd.Parameters.AddWithValue("$Offset", DbViewer.RowPerPage * page);
cmd.Parameters.AddWithValue("OffsetCount", DbViewer.RowPerPage);
cmd.Parameters.AddWithValue("$OffsetCount", DbViewer.RowPerPage);
return new MessageEnumerator(cmd.ExecuteReader());
}
+24
View File
@@ -64,6 +64,15 @@ public sealed class Plugin : IDalamudPlugin
internal int DeferredSaveFrames = -1;
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
// the manual button in the Privacy tab both run on background threads;
// without this gate, hitting the manual button moments after a fresh
// plugin start would launch two sweeps in parallel and the second one
// would just re-do work the first one already finished. The lock guards
// the flag — the flag check itself bails before we touch the database.
internal readonly object RetentionSweepLock = new();
internal bool RetentionSweepRunning;
internal DateTime GameStarted { get; }
// Tab management needs to happen outside the chatlog window class for access reasons
@@ -405,6 +414,16 @@ public sealed class Plugin : IDalamudPlugin
new Thread(() =>
{
// Bail out cheaply if a manual sweep is already in flight; the
// lock around the actual work would queue us up otherwise and
// we would just re-do whatever the manual run already did.
lock (RetentionSweepLock)
{
if (RetentionSweepRunning)
return;
RetentionSweepRunning = true;
}
try
{
var deleted = MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
@@ -429,6 +448,11 @@ public sealed class Plugin : IDalamudPlugin
{
Log.Error(e, "Retention sweep failed");
}
finally
{
lock (RetentionSweepLock)
RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
+24
View File
@@ -44,6 +44,7 @@ internal class HellionStrings
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
@@ -140,4 +141,27 @@ internal class HellionStrings
internal static string Theme_WindowOpacity_Help => Get(nameof(Theme_WindowOpacity_Help));
internal static string Theme_UseHellionFont_Name => Get(nameof(Theme_UseHellionFont_Name));
internal static string Theme_UseHellionFont_Description => Get(nameof(Theme_UseHellionFont_Description));
internal static string About_Maintainer_Heading => Get(nameof(About_Maintainer_Heading));
internal static string About_Maintainer_Body => Get(nameof(About_Maintainer_Body));
internal static string About_Maintainer_Website_Label => Get(nameof(About_Maintainer_Website_Label));
internal static string About_Mission_Heading => Get(nameof(About_Mission_Heading));
internal static string About_Mission_P1 => Get(nameof(About_Mission_P1));
internal static string About_Mission_P2 => Get(nameof(About_Mission_P2));
internal static string About_Mission_P3 => Get(nameof(About_Mission_P3));
internal static string About_BuiltOn_Heading => Get(nameof(About_BuiltOn_Heading));
internal static string About_BuiltOn_P1 => Get(nameof(About_BuiltOn_P1));
internal static string About_BuiltOn_P2 => Get(nameof(About_BuiltOn_P2));
internal static string About_BuiltOn_Upstream_Label => Get(nameof(About_BuiltOn_Upstream_Label));
internal static string About_License_Heading => Get(nameof(About_License_Heading));
internal static string About_License_P1 => Get(nameof(About_License_P1));
internal static string About_License_P2 => Get(nameof(About_License_P2));
internal static string About_License_P3 => Get(nameof(About_License_P3));
internal static string About_SE_Heading => Get(nameof(About_SE_Heading));
internal static string About_SE_P1 => Get(nameof(About_SE_P1));
internal static string About_SE_P2 => Get(nameof(About_SE_P2));
internal static string About_Localization_Heading => Get(nameof(About_Localization_Heading));
internal static string About_Localization_P1 => Get(nameof(About_Localization_P1));
internal static string About_Localization_P2 => Get(nameof(About_Localization_P2));
internal static string About_Translators_TreeNode => Get(nameof(About_Translators_TreeNode));
}
+76 -1
View File
@@ -21,6 +21,9 @@
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>Wenn aktiviert, werden nur Nachrichten aus den erlaubten Kanälen in die Datenbank gespeichert. Beim Deaktivieren gilt wieder das Standard-Verhalten von ChatTwo, also alles außer Battle-Logs wird gespeichert.</value>
</data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value>
</data>
@@ -277,7 +280,7 @@
<value>Hellion-Theme für alle Plugin-Fenster verwenden</value>
</data>
<data name="Theme_Enabled_Description" xml:space="preserve">
<value>Industrielle HUD-Palette mit cyan-blauen Aktionsfarben, schiefer-violetten Tabs und Bernstein-Akzenten für aktive Zustände, global angewendet auf Chat-Fenster, Einstellungen, Viewer und Wizard. Deaktivieren, um das Standard-Dalamud-Erscheinungsbild zu nutzen.</value>
<value>Hellion-Online-Media-Palette aus Arctic Cyan und Ember Orange, angewendet auf Chat-Fenster, Einstellungen, Viewer und Wizard. Deaktivieren, um das Standard-Dalamud-Erscheinungsbild zu nutzen.</value>
</data>
<data name="Theme_WindowOpacity_Label" xml:space="preserve">
<value>Fenster-Deckkraft</value>
@@ -291,4 +294,76 @@
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
<value>Maintainer</value>
</data>
<data name="About_Maintainer_Body" xml:space="preserve">
<value>Ich pflege Hellion Chat über Hellion Online Media. Auf der Website findest du die Kontaktdaten für lizenzrechtliche, rechtliche oder geschäftliche Fragen.</value>
</data>
<data name="About_Maintainer_Website_Label" xml:space="preserve">
<value>Website:</value>
</data>
<data name="About_Mission_Heading" xml:space="preserve">
<value>Warum es diesen Fork gibt</value>
</data>
<data name="About_Mission_P1" xml:space="preserve">
<value>Hellion Chat soll Chat 2 nicht ersetzen. Chat 2 liefert ein vollständiges Chat-Erlebnis mit kompletter Historie, die für Filter, Suche und Replay zur Verfügung steht. Dieser Default ist für die meisten Nutzer der richtige. Dieser Fork wählt einen anderen Ansatz: einen kleineren Default-Footprint, mit zusätzlichen Stellschrauben für Nutzer, die weniger fremden Chat auf der Festplatte behalten möchten.</value>
</data>
<data name="About_Mission_P2" xml:space="preserve">
<value>Der Wunsch nach diesem engeren Default war persönlich. Nach zwei Jahren mit Chat 2 lag meine Datenbank bei über zwei Millionen Nachrichten, der Großteil davon /say, /shout und /yell von Fremden in Limsa. Genau diese Daten machen Chat 2's Voll-Historie nützlich, und die meisten Nutzer behalten sie gerne. Mein eigener Geschmack wollte einen kleineren Default. Also habe ich diesen Fork gebaut.</value>
</data>
<data name="About_Mission_P3" xml:space="preserve">
<value>Ich strebe keine große Zielgruppe an, und der Fork steht nicht in Konkurrenz zu Chat 2. Der Code liegt offen unter derselben EUPL-1.2-Lizenz wie das Original. Infi, Anna oder sonst jemand dürfen reinschauen, Ideen mitnehmen, Fragen stellen oder das Projekt einfach ignorieren. Alles drei ist für mich in Ordnung.</value>
</data>
<data name="About_BuiltOn_Heading" xml:space="preserve">
<value>Aufbauend auf Chat 2</value>
</data>
<data name="About_BuiltOn_P1" xml:space="preserve">
<value>Hellion Chat ist ein Fork von Chat 2 von Infi und Anna (ascclemens). Das Chat-Replacement-Fenster, die IPC-Integration, die Render-Engine und der komplette Storage-Kern stammen aus dem Original.</value>
</data>
<data name="About_BuiltOn_P2" xml:space="preserve">
<value>Das Webinterface ist das einzige größere Teil, das ich entfernt habe. Es ist für den Remote-Zugriff auf den Chat von einem zweiten Gerät gebaut, also für einen anderen Fokus als der kleinere Default-Footprint, den dieser Fork verfolgt. Es an diese Defaults anzupassen hätte einen erheblichen Umbau bedeutet, also war die Entfernung der saubere Weg für genau diesen Fork.</value>
</data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream-Repository:</value>
</data>
<data name="About_License_Heading" xml:space="preserve">
<value>Lizenz</value>
</data>
<data name="About_License_P1" xml:space="preserve">
<value>Hellion Chat und Chat 2 stehen beide unter der European Union Public Licence v1.2 (EUPL-1.2).</value>
</data>
<data name="About_License_P2" xml:space="preserve">
<value>© 2023 bis 2026, die Chat-2-Autoren (Infi, Anna und die Upstream-Mitwirkenden).</value>
</data>
<data name="About_License_P3" xml:space="preserve">
<value>© 2026 Hellion Online Media für die Erweiterungen in diesem Fork.</value>
</data>
<data name="About_SE_Heading" xml:space="preserve">
<value>FINAL FANTASY XIV-Hinweis</value>
</data>
<data name="About_SE_P1" xml:space="preserve">
<value>FINAL FANTASY XIV © SQUARE ENIX CO., LTD. Alle Rechte vorbehalten.</value>
</data>
<data name="About_SE_P2" xml:space="preserve">
<value>Hellion Chat ist ein inoffizielles Fan-Plugin. Es steht in keiner Verbindung zu Square Enix und wird von ihnen weder unterstützt, gesponsert noch genehmigt.</value>
</data>
<data name="About_Localization_Heading" xml:space="preserve">
<value>Lokalisierung</value>
</data>
<data name="About_Localization_P1" xml:space="preserve">
<value>Die deutschen Übersetzungen der Hellion-spezifischen Strings stammen von mir. Weitere Sprachen sind aktuell nicht verfügbar.</value>
</data>
<data name="About_Localization_P2" xml:space="preserve">
<value>Die Übersetzerliste weiter unten gehört zu den Chat-2-Strings auf Crowdin. Diese Freiwilligen haben Chat 2 übersetzt, nicht die Hellion-Erweiterungen.</value>
</data>
<data name="About_Translators_TreeNode" xml:space="preserve">
<value>Chat-2-Community-Übersetzer (Upstream)</value>
</data>
</root>
+77 -2
View File
@@ -21,6 +21,9 @@
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores upstream ChatTwo behavior (everything except battle messages is stored).</value>
</data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Pick which channels are stored in the local database. Privacy-First default: only your own conversations. Use the buttons below to apply a preset.</value>
</data>
@@ -121,7 +124,7 @@
<value>Auto-delete messages after a per-channel retention window</value>
</data>
<data name="Retention_Enabled_Description" xml:space="preserve">
<value>When enabled, messages older than the configured window are deleted on every plugin start (at most once per 24 hours). Off by default — the plugin never deletes history without your explicit consent.</value>
<value>When enabled, messages older than the configured window are deleted on every plugin start (at most once per 24 hours). Off by default. The plugin never deletes history without your explicit consent.</value>
</data>
<data name="Retention_Default_Label" xml:space="preserve">
<value>Default retention (days, 0 = never)</value>
@@ -277,7 +280,7 @@
<value>Use the Hellion theme across all plugin windows</value>
</data>
<data name="Theme_Enabled_Description" xml:space="preserve">
<value>Industrial HUD palette with cyan-teal action accents, slate-violet tabs and amber active highlights, applied globally to chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
<value>Hellion Online Media palette of Arctic Cyan plus Ember Orange, applied across the chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
</data>
<data name="Theme_WindowOpacity_Label" xml:space="preserve">
<value>Window opacity</value>
@@ -291,4 +294,76 @@
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1) which ships with the plugin. Disable to fall back to whatever font you picked under Settings → Fonts.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
<value>Maintainer</value>
</data>
<data name="About_Maintainer_Body" xml:space="preserve">
<value>I maintain Hellion Chat through Hellion Online Media. The website has the contact details for licensing, legal or business questions.</value>
</data>
<data name="About_Maintainer_Website_Label" xml:space="preserve">
<value>Website:</value>
</data>
<data name="About_Mission_Heading" xml:space="preserve">
<value>Why this fork exists</value>
</data>
<data name="About_Mission_P1" xml:space="preserve">
<value>Hellion Chat is not trying to replace Chat 2. Chat 2 ships a complete chat experience with full history available for filtering, search and replay. That default is the right one for most users. This fork takes a different stance: a smaller default footprint, with extra knobs for users who want to keep less third-party chat on disk.</value>
</data>
<data name="About_Mission_P2" xml:space="preserve">
<value>The reason I wanted that narrower default was personal. After two years on Chat 2 my database had grown past two million messages, most of them /say, /shout and /yell from strangers in Limsa. That data is exactly what makes Chat 2's full-history view powerful and most users are happy to keep it. For my own taste I wanted a smaller default. So I built this fork.</value>
</data>
<data name="About_Mission_P3" xml:space="preserve">
<value>I am not chasing a big audience and the fork is not in competition with Chat 2. The code is open under the same EUPL-1.2 licence as the upstream plugin. Infi, Anna or anyone else are welcome to read it, borrow ideas, ask questions, or ignore the project. All three are fine by me.</value>
</data>
<data name="About_BuiltOn_Heading" xml:space="preserve">
<value>Built on Chat 2</value>
</data>
<data name="About_BuiltOn_P1" xml:space="preserve">
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat replacement window, the IPC integration, the rendering engine and the entire storage core come from upstream Chat 2.</value>
</data>
<data name="About_BuiltOn_P2" xml:space="preserve">
<value>The webinterface is the only major piece I removed. It is built for remote access to chat from a second device, which is a different focus than the smaller default footprint this fork is built around. Aligning it with these defaults would have meant a substantial rebuild, so removing it was the cleaner path for this particular fork.</value>
</data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream repository:</value>
</data>
<data name="About_License_Heading" xml:space="preserve">
<value>License</value>
</data>
<data name="About_License_P1" xml:space="preserve">
<value>Hellion Chat and Chat 2 both ship under the European Union Public Licence v1.2 (EUPL-1.2).</value>
</data>
<data name="About_License_P2" xml:space="preserve">
<value>© 2023 to 2026, the Chat 2 authors (Infi, Anna and the upstream contributors).</value>
</data>
<data name="About_License_P3" xml:space="preserve">
<value>© 2026 Hellion Online Media for the additions made in this fork.</value>
</data>
<data name="About_SE_Heading" xml:space="preserve">
<value>FINAL FANTASY XIV disclaimer</value>
</data>
<data name="About_SE_P1" xml:space="preserve">
<value>FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved.</value>
</data>
<data name="About_SE_P2" xml:space="preserve">
<value>Hellion Chat is an unofficial, fan-made plugin. It has no affiliation with Square Enix and is not endorsed, sponsored or approved by them.</value>
</data>
<data name="About_Localization_Heading" xml:space="preserve">
<value>Localization</value>
</data>
<data name="About_Localization_P1" xml:space="preserve">
<value>The German translations of the Hellion-specific strings come from me. Other languages are not provided yet.</value>
</data>
<data name="About_Localization_P2" xml:space="preserve">
<value>The translator list below covers the upstream Chat 2 strings on Crowdin. Those volunteers translated Chat 2, not the Hellion additions.</value>
</data>
<data name="About_Translators_TreeNode" xml:space="preserve">
<value>Chat 2 community translators (upstream)</value>
</data>
</root>
+4 -4
View File
@@ -99,8 +99,8 @@ public sealed class ChatLogWindow : Window
SetUpTextCommandChannels();
SetUpAllCommands();
Plugin.Commands.Register("/clearlog2", "Clear the Chat 2 chat log").Execute += ClearLog;
Plugin.Commands.Register("/chat2").Execute += ToggleChat;
Plugin.Commands.Register("/clearhellion", "Clear the Hellion Chat log").Execute += ClearLog;
Plugin.Commands.Register("/hellion").Execute += ToggleChat;
Plugin.ClientState.Login += Login;
Plugin.ClientState.Logout += Logout;
@@ -115,8 +115,8 @@ public sealed class ChatLogWindow : Window
Plugin.AddonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "ActionDetail", PayloadHandler.MoveTooltip);
Plugin.ClientState.Logout -= Logout;
Plugin.ClientState.Login -= Login;
Plugin.Commands.Register("/chat2").Execute -= ToggleChat;
Plugin.Commands.Register("/clearlog2").Execute -= ClearLog;
Plugin.Commands.Register("/hellion").Execute -= ToggleChat;
Plugin.Commands.Register("/clearhellion").Execute -= ClearLog;
}
private void Logout(int _, int __)
+4 -4
View File
@@ -22,7 +22,7 @@ namespace ChatTwo.Ui;
public class DbViewer : Window
{
public const float RowPerPage = 1000.0f;
public const int RowPerPage = 1000;
private readonly Plugin Plugin;
@@ -76,19 +76,19 @@ public class DbViewer : Window
RespectCloseHotkey = false;
DisableWindowSounds = true;
Plugin.Commands.Register("/chat2Viewer", "Get access to your message history, with simple filter options.", true).Execute += Toggle;
Plugin.Commands.Register("/hellionView", "Get access to your message history, with simple filter options.", true).Execute += Toggle;
}
public void Dispose()
{
Plugin.Commands.Register("/chat2Viewer", "Get access to your message history, with simple filter options.", true).Execute -= Toggle;
Plugin.Commands.Register("/hellionView", "Get access to your message history, with simple filter options.", true).Execute -= Toggle;
}
private void Toggle(string _, string __) => Toggle();
public override void Draw()
{
var totalPages = (int)Math.Ceiling(Count / RowPerPage);
var totalPages = (int)Math.Ceiling((double)Count / RowPerPage);
if (totalPages < 1)
totalPages = 1;
+2 -2
View File
@@ -28,12 +28,12 @@ public class DebuggerWindow : Window
RespectCloseHotkey = false;
DisableWindowSounds = true;
Plugin.Commands.Register("/chat2Debugger", showInHelp: false).Execute += Toggle;
Plugin.Commands.Register("/hellionDebugger", showInHelp: false).Execute += Toggle;
}
public void Dispose()
{
Plugin.Commands.Register("/chat2Debugger", showInHelp: false).Execute -= Toggle;
Plugin.Commands.Register("/hellionDebugger", showInHelp: false).Execute -= Toggle;
}
private void Toggle(string _, string __) => Toggle();
+63 -47
View File
@@ -21,63 +21,79 @@ internal static class HellionStyle
{
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
// expects.
// expects. Hex values are sourced from the Hellion Online Media brand
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
// Primary — cyan-teal for actionable controls (buttons, checks, sliders).
private const uint PrimaryRgba = 0x00B8D4FF;
private const uint PrimaryHoverRgba = 0x26C6DAFF;
private const uint PrimaryActiveRgba = 0x00838FFF;
// Primary — Arctic Cyan, used for every interactive control (buttons,
// checks, sliders, separators when hovered). Three brand stages plus a
// hover that lifts to brand-color-light and a press that drops to
// brand-color-dark.
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
// Secondary — industrial amber, used as a warm highlight for active
// states (tab borders, resize grips, scrollbar grabs).
private const uint SecondaryRgba = 0xFFB300FF;
private const uint SecondaryHoverRgba = 0xFFC940FF;
private const uint SecondaryActiveRgba = 0xC68400FF;
// Identity — brand-color-dark teal for window title bars and the
// active tab. Sits visibly below the primary cyan on buttons so the
// user sees "where am I" (deep teal) versus "what can I click"
// (brand cyan) without leaving the cyan family.
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
// Tertiary — slate violet, reserved for title bars and the active tab
// background so identity beats out the cyan accent without competing
// with it on action controls.
private const uint TertiaryRgba = 0x7B61FFFF;
private const uint TertiaryHoverRgba = 0x9580FFFF;
private const uint TertiaryActiveRgba = 0x5E45D9FF;
// Accent — Ember Orange for warm highlights on grips and scrollbar
// pulls. Replaces the previous industrial amber so the plugin matches
// the website's CTA palette. AccentActive is reserved for any future
// pressed-state on accent surfaces; the current slots only need
// AccentRgba and AccentHoverRgba.
private const uint AccentRgba = 0xF97316FF; // accent-color
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
// Surfaces — deep slate window/frame backgrounds, steel borders.
private const uint WindowBgRgba = 0x0E1A20FF;
private const uint ChildBgRgba = 0x102027FF;
private const uint PopupBgRgba = 0x102027FF;
private const uint FrameBgRgba = 0x162831FF;
private const uint FrameBgHoverRgba = 0x1F3540FF;
private const uint FrameBgActiveRgba = 0x274250FF;
private const uint BorderRgba = 0x37474FFF;
// Surfaces — Hellion brand background ladder. Window darkest, frame
// hover ladder climbs into surface tones. Matches the website's
// background / background-medium / background-light / surface vars.
private const uint WindowBgRgba = 0x070B12FF; // background
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
private const uint FrameBgRgba = 0x141E30FF; // background-light
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
private const uint BorderRgba = 0x00BED266;
private const uint BorderShadowRgba = 0x00000000;
// Headers / collapsing-headers / tree nodes / selectables.
private const uint HeaderRgba = 0x1B2C36FF;
private const uint HeaderHoverRgba = 0x263A45FF;
private const uint HeaderActiveRgba = 0x324A57FF;
// Headers / collapsing-headers / tree nodes / selectables — same
// surface ladder as frames so panels feel consistent.
private const uint HeaderRgba = 0x141E30FF;
private const uint HeaderHoverRgba = 0x1A2538FF;
private const uint HeaderActiveRgba = 0x22303FFF;
// Title bars — tertiary identity for the active state.
private const uint TitleBgRgba = 0x0E1A20FF;
private const uint TitleBgActiveRgba = 0x5E45D9FF;
private const uint TitleBgCollapsedRgba = 0x0A1318FF;
// Title bars — Identity teal on active so the focused window reads
// as "yours" without using accent or primary slots.
private const uint TitleBgRgba = 0x070B12FF;
private const uint TitleBgActiveRgba = IdentityRgba;
private const uint TitleBgCollapsedRgba = 0x05080EFF;
// Tabs — tertiary tint, secondary highlight while hovered/unfocused.
private const uint TabRgba = 0x162831FF;
private const uint TabHoveredRgba = 0x9580FFFF;
private const uint TabActiveRgba = 0x7B61FFFF;
private const uint TabUnfocusedRgba = 0x12222AFF;
private const uint TabUnfocusedActiveRgba = 0x5E45D9FF;
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
// active. Unfocused-active uses the deeper Identity stage so an
// unfocused window's active tab still reads but does not pull focus.
private const uint TabRgba = 0x141E30FF;
private const uint TabHoveredRgba = IdentityHoverRgba;
private const uint TabActiveRgba = IdentityRgba;
private const uint TabUnfocusedRgba = 0x0C1220FF;
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
// Scrollbar — slate base, secondary amber on grab.
private const uint ScrollbarBgRgba = 0x0E1A20FF;
private const uint ScrollbarGrabRgba = 0x37474FFF;
private const uint ScrollbarGrabHoveredRgba = 0xFFC940FF;
private const uint ScrollbarGrabActiveRgba = 0xFFB300FF;
// Scrollbar — Ember on grab so the pull stands out without competing
// with the cyan action buttons. Idle grab is a subtle surface tone,
// hover/active climb into accent.
private const uint ScrollbarBgRgba = 0x070B12FF;
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
private const uint ScrollbarGrabActiveRgba = AccentRgba;
// Resize grip — secondary amber for the active corner pull.
private const uint ResizeGripRgba = 0x37474FFF;
private const uint ResizeGripHoveredRgba = 0xFFC940FF;
private const uint ResizeGripActiveRgba = 0xFFB300FF;
// Resize grip — same Ember treatment as the scrollbar.
private const uint ResizeGripRgba = 0x141E30FF;
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
private const uint ResizeGripActiveRgba = AccentRgba;
// Separator and check mark / slider follow the primary cyan.
+2 -2
View File
@@ -30,14 +30,14 @@ public class SeStringDebugger : Window
DisableWindowSounds = true;
#if DEBUG
Plugin.Commands.Register("/chat2SeString", showInHelp: false).Execute += Toggle;
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute += Toggle;
#endif
}
public void Dispose()
{
#if DEBUG
Plugin.Commands.Register("/chat2SeString", showInHelp: false).Execute -= Toggle;
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute -= Toggle;
#endif
}
+2 -2
View File
@@ -52,14 +52,14 @@ public sealed class SettingsWindow : Window
Initialise();
Plugin.Commands.Register("/chat2", "Perform various actions with Chat 2.").Execute += Command;
Plugin.Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute += Command;
Plugin.Interface.UiBuilder.OpenConfigUi += Toggle;
}
public void Dispose()
{
Plugin.Interface.UiBuilder.OpenConfigUi -= Toggle;
Plugin.Commands.Register("/chat2").Execute -= Command;
Plugin.Commands.Register("/hellion").Execute -= Command;
}
private void Command(string command, string args)
+38 -37
View File
@@ -60,66 +60,67 @@ internal sealed class About : ISettingsTab
ImGuiHelpers.ScaledDummy(10.0f);
// Hellion-specific maintainer / attribution / license / SE-
// disclaimer block. Hand-rolled in English here rather than via
// HellionStrings — the legal-ish copy stays close to the EUPL-1.2
// wording and the SE disclaimer is the same in every locale.
ImGui.TextColored(ImGuiColors.ParsedGold, "Maintainer");
ImGui.TextUnformatted("Hellion Chat is maintained by Hellion Online Media (Florian Wathling).");
ImGui.TextUnformatted("Website:");
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Maintainer_Heading);
ImGui.TextUnformatted(HellionStrings.About_Maintainer_Body);
ImGui.TextUnformatted(HellionStrings.About_Maintainer_Website_Label);
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "hellionMedia"))
Dalamud.Utility.Util.OpenLink("https://hellion-media.de");
ImGui.TextUnformatted("For licensing, legal or contact inquiries please reach out via the website above.");
ImGuiHelpers.ScaledDummy(10.0f);
ImGui.TextColored(ImGuiColors.ParsedGold, "Built on Chat 2");
ImGui.TextUnformatted("Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens).");
ImGui.TextUnformatted("Every chat replacement feature, the IPC integration, the rendering engine and the storage core come from upstream Chat 2.");
ImGui.TextUnformatted("The upstream webinterface is intentionally not part of Hellion Chat — it could not be hardened to the privacy guarantees this fork makes by default.");
ImGui.TextUnformatted("Upstream repository:");
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Mission_Heading);
ImGui.TextUnformatted(HellionStrings.About_Mission_P1);
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.About_Mission_P2);
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.About_Mission_P3);
ImGuiHelpers.ScaledDummy(10.0f);
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_BuiltOn_Heading);
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_P1);
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_P2);
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_Upstream_Label);
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "chatTwoUpstream"))
Dalamud.Utility.Util.OpenLink("https://github.com/Infiziert90/ChatTwo");
ImGuiHelpers.ScaledDummy(10.0f);
ImGui.TextColored(ImGuiColors.ParsedGold, "License");
ImGui.TextUnformatted("Hellion Chat and Chat 2 are licensed under the European Union Public License v1.2 (EUPL-1.2).");
ImGui.TextUnformatted("© 20232026 the Chat 2 authors (Infi, Anna and the upstream contributors).");
ImGui.TextUnformatted("© 2026 Hellion Online Media — for the Hellion Chat additions.");
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_License_Heading);
ImGui.TextUnformatted(HellionStrings.About_License_P1);
ImGui.TextUnformatted(HellionStrings.About_License_P2);
ImGui.TextUnformatted(HellionStrings.About_License_P3);
ImGuiHelpers.ScaledDummy(10.0f);
ImGui.TextColored(ImGuiColors.DalamudOrange, "FINAL FANTASY XIV disclaimer");
ImGui.TextUnformatted("FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved.");
ImGui.TextUnformatted("Hellion Chat is an unofficial, fan-made plugin and is not affiliated with, endorsed, sponsored or approved by Square Enix.");
ImGui.TextColored(ImGuiColors.DalamudOrange, HellionStrings.About_SE_Heading);
ImGui.TextUnformatted(HellionStrings.About_SE_P1);
ImGui.TextUnformatted(HellionStrings.About_SE_P2);
ImGui.Spacing();
ImGui.TextColored(ImGuiColors.ParsedGold, "Localization");
ImGui.TextUnformatted("German translations of Hellion-specific UI strings (HellionStrings.de.resx) are written by the Hellion Online Media maintainer.");
ImGui.TextUnformatted("All other locales for Hellion-specific strings are not currently provided.");
ImGui.TextUnformatted("The translator list below covers the upstream Chat 2 community translators on Crowdin — their work covers the inherited Chat 2 strings, not the Hellion additions.");
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Localization_Heading);
ImGui.TextUnformatted(HellionStrings.About_Localization_P1);
ImGui.TextUnformatted(HellionStrings.About_Localization_P2);
ImGui.Spacing();
var height = ImGui.GetContentRegionAvail().Y - ImGui.CalcTextSize("A").Y - ImGui.GetStyle().ItemSpacing.Y * 2;
using (var aboutChild = ImRaii.Child("about", new Vector2(-1, height)))
// The translator list lives at the bottom of the About tab. Render
// it directly inside the parent scroll container instead of a
// fixed-height child — the previous "remaining space" calculation
// shrank to zero (or below) once the About copy grew, which made
// the section unreachable on smaller settings windows.
using (var treeNode = ImRaii.TreeNode(HellionStrings.About_Translators_TreeNode))
{
if (aboutChild)
if (treeNode)
{
using var treeNode = ImRaii.TreeNode("Chat 2 community translators (upstream)");
if (treeNode)
{
using var translatorChild = ImRaii.Child("translators");
if (translatorChild)
{
foreach (var translator in Translators)
ImGui.TextUnformatted(translator);
}
}
using var indent = ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false);
foreach (var translator in Translators)
ImGui.TextUnformatted(translator);
}
}
ImGui.Spacing();
+18 -5
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@@ -55,7 +55,10 @@ internal sealed class Privacy : ISettingsTab
private long CleanupDeleteCount;
private bool CleanupRunning;
private bool RetentionRunning;
// The retention-running state lives on Plugin so the auto-sweep and
// this manual button see the same flag. UI reads stay lock-free
// because ImGui is single-threaded and bool reads are atomic in .NET.
private bool RetentionRunning => Plugin.RetentionSweepRunning;
// Export form state
private int ExportRangeDays = 30;
@@ -104,6 +107,8 @@ internal sealed class Privacy : ISettingsTab
HellionStrings.Privacy_FilterEnabled_Name,
HellionStrings.Privacy_FilterEnabled_Description);
ImGuiUtil.HelpText(HellionStrings.Privacy_FilterEnabled_StorageOnly_Help);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
@@ -408,10 +413,17 @@ internal sealed class Privacy : ISettingsTab
private void StartRetentionRun()
{
if (RetentionRunning)
return;
// Take the shared retention lock so we cannot fight the auto-sweep
// for the database connection. If the auto-sweep is already in
// flight we just bail — the user can press the button again once
// it finishes.
lock (Plugin.RetentionSweepLock)
{
if (Plugin.RetentionSweepRunning)
return;
Plugin.RetentionSweepRunning = true;
}
RetentionRunning = true;
var policy = Plugin.Config.RetentionPerChannelDays.ToDictionary(p => (int)(ushort)p.Key, p => p.Value);
var defaultDays = Plugin.Config.RetentionDefaultDays;
@@ -443,7 +455,8 @@ internal sealed class Privacy : ISettingsTab
}
finally
{
RetentionRunning = false;
lock (Plugin.RetentionSweepLock)
Plugin.RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
+8 -6
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@@ -1,6 +1,6 @@
# Hellion Chat
**Version 0.2.0** — DSGVO-bewusste Erweiterung von [Chat 2](https://github.com/Infiziert90/ChatTwo) für FINAL FANTASY XIV / Dalamud.
**Version 0.3.1** — DSGVO-bewusste Erweiterung von [Chat 2](https://github.com/Infiziert90/ChatTwo) für FINAL FANTASY XIV / Dalamud.
Hellion Chat baut auf Chat 2 auf und ergänzt es um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle Chat-2-Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
@@ -56,7 +56,7 @@ Privates Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo währen
### Was gegenüber Chat 2 fehlt
- **Webinterface** wurde in Hellion Chat 0.2.0 entfernt. Der eingebaute HTTP-Server hat unter dem Privacy-Versprechen nicht abgesichert werden können (5-stelliger numerischer Auth-Code aus `System.Random`, Bind auf alle Interfaces per Default, Cookies ohne Security-Flags und ein Server-Sent-Events-Stream der den Privacy-Filter umgangen hat). Wer den Funktionsumfang von Chat 2 vollständig braucht, sollte beim Upstream-Plugin bleiben; Hellion Chat fokussiert auf DSGVO-konforme Persistenz und verzichtet bewusst auf Remote-Zugriffs-Features.
- **Webinterface** wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. An die kleineren Defaults dieses Forks anzupassen hätte einen erheblichen Umbau bedeutet, also ist es ersatzlos entfernt worden. Wer den vollen Funktionsumfang von Chat 2 chte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat fokussiert sich auf einen schmaleren Datenbestand und verzichtet bewusst auf Remote-Zugriffs-Features.
---
@@ -231,7 +231,7 @@ Konflikte in Upstream-Sprach-Ressourcen (`Language.<lang>.resx`) kommen häufig
## Projektstatus
**Version 0.2.0** | Stand: Mai 2026
**Version 0.3.1** | Stand: Mai 2026
Alle Bootstrap-Phasen abgeschlossen:
@@ -244,11 +244,13 @@ Alle Bootstrap-Phasen abgeschlossen:
- [x] About-Tab im Hellion-Branding mit License + Disclaimer
- [x] AI-Disclosure dokumentiert (Pair-Klassifikation)
- [x] Webinterface entfernt (Phase 1.5, Audit-Konsequenz aus 2026-05-02)
- [x] Audit-Hardening Phase 2 (Path-Traversal, Retention-Race, DbViewer-Konsistenz, Privacy-Filter-Help-Text)
- [x] Slash-Commands auf `/hellion`-Familie umbenannt
- [x] Theme auf Hellion-Online-Media-Brand-Palette aligned (Arctic Cyan + Ember Orange)
- [x] About-Tab vollständig lokalisiert (EN + DE) mit Mission-Statement und neutraler Tonart
Phase 2 (offen, kein festes Datum):
Phase 3 (offen, kein festes Datum):
- [ ] EmoteCache Path-Traversal-Hardening (`Path.GetFullPath` + StartsWith-Check)
- [ ] Race-Hardening für `RetentionLastRunAt` (CompareExchange / Lock)
- [ ] MySQL/MariaDB-Backend mit Drei-Stufen-Bestätigung
- [ ] PostgreSQL-Backend
- [ ] Encryption für sensible Channels (AES-256, lokaler Key)
+7 -7
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