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Author SHA1 Message Date
JonKazama-Hellion 1b7f2c40e6 fix(security): rebuild WrapText on span and int offsets
The pointer-arithmetic CodeQL alert kept re-firing on each shape of
the previous shallow fix because Encoding.GetBytes is virtual and
every length value derived from its return inherited the taint.
Refactor the routine to thread int offsets through index-based
control flow and only compute pointers inside two small helpers
(CalcWordWrap and DrawText) that take an already-pinned base pointer
plus offsets sourced from local logic, not from any virtual return.

Buffer is now allocated against Encoding.UTF8.GetMaxByteCount via
ArrayPool with a real 16 KiB upper bound, and the encoded length
returned by GetBytes is validated against that ceiling before
anything touches the pointer. Behaviour is byte-identical to v0.5.3,
verified locally with the same input shapes the previous code path
handled.

Slim changelog: trimmed the per-version blocks down to v0.5.1-v0.5.4
plus a link to GitHub releases for older history. The previous block
ran ~9000 characters and was dragging the manifest payload down for
no benefit; users see the latest release block first anyway.
2026-05-02 23:57:26 +02:00
4 changed files with 194 additions and 428 deletions
+1 -1
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@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>0.5.3</Version>
<Version>0.5.4</Version>
<ImplicitUsings>enable</ImplicitUsings>
<!-- HellionChat fork: assembly is renamed so Dalamud uses
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
+40 -323
View File
@@ -44,340 +44,57 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 0.5.3Pointer arithmetic hardening**
**Hellion Chat 0.5.4WrapText hardening**
Single hardening fix on top of v0.5.2.
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
Span- and index-based control flow. Closes the persistent CodeQL
Critical alert "unvalidated local pointer arithmetic" that kept
re-firing on every shape of the previous fix.
Security:
Hardening:
- Closed CodeQL Critical alert "unvalidated local pointer
arithmetic" in ImGuiUtil.WrapText. The earlier v0.5.2 fix
handled the empty-input edge case but the rule re-fired on the
pointer arithmetic itself because Encoding.GetBytes is virtual
on the base Encoding class and CodeQL therefore tracks its
return as untrusted input. Now compute the expected byte count
via GetByteCount on the same encoder and bail out if a swapped
Encoding ever returned a buffer of the wrong length. Real
consistency check, not a dead defensive guard.
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
via ArrayPool, validates the actual encoded length against that
ceiling, and threads the rest of the algorithm through int offsets
instead of raw byte pointers
- Pointer arithmetic only happens inside two small private helpers
(CalcWordWrap and DrawText) that take the pinned base pointer plus
int offsets sourced from the plugin's own logic, not from any
virtual-method return
- Added a 16 KiB upper bound on the buffer rent to prevent a
pathological input from triggering an unbounded ArrayPool allocation
No new features, no migration, configuration version stays at 10.
No user-visible behaviour change. Word-wrap output is byte-identical
to v0.5.3.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
encoded byte buffer length via GetByteCount before pointer
arithmetic. Single-fix patch on top of v0.5.2.
**Hellion Chat 0.5.2 — Bugfix patch**
Three corrections to the v0.5.1 surface plus two security findings
closed by the new manual-build CodeQL workflow. No new features, no
migration, configuration version stays at 10.
Bug fixes:
- Auto-Tell-Tabs: the "earlier conversations" separator no longer
lands below the live tell. The triggering message was already
persisted in the store by the time the spawn handler fired, so
it appeared as the youngest historic message. The preload now
excludes the live tell explicitly and pulls one extra row so the
user does not lose a slot to the exclusion.
- General/Aussehen: HellionThemeWindowOpacity ships at 0.5 so a
fresh install lands at the more glass-like default. Existing
users keep their saved value.
- General/Allgemein: Use24HourClock ships at true so a German /
European install starts on 24h time without a manual flip.
- Tabs/Gruppe: the default Gruppe preset no longer auto-routes
/party into the tab. The tab still collects /party, /alliance,
/pvpteam together as a read surface but does not steal the
input focus when you wanted /alliance.
Security:
- Closed CodeQL Critical alert "unvalidated local pointer
arithmetic" in ImGuiUtil.WrapText: empty splits between
consecutive newlines produced a zero-length byte array whose
fixed pointer collapsed onto its end pointer. Bail before the
fixed block when the slice is empty.
- Closed CodeQL Medium alert "workflow does not contain
permissions" by pinning the build workflow to contents: read.
Documentation: README now carries Build, CodeQL, License, Latest
Release, Dalamud API, .NET and FFXIV badges. License detection
picks up EUPL-1.2 correctly via a separated COPYRIGHT file. Added
NOTICE.md and UPSTREAM_SYNC.md after leaving the GitHub fork
network.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
Auto-Tell-Tabs history-separator landed below the live tell instead
of above (preload now excludes the trigger message). Plugin icon
packaging fixed by removing a stale DalamudPackager.targets override
that conflicted with the SDK 15 default. Default config aligned to
the maintainer's daily driver: HellionThemeWindowOpacity 0.5,
Use24HourClock true, Gruppe tab no longer auto-routes /party. Two
earlier CodeQL findings closed (workflow permissions, empty-input
pointer arithmetic).
**Hellion Chat 0.5.1 — Backlog Sweep**
Pure hardening and polish. No new features. Eight backlog items
from the v0.5.0 codebase review collected into one patch:
Pure hardening and polish. Eight backlog items from the v0.5.0
codebase review collected into one patch: cleanup-preview-stale
detection, greeted-tab dim background, Performance HelpMarker
consistency, Tabs/Database tab names from HellionStrings,
FontChooser framework-thread marshalling, async-void on
EmoteCache.LoadData, parameterised SQL via BindIntList helper.
- Cleanup preview now flags itself as out-of-date when the user
edits the whitelist after the last refresh, and the refresh
button is visually emphasised in that state
- Greeted Auto-Tell-Tabs now also dim their selection and hover
backgrounds in the sidebar, not just the text
- Performance section in the General tab moves to the standard
HelpMarker tooltip pattern instead of a wall-of-text description
- Tabs and Database settings tabs pull their display name from
HellionStrings instead of the upstream Language bundle, so all
eight tabs share one i18n source
- FontChooser results are now marshalled onto the framework thread
via Plugin.Framework.Run instead of being written to settings
state directly from the threadpool
- EmoteCache.LoadData drops async void and the four CS8618 build
warnings the build has been carrying since v0.4.0
- All MessageStore SQL paths that fed dynamic value lists into
interpolated SQL now use named parameter bindings via a new
BindIntList helper. Same behaviour, defence against future
user-input regressions
---
Configuration version is unchanged at 10. No migration. Existing
installs upgrade silently.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.0 — Settings UX polish**
The settings window has been pulled apart and rebuilt around eight
themed tabs instead of the twelve organic ones it grew into.
Settings now sit where they belong and the wall-of-text descriptions
have been replaced with hover help markers across every section.
What changed in this release:
- Twelve tabs collapsed into eight: General, Appearance, Window,
Chat, Tabs, Privacy, Database and Information
- Theme and font controls moved out of the Privacy tab into
Appearance where they belong
- Auto-Tell-Tabs settings, message preview and emote controls now
live under one Chat tab with collapsible sections
- About and Changelog merged into a single Information tab
- Disabled settings keep their tooltip help marker visible so you
can still read why an option is greyed out
- Section headings start collapsed by default, the same pattern
used for the Auto-Tell-Tabs preload section in 0.4.0
Configuration version bumps from 9 to 10 as a wipe migration. The
old config file is copied to HellionChat.json.pre-v10-backup before
the new defaults are written, so you can restore your previous
setup by hand if anything looks off. A one-shot notification on
first start explains the reset.
No changes to message storage, retention sweep, the privacy filter
or the export pipeline. Tabs and chat history are untouched by the
migration.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.4.0 — Auto-Tell-Tabs**
Auto-Tell-Tabs lets you turn each /tell into a session-only tab
dedicated to that conversation partner. The original use case is
the FFXIV club greeter who has to track 515 parallel "hi, welcome"
exchanges; everyone else can disable the feature in one click and
go back to a single Tell Exclusive tab.
What lands in this release:
- Auto-spawn temp tab "Name@World" on /tell (incoming and outgoing)
- Tab limit (default 15, range 150) with LRU drop that prefers
greeted tabs first, then sorts by last activity
- History preload from the local message store (default 20 tells,
range 0100) with a "— Earlier conversations —" separator above
the live tell that triggered the spawn
- Optional "mark as greeted" toggle button (off by default,
greeter-specific) that dims the tab name and lets you flip the
status
- Section header "Active Tells (n)" or compact-mode separator in
the sidebar between persistent tabs and the temp tabs
- Settings UI under Chat (toggle / limit / compact / greeted-toggle)
and Privacy (history preload count), with hover-tooltip help
markers replacing the previous wall-of-text descriptions for the
new sections
- Save and load filters strip temp tabs from the on-disk config so
a crash or a sidebar-mode toggle never persists or wipes them
Compatibility note: if XIV Messanger or another plugin is
suppressing direct messages, disable its "Suppress DMs" option so
Hellion Chat can receive tells and open the auto tabs.
Configuration version bumps from 8 to 9. Existing users get a one-
shot notification on the first start, defaults are seeded by
property initializers, persistent tabs are untouched.
The vertical sidebar tab view becomes the default for fresh
installs; existing users keep their saved preference.
Inspired by the per-sender tab pattern in XIV InstantMessenger
(Limiana, AGPL-3.0). No code was ported across the licence
boundary; only the architectural concept influenced this design.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.3.1 — Upstream emote regression fix**
Cherry-picks Infi's upstream commit ff899ff "Fix a regression
from API 15 updates" which changes the BetterTTV emote DTOs
(Emote and Top100) from public fields to public properties.
System.Text.Json under the API 15 toolchain only honours the
[JsonPropertyName] attribute on properties, so the previous
field-based version deserialised every fetched emote into empty
default values. Result: BetterTTV emotes were silently broken
on fresh installs. The fix is six lines and applies cleanly on
top of our defensive null-check from earlier; the EmoteCache
path-traversal hardening from 0.3.0 stays as it is.
Authorship of the fix is preserved with git cherry-pick -x, so
Infi shows up as the author on the commit. Thanks to him for
catching it in the upstream codebase.
**Hellion Chat 0.3.0 — Audit hardening, brand sweep and rebrand of slash commands**
This release closes the remaining audit follow-ups from the
0.2.0 cleanup and finishes turning Hellion Chat into a properly
branded fork rather than a Chat 2 with a different name.
Slash commands have been renamed across the board so they no
longer collide with the upstream plugin and tell you which
plugin owns them at a glance:
- /chat2 becomes /hellion
- /chat2Viewer becomes /hellionView
- /clearlog2 becomes /clearhellion
- /chat2Debugger becomes /hellionDebugger (internal)
- /chat2SeString becomes /hellionSeString (internal)
This is a breaking change for anyone with macros bound to the
old command names. The upstream Chat 2 commands keep working
if you also have that plugin installed.
Privacy and storage hardening based on the post-0.2.0 audit:
- Privacy filter master switch now states explicitly that the
filter only governs storage, not the live chat log
- Emote cache refuses to write outside its own directory if a
third-party API ever returns a path that escapes
- Retention sweep is serialised so the 24h auto-sweep and the
manual button cannot launch in parallel and race for the
SQLite connection
- DbViewer paging uses an int constant and the matching SQL
parameter name (the upstream code passed a float and a name
without the parameter prefix; both worked in practice but
were inconsistent)
Visual identity now matches the Hellion Online Media website:
- Theme palette switched to Arctic Cyan plus Ember Orange,
matching the website's BRANDING.md tokens
- Active tabs and window title bars use a brand-color-dark teal
variation as identity colour, replacing the previous slate
violet that did not appear in the brand
- Resize grips and scrollbar grabs picked up Ember Orange
instead of industrial amber on hover and active states
About tab rewritten and properly localised:
- New "Why this fork exists" block sets out the mission in
neutral terms, framing Chat 2's full-history default as the
right one for most users while explaining the narrower
default footprint this fork chose
- All Hellion-specific About copy now lives in HellionStrings
in EN and DE, so German users see the Hellion sections in
German rather than the upstream English fallback
- Webinterface absence is described as a focus mismatch
(different use case, substantial rebuild) rather than as
a security issue with the upstream code
- Translator list at the bottom of the About tab is reachable
again on smaller settings windows
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.2.0 — Webinterface removed**
The upstream webinterface has been removed in its entirety. It
serves a different use case from the smaller default footprint
this fork is built around, namely remote access to chat from a
second device. Aligning it with the data minimisation defaults
Hellion Chat ships with would have meant a substantial rebuild.
Removing it was the cleaner path for this particular fork.
What changed in this release:
- Settings tab "Webinterface" is gone, the corresponding
Configuration fields (WebinterfaceEnabled / AutoStart / Password /
Port / AuthStore / MaxLinesToSend) are dropped and stale entries
fall out of the JSON on the next save automatically
- The whole ChatTwo/Http tree, the bundled Svelte frontend in
websiteBuild.zip and the WebinterfaceUtil helper are deleted
- Watson.Lite (the HTTP server) and Newtonsoft.Json (only used by
the webinterface JSON wire format) are removed from the
package references
- DbViewer's "Chat2 JSON Export" button is dropped because it
serialised the database into the webinterface message protocol;
the Privacy tab's MessageExporter (Markdown, JSON, CSV with
channel and date filters) covers the same ground without the
proprietary shape
- About tab notes the absence so users coming from Chat 2 do not
look for it
- Configuration version bumps from 7 to 8 with a one-shot
notification (EN + DE)
No changes to the privacy filter, retention sweep, first-run wizard
or export pipeline. Existing chat history is preserved.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.1.2 — About tab rebrand, DBViewer polish**
- About tab now shows Hellion-specific maintainer, license, EU/US/JP
disclaimer and SQUARE ENIX disclaimer instead of the inherited
Chat 2 contact info; original ChatTwo translator credits stay
visible under a clearly labelled upstream tree node
- Localization clarified: Hellion-specific German strings are
maintained by the fork maintainer, the Crowdin contributor list
only covers the inherited upstream strings
- Cherry-picked DBViewer UI improvements from upstream Chat 2
(auto-scroll-reset on page change, tooltips on date reset,
folder export, page arrows, localized export-running messages)
- README rewritten in the Hellion project style with a tech-stack
table, architecture tree, database column list, install guide,
upstream-sync workflow notes and project-status checklist
**Hellion Chat 0.1.1 — Packaging and migration fixes**
- Plugin icon now ships inside the bundle, so the Hellion logo
renders locally in the Dalamud plugin list once installed (the
previous release relied only on the remote IconUrl)
- Plugin icon downsampled from 1024×1024 to 256×256 to match the
rendered size; loads faster and caches better
- Migration from upstream Chat 2 is more robust: each file move is
wrapped individually, a locked SQLite database no longer aborts
the rest of the migration, and a warning notification fires when
any file is held open (with a hint to disable Chat 2 and restart
the game)
- README ships a step-by-step migration guide (fresh install versus
coming from Chat 2) and a troubleshooting section with manual
recovery commands for Linux and Windows
**Hellion Chat 0.1.0 — Initial fork release**
Privacy
- Channel whitelist filter in MessageStore.UpsertMessage with a
Privacy-First default (own conversations only)
- Per-channel retention with a 24-hour idempotent background sweep
- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM
- Export to Markdown / JSON / CSV via Dalamud's file dialog
Onboarding
- First-run wizard with three profiles: Privacy-First / Casual /
Full History
- Configuration migration that seeds defaults on update
- One-shot migration from upstream Chat 2's pluginConfigs layout
- Migrate3 idempotency recovery for half-migrated databases
Look & feel
- Localized UI (English and German) with live language switching
- Industrial HUD theme with cyan-teal action accents, slate-violet
tabs, amber active highlights and a window-opacity slider
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
Earlier history at https://github.com/JonKazama-Hellion/HellionChat/releases.
+142 -96
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@@ -1,3 +1,4 @@
using System.Buffers;
using System.Numerics;
using System.Text;
using ChatTwo.Code;
@@ -58,130 +59,175 @@ internal static class ImGuiUtil
handler.Click(chunk, payload, button);
}
internal static unsafe void WrapText(string csText, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
// Ceiling on the byte buffer for a single rendered line. UTF-8 takes at
// most 4 bytes per char; ImGui's internal ImString limit is well below
// this and FFXIV's chat lines top out around a few hundred chars in
// practice. The cap prevents an unbounded ArrayPool rent if a caller
// ever feeds in a degenerate input.
private const int MaxLineByteCount = 16 * 1024;
internal static void WrapText(string csText, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
{
void Text(byte* text, byte* textEnd)
{
var oldPos = ImGui.GetCursorScreenPos();
ImGuiNative.TextUnformatted(text, textEnd);
PostPayload(chunk, handler);
if (!ReferenceEquals(LastLink, chunk.Link))
PayloadBounds.Clear();
LastLink = chunk.Link;
if (Hovered != null && ReferenceEquals(Hovered, chunk.Link))
{
defaultText.W = 0.25f;
var actualCol = ColourUtil.Vector4ToAbgr(defaultText);
ImGui.GetWindowDrawList().AddRectFilled(oldPos, oldPos + ImGui.GetItemRectSize(), actualCol);
foreach (var (start, size) in PayloadBounds)
ImGui.GetWindowDrawList().AddRectFilled(start, start + size, actualCol);
PayloadBounds.Clear();
}
if (Hovered == null && chunk.Link != null)
PayloadBounds.Add((oldPos, ImGui.GetItemRectSize()));
}
if (csText.Length == 0)
return;
foreach (var part in csText.Split(["\r\n", "\r", "\n"], StringSplitOptions.None))
{
// Encoding.GetBytes is virtual, so the returned array's
// Length is treated as untrusted by CodeQL for pointer
// arithmetic ("cs/unvalidated-local-pointer-arithmetic").
// Compute the expected byte count against the same encoder
// and bail out if a swapped-in encoding ever returned a
// mismatched buffer. Also drops empty splits so the textEnd
// pointer below cannot collapse onto text.
var expectedLength = Encoding.UTF8.GetByteCount(part);
var bytes = Encoding.UTF8.GetBytes(part);
if (expectedLength == 0 || bytes.Length != expectedLength)
if (part.Length == 0)
{
ImGui.TextUnformatted("");
continue;
}
fixed (byte* rawText = bytes)
// Allocate against the encoder's own MaxByteCount so the buffer
// we hand to ImGui is sized by us. The actual byte count
// returned by GetBytes is then validated against that ceiling
// before any pointer arithmetic touches it; CodeQL recognises
// that comparison as a sanitiser for the
// cs/unvalidated-local-pointer-arithmetic taint flow.
var maxBytes = Encoding.UTF8.GetMaxByteCount(part.Length);
if (maxBytes <= 0 || maxBytes > MaxLineByteCount)
{
var text = rawText;
var textEnd = text + expectedLength;
ImGui.TextUnformatted("");
continue;
}
var widthLeft = ImGui.GetContentRegionAvail().X;
var endPrevLine = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, textEnd, widthLeft);
if (endPrevLine == null)
var buffer = ArrayPool<byte>.Shared.Rent(maxBytes);
try
{
var written = Encoding.UTF8.GetBytes(part, 0, part.Length, buffer, 0);
if (written <= 0 || written > maxBytes)
{
ImGui.TextUnformatted("");
continue;
}
var firstSpace = FindFirstSpace(text, textEnd);
var properBreak = firstSpace <= endPrevLine;
WrapEncodedLine(buffer.AsSpan(0, written), chunk, handler, defaultText, lineWidth);
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
}
private static unsafe void WrapEncodedLine(ReadOnlySpan<byte> bytes, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
{
var byteCount = bytes.Length;
if (byteCount == 0)
{
ImGui.TextUnformatted("");
return;
}
fixed (byte* basePtr = bytes)
{
var widthLeft = ImGui.GetContentRegionAvail().X;
var endPrev = CalcWordWrap(basePtr, 0, byteCount, widthLeft);
if (endPrev < 0)
return;
var firstSpace = FindFirstSpace(bytes, 0, byteCount);
var properBreak = firstSpace <= endPrev;
if (properBreak)
{
DrawText(basePtr, 0, endPrev, chunk, handler, defaultText);
}
else if (lineWidth == 0f)
{
ImGui.TextUnformatted("");
}
else
{
// Check whether the next chunk would wrap at or past the
// first space. If yes, force a line break.
var wrapPos = CalcWordWrap(basePtr, 0, firstSpace, lineWidth);
if (wrapPos >= firstSpace)
ImGui.TextUnformatted("");
}
widthLeft = ImGui.GetContentRegionAvail().X;
var lineStart = 0;
while (endPrev < byteCount)
{
if (properBreak)
{
Text(text, endPrevLine);
}
else
{
if (lineWidth == 0f)
{
ImGui.TextUnformatted("");
}
else
{
// check if the next bit is longer than the entire line width
var wrapPos = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, firstSpace, lineWidth);
lineStart = endPrev;
// only go to next line is it's going to wrap at the space
if (wrapPos >= firstSpace)
ImGui.TextUnformatted("");
}
// Skip a leading space at the start of a wrapped line.
if (lineStart < byteCount && bytes[lineStart] == (byte)' ')
lineStart++;
var newEnd = CalcWordWrap(basePtr, lineStart, byteCount, widthLeft);
if (properBreak && newEnd == endPrev)
break;
if (newEnd < 0)
{
ImGui.TextUnformatted("");
ImGui.TextUnformatted("");
break;
}
widthLeft = ImGui.GetContentRegionAvail().X;
while (endPrevLine < textEnd)
endPrev = newEnd;
DrawText(basePtr, lineStart, endPrev, chunk, handler, defaultText);
if (!properBreak)
{
if (properBreak)
text = endPrevLine;
// skip a space at start of line
if (*text == ' ')
++text;
var newEnd = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, textEnd, widthLeft);
if (properBreak && newEnd == endPrevLine)
break;
endPrevLine = newEnd;
if (endPrevLine == null)
{
ImGui.TextUnformatted("");
ImGui.TextUnformatted("");
break;
}
Text(text, endPrevLine);
if (!properBreak)
{
properBreak = true;
widthLeft = ImGui.GetContentRegionAvail().X;
}
properBreak = true;
widthLeft = ImGui.GetContentRegionAvail().X;
}
}
}
}
private static unsafe byte* FindFirstSpace(byte* text, byte* textEnd)
private static unsafe int CalcWordWrap(byte* basePtr, int start, int end, float width)
{
for (var i = text; i < textEnd; i++)
if (char.IsWhiteSpace((char) *i))
var result = ImGuiNative.CalcWordWrapPositionA(
ImGui.GetFont().Handle,
ImGuiHelpers.GlobalScale,
basePtr + start,
basePtr + end,
width);
if (result == null)
return -1;
return (int)(result - basePtr);
}
private static unsafe void DrawText(byte* basePtr, int start, int end, Chunk chunk, PayloadHandler? handler, Vector4 defaultText)
{
var oldPos = ImGui.GetCursorScreenPos();
ImGuiNative.TextUnformatted(basePtr + start, basePtr + end);
PostPayload(chunk, handler);
if (!ReferenceEquals(LastLink, chunk.Link))
PayloadBounds.Clear();
LastLink = chunk.Link;
if (Hovered != null && ReferenceEquals(Hovered, chunk.Link))
{
defaultText.W = 0.25f;
var actualCol = ColourUtil.Vector4ToAbgr(defaultText);
ImGui.GetWindowDrawList().AddRectFilled(oldPos, oldPos + ImGui.GetItemRectSize(), actualCol);
foreach (var (boundsStart, boundsSize) in PayloadBounds)
ImGui.GetWindowDrawList().AddRectFilled(boundsStart, boundsStart + boundsSize, actualCol);
PayloadBounds.Clear();
}
if (Hovered == null && chunk.Link != null)
PayloadBounds.Add((oldPos, ImGui.GetItemRectSize()));
}
private static int FindFirstSpace(ReadOnlySpan<byte> bytes, int start, int end)
{
for (var i = start; i < end; i++)
if (char.IsWhiteSpace((char)bytes[i]))
return i;
return textEnd;
return end;
}
internal static bool IconButton(FontAwesomeIcon icon, string? id = null, string? tooltip = null, int width = 0)
+11 -8
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