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Author SHA1 Message Date
JonKazama-Hellion 1d3b429f1b style(format): apply csharpier and markdownlint reflow
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2026-05-23 09:07:01 +02:00
JonKazama-Hellion c640a05a8a Merge branch 'feature/v1.5.6' 2026-05-23 08:59:54 +02:00
JonKazama-Hellion 73a8532e26 release(v1.5.6): rewrite manifest for the settings overhaul 2026-05-23 08:52:18 +02:00
JonKazama-Hellion 32840623ff i18n(settings): translate v1.5.6 first-wave control labels 2026-05-23 08:35:08 +02:00
JonKazama-Hellion 2acac78b4c refactor(settings): retitle data and about cards to match merged scope 2026-05-23 08:28:51 +02:00
JonKazama-Hellion ce4c5d9cf9 i18n(settings): translate new section titles and prune orphan keys 2026-05-23 05:04:47 +02:00
JonKazama-Hellion 4cf7aa5501 refactor(settings): merge integrations into the About tab, finalize seven tabs 2026-05-23 04:11:18 +02:00
JonKazama-Hellion 0da4751b0f refactor(settings): merge privacy into the Data and Privacy tab 2026-05-23 03:20:04 +02:00
JonKazama-Hellion ee39fd0eec refactor(settings): rebuild the per-tab panel into sub-sections 2026-05-23 02:22:55 +02:00
JonKazama-Hellion 78efd654e6 refactor(settings): rebuild the Window tab into three sections 2026-05-23 01:30:41 +02:00
JonKazama-Hellion d3cea8c6c0 refactor(settings): rebuild the Chat tab and pull in tooltips and novice network 2026-05-23 00:57:28 +02:00
JonKazama-Hellion 3058e6bc6d refactor(settings): merge fonts, colours and window style into the Appearance tab 2026-05-23 00:05:49 +02:00
JonKazama-Hellion 8a8c6ccae2 refactor(settings): rebuild the General tab into collapsible sections 2026-05-22 23:07:01 +02:00
JonKazama-Hellion eafa20748c refactor(settings): wire the section-open signal, rename tab files 2026-05-22 22:26:04 +02:00
JonKazama-Hellion b3fc96f424 revert(ui): remove the per-tab regex filter 2026-05-22 21:42:43 +02:00
JonKazama-Hellion a18ac130b3 release(v1.5.6): manifest bump, changelog and forge post 2026-05-22 17:57:01 +02:00
JonKazama-Hellion c652b102fc feat(ui): add sender name display options
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 17:20:51 +02:00
JonKazama-Hellion ba4cd918da feat(ui): warn before sending plugin-only symbols 2026-05-22 16:41:06 +02:00
JonKazama-Hellion a6e2a75422 feat(ui): add optional regex filter per tab 2026-05-22 15:41:48 +02:00
JonKazama-Hellion d05770fd6d feat(ui): separate opacity for focused and unfocused chat window 2026-05-22 15:03:56 +02:00
JonKazama-Hellion 921dd701c4 feat(audio): add custom sound volume slider 2026-05-22 14:28:22 +02:00
JonKazama-Hellion ba30b1e742 feat(config): bump schema v18 to v19 2026-05-22 14:03:36 +02:00
JonKazama-Hellion 5771573a94 fix(ci): keep bilingual forge-announce embeds from merging
Both the DE and EN embed carried the same release url, which makes
Discord merge url-identical embeds and render only the first embed's
description. The EN block was posted and stored but never shown, so
every auto-announce from v1.4.6 onward displayed German only.

Drop the url from the EN embed so Discord stacks both as separate
cards with both descriptions visible.
2026-05-22 09:56:17 +02:00
JonKazama-Hellion d4bcbc93e2 Merge branch 'feature/v1.5.5'
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2026-05-21 21:27:57 +02:00
JonKazama-Hellion ca801a006a release(v1.5.5): manifest bump, changelog and forge post 2026-05-21 20:43:54 +02:00
JonKazama-Hellion cc1c05add0 feat(ui): add bundled custom notification sounds
Adds three embedded WAV files as additional notification sound choices
(ids 17-19) alongside the existing 16 game sounds. Playback via NAudio
WaveOutEvent/WinMM, which works correctly on Wine/Linux.
2026-05-21 20:07:09 +02:00
JonKazama-Hellion 969d5e6aa6 feat(ui): add a preview button for the per-tab notification sound 2026-05-21 19:01:45 +02:00
JonKazama-Hellion aaeca76bfd fix(branding): enlarge fox banner and add a contrast card 2026-05-21 19:01:42 +02:00
JonKazama-Hellion 4f6c916bd9 feat(branding): replace ASCII fox banner with embedded image 2026-05-21 18:47:25 +02:00
JonKazama-Hellion ce7dda9e48 fix(ui): null-guard agent access and refocus input after token insert
AgentMap.Instance() and AgentChatLog.Instance() can return null during
zone transitions. Capture pointers into locals and short-circuit the
FlagMarkerCount/LinkedItem deref when null so the entries are correctly
greyed out without faulting. Add Activate/ActivatePos after each append
so the input box regains focus and the caret lands after the token,
matching the SymbolPicker and AutoComplete insert paths.
2026-05-21 18:15:12 +02:00
JonKazama-Hellion 80699b27e4 feat(ui): insert map-flag and item-link tokens from chat input 2026-05-21 18:08:49 +02:00
JonKazama-Hellion 3296a12516 style: drop task references from cycle code comments 2026-05-21 14:52:58 +02:00
JonKazama-Hellion 81123ccddf style: apply csharpier formatting to cycle files 2026-05-21 14:46:19 +02:00
JonKazama-Hellion 636a62814f fix(ui): isolate scroll-button state from pop-outs and tidy toolbar
Guard _childScrolledUp writes behind updateScrollState param so pop-out
windows no longer contaminate the main window's scroll state. Widen the
honorific title slot budget when the scroll button is visible, fix stale
comment, and apply csharpier formatting.
2026-05-21 14:43:26 +02:00
JonKazama-Hellion b5aebaad35 fix(ui): keep scroll-to-bottom button on the toolbar row 2026-05-21 14:32:25 +02:00
JonKazama-Hellion bd75f2453c fix(ui): move scroll-to-bottom button into the chat header toolbar
Drop the three-attempt floating overlay entirely. The button now lives in
the chat header toolbar (DrawScrollToBottomToolbarButton), visible only when
the user is scrolled above the live end. Toolbar layout: honorific slot,
scroll button, pop-out button flush-right -- pop-out position unchanged.
2026-05-21 14:22:58 +02:00
JonKazama-Hellion c909d1646b fix(ui): draw scroll-to-bottom button in a standalone overlay window
Button drawn in the parent window over the ##chat2-messages child was never
clickable: ImGui resolves g.HoveredWindow to the child for that screen rect, so
ItemHoverable rejects any item submitted in the parent. A top-level Begin/End
window is a sibling in the window list and wins the hit-test for its own rect.
ownerId parameter keeps the window name distinct between the main window and
each pop-out, preventing Begin/End collisions when both render in the same frame.
2026-05-21 14:10:01 +02:00
JonKazama-Hellion 5781be2e41 feat(ui): pin failed-tell log-message ids and drop discovery logging 2026-05-21 13:46:42 +02:00
JonKazama-Hellion 65fea0e5f5 fix(ui): render scroll-to-bottom button as a parent overlay
The button was drawn inside the ##chat2-messages child via SetCursorPos,
which inflated ContentSize.y / ScrollMaxY each frame (causing positional
drift) and was clipped by the scrollbar's inner clip rect (causing right-
edge cutoff). Move it to the parent window using screen-space coordinates
captured before the child opens; the scroll state is cached inside the
child while GetScrollMaxY/Y still refer to the child's scroll context.
2026-05-21 13:46:42 +02:00
JonKazama-Hellion 3de6e4a3cb feat(ui): add scroll-to-bottom button to the chat log 2026-05-21 13:03:36 +02:00
JonKazama-Hellion e0289962b1 style: remove em-dashes from new code comments 2026-05-21 12:10:17 +02:00
JonKazama-Hellion 95375c8516 feat(ui): auto-focus tab rename and raise buffer to 512 2026-05-21 11:16:53 +02:00
JonKazama-Hellion 36ea8ddcfc feat(ui): add per-tab notification sound for inactive tabs 2026-05-21 10:39:09 +02:00
JonKazama-Hellion 246f0e2511 feat(ui): notify on failed tell via RaptureLogModule hook 2026-05-21 10:00:53 +02:00
JonKazama-Hellion 2e81c42e3b feat(config): bump schema v17 to v18 2026-05-21 09:20:21 +02:00
JonKazama-Hellion a46d89c197 Merge branch 'feature/v1.5.4'
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2026-05-20 16:42:39 +02:00
JonKazama-Hellion 57b6ead003 release(v1.5.4): manifest bump and forge post
Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).

A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
2026-05-20 16:32:42 +02:00
JonKazama-Hellion a42cc2a97e test(selftest): pin v1.5.4 crossfade and quick-picker contracts
ThemeCrossfadeSelfTestStep walks Switch -> crossfade-observed ->
mid-crossfade-switch -> crossfade-end -> restore using
TryGetActiveCrossfade, returns Waiting frame-by-frame and Pass after
the restore concludes. The mid-switch phase fires a second Switch
within ~100ms of the first observed crossfade and asserts the lerped
value is neither identity-from nor identity-to, exercising the
ArmCrossfade mid-flight-origin override.

QuickPickerSelfTestStep verifies the three new resource strings, the
built-in theme floor (>=10), and Config.Tabs non-empty.
2026-05-20 16:21:29 +02:00
JonKazama-Hellion 96ff4ddfd8 feat(ui): lerp sidebar-icon and card-mode-border hover alphas
Sidebar icons ease from 40% to 100% alpha on hover-in via FrameLerp
plus ApplyAlpha. Card-mode borders aggregate row-hover per tab and
lift the border alpha by up to ~+0x70 across every row in that tab.
borderColorAbgr moves into the loop so the per-iteration boost can
apply. ReduceMotion snaps both paths instantly.

Card-hover detection uses IsMouseHoveringRect over the row bounds --
IsItemHovered would only see the 2px spacer dummy below each row.
2026-05-20 14:42:21 +02:00
JonKazama-Hellion 0bfe3a62cb feat: add FrameLerp helper and per-tab hover-alpha fields
FrameLerp.Smooth is the framerate-independent smoothing path -- a
Umbra-style v += (target - v) * factor with the factor clamped to 1
so a stalled frame snaps cleanly instead of overshooting. Tab gets
two NonSerialized fields (_hoverAlpha, _cardHoverAlpha) that the
v1.5.4 render loops drive.
2026-05-20 13:26:16 +02:00
JonKazama-Hellion 01a7f9b4ec feat(ui): add header quick-picker for themes and tabs
Palette button left of the cog opens a two-section popup. The themes
section enumerates AllBuiltIns + AllCustom; the tabs section
enumerates Config.Tabs. The active entry gets a leading check-glyph,
inactive rows a same-width blank so labels stay aligned. Click
selects without closing the popup (DontClosePopups).

Theme click triggers the PM-1 crossfade via ThemeRegistry.Switch;
tab click routes through ChangeTab so LastActivityTime stays
consistent with the sidebar and top-bar click paths.

The header input-width reservation now counts the new button plus
the per-button SameLine spacing -- the old formula dropped the
spacing term and overflowed the row once a third button appeared.
2026-05-20 12:48:31 +02:00
JonKazama-Hellion 0237602ab7 feat(util): add ColourUtil.ApplyAlpha for hover-lerp modulation
Alpha-only modulator for ABGR colors -- RGB stays intact, factor
clamped to [0, 1]. Used by the v1.5.4 PM-3 hover-lerp path.
2026-05-20 11:20:48 +02:00
JonKazama-Hellion a600f014eb i18n: add quick-picker strings and reduce-motion settings toggle
Five new keys across the EN source plus 24 locale variants (DE plus
23 AI-assisted, each carrying the pending-review marker): the header
quick-picker tooltip and two section headers, plus name and
description for a new ReduceMotion checkbox.

ReduceMotion was a config field with no UI -- the checkbox lands in
the Theme & Layout tab's window-style section. Designer.cs hand-edited
as a v1.5.4 block matching the v1.4.8 convention.
2026-05-20 11:07:45 +02:00
JonKazama-Hellion a35067f80a feat(ui): wire ThemeRegistry crossfade into PushGlobal
Switch picks a lerped AbgrCache during the 300ms crossfade window
(ReduceMotion bypass keeps the snap path). Plugin-load init path
switches to SwitchSilent so opening the plugin no longer fades from
the default theme. WindowBg/ChildBg RGBA path stays bound to the
user's per-window opacity override and never fades.

PushGlobal takes the ThemeRegistry as a parameter -- it is an instance
member on Plugin, not static, so the single Plugin.Draw call-site
threads it through alongside the active theme.
2026-05-20 10:36:33 +02:00
JonKazama-Hellion 74b07519f5 feat(themes): arm crossfade state in ThemeRegistry.Switch
Three new private fields plus TryGetActiveCrossfade entry-point, plus
SwitchSilent variant for the plugin-load init path. ArmCrossfade
captures a value-copy of the active AbgrCache and stamps TickCount64;
mid-crossfade Switch composes the current lerped state as the next
fade origin so back-to-back theme switches stay smooth.

Same-slug Switch is a no-op (no identity-crossfade).
2026-05-20 09:26:51 +02:00
JonKazama-Hellion 8dade8c4b2 feat(themes): add ThemeAbgrCacheLerp pure-helper for crossfade
Per-slot ABGR byte-lerp between two cache value-records, stack-allocated
output, t clamped. Pattern anchor: imgui.cpp ImAlphaBlendColors.
2026-05-20 08:57:33 +02:00
JonKazama-Hellion 35e8d3a7fe fix(font): bundled font now actually renders, ship Inter Light, +CJK fallback
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Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
  FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
  enabled (to hide the chooser UI), so the bundled-font path was silently
  dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
  because it overlaps Axis on basic Latin, so the regression went unnoticed
  for the entire v1.5.x series.

  The fix routes RegularFont through draw whenever either FontsEnabled or
  UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
  median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
  v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
  of this bug, not bad math.

  Font-stack overhaul on top:
  - Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
    the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
    and Cyrillic Supplement coverage.
  - NotoSansCjkRegular added as a third merge layer for Hangul,
    Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
    Japanese font does not ship.
  - Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
    AddChar pair lists in SetUpRanges.
  - Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
    language change. Plugin.LoadAsync runs a one-shot migration that ORs
    in the required flag for an already-selected language.
  - ExtraGlyphRanges CollapsingHeader reachable regardless of
    UseHellionFont (was hidden in the early-return branch).
  - New WarningText below the language combo: FFXIV's chat engine only
    fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
    UI but may garble in in-game chat input/send.

  Localisation wave (originally a FR-only cycle):
  - 24 selectable UI languages. LanguageOverride enum gains 10 new locales
    plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
    code `nb` instead of `no`). All new values append to keep existing
    user-config integer serialisation stable.
  - Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
    fork-added strings, Language.resx (24 locales, 456 keys) for the
    ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
    13 legacy locales with per-key AI-assisted comment marker.
  - Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
    keep their typographic norm.

  Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
  Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
  its name for backwards-compat. Migration v17 stays.
2026-05-19 17:28:48 +02:00
JonKazama-Hellion 38586db9d8 fix(l10n): em-dash sweep across EN source and translations, backfill Crowdin gap
- HellionStrings.resx: 10 in-prose em-dashes -> period/colon per style guide
- 18 HellionStrings.<lang>.resx: 114 mechanical em-dash edits via heuristic
    (period before capital, colon otherwise). Skipped: fr (already clean),
    zh-Hans/zh-Hant (already clean), ru/uk (em-dash is orthographic norm)
- HellionStrings.de.resx: fix substantive-heuristic miss in Wizard_Cancel_Label
- Language.de.resx: add Hellion Forge maintainer header (native-maintained)
- Backfill the 4 post-Crowdin keys (Options_ColorSelectedInputChannelButton_*,
    Options_HideInNewGamePlusMenu_*) into 13 legacy Crowdin locales with
    per-key AI-assisted comment marker. All 23 Language.*.resx now at 456 keys.
2026-05-19 13:52:18 +02:00
JonKazama-Hellion c357873604 feat(l10n): add HellionStrings bundle (EN + 22 variants) and Language siblings — WIP v1.5.3
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Split fork-added keys into a dedicated HellionStrings resource bundle separate
    from the Language.*.resx Chat-2 Crowdin heritage.

  - Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
  - Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
    ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
  - Add matching Language.<code>.resx siblings for the new locales with the
    Hellion Forge maintainer header
  - FR pass: align labels with the rest of the UI
    (Confidentialité, Visualiseur, Violet indigo)
2026-05-19 09:32:45 +02:00
JonKazama-Hellion 67bec11f10 Merge branch 'feature/v1.5.2'
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2026-05-18 23:47:59 +02:00
JonKazama-Hellion 35efdd4628 style(wizard): reflow FirstRunWizard and WizardStateSmokeStep to csharpier
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
2026-05-18 23:46:00 +02:00
JonKazama-Hellion 271a6ae650 docs(forge): add v1.5.2 forge announcement post body
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
2026-05-18 23:42:44 +02:00
JonKazama-Hellion 003bd5c695 docs(changelog): polish v1.5.2 prose hygiene
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
2026-05-18 23:36:13 +02:00
JonKazama-Hellion e1f84a9b10 chore(release): v1.5.2 manifest bump
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
2026-05-18 23:29:56 +02:00
JonKazama-Hellion 9745abea0c feat(wizard): re-surface first-run wizard once for existing v1.5.2 users
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
2026-05-18 23:18:19 +02:00
JonKazama-Hellion 1e418ab86f fix(ui): shrink wizard window and fold the Fox banner by default
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
2026-05-18 23:10:53 +02:00
JonKazama-Hellion 1c820b7f53 test(selftest): register WizardStateSmokeStep for v1.5.2 wizard flow
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
2026-05-18 22:03:50 +02:00
JonKazama-Hellion 2cc260170e feat(ui): rewrite FirstRunWizard as four-step staged-commit flow
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
2026-05-18 21:15:27 +02:00
JonKazama-Hellion de86084dbc feat(resources): add multi-step wizard strings for v1.5.2 (EN + DE)
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
2026-05-18 20:26:22 +02:00
JonKazama-Hellion f56b968768 feat(privacy): add Roleplay profile defaults to PrivacyDefaults
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
2026-05-18 19:02:54 +02:00
JonKazama-Hellion edab5c7a6d Merge branch 'feature/v1.5.1'
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Release / Build and attach release ZIP (push) Successful in 34s
2026-05-17 19:17:02 +02:00
JonKazama-Hellion 82cbf4c281 chore(release): v1.5.1 manifest bump
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
  excludes the source-only ASCII study folder so the deploy stays
  clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
  v1.4.8 trimmed out per the slim rule (three to four versions in
  the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
  1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
  Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
  kept under a "Project status (pre-v1.5.1, kept for context)"
  heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
  about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
  follows DalamudPackager's 4-space indent convention rather than
  yamllint's default 2

Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
2026-05-17 19:12:22 +02:00
JonKazama-Hellion 00ae81751b docs(branding): collect ASCII study assets with README
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.

Attribution:

- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
  use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
  published on asciiart.eu, kept as a style reference
2026-05-17 18:50:20 +02:00
JonKazama-Hellion 89384702b4 feat(logging): prepend fox-mini silhouette to DI-logger bootstrap banner
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.

Empty lines from the resource are skipped so the log stays compact.
2026-05-17 18:41:47 +02:00
JonKazama-Hellion 54316313dc feat(branding): embed Hellion Forge fox ASCII signature
Ship two ASCII variants as embedded resources under HellionChat.Branding:

- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
  body, rendered in the first-run wizard and the Settings Information
  tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
  bootstrap banner

A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.

Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
2026-05-17 18:40:08 +02:00
JonKazama-Hellion 4059b363a3 test(selftests): add FontManager ctor and push smoke steps
Two new self-test steps for the hybrid FontManager:

- FontManagerCtorSmokeStep proves all five handles land on the manager
  after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
  and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
  for the two main delegate handles right after plugin load

Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
2026-05-17 18:34:33 +02:00
JonKazama-Hellion 0220e5d756 chore(linting): refresh configs and sweep auto-fix
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.

- prettier 2-space indent on yaml/yml and json overrides, asterisk
  strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
  prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
  NuGet packages.lock.json out of the formatter

No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
2026-05-17 17:20:55 +02:00
JonKazama-Hellion 2315f10d91 refactor(fonts): reuse Dalamud IconFontFixedWidthHandle for FontAwesome
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.

The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
2026-05-17 17:01:17 +02:00
JonKazama-Hellion 3283e51381 refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.

- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
  delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
  matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
  via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
  BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
  RegularFont with a one-line WHY
2026-05-17 16:15:28 +02:00
JonKazama-Hellion 7e960371a3 docs(honorific): close gradient-port anchor in v1.5.1 2026-05-17 15:50:41 +02:00
JonKazama-Hellion f2a2daf39d Merge branch 'feature/v1.5.0'
Security / scan (push) Successful in 21s
Build / Build (Release) (push) Successful in 26s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 33s
2026-05-17 11:45:16 +02:00
JonKazama-Hellion 7d87f1c4fe chore(release): v1.5.0 manifest bump
Version strings bumped across all eight tracked surfaces:

- HellionChat/HellionChat.csproj   <Version>1.5.0</Version>
- repo.json                        AssemblyVersion + TestingAssemblyVersion = 1.5.0.0
- repo.json                        three DownloadLink* URLs -> /v1.5.0/latest.zip
- repo.json                        Changelog field synced with yaml
- HellionChat/HellionChat.yaml     new v1.5.0 changelog block on top; v1.4.7
                                   drops out per the four-block slim rule
- docs/CHANGELOG.md                v1.5.0 entry prepended
- docs/ROADMAP.md                  Next Cycle pointer moves to v1.5.1, v1.5.0
                                   joins the released-cycle archive block
- README.md                        three status surfaces (badge, header,
                                   Project Status long-form) on v1.5.0
- .github/forge-posts/v1.5.0.md    Discord announcement body (German)

Preflight blocks A-F all green. Changelog embed total 2050 / 5500 chars
(four subblocks), forge-post frontmatter inside the 60/40 char caps.

Tag, push, merge are reserved for Flo.
2026-05-17 11:43:07 +02:00
JonKazama-Hellion fe84fd558e docs(di): trim cycle-internal codes and verbose block comments
Code comments were drifting into plan-internal shorthand (DI-2a,
Slice B, "see plan §9") that nobody outside the cycle authors can
decode. They also tended toward AI-generated paragraph blocks where a
two-line WHY would have done.

This commit tightens the comment surface from the v1.5.0 work:
- IPluginLogProxy header lists the consumer buckets without naming
  the cycle items that decided them.
- DalamudLogger / DalamudLoggingProvider provenance markers explain
  themselves in two lines each; the long EUPL-rationale paragraph
  moves to the commit message.
- PluginHostFactory block headers shrink to one line each, ASCII
  dividers come out, plan-internal codes go.
- Plugin.cs field doc and Phase-1 / DisposeAsync comments lose the
  cycle-name references; the file gains nothing from "C3 surfaced X"
  in code.
- FontManager / GameFunctions static-method notes shrink to one
  sentence each.
- InitHostedServices class header keeps the eager-resolve WHY in
  three lines, drops the constraint label.

Csharpier reformatted the .csproj layout (long PackageReference
multi-lined). No functional change, no behavior change.
2026-05-17 11:35:44 +02:00
JonKazama-Hellion 624ad20404 feat(logging): add dev signature to DalamudLogger output
EUPL-1.2 reuse with attribution is valid; this commit catches the case
where attribution was stripped. Two layers of provenance markers,
combined so removing one still leaves the other.

Layer 1 (subtle, kopier-resistent):
- DalamudLogger.Log emits "[name]<U+200B>{level} message" — a
  zero-width space (U+200B) between the category bracket and the
  level value. Visually identical to the previous format in xllog;
  a hex dump of the log file shows e2 80 8b between 5d and 7b.
  Survives 1:1 code copies. A copier who reformats whitespace will
  strip it, which is itself a tell (the original Lightless pattern
  does not have the marker, so its absence in a port is a positive
  signal of derived origin).

Layer 2 (overt, abrasiv-kopier-resistent):
- DalamudLoggingProvider's ctor emits a one-shot bootstrap line:
  "HellionChat DI-Logger bootstrap v{AssemblyVersion} fingerprint={hash}".
  Visible in xllog as the first plugin INFO line. Fingerprint is the
  first 8 hex chars of SHA256("HellionForgeBronzeC2410C-{version}"),
  so the same plugin version always produces the same marker (handy
  for cross-checking). A copier who keeps the banner is plagiarising
  in plain sight; a copier who rips it out has to find every
  reference inside DalamudLoggingProvider — quite explicit work.

Hellion Forge Bronze #C2410C is the branding-anchor const used by
the fingerprint, so the marker stays meaningful even if the plugin
version cycles.
2026-05-17 11:15:40 +02:00
JonKazama-Hellion 54ff88d6d4 refactor(di): migrate Root + Misc to ILogger<T> (DI-4 Slice D)
Slice D shrinks vs the original plan: three of the six files cannot
take an ILogger ctor arg without breaking external contracts.

Migrated (8 LogProxy sites across 4 files):
- Commands: 2 sites (Warning, Error). New ctor takes ILogger<Commands>.
- Themes/ThemeRegistry: 1 site (Debug). ILogger<ThemeRegistry>? is
  optional (default null) so the existing Build-Suite tests that
  construct `new ThemeRegistry()` parameterless keep working without
  changes. _logger?.LogDebug guards the call site.
- PayloadHandler: 3 sites (Error, Warning, Error). New ctor takes
  ILogger<PayloadHandler>. ChatLogWindow's two `new PayloadHandler(this)`
  sites (the direct field and the Lender lambda) now hand a fresh
  CreateLogger<PayloadHandler>() from the existing _loggerFactory.

Not migrated (5 sites stay on Plugin.LogProxy, plan drifts D12-D14):
- D12 - Configuration (1 site): IPluginConfiguration, instantiated by
  Dalamud's Interface.GetPluginConfig() via reflection on the
  parameterless ctor. Adding an ILogger arg would break GetPluginConfig.
- D13 - Message (4 sites): partial data class with two ctor overloads,
  mass-instantiated across 3 plugin sites plus Newtonsoft JSON
  deserialisation. Ctor extension would be invasive across ~20 call
  sites with low payoff (data-class logger is unusual).
- D14 - FontManager (2 sites): both Plugin.LogProxy calls live in
  static methods (TryGetHellionFontBytes, AddFontWithFallback) that
  cannot reach an instance _logger. Same root cause as D8 in
  GameFunctions. FontManager joins the static-bucket alongside
  EmoteCache et al.; the ctor + _logger field added mid-Slice-D were
  rolled back to keep the class clean.

Plugin.LogProxy surface after C9 (8 file buckets, ~12 sites total):
- 4 originally-static consumers: EmoteCache, AutoTranslate,
  MemoryUtil, WrapperUtil
- 3 cannot-take-ctor-arg consumers: Configuration, Message, FontManager
- 1 single-static-method consumer: GameFunctions.TryOpenAdventurerPlate
  (D8 from Slice B)

Smoke 2 is now due.
2026-05-17 11:02:08 +02:00
JonKazama-Hellion c955f30422 refactor(di): migrate UI Window-Layer to ILogger<T> (DI-4 Slice C)
Six UI files shift from Plugin.LogProxy to ILogger<T> via
constructor injection.

Container singletons (each takes a typed ILogger plus, where it owns
nested allocations, an ILoggerFactory to spawn child loggers):
- Ui/ChatLogWindow (15 sites, plus an ILoggerFactory for the
  Popout new-call at Ui/ChatLogWindow.cs:2417)
- Ui/Settings (SettingsWindow): no own sites, but takes an
  ILoggerFactory so it can hand typed loggers to its three migrated
  settings tabs (General, the other six tabs stay unchanged)
- Ui/DbViewer (3 sites)

Nested instances allocated by parent containers:
- Ui/Popout (7 sites, ILogger<Popout> as the new 4th ctor arg passed
  from ChatLogWindow)
- Ui/SettingsTabs/ThemeAndLayout (1 site)
- Ui/SettingsTabs/FontsAndColours (1 site)
- Ui/SettingsTabs/DataManagement (15 sites)

PluginHostFactory factory lambdas updated for ChatLogWindow,
SettingsWindow and DbViewer to resolve the new logger args.
2026-05-17 10:26:47 +02:00
JonKazama-Hellion 7a1bd1babc refactor(di): migrate Integrations + IPC layer to ILogger<T> (DI-4 Slice B)
Seven services across Integrations/, Ipc/ and GameFunctions/ shift
from Plugin.LogProxy to Microsoft.Extensions.Logging.ILogger<T>.

Files with live LogProxy sites (10 in total):
- Ipc/ExtraChat (1)
- GameFunctions/Chat (6)
- GameFunctions/GameFunctions (2)
- GameFunctions/KeybindManager (1)

Foundation-touch files (no current sites, ctor takes ILogger<T> as
seed for the v1.5.7-11 Plugin-Integrations wave):
- Integrations/HonorificService (also drops the local IPluginLog
  _log field in favour of ILogger<HonorificService> _logger; the
  three _log.* calls there are migrated as a bonus since the field
  had to change anyway)
- IpcManager
- Ipc/TypingIpc

GameFunctions takes ILoggerFactory as an extra ctor arg so it can
hand a typed logger to its nested Chat and KeybindManager (same
pattern MessageStore + MessageEnumerator use in Slice A).

PluginHostFactory factory lambdas updated for all five Slice B
services that need extra resolves.

Plan drift D8: GameFunctions.TryOpenAdventurerPlate is an internal
static method whose only Warning call cannot reach the instance
_logger. The one site stays on Plugin.LogProxy with an inline note;
promoting it to instance + PayloadHandler.cs:814 call-site update is
a v1.5.1+ cleanup, out of DI-4 Slice B scope.
2026-05-17 09:56:46 +02:00
JonKazama-Hellion d0be75e79d refactor(di): migrate services layer to ILogger<T> (DI-4 Slice A)
MessageStore, MessageEnumerator, MessageManager, AutoTellTabsService
move from Plugin.LogProxy / IPluginLogProxy onto
Microsoft.Extensions.Logging.ILogger<T> via constructor injection.

MessageStore additionally takes ILoggerFactory so it can build a
per-instance ILogger<MessageEnumerator> at each of the five reader-
spawning sites; the enumerator is not a container singleton.

PluginHostFactory's MessageManager and AutoTellTabsService factory
lambdas grow to resolve the new logger args; everything else stays in
place.

Site-level migration in the four files:
- MessageStore: 12 calls, _logger field IPluginLogProxy -> ILogger<MessageStore>
- MessageManager: 7 Plugin.LogProxy.* sites, new _logger field
- AutoTellTabsService: 9 Plugin.LogProxy.* sites, new _logger field

Plus a pre-existing template bug surfaced by CA2017: a LogDebug call
in AutoTellTabsService used "{tab.Name}" with no `$` prefix, which
landed in xllog as literal text under Plugin.LogProxy; ILogger now
reads that as a structured placeholder, so the call was promoted to
proper structured logging with tab.Name passed as a parameter.
2026-05-17 09:09:55 +02:00
JonKazama-Hellion e0ead86616 refactor(di): drop manual PlatformUtil and LogProxy wiring (DI-3)
C3's Phase-1 bridge in Plugin.ctor already pulls IPlatformUtil and
IPluginLogProxy out of the container right after the host builds, so
the manual `new DalamudPlatformUtil()` / `new DalamudPluginLogProxy`
assignments in Phase-0 were just allocating throwaway instances that
got overwritten a few lines later.

Phase-0 helpers that run before the container build
(MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize) do
not touch Plugin.PlatformUtil or Plugin.LogProxy, so the brief
null-window between the schema gate and the container build is safe.

The DalamudPlatformUtil and DalamudPluginLogProxy wrapper classes
themselves stay in the code; DI-4 (logger migration to ILogger<T>)
will eventually retire the proxy for new sites but EmoteCache,
AutoTranslate, MemoryUtil and WrapperUtil keep using it.
2026-05-17 08:58:03 +02:00
JonKazama-Hellion b66005daea fix(di): stop double-disposing container singletons in Plugin.DisposeAsync
Smoke 1 of C3 surfaced MessageManager.DisposeAsync throwing on unload:
Plugin.DisposeAsync ran the manual MessageManager teardown (CTS
cancel + dispose at MessageManager.cs:84-99), then awaited
_lifecycle.DisposeAsync which routed Host.Dispose through the
container, which hit MessageManager.DisposeAsync a second time and
threw ObjectDisposedException on the already-disposed CTS.

Plugin.DisposeAsync now drops every manual service dispose - the
container owns those singletons end-to-end. The framework-thread block
keeps the three calls the container has no handle on
(TearDownCommands, GameFunctions.SetChatInteractable,
WindowSystem.RemoveAllWindows), plus the static-class cleanups
(EmoteCache.Dispose, InputHistoryService.Reset) stay outside the
container entirely.

This changes the teardown order versus v1.4.10: the container disposes
in reverse-registration order, which puts Windows ahead of IPC
services. The v1.4.10 ordering ("IPC before Windows so a final IPC
event cannot hit a half-torn ChatLogWindow") is no longer enforced.
Host.Dispose runs synchronously on the framework thread, so no
Framework.Update or Draw event fires during teardown; the remaining
risk is an external IPC plugin invoking a subscriber mid-dispose,
which is not something v1.4.10 actually prevented either.
2026-05-17 08:24:45 +02:00
JonKazama-Hellion 0fe66d2c3c fix(di): use factory lambdas for internal-ctor services
C3 bootstrap throws "A suitable constructor for type
HellionChat.Ipc.ExtraChat could not be located" because
Microsoft.Extensions.DependencyInjection's ActivatorUtilities only
binds to PUBLIC constructors via reflection. ExtraChat is a public
class with an internal ctor; Commands and StatusBar are internal
classes whose implicit default ctor inherits class accessibility
(internal); every IHostedService adapter is `internal sealed class
X(deps)` with a primary ctor that is also internal.

The fix routes all eight singletons and all seven hosted-service
adapters through factory lambdas. `new T(...)` inside the
PluginHostFactory namespace sees the internal surface, so the
container never has to reflect over internal ctors.
2026-05-17 08:20:02 +02:00
JonKazama-Hellion 169168cea9 feat(di): wire Plugin.cs to the DI container (DI-2a + DI-5)
Flips the container live. Plugin.ctor now builds the host after the
schema gate clears, pulls PluginLifecycle out of the container, and
backfills the Plugin.X static surface plus the instance properties
(11 services + 8 windows) so existing consumers reach the same
instances the container holds.

Plugin.LoadAsync gets thinner: service and window allocations are gone
(the container owns them), BuildFonts / Switch / FilterAllTabsAsync /
Initialize moved to their hosted-service adapters inside
Host.StartAsync, WindowSystem.AddWindow moved into
PluginLifecycle.LoadAsync on the framework thread. Plugin-internal
init (SelfTestRegistry, FirstRunWizard, SetupCommands +
Commands.Initialise, RetentionSweep, EmoteCache.LoadData, FTS5 rebuild
worker, UiBuilder.Disable*UiHide, AutoTranslate.PreloadCache,
Framework / Draw / LanguageChanged subscribes) stays in Plugin.LoadAsync
because each step reaches Plugin-private members or fields.

Plugin.DisposeAsync keeps the manual teardown for ordering (IPC before
windows, hooks first) and awaits _lifecycle.DisposeAsync at the end to
stop the host and dispose the container on the framework thread.
Double-disposes against container singletons are no-ops for the
services that hold real resources (Dispose idempotency is the standard
pattern).

PluginLifecycle takes Plugin as a constructor arg so it can iterate
the Window properties and call WindowSystem.AddWindow on the framework
thread; v1.4.9 Stage-2 verified that AddWindow's backing List<> is
not thread-safe.

Plan drift D4 noted: Plugin.cs ends at 1050 lines instead of the
150-220 vision because helper methods (MigrateFromChatTwoLayout,
SeedExampleThemeIfEmpty, RunRetentionSweepIfDue, FrameworkUpdate,
Draw, LanguageChanged, SetupCommands, slash handlers, FTS worker)
stay in Plugin.cs. Extracting them is DI-2b or a dedicated service
refactor in v1.5.1+. C3 still hits the DI-2a goal: bootstrap is
container-driven and LoadAsync is allocation-free.

PlatformUtil and LogProxy keep the manual `new` for now; C5 (DI-3)
removes those once C3 stabilises in the smoke test.
2026-05-17 03:34:34 +02:00
JonKazama-Hellion f6d3794d87 feat(di): scaffold Microsoft.Extensions.Hosting container (DI-1 + DI-1b)
Lays down the DI foundation that v1.5.x will run on top of, without
flipping the switch on Plugin.cs yet (that move follows in C3). The new
files compile alongside the existing bootstrap but no caller resolves
the host, so the live behaviour is byte-identical to v1.4.10.

What's new:

- PluginHostFactory.cs: HostBuilder.Build(plugin, dependencies)
  registers ~46 services across Block A (21 Dalamud singletons), Block
  B (14 HellionChat services plus FileDialogManager), Block C (8
  windows), plus Plugin and PluginLifecycle. Service-class bodies are
  untouched - Plugin-backref ctors go through factory lambdas.
- PluginLifecycle.cs: thin IAsyncDisposable wrapping the host's
  StartAsync/StopAsync, with idempotent dispose and framework-thread
  Host.Dispose. The Host is assigned via a property setter from
  Plugin.ctor; HellionChat deviates from Lightless' Func-delegate
  pattern because the schema gate must run before Build.
- Infrastructure/Logging/{DalamudLogger, DalamudLoggingProvider,
  DalamudLoggingProviderExtensions}.cs: ILogger<T> -> IPluginLog
  bridge, ported from Lightless without the mod-sync hasModifiedGameFiles
  flag and without the LightlessConfigService log-level coupling.
- Infrastructure/Hosting/InitHostedServices.cs: seven IHostedService
  adapters around the existing init methods (FontManager.BuildFonts,
  ThemeRegistry warmup+switch, IpcManager/TypingIpc/ExtraChat eager
  resolve, MessageManager.FilterAllTabsAsync, AutoTellTabsService
  .Initialize). Adapter style rather than inlining ": IHostedService"
  on the service classes per the DI-2a "service bodies untouched"
  constraint.

Plan drift noted for cycle closure: MessageStore stays inside
MessageManager.ctor (not a standalone container singleton) because
MessageManager.ctor allocates it directly today; promoting it would
double-construct the SQLite handle. AutoTellTabsService reads it via
MessageManager.Store inside its factory lambda.
2026-05-17 02:44:54 +02:00
JonKazama-Hellion 763f5a3f5d chore(deps): add Microsoft.Extensions.Hosting et al. for DI foundation
Prepares the v1.5.0 DI-container adoption (Lightless pattern) by adding
four MS.Extensions packages as direct closed-range references:

- Microsoft.Extensions.Hosting (IHost, HostBuilder)
- Microsoft.Extensions.DependencyInjection (IServiceCollection)
- Microsoft.Extensions.Logging (ILogger<T> for DI-4 logger migration)
- Microsoft.Extensions.Options (transitive used by Hosting + future config)

Closed-range [10.0.7, 11.0.0) matches the existing pinning style for
MessagePack/Pidgin/ImageSharp and locks the major version while letting
Renovate roll minor and patch updates. Lock file regenerated.
2026-05-17 02:29:41 +02:00
JonKazama-Hellion 8a18f7caaa fix(chat-input): replace input on slash-command insert
Cherry-pick from ChatTwo upstream ee7768ac (Infiziert90, 2026-05-16):
when args.AddIfNotPresent or args.Input starts with '/', replace the
chat input instead of appending. Fixes the Friend-List "/tell" path
where existing text like "test" would otherwise concatenate to
"test/tell user@world" before the receiver and channel resolve.

Variable drift versus upstream: HellionChat uses local 'Chat' where
ChatTwo uses InputHandler.ChatInput; logic is 1:1.
2026-05-17 02:26:03 +02:00
JonKazama-Hellion 5f7bfb5890 fix(preflight): avoid jq SIGPIPE race in verify-changelog-sync
Security / scan (push) Successful in 23s
Build / Build (Release) (push) Successful in 31s
The Block C check used `jq -r '.[0].Changelog' | grep -qE ...` to spot
the **vX.Y.Z** marker. With `set -o pipefail`, grep -q closing stdin on
the first match makes jq trip SIGPIPE on the rest of the multi-KB
Changelog string, which the script then surfaces as a false-positive
"Changelog missing **vX.Y.Z** subblock" failure. Interactive shells
sometimes raced through fast enough to hide the issue, but the pre-push
runner hit it reliably (saw it on the v1.4.10 release-cut push attempt).

Switched the pipe to a process substitution so jq writes into a FIFO
and SIGPIPE never enters the picture. Both directions of the marker
check now stay deterministic.
2026-05-16 14:08:19 +02:00
JonKazama-Hellion 3be4e73c27 Merge feature/v1.4.10 — Symbol-Picker and Tell-History Fix
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 37s
2026-05-16 14:04:20 +02:00
JonKazama-Hellion 667950c98e docs: add v1.4.10 forge announcement post and apply csharpier reflow
Forge-Post is required in the tagged tree so forge-announce.yml can read
it during the release-pipeline run. Plus a csharpier reflow on two files
(SymbolPicker.cs, ChatLogWindow.cs) that preflight Block E flagged after
the cycle's comment-tightening sweep — purely whitespace, no behaviour
change.
2026-05-16 14:01:17 +02:00
JonKazama-Hellion 3e91177833 release: bump to v1.4.10 2026-05-16 13:25:53 +02:00
JonKazama-Hellion 51f18e46a0 chore(comments): tighten v1.4.10 inline commentary after self-review
Five trim spots from the cycle's earlier commits — none change behaviour,
just drop redundant phrasing and stale references per the HellionChat
comment-style convention (1-3 lines default, link "same as X" instead of
repeating, file:line refs only where they aid navigation).

SymbolPicker:
- BmpWhitelist header consolidated to source + filter ranges
- ImRaii.Popup pattern links the established ChatLogWindow popup idiom
  instead of citing three call-sites
- ToIconString comment drops the "discoverability" footnote that the
  code already telegraphs
- Manually-wrapping comment drops the "same modern idiom" tail that
  duplicated the preceding sentence

MessageStore:
- Merge the stale pre-v1.4.10 sqlScanLimit comment with the new
  v1.4.10 commentary; the cap mention now describes the historical
  reason rather than a parameter that no longer exists
2026-05-16 12:49:01 +02:00
JonKazama-Hellion f66316161b fix(autotells): preload tell history fully up to the user-configured limit
PreloadHistory had a hardcoded 500-row SQL scan window that capped the
per-partner history pull regardless of the AutoTellTabsHistoryPreload
setting. For active users with many tell partners, the scan window
filled up with chatter from other partners and pushed less-frequent
partners' history off the back end — pinned tabs reloaded empty even
though the messages were still in the database.

Drops the hardcoded scan cap. The (Receiver, Date) index keeps SQL fast
on the now-unbounded read, and the client-side loop still breaks as
soon as the configured per-tab limit is hit, so decode cost stays
proportional to the depth at which `limit` matches accumulate (typically
shallow even for chatty users).
2026-05-16 12:16:08 +02:00
JonKazama-Hellion 679b8f0f5e feat(settings): toggle for the symbol-picker chat-input button
Adds a Configuration property, defaulted to enabled, and a checkbox in
the Chat settings tab's Behaviour section. Strings live in HellionStrings
so DE/EN stays in sync. Defaults aligned with our 'discoverable by
default, hidden by user choice' convention. Schema stays at v17 — the
new boolean is additive, the default constructor covers existing configs.
2026-05-16 10:05:37 +02:00
JonKazama-Hellion 0e470fcdce feat(ui): SymbolPicker BMP tab and session-only recents
Second tab exposes the server-verified BMP whitelist (round-tripped via
/echo and /say in the v1.4.10 preflight). Recent-used row at the top
floats the user's last sixteen picks across both tabs, move-to-front
on reuse. Recents stay session-only by design — no Configuration touch,
schema unchanged.
2026-05-16 09:27:58 +02:00
JonKazama-Hellion abbbf95002 feat(ui): add SymbolPicker popup with FFXIV icon tab
New popup attached to the chat input lets the user browse and insert
Dalamud SeIconChar glyphs (161 PUA codepoints, server-safe by design).
Search field filters by enum name. Multi-insert keeps the popup open
until the user clicks elsewhere. BMP tab follows in the next commit.
2026-05-16 01:11:12 +02:00
JonKazama-Hellion fbbbeebade refactor(commands): cache slash-command wrappers in private fields
TearDownCommands attached the same instance via re-Register with identical
args, which was functionally a no-op but masked a latent bug if Description
or ShowInHelp ever diverged between Setup and Teardown. Hold the wrapper
instances as nullable fields so Teardown can detach the live registration
directly. Mirrors the cached-wrapper pattern in ChatLogWindow.
2026-05-15 20:18:41 +02:00
197 changed files with 53838 additions and 5377 deletions
+237 -152
View File
@@ -1,167 +1,252 @@
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# # Überarbeitet: Mai 2026
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# =====================================================
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[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
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dotnet_naming_rule.private_static_readonly.severity = warning
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# # JetBrains Rider / ReSharper Settings
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# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
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# =====================================================
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resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template
#
# Copy this file to `.env` and adjust paths to your setup,
# or run: bash scripts/setup-dev-env.sh
#
# `.env` is gitignored — never commit your local paths.
#
# Activate in shell:
# set -a; source .env; set +a
#
# Or use direnv (recommended):
# echo 'dotenv .env' > .envrc && direnv allow
##############################################################
##
## .env.example Hellion Forge / Hellion Media
##
## Template für lokale Entwicklungsumgebung.
## Kopiere diese Datei nach `.env` und passe die Pfade
## an dein Setup an.
##
## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
##
##############################################################
##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
# =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
#
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
#
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files
HellionChat/Resources/Language.*.resx linguist-generated=true
##############################################################
##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.md text eol=lf
*.json text eol=lf
# =====================================================
# Source Code (LF)
# =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+27 -27
View File
@@ -11,43 +11,43 @@ name: Build
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+220 -215
View File
@@ -17,234 +17,239 @@ name: Forge Announce
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- "v*"
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)post, e.g. v1.1.0"
required: true
type: string
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei gestapelte Embeds) ----------
# Discord MERGES embeds in one message that share the same `url`
# (the image-gallery merge) and then renders only the FIRST embed's
# description — every following embed contributes images only. So
# only the DE embed carries the release URL; the EN embed stays
# url-less, which makes Discord stack both as separate cards with
# both descriptions visible. Title sits on the first embed, footer
# + timestamp on the last so it still reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
# Deliberately no `url` — a shared url would make Discord
# merge this embed into the first and drop the EN body.
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
$version = $tag.Substring(1)
)
}
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+142 -142
View File
@@ -17,167 +17,167 @@ name: Release
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- "v*"
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
push:
tags:
- 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
permissions:
contents: write
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security
on:
push:
branches: [main, master]
pull_request:
schedule:
- cron: "0 6 * * 1"
workflow_dispatch:
push:
branches: [main, master]
pull_request:
schedule:
- cron: '0 6 * * 1'
workflow_dispatch:
jobs:
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report
description: Something in HellionChat is broken or behaves wrong
labels:
- bug
- bug
body:
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: "0.5.4"
validations:
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: '0.5.4'
validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
- label: I have searched existing issues for duplicates
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false
contact_links:
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request
description: Suggest a feature or enhancement for HellionChat
labels:
- enhancement
- enhancement
body:
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only
- [ ] Translation update
- [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
are not applicable.
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2
updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: "chore(deps)"
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: 'chore(deps)'
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: "chore(actions)"
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
zurück zur Übersicht
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
→ Themes
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
aktiven Tab
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
beide
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
View File
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
unseren Slider für das jeweilige Fenster
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
First-Run-Wizard hat keine Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
wie ursprünglich geplant.
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
View File
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
unverändert weiter
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
kann später nachgeliefert werden, falls Bedarf kommt.
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
View File
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
(XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
HellionChat aktualisiert
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
View File
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
WindowOpacity-Feld statt auf 0.85 zurückzufallen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
View File
@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
Author-Credits.
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+27
View File
@@ -0,0 +1,27 @@
---
subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix
---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Nachrichten-Verhalten, Default an.
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+21 -19
View File
@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
und der Settings-StatusBar eliminiert.
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
Multiplikation pro Window.
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
Settings-Statusleiste merklich glatter laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
und in der Settings-Statusleiste merklich glatter laufen.
+24 -20
View File
@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
das Custom-Repo zieht von GitHub auf Gitea um.
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
Speed-Win in dieser Release
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
+28 -25
View File
@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter
spricht jetzt bei unbekannten ChatTypes.
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird,
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads
hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true`
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide
seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein
Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`,
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
MessageManager und RetentionSweep (beide seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und
das Privacy-Verhalten für Bestand bleiben unangetastet.
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
+23 -20
View File
@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
**Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr.
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`,
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später —
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual
EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync`
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht
mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite
taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
vorigen Session den nächsten Load nicht mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
+27 -24
View File
@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle
---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate,
statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der
Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load,
statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf
125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert,
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus:
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück.
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+25 -21
View File
@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch
---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool —
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 /
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel`
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit
dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
(2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+11 -13
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@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch
---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie.
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme
aktiv ist. Kein Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von
~194ms pro Sweep ist weg.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
+23 -32
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@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch
---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg.
Erreicht durch das Verlagern von sechs nicht-essentiellen Render-
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView,
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am
selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den
Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die
komplette ChatTwo-IPC-Surface (`GetChatInputState`,
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
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---
subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle
---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
v1.5.1-Item.
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
mehr.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+21
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---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
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---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
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---
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
versionsnatur: "Localisation + Font-Stack"
---
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
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---
subtitle: "Theme-Crossfade, Quick-Picker, Hover-Animationen"
versionsnatur: "Polish & Motion"
---
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
+11
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---
subtitle: "Backlog-Sync Tab-Features"
versionsnatur: "Bundle-Patch (Hälfte 1 von 2)"
---
- **Fehlgeschlagener Tell.** Geht ein gesendeter Tell nicht durch (Empfänger offline, in einer Instanz oder blockiert), erscheint jetzt ein Warn-Toast statt dass die Systemmeldung durchrauscht. Abschaltbar in den Einstellungen unter Chat.
- **Ton pro Tab.** Jeder Chat-Tab kann einen Benachrichtigungston spielen, wenn eine Nachricht eintrifft, während ein anderer Tab aktiv ist. Zur Wahl stehen die 16 Spiel-Chat-Sounds oder drei mitgelieferte Hellion-Sounds, mit einem Vorhör-Knopf. Standardmäßig aus, hört auf den globalen Sound-Schalter.
- **Tab umbenennen.** Das Umbenennen-Feld im Rechtsklick-Menü fokussiert sich beim Öffnen von selbst und nimmt jetzt bis zu 512 Zeichen.
- **Sprung ans Ende.** In der Chat-Kopfleiste erscheint ein Knopf, sobald man vom aktuellen Ende weggescrollt ist. Ein Klick springt zurück zur jüngsten Nachricht.
- **Karten- und Item-Links.** Kartenmarkierung und verlinktes Item lassen sich aus dem Rechtsklick-Menü der Chat-Eingabe einfügen.
- **Fuchs-Banner.** Das Hellion-Forge-Fuchs-Motiv im Einrichtungs-Assistenten und im Informations-Tab ist jetzt ein echtes Bild statt ASCII-Kunst.
- Schema-Bump auf v18, rein additiv.
+11
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---
subtitle: "Settings Overhaul + Filter & Notification Polish"
versionsnatur: "Settings-Overhaul-Release"
---
- **Settings komplett neu strukturiert** — die zehn alten Tabs sind auf sieben zusammengefasst (Allgemein, Aussehen, Chat, Fenster, Kanäle, Daten & Privatsphäre, Über). Jeder Tab gliedert sich jetzt in Sektionen, die beim Reingehen eingeklappt sind. Controls innerhalb einer Sektion sind nach Typ gruppiert. Tabs-Tab im Per-Tab-Panel ebenfalls in Sub-Sektionen aufgeteilt.
- **Absender-Namen anpassbar** — neue Optionen in Chat → Nachrichten für das Namensformat (Voll / Vorname / Initialen) und das Welt-Suffix (Nie / Andere Welten / Immer).
- **Pre-Send-Warnung für Plugin-Symbole** — beim Senden einer Nachricht mit Symbolen, die nur HellionChat-User sehen, kommt eine Warnung. Verhindert leere Kästchen bei anderen.
- **Getrennte Fenster-Deckkraft** — Aktiv vs. Inaktiv. Aktiv wie bisher; Inaktiv über einen zweiten Slider unter Aussehen → Fenster-Stil.
- **Lautstärke für eigene Notification-Sounds** — Slider in Allgemein → Sound, im Kanäle-Tab pro Tab nochmal angezeigt. Wirkt nur auf die drei mitgelieferten Custom-Sounds, die 16 Game-Sounds bleiben unverändert.
- **Regex-Filter pro Tab gestrichen** — kurz dabei, dann verworfen: der eingebaute FFXIV-Blackword-Filter deckt das ab.
- **Lokalisierung erweitert** — neue Section-Titel und v1.5.6-Controls in allen 24 Sprachen, maschinell übersetzt. Native-Review läuft weiter über den Hellion Forge Discord.
+14 -12
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@@ -2,26 +2,28 @@
## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
the plugin stores and sends
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
— features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
— what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
questions, contact paths
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
— bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
+456 -229
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@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##############################################################
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env
.env.*
.env.bak*
.envrc
!.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/
scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo;
# pure-function safety net for refactor cycles)
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net für Refactor-Cycles)
HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging
pack/
# User-specific files
# Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
# MonoDevelop/Xamarin Studio
*.userprefs
# Mono auto generated files
mono_crash.*
# Visual Studio Cache/Options Directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
# ATL Project Build Output
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# MigrationBackup (Package Reference Convert Tool)
MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
# =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c
*_p.c
*_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj
*_wpftmp.csproj
*.log
*.binlog
*.vspscc
*.vssscc
.builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog
*.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/
*.aps
*.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile
*.VC.db
*.VC.VC.opendb
*.lscache
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.[Cc]ache
!?*.[Cc]ache/
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
# Web Workbench Sass
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# =====================================================
# NuGet & Dependencies
# =====================================================
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output
csx/
*.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/
rcf/
# Windows Store app package directories and files
# Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
@@ -237,50 +459,29 @@ _pkginfo.txt
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# =====================================================
# Datenbanken & SQL
# =====================================================
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
# SQL Server
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
# Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data
*.bim.layout
*.bim_*.settings
@@ -288,27 +489,97 @@ ServiceFabricBackup/
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
# [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Tabs Studio
*.tss
# Visual Studio 6 build log
# Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg
# Visual Studio 6 workspace options file
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw
# Visual Studio LightSwitch build output
# [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
@@ -316,75 +587,31 @@ node_modules/
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# =====================================================
# Upgrade / Backup-Reports
# =====================================================
# CodeRush personal settings
.cr/personal
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# =====================================================
# Misc / Temp / Backup
# =====================================================
# Tabs Studio
*.tss
ClientBin/
~$*
*~
*.publishsettings
# Telerik's JustMock configuration file
*.jmconfig
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
+10 -2
View File
@@ -1,9 +1,17 @@
{
"MD007": { "indent": 4 },
"MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false,
"MD024": { "siblings_only": true },
"MD029": false,
"MD033": false,
"MD036": false,
"MD041": false
"MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
}
+47 -1
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/
obj/
# === JS / Web Build Output ===
node_modules/
*.Designer.cs
dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{
"printWidth": 120,
"tabWidth": 4,
"proseWrap": "always",
"useTabs": false,
"semi": true,
"singleQuote": false,
"endOfLine": "lf"
"trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
}
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules:
line-length: disable
document-start: disable
truthy:
allowed-values: ["true", "false", "on"]
empty-lines:
max: 1
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
line-length: disable
# YAML ohne führendes "---" erlaubt
document-start: disable
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
replies can take a few days. Please do not escalate just because a thread is quiet.
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
clarifying question is almost always a better first move than an accusation.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
elsewhere.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
We are committed to fostering an environment that respects and promotes the dignity, rights, and
contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
expression, sexual orientation, language, philosophy or religion, national or social origin,
socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
background, or native language.
While acknowledging differences in social norms, we all strive to meet our community's expectations
for positive behavior. We also understand that our words and actions may be interpreted differently
than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
values, including:
With these considerations in mind, we agree to behave mindfully toward each other and act in ways
that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
violations of this Code of Conduct.
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
enforcement actions.
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
other restricted behaviors.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
or describes any other restricted behaviors.
## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
resolves the situation:
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
measure that actually resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
HellionChat maintainer in the Dalamud Discord.
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
of this license, visit
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
View File
@@ -1,69 +1,75 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
under the EUPL-1.2.
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
intentionally removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
New contributions stand on their own and do not need to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
or PR.
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
upstream-derived code keeps its attribution. New contributions stand on their own and do not need
to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
handled here; those go to the upstream Chat 2 project.
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an
explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
benefit for a one-person project. (This used to be doubly important because of the upstream
cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
say "no" to a proposal than to a finished pull request.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
Squash-on-merge happens at the PR level if needed.
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like
`fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
any compatibility notes.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
testing you did and any compatibility notes.
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
path)
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release
```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
(privacy filter, configuration migration, message store) and mention it in the PR.
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
`/xlplugins`.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
directory and load it via `/xlplugins`.
## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
addressed; pre-existing findings on untouched code are tracked separately.
A pull request will not be merged while either of these is failing. CodeQL findings on changed code
need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
Active cherry-picking from upstream ended in the v1.4.x cycle (see
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing
By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
project.
- Your contribution is your own work, or you have the right to contribute it under the project
licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
any EUPL-licensed project.
## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh
```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
development, contact the maintainer.
The plugin's test suite lives in a separate local repository and is not part of this codebase. If
you need access for development, contact the maintainer.
+18 -12
View File
@@ -9,6 +9,7 @@ using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat;
@@ -19,6 +20,7 @@ internal sealed class AutoTellTabsService : IDisposable
private readonly Plugin _plugin;
private readonly MessageManager _messageManager;
private readonly MessageStore _store;
private readonly ILogger<AutoTellTabsService> _logger;
private readonly object _tempTabsLock = new();
// Hard cap on pinned TempTabs so the sidebar doesn't inflate over years
@@ -29,11 +31,17 @@ internal sealed class AutoTellTabsService : IDisposable
private bool _initialized;
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
internal AutoTellTabsService(
Plugin plugin,
MessageManager messageManager,
MessageStore store,
ILogger<AutoTellTabsService> logger
)
{
_plugin = plugin;
_messageManager = messageManager;
_store = store;
_logger = logger;
}
// Derived from the tab list on read. Pin/Unpin/Promote/Logout simply
@@ -67,7 +75,7 @@ internal sealed class AutoTellTabsService : IDisposable
private void RehydratePinnedTabs()
{
var pinned = Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
Plugin.LogProxy.Debug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
_logger.LogDebug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
foreach (var tab in Plugin.Config.Tabs)
{
@@ -76,7 +84,7 @@ internal sealed class AutoTellTabsService : IDisposable
if (tab.TellTarget is null || !tab.TellTarget.IsSet())
{
Plugin.LogProxy.Warning(
_logger.LogWarning(
$"[Pin] Pinned tab '{tab.Name}' has no usable TellTarget "
+ $"(Name={tab.TellTarget?.Name ?? "<null>"} World={tab.TellTarget?.World ?? 0}). "
+ "Chat input on this tab will be empty until the partner sends a tell or you /tell manually."
@@ -93,7 +101,7 @@ internal sealed class AutoTellTabsService : IDisposable
// sees the recent conversation, not a blank tab.
PreloadHistory(tab, tab.TellTarget.Name, tab.TellTarget.World, Guid.Empty);
Plugin.LogProxy.Debug(
_logger.LogDebug(
$"[Pin] Rehydrated '{tab.Name}' -> Tell target {tab.TellTarget.Name}@{tab.TellTarget.World}"
);
}
@@ -130,7 +138,7 @@ internal sealed class AutoTellTabsService : IDisposable
if (partner == null)
{
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
Plugin.LogProxy.Warning(
_logger.LogWarning(
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
@@ -361,7 +369,7 @@ internal sealed class AutoTellTabsService : IDisposable
catch (Exception ex)
{
// Non-fatal: tab still spawns with visible error notice instead of silent history loss
Plugin.LogProxy.Error(ex, "[AutoTellTabs] History preload failed");
_logger.LogError(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit
@@ -456,7 +464,7 @@ internal sealed class AutoTellTabsService : IDisposable
{
if (!tab.IsTempTab || tab.IsPinned)
{
Plugin.LogProxy.Debug(
_logger.LogDebug(
$"[Pin] TryPin skipped: IsTempTab={tab.IsTempTab} IsPinned={tab.IsPinned}"
);
return false;
@@ -472,7 +480,7 @@ internal sealed class AutoTellTabsService : IDisposable
}
tab.IsPinned = true;
Plugin.LogProxy.Debug(
_logger.LogDebug(
$"[Pin] Pinned tab '{tab.Name}' target={tab.TellTarget?.Name}@{tab.TellTarget?.World}"
);
_plugin.SaveConfig();
@@ -495,7 +503,7 @@ internal sealed class AutoTellTabsService : IDisposable
}
tab.IsPinned = false;
Plugin.LogProxy.Debug("[Pin] Unpinned tab '{tab.Name}'");
_logger.LogDebug("[Pin] Unpinned tab '{TabName}'", tab.Name);
_plugin.SaveConfig();
}
@@ -509,9 +517,7 @@ internal sealed class AutoTellTabsService : IDisposable
tab.IsTempTab = false;
tab.IsPinned = false;
tab.TellTarget = TellTarget.Empty();
Plugin.LogProxy.Debug(
$"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)"
);
_logger.LogDebug($"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)");
_plugin.SaveConfig();
}
}
+22
View File
@@ -0,0 +1,22 @@
using Dalamud.Interface.Textures;
namespace HellionChat.Branding;
// UI sibling of HellionForgeAscii.FoxMini: the embedded Hellion Forge fox
// banner PNG. Uses ITextureProvider.GetFromManifestResource, a "Get" shared
// texture, so Dalamud owns the cache and lifetime. No manual dispose, no async
// handling in the plugin. Static to mirror HellionForgeAscii (zero injectable
// deps; Plugin.TextureProvider is a static [PluginService]).
internal static class FoxBannerTexture
{
private const string ResourceName = "HellionChat.Branding.fox-banner.png";
// Resolved fresh on every access. Dalamud keeps the shared texture cached
// internally and decodes it asynchronously, so GetWrapOrDefault() returns
// null for the first few frames until the decode finishes.
public static ISharedImmediateTexture Shared =>
Plugin.TextureProvider.GetFromManifestResource(
typeof(FoxBannerTexture).Assembly,
ResourceName
);
}
+29
View File
@@ -0,0 +1,29 @@
namespace HellionChat.Branding;
// Lazy-loaded ASCII art that ships embedded with the DLL.
//
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// The file lives as an embedded resource under HellionChat.Branding.* so
// the plugin DLL is self-contained; no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxMini;
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+9 -2
View File
@@ -1,10 +1,17 @@
using Dalamud.Game.Command;
using Microsoft.Extensions.Logging;
namespace HellionChat;
internal sealed class Commands : IDisposable
{
private readonly Dictionary<string, CommandWrapper> Registered = [];
private readonly ILogger<Commands> _logger;
public Commands(ILogger<Commands> logger)
{
_logger = logger;
}
public void Dispose()
{
@@ -52,7 +59,7 @@ internal sealed class Commands : IDisposable
{
if (!Registered.TryGetValue(command, out var wrapper))
{
Plugin.LogProxy.Warning($"Missing registration for command {command}");
_logger.LogWarning($"Missing registration for command {command}");
return;
}
@@ -62,7 +69,7 @@ internal sealed class Commands : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, $"Error while executing command {command}");
_logger.LogError(ex, $"Error while executing command {command}");
}
}
}
+134 -12
View File
@@ -1,4 +1,5 @@
using System.Collections;
using System.Linq;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration;
@@ -34,7 +35,7 @@ public class ConfigKeyBind
[Serializable]
public class Configuration : IPluginConfiguration
{
private const int LatestVersion = 17;
private const int LatestVersion = 19;
public int Version { get; set; } = LatestVersion;
@@ -44,6 +45,10 @@ public class Configuration : IPluginConfiguration
// Global window opacity, applied across all themes.
public float WindowOpacity = 0.85f;
// UI-12: background opacity of the main chat window while unfocused.
// WindowOpacity above stays the focused value.
public float WindowOpacityInactive = 0.65f;
// Reserved for future UI toggles; pre-declared to avoid a migration later.
public bool ReduceMotion;
@@ -100,6 +105,15 @@ public class Configuration : IPluginConfiguration
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
public bool FirstRunCompleted;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true;
@@ -124,6 +138,10 @@ public class Configuration : IPluginConfiguration
public bool SeenPopOutHeaderHint;
public bool AutoTellTabsOpenAsPopout;
// UI-7: how sender names are rendered in the chat log.
public WorldSuffixMode WorldSuffixMode = WorldSuffixMode.OtherWorldOnly;
public NameFormMode NameFormMode = NameFormMode.Full;
public int GetRetentionDays(ChatType type)
{
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
@@ -176,7 +194,17 @@ public class Configuration : IPluginConfiguration
public bool SortAutoTranslate;
public bool CollapseDuplicateMessages;
public bool CollapseKeepUniqueLinks;
public bool SymbolPickerEnabled = true;
public bool PlaySounds = true;
// AUDIO-1: playback volume (0-1) for the three bundled custom sounds.
public float CustomSoundVolume = 0.5f;
// Toast when a tell the user sent could not be delivered.
public bool NotifyFailedTell = true;
// UI-11: warn before sending a message that carries plugin-only glyphs.
public bool NotifyPluginDisclosure = true;
public bool KeepInputFocus = true;
public int MaxLinesToRender = 2_500; // 1-10000
public bool Use24HourClock = true;
@@ -270,7 +298,11 @@ public class Configuration : IPluginConfiguration
SortAutoTranslate = other.SortAutoTranslate;
CollapseDuplicateMessages = other.CollapseDuplicateMessages;
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
SymbolPickerEnabled = other.SymbolPickerEnabled;
PlaySounds = other.PlaySounds;
CustomSoundVolume = other.CustomSoundVolume;
NotifyFailedTell = other.NotifyFailedTell;
NotifyPluginDisclosure = other.NotifyPluginDisclosure;
KeepInputFocus = other.KeepInputFocus;
MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock;
@@ -334,6 +366,7 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow;
@@ -341,6 +374,7 @@ public class Configuration : IPluginConfiguration
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
WindowOpacityInactive = other.WindowOpacityInactive;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
@@ -355,6 +389,9 @@ public class Configuration : IPluginConfiguration
PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
WorldSuffixMode = other.WorldSuffixMode;
NameFormMode = other.NameFormMode;
}
}
@@ -431,6 +468,10 @@ public class Tab
public bool AllSenderMessages;
public TellTarget TellTarget = TellTarget.Empty();
// Per-tab notification sound for messages arriving in an inactive tab.
public bool EnableNotificationSound;
public uint NotificationSoundId = 1;
[NonSerialized]
public uint Unread;
@@ -473,6 +514,17 @@ public class Tab
[NonSerialized]
internal string? _cachedTellIcon;
// PM-3 hover-lerp state. Default 0f means "not hovered". Sidebar
// path animates per tab; card-mode-border path is tab-aggregate
// (any card-row hover ramps the alpha for all cards in this tab).
// Lerp speed lives in the render loop, not here, so the same field
// serves both sites at the same animation curve.
[NonSerialized]
internal float _hoverAlpha;
[NonSerialized]
internal float _cardHoverAlpha;
public bool Matches(Message message)
{
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
@@ -538,6 +590,8 @@ public class Tab
IsPinned = IsPinned,
AllSenderMessages = AllSenderMessages,
TellTarget = TellTarget.Clone(),
EnableNotificationSound = EnableNotificationSound,
NotificationSoundId = NotificationSoundId,
IsGreeted = IsGreeted,
};
}
@@ -821,17 +875,27 @@ public enum LanguageOverride
French,
German,
Greek,
// Italian,
Japanese,
// Korean,
// Norwegian,
PortugueseBrazil,
Romanian,
Russian,
Spanish,
Swedish,
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
// Append-only to preserve serialized integer values of existing user configs.
Italian,
Korean,
Norwegian,
Catalan,
Czech,
Danish,
Finnish,
Hungarian,
Polish,
PortuguesePortugal,
Turkish,
Ukrainian,
}
public static class LanguageOverrideExt
@@ -847,15 +911,24 @@ public static class LanguageOverrideExt
LanguageOverride.French => "Français",
LanguageOverride.German => "Deutsch",
LanguageOverride.Greek => "Ελληνικά",
// LanguageOverride.Italian => "Italiano",
LanguageOverride.Italian => "Italiano",
LanguageOverride.Japanese => "日本語",
// LanguageOverride.Korean => "한국어 (Korean)",
// LanguageOverride.Norwegian => "Norsk",
LanguageOverride.Korean => "한국어",
LanguageOverride.Norwegian => "Norsk bokmål",
LanguageOverride.PortugueseBrazil => "Português do Brasil",
LanguageOverride.Romanian => "Română",
LanguageOverride.Russian => "Русский",
LanguageOverride.Spanish => "Español",
LanguageOverride.Swedish => "Svenska",
LanguageOverride.Catalan => "Català",
LanguageOverride.Czech => "Čeština",
LanguageOverride.Danish => "Dansk",
LanguageOverride.Finnish => "Suomi",
LanguageOverride.Hungarian => "Magyar",
LanguageOverride.Polish => "Polski",
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
LanguageOverride.Turkish => "Türkçe",
LanguageOverride.Ukrainian => "Українська",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
@@ -870,17 +943,47 @@ public static class LanguageOverrideExt
LanguageOverride.French => "fr",
LanguageOverride.German => "de",
LanguageOverride.Greek => "el",
// LanguageOverride.Italian => "it",
LanguageOverride.Italian => "it",
LanguageOverride.Japanese => "ja",
// LanguageOverride.Korean => "ko",
// LanguageOverride.Norwegian => "no",
LanguageOverride.Korean => "ko",
LanguageOverride.Norwegian => "nb",
LanguageOverride.PortugueseBrazil => "pt-br",
LanguageOverride.Romanian => "ro",
LanguageOverride.Russian => "ru",
LanguageOverride.Spanish => "es",
LanguageOverride.Swedish => "sv",
LanguageOverride.Catalan => "ca",
LanguageOverride.Czech => "cs",
LanguageOverride.Danish => "da",
LanguageOverride.Finnish => "fi",
LanguageOverride.Hungarian => "hu",
LanguageOverride.Polish => "pl",
LanguageOverride.PortuguesePortugal => "pt-pt",
LanguageOverride.Turkish => "tr",
LanguageOverride.Ukrainian => "uk",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
// Maps a language to the ExtraGlyphRanges flag required for full UI
// rendering in that locale. The settings save path ORs this into
// Mutable.ExtraGlyphRanges so users do not need to know which range
// to tick manually. Returns 0 for locales fully covered by the default
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
LanguageOverride.Czech
or LanguageOverride.Polish
or LanguageOverride.Romanian
or LanguageOverride.Hungarian
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
_ => 0,
};
}
[Serializable]
@@ -894,10 +997,23 @@ public enum ExtraGlyphRanges
Korean = 1 << 4,
Thai = 1 << 5,
Vietnamese = 1 << 6,
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
LatinExtended = 1 << 7,
Greek = 1 << 8,
}
public static class ExtraGlyphRangesExt
{
// Custom (start, end) inclusive pair lists for ranges that ImGui does
// not ship a built-in helper for. SetUpRanges() feeds these into
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
// BuildRange so we avoid the lifetime/pinning question that the native
// GetGlyphRanges*-pointer pathway papers over.
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch
{
@@ -909,6 +1025,8 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
@@ -923,6 +1041,10 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
// LatinExtended and Greek are applied via builder.AddChar in
// FontManager.SetUpRanges, not through a native pointer range.
ExtraGlyphRanges.LatinExtended => 0,
ExtraGlyphRanges.Greek => 0,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
}
+219 -120
View File
@@ -1,23 +1,44 @@
using Dalamud;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat;
public class FontManager
// Two LogProxy sites live in static methods (TryGetBundledFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy.
//
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{
internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle RegularFont = null!;
internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = [];
private ushort[] JpRange = [];
@@ -41,33 +62,174 @@ public class FontManager
90f,
];
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes;
// Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources
private static byte[]? BundledFontBytes;
// Returns null when the embedded font resource is missing. Should never
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so
// the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes()
public FontManager(IDalamudPluginInterface pluginInterface)
{
if (HellionFontBytes is not null)
return HellionFontBytes;
_pluginInterface = pluginInterface;
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the bundled font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
config.MergeFont = bundledBytes is not null
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
// -specific Han (e.g. 简) and other CJK glyphs that the primary
// (Inter Light / global font) and the FFXIV Japanese font do not
// ship. Merged last so earlier fonts win for shared codepoints.
config.SizePt = basePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path
// so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetBundledFontBytes()
{
if (BundledFontBytes is not null)
return BundledFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"HellionFont.ttf"
"Inter-Light.ttf"
);
if (stream is null)
{
Plugin.LogProxy.Warning(
"Hellion font resource missing falling back to system default font."
"Bundled Inter Light font resource missing, falling back to system default font."
);
return null;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
HellionFontBytes = ms.ToArray();
return HellionFontBytes;
BundledFontBytes = ms.ToArray();
return BundledFontBytes;
}
private unsafe void SetUpRanges()
@@ -95,13 +257,23 @@ public class FontManager
foreach (var c in reader.Glyphs)
builder.AddChar(c.Char);
// various symbols
// French
// Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// v1.5.3: language-dropdown endonyms. The dropdown renders
// with the currently active font range; without these glyphs
// a user on an English UI cannot read non-Latin language names
// before switching. Auto-activation in Settings.Apply then
// pulls in the full ExtraGlyphRange for the chosen locale.
builder.AddText(
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
+ " Türkçe Українська 简体中文 繁體中文"
);
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i);
@@ -111,106 +283,33 @@ public class FontManager
}
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
var customChars = new List<ushort>();
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
{
if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
continue;
Ranges = BuildRange(null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
// LatinExtended and Greek use AddChar pairs because they have no
// built-in ImGui range helper; everything else points to a native
// ImGui glyph-range table.
switch (extraRange)
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
case ExtraGlyphRanges.LatinExtended:
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
break;
case ExtraGlyphRanges.Greek:
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
break;
default:
var ptr = extraRange.Range();
if (ptr != 0)
ranges.Add(ptr);
break;
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
// Add font with fallback to NotoSansCjkRegular if unavailable
@@ -234,9 +333,9 @@ public class FontManager
or ArgumentException
)
{
// Atlas-toolkit throws span IO and validation failures; routing the
// wider set through the fallback keeps a corrupt font config from
// taking down the whole atlas build.
// Atlas-toolkit throws span IO and validation failures; routing
// the wider set through the fallback keeps a corrupt font config
// from taking down the whole atlas build.
Plugin.LogProxy.Warning(
e,
$"Configured {slot} font failed to load ({e.GetType().Name}), "
+11 -7
View File
@@ -19,6 +19,7 @@ using HellionChat.Resources;
using HellionChat.Util;
using InteropGenerator.Runtime;
using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions;
@@ -98,9 +99,12 @@ internal sealed unsafe class Chat : IDisposable
private long LastPlayerNameDisplayTypeRefresh;
private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
public Chat(Plugin plugin)
private readonly ILogger<Chat> _logger;
public Chat(Plugin plugin, ILogger<Chat> logger)
{
Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ChatLogRefreshHook?.Enable();
@@ -236,7 +240,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
});
}
@@ -266,7 +270,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
return 1; // Prevent vanilla chat log from gaining focus
@@ -299,7 +303,7 @@ internal sealed unsafe class Chat : IDisposable
{
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
worldId = agent->TellWorldId;
Plugin.LogProxy.Debug($"Detected tell target '[redacted]'@{worldId}");
_logger.LogDebug($"Detected tell target '[redacted]'@{worldId}");
}
Plugin.CurrentTab.CurrentChannel = new UsedChannel
@@ -358,7 +362,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
@@ -408,7 +412,7 @@ internal sealed unsafe class Chat : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
@@ -624,7 +628,7 @@ internal sealed unsafe class Chat : IDisposable
if (contentId == 0)
{
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
Plugin.LogProxy.Warning(
_logger.LogWarning(
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
);
return;
+12 -4
View File
@@ -14,6 +14,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace HellionChat.GameFunctions;
@@ -37,14 +38,20 @@ internal unsafe class GameFunctions : IDisposable
#endregion
private Plugin Plugin { get; }
private readonly ILogger<GameFunctions> _logger;
internal KeybindManager KeybindManager { get; }
internal Chat Chat { get; }
internal GameFunctions(Plugin plugin)
internal GameFunctions(
Plugin plugin,
ILogger<GameFunctions> logger,
ILoggerFactory loggerFactory
)
{
Plugin = plugin;
KeybindManager = new KeybindManager(plugin);
Chat = new Chat(Plugin);
_logger = logger;
KeybindManager = new KeybindManager(plugin, loggerFactory.CreateLogger<KeybindManager>());
Chat = new Chat(Plugin, loggerFactory.CreateLogger<Chat>());
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ResolveTextCommandPlaceholderHook?.Enable();
@@ -215,6 +222,7 @@ internal unsafe class GameFunctions : IDisposable
}
catch (Exception e)
{
// Static method, no instance _logger reachable here.
Plugin.LogProxy.Warning(e, "Unable to open adventurer plate");
return false;
}
@@ -255,7 +263,7 @@ internal unsafe class GameFunctions : IDisposable
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize)
{
Plugin.LogProxy.Warning(
_logger.LogWarning(
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
);
ReplacementName = null;
+6 -2
View File
@@ -8,6 +8,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
namespace HellionChat.GameFunctions;
@@ -306,9 +307,12 @@ internal unsafe class KeybindManager : IDisposable
// VirtualKey.OEM_CLEAR,
};
internal KeybindManager(Plugin plugin)
private readonly ILogger<KeybindManager> _logger;
internal KeybindManager(Plugin plugin, ILogger<KeybindManager> logger)
{
Plugin = plugin;
_logger = logger;
Plugin.GameInteropProvider.InitializeFromAttributes(this);
// Handle keybinds from the game on every tick.
@@ -507,7 +511,7 @@ internal unsafe class KeybindManager : IDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
_logger.LogError(ex, "Error in chat Activated event");
}
}
+38 -8
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.4.9</Version>
<Version>1.5.6</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions -->
@@ -15,9 +15,22 @@
<!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
<PackageReference
Include="Microsoft.Extensions.DependencyInjection"
Version="[10.0.7, 11.0.0)"
/>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="[10.0.7, 11.0.0)" />
<PackageReference Include="Microsoft.Extensions.Options" Version="[10.0.7, 11.0.0)" />
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
<PackageReference Include="morelinq" Version="4.4.0" />
<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
</ItemGroup>
@@ -42,22 +55,39 @@
</EmbeddedResource>
</ItemGroup>
<!-- Embedded resources: Hellion font (Exo 2, OFL-1.1) + manifest resource -->
<!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource -->
<ItemGroup>
<EmbeddedResource Include="Resources\HellionFont.ttf">
<LogicalName>HellionFont.ttf</LogicalName>
<EmbeddedResource Include="Resources\Inter-Light.ttf">
<LogicalName>Inter-Light.ttf</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName>
<EmbeddedResource Include="Resources\Inter-OFL.txt">
<LogicalName>Inter-OFL.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.png">
<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
</EmbeddedResource>
<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery -->
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup>
<None Include="images\**">
<None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
+117 -129
View File
@@ -15,8 +15,8 @@ description: |-
- Per-channel retention with a daily background sweep
- Retroactive cleanup (Ctrl+Shift confirm)
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles
- Bilingual UI (EN/DE) with live language switching
- First-run wizard with four preset profiles
- Multi-language UI (24 locales) with live language switching
- Own config and database — no shared state with other plugins
Based on Chat 2 by Infi and Anna (EUPL-1.2).
@@ -35,155 +35,143 @@ tags:
- Replacement
- Privacy
changelog: |-
**v1.4.9 — Plugin-Load Render Polish (2026-05-15)**
**v1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)**
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame
render cost drops from ~127 ms median to ~76 ms median,
comfortably under Dalamud's 100 ms HITCH warning threshold.
- First-frame defer: six non-essential rendering sections inside
ChatLogWindow skip their first Draw and run one frame later
(bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete, input-preview
calculation). User-visible delay is ~17 ms at 60 fps, hidden
inside the post-reload font-atlas build window.
- Slash-command centralisation: /hellion, /hellionView,
/hellionSeString and /hellionDebugger are registered in
LoadAsync instead of inside the corresponding window
constructors. The plugin-manager Open and configuration buttons
hang on the same path.
- Plugin-load profiling logs stay on at Information level
(MessageStore connect/migrate, FilterAllTabs, auto-translate
warmup) as a regression tripwire — a future load past 100 ms
will show up in /xllog without a Debug filter.
- ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (GetChatInputState,
ChatInputStateChanged, Register, Unregister, Available,
Invoke) under the ChatTwo.* namespace in addition to our
existing HellionChat.* provider gates. Third-party
integrations that historically only subscribe to ChatTwo's
IPC — for example Artisan's and AllaganTools' context-menu
hooks — keep working without requiring a code change on their
side. Conflict detection prevents ChatTwo from loading in
parallel with HellionChat, so there is no slot-collision risk
at runtime.
- Migration v17 stays (no schema bump).
- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
- New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always).
- Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols").
- Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value.
- Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected.
- The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
**v1.5.5 — Upstream-Sync Tab-Features (2026-05-21)**
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
cluster (DbViewer FTS5 full-text search, ad-block foundation
investigation) plus three polish quick-wins.
A backlog-sync cycle: inherited tab-feature items plus a new fox
banner image and custom notification sounds.
- DbViewer full-text search: optional FTS5 index across the full
chat history. Built asynchronously on first load after the
update with a progress toast. The local page-filter remains
available as the default mode. Queries match as exact phrases
-- multi-word terms must appear together in order; advanced
users can opt into raw FTS5 MATCH syntax by wrapping their own
double-quotes.
- Custom theme files now auto-reload when edited while the theme
is active -- no need to re-click the theme in the picker.
- Retention sweep no longer blocks the framework thread, removing
the ~194ms mini-hitch per sweep.
- Status bar renders correctly at Windows display scaling > 100%.
- Receive-suppressed-tells routing investigated this cycle and
postponed to v1.5.x: when other plugins suppress tells via
CheckMessageHandled, the FFXIV chat pipeline skips the
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
ContentIdResolverHook does not fire and tell-partner
identification breaks. The fix belongs next to the planned
ad-block hook layer where the same patch surface comes up.
- Internal: messages.Id is declared BLOB but stored as TEXT
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
LoadByGuids match the TEXT storage form on both sides.
Migration v17 stays (no schema bump).
User-visible:
- Failed tells now raise a warning toast when a message you sent
could not be delivered (recipient offline, in an instance, or
blocking you). Toggle in Settings, Chat tab.
- Per-tab notification sound: each tab can play a sound when a
message arrives while you are looking at a different tab. Pick
one of the 16 game chat sounds or one of three bundled Hellion
sounds, with a preview button to hear it. Off by default,
respects the global sound toggle.
- The tab rename field in the right-click menu now focuses
itself when the menu opens and accepts up to 512 characters,
matching the settings-tab rename.
- A jump-to-latest button appears in the chat log header while
you are scrolled up from the live end.
- Map flags and item links can be inserted into the chat input
from its right-click menu.
- The Hellion Forge fox banner in the first-run wizard and the
Information tab is now a real image instead of ASCII art.
Schema bumped to v18 (additive fields only, no data migration).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.7 — Backlog Cleanup and Mid-Features (2026-05-13)**
**v1.5.4 — Polish and Motion (2026-05-20)**
Eighth sub-patch of the v1.4.x polish-sweep series. First
user-visible feature bundle since v1.4.5 — pinned tell tabs that
survive relog, opt-in Honorific glow rendering, and a configurable
sidebar.
A polish cycle: smoother theme switching, faster theme and tab
access, and subtle hover motion. Three P3 items plus an
accessibility toggle.
- TempTell Pin: right-click a TempTell tab in the sidebar to pin
it. Pinned tabs survive relog, keep their conversation history
(loaded on demand from the message store), and stay bound to
the same /tell partner. Hard cap of 5 pinned tabs in a pool
separate from the 15-tab auto-tell pool — total ceiling is 20
tabs. New 'Pinned' section in the sidebar with its own divider
header
- Honorific Glow outline now renders when the title carries a
Glow colour. Opt-in via Settings → Integrations → 'Render glow
outlines (Honorific)' (default off, dodges the per-frame
DrawList overhead on low-end hardware). Gradient (Color3 /
GradientColourSet / Wave / Pulse) is parsed but rendered
statically — a later cycle will port the full animation
- Sidebar width is now configurable in Theme & Layout (range
44160 px). Default stays icon-only; widen to fit section
headers like 'Active Tells (3)' without truncation
- Settings Save no longer pops the chat input back to /tell with
a pinned partner — Configuration.UpdateFrom now preserves the
runtime CurrentChannel across the persistent-tab merge, and
TabSwitched deep-clones the seeded channel instead of sharing
the previous tab's UsedChannel
- Util/ImGuiUtil.cs DrawArrows IconButton id now uses
(id + 1).ToString() instead of the operator-precedence quirk
id + 1.ToString() — generated IDs stay numerically stable
- Internal: IPluginLogProxy indirection over Dalamud's IPluginLog
routes all ~91 Plugin.Log call sites through a testable proxy.
MessageStore.Migrate0 can now run in xUnit without loading
Dalamud.dll, closing the gap F12.1 left in v1.4.6
- Internal: TempTab counter switched from an Interlocked cached
field to a derived Tabs.Count(predicate) — pin-state transitions
are cold-path and don't need lock-free reads
User-visible:
- Theme switches now crossfade smoothly over ~300 ms across every
Hellion-rendered surface — sidebar, title, buttons, tabs,
scrollbar, separators. The window background snaps deliberately
so the per-window opacity override from Dalamud's pinning menu
stays untouched.
- New header quick-picker: a palette button left of the cog opens
a compact popup with two sections — every built-in and custom
theme, and every tab. The active entry carries a check glyph;
clicking another switches without closing the popup.
- Sidebar icons ease their opacity on hover, and card-mode message
borders highlight per tab while the cursor is over their rows.
Framerate-independent, so a stalled Wine frame cannot overshoot
the animation.
- New "Reduce motion" toggle in Theme & Layout disables the
crossfade, the hover animations and the unread-tab pulse for
users who prefer a static UI.
Under the hood:
- Two pure-helper lerp paths (ThemeAbgrCacheLerp, FrameLerp) with
xUnit coverage in the Build Suite, plus a ColourUtil.ApplyAlpha
alpha modulator. Two new /xlperf self-test steps pin the
crossfade and quick-picker contracts.
No schema bump, no migration. Migration v17 stays.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.6 — Code Hygiene and Refactor (2026-05-12)**
**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
Maintenance patch. No user-visible behaviour changes; tightens the
development feedback loop, fixes two upstream-inherited bugs, and
prepares the code for the v1.4.7 backlog cleanup.
Multi-language pass plus a long-standing first-frame HITCH lands
as a side effect of a font-stack rewrite.
- preflight.sh gains a csharpier reflow check and a markdownlint
pass so style drift and markdown violations are caught at the
pre-push gate
- FontManager fallback catches the full set of atlas-toolkit
throws (IO, InvalidOperation, ArgumentException) — a corrupt
font config no longer takes down the whole atlas build
- BrandingLinks and IntegrationLinks URLs validated on plugin
load — a typo in a future URL rotation now throws at startup
- Cherry-picked from ChatTwo upstream f35b7d3: Chat.SetChannel
no longer leaks the native Utf8String when the linkshell check
rejects the channel
- Cherry-picked from ChatTwo upstream f35b7d3: Tab.Clone now
deep-clones UsedChannel and TellTarget — PopOut and Temp tabs
no longer mutate each other's channel state
- Active-tab underline scales with DPI and rounds to physical
pixels for crisp rendering above 100% scaling
- IconButton width parameter no longer subtracts HUD-scaled
padding from a raw int (measured width passes through verbatim)
- Internal: HellionStyle ChildBgAlpha extracted to a testable
helper; Plugin.SaveConfig clones only the temp tabs;
SettingsOverview caches the draw-list per frame;
Dalamud.Utility.Util surface routed through an IPlatformUtil
indirection (MessageStore IsWine probe is now testable in
isolation)
- Built-in themes: Crystal Nocturne (sapphire and electric
magenta over obsidian, by CRYSTALLITE) replaces Moonlit Bloom.
Users with Moonlit Bloom selected fall back to Hellion Arctic
on first load
User-visible:
- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
Dutch, English, Finnish, French, German, Greek, Hungarian,
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
"None" pinned first. Non-native locales are AI-assisted and
flagged for native-speaker review via the Forge Discord.
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
Inter font ships Latin Extended-A/B, Greek polytonic and
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
third merge layer for Hangul and Simplified-Han glyphs the
FFXIV Japanese game font does not ship.
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
held since v1.4.x) to a median of ~20 ms (5-reload sample
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
fell back to the FFXIV Axis font for the entire v1.5.x series
because of an early-return in the draw loop. The fix that
routes RegularFont through draw also lands the defer-pattern
win the v1.5.1 cycle was reaching for.
- ExtraGlyphRanges auto-activates on language change. Korean,
ChineseFull and the two new flags (LatinExtended, Greek) toggle
on without a manual visit to Fonts and Colours.
- New WarningText under the language dropdown notes FFXIV's
chat input only fully supports EN/DE/FR/JA character sets.
Other languages render in HellionChat but may garble when
typed into in-game chat.
Under the hood:
- Three-layer font stack: Inter Light primary, FFXIV
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
merge 2 for everything else CJK.
- LanguageOverride enum gains ten locales plus three previously
commented out (Italian, Korean, Norwegian as `nb`). New
values append to the enum so existing config integers stay
stable across update.
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
into 13 legacy locales with per-key AI markers.
- Plugin.LoadAsync runs a one-shot migration that ORs in the
matching ExtraGlyphRanges flag for users already on a
non-default language. Settings.Apply auto-activates on
change going forward.
- Em-dash sweep across the EN source and 18 translations to the
house style. Russian and Ukrainian keep the typographic norm.
Migration v17 stays. UseHellionFont users transition from Exo 2
to Inter Light transparently on first reload.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
@@ -0,0 +1,103 @@
using Dalamud.Plugin;
using HellionChat.Integrations;
using HellionChat.Ipc;
using HellionChat.Themes;
using Microsoft.Extensions.Hosting;
namespace HellionChat.Infrastructure.Hosting;
// Adapter shells around IHostedService so the host triggers each service's
// existing init method without touching the service class itself. Empty
// adapters still earn their place: registering them forces an eager resolve
// at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService.
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// Materialise the lazy AllCustom enumerable so the slug lookup hits a
// warm cache; otherwise the first Switch falls through to the built-in
// default when Config.Theme points at a custom slug.
foreach (var _ in registry.AllCustom()) { }
registry.SwitchSilent(Plugin.Config.Theme);
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// IPC subscribers do their wiring in the ctor, so StartAsync stays empty —
// the registration alone forces an eager resolve which runs that wiring.
internal sealed class IpcManagerInitHostedService(IpcManager ipc) : IHostedService
{
private readonly IpcManager _ipc = ipc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class TypingIpcInitHostedService(TypingIpc typingIpc) : IHostedService
{
private readonly TypingIpc _typingIpc = typingIpc;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ExtraChatInitHostedService(ExtraChat extraChat) : IHostedService
{
private readonly ExtraChat _extraChat = extraChat;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class MessageManagerInitHostedService(
IDalamudPluginInterface pluginInterface,
MessageManager manager
) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
// FilterAllTabsAsync rebuilds the per-tab view from the message store;
// on Boot, tabs come up empty and the first chat events fill them, so
// we skip the rebuild to avoid a pointless full-history scan.
if (pluginInterface.Reason is not PluginLoadReason.Boot)
manager.FilterAllTabsAsync();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class AutoTellTabsServiceInitHostedService(AutoTellTabsService service)
: IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
service.Initialize();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
// Eager-resolve trigger: resolving FailedTellNotifier in this adapter's ctor
// enables its game hook during host startup. StartAsync itself is a no-op.
internal sealed class FailedTellNotifierInitHostedService(FailedTellNotifier notifier)
: IHostedService
{
// No-op adapter: the ctor dependency above is the actual eager-resolve
// trigger. Field kept to match the IpcManager/TypingIpc/ExtraChat no-op
// adapters and to avoid the CS9113 unread-parameter warning.
private readonly FailedTellNotifier _notifier = notifier;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
@@ -0,0 +1,64 @@
using System.Text;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
internal sealed class DalamudLogger : ILogger
{
private readonly string _name;
private readonly IPluginLog _pluginLog;
public DalamudLogger(string name, IPluginLog pluginLog)
{
_name = name;
_pluginLog = pluginLog;
}
IDisposable? ILogger.BeginScope<TState>(TState state) => default!;
// Filtering happens in Dalamud's /xllog. Letting every level through keeps
// the HellionChat side stateless; if we ever want a per-plugin floor we add
// a Config.LogLevel and tighten this method.
public bool IsEnabled(LogLevel logLevel) => true;
public void Log<TState>(
LogLevel logLevel,
EventId eventId,
TState state,
Exception? exception,
Func<TState, Exception?, string> formatter
)
{
if (!IsEnabled(logLevel))
return;
// U+200B between the bracket and the level is a quiet provenance
// marker; byte-distinguishable from any 1:1 port of this format.
if ((int)logLevel <= (int)LogLevel.Information)
{
_pluginLog.Information($"[{_name}]{{{(int)logLevel}}} {state}");
return;
}
var sb = new StringBuilder();
sb.Append($"[{_name}]{{{(int)logLevel}}} {state} {exception?.Message}");
if (!string.IsNullOrWhiteSpace(exception?.StackTrace))
sb.AppendLine(exception.StackTrace);
var inner = exception?.InnerException;
while (inner != null)
{
sb.AppendLine($"InnerException {inner}: {inner.Message}");
sb.AppendLine(inner.StackTrace);
inner = inner.InnerException;
}
if (logLevel == LogLevel.Warning)
_pluginLog.Warning(sb.ToString());
else if (logLevel == LogLevel.Error)
_pluginLog.Error(sb.ToString());
else
_pluginLog.Fatal(sb.ToString());
}
}
@@ -0,0 +1,84 @@
using System.Collections.Concurrent;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
[ProviderAlias("Dalamud")]
public sealed class DalamudLoggingProvider : ILoggerProvider
{
// Hellion Forge Bronze (#C2410C). Mixed into the bootstrap fingerprint.
private const string HellionMarker = "HellionForgeBronzeC2410C";
private readonly ConcurrentDictionary<string, DalamudLogger> _loggers = new(
StringComparer.OrdinalIgnoreCase
);
private readonly IPluginLog _pluginLog;
public DalamudLoggingProvider(IPluginLog pluginLog)
{
_pluginLog = pluginLog;
EmitBootstrapBanner();
}
// One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner()
{
var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
);
}
private static string ComputeFingerprint(string version)
{
var seed = Encoding.UTF8.GetBytes($"{HellionMarker}-{version}");
var hash = SHA256.HashData(seed);
var sb = new StringBuilder(8);
for (var i = 0; i < 4; i++)
sb.Append(hash[i].ToString("x2"));
return sb.ToString();
}
public ILogger CreateLogger(string categoryName)
{
// Category-name normalisation mirrors Lightless: take the leaf type
// name, then either ellipsis-trim long ones or left-pad short ones to
// 15 chars so the xllog column stays aligned across services.
var catName = categoryName.Split(".", StringSplitOptions.RemoveEmptyEntries).Last();
if (catName.Length > 15)
catName = string.Concat(
catName.AsSpan(0, 6),
"...",
catName.AsSpan(catName.Length - 6, 6)
);
else
catName = catName.PadLeft(15);
return _loggers.GetOrAdd(catName, name => new DalamudLogger(name, _pluginLog));
}
public void Dispose()
{
_loggers.Clear();
GC.SuppressFinalize(this);
}
}
@@ -0,0 +1,23 @@
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
public static class DalamudLoggingProviderExtensions
{
public static ILoggingBuilder AddDalamudLogging(
this ILoggingBuilder builder,
IPluginLog pluginLog
)
{
builder.ClearProviders();
builder.Services.TryAddEnumerable(
ServiceDescriptor.Singleton<ILoggerProvider, DalamudLoggingProvider>(
_ => new DalamudLoggingProvider(pluginLog)
)
);
return builder;
}
}
@@ -0,0 +1,150 @@
using System;
using System.IO;
using Microsoft.Extensions.Logging;
using NAudio.Wave;
namespace HellionChat.Integrations;
// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
// without Media Foundation (which Wine does not support for MP3/AAC).
//
// Playback volume comes from Configuration.CustomSoundVolume via the Play
// parameter, clamped to [0,1]. The 16 game sounds are unaffected — they go
// through UIGlobals.PlaySoundEffect, which the plugin cannot scale.
internal sealed class CustomAudioPlayer : IDisposable
{
// Sound bytes are read once at construction so each Play() wraps a fresh
// MemoryStream rather than re-reading the manifest stream (which becomes
// unreadable after the first read and would require Seek support).
private readonly byte[][] _soundData;
private readonly ILogger<CustomAudioPlayer> _logger;
private WaveOutEvent? _outputDevice;
private WaveFileReader? _reader;
private readonly object _lock = new();
public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
{
_logger = logger;
_soundData = new byte[3][];
for (var i = 0; i < 3; i++)
{
var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
{
_logger.LogWarning(
"Embedded sound resource not found: {Resource}. "
+ "Custom sound {Index} will be silent.",
resourceName,
i + 1
);
_soundData[i] = Array.Empty<byte>();
continue;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
_soundData[i] = ms.ToArray();
}
}
// customIndex is 1, 2, or 3, matching the sound file suffix.
// Stops any currently playing sound before starting the new one.
// NAudio playback runs on its own thread; this method returns immediately.
public void Play(int customIndex, float volume)
{
if (customIndex < 1 || customIndex > 3)
{
_logger.LogWarning(
"CustomAudioPlayer.Play called with out-of-range index {Index}",
customIndex
);
return;
}
var data = _soundData[customIndex - 1];
if (data.Length == 0)
{
_logger.LogWarning(
"Sound data for index {Index} is empty; skipping playback",
customIndex
);
return;
}
lock (_lock)
{
try
{
StopCurrent();
var ms = new MemoryStream(data, writable: false);
_reader = new WaveFileReader(ms);
_outputDevice = new WaveOutEvent();
// Init opens the device and creates the WinMM handle. Volume
// must be set after Init, otherwise waveOutSetVolume fails with
// InvalidHandle.
_outputDevice.Init(_reader);
// AUDIO-1: volume comes from Configuration.CustomSoundVolume.
// Clamp here too — a hand-edited config could carry an
// out-of-range value, and WaveOutEvent.Volume rejects those.
_outputDevice.Volume = Math.Clamp(volume, 0f, 1f);
_outputDevice.Play();
}
catch (Exception ex)
{
_logger.LogWarning(
ex,
"Failed to play custom notification sound {Index}",
customIndex
);
StopCurrent();
}
}
}
// Stops and tears down the active WaveOutEvent + WaveFileReader without
// throwing. Called on Play (to interrupt previous sound) and from Dispose.
// Guards Stop() with a PlaybackState check because waveOutReset blocks even
// when playback already finished; under Wine this can stall the WinMM
// callback thread if many sounds arrive in quick succession.
private void StopCurrent()
{
try
{
if (_outputDevice?.PlaybackState == PlaybackState.Playing)
_outputDevice.Stop();
_outputDevice?.Dispose();
_outputDevice = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
}
try
{
_reader?.Dispose();
_reader = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
}
}
// At plugin unload the PendingMessageThread is already cancelled and the
// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
// outside the lock avoids holding it across the blocking waveOutReset /
// WaveOutEvent.Dispose, which can freeze on Wine during unload.
public void Dispose()
{
StopCurrent();
}
}
@@ -0,0 +1,74 @@
using System;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat.Integrations;
// A minimal, failed-tell-specific game hook. A locale-robust "tell failed"
// signal is not reachable over the processed message stream (Message carries
// no LogMessage row id, ChatCode 60 is too broad). This hooks the one
// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
// broad ad-block hook layer.
internal sealed class FailedTellNotifier : IDisposable
{
private readonly ILogger<FailedTellNotifier> _logger;
private readonly Hook<RaptureLogModule.Delegates.ShowLogMessageString>? _hook;
public unsafe FailedTellNotifier(ILogger<FailedTellNotifier> logger)
{
_logger = logger;
// Creating/enabling a hook is safe off the framework thread (the
// ctor runs during host startup on the framework thread,
// eager-resolved via FailedTellNotifierInitHostedService).
_hook =
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.ShowLogMessageString>(
RaptureLogModule.MemberFunctionPointers.ShowLogMessageString,
ShowLogMessageStringDetour
);
_hook.Enable();
}
private unsafe void ShowLogMessageStringDetour(
RaptureLogModule* module,
uint logMessageId,
Utf8String* value
)
{
try
{
if (
FailedTellMatcher.ShouldNotify(
logMessageId,
Plugin.Config.NotifyFailedTell,
FailedTellMatcher.FailedTellLogMessageIds
)
)
{
var recipient = value is null ? string.Empty : value->ToString();
var content = string.IsNullOrEmpty(recipient)
? HellionStrings.FailedTell_Notification_Generic
: string.Format(HellionStrings.FailedTell_Notification_Named, recipient);
WrapperUtil.AddNotification(content, NotificationType.Warning);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "FailedTellNotifier detour threw");
}
_hook!.Original(module, logMessageId, value);
}
public void Dispose()
{
_hook?.Disable();
_hook?.Dispose();
}
}
+7 -6
View File
@@ -2,6 +2,7 @@ using System;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
namespace HellionChat.Integrations;
@@ -23,7 +24,7 @@ internal sealed class HonorificService : IDisposable
private readonly ICallGateSubscriber<object> _ready;
private readonly ICallGateSubscriber<object> _disposing;
private readonly IPluginLog _log;
private readonly ILogger<HonorificService> _logger;
private readonly IFramework _framework;
private bool _versionWarningLogged;
@@ -34,12 +35,12 @@ internal sealed class HonorificService : IDisposable
public HonorificService(
IDalamudPluginInterface pluginInterface,
IPluginLog log,
ILogger<HonorificService> logger,
IFramework framework
)
{
_framework = framework;
_log = log;
_logger = logger;
// Gate objects are cached per-name by Dalamud and safe to register
// before Honorific loads — they just won't fire until it does.
@@ -84,7 +85,7 @@ internal sealed class HonorificService : IDisposable
{
if (!_versionWarningLogged)
{
_log.Warning(
_logger.LogWarning(
"Honorific API version mismatch — expected major 3, "
+ "found {Major}.{Minor}. Disabling Honorific integration.",
version.Item1,
@@ -104,7 +105,7 @@ internal sealed class HonorificService : IDisposable
catch (Exception ex)
{
// Honorific not installed or not yet initialised — Ready will retry.
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
_logger.LogDebug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
IsAvailable = false;
CurrentTitle = null;
}
@@ -149,7 +150,7 @@ internal sealed class HonorificService : IDisposable
{
// Warning not Debug — a silent unsubscribe failure leaks a live
// subscription across plugin reloads.
_log.Warning(
_logger.LogWarning(
ex,
"Honorific unsubscribe failed (likely API break or gate already gone)."
);
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent.
//
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is
// parsed and stashed so a future cycle can render it without re-shaping the
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an
// upstream IPC PR exposing the resolved frame colour).
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// are parsed but unused — the animated gradient lives entirely inside Honorific
// and is not exposed over IPC, so reproducing it here would mean shipping our
// own copy of Honorific's colour palette. The fields stay in the DTO so the
// JSON roundtrip remains lossless.
internal sealed record HonorificTitleData(
string? Title,
bool IsPrefix,
+6 -5
View File
@@ -1,9 +1,12 @@
using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc;
public sealed class ExtraChat : IDisposable
{
private readonly ILogger<ExtraChat> _logger;
#pragma warning disable CS0649 // Assigned through IPC
[Serializable]
private struct OverrideInfo
@@ -36,8 +39,9 @@ public sealed class ExtraChat : IDisposable
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
internal ExtraChat()
internal ExtraChat(ILogger<ExtraChat> logger)
{
_logger = logger;
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
"ExtraChat.OverrideChannelColour"
);
@@ -62,10 +66,7 @@ public sealed class ExtraChat : IDisposable
catch (Exception ex)
{
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded.
Plugin.LogProxy.Verbose(
ex,
"ExtraChat IPC initial state query failed (peer not loaded?)"
);
_logger.LogTrace(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
}
}
+5 -1
View File
@@ -1,5 +1,6 @@
using Dalamud.Plugin.Ipc;
using HellionChat.Code;
using Microsoft.Extensions.Logging;
namespace HellionChat.Ipc;
@@ -33,9 +34,12 @@ internal sealed class TypingIpc : IDisposable
private ChatInputState LastState;
private bool HasState;
internal TypingIpc(Plugin plugin)
private readonly ILogger<TypingIpc> _logger;
internal TypingIpc(Plugin plugin, ILogger<TypingIpc> logger)
{
Plugin = plugin;
_logger = logger;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"HellionChat.GetChatInputState"
+5 -1
View File
@@ -1,11 +1,14 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Ipc;
using Microsoft.Extensions.Logging;
namespace HellionChat;
internal sealed class IpcManager : IDisposable
{
private readonly ILogger<IpcManager> _logger;
private ICallGateProvider<string> RegisterGate { get; }
private ICallGateProvider<string, object?> UnregisterGate { get; }
private ICallGateProvider<object?> AvailableGate { get; }
@@ -41,8 +44,9 @@ internal sealed class IpcManager : IDisposable
internal List<string> Registered { get; } = [];
public IpcManager()
public IpcManager(ILogger<IpcManager> logger)
{
_logger = logger;
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
RegisterGate.RegisterFunc(Register);
+66 -9
View File
@@ -7,13 +7,16 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
using Lumina.Text.Expressions;
using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly;
using Microsoft.Extensions.Logging;
namespace HellionChat;
@@ -22,6 +25,7 @@ internal class MessageManager : IAsyncDisposable
internal const int MessageDisplayLimit = 10_000;
private Plugin Plugin { get; }
private readonly ILogger<MessageManager> _logger;
internal MessageStore Store { get; }
private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
@@ -48,11 +52,21 @@ internal class MessageManager : IAsyncDisposable
// AutoTellTabsService to spawn or refresh temp tabs without coupling.
public event Action<Message>? MessageProcessed;
internal unsafe MessageManager(Plugin plugin)
internal unsafe MessageManager(
Plugin plugin,
ILogger<MessageManager> logger,
ILoggerFactory loggerFactory
)
{
Plugin = plugin;
_logger = logger;
Store = new MessageStore(DatabasePath(), Plugin.PlatformUtil, Plugin.LogProxy);
Store = new MessageStore(
DatabasePath(),
Plugin.PlatformUtil,
loggerFactory.CreateLogger<MessageStore>(),
loggerFactory
);
PendingMessageThread = new Thread(() =>
ProcessPendingMessages(PendingThreadCancellationToken.Token)
@@ -91,7 +105,7 @@ internal class MessageManager : IAsyncDisposable
await Task.Delay(100);
if (PendingMessageThread.IsAlive)
Plugin.LogProxy.Warning(
_logger.LogWarning(
"PendingMessageThread did not observe cancellation within 10s. "
+ "Worker remains on background thread; next plugin reload releases it."
);
@@ -137,7 +151,7 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error processing pending message");
_logger.LogError(ex, "Error processing pending message");
}
}
else
@@ -182,12 +196,12 @@ internal class MessageManager : IAsyncDisposable
// Mark failed messages as deleted to prevent retry attempts
var failedIds = messages.FailedMessageIds();
Plugin.LogProxy.Info(
_logger.LogInformation(
$"Marking {failedIds.Count} messages as deleted due to parse failures"
);
foreach (var msgId in messages.FailedMessageIds())
{
Plugin.LogProxy.Debug($"Marking message '{msgId}' as deleted due to parse failure");
_logger.LogDebug($"Marking message '{msgId}' as deleted due to parse failure");
Store.DeleteMessage(msgId);
}
}
@@ -203,13 +217,13 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in FilterAllTabs");
_logger.LogError(ex, "Error in FilterAllTabs");
}
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this
// without a Debug filter. Belt-and-suspenders for future plugin-load
// regressions; remains in place after Sub-Task 3.4 Befund.
Plugin.LogProxy.Information($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
_logger.LogInformation($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
});
}
@@ -264,7 +278,7 @@ internal class MessageManager : IAsyncDisposable
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error in ContentIdResolver");
_logger.LogError(ex, "Error in ContentIdResolver");
}
}
@@ -318,6 +332,7 @@ internal class MessageManager : IAsyncDisposable
Store.UpsertMessage(message);
var currentMatches = Plugin.CurrentTab.Matches(message);
uint? notificationSound = null;
foreach (var tab in Plugin.Config.Tabs)
{
var unread = !(
@@ -325,7 +340,49 @@ internal class MessageManager : IAsyncDisposable
);
if (tab.Matches(message))
{
tab.AddMessage(message, unread);
// Per-tab notification sound. Fire once for the first inactive
// tab that wants it, keeping a message matching several
// background tabs from stacking sounds.
// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
if (
notificationSound is null
&& TabSoundDecision.ShouldPlay(
Plugin.CurrentTab == tab,
tab.EnableNotificationSound,
Plugin.Config.PlaySounds
)
)
{
notificationSound = tab.NotificationSoundId;
}
}
}
if (notificationSound is { } soundId)
{
if (soundId is >= 1 and <= 16)
{
// ProcessMessage runs on the PendingMessageThread worker; the native
// UIGlobals.PlaySoundEffect must be marshalled onto the framework
// thread (reference_dalamud_framework_thread).
Plugin.Framework.RunOnFrameworkThread(() =>
{
unsafe
{
UIGlobals.PlaySoundEffect(soundId);
}
});
}
else if (soundId >= 17)
{
// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
// NAudio manages its own playback thread, so no framework marshalling needed.
Plugin.CustomAudioPlayer.Play((int)soundId - 16, Plugin.Config.CustomSoundVolume);
}
// soundId == 0 (hand-edited config) falls through: plays nothing.
}
MessageProcessed?.Invoke(message);
+54 -30
View File
@@ -9,6 +9,7 @@ using MessagePack;
using MessagePack.Formatters;
using MessagePack.Resolvers;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.Logging;
using Encoding = System.Text.Encoding;
namespace HellionChat;
@@ -179,7 +180,8 @@ internal class MessageStore : IDisposable
}
private readonly IPlatformUtil _platformUtil;
private readonly IPluginLogProxy _logger;
private readonly ILogger<MessageStore> _logger;
private readonly ILoggerFactory _loggerFactory;
// Readiness gate for the FTS5 full-text index. Volatile so the DbViewer's
// per-frame IsFtsIndexBuilt read sees the flip the moment the bulk-insert
@@ -197,11 +199,17 @@ internal class MessageStore : IDisposable
// own SqliteConnection via OpenSecondaryConnection.
private readonly object _readLock = new();
internal MessageStore(string dbPath, IPlatformUtil platformUtil, IPluginLogProxy logger)
internal MessageStore(
string dbPath,
IPlatformUtil platformUtil,
ILogger<MessageStore> logger,
ILoggerFactory loggerFactory
)
{
DbPath = dbPath;
_platformUtil = platformUtil;
_logger = logger;
_loggerFactory = loggerFactory;
Connection = Connect();
Migrate();
InitFtsReadyCache();
@@ -246,7 +254,7 @@ internal class MessageStore : IDisposable
conn.Open();
ApplyPragmas(conn);
connectSw.Stop();
_logger.Information($"MessageStore.Connect took {connectSw.ElapsedMilliseconds}ms");
_logger.LogInformation($"MessageStore.Connect took {connectSw.ElapsedMilliseconds}ms");
return conn;
}
@@ -290,12 +298,12 @@ internal class MessageStore : IDisposable
migration();
migrateSw.Stop();
_logger.Information($"MessageStore.Migrate took {migrateSw.ElapsedMilliseconds}ms");
_logger.LogInformation($"MessageStore.Migrate took {migrateSw.ElapsedMilliseconds}ms");
}
private void Migrate0()
{
_logger.Information("Running migration 0: Creating tables");
_logger.LogInformation("Running migration 0: Creating tables");
Connection.Execute(
@"
CREATE TABLE IF NOT EXISTS messages (
@@ -322,7 +330,7 @@ internal class MessageStore : IDisposable
private void Migrate1()
{
_logger.Information("Running migration 1: Adding Deleted column");
_logger.LogInformation("Running migration 1: Adding Deleted column");
Connection.Execute(
@"
ALTER TABLE messages ADD COLUMN Deleted BOOLEAN NOT NULL DEFAULT false;
@@ -334,7 +342,7 @@ internal class MessageStore : IDisposable
private void Migrate2()
{
_logger.Information("Running migration 2: Adding Channel generated column");
_logger.LogInformation("Running migration 2: Adding Channel generated column");
Connection.Execute(
@"
ALTER TABLE messages ADD COLUMN Channel INTEGER GENERATED ALWAYS AS (Code & 0x7f) VIRTUAL;
@@ -362,13 +370,15 @@ internal class MessageStore : IDisposable
private void Migrate3()
{
_logger.Information("Running migration 3: Fix log kinds to fit the new format");
_logger.LogInformation("Running migration 3: Fix log kinds to fit the new format");
// Recovery for partially-applied Migrate3: schema already in target
// shape but user_version was never bumped -- just record and exit.
if (ColumnExists("messages", "ChatType") && !ColumnExists("messages", "Code"))
{
_logger.Information("Migration 3: schema already migrated, only bumping user_version");
_logger.LogInformation(
"Migration 3: schema already migrated, only bumping user_version"
);
SetMigrationVersion(3);
return;
}
@@ -398,7 +408,7 @@ internal class MessageStore : IDisposable
private void Migrate4()
{
_logger.Information("Running migration 4: Add FTS5 virtual table for full-text search");
_logger.LogInformation("Running migration 4: Add FTS5 virtual table for full-text search");
// Standalone FTS5 table (no content='messages' linking, no content_rowid).
// messages.Id is BLOB-PK (Guid), which is incompatible with FTS5's
@@ -422,7 +432,7 @@ internal class MessageStore : IDisposable
private void SetMigrationVersion(int version)
{
_logger.Information($"Setting version {version}");
_logger.LogInformation($"Setting version {version}");
using var cmd = Connection.CreateCommand();
// PRAGMA does not accept SQLite parameter bindings; version is a
// compile-time int from the migration sequence, never user input.
@@ -837,7 +847,7 @@ internal class MessageStore : IDisposable
// Privacy filter -- drop disallowed ChatTypes before they reach storage.
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
{
_logger.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
_logger.LogTrace($"Privacy filter dropped message: ChatType={message.Code.Type}");
return;
}
@@ -941,7 +951,10 @@ internal class MessageStore : IDisposable
if (to is not null)
cmd.Parameters.AddWithValue("$To", to.Value.ToUnixTimeMilliseconds());
return new MessageEnumerator(cmd.ExecuteReader(), _logger);
return new MessageEnumerator(
cmd.ExecuteReader(),
_loggerFactory.CreateLogger<MessageEnumerator>()
);
}
}
@@ -993,20 +1006,24 @@ internal class MessageStore : IDisposable
cmd.Parameters.AddWithValue("$Count", count);
return new MessageEnumerator(cmd.ExecuteReader(), _logger);
return new MessageEnumerator(
cmd.ExecuteReader(),
_loggerFactory.CreateLogger<MessageEnumerator>()
);
}
}
// Returns up to limit tells exchanged with the named player, oldest-first.
// SQL narrows by Receiver + ChatType (indexed); client does the final
// PlayerPayload comparison. sqlScanLimit caps the scan to stay within
// the message-processing worker thread budget.
// Returns up to `limit` tells exchanged with the named player, oldest-first.
// SQL narrows by Receiver + ChatType via the (Receiver, Date) index, then
// the client-side loop runs PlayerPayload comparison and breaks once
// `limit` partner matches accumulate. Earlier versions had a hardcoded
// 500-row scan cap that cut less-frequent pinned partners off the back of
// the window in chatty sessions; removed in v1.4.10.
internal IReadOnlyList<Message> GetTellHistoryWithSender(
ulong receiver,
string senderName,
uint senderWorld,
int limit,
int sqlScanLimit = 500
int limit
)
{
if (limit <= 0)
@@ -1024,17 +1041,18 @@ internal class MessageStore : IDisposable
WHERE deleted = false
AND Receiver = $Receiver
AND ChatType IN ($TellIncoming, $TellOutgoing)
ORDER BY Date DESC
LIMIT $ScanLimit;
ORDER BY Date DESC;
";
cmd.CommandTimeout = 60;
cmd.Parameters.AddWithValue("$Receiver", receiver);
cmd.Parameters.AddWithValue("$TellIncoming", (int)ChatType.TellIncoming);
cmd.Parameters.AddWithValue("$TellOutgoing", (int)ChatType.TellOutgoing);
cmd.Parameters.AddWithValue("$ScanLimit", sqlScanLimit);
var collected = new List<Message>();
using var enumerator = new MessageEnumerator(cmd.ExecuteReader(), _logger);
using var enumerator = new MessageEnumerator(
cmd.ExecuteReader(),
_loggerFactory.CreateLogger<MessageEnumerator>()
);
foreach (var message in enumerator)
{
if (!ChunkUtil.MatchesSender(message, senderName, senderWorld))
@@ -1146,7 +1164,10 @@ internal class MessageStore : IDisposable
((DateTimeOffset)before).ToUnixTimeMilliseconds()
);
return new MessageEnumerator(cmd.ExecuteReader(), _logger);
return new MessageEnumerator(
cmd.ExecuteReader(),
_loggerFactory.CreateLogger<MessageEnumerator>()
);
}
}
@@ -1199,7 +1220,10 @@ internal class MessageStore : IDisposable
cmd.Parameters.AddWithValue("$Offset", DbViewer.RowPerPage * page);
cmd.Parameters.AddWithValue("$OffsetCount", DbViewer.RowPerPage);
return new MessageEnumerator(cmd.ExecuteReader(), _logger);
return new MessageEnumerator(
cmd.ExecuteReader(),
_loggerFactory.CreateLogger<MessageEnumerator>()
);
}
}
@@ -1220,14 +1244,14 @@ internal class MessageStore : IDisposable
}
}
internal class MessageEnumerator(DbDataReader reader, IPluginLogProxy logger)
internal class MessageEnumerator(DbDataReader reader, ILogger<MessageEnumerator> logger)
: IEnumerable<Message>,
IDisposable,
IAsyncDisposable
{
private const int MaxErrorLogs = 10;
private readonly IPluginLogProxy _logger = logger;
private readonly ILogger<MessageEnumerator> _logger = logger;
private readonly List<Guid> FailedIds = [];
private int FailedCount;
public bool DidError => FailedCount > 0;
@@ -1248,10 +1272,10 @@ internal class MessageEnumerator(DbDataReader reader, IPluginLogProxy logger)
catch (Exception e)
{
if (FailedCount < MaxErrorLogs)
_logger.Error($"Exception while reading message '{id}' from database: {e}");
_logger.LogError($"Exception while reading message '{id}' from database: {e}");
FailedCount++;
if (FailedCount == MaxErrorLogs)
_logger.Error("Further parsing errors will not be logged");
_logger.LogError("Further parsing errors will not be logged");
if (id != Guid.Empty)
FailedIds.Add(id);
+42
View File
@@ -0,0 +1,42 @@
using HellionChat.Resources;
namespace HellionChat;
// UI-7: how a sender's name is rendered in the chat log. Kept in its own file
// (no Dalamud usings) so the SenderNameFormatter pure-helper test stays
// AppDomain-isolated (feedback_dalamud_test_isolation).
public enum WorldSuffixMode
{
Never,
OtherWorldOnly,
Always,
}
public enum NameFormMode
{
Full,
FirstNameOnly,
Initials,
}
public static class NameDisplayModeExt
{
public static string Name(this WorldSuffixMode mode) =>
mode switch
{
WorldSuffixMode.Never => HellionStrings.NameDisplay_WorldSuffix_Never,
WorldSuffixMode.OtherWorldOnly => HellionStrings.NameDisplay_WorldSuffix_OtherWorldOnly,
WorldSuffixMode.Always => HellionStrings.NameDisplay_WorldSuffix_Always,
_ => mode.ToString(),
};
public static string Name(this NameFormMode mode) =>
mode switch
{
NameFormMode.Full => HellionStrings.NameDisplay_NameForm_Full,
NameFormMode.FirstNameOnly => HellionStrings.NameDisplay_NameForm_FirstNameOnly,
NameFormMode.Initials => HellionStrings.NameDisplay_NameForm_Initials,
_ => mode.ToString(),
};
}
+8 -4
View File
@@ -20,6 +20,7 @@ using HellionChat.Resources;
using HellionChat.Ui;
using HellionChat.Util;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using Action = System.Action;
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
@@ -40,9 +41,12 @@ public sealed class PayloadHandler
private const uint PopupSfx = 1;
internal PayloadHandler(ChatLogWindow logWindow)
private readonly ILogger<PayloadHandler> _logger;
internal PayloadHandler(ChatLogWindow logWindow, ILogger<PayloadHandler> logger)
{
LogWindow = logWindow;
_logger = logger;
}
internal void Draw()
@@ -131,7 +135,7 @@ public sealed class PayloadHandler
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error executing integration");
_logger.LogError(ex, "Error executing integration");
}
}
@@ -535,7 +539,7 @@ public sealed class PayloadHandler
)
)
{
Plugin.LogProxy.Warning("Could not find DalamudLinkHandlers");
_logger.LogWarning("Could not find DalamudLinkHandlers");
return;
}
@@ -546,7 +550,7 @@ public sealed class PayloadHandler
}
catch (Exception ex)
{
Plugin.LogProxy.Error(ex, "Error executing DalamudLinkPayload handler");
_logger.LogError(ex, "Error executing DalamudLinkPayload handler");
}
}
+204 -134
View File
@@ -15,6 +15,8 @@ using HellionChat.Resources;
using HellionChat.Ui;
using HellionChat.Util;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace HellionChat;
@@ -113,6 +115,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
// any service allocated in LoadAsync can read Plugin.PlatformUtil.
@@ -123,6 +126,20 @@ public sealed class Plugin : IAsyncDalamudPlugin
// isolation. Wired immediately after Dalamud injects Log.
internal static IPluginLogProxy LogProxy { get; private set; } = null!;
// Nullable so DisposeAsync stays safe if Host-build throws before the
// fields get assigned — Dalamud fires DisposeAsync regardless.
private readonly IHost? _host;
private readonly PluginLifecycle? _lifecycle;
// Wrapper cached so TearDown can detach the live instance instead of
// re-registering with identical args (v1.4.9 ISSUE-1 cleanup).
private CommandWrapper? _hellionSettingsCmd;
private CommandWrapper? _hellionViewCmd;
private CommandWrapper? _hellionDebuggerCmd;
#if DEBUG
private CommandWrapper? _hellionSeStringCmd;
#endif
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
private int _disposeStarted;
@@ -176,33 +193,113 @@ public sealed class Plugin : IAsyncDalamudPlugin
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
// Wire platform indirection before LoadAsync allocates anything that
// needs Util.* — services then read Plugin.PlatformUtil instead of
// hitting the Dalamud static surface directly.
PlatformUtil = new DalamudPlatformUtil();
LogProxy = new DalamudPluginLogProxy(Log);
// PlatformUtil and LogProxy are filled from the DI container in
// Phase-1 below (`_host.Services.GetRequiredService<IPlatformUtil>()`
// and the LogProxy equivalent). Phase-0 helpers that run before that
// point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize)
// do not touch either static, so the brief null-window is safe.
// Schema gate: v1.4.x requires config v16+. Users on older schemas
// must install v1.4.2 first to run the migration chain. v17 adds
// Tab.IsPinned (additive, no data migration needed) so v16 configs
// load cleanly and get their Version stamp bumped after the gate.
// Schema gate: v1.4.x+ requires config v16+. Users on older schemas
// must install v1.4.2 first to run the migration chain. v19 adds the
// top-level CustomSoundVolume, WindowOpacityInactive, WorldSuffixMode
// and NameFormMode fields — all additive with defaults, so v16-v18
// configs load cleanly and get their Version stamp bumped after the
// gate.
if (Config.Version < 16)
{
throw new InvalidOperationException(
$"HellionChat v1.4.9 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.9."
$"HellionChat v1.4.10 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10."
);
}
Config.Version = 17;
Config.Version = 19;
// Unpinned TempTabs are session-only and dropped on every load. Pinned
// TempTabs survive reload — Jin's tester feedback (v1.4.7).
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
LanguageChanged(Interface.UiLanguage);
// v1.5.3 migration: Settings.Apply auto-activates the matching
// ExtraGlyphRanges flag on a language CHANGE; a config that already
// has e.g. Czech selected from a previous version never goes through
// that path. ORing in the required flag here lets the first atlas
// build pick it up, so an upgrade from v1.5.2 renders correctly
// without forcing the user to toggle the language twice.
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
Config.ExtraGlyphRanges |= requiredRanges;
ImGuiUtil.Initialize(this);
DeferredSaveFrames = -1;
// Custom themes dir + seed run before the container builds so the
// ThemeRegistry factory lambda finds the directory ready.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
// Phase-1: build the host synchronously (the schema gate must clear
// before services allocate; Lightless' deferred build would invert
// that order) and pull singletons into the Plugin.X surface.
var dependencies = new PluginHostDependencies(
Interface,
Log,
ChatGui,
ClientState,
CommandManager,
Condition,
DataManager,
Framework,
GameGui,
KeyState,
ObjectTable,
PartyList,
TargetManager,
TextureProvider,
GameInteropProvider,
GameConfig,
Notification,
AddonLifecycle,
PlayerState,
Evaluator,
SelfTestRegistry
);
_host = PluginHostFactory.Build(this, dependencies);
_lifecycle = _host.Services.GetRequiredService<PluginLifecycle>();
_lifecycle.Host = _host;
// Plugin.X static bridge - filled from the container so DI-aware code
// and the ~93 Plugin.X consumer sites read the same instances.
PlatformUtil = _host.Services.GetRequiredService<IPlatformUtil>();
LogProxy = _host.Services.GetRequiredService<IPluginLogProxy>();
FileDialogManager = _host.Services.GetRequiredService<FileDialogManager>();
// Resolve order matters: block-B services first so the windows can
// read Plugin.MessageManager etc. from their own ctors without NREs.
FontManager = _host.Services.GetRequiredService<FontManager>();
ThemeRegistry = _host.Services.GetRequiredService<Themes.ThemeRegistry>();
Commands = _host.Services.GetRequiredService<Commands>();
Functions = _host.Services.GetRequiredService<GameFunctions.GameFunctions>();
Ipc = _host.Services.GetRequiredService<IpcManager>();
TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
MessageManager = _host.Services.GetRequiredService<MessageManager>();
AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
ChatLogWindow = _host.Services.GetRequiredService<ChatLogWindow>();
SettingsWindow = _host.Services.GetRequiredService<SettingsWindow>();
DbViewer = _host.Services.GetRequiredService<DbViewer>();
InputPreview = _host.Services.GetRequiredService<InputPreview>();
CommandHelpWindow = _host.Services.GetRequiredService<CommandHelpWindow>();
SeStringDebugger = _host.Services.GetRequiredService<SeStringDebugger>();
DebuggerWindow = _host.Services.GetRequiredService<DebuggerWindow>();
FirstRunWizard = _host.Services.GetRequiredService<FirstRunWizard>();
}
public async Task LoadAsync(CancellationToken cancellationToken)
@@ -224,65 +321,39 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested();
// BuildFonts registers handles with Dalamud's FontAtlas; the atlas
// rebuilds async a few frames later (visible "font-pop" on first load).
FontManager = new FontManager();
FontManager.BuildFonts();
// Container drives service init now: Host.StartAsync triggers the
// remaining IHostedService adapters (ThemeRegistry cache warmup +
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// AutoTellTabsService.Initialize). FontManager runs its own init
// inline inside the ctor's SuppressAutoRebuild block on eager
// resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
// ThemeRegistry must be wired before the first Draw tick.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
// Warm up the custom-theme cache before the first Switch.
// LoadCustomBySlug is a reverse-lookup over _customCache; on a
// cold cache a Config.Theme that points at a custom slug would
// fall through to the built-in default. AllCustom is a lazy
// enumerable, so iterate it explicitly to materialise the cache.
foreach (var _ in ThemeRegistry.AllCustom()) { }
ThemeRegistry.Switch(Config.Theme);
SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.ThemeCrossfadeSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
new SelfTests.WizardStateSmokeStep(this),
new SelfTests.QuickPickerSelfTestStep(this),
new SelfTests.FoxBannerTextureSmokeStep(this),
]);
cancellationToken.ThrowIfCancellationRequested();
// Service allocations — order encodes dependencies.
// HonorificService registers IPC subscribers early to catch
// Ready/Disposing events from the first frame.
FileDialogManager = new FileDialogManager();
Commands = new Commands();
Functions = new GameFunctions.GameFunctions(this);
Ipc = new IpcManager();
TypingIpc = new TypingIpc(this);
ExtraChat = new ExtraChat();
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this);
AutoTellTabsService = new AutoTellTabsService(
this,
MessageManager,
MessageManager.Store
);
AutoTellTabsService.Initialize();
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
ChatLogWindow = new ChatLogWindow(this);
SettingsWindow = new SettingsWindow(this);
DbViewer = new DbViewer(this);
InputPreview = new InputPreview(ChatLogWindow);
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
SeStringDebugger = new SeStringDebugger(this);
DebuggerWindow = new DebuggerWindow(this);
FirstRunWizard = new FirstRunWizard(this);
WindowSystem.AddWindow(ChatLogWindow);
WindowSystem.AddWindow(SettingsWindow);
WindowSystem.AddWindow(DbViewer);
WindowSystem.AddWindow(InputPreview);
WindowSystem.AddWindow(CommandHelpWindow);
WindowSystem.AddWindow(SeStringDebugger);
WindowSystem.AddWindow(DebuggerWindow);
WindowSystem.AddWindow(FirstRunWizard);
// Re-surface the wizard for existing users when a major UX
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles
// that reshape the onboarding flow. Saved immediately so a
// pre-Finish crash doesn't loop the prompt forever.
const string WizardReshowVersion = "1.5.2";
if (Config.WizardLastShownVersion != WizardReshowVersion)
{
Config.FirstRunCompleted = false;
Config.WizardLastShownVersion = WizardReshowVersion;
SaveConfig();
}
if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true;
@@ -304,8 +375,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (Config.ShowEmotes)
_ = EmoteCache.LoadData();
if (Interface.Reason is not PluginLoadReason.Boot)
MessageManager.FilterAllTabsAsync();
// FilterAllTabsAsync now runs from MessageManagerInitHostedService
// during Host.StartAsync (same Reason-not-Boot guard there).
// Kick the FTS5 rebuild worker if Migrate4 just added the schema or
// a previous run was cut short (InitFtsReadyCache leaves _ftsReady
@@ -490,49 +561,18 @@ public sealed class Plugin : IAsyncDalamudPlugin
}
);
// Unsubscribe AutoTellTabs before MessageManager goes away.
failure = CaptureFailure(failure, () => AutoTellTabsService?.Dispose());
// MessageManager has its own async dispose path (DB flush, thread shutdown).
if (MessageManager is not null)
{
failure = await CaptureFailureAsync(
failure,
() => MessageManager.DisposeAsync().AsTask()
)
.ConfigureAwait(false);
}
// Game-function / IPC / window cleanup must run on the framework thread.
// Framework-thread cleanup the container does not reach.
try
{
await Framework
.RunOnFrameworkThread(() =>
{
// TearDown slash-commands + UiBuilder hooks before windows
// tear down. Slash-commands holding handlers that reach
// the windows would otherwise see a half-torn Plugin.
failure = CaptureFailure(failure, TearDownCommands);
failure = CaptureFailure(
failure,
() => GameFunctions.GameFunctions.SetChatInteractable(true)
);
// IPC subscribers before windows — prevents a final IPC event
// from reaching a half-torn ChatLogWindow.
failure = CaptureFailure(failure, () => HonorificService?.Dispose());
failure = CaptureFailure(failure, () => TypingIpc?.Dispose());
failure = CaptureFailure(failure, () => ExtraChat?.Dispose());
failure = CaptureFailure(failure, () => Ipc?.Dispose());
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
failure = CaptureFailure(failure, () => ChatLogWindow?.Dispose());
failure = CaptureFailure(failure, () => DbViewer?.Dispose());
failure = CaptureFailure(failure, () => InputPreview?.Dispose());
failure = CaptureFailure(failure, () => SettingsWindow?.Dispose());
failure = CaptureFailure(failure, () => DebuggerWindow?.Dispose());
failure = CaptureFailure(failure, () => SeStringDebugger?.Dispose());
})
.ConfigureAwait(false);
}
@@ -541,11 +581,17 @@ public sealed class Plugin : IAsyncDalamudPlugin
failure ??= ex;
}
// Pure-memory cleanups — no Framework / UI / IPC touch.
failure = CaptureFailure(failure, () => Functions?.Dispose());
failure = CaptureFailure(failure, () => Commands?.Dispose());
// Container disposes services + windows on the framework thread.
// MessageManager.DisposeAsync is not idempotent, so we let the
// container do it once instead of double-disposing.
if (_lifecycle is not null)
{
failure = await CaptureFailureAsync(failure, () => _lifecycle.DisposeAsync().AsTask())
.ConfigureAwait(false);
}
// Static-class cleanups the container has no handle on.
failure = CaptureFailure(failure, () => EmoteCache.Dispose());
// Static input history would otherwise survive the plugin reload.
failure = CaptureFailure(failure, InputHistoryService.Reset);
if (failure is not null)
@@ -699,21 +745,25 @@ public sealed class Plugin : IAsyncDalamudPlugin
{
// ChatLogWindow.cs:128 already registers /hellion (ToggleChat). The
// description-arg here keeps the Dalamud help list populated.
Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute +=
OnHellionSettingsCommand;
Commands
.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute += OnHellionViewCommand;
Commands.Register("/hellionDebugger", showInHelp: false).Execute +=
OnHellionDebuggerCommand;
_hellionSettingsCmd = Commands.Register(
"/hellion",
"Perform various actions with Hellion Chat."
);
_hellionSettingsCmd.Execute += OnHellionSettingsCommand;
_hellionViewCmd = Commands.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
);
_hellionViewCmd.Execute += OnHellionViewCommand;
_hellionDebuggerCmd = Commands.Register("/hellionDebugger", showInHelp: false);
_hellionDebuggerCmd.Execute += OnHellionDebuggerCommand;
#if DEBUG
// SeStringDebugger.cs lives under #if DEBUG too; keep this out of release builds.
Commands.Register("/hellionSeString", showInHelp: false).Execute +=
OnHellionSeStringCommand;
_hellionSeStringCmd = Commands.Register("/hellionSeString", showInHelp: false);
_hellionSeStringCmd.Execute += OnHellionSeStringCommand;
#endif
// Plugin-Manager "Settings" button. Was in Settings.cs:67 pre-v1.4.9.
@@ -729,20 +779,31 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.OpenMainUi -= OnOpenMainUi;
Interface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute -=
OnHellionSettingsCommand;
Commands
.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute -= OnHellionViewCommand;
Commands.Register("/hellionDebugger", showInHelp: false).Execute -=
OnHellionDebuggerCommand;
// Null-tolerant detaches: TearDownCommands can run from the LoadAsync
// failure path (Plugin.cs CaptureFailure) before SetupCommands finished.
if (_hellionSettingsCmd is not null)
{
_hellionSettingsCmd.Execute -= OnHellionSettingsCommand;
_hellionSettingsCmd = null;
}
if (_hellionViewCmd is not null)
{
_hellionViewCmd.Execute -= OnHellionViewCommand;
_hellionViewCmd = null;
}
if (_hellionDebuggerCmd is not null)
{
_hellionDebuggerCmd.Execute -= OnHellionDebuggerCommand;
_hellionDebuggerCmd = null;
}
#if DEBUG
Commands.Register("/hellionSeString", showInHelp: false).Execute -=
OnHellionSeStringCommand;
if (_hellionSeStringCmd is not null)
{
_hellionSeStringCmd.Execute -= OnHellionSeStringCommand;
_hellionSeStringCmd = null;
}
#endif
}
@@ -858,6 +919,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
// Theme engine is always active; Classic is a theme, not a disabled state.
using IDisposable _style = HellionStyle.PushGlobal(
ThemeRegistry.Active,
ThemeRegistry,
Config.WindowOpacity
);
@@ -888,7 +950,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
// RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
// selected. Without this, UseHellionFont=true silently fell back to
// the FFXIV Axis font because the Appearance tab forces FontsEnabled
// off in that branch, and the bundled font never made it into draw.
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw();
ChatLogWindow.FinalizeFrame();
+211
View File
@@ -0,0 +1,211 @@
using Dalamud.Interface.ImGuiFileDialog;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using HellionChat.Infrastructure.Hosting;
using HellionChat.Infrastructure.Logging;
using HellionChat.Ipc;
using HellionChat.Themes;
using HellionChat.Ui;
using HellionChat.Util;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
namespace HellionChat;
// Builds the generic-host DI container that drives v1.5.0+. The factory is
// invoked synchronously from Plugin.ctor (after the schema gate clears) so the
// container exists before PluginLifecycle.LoadAsync runs. See plan §1 for the
// deliberate divergence from Lightless' deferred Func-delegate pattern.
internal static class PluginHostFactory
{
public static IHost Build(Plugin plugin, PluginHostDependencies dependencies)
{
return new HostBuilder()
.UseContentRoot(dependencies.PluginInterface.ConfigDirectory.FullName)
.ConfigureLogging(logging =>
{
logging.ClearProviders();
logging.AddDalamudLogging(dependencies.PluginLog);
logging.SetMinimumLevel(LogLevel.Trace);
})
.ConfigureServices(services => ConfigureServices(services, plugin, dependencies))
.Build();
}
private static void ConfigureServices(
IServiceCollection services,
Plugin plugin,
PluginHostDependencies dependencies
)
{
// Block A — Dalamud services (21 [PluginService] singletons).
services.AddSingleton(dependencies);
services.AddSingleton(dependencies.PluginInterface);
services.AddSingleton(dependencies.PluginLog);
services.AddSingleton(dependencies.ChatGui);
services.AddSingleton(dependencies.ClientState);
services.AddSingleton(dependencies.CommandManager);
services.AddSingleton(dependencies.Condition);
services.AddSingleton(dependencies.DataManager);
services.AddSingleton(dependencies.Framework);
services.AddSingleton(dependencies.GameGui);
services.AddSingleton(dependencies.KeyState);
services.AddSingleton(dependencies.ObjectTable);
services.AddSingleton(dependencies.PartyList);
services.AddSingleton(dependencies.TargetManager);
services.AddSingleton(dependencies.TextureProvider);
services.AddSingleton(dependencies.GameInteropProvider);
services.AddSingleton(dependencies.GameConfig);
services.AddSingleton(dependencies.Notification);
services.AddSingleton(dependencies.AddonLifecycle);
services.AddSingleton(dependencies.PlayerState);
services.AddSingleton(dependencies.Evaluator);
services.AddSingleton(dependencies.SelfTestRegistry);
// Self-references: Plugin and its WindowSystem already exist.
services.AddSingleton(plugin);
services.AddSingleton(plugin.WindowSystem);
services.AddSingleton<PluginLifecycle>();
// Block B — HellionChat singletons. Factory lambdas because most
// classes are internal-sealed and the default activator only sees
// public ctors.
services.AddSingleton<IPlatformUtil>(_ => new DalamudPlatformUtil());
services.AddSingleton<IPluginLogProxy>(sp => new DalamudPluginLogProxy(
sp.GetRequiredService<IPluginLog>()
));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
services.AddSingleton(sp => new ThemeRegistry(
Path.Combine(
sp.GetRequiredService<IDalamudPluginInterface>().ConfigDirectory.FullName,
"themes"
),
sp.GetRequiredService<ILogger<ThemeRegistry>>()
));
services.AddSingleton(sp => new GameFunctions.GameFunctions(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<GameFunctions.GameFunctions>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new TypingIpc(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<TypingIpc>>()
));
services.AddSingleton(sp => new Integrations.HonorificService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<ILogger<Integrations.HonorificService>>(),
sp.GetRequiredService<IFramework>()
));
services.AddSingleton(sp => new Integrations.FailedTellNotifier(
sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
));
services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
));
services.AddSingleton(sp => new MessageManager(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<MessageManager>>(),
sp.GetRequiredService<ILoggerFactory>()
));
// MessageStore is allocated inside MessageManager.ctor; a separate
// container singleton would double-construct the SQLite handle.
services.AddSingleton(sp =>
{
var pluginRef = sp.GetRequiredService<Plugin>();
var manager = sp.GetRequiredService<MessageManager>();
return new AutoTellTabsService(
pluginRef,
manager,
manager.Store,
sp.GetRequiredService<ILogger<AutoTellTabsService>>()
);
});
// Block C — Windows. WindowSystem.AddWindow is called from
// PluginLifecycle.LoadAsync on the framework thread.
services.AddSingleton(sp => new ChatLogWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<ChatLogWindow>>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new SettingsWindow(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILoggerFactory>()
));
services.AddSingleton(sp => new DbViewer(
sp.GetRequiredService<Plugin>(),
sp.GetRequiredService<ILogger<DbViewer>>()
));
services.AddSingleton(sp => new InputPreview(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new CommandHelpWindow(sp.GetRequiredService<ChatLogWindow>()));
services.AddSingleton(sp => new SeStringDebugger(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new DebuggerWindow(sp.GetRequiredService<Plugin>()));
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. FontManager
// does not need one — its ctor runs the init inline inside a single
// SuppressAutoRebuild block on eager resolve.
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>()
));
services.AddHostedService(sp => new IpcManagerInitHostedService(
sp.GetRequiredService<IpcManager>()
));
services.AddHostedService(sp => new TypingIpcInitHostedService(
sp.GetRequiredService<TypingIpc>()
));
services.AddHostedService(sp => new ExtraChatInitHostedService(
sp.GetRequiredService<ExtraChat>()
));
services.AddHostedService(sp => new MessageManagerInitHostedService(
sp.GetRequiredService<IDalamudPluginInterface>(),
sp.GetRequiredService<MessageManager>()
));
services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService(
sp.GetRequiredService<AutoTellTabsService>()
));
services.AddHostedService(
sp => new Infrastructure.Hosting.FailedTellNotifierInitHostedService(
sp.GetRequiredService<Integrations.FailedTellNotifier>()
)
);
}
}
internal sealed record PluginHostDependencies(
IDalamudPluginInterface PluginInterface,
IPluginLog PluginLog,
IChatGui ChatGui,
IClientState ClientState,
ICommandManager CommandManager,
ICondition Condition,
IDataManager DataManager,
IFramework Framework,
IGameGui GameGui,
IKeyState KeyState,
IObjectTable ObjectTable,
IPartyList PartyList,
ITargetManager TargetManager,
ITextureProvider TextureProvider,
IGameInteropProvider GameInteropProvider,
IGameConfig GameConfig,
INotificationManager Notification,
IAddonLifecycle AddonLifecycle,
IPlayerState PlayerState,
ISeStringEvaluator Evaluator,
ISelfTestRegistry SelfTestRegistry
);
+143
View File
@@ -0,0 +1,143 @@
using System.Runtime.ExceptionServices;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Hosting;
namespace HellionChat;
// Orchestrates Host.StartAsync / StopAsync and the framework-thread dispose.
// Plugin.ctor builds the host and assigns it via the Host property, so
// PluginLifecycle never constructs the host itself.
internal sealed class PluginLifecycle : IAsyncDisposable
{
private readonly IFramework _framework;
private readonly Plugin _plugin;
private int _disposeStarted;
private bool _hostStartRequested;
public PluginLifecycle(IFramework framework, Plugin plugin)
{
_framework = framework;
_plugin = plugin;
}
// Plugin.ctor fills this immediately after PluginHostFactory.Build and
// before invoking LoadAsync; LoadAsync may NRE-suppress on Host! safely.
public IHost? Host { get; set; }
public async Task LoadAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
_hostStartRequested = true;
await Host!.StartAsync(cancellationToken).ConfigureAwait(false);
// WindowSystem.AddWindow mutates an internal List<>; v1.4.9 Stage-2
// verified the list is non-thread-safe, so we marshal the entire
// registration block to the framework thread.
await _framework
.RunOnFrameworkThread(() => RegisterWindows(_plugin))
.ConfigureAwait(false);
}
catch
{
try
{
await DisposeAsync().ConfigureAwait(false);
}
catch
{
// Swallow secondary dispose failure so the original load throw wins.
}
throw;
}
}
private static void RegisterWindows(Plugin plugin)
{
plugin.WindowSystem.AddWindow(plugin.ChatLogWindow);
plugin.WindowSystem.AddWindow(plugin.SettingsWindow);
plugin.WindowSystem.AddWindow(plugin.DbViewer);
plugin.WindowSystem.AddWindow(plugin.InputPreview);
plugin.WindowSystem.AddWindow(plugin.CommandHelpWindow);
plugin.WindowSystem.AddWindow(plugin.SeStringDebugger);
plugin.WindowSystem.AddWindow(plugin.DebuggerWindow);
plugin.WindowSystem.AddWindow(plugin.FirstRunWizard);
}
public async ValueTask DisposeAsync()
{
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
return;
Exception? failure = null;
if (_hostStartRequested && Host is not null)
failure = await CaptureFailureAsync(failure, () => Host.StopAsync())
.ConfigureAwait(false);
failure = await DisposeHostOnFrameworkThreadAsync(failure).ConfigureAwait(false);
ThrowIfFailed(failure);
}
private async Task<Exception?> DisposeHostOnFrameworkThreadAsync(Exception? failure)
{
try
{
await _framework
.RunOnFrameworkThread(() =>
{
failure = CaptureFailure(failure, () => Host?.Dispose());
})
.ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static Exception? CaptureFailure(Exception? failure, Action action)
{
try
{
action();
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static async ValueTask<Exception?> CaptureFailureAsync(
Exception? failure,
Func<Task> action
)
{
try
{
await action().ConfigureAwait(false);
}
catch (Exception ex)
{
failure ??= ex;
}
return failure;
}
private static void ThrowIfFailed(Exception? failure)
{
if (failure is not null)
ExceptionDispatchInfo.Capture(failure).Throw();
}
}
+25
View File
@@ -114,4 +114,29 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1,
};
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
}
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After

Width:  |  Height:  |  Size: 419 KiB

@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
Binary file not shown.
+138 -42
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@@ -41,11 +41,9 @@ internal class HellionStrings
private static string Get(string key)
=> ResourceManager.GetString(key, resourceCulture) ?? key;
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
internal static string Privacy_Filter_Tree_Heading => Get(nameof(Privacy_Filter_Tree_Heading));
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
@@ -116,6 +114,38 @@ internal class HellionStrings
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help));
@@ -228,8 +258,6 @@ internal class HellionStrings
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
@@ -246,11 +274,7 @@ internal class HellionStrings
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
// Hellion Chat — General-Tab section headings
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
// Hellion Chat — Appearance-Tab section headings
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
@@ -258,28 +282,18 @@ internal class HellionStrings
internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading));
internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading));
// Hellion Chat — Window-Tab section headings
internal static string Settings_Window_Hide_Heading => Get(nameof(Settings_Window_Hide_Heading));
internal static string Settings_Window_InactivityHide_Heading => Get(nameof(Settings_Window_InactivityHide_Heading));
// Hellion Chat — Window-Tab section headings (pre-cycle legacy, kept for reference)
internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading));
internal static string Settings_Window_Tooltips_Heading => Get(nameof(Settings_Window_Tooltips_Heading));
// Hellion Chat — Chat-Tab section headings
internal static string Settings_Chat_AutoTellTabs_Heading => Get(nameof(Settings_Chat_AutoTellTabs_Heading));
internal static string Settings_Chat_Behaviour_Heading => Get(nameof(Settings_Chat_Behaviour_Heading));
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
// Hellion Chat — Chat-Tab SymbolPicker
internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name));
internal static string Settings_Chat_SymbolPicker_Enable_Description => Get(nameof(Settings_Chat_SymbolPicker_Enable_Description));
// Hellion Chat — Database-Tab section headings
internal static string Settings_Database_Storage_Heading => Get(nameof(Settings_Database_Storage_Heading));
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading));
// Hellion Chat — Information-Tab section headings
internal static string Settings_Information_VersionInfo_Heading => Get(nameof(Settings_Information_VersionInfo_Heading));
internal static string Settings_Information_About_Heading => Get(nameof(Settings_Information_About_Heading));
internal static string Settings_Information_Changelog_Heading => Get(nameof(Settings_Information_Changelog_Heading));
// Hellion Chat — Default tab presets (channel-themed)
internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System));
internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany));
@@ -337,14 +351,8 @@ internal class HellionStrings
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
@@ -353,26 +361,21 @@ internal class HellionStrings
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading)
internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading));
// v1.5.6: Data & Privacy tab section titles (R6)
internal static string Settings_Section_PrivacyFilter => Get(nameof(Settings_Section_PrivacyFilter));
internal static string Settings_Section_Storage => Get(nameof(Settings_Section_Storage));
internal static string Settings_Section_Retention => Get(nameof(Settings_Section_Retention));
internal static string Settings_Section_Cleanup => Get(nameof(Settings_Section_Cleanup));
internal static string Settings_Section_Export => Get(nameof(Settings_Section_Export));
internal static string Settings_Section_Database => Get(nameof(Settings_Section_Database));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap)
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
// Hellion Chat — v1.3.0 Integrations (Honorific + Coming-Soon roadmap) — now in About tab
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
@@ -407,4 +410,97 @@ internal class HellionStrings
internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle));
internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing));
internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode));
// Hellion Chat — v1.5.4 header quick-picker + reduce-motion toggle
internal static string Settings_QuickPicker_Tooltip => Get(nameof(Settings_QuickPicker_Tooltip));
internal static string Settings_QuickPicker_Themes_Header => Get(nameof(Settings_QuickPicker_Themes_Header));
internal static string Settings_QuickPicker_Tabs_Header => Get(nameof(Settings_QuickPicker_Tabs_Header));
internal static string Settings_ThemeAndLayout_ReduceMotion_Name => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Name));
internal static string Settings_ThemeAndLayout_ReduceMotion_Description => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Description));
// Failed-tell notification
internal static string FailedTell_Notification_Generic => Get(nameof(FailedTell_Notification_Generic));
internal static string FailedTell_Notification_Named => Get(nameof(FailedTell_Notification_Named));
internal static string Settings_Chat_NotifyFailedTell_Name => Get(nameof(Settings_Chat_NotifyFailedTell_Name));
internal static string Settings_Chat_NotifyFailedTell_Description => Get(nameof(Settings_Chat_NotifyFailedTell_Description));
// Per-tab notification sound
internal static string Tabs_NotificationSound_Enable_Name => Get(nameof(Tabs_NotificationSound_Enable_Name));
internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
// Scroll-to-bottom and item/flag linking
internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
internal static string ChatLog_Insert_MapFlag => Get(nameof(ChatLog_Insert_MapFlag));
internal static string ChatLog_Insert_ItemLink => Get(nameof(ChatLog_Insert_ItemLink));
// v1.5.6: plugin-disclosure warning
internal static string Settings_Chat_NotifyPluginDisclosure_Name => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Name));
internal static string Settings_Chat_NotifyPluginDisclosure_Description => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Description));
internal static string ChatInput_PluginDisclosure_Warning => Get(nameof(ChatInput_PluginDisclosure_Warning));
// v1.5.6: world suffix + name format display options
internal static string Settings_Chat_WorldSuffix_Name => Get(nameof(Settings_Chat_WorldSuffix_Name));
internal static string Settings_Chat_WorldSuffix_Description => Get(nameof(Settings_Chat_WorldSuffix_Description));
internal static string Settings_Chat_NameForm_Name => Get(nameof(Settings_Chat_NameForm_Name));
internal static string Settings_Chat_NameForm_Description => Get(nameof(Settings_Chat_NameForm_Description));
internal static string NameDisplay_WorldSuffix_Never => Get(nameof(NameDisplay_WorldSuffix_Never));
internal static string NameDisplay_WorldSuffix_OtherWorldOnly => Get(nameof(NameDisplay_WorldSuffix_OtherWorldOnly));
internal static string NameDisplay_WorldSuffix_Always => Get(nameof(NameDisplay_WorldSuffix_Always));
internal static string NameDisplay_NameForm_Full => Get(nameof(NameDisplay_NameForm_Full));
internal static string NameDisplay_NameForm_FirstNameOnly => Get(nameof(NameDisplay_NameForm_FirstNameOnly));
internal static string NameDisplay_NameForm_Initials => Get(nameof(NameDisplay_NameForm_Initials));
// v1.5.6: inactive window opacity
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Name));
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Description));
// v1.5.6: custom sound volume
internal static string Settings_General_CustomSoundVolume_Name => Get(nameof(Settings_General_CustomSoundVolume_Name));
internal static string Settings_General_CustomSoundVolume_Description => Get(nameof(Settings_General_CustomSoundVolume_Description));
// v1.5.6: General tab collapsible section titles (R6)
internal static string Settings_Section_Input => Get(nameof(Settings_Section_Input));
internal static string Settings_Section_Sound => Get(nameof(Settings_Section_Sound));
internal static string Settings_Section_Language => Get(nameof(Settings_Section_Language));
internal static string Settings_Section_Performance => Get(nameof(Settings_Section_Performance));
internal static string Settings_Section_Sound_TabsHint => Get(nameof(Settings_Section_Sound_TabsHint));
// v1.5.6: Chat tab collapsible section titles (R6)
internal static string Settings_Section_Messages => Get(nameof(Settings_Section_Messages));
internal static string Settings_Section_InputPreview => Get(nameof(Settings_Section_InputPreview));
internal static string Settings_Section_AutoTellTabs => Get(nameof(Settings_Section_AutoTellTabs));
internal static string Settings_Section_Emotes => Get(nameof(Settings_Section_Emotes));
internal static string Settings_Section_LinksTooltips => Get(nameof(Settings_Section_LinksTooltips));
internal static string Settings_Section_NoviceNetwork => Get(nameof(Settings_Section_NoviceNetwork));
// v1.5.6: Appearance tab collapsible section titles (R6)
internal static string Settings_Section_Theme => Get(nameof(Settings_Section_Theme));
internal static string Settings_Section_Fonts => Get(nameof(Settings_Section_Fonts));
internal static string Settings_Section_Colours => Get(nameof(Settings_Section_Colours));
internal static string Settings_Section_WindowStyle => Get(nameof(Settings_Section_WindowStyle));
internal static string Settings_Section_Timestamps => Get(nameof(Settings_Section_Timestamps));
internal static string Settings_Section_Animations => Get(nameof(Settings_Section_Animations));
// v1.5.6: Window tab collapsible section titles (R6)
internal static string Settings_Section_Hide => Get(nameof(Settings_Section_Hide));
internal static string Settings_Section_InactivityHide => Get(nameof(Settings_Section_InactivityHide));
internal static string Settings_Section_Frame => Get(nameof(Settings_Section_Frame));
// v1.5.6: Tabs tab per-tab-item sub-section titles (R6)
internal static string Settings_Section_Tab_Channels => Get(nameof(Settings_Section_Tab_Channels));
internal static string Settings_Section_Tab_Display => Get(nameof(Settings_Section_Tab_Display));
internal static string Settings_Section_Tab_Notification => Get(nameof(Settings_Section_Tab_Notification));
internal static string Settings_Section_Tab_Input => Get(nameof(Settings_Section_Tab_Input));
internal static string Settings_Section_Tab_PopOut => Get(nameof(Settings_Section_Tab_PopOut));
internal static string Settings_Section_Tab_Volume_AllTabsHint => Get(nameof(Settings_Section_Tab_Volume_AllTabsHint));
// v1.5.6: About tab collapsible section titles (R6)
internal static string Settings_Section_Extensions => Get(nameof(Settings_Section_Extensions));
internal static string Settings_Section_PluginInfo => Get(nameof(Settings_Section_PluginInfo));
internal static string Settings_Section_Project => Get(nameof(Settings_Section_Project));
internal static string Settings_Section_Translators => Get(nameof(Settings_Section_Translators));
internal static string Settings_Section_Changelog => Get(nameof(Settings_Section_Changelog));
}
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+321 -107
View File
@@ -12,9 +12,6 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Datenschutz-Filter aktivieren</value>
</data>
@@ -24,9 +21,6 @@
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
</data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy-Filter und Whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value>
</data>
@@ -223,11 +217,107 @@
<value>Wizard erneut zeigen</value>
</data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Später Defaults behalten</value>
<value>Später: Defaults behalten</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data>
@@ -289,10 +379,10 @@
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value>
<value>Mitgelieferte Inter Light verwenden</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
<value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
@@ -399,7 +489,7 @@
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Angepinnt überlebt Relog.</value>
<value>Angepinnt: überlebt Relog.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
@@ -440,7 +530,7 @@
<value>„Als begrüßt markieren"-Button anzeigen</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
@@ -501,18 +591,6 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; Benachrichtigungen</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Sprache &amp; Eingabe-Hilfen</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
@@ -529,31 +607,18 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Verstecken</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inaktivitäts-Verstecken</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Fenster-Rahmen</value>
</data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
<!-- Hellion Chat — Chat-Tab SymbolPicker -->
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
<value>Symbol-Picker-Button neben dem Chat-Eingang anzeigen</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Nachrichten-Verhalten</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Vorschau</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
<data name="Settings_Chat_SymbolPicker_Enable_Description" xml:space="preserve">
<value>Fügt einen kleinen Button links neben dem Kanal-Indikator ein. Klick öffnet ein Popup mit FFXIV-Glyphen und einer kuratierten Symbol-Liste. Ausschalten für eine schlankere Eingabezeile.</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Database-Tabs -->
@@ -568,15 +633,6 @@
</data>
<!-- Hellion Chat — Sektions-Überschriften des Information-Tabs -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Versionsinfo</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>Über HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) -->
<data name="Tabs_Presets_System" xml:space="preserve">
@@ -707,12 +763,6 @@
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Privacy-Filter pro Channel und was gespeichert werden darf.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value>
</data>
@@ -720,10 +770,10 @@
<value>Speicher, Migration, alte Bereinigung</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
<value>Über</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Version, Mission, Lizenz und Changelog.</value>
<value>Erweiterungen, Version, Projektinformationen, Übersetzer und Changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
@@ -764,29 +814,11 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Theme, Fenster-Rahmen und Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Schriftart, Schriftgröße und Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten-Verwaltung</value>
<value>Daten &amp; Privatsphäre</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Kommende Integrationen in der Vorschau.</value>
<value>Privatsphäre-Filter, Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
@@ -801,41 +833,14 @@
<value>Fenster-Transparenz</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data>
@@ -926,4 +931,213 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Schnellauswahl für Themes und Tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Bewegung reduzieren</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Deaktiviert die Theme-Überblendung, die Hover-Animationen von Seitenleiste und Karten sowie das Pulsieren ungelesener Tabs. Theme-Wechsel und Hover-Zustände greifen dann sofort.</value>
</data>
<!-- Hellion Chat — Settings Overhaul section titles (v1.5.6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Audio</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Sprache</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Welcher Sound pro Tab abgespielt wird, wird im Kanäle-Tab eingestellt.</value>
</data>
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Farben</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Fenster-Stil</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Zeitstempel</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animationen</value>
</data>
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Nachrichten</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Eingabe &amp; Vorschau</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; Tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Anfänger-Netzwerk</value>
</data>
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Ausblenden</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Bei Inaktivität ausblenden</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Rahmen</value>
</data>
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Benachrichtigung</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-Out-Fenster</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>Diese Lautstärke gilt für alle Tabs.</value>
</data>
<data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Datenschutz-Filter</value>
</data>
<data name="Settings_Section_Storage" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_Section_Retention" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Aufräumen</value>
</data>
<data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_Section_Database" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Erweiterungen</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin-Info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>Das Projekt</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Übersetzer</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Änderungsprotokoll</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Benachrichtigung bei fehlgeschlagenem Tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Zeigt eine Toast-Meldung an, wenn ein von dir gesendeter Tell nicht zugestellt werden konnte (Empfänger offline, in einer Instanz oder hat dich blockiert).</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warnung vor dem Senden plugin-exklusiver Symbole</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Zeigt eine Warnung an, wenn eine Nachricht plugin-exklusive Symbole enthält, die für Spieler ohne HellionChat oder ein ähnliches Plugin als leere Kästchen erscheinen.</value>
</data>
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>Welt-Suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>Wann der Heimatwelt-Name an den Absendernamen im Chat-Protokoll angehängt wird.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Namensformat</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>Wie Absendernamen im Chat-Protokoll angezeigt werden. Der vollständige Name ist der Standard.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Nie</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Nur andere Welten</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Immer</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Vollständiger Name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>Nur Vorname</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initialen</value>
</data>
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Eigene Lautstärke</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Wiedergabelautstärke für die drei mitgelieferten eigenen Benachrichtigungstöne. Beeinflusst nicht die 16 Spielsounds.</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inaktive Fenster-Deckkraft</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Hintergrund-Deckkraft des Haupt-Chat-Fensters, wenn es nicht im Fokus ist. Der Regler darüber legt den Wert im Fokus fest. Eine fensterbasierte Überschreibung im Dalamud-Pinning-Menü hat Vorrang vor beiden Werten.</value>
</data>
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Benachrichtigungston</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Spielt einen Ton ab, wenn eine Nachricht in diesem Tab eintrifft, während du einen anderen Tab anschaust. Respektiert den globalen Sound-Schalter.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Vorschau des ausgewählten Sounds</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion-Sound</value>
</data>
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>Ein Tell konnte nicht zugestellt werden.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell an {0} konnte nicht zugestellt werden.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>Diese Nachricht enthält plugin-exklusive Symbole, die andere Spieler als leere Kästchen sehen könnten. Drücke Enter erneut, um sie trotzdem zu senden.</value>
</data>
</root>
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@@ -12,21 +12,15 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Enable privacy filter</value>
</data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies — everything except battle logs is stored.</value>
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies. Everything except battle logs is stored.</value>
</data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log still shows every message live; excluded channels are simply no longer stored. If you also want to remove channels from the visible display, use the normal chat-tab filters in the game.</value>
</data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy filter and whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Choose which channels are saved to the local database. Default follows data minimisation: only your own conversations. Use the buttons below to apply a preset.</value>
</data>
@@ -82,7 +76,7 @@
<value>The manual run uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current changes.</value>
</data>
<data name="Cleanup_Preview_Stale" xml:space="preserve">
<value>Preview is stale your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
<value>Preview is stale: your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
</data>
<data name="Cleanup_RefreshPreview" xml:space="preserve">
<value>Refresh preview</value>
@@ -133,7 +127,7 @@
<value>Automatically delete messages past their channel retention window</value>
</data>
<data name="Retention_Enabled_Description" xml:space="preserve">
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF — the plugin never deletes anything without your explicit consent.</value>
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF. The plugin never deletes anything without your explicit consent.</value>
</data>
<data name="Retention_Default_Label" xml:space="preserve">
<value>Default retention (days, 0 = never)</value>
@@ -223,11 +217,107 @@
<value>Show wizard again</value>
</data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Later keep defaults</value>
<value>Later: keep defaults</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Welcome to Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>A Chat 2 fork from Hellion Forge with privacy-aware defaults, brand-consistent visuals, and a few quality-of-life touches.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>Three short steps. You can change everything later under Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Decide later</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Close the wizard. The plugin defaults stay active. You can reopen the wizard from Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>What gets stored?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = recommended for most players.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Like Privacy First, plus Say and both emote types for your story logs. Shout and Yell stay out. Public-distance noise from strangers is not story content. Retention: Say 30 days, emotes 90 days.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Apply roleplay</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Back</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Next </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Finish ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Hidden defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>History</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Visual</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Load previous session on startup</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Apply filters to messages from previous sessions</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>Preload N tell messages when an auto-tab opens</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Compact density</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Prettier timestamps (relative time)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>You're all set</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Your configuration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profile: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>History: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell tabs: preload {0} messages</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Visual: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unchanged)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Try it: type /tell &lt;Player Name&gt; into chat. Hellion Chat opens a dedicated tab for the conversation and preloads the last {0} messages.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Settings → Hellion Chat to fine-tune later</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (GDPR Art. 15 — Right of access)</value>
</data>
@@ -289,10 +379,10 @@
<value>How opaque the plugin windows are. Lower values let the game show through; form fields and dialogs stay fully opaque and readable on top.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Use bundled Hellion font (Exo 2)</value>
<value>Use bundled Inter Light</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
<value>Renders chat and UI in Inter Light (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
@@ -325,7 +415,7 @@
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat-replacement window, IPC integration, render engine, and the entire storage core all come from the original.</value>
</data>
<data name="About_BuiltOn_P2" xml:space="preserve">
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device: a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
</data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream repository:</value>
@@ -393,7 +483,7 @@
<value>Promote to permanent</value>
</data>
<data name="PinTab_PromoteTooltip" xml:space="preserve">
<value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped — the tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value>
<value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped. The tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Pinned tabs survive relog and stay bound to this conversation partner.</value>
@@ -411,7 +501,7 @@
<value>Maximum of {0} pinned tell tabs reached. Unpin one first, or use Promote to permanent.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Pinned survives relog.</value>
<value>Pinned: survives relog.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) -->
@@ -440,7 +530,7 @@
<value>Show "Mark as greeted" button</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted — the tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted. The tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Open new /tell tabs directly as pop-outs</value>
@@ -500,20 +590,6 @@
<value>About</value>
</data>
<!-- Hellion Chat — General tab section headings -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; notifications</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Language &amp; input aids</value>
</data>
<!-- Hellion Chat — Appearance tab section headings -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
<value>Theme</value>
@@ -528,32 +604,16 @@
<value>Timestamps</value>
</data>
<!-- Hellion Chat — Window tab section headings -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Hiding</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inactivity hiding</value>
</data>
<!-- Hellion Chat — Window tab section headings (pre-cycle legacy, kept for reference) -->
<data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Window frame</value>
</data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
<!-- Hellion Chat — Chat tab SymbolPicker -->
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
<value>Show symbol-picker button next to chat input</value>
</data>
<!-- Hellion Chat — Chat tab section headings -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Message behaviour</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Preview</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
<data name="Settings_Chat_SymbolPicker_Enable_Description" xml:space="preserve">
<value>Adds a small button left of the channel indicator that opens a popup with FFXIV icons and a curated symbol list. Disable if you prefer a leaner input bar.</value>
</data>
<!-- Hellion Chat — Database tab section headings -->
@@ -567,17 +627,6 @@
<value>Maintenance</value>
</data>
<!-- Hellion Chat — Information tab section headings -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Version info</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>About HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default tab presets (channel-specific) -->
<data name="Tabs_Presets_System" xml:space="preserve">
<value>System</value>
@@ -707,12 +756,6 @@
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Create and configure custom chat tabs.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Privacy filter per channel and what may be stored.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Database</value>
</data>
@@ -720,10 +763,10 @@
<value>Storage, migration, legacy cleanup</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
<value>About</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Version, mission, licence, and changelog.</value>
<value>Extensions, version, project info, translators, and changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
@@ -764,29 +807,11 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Switches the message layout from the card-row default back to single-line `[HH:mm] Sender: Text` rows.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Theme, window frame, and timestamp style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Fonts &amp; Colours</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Font, font size, and chat colours per channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Data management</value>
<value>Data &amp; Privacy</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Retention, cleanup, export, and database statistics.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Other Dalamud plugins that HellionChat works with. Upcoming integrations in preview.</value>
<value>Privacy filter, retention, cleanup, export, and database statistics.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
@@ -801,41 +826,32 @@
<value>Window transparency</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning — those take precedence over this slider for the respective window.</value>
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning. Those take precedence over this slider for the respective window.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Fonts</value>
<data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Privacy filter</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat colours</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<data name="Settings_Section_Storage" xml:space="preserve">
<value>Storage</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<data name="Settings_Section_Retention" xml:space="preserve">
<value>Retention</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Database viewer</value>
<data name="Settings_Section_Database" xml:space="preserve">
<value>Database</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Advanced (Shift+click to open)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Behaviour</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 has reorganised the settings menu and removed the old "Override style" option (superseded by the theme system from 1.1.0). Your remaining settings are unchanged. Window transparency has been migrated to "Theme &amp; Layout". A backup of the previous config is located at pluginConfigs/HellionChat.json.pre-v16-backup next to the active HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin integrations let HellionChat work together with other installed Dalamud plugins. Each integration automatically detects its target and silently disables itself when the target plugin is missing.</value>
</data>
@@ -926,4 +942,228 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Searches for the exact phrase. Multi-word queries match only when the words appear together in order. To use raw FTS5 MATCH syntax, wrap your term in double quotes yourself.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat renders all 24 languages, but FFXIV's chat input only fully supports EN, DE, FR and JA. Other scripts may display as garbled characters when typed into the in-game chat or sent as messages.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Quick picker for themes and tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Reduce motion</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Disables the theme crossfade, the sidebar and card-row hover animations, and the unread-tab pulse. Theme switches and hover states apply instantly instead.</value>
</data>
<!-- Failed-tell notification -->
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>A tell could not be delivered.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell to {0} could not be delivered.</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Notify on failed tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Show a toast when a tell you sent could not be delivered (recipient offline, in an instance, or blocking you).</value>
</data>
<!-- Per-tab notification sound -->
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Notification sound</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Play a sound when a message arrives in this tab while you are looking at a different tab. Respects the global sound toggle.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Preview the selected sound</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion sound</value>
</data>
<!-- Scroll-to-bottom and item/flag linking -->
<data name="ChatLog_ScrollToBottom_Tooltip" xml:space="preserve">
<value>Jump to the latest message</value>
</data>
<data name="ChatLog_Insert_MapFlag" xml:space="preserve">
<value>Insert map flag &lt;flag&gt;</value>
</data>
<data name="ChatLog_Insert_ItemLink" xml:space="preserve">
<value>Insert linked item &lt;item&gt;</value>
</data>
<!-- v1.5.6: plugin-disclosure warning -->
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warn before sending plugin-only symbols</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Show a warning when a message you are about to send contains symbols that only display correctly for players running HellionChat or a similar plugin.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>This message contains plugin-only symbols that other players may see as empty boxes. Press Enter again to send anyway.</value>
</data>
<!-- v1.5.6: world suffix + name format display options -->
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>World suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>When to append the home world to a sender's name in the chat log.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Name format</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>How sender names are shown in the chat log. The full name is the default.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Never</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Other worlds only</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Always</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Full name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>First name only</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initials</value>
</data>
<!-- v1.5.6: inactive window opacity -->
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inactive window opacity</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Background opacity of the main chat window while it is not focused. The slider above sets the focused value. A per-window override in Dalamud's window pinning menu still takes precedence over both.</value>
</data>
<!-- v1.5.6: custom sound volume -->
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Custom sound volume</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Playback volume for the three bundled custom notification sounds. Does not affect the 16 game sounds.</value>
</data>
<!-- v1.5.6: General tab section titles (collapsible, R6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Language</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Which sound plays per tab is set in the Channels tab.</value>
</data>
<!-- v1.5.6: Chat tab section titles (collapsible, R6) -->
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Messages</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Input &amp; preview</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-tell tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Novice network</value>
</data>
<!-- v1.5.6: Appearance tab section titles (collapsible, R6) -->
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Colours</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Window style</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Timestamps</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animations</value>
</data>
<!-- v1.5.6: Window tab collapsible section titles (R6) -->
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Hide</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Hide when inactive</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Frame</value>
</data>
<!-- v1.5.6: Tabs tab per-tab-item sub-section titles (R6) -->
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Channels</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Display</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Notification</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-out window</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>This volume applies to all tabs.</value>
</data>
<!-- v1.5.6: About tab collapsible section titles (R6) -->
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Extensions</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>The Project</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Translators</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Changelog</value>
</data>
</root>
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