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renovate-bot 08f1032205 chore(deps): update minor and patch updates (github-actions) to v6.0.3
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2026-06-08 00:30:35 +00:00
JonKazama-Hellion 99901b64ed Merge pull request 'chore(deps): update minor and patch updates (nuget)' (#17) from renovate/minor-and-patch-updates-(nuget) into main
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Reviewed-on: #17
2026-06-03 06:07:06 +00:00
renovate-bot 7ef1337ea0 chore(deps): update minor and patch updates (nuget)
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2026-06-03 06:06:55 +00:00
JonKazama-Hellion a13713752e Merge pull request 'chore(deps): update actions/setup-dotnet digest to 9a946fd' (#19) from renovate/actions-setup-dotnet-digest into main
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Reviewed-on: #19
2026-06-03 06:06:11 +00:00
renovate-bot a9f42e32c5 chore(deps): update actions/setup-dotnet digest to 9a946fd
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2026-06-01 00:32:04 +00:00
JonKazama-Hellion 1d3b429f1b style(format): apply csharpier and markdownlint reflow
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2026-05-23 09:07:01 +02:00
JonKazama-Hellion c640a05a8a Merge branch 'feature/v1.5.6' 2026-05-23 08:59:54 +02:00
JonKazama-Hellion 73a8532e26 release(v1.5.6): rewrite manifest for the settings overhaul 2026-05-23 08:52:18 +02:00
JonKazama-Hellion 32840623ff i18n(settings): translate v1.5.6 first-wave control labels 2026-05-23 08:35:08 +02:00
JonKazama-Hellion 2acac78b4c refactor(settings): retitle data and about cards to match merged scope 2026-05-23 08:28:51 +02:00
JonKazama-Hellion ce4c5d9cf9 i18n(settings): translate new section titles and prune orphan keys 2026-05-23 05:04:47 +02:00
JonKazama-Hellion 4cf7aa5501 refactor(settings): merge integrations into the About tab, finalize seven tabs 2026-05-23 04:11:18 +02:00
JonKazama-Hellion 0da4751b0f refactor(settings): merge privacy into the Data and Privacy tab 2026-05-23 03:20:04 +02:00
JonKazama-Hellion ee39fd0eec refactor(settings): rebuild the per-tab panel into sub-sections 2026-05-23 02:22:55 +02:00
JonKazama-Hellion 78efd654e6 refactor(settings): rebuild the Window tab into three sections 2026-05-23 01:30:41 +02:00
JonKazama-Hellion d3cea8c6c0 refactor(settings): rebuild the Chat tab and pull in tooltips and novice network 2026-05-23 00:57:28 +02:00
JonKazama-Hellion 3058e6bc6d refactor(settings): merge fonts, colours and window style into the Appearance tab 2026-05-23 00:05:49 +02:00
JonKazama-Hellion 8a8c6ccae2 refactor(settings): rebuild the General tab into collapsible sections 2026-05-22 23:07:01 +02:00
JonKazama-Hellion eafa20748c refactor(settings): wire the section-open signal, rename tab files 2026-05-22 22:26:04 +02:00
JonKazama-Hellion b3fc96f424 revert(ui): remove the per-tab regex filter 2026-05-22 21:42:43 +02:00
JonKazama-Hellion a18ac130b3 release(v1.5.6): manifest bump, changelog and forge post 2026-05-22 17:57:01 +02:00
JonKazama-Hellion c652b102fc feat(ui): add sender name display options
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 17:20:51 +02:00
JonKazama-Hellion ba4cd918da feat(ui): warn before sending plugin-only symbols 2026-05-22 16:41:06 +02:00
JonKazama-Hellion a6e2a75422 feat(ui): add optional regex filter per tab 2026-05-22 15:41:48 +02:00
JonKazama-Hellion d05770fd6d feat(ui): separate opacity for focused and unfocused chat window 2026-05-22 15:03:56 +02:00
JonKazama-Hellion 921dd701c4 feat(audio): add custom sound volume slider 2026-05-22 14:28:22 +02:00
JonKazama-Hellion ba30b1e742 feat(config): bump schema v18 to v19 2026-05-22 14:03:36 +02:00
JonKazama-Hellion 5771573a94 fix(ci): keep bilingual forge-announce embeds from merging
Both the DE and EN embed carried the same release url, which makes
Discord merge url-identical embeds and render only the first embed's
description. The EN block was posted and stored but never shown, so
every auto-announce from v1.4.6 onward displayed German only.

Drop the url from the EN embed so Discord stacks both as separate
cards with both descriptions visible.
2026-05-22 09:56:17 +02:00
JonKazama-Hellion d4bcbc93e2 Merge branch 'feature/v1.5.5'
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2026-05-21 21:27:57 +02:00
JonKazama-Hellion ca801a006a release(v1.5.5): manifest bump, changelog and forge post 2026-05-21 20:43:54 +02:00
JonKazama-Hellion cc1c05add0 feat(ui): add bundled custom notification sounds
Adds three embedded WAV files as additional notification sound choices
(ids 17-19) alongside the existing 16 game sounds. Playback via NAudio
WaveOutEvent/WinMM, which works correctly on Wine/Linux.
2026-05-21 20:07:09 +02:00
JonKazama-Hellion 969d5e6aa6 feat(ui): add a preview button for the per-tab notification sound 2026-05-21 19:01:45 +02:00
JonKazama-Hellion aaeca76bfd fix(branding): enlarge fox banner and add a contrast card 2026-05-21 19:01:42 +02:00
JonKazama-Hellion 4f6c916bd9 feat(branding): replace ASCII fox banner with embedded image 2026-05-21 18:47:25 +02:00
JonKazama-Hellion ce7dda9e48 fix(ui): null-guard agent access and refocus input after token insert
AgentMap.Instance() and AgentChatLog.Instance() can return null during
zone transitions. Capture pointers into locals and short-circuit the
FlagMarkerCount/LinkedItem deref when null so the entries are correctly
greyed out without faulting. Add Activate/ActivatePos after each append
so the input box regains focus and the caret lands after the token,
matching the SymbolPicker and AutoComplete insert paths.
2026-05-21 18:15:12 +02:00
JonKazama-Hellion 80699b27e4 feat(ui): insert map-flag and item-link tokens from chat input 2026-05-21 18:08:49 +02:00
JonKazama-Hellion 3296a12516 style: drop task references from cycle code comments 2026-05-21 14:52:58 +02:00
JonKazama-Hellion 81123ccddf style: apply csharpier formatting to cycle files 2026-05-21 14:46:19 +02:00
JonKazama-Hellion 636a62814f fix(ui): isolate scroll-button state from pop-outs and tidy toolbar
Guard _childScrolledUp writes behind updateScrollState param so pop-out
windows no longer contaminate the main window's scroll state. Widen the
honorific title slot budget when the scroll button is visible, fix stale
comment, and apply csharpier formatting.
2026-05-21 14:43:26 +02:00
JonKazama-Hellion b5aebaad35 fix(ui): keep scroll-to-bottom button on the toolbar row 2026-05-21 14:32:25 +02:00
JonKazama-Hellion bd75f2453c fix(ui): move scroll-to-bottom button into the chat header toolbar
Drop the three-attempt floating overlay entirely. The button now lives in
the chat header toolbar (DrawScrollToBottomToolbarButton), visible only when
the user is scrolled above the live end. Toolbar layout: honorific slot,
scroll button, pop-out button flush-right -- pop-out position unchanged.
2026-05-21 14:22:58 +02:00
JonKazama-Hellion c909d1646b fix(ui): draw scroll-to-bottom button in a standalone overlay window
Button drawn in the parent window over the ##chat2-messages child was never
clickable: ImGui resolves g.HoveredWindow to the child for that screen rect, so
ItemHoverable rejects any item submitted in the parent. A top-level Begin/End
window is a sibling in the window list and wins the hit-test for its own rect.
ownerId parameter keeps the window name distinct between the main window and
each pop-out, preventing Begin/End collisions when both render in the same frame.
2026-05-21 14:10:01 +02:00
JonKazama-Hellion 5781be2e41 feat(ui): pin failed-tell log-message ids and drop discovery logging 2026-05-21 13:46:42 +02:00
JonKazama-Hellion 65fea0e5f5 fix(ui): render scroll-to-bottom button as a parent overlay
The button was drawn inside the ##chat2-messages child via SetCursorPos,
which inflated ContentSize.y / ScrollMaxY each frame (causing positional
drift) and was clipped by the scrollbar's inner clip rect (causing right-
edge cutoff). Move it to the parent window using screen-space coordinates
captured before the child opens; the scroll state is cached inside the
child while GetScrollMaxY/Y still refer to the child's scroll context.
2026-05-21 13:46:42 +02:00
JonKazama-Hellion 3de6e4a3cb feat(ui): add scroll-to-bottom button to the chat log 2026-05-21 13:03:36 +02:00
JonKazama-Hellion e0289962b1 style: remove em-dashes from new code comments 2026-05-21 12:10:17 +02:00
JonKazama-Hellion 95375c8516 feat(ui): auto-focus tab rename and raise buffer to 512 2026-05-21 11:16:53 +02:00
JonKazama-Hellion 36ea8ddcfc feat(ui): add per-tab notification sound for inactive tabs 2026-05-21 10:39:09 +02:00
JonKazama-Hellion 246f0e2511 feat(ui): notify on failed tell via RaptureLogModule hook 2026-05-21 10:00:53 +02:00
JonKazama-Hellion 2e81c42e3b feat(config): bump schema v17 to v18 2026-05-21 09:20:21 +02:00
JonKazama-Hellion a46d89c197 Merge branch 'feature/v1.5.4'
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2026-05-20 16:42:39 +02:00
JonKazama-Hellion 57b6ead003 release(v1.5.4): manifest bump and forge post
Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).

A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
2026-05-20 16:32:42 +02:00
JonKazama-Hellion a42cc2a97e test(selftest): pin v1.5.4 crossfade and quick-picker contracts
ThemeCrossfadeSelfTestStep walks Switch -> crossfade-observed ->
mid-crossfade-switch -> crossfade-end -> restore using
TryGetActiveCrossfade, returns Waiting frame-by-frame and Pass after
the restore concludes. The mid-switch phase fires a second Switch
within ~100ms of the first observed crossfade and asserts the lerped
value is neither identity-from nor identity-to, exercising the
ArmCrossfade mid-flight-origin override.

QuickPickerSelfTestStep verifies the three new resource strings, the
built-in theme floor (>=10), and Config.Tabs non-empty.
2026-05-20 16:21:29 +02:00
JonKazama-Hellion 96ff4ddfd8 feat(ui): lerp sidebar-icon and card-mode-border hover alphas
Sidebar icons ease from 40% to 100% alpha on hover-in via FrameLerp
plus ApplyAlpha. Card-mode borders aggregate row-hover per tab and
lift the border alpha by up to ~+0x70 across every row in that tab.
borderColorAbgr moves into the loop so the per-iteration boost can
apply. ReduceMotion snaps both paths instantly.

Card-hover detection uses IsMouseHoveringRect over the row bounds --
IsItemHovered would only see the 2px spacer dummy below each row.
2026-05-20 14:42:21 +02:00
JonKazama-Hellion 0bfe3a62cb feat: add FrameLerp helper and per-tab hover-alpha fields
FrameLerp.Smooth is the framerate-independent smoothing path -- a
Umbra-style v += (target - v) * factor with the factor clamped to 1
so a stalled frame snaps cleanly instead of overshooting. Tab gets
two NonSerialized fields (_hoverAlpha, _cardHoverAlpha) that the
v1.5.4 render loops drive.
2026-05-20 13:26:16 +02:00
JonKazama-Hellion 01a7f9b4ec feat(ui): add header quick-picker for themes and tabs
Palette button left of the cog opens a two-section popup. The themes
section enumerates AllBuiltIns + AllCustom; the tabs section
enumerates Config.Tabs. The active entry gets a leading check-glyph,
inactive rows a same-width blank so labels stay aligned. Click
selects without closing the popup (DontClosePopups).

Theme click triggers the PM-1 crossfade via ThemeRegistry.Switch;
tab click routes through ChangeTab so LastActivityTime stays
consistent with the sidebar and top-bar click paths.

The header input-width reservation now counts the new button plus
the per-button SameLine spacing -- the old formula dropped the
spacing term and overflowed the row once a third button appeared.
2026-05-20 12:48:31 +02:00
JonKazama-Hellion 0237602ab7 feat(util): add ColourUtil.ApplyAlpha for hover-lerp modulation
Alpha-only modulator for ABGR colors -- RGB stays intact, factor
clamped to [0, 1]. Used by the v1.5.4 PM-3 hover-lerp path.
2026-05-20 11:20:48 +02:00
JonKazama-Hellion a600f014eb i18n: add quick-picker strings and reduce-motion settings toggle
Five new keys across the EN source plus 24 locale variants (DE plus
23 AI-assisted, each carrying the pending-review marker): the header
quick-picker tooltip and two section headers, plus name and
description for a new ReduceMotion checkbox.

ReduceMotion was a config field with no UI -- the checkbox lands in
the Theme & Layout tab's window-style section. Designer.cs hand-edited
as a v1.5.4 block matching the v1.4.8 convention.
2026-05-20 11:07:45 +02:00
JonKazama-Hellion a35067f80a feat(ui): wire ThemeRegistry crossfade into PushGlobal
Switch picks a lerped AbgrCache during the 300ms crossfade window
(ReduceMotion bypass keeps the snap path). Plugin-load init path
switches to SwitchSilent so opening the plugin no longer fades from
the default theme. WindowBg/ChildBg RGBA path stays bound to the
user's per-window opacity override and never fades.

PushGlobal takes the ThemeRegistry as a parameter -- it is an instance
member on Plugin, not static, so the single Plugin.Draw call-site
threads it through alongside the active theme.
2026-05-20 10:36:33 +02:00
JonKazama-Hellion 74b07519f5 feat(themes): arm crossfade state in ThemeRegistry.Switch
Three new private fields plus TryGetActiveCrossfade entry-point, plus
SwitchSilent variant for the plugin-load init path. ArmCrossfade
captures a value-copy of the active AbgrCache and stamps TickCount64;
mid-crossfade Switch composes the current lerped state as the next
fade origin so back-to-back theme switches stay smooth.

Same-slug Switch is a no-op (no identity-crossfade).
2026-05-20 09:26:51 +02:00
JonKazama-Hellion 8dade8c4b2 feat(themes): add ThemeAbgrCacheLerp pure-helper for crossfade
Per-slot ABGR byte-lerp between two cache value-records, stack-allocated
output, t clamped. Pattern anchor: imgui.cpp ImAlphaBlendColors.
2026-05-20 08:57:33 +02:00
JonKazama-Hellion 35e8d3a7fe fix(font): bundled font now actually renders, ship Inter Light, +CJK fallback
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Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
  FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
  enabled (to hide the chooser UI), so the bundled-font path was silently
  dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
  because it overlaps Axis on basic Latin, so the regression went unnoticed
  for the entire v1.5.x series.

  The fix routes RegularFont through draw whenever either FontsEnabled or
  UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
  median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
  v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
  of this bug, not bad math.

  Font-stack overhaul on top:
  - Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
    the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
    and Cyrillic Supplement coverage.
  - NotoSansCjkRegular added as a third merge layer for Hangul,
    Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
    Japanese font does not ship.
  - Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
    AddChar pair lists in SetUpRanges.
  - Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
    language change. Plugin.LoadAsync runs a one-shot migration that ORs
    in the required flag for an already-selected language.
  - ExtraGlyphRanges CollapsingHeader reachable regardless of
    UseHellionFont (was hidden in the early-return branch).
  - New WarningText below the language combo: FFXIV's chat engine only
    fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
    UI but may garble in in-game chat input/send.

  Localisation wave (originally a FR-only cycle):
  - 24 selectable UI languages. LanguageOverride enum gains 10 new locales
    plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
    code `nb` instead of `no`). All new values append to keep existing
    user-config integer serialisation stable.
  - Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
    fork-added strings, Language.resx (24 locales, 456 keys) for the
    ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
    13 legacy locales with per-key AI-assisted comment marker.
  - Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
    keep their typographic norm.

  Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
  Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
  its name for backwards-compat. Migration v17 stays.
2026-05-19 17:28:48 +02:00
JonKazama-Hellion 38586db9d8 fix(l10n): em-dash sweep across EN source and translations, backfill Crowdin gap
- HellionStrings.resx: 10 in-prose em-dashes -> period/colon per style guide
- 18 HellionStrings.<lang>.resx: 114 mechanical em-dash edits via heuristic
    (period before capital, colon otherwise). Skipped: fr (already clean),
    zh-Hans/zh-Hant (already clean), ru/uk (em-dash is orthographic norm)
- HellionStrings.de.resx: fix substantive-heuristic miss in Wizard_Cancel_Label
- Language.de.resx: add Hellion Forge maintainer header (native-maintained)
- Backfill the 4 post-Crowdin keys (Options_ColorSelectedInputChannelButton_*,
    Options_HideInNewGamePlusMenu_*) into 13 legacy Crowdin locales with
    per-key AI-assisted comment marker. All 23 Language.*.resx now at 456 keys.
2026-05-19 13:52:18 +02:00
JonKazama-Hellion c357873604 feat(l10n): add HellionStrings bundle (EN + 22 variants) and Language siblings — WIP v1.5.3
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Split fork-added keys into a dedicated HellionStrings resource bundle separate
    from the Language.*.resx Chat-2 Crowdin heritage.

  - Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
  - Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
    ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
  - Add matching Language.<code>.resx siblings for the new locales with the
    Hellion Forge maintainer header
  - FR pass: align labels with the rest of the UI
    (Confidentialité, Visualiseur, Violet indigo)
2026-05-19 09:32:45 +02:00
JonKazama-Hellion 67bec11f10 Merge branch 'feature/v1.5.2'
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2026-05-18 23:47:59 +02:00
JonKazama-Hellion 35efdd4628 style(wizard): reflow FirstRunWizard and WizardStateSmokeStep to csharpier
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
2026-05-18 23:46:00 +02:00
JonKazama-Hellion 271a6ae650 docs(forge): add v1.5.2 forge announcement post body
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
2026-05-18 23:42:44 +02:00
JonKazama-Hellion 003bd5c695 docs(changelog): polish v1.5.2 prose hygiene
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
2026-05-18 23:36:13 +02:00
JonKazama-Hellion e1f84a9b10 chore(release): v1.5.2 manifest bump
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
2026-05-18 23:29:56 +02:00
JonKazama-Hellion 9745abea0c feat(wizard): re-surface first-run wizard once for existing v1.5.2 users
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
2026-05-18 23:18:19 +02:00
JonKazama-Hellion 1e418ab86f fix(ui): shrink wizard window and fold the Fox banner by default
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
2026-05-18 23:10:53 +02:00
JonKazama-Hellion 1c820b7f53 test(selftest): register WizardStateSmokeStep for v1.5.2 wizard flow
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
2026-05-18 22:03:50 +02:00
JonKazama-Hellion 2cc260170e feat(ui): rewrite FirstRunWizard as four-step staged-commit flow
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
2026-05-18 21:15:27 +02:00
JonKazama-Hellion de86084dbc feat(resources): add multi-step wizard strings for v1.5.2 (EN + DE)
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
2026-05-18 20:26:22 +02:00
JonKazama-Hellion f56b968768 feat(privacy): add Roleplay profile defaults to PrivacyDefaults
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
2026-05-18 19:02:54 +02:00
JonKazama-Hellion edab5c7a6d Merge branch 'feature/v1.5.1'
Security / scan (push) Successful in 20s
Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 34s
2026-05-17 19:17:02 +02:00
JonKazama-Hellion 82cbf4c281 chore(release): v1.5.1 manifest bump
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
  excludes the source-only ASCII study folder so the deploy stays
  clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
  v1.4.8 trimmed out per the slim rule (three to four versions in
  the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
  1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
  Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
  kept under a "Project status (pre-v1.5.1, kept for context)"
  heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
  about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
  follows DalamudPackager's 4-space indent convention rather than
  yamllint's default 2

Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
2026-05-17 19:12:22 +02:00
JonKazama-Hellion 00ae81751b docs(branding): collect ASCII study assets with README
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.

Attribution:

- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
  use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
  published on asciiart.eu, kept as a style reference
2026-05-17 18:50:20 +02:00
JonKazama-Hellion 89384702b4 feat(logging): prepend fox-mini silhouette to DI-logger bootstrap banner
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.

Empty lines from the resource are skipped so the log stays compact.
2026-05-17 18:41:47 +02:00
JonKazama-Hellion 54316313dc feat(branding): embed Hellion Forge fox ASCII signature
Ship two ASCII variants as embedded resources under HellionChat.Branding:

- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
  body, rendered in the first-run wizard and the Settings Information
  tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
  bootstrap banner

A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.

Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
2026-05-17 18:40:08 +02:00
JonKazama-Hellion 4059b363a3 test(selftests): add FontManager ctor and push smoke steps
Two new self-test steps for the hybrid FontManager:

- FontManagerCtorSmokeStep proves all five handles land on the manager
  after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
  and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
  for the two main delegate handles right after plugin load

Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
2026-05-17 18:34:33 +02:00
JonKazama-Hellion 0220e5d756 chore(linting): refresh configs and sweep auto-fix
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.

- prettier 2-space indent on yaml/yml and json overrides, asterisk
  strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
  prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
  NuGet packages.lock.json out of the formatter

No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
2026-05-17 17:20:55 +02:00
JonKazama-Hellion 2315f10d91 refactor(fonts): reuse Dalamud IconFontFixedWidthHandle for FontAwesome
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.

The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
2026-05-17 17:01:17 +02:00
JonKazama-Hellion 3283e51381 refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.

- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
  delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
  matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
  via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
  BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
  RegularFont with a one-line WHY
2026-05-17 16:15:28 +02:00
JonKazama-Hellion 7e960371a3 docs(honorific): close gradient-port anchor in v1.5.1 2026-05-17 15:50:41 +02:00
179 changed files with 52032 additions and 5176 deletions
+237 -152
View File
@@ -1,167 +1,252 @@
[*] # ##############################################################
indent_style=space # #
tab_width=4 # # .editorconfig Hellion Forge / Hellion Media
indent_size=4 # #
trim_trailing_whitespace=true # # Überarbeitet: Mai 2026
insert_final_newline=false # #
# # Strategie:
# # - Standard-.NET-Conventions (private Fields = _camelCase)
# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
# #
# # ##############################################################
# JetBrains Rider custom properties for code formatting styles root = true
resharper_csharp_brace_style=next_line
# Allman für standard Tooling (VS Code)
# =====================================================
# Defaults (alle Files)
# =====================================================
[*]
indent_style = space
tab_width = 4
indent_size = 4
charset = utf-8
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true
# =====================================================
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
indent_size = 4
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
# # C# Sektion: Style, Naming, Format
# #
# ##############################################################
[*.{cs,csx}]
# =====================================================
# C# Style var-Präferenz
# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# =====================================================
# C# Style Sonstiges
# =====================================================
# UTF-8 String Literals (C# 11+)
csharp_style_prefer_utf8_string_literals = true:suggestion
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
# Initializer: nicht alles auf eine Zeile
csharp_new_line_before_members_in_object_initializers = false
# =====================================================
# C# Format Braces (Backup, falls CSharpier nicht läuft)
# =====================================================
# Allman Style: Klammern auf neue Zeile
csharp_new_line_before_open_brace = all csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true csharp_new_line_before_else = true
csharp_new_line_before_catch = true csharp_new_line_before_catch = true
csharp_new_line_before_finally = true csharp_new_line_before_finally = true
# Switch-Einrückung
# =====================================================
# C# Format Switch-Einrückung
# =====================================================
csharp_indent_case_contents = true csharp_indent_case_contents = true
csharp_indent_switch_labels = true csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=lf
# Microsoft .NET properties # =====================================================
csharp_new_line_before_members_in_object_initializers=false # .NET Style Qualification (kein "this." nötig)
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion # =====================================================
csharp_style_prefer_utf8_string_literals=true:suggestion
csharp_style_var_elsewhere=true:suggestion
csharp_style_var_for_built_in_types=true:suggestion
csharp_style_var_when_type_is_apparent=true:suggestion
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
dotnet_naming_rule.private_constants_rule.severity=warning
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule.severity=warning
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
dotnet_naming_rule.private_static_fields_rule.severity=warning
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
dotnet_naming_rule.private_static_readonly_rule.severity=warning
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
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dotnet_naming_rule.unity_serialized_field_rule.severity=warning
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
dotnet_naming_style.lower_camel_case_style.required_prefix=_
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
# ReSharper properties dotnet_style_qualification_for_field = false:suggestion
resharper_autodetect_indent_settings=true dotnet_style_qualification_for_property = false:suggestion
resharper_cpp_insert_final_newline=true dotnet_style_qualification_for_method = false:suggestion
resharper_csharp_insert_final_newline=false dotnet_style_qualification_for_event = false:suggestion
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}] # =====================================================
indent_style=space # .NET Style Predefined Types (int statt Int32 etc.)
indent_size=2 # =====================================================
[{*.yaml,*.yml}] dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
indent_style=space dotnet_style_predefined_type_for_member_access = true:suggestion
indent_size=2
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
indent_style=space # =====================================================
indent_size=4 # .NET Style Parentheses
tab_width=4 # =====================================================
[*.md]
trim_trailing_whitespace=false dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template ##############################################################
# ##
# Copy this file to `.env` and adjust paths to your setup, ## .env.example Hellion Forge / Hellion Media
# or run: bash scripts/setup-dev-env.sh ##
# ## Template für lokale Entwicklungsumgebung.
# `.env` is gitignored — never commit your local paths. ## Kopiere diese Datei nach `.env` und passe die Pfade
# ## an dein Setup an.
# Activate in shell: ##
# set -a; source .env; set +a ## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
# ##
# Or use direnv (recommended): ##############################################################
# echo 'dotenv .env' > .envrc && direnv allow ##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project. # =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
# #
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev # Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev #
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files ##############################################################
HellionChat/Resources/Language.*.resx linguist-generated=true ##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf * text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf # =====================================================
*.md text eol=lf # Source Code (LF)
*.json text eol=lf # =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+27 -27
View File
@@ -11,43 +11,43 @@ name: Build
# Dalamud SDK 15 uses on Linux). # Dalamud SDK 15 uses on Linux).
on: on:
push: push:
branches: [main] branches: [main]
pull_request: pull_request:
branches: [main] branches: [main]
workflow_dispatch: workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing # Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert # else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide # and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases. # recommends for workflows that don't push or create releases.
permissions: permissions:
contents: read contents: read
jobs: jobs:
build: build:
name: Build (Release) name: Build (Release)
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Restore - name: Restore
run: dotnet restore HellionChat/HellionChat.csproj run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+220 -215
View File
@@ -17,234 +17,239 @@ name: Forge Announce
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps. # (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
workflow_dispatch: workflow_dispatch:
inputs: inputs:
tag: tag:
description: "Existing tag to (re)post, e.g. v1.1.0" description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true required: true
type: string type: string
permissions: permissions:
contents: read contents: read
jobs: jobs:
announce: announce:
name: Post changelog to Hellion Forge name: Post changelog to Hellion Forge
runs-on: ubuntu-latest runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret # The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in # on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed. # scope for every job by default, no environment: declaration needed.
timeout-minutes: 5 timeout-minutes: 5
steps: steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch # On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so # the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main. # the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2 uses: actions/checkout@df4cb1c069e1874edd31b4311f1884172cec0e10 # v6.0.3
with: with:
ref: ${{ github.event.inputs.tag || github.ref }} ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh) # Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting # ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to # patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and # treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation. # validated against the semver regex before any interpolation.
- name: Build embed payload - name: Build embed payload
id: build id: build
shell: pwsh shell: pwsh
env: env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }} TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag" throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei gestapelte Embeds) ----------
# Discord MERGES embeds in one message that share the same `url`
# (the image-gallery merge) and then renders only the FIRST embed's
# description — every following embed contributes images only. So
# only the DE embed carries the release URL; the EN embed stays
# url-less, which makes Discord stack both as separate cards with
# both descriptions visible. Title sits on the first embed, footer
# + timestamp on the last so it still reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
# Deliberately no `url` — a shared url would make Discord
# merge this embed into the first and drop the EN body.
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
} }
$version = $tag.Substring(1) )
}
# ---------- Forge-Post-Datei lesen ---------- $payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
$forgePath = ".github/forge-posts/$tag.md" # Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
if (-not (Test-Path $forgePath)) { [System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang Write-Host "Payload size: $($payloadJson.Length) chars"
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') { Write-Host "Embed title: $title"
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath" Write-Host "Embed footer: $footerText"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null # POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
$versionsnatur = $null # so we can pipe the payload via stdin (--data-binary @-) and keep
foreach ($line in ($fmText -split "`r?`n")) { # secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] } - name: POST to Hellion Forge webhook
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] } shell: pwsh
} env:
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" } DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" } run: |
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" } if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" } throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" } }
# ---------- EN-Block aus HellionChat.yaml ziehen ---------- $payloadFile = "$PWD/embed-payload.json"
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches if (-not (Test-Path $payloadFile)) {
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten. throw "Embed payload file missing — previous step did not produce embed-payload.json"
$yamlPath = "HellionChat/HellionChat.yaml" }
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version " $maxAttempts = 2
$start = $changelogBody.IndexOf($header) $attempt = 0
if ($start -lt 0) { while ($attempt -lt $maxAttempts) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging." $attempt++
} Write-Host "POST attempt $attempt of $maxAttempts"
$rest = $changelogBody.Substring($start) $tmpResp = "$PWD/.webhook-response"
$nextHdr = $rest.IndexOf("`n`n**v", 1) $tmpHeaders = "$PWD/.webhook-headers"
$trailer = $rest.IndexOf("`n`n---") # --silent suppresses progress; --show-error prints errors so
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { # the workflow log shows what happened. -w prints HTTP status
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd() # to stdout for inspection. -o captures body for diagnosis,
} elseif ($trailer -ge 0) { # -D captures headers.
$enBlock = $rest.Substring(0, $trailer).TrimEnd() $rawStatus = Get-Content $payloadFile -Raw |
} else { curl --silent --show-error `
$enBlock = $rest.TrimEnd() --header 'Content-Type: application/json' `
} --data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ---------- if ($status -ge 200 -and $status -lt 300) {
# Discord enforces per-embed-field limits separately from the Write-Host "Forge announce POST succeeded."
# combined-total limit. We split the DE and EN blocks into two exit 0
# embeds that share the same release URL so Discord stitches }
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) { $bodySnippet = ""
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)." if (Test-Path $tmpResp) {
} $bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($enDesc.Length -gt 4096) { if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually." }
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ---------- if ($status -ge 400 -and $status -lt 500) {
# Sharing the same `url` tells Discord to render both embeds as a # E2: 4xx is permanent — webhook revoked, channel deleted,
# single contiguous card block. The title sits on the first embed, # payload malformed. No retry.
# the footer + timestamp on the last so it reads as one post. throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
$payload = [ordered]@{ }
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress # E1: 5xx (or transport-level fail with status 0) — wait + retry once
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @- if ($attempt -lt $maxAttempts) {
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false)) Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
Write-Host "Payload size: $($payloadJson.Length) chars" } else {
Write-Host "Embed title: $title" throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
Write-Host "Embed footer: $footerText" }
}
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+142 -142
View File
@@ -17,167 +17,167 @@ name: Release
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/... # Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the # Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag # tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the # ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that # release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/. # does not start with refs/tags/.
workflow_dispatch: workflow_dispatch:
permissions: permissions:
contents: write contents: write
jobs: jobs:
release: release:
name: Build and attach release ZIP name: Build and attach release ZIP
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 20 timeout-minutes: 20
steps: steps:
# release-action@main reads GITHUB_REF directly (its action.yml # release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual # does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning # dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is # a full build before the final step errors out with "ref X is
# not a tag". # not a tag".
- name: Validate tag ref - name: Validate tag ref
run: | run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}" echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown." echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1 exit 1
fi fi
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@9a946fdbd5fb07b82b2f5a4466058b876ab72bb2 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip - name: Locate latest.zip
id: locate id: locate
run: | run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)" zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2 echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1 exit 1
fi fi
echo "Found: $zip" echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT" echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in # Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the # HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the # workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body # automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule. # kept in sync" rule.
# #
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the # GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell # tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean # text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string. # semver tag before it is used to build a string.
- name: Generate release body - name: Generate release body
shell: pwsh shell: pwsh
env: env:
# github.ref_name is the tag because Validate tag ref above # github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value # already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets # is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below. # re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }} TAG_NAME: ${{ github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag" throw "Refusing to generate release body for non-semver tag: $tag"
} }
$version = $tag.Substring(1) $version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml" $yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw $raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-" $marker = "changelog: |-"
$idx = $raw.IndexOf($marker) $idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" } if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so # changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the # everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line. # 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length) $afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object { $changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ } if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n" }) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**" # Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep. # matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version " $header = "**v$version "
$start = $changelogBody.IndexOf($header) $start = $changelogBody.IndexOf($header)
if ($start -lt 0) { if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release." throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
} }
$rest = $changelogBody.Substring($start) $rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1) $nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---") $trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd() $currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) { } elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd() $currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else { } else {
$currentBlock = $rest.TrimEnd() $currentBlock = $rest.TrimEnd()
} }
# Static install / docs / licence footer is maintained as a # Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded # separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block). # heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md" $footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) { if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath" throw "Release footer template not found: $footerPath"
} }
$footer = Get-Content -Path $footerPath -Raw $footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer $body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline $body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :" Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
Write-Host $body Write-Host $body
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/ # release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently # draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag # ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via # itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first. # body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action - name: Expose release body for release-action
id: body id: body
shell: bash shell: bash
run: | run: |
{ {
echo 'content<<RELEASE_BODY_EOF' echo 'content<<RELEASE_BODY_EOF'
cat release-body.md cat release-body.md
echo 'RELEASE_BODY_EOF' echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT" } >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no # Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached # release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea # and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write. # Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release - name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main uses: https://gitea.com/actions/release-action@main
with: with:
files: ${{ steps.locate.outputs.path }} files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }} body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }} api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security name: Security
on: on:
push: push:
branches: [main, master] branches: [main, master]
pull_request: pull_request:
schedule: schedule:
- cron: "0 6 * * 1" - cron: '0 6 * * 1'
workflow_dispatch: workflow_dispatch:
jobs: jobs:
scan: scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with: with:
# MessageStore.cs uses string-interpolation in CommandText for table # MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not # names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is # user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern # local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL # without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only. # would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli" semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report name: Bug report
description: Something in HellionChat is broken or behaves wrong description: Something in HellionChat is broken or behaves wrong
labels: labels:
- bug - bug
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for reporting. Please fill in the fields below so I can Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D) report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead. instead.
- type: input - type: input
id: version id: version
attributes: attributes:
label: HellionChat version label: HellionChat version
description: From Settings → Information → Version description: From Settings → Information → Version
placeholder: "0.5.4" placeholder: '0.5.4'
validations: validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true required: true
- label: I have searched existing issues for duplicates
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false blank_issues_enabled: false
contact_links: contact_links:
- name: Security vulnerability - name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead. about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue - name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues url: https://github.com/Infiziert90/ChatTwo/issues
about: about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well. If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord - name: Discord
url: https://discord.com/users/j.j_kazama url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking. about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request name: Feature request
description: Suggest a feature or enhancement for HellionChat description: Suggest a feature or enhancement for HellionChat
labels: labels:
- enhancement - enhancement
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for the suggestion. HellionChat focuses on privacy by Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull align with that scope are easier to accept than ones that pull
the plugin toward "do everything". the plugin toward "do everything".
- type: textarea - type: textarea
id: problem id: problem
attributes: attributes:
label: What problem are you trying to solve label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet description: The user-side problem, not the proposed solution yet
validations: validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true required: true
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue) - [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour) - [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on) - [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only - [ ] Documentation only
- [ ] Translation update - [ ] Translation update
- [ ] Build, CI or tooling change - [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist ## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md). - [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`). - [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests - [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
are not applicable. explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible. - [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see - [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)). [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
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@@ -1,42 +1,42 @@
version: 2 version: 2
updates: updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the # NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within # noise down while still catching transitive security advisories within
# a few days of disclosure. # a few days of disclosure.
- package-ecosystem: nuget - package-ecosystem: nuget
directory: /HellionChat directory: /HellionChat
schedule: schedule:
interval: weekly interval: weekly
day: monday day: monday
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 5 open-pull-requests-limit: 5
labels: labels:
- dependencies - dependencies
- nuget - nuget
commit-message: commit-message:
prefix: "chore(deps)" prefix: 'chore(deps)'
groups: groups:
patches: patches:
update-types: update-types:
- patch - patch
minor: minor:
update-types: update-types:
- minor - minor
# GitHub Actions versions in .github/workflows. Lower cadence because # GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer # Action releases ship less frequently and are usually safe to defer
# for a month. # for a month.
- package-ecosystem: github-actions - package-ecosystem: github-actions
directory: / directory: /
schedule: schedule:
interval: monthly interval: monthly
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 3 open-pull-requests-limit: 3
labels: labels:
- dependencies - dependencies
- github-actions - github-actions
commit-message: commit-message:
prefix: "chore(actions)" prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint - Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Grove Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC - Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
zurück zur Übersicht Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick - Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch - Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
abgelegt Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben - Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt - Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings - Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
→ Themes Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md` - Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den - Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
aktiven Tab Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab - Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool) - Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon - Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Partner ergibt konsistent dieselbe Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, - Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0) 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, - Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. - Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante - Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
beide Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren - Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben - Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
View File
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle" versionsnatur: "UX-Polish-Cycle"
--- ---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen - Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Untertitel — kein Raten mehr wo eine Setting steckt Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** - Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt) (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter - Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen - Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache - KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, - Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker` `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach - Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig einen einmaligen Hinweis-Toast
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500 - UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
Preset-Wahl) konservativere 2500
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der - Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über First-Run-Wizard hat keine Preset-Wahl)
unseren Slider für das jeweilige Fenster - Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
wie ursprünglich geplant. Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
View File
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch" versionsnatur: "Theme-Pack-Patch"
--- ---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach - Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
mehr Farboptionen angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich - **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
nicht mit den Brand-Themes beißt gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von - **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein hält die beiden klar auseinander
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan - **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der - **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
CVD-Fälle ab klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen - Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
unverändert weiter Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins - Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
kann später nachgeliefert werden, falls Bedarf kommt. Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
View File
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
--- ---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap - Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem - **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
aktiv ist installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss - **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus User raten muss
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications - **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
(XIVInstantMessenger) Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen - **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
HellionChat aktualisiert Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
View File
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes** **Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen. Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den - **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
manuellen GC.Collect überflüssig Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann - **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko - **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen - **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten - **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Frames vor Disable überleben jetzt zuverlässig Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue - **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
WindowOpacity-Feld statt auf 0.85 zurückzufallen neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen. Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
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@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance** **Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert, Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Author-Credits. Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in - **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %) Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will, real ~10-15 %)
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker, - **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
gekommen ist, holt Switch() das beim Anwenden nach vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für - **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Late-Night-Raids Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman - **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
werden Carla Beleandis als Community-Geste zugeschrieben. 80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Szenen merklich glatter laufen und ein neues Theme im Picker steht. Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+20 -29
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@@ -3,34 +3,25 @@ subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix versionsnatur: Feature-Patch + Hotfix
--- ---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben - Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
dem Kanal-Indikator öffnet ein Popup mit zwei Tabs. Der erste listet Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite trägt trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
griechische Alphabet, Geometrie, Spielkarten, Noten) — jedes davon Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
über `/echo` und `/say` in einer vierrundigen Whitelist-Probe Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
durchgereicht, damit der Channel-Render dem entspricht, was der Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Picker anzeigt. Klick fügt das Symbol an der Cursor-Position ein, Nachrichten-Verhalten, Default an.
Multi-Insert lässt das Popup offen, eine Recent-Used-Leiste zeigt - Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
die letzten sechzehn Picks über beide Tabs. Toggle in Settings → PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
Chat → Nachrichten-Verhalten, Default an. weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
versteckter 500-Zeilen-Scan-Cap in PreloadHistory hat das - Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch /hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
die Scan-Schicht mit anderen Chat-Partnern voll lief. Cap ist raus,
der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger
(und im Debug-Build /hellionSeString) sind als private Felder
gecached. Plugin-Dispose detached die echte Registrierung, statt
mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9. Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von - v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
der v1.4.10-Reserve-Liste wurde gecancelt, nachdem der Cross- gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux- Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
einem späteren Patch. Nächster Major-Cycle ist v1.5.0 mit der
DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild. `ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
Config-Migrations-Aufwand.
+21 -19
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@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path** **Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
und der Settings-StatusBar eliminiert. ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR- - **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window (mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit greift, also pro Window
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed - **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
Tab-Awareness drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also - **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border- Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
Multiplikation pro Window. durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
Settings-Statusleiste merklich glatter laufen. und in der Settings-Statusleiste merklich glatter laufen.
+24 -20
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@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover** **Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
das Custom-Repo zieht von GitHub auf Gitea um. `IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init, - **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in (Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann - **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr Custom-Repo-URL auf
aktualisiert `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2 v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
first"-Fehlermeldung statt eines impliziten Migrations-Pfads - **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
300-ms-Block beim Plugin-Start Migrations-Pfads
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist - **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
Speed-Win in dieser Release kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet. Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
+28 -25
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@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur** **Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
spricht jetzt bei unbekannten ChatTypes. er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter - **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird, ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede versehentlich wegrefactored wird
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt - **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads für künftige Reviews als ein abstraktes Threading-Kapitel
hinweg leben lassen, also läuft der Log jetzt auf Warning - **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true` bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
seit v1.4.0) - **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in `IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter MessageManager und RetentionSweep (beide seit v1.4.0)
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein - **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
Log-Spam einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`, Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump - **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
das Privacy-Verhalten für Bestand bleiben unangetastet. Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
+23 -20
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@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
**Hellion Chat 1.4.5 — UX und Robustheit** **Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr. nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt - **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`, nicht pro Frame neu vollkippt
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später — - **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual `FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
EN+DE plus Tooltip Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync` explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht - **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
mehr erbt `Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite vorigen Session den nächsten Load nicht mehr erbt
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite - **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
taucht der Slot wieder auf Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs - **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
+27 -24
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@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle versionsnatur: Maintenance-Cycle
--- ---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`. v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate, - **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
statt erst beim Pre-Merge-Review aufzufallen. im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation, - **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Exception-Typ wird im Log mitgegeben für die Diagnose. Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via - **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load, via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
statt still beim Klick zu scheitern. sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann - **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return). wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher early-return).
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig. - **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit - **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf `ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
125/150%-Setups. Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert, - **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch. (Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine - **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus: durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame. nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt Frame.
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück. - **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch versionsnatur: Mid-Feature-Patch
--- ---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar. angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben - **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — (wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner. Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe eigenen „Angepinnt"-Sektion mit eigenem Trenner.
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 / - **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach. rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden. Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf - **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel` px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit (2)" nicht abgeschnitten werden.
dem vorigen Tab zu teilen. - **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false). - **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch versionsnatur: Polish-Patch
--- ---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. - DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff. eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme - Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
aktiv ist. Kein Picker-Klick mehr nötig. Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von - Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
~194ms pro Sweep ist weg. weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%. - Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf - Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit. architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
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@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch versionsnatur: Performance-Patch
--- ---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt - First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung (vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg. damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
Erreicht durch das Verlagern von sechs nicht-essentiellen Render- (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame. was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im - Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt. werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
- Slash-Commands zentral registriert: /hellion, /hellionView, Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die - Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
selben Pfad. Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für - ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Debug-Filter einschalten muss. Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die Live-Betrieb.
komplette ChatTwo-IPC-Surface (`GetChatInputState`, - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`, läuft das Plugin gegen die bestehende v17-Datenbank weiter.
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
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versionsnatur: Architektur-Cycle versionsnatur: Architektur-Cycle
--- ---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der - **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
Plugin-Bootstrap wechselt auf einen Generic-Host DI-Container einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
statischen `Plugin.LogProxy`-Locator auf typisierte `Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
`ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` - **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
im xllog erscheinen jetzt Service-spezifische Spalten wie erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
`[ MessageManager]` und `[Honori...ervice]`. (Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
Constructor-Injection nicht erreicht: Static-Helper (EmoteCache, - **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
(Configuration), Data-Class mit Massen-Instanziierung (Message) XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
und Instanz-Klassen die nur aus Static-Methods loggen (FontManager, v1.5.1-Item.
eine GameFunctions-Stelle). - **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat "/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
First-Frame-HITCH 77 ms Median, Chat 2 v1.40.2 74 ms Median — kein vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und Namespace-Anpassung.
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build - **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
deferren; das wird das v1.5.1-Item. Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
Chat-Eingabefeld (Friend-List "/tell"-Action plus Plugin-Inserts mehr.
von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo
upstream `ee7768ac` mit Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM
Quick-DM) werden ab jetzt strukturell handhabbar — neue Services
sind ein `services.AddSingleton<T>` plus ein paar Factory-Lambda-
Zeilen, kein Plugin.cs-Anflanschen mehr.
- Migration v17 unverändert: kein Schema-Bump, kein
Config-Migrations-Aufwand.
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---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
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---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
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---
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
versionsnatur: "Localisation + Font-Stack"
---
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
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---
subtitle: "Theme-Crossfade, Quick-Picker, Hover-Animationen"
versionsnatur: "Polish & Motion"
---
- **Theme-Crossfade.** Theme-Wechsel blenden jetzt sanft über rund 300 ms ineinander, statt hart umzuschalten. Alle Hellion-Flächen gleiten mit: Sidebar, Titel, Buttons, Tabs, Scrollbar, Trennlinien. Der Fenster-Hintergrund snappt bewusst weiter, damit das Per-Window-Deckkraft-Setting aus Dalamuds Pinning-Menü unangetastet bleibt.
- **Header-Quick-Picker.** Neuer Paletten-Button links vom Zahnrad im Chat-Header. Ein Klick öffnet ein kompaktes Popup mit zwei Sektionen: alle Built-in- und Custom-Themes sowie alle Tabs. Der aktive Eintrag trägt ein Häkchen, ein Klick wechselt ohne das Popup zu schließen. So lassen sich mehrere Wechsel hintereinander erledigen, ohne den Umweg über die Einstellungen.
- **Sanfte Hover-Animationen.** Sidebar-Icons faden bei Hover sanft von gedimmt auf volle Deckkraft. Card-Mode-Trennlinien heben sich beim Überfahren einer Zeile für den ganzen Tab dezent ab. Beides framerate-unabhängig gerechnet, also auch bei Wine-Stall-Frames stabil.
- **Bewegung reduzieren.** Neuer Toggle im Tab für Theme und Layout. Er deaktiviert Crossfade, Hover-Animationen und das Pulsieren ungelesener Tabs für alle, die eine statische Oberfläche bevorzugen.
- Drei P3-Items plus der Accessibility-Toggle, kein Schema-Bump, keine Migration. Eine kleine Polish-Welle vor den größeren Cycles.
+11
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@@ -0,0 +1,11 @@
---
subtitle: "Backlog-Sync Tab-Features"
versionsnatur: "Bundle-Patch (Hälfte 1 von 2)"
---
- **Fehlgeschlagener Tell.** Geht ein gesendeter Tell nicht durch (Empfänger offline, in einer Instanz oder blockiert), erscheint jetzt ein Warn-Toast statt dass die Systemmeldung durchrauscht. Abschaltbar in den Einstellungen unter Chat.
- **Ton pro Tab.** Jeder Chat-Tab kann einen Benachrichtigungston spielen, wenn eine Nachricht eintrifft, während ein anderer Tab aktiv ist. Zur Wahl stehen die 16 Spiel-Chat-Sounds oder drei mitgelieferte Hellion-Sounds, mit einem Vorhör-Knopf. Standardmäßig aus, hört auf den globalen Sound-Schalter.
- **Tab umbenennen.** Das Umbenennen-Feld im Rechtsklick-Menü fokussiert sich beim Öffnen von selbst und nimmt jetzt bis zu 512 Zeichen.
- **Sprung ans Ende.** In der Chat-Kopfleiste erscheint ein Knopf, sobald man vom aktuellen Ende weggescrollt ist. Ein Klick springt zurück zur jüngsten Nachricht.
- **Karten- und Item-Links.** Kartenmarkierung und verlinktes Item lassen sich aus dem Rechtsklick-Menü der Chat-Eingabe einfügen.
- **Fuchs-Banner.** Das Hellion-Forge-Fuchs-Motiv im Einrichtungs-Assistenten und im Informations-Tab ist jetzt ein echtes Bild statt ASCII-Kunst.
- Schema-Bump auf v18, rein additiv.
+11
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@@ -0,0 +1,11 @@
---
subtitle: "Settings Overhaul + Filter & Notification Polish"
versionsnatur: "Settings-Overhaul-Release"
---
- **Settings komplett neu strukturiert** — die zehn alten Tabs sind auf sieben zusammengefasst (Allgemein, Aussehen, Chat, Fenster, Kanäle, Daten & Privatsphäre, Über). Jeder Tab gliedert sich jetzt in Sektionen, die beim Reingehen eingeklappt sind. Controls innerhalb einer Sektion sind nach Typ gruppiert. Tabs-Tab im Per-Tab-Panel ebenfalls in Sub-Sektionen aufgeteilt.
- **Absender-Namen anpassbar** — neue Optionen in Chat → Nachrichten für das Namensformat (Voll / Vorname / Initialen) und das Welt-Suffix (Nie / Andere Welten / Immer).
- **Pre-Send-Warnung für Plugin-Symbole** — beim Senden einer Nachricht mit Symbolen, die nur HellionChat-User sehen, kommt eine Warnung. Verhindert leere Kästchen bei anderen.
- **Getrennte Fenster-Deckkraft** — Aktiv vs. Inaktiv. Aktiv wie bisher; Inaktiv über einen zweiten Slider unter Aussehen → Fenster-Stil.
- **Lautstärke für eigene Notification-Sounds** — Slider in Allgemein → Sound, im Kanäle-Tab pro Tab nochmal angezeigt. Wirkt nur auf die drei mitgelieferten Custom-Sounds, die 16 Game-Sounds bleiben unverändert.
- **Regex-Filter pro Tab gestrichen** — kurz dabei, dann verworfen: der eingebaute FFXIV-Blackword-Filter deckt das ab.
- **Lokalisierung erweitert** — neue Section-Titel und v1.5.6-Controls in allen 24 Sprachen, maschinell übersetzt. Native-Review läuft weiter über den Hellion Forge Discord.
+14 -12
View File
@@ -2,26 +2,28 @@
## How to install ## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install: This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories** 1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` 2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install 3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents ## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features, - [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
architecture, build — features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what - [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
the plugin stores and sends — what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md) - [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences — dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) - [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports, - [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
questions, contact paths — bug reports, questions, contact paths
## Licence ## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on [EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2. Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
+456 -229
View File
@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and ##############################################################
## files generated by popular Visual Studio add-ons.
## ##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore ## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env .env
.env.*
.env.bak* .env.bak*
.envrc .envrc
!.env.example !.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/ .vscode/
scripts/setup-dev-env.sh scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo; # Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net for refactor cycles) # pure-function safety net für Refactor-Cycles)
HellionChat.Tests/ HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging # Packaging
pack/ pack/
# User-specific files # Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser *.rsuser
*.suo *.suo
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio) # MonoDevelop/Xamarin Studio
*.userprefs *.userprefs
# Mono auto generated files # Visual Studio Cache/Options Directory
mono_crash.* .vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/ [Dd]ebug/
[Dd]ebugPublic/ [Dd]ebugPublic/
[Rr]elease/ [Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/ [Ll]og/
[Ll]ogs/ [Ll]ogs/
# Visual Studio 2015/2017 cache/options directory # ATL Project Build Output
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/ [Dd]ebugPS/
[Rr]eleasePS/ [Rr]eleasePS/
dlldata.c dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core # .NET Core
project.lock.json project.lock.json
project.fragment.lock.json project.fragment.lock.json
artifacts/ artifacts/
# ASP.NET Scaffolding # MigrationBackup (Package Reference Convert Tool)
ScaffoldingReadMe.txt MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio # =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c *_i.c
*_p.c *_p.c
*_h.h *_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj *.tmp_proj
*_wpftmp.csproj *_wpftmp.csproj
*.log *.log
*.binlog
*.vspscc *.vspscc
*.vssscc *.vssscc
.builds .builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog *.svclog
*.scc *.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah* _Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files # Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/ ipch/
*.aps *.aps
*.ncb *.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile *.cachefile
*.VC.db *.VC.db
*.VC.VC.opendb *.VC.VC.opendb
*.lscache
# Visual Studio profiler # Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.psess *.[Cc]ache
*.vsp !?*.[Cc]ache/
*.vspx
*.sap
# Visual Studio Trace Files # Web Workbench Sass
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/ .sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in # =====================================================
DocProject/buildhelp/ # NuGet & Dependencies
DocProject/Help/*.HxT # =====================================================
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages # NuGet Packages
*.nupkg *.nupkg
# NuGet Symbol Packages
*.snupkg *.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/* **/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/ !**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed # Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config #!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props *.nuget.props
*.nuget.targets *.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output # Microsoft Azure Build Output
csx/ csx/
*.build.csdef *.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/ ecf/
rcf/ rcf/
# Windows Store app package directories and files # Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/ AppPackages/
BundleArtifacts/ BundleArtifacts/
Package.StoreAssociation.xml Package.StoreAssociation.xml
@@ -237,50 +459,29 @@ _pkginfo.txt
*.appxbundle *.appxbundle
*.appxupload *.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others # =====================================================
ClientBin/ # Datenbanken & SQL
~$* # =====================================================
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk # SQL Server
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf *.mdf
*.ldf *.ldf
*.ndf *.ndf
# Business Intelligence projects # Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data *.rdl.data
*.bim.layout *.bim.layout
*.bim_*.settings *.bim_*.settings
@@ -288,27 +489,97 @@ ServiceFabricBackup/
*- [Bb]ackup.rdl *- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl *- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl *- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes # Microsoft Fakes
FakesAssemblies/ FakesAssemblies/
# GhostDoc plugin setting file # [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml *.GhostDoc.xml
# Node.js Tools for Visual Studio # Tabs Studio
.ntvs_analysis.dat *.tss
node_modules/
# Visual Studio 6 build log # Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg *.plg
# Visual Studio 6 workspace options file # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt *.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw *.vbw
# Visual Studio LightSwitch build output # [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts **/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml **/*.DesktopClient/ModelManifest.xml
@@ -316,75 +587,31 @@ node_modules/
**/*.Server/ModelManifest.xml **/*.Server/ModelManifest.xml
_Pvt_Extensions _Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make # =====================================================
.fake/ # Upgrade / Backup-Reports
# =====================================================
# CodeRush personal settings # Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
.cr/personal _UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it # =====================================================
# tools/** # Misc / Temp / Backup
# !tools/packages.config # =====================================================
# Tabs Studio ClientBin/
*.tss ~$*
*~
*.publishsettings
# Telerik's JustMock configuration file # Including strong name files can present a security risk
*.jmconfig # (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# BizTalk build output # Since there are multiple workflows, uncomment next line to ignore bower_components
*.btp.cs # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
*.btm.cs #bower_components/
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
+10 -2
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@@ -1,9 +1,17 @@
{ {
"MD007": { "indent": 4 }, "MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false, "MD013": false,
"MD024": { "siblings_only": true }, "MD024": { "siblings_only": true },
"MD029": false, "MD029": false,
"MD033": false, "MD033": false,
"MD036": false, "MD036": false,
"MD041": false "MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
} }
+47 -1
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/ bin/
obj/ obj/
# === JS / Web Build Output ===
node_modules/ node_modules/
*.Designer.cs dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{ {
"printWidth": 120, "printWidth": 120,
"tabWidth": 4, "tabWidth": 4,
"proseWrap": "always", "useTabs": false,
"semi": true,
"singleQuote": false, "singleQuote": false,
"endOfLine": "lf" "trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
} }
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules: rules:
line-length: disable # Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
document-start: disable line-length: disable
truthy:
allowed-values: ["true", "false", "on"] # YAML ohne führendes "---" erlaubt
empty-lines: document-start: disable
max: 1
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project ## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
replies can take a few days. Please do not escalate just because a thread is quiet. time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
clarifying question is almost always a better first move than an accusation. skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
elsewhere. arguments belong elsewhere.
--- ---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all. We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all We are committed to fostering an environment that respects and promotes the dignity, rights, and
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics, contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges expression, sexual orientation, language, philosophy or religion, national or social origin,
of participation are extended to everyone who participates in good faith and in accordance with this Covenant. socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors ## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive While acknowledging differences in social norms, we all strive to meet our community's expectations
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture, for positive behavior. We also understand that our words and actions may be interpreted differently
background, or native language. than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared With these considerations in mind, we agree to behave mindfully toward each other and act in ways
values, including: that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering. 1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others. 2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors ## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
violations of this Code of Conduct. these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any 1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
clear request to stop. attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of 2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
people. community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable 3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
identities or traits. of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or 4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
purpose of the community. in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their 5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
permission. without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group. 6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community. 7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions ### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade 1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
enforcement actions. else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute. 2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the 3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
community. the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any 4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
other restricted behaviors. or describes any other restricted behaviors.
## Reporting ## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do. Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement ## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
resolves the situation: measure that actually resolves the situation:
1. Private note asking the behaviour to stop. 1. Private note asking the behaviour to stop.
2. Public correction in the affected thread. 2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope ## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md). repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat maintainer in the Dalamud Discord. HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution ## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/). [https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
of this license, visit 4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/). [https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
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@@ -1,69 +1,75 @@
# Contributing to HellionChat # Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace, started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
under the EUPL-1.2. v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly. This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything ## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that - Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
intentionally removes the upstream webinterface and ships privacy-first defaults. Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the defaults.
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution. - Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
New contributions stand on their own and do not need to be cherry-pick-compatible. has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue upstream-derived code keeps its attribution. New contributions stand on their own and do not need
or PR. to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md). - Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept ## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog. - Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against - Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not `HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
handled here; those go to the upstream Chat 2 project. (`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file). - Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after. - Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well. - New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline ## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README - Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
section "Was gegenüber Chat 2 fehlt". See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented - Features that bypass the privacy filter or weaken the default retention behaviour without an
opt-in. explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person - Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the benefit for a one-person project. (This used to be doubly important because of the upstream
rule still holds on its own merits.) cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) - AI-generated code dropped in without disclosure or human review. See
for how I handle AI assistance on my side; I expect comparable transparency from contributors. [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
say "no" to a proposal than to a finished pull request. code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow ## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial 1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
typos. this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or 2. Fork the repository and branch off `main`. Branch naming is informal; something like
`feat/theme-export` is fine. `fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically. 3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one. pick up automatically.
Squash-on-merge happens at the PR level if needed. 4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in 5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time. `HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and 6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
any compatibility notes. testing you did and any compatibility notes.
## Build and Test ## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need: The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK - .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest - A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
path) is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio - VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash ```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release dotnet build HellionChat.sln -c Release
``` ```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
(privacy filter, configuration migration, message store) and mention it in the PR. relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
`/xlplugins`. directory and load it via `/xlplugins`.
## Continuous Integration ## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` | | `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis | | `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be A pull request will not be merged while either of these is failing. CodeQL findings on changed code
addressed; pre-existing findings on untouched code are tracked separately. need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations ## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests. `HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to Active cherry-picking from upstream ended in the v1.4.x cycle (see
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly. upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing ## Licensing
By submitting a pull request you confirm that: By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence. - Your contribution is your own work, or you have the right to contribute it under the project
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the licence.
project. - You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
project. any EUPL-licensed project.
## Response Times ## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily. pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup ## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh ./scripts/setup-hooks.sh
``` ```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build). This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite ### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for The plugin's test suite lives in a separate local repository and is not part of this codebase. If
development, contact the maintainer. you need access for development, contact the maintainer.
+22
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@@ -0,0 +1,22 @@
using Dalamud.Interface.Textures;
namespace HellionChat.Branding;
// UI sibling of HellionForgeAscii.FoxMini: the embedded Hellion Forge fox
// banner PNG. Uses ITextureProvider.GetFromManifestResource, a "Get" shared
// texture, so Dalamud owns the cache and lifetime. No manual dispose, no async
// handling in the plugin. Static to mirror HellionForgeAscii (zero injectable
// deps; Plugin.TextureProvider is a static [PluginService]).
internal static class FoxBannerTexture
{
private const string ResourceName = "HellionChat.Branding.fox-banner.png";
// Resolved fresh on every access. Dalamud keeps the shared texture cached
// internally and decodes it asynchronously, so GetWrapOrDefault() returns
// null for the first few frames until the decode finishes.
public static ISharedImmediateTexture Shared =>
Plugin.TextureProvider.GetFromManifestResource(
typeof(FoxBannerTexture).Assembly,
ResourceName
);
}
+29
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@@ -0,0 +1,29 @@
namespace HellionChat.Branding;
// Lazy-loaded ASCII art that ships embedded with the DLL.
//
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// The file lives as an embedded resource under HellionChat.Branding.* so
// the plugin DLL is self-contained; no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxMini;
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+132 -12
View File
@@ -1,4 +1,5 @@
using System.Collections; using System.Collections;
using System.Linq;
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Configuration; using Dalamud.Configuration;
@@ -34,7 +35,7 @@ public class ConfigKeyBind
[Serializable] [Serializable]
public class Configuration : IPluginConfiguration public class Configuration : IPluginConfiguration
{ {
private const int LatestVersion = 17; private const int LatestVersion = 19;
public int Version { get; set; } = LatestVersion; public int Version { get; set; } = LatestVersion;
@@ -44,6 +45,10 @@ public class Configuration : IPluginConfiguration
// Global window opacity, applied across all themes. // Global window opacity, applied across all themes.
public float WindowOpacity = 0.85f; public float WindowOpacity = 0.85f;
// UI-12: background opacity of the main chat window while unfocused.
// WindowOpacity above stays the focused value.
public float WindowOpacityInactive = 0.65f;
// Reserved for future UI toggles; pre-declared to avoid a migration later. // Reserved for future UI toggles; pre-declared to avoid a migration later.
public bool ReduceMotion; public bool ReduceMotion;
@@ -100,6 +105,15 @@ public class Configuration : IPluginConfiguration
public Dictionary<ChatType, int> RetentionPerChannelDays = []; public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue; public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
public bool FirstRunCompleted; public bool FirstRunCompleted;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
public bool UseHellionFont = true; public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true; public bool ShowHonorificTitleInHeader = true;
@@ -124,6 +138,10 @@ public class Configuration : IPluginConfiguration
public bool SeenPopOutHeaderHint; public bool SeenPopOutHeaderHint;
public bool AutoTellTabsOpenAsPopout; public bool AutoTellTabsOpenAsPopout;
// UI-7: how sender names are rendered in the chat log.
public WorldSuffixMode WorldSuffixMode = WorldSuffixMode.OtherWorldOnly;
public NameFormMode NameFormMode = NameFormMode.Full;
public int GetRetentionDays(ChatType type) public int GetRetentionDays(ChatType type)
{ {
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride)) if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
@@ -178,6 +196,15 @@ public class Configuration : IPluginConfiguration
public bool CollapseKeepUniqueLinks; public bool CollapseKeepUniqueLinks;
public bool SymbolPickerEnabled = true; public bool SymbolPickerEnabled = true;
public bool PlaySounds = true; public bool PlaySounds = true;
// AUDIO-1: playback volume (0-1) for the three bundled custom sounds.
public float CustomSoundVolume = 0.5f;
// Toast when a tell the user sent could not be delivered.
public bool NotifyFailedTell = true;
// UI-11: warn before sending a message that carries plugin-only glyphs.
public bool NotifyPluginDisclosure = true;
public bool KeepInputFocus = true; public bool KeepInputFocus = true;
public int MaxLinesToRender = 2_500; // 1-10000 public int MaxLinesToRender = 2_500; // 1-10000
public bool Use24HourClock = true; public bool Use24HourClock = true;
@@ -273,6 +300,9 @@ public class Configuration : IPluginConfiguration
CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks; CollapseKeepUniqueLinks = other.CollapseKeepUniqueLinks;
SymbolPickerEnabled = other.SymbolPickerEnabled; SymbolPickerEnabled = other.SymbolPickerEnabled;
PlaySounds = other.PlaySounds; PlaySounds = other.PlaySounds;
CustomSoundVolume = other.CustomSoundVolume;
NotifyFailedTell = other.NotifyFailedTell;
NotifyPluginDisclosure = other.NotifyPluginDisclosure;
KeepInputFocus = other.KeepInputFocus; KeepInputFocus = other.KeepInputFocus;
MaxLinesToRender = other.MaxLinesToRender; MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock; Use24HourClock = other.Use24HourClock;
@@ -336,6 +366,7 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt; RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted; FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont; UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader; ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow; ShowHonorificGlow = other.ShowHonorificGlow;
@@ -343,6 +374,7 @@ public class Configuration : IPluginConfiguration
// v1.1.0 theme engine fields // v1.1.0 theme engine fields
Theme = other.Theme; Theme = other.Theme;
WindowOpacity = other.WindowOpacity; WindowOpacity = other.WindowOpacity;
WindowOpacityInactive = other.WindowOpacityInactive;
ReduceMotion = other.ReduceMotion; ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity; UseCompactDensity = other.UseCompactDensity;
@@ -357,6 +389,9 @@ public class Configuration : IPluginConfiguration
PopOutInputEnabled = other.PopOutInputEnabled; PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint; SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout; AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
WorldSuffixMode = other.WorldSuffixMode;
NameFormMode = other.NameFormMode;
} }
} }
@@ -433,6 +468,10 @@ public class Tab
public bool AllSenderMessages; public bool AllSenderMessages;
public TellTarget TellTarget = TellTarget.Empty(); public TellTarget TellTarget = TellTarget.Empty();
// Per-tab notification sound for messages arriving in an inactive tab.
public bool EnableNotificationSound;
public uint NotificationSoundId = 1;
[NonSerialized] [NonSerialized]
public uint Unread; public uint Unread;
@@ -475,6 +514,17 @@ public class Tab
[NonSerialized] [NonSerialized]
internal string? _cachedTellIcon; internal string? _cachedTellIcon;
// PM-3 hover-lerp state. Default 0f means "not hovered". Sidebar
// path animates per tab; card-mode-border path is tab-aggregate
// (any card-row hover ramps the alpha for all cards in this tab).
// Lerp speed lives in the render loop, not here, so the same field
// serves both sites at the same animation curve.
[NonSerialized]
internal float _hoverAlpha;
[NonSerialized]
internal float _cardHoverAlpha;
public bool Matches(Message message) public bool Matches(Message message)
{ {
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels)) if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
@@ -540,6 +590,8 @@ public class Tab
IsPinned = IsPinned, IsPinned = IsPinned,
AllSenderMessages = AllSenderMessages, AllSenderMessages = AllSenderMessages,
TellTarget = TellTarget.Clone(), TellTarget = TellTarget.Clone(),
EnableNotificationSound = EnableNotificationSound,
NotificationSoundId = NotificationSoundId,
IsGreeted = IsGreeted, IsGreeted = IsGreeted,
}; };
} }
@@ -823,17 +875,27 @@ public enum LanguageOverride
French, French,
German, German,
Greek, Greek,
// Italian,
Japanese, Japanese,
// Korean,
// Norwegian,
PortugueseBrazil, PortugueseBrazil,
Romanian, Romanian,
Russian, Russian,
Spanish, Spanish,
Swedish, Swedish,
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
// Append-only to preserve serialized integer values of existing user configs.
Italian,
Korean,
Norwegian,
Catalan,
Czech,
Danish,
Finnish,
Hungarian,
Polish,
PortuguesePortugal,
Turkish,
Ukrainian,
} }
public static class LanguageOverrideExt public static class LanguageOverrideExt
@@ -849,15 +911,24 @@ public static class LanguageOverrideExt
LanguageOverride.French => "Français", LanguageOverride.French => "Français",
LanguageOverride.German => "Deutsch", LanguageOverride.German => "Deutsch",
LanguageOverride.Greek => "Ελληνικά", LanguageOverride.Greek => "Ελληνικά",
// LanguageOverride.Italian => "Italiano", LanguageOverride.Italian => "Italiano",
LanguageOverride.Japanese => "日本語", LanguageOverride.Japanese => "日本語",
// LanguageOverride.Korean => "한국어 (Korean)", LanguageOverride.Korean => "한국어",
// LanguageOverride.Norwegian => "Norsk", LanguageOverride.Norwegian => "Norsk bokmål",
LanguageOverride.PortugueseBrazil => "Português do Brasil", LanguageOverride.PortugueseBrazil => "Português do Brasil",
LanguageOverride.Romanian => "Română", LanguageOverride.Romanian => "Română",
LanguageOverride.Russian => "Русский", LanguageOverride.Russian => "Русский",
LanguageOverride.Spanish => "Español", LanguageOverride.Spanish => "Español",
LanguageOverride.Swedish => "Svenska", LanguageOverride.Swedish => "Svenska",
LanguageOverride.Catalan => "Català",
LanguageOverride.Czech => "Čeština",
LanguageOverride.Danish => "Dansk",
LanguageOverride.Finnish => "Suomi",
LanguageOverride.Hungarian => "Magyar",
LanguageOverride.Polish => "Polski",
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
LanguageOverride.Turkish => "Türkçe",
LanguageOverride.Ukrainian => "Українська",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null), _ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
}; };
@@ -872,17 +943,47 @@ public static class LanguageOverrideExt
LanguageOverride.French => "fr", LanguageOverride.French => "fr",
LanguageOverride.German => "de", LanguageOverride.German => "de",
LanguageOverride.Greek => "el", LanguageOverride.Greek => "el",
// LanguageOverride.Italian => "it", LanguageOverride.Italian => "it",
LanguageOverride.Japanese => "ja", LanguageOverride.Japanese => "ja",
// LanguageOverride.Korean => "ko", LanguageOverride.Korean => "ko",
// LanguageOverride.Norwegian => "no", LanguageOverride.Norwegian => "nb",
LanguageOverride.PortugueseBrazil => "pt-br", LanguageOverride.PortugueseBrazil => "pt-br",
LanguageOverride.Romanian => "ro", LanguageOverride.Romanian => "ro",
LanguageOverride.Russian => "ru", LanguageOverride.Russian => "ru",
LanguageOverride.Spanish => "es", LanguageOverride.Spanish => "es",
LanguageOverride.Swedish => "sv", LanguageOverride.Swedish => "sv",
LanguageOverride.Catalan => "ca",
LanguageOverride.Czech => "cs",
LanguageOverride.Danish => "da",
LanguageOverride.Finnish => "fi",
LanguageOverride.Hungarian => "hu",
LanguageOverride.Polish => "pl",
LanguageOverride.PortuguesePortugal => "pt-pt",
LanguageOverride.Turkish => "tr",
LanguageOverride.Ukrainian => "uk",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null), _ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
}; };
// Maps a language to the ExtraGlyphRanges flag required for full UI
// rendering in that locale. The settings save path ORs this into
// Mutable.ExtraGlyphRanges so users do not need to know which range
// to tick manually. Returns 0 for locales fully covered by the default
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
LanguageOverride.Czech
or LanguageOverride.Polish
or LanguageOverride.Romanian
or LanguageOverride.Hungarian
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
_ => 0,
};
} }
[Serializable] [Serializable]
@@ -896,10 +997,23 @@ public enum ExtraGlyphRanges
Korean = 1 << 4, Korean = 1 << 4,
Thai = 1 << 5, Thai = 1 << 5,
Vietnamese = 1 << 6, Vietnamese = 1 << 6,
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
LatinExtended = 1 << 7,
Greek = 1 << 8,
} }
public static class ExtraGlyphRangesExt public static class ExtraGlyphRangesExt
{ {
// Custom (start, end) inclusive pair lists for ranges that ImGui does
// not ship a built-in helper for. SetUpRanges() feeds these into
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
// BuildRange so we avoid the lifetime/pinning question that the native
// GetGlyphRanges*-pointer pathway papers over.
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
public static string Name(this ExtraGlyphRanges ranges) => public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch ranges switch
{ {
@@ -911,6 +1025,8 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name, ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name, ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name, ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null), _ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
}; };
@@ -925,6 +1041,10 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(), ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(), ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(), ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
// LatinExtended and Greek are applied via builder.AddChar in
// FontManager.SetUpRanges, not through a native pointer range.
ExtraGlyphRanges.LatinExtended => 0,
ExtraGlyphRanges.Greek => 0,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null), _ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
}; };
} }
+214 -118
View File
@@ -1,26 +1,44 @@
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier; using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts; using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas; using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat; namespace HellionChat;
// Two LogProxy sites live in static methods (TryGetHellionFontBytes, // Two LogProxy sites live in static methods (TryGetBundledFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable // AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy. // from those scopes, so the class stays on Plugin.LogProxy.
public class FontManager //
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{ {
internal IFontHandle Axis = null!; private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle AxisItalic = null!;
internal IFontHandle RegularFont = null!; internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont; internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = []; private ushort[] Ranges = [];
private ushort[] JpRange = []; private ushort[] JpRange = [];
@@ -44,33 +62,174 @@ public class FontManager
90f, 90f,
]; ];
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources // Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes; private static byte[]? BundledFontBytes;
// Returns null when the embedded font resource is missing. Should never public FontManager(IDalamudPluginInterface pluginInterface)
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so
// the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes()
{ {
if (HellionFontBytes is not null) _pluginInterface = pluginInterface;
return HellionFontBytes; SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the bundled font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
config.MergeFont = bundledBytes is not null
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
// -specific Han (e.g. 简) and other CJK glyphs that the primary
// (Inter Light / global font) and the FFXIV Japanese font do not
// ship. Merged last so earlier fonts win for shared codepoints.
config.SizePt = basePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path
// so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetBundledFontBytes()
{
if (BundledFontBytes is not null)
return BundledFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream( using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"HellionFont.ttf" "Inter-Light.ttf"
); );
if (stream is null) if (stream is null)
{ {
Plugin.LogProxy.Warning( Plugin.LogProxy.Warning(
"Hellion font resource missing falling back to system default font." "Bundled Inter Light font resource missing, falling back to system default font."
); );
return null; return null;
} }
using var ms = new MemoryStream(); using var ms = new MemoryStream();
stream.CopyTo(ms); stream.CopyTo(ms);
HellionFontBytes = ms.ToArray(); BundledFontBytes = ms.ToArray();
return HellionFontBytes; return BundledFontBytes;
} }
private unsafe void SetUpRanges() private unsafe void SetUpRanges()
@@ -98,13 +257,23 @@ public class FontManager
foreach (var c in reader.Glyphs) foreach (var c in reader.Glyphs)
builder.AddChar(c.Char); builder.AddChar(c.Char);
// various symbols
// French // French
// Romanian // Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ"); builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț"); builder.AddText("ĂăÂâÎîȘșȚț");
// v1.5.3: language-dropdown endonyms. The dropdown renders
// with the currently active font range; without these glyphs
// a user on an English UI cannot read non-Latin language names
// before switching. Auto-activation in Settings.Apply then
// pulls in the full ExtraGlyphRange for the chosen locale.
builder.AddText(
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
+ " Türkçe Українська 简体中文 繁體中文"
);
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460 // "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++) for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i); builder.AddChar((char)i);
@@ -114,106 +283,33 @@ public class FontManager
} }
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() }; var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
var customChars = new List<ushort>();
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>()) foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange)) {
ranges.Add(extraRange.Range()); if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
continue;
Ranges = BuildRange(null, ranges.ToArray()); // LatinExtended and Greek use AddChar pairs because they have no
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges); // built-in ImGui range helper; everything else points to a native
} // ImGui glyph-range table.
switch (extraRange)
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{ {
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6, case ExtraGlyphRanges.LatinExtended:
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
break;
case ExtraGlyphRanges.Greek:
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
break;
default:
var ptr = extraRange.Range();
if (ptr != 0)
ranges.Add(ptr);
break;
} }
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
} }
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
} }
// Add font with fallback to NotoSansCjkRegular if unavailable // Add font with fallback to NotoSansCjkRegular if unavailable
+31 -9
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0"> <Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup> <PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base --> <!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.0</Version> <Version>1.5.6</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions --> <!-- Use lock file to pin exact versions -->
@@ -14,7 +14,7 @@
<ItemGroup> <ItemGroup>
<!-- Closed ranges prevent surprise major bumps during lock file regeneration --> <!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" /> <PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.8" />
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) --> <!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
<PackageReference <PackageReference
Include="Microsoft.Extensions.DependencyInjection" Include="Microsoft.Extensions.DependencyInjection"
@@ -26,6 +26,11 @@
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) --> <!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" /> <PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
<PackageReference Include="morelinq" Version="4.4.0" /> <PackageReference Include="morelinq" Version="4.4.0" />
<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
<PackageReference Include="NAudio.WinMM" Version="2.3.0" />
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" /> <PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" /> <PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
</ItemGroup> </ItemGroup>
@@ -50,22 +55,39 @@
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Embedded resources: Hellion font (Exo 2, OFL-1.1) + manifest resource --> <!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource -->
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Resources\HellionFont.ttf"> <EmbeddedResource Include="Resources\Inter-Light.ttf">
<LogicalName>HellionFont.ttf</LogicalName> <LogicalName>Inter-Light.ttf</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Resources\HellionFont-OFL.txt"> <EmbeddedResource Include="Resources\Inter-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName> <LogicalName>Inter-OFL.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.png">
<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
</EmbeddedResource>
<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json"> <EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName> <LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery --> <!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup> <ItemGroup>
<None Include="images\**"> <None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
+114 -136
View File
@@ -15,8 +15,8 @@ description: |-
- Per-channel retention with a daily background sweep - Per-channel retention with a daily background sweep
- Retroactive cleanup (Ctrl+Shift confirm) - Retroactive cleanup (Ctrl+Shift confirm)
- Export to Markdown, JSON or CSV - Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles - First-run wizard with four preset profiles
- Bilingual UI (EN/DE) with live language switching - Multi-language UI (24 locales) with live language switching
- Own config and database — no shared state with other plugins - Own config and database — no shared state with other plugins
Based on Chat 2 by Infi and Anna (EUPL-1.2). Based on Chat 2 by Infi and Anna (EUPL-1.2).
@@ -35,165 +35,143 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**v1.5.0DI Foundation and Service Refactor (2026-05-17)** **v1.5.6Settings Overhaul + Filter & Notification Polish (2026-05-23)**
Major architecture cycle. The plugin bootstrap moves to a - Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
generic-host DI container (Microsoft.Extensions.Hosting + - New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always).
IServiceCollection) modelled on Lightless Sync. Service logging - Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols").
moves from a static Plugin.LogProxy locator to typed - Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value.
Microsoft.Extensions.Logging.ILogger<T> via constructor injection, - Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected.
bridged over Dalamud's IPluginLog by a custom DalamudLogger trio. - The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
What changes under the hood: Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
- 18 instance-class services migrate to ILogger<T> via constructor ---
injection across four slices: data layer (MessageStore,
MessageManager, AutoTellTabsService), IPC and integrations **v1.5.5 — Upstream-Sync Tab-Features (2026-05-21)**
(HonorificService, IpcManager, TypingIpc, ExtraChat, the three
GameFunctions classes), UI window layer (ChatLogWindow, A backlog-sync cycle: inherited tab-feature items plus a new fox
DbViewer, Popout, three settings tabs), and root (Commands, banner image and custom notification sounds.
ThemeRegistry, PayloadHandler).
- Plugin.LogProxy stays in place for the eight buckets ctor
injection cannot reach: static helpers (EmoteCache,
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-reflected
types (Configuration), the Message data class, and instance
classes that only log from static methods (FontManager, one
GameFunctions site).
- Plugin.cs finishes at 1012 lines — virtually identical to the
pre-cycle 1013. The new Phase-1 host build and Plugin.X bridge
wiring trade out exactly the service and window allocations
that previously lived in LoadAsync.
- Cross-plugin baseline confirms no performance penalty against
Chat 2: HellionChat first-frame HITCH 77 ms median, Chat 2
74 ms median. Lightless and XIVInstantMessenger sit around
7 ms by deferring their font-atlas build past Finished
loading — that pattern is the v1.5.1 follow-up.
User-visible: User-visible:
- Slash-command insert fix: pasting a slash command into the - Failed tells now raise a warning toast when a message you sent
chat input (Friend List "/tell" action, plugin-driven inserts could not be delivered (recipient offline, in an instance, or
from Artisan, AllaganTools etc.) now replaces the existing blocking you). Toggle in Settings, Chat tab.
input instead of concatenating. Cherry-picked from ChatTwo - Per-tab notification sound: each tab can play a sound when a
upstream ee7768ac with namespace adaptation. message arrives while you are looking at a different tab. Pick
one of the 16 game chat sounds or one of three bundled Hellion
sounds, with a preview button to hear it. Off by default,
respects the global sound toggle.
- The tab rename field in the right-click menu now focuses
itself when the menu opens and accepts up to 512 characters,
matching the settings-tab rename.
- A jump-to-latest button appears in the chat log header while
you are scrolled up from the live end.
- Map flags and item links can be inserted into the chat input
from its right-click menu.
- The Hellion Forge fox banner in the first-run wizard and the
Information tab is now a real image instead of ASCII art.
Migration v17 stays (no schema bump). Schema bumped to v18 (additive fields only, no data migration).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
--- ---
**v1.4.10 — Symbol-Picker and Tell-History Fix (2026-05-16)** **v1.5.4 — Polish and Motion (2026-05-20)**
Eleventh and final sub-patch of the v1.4.x polish-sweep series. A polish cycle: smoother theme switching, faster theme and tab
Symbol picker for the chat input, a tell-history reload fix for access, and subtle hover motion. Three P3 items plus an
users with many active partners, and a closing cleanup sweep accessibility toggle.
before v1.5.0 picks up the DI-container adoption.
- Symbol picker: a small smile-icon button left of the channel User-visible:
indicator opens a popup with two tabs. The first lists all 161
FFXIV PUA glyphs (Dalamud's SeIconChar enum); the second - Theme switches now crossfade smoothly over ~300 ms across every
carries 97 server-verified BMP symbols (latin marks, currency, Hellion-rendered surface — sidebar, title, buttons, tabs,
the full Greek alphabet, geometric shapes, suits, notes) — scrollbar, separators. The window background snaps deliberately
every one of them round-tripped through /echo and /say in a so the per-window opacity override from Dalamud's pinning menu
four-round probe so the in-channel render matches what the stays untouched.
picker shows. Click drops the glyph at the caret, multi-insert - New header quick-picker: a palette button left of the cog opens
keeps the popup open, and a recent-used strip floats the last a compact popup with two sections — every built-in and custom
sixteen picks across both tabs. Toggle in Settings → Chat → theme, and every tab. The active entry carries a check glyph;
Message behaviour, default on. clicking another switches without closing the popup.
- Pinned auto-tell tabs reload their full history again: a - Sidebar icons ease their opacity on hover, and card-mode message
hidden 500-row scan cap in PreloadHistory used to override the borders highlight per tab while the cursor is over their rows.
user-configurable AutoTellTabsHistoryPreload setting, so Framerate-independent, so a stalled Wine frame cannot overshoot
less-frequent pinned partners (rare /tell sessions in an the animation.
otherwise busy week) lost their backlog. The cap is removed; - New "Reduce motion" toggle in Theme & Layout disables the
the (Receiver, Date) index keeps SQL fast, the client-side crossfade, the hover animations and the unread-tab pulse for
loop still respects your setting as the upper bound. users who prefer a static UI.
- Slash-command teardown: /hellion, /hellionView,
/hellionDebugger (and #if DEBUG /hellionSeString) wrappers are Under the hood:
now cached as private fields. Plugin teardown detaches the
live registration instead of re-Register'ing with identical - Two pure-helper lerp paths (ThemeAbgrCacheLerp, FrameLerp) with
args — closes a latent maintenance hazard from v1.4.9. xUnit coverage in the Build Suite, plus a ColourUtil.ApplyAlpha
- v1.4.x polish-sweep wraps up here. The ImGuiListClipper render alpha modulator. Two new /xlperf self-test steps pin the
refactor that was on the v1.4.10 reserve list got dropped crossfade and quick-picker contracts.
after cross-platform smoke showed the scroll rubber-band is a
Wine / Linux render-pipeline quirk, not universal — Windows No schema bump, no migration. Migration v17 stays.
users never saw it. It will get its own platform-targeted
spike in a later patch. Next major cycle is v1.5.0 with the
DI-container adoption (Microsoft.Extensions.Hosting +
ILogger<T>) modelled on Lightless.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
--- ---
**v1.4.9 — Plugin-Load Render Polish (2026-05-15)** **v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame Multi-language pass plus a long-standing first-frame HITCH lands
render cost drops from ~127 ms median to ~76 ms median, as a side effect of a font-stack rewrite.
comfortably under Dalamud's 100 ms HITCH warning threshold.
- First-frame defer: six non-essential rendering sections inside User-visible:
ChatLogWindow skip their first Draw and run one frame later
(bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete, input-preview
calculation). User-visible delay is ~17 ms at 60 fps, hidden
inside the post-reload font-atlas build window.
- Slash-command centralisation: /hellion, /hellionView,
/hellionSeString and /hellionDebugger are registered in
LoadAsync instead of inside the corresponding window
constructors. The plugin-manager Open and configuration buttons
hang on the same path.
- Plugin-load profiling logs stay on at Information level
(MessageStore connect/migrate, FilterAllTabs, auto-translate
warmup) as a regression tripwire — a future load past 100 ms
will show up in /xllog without a Debug filter.
- ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (GetChatInputState,
ChatInputStateChanged, Register, Unregister, Available,
Invoke) under the ChatTwo.* namespace in addition to our
existing HellionChat.* provider gates. Third-party
integrations that historically only subscribe to ChatTwo's
IPC — for example Artisan's and AllaganTools' context-menu
hooks — keep working without requiring a code change on their
side. Conflict detection prevents ChatTwo from loading in
parallel with HellionChat, so there is no slot-collision risk
at runtime.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). - 24 selectable UI languages (was 2). Catalan, Czech, Danish,
Dutch, English, Finnish, French, German, Greek, Hungarian,
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
"None" pinned first. Non-native locales are AI-assisted and
flagged for native-speaker review via the Forge Discord.
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
Inter font ships Latin Extended-A/B, Greek polytonic and
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
third merge layer for Hangul and Simplified-Han glyphs the
FFXIV Japanese game font does not ship.
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
held since v1.4.x) to a median of ~20 ms (5-reload sample
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
fell back to the FFXIV Axis font for the entire v1.5.x series
because of an early-return in the draw loop. The fix that
routes RegularFont through draw also lands the defer-pattern
win the v1.5.1 cycle was reaching for.
- ExtraGlyphRanges auto-activates on language change. Korean,
ChineseFull and the two new flags (LatinExtended, Greek) toggle
on without a manual visit to Fonts and Colours.
- New WarningText under the language dropdown notes FFXIV's
chat input only fully supports EN/DE/FR/JA character sets.
Other languages render in HellionChat but may garble when
typed into in-game chat.
--- Under the hood:
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)** - Three-layer font stack: Inter Light primary, FFXIV
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
merge 2 for everything else CJK.
- LanguageOverride enum gains ten locales plus three previously
commented out (Italian, Korean, Norwegian as `nb`). New
values append to the enum so existing config integers stay
stable across update.
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
into 13 legacy locales with per-key AI markers.
- Plugin.LoadAsync runs a one-shot migration that ORs in the
matching ExtraGlyphRanges flag for users already on a
non-default language. Settings.Apply auto-activates on
change going forward.
- Em-dash sweep across the EN source and 18 translations to the
house style. Russian and Ukrainian keep the typographic norm.
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer Migration v17 stays. UseHellionFont users transition from Exo 2
cluster (DbViewer FTS5 full-text search, ad-block foundation to Inter Light transparently on first reload.
investigation) plus three polish quick-wins.
- DbViewer full-text search: optional FTS5 index across the full
chat history. Built asynchronously on first load after the
update with a progress toast. The local page-filter remains
available as the default mode. Queries match as exact phrases
-- multi-word terms must appear together in order; advanced
users can opt into raw FTS5 MATCH syntax by wrapping their own
double-quotes.
- Custom theme files now auto-reload when edited while the theme
is active -- no need to re-click the theme in the picker.
- Retention sweep no longer blocks the framework thread, removing
the ~194ms mini-hitch per sweep.
- Status bar renders correctly at Windows display scaling > 100%.
- Receive-suppressed-tells routing investigated this cycle and
postponed to v1.5.x: when other plugins suppress tells via
CheckMessageHandled, the FFXIV chat pipeline skips the
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
ContentIdResolverHook does not fire and tell-partner
identification breaks. The fix belongs next to the planned
ad-block hook layer where the same patch surface comes up.
- Internal: messages.Id is declared BLOB but stored as TEXT
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
LoadByGuids match the TEXT storage form on both sides.
Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
@@ -1,4 +1,5 @@
using Dalamud.Plugin; using Dalamud.Plugin;
using HellionChat.Integrations;
using HellionChat.Ipc; using HellionChat.Ipc;
using HellionChat.Themes; using HellionChat.Themes;
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Hosting;
@@ -11,17 +12,6 @@ namespace HellionChat.Infrastructure.Hosting;
// at Build, which runs the service ctor (IPC subscribe etc.) right then // at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService. // instead of lazily on first GetRequiredService.
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
fontManager.BuildFonts();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{ {
public Task StartAsync(CancellationToken cancellationToken) public Task StartAsync(CancellationToken cancellationToken)
@@ -30,7 +20,7 @@ internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : I
// warm cache; otherwise the first Switch falls through to the built-in // warm cache; otherwise the first Switch falls through to the built-in
// default when Config.Theme points at a custom slug. // default when Config.Theme points at a custom slug.
foreach (var _ in registry.AllCustom()) { } foreach (var _ in registry.AllCustom()) { }
registry.Switch(Plugin.Config.Theme); registry.SwitchSilent(Plugin.Config.Theme);
return Task.CompletedTask; return Task.CompletedTask;
} }
@@ -96,3 +86,18 @@ internal sealed class AutoTellTabsServiceInitHostedService(AutoTellTabsService s
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask; public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
} }
// Eager-resolve trigger: resolving FailedTellNotifier in this adapter's ctor
// enables its game hook during host startup. StartAsync itself is a no-op.
internal sealed class FailedTellNotifierInitHostedService(FailedTellNotifier notifier)
: IHostedService
{
// No-op adapter: the ctor dependency above is the actual eager-resolve
// trigger. Field kept to match the IpcManager/TypingIpc/ExtraChat no-op
// adapters and to avoid the CS9113 unread-parameter warning.
private readonly FailedTellNotifier _notifier = notifier;
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
@@ -3,6 +3,7 @@ using System.Reflection;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging; namespace HellionChat.Infrastructure.Logging;
@@ -26,12 +27,22 @@ public sealed class DalamudLoggingProvider : ILoggerProvider
} }
// One-shot per plugin load. Intentionally visible in xllog so uncredited // One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin. // ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner() private void EmitBootstrapBanner()
{ {
var version = var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0"; typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version); var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information( _pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}" $"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
); );
@@ -0,0 +1,150 @@
using System;
using System.IO;
using Microsoft.Extensions.Logging;
using NAudio.Wave;
namespace HellionChat.Integrations;
// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
// without Media Foundation (which Wine does not support for MP3/AAC).
//
// Playback volume comes from Configuration.CustomSoundVolume via the Play
// parameter, clamped to [0,1]. The 16 game sounds are unaffected — they go
// through UIGlobals.PlaySoundEffect, which the plugin cannot scale.
internal sealed class CustomAudioPlayer : IDisposable
{
// Sound bytes are read once at construction so each Play() wraps a fresh
// MemoryStream rather than re-reading the manifest stream (which becomes
// unreadable after the first read and would require Seek support).
private readonly byte[][] _soundData;
private readonly ILogger<CustomAudioPlayer> _logger;
private WaveOutEvent? _outputDevice;
private WaveFileReader? _reader;
private readonly object _lock = new();
public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
{
_logger = logger;
_soundData = new byte[3][];
for (var i = 0; i < 3; i++)
{
var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
{
_logger.LogWarning(
"Embedded sound resource not found: {Resource}. "
+ "Custom sound {Index} will be silent.",
resourceName,
i + 1
);
_soundData[i] = Array.Empty<byte>();
continue;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
_soundData[i] = ms.ToArray();
}
}
// customIndex is 1, 2, or 3, matching the sound file suffix.
// Stops any currently playing sound before starting the new one.
// NAudio playback runs on its own thread; this method returns immediately.
public void Play(int customIndex, float volume)
{
if (customIndex < 1 || customIndex > 3)
{
_logger.LogWarning(
"CustomAudioPlayer.Play called with out-of-range index {Index}",
customIndex
);
return;
}
var data = _soundData[customIndex - 1];
if (data.Length == 0)
{
_logger.LogWarning(
"Sound data for index {Index} is empty; skipping playback",
customIndex
);
return;
}
lock (_lock)
{
try
{
StopCurrent();
var ms = new MemoryStream(data, writable: false);
_reader = new WaveFileReader(ms);
_outputDevice = new WaveOutEvent();
// Init opens the device and creates the WinMM handle. Volume
// must be set after Init, otherwise waveOutSetVolume fails with
// InvalidHandle.
_outputDevice.Init(_reader);
// AUDIO-1: volume comes from Configuration.CustomSoundVolume.
// Clamp here too — a hand-edited config could carry an
// out-of-range value, and WaveOutEvent.Volume rejects those.
_outputDevice.Volume = Math.Clamp(volume, 0f, 1f);
_outputDevice.Play();
}
catch (Exception ex)
{
_logger.LogWarning(
ex,
"Failed to play custom notification sound {Index}",
customIndex
);
StopCurrent();
}
}
}
// Stops and tears down the active WaveOutEvent + WaveFileReader without
// throwing. Called on Play (to interrupt previous sound) and from Dispose.
// Guards Stop() with a PlaybackState check because waveOutReset blocks even
// when playback already finished; under Wine this can stall the WinMM
// callback thread if many sounds arrive in quick succession.
private void StopCurrent()
{
try
{
if (_outputDevice?.PlaybackState == PlaybackState.Playing)
_outputDevice.Stop();
_outputDevice?.Dispose();
_outputDevice = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
}
try
{
_reader?.Dispose();
_reader = null;
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
}
}
// At plugin unload the PendingMessageThread is already cancelled and the
// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
// outside the lock avoids holding it across the blocking waveOutReset /
// WaveOutEvent.Dispose, which can freeze on Wine during unload.
public void Dispose()
{
StopCurrent();
}
}
@@ -0,0 +1,74 @@
using System;
using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Resources;
using HellionChat.Util;
using Microsoft.Extensions.Logging;
namespace HellionChat.Integrations;
// A minimal, failed-tell-specific game hook. A locale-robust "tell failed"
// signal is not reachable over the processed message stream (Message carries
// no LogMessage row id, ChatCode 60 is too broad). This hooks the one
// ShowLogMessageString overload and toasts on a pinned id set. It is NOT the
// broad ad-block hook layer.
internal sealed class FailedTellNotifier : IDisposable
{
private readonly ILogger<FailedTellNotifier> _logger;
private readonly Hook<RaptureLogModule.Delegates.ShowLogMessageString>? _hook;
public unsafe FailedTellNotifier(ILogger<FailedTellNotifier> logger)
{
_logger = logger;
// Creating/enabling a hook is safe off the framework thread (the
// ctor runs during host startup on the framework thread,
// eager-resolved via FailedTellNotifierInitHostedService).
_hook =
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.ShowLogMessageString>(
RaptureLogModule.MemberFunctionPointers.ShowLogMessageString,
ShowLogMessageStringDetour
);
_hook.Enable();
}
private unsafe void ShowLogMessageStringDetour(
RaptureLogModule* module,
uint logMessageId,
Utf8String* value
)
{
try
{
if (
FailedTellMatcher.ShouldNotify(
logMessageId,
Plugin.Config.NotifyFailedTell,
FailedTellMatcher.FailedTellLogMessageIds
)
)
{
var recipient = value is null ? string.Empty : value->ToString();
var content = string.IsNullOrEmpty(recipient)
? HellionStrings.FailedTell_Notification_Generic
: string.Format(HellionStrings.FailedTell_Notification_Named, recipient);
WrapperUtil.AddNotification(content, NotificationType.Warning);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "FailedTellNotifier detour threw");
}
_hook!.Original(module, logMessageId, value);
}
public void Dispose()
{
_hook?.Disable();
_hook?.Dispose();
}
}
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll // Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent. // so HellionChat loads cleanly when Honorific is absent.
// //
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is // Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// parsed and stashed so a future cycle can render it without re-shaping the // are parsed but unused — the animated gradient lives entirely inside Honorific
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would // and is not exposed over IPC, so reproducing it here would mean shipping our
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an // own copy of Honorific's colour palette. The fields stay in the DTO so the
// upstream IPC PR exposing the resolved frame colour). // JSON roundtrip remains lossless.
internal sealed record HonorificTitleData( internal sealed record HonorificTitleData(
string? Title, string? Title,
bool IsPrefix, bool IsPrefix,
+45
View File
@@ -7,7 +7,9 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking; using Dalamud.Hooking;
using Dalamud.Interface.ImGuiNotification; using Dalamud.Interface.ImGuiNotification;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc; using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat._Helpers;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
@@ -330,6 +332,7 @@ internal class MessageManager : IAsyncDisposable
Store.UpsertMessage(message); Store.UpsertMessage(message);
var currentMatches = Plugin.CurrentTab.Matches(message); var currentMatches = Plugin.CurrentTab.Matches(message);
uint? notificationSound = null;
foreach (var tab in Plugin.Config.Tabs) foreach (var tab in Plugin.Config.Tabs)
{ {
var unread = !( var unread = !(
@@ -337,7 +340,49 @@ internal class MessageManager : IAsyncDisposable
); );
if (tab.Matches(message)) if (tab.Matches(message))
{
tab.AddMessage(message, unread); tab.AddMessage(message, unread);
// Per-tab notification sound. Fire once for the first inactive
// tab that wants it, keeping a message matching several
// background tabs from stacking sounds.
// TEST-MIRROR: ../_Helpers/TabSoundDecision.cs
if (
notificationSound is null
&& TabSoundDecision.ShouldPlay(
Plugin.CurrentTab == tab,
tab.EnableNotificationSound,
Plugin.Config.PlaySounds
)
)
{
notificationSound = tab.NotificationSoundId;
}
}
}
if (notificationSound is { } soundId)
{
if (soundId is >= 1 and <= 16)
{
// ProcessMessage runs on the PendingMessageThread worker; the native
// UIGlobals.PlaySoundEffect must be marshalled onto the framework
// thread (reference_dalamud_framework_thread).
Plugin.Framework.RunOnFrameworkThread(() =>
{
unsafe
{
UIGlobals.PlaySoundEffect(soundId);
}
});
}
else if (soundId >= 17)
{
// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
// NAudio manages its own playback thread, so no framework marshalling needed.
Plugin.CustomAudioPlayer.Play((int)soundId - 16, Plugin.Config.CustomSoundVolume);
}
// soundId == 0 (hand-edited config) falls through: plays nothing.
} }
MessageProcessed?.Invoke(message); MessageProcessed?.Invoke(message);
+42
View File
@@ -0,0 +1,42 @@
using HellionChat.Resources;
namespace HellionChat;
// UI-7: how a sender's name is rendered in the chat log. Kept in its own file
// (no Dalamud usings) so the SenderNameFormatter pure-helper test stays
// AppDomain-isolated (feedback_dalamud_test_isolation).
public enum WorldSuffixMode
{
Never,
OtherWorldOnly,
Always,
}
public enum NameFormMode
{
Full,
FirstNameOnly,
Initials,
}
public static class NameDisplayModeExt
{
public static string Name(this WorldSuffixMode mode) =>
mode switch
{
WorldSuffixMode.Never => HellionStrings.NameDisplay_WorldSuffix_Never,
WorldSuffixMode.OtherWorldOnly => HellionStrings.NameDisplay_WorldSuffix_OtherWorldOnly,
WorldSuffixMode.Always => HellionStrings.NameDisplay_WorldSuffix_Always,
_ => mode.ToString(),
};
public static string Name(this NameFormMode mode) =>
mode switch
{
NameFormMode.Full => HellionStrings.NameDisplay_NameForm_Full,
NameFormMode.FirstNameOnly => HellionStrings.NameDisplay_NameForm_FirstNameOnly,
NameFormMode.Initials => HellionStrings.NameDisplay_NameForm_Initials,
_ => mode.ToString(),
};
}
+59 -12
View File
@@ -115,6 +115,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!; internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!; internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!; internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so // Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
// any service allocated in LoadAsync can read Plugin.PlatformUtil. // any service allocated in LoadAsync can read Plugin.PlatformUtil.
@@ -198,10 +199,12 @@ public sealed class Plugin : IAsyncDalamudPlugin
// point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize) // point (MigrateFromChatTwoLayout, LanguageChanged, ImGuiUtil.Initialize)
// do not touch either static, so the brief null-window is safe. // do not touch either static, so the brief null-window is safe.
// Schema gate: v1.4.x requires config v16+. Users on older schemas // Schema gate: v1.4.x+ requires config v16+. Users on older schemas
// must install v1.4.2 first to run the migration chain. v17 adds // must install v1.4.2 first to run the migration chain. v19 adds the
// Tab.IsPinned (additive, no data migration needed) so v16 configs // top-level CustomSoundVolume, WindowOpacityInactive, WorldSuffixMode
// load cleanly and get their Version stamp bumped after the gate. // and NameFormMode fields — all additive with defaults, so v16-v18
// configs load cleanly and get their Version stamp bumped after the
// gate.
if (Config.Version < 16) if (Config.Version < 16)
{ {
throw new InvalidOperationException( throw new InvalidOperationException(
@@ -209,13 +212,24 @@ public sealed class Plugin : IAsyncDalamudPlugin
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10." + "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.10."
); );
} }
Config.Version = 17; Config.Version = 19;
// Unpinned TempTabs are session-only and dropped on every load. Pinned // Unpinned TempTabs are session-only and dropped on every load. Pinned
// TempTabs survive reload — Jin's tester feedback (v1.4.7). // TempTabs survive reload — Jin's tester feedback (v1.4.7).
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad); Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
LanguageChanged(Interface.UiLanguage); LanguageChanged(Interface.UiLanguage);
// v1.5.3 migration: Settings.Apply auto-activates the matching
// ExtraGlyphRanges flag on a language CHANGE; a config that already
// has e.g. Czech selected from a previous version never goes through
// that path. ORing in the required flag here lets the first atlas
// build pick it up, so an upgrade from v1.5.2 renders correctly
// without forcing the user to toggle the language twice.
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
Config.ExtraGlyphRanges |= requiredRanges;
ImGuiUtil.Initialize(this); ImGuiUtil.Initialize(this);
DeferredSaveFrames = -1; DeferredSaveFrames = -1;
@@ -273,6 +287,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
TypingIpc = _host.Services.GetRequiredService<TypingIpc>(); TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
ExtraChat = _host.Services.GetRequiredService<ExtraChat>(); ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>(); HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>(); StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
MessageManager = _host.Services.GetRequiredService<MessageManager>(); MessageManager = _host.Services.GetRequiredService<MessageManager>();
AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>(); AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
@@ -307,15 +322,38 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
// Container drives service init now: Host.StartAsync triggers the // Container drives service init now: Host.StartAsync triggers the
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry // remaining IHostedService adapters (ThemeRegistry cache warmup +
// cache warmup + Switch, IPC eager-resolve, MessageManager // Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window // AutoTellTabsService.Initialize). FontManager runs its own init
// registration with WindowSystem runs on the framework thread // inline inside the ctor's SuppressAutoRebuild block on eager
// inside PluginLifecycle.LoadAsync after StartAsync returns. // resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null) if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false); await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]); SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.ThemeCrossfadeSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
new SelfTests.WizardStateSmokeStep(this),
new SelfTests.QuickPickerSelfTestStep(this),
new SelfTests.FoxBannerTextureSmokeStep(this),
]);
// Re-surface the wizard for existing users when a major UX
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles
// that reshape the onboarding flow. Saved immediately so a
// pre-Finish crash doesn't loop the prompt forever.
const string WizardReshowVersion = "1.5.2";
if (Config.WizardLastShownVersion != WizardReshowVersion)
{
Config.FirstRunCompleted = false;
Config.WizardLastShownVersion = WizardReshowVersion;
SaveConfig();
}
if (!Config.FirstRunCompleted) if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true; FirstRunWizard.IsOpen = true;
@@ -881,6 +919,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
// Theme engine is always active; Classic is a theme, not a disabled state. // Theme engine is always active; Classic is a theme, not a disabled state.
using IDisposable _style = HellionStyle.PushGlobal( using IDisposable _style = HellionStyle.PushGlobal(
ThemeRegistry.Active, ThemeRegistry.Active,
ThemeRegistry,
Config.WindowOpacity Config.WindowOpacity
); );
@@ -911,7 +950,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text]; ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push()) // RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
// selected. Without this, UseHellionFont=true silently fell back to
// the FFXIV Axis font because the Appearance tab forces FontsEnabled
// off in that branch, and the bundled font never made it into draw.
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw(); WindowSystem.Draw();
ChatLogWindow.FinalizeFrame(); ChatLogWindow.FinalizeFrame();
+17 -5
View File
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
)); ));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager()); services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>())); services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(_ => new FontManager()); services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar()); services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>())); services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>())); services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
@@ -105,6 +107,12 @@ internal static class PluginHostFactory
sp.GetRequiredService<ILogger<Integrations.HonorificService>>(), sp.GetRequiredService<ILogger<Integrations.HonorificService>>(),
sp.GetRequiredService<IFramework>() sp.GetRequiredService<IFramework>()
)); ));
services.AddSingleton(sp => new Integrations.FailedTellNotifier(
sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
));
services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
));
services.AddSingleton(sp => new MessageManager( services.AddSingleton(sp => new MessageManager(
sp.GetRequiredService<Plugin>(), sp.GetRequiredService<Plugin>(),
@@ -148,10 +156,9 @@ internal static class PluginHostFactory
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>())); services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init // Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. // methods so the service class bodies stay unchanged. FontManager
services.AddHostedService(sp => new FontManagerInitHostedService( // does not need one — its ctor runs the init inline inside a single
sp.GetRequiredService<FontManager>() // SuppressAutoRebuild block on eager resolve.
));
services.AddHostedService(sp => new ThemeRegistryInitHostedService( services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>() sp.GetRequiredService<ThemeRegistry>()
)); ));
@@ -171,6 +178,11 @@ internal static class PluginHostFactory
services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService( services.AddHostedService(sp => new AutoTellTabsServiceInitHostedService(
sp.GetRequiredService<AutoTellTabsService>() sp.GetRequiredService<AutoTellTabsService>()
)); ));
services.AddHostedService(
sp => new Infrastructure.Hosting.FailedTellNotifierInitHostedService(
sp.GetRequiredService<Integrations.FailedTellNotifier>()
)
);
} }
} }
+25
View File
@@ -114,4 +114,29 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1, [ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1, [ChatType.NoviceNetwork] = 1,
}; };
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
} }
Binary file not shown.

After

Width:  |  Height:  |  Size: 419 KiB

@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
Binary file not shown.
+135 -43
View File
@@ -41,11 +41,9 @@ internal class HellionStrings
private static string Get(string key) private static string Get(string key)
=> ResourceManager.GetString(key, resourceCulture) ?? key; => ResourceManager.GetString(key, resourceCulture) ?? key;
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name)); internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description)); internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help)); internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
internal static string Privacy_Filter_Tree_Heading => Get(nameof(Privacy_Filter_Tree_Heading));
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help)); internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst)); internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll)); internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
@@ -116,6 +114,38 @@ internal class HellionStrings
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button)); internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label)); internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip)); internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading)); internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help)); internal static string Export_Help => Get(nameof(Export_Help));
@@ -228,8 +258,6 @@ internal class HellionStrings
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext)); internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title)); internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext)); internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title)); internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext)); internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title)); internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
@@ -246,11 +274,7 @@ internal class HellionStrings
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply)); internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep)); internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
// Hellion Chat — General-Tab section headings internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
// Hellion Chat — Appearance-Tab section headings // Hellion Chat — Appearance-Tab section headings
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading)); internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
@@ -258,17 +282,8 @@ internal class HellionStrings
internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading)); internal static string Settings_Appearance_Colours_Heading => Get(nameof(Settings_Appearance_Colours_Heading));
internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading)); internal static string Settings_Appearance_Timestamps_Heading => Get(nameof(Settings_Appearance_Timestamps_Heading));
// Hellion Chat — Window-Tab section headings // Hellion Chat — Window-Tab section headings (pre-cycle legacy, kept for reference)
internal static string Settings_Window_Hide_Heading => Get(nameof(Settings_Window_Hide_Heading));
internal static string Settings_Window_InactivityHide_Heading => Get(nameof(Settings_Window_InactivityHide_Heading));
internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading)); internal static string Settings_Window_Frame_Heading => Get(nameof(Settings_Window_Frame_Heading));
internal static string Settings_Window_Tooltips_Heading => Get(nameof(Settings_Window_Tooltips_Heading));
// Hellion Chat — Chat-Tab section headings
internal static string Settings_Chat_AutoTellTabs_Heading => Get(nameof(Settings_Chat_AutoTellTabs_Heading));
internal static string Settings_Chat_Behaviour_Heading => Get(nameof(Settings_Chat_Behaviour_Heading));
internal static string Settings_Chat_Preview_Heading => Get(nameof(Settings_Chat_Preview_Heading));
internal static string Settings_Chat_Emotes_Heading => Get(nameof(Settings_Chat_Emotes_Heading));
// Hellion Chat — Chat-Tab SymbolPicker // Hellion Chat — Chat-Tab SymbolPicker
internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name)); internal static string Settings_Chat_SymbolPicker_Enable_Name => Get(nameof(Settings_Chat_SymbolPicker_Enable_Name));
@@ -279,11 +294,6 @@ internal class HellionStrings
internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading)); internal static string Settings_Database_Viewer_Heading => Get(nameof(Settings_Database_Viewer_Heading));
internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading)); internal static string Settings_Database_Stats_Heading => Get(nameof(Settings_Database_Stats_Heading));
// Hellion Chat — Information-Tab section headings
internal static string Settings_Information_VersionInfo_Heading => Get(nameof(Settings_Information_VersionInfo_Heading));
internal static string Settings_Information_About_Heading => Get(nameof(Settings_Information_About_Heading));
internal static string Settings_Information_Changelog_Heading => Get(nameof(Settings_Information_Changelog_Heading));
// Hellion Chat — Default tab presets (channel-themed) // Hellion Chat — Default tab presets (channel-themed)
internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System)); internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System));
internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany)); internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany));
@@ -341,14 +351,8 @@ internal class HellionStrings
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description)); internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts // Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title)); internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext)); internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider // Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading)); internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
@@ -357,26 +361,21 @@ internal class HellionStrings
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name)); internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description)); internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings // Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading)); internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading) // v1.5.6: Data & Privacy tab section titles (R6)
internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading)); internal static string Settings_Section_PrivacyFilter => Get(nameof(Settings_Section_PrivacyFilter));
internal static string Settings_Section_Storage => Get(nameof(Settings_Section_Storage));
internal static string Settings_Section_Retention => Get(nameof(Settings_Section_Retention));
internal static string Settings_Section_Cleanup => Get(nameof(Settings_Section_Cleanup));
internal static string Settings_Section_Export => Get(nameof(Settings_Section_Export));
internal static string Settings_Section_Database => Get(nameof(Settings_Section_Database));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast // Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast)); internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap) // Hellion Chat — v1.3.0 Integrations (Honorific + Coming-Soon roadmap) — now in About tab
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro)); internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader)); internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected)); internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
@@ -411,4 +410,97 @@ internal class HellionStrings
internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle)); internal static string DbViewer_FullTextToggle => Get(nameof(DbViewer_FullTextToggle));
internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing)); internal static string DbViewer_FullTextToggle_Hint_Indexing => Get(nameof(DbViewer_FullTextToggle_Hint_Indexing));
internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode)); internal static string DbViewer_FullTextToggle_Hint_PhraseMode => Get(nameof(DbViewer_FullTextToggle_Hint_PhraseMode));
// Hellion Chat — v1.5.4 header quick-picker + reduce-motion toggle
internal static string Settings_QuickPicker_Tooltip => Get(nameof(Settings_QuickPicker_Tooltip));
internal static string Settings_QuickPicker_Themes_Header => Get(nameof(Settings_QuickPicker_Themes_Header));
internal static string Settings_QuickPicker_Tabs_Header => Get(nameof(Settings_QuickPicker_Tabs_Header));
internal static string Settings_ThemeAndLayout_ReduceMotion_Name => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Name));
internal static string Settings_ThemeAndLayout_ReduceMotion_Description => Get(nameof(Settings_ThemeAndLayout_ReduceMotion_Description));
// Failed-tell notification
internal static string FailedTell_Notification_Generic => Get(nameof(FailedTell_Notification_Generic));
internal static string FailedTell_Notification_Named => Get(nameof(FailedTell_Notification_Named));
internal static string Settings_Chat_NotifyFailedTell_Name => Get(nameof(Settings_Chat_NotifyFailedTell_Name));
internal static string Settings_Chat_NotifyFailedTell_Description => Get(nameof(Settings_Chat_NotifyFailedTell_Description));
// Per-tab notification sound
internal static string Tabs_NotificationSound_Enable_Name => Get(nameof(Tabs_NotificationSound_Enable_Name));
internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
// Scroll-to-bottom and item/flag linking
internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
internal static string ChatLog_Insert_MapFlag => Get(nameof(ChatLog_Insert_MapFlag));
internal static string ChatLog_Insert_ItemLink => Get(nameof(ChatLog_Insert_ItemLink));
// v1.5.6: plugin-disclosure warning
internal static string Settings_Chat_NotifyPluginDisclosure_Name => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Name));
internal static string Settings_Chat_NotifyPluginDisclosure_Description => Get(nameof(Settings_Chat_NotifyPluginDisclosure_Description));
internal static string ChatInput_PluginDisclosure_Warning => Get(nameof(ChatInput_PluginDisclosure_Warning));
// v1.5.6: world suffix + name format display options
internal static string Settings_Chat_WorldSuffix_Name => Get(nameof(Settings_Chat_WorldSuffix_Name));
internal static string Settings_Chat_WorldSuffix_Description => Get(nameof(Settings_Chat_WorldSuffix_Description));
internal static string Settings_Chat_NameForm_Name => Get(nameof(Settings_Chat_NameForm_Name));
internal static string Settings_Chat_NameForm_Description => Get(nameof(Settings_Chat_NameForm_Description));
internal static string NameDisplay_WorldSuffix_Never => Get(nameof(NameDisplay_WorldSuffix_Never));
internal static string NameDisplay_WorldSuffix_OtherWorldOnly => Get(nameof(NameDisplay_WorldSuffix_OtherWorldOnly));
internal static string NameDisplay_WorldSuffix_Always => Get(nameof(NameDisplay_WorldSuffix_Always));
internal static string NameDisplay_NameForm_Full => Get(nameof(NameDisplay_NameForm_Full));
internal static string NameDisplay_NameForm_FirstNameOnly => Get(nameof(NameDisplay_NameForm_FirstNameOnly));
internal static string NameDisplay_NameForm_Initials => Get(nameof(NameDisplay_NameForm_Initials));
// v1.5.6: inactive window opacity
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Name));
internal static string Settings_ThemeAndLayout_WindowOpacityInactive_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacityInactive_Description));
// v1.5.6: custom sound volume
internal static string Settings_General_CustomSoundVolume_Name => Get(nameof(Settings_General_CustomSoundVolume_Name));
internal static string Settings_General_CustomSoundVolume_Description => Get(nameof(Settings_General_CustomSoundVolume_Description));
// v1.5.6: General tab collapsible section titles (R6)
internal static string Settings_Section_Input => Get(nameof(Settings_Section_Input));
internal static string Settings_Section_Sound => Get(nameof(Settings_Section_Sound));
internal static string Settings_Section_Language => Get(nameof(Settings_Section_Language));
internal static string Settings_Section_Performance => Get(nameof(Settings_Section_Performance));
internal static string Settings_Section_Sound_TabsHint => Get(nameof(Settings_Section_Sound_TabsHint));
// v1.5.6: Chat tab collapsible section titles (R6)
internal static string Settings_Section_Messages => Get(nameof(Settings_Section_Messages));
internal static string Settings_Section_InputPreview => Get(nameof(Settings_Section_InputPreview));
internal static string Settings_Section_AutoTellTabs => Get(nameof(Settings_Section_AutoTellTabs));
internal static string Settings_Section_Emotes => Get(nameof(Settings_Section_Emotes));
internal static string Settings_Section_LinksTooltips => Get(nameof(Settings_Section_LinksTooltips));
internal static string Settings_Section_NoviceNetwork => Get(nameof(Settings_Section_NoviceNetwork));
// v1.5.6: Appearance tab collapsible section titles (R6)
internal static string Settings_Section_Theme => Get(nameof(Settings_Section_Theme));
internal static string Settings_Section_Fonts => Get(nameof(Settings_Section_Fonts));
internal static string Settings_Section_Colours => Get(nameof(Settings_Section_Colours));
internal static string Settings_Section_WindowStyle => Get(nameof(Settings_Section_WindowStyle));
internal static string Settings_Section_Timestamps => Get(nameof(Settings_Section_Timestamps));
internal static string Settings_Section_Animations => Get(nameof(Settings_Section_Animations));
// v1.5.6: Window tab collapsible section titles (R6)
internal static string Settings_Section_Hide => Get(nameof(Settings_Section_Hide));
internal static string Settings_Section_InactivityHide => Get(nameof(Settings_Section_InactivityHide));
internal static string Settings_Section_Frame => Get(nameof(Settings_Section_Frame));
// v1.5.6: Tabs tab per-tab-item sub-section titles (R6)
internal static string Settings_Section_Tab_Channels => Get(nameof(Settings_Section_Tab_Channels));
internal static string Settings_Section_Tab_Display => Get(nameof(Settings_Section_Tab_Display));
internal static string Settings_Section_Tab_Notification => Get(nameof(Settings_Section_Tab_Notification));
internal static string Settings_Section_Tab_Input => Get(nameof(Settings_Section_Tab_Input));
internal static string Settings_Section_Tab_PopOut => Get(nameof(Settings_Section_Tab_PopOut));
internal static string Settings_Section_Tab_Volume_AllTabsHint => Get(nameof(Settings_Section_Tab_Volume_AllTabsHint));
// v1.5.6: About tab collapsible section titles (R6)
internal static string Settings_Section_Extensions => Get(nameof(Settings_Section_Extensions));
internal static string Settings_Section_PluginInfo => Get(nameof(Settings_Section_PluginInfo));
internal static string Settings_Section_Project => Get(nameof(Settings_Section_Project));
internal static string Settings_Section_Translators => Get(nameof(Settings_Section_Translators));
internal static string Settings_Section_Changelog => Get(nameof(Settings_Section_Changelog));
} }
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@@ -12,9 +12,6 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve"> <data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Datenschutz-Filter aktivieren</value> <value>Datenschutz-Filter aktivieren</value>
</data> </data>
@@ -24,9 +21,6 @@
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve"> <data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value> <value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
</data> </data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy-Filter und Whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve"> <data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value> <value>Wähle aus, welche Kanäle in die lokale Datenbank gespeichert werden. Standard nach Datensparsamkeit: nur deine eigenen Konversationen. Über die Buttons unten kannst du eine Voreinstellung anwenden.</value>
</data> </data>
@@ -223,11 +217,107 @@
<value>Wizard erneut zeigen</value> <value>Wizard erneut zeigen</value>
</data> </data>
<data name="Wizard_Cancel_Label" xml:space="preserve"> <data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Später Defaults behalten</value> <value>Später: Defaults behalten</value>
</data> </data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve"> <data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value> <value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data> </data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve"> <data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value> <value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data> </data>
@@ -289,10 +379,10 @@
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value> <value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
</data> </data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve"> <data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value> <value>Mitgelieferte Inter Light verwenden</value>
</data> </data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve"> <data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value> <value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value>
</data> </data>
<data name="About_Maintainer_Heading" xml:space="preserve"> <data name="About_Maintainer_Heading" xml:space="preserve">
@@ -399,7 +489,7 @@
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value> <value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
</data> </data>
<data name="PinTab_PinnedTooltip" xml:space="preserve"> <data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Angepinnt überlebt Relog.</value> <value>Angepinnt: überlebt Relog.</value>
</data> </data>
<data name="PinTab_PinTooltip" xml:space="preserve"> <data name="PinTab_PinTooltip" xml:space="preserve">
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value> <value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
@@ -440,7 +530,7 @@
<value>„Als begrüßt markieren"-Button anzeigen</value> <value>„Als begrüßt markieren"-Button anzeigen</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value> <value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value> <value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
@@ -501,18 +591,6 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Allgemein-Tabs -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; Benachrichtigungen</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Sprache &amp; Eingabe-Hilfen</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Aussehen-Tabs -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve"> <data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
@@ -529,32 +607,11 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Fenster-Tabs -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Verstecken</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inaktivitäts-Verstecken</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve"> <data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Fenster-Rahmen</value> <value>Fenster-Rahmen</value>
</data> </data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Chat-Tabs -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Nachrichten-Verhalten</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Vorschau</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
</data>
<!-- Hellion Chat — Chat-Tab SymbolPicker --> <!-- Hellion Chat — Chat-Tab SymbolPicker -->
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve"> <data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
@@ -576,15 +633,6 @@
</data> </data>
<!-- Hellion Chat — Sektions-Überschriften des Information-Tabs --> <!-- Hellion Chat — Sektions-Überschriften des Information-Tabs -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Versionsinfo</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>Über HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) --> <!-- Hellion Chat — Default-Tab-Presets (kanalspezifisch) -->
<data name="Tabs_Presets_System" xml:space="preserve"> <data name="Tabs_Presets_System" xml:space="preserve">
@@ -715,12 +763,6 @@
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve"> <data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value> <value>Eigene Chat-Tabs anlegen und konfigurieren.</value>
</data> </data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Privacy-Filter pro Channel und was gespeichert werden darf.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve"> <data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value> <value>Datenbank</value>
</data> </data>
@@ -728,10 +770,10 @@
<value>Speicher, Migration, alte Bereinigung</value> <value>Speicher, Migration, alte Bereinigung</value>
</data> </data>
<data name="Settings_Card_Information_Title" xml:space="preserve"> <data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value> <value>Über</value>
</data> </data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve"> <data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Version, Mission, Lizenz und Changelog.</value> <value>Erweiterungen, Version, Projektinformationen, Übersetzer und Changelog.</value>
</data> </data>
<data name="Settings_Tab_Themes" xml:space="preserve"> <data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value> <value>Themes</value>
@@ -772,29 +814,11 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve"> <data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value> <value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data> </data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Theme, Fenster-Rahmen und Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Schriftart, Schriftgröße und Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve"> <data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten-Verwaltung</value> <value>Daten &amp; Privatsphäre</value>
</data> </data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve"> <data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value> <value>Privatsphäre-Filter, Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Kommende Integrationen in der Vorschau.</value>
</data> </data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve"> <data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value> <value>Theme</value>
@@ -809,41 +833,14 @@
<value>Fenster-Transparenz</value> <value>Fenster-Transparenz</value>
</data> </data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve"> <data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen die haben Vorrang über diesen Slider für das jeweilige Fenster.</value> <value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
</data> </data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve"> <data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value> <value>Erweitert (Shift+Klick zum Öffnen)</value>
</data> </data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve"> <data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value> <value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data> </data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve"> <data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value> <value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data> </data>
@@ -934,4 +931,213 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve"> <data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value> <value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
</data> </data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Schnellauswahl für Themes und Tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Bewegung reduzieren</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Deaktiviert die Theme-Überblendung, die Hover-Animationen von Seitenleiste und Karten sowie das Pulsieren ungelesener Tabs. Theme-Wechsel und Hover-Zustände greifen dann sofort.</value>
</data>
<!-- Hellion Chat — Settings Overhaul section titles (v1.5.6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Audio</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Sprache</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Welcher Sound pro Tab abgespielt wird, wird im Kanäle-Tab eingestellt.</value>
</data>
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Farben</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Fenster-Stil</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Zeitstempel</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animationen</value>
</data>
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Nachrichten</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Eingabe &amp; Vorschau</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; Tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Anfänger-Netzwerk</value>
</data>
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Ausblenden</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Bei Inaktivität ausblenden</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Rahmen</value>
</data>
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Benachrichtigung</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Eingabe</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-Out-Fenster</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>Diese Lautstärke gilt für alle Tabs.</value>
</data>
<data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Datenschutz-Filter</value>
</data>
<data name="Settings_Section_Storage" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_Section_Retention" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Aufräumen</value>
</data>
<data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_Section_Database" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Erweiterungen</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin-Info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>Das Projekt</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Übersetzer</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Änderungsprotokoll</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Benachrichtigung bei fehlgeschlagenem Tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Zeigt eine Toast-Meldung an, wenn ein von dir gesendeter Tell nicht zugestellt werden konnte (Empfänger offline, in einer Instanz oder hat dich blockiert).</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warnung vor dem Senden plugin-exklusiver Symbole</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Zeigt eine Warnung an, wenn eine Nachricht plugin-exklusive Symbole enthält, die für Spieler ohne HellionChat oder ein ähnliches Plugin als leere Kästchen erscheinen.</value>
</data>
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>Welt-Suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>Wann der Heimatwelt-Name an den Absendernamen im Chat-Protokoll angehängt wird.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Namensformat</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>Wie Absendernamen im Chat-Protokoll angezeigt werden. Der vollständige Name ist der Standard.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Nie</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Nur andere Welten</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Immer</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Vollständiger Name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>Nur Vorname</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initialen</value>
</data>
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Eigene Lautstärke</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Wiedergabelautstärke für die drei mitgelieferten eigenen Benachrichtigungstöne. Beeinflusst nicht die 16 Spielsounds.</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inaktive Fenster-Deckkraft</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Hintergrund-Deckkraft des Haupt-Chat-Fensters, wenn es nicht im Fokus ist. Der Regler darüber legt den Wert im Fokus fest. Eine fensterbasierte Überschreibung im Dalamud-Pinning-Menü hat Vorrang vor beiden Werten.</value>
</data>
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Benachrichtigungston</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Spielt einen Ton ab, wenn eine Nachricht in diesem Tab eintrifft, während du einen anderen Tab anschaust. Respektiert den globalen Sound-Schalter.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Vorschau des ausgewählten Sounds</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion-Sound</value>
</data>
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>Ein Tell konnte nicht zugestellt werden.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell an {0} konnte nicht zugestellt werden.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>Diese Nachricht enthält plugin-exklusive Symbole, die andere Spieler als leere Kästchen sehen könnten. Drücke Enter erneut, um sie trotzdem zu senden.</value>
</data>
</root> </root>
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@@ -12,21 +12,15 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve"> <data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Enable privacy filter</value> <value>Enable privacy filter</value>
</data> </data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve"> <data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies — everything except battle logs is stored.</value> <value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies. Everything except battle logs is stored.</value>
</data> </data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve"> <data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log still shows every message live; excluded channels are simply no longer stored. If you also want to remove channels from the visible display, use the normal chat-tab filters in the game.</value> <value>The filter only controls what is written to the local database. The chat log still shows every message live; excluded channels are simply no longer stored. If you also want to remove channels from the visible display, use the normal chat-tab filters in the game.</value>
</data> </data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy filter and whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve"> <data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Choose which channels are saved to the local database. Default follows data minimisation: only your own conversations. Use the buttons below to apply a preset.</value> <value>Choose which channels are saved to the local database. Default follows data minimisation: only your own conversations. Use the buttons below to apply a preset.</value>
</data> </data>
@@ -82,7 +76,7 @@
<value>The manual run uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current changes.</value> <value>The manual run uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current changes.</value>
</data> </data>
<data name="Cleanup_Preview_Stale" xml:space="preserve"> <data name="Cleanup_Preview_Stale" xml:space="preserve">
<value>Preview is stale your whitelist has changed since the last refresh. Click Refresh to recalculate.</value> <value>Preview is stale: your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
</data> </data>
<data name="Cleanup_RefreshPreview" xml:space="preserve"> <data name="Cleanup_RefreshPreview" xml:space="preserve">
<value>Refresh preview</value> <value>Refresh preview</value>
@@ -133,7 +127,7 @@
<value>Automatically delete messages past their channel retention window</value> <value>Automatically delete messages past their channel retention window</value>
</data> </data>
<data name="Retention_Enabled_Description" xml:space="preserve"> <data name="Retention_Enabled_Description" xml:space="preserve">
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF — the plugin never deletes anything without your explicit consent.</value> <value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF. The plugin never deletes anything without your explicit consent.</value>
</data> </data>
<data name="Retention_Default_Label" xml:space="preserve"> <data name="Retention_Default_Label" xml:space="preserve">
<value>Default retention (days, 0 = never)</value> <value>Default retention (days, 0 = never)</value>
@@ -223,11 +217,107 @@
<value>Show wizard again</value> <value>Show wizard again</value>
</data> </data>
<data name="Wizard_Cancel_Label" xml:space="preserve"> <data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Later keep defaults</value> <value>Later: keep defaults</value>
</data> </data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve"> <data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value> <value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value>
</data> </data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Welcome to Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>A Chat 2 fork from Hellion Forge with privacy-aware defaults, brand-consistent visuals, and a few quality-of-life touches.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>Three short steps. You can change everything later under Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Decide later</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Close the wizard. The plugin defaults stay active. You can reopen the wizard from Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>What gets stored?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = recommended for most players.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Like Privacy First, plus Say and both emote types for your story logs. Shout and Yell stay out. Public-distance noise from strangers is not story content. Retention: Say 30 days, emotes 90 days.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Apply roleplay</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Back</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Next </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Finish ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Hidden defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>History</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Visual</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Load previous session on startup</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Apply filters to messages from previous sessions</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>Preload N tell messages when an auto-tab opens</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Compact density</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Prettier timestamps (relative time)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>You're all set</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Your configuration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profile: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>History: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell tabs: preload {0} messages</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Visual: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unchanged)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Try it: type /tell &lt;Player Name&gt; into chat. Hellion Chat opens a dedicated tab for the conversation and preloads the last {0} messages.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Settings → Hellion Chat to fine-tune later</value>
</data>
<data name="Export_Heading" xml:space="preserve"> <data name="Export_Heading" xml:space="preserve">
<value>Export (GDPR Art. 15 — Right of access)</value> <value>Export (GDPR Art. 15 — Right of access)</value>
</data> </data>
@@ -289,10 +379,10 @@
<value>How opaque the plugin windows are. Lower values let the game show through; form fields and dialogs stay fully opaque and readable on top.</value> <value>How opaque the plugin windows are. Lower values let the game show through; form fields and dialogs stay fully opaque and readable on top.</value>
</data> </data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve"> <data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Use bundled Hellion font (Exo 2)</value> <value>Use bundled Inter Light</value>
</data> </data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve"> <data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value> <value>Renders chat and UI in Inter Light (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
</data> </data>
<data name="About_Maintainer_Heading" xml:space="preserve"> <data name="About_Maintainer_Heading" xml:space="preserve">
@@ -325,7 +415,7 @@
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat-replacement window, IPC integration, render engine, and the entire storage core all come from the original.</value> <value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat-replacement window, IPC integration, render engine, and the entire storage core all come from the original.</value>
</data> </data>
<data name="About_BuiltOn_P2" xml:space="preserve"> <data name="About_BuiltOn_P2" xml:space="preserve">
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value> <value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device: a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
</data> </data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve"> <data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream repository:</value> <value>Upstream repository:</value>
@@ -393,7 +483,7 @@
<value>Promote to permanent</value> <value>Promote to permanent</value>
</data> </data>
<data name="PinTab_PromoteTooltip" xml:space="preserve"> <data name="PinTab_PromoteTooltip" xml:space="preserve">
<value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped — the tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value> <value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped. The tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value>
</data> </data>
<data name="PinTab_PinTooltip" xml:space="preserve"> <data name="PinTab_PinTooltip" xml:space="preserve">
<value>Pinned tabs survive relog and stay bound to this conversation partner.</value> <value>Pinned tabs survive relog and stay bound to this conversation partner.</value>
@@ -411,7 +501,7 @@
<value>Maximum of {0} pinned tell tabs reached. Unpin one first, or use Promote to permanent.</value> <value>Maximum of {0} pinned tell tabs reached. Unpin one first, or use Promote to permanent.</value>
</data> </data>
<data name="PinTab_PinnedTooltip" xml:space="preserve"> <data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Pinned survives relog.</value> <value>Pinned: survives relog.</value>
</data> </data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) --> <!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) -->
@@ -440,7 +530,7 @@
<value>Show "Mark as greeted" button</value> <value>Show "Mark as greeted" button</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted — the tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value> <value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted. The tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Open new /tell tabs directly as pop-outs</value> <value>Open new /tell tabs directly as pop-outs</value>
@@ -500,20 +590,6 @@
<value>About</value> <value>About</value>
</data> </data>
<!-- Hellion Chat — General tab section headings -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; notifications</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Language &amp; input aids</value>
</data>
<!-- Hellion Chat — Appearance tab section headings --> <!-- Hellion Chat — Appearance tab section headings -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve"> <data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
<value>Theme</value> <value>Theme</value>
@@ -528,34 +604,10 @@
<value>Timestamps</value> <value>Timestamps</value>
</data> </data>
<!-- Hellion Chat — Window tab section headings --> <!-- Hellion Chat — Window tab section headings (pre-cycle legacy, kept for reference) -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Hiding</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inactivity hiding</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve"> <data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Window frame</value> <value>Window frame</value>
</data> </data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Chat tab section headings -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Message behaviour</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Preview</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
</data>
<!-- Hellion Chat — Chat tab SymbolPicker --> <!-- Hellion Chat — Chat tab SymbolPicker -->
<data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve"> <data name="Settings_Chat_SymbolPicker_Enable_Name" xml:space="preserve">
<value>Show symbol-picker button next to chat input</value> <value>Show symbol-picker button next to chat input</value>
@@ -575,17 +627,6 @@
<value>Maintenance</value> <value>Maintenance</value>
</data> </data>
<!-- Hellion Chat — Information tab section headings -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Version info</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>About HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default tab presets (channel-specific) --> <!-- Hellion Chat — Default tab presets (channel-specific) -->
<data name="Tabs_Presets_System" xml:space="preserve"> <data name="Tabs_Presets_System" xml:space="preserve">
<value>System</value> <value>System</value>
@@ -715,12 +756,6 @@
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve"> <data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Create and configure custom chat tabs.</value> <value>Create and configure custom chat tabs.</value>
</data> </data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Privacy filter per channel and what may be stored.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve"> <data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Database</value> <value>Database</value>
</data> </data>
@@ -728,10 +763,10 @@
<value>Storage, migration, legacy cleanup</value> <value>Storage, migration, legacy cleanup</value>
</data> </data>
<data name="Settings_Card_Information_Title" xml:space="preserve"> <data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value> <value>About</value>
</data> </data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve"> <data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Version, mission, licence, and changelog.</value> <value>Extensions, version, project info, translators, and changelog.</value>
</data> </data>
<data name="Settings_Tab_Themes" xml:space="preserve"> <data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value> <value>Themes</value>
@@ -772,29 +807,11 @@
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve"> <data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Switches the message layout from the card-row default back to single-line `[HH:mm] Sender: Text` rows.</value> <value>Switches the message layout from the card-row default back to single-line `[HH:mm] Sender: Text` rows.</value>
</data> </data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Theme, window frame, and timestamp style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Fonts &amp; Colours</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Font, font size, and chat colours per channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve"> <data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Data management</value> <value>Data &amp; Privacy</value>
</data> </data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve"> <data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Retention, cleanup, export, and database statistics.</value> <value>Privacy filter, retention, cleanup, export, and database statistics.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Other Dalamud plugins that HellionChat works with. Upcoming integrations in preview.</value>
</data> </data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve"> <data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value> <value>Theme</value>
@@ -809,41 +826,32 @@
<value>Window transparency</value> <value>Window transparency</value>
</data> </data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve"> <data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning — those take precedence over this slider for the respective window.</value> <value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning. Those take precedence over this slider for the respective window.</value>
</data> </data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve"> <data name="Settings_Section_PrivacyFilter" xml:space="preserve">
<value>Fonts</value> <value>Privacy filter</value>
</data> </data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve"> <data name="Settings_Section_Storage" xml:space="preserve">
<value>Chat colours</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Storage</value> <value>Storage</value>
</data> </data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve"> <data name="Settings_Section_Retention" xml:space="preserve">
<value>Retention</value> <value>Retention</value>
</data> </data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve"> <data name="Settings_Section_Cleanup" xml:space="preserve">
<value>Cleanup</value> <value>Cleanup</value>
</data> </data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve"> <data name="Settings_Section_Export" xml:space="preserve">
<value>Export</value> <value>Export</value>
</data> </data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve"> <data name="Settings_Section_Database" xml:space="preserve">
<value>Database viewer</value> <value>Database</value>
</data> </data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve"> <data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Advanced (Shift+click to open)</value> <value>Advanced (Shift+click to open)</value>
</data> </data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Behaviour</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve"> <data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 has reorganised the settings menu and removed the old "Override style" option (superseded by the theme system from 1.1.0). Your remaining settings are unchanged. Window transparency has been migrated to "Theme &amp; Layout". A backup of the previous config is located at pluginConfigs/HellionChat.json.pre-v16-backup next to the active HellionChat.json.</value> <value>Hellion Chat 1.2.1 has reorganised the settings menu and removed the old "Override style" option (superseded by the theme system from 1.1.0). Your remaining settings are unchanged. Window transparency has been migrated to "Theme &amp; Layout". A backup of the previous config is located at pluginConfigs/HellionChat.json.pre-v16-backup next to the active HellionChat.json.</value>
</data> </data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve"> <data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin integrations let HellionChat work together with other installed Dalamud plugins. Each integration automatically detects its target and silently disables itself when the target plugin is missing.</value> <value>Plugin integrations let HellionChat work together with other installed Dalamud plugins. Each integration automatically detects its target and silently disables itself when the target plugin is missing.</value>
</data> </data>
@@ -934,4 +942,228 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve"> <data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Searches for the exact phrase. Multi-word queries match only when the words appear together in order. To use raw FTS5 MATCH syntax, wrap your term in double quotes yourself.</value> <value>Searches for the exact phrase. Multi-word queries match only when the words appear together in order. To use raw FTS5 MATCH syntax, wrap your term in double quotes yourself.</value>
</data> </data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat renders all 24 languages, but FFXIV's chat input only fully supports EN, DE, FR and JA. Other scripts may display as garbled characters when typed into the in-game chat or sent as messages.</value>
</data>
<data name="Settings_QuickPicker_Tooltip" xml:space="preserve">
<value>Quick picker for themes and tabs</value>
</data>
<data name="Settings_QuickPicker_Themes_Header" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_QuickPicker_Tabs_Header" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Name" xml:space="preserve">
<value>Reduce motion</value>
</data>
<data name="Settings_ThemeAndLayout_ReduceMotion_Description" xml:space="preserve">
<value>Disables the theme crossfade, the sidebar and card-row hover animations, and the unread-tab pulse. Theme switches and hover states apply instantly instead.</value>
</data>
<!-- Failed-tell notification -->
<data name="FailedTell_Notification_Generic" xml:space="preserve">
<value>A tell could not be delivered.</value>
</data>
<data name="FailedTell_Notification_Named" xml:space="preserve">
<value>Tell to {0} could not be delivered.</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Name" xml:space="preserve">
<value>Notify on failed tell</value>
</data>
<data name="Settings_Chat_NotifyFailedTell_Description" xml:space="preserve">
<value>Show a toast when a tell you sent could not be delivered (recipient offline, in an instance, or blocking you).</value>
</data>
<!-- Per-tab notification sound -->
<data name="Tabs_NotificationSound_Enable_Name" xml:space="preserve">
<value>Notification sound</value>
</data>
<data name="Tabs_NotificationSound_Description" xml:space="preserve">
<value>Play a sound when a message arrives in this tab while you are looking at a different tab. Respects the global sound toggle.</value>
</data>
<data name="Tabs_NotificationSound_Option" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
<value>Preview the selected sound</value>
</data>
<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
<value>Hellion sound</value>
</data>
<!-- Scroll-to-bottom and item/flag linking -->
<data name="ChatLog_ScrollToBottom_Tooltip" xml:space="preserve">
<value>Jump to the latest message</value>
</data>
<data name="ChatLog_Insert_MapFlag" xml:space="preserve">
<value>Insert map flag &lt;flag&gt;</value>
</data>
<data name="ChatLog_Insert_ItemLink" xml:space="preserve">
<value>Insert linked item &lt;item&gt;</value>
</data>
<!-- v1.5.6: plugin-disclosure warning -->
<data name="Settings_Chat_NotifyPluginDisclosure_Name" xml:space="preserve">
<value>Warn before sending plugin-only symbols</value>
</data>
<data name="Settings_Chat_NotifyPluginDisclosure_Description" xml:space="preserve">
<value>Show a warning when a message you are about to send contains symbols that only display correctly for players running HellionChat or a similar plugin.</value>
</data>
<data name="ChatInput_PluginDisclosure_Warning" xml:space="preserve">
<value>This message contains plugin-only symbols that other players may see as empty boxes. Press Enter again to send anyway.</value>
</data>
<!-- v1.5.6: world suffix + name format display options -->
<data name="Settings_Chat_WorldSuffix_Name" xml:space="preserve">
<value>World suffix</value>
</data>
<data name="Settings_Chat_WorldSuffix_Description" xml:space="preserve">
<value>When to append the home world to a sender's name in the chat log.</value>
</data>
<data name="Settings_Chat_NameForm_Name" xml:space="preserve">
<value>Name format</value>
</data>
<data name="Settings_Chat_NameForm_Description" xml:space="preserve">
<value>How sender names are shown in the chat log. The full name is the default.</value>
</data>
<data name="NameDisplay_WorldSuffix_Never" xml:space="preserve">
<value>Never</value>
</data>
<data name="NameDisplay_WorldSuffix_OtherWorldOnly" xml:space="preserve">
<value>Other worlds only</value>
</data>
<data name="NameDisplay_WorldSuffix_Always" xml:space="preserve">
<value>Always</value>
</data>
<data name="NameDisplay_NameForm_Full" xml:space="preserve">
<value>Full name</value>
</data>
<data name="NameDisplay_NameForm_FirstNameOnly" xml:space="preserve">
<value>First name only</value>
</data>
<data name="NameDisplay_NameForm_Initials" xml:space="preserve">
<value>Initials</value>
</data>
<!-- v1.5.6: inactive window opacity -->
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Name" xml:space="preserve">
<value>Inactive window opacity</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacityInactive_Description" xml:space="preserve">
<value>Background opacity of the main chat window while it is not focused. The slider above sets the focused value. A per-window override in Dalamud's window pinning menu still takes precedence over both.</value>
</data>
<!-- v1.5.6: custom sound volume -->
<data name="Settings_General_CustomSoundVolume_Name" xml:space="preserve">
<value>Custom sound volume</value>
</data>
<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
<value>Playback volume for the three bundled custom notification sounds. Does not affect the 16 game sounds.</value>
</data>
<!-- v1.5.6: General tab section titles (collapsible, R6) -->
<data name="Settings_Section_Input" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_Section_Sound" xml:space="preserve">
<value>Sound</value>
</data>
<data name="Settings_Section_Language" xml:space="preserve">
<value>Language</value>
</data>
<data name="Settings_Section_Performance" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
<value>Which sound plays per tab is set in the Channels tab.</value>
</data>
<!-- v1.5.6: Chat tab section titles (collapsible, R6) -->
<data name="Settings_Section_Messages" xml:space="preserve">
<value>Messages</value>
</data>
<data name="Settings_Section_InputPreview" xml:space="preserve">
<value>Input &amp; preview</value>
</data>
<data name="Settings_Section_AutoTellTabs" xml:space="preserve">
<value>Auto-tell tabs</value>
</data>
<data name="Settings_Section_Emotes" xml:space="preserve">
<value>Emotes</value>
</data>
<data name="Settings_Section_LinksTooltips" xml:space="preserve">
<value>Links &amp; tooltips</value>
</data>
<data name="Settings_Section_NoviceNetwork" xml:space="preserve">
<value>Novice network</value>
</data>
<!-- v1.5.6: Appearance tab section titles (collapsible, R6) -->
<data name="Settings_Section_Theme" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Section_Fonts" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Settings_Section_Colours" xml:space="preserve">
<value>Colours</value>
</data>
<data name="Settings_Section_WindowStyle" xml:space="preserve">
<value>Window style</value>
</data>
<data name="Settings_Section_Timestamps" xml:space="preserve">
<value>Timestamps</value>
</data>
<data name="Settings_Section_Animations" xml:space="preserve">
<value>Animations</value>
</data>
<!-- v1.5.6: Window tab collapsible section titles (R6) -->
<data name="Settings_Section_Hide" xml:space="preserve">
<value>Hide</value>
</data>
<data name="Settings_Section_InactivityHide" xml:space="preserve">
<value>Hide when inactive</value>
</data>
<data name="Settings_Section_Frame" xml:space="preserve">
<value>Frame</value>
</data>
<!-- v1.5.6: Tabs tab per-tab-item sub-section titles (R6) -->
<data name="Settings_Section_Tab_Channels" xml:space="preserve">
<value>Channels</value>
</data>
<data name="Settings_Section_Tab_Display" xml:space="preserve">
<value>Display</value>
</data>
<data name="Settings_Section_Tab_Notification" xml:space="preserve">
<value>Notification</value>
</data>
<data name="Settings_Section_Tab_Input" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_Section_Tab_PopOut" xml:space="preserve">
<value>Pop-out window</value>
</data>
<data name="Settings_Section_Tab_Volume_AllTabsHint" xml:space="preserve">
<value>This volume applies to all tabs.</value>
</data>
<!-- v1.5.6: About tab collapsible section titles (R6) -->
<data name="Settings_Section_Extensions" xml:space="preserve">
<value>Extensions</value>
</data>
<data name="Settings_Section_PluginInfo" xml:space="preserve">
<value>Plugin info</value>
</data>
<data name="Settings_Section_Project" xml:space="preserve">
<value>The Project</value>
</data>
<data name="Settings_Section_Translators" xml:space="preserve">
<value>Translators</value>
</data>
<data name="Settings_Section_Changelog" xml:space="preserve">
<value>Changelog</value>
</data>
</root> </root>
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+93 -93
View File
@@ -1,93 +1,93 @@
Copyright 2013 The Exo 2 Project Authors (https://github.com/googlefonts/Exo-2.0) Copyright 2020 The Inter Project Authors (https://github.com/rsms/inter)
This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org https://openfontlicense.org
----------------------------------------------------------- -----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
----------------------------------------------------------- -----------------------------------------------------------
PREAMBLE PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership open framework in which fonts may be shared and improved in partnership
with others. with others.
The OFL allows the licensed fonts to be used, studied, modified and The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded, fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives, names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives. to any document created using the fonts or their derivatives.
DEFINITIONS DEFINITIONS
"Font Software" refers to the set of files released by the Copyright "Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation. include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the "Reserved Font Name" refers to any names specified as such after the
copyright statement(s). copyright statement(s).
"Original Version" refers to the collection of Font Software components as "Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s). distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, "Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a Original Version, by changing formats or by porting the Font Software to a
new environment. new environment.
"Author" refers to any designer, engineer, programmer, technical "Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software. writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify, a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions: Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, 1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself. in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, 2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user. binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font 3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as Copyright Holder. This restriction only applies to the primary font name as
presented to the users. presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written Copyright Holder(s) and the Author(s) or with their explicit written
permission. permission.
5) The Font Software, modified or unmodified, in part or in whole, 5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created remain under this license does not apply to any document created
using the Font Software. using the Font Software.
TERMINATION TERMINATION
This license becomes null and void if any of the above conditions are This license becomes null and void if any of the above conditions are
not met. not met.
DISCLAIMER DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE. OTHER DEALINGS IN THE FONT SOFTWARE.
+19 -1
View File
@@ -1859,7 +1859,25 @@ namespace HellionChat.Resources {
return ResourceManager.GetString("ExtraGlyphRanges_Vietnamese_Name", resourceCulture); return ResourceManager.GetString("ExtraGlyphRanges_Vietnamese_Name", resourceCulture);
} }
} }
/// <summary>
/// Looks up a localized string similar to Latin Extended.
/// </summary>
internal static string ExtraGlyphRanges_LatinExtended_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_LatinExtended_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Greek.
/// </summary>
internal static string ExtraGlyphRanges_Greek_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Greek_Name", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Pick a folder location for export.. /// Looks up a localized string similar to Pick a folder location for export..
/// </summary> /// </summary>
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve"> <data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value> <value>Loading logs ...</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Tenyeix el selector de canal amb el color del canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>El botó selector de canal al costat del camp d'entrada es tenyeix amb el color del canal actiu. Coincideix amb la tonalitat del text d'entrada.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Amaga mentre el menú New Game+ estigui obert</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Amaga el xat mentre el menú New Game+ estigui obert. En tancar el menú, el xat torna a aparèixer.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Llatí estès</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grec</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root> </root>
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+20
View File
@@ -1,4 +1,18 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!--
Language.de.resx — Hellion Forge maintainer-extended translation
Locale: de (German)
Maintainer: Hellion Forge / Hellion Online Media
Status: Native-speaker maintained
Review: Continuous (native maintainer)
Hellion Forge maintains this file with native-speaker quality,
including the keys post-dating the last upstream Chat 2 Crowdin sync.
Corrections welcome via the Hellion Forge Discord:
https://discord.gg/X9V7Kcv5gR
-->
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
@@ -1481,4 +1495,10 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve"> <data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value> <value>Loading logs ...</value>
</data> </data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latein erweitert</value>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Griechisch</value>
</data>
</root> </root>
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+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve"> <data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value> <value>Loading logs ...</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Teñir el selector de canal con el color del canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>El botón selector de canal junto al campo de entrada se tiñe con el color del canal activo. Coincide con el tinte del texto de entrada.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Ocultar mientras el menú New Game+ esté abierto</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Oculta el chat mientras el menú New Game+ esté abierto. Al cerrar el menú, el chat se muestra de nuevo.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latín extendido</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Griego</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root> </root>
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+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve"> <data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value> <value>Loading logs ...</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Teinter le sélecteur de canal avec la couleur du canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>Le bouton sélecteur de canal à côté du champ de saisie est teinté avec la couleur du canal actif. Correspond à la teinte du texte de saisie.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Masquer pendant que le menu New Game+ est ouvert</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Masque le chat pendant que le menu New Game+ est ouvert. Fermer le menu réaffiche le chat.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latin étendu</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grec</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root> </root>
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