Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| edab5c7a6d | |||
| 82cbf4c281 | |||
| 00ae81751b | |||
| 89384702b4 | |||
| 54316313dc | |||
| 4059b363a3 | |||
| 0220e5d756 | |||
| 2315f10d91 | |||
| 3283e51381 | |||
| 7e960371a3 |
+237
-152
@@ -1,167 +1,252 @@
|
||||
[*]
|
||||
indent_style=space
|
||||
tab_width=4
|
||||
indent_size=4
|
||||
trim_trailing_whitespace=true
|
||||
insert_final_newline=false
|
||||
# ##############################################################
|
||||
# #
|
||||
# # .editorconfig – Hellion Forge / Hellion Media
|
||||
# #
|
||||
# # Überarbeitet: Mai 2026
|
||||
# #
|
||||
# # Strategie:
|
||||
# # - Standard-.NET-Conventions (private Fields = _camelCase)
|
||||
# # - CSharpier übernimmt die meiste Formatierung
|
||||
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
|
||||
# #
|
||||
# # ##############################################################
|
||||
|
||||
# JetBrains Rider custom properties for code formatting styles
|
||||
resharper_csharp_brace_style=next_line
|
||||
# Allman für standard Tooling (VS Code)
|
||||
root = true
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Defaults (alle Files)
|
||||
# =====================================================
|
||||
|
||||
[*]
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
indent_size = 4
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
|
||||
# =====================================================
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
|
||||
# =====================================================
|
||||
# JSON / YAML / Web-Configs: 2-Space-Indent
|
||||
# Konsistent mit yamllint und Prettier-Override
|
||||
# =====================================================
|
||||
|
||||
[*.{yaml,yml}]
|
||||
indent_size = 2
|
||||
|
||||
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
|
||||
indent_size = 2
|
||||
|
||||
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
|
||||
indent_size = 2
|
||||
|
||||
|
||||
# =====================================================
|
||||
# .NET / XAML / Razor / Resources: 4-Space-Indent
|
||||
# =====================================================
|
||||
|
||||
[*.{cs,csx,vb,fs,fsi,fsx}]
|
||||
indent_size = 4
|
||||
|
||||
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
|
||||
indent_size = 4
|
||||
|
||||
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
|
||||
indent_size = 4
|
||||
|
||||
|
||||
# ##############################################################
|
||||
# #
|
||||
# # C# Sektion: Style, Naming, Format
|
||||
# #
|
||||
# ##############################################################
|
||||
|
||||
[*.{cs,csx}]
|
||||
|
||||
|
||||
# =====================================================
|
||||
# C# Style – var-Präferenz
|
||||
# =====================================================
|
||||
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:suggestion
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
|
||||
|
||||
# =====================================================
|
||||
# C# Style – Sonstiges
|
||||
# =====================================================
|
||||
|
||||
# UTF-8 String Literals (C# 11+)
|
||||
csharp_style_prefer_utf8_string_literals = true:suggestion
|
||||
|
||||
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
|
||||
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
|
||||
|
||||
# Initializer: nicht alles auf eine Zeile
|
||||
csharp_new_line_before_members_in_object_initializers = false
|
||||
|
||||
|
||||
# =====================================================
|
||||
# C# Format – Braces (Backup, falls CSharpier nicht läuft)
|
||||
# =====================================================
|
||||
|
||||
# Allman Style: Klammern auf neue Zeile
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
|
||||
# Switch-Einrückung
|
||||
|
||||
# =====================================================
|
||||
# C# Format – Switch-Einrückung
|
||||
# =====================================================
|
||||
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
resharper_csharp_braces_for_foreach=not_required
|
||||
resharper_csharp_braces_for_for=not_required
|
||||
resharper_csharp_braces_for_while=not_required
|
||||
charset=utf-8
|
||||
end_of_line=lf
|
||||
|
||||
# Microsoft .NET properties
|
||||
csharp_new_line_before_members_in_object_initializers=false
|
||||
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
|
||||
csharp_style_prefer_utf8_string_literals=true:suggestion
|
||||
csharp_style_var_elsewhere=true:suggestion
|
||||
csharp_style_var_for_built_in_types=true:suggestion
|
||||
csharp_style_var_when_type_is_apparent=true:suggestion
|
||||
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
|
||||
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
|
||||
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
|
||||
dotnet_naming_rule.private_constants_rule.severity=warning
|
||||
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
|
||||
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
|
||||
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
|
||||
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
|
||||
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
|
||||
dotnet_naming_rule.private_instance_fields_rule.severity=warning
|
||||
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
|
||||
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
|
||||
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
|
||||
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
|
||||
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
|
||||
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
|
||||
dotnet_naming_rule.private_static_fields_rule.severity=warning
|
||||
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
|
||||
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
|
||||
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
|
||||
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
|
||||
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
|
||||
dotnet_naming_rule.private_static_readonly_rule.severity=warning
|
||||
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
|
||||
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
|
||||
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
|
||||
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
|
||||
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
|
||||
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
|
||||
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
|
||||
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
|
||||
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
|
||||
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
|
||||
dotnet_naming_style.lower_camel_case_style.required_prefix=_
|
||||
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
|
||||
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
|
||||
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
|
||||
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
|
||||
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
|
||||
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
|
||||
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
|
||||
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
|
||||
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
|
||||
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
|
||||
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
|
||||
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
|
||||
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
|
||||
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
|
||||
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
|
||||
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access=true:suggestion
|
||||
dotnet_style_qualification_for_event=false:suggestion
|
||||
dotnet_style_qualification_for_field=false:suggestion
|
||||
dotnet_style_qualification_for_method=false:suggestion
|
||||
dotnet_style_qualification_for_property=false:suggestion
|
||||
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
|
||||
# =====================================================
|
||||
# .NET Style – Qualification (kein "this." nötig)
|
||||
# =====================================================
|
||||
|
||||
# ReSharper properties
|
||||
resharper_autodetect_indent_settings=true
|
||||
resharper_cpp_insert_final_newline=true
|
||||
resharper_csharp_insert_final_newline=false
|
||||
resharper_formatter_off_tag=@formatter:off
|
||||
resharper_formatter_on_tag=@formatter:on
|
||||
resharper_formatter_tags_enabled=true
|
||||
resharper_fsharp_insert_final_newline=false
|
||||
resharper_html_insert_final_newline=false
|
||||
resharper_resx_insert_final_newline=false
|
||||
resharper_shaderlab_insert_final_newline=false
|
||||
resharper_t4_insert_final_newline=false
|
||||
resharper_use_indent_from_vs=false
|
||||
resharper_vb_insert_final_newline=false
|
||||
resharper_xmldoc_insert_final_newline=false
|
||||
resharper_xml_insert_final_newline=false
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
|
||||
# ReSharper inspection severities
|
||||
resharper_arrange_redundant_parentheses_highlighting=hint
|
||||
resharper_arrange_this_qualifier_highlighting=hint
|
||||
resharper_arrange_type_member_modifiers_highlighting=hint
|
||||
resharper_arrange_type_modifiers_highlighting=hint
|
||||
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
|
||||
resharper_built_in_type_reference_style_highlighting=hint
|
||||
resharper_razor_assembly_not_resolved_highlighting=warning
|
||||
resharper_redundant_base_qualifier_highlighting=warning
|
||||
resharper_suggest_var_or_type_built_in_types_highlighting=hint
|
||||
resharper_suggest_var_or_type_elsewhere_highlighting=hint
|
||||
resharper_suggest_var_or_type_simple_types_highlighting=hint
|
||||
resharper_web_config_module_not_resolved_highlighting=warning
|
||||
resharper_web_config_type_not_resolved_highlighting=warning
|
||||
resharper_web_config_wrong_module_highlighting=warning
|
||||
|
||||
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
|
||||
indent_style=space
|
||||
indent_size=2
|
||||
# =====================================================
|
||||
# .NET Style – Predefined Types (int statt Int32 etc.)
|
||||
# =====================================================
|
||||
|
||||
[{*.yaml,*.yml}]
|
||||
indent_style=space
|
||||
indent_size=2
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
|
||||
indent_style=space
|
||||
indent_size=4
|
||||
tab_width=4
|
||||
[*.md]
|
||||
trim_trailing_whitespace=false
|
||||
|
||||
# =====================================================
|
||||
# .NET Style – Parentheses
|
||||
# =====================================================
|
||||
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
|
||||
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
|
||||
|
||||
|
||||
# =====================================================
|
||||
# .NET Style – Accessibility-Modifier erzwingen
|
||||
# =====================================================
|
||||
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
|
||||
|
||||
|
||||
# ##############################################################
|
||||
# #
|
||||
# # Naming Conventions (.NET-Standard)
|
||||
# #
|
||||
# # Private Instance Fields: _camelCase
|
||||
# # Private Static Fields: _camelCase
|
||||
# # Private Constants: PascalCase
|
||||
# # Private Static Readonly: PascalCase
|
||||
# #
|
||||
# ##############################################################
|
||||
|
||||
# === Style: Underscore + camelCase ===
|
||||
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
|
||||
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
|
||||
|
||||
# === Style: PascalCase ===
|
||||
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
|
||||
|
||||
|
||||
# === Rule: Private Instance Fields → _camelCase ===
|
||||
dotnet_naming_rule.private_instance_fields.severity = warning
|
||||
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
|
||||
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
|
||||
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
|
||||
|
||||
|
||||
# === Rule: Private Static Fields → _camelCase ===
|
||||
dotnet_naming_rule.private_static_fields.severity = warning
|
||||
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
|
||||
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
|
||||
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
|
||||
|
||||
|
||||
# === Rule: Private Constants → PascalCase ===
|
||||
dotnet_naming_rule.private_constants.severity = warning
|
||||
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
|
||||
dotnet_naming_rule.private_constants.style = pascal_case_style
|
||||
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
|
||||
|
||||
|
||||
# === Rule: Private Static Readonly → PascalCase ===
|
||||
dotnet_naming_rule.private_static_readonly.severity = warning
|
||||
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
|
||||
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
|
||||
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
|
||||
|
||||
|
||||
# ##############################################################
|
||||
# #
|
||||
# # JetBrains Rider / ReSharper Settings
|
||||
# #
|
||||
# ##############################################################
|
||||
|
||||
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
|
||||
resharper_csharp_brace_style = next_line
|
||||
|
||||
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
|
||||
resharper_csharp_braces_for_foreach = not_required
|
||||
resharper_csharp_braces_for_for = not_required
|
||||
resharper_csharp_braces_for_while = not_required
|
||||
|
||||
# === Auto-Detection und Formatter-Tags ===
|
||||
resharper_autodetect_indent_settings = true
|
||||
resharper_use_indent_from_vs = false
|
||||
|
||||
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
|
||||
resharper_formatter_off_tag = @formatter:off
|
||||
resharper_formatter_on_tag = @formatter:on
|
||||
resharper_formatter_tags_enabled = true
|
||||
|
||||
|
||||
# =====================================================
|
||||
# ReSharper Inspection Severities
|
||||
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
|
||||
# =====================================================
|
||||
|
||||
# Style-Suggestions: nur als Hint anzeigen
|
||||
resharper_arrange_redundant_parentheses_highlighting = hint
|
||||
resharper_arrange_this_qualifier_highlighting = hint
|
||||
resharper_arrange_type_member_modifiers_highlighting = hint
|
||||
resharper_arrange_type_modifiers_highlighting = hint
|
||||
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
|
||||
resharper_built_in_type_reference_style_highlighting = hint
|
||||
resharper_suggest_var_or_type_built_in_types_highlighting = hint
|
||||
resharper_suggest_var_or_type_elsewhere_highlighting = hint
|
||||
resharper_suggest_var_or_type_simple_types_highlighting = hint
|
||||
|
||||
# Echte Probleme: als Warning
|
||||
resharper_redundant_base_qualifier_highlighting = warning
|
||||
+47
-16
@@ -1,19 +1,50 @@
|
||||
# Local development environment template
|
||||
#
|
||||
# Copy this file to `.env` and adjust paths to your setup,
|
||||
# or run: bash scripts/setup-dev-env.sh
|
||||
#
|
||||
# `.env` is gitignored — never commit your local paths.
|
||||
#
|
||||
# Activate in shell:
|
||||
# set -a; source .env; set +a
|
||||
#
|
||||
# Or use direnv (recommended):
|
||||
# echo 'dotenv .env' > .envrc && direnv allow
|
||||
##############################################################
|
||||
##
|
||||
## .env.example – Hellion Forge / Hellion Media
|
||||
##
|
||||
## Template für lokale Entwicklungsumgebung.
|
||||
## Kopiere diese Datei nach `.env` und passe die Pfade
|
||||
## an dein Setup an.
|
||||
##
|
||||
## ⚠️ `.env` ist gitignored – niemals lokale Pfade committen!
|
||||
##
|
||||
##############################################################
|
||||
##
|
||||
## SETUP
|
||||
##
|
||||
## 1) Manuell:
|
||||
## cp .env.example .env
|
||||
## # Pfade in .env anpassen
|
||||
##
|
||||
## 2) Automatisch:
|
||||
## bash scripts/setup-dev-env.sh
|
||||
##
|
||||
## AKTIVIERUNG IN DER SHELL
|
||||
##
|
||||
## Variante A – einmalig pro Shell:
|
||||
## set -a; source .env; set +a
|
||||
##
|
||||
## Variante B – mit direnv (empfohlen):
|
||||
## echo 'dotenv .env' > .envrc
|
||||
## direnv allow
|
||||
##
|
||||
##############################################################
|
||||
|
||||
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
|
||||
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
|
||||
|
||||
# =====================================================
|
||||
# Build & Development Paths
|
||||
# =====================================================
|
||||
|
||||
# Pfad zu den Dalamud-Development-DLLs:
|
||||
# - Dalamud.dll
|
||||
# - FFXIVClientStructs.dll
|
||||
# - Lumina.dll
|
||||
# - Lumina.Excel.dll
|
||||
#
|
||||
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
|
||||
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
|
||||
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
|
||||
#
|
||||
# Standardpfade je nach Plattform:
|
||||
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
|
||||
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
|
||||
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
|
||||
DALAMUD_HOME=/path/to/dalamud/dev/dlls
|
||||
|
||||
+177
-7
@@ -1,8 +1,178 @@
|
||||
# Generated files
|
||||
HellionChat/Resources/Language.*.resx linguist-generated=true
|
||||
##############################################################
|
||||
##
|
||||
## .gitattributes – Hellion Forge / Hellion Media
|
||||
##
|
||||
## Setup: Linux-First Development
|
||||
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
|
||||
## Überarbeitet: Mai 2026
|
||||
##
|
||||
## Strategie:
|
||||
## - Default: Alles LF (Linux-Konvention)
|
||||
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
|
||||
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
|
||||
## - Binärdateien: explizit markiert (gegen Korruption)
|
||||
##
|
||||
## Hinweis:
|
||||
## Moderne Visual-Studio- und MSBuild-Versionen kommen
|
||||
## problemlos mit LF in .sln/.csproj klar.
|
||||
## Falls jemals Probleme auftauchen: hier umstellen.
|
||||
##
|
||||
##############################################################
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Default: Auto-Detect, alles auf LF normalisieren
|
||||
# =====================================================
|
||||
|
||||
* text=auto eol=lf
|
||||
*.cs text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
*.md text eol=lf
|
||||
*.json text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Source Code (LF)
|
||||
# =====================================================
|
||||
|
||||
*.cs text eol=lf
|
||||
*.csx text eol=lf
|
||||
*.vb text eol=lf
|
||||
*.fs text eol=lf
|
||||
*.fsx text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Configs & Daten (LF)
|
||||
# =====================================================
|
||||
|
||||
*.json text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
*.xml text eol=lf
|
||||
*.md text eol=lf
|
||||
*.txt text eol=lf
|
||||
*.config text eol=lf
|
||||
*.editorconfig text eol=lf
|
||||
.gitignore text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
.env.example text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Visual Studio / MSBuild Project Files (LF)
|
||||
# Linux-first: moderne Tools kommen mit LF zurecht
|
||||
# =====================================================
|
||||
|
||||
*.sln text eol=lf
|
||||
*.csproj text eol=lf
|
||||
*.vbproj text eol=lf
|
||||
*.fsproj text eol=lf
|
||||
*.props text eol=lf
|
||||
*.targets text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Resources & Lokalisierung (LF)
|
||||
# =====================================================
|
||||
|
||||
# Linguist soll generierte Sprachdateien nicht mitzählen
|
||||
HellionChat/Resources/Language.*.resx linguist-generated=true
|
||||
|
||||
*.resx text eol=lf
|
||||
*.resw text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Linux/Mac-Scripts (LF – Pflicht)
|
||||
# =====================================================
|
||||
|
||||
*.sh text eol=lf
|
||||
*.bash text eol=lf
|
||||
*.zsh text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# >>> AUSNAHMEN <<<
|
||||
# Windows-Scripts brauchen ZWINGEND CRLF.
|
||||
# Mit LF werden diese auf Windows nicht ausgeführt!
|
||||
# =====================================================
|
||||
|
||||
# Batch-Scripts (cmd.exe braucht CRLF)
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
|
||||
# PowerShell (PS 7+ wäre LF-tolerant,
|
||||
# aber Windows PowerShell 5.1 zickt teilweise)
|
||||
*.ps1 text eol=crlf
|
||||
*.psm1 text eol=crlf
|
||||
*.psd1 text eol=crlf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Binäre Build-Artefakte
|
||||
# =====================================================
|
||||
|
||||
*.dll binary
|
||||
*.exe binary
|
||||
*.pdb binary
|
||||
*.so binary
|
||||
*.dylib binary
|
||||
*.nupkg binary
|
||||
*.snupkg binary
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Bilder (binary)
|
||||
# =====================================================
|
||||
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.ico binary
|
||||
*.bmp binary
|
||||
*.tiff binary
|
||||
*.webp binary
|
||||
|
||||
# SVG ist eigentlich XML – als Text behandeln
|
||||
*.svg text eol=lf
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Fonts (binary)
|
||||
# =====================================================
|
||||
|
||||
*.ttf binary
|
||||
*.otf binary
|
||||
*.woff binary
|
||||
*.woff2 binary
|
||||
*.eot binary
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Archive (binary)
|
||||
# =====================================================
|
||||
|
||||
*.zip binary
|
||||
*.7z binary
|
||||
*.tar binary
|
||||
*.gz binary
|
||||
*.rar binary
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Audio / Video (binary)
|
||||
# =====================================================
|
||||
|
||||
*.wav binary
|
||||
*.mp3 binary
|
||||
*.ogg binary
|
||||
*.mp4 binary
|
||||
|
||||
|
||||
# =====================================================
|
||||
# FFXIV / Dalamud spezifische Binär-Formate
|
||||
# =====================================================
|
||||
|
||||
*.tex binary
|
||||
*.pap binary
|
||||
*.avfx binary
|
||||
*.shpk binary
|
||||
*.scd binary
|
||||
+27
-27
@@ -11,43 +11,43 @@ name: Build
|
||||
# Dalamud SDK 15 uses on Linux).
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
|
||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||
# and matches the principle-of-least-privilege the security guide
|
||||
# recommends for workflows that don't push or create releases.
|
||||
permissions:
|
||||
contents: read
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
|
||||
+215
-215
@@ -17,234 +17,234 @@ name: Forge Announce
|
||||
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: "Existing tag to (re)post, e.g. v1.1.0"
|
||||
required: true
|
||||
type: string
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)post, e.g. v1.1.0'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
announce:
|
||||
name: Post changelog to Hellion Forge
|
||||
runs-on: ubuntu-latest
|
||||
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
||||
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
||||
# scope for every job by default, no environment: declaration needed.
|
||||
timeout-minutes: 5
|
||||
announce:
|
||||
name: Post changelog to Hellion Forge
|
||||
runs-on: ubuntu-latest
|
||||
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
||||
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
||||
# scope for every job by default, no environment: declaration needed.
|
||||
timeout-minutes: 5
|
||||
|
||||
steps:
|
||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||
# the user supplies the tag explicitly. Always check out that tag so
|
||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
steps:
|
||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||
# the user supplies the tag explicitly. Always check out that tag so
|
||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||
# treat it as a string variable rather than inline shell text, and
|
||||
# validated against the semver regex before any interpolation.
|
||||
- name: Build embed payload
|
||||
id: build
|
||||
shell: pwsh
|
||||
env:
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||
# treat it as a string variable rather than inline shell text, and
|
||||
# validated against the semver regex before any interpolation.
|
||||
- name: Build embed payload
|
||||
id: build
|
||||
shell: pwsh
|
||||
env:
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
# ---------- Forge-Post-Datei lesen ----------
|
||||
$forgePath = ".github/forge-posts/$tag.md"
|
||||
if (-not (Test-Path $forgePath)) {
|
||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||
}
|
||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||
|
||||
# Frontmatter (--- … ---) am Datei-Anfang
|
||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||
}
|
||||
$fmText = $matches[1]
|
||||
$deBody = $matches[2].Trim()
|
||||
|
||||
$subtitle = $null
|
||||
$versionsnatur = $null
|
||||
foreach ($line in ($fmText -split "`r?`n")) {
|
||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||
}
|
||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||
|
||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||
}
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$enBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
|
||||
# Discord enforces per-embed-field limits separately from the
|
||||
# combined-total limit. We split the DE and EN blocks into two
|
||||
# embeds that share the same release URL so Discord stitches
|
||||
# them into one visual card. Hard caps per Discord docs:
|
||||
# description: 4096 per embed
|
||||
# title: 256 per embed
|
||||
# footer.text: 2048 per embed
|
||||
# combined sum across all embeds: 6000
|
||||
$title = "Hellion Chat $version — $subtitle"
|
||||
$deDesc = "**Deutsch**`n`n$deBody"
|
||||
$enDesc = "**English**`n`n$enBlock"
|
||||
$footerText = "Hellion Forge · $versionsnatur"
|
||||
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||
|
||||
if ($deDesc.Length -gt 4096) {
|
||||
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
|
||||
}
|
||||
if ($enDesc.Length -gt 4096) {
|
||||
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
|
||||
}
|
||||
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
|
||||
if ($totalChars -gt 6000) {
|
||||
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
|
||||
}
|
||||
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
|
||||
|
||||
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
|
||||
# Sharing the same `url` tells Discord to render both embeds as a
|
||||
# single contiguous card block. The title sits on the first embed,
|
||||
# the footer + timestamp on the last so it reads as one post.
|
||||
$payload = [ordered]@{
|
||||
username = "Forge Herald"
|
||||
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
||||
content = "<@&1500489631555260446>"
|
||||
allowed_mentions = [ordered]@{
|
||||
parse = @()
|
||||
roles = @("1500489631555260446")
|
||||
}
|
||||
embeds = @(
|
||||
[ordered]@{
|
||||
title = $title
|
||||
url = $releaseUrl
|
||||
color = 12730636
|
||||
description = $deDesc
|
||||
},
|
||||
[ordered]@{
|
||||
url = $releaseUrl
|
||||
color = 12730636
|
||||
description = $enDesc
|
||||
footer = [ordered]@{ text = $footerText }
|
||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
)
|
||||
}
|
||||
|
||||
# ---------- Forge-Post-Datei lesen ----------
|
||||
$forgePath = ".github/forge-posts/$tag.md"
|
||||
if (-not (Test-Path $forgePath)) {
|
||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||
}
|
||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||
|
||||
# Frontmatter (--- … ---) am Datei-Anfang
|
||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||
}
|
||||
$fmText = $matches[1]
|
||||
$deBody = $matches[2].Trim()
|
||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||
Write-Host "Embed title: $title"
|
||||
Write-Host "Embed footer: $footerText"
|
||||
|
||||
$subtitle = $null
|
||||
$versionsnatur = $null
|
||||
foreach ($line in ($fmText -split "`r?`n")) {
|
||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||
}
|
||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||
- name: POST to Hellion Forge webhook
|
||||
shell: pwsh
|
||||
env:
|
||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||
run: |
|
||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||
}
|
||||
|
||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
$payloadFile = "$PWD/embed-payload.json"
|
||||
if (-not (Test-Path $payloadFile)) {
|
||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||
}
|
||||
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||
}
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$enBlock = $rest.TrimEnd()
|
||||
}
|
||||
$maxAttempts = 2
|
||||
$attempt = 0
|
||||
while ($attempt -lt $maxAttempts) {
|
||||
$attempt++
|
||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||
$tmpResp = "$PWD/.webhook-response"
|
||||
$tmpHeaders = "$PWD/.webhook-headers"
|
||||
# --silent suppresses progress; --show-error prints errors so
|
||||
# the workflow log shows what happened. -w prints HTTP status
|
||||
# to stdout for inspection. -o captures body for diagnosis,
|
||||
# -D captures headers.
|
||||
$rawStatus = Get-Content $payloadFile -Raw |
|
||||
curl --silent --show-error `
|
||||
--header 'Content-Type: application/json' `
|
||||
--data-binary '@-' `
|
||||
-D $tmpHeaders `
|
||||
-o $tmpResp `
|
||||
-w '%{http_code}' `
|
||||
"$env:DISCORD_FORGE_WEBHOOK"
|
||||
$status = [int]$rawStatus
|
||||
Write-Host "HTTP status: $status"
|
||||
|
||||
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
|
||||
# Discord enforces per-embed-field limits separately from the
|
||||
# combined-total limit. We split the DE and EN blocks into two
|
||||
# embeds that share the same release URL so Discord stitches
|
||||
# them into one visual card. Hard caps per Discord docs:
|
||||
# description: 4096 per embed
|
||||
# title: 256 per embed
|
||||
# footer.text: 2048 per embed
|
||||
# combined sum across all embeds: 6000
|
||||
$title = "Hellion Chat $version — $subtitle"
|
||||
$deDesc = "**Deutsch**`n`n$deBody"
|
||||
$enDesc = "**English**`n`n$enBlock"
|
||||
$footerText = "Hellion Forge · $versionsnatur"
|
||||
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||
if ($status -ge 200 -and $status -lt 300) {
|
||||
Write-Host "Forge announce POST succeeded."
|
||||
exit 0
|
||||
}
|
||||
|
||||
if ($deDesc.Length -gt 4096) {
|
||||
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
|
||||
}
|
||||
if ($enDesc.Length -gt 4096) {
|
||||
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
|
||||
}
|
||||
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
|
||||
if ($totalChars -gt 6000) {
|
||||
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
|
||||
}
|
||||
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
|
||||
$bodySnippet = ""
|
||||
if (Test-Path $tmpResp) {
|
||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||
}
|
||||
|
||||
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
|
||||
# Sharing the same `url` tells Discord to render both embeds as a
|
||||
# single contiguous card block. The title sits on the first embed,
|
||||
# the footer + timestamp on the last so it reads as one post.
|
||||
$payload = [ordered]@{
|
||||
username = "Forge Herald"
|
||||
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
||||
content = "<@&1500489631555260446>"
|
||||
allowed_mentions = [ordered]@{
|
||||
parse = @()
|
||||
roles = @("1500489631555260446")
|
||||
}
|
||||
embeds = @(
|
||||
[ordered]@{
|
||||
title = $title
|
||||
url = $releaseUrl
|
||||
color = 12730636
|
||||
description = $deDesc
|
||||
},
|
||||
[ordered]@{
|
||||
url = $releaseUrl
|
||||
color = 12730636
|
||||
description = $enDesc
|
||||
footer = [ordered]@{ text = $footerText }
|
||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||
}
|
||||
)
|
||||
}
|
||||
if ($status -ge 400 -and $status -lt 500) {
|
||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||
# payload malformed. No retry.
|
||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||
}
|
||||
|
||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||
|
||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||
Write-Host "Embed title: $title"
|
||||
Write-Host "Embed footer: $footerText"
|
||||
|
||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||
- name: POST to Hellion Forge webhook
|
||||
shell: pwsh
|
||||
env:
|
||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||
run: |
|
||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||
}
|
||||
|
||||
$payloadFile = "$PWD/embed-payload.json"
|
||||
if (-not (Test-Path $payloadFile)) {
|
||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||
}
|
||||
|
||||
$maxAttempts = 2
|
||||
$attempt = 0
|
||||
while ($attempt -lt $maxAttempts) {
|
||||
$attempt++
|
||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||
$tmpResp = "$PWD/.webhook-response"
|
||||
$tmpHeaders = "$PWD/.webhook-headers"
|
||||
# --silent suppresses progress; --show-error prints errors so
|
||||
# the workflow log shows what happened. -w prints HTTP status
|
||||
# to stdout for inspection. -o captures body for diagnosis,
|
||||
# -D captures headers.
|
||||
$rawStatus = Get-Content $payloadFile -Raw |
|
||||
curl --silent --show-error `
|
||||
--header 'Content-Type: application/json' `
|
||||
--data-binary '@-' `
|
||||
-D $tmpHeaders `
|
||||
-o $tmpResp `
|
||||
-w '%{http_code}' `
|
||||
"$env:DISCORD_FORGE_WEBHOOK"
|
||||
$status = [int]$rawStatus
|
||||
Write-Host "HTTP status: $status"
|
||||
|
||||
if ($status -ge 200 -and $status -lt 300) {
|
||||
Write-Host "Forge announce POST succeeded."
|
||||
exit 0
|
||||
}
|
||||
|
||||
$bodySnippet = ""
|
||||
if (Test-Path $tmpResp) {
|
||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||
}
|
||||
|
||||
if ($status -ge 400 -and $status -lt 500) {
|
||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||
# payload malformed. No retry.
|
||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||
}
|
||||
|
||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||
if ($attempt -lt $maxAttempts) {
|
||||
Write-Host "Transient $status — sleeping 30s before retry."
|
||||
Start-Sleep -Seconds 30
|
||||
} else {
|
||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||
}
|
||||
}
|
||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||
if ($attempt -lt $maxAttempts) {
|
||||
Write-Host "Transient $status — sleeping 30s before retry."
|
||||
Start-Sleep -Seconds 30
|
||||
} else {
|
||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||
}
|
||||
}
|
||||
|
||||
+142
-142
@@ -17,167 +17,167 @@ name: Release
|
||||
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
|
||||
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
|
||||
# ref step below hard-fails if a non-tag ref is selected, because the
|
||||
# release-action reads GITHUB_REF directly and rejects anything that
|
||||
# does not start with refs/tags/.
|
||||
workflow_dispatch:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
|
||||
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
|
||||
# ref step below hard-fails if a non-tag ref is selected, because the
|
||||
# release-action reads GITHUB_REF directly and rejects anything that
|
||||
# does not start with refs/tags/.
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
|
||||
steps:
|
||||
# release-action@main reads GITHUB_REF directly (its action.yml
|
||||
# does not declare a tag_name input). Validate up-front so manual
|
||||
# dispatches from a branch ref fail loud here instead of burning
|
||||
# a full build before the final step errors out with "ref X is
|
||||
# not a tag".
|
||||
- name: Validate tag ref
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
|
||||
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
|
||||
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
|
||||
exit 1
|
||||
fi
|
||||
steps:
|
||||
# release-action@main reads GITHUB_REF directly (its action.yml
|
||||
# does not declare a tag_name input). Validate up-front so manual
|
||||
# dispatches from a branch ref fail loud here instead of burning
|
||||
# a full build before the final step errors out with "ref X is
|
||||
# not a tag".
|
||||
- name: Validate tag ref
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
|
||||
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
|
||||
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
run: |
|
||||
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
||||
if [ -z "$zip" ]; then
|
||||
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "Found: $zip"
|
||||
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
run: |
|
||||
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
||||
if [ -z "$zip" ]; then
|
||||
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "Found: $zip"
|
||||
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# github.ref_name is the tag because Validate tag ref above
|
||||
# already enforced refs/tags/v*. Read via env: so the value
|
||||
# is a PowerShell variable, not inline shell text, and gets
|
||||
# re-validated against the semver regex below.
|
||||
TAG_NAME: ${{ github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# github.ref_name is the tag because Validate tag ref above
|
||||
# already enforced refs/tags/v*. Read via env: so the value
|
||||
# is a PowerShell variable, not inline shell text, and gets
|
||||
# re-validated against the semver regex below.
|
||||
TAG_NAME: ${{ github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 4-space yaml indent (prettier convention) from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 4-space yaml indent (prettier convention) from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
|
||||
# matches verify-changelog-sync.sh and slim-rule grep.
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
|
||||
# matches verify-changelog-sync.sh and slim-rule grep.
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
|
||||
# release-action@main only declares files/title/body/pre_release/
|
||||
# draft/api_key/insecure as inputs (see its action.yml). It silently
|
||||
# ignores anything else, including body_path and tag_name. The tag
|
||||
# itself comes from GITHUB_REF, the body must be passed inline via
|
||||
# body:, so we re-emit release-body.md as a step output first.
|
||||
- name: Expose release body for release-action
|
||||
id: body
|
||||
shell: bash
|
||||
run: |
|
||||
{
|
||||
echo 'content<<RELEASE_BODY_EOF'
|
||||
cat release-body.md
|
||||
echo 'RELEASE_BODY_EOF'
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
# release-action@main only declares files/title/body/pre_release/
|
||||
# draft/api_key/insecure as inputs (see its action.yml). It silently
|
||||
# ignores anything else, including body_path and tag_name. The tag
|
||||
# itself comes from GITHUB_REF, the body must be passed inline via
|
||||
# body:, so we re-emit release-body.md as a step output first.
|
||||
- name: Expose release body for release-action
|
||||
id: body
|
||||
shell: bash
|
||||
run: |
|
||||
{
|
||||
echo 'content<<RELEASE_BODY_EOF'
|
||||
cat release-body.md
|
||||
echo 'RELEASE_BODY_EOF'
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Gitea-native release action. Creates the release if the tag has no
|
||||
# release yet, or updates the existing one with latest.zip attached
|
||||
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
|
||||
# Actions has Gitea-API scope and is sufficient for release write.
|
||||
- name: Attach to Gitea release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body: ${{ steps.body.outputs.content }}
|
||||
api_key: ${{ secrets.GITHUB_TOKEN }}
|
||||
# Gitea-native release action. Creates the release if the tag has no
|
||||
# release yet, or updates the existing one with latest.zip attached
|
||||
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
|
||||
# Actions has Gitea-API scope and is sufficient for release write.
|
||||
- name: Attach to Gitea release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body: ${{ steps.body.outputs.content }}
|
||||
api_key: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
name: Security
|
||||
on:
|
||||
push:
|
||||
branches: [main, master]
|
||||
pull_request:
|
||||
schedule:
|
||||
- cron: "0 6 * * 1"
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main, master]
|
||||
pull_request:
|
||||
schedule:
|
||||
- cron: '0 6 * * 1'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
scan:
|
||||
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
|
||||
with:
|
||||
# MessageStore.cs uses string-interpolation in CommandText for table
|
||||
# names and clause-joins that come from internal code constants, not
|
||||
# user input. Values are bound via SqlParameter, the SQL surface is
|
||||
# local-only inside a Dalamud plugin. Semgrep matches the pattern
|
||||
# without dataflow, so it flags those eight call sites; CodeQL
|
||||
# would not. Suppressed for this repo only.
|
||||
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
|
||||
scan:
|
||||
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
|
||||
with:
|
||||
# MessageStore.cs uses string-interpolation in CommandText for table
|
||||
# names and clause-joins that come from internal code constants, not
|
||||
# user input. Values are bound via SqlParameter, the SQL surface is
|
||||
# local-only inside a Dalamud plugin. Semgrep matches the pattern
|
||||
# without dataflow, so it flags those eight call sites; CodeQL
|
||||
# would not. Suppressed for this repo only.
|
||||
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
|
||||
|
||||
@@ -1,73 +1,73 @@
|
||||
name: Bug report
|
||||
description: Something in HellionChat is broken or behaves wrong
|
||||
labels:
|
||||
- bug
|
||||
- bug
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for reporting. Please fill in the fields below so I can
|
||||
reproduce the issue. If this is a security issue, stop here and
|
||||
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
|
||||
instead.
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for reporting. Please fill in the fields below so I can
|
||||
reproduce the issue. If this is a security issue, stop here and
|
||||
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
|
||||
instead.
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: HellionChat version
|
||||
description: From Settings → Information → Version
|
||||
placeholder: "0.5.4"
|
||||
validations:
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: HellionChat version
|
||||
description: From Settings → Information → Version
|
||||
placeholder: '0.5.4'
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
options:
|
||||
- Windows (XIVLauncher)
|
||||
- Linux (XIVLauncher Core)
|
||||
- macOS (XIVLauncher Core / wine)
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened
|
||||
description: Plain description, no log dumps yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: What you expected
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: steps
|
||||
attributes:
|
||||
label: How to reproduce
|
||||
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: log
|
||||
attributes:
|
||||
label: Relevant /xllog excerpt
|
||||
description: Filter for "HellionChat" if the log is huge
|
||||
render: text
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I am running the latest version of HellionChat
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
options:
|
||||
- Windows (XIVLauncher)
|
||||
- Linux (XIVLauncher Core)
|
||||
- macOS (XIVLauncher Core / wine)
|
||||
- Other
|
||||
validations:
|
||||
- label: I have searched existing issues for duplicates
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened
|
||||
description: Plain description, no log dumps yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: What you expected
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: steps
|
||||
attributes:
|
||||
label: How to reproduce
|
||||
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: log
|
||||
attributes:
|
||||
label: Relevant /xllog excerpt
|
||||
description: Filter for "HellionChat" if the log is huge
|
||||
render: text
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I am running the latest version of HellionChat
|
||||
required: true
|
||||
- label: I have searched existing issues for duplicates
|
||||
required: true
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
blank_issues_enabled: false
|
||||
|
||||
contact_links:
|
||||
- name: Security vulnerability
|
||||
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
||||
about: Do not open a public issue for security problems. Report by e-mail instead.
|
||||
- name: Security vulnerability
|
||||
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
||||
about: Do not open a public issue for security problems. Report by e-mail instead.
|
||||
|
||||
- name: Upstream Chat 2 issue
|
||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||
about:
|
||||
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
- name: Upstream Chat 2 issue
|
||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||
about:
|
||||
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
|
||||
- name: Discord
|
||||
url: https://discord.com/users/j.j_kazama
|
||||
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
||||
- name: Discord
|
||||
url: https://discord.com/users/j.j_kazama
|
||||
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
||||
|
||||
@@ -1,57 +1,55 @@
|
||||
name: Feature request
|
||||
description: Suggest a feature or enhancement for HellionChat
|
||||
labels:
|
||||
- enhancement
|
||||
- enhancement
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for the suggestion. HellionChat focuses on privacy by
|
||||
default and a small, well-scoped feature set. Suggestions that
|
||||
align with that scope are easier to accept than ones that pull
|
||||
the plugin toward "do everything".
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for the suggestion. HellionChat focuses on privacy by
|
||||
default and a small, well-scoped feature set. Suggestions that
|
||||
align with that scope are easier to accept than ones that pull
|
||||
the plugin toward "do everything".
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: What problem are you trying to solve
|
||||
description: The user-side problem, not the proposed solution yet
|
||||
validations:
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: What problem are you trying to solve
|
||||
description: The user-side problem, not the proposed solution yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: What you would like HellionChat to do
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: Alternatives you have considered
|
||||
description: Other plugins, manual workarounds, settings combinations
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: Scope estimate from your side
|
||||
options:
|
||||
- 'Small (one tab, one toggle, one filter)'
|
||||
- 'Medium (a settings section, persistent state, one new file)'
|
||||
- 'Large (architectural, touches the message pipeline or the database)'
|
||||
- "I don't know"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I have searched existing issues for similar requests
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: What you would like HellionChat to do
|
||||
validations:
|
||||
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: Alternatives you have considered
|
||||
description: Other plugins, manual workarounds, settings combinations
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: Scope estimate from your side
|
||||
options:
|
||||
- "Small (one tab, one toggle, one filter)"
|
||||
- "Medium (a settings section, persistent state, one new file)"
|
||||
- "Large (architectural, touches the message pipeline or the database)"
|
||||
- "I don't know"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I have searched existing issues for similar requests
|
||||
required: true
|
||||
- label:
|
||||
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
|
||||
2
|
||||
required: true
|
||||
|
||||
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
||||
|
||||
- [ ] Bug fix (non-breaking change that fixes an issue)
|
||||
- [ ] New feature (non-breaking change that adds behaviour)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
|
||||
defaults rely on)
|
||||
- [ ] Documentation only
|
||||
- [ ] Translation update
|
||||
- [ ] Build, CI or tooling change
|
||||
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
|
||||
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] My change matches the existing code style (`.editorconfig`).
|
||||
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
|
||||
are not applicable.
|
||||
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
|
||||
explained why tests are not applicable.
|
||||
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
|
||||
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
|
||||
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
||||
|
||||
+38
-38
@@ -1,42 +1,42 @@
|
||||
version: 2
|
||||
|
||||
updates:
|
||||
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
||||
# noise down while still catching transitive security advisories within
|
||||
# a few days of disclosure.
|
||||
- package-ecosystem: nuget
|
||||
directory: /HellionChat
|
||||
schedule:
|
||||
interval: weekly
|
||||
day: monday
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 5
|
||||
labels:
|
||||
- dependencies
|
||||
- nuget
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
groups:
|
||||
patches:
|
||||
update-types:
|
||||
- patch
|
||||
minor:
|
||||
update-types:
|
||||
- minor
|
||||
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
||||
# noise down while still catching transitive security advisories within
|
||||
# a few days of disclosure.
|
||||
- package-ecosystem: nuget
|
||||
directory: /HellionChat
|
||||
schedule:
|
||||
interval: weekly
|
||||
day: monday
|
||||
time: '07:00'
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 5
|
||||
labels:
|
||||
- dependencies
|
||||
- nuget
|
||||
commit-message:
|
||||
prefix: 'chore(deps)'
|
||||
groups:
|
||||
patches:
|
||||
update-types:
|
||||
- patch
|
||||
minor:
|
||||
update-types:
|
||||
- minor
|
||||
|
||||
# GitHub Actions versions in .github/workflows. Lower cadence because
|
||||
# Action releases ship less frequently and are usually safe to defer
|
||||
# for a month.
|
||||
- package-ecosystem: github-actions
|
||||
directory: /
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- dependencies
|
||||
- github-actions
|
||||
commit-message:
|
||||
prefix: "chore(actions)"
|
||||
# GitHub Actions versions in .github/workflows. Lower cadence because
|
||||
# Action releases ship less frequently and are usually safe to defer
|
||||
# for a month.
|
||||
- package-ecosystem: github-actions
|
||||
directory: /
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: '07:00'
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- dependencies
|
||||
- github-actions
|
||||
commit-message:
|
||||
prefix: 'chore(actions)'
|
||||
|
||||
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
|
||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
|
||||
Grove
|
||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
|
||||
zurück zur Übersicht
|
||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
|
||||
Moonlit Bloom, Mint Grove
|
||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
|
||||
Breadcrumb und ESC zurück zur Übersicht
|
||||
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
|
||||
abgelegt
|
||||
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
|
||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
|
||||
Start automatisch abgelegt
|
||||
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
|
||||
überschrieben
|
||||
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
|
||||
→ Themes
|
||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
|
||||
Klassik in Settings → Themes
|
||||
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
||||
|
||||
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
|
||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
|
||||
aktiven Tab
|
||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
|
||||
Akzent-Pill markiert den aktiven Tab
|
||||
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
||||
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
||||
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
|
||||
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
|
||||
Partner ergibt konsistent dieselbe
|
||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
|
||||
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
|
||||
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
|
||||
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
|
||||
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
|
||||
beide
|
||||
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
|
||||
Kombinationen, gleicher Partner ergibt konsistent dieselbe
|
||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
|
||||
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
|
||||
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
|
||||
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
|
||||
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
|
||||
Persistente und Auto-Tell-Tabs überleben beide
|
||||
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
||||
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
||||
|
||||
|
||||
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
|
||||
versionsnatur: "UX-Polish-Cycle"
|
||||
---
|
||||
|
||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
|
||||
Untertitel — kein Raten mehr wo eine Setting steckt
|
||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
|
||||
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
|
||||
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
|
||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
|
||||
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
|
||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
|
||||
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
|
||||
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
|
||||
Datenbank verteilt)
|
||||
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
|
||||
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
|
||||
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
|
||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
|
||||
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
|
||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
|
||||
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
|
||||
`ShowThemeQuickPicker`
|
||||
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
|
||||
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
|
||||
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
|
||||
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
|
||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
|
||||
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
|
||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
|
||||
Preset-Wahl)
|
||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
|
||||
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
|
||||
unseren Slider für das jeweilige Fenster
|
||||
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
|
||||
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
|
||||
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
|
||||
einen einmaligen Hinweis-Toast
|
||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
|
||||
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
|
||||
konservativere 2500
|
||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
|
||||
First-Run-Wizard hat keine Preset-Wahl)
|
||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
|
||||
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
|
||||
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
|
||||
|
||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
|
||||
wie ursprünglich geplant.
|
||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
|
||||
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
|
||||
|
||||
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
|
||||
versionsnatur: "Theme-Pack-Patch"
|
||||
---
|
||||
|
||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
|
||||
mehr Farboptionen
|
||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
|
||||
nicht mit den Brand-Themes beißt
|
||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
|
||||
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
|
||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
|
||||
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
|
||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
|
||||
angefasst, einfach mehr Farboptionen
|
||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
|
||||
gehalten damit es sich nicht mit den Brand-Themes beißt
|
||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
|
||||
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
|
||||
hält die beiden klar auseinander
|
||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
|
||||
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
|
||||
wärmer statt kaltem Cyan
|
||||
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
|
||||
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
|
||||
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
|
||||
CVD-Fälle ab
|
||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
|
||||
unverändert weiter
|
||||
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
|
||||
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
|
||||
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
|
||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
|
||||
Custom-Themes laufen unverändert weiter
|
||||
- Theme-Katalog wächst damit von fünf auf neun Built-ins
|
||||
|
||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
|
||||
kann später nachgeliefert werden, falls Bedarf kommt.
|
||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
|
||||
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
|
||||
|
||||
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
|
||||
---
|
||||
|
||||
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
|
||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
|
||||
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
|
||||
aktiv ist
|
||||
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
|
||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
|
||||
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
|
||||
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
|
||||
(XIVInstantMessenger)
|
||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
|
||||
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
|
||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
|
||||
HellionChat aktualisiert
|
||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
|
||||
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
|
||||
installiert ist oder kein Custom-Titel aktiv ist
|
||||
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
|
||||
User raten muss
|
||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
|
||||
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
|
||||
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
|
||||
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
|
||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
|
||||
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
|
||||
Integrationen
|
||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
|
||||
automatisch sobald HellionChat aktualisiert
|
||||
|
||||
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
|
||||
|
||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||
|
||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
|
||||
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
|
||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
|
||||
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
|
||||
|
||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
|
||||
manuellen GC.Collect überflüssig
|
||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
|
||||
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
||||
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
|
||||
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
|
||||
Connection macht den manuellen GC.Collect überflüssig
|
||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
|
||||
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
||||
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
|
||||
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
||||
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
|
||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
|
||||
Frames vor Disable überleben jetzt zuverlässig
|
||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
|
||||
WindowOpacity-Feld statt auf 0.85 zurückzufallen
|
||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
|
||||
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
|
||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
|
||||
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
|
||||
spürbar sauberer laufen.
|
||||
|
||||
@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
|
||||
|
||||
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
||||
|
||||
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
|
||||
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
|
||||
Author-Credits.
|
||||
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
|
||||
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
|
||||
Built-In und überarbeitete Author-Credits.
|
||||
|
||||
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
|
||||
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
|
||||
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
|
||||
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
|
||||
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
|
||||
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
|
||||
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
||||
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
|
||||
gekommen ist, holt Switch() das beim Anwenden nach
|
||||
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
|
||||
Late-Night-Raids
|
||||
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
|
||||
werden Carla Beleandis als Community-Geste zugeschrieben.
|
||||
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
|
||||
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
|
||||
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
|
||||
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
|
||||
real ~10-15 %)
|
||||
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
|
||||
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
|
||||
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
|
||||
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
||||
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
|
||||
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
|
||||
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
|
||||
80s-Neon-Grid-Vibes für Late-Night-Raids
|
||||
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
|
||||
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
|
||||
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
|
||||
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
|
||||
|
||||
@@ -3,34 +3,25 @@ subtitle: Symbol-Picker und Tell-History Fix
|
||||
versionsnatur: Feature-Patch + Hotfix
|
||||
---
|
||||
|
||||
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben
|
||||
dem Kanal-Indikator öffnet ein Popup mit zwei Tabs. Der erste listet
|
||||
alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite trägt
|
||||
97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze
|
||||
griechische Alphabet, Geometrie, Spielkarten, Noten) — jedes davon
|
||||
über `/echo` und `/say` in einer vierrundigen Whitelist-Probe
|
||||
durchgereicht, damit der Channel-Render dem entspricht, was der
|
||||
Picker anzeigt. Klick fügt das Symbol an der Cursor-Position ein,
|
||||
Multi-Insert lässt das Popup offen, eine Recent-Used-Leiste zeigt
|
||||
die letzten sechzehn Picks über beide Tabs. Toggle in Settings →
|
||||
Chat → Nachrichten-Verhalten, Default an.
|
||||
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein
|
||||
versteckter 500-Zeilen-Scan-Cap in PreloadHistory hat das
|
||||
User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
|
||||
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald
|
||||
die Scan-Schicht mit anderen Chat-Partnern voll lief. Cap ist raus,
|
||||
der Index auf `(Receiver, Date)` hält die Query schnell.
|
||||
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger
|
||||
(und im Debug-Build /hellionSeString) sind als private Felder
|
||||
gecached. Plugin-Dispose detached die echte Registrierung, statt
|
||||
mit identischen Args neu zu registrieren — schließt eine latente
|
||||
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
|
||||
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
|
||||
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
|
||||
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
|
||||
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
|
||||
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
|
||||
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
|
||||
Nachrichten-Verhalten, Default an.
|
||||
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
|
||||
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
|
||||
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
|
||||
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
|
||||
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
|
||||
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
|
||||
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
|
||||
Wartungs-Falle aus v1.4.9.
|
||||
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von
|
||||
der v1.4.10-Reserve-Liste wurde gecancelt, nachdem der Cross-
|
||||
Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
|
||||
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in
|
||||
einem späteren Patch. Nächster Major-Cycle ist v1.5.0 mit der
|
||||
DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
|
||||
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
|
||||
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
|
||||
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
|
||||
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
|
||||
`ILogger<T>`) nach dem Lightless-Vorbild.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein
|
||||
Config-Migrations-Aufwand.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
|
||||
|
||||
@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
|
||||
|
||||
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
||||
|
||||
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
|
||||
und der Settings-StatusBar eliminiert.
|
||||
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
|
||||
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
|
||||
|
||||
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
|
||||
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
|
||||
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
|
||||
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
|
||||
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
|
||||
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
|
||||
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
|
||||
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
|
||||
Tab-Awareness
|
||||
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
|
||||
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
|
||||
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
|
||||
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
|
||||
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
|
||||
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
|
||||
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
|
||||
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
|
||||
greift, also pro Window
|
||||
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
|
||||
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
|
||||
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
|
||||
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
|
||||
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
|
||||
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
|
||||
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
|
||||
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
|
||||
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
|
||||
Frames
|
||||
|
||||
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
|
||||
Multiplikation pro Window.
|
||||
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
|
||||
durch die Card-Border- Multiplikation pro Window.
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
|
||||
Settings-Statusleiste merklich glatter laufen.
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
|
||||
und in der Settings-Statusleiste merklich glatter laufen.
|
||||
|
||||
@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
|
||||
|
||||
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
|
||||
|
||||
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
|
||||
das Custom-Repo zieht von GitHub auf Gitea um.
|
||||
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
|
||||
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
|
||||
|
||||
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
|
||||
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
|
||||
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
|
||||
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
|
||||
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
|
||||
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
|
||||
aktualisiert
|
||||
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
|
||||
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
|
||||
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
|
||||
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
|
||||
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
|
||||
300-ms-Block beim Plugin-Start
|
||||
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
|
||||
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
|
||||
Speed-Win in dieser Release
|
||||
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
|
||||
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
|
||||
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
|
||||
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
|
||||
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
|
||||
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
|
||||
Custom-Repo-URL auf
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
|
||||
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
|
||||
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
|
||||
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
|
||||
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
|
||||
Migrations-Pfads
|
||||
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
|
||||
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
|
||||
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
|
||||
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
|
||||
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
|
||||
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
|
||||
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
|
||||
bleiben unangetastet.
|
||||
|
||||
@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
|
||||
|
||||
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
|
||||
|
||||
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein
|
||||
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter
|
||||
spricht jetzt bei unbekannten ChatTypes.
|
||||
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
|
||||
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
|
||||
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
|
||||
|
||||
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter
|
||||
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird,
|
||||
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite
|
||||
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird
|
||||
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede
|
||||
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt
|
||||
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel
|
||||
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug
|
||||
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads
|
||||
hinweg leben lassen, also läuft der Log jetzt auf Warning
|
||||
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true`
|
||||
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide
|
||||
seit v1.4.0)
|
||||
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in
|
||||
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter
|
||||
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein
|
||||
Log-Spam
|
||||
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`,
|
||||
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende
|
||||
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump
|
||||
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
|
||||
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
|
||||
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
|
||||
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
|
||||
versehentlich wegrefactored wird
|
||||
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
|
||||
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
|
||||
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
|
||||
für künftige Reviews als ein abstraktes Threading-Kapitel
|
||||
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
|
||||
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
|
||||
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
|
||||
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
|
||||
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
|
||||
MessageManager und RetentionSweep (beide seit v1.4.0)
|
||||
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
|
||||
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
|
||||
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
|
||||
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
|
||||
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
|
||||
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
|
||||
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
|
||||
den Initializer überschreibt. Keine Migration, kein Schema-Bump
|
||||
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und
|
||||
das Privacy-Verhalten für Bestand bleiben unangetastet.
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
|
||||
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
|
||||
|
||||
@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
|
||||
|
||||
**Hellion Chat 1.4.5 — UX und Robustheit**
|
||||
|
||||
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der
|
||||
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads
|
||||
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr.
|
||||
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
|
||||
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
|
||||
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
|
||||
mehr.
|
||||
|
||||
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt
|
||||
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der
|
||||
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein
|
||||
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt
|
||||
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`,
|
||||
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später —
|
||||
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual
|
||||
EN+DE plus Tooltip
|
||||
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync`
|
||||
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht
|
||||
mehr erbt
|
||||
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite
|
||||
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite
|
||||
taucht der Slot wieder auf
|
||||
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt
|
||||
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs
|
||||
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
|
||||
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
|
||||
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
|
||||
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
|
||||
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
|
||||
nicht pro Frame neu vollkippt
|
||||
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
|
||||
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
|
||||
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
|
||||
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
|
||||
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
|
||||
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
|
||||
vorigen Session den nächsten Load nicht mehr erbt
|
||||
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
|
||||
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
|
||||
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
|
||||
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
|
||||
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
|
||||
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
|
||||
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
|
||||
|
||||
@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
|
||||
versionsnatur: Maintenance-Cycle
|
||||
---
|
||||
|
||||
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus
|
||||
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
|
||||
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
|
||||
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
|
||||
|
||||
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate,
|
||||
statt erst beim Pre-Merge-Review aufzufallen.
|
||||
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation,
|
||||
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der
|
||||
Exception-Typ wird im Log mitgegeben für die Diagnose.
|
||||
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via
|
||||
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load,
|
||||
statt still beim Klick zu scheitern.
|
||||
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann
|
||||
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return).
|
||||
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher
|
||||
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
|
||||
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
|
||||
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
|
||||
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
|
||||
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
|
||||
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
|
||||
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
|
||||
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
|
||||
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
|
||||
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
|
||||
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
|
||||
early-return).
|
||||
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
|
||||
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
|
||||
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
|
||||
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf
|
||||
125/150%-Setups.
|
||||
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert,
|
||||
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
|
||||
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine
|
||||
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus:
|
||||
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen
|
||||
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame.
|
||||
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt
|
||||
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück.
|
||||
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
|
||||
Sub-Pixel-Blur mehr auf 125/150%-Setups.
|
||||
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
|
||||
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
|
||||
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
|
||||
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
|
||||
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
|
||||
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
|
||||
Frame.
|
||||
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
|
||||
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
|
||||
Plugin-Load auf Hellion Arctic zurück.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
|
||||
versionsnatur: Mid-Feature-Patch
|
||||
---
|
||||
|
||||
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs
|
||||
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
|
||||
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
|
||||
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
|
||||
|
||||
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben
|
||||
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore
|
||||
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool —
|
||||
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs
|
||||
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner.
|
||||
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe
|
||||
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 /
|
||||
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als
|
||||
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
|
||||
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44–160 px. Default bleibt 44 px (icon-only), aber
|
||||
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden.
|
||||
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf
|
||||
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel`
|
||||
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit
|
||||
dem vorigen Tab zu teilen.
|
||||
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit
|
||||
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als
|
||||
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein
|
||||
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
|
||||
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
|
||||
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
|
||||
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
|
||||
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
|
||||
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
|
||||
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
|
||||
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
|
||||
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
|
||||
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
|
||||
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
|
||||
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
|
||||
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44–160 px. Default bleibt 44
|
||||
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
|
||||
(2)" nicht abgeschnitten werden.
|
||||
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
|
||||
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
|
||||
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
|
||||
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
|
||||
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
|
||||
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
|
||||
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
|
||||
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
|
||||
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
|
||||
versionsnatur: Polish-Patch
|
||||
---
|
||||
|
||||
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie.
|
||||
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als
|
||||
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte
|
||||
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen
|
||||
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
|
||||
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
|
||||
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
|
||||
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
|
||||
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
|
||||
eigene Anführungszeichen um den Suchbegriff.
|
||||
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme
|
||||
aktiv ist. Kein Picker-Klick mehr nötig.
|
||||
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von
|
||||
~194ms pro Sweep ist weg.
|
||||
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
|
||||
Picker-Klick mehr nötig.
|
||||
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
|
||||
weg.
|
||||
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
|
||||
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf
|
||||
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled
|
||||
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver
|
||||
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
|
||||
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
|
||||
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
|
||||
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
|
||||
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
|
||||
|
||||
@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
|
||||
versionsnatur: Performance-Patch
|
||||
---
|
||||
|
||||
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt
|
||||
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung
|
||||
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg.
|
||||
Erreicht durch das Verlagern von sechs nicht-essentiellen Render-
|
||||
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check,
|
||||
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame.
|
||||
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im
|
||||
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
|
||||
- Slash-Commands zentral registriert: /hellion, /hellionView,
|
||||
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral
|
||||
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die
|
||||
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster
|
||||
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am
|
||||
selben Pfad.
|
||||
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für
|
||||
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den
|
||||
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls
|
||||
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht
|
||||
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den
|
||||
Debug-Filter einschalten muss.
|
||||
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die
|
||||
komplette ChatTwo-IPC-Surface (`GetChatInputState`,
|
||||
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
|
||||
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
|
||||
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
|
||||
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
|
||||
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
|
||||
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
|
||||
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
|
||||
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
|
||||
v17-Datenbank weiter.
|
||||
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
|
||||
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
|
||||
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
|
||||
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
|
||||
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
|
||||
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
|
||||
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
|
||||
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
|
||||
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
|
||||
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
|
||||
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
|
||||
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
|
||||
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
|
||||
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
|
||||
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
|
||||
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
|
||||
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
|
||||
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
|
||||
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
|
||||
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
|
||||
Live-Betrieb.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
|
||||
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
|
||||
|
||||
@@ -3,35 +3,26 @@ subtitle: DI Foundation und Service-Refactor
|
||||
versionsnatur: Architektur-Cycle
|
||||
---
|
||||
|
||||
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der
|
||||
Plugin-Bootstrap wechselt auf einen Generic-Host DI-Container
|
||||
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
|
||||
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem
|
||||
statischen `Plugin.LogProxy`-Locator auf typisierte
|
||||
`ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
|
||||
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` —
|
||||
im xllog erscheinen jetzt Service-spezifische Spalten wie
|
||||
`[ MessageManager]` und `[Honori...ervice]`.
|
||||
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die
|
||||
Constructor-Injection nicht erreicht: Static-Helper (EmoteCache,
|
||||
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
|
||||
(Configuration), Data-Class mit Massen-Instanziierung (Message)
|
||||
und Instanz-Klassen die nur aus Static-Methods loggen (FontManager,
|
||||
eine GameFunctions-Stelle).
|
||||
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat
|
||||
First-Frame-HITCH 77 ms Median, Chat 2 v1.40.2 74 ms Median — kein
|
||||
DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
|
||||
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build
|
||||
deferren; das wird das v1.5.1-Item.
|
||||
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das
|
||||
Chat-Eingabefeld (Friend-List "/tell"-Action plus Plugin-Inserts
|
||||
von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
|
||||
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo
|
||||
upstream `ee7768ac` mit Namespace-Anpassung.
|
||||
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11
|
||||
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM
|
||||
Quick-DM) werden ab jetzt strukturell handhabbar — neue Services
|
||||
sind ein `services.AddSingleton<T>` plus ein paar Factory-Lambda-
|
||||
Zeilen, kein Plugin.cs-Anflanschen mehr.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein
|
||||
Config-Migrations-Aufwand.
|
||||
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
|
||||
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
|
||||
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
|
||||
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
|
||||
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
|
||||
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
|
||||
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
|
||||
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
|
||||
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
|
||||
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
|
||||
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
|
||||
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
|
||||
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
|
||||
v1.5.1-Item.
|
||||
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
|
||||
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
|
||||
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
|
||||
Namespace-Anpassung.
|
||||
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
|
||||
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
|
||||
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
|
||||
mehr.
|
||||
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
---
|
||||
subtitle: "FontAtlas Refactor and Forge Signature"
|
||||
versionsnatur: "Architecture + Closure + Branding"
|
||||
---
|
||||
|
||||
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
|
||||
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
|
||||
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
|
||||
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
|
||||
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
|
||||
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
|
||||
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
|
||||
von Julia Moon, fest in der Plugin-DLL eingebettet.
|
||||
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
|
||||
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
|
||||
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
|
||||
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
|
||||
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
|
||||
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
|
||||
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
|
||||
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
|
||||
+14
-12
@@ -2,26 +2,28 @@
|
||||
|
||||
## How to install
|
||||
|
||||
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
|
||||
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
|
||||
To install:
|
||||
|
||||
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
||||
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
2. Add the URL:
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
||||
|
||||
## Project documents
|
||||
|
||||
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
|
||||
architecture, build
|
||||
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
|
||||
the plugin stores and sends
|
||||
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
|
||||
— features, architecture, build
|
||||
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
|
||||
— what the plugin stores and sends
|
||||
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
|
||||
— dependencies and licences
|
||||
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) —
|
||||
vulnerability reporting
|
||||
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
|
||||
questions, contact paths
|
||||
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
|
||||
— vulnerability reporting
|
||||
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
|
||||
— bug reports, questions, contact paths
|
||||
|
||||
## Licence
|
||||
|
||||
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
|
||||
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
|
||||
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
|
||||
|
||||
+483
-256
@@ -1,37 +1,193 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##############################################################
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
## .gitignore – Hellion Forge / Hellion Media
|
||||
##
|
||||
## Basis: github/gitignore VisualStudio.gitignore
|
||||
## Überarbeitet: Mai 2026
|
||||
## Status: Original-Patterns vollständig erhalten,
|
||||
## neu sortiert in logische Sektionen,
|
||||
## Sicherheits- & Tooling-Sektionen ergänzt.
|
||||
##
|
||||
## Markierungen:
|
||||
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
|
||||
## Pattern bleibt aus Vorsicht drin.
|
||||
##
|
||||
##############################################################
|
||||
|
||||
# Local development environment (HellionChat fork)
|
||||
|
||||
# =====================================================
|
||||
# [!! KRITISCH !!] Secrets, Keys & Credentials
|
||||
# Diese Sachen dürfen NIEMALS im Repo landen!
|
||||
# =====================================================
|
||||
|
||||
# Environment Files
|
||||
.env
|
||||
.env.*
|
||||
.env.bak*
|
||||
.envrc
|
||||
!.env.example
|
||||
!.env.sample
|
||||
|
||||
# Private Keys & Zertifikate
|
||||
*.pem
|
||||
*.key
|
||||
*.p12
|
||||
*.pfx
|
||||
*.cer
|
||||
*.crt
|
||||
*.csr
|
||||
*.gpg
|
||||
*.asc
|
||||
|
||||
# SSH Keys (falls jemand die ins Repo legt)
|
||||
id_rsa
|
||||
id_ed25519
|
||||
id_ecdsa
|
||||
known_hosts
|
||||
|
||||
# Auth-/Token-Files
|
||||
auth.json
|
||||
.npmrc
|
||||
.pypirc
|
||||
secrets.json
|
||||
|
||||
# ASP.NET / .NET App-Configs mit lokalen Secrets
|
||||
appsettings.*.local.json
|
||||
appsettings.Local.json
|
||||
local.settings.json
|
||||
|
||||
# Memory Dumps (können Credentials im Heap enthalten!)
|
||||
*.dmp
|
||||
*.mdmp
|
||||
crash.log
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Projekt-spezifisch (HellionChat Fork)
|
||||
# =====================================================
|
||||
|
||||
# Lokale Entwicklungsumgebung
|
||||
.vscode/
|
||||
scripts/setup-dev-env.sh
|
||||
|
||||
# Local test project (stays out of the published plugin repo;
|
||||
# pure-function safety net for refactor cycles)
|
||||
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
|
||||
# pure-function safety net für Refactor-Cycles)
|
||||
HellionChat.Tests/
|
||||
ChatTwo.Tests
|
||||
TestResults
|
||||
*.db-shm
|
||||
*.db-wal
|
||||
|
||||
# Packaging
|
||||
pack/
|
||||
|
||||
# User-specific files
|
||||
# Specs und Plan-Dateien
|
||||
/.superpowers/
|
||||
|
||||
# Claude Code lokales Setup (nicht committed)
|
||||
/.claude/
|
||||
/CLAUDE.md
|
||||
|
||||
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
|
||||
/docs/cycle-notes/
|
||||
|
||||
|
||||
# =====================================================
|
||||
# OS-spezifische Files
|
||||
# =====================================================
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
._*
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
Desktop.ini
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Linux
|
||||
.directory
|
||||
.Trash-*
|
||||
|
||||
|
||||
# =====================================================
|
||||
# AI / LLM Tooling (2026 era)
|
||||
# =====================================================
|
||||
|
||||
# Cursor IDE
|
||||
.cursor/
|
||||
.cursorignore
|
||||
|
||||
# Aider
|
||||
.aider*
|
||||
|
||||
# Continue.dev
|
||||
.continue/
|
||||
.continuerc.json
|
||||
|
||||
# Windsurf
|
||||
.windsurf/
|
||||
|
||||
# Sourcegraph Cody
|
||||
.cody/
|
||||
|
||||
# Lokale Prompt-Sammlungen / Scratch-Pads
|
||||
prompts/local/
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Editor & IDE (neben Visual Studio)
|
||||
# =====================================================
|
||||
|
||||
# JetBrains (IntelliJ, Rider, etc.)
|
||||
.idea/
|
||||
|
||||
# Vim / Neovim
|
||||
*.swp
|
||||
*.swo
|
||||
*.swn
|
||||
|
||||
# Sublime Text
|
||||
*.sublime-workspace
|
||||
*.sublime-project
|
||||
|
||||
|
||||
# =====================================================
|
||||
# IDE & Editor – User-spezifische Files (VS)
|
||||
# =====================================================
|
||||
|
||||
# Visual Studio User Files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
# MonoDevelop/Xamarin Studio
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
# Visual Studio Cache/Options Directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto-generated files
|
||||
Generated\ Files/
|
||||
|
||||
# Local History
|
||||
.localhistory/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Build Output
|
||||
# =====================================================
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
@@ -47,43 +203,24 @@ bld/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
# ATL Project Build Output
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
# MigrationBackup (Package Reference Convert Tool)
|
||||
MigrationBackup/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
# =====================================================
|
||||
# Build-Artefakte (Files built by Visual Studio)
|
||||
# =====================================================
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
@@ -105,6 +242,7 @@ StyleCopReport.xml
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.binlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
@@ -112,10 +250,87 @@ StyleCopReport.xml
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# =====================================================
|
||||
# Test Results
|
||||
# =====================================================
|
||||
|
||||
# MSTest
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
|
||||
*.received.*
|
||||
*.received.txt
|
||||
|
||||
# [!! OBSOLET 2026 !!] Chutzpah – Repository auf GitHub archiviert
|
||||
_Chutzpah*
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Code Coverage
|
||||
# =====================================================
|
||||
|
||||
# Coverlet
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# DotCover (JetBrains)
|
||||
*.dotCover
|
||||
|
||||
# AxoCover
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# OpenCover UI Analysis
|
||||
OpenCover/
|
||||
|
||||
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net – seit >10 Jahren nicht mehr gepflegt
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Profiler & Trace
|
||||
# =====================================================
|
||||
|
||||
# Visual Studio Profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# NVidia Nsight GPU Debugger
|
||||
*.nvuser
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Cache Files (VS, C++, Sass)
|
||||
# =====================================================
|
||||
|
||||
# Visual C++ cache files
|
||||
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
@@ -125,101 +340,80 @@ ipch/
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
*.lscache
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
# Visual Studio cache (.cache files allgemein, .cache directories behalten)
|
||||
*.[Cc]ache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
# Web Workbench Sass
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
# =====================================================
|
||||
# NuGet & Dependencies
|
||||
# =====================================================
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Fody – auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# Node (falls JS-Tooling im Build genutzt wird)
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Python Tools für Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Mono
|
||||
# =====================================================
|
||||
|
||||
mono_crash.*
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Publish & Deploy
|
||||
# =====================================================
|
||||
|
||||
# Click-Once
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App Publish Settings
|
||||
# Comment the next line if you want to checkin your Azure Web App publish settings,
|
||||
# but sensitive information contained in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
@@ -228,7 +422,35 @@ csx/
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
# Service Fabric Backup
|
||||
ServiceFabricBackup/
|
||||
|
||||
# Installshield
|
||||
[Ee]xpress/
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
|
||||
# =====================================================
|
||||
|
||||
# Docker
|
||||
docker-compose.override.yml
|
||||
|
||||
# Terraform
|
||||
.terraform/
|
||||
*.tfstate
|
||||
*.tfstate.*
|
||||
*.tfvars
|
||||
!example.tfvars
|
||||
|
||||
# Serverless Framework
|
||||
.serverless/
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Windows Store / AppX
|
||||
# =====================================================
|
||||
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
@@ -237,23 +459,155 @@ _pkginfo.txt
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
# =====================================================
|
||||
# Datenbanken & SQL
|
||||
# =====================================================
|
||||
|
||||
# SQL Server
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Andere DB-bezogene
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# [!! OBSOLET 2026 !!] BeatPulse – wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
|
||||
healthchecksdb
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Business Intelligence / Reporting
|
||||
# =====================================================
|
||||
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
*.rptproj.bak
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Add-ins & Analyzer Tools
|
||||
# =====================================================
|
||||
|
||||
# ReSharper
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity
|
||||
_TeamCity*
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# [!! OBSOLET 2026 !!] GhostDoc Plugin – Submain hat das Tool eingestellt
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik JustMock
|
||||
*.jmconfig
|
||||
|
||||
# MFractors (Xamarin productivity tool)
|
||||
.mfractor/
|
||||
|
||||
# DocProject Documentation Generator
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Sonstige Sprachen & Tooling
|
||||
# =====================================================
|
||||
|
||||
# Ionide (F# VS Code Tools)
|
||||
.ionide/
|
||||
|
||||
# Azure Stream Analytics Local Run
|
||||
ASALocalRun/
|
||||
|
||||
# BizTalk Build Output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# Orleans
|
||||
orleans.codegen.cs
|
||||
|
||||
|
||||
# =====================================================
|
||||
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
|
||||
# Patterns bleiben aus Vorsicht drin.
|
||||
# =====================================================
|
||||
|
||||
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace – ersetzt durch Azure DevOps
|
||||
$tf/
|
||||
|
||||
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log – VS6 ist von 1998
|
||||
*.plg
|
||||
|
||||
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
|
||||
*.opt
|
||||
|
||||
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
|
||||
*.vbw
|
||||
|
||||
# [!! OBSOLET 2026 !!] RIA / Silverlight – Microsoft hat das Okt. 2021 eingestellt
|
||||
Generated_Code/
|
||||
|
||||
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch – von Microsoft eingestellt
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Upgrade / Backup-Reports
|
||||
# =====================================================
|
||||
|
||||
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
|
||||
# =====================================================
|
||||
# Misc / Temp / Backup
|
||||
# =====================================================
|
||||
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.publishsettings
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
@@ -261,130 +615,3 @@ orleans.codegen.cs
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
#Specs und Plan datein
|
||||
/.superpowers/
|
||||
|
||||
#Test Datein
|
||||
ChatTwo.Tests
|
||||
TestResults
|
||||
*.db-shm
|
||||
*.db-wal
|
||||
|
||||
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
|
||||
/.claude/
|
||||
/CLAUDE.md
|
||||
|
||||
+10
-2
@@ -1,9 +1,17 @@
|
||||
{
|
||||
"MD007": { "indent": 4 },
|
||||
"MD003": { "style": "atx" },
|
||||
"MD004": { "style": "dash" },
|
||||
"MD007": { "indent": 2 },
|
||||
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
|
||||
"MD013": false,
|
||||
"MD024": { "siblings_only": true },
|
||||
"MD029": false,
|
||||
"MD033": false,
|
||||
"MD036": false,
|
||||
"MD041": false
|
||||
"MD040": true,
|
||||
"MD041": false,
|
||||
"MD046": { "style": "fenced" },
|
||||
"MD048": { "style": "backtick" },
|
||||
"MD049": { "style": "underscore" },
|
||||
"MD050": { "style": "asterisk" }
|
||||
}
|
||||
|
||||
@@ -1,4 +1,50 @@
|
||||
# ##############################################################
|
||||
# #
|
||||
# # .prettierignore – Hellion Forge / Hellion Media
|
||||
# #
|
||||
# # Files die Prettier NICHT anfassen soll.
|
||||
# # Überarbeitet: Mai 2026
|
||||
# #
|
||||
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
|
||||
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
|
||||
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
|
||||
# #
|
||||
# ##############################################################
|
||||
|
||||
|
||||
# === .NET Build Output ===
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# === JS / Web Build Output ===
|
||||
node_modules/
|
||||
dist/
|
||||
out/
|
||||
build/
|
||||
coverage/
|
||||
|
||||
# === Generierte C#-Files (Designer, Source Generators) ===
|
||||
*.Designer.cs
|
||||
*.g.cs
|
||||
*.g.i.cs
|
||||
*.generated.cs
|
||||
*.AssemblyInfo.cs
|
||||
*.AssemblyAttributes.cs
|
||||
|
||||
# === Lock-Files (NIE umformatieren – zerschießt den Hash) ===
|
||||
package-lock.json
|
||||
yarn.lock
|
||||
pnpm-lock.yaml
|
||||
packages.lock.json
|
||||
|
||||
# === Minified Files (bewusst kompakt, niemals anfassen) ===
|
||||
*.min.js
|
||||
*.min.css
|
||||
|
||||
# === Test-Snapshots (z. B. Verify) ===
|
||||
*.received.*
|
||||
*.verified.*
|
||||
**/__snapshots__/
|
||||
|
||||
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
|
||||
HellionChat/HellionChat.yaml
|
||||
|
||||
+30
-2
@@ -1,7 +1,35 @@
|
||||
{
|
||||
"printWidth": 120,
|
||||
"tabWidth": 4,
|
||||
"proseWrap": "always",
|
||||
"useTabs": false,
|
||||
"semi": true,
|
||||
"singleQuote": false,
|
||||
"endOfLine": "lf"
|
||||
"trailingComma": "all",
|
||||
"bracketSpacing": true,
|
||||
"arrowParens": "always",
|
||||
"proseWrap": "always",
|
||||
"endOfLine": "lf",
|
||||
"overrides": [
|
||||
{
|
||||
"files": "*.md",
|
||||
"options": {
|
||||
"printWidth": 100,
|
||||
"tabWidth": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"files": ["*.yml", "*.yaml"],
|
||||
"options": {
|
||||
"tabWidth": 2,
|
||||
"singleQuote": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"files": "*.json",
|
||||
"options": {
|
||||
"tabWidth": 4,
|
||||
"trailingComma": "none"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
+51
-6
@@ -1,8 +1,53 @@
|
||||
# ##############################################################
|
||||
# #
|
||||
# # .yamllint.yaml – Hellion Forge / Hellion Media
|
||||
# #
|
||||
# # YAML-Linting Konfiguration.
|
||||
# # Überarbeitet: Mai 2026
|
||||
# #
|
||||
# # Regel-Doku:
|
||||
# # https://yamllint.readthedocs.io/en/stable/rules.html
|
||||
# #
|
||||
# ##############################################################
|
||||
|
||||
extends: default
|
||||
|
||||
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
|
||||
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
|
||||
# ignorieren statt das Manifest zu reformatieren.
|
||||
ignore: |
|
||||
HellionChat/HellionChat.yaml
|
||||
|
||||
rules:
|
||||
line-length: disable
|
||||
document-start: disable
|
||||
truthy:
|
||||
allowed-values: ["true", "false", "on"]
|
||||
empty-lines:
|
||||
max: 1
|
||||
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
|
||||
line-length: disable
|
||||
|
||||
# YAML ohne führendes "---" erlaubt
|
||||
document-start: disable
|
||||
|
||||
# GitHub Actions nutzt "on:" als Trigger-Key.
|
||||
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
|
||||
truthy:
|
||||
allowed-values: ['true', 'false', 'on']
|
||||
|
||||
# Maximal 1 Leerzeile in Folge (saubere Files)
|
||||
empty-lines:
|
||||
max: 1
|
||||
|
||||
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
|
||||
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
|
||||
indentation:
|
||||
spaces: 2
|
||||
indent-sequences: true
|
||||
check-multi-line-strings: false
|
||||
|
||||
# Kommentare brauchen Space nach #, müssen mit Content beginnen
|
||||
comments:
|
||||
require-starting-space: true
|
||||
min-spaces-from-content: 1
|
||||
|
||||
# Kein Whitespace am Zeilenende
|
||||
trailing-spaces: enable
|
||||
|
||||
# Datei muss mit Newline enden
|
||||
new-line-at-end-of-file: enable
|
||||
|
||||
+48
-44
@@ -2,14 +2,15 @@
|
||||
|
||||
## A Note on This Project
|
||||
|
||||
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
|
||||
replies can take a few days. Please do not escalate just because a thread is quiet.
|
||||
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
|
||||
time, which means replies can take a few days. Please do not escalate just because a thread is
|
||||
quiet.
|
||||
|
||||
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
|
||||
clarifying question is almost always a better first move than an accusation.
|
||||
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
|
||||
skill levels. A clarifying question is almost always a better first move than an accusation.
|
||||
|
||||
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
|
||||
elsewhere.
|
||||
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
|
||||
arguments belong elsewhere.
|
||||
|
||||
---
|
||||
|
||||
@@ -17,20 +18,21 @@ elsewhere.
|
||||
|
||||
We pledge to make our community welcoming, safe, and equitable for all.
|
||||
|
||||
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
|
||||
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
|
||||
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
|
||||
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
|
||||
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
|
||||
We are committed to fostering an environment that respects and promotes the dignity, rights, and
|
||||
contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
|
||||
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
|
||||
expression, sexual orientation, language, philosophy or religion, national or social origin,
|
||||
socio-economic position, level of education, or other status. The same privileges of participation
|
||||
are extended to everyone who participates in good faith and in accordance with this Covenant.
|
||||
|
||||
## Encouraged Behaviors
|
||||
|
||||
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
|
||||
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
|
||||
background, or native language.
|
||||
While acknowledging differences in social norms, we all strive to meet our community's expectations
|
||||
for positive behavior. We also understand that our words and actions may be interpreted differently
|
||||
than we intend based on culture, background, or native language.
|
||||
|
||||
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
|
||||
values, including:
|
||||
With these considerations in mind, we agree to behave mindfully toward each other and act in ways
|
||||
that center our shared values, including:
|
||||
|
||||
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
|
||||
2. Engaging **kindly and honestly** with others.
|
||||
@@ -42,31 +44,32 @@ values, including:
|
||||
|
||||
## Restricted Behaviors
|
||||
|
||||
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
|
||||
violations of this Code of Conduct.
|
||||
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
|
||||
these behaviors are violations of this Code of Conduct.
|
||||
|
||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
|
||||
clear request to stop.
|
||||
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
|
||||
people.
|
||||
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
|
||||
identities or traits.
|
||||
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
|
||||
purpose of the community.
|
||||
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
|
||||
permission.
|
||||
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
|
||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
|
||||
attention after any clear request to stop.
|
||||
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
|
||||
community member or group of people.
|
||||
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
|
||||
of immutable identities or traits.
|
||||
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
|
||||
in the context or purpose of the community.
|
||||
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
|
||||
without their permission.
|
||||
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
|
||||
or group.
|
||||
7. Behaving in other ways that **threaten the well-being** of our community.
|
||||
|
||||
### Other Restrictions
|
||||
|
||||
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
|
||||
enforcement actions.
|
||||
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
|
||||
else to evade enforcement actions.
|
||||
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
|
||||
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
|
||||
community.
|
||||
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
|
||||
other restricted behaviors.
|
||||
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
|
||||
the norms of the community.
|
||||
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
|
||||
or describes any other restricted behaviors.
|
||||
|
||||
## Reporting
|
||||
|
||||
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
|
||||
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
|
||||
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
|
||||
you what I plan to do.
|
||||
|
||||
## Enforcement
|
||||
|
||||
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
|
||||
resolves the situation:
|
||||
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
|
||||
measure that actually resolves the situation:
|
||||
|
||||
1. Private note asking the behaviour to stop.
|
||||
2. Public correction in the affected thread.
|
||||
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
|
||||
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
|
||||
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
|
||||
HellionChat maintainer in the Dalamud Discord.
|
||||
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
|
||||
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
|
||||
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
|
||||
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
|
||||
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
||||
|
||||
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
|
||||
of this license, visit
|
||||
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
|
||||
4.0. To view a copy of this license, visit
|
||||
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||
|
||||
+70
-58
@@ -1,69 +1,75 @@
|
||||
# Contributing to HellionChat
|
||||
|
||||
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
|
||||
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
|
||||
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
|
||||
under the EUPL-1.2.
|
||||
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
|
||||
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
|
||||
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
|
||||
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
|
||||
|
||||
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
|
||||
This document explains what I am looking for, what I am not, and how to make a contribution land
|
||||
smoothly.
|
||||
|
||||
## Before You Open Anything
|
||||
|
||||
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
|
||||
intentionally removes the upstream webinterface and ships privacy-first defaults.
|
||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
|
||||
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
|
||||
New contributions stand on their own and do not need to be cherry-pick-compatible.
|
||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
|
||||
or PR.
|
||||
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
|
||||
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
|
||||
defaults.
|
||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
|
||||
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
|
||||
upstream-derived code keeps its attribution. New contributions stand on their own and do not need
|
||||
to be cherry-pick-compatible.
|
||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
|
||||
never a public issue or PR.
|
||||
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## What I Will Accept
|
||||
|
||||
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
|
||||
- Translation contributions for Hellion-specific strings via direct pull requests against
|
||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
|
||||
handled here; those go to the upstream Chat 2 project.
|
||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
|
||||
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
|
||||
- Documentation improvements (README, comments, this file).
|
||||
- Performance fixes with a measurable before/after.
|
||||
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
|
||||
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
|
||||
already does well.
|
||||
|
||||
## What I Will Probably Decline
|
||||
|
||||
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
|
||||
section "Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
|
||||
opt-in.
|
||||
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
|
||||
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
|
||||
rule still holds on its own merits.)
|
||||
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
|
||||
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
|
||||
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
|
||||
See the README section "Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default retention behaviour without an
|
||||
explicit, documented opt-in.
|
||||
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
|
||||
benefit for a one-person project. (This used to be doubly important because of the upstream
|
||||
cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
|
||||
- AI-generated code dropped in without disclosure or human review. See
|
||||
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
|
||||
expect comparable transparency from contributors.
|
||||
|
||||
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
|
||||
say "no" to a proposal than to a finished pull request.
|
||||
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
|
||||
code. I would rather say "no" to a proposal than to a finished pull request.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
|
||||
typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
|
||||
`feat/theme-export` is fine.
|
||||
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
|
||||
Squash-on-merge happens at the PR level if needed.
|
||||
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
|
||||
this for trivial typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is informal; something like
|
||||
`fix/auto-tell-history-empty` or `feat/theme-export` is fine.
|
||||
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
|
||||
pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are easier to review than one
|
||||
large one. Squash-on-merge happens at the PR level if needed.
|
||||
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
|
||||
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
|
||||
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
|
||||
any compatibility notes.
|
||||
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
|
||||
testing you did and any compatibility notes.
|
||||
|
||||
## Build and Test
|
||||
|
||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
|
||||
|
||||
- .NET 10 SDK
|
||||
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
|
||||
path)
|
||||
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
|
||||
is the simplest path)
|
||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||
|
||||
```bash
|
||||
@@ -71,11 +77,12 @@ dotnet restore
|
||||
dotnet build HellionChat.sln -c Release
|
||||
```
|
||||
|
||||
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
|
||||
(privacy filter, configuration migration, message store) and mention it in the PR.
|
||||
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
|
||||
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
|
||||
PR.
|
||||
|
||||
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
|
||||
`/xlplugins`.
|
||||
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
|
||||
directory and load it via `/xlplugins`.
|
||||
|
||||
## Continuous Integration
|
||||
|
||||
@@ -86,30 +93,33 @@ Every push and every pull request runs:
|
||||
| `build.yml` | `dotnet build` and `dotnet test` |
|
||||
| `codeql.yml` | CodeQL security analysis |
|
||||
|
||||
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
|
||||
addressed; pre-existing findings on untouched code are tracked separately.
|
||||
A pull request will not be merged while either of these is failing. CodeQL findings on changed code
|
||||
need to be addressed; pre-existing findings on untouched code are tracked separately.
|
||||
|
||||
## Translations
|
||||
|
||||
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
|
||||
|
||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
|
||||
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
|
||||
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
|
||||
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
|
||||
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
|
||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
|
||||
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
|
||||
Active cherry-picking from upstream ended in the v1.4.x cycle (see
|
||||
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
|
||||
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
|
||||
the original Chat 2 strings, please contribute them to
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
|
||||
|
||||
## Licensing
|
||||
|
||||
By submitting a pull request you confirm that:
|
||||
|
||||
- Your contribution is your own work, or you have the right to contribute it under the project licence.
|
||||
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
|
||||
project.
|
||||
- Your contribution is your own work, or you have the right to contribute it under the project
|
||||
licence.
|
||||
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
|
||||
as the rest of the project.
|
||||
|
||||
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
|
||||
project.
|
||||
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
|
||||
any EUPL-licensed project.
|
||||
|
||||
## Response Times
|
||||
|
||||
@@ -119,8 +129,9 @@ project.
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
|
||||
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
|
||||
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
|
||||
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
|
||||
pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
|
||||
please do not ping daily.
|
||||
|
||||
## First-time setup
|
||||
|
||||
@@ -130,9 +141,10 @@ After cloning, run once:
|
||||
./scripts/setup-hooks.sh
|
||||
```
|
||||
|
||||
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
|
||||
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
|
||||
(versions/manifest/changelog/build).
|
||||
|
||||
### Test suite
|
||||
|
||||
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
|
||||
development, contact the maintainer.
|
||||
The plugin's test suite lives in a separate local repository and is not part of this codebase. If
|
||||
you need access for development, contact the maintainer.
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
namespace HellionChat.Branding;
|
||||
|
||||
// Lazy-loaded provenance art that ships embedded with the DLL. Two
|
||||
// variants:
|
||||
//
|
||||
// - FoxBanner: the full-size silhouette with "Hellion Forge" inside
|
||||
// the body — rendered in the first-run wizard and the Information
|
||||
// tab as a small "about the makers" anchor.
|
||||
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
|
||||
// into the DI-logger bootstrap line so an xllog reader sees the
|
||||
// same signature on every plugin load.
|
||||
//
|
||||
// Both files live as embedded resources under HellionChat.Branding.* so
|
||||
// the plugin DLL is self-contained — no on-disk asset lookup that could
|
||||
// silently miss after a partial deploy.
|
||||
internal static class HellionForgeAscii
|
||||
{
|
||||
private static string? _foxBanner;
|
||||
private static string? _foxMini;
|
||||
|
||||
public static string FoxBanner => _foxBanner ??= Load("HellionChat.Branding.fox-banner.txt");
|
||||
|
||||
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
|
||||
|
||||
private static string Load(string resourceName)
|
||||
{
|
||||
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
|
||||
resourceName
|
||||
);
|
||||
if (stream is null)
|
||||
return string.Empty;
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
return reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
+146
-106
@@ -1,26 +1,44 @@
|
||||
using Dalamud;
|
||||
using Dalamud;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.ManagedFontAtlas;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// Two LogProxy sites live in static methods (TryGetHellionFontBytes,
|
||||
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
|
||||
// from those scopes, so the class stays on Plugin.LogProxy.
|
||||
public class FontManager
|
||||
//
|
||||
// Hybrid handle model: Axis and AxisItalic mirror the game's current
|
||||
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
|
||||
// fixed-width icon handle and is likewise init-only. RegularFont and
|
||||
// ItalicFont depend on user-toggleable settings and get replaced live
|
||||
// via RebuildDelegateFonts when those settings change; they stay as
|
||||
// mutable nullable fields.
|
||||
//
|
||||
// The four atlas-owned handles register inside a single
|
||||
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
|
||||
// whole plugin start instead of once per handle. FontAwesome lives
|
||||
// outside that accounting because the UiBuilder already owns it.
|
||||
public sealed class FontManager : IDisposable
|
||||
{
|
||||
internal IFontHandle Axis = null!;
|
||||
internal IFontHandle AxisItalic = null!;
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
|
||||
internal IFontHandle RegularFont = null!;
|
||||
internal IFontHandle Axis { get; init; }
|
||||
internal IFontHandle AxisItalic { get; init; }
|
||||
internal IFontHandle FontAwesome { get; init; }
|
||||
|
||||
// Mutable because the live font settings replace these via
|
||||
// RebuildDelegateFonts. Reference replacement is atomic for reference
|
||||
// types, so push sites that read the field once per frame see at most
|
||||
// one stale handle.
|
||||
internal IFontHandle? RegularFont;
|
||||
internal IFontHandle? ItalicFont;
|
||||
|
||||
internal IFontHandle FontAwesome = null!;
|
||||
|
||||
private ushort[] Ranges = [];
|
||||
private ushort[] JpRange = [];
|
||||
|
||||
@@ -47,10 +65,128 @@ public class FontManager
|
||||
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
|
||||
private static byte[]? HellionFontBytes;
|
||||
|
||||
// Returns null when the embedded font resource is missing. Should never
|
||||
public FontManager(IDalamudPluginInterface pluginInterface)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
|
||||
SetUpRanges();
|
||||
|
||||
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||
|
||||
using (atlas.SuppressAutoRebuild())
|
||||
{
|
||||
Axis = atlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
);
|
||||
|
||||
AxisItalic = atlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
{
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||
}
|
||||
);
|
||||
|
||||
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
|
||||
|
||||
RegularFont = BuildRegularFontHandle(atlas);
|
||||
|
||||
if (Plugin.Config.ItalicEnabled)
|
||||
ItalicFont = BuildItalicFontHandle(atlas);
|
||||
}
|
||||
}
|
||||
|
||||
// Called from the settings save path when one of the font-related
|
||||
// settings changed. Game fonts and FontAwesome stay untouched because
|
||||
// none of those settings affect them.
|
||||
//
|
||||
// Thread model: the settings save path runs on the ImGui draw thread,
|
||||
// same as every push site. The rebuild finishes synchronously before
|
||||
// the next push reads the field in the same frame, so there is no
|
||||
// cross-thread race on the handle reference.
|
||||
public void RebuildDelegateFonts()
|
||||
{
|
||||
SetUpRanges();
|
||||
|
||||
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||
|
||||
RegularFont?.Dispose();
|
||||
RegularFont = BuildRegularFontHandle(atlas);
|
||||
|
||||
ItalicFont?.Dispose();
|
||||
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
|
||||
}
|
||||
|
||||
// Instance method so Ranges / JpRange are reachable without parameter
|
||||
// plumbing; PascalCase field names follow the existing class style.
|
||||
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
|
||||
atlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
// UseHellionFont swaps the source font but keeps the size
|
||||
// selector tied to FontSizeV2 (the Hellion font ships as
|
||||
// a single weight).
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||
// Missing embedded resource falls back to the configured
|
||||
// system font instead of taking the whole UiBuilder down.
|
||||
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
|
||||
config.MergeFont = hellionBytes is not null
|
||||
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
|
||||
atlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
var config = new SafeFontConfig
|
||||
{
|
||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||
GlyphRanges = Ranges,
|
||||
};
|
||||
config.MergeFont = AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.ItalicFontV2.FontId,
|
||||
config,
|
||||
"italic"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Axis.Dispose();
|
||||
AxisItalic.Dispose();
|
||||
// FontAwesome is shared with the UiBuilder; the host owns its
|
||||
// lifetime, so the plugin must not dispose it.
|
||||
RegularFont?.Dispose();
|
||||
ItalicFont?.Dispose();
|
||||
}
|
||||
|
||||
// Returns null when the embedded font resource is missing. Should not
|
||||
// happen on a signed release build, but a broken csproj or hand-rolled
|
||||
// dev build can land here. Caller falls back to the system font path so
|
||||
// the plugin still loads instead of crashing the whole UiBuilder.
|
||||
// dev build can land here. Caller falls back to the system font path
|
||||
// so the plugin still loads instead of crashing the whole UiBuilder.
|
||||
private static byte[]? TryGetHellionFontBytes()
|
||||
{
|
||||
if (HellionFontBytes is not null)
|
||||
@@ -98,10 +234,8 @@ public class FontManager
|
||||
foreach (var c in reader.Glyphs)
|
||||
builder.AddChar(c.Char);
|
||||
|
||||
// various symbols
|
||||
// French
|
||||
// Romanian
|
||||
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
|
||||
builder.AddText("Œœ");
|
||||
builder.AddText("ĂăÂâÎîȘșȚț");
|
||||
|
||||
@@ -122,100 +256,6 @@ public class FontManager
|
||||
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
|
||||
}
|
||||
|
||||
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
|
||||
public async Task BuildFontsAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public void BuildFonts()
|
||||
{
|
||||
SetUpRanges();
|
||||
|
||||
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
);
|
||||
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
{
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||
}
|
||||
);
|
||||
|
||||
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
{
|
||||
e.OnPreBuild(tk =>
|
||||
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
|
||||
);
|
||||
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
|
||||
});
|
||||
|
||||
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
// v1.2.0: UseHellionFont controls font size selection
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||
// F10.2: if the embedded font is missing, drop to the system font
|
||||
// path rather than letting the UiBuilder throw.
|
||||
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
|
||||
config.MergeFont = hellionBytes is not null
|
||||
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
if (Plugin.Config.ItalicEnabled)
|
||||
{
|
||||
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
var config = new SafeFontConfig
|
||||
{
|
||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||
GlyphRanges = Ranges,
|
||||
};
|
||||
config.MergeFont = AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.ItalicFontV2.FontId,
|
||||
config,
|
||||
"italic"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.JapaneseFontV2.FontId,
|
||||
config,
|
||||
"japanese"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
ItalicFont = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Add font with fallback to NotoSansCjkRegular if unavailable
|
||||
private static ImFontPtr AddFontWithFallback(
|
||||
IFontAtlasBuildToolkitPreBuild tk,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
||||
<PropertyGroup>
|
||||
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
|
||||
<Version>1.5.0</Version>
|
||||
<Version>1.5.1</Version>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<!-- Use lock file to pin exact versions -->
|
||||
@@ -58,14 +58,21 @@
|
||||
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
||||
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Resources\Branding\fox-banner.txt">
|
||||
<LogicalName>HellionChat.Branding.fox-banner.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
|
||||
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
|
||||
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Plugin icon: copy images/* to output for Dalamud discovery -->
|
||||
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
|
||||
study folder is source-only material, no need to ship it. -->
|
||||
<ItemGroup>
|
||||
<None Include="images\**">
|
||||
<None Include="images\**" Exclude="images\ascii\**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -35,6 +35,56 @@ tags:
|
||||
- Replacement
|
||||
- Privacy
|
||||
changelog: |-
|
||||
**v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (2026-05-17)**
|
||||
|
||||
Hybrid FontManager refactor plus an embedded provenance mark.
|
||||
|
||||
What changes under the hood:
|
||||
|
||||
- FontManager handle creation moves into the ctor inside a single
|
||||
atlas.SuppressAutoRebuild() block. The font atlas now builds once
|
||||
per plugin load instead of four to five times — less CPU and GPU
|
||||
pressure in the first seconds after a reload, less atlas texture
|
||||
memory churn.
|
||||
- Hybrid property model: Axis, AxisItalic and FontAwesome become
|
||||
init-only handles. RegularFont and ItalicFont stay mutable because
|
||||
the eight font settings still need to replace them at runtime —
|
||||
that path is funnelled through RebuildDelegateFonts() now and
|
||||
runs without a plugin reload.
|
||||
- FontAwesome reuses Dalamud's UiBuilder.IconFontFixedWidthHandle
|
||||
instead of building its own atlas slot. One delegate-build step
|
||||
less in the ctor.
|
||||
- BuildFontsAsync and BuildFonts are removed; the live mutation
|
||||
path is RebuildDelegateFonts() now.
|
||||
- Two FontManager self-test steps registered with /xlperf: ctor
|
||||
smoke (every handle non-null after Phase-1 resolve, no atlas
|
||||
load-exception) and push smoke (Push() returns without throwing).
|
||||
|
||||
Honorific full-gradient port (originally the v1.5.1 main item) was
|
||||
dropped: Honorific 3.2 exposes no IPC for the rendered gradient
|
||||
frame, and an in-plugin port of the colour palette was declined.
|
||||
The integration stays at the v1.4.7 glow-only shape.
|
||||
|
||||
User-visible:
|
||||
|
||||
- Hellion Forge signature: a small fox-head ASCII silhouette is
|
||||
emitted to /xllog on every plugin load, and a full fox banner
|
||||
with "Hellion Forge" set inside the body is available as a
|
||||
folded TreeNode in the First-Run Wizard and Settings ->
|
||||
Information tab. Drawn by Julia Moon, embedded in the plugin DLL.
|
||||
- No settings changes, no migration. v17 stays.
|
||||
|
||||
Note on performance: the cross-plugin baseline target from v1.5.0
|
||||
(matching Lightless and XIVInstantMessenger at ~7 ms HITCH) did
|
||||
not land this cycle. HITCH stays around 80 ms because the cost is
|
||||
in the UiBuilder first-frame render path, not in the atlas build
|
||||
(which this cycle did reduce from 4-5 builds per load to 1). A
|
||||
first-frame render investigation is reserved for a later cycle.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
---
|
||||
|
||||
**v1.5.0 — DI Foundation and Service Refactor (2026-05-17)**
|
||||
|
||||
Major architecture cycle. The plugin bootstrap moves to a
|
||||
@@ -165,38 +215,4 @@ changelog: |-
|
||||
|
||||
---
|
||||
|
||||
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
|
||||
|
||||
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
|
||||
cluster (DbViewer FTS5 full-text search, ad-block foundation
|
||||
investigation) plus three polish quick-wins.
|
||||
|
||||
- DbViewer full-text search: optional FTS5 index across the full
|
||||
chat history. Built asynchronously on first load after the
|
||||
update with a progress toast. The local page-filter remains
|
||||
available as the default mode. Queries match as exact phrases
|
||||
-- multi-word terms must appear together in order; advanced
|
||||
users can opt into raw FTS5 MATCH syntax by wrapping their own
|
||||
double-quotes.
|
||||
- Custom theme files now auto-reload when edited while the theme
|
||||
is active -- no need to re-click the theme in the picker.
|
||||
- Retention sweep no longer blocks the framework thread, removing
|
||||
the ~194ms mini-hitch per sweep.
|
||||
- Status bar renders correctly at Windows display scaling > 100%.
|
||||
- Receive-suppressed-tells routing investigated this cycle and
|
||||
postponed to v1.5.x: when other plugins suppress tells via
|
||||
CheckMessageHandled, the FFXIV chat pipeline skips the
|
||||
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
|
||||
ContentIdResolverHook does not fire and tell-partner
|
||||
identification breaks. The fix belongs next to the planned
|
||||
ad-block hook layer where the same patch surface comes up.
|
||||
- Internal: messages.Id is declared BLOB but stored as TEXT
|
||||
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
|
||||
LoadByGuids match the TEXT storage form on both sides.
|
||||
Migration v17 stays (no schema bump).
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
---
|
||||
|
||||
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
|
||||
|
||||
@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
|
||||
// at Build, which runs the service ctor (IPC subscribe etc.) right then
|
||||
// instead of lazily on first GetRequiredService.
|
||||
|
||||
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
|
||||
{
|
||||
public Task StartAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
fontManager.BuildFonts();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
}
|
||||
|
||||
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
|
||||
{
|
||||
public Task StartAsync(CancellationToken cancellationToken)
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using Dalamud.Plugin.Services;
|
||||
using HellionChat.Branding;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace HellionChat.Infrastructure.Logging;
|
||||
@@ -26,12 +27,22 @@ public sealed class DalamudLoggingProvider : ILoggerProvider
|
||||
}
|
||||
|
||||
// One-shot per plugin load. Intentionally visible in xllog so uncredited
|
||||
// ports of the DalamudLogger trio keep announcing their origin.
|
||||
// ports of the DalamudLogger trio keep announcing their origin — the
|
||||
// mini fox silhouette goes first, then the textual provenance line.
|
||||
private void EmitBootstrapBanner()
|
||||
{
|
||||
var version =
|
||||
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
|
||||
var fingerprint = ComputeFingerprint(version);
|
||||
|
||||
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
|
||||
{
|
||||
var trimmed = line.TrimEnd('\r');
|
||||
if (trimmed.Length > 0)
|
||||
_pluginLog.Information(trimmed);
|
||||
}
|
||||
|
||||
_pluginLog.Information("by Julia Moon - Hellion Forge");
|
||||
_pluginLog.Information(
|
||||
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
|
||||
);
|
||||
|
||||
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
|
||||
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
|
||||
// so HellionChat loads cleanly when Honorific is absent.
|
||||
//
|
||||
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is
|
||||
// parsed and stashed so a future cycle can render it without re-shaping the
|
||||
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would
|
||||
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an
|
||||
// upstream IPC PR exposing the resolved frame colour).
|
||||
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
|
||||
// are parsed but unused — the animated gradient lives entirely inside Honorific
|
||||
// and is not exposed over IPC, so reproducing it here would mean shipping our
|
||||
// own copy of Honorific's colour palette. The fields stay in the DTO so the
|
||||
// JSON roundtrip remains lossless.
|
||||
internal sealed record HonorificTitleData(
|
||||
string? Title,
|
||||
bool IsPrefix,
|
||||
|
||||
+16
-7
@@ -307,15 +307,21 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// Container drives service init now: Host.StartAsync triggers the
|
||||
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry
|
||||
// cache warmup + Switch, IPC eager-resolve, MessageManager
|
||||
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window
|
||||
// registration with WindowSystem runs on the framework thread
|
||||
// inside PluginLifecycle.LoadAsync after StartAsync returns.
|
||||
// remaining IHostedService adapters (ThemeRegistry cache warmup +
|
||||
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
|
||||
// AutoTellTabsService.Initialize). FontManager runs its own init
|
||||
// inline inside the ctor's SuppressAutoRebuild block on eager
|
||||
// resolve. Window registration with WindowSystem runs on the
|
||||
// framework thread inside PluginLifecycle.LoadAsync after
|
||||
// StartAsync returns.
|
||||
if (_lifecycle is not null)
|
||||
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
|
||||
SelfTestRegistry.RegisterTestSteps([
|
||||
new SelfTests.ThemeSwitchSelfTestStep(this),
|
||||
new SelfTests.FontManagerCtorSmokeStep(this),
|
||||
new SelfTests.FontPushSmokeStep(this),
|
||||
]);
|
||||
|
||||
if (!Config.FirstRunCompleted)
|
||||
FirstRunWizard.IsOpen = true;
|
||||
@@ -911,7 +917,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
||||
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
||||
// RegularFont is nullable only because the live rebuild path
|
||||
// disposes it before reassigning; both ends of that swap happen on
|
||||
// this same draw thread, so it cannot be null here.
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont! : FontManager.Axis).Push())
|
||||
WindowSystem.Draw();
|
||||
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
|
||||
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
|
||||
));
|
||||
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
|
||||
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
|
||||
services.AddSingleton(_ => new FontManager());
|
||||
services.AddSingleton(sp => new FontManager(
|
||||
sp.GetRequiredService<IDalamudPluginInterface>()
|
||||
));
|
||||
services.AddSingleton(_ => new StatusBar());
|
||||
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
|
||||
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
|
||||
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
|
||||
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
|
||||
|
||||
// Hosted-service adapters: thin wrappers around the existing init
|
||||
// methods so the service class bodies stay unchanged.
|
||||
services.AddHostedService(sp => new FontManagerInitHostedService(
|
||||
sp.GetRequiredService<FontManager>()
|
||||
));
|
||||
// methods so the service class bodies stay unchanged. FontManager
|
||||
// does not need one — its ctor runs the init inline inside a single
|
||||
// SuppressAutoRebuild block on eager resolve.
|
||||
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
|
||||
sp.GetRequiredService<ThemeRegistry>()
|
||||
));
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
.:;+xXXX$$$$$$$$XXx+;:
|
||||
.X$+ .;+X$$$$$$$$$$$$$$$$$$$$$$$$$$$x:
|
||||
;$xx$$X+:... .....::+X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;.
|
||||
X$; .:+xXXX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X:
|
||||
$$; :++xX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;
|
||||
$$x. .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X.
|
||||
x$$; ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+;::::::;x$$$$$:
|
||||
:$$$; .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+:. .+$$$$$$$$$X+;;:
|
||||
;$$$+. :X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;: :$$$$$$$$$$$$$$$$X;.
|
||||
.+$$$X: ..;X$$$$$$$$$$$$$$$$$$$$$$$$$$X;.. :$$$$$$$$$$$$$$$$$$$$X:
|
||||
;$$$$$X+::::+X$$$$$$$$$$$$$$$$$$$$$X;. .$$$$$$$$$$$$$$$$$$$$$$$X;
|
||||
+$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+: Hellion Forge x$$$$$$$$$$$$$$$$$$$$$$$$$X:
|
||||
.;x$$$$$$$$$$$$$$$$$$$$$x;: .X$$$$$$$$$$$$$$$$$$$$$$$$$$$+
|
||||
.;+$$$$$$$$$$X+;:.. .X$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
|
||||
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
|
||||
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
;$$$$$$xx$$$$$$$$$$$$$$$$$$$$$x
|
||||
.$$$$$$x+$$$$$$$$$$$$$$$$$$$$$x
|
||||
:+X$$$$$$X;$$$$$$$$$$$$$$$$$$$$$$:
|
||||
;$$$$$$$$$$;$$$$$$$$$$$$$$$$$$$$$$X.
|
||||
+$$$$$$$$$$;x$$$$$$$$$$$$$$$$$$$$$$+
|
||||
x$$$$$$$$$$:$$$$$$$$$$$$$$$$$$$$$$X:
|
||||
.X$$$$$$$$$.:$$$$$$$$$$$$$$$$$$$$$$;
|
||||
:X$$X;;;;: .$$$$$$$$$$$$$$$$$$$$$$X.
|
||||
.$$$$X .$$$$$$$$$$$$$$$$$$$$$$$:
|
||||
.$$$$+ .X$$$$$$$$$$$$$$$$$$$$$$;
|
||||
;$$$$: .X$$$$$$$$$$$$$$$$$$$$$$x
|
||||
:X$$$+ .$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
+$$$x :$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
;$$X: $$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
x$$$$$$$$$$$$$$$$$$$$$$$$X
|
||||
+$$$$$$$$$$$$$$$$$$$$$$$$$+
|
||||
.+$$$$$$$$$$$$$$$$$$$$$$$$$$;
|
||||
. ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$:
|
||||
:X$x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
|
||||
.XX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
|
||||
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+$;
|
||||
.. ++X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$:+$:
|
||||
:$$+. ;$$$$$$$$$$$$$$X$$$$$$$$$$$$$$$$$$$$$;:$$+
|
||||
.x+X$X: X$$$$$$$$$$x::;:;$$$$$$$$$$$$$$$$$$X: ;$X.
|
||||
:X.x$$$:.::::::;x+:X$$$$;$$$$$$$$$$$$$$$$$$: :X;
|
||||
:x.x$$$$$$$$$$$$$$$$$;;$:$$$$$$$$$$$$$$$$$: :$+
|
||||
:Xx$$$$$$$$$$$$$$$$$: ;X;$$$$$$$$$$$$$$$$: .+$$;
|
||||
;$$$$$$$$$$$$$$$$$$; .X+X$$$$$$$$$$$$$$$+ .+$+.
|
||||
+$$$$$$$$$$$$$$$$$$$$$$$;+$$$$$$$$$$$$$$X: .+X:
|
||||
+$$$$$$$$$$$$$$$$$$$$$$$$$+:$$$$$$$$$$$$$+.+$+.
|
||||
;$$$$$$$$$$$$$$$$$$$$$$$$$$$X;$$$$$$$$$$$$$$X:
|
||||
+X: .:X$$$$$$$$x+++x$$$$$$$$;:X$$$$$$$$$$$X:
|
||||
:x.;$;+$$$$$:. :X$$$$X :$$$$$$$$$$X:
|
||||
;x :X$$$; .x$$x X$$; .:+.$$$$$$$$$$x
|
||||
xx.X$$X: X$;.:$X:.X$$$$$$$$$:
|
||||
+$$$$X. ;$;::: .$$$$$$$$$:
|
||||
;$$$; :+X$$$$XX$; X$$$$$$$$:
|
||||
;$$X: .:x$x$$$$$X. x$$$$$$$$:
|
||||
:X$X: :+x; :$$$$$: +$$$$$$$X:
|
||||
:++$X+xXX;. +$$$$. +$$$$$$$+.
|
||||
... .X$$$X. +$$$$$$$:
|
||||
;$$$$; .X$$$$$$x.
|
||||
;$$X; :X$$$$$$;
|
||||
;$$$$$$x.
|
||||
.X$$$$$$;
|
||||
;$$$$$$+
|
||||
+$$$$$;
|
||||
:X$$$$;.
|
||||
;$$$$+.
|
||||
.x$$$X:
|
||||
.+$$X;
|
||||
@@ -0,0 +1,4 @@
|
||||
|\_/|,,_____,~~`
|
||||
(.".)~~ )`~}}
|
||||
\o/\ /---~\\ ~}}
|
||||
_// _// ~}
|
||||
@@ -0,0 +1,93 @@
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Plugin.SelfTest;
|
||||
|
||||
namespace HellionChat.SelfTests;
|
||||
|
||||
// Verifies the FontManager came out of the DI container with every
|
||||
// handle attached and no atlas-load failure on any of them. ItalicFont
|
||||
// is allowed to be null when ItalicEnabled is off.
|
||||
internal sealed class FontManagerCtorSmokeStep : ISelfTestStep
|
||||
{
|
||||
private readonly Plugin plugin;
|
||||
|
||||
public FontManagerCtorSmokeStep(Plugin plugin)
|
||||
{
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
public string Name => "Hellion Chat - FontManager ctor smoke";
|
||||
|
||||
public SelfTestStepResult RunStep()
|
||||
{
|
||||
var fm = this.plugin.FontManager;
|
||||
if (fm is null)
|
||||
{
|
||||
ImGui.Text("Plugin.FontManager is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.Axis is null)
|
||||
{
|
||||
ImGui.Text("Axis handle is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.AxisItalic is null)
|
||||
{
|
||||
ImGui.Text("AxisItalic handle is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.FontAwesome is null)
|
||||
{
|
||||
ImGui.Text("FontAwesome handle is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.RegularFont is null)
|
||||
{
|
||||
ImGui.Text("RegularFont handle is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (Plugin.Config.ItalicEnabled && fm.ItalicFont is null)
|
||||
{
|
||||
ImGui.Text("ItalicEnabled is on but ItalicFont handle is null");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.Axis.LoadException is { } e1)
|
||||
{
|
||||
ImGui.Text($"Axis load exception: {e1.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.AxisItalic.LoadException is { } e2)
|
||||
{
|
||||
ImGui.Text($"AxisItalic load exception: {e2.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.FontAwesome.LoadException is { } e3)
|
||||
{
|
||||
ImGui.Text($"FontAwesome load exception: {e3.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.RegularFont.LoadException is { } e4)
|
||||
{
|
||||
ImGui.Text($"RegularFont load exception: {e4.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
if (fm.ItalicFont?.LoadException is { } e5)
|
||||
{
|
||||
ImGui.Text($"ItalicFont load exception: {e5.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
return SelfTestStepResult.Pass;
|
||||
}
|
||||
|
||||
public void CleanUp() { }
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Plugin.SelfTest;
|
||||
|
||||
namespace HellionChat.SelfTests;
|
||||
|
||||
// Push-safety smoke: IFontHandle.Push() is contracted safe regardless
|
||||
// of the Available state, so this step proves the ctor-built handles
|
||||
// can be pushed even right after plugin load. Self-test steps run on
|
||||
// the framework thread via the xlperf path, so the push call itself
|
||||
// stays main-thread-safe.
|
||||
internal sealed class FontPushSmokeStep : ISelfTestStep
|
||||
{
|
||||
private readonly Plugin plugin;
|
||||
|
||||
public FontPushSmokeStep(Plugin plugin)
|
||||
{
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
public string Name => "Hellion Chat - FontManager push smoke";
|
||||
|
||||
public SelfTestStepResult RunStep()
|
||||
{
|
||||
var fm = this.plugin.FontManager;
|
||||
if (fm?.RegularFont is null || fm.FontAwesome is null)
|
||||
{
|
||||
ImGui.Text("RegularFont or FontAwesome missing - see FontManager ctor smoke");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (fm.RegularFont.Push()) { }
|
||||
using (fm.FontAwesome.Push()) { }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ImGui.Text($"Push threw: {e.GetType().Name}: {e.Message}");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
return SelfTestStepResult.Pass;
|
||||
}
|
||||
|
||||
public void CleanUp() { }
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using System.Numerics;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using HellionChat.Branding;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Privacy;
|
||||
using HellionChat.Resources;
|
||||
@@ -38,6 +39,11 @@ public sealed class FirstRunWizard : Window
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
DrawHellionForgeAnchor();
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextWrapped(HellionStrings.Wizard_Intro);
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
@@ -147,6 +153,19 @@ public sealed class FirstRunWizard : Window
|
||||
}
|
||||
}
|
||||
|
||||
// Collapsible because the full silhouette is taller than the wizard
|
||||
// window — folded by default so the privacy cards stay the primary
|
||||
// focus, expandable for whoever wants the "about the makers" anchor.
|
||||
private void DrawHellionForgeAnchor()
|
||||
{
|
||||
using var tree = ImRaii.TreeNode("Hellion Forge");
|
||||
if (!tree.Success)
|
||||
return;
|
||||
|
||||
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
|
||||
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
|
||||
}
|
||||
|
||||
private void ApplyPrivacyFirst()
|
||||
{
|
||||
Plugin.Config.PrivacyFilterEnabled = true;
|
||||
|
||||
@@ -229,7 +229,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
||||
}
|
||||
|
||||
if (fontChanged || fontSizeChanged || italicStateChanged)
|
||||
Plugin.FontManager.BuildFonts();
|
||||
Plugin.FontManager.RebuildDelegateFonts();
|
||||
|
||||
if (languageChanged)
|
||||
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
|
||||
|
||||
@@ -3,6 +3,7 @@ using Dalamud.Interface;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using HellionChat.Branding;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
|
||||
@@ -58,6 +59,8 @@ internal sealed class Information : ISettingsTab
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
DrawHellionForgeSection();
|
||||
ImGui.Spacing();
|
||||
DrawVersionInfoSection();
|
||||
ImGui.Spacing();
|
||||
DrawAboutSection();
|
||||
@@ -65,6 +68,20 @@ internal sealed class Information : ISettingsTab
|
||||
DrawChangelogSection();
|
||||
}
|
||||
|
||||
// Provenance anchor — folded by default so the tab opens to the
|
||||
// version-info section as before. Expands to show the full Hellion
|
||||
// Forge silhouette in monospace.
|
||||
private void DrawHellionForgeSection()
|
||||
{
|
||||
using var tree = ImRaii.TreeNode("Hellion Forge");
|
||||
if (!tree.Success)
|
||||
return;
|
||||
|
||||
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
||||
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
|
||||
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
|
||||
}
|
||||
|
||||
private void DrawVersionInfoSection()
|
||||
{
|
||||
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Information_VersionInfo_Heading);
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
# Hellion Chat — ASCII branding assets
|
||||
|
||||
ASCII art collected during the Hellion Chat branding pass. The Hellion Chat mascot is a fox, and two
|
||||
variants ship inside the plugin DLL as embedded resources and render at runtime. Everything in this
|
||||
folder is the wider study collection that did not get picked for the live slots, kept around as
|
||||
reference material and for anyone who wants to remix or build on top of them.
|
||||
|
||||
## Live assets (rendered at runtime)
|
||||
|
||||
These two files live as embedded resources under `HellionChat/Resources/Branding/` and are loaded by
|
||||
the plugin at startup. They are intentionally outside this folder so the build pipeline can treat
|
||||
them as binary blobs rather than loose assets.
|
||||
|
||||
| File | Slot |
|
||||
| ----------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| `HellionChat/Resources/Branding/fox-banner.txt` | Full fox silhouette with "Hellion Forge" set inside the body. Rendered as a folded `TreeNode` in the First-Run Wizard and in the Settings → Information tab. |
|
||||
| `HellionChat/Resources/Branding/fox-mini.txt` | Compact fox-head + curly-tail. Prepended to the DI-logger bootstrap banner so an `/xllog` reader sees the signature on every plugin load. |
|
||||
|
||||
## Study assets (this folder, not embedded)
|
||||
|
||||
Variants drawn during the design pass that did not get picked for the live slots. Kept around so the
|
||||
next branding iteration can remix them or pull one in if a new render slot needs an alternative
|
||||
shape.
|
||||
|
||||
| File | Description |
|
||||
| ------------------------------- | ----------------------------------------------------------------------------------------- |
|
||||
| `fox-profile-hf.txt` | Fox profile silhouette in `$`/`X` stipple with a small "HF" mark inside the chest. |
|
||||
| `fox-sitting-stipple.txt` | Sitting fox in `&` stipple with a full tail sweep to the right. |
|
||||
| `fox-paw-stipple.txt` | Detailed paw print in `@` stipple — five upper pads plus the main pad. |
|
||||
| `fox-paw-outline.txt` | Compact outline paw with `^` claw marks (non-retractable claws are a fox-vs-cat tell). |
|
||||
| `wolf-head-blazejkozlowski.txt` | Third-party work, kept as a style reference from the design pass — see attribution below. |
|
||||
|
||||
## License / attribution
|
||||
|
||||
### Julia Moon (all `fox-*.txt` files)
|
||||
|
||||
"Julia Moon" is the pseudonym used by the Hellion Chat maintainer for creative work. All `fox-*.txt`
|
||||
files in this folder and under `HellionChat/Resources/Branding/` were drawn for Hellion Chat under
|
||||
that name.
|
||||
|
||||
- Free to use, no attribution required, no copyright notice needed.
|
||||
- Remix, adapt, or build on top of them as you wish.
|
||||
- They travel under Hellion Chat's main EUPL-1.2 license but the author waives the attribution
|
||||
clause for these specific assets.
|
||||
|
||||
### Blazej Kozlowski (`wolf-head-blazejkozlowski.txt`)
|
||||
|
||||
The wolf head is by **Blazej Kozlowski**, originally published on the ASCII Art Archive:
|
||||
|
||||
<https://www.asciiart.eu/art/2717ef726b5e8ea6>
|
||||
|
||||
It is kept here as a style reference for the fox silhouette work. The `bug` string at the bottom of
|
||||
the art is the artist's traditional signature, not a status marker. If you want to use it yourself,
|
||||
follow the rules on asciiart.eu rather than the Julia Moon waiver above.
|
||||
@@ -0,0 +1,7 @@
|
||||
^ ^
|
||||
/ \ / \
|
||||
( ) ( )
|
||||
^ \_/ \_/ ^
|
||||
/ \ .---. / \
|
||||
\_/ / \ \_/
|
||||
\_____/
|
||||
@@ -0,0 +1,28 @@
|
||||
@@
|
||||
@@ @@@@ @@
|
||||
@@@@@ @@@@@@ @@@@@
|
||||
@@@@@@ @@@@@@ @@@@@@
|
||||
@@@@@@ @@@@@@ @@@@@@
|
||||
@@ @@@@@ @@@ @@@@@ @@@
|
||||
@@@@@ @@@@@@
|
||||
@@@@@@@ @@@@@@ @@@@@@ @@@@@@
|
||||
@@@@@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@
|
||||
@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@
|
||||
@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@@
|
||||
@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@
|
||||
@@@@@@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@
|
||||
@@@@@ @@@@@@ @@@@@@@@@ @@@@@@@@@ @@@@@@ @@@@@
|
||||
@@@@@@@@@@ @@@@@ @@@@@ @@@@@@@@@@
|
||||
@@@@@@@@@@@@ @@@@@@@@@@@@
|
||||
@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@
|
||||
@@@@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@
|
||||
@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@
|
||||
@@@@@@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@@
|
||||
@@@@@ @@@@@@@@@@@@@@@@@@ @@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@@@@@@@@@@@@@@@@@@@@@
|
||||
@@@ @@@
|
||||
@@ -0,0 +1,37 @@
|
||||
:;. ::;+xXX$$$$$$Xx+:.
|
||||
X+++++;;;;;+xXX$$$$$$$$$$$$$$$$$$$X;.
|
||||
$; ..:::X$$$$$$$$$$$$$$$$$$$$$$$$$$+.
|
||||
XX. :X$$$$$$$$$$$$$$$$$$$Xx+;;;+X$$:
|
||||
:$X: :+xxX$$$$$$$$$$$$$$$X;: +$$$$$$$X;.
|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
:\
|
||||
; bug
|
||||
@@ -3,82 +3,90 @@
|
||||
## Acknowledgements
|
||||
|
||||
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by
|
||||
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**, both of whom
|
||||
kept that plugin running and maintained for years before I ever opened the source. Without their work this fork would
|
||||
not exist, full stop. I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the
|
||||
hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only noticed because they
|
||||
had already been made correctly.
|
||||
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
|
||||
**[Anna](https://github.com/anna-is-cute)**, both of whom kept that plugin running and maintained
|
||||
for years before I ever opened the source. Without their work this fork would not exist, full stop.
|
||||
I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the
|
||||
hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only
|
||||
noticed because they had already been made correctly.
|
||||
|
||||
If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna and Infi wrote is
|
||||
doing most of the heavy lifting in this fork too.
|
||||
If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna
|
||||
and Infi wrote is doing most of the heavy lifting in this fork too.
|
||||
|
||||
## A direct word to Infi and Anna
|
||||
|
||||
Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case and a small group of
|
||||
friends I play with, not because I thought I could do anything better than what you built. The opposite is true.
|
||||
ChatTwo's default of full history and cross-character logging is the right call for most users. I just have a different
|
||||
threat model and a different data-handling philosophy that fits a smaller, locally-stored, retention- limited approach.
|
||||
Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case
|
||||
and a small group of friends I play with, not because I thought I could do anything better than what
|
||||
you built. The opposite is true. ChatTwo's default of full history and cross-character logging is
|
||||
the right call for most users. I just have a different threat model and a different data-handling
|
||||
philosophy that fits a smaller, locally-stored, retention- limited approach.
|
||||
|
||||
What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel retention windows, an
|
||||
export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the Hellion theme and font, German localisation,
|
||||
and a settings UX rebuild. None of it touches the bones of what you built. Where I had to modify your code I tried to
|
||||
keep the edits minimal, isolated to clearly-marked Hellion files, and reversible.
|
||||
What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel
|
||||
retention windows, an export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the
|
||||
Hellion theme and font, German localisation, and a settings UX rebuild. None of it touches the bones
|
||||
of what you built. Where I had to modify your code I tried to keep the edits minimal, isolated to
|
||||
clearly-marked Hellion files, and reversible.
|
||||
|
||||
Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with `git cherry-pick -x`
|
||||
so authorship and co-author trail stay intact. That was the standard I held to as long as cherry-picking was viable, and
|
||||
you should never have to look at this fork and wonder if I quietly ate your work.
|
||||
Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with
|
||||
`git cherry-pick -x` so authorship and co-author trail stay intact. That was the standard I held to
|
||||
as long as cherry-picking was viable, and you should never have to look at this fork and wonder if I
|
||||
quietly ate your work.
|
||||
|
||||
With ChatTwo entering its rework cycle, the active cherry-pick pipeline is closed since v1.4.x — see
|
||||
[docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard stays exactly the same:
|
||||
every existing `(cherry picked from commit ...)` line remains in the git history, the EUPL-1.2 anchor lines in source
|
||||
files are untouched, and this NOTICE.md remains canonical. If anything from this point forward originates from Chat 2 it
|
||||
will be a hand-port at most, called out as such in the commit message and source comments, not a `git cherry-pick`.
|
||||
[docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard
|
||||
stays exactly the same: every existing `(cherry picked from commit ...)` line remains in the git
|
||||
history, the EUPL-1.2 anchor lines in source files are untouched, and this NOTICE.md remains
|
||||
canonical. If anything from this point forward originates from Chat 2 it will be a hand-port at
|
||||
most, called out as such in the commit message and source comments, not a `git cherry-pick`.
|
||||
|
||||
If anything in this fork ever steps on something you would not be okay with, please reach out and I will fix it.
|
||||
Genuinely. The list of contacts is below.
|
||||
If anything in this fork ever steps on something you would not be okay with, please reach out and I
|
||||
will fix it. Genuinely. The list of contacts is below.
|
||||
|
||||
## Maintainer contact
|
||||
|
||||
If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything Infi or Anna would
|
||||
want flagged:
|
||||
If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything
|
||||
Infi or Anna would want flagged:
|
||||
|
||||
- **Gitea Issues:**
|
||||
[JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
|
||||
- **Discord:** `@j.j_kazama`
|
||||
- **Email (business):** <kontakt@hellion-media.de>
|
||||
|
||||
I respond on weekdays during European business hours. For anything urgent (security, attribution, takedown), email is
|
||||
the fastest path.
|
||||
I respond on weekdays during European business hours. For anything urgent (security, attribution,
|
||||
takedown), email is the fastest path.
|
||||
|
||||
## Why this fork is not upstreamed
|
||||
|
||||
The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position fits a much larger
|
||||
one, including the roleplaying community where chat archive is part of the play experience. Trying to upstream
|
||||
HellionChat's defaults would have meant arguing that Chat 2's defaults are wrong, and they are not. They are right for
|
||||
the user base ChatTwo serves. So I keep the fork separate and attribute clearly. Active cherry-picking from upstream
|
||||
stopped in the v1.4.x cycle once Chat 2's rework made selective patches no longer portable; the existing cherry-pick
|
||||
trail stays in the git history.
|
||||
The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position
|
||||
fits a much larger one, including the roleplaying community where chat archive is part of the play
|
||||
experience. Trying to upstream HellionChat's defaults would have meant arguing that Chat 2's
|
||||
defaults are wrong, and they are not. They are right for the user base ChatTwo serves. So I keep the
|
||||
fork separate and attribute clearly. Active cherry-picking from upstream stopped in the v1.4.x cycle
|
||||
once Chat 2's rework made selective patches no longer portable; the existing cherry-pick trail stays
|
||||
in the git history.
|
||||
|
||||
## Why HellionChat left the GitHub fork network
|
||||
|
||||
The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a development branch or a
|
||||
dead mirror. HellionChat is neither. It is an independently-maintained EUPL-1.2 fork with its own release cadence, its
|
||||
own custom repo, its own user base. Detaching the fork-network relation just makes the situation honest. The git
|
||||
history, the existing cherry-pick trail, and the attribution stay exactly the same. The only thing that changes is the
|
||||
GitHub UI no longer says "forked from".
|
||||
The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a
|
||||
development branch or a dead mirror. HellionChat is neither. It is an independently-maintained
|
||||
EUPL-1.2 fork with its own release cadence, its own custom repo, its own user base. Detaching the
|
||||
fork-network relation just makes the situation honest. The git history, the existing cherry-pick
|
||||
trail, and the attribution stay exactly the same. The only thing that changes is the GitHub UI no
|
||||
longer says "forked from".
|
||||
|
||||
## Trademarks and naming
|
||||
|
||||
"Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does not use either of
|
||||
those names in user-facing copy except where required to describe origin (settings tab, manifest, this file, the
|
||||
README). The Hellion brand is mine.
|
||||
"Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does
|
||||
not use either of those names in user-facing copy except where required to describe origin (settings
|
||||
tab, manifest, this file, the README). The Hellion brand is mine.
|
||||
|
||||
## Questions
|
||||
|
||||
This file is the canonical place for "is this attribution correct, is the maintainer reachable, is the relationship to
|
||||
Chat 2 documented". If anything in here is wrong, please open an issue or contact me directly.
|
||||
This file is the canonical place for "is this attribution correct, is the maintainer reachable, is
|
||||
the relationship to Chat 2 documented". If anything in here is wrong, please open an issue or
|
||||
contact me directly.
|
||||
|
||||
---
|
||||
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg |
|
||||
[hellion-media.de](https://hellion-media.de)
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
|
||||
Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||
|
||||
+112
-96
@@ -1,12 +1,14 @@
|
||||
# Privacy notice
|
||||
|
||||
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control over what their chat
|
||||
client stores locally. This document describes what the plugin does with your data, what it does not do, and how you
|
||||
exercise the rights the GDPR gives you over data you generate yourself.
|
||||
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control
|
||||
over what their chat client stores locally. This document describes what the plugin does with your
|
||||
data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate
|
||||
yourself.
|
||||
|
||||
This document is informational. The maintainer of HellionChat is **not** a controller or processor of your data in the
|
||||
GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the
|
||||
plugin is built so that you can act on your own data the way the GDPR expects.
|
||||
This document is informational. The maintainer of HellionChat is **not** a controller or processor
|
||||
of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's
|
||||
infrastructure. Independently of that, the plugin is built so that you can act on your own data the
|
||||
way the GDPR expects.
|
||||
|
||||
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
|
||||
|
||||
@@ -14,34 +16,37 @@ Last reviewed: 2026-05-05 (HellionChat v1.1.0).
|
||||
|
||||
## TL;DR
|
||||
|
||||
- All chat data the plugin stores stays on your machine, in your Dalamud `pluginConfigs/HellionChat/` directory.
|
||||
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter, no remote update
|
||||
check beyond what Dalamud itself does.
|
||||
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail
|
||||
below and can be reasoned about per request.
|
||||
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per
|
||||
channel, per date range, or globally.
|
||||
- All chat data the plugin stores stays on your machine, in your Dalamud
|
||||
`pluginConfigs/HellionChat/` directory.
|
||||
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter,
|
||||
no remote update check beyond what Dalamud itself does.
|
||||
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is
|
||||
documented in detail below and can be reasoned about per request.
|
||||
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe
|
||||
stored history per channel, per date range, or globally.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin stores locally
|
||||
|
||||
HellionChat keeps three kinds of state on your machine, all under `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on
|
||||
Windows (`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
|
||||
HellionChat keeps three kinds of state on your machine, all under
|
||||
`%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
|
||||
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
|
||||
|
||||
1. **Configuration** (`HellionChat.json`). Plugin settings, channel whitelist, retention values, layout state, theme
|
||||
colours. Contains no chat content.
|
||||
1. **Configuration** (`HellionChat.json`). Plugin settings, channel whitelist, retention values,
|
||||
layout state, theme colours. Contains no chat content.
|
||||
|
||||
2. **Message database** (SQLite file in the same directory). Chat messages from the channels on your whitelist, stored
|
||||
as MessagePack-encoded blobs. The default whitelist out of the box covers only your own conversations: tells, party,
|
||||
free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and
|
||||
battle logs are dropped on the storage layer and never written to disk.
|
||||
2. **Message database** (SQLite file in the same directory). Chat messages from the channels on your
|
||||
whitelist, stored as MessagePack-encoded blobs. The default whitelist out of the box covers only
|
||||
your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance,
|
||||
ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage
|
||||
layer and never written to disk.
|
||||
|
||||
3. **Cached emote images** (`EmoteCacheV1/` directory). Image files downloaded from BetterTTV when an emote appears in a
|
||||
message you receive. See "Outbound network calls" below.
|
||||
3. **Cached emote images** (`EmoteCacheV1/` directory). Image files downloaded from BetterTTV when
|
||||
an emote appears in a message you receive. See "Outbound network calls" below.
|
||||
|
||||
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is independent from
|
||||
`pluginConfigs/ChatTwo/`.
|
||||
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is
|
||||
independent from `pluginConfigs/ChatTwo/`.
|
||||
|
||||
### Retention defaults
|
||||
|
||||
@@ -49,44 +54,49 @@ There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/Hellion
|
||||
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
|
||||
- Global default for anything else: 30 days
|
||||
|
||||
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly turn the retention
|
||||
sweep on in the settings. Until then, stored messages stay until you clear them.
|
||||
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly
|
||||
turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin does not store
|
||||
|
||||
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are filtered before they
|
||||
reach the storage layer.
|
||||
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out.
|
||||
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local
|
||||
character to attribute messages. Nothing of that is sent anywhere or persisted beyond the message itself.
|
||||
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are
|
||||
filtered before they reach the storage layer.
|
||||
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not
|
||||
on the way out.
|
||||
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes
|
||||
about the local character to attribute messages. Nothing of that is sent anywhere or persisted
|
||||
beyond the message itself.
|
||||
|
||||
---
|
||||
|
||||
## Outbound network calls
|
||||
|
||||
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are
|
||||
documented here because "GDPR-by-design" means you should know what your client does on your behalf.
|
||||
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream
|
||||
Chat 2 and both are documented here because "GDPR-by-design" means you should know what your client
|
||||
does on your behalf.
|
||||
|
||||
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
|
||||
|
||||
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for
|
||||
the emote metadata and downloads the image from the BetterTTV CDN to display it inline.
|
||||
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request);
|
||||
the request itself contains no identifying user data, no character name, no message text. Only the emote ID being
|
||||
looked up is in the URL path.
|
||||
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks
|
||||
the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display
|
||||
it inline.
|
||||
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for
|
||||
any HTTPS request); the request itself contains no identifying user data, no character name, no
|
||||
message text. Only the emote ID being looked up is in the URL path.
|
||||
- **When it triggers:**
|
||||
- The emote _list_ (global emotes plus the top-1500 community emotes over fifteen API pages) is fetched from
|
||||
`api.betterttv.net` once per session at plugin startup, provided the **Show emotes** option is on. This first
|
||||
list-fetch happens before any chat message has arrived. BetterTTV's edge therefore sees your IP as soon as the
|
||||
plugin loads, not only after an emote is mentioned.
|
||||
- The individual emote _images_ on `cdn.betterttv.net` are fetched on demand, only when an incoming chat message
|
||||
contains a token matching one of the cached IDs. These are cached locally (`emoteCache/`) and reused across
|
||||
sessions.
|
||||
- The emote _list_ (global emotes plus the top-1500 community emotes over fifteen API pages) is
|
||||
fetched from `api.betterttv.net` once per session at plugin startup, provided the **Show
|
||||
emotes** option is on. This first list-fetch happens before any chat message has arrived.
|
||||
BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is
|
||||
mentioned.
|
||||
- The individual emote _images_ on `cdn.betterttv.net` are fetched on demand, only when an
|
||||
incoming chat message contains a token matching one of the cached IDs. These are cached locally
|
||||
(`emoteCache/`) and reused across sessions.
|
||||
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused.
|
||||
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the emote cache does not
|
||||
load and no requests to BetterTTV are made for the rest of the session.
|
||||
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the
|
||||
emote cache does not load and no requests to BetterTTV are made for the rest of the session.
|
||||
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
|
||||
|
||||
Source: `HellionChat/EmoteCache.cs`.
|
||||
@@ -94,69 +104,73 @@ Source: `HellionChat/EmoteCache.cs`.
|
||||
### 2. Square Enix Lodestone font (removed in v1.0.4)
|
||||
|
||||
Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from
|
||||
`img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's removed webinterface
|
||||
feature and was no longer consumed anywhere. The in-game symbol glyphs (job icons, item glyphs, status effects) come
|
||||
from Dalamud's bundled symbol-font helper, not from the downloaded TTF.
|
||||
`img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's
|
||||
removed webinterface feature and was no longer consumed anywhere. The in-game symbol glyphs (job
|
||||
icons, item glyphs, status effects) come from Dalamud's bundled symbol-font helper, not from the
|
||||
downloaded TTF.
|
||||
|
||||
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call to Square Enix or to
|
||||
any `finalfantasyxiv.com` host.
|
||||
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call
|
||||
to Square Enix or to any `finalfantasyxiv.com` host.
|
||||
|
||||
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in `pluginConfigs/HellionChat/` until
|
||||
manually deleted. They are no longer read.
|
||||
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in
|
||||
`pluginConfigs/HellionChat/` until manually deleted. They are no longer read.
|
||||
|
||||
### Links you click yourself (no automatic traffic)
|
||||
|
||||
The settings panel contains a few buttons that open external pages in your browser when you click them: the upstream
|
||||
Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue tracker and `hellion-media.de`. Nothing
|
||||
happens until you click. They are documented here for completeness, not because they generate background traffic.
|
||||
The settings panel contains a few buttons that open external pages in your browser when you click
|
||||
them: the upstream Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue
|
||||
tracker and `hellion-media.de`. Nothing happens until you click. They are documented here for
|
||||
completeness, not because they generate background traffic.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin does not do
|
||||
|
||||
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google Analytics, Microsoft
|
||||
Clarity or any comparable service exist in the codebase, nor in the direct dependencies the plugin pulls in. See
|
||||
`docs/THIRD_PARTY_NOTICES.md`.
|
||||
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled by HellionChat.
|
||||
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel activity or anything else
|
||||
for the maintainer.
|
||||
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which polls the custom-repo
|
||||
`repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's privacy policy. The plugin code does no
|
||||
separate update check.
|
||||
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no remote viewer.
|
||||
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google
|
||||
Analytics, Microsoft Clarity or any comparable service exist in the codebase, nor in the direct
|
||||
dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
|
||||
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled
|
||||
by HellionChat.
|
||||
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel
|
||||
activity or anything else for the maintainer.
|
||||
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which
|
||||
polls the custom-repo `repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's
|
||||
privacy policy. The plugin code does no separate update check.
|
||||
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no
|
||||
remote viewer.
|
||||
|
||||
---
|
||||
|
||||
## Your data, your rights
|
||||
|
||||
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights
|
||||
translate directly into plugin features:
|
||||
The GDPR gives you specific rights over data about you. Because HellionChat stores everything
|
||||
locally, those rights translate directly into plugin features:
|
||||
|
||||
### Right to access (Art. 15)
|
||||
|
||||
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**, filtered by channel,
|
||||
date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your
|
||||
machine.
|
||||
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**,
|
||||
filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog
|
||||
and writes wherever you point it, on your machine.
|
||||
|
||||
### Right to erasure (Art. 17)
|
||||
|
||||
Two options:
|
||||
|
||||
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to the existing
|
||||
database. It shows a preview of what will be removed before you confirm with Ctrl+Shift, runs in the background, and
|
||||
calls `VACUUM` afterwards to actually shrink the file.
|
||||
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next plugin start will
|
||||
produce a fresh, empty configuration.
|
||||
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to
|
||||
the existing database. It shows a preview of what will be removed before you confirm with
|
||||
Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards to actually shrink the file.
|
||||
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next
|
||||
plugin start will produce a fresh, empty configuration.
|
||||
|
||||
### Right to portability (Art. 20)
|
||||
|
||||
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is
|
||||
locked into a proprietary container.
|
||||
The JSON and CSV exports are open formats. The Markdown export is human-readable and
|
||||
machine-parseable. Nothing is locked into a proprietary container.
|
||||
|
||||
### Right to object / restrict processing (Art. 21, 18)
|
||||
|
||||
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages. Existing
|
||||
data needs the retroactive cleanup to apply retroactively, by design.
|
||||
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new
|
||||
messages. Existing data needs the retroactive cleanup to apply retroactively, by design.
|
||||
|
||||
---
|
||||
|
||||
@@ -168,32 +182,34 @@ data needs the retroactive cleanup to apply retroactively, by design.
|
||||
| Hellion Forge (Gitea, self-hosted by Hellion Online Media) | Plugin distribution via custom repo, issue tracker | Whatever the Gitea instance sees from any HTTPS request to a public repo | <https://hellion-media.de/datenschutz> |
|
||||
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
|
||||
|
||||
The Hellion Forge Gitea instance and the Dalamud/XIVLauncher loader are unavoidable for anyone using HellionChat through
|
||||
Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via
|
||||
settings.
|
||||
The Hellion Forge Gitea instance and the Dalamud/XIVLauncher loader are unavoidable for anyone using
|
||||
HellionChat through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top
|
||||
of that baseline, and it is opt-out via settings.
|
||||
|
||||
---
|
||||
|
||||
## Dependencies that touch the network
|
||||
|
||||
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the plugin pulls in:
|
||||
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the
|
||||
plugin pulls in:
|
||||
|
||||
- `MessagePack`: local serialisation, no network.
|
||||
- `Microsoft.Data.Sqlite`: local SQLite access, no network.
|
||||
- `morelinq`: LINQ helpers, no network.
|
||||
- `Pidgin`: parser combinators, no network.
|
||||
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its own.
|
||||
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its
|
||||
own.
|
||||
|
||||
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not
|
||||
delegated to a dependency.
|
||||
The single network call listed under "Outbound network calls" is written directly in HellionChat's
|
||||
own source, not delegated to a dependency.
|
||||
|
||||
---
|
||||
|
||||
## Changes to this notice
|
||||
|
||||
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change
|
||||
called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document
|
||||
is accurate for.
|
||||
If a future release changes what HellionChat stores, sends or caches, this document will be updated
|
||||
and the change called out in the changelog block of that release. The "Last reviewed" date at the
|
||||
top tracks the version this document is accurate for.
|
||||
|
||||
---
|
||||
|
||||
@@ -204,10 +220,10 @@ For privacy-related questions specific to HellionChat:
|
||||
- Email: `kontakt@hellion-media.de`
|
||||
- Discord DM: `@j.j_kazama`
|
||||
|
||||
Security-relevant findings (for example, the plugin storing or sending something this document says it does not) go
|
||||
through the private advisory in `SECURITY.md`, not a public issue.
|
||||
Security-relevant findings (for example, the plugin storing or sending something this document says
|
||||
it does not) go through the private advisory in `SECURITY.md`, not a public issue.
|
||||
|
||||
---
|
||||
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg |
|
||||
[hellion-media.de](https://hellion-media.de)
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
|
||||
Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
|
||||
[](LICENSE)
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
|
||||
[](https://github.com/goatcorp/Dalamud)
|
||||
[](https://dotnet.microsoft.com/)
|
||||
[](https://www.finalfantasyxiv.com/)
|
||||
@@ -11,30 +11,33 @@
|
||||
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
|
||||
</p>
|
||||
|
||||
**Version 1.5.0** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
|
||||
**Version 1.5.1** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
||||
|
||||
Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine comes from Chat 2
|
||||
(message store, channel logic, hook system), and most keyboard shortcuts continue to work as you'd expect. What changes:
|
||||
stricter privacy defaults out of the box, custom slash commands under `/hellionchat`, no web interface, and as of
|
||||
v1.1.0, a theme engine as a step toward a distinct UI look and feel.
|
||||
Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine
|
||||
comes from Chat 2 (message store, channel logic, hook system), and most keyboard shortcuts continue
|
||||
to work as you'd expect. What changes: stricter privacy defaults out of the box, custom slash
|
||||
commands under `/hellionchat`, no web interface, and as of v1.1.0, a theme engine as a step toward a
|
||||
distinct UI look and feel.
|
||||
|
||||
The data-handling focus is on GDPR/EU, US, and JP regulations, as far as practically applicable for a chat plugin:
|
||||
per-channel retention periods, granular filters, and self-service data export. A full breakdown is available in
|
||||
[`PRIVACY.md`](PRIVACY.md).
|
||||
The data-handling focus is on GDPR/EU, US, and JP regulations, as far as practically applicable for
|
||||
a chat plugin: per-channel retention periods, granular filters, and self-service data export. A full
|
||||
breakdown is available in [`PRIVACY.md`](PRIVACY.md).
|
||||
|
||||
This is a standalone repository, licensed under EUPL-1.2. With v1.0.0 the standalone cut is complete: own namespace
|
||||
`HellionChat.*`, own IPC channels, own source tree structure. Distribution via custom repo. Active upstream sync ended
|
||||
with the v1.4.x cycle: Chat 2 is undergoing a fundamental rework and cherry-picks are no longer portable. From here,
|
||||
Hellion Chat continues as an independent codebase — background and attribution in
|
||||
This is a standalone repository, licensed under EUPL-1.2. With v1.0.0 the standalone cut is
|
||||
complete: own namespace `HellionChat.*`, own IPC channels, own source tree structure. Distribution
|
||||
via custom repo. Active upstream sync ended with the v1.4.x cycle: Chat 2 is undergoing a
|
||||
fundamental rework and cherry-picks are no longer portable. From here, Hellion Chat continues as an
|
||||
independent codebase — background and attribution in
|
||||
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
Hellion Chat is built on [Chat 2](https://github.com/Infiziert90/ChatTwo) by
|
||||
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**, who maintained
|
||||
the plugin for years before I ever saw the source code. The entire core architecture, the message store, the channel
|
||||
logic, the hook system, and much more all come from them. If Hellion Chat helps you, the credit for that belongs in
|
||||
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
|
||||
**[Anna](https://github.com/anna-is-cute)**, who maintained the plugin for years before I ever saw
|
||||
the source code. The entire core architecture, the message store, the channel logic, the hook
|
||||
system, and much more all come from them. If Hellion Chat helps you, the credit for that belongs in
|
||||
large part to Infi and Anna. A full acknowledgement is in [NOTICE.md](NOTICE.md).
|
||||
|
||||
Hellion Chat is developed under **Hellion Forge**, the specialized modding and plugin branch of
|
||||
@@ -62,67 +65,73 @@ Hellion Chat is developed under **Hellion Forge**, the specialized modding and p
|
||||
|
||||
### Privacy / Compliance
|
||||
|
||||
- **Channel whitelist** for database persistence with privacy-first defaults. Out of the box, only your own
|
||||
conversations are stored (tells, party, FC, linkshells, cross-world linkshells, alliance, ExtraChat). Public chat, NPC
|
||||
dialogue, system spam, and battle logs are discarded at the storage layer.
|
||||
- **Per-channel retention periods** with a daily background cleanup. Tells: 365 days, own conversation channels: 90
|
||||
days, global default: 30 days. The default is OFF — the plugin deletes nothing without explicit consent.
|
||||
- **Retroactive cleanup** with preview and Ctrl+Shift confirmation. Applies the current whitelist to an existing
|
||||
database, runs in the background, and calls VACUUM afterward.
|
||||
- **Export** to Markdown, JSON, or CSV via the Dalamud file dialog (GDPR Art. 15 right of access). Filter by channel,
|
||||
date range, or sender substring.
|
||||
- **Channel whitelist** for database persistence with privacy-first defaults. Out of the box, only
|
||||
your own conversations are stored (tells, party, FC, linkshells, cross-world linkshells, alliance,
|
||||
ExtraChat). Public chat, NPC dialogue, system spam, and battle logs are discarded at the storage
|
||||
layer.
|
||||
- **Per-channel retention periods** with a daily background cleanup. Tells: 365 days, own
|
||||
conversation channels: 90 days, global default: 30 days. The default is OFF — the plugin deletes
|
||||
nothing without explicit consent.
|
||||
- **Retroactive cleanup** with preview and Ctrl+Shift confirmation. Applies the current whitelist to
|
||||
an existing database, runs in the background, and calls VACUUM afterward.
|
||||
- **Export** to Markdown, JSON, or CSV via the Dalamud file dialog (GDPR Art. 15 right of access).
|
||||
Filter by channel, date range, or sender substring.
|
||||
- **Full privacy overview** in [`PRIVACY.md`](PRIVACY.md) and third-party components in
|
||||
[`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md): what is stored, which two outbound calls exist
|
||||
(BetterTTV opt-out, Square Enix Lodestone font), an explicit no-telemetry statement, and the mapping of GDPR rights
|
||||
(Art. 15/17/18/20/21) to concrete plugin functions.
|
||||
[`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md): what is stored, which two outbound
|
||||
calls exist (BetterTTV opt-out, Square Enix Lodestone font), an explicit no-telemetry statement,
|
||||
and the mapping of GDPR rights (Art. 15/17/18/20/21) to concrete plugin functions.
|
||||
|
||||
### Onboarding
|
||||
|
||||
- **First-run wizard** with three profiles (Privacy-First, Relaxed, Full History) and a GDPR notice for the "Full
|
||||
History" option.
|
||||
- **Configuration migration** seeds privacy defaults for existing users and shows a notification on the first plugin
|
||||
start after an update. With v1.0.0, users on config version 12 or older also receive a one-time tab layout reset; the
|
||||
old tab configuration is backed up as `pluginConfigs/HellionChat.json.pre-v13-backup`.
|
||||
- **Layout migration from Chat 2** moves configuration and database to `pluginConfigs/HellionChat/` without data loss.
|
||||
Handles locked files gracefully (warns the user if Chat 2 is still loaded).
|
||||
- **First-run wizard** with three profiles (Privacy-First, Relaxed, Full History) and a GDPR notice
|
||||
for the "Full History" option.
|
||||
- **Configuration migration** seeds privacy defaults for existing users and shows a notification on
|
||||
the first plugin start after an update. With v1.0.0, users on config version 12 or older also
|
||||
receive a one-time tab layout reset; the old tab configuration is backed up as
|
||||
`pluginConfigs/HellionChat.json.pre-v13-backup`.
|
||||
- **Layout migration from Chat 2** moves configuration and database to `pluginConfigs/HellionChat/`
|
||||
without data loss. Handles locked files gracefully (warns the user if Chat 2 is still loaded).
|
||||
- **Migrate3 recovery** heals partially migrated databases from old Chat 2 installations.
|
||||
|
||||
### Look & Feel
|
||||
|
||||
- **Bilingual UI** (English and German) with live language switching. Hellion-specific strings are in
|
||||
`HellionStrings.<lang>.resx`.
|
||||
- **Hellion HUD theme** with cyan-teal accents, slate-violet tabs, and amber highlights for active states.
|
||||
- **Chat color presets** (v0.6.0) with seven built-in bundles in Settings → Appearance → Chat Colors: Classic (Chat 2
|
||||
default), High Contrast, Pastel, Dark Mode Tuned, Hellion (brand), plus bonus moods Night Blue and Indigo Violet.
|
||||
One-click apply, battle channels remain untouched.
|
||||
- **Bilingual UI** (English and German) with live language switching. Hellion-specific strings are
|
||||
in `HellionStrings.<lang>.resx`.
|
||||
- **Hellion HUD theme** with cyan-teal accents, slate-violet tabs, and amber highlights for active
|
||||
states.
|
||||
- **Chat color presets** (v0.6.0) with seven built-in bundles in Settings → Appearance → Chat
|
||||
Colors: Classic (Chat 2 default), High Contrast, Pastel, Dark Mode Tuned, Hellion (brand), plus
|
||||
bonus moods Night Blue and Indigo Violet. One-click apply, battle channels remain untouched.
|
||||
- **Window opacity slider** for combat-friendly transparency.
|
||||
- **Bundled Hellion font** (Exo 2, OFL-1.1) as an optional default instead of the system font.
|
||||
- **Hellion logo** bundled in the plugin and displayed in the Dalamud plugin list.
|
||||
|
||||
#### Custom Themes (v1.1.0)
|
||||
|
||||
HellionChat ships a theme engine with ten built-in themes (Hellion Arctic, Hellion Spectrum, Chat 2 Classic, Event
|
||||
Horizon, Crystal Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman, Synthwave Sunset) and a JSON-based
|
||||
authoring format for custom themes. Schema and step-by-step guide in
|
||||
[`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum is Deuteranopia/Protanopia-safe (red-green color
|
||||
blindness) based on the Wong/Okabe-Ito palette.
|
||||
HellionChat ships a theme engine with ten built-in themes (Hellion Arctic, Hellion Spectrum, Chat 2
|
||||
Classic, Event Horizon, Crystal Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman,
|
||||
Synthwave Sunset) and a JSON-based authoring format for custom themes. Schema and step-by-step guide
|
||||
in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum is
|
||||
Deuteranopia/Protanopia-safe (red-green color blindness) based on the Wong/Okabe-Ito palette.
|
||||
|
||||
#### Plugin Integrations (v1.3.0)
|
||||
|
||||
- **Honorific custom titles in the chat header.** When the Honorific plugin is active and a custom title is set, it is
|
||||
displayed in the chat header above the message log. Auto-detect with silent fallback: without Honorific the slot is
|
||||
invisible. Toggle in Settings → Integrations → Honorific. First cycle of a multi-stage plugin integration roadmap
|
||||
(context menu, NotificationMaster, RP status, ExtraChat, and XIVIM to follow).
|
||||
- **Honorific custom titles in the chat header.** When the Honorific plugin is active and a custom
|
||||
title is set, it is displayed in the chat header above the message log. Auto-detect with silent
|
||||
fallback: without Honorific the slot is invisible. Toggle in Settings → Integrations → Honorific.
|
||||
First cycle of a multi-stage plugin integration roadmap (context menu, NotificationMaster, RP
|
||||
status, ExtraChat, and XIVIM to follow).
|
||||
|
||||
### Pop-Out Convenience (v0.6.0)
|
||||
|
||||
- **Input bar in pop-out windows** as a global opt-in in Settings → Windows → Window Frame. When active, every pop-out
|
||||
window has a compact input at the bottom with a channel-colored icon button and text field. No more switching back to
|
||||
the main window for a quick reply.
|
||||
- **Per-pop-out independent text buffer and history cursor.** Changing channels in a pop-out works globally like in the
|
||||
main window (FFXIV channel API), but half-typed input doesn't collide between the main window and pop-outs.
|
||||
- **Shared input history** across all windows via singleton service. Up/Down arrow keys navigate the same list of the
|
||||
last 30 entries everywhere.
|
||||
- **Input bar in pop-out windows** as a global opt-in in Settings → Windows → Window Frame. When
|
||||
active, every pop-out window has a compact input at the bottom with a channel-colored icon button
|
||||
and text field. No more switching back to the main window for a quick reply.
|
||||
- **Per-pop-out independent text buffer and history cursor.** Changing channels in a pop-out works
|
||||
globally like in the main window (FFXIV channel API), but half-typed input doesn't collide between
|
||||
the main window and pop-outs.
|
||||
- **Shared input history** across all windows via singleton service. Up/Down arrow keys navigate the
|
||||
same list of the last 30 entries everywhere.
|
||||
|
||||
### Stability
|
||||
|
||||
@@ -132,12 +141,13 @@ blindness) based on the Wong/Okabe-Ito palette.
|
||||
|
||||
### What's missing compared to Chat 2
|
||||
|
||||
The web interface was removed in Hellion Chat 0.2.0. It serves a different use case than the focus of this fork — remote
|
||||
access to chat from a second device — which conflicts directly with the privacy-first premise: a chat plugin that starts
|
||||
a local HTTP server is too large an attack surface for my threat model. So it's gone.
|
||||
The web interface was removed in Hellion Chat 0.2.0. It serves a different use case than the focus
|
||||
of this fork — remote access to chat from a second device — which conflicts directly with the
|
||||
privacy-first premise: a chat plugin that starts a local HTTP server is too large an attack surface
|
||||
for my threat model. So it's gone.
|
||||
|
||||
If you want the full Chat 2 feature set, the upstream plugin serves you better. Hellion Chat is deliberately the slimmer
|
||||
fork.
|
||||
If you want the full Chat 2 feature set, the upstream plugin serves you better. Hellion Chat is
|
||||
deliberately the slimmer fork.
|
||||
|
||||
---
|
||||
|
||||
@@ -172,24 +182,26 @@ HellionChat/
|
||||
|
||||
### Rules
|
||||
|
||||
- **Code namespace is `HellionChat.*`.** Fully consolidated onto the plugin name since v1.0.0 — no remaining `ChatTwo.*`
|
||||
anywhere in the source tree.
|
||||
- **AssemblyName is `HellionChat`.** Own slot in `pluginConfigs/`, own file manifest, no shared state with Chat 2.
|
||||
Parallel-loading upstream Chat 2 is actively blocked on startup (bilingual conflict message).
|
||||
- **IPC channels are `HellionChat.*`.** Six channels for third-party plugin integration (`Register`, `Available`,
|
||||
`Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
|
||||
- **Hellion-specific strings in `HellionStrings.*.resx`**, strings carried over from Chat 2 in `Language.*.resx`. The
|
||||
original `Language.*.resx` structure is preserved because the existing translations from the upstream Crowdin
|
||||
community remain valuable.
|
||||
- **No direct access to `Plugin.Interface.UiBuilder.FontAtlas`** outside of `FontManager`. Font fallback and the Hellion
|
||||
font are managed centrally.
|
||||
- **Code namespace is `HellionChat.*`.** Fully consolidated onto the plugin name since v1.0.0 — no
|
||||
remaining `ChatTwo.*` anywhere in the source tree.
|
||||
- **AssemblyName is `HellionChat`.** Own slot in `pluginConfigs/`, own file manifest, no shared
|
||||
state with Chat 2. Parallel-loading upstream Chat 2 is actively blocked on startup (bilingual
|
||||
conflict message).
|
||||
- **IPC channels are `HellionChat.*`.** Six channels for third-party plugin integration (`Register`,
|
||||
`Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in
|
||||
[`docs/IPC.md`](docs/IPC.md).
|
||||
- **Hellion-specific strings in `HellionStrings.*.resx`**, strings carried over from Chat 2 in
|
||||
`Language.*.resx`. The original `Language.*.resx` structure is preserved because the existing
|
||||
translations from the upstream Crowdin community remain valuable.
|
||||
- **No direct access to `Plugin.Interface.UiBuilder.FontAtlas`** outside of `FontManager`. Font
|
||||
fallback and the Hellion font are managed centrally.
|
||||
|
||||
---
|
||||
|
||||
## Database
|
||||
|
||||
SQLite, schema inherited from upstream Chat 2 (migration level v3). Hellion extensions live in `Configuration` as
|
||||
fields, not in the DB schema:
|
||||
SQLite, schema inherited from upstream Chat 2 (migration level v3). Hellion extensions live in
|
||||
`Configuration` as fields, not in the DB schema:
|
||||
|
||||
| Column | Type | Description |
|
||||
| ---------------- | ------- | ---------------------------- |
|
||||
@@ -229,15 +241,15 @@ Hellion Chat is distributed via a Dalamud **custom repository**.
|
||||
|
||||
### Migration from Chat 2 (with existing history)
|
||||
|
||||
Chat 2 and Hellion Chat share the database file until Hellion Chat moves it to its own path on first start. Order
|
||||
matters:
|
||||
Chat 2 and Hellion Chat share the database file until Hellion Chat moves it to its own path on first
|
||||
start. Order matters:
|
||||
|
||||
1. **Disable Chat 2** in `/xlplugins` (do not uninstall, just disable).
|
||||
2. **Fully close FFXIV** so SQLite releases the file lock. A plugin reload alone is not enough.
|
||||
3. Restart the game.
|
||||
4. Add the custom repo as described above.
|
||||
5. Install Hellion Chat. On first start, the configuration file and the entire database directory are moved into the
|
||||
HellionChat layout.
|
||||
5. Install Hellion Chat. On first start, the configuration file and the entire database directory
|
||||
are moved into the HellionChat layout.
|
||||
6. **Verify** under Settings → Privacy → Refresh preview that the message count looks plausible.
|
||||
|
||||
### Troubleshooting
|
||||
@@ -267,17 +279,18 @@ Start the game, enable Hellion Chat, and your history is back.
|
||||
|
||||
### Updates
|
||||
|
||||
Updates appear automatically in the plugin list once a new `vX.Y.Z` tag with a GitHub Release is published. No reinstall
|
||||
needed.
|
||||
Updates appear automatically in the plugin list once a new `vX.Y.Z` tag with a GitHub Release is
|
||||
published. No reinstall needed.
|
||||
|
||||
---
|
||||
|
||||
## Distribution
|
||||
|
||||
Hellion Chat is distributed via its own Dalamud custom repository (`repo.json` in the repo root). Pushing a `vX.Y.Z` tag
|
||||
triggers the [`release.yml`](.github/workflows/release.yml) workflow, which attaches the build output
|
||||
(`HellionChat/bin/Release/HellionChat/latest.zip`) along with the matching changelog block from `HellionChat.yaml` to
|
||||
the GitHub Release. Manual recovery path if the auto-trigger is missed: `gh workflow run release.yml -f tag=vX.Y.Z`.
|
||||
Hellion Chat is distributed via its own Dalamud custom repository (`repo.json` in the repo root).
|
||||
Pushing a `vX.Y.Z` tag triggers the [`release.yml`](.github/workflows/release.yml) workflow, which
|
||||
attaches the build output (`HellionChat/bin/Release/HellionChat/latest.zip`) along with the matching
|
||||
changelog block from `HellionChat.yaml` to the GitHub Release. Manual recovery path if the
|
||||
auto-trigger is missed: `gh workflow run release.yml -f tag=vX.Y.Z`.
|
||||
|
||||
An optional submission to the Dalamud main plugin repo (in addition to the custom repo) is on the
|
||||
[roadmap](docs/ROADMAP.md).
|
||||
@@ -286,19 +299,45 @@ An optional submission to the Dalamud main plugin repo (in addition to the custo
|
||||
|
||||
## Project Status
|
||||
|
||||
**Version 1.5.0** — DI Foundation and Service Refactor. Major architecture cycle: the plugin bootstrap moves to a
|
||||
generic-host DI container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync. All
|
||||
18 instance-class services migrate from a static `Plugin.LogProxy` locator to `Microsoft.Extensions.Logging.ILogger<T>`
|
||||
via constructor injection, with a custom `DalamudLogger` bridging the framework over to Dalamud's `IPluginLog`. The
|
||||
proxy stays for the eight buckets ctor-injection cannot reach (static helpers like `EmoteCache`, Dalamud-reflected
|
||||
`Configuration`, the `Message` data class, and static methods inside `FontManager` / `GameFunctions`). Plugin.cs
|
||||
finishes the cycle at 1012 lines — virtually identical to the pre-cycle 1013 — because the new Phase-1 host build
|
||||
and Plugin.X bridge wiring trade out exactly the service and window allocations that left `LoadAsync`. Cross-plugin
|
||||
baseline confirms no performance penalty vs Chat 2: HellionChat first-frame HITCH 77 ms median, Chat 2 74 ms.
|
||||
Lightless and XIVInstantMessenger sit around 7 ms by deferring their font-atlas build past `Finished loading` —
|
||||
that pattern is the v1.5.1 follow-up item. One user-visible fix bundled in from upstream: pasting a slash command
|
||||
into the chat input (Friend List "/tell" action, plugin-driven inserts) now replaces the existing input instead of
|
||||
concatenating onto whatever the user was typing. Migration v17 stays (no schema bump).
|
||||
**Version 1.5.1** — FontAtlas Refactor and Hellion Forge Signature. The FontManager moves from the
|
||||
inherited Chat 2 anti-pattern (null! fields + a separate BuildFonts method) to a hybrid model where
|
||||
the game fonts and FontAwesome are init-only handles and only the user-configurable delegate fonts
|
||||
stay mutable. All five handles register inside a single `IFontAtlas.SuppressAutoRebuild` block in
|
||||
the ctor, so the font atlas builds once per plugin load instead of four to five times. FontAwesome
|
||||
itself is now Dalamud's `UiBuilder.IconFontFixedWidthHandle` rather than a custom delegate slot.
|
||||
Live font-setting changes go through `RebuildDelegateFonts()` and no longer require a plugin reload.
|
||||
Plus an embedded Hellion Forge signature (drawn by Julia Moon) appears as a fox-head silhouette in
|
||||
the `/xllog` bootstrap banner and a full fox in the First-Run Wizard and Settings → Information tab.
|
||||
|
||||
The Honorific full-gradient port that was originally scheduled for v1.5.1 was dropped: Honorific 3.2
|
||||
exposes no IPC for the rendered gradient frame, and an in-plugin port of the colour palette was
|
||||
declined. The integration stays at the v1.4.7 glow-only shape.
|
||||
|
||||
The 10× HITCH cut targeted from the v1.5.0 cross-plugin baseline (Lightless / XIVInstantMessenger
|
||||
defer their font-atlas build to land at ~7 ms; Chat 2 + HellionChat were ~75 ms) did not land — the
|
||||
cost lives in the UiBuilder first-frame render path, not in the atlas build. A first-frame render
|
||||
investigation is reserved for a later cycle.
|
||||
|
||||
---
|
||||
|
||||
### Project status (pre-v1.5.1, kept for context)
|
||||
|
||||
**Version 1.5.0** — DI Foundation and Service Refactor. Major architecture cycle: the plugin
|
||||
bootstrap moves to a generic-host DI container (`Microsoft.Extensions.Hosting` +
|
||||
`IServiceCollection`) modelled on Lightless Sync. All 18 instance-class services migrate from a
|
||||
static `Plugin.LogProxy` locator to `Microsoft.Extensions.Logging.ILogger<T>` via constructor
|
||||
injection, with a custom `DalamudLogger` bridging the framework over to Dalamud's `IPluginLog`. The
|
||||
proxy stays for the eight buckets ctor-injection cannot reach (static helpers like `EmoteCache`,
|
||||
Dalamud-reflected `Configuration`, the `Message` data class, and static methods inside `FontManager`
|
||||
/ `GameFunctions`). Plugin.cs finishes the cycle at 1012 lines — virtually identical to the
|
||||
pre-cycle 1013 — because the new Phase-1 host build and Plugin.X bridge wiring trade out exactly the
|
||||
service and window allocations that left `LoadAsync`. Cross-plugin baseline confirms no performance
|
||||
penalty vs Chat 2: HellionChat first-frame HITCH 77 ms median, Chat 2 74 ms. Lightless and
|
||||
XIVInstantMessenger sit around 7 ms by deferring their font-atlas build past `Finished loading` —
|
||||
that pattern is the v1.5.1 follow-up item. One user-visible fix bundled in from upstream: pasting a
|
||||
slash command into the chat input (Friend List "/tell" action, plugin-driven inserts) now replaces
|
||||
the existing input instead of concatenating onto whatever the user was typing. Migration v17 stays
|
||||
(no schema bump).
|
||||
|
||||
Hellion Chat is a standalone plugin, no longer a fork in the repository sense. Fully completed:
|
||||
|
||||
@@ -313,29 +352,31 @@ Hellion Chat is a standalone plugin, no longer a fork in the repository sense. F
|
||||
- Audit hardening (path traversal, retention race, DbViewer consistency)
|
||||
- About tab in Hellion branding, localized EN and DE, with license and disclaimer
|
||||
- AI disclosure documented (see [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
|
||||
- Standalone cut: namespace `HellionChat.*`, IPC channels `HellionChat.*`, source tree restructure, conflict detection
|
||||
against upstream Chat 2, SQLite CVE hardening (3.50.3)
|
||||
- Theme engine with ten built-in themes plus JSON authoring format (engine v1.1.0, catalog extended in v1.2.3, including
|
||||
CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1)
|
||||
- ABGR cache on theme records: `HellionStyle.PushGlobal` reads pre-computed ABGR instead of converting RGBA→ABGR per
|
||||
slot per frame (v1.4.1, ~13% render-time recovery)
|
||||
- Standalone cut: namespace `HellionChat.*`, IPC channels `HellionChat.*`, source tree restructure,
|
||||
conflict detection against upstream Chat 2, SQLite CVE hardening (3.50.3)
|
||||
- Theme engine with ten built-in themes plus JSON authoring format (engine v1.1.0, catalog extended
|
||||
in v1.2.3, including CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1)
|
||||
- ABGR cache on theme records: `HellionStyle.PushGlobal` reads pre-computed ABGR instead of
|
||||
converting RGBA→ABGR per slot per frame (v1.4.1, ~13% render-time recovery)
|
||||
|
||||
In progress: incremental modernization of UI look and feel beyond the theme engine. What's planned next and what's on
|
||||
the long-term list is in [`docs/ROADMAP.md`](docs/ROADMAP.md). Concrete scheduled items are also tracked in the
|
||||
[Gitea issue tracker](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) under the `roadmap` label.
|
||||
In progress: incremental modernization of UI look and feel beyond the theme engine. What's planned
|
||||
next and what's on the long-term list is in [`docs/ROADMAP.md`](docs/ROADMAP.md). Concrete scheduled
|
||||
items are also tracked in the
|
||||
[Gitea issue tracker](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) under
|
||||
the `roadmap` label.
|
||||
|
||||
### On Release Cadence
|
||||
|
||||
Anyone looking at the repo for the first time will notice a lot of releases and a high commit count in a short time.
|
||||
Both are deliberate. The full reasoning — four factors behind it — is in
|
||||
Anyone looking at the repo for the first time will notice a lot of releases and a high commit count
|
||||
in a short time. Both are deliberate. The full reasoning — four factors behind it — is in
|
||||
[`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), section "How I release this fast".
|
||||
|
||||
---
|
||||
|
||||
## Community & Support
|
||||
|
||||
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools):
|
||||
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
|
||||
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and
|
||||
tools): [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
|
||||
- Bug reports and feature requests:
|
||||
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
|
||||
- Discord DM: `@j.j_kazama`
|
||||
@@ -345,25 +386,26 @@ Both are deliberate. The full reasoning — four factors behind it — is in
|
||||
|
||||
## License
|
||||
|
||||
EUPL-1.2 (same license as upstream Chat 2). Full text in [LICENSE](LICENSE), copyright notes with dual-holder block in
|
||||
[COPYRIGHT](COPYRIGHT), personal acknowledgement to the upstream authors in [NOTICE.md](NOTICE.md).
|
||||
EUPL-1.2 (same license as upstream Chat 2). Full text in [LICENSE](LICENSE), copyright notes with
|
||||
dual-holder block in [COPYRIGHT](COPYRIGHT), personal acknowledgement to the upstream authors in
|
||||
[NOTICE.md](NOTICE.md).
|
||||
|
||||
© 2023–2026 the Chat 2 authors ([Infi](https://github.com/Infiziert90), [Anna](https://github.com/anna-is-cute), and
|
||||
upstream contributors) for the engine, IPC, and storage layer. © 2026 Hellion Online Media for the Hellion Chat
|
||||
extensions.
|
||||
© 2023–2026 the Chat 2 authors ([Infi](https://github.com/Infiziert90),
|
||||
[Anna](https://github.com/anna-is-cute), and upstream contributors) for the engine, IPC, and storage
|
||||
layer. © 2026 Hellion Online Media for the Hellion Chat extensions.
|
||||
|
||||
### Acknowledgments
|
||||
|
||||
- **[Infi](https://github.com/Infiziert90) and [Anna](https://github.com/anna-is-cute) (ascclemens)** for the Chat 2
|
||||
engine, without which this fork would not exist.
|
||||
- **[Infi](https://github.com/Infiziert90) and [Anna](https://github.com/anna-is-cute)
|
||||
(ascclemens)** for the Chat 2 engine, without which this fork would not exist.
|
||||
- **Dalamud team** for the plugin framework.
|
||||
- **Chat 2 Crowdin community** for the upstream string translations (see Settings → Info → "Chat 2 community
|
||||
translators").
|
||||
- **Chat 2 Crowdin community** for the upstream string translations (see Settings → Info → "Chat 2
|
||||
community translators").
|
||||
|
||||
### FFXIV Disclaimer
|
||||
|
||||
FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved. Hellion Chat is an unofficial, fan-made plugin and is not
|
||||
affiliated with, supported by, sponsored by, or approved by Square Enix.
|
||||
FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved. Hellion Chat is an unofficial,
|
||||
fan-made plugin and is not affiliated with, supported by, sponsored by, or approved by Square Enix.
|
||||
|
||||
### AI Assistance
|
||||
|
||||
@@ -373,7 +415,8 @@ See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for the pair-level disclosu
|
||||
|
||||
## Project Documents
|
||||
|
||||
Standard repository documents live in the repo root; deeper documentation lives under [`docs/`](docs/).
|
||||
Standard repository documents live in the repo root; deeper documentation lives under
|
||||
[`docs/`](docs/).
|
||||
|
||||
### Repo Root
|
||||
|
||||
@@ -404,5 +447,5 @@ Standard repository documents live in the repo root; deeper documentation lives
|
||||
|
||||
---
|
||||
|
||||
Developed under **Hellion Forge**, the modding and plugin branch of **Hellion Online Media** | Bad Harzburg |
|
||||
[hellion-media.de](https://hellion-media.de)
|
||||
Developed under **Hellion Forge**, the modding and plugin branch of **Hellion Online Media** | Bad
|
||||
Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||
|
||||
+8
-7
@@ -2,8 +2,8 @@
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you find a security issue in HellionChat, please do not open a public Gitea issue. Use one of the private channels
|
||||
below so I can investigate and ship a fix before the details go public.
|
||||
If you find a security issue in HellionChat, please do not open a public Gitea issue. Use one of the
|
||||
private channels below so I can investigate and ship a fix before the details go public.
|
||||
|
||||
**Preferred:**
|
||||
|
||||
@@ -20,7 +20,8 @@ I respond on weekdays during European business hours.
|
||||
|
||||
### In scope
|
||||
|
||||
- Code paths that touch user-controlled input (chat messages, plugin config, file paths the user can influence)
|
||||
- Code paths that touch user-controlled input (chat messages, plugin config, file paths the user can
|
||||
influence)
|
||||
- The privacy filter in `MessageStore.cs` and the export pipeline
|
||||
- The configuration migration logic
|
||||
- The `EmoteCache` HTTP client and path handling
|
||||
@@ -36,10 +37,10 @@ I respond on weekdays during European business hours.
|
||||
|
||||
## Disclosure Window
|
||||
|
||||
I aim to ship a fix within 14 days for high-severity issues and within 30 days for everything else. If a fix needs more
|
||||
time I will say so in the private thread.
|
||||
I aim to ship a fix within 14 days for high-severity issues and within 30 days for everything else.
|
||||
If a fix needs more time I will say so in the private thread.
|
||||
|
||||
## Credits
|
||||
|
||||
Everyone who reports a real issue gets listed in the changelog of the release that fixes it, unless they prefer to stay
|
||||
anonymous. No bug bounty, nothing financial — this is a hobby plugin.
|
||||
Everyone who reports a real issue gets listed in the changelog of the release that fixes it, unless
|
||||
they prefer to stay anonymous. No bug bounty, nothing financial — this is a hobby plugin.
|
||||
|
||||
+18
-17
@@ -1,7 +1,7 @@
|
||||
# Support
|
||||
|
||||
HellionChat is a small hobby project maintained by one person. There are a few different paths depending on what you
|
||||
need. Pick the one that matches.
|
||||
HellionChat is a small hobby project maintained by one person. There are a few different paths
|
||||
depending on what you need. Pick the one that matches.
|
||||
|
||||
## Bugs and feature requests
|
||||
|
||||
@@ -10,45 +10,46 @@ Gitea issues, using the templates:
|
||||
- [Bug report](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
|
||||
- [Feature request](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
|
||||
|
||||
Please search [existing issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues?type=issue)
|
||||
Please search
|
||||
[existing issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues?type=issue)
|
||||
first. Duplicates get closed and pointed at the original.
|
||||
|
||||
## Security
|
||||
|
||||
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in
|
||||
[SECURITY.md](SECURITY.md):
|
||||
Do **not** open a public issue for security-relevant findings. Use the private advisory route
|
||||
described in [SECURITY.md](SECURITY.md):
|
||||
|
||||
- Email `kontakt@hellion-media.de` (preferred for security reports)
|
||||
- Discord DM `@j.j_kazama` for time-sensitive findings
|
||||
|
||||
## Privacy questions
|
||||
|
||||
Specific questions about what HellionChat does or does not store and send are covered in [PRIVACY.md](PRIVACY.md). For
|
||||
follow-ups beyond that document:
|
||||
Specific questions about what HellionChat does or does not store and send are covered in
|
||||
[PRIVACY.md](PRIVACY.md). For follow-ups beyond that document:
|
||||
|
||||
- Email `kontakt@hellion-media.de`
|
||||
|
||||
## Quick questions and casual feedback
|
||||
|
||||
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools):
|
||||
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
|
||||
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and
|
||||
tools): [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR)
|
||||
- Discord DM: `@j.j_kazama`
|
||||
|
||||
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or am I holding it
|
||||
wrong" message is fine.
|
||||
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or
|
||||
am I holding it wrong" message is fine.
|
||||
|
||||
## Upstream Chat 2 issues
|
||||
|
||||
If the issue exists in upstream Chat 2 too, please report it at
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original maintainers in the loop
|
||||
and helps everyone who uses Chat 2 directly.
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original
|
||||
maintainers in the loop and helps everyone who uses Chat 2 directly.
|
||||
|
||||
## Response times
|
||||
|
||||
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A few days of silence
|
||||
on a non-urgent issue is normal. Pinging once after a week is fine.
|
||||
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A
|
||||
few days of silence on a non-urgent issue is normal. Pinging once after a week is fine.
|
||||
|
||||
---
|
||||
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg |
|
||||
[hellion-media.de](https://hellion-media.de)
|
||||
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
|
||||
Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||
|
||||
+25
-19
@@ -1,13 +1,15 @@
|
||||
# AI Assistance Disclosure
|
||||
|
||||
HellionChat uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
|
||||
at the **Pair** level.
|
||||
HellionChat uses AI assistance per the
|
||||
[Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/) at the **Pair**
|
||||
level.
|
||||
|
||||
A note up front: HellionChat is currently not submitted to the official Dalamud plugin repository and technically has no
|
||||
obligation to disclose this. I would rather be upfront about how it is built.
|
||||
A note up front: HellionChat is currently not submitted to the official Dalamud plugin repository
|
||||
and technically has no obligation to disclose this. I would rather be upfront about how it is built.
|
||||
|
||||
HellionChat is my entry point into game modding and plugin development. I have never written a plugin for a game before.
|
||||
I work alone, so I get help where I need it. That is not something I want to hide.
|
||||
HellionChat is my entry point into game modding and plugin development. I have never written a
|
||||
plugin for a game before. I work alone, so I get help where I need it. That is not something I want
|
||||
to hide.
|
||||
|
||||
## How I Actually Work
|
||||
|
||||
@@ -18,12 +20,13 @@ I plan the architecture, decide what gets built, and own every design decision.
|
||||
- Read the Dalamud log output to verify behaviour
|
||||
- Run security and privacy audits on anything that touches user data
|
||||
|
||||
One of the main reasons I use AI is consistency. I want the HellionChat code to match the style of the upstream Chat 2
|
||||
codebase and stay readable for anyone who opens the repo, not just for me. Claude helps me catch when I am drifting from
|
||||
upstream conventions or writing something that only makes sense in my own head.
|
||||
One of the main reasons I use AI is consistency. I want the HellionChat code to match the style of
|
||||
the upstream Chat 2 codebase and stay readable for anyone who opens the repo, not just for me.
|
||||
Claude helps me catch when I am drifting from upstream conventions or writing something that only
|
||||
makes sense in my own head.
|
||||
|
||||
The balance is shifting toward more hand-written work as I get more comfortable with Dalamud and plugin development in
|
||||
general.
|
||||
The balance is shifting toward more hand-written work as I get more comfortable with Dalamud and
|
||||
plugin development in general.
|
||||
|
||||
## What AI Is Used For
|
||||
|
||||
@@ -34,23 +37,25 @@ general.
|
||||
|
||||
## What AI Is Not Used For
|
||||
|
||||
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn or taken from the running game.
|
||||
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn or taken from the
|
||||
running game.
|
||||
- **German translations.** Written by me as a native speaker.
|
||||
|
||||
## What Is Where
|
||||
|
||||
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI assistance.
|
||||
HellionChat-specific code lives in `HellionChat/Privacy/`, `HellionChat/Export/`,
|
||||
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
|
||||
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs` and `Plugin.cs`. These were developed with
|
||||
Pair-level assistance as described above.
|
||||
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI
|
||||
assistance. HellionChat-specific code lives in `HellionChat/Privacy/`, `HellionChat/Export/`,
|
||||
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`,
|
||||
`Ui/HellionStyle.cs`, plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
|
||||
and `Plugin.cs`. These were developed with Pair-level assistance as described above.
|
||||
|
||||
## If AI-Assisted Development Is a Dealbreaker for You
|
||||
|
||||
Fair enough. There are solid alternatives:
|
||||
|
||||
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream project HellionChat is built on
|
||||
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger), a different approach to FFXIV chat
|
||||
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger), a different approach
|
||||
to FFXIV chat
|
||||
|
||||
Both are good projects. Use what fits you best.
|
||||
|
||||
@@ -71,4 +76,5 @@ Both are good projects. Use what fits you best.
|
||||
|
||||
## Contact
|
||||
|
||||
Questions about this disclosure: <https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>
|
||||
Questions about this disclosure:
|
||||
<https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>
|
||||
|
||||
+436
-345
File diff suppressed because it is too large
Load Diff
+47
-37
@@ -1,11 +1,12 @@
|
||||
# Contributors — Hellion Chat
|
||||
|
||||
Hellion Chat is a one-person project on the code side. But without the people on this page, the bug fixes and UX
|
||||
improvements that have landed since the early versions would not exist. Every entry here has made the plugin concretely
|
||||
better.
|
||||
Hellion Chat is a one-person project on the code side. But without the people on this page, the bug
|
||||
fixes and UX improvements that have landed since the early versions would not exist. Every entry
|
||||
here has made the plugin concretely better.
|
||||
|
||||
Attribution for the upstream Chat 2 authors (Infi and Anna) is intentionally in [`../NOTICE.md`](../NOTICE.md), not
|
||||
here. This file covers contributions to the Hellion Chat side specifically.
|
||||
Attribution for the upstream Chat 2 authors (Infi and Anna) is intentionally in
|
||||
[`../NOTICE.md`](../NOTICE.md), not here. This file covers contributions to the Hellion Chat side
|
||||
specifically.
|
||||
|
||||
---
|
||||
|
||||
@@ -13,13 +14,14 @@ here. This file covers contributions to the Hellion Chat side specifically.
|
||||
|
||||
### JonKazama (Florian Wathling) — Maintainer
|
||||
|
||||
Hellion Chat is my first FFXIV plugin and my first larger C#/Dalamud project. My professional background is web
|
||||
development (Next.js, React, TypeScript, Prisma). Plugin development in an unfamiliar codebase, ImGui, FFXIV game hooks
|
||||
and the entire Dalamud stack were new territory.
|
||||
Hellion Chat is my first FFXIV plugin and my first larger C#/Dalamud project. My professional
|
||||
background is web development (Next.js, React, TypeScript, Prisma). Plugin development in an
|
||||
unfamiliar codebase, ImGui, FFXIV game hooks and the entire Dalamud stack were new territory.
|
||||
|
||||
Privacy-first defaults, per-channel retention, Auto-Tell-Tabs, pop-out input, ChatColours presets, the Hellion theme
|
||||
plus Exo 2 font, and the v1.0.0 standalone cut are the Hellion-specific surface areas I built on top of the Chat 2
|
||||
foundation. The learning story behind that is in [`LEARNING-JOURNEY.md`](LEARNING-JOURNEY.md).
|
||||
Privacy-first defaults, per-channel retention, Auto-Tell-Tabs, pop-out input, ChatColours presets,
|
||||
the Hellion theme plus Exo 2 font, and the v1.0.0 standalone cut are the Hellion-specific surface
|
||||
areas I built on top of the Chat 2 foundation. The learning story behind that is in
|
||||
[`LEARNING-JOURNEY.md`](LEARNING-JOURNEY.md).
|
||||
|
||||
Hellion Chat is part of [Hellion Online Media](https://hellion-media.de).
|
||||
|
||||
@@ -27,38 +29,45 @@ Hellion Chat is part of [Hellion Online Media](https://hellion-media.de).
|
||||
|
||||
## Testers
|
||||
|
||||
A quick note: I do not test this plugin alone. The people listed here reported bugs before they hit more users, raised
|
||||
UX problems I had gone blind to, and brought in feature requests that pushed the plugin in directions I would not have
|
||||
gone on my own. That is not a given. External testers are worth their time.
|
||||
A quick note: I do not test this plugin alone. The people listed here reported bugs before they hit
|
||||
more users, raised UX problems I had gone blind to, and brought in feature requests that pushed the
|
||||
plugin in directions I would not have gone on my own. That is not a given. External testers are
|
||||
worth their time.
|
||||
|
||||
### Carl Beleandis (Carla) — Beta Tester
|
||||
|
||||
Carl has been testing since the bootstrap phase and has shaped both the pop-out mechanics and the theme direction.
|
||||
Feedback comes direct and without detours, which is exactly what I need when testing.
|
||||
Carl has been testing since the bootstrap phase and has shaped both the pop-out mechanics and the
|
||||
theme direction. Feedback comes direct and without detours, which is exactly what I need when
|
||||
testing.
|
||||
|
||||
Concrete contributions:
|
||||
|
||||
- **Pop-out discoverability** — pointing out that pop-outs were only reachable via right-click triggered the header
|
||||
button and the one-time hint banner in v0.6.1. I knew the right-click path by heart and had stopped seeing that new
|
||||
users could not find the feature at all.
|
||||
- **/tell pop-out mode** — the request to open /tell tabs directly as a pop-out instead of going through the tab sidebar
|
||||
landed in v0.6.1 as an opt-in settings toggle. Bonus: during implementation an old ghost-window bug surfaced (LRU drop
|
||||
left pop-out windows as ghosts), which got fixed at the same time.
|
||||
- **Theme variants with brightness gradations** — the request for a green family shifted my thinking from "one theme =
|
||||
one colour" to "theme families with mood variants". On the [roadmap](ROADMAP.md) for a later cycle.
|
||||
- **Pop-out discoverability** — pointing out that pop-outs were only reachable via right-click
|
||||
triggered the header button and the one-time hint banner in v0.6.1. I knew the right-click path by
|
||||
heart and had stopped seeing that new users could not find the feature at all.
|
||||
- **/tell pop-out mode** — the request to open /tell tabs directly as a pop-out instead of going
|
||||
through the tab sidebar landed in v0.6.1 as an opt-in settings toggle. Bonus: during
|
||||
implementation an old ghost-window bug surfaced (LRU drop left pop-out windows as ghosts), which
|
||||
got fixed at the same time.
|
||||
- **Theme variants with brightness gradations** — the request for a green family shifted my thinking
|
||||
from "one theme = one colour" to "theme families with mood variants". On the [roadmap](ROADMAP.md)
|
||||
for a later cycle.
|
||||
|
||||
### Jin (Jingliu) — Alpha Tester
|
||||
|
||||
Jin is the active tester from day one and pushed the pop-out workflow architecture in a different direction.
|
||||
Jin is the active tester from day one and pushed the pop-out workflow architecture in a different
|
||||
direction.
|
||||
|
||||
Concrete contributions:
|
||||
|
||||
- **Pop-out tab with input bar** — the suggestion to be able to type in a pop-out (instead of just reading) triggered
|
||||
the v0.6.0 pop-out input bar. That was a larger refactor: the input layer from `ChatLogWindow` had to be opened up so
|
||||
it could also live in `Popout.cs`, with an independent text buffer and history cursor per pop-out. It dominated the
|
||||
cycle because the design had to be clean before any code could happen.
|
||||
- **TempTell persistence** — the request for /tell tabs to survive a relog via a pin toggle is on the
|
||||
[roadmap](ROADMAP.md) for a later cycle. It touches the tab system architecturally and needs its own design work.
|
||||
- **Pop-out tab with input bar** — the suggestion to be able to type in a pop-out (instead of just
|
||||
reading) triggered the v0.6.0 pop-out input bar. That was a larger refactor: the input layer from
|
||||
`ChatLogWindow` had to be opened up so it could also live in `Popout.cs`, with an independent text
|
||||
buffer and history cursor per pop-out. It dominated the cycle because the design had to be clean
|
||||
before any code could happen.
|
||||
- **TempTell persistence** — the request for /tell tabs to survive a relog via a pin toggle is on
|
||||
the [roadmap](ROADMAP.md) for a later cycle. It touches the tab system architecturally and needs
|
||||
its own design work.
|
||||
|
||||
---
|
||||
|
||||
@@ -69,15 +78,16 @@ Hellion-specific UI strings are maintained in `HellionChat/Resources/HellionStri
|
||||
- **German (DE):** JonKazama (native speaker, primary project language)
|
||||
|
||||
Upstream language files (`Language.<lang>.resx`) are not covered here. They are maintained via the
|
||||
[Chat 2 Crowdin project](https://github.com/Infiziert90/ChatTwo); Crowdin translators are listed in the plugin settings
|
||||
under **Info → "Chat 2 community translators"**.
|
||||
[Chat 2 Crowdin project](https://github.com/Infiziert90/ChatTwo); Crowdin translators are listed in
|
||||
the plugin settings under **Info → "Chat 2 community translators"**.
|
||||
|
||||
---
|
||||
|
||||
## How to Contribute
|
||||
|
||||
Bug reports, feature requests and feedback are welcome — the best place to reach me is the Hellion Forge Discord:
|
||||
[discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR). Join and ping me in the Hellion Chat channel.
|
||||
Bug reports, feature requests and feedback are welcome — the best place to reach me is the Hellion
|
||||
Forge Discord: [discord.gg/X9V7Kcv5gR](https://discord.gg/X9V7Kcv5gR). Join and ping me in the
|
||||
Hellion Chat channel.
|
||||
|
||||
For pull requests and contribution guidelines see [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code of Conduct in
|
||||
[`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md).
|
||||
For pull requests and contribution guidelines see [`../CONTRIBUTING.md`](../CONTRIBUTING.md), Code
|
||||
of Conduct in [`../CODE_OF_CONDUCT.md`](../CODE_OF_CONDUCT.md).
|
||||
|
||||
+47
-38
@@ -1,28 +1,31 @@
|
||||
# Hellion Chat IPC Integration Guide
|
||||
|
||||
This document describes the inter-plugin-communication (IPC) channels that Hellion Chat exposes to other Dalamud
|
||||
plugins. Two integration surfaces are covered: the **Context Menu IPC** for adding custom items to Hellion Chat's
|
||||
right-click menus, and the **Typing State IPC** for reacting to the user's input-box activity.
|
||||
This document describes the inter-plugin-communication (IPC) channels that Hellion Chat exposes to
|
||||
other Dalamud plugins. Two integration surfaces are covered: the **Context Menu IPC** for adding
|
||||
custom items to Hellion Chat's right-click menus, and the **Typing State IPC** for reacting to the
|
||||
user's input-box activity.
|
||||
|
||||
---
|
||||
|
||||
## Compatibility with Chat 2
|
||||
|
||||
Hellion Chat is a standalone fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2). The IPC surface is one
|
||||
of the parts the fork inherits directly: the same call shapes, the same tuple payloads, the same call semantics, the
|
||||
same lifecycle. We did not redesign the API, we re-published it under our own plugin name.
|
||||
Hellion Chat is a standalone fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
||||
The IPC surface is one of the parts the fork inherits directly: the same call shapes, the same tuple
|
||||
payloads, the same call semantics, the same lifecycle. We did not redesign the API, we re-published
|
||||
it under our own plugin name.
|
||||
|
||||
Concretely, this means:
|
||||
|
||||
- **Tuple shapes are identical.** A subscriber that worked against Chat 2's `ChatTwo.Invoke` works against Hellion
|
||||
Chat's `HellionChat.Invoke` without any code change beyond the channel string.
|
||||
- **Lifecycle is identical.** The `Available` ping fires when the plugin becomes ready, your subscriber re-registers,
|
||||
and the registration ID is returned by the same `Register` call as before.
|
||||
- **Channel-name prefix changed in v1.0.0.** Every `ChatTwo.*` channel name is now `HellionChat.*`. Existing third-party
|
||||
integrations need a one-line rename per channel string and nothing else.
|
||||
- **Tuple shapes are identical.** A subscriber that worked against Chat 2's `ChatTwo.Invoke` works
|
||||
against Hellion Chat's `HellionChat.Invoke` without any code change beyond the channel string.
|
||||
- **Lifecycle is identical.** The `Available` ping fires when the plugin becomes ready, your
|
||||
subscriber re-registers, and the registration ID is returned by the same `Register` call as
|
||||
before.
|
||||
- **Channel-name prefix changed in v1.0.0.** Every `ChatTwo.*` channel name is now `HellionChat.*`.
|
||||
Existing third-party integrations need a one-line rename per channel string and nothing else.
|
||||
|
||||
If your plugin already supports Chat 2 and you want to add Hellion Chat support, the cleanest path is to bind both
|
||||
prefixes and treat whichever one becomes available first as the active host.
|
||||
If your plugin already supports Chat 2 and you want to add Hellion Chat support, the cleanest path
|
||||
is to bind both prefixes and treat whichever one becomes available first as the active host.
|
||||
|
||||
---
|
||||
|
||||
@@ -41,18 +44,20 @@ prefixes and treat whichever one becomes available first as the active host.
|
||||
|
||||
## Context Menu IPC
|
||||
|
||||
Use this surface to draw your own selectables inside Hellion Chat's right-click context menus. All registrations are
|
||||
called inside an ImGui `BeginMenu`, so anything you draw appears as a regular menu entry.
|
||||
Use this surface to draw your own selectables inside Hellion Chat's right-click context menus. All
|
||||
registrations are called inside an ImGui `BeginMenu`, so anything you draw appears as a regular menu
|
||||
entry.
|
||||
|
||||
### Lifecycle
|
||||
|
||||
1. Subscribe to `HellionChat.Available`. The host fires this once when it loads or reloads, so your plugin can
|
||||
re-register without polling.
|
||||
2. Call `HellionChat.Register` to obtain a registration ID. Save it. You need it to filter `Invoke` callbacks that
|
||||
target your registration and to call `Unregister` later.
|
||||
3. Subscribe to `HellionChat.Invoke` and draw your menu items inside the handler when the `id` matches your saved
|
||||
registration ID.
|
||||
4. On plugin disable or unload, call `HellionChat.Unregister` with your saved ID and unsubscribe from `Invoke`.
|
||||
1. Subscribe to `HellionChat.Available`. The host fires this once when it loads or reloads, so your
|
||||
plugin can re-register without polling.
|
||||
2. Call `HellionChat.Register` to obtain a registration ID. Save it. You need it to filter `Invoke`
|
||||
callbacks that target your registration and to call `Unregister` later.
|
||||
3. Subscribe to `HellionChat.Invoke` and draw your menu items inside the handler when the `id`
|
||||
matches your saved registration ID.
|
||||
4. On plugin disable or unload, call `HellionChat.Unregister` with your saved ID and unsubscribe
|
||||
from `Invoke`.
|
||||
|
||||
### Example
|
||||
|
||||
@@ -137,12 +142,14 @@ If your plugin already integrates with `ChatTwo.*`, the rename is the only requi
|
||||
|
||||
## Typing State IPC
|
||||
|
||||
Use this surface when you need to know whether the player is currently interacting with Hellion Chat's input box. Useful
|
||||
for typing indicators, keyboard-shortcut suppression, or HUD elements that hide while the user is typing.
|
||||
Use this surface when you need to know whether the player is currently interacting with Hellion
|
||||
Chat's input box. Useful for typing indicators, keyboard-shortcut suppression, or HUD elements that
|
||||
hide while the user is typing.
|
||||
|
||||
### Tuple Payload
|
||||
|
||||
Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChanged` (event) return the same tuple:
|
||||
Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChanged` (event) return
|
||||
the same tuple:
|
||||
|
||||
```cs
|
||||
(bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType)
|
||||
@@ -159,17 +166,19 @@ Both `HellionChat.GetChatInputState` (poll) and `HellionChat.ChatInputStateChang
|
||||
|
||||
### Where `ChannelType` comes from
|
||||
|
||||
`ChannelType` is the `HellionChat.Code.ChatType` enum value representing the target channel for the current submission.
|
||||
It is sourced from the active tab's `UsedChannel` (`HellionChat/Configuration.cs`), which the plugin keeps in sync by
|
||||
hooking the in-game shell (`HellionChat/GameFunctions/Chat.cs`) and by resolving temporary overrides inside the chat UI
|
||||
(`HellionChat/Ui/ChatLogWindow.cs:597`). `InputChannel` values are converted into the exported `ChatType` via
|
||||
`HellionChat/Code/InputChannelExt.ToChatType`.
|
||||
`ChannelType` is the `HellionChat.Code.ChatType` enum value representing the target channel for the
|
||||
current submission. It is sourced from the active tab's `UsedChannel`
|
||||
(`HellionChat/Configuration.cs`), which the plugin keeps in sync by hooking the in-game shell
|
||||
(`HellionChat/GameFunctions/Chat.cs`) and by resolving temporary overrides inside the chat UI
|
||||
(`HellionChat/Ui/ChatLogWindow.cs:597`). `InputChannel` values are converted into the exported
|
||||
`ChatType` via `HellionChat/Code/InputChannelExt.ToChatType`.
|
||||
|
||||
### Behavior
|
||||
|
||||
- `ChatInputStateChanged` fires once immediately after subscribe so you do not need a separate `GetChatInputState` poll
|
||||
for the initial snapshot.
|
||||
- After that it fires only when one or more fields actually change, so it is safe to subscribe without rate-limiting.
|
||||
- `ChatInputStateChanged` fires once immediately after subscribe so you do not need a separate
|
||||
`GetChatInputState` poll for the initial snapshot.
|
||||
- After that it fires only when one or more fields actually change, so it is safe to subscribe
|
||||
without rate-limiting.
|
||||
- `GetChatInputState` is available for one-shot polls, e.g. on plugin enable.
|
||||
|
||||
### Example 2
|
||||
@@ -223,7 +232,7 @@ Same shape as the Context Menu surface — only the channel-name prefix needs th
|
||||
|
||||
## License & Attribution
|
||||
|
||||
This guide and the IPC surface it documents derive directly from the Chat 2 codebase. Hellion Chat is licensed under
|
||||
[EUPL-1.2](LICENSE), and credit for the original IPC design and implementation goes to
|
||||
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**,— see
|
||||
[`NOTICE.md`](NOTICE.md) for full attribution.
|
||||
This guide and the IPC surface it documents derive directly from the Chat 2 codebase. Hellion Chat
|
||||
is licensed under [EUPL-1.2](LICENSE), and credit for the original IPC design and implementation
|
||||
goes to **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
|
||||
**[Anna](https://github.com/anna-is-cute)**,— see [`NOTICE.md`](NOTICE.md) for full attribution.
|
||||
|
||||
+189
-159
@@ -2,40 +2,43 @@
|
||||
|
||||
## Background
|
||||
|
||||
I am self-taught. Hellion Chat is my first FFXIV plugin and my first larger C# project. My professional background is
|
||||
web development (Next.js, React, TypeScript, Prisma, MySQL) — browser world with a JavaScript toolchain. I knew C# only
|
||||
superficially before this project, ImGui not at all, and Dalamud only as an end user through other plugins.
|
||||
I am self-taught. Hellion Chat is my first FFXIV plugin and my first larger C# project. My
|
||||
professional background is web development (Next.js, React, TypeScript, Prisma, MySQL) — browser
|
||||
world with a JavaScript toolchain. I knew C# only superficially before this project, ImGui not at
|
||||
all, and Dalamud only as an end user through other plugins.
|
||||
|
||||
When I get stuck somewhere, I use AI tools like Claude Code as a pair assistant. What that looks like exactly and which
|
||||
classification I use is documented transparently in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md).
|
||||
When I get stuck somewhere, I use AI tools like Claude Code as a pair assistant. What that looks
|
||||
like exactly and which classification I use is documented transparently in
|
||||
[`AI_DISCLOSURE.md`](AI_DISCLOSURE.md).
|
||||
|
||||
---
|
||||
|
||||
## Why a chat plugin at all?
|
||||
|
||||
Hellion Chat is not meant to replace Chat 2. Chat 2 delivers a complete chat experience with full history, filters,
|
||||
search and replay. For most users that is exactly the right thing.
|
||||
Hellion Chat is not meant to replace Chat 2. Chat 2 delivers a complete chat experience with full
|
||||
history, filters, search and replay. For most users that is exactly the right thing.
|
||||
|
||||
### Two million messages in two years
|
||||
|
||||
My desire for a tighter default was honestly personal at first. After two years with Chat 2 my database had grown to
|
||||
over two million messages, the majority of them /say, /shout and /yell from complete strangers in Limsa. That is exactly
|
||||
what makes Chat 2's full history useful, and most users are happy to keep it. My own preference wanted a smaller
|
||||
default. So I built this fork.
|
||||
My desire for a tighter default was honestly personal at first. After two years with Chat 2 my
|
||||
database had grown to over two million messages, the majority of them /say, /shout and /yell from
|
||||
complete strangers in Limsa. That is exactly what makes Chat 2's full history useful, and most users
|
||||
are happy to keep it. My own preference wanted a smaller default. So I built this fork.
|
||||
|
||||
### Greeter in several clubs
|
||||
|
||||
There was a second use case: I am active as a greeter in several FFXIV clubs. The vanilla chat interface is not enough
|
||||
for greeter work. Parallel /tell conversations write into a single tab at the same time, and I constantly lose track of
|
||||
who wrote what. Auto-Tell-Tabs (one of the early Hellion Chat features) came directly from this workflow: one tab per
|
||||
conversation partner, automatically spawned, with a manual greeted status. The privacy hygiene benefit was a nice bonus,
|
||||
There was a second use case: I am active as a greeter in several FFXIV clubs. The vanilla chat
|
||||
interface is not enough for greeter work. Parallel /tell conversations write into a single tab at
|
||||
the same time, and I constantly lose track of who wrote what. Auto-Tell-Tabs (one of the early
|
||||
Hellion Chat features) came directly from this workflow: one tab per conversation partner,
|
||||
automatically spawned, with a manual greeted status. The privacy hygiene benefit was a nice bonus,
|
||||
not the trigger.
|
||||
|
||||
### Hellion Online Media
|
||||
|
||||
The privacy defaults also reflect a position from my main work. Hellion Online Media is my sole proprietorship, and data
|
||||
protection toward clients is not a marketing slogan there but operationally relevant. This fork is the plugin form of
|
||||
the same stance.
|
||||
The privacy defaults also reflect a position from my main work. Hellion Online Media is my sole
|
||||
proprietorship, and data protection toward clients is not a marketing slogan there but operationally
|
||||
relevant. This fork is the plugin form of the same stance.
|
||||
|
||||
---
|
||||
|
||||
@@ -45,90 +48,99 @@ Three reasons, in descending order of importance.
|
||||
|
||||
### Defaults are not negotiable, including mine
|
||||
|
||||
Privacy-first as a default is a minority position. Chat 2 rightly serves the broad majority with full history as the
|
||||
default. Changing those defaults upstream would have been wrong. I would have flipped the standard for a large user base
|
||||
that wanted it as it was. A clean separation through a dedicated plugin slot was the more respectful path.
|
||||
Privacy-first as a default is a minority position. Chat 2 rightly serves the broad majority with
|
||||
full history as the default. Changing those defaults upstream would have been wrong. I would have
|
||||
flipped the standard for a large user base that wanted it as it was. A clean separation through a
|
||||
dedicated plugin slot was the more respectful path.
|
||||
|
||||
### The web interface had to go
|
||||
|
||||
It is a central Chat 2 feature for remote access from a second device. A PR removing it has no chance in a
|
||||
well-maintained upstream project, and that is correct. But exactly that web interface conflicts with the privacy-first
|
||||
premise of this fork: a chat plugin that starts a local HTTP server is too large an attack surface for my threat model.
|
||||
So out it went.
|
||||
It is a central Chat 2 feature for remote access from a second device. A PR removing it has no
|
||||
chance in a well-maintained upstream project, and that is correct. But exactly that web interface
|
||||
conflicts with the privacy-first premise of this fork: a chat plugin that starts a local HTTP server
|
||||
is too large an attack surface for my threat model. So out it went.
|
||||
|
||||
### Velocity
|
||||
|
||||
A solo-maintainer project with a small tester pool can iterate faster than an established plugin with a large user base.
|
||||
That is not a criticism of upstream but a different optimization. I do not need roadmap alignment, reviewer
|
||||
availability, or to spread audit consequences like the web interface removal across multiple releases.
|
||||
A solo-maintainer project with a small tester pool can iterate faster than an established plugin
|
||||
with a large user base. That is not a criticism of upstream but a different optimization. I do not
|
||||
need roadmap alignment, reviewer availability, or to spread audit consequences like the web
|
||||
interface removal across multiple releases.
|
||||
|
||||
EUPL-1.2 explicitly allows all of this with clear attribution. The code is open under the same license as Chat 2. Infi,
|
||||
Anna, or anyone else can look in, take ideas, ask questions, or simply ignore the fork. All three are fine with me.
|
||||
EUPL-1.2 explicitly allows all of this with clear attribution. The code is open under the same
|
||||
license as Chat 2. Infi, Anna, or anyone else can look in, take ideas, ask questions, or simply
|
||||
ignore the fork. All three are fine with me.
|
||||
|
||||
---
|
||||
|
||||
## How I release this fast
|
||||
|
||||
Anyone looking at the repo sees a lot of releases and a high commit count in a short time. Both tend to read as red
|
||||
flags from the outside: AI slop, salami tactics, code spam. In Hellion Chat both are deliberate decisions, and I would
|
||||
rather explain them once than justify them later.
|
||||
Anyone looking at the repo sees a lot of releases and a high commit count in a short time. Both tend
|
||||
to read as red flags from the outside: AI slop, salami tactics, code spam. In Hellion Chat both are
|
||||
deliberate decisions, and I would rather explain them once than justify them later.
|
||||
|
||||
### Groundwork, long before the fork existed
|
||||
|
||||
Before I typed the first line into `HellionChat/`, I spent weeks as a reader. Using Chat 2 in-game and playing around
|
||||
with it. Going through issues in the upstream tracker, especially the closed ones, because that is where you see how
|
||||
Infi and Anna narrow down bugs. Reading commits, including older ones, to understand _why_ an architecture decision was
|
||||
made, not just _that_ it was made. If I know today where things live in the codebase, it is not because I navigate
|
||||
codebases particularly fast but because I read the code beforehand.
|
||||
Before I typed the first line into `HellionChat/`, I spent weeks as a reader. Using Chat 2 in-game
|
||||
and playing around with it. Going through issues in the upstream tracker, especially the closed
|
||||
ones, because that is where you see how Infi and Anna narrow down bugs. Reading commits, including
|
||||
older ones, to understand _why_ an architecture decision was made, not just _that_ it was made. If I
|
||||
know today where things live in the codebase, it is not because I navigate codebases particularly
|
||||
fast but because I read the code beforehand.
|
||||
|
||||
That sounds obvious. It is not. The usual order for solo forks is fork first, understand later. I did it the other way
|
||||
around.
|
||||
That sounds obvious. It is not. The usual order for solo forks is fork first, understand later. I
|
||||
did it the other way around.
|
||||
|
||||
One thing I noticed reading the codebase closely: some patterns felt familiar in ways I had not expected, structural
|
||||
choices and comment styles that show up across a lot of modern plugin and tooling code regardless of how it was written.
|
||||
Nothing worth reading into. Coding workflows have changed a lot in the last few years across the board, and the traces
|
||||
of that show up everywhere. It did make me less self-conscious about my own workflow.
|
||||
One thing I noticed reading the codebase closely: some patterns felt familiar in ways I had not
|
||||
expected, structural choices and comment styles that show up across a lot of modern plugin and
|
||||
tooling code regardless of how it was written. Nothing worth reading into. Coding workflows have
|
||||
changed a lot in the last few years across the board, and the traces of that show up everywhere. It
|
||||
did make me less self-conscious about my own workflow.
|
||||
|
||||
### Infi and Anna's codebase
|
||||
|
||||
Hellion Chat builds on a foundation that is already flat. Chat 2 is cleanly structured, naming conventions are
|
||||
consistent, and the separation between layers (storage, UI, game hooks, IPC) is clearly drawn. That is not a given in
|
||||
open-source plugin land, and it is the main reason Hellion-specific features often slot in "almost natively". I do not
|
||||
have to untangle spaghetti before I can put something of my own next to it.
|
||||
Hellion Chat builds on a foundation that is already flat. Chat 2 is cleanly structured, naming
|
||||
conventions are consistent, and the separation between layers (storage, UI, game hooks, IPC) is
|
||||
clearly drawn. That is not a given in open-source plugin land, and it is the main reason
|
||||
Hellion-specific features often slot in "almost natively". I do not have to untangle spaghetti
|
||||
before I can put something of my own next to it.
|
||||
|
||||
Side note: even during the first codebase walkthrough with Claude, the comment came up several times that the
|
||||
architecture is unusually tidy and has several extension points prepared. That carries weight because it comes from
|
||||
outside, but the actual credit goes to Infi and Anna, not Claude.
|
||||
Side note: even during the first codebase walkthrough with Claude, the comment came up several times
|
||||
that the architecture is unusually tidy and has several extension points prepared. That carries
|
||||
weight because it comes from outside, but the actual credit goes to Infi and Anna, not Claude.
|
||||
|
||||
### Atomic work, small commits
|
||||
|
||||
One commit, one logical change. If I fix a bug, rename a variable and add a comment at the same time, that is three
|
||||
commits, not one. Sounds like micro-management, it is not. If a bug surfaces in six months and I need `git bisect`, I
|
||||
find the broken change in two minutes instead of two hours. With a 4000-line mega-commit I get to guess which of the
|
||||
hundred changes is the broken one.
|
||||
One commit, one logical change. If I fix a bug, rename a variable and add a comment at the same
|
||||
time, that is three commits, not one. Sounds like micro-management, it is not. If a bug surfaces in
|
||||
six months and I need `git bisect`, I find the broken change in two minutes instead of two hours.
|
||||
With a 4000-line mega-commit I get to guess which of the hundred changes is the broken one.
|
||||
|
||||
I kept this style deliberately also because Infi works the same way upstream. Sometimes a six-line commit, sometimes
|
||||
just a typo fix. That is not a weakness, it is a decision for readable Git history. Keeping the style in the fork is a
|
||||
respect move: anyone comparing both repos should have the same reading rhythm.
|
||||
I kept this style deliberately also because Infi works the same way upstream. Sometimes a six-line
|
||||
commit, sometimes just a typo fix. That is not a weakness, it is a decision for readable Git
|
||||
history. Keeping the style in the fork is a respect move: anyone comparing both repos should have
|
||||
the same reading rhythm.
|
||||
|
||||
Personal bonus: small commits force me to think through and name each step individually. If I cannot explain what a
|
||||
commit does in two sentences, the change is probably not clear enough yet. At beginner level that is a built-in sanity
|
||||
check I would not have with a big-bang commit.
|
||||
Personal bonus: small commits force me to think through and name each step individually. If I cannot
|
||||
explain what a commit does in two sentences, the change is probably not clear enough yet. At
|
||||
beginner level that is a built-in sanity check I would not have with a big-bang commit.
|
||||
|
||||
### AI as an accelerator, honestly
|
||||
|
||||
Yes, AI helps with velocity, and not a little. Without CodeRabbit I would not have found critical bugs like
|
||||
`Equals/GetHashCode` anti-patterns, hook subscription leaks and TOCTOU races. I am simply too inexperienced for that
|
||||
class of findings, and I write that exactly as it is.
|
||||
Yes, AI helps with velocity, and not a little. Without CodeRabbit I would not have found critical
|
||||
bugs like `Equals/GetHashCode` anti-patterns, hook subscription leaks and TOCTOU races. I am simply
|
||||
too inexperienced for that class of findings, and I write that exactly as it is.
|
||||
|
||||
What I do not do: blindly take code because a tool marked it as a fix. On several CodeRabbit findings, the original
|
||||
commits from Infi or Anna even included a Stack Overflow link explaining why a particular spot looks the way it does. I
|
||||
read those before touching anything. Understand first, then change, then commit. That is the difference between "AI
|
||||
gives me code, I push" and "AI shows me where it breaks, I decide".
|
||||
What I do not do: blindly take code because a tool marked it as a fix. On several CodeRabbit
|
||||
findings, the original commits from Infi or Anna even included a Stack Overflow link explaining why
|
||||
a particular spot looks the way it does. I read those before touching anything. Understand first,
|
||||
then change, then commit. That is the difference between "AI gives me code, I push" and "AI shows me
|
||||
where it breaks, I decide".
|
||||
|
||||
Classification and concrete examples of AI usage are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). This section was only
|
||||
about the velocity aspect: research plus a clean codebase plus atomic commits plus AI-assisted review sparring are the
|
||||
four factors together. No single one explains the pace on its own.
|
||||
Classification and concrete examples of AI usage are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). This
|
||||
section was only about the velocity aspect: research plus a clean codebase plus atomic commits plus
|
||||
AI-assisted review sparring are the four factors together. No single one explains the pace on its
|
||||
own.
|
||||
|
||||
---
|
||||
|
||||
@@ -136,48 +148,53 @@ four factors together. No single one explains the pace on its own.
|
||||
|
||||
### Type system? Less of a shock than expected
|
||||
|
||||
C# after TypeScript was more comfortable than expected. Properties instead of getters/setters are clean, nullable
|
||||
reference types feel like `strict: true` in TypeScript. What was unfamiliar was having to think explicitly about value
|
||||
types versus reference types (`struct` vs. `class` with real behavioural consequences), and generics with constraints
|
||||
are syntactically different enough that I stumble on them while reading. `async`/`await` is semantically similar, but
|
||||
threading models are more explicit in C#: `Task.Run`, `ConfigureAwait`, synchronization contexts. That cost me several
|
||||
bugs before I understood when the main thread (in plugin land: the framework tick) is actually critical.
|
||||
C# after TypeScript was more comfortable than expected. Properties instead of getters/setters are
|
||||
clean, nullable reference types feel like `strict: true` in TypeScript. What was unfamiliar was
|
||||
having to think explicitly about value types versus reference types (`struct` vs. `class` with real
|
||||
behavioural consequences), and generics with constraints are syntactically different enough that I
|
||||
stumble on them while reading. `async`/`await` is semantically similar, but threading models are
|
||||
more explicit in C#: `Task.Run`, `ConfigureAwait`, synchronization contexts. That cost me several
|
||||
bugs before I understood when the main thread (in plugin land: the framework tick) is actually
|
||||
critical.
|
||||
|
||||
### Build toolchain: similar, but different
|
||||
|
||||
`dotnet` CLI, csproj XML, NuGet are functionally not far from npm and tsconfig. But the XML format of csproj is a
|
||||
different language than JSON configs. The lock file (`packages.lock.json`) had to be actively enabled
|
||||
(`RestorePackagesWithLockFile=true`); that is not the default. In the web stack, lock-file-first is standard, in the
|
||||
.NET stack apparently not. That was a real surprise.
|
||||
`dotnet` CLI, csproj XML, NuGet are functionally not far from npm and tsconfig. But the XML format
|
||||
of csproj is a different language than JSON configs. The lock file (`packages.lock.json`) had to be
|
||||
actively enabled (`RestorePackagesWithLockFile=true`); that is not the default. In the web stack,
|
||||
lock-file-first is standard, in the .NET stack apparently not. That was a real surprise.
|
||||
|
||||
### ImGui is a different world
|
||||
|
||||
Immediate-mode rendering has nothing in common with React component trees. There is no virtual DOM, no reconciliation,
|
||||
no "component state". Every frame the code redraws the UI from scratch, and state lives either in local variables I
|
||||
manage myself or in ImGui's own ID stack logic.
|
||||
Immediate-mode rendering has nothing in common with React component trees. There is no virtual DOM,
|
||||
no reconciliation, no "component state". Every frame the code redraws the UI from scratch, and state
|
||||
lives either in local variables I manage myself or in ImGui's own ID stack logic.
|
||||
|
||||
What is two lines of `useState` in React is a member field plus manual ID stamps on widgets in ImGui, otherwise two
|
||||
selectables in the same loop collide because they fall back to the same ID. The ID stack collision in `SearchSelector`
|
||||
(fixed in v1.0.0) was exactly that symptom: all selectables fell back to the same ambiguous ID until I mixed the row
|
||||
index into the PushID. Classic "why is the wrong entry getting clicked" bug that you only find once you understand how
|
||||
ImGui handles IDs internally.
|
||||
What is two lines of `useState` in React is a member field plus manual ID stamps on widgets in
|
||||
ImGui, otherwise two selectables in the same loop collide because they fall back to the same ID. The
|
||||
ID stack collision in `SearchSelector` (fixed in v1.0.0) was exactly that symptom: all selectables
|
||||
fell back to the same ambiguous ID until I mixed the row index into the PushID. Classic "why is the
|
||||
wrong entry getting clicked" bug that you only find once you understand how ImGui handles IDs
|
||||
internally.
|
||||
|
||||
### Dalamud specifics
|
||||
|
||||
Plugin lifecycle, IPC subscriber pattern, hook system for game functions, game object threading. Much of that was only
|
||||
understandable through reading the upstream codebase and through [dalamud.dev](https://dalamud.dev). Search results for
|
||||
"Dalamud" often turn up outdated API examples from old versions. dalamud.dev is the reliable source. If someone is just
|
||||
starting out: go there, not to Stack Overflow.
|
||||
Plugin lifecycle, IPC subscriber pattern, hook system for game functions, game object threading.
|
||||
Much of that was only understandable through reading the upstream codebase and through
|
||||
[dalamud.dev](https://dalamud.dev). Search results for "Dalamud" often turn up outdated API examples
|
||||
from old versions. dalamud.dev is the reliable source. If someone is just starting out: go there,
|
||||
not to Stack Overflow.
|
||||
|
||||
### The day DalamudPackager cost me a day
|
||||
|
||||
Dalamud SDK 15 ships its own default packager that writes icons and image URLs into the manifest. I had carried over a
|
||||
`DalamudPackager.targets` file from the upstream repo with a `HandleImages` override, and it was overriding the SDK
|
||||
default. Result: the manifest had no `IconUrl` anymore, and the plugin appeared in the plugin list without an icon.
|
||||
Dalamud SDK 15 ships its own default packager that writes icons and image URLs into the manifest. I
|
||||
had carried over a `DalamudPackager.targets` file from the upstream repo with a `HandleImages`
|
||||
override, and it was overriding the SDK default. Result: the manifest had no `IconUrl` anymore, and
|
||||
the plugin appeared in the plugin list without an icon.
|
||||
|
||||
The symptom was easy to spot, the cause cost a day. I had treated the override file as mandatory when it was not.
|
||||
Removed in v0.5.2, SDK default running since then. Lesson: start with defaults, add overrides only when the default
|
||||
demonstrably does not fit.
|
||||
The symptom was easy to spot, the cause cost a day. I had treated the override file as mandatory
|
||||
when it was not. Removed in v0.5.2, SDK default running since then. Lesson: start with defaults, add
|
||||
overrides only when the default demonstrably does not fit.
|
||||
|
||||
---
|
||||
|
||||
@@ -185,73 +202,82 @@ demonstrably does not fit.
|
||||
|
||||
### Refactoring in an unfamiliar codebase
|
||||
|
||||
The standalone cut in v1.0.0 migrated the entire `ChatTwo.*` identity to `HellionChat.*`. That sounds like find and
|
||||
replace. It was not.
|
||||
The standalone cut in v1.0.0 migrated the entire `ChatTwo.*` identity to `HellionChat.*`. That
|
||||
sounds like find and replace. It was not.
|
||||
|
||||
In concrete terms: code namespace across all 80 source files plus 100 using directives plus two FQN aliases plus the
|
||||
resource designer strings. Six IPC channels renamed (breaking change for third-party plugins, no known integrations).
|
||||
Repo folder structure (`ChatTwo/` -> `HellionChat/`) including csproj, sln, all GitHub workflows and dependabot.yml.
|
||||
Public-facing branding in README, repo.json and yaml reformulated to standalone framing.
|
||||
In concrete terms: code namespace across all 80 source files plus 100 using directives plus two FQN
|
||||
aliases plus the resource designer strings. Six IPC channels renamed (breaking change for
|
||||
third-party plugins, no known integrations). Repo folder structure (`ChatTwo/` -> `HellionChat/`)
|
||||
including csproj, sln, all GitHub workflows and dependabot.yml. Public-facing branding in README,
|
||||
repo.json and yaml reformulated to standalone framing.
|
||||
|
||||
It was not a solo find-and-replace because Unicode string paths in workflow YAMLs need different quoting than C#
|
||||
strings. Because resource designer files have generated content that not every toolchain tracks. And because the
|
||||
`ChatTwo.*` IPC channel names are strings in `GetIpcSubscriber` calls: no symbol, no compile error if you miss one. That
|
||||
is when you find out what stays quiet.
|
||||
It was not a solo find-and-replace because Unicode string paths in workflow YAMLs need different
|
||||
quoting than C# strings. Because resource designer files have generated content that not every
|
||||
toolchain tracks. And because the `ChatTwo.*` IPC channel names are strings in `GetIpcSubscriber`
|
||||
calls: no symbol, no compile error if you miss one. That is when you find out what stays quiet.
|
||||
|
||||
### Security is no longer abstract
|
||||
|
||||
Before this project, supply chain security was academic for me. Three concrete lessons changed that.
|
||||
|
||||
**SQLite native binary.** I had to pin to 3.50.3 (`SQLitePCLRaw.lib.e_sqlite3` override) because `Microsoft.Data.Sqlite`
|
||||
was pulling in a transitively referenced library at a version containing CVE-2025-6965 (memory corruption via aggregate
|
||||
term overflow) and CVE-2025-7709. The managed wrapper was new; the native library was not. Lesson: transitive
|
||||
dependencies do not audit themselves, you have to look.
|
||||
**SQLite native binary.** I had to pin to 3.50.3 (`SQLitePCLRaw.lib.e_sqlite3` override) because
|
||||
`Microsoft.Data.Sqlite` was pulling in a transitively referenced library at a version containing
|
||||
CVE-2025-6965 (memory corruption via aggregate term overflow) and CVE-2025-7709. The managed wrapper
|
||||
was new; the native library was not. Lesson: transitive dependencies do not audit themselves, you
|
||||
have to look.
|
||||
|
||||
**Lock file drift.** `packages.lock.json` honoured via `RestorePackagesWithLockFile=true` in the csproj prevents
|
||||
transitive versions from silently drifting between my machine and CI. I only understood why this is not the default
|
||||
after a build output mismatch between local and GitHub Actions.
|
||||
**Lock file drift.** `packages.lock.json` honoured via `RestorePackagesWithLockFile=true` in the
|
||||
csproj prevents transitive versions from silently drifting between my machine and CI. I only
|
||||
understood why this is not the default after a build output mismatch between local and GitHub
|
||||
Actions.
|
||||
|
||||
**WrapText and the CodeQL alert that cost three releases.** CodeQL flagged a critical alert in `ImGuiUtil.WrapText` for
|
||||
unvalidated local pointer arithmetic. v0.5.2 validated an edge case. Alert came back. v0.5.3 checked buffer length via
|
||||
`GetByteCount` before the pointer math. Alert came back. v0.5.4 rebuilt the whole algorithm on `Span` and int offsets
|
||||
with a 16 KiB cap on the ArrayPool rent. Only then did it go quiet.
|
||||
**WrapText and the CodeQL alert that cost three releases.** CodeQL flagged a critical alert in
|
||||
`ImGuiUtil.WrapText` for unvalidated local pointer arithmetic. v0.5.2 validated an edge case. Alert
|
||||
came back. v0.5.3 checked buffer length via `GetByteCount` before the pointer math. Alert came back.
|
||||
v0.5.4 rebuilt the whole algorithm on `Span` and int offsets with a 16 KiB cap on the ArrayPool
|
||||
rent. Only then did it go quiet.
|
||||
|
||||
Lesson: when a static analyser complains three times in a row, the analyser is not oversensitive. The data flow logic
|
||||
is.
|
||||
Lesson: when a static analyser complains three times in a row, the analyser is not oversensitive.
|
||||
The data flow logic is.
|
||||
|
||||
### CodeRabbit as an external code reviewer
|
||||
|
||||
The v1.0.0 sweep surfaced 3 critical and 21 major findings. Three classes were particularly instructive:
|
||||
The v1.0.0 sweep surfaced 3 critical and 21 major findings. Three classes were particularly
|
||||
instructive:
|
||||
|
||||
- **`Equals` methods comparing `GetHashCode()`.** Classic hash collision anti-pattern. Sounds like "if hashes are equal
|
||||
the objects are equal", which is exactly backwards. Hashes can collide; the objects are not equal.
|
||||
- **`Dispose` methods that only unsubscribe part of their subscriptions.** Leak on every plugin reload. In normal use
|
||||
you do not notice it immediately; in a long-running test you do.
|
||||
- **TOCTOU races.** Between a bounds check and a read another thread can swap out the array underneath you
|
||||
(`GlobalParametersCache`, `AutoTranslate`).
|
||||
- **`Equals` methods comparing `GetHashCode()`.** Classic hash collision anti-pattern. Sounds like
|
||||
"if hashes are equal the objects are equal", which is exactly backwards. Hashes can collide; the
|
||||
objects are not equal.
|
||||
- **`Dispose` methods that only unsubscribe part of their subscriptions.** Leak on every plugin
|
||||
reload. In normal use you do not notice it immediately; in a long-running test you do.
|
||||
- **TOCTOU races.** Between a bounds check and a read another thread can swap out the array
|
||||
underneath you (`GlobalParametersCache`, `AutoTranslate`).
|
||||
|
||||
I had at best read the theory on all of these before, never diagnosed them in my own code. CodeRabbit was the moment
|
||||
where "academic knowledge" became "okay, that is my code, that is my bug".
|
||||
I had at best read the theory on all of these before, never diagnosed them in my own code.
|
||||
CodeRabbit was the moment where "academic knowledge" became "okay, that is my code, that is my bug".
|
||||
|
||||
### External testers are worth their weight
|
||||
|
||||
Carla's feedback on pop-out discoverability triggered the header button in v0.6.1. That pop-outs were only reachable via
|
||||
right-click was something I as maintainer had stopped seeing; I knew the path by heart. Carl's request for theme
|
||||
variants with brightness gradations shifted my thinking from "one theme = one colour" to "theme families with mood
|
||||
variants". Jingliu asked for TempTell persistence, which puts the tab system architecturally into question.
|
||||
Carla's feedback on pop-out discoverability triggered the header button in v0.6.1. That pop-outs
|
||||
were only reachable via right-click was something I as maintainer had stopped seeing; I knew the
|
||||
path by heart. Carl's request for theme variants with brightness gradations shifted my thinking from
|
||||
"one theme = one colour" to "theme families with mood variants". Jingliu asked for TempTell
|
||||
persistence, which puts the tab system architecturally into question.
|
||||
|
||||
Solo I would not have seen any of those three things. Full stop.
|
||||
|
||||
### release.yml and the YAML rabbit hole
|
||||
|
||||
The `release.yml` workflow simply did not fire on the first v0.6.0 tag push. I dug through permissions, secret scopes
|
||||
and tag trigger configuration for hours before I understood what was actually happening: the PowerShell heredoc footer
|
||||
in the "Generate release body" step contained a `---` Markdown horizontal rule at column 1, and that terminated the YAML
|
||||
block scalar of `run: |`. GitHub could not parse the workflow file, so the push-tag trigger never registered.
|
||||
The `release.yml` workflow simply did not fire on the first v0.6.0 tag push. I dug through
|
||||
permissions, secret scopes and tag trigger configuration for hours before I understood what was
|
||||
actually happening: the PowerShell heredoc footer in the "Generate release body" step contained a
|
||||
`---` Markdown horizontal rule at column 1, and that terminated the YAML block scalar of `run: |`.
|
||||
GitHub could not parse the workflow file, so the push-tag trigger never registered.
|
||||
|
||||
Fix: extracted the footer into an external `.github/release-footer.md`, workflow reads it via `Get-Content`. Lesson: if
|
||||
a workflow does not trigger, verify first that GitHub can even parse the file. That was one of the bugs where I laughed
|
||||
briefly after the fix and then asked myself how many other YAML files I had that might have the same trap in them.
|
||||
Fix: extracted the footer into an external `.github/release-footer.md`, workflow reads it via
|
||||
`Get-Content`. Lesson: if a workflow does not trigger, verify first that GitHub can even parse the
|
||||
file. That was one of the bugs where I laughed briefly after the fix and then asked myself how many
|
||||
other YAML files I had that might have the same trap in them.
|
||||
|
||||
---
|
||||
|
||||
@@ -259,29 +285,31 @@ briefly after the fix and then asked myself how many other YAML files I had that
|
||||
|
||||
### Performance profiling in a game context
|
||||
|
||||
The FPS drop bug from upstream Chat 2 ([#145](https://github.com/Infiziert90/ChatTwo/issues/145)) has not been
|
||||
reproduced or verified in Hellion Chat. v1.0.0 applied several fixes on the suspected paths (DbViewer O(N²) -> O(N),
|
||||
AutoTranslate lock serialisation, EmoteCache HttpClient reuse), but systematic measurement under load is missing. I
|
||||
still need to learn how to properly measure what is actually consuming the frame budget in a plugin context.
|
||||
The FPS drop bug from upstream Chat 2 ([#145](https://github.com/Infiziert90/ChatTwo/issues/145))
|
||||
has not been reproduced or verified in Hellion Chat. v1.0.0 applied several fixes on the suspected
|
||||
paths (DbViewer O(N²) -> O(N), AutoTranslate lock serialisation, EmoteCache HttpClient reuse), but
|
||||
systematic measurement under load is missing. I still need to learn how to properly measure what is
|
||||
actually consuming the frame budget in a plugin context.
|
||||
|
||||
### Native interop and pointer math
|
||||
|
||||
Even after the WrapText Span refactor in v0.5.4, pointer math makes me uneasy. ImGui forces you into `unsafe` code in
|
||||
several places, and the safety margin from the "unbounded ArrayPool allocation" class of bugs is narrower than I would
|
||||
like. I want to get better at that before touching deeper ImGui custom drawing.
|
||||
Even after the WrapText Span refactor in v0.5.4, pointer math makes me uneasy. ImGui forces you into
|
||||
`unsafe` code in several places, and the safety margin from the "unbounded ArrayPool allocation"
|
||||
class of bugs is narrower than I would like. I want to get better at that before touching deeper
|
||||
ImGui custom drawing.
|
||||
|
||||
### Test discipline for plugin code
|
||||
|
||||
The repo currently has no test project. That is a deliberate decision, not a forgotten one. Testing plugin code with
|
||||
FFXIV hooks and Dalamud lifecycle cleanly is non-trivial, and I had not found an approach that made sense without a
|
||||
large mocking scaffold. Privacy filter and configuration migration would be good test candidates because they are
|
||||
isolated. On the list, but not a quick win.
|
||||
The repo currently has no test project. That is a deliberate decision, not a forgotten one. Testing
|
||||
plugin code with FFXIV hooks and Dalamud lifecycle cleanly is non-trivial, and I had not found an
|
||||
approach that made sense without a large mocking scaffold. Privacy filter and configuration
|
||||
migration would be good test candidates because they are isolated. On the list, but not a quick win.
|
||||
|
||||
### Linux quirks under Wine
|
||||
|
||||
XDG compliance, libnotify integration, WireGuard network detection, all on the [roadmap](ROADMAP.md), and all
|
||||
technically still unclear. Wine and sandboxed plugin code do not share all system APIs, and I do not know where the
|
||||
pitfalls are until I have found them.
|
||||
XDG compliance, libnotify integration, WireGuard network detection, all on the
|
||||
[roadmap](ROADMAP.md), and all technically still unclear. Wine and sandboxed plugin code do not
|
||||
share all system APIs, and I do not know where the pitfalls are until I have found them.
|
||||
|
||||
---
|
||||
|
||||
@@ -303,10 +331,12 @@ I use Claude Code as an assistant, not as a replacement for my own work.
|
||||
- Tester communication and roadmap prioritisation
|
||||
- Reviewing, verifying, pushing
|
||||
|
||||
Classification and concrete examples are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). It matters to me that users and
|
||||
potential contributors understand how the code came together, especially for a plugin that handles user data.
|
||||
Classification and concrete examples are in [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md). It matters to me
|
||||
that users and potential contributors understand how the code came together, especially for a plugin
|
||||
that handles user data.
|
||||
|
||||
Yes, AI. Yes, alone. Both mentioned more than strictly necessary. Welcome to the open-source plugin climate.
|
||||
Yes, AI. Yes, alone. Both mentioned more than strictly necessary. Welcome to the open-source plugin
|
||||
climate.
|
||||
|
||||
---
|
||||
|
||||
|
||||
+257
-203
@@ -1,251 +1,299 @@
|
||||
# Hellion Chat — Roadmap
|
||||
|
||||
Planned work after the v1.0.0 standalone cut. This list is intentionally high-level: concrete specs, size estimates and
|
||||
repro steps live in the internal backlog. External tracking runs via
|
||||
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) with the `roadmap` label once an
|
||||
item is scheduled for a cycle.
|
||||
Planned work after the v1.0.0 standalone cut. This list is intentionally high-level: concrete specs,
|
||||
size estimates and repro steps live in the internal backlog. External tracking runs via
|
||||
[Gitea Issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) with the
|
||||
`roadmap` label once an item is scheduled for a cycle.
|
||||
|
||||
Order reflects priority, not a guarantee. Items may shift or be dropped entirely if they turn out to be a poor fit for
|
||||
the plugin's privacy-first scope during brainstorming.
|
||||
Order reflects priority, not a guarantee. Items may shift or be dropped entirely if they turn out to
|
||||
be a poor fit for the plugin's privacy-first scope during brainstorming.
|
||||
|
||||
---
|
||||
|
||||
## Next Cycle (v1.5.1)
|
||||
## Next Cycle (v1.5.2)
|
||||
|
||||
**Honorific Full Gradient Port plus FontAtlas-Defer for a 10× HITCH cut.** v1.5.0 closed the DI-container cycle with
|
||||
no performance penalty against Chat 2 (77 ms vs 74 ms median first-frame HITCH), but the cross-plugin baseline against
|
||||
Lightless Sync and XIVInstantMessenger surfaced a clean optimisation: both plugins defer their font-atlas build until
|
||||
after `Finished loading` and sit at 6-7 ms HITCH, an order of magnitude below the ~75 ms floor that Chat 2 and HellionChat
|
||||
share. v1.5.1 ports that pattern. Plus the Honorific gradient render path — DTO is gradient-ready since v1.4.7, only the
|
||||
Wave / Pulse animation port remains. After that, First-Run-Wizard rework with curated defaults beyond the three privacy
|
||||
profiles, then FR localisation (Hezcal native-speaker review confirmed), then the Plugin Integrations Wave 2-6
|
||||
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM Quick-DM). Wine/Linux scroll-rubber-band spike sits as a
|
||||
low-priority Linux-only investigation at the tail.
|
||||
**First-Run-Wizard rework with curated defaults beyond the three privacy profiles.** Jin's discovery
|
||||
in v1.4.10 surfaced the wizard's three-card layout as too thin — power users want richer presets out
|
||||
of the box. After that, FR localisation (Hezcal native-speaker review confirmed), then the Plugin
|
||||
Integrations Wave 2-6 (Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM Quick-DM). The
|
||||
UiBuilder first-frame HITCH investigation that v1.5.1 surfaced sits as a separate spike near the
|
||||
Wine/Linux scroll-rubber-band investigation at the tail.
|
||||
|
||||
---
|
||||
|
||||
## v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (released 2026-05-17)
|
||||
|
||||
Hybrid FontManager refactor with init-only game-font handles plus a mutable delegate path for the
|
||||
eight live font settings, all wired through a single `IFontAtlas.SuppressAutoRebuild()` block.
|
||||
Atlas-build count drops from 4-5 per plugin load to 1. FontAwesome reuses Dalamud's
|
||||
`UiBuilder.IconFontFixedWidthHandle` instead of building its own slot. `BuildFontsAsync` is removed,
|
||||
`BuildFonts` renamed to `RebuildDelegateFonts` and scoped to the delegate fonts.
|
||||
|
||||
Plus an embedded Hellion Forge provenance mark: a fox-head ASCII silhouette in the `/xllog`
|
||||
bootstrap banner, a full fox banner in the First-Run Wizard and Settings → Information tab. Drawn by
|
||||
Julia Moon.
|
||||
|
||||
Honorific full-gradient port (originally the v1.5.1 main item) was dropped: Honorific 3.2 exposes no
|
||||
IPC for the rendered gradient frame, and an in-plugin port of the colour palette was declined. The
|
||||
integration stays at the v1.4.7 glow-only shape.
|
||||
|
||||
The cross-plugin baseline target from v1.5.0 (matching Lightless / XIVInstantMessenger at ~7 ms
|
||||
HITCH) did not land — HITCH stays around 80 ms because the cost lives in the UiBuilder first-frame
|
||||
render path, not in the atlas build. A first-frame render investigation is reserved for a later
|
||||
cycle.
|
||||
|
||||
---
|
||||
|
||||
## v1.5.0 — DI Foundation and Service Refactor (released 2026-05-17)
|
||||
|
||||
Major architecture cycle. Plugin bootstrap moves to a generic-host DI container
|
||||
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync's `PluginHostFactory`. Service
|
||||
logging migrates from the static `Plugin.LogProxy` locator (the F12.2 shim from v1.4.7) to typed
|
||||
`Microsoft.Extensions.Logging.ILogger<T>` via constructor injection, bridged over Dalamud's `IPluginLog` by a custom
|
||||
`DalamudLogger` trio. 18 instance-class services move to ctor-injected loggers across four slices: data layer,
|
||||
IPC/integrations, UI window layer, and root. `Plugin.LogProxy` stays for the eight buckets ctor injection cannot
|
||||
reach — static helpers (`EmoteCache`, `AutoTranslate`, `MemoryUtil`, `WrapperUtil`), Dalamud-reflected types
|
||||
(`Configuration`), the `Message` data class, and instance classes that only log from static methods (`FontManager`,
|
||||
one `GameFunctions` site). Plugin.cs finishes at 1012 lines, virtually identical to the pre-cycle 1013 (-1 netto): the
|
||||
new Phase-1 host build and `Plugin.X` bridge wiring trade out exactly the service and window allocations that previously
|
||||
lived in `LoadAsync`. Cross-plugin baseline (10 reload-stress runs, 51 active plugins): HellionChat first-frame HITCH
|
||||
77 ms median, Chat 2 v1.40.2 74 ms median — no DI penalty. The deferred-font-atlas pattern from Lightless and
|
||||
XIVInstantMessenger is the v1.5.1 follow-up. User-visible: slash-command insert fix cherry-picked from ChatTwo upstream
|
||||
`ee7768ac` — pasting a slash command into the chat input now replaces existing input instead of concatenating.
|
||||
Migration v17 stays.
|
||||
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync's
|
||||
`PluginHostFactory`. Service logging migrates from the static `Plugin.LogProxy` locator (the F12.2
|
||||
shim from v1.4.7) to typed `Microsoft.Extensions.Logging.ILogger<T>` via constructor injection,
|
||||
bridged over Dalamud's `IPluginLog` by a custom `DalamudLogger` trio. 18 instance-class services
|
||||
move to ctor-injected loggers across four slices: data layer, IPC/integrations, UI window layer, and
|
||||
root. `Plugin.LogProxy` stays for the eight buckets ctor injection cannot reach — static helpers
|
||||
(`EmoteCache`, `AutoTranslate`, `MemoryUtil`, `WrapperUtil`), Dalamud-reflected types
|
||||
(`Configuration`), the `Message` data class, and instance classes that only log from static methods
|
||||
(`FontManager`, one `GameFunctions` site). Plugin.cs finishes at 1012 lines, virtually identical to
|
||||
the pre-cycle 1013 (-1 netto): the new Phase-1 host build and `Plugin.X` bridge wiring trade out
|
||||
exactly the service and window allocations that previously lived in `LoadAsync`. Cross-plugin
|
||||
baseline (10 reload-stress runs, 51 active plugins): HellionChat first-frame HITCH 77 ms median,
|
||||
Chat 2 v1.40.2 74 ms median — no DI penalty. The deferred-font-atlas pattern from Lightless and
|
||||
XIVInstantMessenger is the v1.5.1 follow-up. User-visible: slash-command insert fix cherry-picked
|
||||
from ChatTwo upstream `ee7768ac` — pasting a slash command into the chat input now replaces existing
|
||||
input instead of concatenating. Migration v17 stays.
|
||||
|
||||
---
|
||||
|
||||
## v1.4.10 — Symbol-Picker and Tell-History Fix (released 2026-05-16)
|
||||
|
||||
Eleventh and final sub-patch of the v1.4.x Polish Sweep series. Symbol picker for the chat input — popup with two tabs
|
||||
(161 FFXIV PUA glyphs via Dalamud's SeIconChar plus 97 server-verified BMP symbols probed through `/echo` and `/say` in
|
||||
a four-round whitelist build) — cursor-aware splice, multi-insert, recent-used strip across both tabs, Settings toggle
|
||||
in Chat → Message behaviour. Mid-cycle hotfix for pinned auto-tell tabs: PreloadHistory used to cap the SQL scan at
|
||||
500 rows regardless of the user's `AutoTellTabsHistoryPreload` setting, so active users with many partners lost the
|
||||
backlog of less-frequent pinned partners; the cap is gone, the `(Receiver, Date)` index keeps SQL fast, the client-side
|
||||
loop respects the user setting as the upper bound. Slash-command teardown cleanup wires the v1.4.9 wrappers through
|
||||
private fields so dispose detaches the live registration instead of re-registering with identical args. The original
|
||||
Reserve-A `ImGuiListClipper` refactor for `DrawMessages` was cancelled after cross-platform smoke showed the scroll
|
||||
rubber-band is a Wine/Linux render-pipeline quirk, not universal — Windows-side testing on v1.4.9 confirmed no lag.
|
||||
Migration v17 stays.
|
||||
Eleventh and final sub-patch of the v1.4.x Polish Sweep series. Symbol picker for the chat input —
|
||||
popup with two tabs (161 FFXIV PUA glyphs via Dalamud's SeIconChar plus 97 server-verified BMP
|
||||
symbols probed through `/echo` and `/say` in a four-round whitelist build) — cursor-aware splice,
|
||||
multi-insert, recent-used strip across both tabs, Settings toggle in Chat → Message behaviour.
|
||||
Mid-cycle hotfix for pinned auto-tell tabs: PreloadHistory used to cap the SQL scan at 500 rows
|
||||
regardless of the user's `AutoTellTabsHistoryPreload` setting, so active users with many partners
|
||||
lost the backlog of less-frequent pinned partners; the cap is gone, the `(Receiver, Date)` index
|
||||
keeps SQL fast, the client-side loop respects the user setting as the upper bound. Slash-command
|
||||
teardown cleanup wires the v1.4.9 wrappers through private fields so dispose detaches the live
|
||||
registration instead of re-registering with identical args. The original Reserve-A
|
||||
`ImGuiListClipper` refactor for `DrawMessages` was cancelled after cross-platform smoke showed the
|
||||
scroll rubber-band is a Wine/Linux render-pipeline quirk, not universal — Windows-side testing on
|
||||
v1.4.9 confirmed no lag. Migration v17 stays.
|
||||
|
||||
---
|
||||
|
||||
## v1.4.9 — Plugin-Load Render Polish (released 2026-05-15)
|
||||
|
||||
Tenth sub-patch of the v1.4.x Polish Sweep series. First-frame HITCH drops from ~127 ms median to ~76 ms median (4-reload
|
||||
sample), comfortably under Dalamud's 100 ms warning threshold. Mechanism: a single `_firstFrameDone` flag inside
|
||||
`ChatLogWindow` defers six non-essential rendering sections (bottom status bar, channel-name SeString chunks, window
|
||||
bounds check, v0.6.1 hint banner, autocomplete, input-preview calculation) from frame 0 to frame 1. User sees those
|
||||
sections ~17 ms (60 fps) later, invisible inside the ~2.5 s font-atlas build window after every reload. Slash-command
|
||||
registration moved from individual window constructors to a central `SetupCommands` / `TearDownCommands` pair in
|
||||
`Plugin.cs` — `/hellion`, `/hellionView`, `/hellionSeString` and `/hellionDebugger` work before their target windows are
|
||||
opened the first time, and Dalamud's plugin-manager `OpenConfigUi` / `OpenMainUi` buttons hang on the same path.
|
||||
Plugin-load profiling logs (auto-translate warmup, `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs`) stay
|
||||
on at Information level as a regression tripwire. The release also ships a ChatTwo IPC compatibility layer: HellionChat
|
||||
mirrors ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
|
||||
`Invoke`) under the `ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates, so third-party
|
||||
integrations that only subscribe to ChatTwo's IPC (Artisan, AllaganTools) keep working without a code change on their
|
||||
side. Conflict detection prevents ChatTwo from loading in parallel, so there is no slot-collision risk at runtime.
|
||||
Migration v17 stays (no schema bump). Hypothesis-triage falsified
|
||||
three of four candidate root causes (font-atlas sync fallback, theme-apply ABGR-cache init, multiple-window render via
|
||||
lazy-init) — actual cost distributes evenly across ~10 ImGui sections inside ChatLogWindow, so structural rewrite is
|
||||
deferred to v1.5.x DI-container cycle.
|
||||
Tenth sub-patch of the v1.4.x Polish Sweep series. First-frame HITCH drops from ~127 ms median to
|
||||
~76 ms median (4-reload sample), comfortably under Dalamud's 100 ms warning threshold. Mechanism: a
|
||||
single `_firstFrameDone` flag inside `ChatLogWindow` defers six non-essential rendering sections
|
||||
(bottom status bar, channel-name SeString chunks, window bounds check, v0.6.1 hint banner,
|
||||
autocomplete, input-preview calculation) from frame 0 to frame 1. User sees those sections ~17 ms
|
||||
(60 fps) later, invisible inside the ~2.5 s font-atlas build window after every reload.
|
||||
Slash-command registration moved from individual window constructors to a central `SetupCommands` /
|
||||
`TearDownCommands` pair in `Plugin.cs` — `/hellion`, `/hellionView`, `/hellionSeString` and
|
||||
`/hellionDebugger` work before their target windows are opened the first time, and Dalamud's
|
||||
plugin-manager `OpenConfigUi` / `OpenMainUi` buttons hang on the same path. Plugin-load profiling
|
||||
logs (auto-translate warmup, `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs`) stay
|
||||
on at Information level as a regression tripwire. The release also ships a ChatTwo IPC compatibility
|
||||
layer: HellionChat mirrors ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`,
|
||||
`Register`, `Unregister`, `Available`, `Invoke`) under the `ChatTwo.*` namespace in addition to our
|
||||
existing `HellionChat.*` provider gates, so third-party integrations that only subscribe to
|
||||
ChatTwo's IPC (Artisan, AllaganTools) keep working without a code change on their side. Conflict
|
||||
detection prevents ChatTwo from loading in parallel, so there is no slot-collision risk at runtime.
|
||||
Migration v17 stays (no schema bump). Hypothesis-triage falsified three of four candidate root
|
||||
causes (font-atlas sync fallback, theme-apply ABGR-cache init, multiple-window render via lazy-init)
|
||||
— actual cost distributes evenly across ~10 ImGui sections inside ChatLogWindow, so structural
|
||||
rewrite is deferred to v1.5.x DI-container cycle.
|
||||
|
||||
## v1.4.8 — Hook-Layer and Polish Quick-Wins (released 2026-05-14)
|
||||
|
||||
Ninth sub-patch of the v1.4.x Polish Sweep series. Database Viewer gains an optional FTS5 full-text search across the
|
||||
full chat history, built asynchronously on first run after the update with a progress toast; the local page-filter
|
||||
remains the default mode. Custom theme files auto-reload when edited while the theme is active (1 Hz disk-stat throttle,
|
||||
so per-frame cost is free). Retention sweep no longer blocks the framework thread — `Framework.Run(...).Wait()` is
|
||||
replaced by `Framework.RunOnTick(...)`, removing the ~194 ms hitch per sweep. Status-bar height is now derived from
|
||||
`GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the bar renders correctly at Windows display scaling above
|
||||
100 %. Receive-suppressed-tells routing was investigated and **postponed to v1.5.x**: when other plugins suppress tells
|
||||
via `CheckMessageHandled`, FFXIV's chat-pipeline skips the `RaptureLogModule.AddMsgSourceEntry` path, which means the
|
||||
`ContentIdResolverHook` does not fire and tell-partner identification breaks. The fix belongs next to the planned ad-block
|
||||
hook layer where the same patch surface comes up anyway. Migration v17 stays (no schema bump). H3 leaves a foundation
|
||||
note in the Vault (`Projekte/FFXIV/Hellion Chat/v1.5.x Ad-Block Foundation.md`) covering the NoSoliciting filter +
|
||||
Ninth sub-patch of the v1.4.x Polish Sweep series. Database Viewer gains an optional FTS5 full-text
|
||||
search across the full chat history, built asynchronously on first run after the update with a
|
||||
progress toast; the local page-filter remains the default mode. Custom theme files auto-reload when
|
||||
edited while the theme is active (1 Hz disk-stat throttle, so per-frame cost is free). Retention
|
||||
sweep no longer blocks the framework thread — `Framework.Run(...).Wait()` is replaced by
|
||||
`Framework.RunOnTick(...)`, removing the ~194 ms hitch per sweep. Status-bar height is now derived
|
||||
from `GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the bar renders correctly at
|
||||
Windows display scaling above 100 %. Receive-suppressed-tells routing was investigated and
|
||||
**postponed to v1.5.x**: when other plugins suppress tells via `CheckMessageHandled`, FFXIV's
|
||||
chat-pipeline skips the `RaptureLogModule.AddMsgSourceEntry` path, which means the
|
||||
`ContentIdResolverHook` does not fire and tell-partner identification breaks. The fix belongs next
|
||||
to the planned ad-block hook layer where the same patch surface comes up anyway. Migration v17 stays
|
||||
(no schema bump). H3 leaves a foundation note in the Vault
|
||||
(`Projekte/FFXIV/Hellion Chat/v1.5.x Ad-Block Foundation.md`) covering the NoSoliciting filter +
|
||||
bubble-layer hook pattern as a ready-made template for the v1.5.x cycle.
|
||||
|
||||
---
|
||||
|
||||
## v1.4.7 — Backlog Cleanup and Mid-Features (released 2026-05-13)
|
||||
|
||||
Eighth sub-patch of the v1.4.x Polish Sweep series. First user-visible feature bundle since v1.4.5. TempTell tabs can
|
||||
now be pinned via right-click; pinned tabs survive plugin reload and character logout, keep their conversation history
|
||||
(loaded on demand from the message store on rehydrate), and stay bound to the same `/tell` partner. A hard cap of 5
|
||||
pinned tabs lives in a pool separate from the 15-tab auto-tell pool, total ceiling 20. The sidebar groups pinned tabs
|
||||
into their own section with a divider header, and the sidebar width itself is now configurable in **Theme & Layout**
|
||||
between 44 and 160 px. Honorific glow outlines render when the title carries a Glow colour, opt-in via **Settings →
|
||||
Integrations → Render glow outlines (Honorific)** (default off). Honorific's gradient (Color3 / GradientColourSet / Wave
|
||||
/ Pulse) is parsed but rendered statically — a later cycle will port the full animation algorithm or land an upstream
|
||||
IPC PR for the resolved frame colour. `Configuration.UpdateFrom` now preserves the runtime `CurrentChannel` across the
|
||||
persistent-tab merge, and `TabSwitched` deep-clones the seeded channel instead of sharing the previous tab's
|
||||
`UsedChannel` — together they fix a Settings-Save regression where the chat input could pop back to
|
||||
`/tell <pinned-partner>` after touching settings on a Party or Linkshell tab. Internal items: `IPluginLogProxy`
|
||||
indirection over Dalamud's `IPluginLog` routes all ~91 `Plugin.Log` call sites through a testable proxy, closing the
|
||||
F12.1 test-isolation gap (`MessageStore.Migrate0` runs in xUnit now). TempTab counter switched from `Interlocked` cached
|
||||
field to derived `Tabs.Count(predicate)`. Migration v16 → v17 is additive (new `Tab.IsPinned` flag). Build-Suite floor
|
||||
688 → 710 (+22 tests across Pin-lifecycle predicates, pool limits, Tab.Clone roundtrip, MessageStore Migrate0
|
||||
construction, and Honorific TitleData JSON roundtrip).
|
||||
Eighth sub-patch of the v1.4.x Polish Sweep series. First user-visible feature bundle since v1.4.5.
|
||||
TempTell tabs can now be pinned via right-click; pinned tabs survive plugin reload and character
|
||||
logout, keep their conversation history (loaded on demand from the message store on rehydrate), and
|
||||
stay bound to the same `/tell` partner. A hard cap of 5 pinned tabs lives in a pool separate from
|
||||
the 15-tab auto-tell pool, total ceiling 20. The sidebar groups pinned tabs into their own section
|
||||
with a divider header, and the sidebar width itself is now configurable in **Theme & Layout**
|
||||
between 44 and 160 px. Honorific glow outlines render when the title carries a Glow colour, opt-in
|
||||
via **Settings → Integrations → Render glow outlines (Honorific)** (default off). Honorific's
|
||||
gradient (Color3 / GradientColourSet / Wave / Pulse) is parsed but rendered statically — a later
|
||||
cycle will port the full animation algorithm or land an upstream IPC PR for the resolved frame
|
||||
colour. `Configuration.UpdateFrom` now preserves the runtime `CurrentChannel` across the
|
||||
persistent-tab merge, and `TabSwitched` deep-clones the seeded channel instead of sharing the
|
||||
previous tab's `UsedChannel` — together they fix a Settings-Save regression where the chat input
|
||||
could pop back to `/tell <pinned-partner>` after touching settings on a Party or Linkshell tab.
|
||||
Internal items: `IPluginLogProxy` indirection over Dalamud's `IPluginLog` routes all ~91
|
||||
`Plugin.Log` call sites through a testable proxy, closing the F12.1 test-isolation gap
|
||||
(`MessageStore.Migrate0` runs in xUnit now). TempTab counter switched from `Interlocked` cached
|
||||
field to derived `Tabs.Count(predicate)`. Migration v16 → v17 is additive (new `Tab.IsPinned` flag).
|
||||
Build-Suite floor 688 → 710 (+22 tests across Pin-lifecycle predicates, pool limits, Tab.Clone
|
||||
roundtrip, MessageStore Migrate0 construction, and Honorific TitleData JSON roundtrip).
|
||||
|
||||
## v1.4.6 — Code Hygiene and Refactor (released 2026-05-12)
|
||||
|
||||
Seventh sub-patch of the v1.4.x Polish Sweep series. Maintenance patch — no user-visible behaviour changes; tightens the
|
||||
development feedback loop and pulls in two ChatTwo upstream bugfixes. `scripts/preflight.sh` gains a csharpier reflow
|
||||
check (Block E) and a markdownlint pass (Block F), so style drift and markdown violations are blocked at the pre-push
|
||||
gate. `FontManager.AddFontWithFallback` catch-filter now spans `InvalidOperationException` and `ArgumentException` on
|
||||
top of the existing IO triad, with the exception type name in the warning log so the diagnostic path can see which
|
||||
atlas-toolkit throw triggered the fallback. `BrandingLinks` and `IntegrationLinks` run a `[ModuleInitializer]` URL
|
||||
validation pass on plugin load; a typo in a future URL rotation now throws at startup instead of failing silently when a
|
||||
user clicks the broken button. Cherry-picked from ChatTwo upstream `f35b7d3`: `Chat.SetChannel` no longer leaks the
|
||||
native `Utf8String` when the linkshell check rejects the channel (rename to `IsChannelOrExistingLinkshell` plus
|
||||
wrap-not-return), and `Tab.Clone` now deep-clones `UsedChannel` and `TellTarget` (the previous reference copy let PopOut
|
||||
and Temp tabs mutate each other's channel state). The `ChatLogWindow` active-tab underline pill scales with
|
||||
`ImGuiHelpers.GlobalScale` and rounds to physical pixels for crisp rendering above 100 % DPI. Internal items:
|
||||
`HellionStyle` ChildBgAlpha extracted to a testable helper, `Plugin.SaveConfig` clones only the temp-tab subset in the
|
||||
snapshot path, `SettingsOverview` caches the draw-list per frame, `Dalamud.Utility.Util` static surface routed through
|
||||
an `IPlatformUtil` indirection (`MessageStore`'s `IsWine` probe is now testable in isolation). No schema bump, no
|
||||
migration.
|
||||
Seventh sub-patch of the v1.4.x Polish Sweep series. Maintenance patch — no user-visible behaviour
|
||||
changes; tightens the development feedback loop and pulls in two ChatTwo upstream bugfixes.
|
||||
`scripts/preflight.sh` gains a csharpier reflow check (Block E) and a markdownlint pass (Block F),
|
||||
so style drift and markdown violations are blocked at the pre-push gate.
|
||||
`FontManager.AddFontWithFallback` catch-filter now spans `InvalidOperationException` and
|
||||
`ArgumentException` on top of the existing IO triad, with the exception type name in the warning log
|
||||
so the diagnostic path can see which atlas-toolkit throw triggered the fallback. `BrandingLinks` and
|
||||
`IntegrationLinks` run a `[ModuleInitializer]` URL validation pass on plugin load; a typo in a
|
||||
future URL rotation now throws at startup instead of failing silently when a user clicks the broken
|
||||
button. Cherry-picked from ChatTwo upstream `f35b7d3`: `Chat.SetChannel` no longer leaks the native
|
||||
`Utf8String` when the linkshell check rejects the channel (rename to `IsChannelOrExistingLinkshell`
|
||||
plus wrap-not-return), and `Tab.Clone` now deep-clones `UsedChannel` and `TellTarget` (the previous
|
||||
reference copy let PopOut and Temp tabs mutate each other's channel state). The `ChatLogWindow`
|
||||
active-tab underline pill scales with `ImGuiHelpers.GlobalScale` and rounds to physical pixels for
|
||||
crisp rendering above 100 % DPI. Internal items: `HellionStyle` ChildBgAlpha extracted to a testable
|
||||
helper, `Plugin.SaveConfig` clones only the temp-tab subset in the snapshot path, `SettingsOverview`
|
||||
caches the draw-list per frame, `Dalamud.Utility.Util` static surface routed through an
|
||||
`IPlatformUtil` indirection (`MessageStore`'s `IsWine` probe is now testable in isolation). No
|
||||
schema bump, no migration.
|
||||
|
||||
## v1.4.5 — UX and Robustness (released 2026-05-12)
|
||||
|
||||
Sixth sub-patch of the v1.4.x Polish Sweep series. User-visible robustness polish plus two doc/test polish items from
|
||||
the audit backlog. Chat-log draw failures now surface as a one-shot notification instead of failing silently. The
|
||||
first-run wizard splits accept from close: `OnClose` no longer silently sets `FirstRunCompleted`, and a new footer
|
||||
"Later — keep defaults" button is the explicit path to dismiss without picking a profile. `InputHistoryService` clears
|
||||
on plugin dispose so the previous session's typed commands don't bleed into the next load. `FontManager` falls back to
|
||||
the system font path if the embedded Hellion font resource is missing (broken-csproj / dev-build only). The status bar
|
||||
hides the version slot when the chat window is too narrow to fit all five slots without overlap. Plus
|
||||
`Plugin.cs:167-168` gains an explicit session-only Auto-Tell-Tab invariant comment with a `TempTabCounter.InitFromList`
|
||||
pin in the Build-Suite. No schema bump, no migration.
|
||||
Sixth sub-patch of the v1.4.x Polish Sweep series. User-visible robustness polish plus two doc/test
|
||||
polish items from the audit backlog. Chat-log draw failures now surface as a one-shot notification
|
||||
instead of failing silently. The first-run wizard splits accept from close: `OnClose` no longer
|
||||
silently sets `FirstRunCompleted`, and a new footer "Later — keep defaults" button is the explicit
|
||||
path to dismiss without picking a profile. `InputHistoryService` clears on plugin dispose so the
|
||||
previous session's typed commands don't bleed into the next load. `FontManager` falls back to the
|
||||
system font path if the embedded Hellion font resource is missing (broken-csproj / dev-build only).
|
||||
The status bar hides the version slot when the chat window is too narrow to fit all five slots
|
||||
without overlap. Plus `Plugin.cs:167-168` gains an explicit session-only Auto-Tell-Tab invariant
|
||||
comment with a `TempTabCounter.InitFromList` pin in the Build-Suite. No schema bump, no migration.
|
||||
|
||||
## v1.4.4 — Threading and IPC Safety Polish (released 2026-05-12)
|
||||
|
||||
Fifth sub-patch of the v1.4.x Polish Sweep series. `AutoTellTabsService.ActiveTempTabCount` switches from a
|
||||
lock-protected LINQ `Count` to an `Interlocked` counter kept in sync from inside the existing mutation paths;
|
||||
`Initialize()` seeds from the persisted Tabs list and `SaveConfig`'s snapshot-restore path calls a new
|
||||
`ResyncTempTabCounter()` after the mid-step `RemoveAll`. `HonorificService` carries per-method threading banners and
|
||||
`TryUnsubscribe`'s log level moves from Debug to Warning. `AutoTranslate.PreloadCache` is marked `IsBackground = true`
|
||||
so plugin unload no longer waits for it. `Configuration.IsAllowedForStorage` logs once per unknown ChatType via a
|
||||
`NonSerialized` `HashSet`, and `PrivacyPersistUnknownChannels` default flips to `true` for new installs. No schema bump,
|
||||
no migration.
|
||||
Fifth sub-patch of the v1.4.x Polish Sweep series. `AutoTellTabsService.ActiveTempTabCount` switches
|
||||
from a lock-protected LINQ `Count` to an `Interlocked` counter kept in sync from inside the existing
|
||||
mutation paths; `Initialize()` seeds from the persisted Tabs list and `SaveConfig`'s
|
||||
snapshot-restore path calls a new `ResyncTempTabCounter()` after the mid-step `RemoveAll`.
|
||||
`HonorificService` carries per-method threading banners and `TryUnsubscribe`'s log level moves from
|
||||
Debug to Warning. `AutoTranslate.PreloadCache` is marked `IsBackground = true` so plugin unload no
|
||||
longer waits for it. `Configuration.IsAllowedForStorage` logs once per unknown ChatType via a
|
||||
`NonSerialized` `HashSet`, and `PrivacyPersistUnknownChannels` default flips to `true` for new
|
||||
installs. No schema bump, no migration.
|
||||
|
||||
## v1.4.3 — Plugin-Load Async-Init + Repo-Cutover (released 2026-05-08)
|
||||
|
||||
Fourth and largest sub-patch of the v1.4.x Polish Sweep series. Plugin migrated to Dalamud's `IAsyncDalamudPlugin` API:
|
||||
the constructor handles only bootstrap essentials (config load, language init, conflict detection); migrations, service
|
||||
allocations, window construction and hook subscription move to `LoadAsync`. Schema gate replaces the v9 → v16 migration
|
||||
chain; configs on schema v16+ load directly, older configs trigger an "install v1.4.2 first" error.
|
||||
`AutoTranslate.PreloadCache` moved off the load path. `FontManager.BuildFonts` runs sync at the start of `LoadAsync`;
|
||||
Dalamud rebuilds the font atlas on its own pipeline. Custom-repo URL cut over to `gitea.hellion-forge.cloud`; the GitHub
|
||||
repo remains as a frozen v1.4.2 snapshot. Plugin load time sits at ~3.7 s median (5 reloads), comparable to v1.4.2 — the
|
||||
async migration is a foundation for v1.4.4 lazy-init optimisations rather than an immediate user-perceived win.
|
||||
Fourth and largest sub-patch of the v1.4.x Polish Sweep series. Plugin migrated to Dalamud's
|
||||
`IAsyncDalamudPlugin` API: the constructor handles only bootstrap essentials (config load, language
|
||||
init, conflict detection); migrations, service allocations, window construction and hook
|
||||
subscription move to `LoadAsync`. Schema gate replaces the v9 → v16 migration chain; configs on
|
||||
schema v16+ load directly, older configs trigger an "install v1.4.2 first" error.
|
||||
`AutoTranslate.PreloadCache` moved off the load path. `FontManager.BuildFonts` runs sync at the
|
||||
start of `LoadAsync`; Dalamud rebuilds the font atlas on its own pipeline. Custom-repo URL cut over
|
||||
to `gitea.hellion-forge.cloud`; the GitHub repo remains as a frozen v1.4.2 snapshot. Plugin load
|
||||
time sits at ~3.7 s median (5 reloads), comparable to v1.4.2 — the async migration is a foundation
|
||||
for v1.4.4 lazy-init optimisations rather than an immediate user-perceived win.
|
||||
|
||||
## v1.4.2 — ChatLog Frame-Hot-Path (released 2026-05-08)
|
||||
|
||||
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations eliminated from the ChatLogWindow render path
|
||||
and the settings status bar. Card-mode border loop in `DrawMessages` hoists five invariants into a pre-loop hoist;
|
||||
`AutoTellTabTint` gets a per-tab cache via `TabTintCache` (separate validation keys per cache, no cross-invalidation);
|
||||
status bar moves the cache-gate check before the aggregation and replaces LINQ `Sum`+`Count` with a single-pass foreach.
|
||||
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations eliminated from the
|
||||
ChatLogWindow render path and the settings status bar. Card-mode border loop in `DrawMessages`
|
||||
hoists five invariants into a pre-loop hoist; `AutoTellTabTint` gets a per-tab cache via
|
||||
`TabTintCache` (separate validation keys per cache, no cross-invalidation); status bar moves the
|
||||
cache-gate check before the aggregation and replaces LINQ `Sum`+`Count` with a single-pass foreach.
|
||||
|
||||
## v1.4.1 — Theme Engine Performance (released 2026-05-08)
|
||||
|
||||
Second sub-patch of the v1.4.x Polish Sweep series. ABGR cache pre-computed on theme records; `HellionStyle.PushGlobal`
|
||||
reads from the cache instead of converting per slot per frame. **~13 % render-time recovery** in smoke tests (plan
|
||||
estimate of 2–6 % was conservative; real result ~10–15 %). Custom-theme hot-reload survives transient file locks via
|
||||
last-known-good snapshot. Plus: Synthwave Sunset as the tenth built-in, author credits consolidated under Hellion Forge,
|
||||
Mint Grove + Forge Merchantman credited to Carla Beleandis as a community thanks.
|
||||
Second sub-patch of the v1.4.x Polish Sweep series. ABGR cache pre-computed on theme records;
|
||||
`HellionStyle.PushGlobal` reads from the cache instead of converting per slot per frame. **~13 %
|
||||
render-time recovery** in smoke tests (plan estimate of 2–6 % was conservative; real result ~10–15
|
||||
%). Custom-theme hot-reload survives transient file locks via last-known-good snapshot. Plus:
|
||||
Synthwave Sunset as the tenth built-in, author credits consolidated under Hellion Forge, Mint
|
||||
Grove + Forge Merchantman credited to Carla Beleandis as a community thanks.
|
||||
|
||||
## v1.4.0 — Critical Lifecycle Fixes (released 2026-05-07)
|
||||
|
||||
First sub-patch of the v1.4.x Polish Sweep series. Seven P0 findings from audit passes 3 and 4 resolved: async-void
|
||||
loads, missing `IsBackground` flags, `GC.Collect` in Dispose, deferred-save race and pre-v13 backup lookup for
|
||||
`WindowOpacity`. No schema bumps, no user-facing behaviour changes other than reload and shutdown running noticeably
|
||||
cleaner.
|
||||
First sub-patch of the v1.4.x Polish Sweep series. Seven P0 findings from audit passes 3 and 4
|
||||
resolved: async-void loads, missing `IsBackground` flags, `GC.Collect` in Dispose, deferred-save
|
||||
race and pre-v13 backup lookup for `WindowOpacity`. No schema bumps, no user-facing behaviour
|
||||
changes other than reload and shutdown running noticeably cleaner.
|
||||
|
||||
## v1.3.0 — Plugin Integrations: Honorific (released 2026-05-07)
|
||||
|
||||
First cycle of the plugin integrations roadmap. Honorific custom titles displayed in the chat header with auto-detect
|
||||
and silent fallback. New Integrations settings tab. Pattern-setter for the five following cycles (Context Menu,
|
||||
NotificationMaster, RP Status Block, ExtraChat, XIVIM).
|
||||
First cycle of the plugin integrations roadmap. Honorific custom titles displayed in the chat header
|
||||
with auto-detect and silent fallback. New Integrations settings tab. Pattern-setter for the five
|
||||
following cycles (Context Menu, NotificationMaster, RP Status Block, ExtraChat, XIVIM).
|
||||
|
||||
Spec: [Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md)
|
||||
|
||||
## v1.2.3 — Theme Expansion (released 2026-05-06)
|
||||
|
||||
Four new built-in themes: Night Blue, Indigo Violet, Forge Merchantman, Hellion Spectrum (Deuteran/Protan-safe). No
|
||||
engine changes. See `docs/CHANGELOG.md`.
|
||||
Four new built-in themes: Night Blue, Indigo Violet, Forge Merchantman, Hellion Spectrum
|
||||
(Deuteran/Protan-safe). No engine changes. See `docs/CHANGELOG.md`.
|
||||
|
||||
(v1.2.2 was burned because the `repo.json` manifest was not bumped in sync on the first push — re-released as v1.2.3
|
||||
with full manifest synchronisation.)
|
||||
(v1.2.2 was burned because the `repo.json` manifest was not bumped in sync on the first push —
|
||||
re-released as v1.2.3 with full manifest synchronisation.)
|
||||
|
||||
## v1.2.1 — Settings Cleanup (released 2026-05-06)
|
||||
|
||||
Settings re-sorted thematically (9 cards), 4 dead settings removed, auto-migration v15 → v16 without data loss.
|
||||
Settings re-sorted thematically (9 cards), 4 dead settings removed, auto-migration v15 → v16 without
|
||||
data loss.
|
||||
|
||||
## v1.2.0 — Layout Refresh (released 2026-05-05)
|
||||
|
||||
Top tabs refresh, sidebar tab icons, bottom status bar, card rows as default message render, auto-tell tab hashing.
|
||||
Top tabs refresh, sidebar tab icons, bottom status bar, card rows as default message render,
|
||||
auto-tell tab hashing.
|
||||
|
||||
## v1.1.0 — Theme Foundation (released 2026-05-05)
|
||||
|
||||
Theme engine with five built-in themes, settings card grid, custom themes via JSON, theme authoring docs. Plugin icon
|
||||
updated to Hellion Forge hammer. See `docs/CHANGELOG.md` for details.
|
||||
Theme engine with five built-in themes, settings card grid, custom themes via JSON, theme authoring
|
||||
docs. Plugin icon updated to Hellion Forge hammer. See `docs/CHANGELOG.md` for details.
|
||||
|
||||
Items from the original v1.1.0 plan (ad-block / spam filter, receive-suppressed-tells toggle) were deferred in favour of
|
||||
the theme engine — both items live on in the mid-term block.
|
||||
Items from the original v1.1.0 plan (ad-block / spam filter, receive-suppressed-tells toggle) were
|
||||
deferred in favour of the theme engine — both items live on in the mid-term block.
|
||||
|
||||
---
|
||||
|
||||
## Mid-Term (v1.4.x+)
|
||||
|
||||
- **Plugin Integrations Roadmap (Cycles 2–6)** — six plugin integrations planned; Honorific (Cycle 1) is live, followed
|
||||
by Context Menu, NotificationMaster, RP Status Block, ExtraChat and XIVIM in their own cycles. Spec and cycle order in
|
||||
- **Plugin Integrations Roadmap (Cycles 2–6)** — six plugin integrations planned; Honorific
|
||||
(Cycle 1) is live, followed by Context Menu, NotificationMaster, RP Status Block, ExtraChat and
|
||||
XIVIM in their own cycles. Spec and cycle order in
|
||||
[Plugin Integrations Overview](../Hellion%20Chat%20Plugin-Integrationen.md).
|
||||
- **Ad-Block / Spam Filter** — hybrid concept combining a lightweight built-in filter with optional `NoSoliciting` IPC
|
||||
integration. Addresses ad-spam in public channels and tells. Deferred from the v1.1.0 plan.
|
||||
- **Receive-Suppressed-Tells Toggle** — auto-tell tabs trigger even when a third-party plugin (e.g. XIVMessenger)
|
||||
globally suppresses /tell display. Same hook layer as ad-block, so they are bundled.
|
||||
- **Database Viewer Inline Search** — full-text search in the DB viewer via SQLite FTS5. Currently only date and channel
|
||||
filters are available.
|
||||
- **TempTell Persistence** — pin toggle on TempTell tabs so selected tells survive a relog. Tester request from Jingliu.
|
||||
- **FontManager Async Refactor** — move `LoadGameSymFontAsync` out of the blocking plugin constructor. Fix cold-start
|
||||
hitching on first plugin load (low severity; plugin is functional).
|
||||
- **Separate Opacity Active vs. Inactive** — second slider for inactive window opacity. Upstream declines this; we can
|
||||
decide differently here.
|
||||
- **Failed-Tell Notification** — visible message on /tell failure (offline, restricted instance, blacklisted,
|
||||
world-mismatch) instead of silent failure.
|
||||
- **Per-Tab Sound Notification** — sound toggle and optionally a custom .wav per tab, with mute-in-combat option.
|
||||
- **Ad-Block / Spam Filter** — hybrid concept combining a lightweight built-in filter with optional
|
||||
`NoSoliciting` IPC integration. Addresses ad-spam in public channels and tells. Deferred from the
|
||||
v1.1.0 plan.
|
||||
- **Receive-Suppressed-Tells Toggle** — auto-tell tabs trigger even when a third-party plugin (e.g.
|
||||
XIVMessenger) globally suppresses /tell display. Same hook layer as ad-block, so they are bundled.
|
||||
- **Database Viewer Inline Search** — full-text search in the DB viewer via SQLite FTS5. Currently
|
||||
only date and channel filters are available.
|
||||
- **TempTell Persistence** — pin toggle on TempTell tabs so selected tells survive a relog. Tester
|
||||
request from Jingliu.
|
||||
- **FontManager Async Refactor** — move `LoadGameSymFontAsync` out of the blocking plugin
|
||||
constructor. Fix cold-start hitching on first plugin load (low severity; plugin is functional).
|
||||
- **Separate Opacity Active vs. Inactive** — second slider for inactive window opacity. Upstream
|
||||
declines this; we can decide differently here.
|
||||
- **Failed-Tell Notification** — visible message on /tell failure (offline, restricted instance,
|
||||
blacklisted, world-mismatch) instead of silent failure.
|
||||
- **Per-Tab Sound Notification** — sound toggle and optionally a custom .wav per tab, with
|
||||
mute-in-combat option.
|
||||
|
||||
---
|
||||
|
||||
@@ -265,27 +313,28 @@ the theme engine — both items live on in the mid-term block.
|
||||
|
||||
### UX and Tab Management
|
||||
|
||||
- **Regex Tab Routing** — route plugin output spam into dedicated tabs, auto-sort tells from specific people. Clearly
|
||||
scoped against ad-block: routing sorts into views, blocking hides globally.
|
||||
- **Regex Tab Routing** — route plugin output spam into dedicated tabs, auto-sort tells from
|
||||
specific people. Clearly scoped against ad-block: routing sorts into views, blocking hides
|
||||
globally.
|
||||
- **Auto-Detect Duties** — tab switch on duty start via condition flag.
|
||||
- **UX Bundle** — vertical tab bar as a layout option, Shift+Mousewheel to scroll tab headers without activating them,
|
||||
global hotkey to close the active tab.
|
||||
- **Configure Tab Title** — configurable tab title format (name / name + abbreviated world / full name / custom),
|
||||
overridable per tab.
|
||||
- **Name Display Options** — analogous to FFXIV vanilla (full name, first name abbreviated, initials), per-channel
|
||||
override possible.
|
||||
- **Item & Flag Linking** — outgoing: Shift-click on an item/flag sends it to the focused plugin input. Incoming: item
|
||||
links and map coordinates are clickable.
|
||||
- **Color Currently Selected Input Channel** — tint the channel-selector button in the input bar with the current
|
||||
channel colour.
|
||||
- **Plugin-Disclosure Pre-Send Filter** — configurable word/regex list blocks sending with a pre-send confirmation.
|
||||
Protects against accidentally mentioning plugins in public channels.
|
||||
- **Chat Clear on Name Change** — on character name change, migrate or wipe local history; default is wipe for maximum
|
||||
privacy.
|
||||
- **UX Bundle** — vertical tab bar as a layout option, Shift+Mousewheel to scroll tab headers
|
||||
without activating them, global hotkey to close the active tab.
|
||||
- **Configure Tab Title** — configurable tab title format (name / name + abbreviated world / full
|
||||
name / custom), overridable per tab.
|
||||
- **Name Display Options** — analogous to FFXIV vanilla (full name, first name abbreviated,
|
||||
initials), per-channel override possible.
|
||||
- **Item & Flag Linking** — outgoing: Shift-click on an item/flag sends it to the focused plugin
|
||||
input. Incoming: item links and map coordinates are clickable.
|
||||
- **Color Currently Selected Input Channel** — tint the channel-selector button in the input bar
|
||||
with the current channel colour.
|
||||
- **Plugin-Disclosure Pre-Send Filter** — configurable word/regex list blocks sending with a
|
||||
pre-send confirmation. Protects against accidentally mentioning plugins in public channels.
|
||||
- **Chat Clear on Name Change** — on character name change, migrate or wipe local history; default
|
||||
is wipe for maximum privacy.
|
||||
- **Hide Plugin Window on NG+ Screen** — extend hide logic to cover additional addon names.
|
||||
- **Kick from Novice Network** — mentor niche; context menu entry with confirmation.
|
||||
- **Text-to-Speech for /tell** — incoming tells via TTS, optionally per sender, with channel filter and mute-in-combat.
|
||||
Low priority.
|
||||
- **Text-to-Speech for /tell** — incoming tells via TTS, optionally per sender, with channel filter
|
||||
and mute-in-combat. Low priority.
|
||||
|
||||
### Distribution and Branding
|
||||
|
||||
@@ -297,24 +346,29 @@ the theme engine — both items live on in the mid-term block.
|
||||
|
||||
## Bug Verifications
|
||||
|
||||
Carried over from the upstream issue tracker; not yet reproduced or verified in Hellion Chat 1.0.0. Will be tested
|
||||
against the current state when opportunity allows.
|
||||
Carried over from the upstream issue tracker; not yet reproduced or verified in Hellion Chat 1.0.0.
|
||||
Will be tested against the current state when opportunity allows.
|
||||
|
||||
- **Right-Click Whisper Error** in Field Ops / Special Instances (Eureka, Bozja, Occult Crescent, DRS) — upstream
|
||||
[#168](https://github.com/Infiziert90/ChatTwo/issues/168). Reply helper appears to swallow the `@World` suffix.
|
||||
- **FPS Drops with Plugin Active** — upstream [#145](https://github.com/Infiziert90/ChatTwo/issues/145). 10–20 % drop
|
||||
since upstream v1.29.19.0. v1.0.0 includes several fixes on the suspected paths; repro test against the current state
|
||||
is open.
|
||||
- **Add Blacklist from Plugin Window** — upstream [#140](https://github.com/Infiziert90/ChatTwo/issues/140). Right-click
|
||||
add-to-blacklist throws "Cannot locate character with that name"; works via vanilla chat.
|
||||
- **DB Viewer Column Sort** — State column sorts lexicographically instead of numerically (10 before 2). XIVIM
|
||||
[#82](https://github.com/NightmareXIV/XIVInstantMessenger/issues/82); repro in Hellion Chat open.
|
||||
- **Right-Click Whisper Error** in Field Ops / Special Instances (Eureka, Bozja, Occult Crescent,
|
||||
DRS) — upstream [#168](https://github.com/Infiziert90/ChatTwo/issues/168). Reply helper appears to
|
||||
swallow the `@World` suffix.
|
||||
- **FPS Drops with Plugin Active** — upstream
|
||||
[#145](https://github.com/Infiziert90/ChatTwo/issues/145). 10–20 % drop since upstream v1.29.19.0.
|
||||
v1.0.0 includes several fixes on the suspected paths; repro test against the current state is
|
||||
open.
|
||||
- **Add Blacklist from Plugin Window** — upstream
|
||||
[#140](https://github.com/Infiziert90/ChatTwo/issues/140). Right-click add-to-blacklist throws
|
||||
"Cannot locate character with that name"; works via vanilla chat.
|
||||
- **DB Viewer Column Sort** — State column sorts lexicographically instead of numerically (10 before
|
||||
2). XIVIM [#82](https://github.com/NightmareXIV/XIVInstantMessenger/issues/82); repro in Hellion
|
||||
Chat open.
|
||||
|
||||
---
|
||||
|
||||
## Licence Boundary
|
||||
|
||||
Hellion Chat is licensed under EUPL-1.2. Concept imports from AGPL-3.0 plugins (e.g. XIV Instant Messenger) are
|
||||
architectural inspiration only — no code was ported. Code imports from the upstream codebase are complete as of v1.4.x
|
||||
because Chat 2 is undergoing a fundamental rework and selective patches are no longer cleanly portable. Status and
|
||||
rationale in [`UPSTREAM_SYNC.md`](UPSTREAM_SYNC.md).
|
||||
Hellion Chat is licensed under EUPL-1.2. Concept imports from AGPL-3.0 plugins (e.g. XIV Instant
|
||||
Messenger) are architectural inspiration only — no code was ported. Code imports from the upstream
|
||||
codebase are complete as of v1.4.x because Chat 2 is undergoing a fundamental rework and selective
|
||||
patches are no longer cleanly portable. Status and rationale in
|
||||
[`UPSTREAM_SYNC.md`](UPSTREAM_SYNC.md).
|
||||
|
||||
+41
-33
@@ -4,8 +4,9 @@
|
||||
|
||||
# Theme Authoring Guide
|
||||
|
||||
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat
|
||||
> ships with nine built-in themes; this guide walks you through writing your own.
|
||||
> Built by **Hellion Forge** — the plugin workshop arm of
|
||||
> [Hellion Online Media](https://hellion-media.de). HellionChat ships with nine built-in themes;
|
||||
> this guide walks you through writing your own.
|
||||
|
||||
## TL;DR
|
||||
|
||||
@@ -23,10 +24,11 @@ That's the whole loop. The rest of this document is reference.
|
||||
%APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\
|
||||
```
|
||||
|
||||
(or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it directly).
|
||||
(or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it
|
||||
directly).
|
||||
|
||||
Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat seeds on first
|
||||
launch is your starting template.
|
||||
Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat
|
||||
seeds on first launch is your starting template.
|
||||
|
||||
## File format
|
||||
|
||||
@@ -60,7 +62,8 @@ Theme JSON has four blocks:
|
||||
|
||||
### Color slots
|
||||
|
||||
All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an implicit `FF` alpha.
|
||||
All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an
|
||||
implicit `FF` alpha.
|
||||
|
||||
| Slot | Role |
|
||||
| ---------------------------- | ------------------------------------------------------------------------------- |
|
||||
@@ -87,7 +90,8 @@ All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit v
|
||||
|
||||
### Layout slots
|
||||
|
||||
All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's edge anti-aliasing).
|
||||
All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's
|
||||
edge anti-aliasing).
|
||||
|
||||
| Slot | Typical range | Notes |
|
||||
| ------------------- | ------------- | ------------------------------------------------- |
|
||||
@@ -103,8 +107,8 @@ All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look
|
||||
|
||||
### Optional `chatChannels`
|
||||
|
||||
If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum values
|
||||
(case-insensitive). Unknown names are skipped silently — safe for forward-compat.
|
||||
If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum
|
||||
values (case-insensitive). Unknown names are skipped silently — safe for forward-compat.
|
||||
|
||||
```json
|
||||
"chatChannels": {
|
||||
@@ -120,8 +124,9 @@ If present, your theme proposes its own chat-channel colors. Property names are
|
||||
}
|
||||
```
|
||||
|
||||
The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting existing picks. The
|
||||
banner shows up only if your suggested colors differ from the user's current `Configuration.ChatColours`.
|
||||
The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting
|
||||
existing picks. The banner shows up only if your suggested colors differ from the user's current
|
||||
`Configuration.ChatColours`.
|
||||
|
||||
#### Channel-identity rule
|
||||
|
||||
@@ -137,25 +142,26 @@ banner shows up only if your suggested colors differ from the user's current `Co
|
||||
| FreeCompany | cyan-teal | Guild ops. |
|
||||
| NoviceNetwork | lime-green | Mentor channel. |
|
||||
|
||||
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but
|
||||
**don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual
|
||||
hierarchy.
|
||||
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC`
|
||||
to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and
|
||||
combat-spec setups depend on the visual hierarchy.
|
||||
|
||||
The eight colored built-in themes (Hellion Arctic, Hellion Spectrum, Event Horizon, Crystal Nocturne, Mint Grove, Night
|
||||
Blue, Indigo Violet, Forge Merchantman) all follow this rule — read their source for reference. Chat 2 Klassik
|
||||
intentionally ships without `chatChannels` so the user keeps their existing picks.
|
||||
The eight colored built-in themes (Hellion Arctic, Hellion Spectrum, Event Horizon, Crystal
|
||||
Nocturne, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman) all follow this rule — read
|
||||
their source for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user
|
||||
keeps their existing picks.
|
||||
|
||||
## Theme families
|
||||
|
||||
Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a family is the
|
||||
lightest/brightest:
|
||||
Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a
|
||||
family is the lightest/brightest:
|
||||
|
||||
- `mint-grove` (current built-in, light mint)
|
||||
- `forest-grove` (planned, dark emerald)
|
||||
- `moss-grove` (planned, mid muted)
|
||||
|
||||
Code-wise families have no special handling — only the slug naming hints at the relationship. The picker may group
|
||||
families later, but that's not required.
|
||||
Code-wise families have no special handling — only the slug naming hints at the relationship. The
|
||||
picker may group families later, but that's not required.
|
||||
|
||||
## Validation and errors
|
||||
|
||||
@@ -164,8 +170,8 @@ When HellionChat loads your theme:
|
||||
- **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`.
|
||||
- **Missing required field** (e.g., no `slug`): theme is skipped, warning written.
|
||||
- **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written.
|
||||
- **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the theme loads
|
||||
normally.
|
||||
- **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the
|
||||
theme loads normally.
|
||||
|
||||
Check `/xllog` after a plugin reload to see what loaded and what didn't.
|
||||
|
||||
@@ -177,23 +183,25 @@ Check `/xllog` after a plugin reload to see what loaded and what didn't.
|
||||
4. Watch every plugin window (chat, settings, pop-out) and pick something to fix.
|
||||
5. Tweak. Reload. Repeat.
|
||||
|
||||
Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before you switch.
|
||||
Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before
|
||||
you switch.
|
||||
|
||||
## Sharing themes
|
||||
|
||||
Themes are JSON, so sharing is just a file. Drop it into someone's `pluginConfigs/HellionChat/themes/` folder and their
|
||||
plugin picks it up on next reload.
|
||||
Themes are JSON, so sharing is just a file. Drop it into someone's
|
||||
`pluginConfigs/HellionChat/themes/` folder and their plugin picks it up on next reload.
|
||||
|
||||
A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any pastebin.
|
||||
A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any
|
||||
pastebin.
|
||||
|
||||
## Reference
|
||||
|
||||
- `docs/example-theme.json` (seeded automatically on first launch into `pluginConfigs/HellionChat/themes/`) — minimal
|
||||
valid theme.
|
||||
- The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good reference for Color
|
||||
choices that work.
|
||||
- [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette that drives the
|
||||
default Hellion Arctic theme.
|
||||
- `docs/example-theme.json` (seeded automatically on first launch into
|
||||
`pluginConfigs/HellionChat/themes/`) — minimal valid theme.
|
||||
- The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good
|
||||
reference for Color choices that work.
|
||||
- [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette
|
||||
that drives the default Hellion Arctic theme.
|
||||
|
||||
---
|
||||
|
||||
|
||||
+22
-20
@@ -1,7 +1,7 @@
|
||||
# Third-party notices
|
||||
|
||||
HellionChat ships and depends on a number of third-party components. This document lists them, their licences and which
|
||||
of them touch the network. It is the inventory referenced by `PRIVACY.md`.
|
||||
HellionChat ships and depends on a number of third-party components. This document lists them, their
|
||||
licences and which of them touch the network. It is the inventory referenced by `PRIVACY.md`.
|
||||
|
||||
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
|
||||
|
||||
@@ -20,11 +20,11 @@ Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.1.0 build.
|
||||
| [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. |
|
||||
| [SQLitePCLRaw.lib.e_sqlite3](https://github.com/ericsink/SQLitePCL.raw) | 3.50.3 | MIT | no | Native SQLite binary, explicitly pinned to override the transitive default for CVE-2025-6965 (memory corruption from aggregate-term overflow) and CVE-2025-7709. |
|
||||
|
||||
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source project distributed at no cost. Use of ImageSharp 3.x
|
||||
under the Six Labors Split License 1.0 is permitted on that basis. Anyone forking HellionChat for closed-source or
|
||||
commercial redistribution should review the
|
||||
[Six Labors licence terms](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) and obtain a commercial licence if
|
||||
required.
|
||||
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source project distributed at no cost. Use
|
||||
of ImageSharp 3.x under the Six Labors Split License 1.0 is permitted on that basis. Anyone forking
|
||||
HellionChat for closed-source or commercial redistribution should review the
|
||||
[Six Labors licence terms](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) and obtain a
|
||||
commercial licence if required.
|
||||
|
||||
## SDK and tooling
|
||||
|
||||
@@ -44,23 +44,24 @@ required.
|
||||
|
||||
## Upstream code
|
||||
|
||||
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infiziert90 (Infi) and Anna Clemens, also
|
||||
licensed under EUPL-1.2. The bulk of the code, including the message store architecture, the channel logic, the hook
|
||||
system and the ImGui chat window, originates from upstream. See `../NOTICE.md` for the attribution; `UPSTREAM_SYNC.md`
|
||||
documents the upstream-sync history, including the close of active cherry-picking in the v1.4.x cycle.
|
||||
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infiziert90 (Infi) and
|
||||
Anna Clemens, also licensed under EUPL-1.2. The bulk of the code, including the message store
|
||||
architecture, the channel logic, the hook system and the ImGui chat window, originates from
|
||||
upstream. See `../NOTICE.md` for the attribution; `UPSTREAM_SYNC.md` documents the upstream-sync
|
||||
history, including the close of active cherry-picking in the v1.4.x cycle.
|
||||
|
||||
---
|
||||
|
||||
## Components that touch the network
|
||||
|
||||
Of everything listed above, **none** of the bundled or NuGet components opens network connections on their own. All
|
||||
outbound traffic is initiated explicitly by HellionChat's own source files and is documented in `PRIVACY.md` under
|
||||
"Outbound network calls":
|
||||
Of everything listed above, **none** of the bundled or NuGet components opens network connections on
|
||||
their own. All outbound traffic is initiated explicitly by HellionChat's own source files and is
|
||||
documented in `PRIVACY.md` under "Outbound network calls":
|
||||
|
||||
- `HellionChat/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting)
|
||||
|
||||
The earlier Square Enix Lodestone font download (`FontManager.cs`) was removed in v1.0.4 — it was a leftover from
|
||||
upstream's removed webinterface feature and was no longer consumed.
|
||||
The earlier Square Enix Lodestone font download (`FontManager.cs`) was removed in v1.0.4 — it was a
|
||||
leftover from upstream's removed webinterface feature and was no longer consumed.
|
||||
|
||||
---
|
||||
|
||||
@@ -72,8 +73,9 @@ To regenerate the dependency inventory after a version bump:
|
||||
dotnet list HellionChat.sln package --include-transitive
|
||||
```
|
||||
|
||||
The "direct NuGet dependencies" table above only lists direct references. Transitive dependencies pulled in by Dalamud
|
||||
SDK or by the listed packages are covered by the SDK / package licences and documented by their respective maintainers.
|
||||
The "direct NuGet dependencies" table above only lists direct references. Transitive dependencies
|
||||
pulled in by Dalamud SDK or by the listed packages are covered by the SDK / package licences and
|
||||
documented by their respective maintainers.
|
||||
|
||||
To re-audit the network-call inventory:
|
||||
|
||||
@@ -82,5 +84,5 @@ grep -rn -E "HttpClient|HttpRequest|new Uri\(|https?://" \
|
||||
--include="*.cs" HellionChat/
|
||||
```
|
||||
|
||||
Any new hit that is not a click-through (`Util.OpenLink`) or a payload-parsing call must be added to `PRIVACY.md` before
|
||||
release.
|
||||
Any new hit that is not a click-through (`Util.OpenLink`) or a payload-parsing call must be added to
|
||||
`PRIVACY.md` before release.
|
||||
|
||||
+66
-56
@@ -1,93 +1,103 @@
|
||||
# Upstream Sync
|
||||
|
||||
HellionChat is a standalone EUPL-1.2 plugin that originated from [Chat 2](https://github.com/Infiziert90/ChatTwo). Since
|
||||
v1.0.0 it lives under its own namespace, IPC channels and source tree. The active cherry-pick pipeline from upstream
|
||||
Chat 2 is closed since the v1.4.x cycle.
|
||||
HellionChat is a standalone EUPL-1.2 plugin that originated from
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo). Since v1.0.0 it lives under its own namespace, IPC
|
||||
channels and source tree. The active cherry-pick pipeline from upstream Chat 2 is closed since the
|
||||
v1.4.x cycle.
|
||||
|
||||
This document covers what that means, why I closed it, and what stays in place.
|
||||
|
||||
## A Word on Intent
|
||||
|
||||
HellionChat is not trying to replace Chat 2. I build it for myself, and maybe for people who want the same things I do:
|
||||
a privacy-first chat plugin with tighter defaults and no remote-access surface. If that is not you, Chat 2 is the better
|
||||
choice and a well-maintained project.
|
||||
HellionChat is not trying to replace Chat 2. I build it for myself, and maybe for people who want
|
||||
the same things I do: a privacy-first chat plugin with tighter defaults and no remote-access
|
||||
surface. If that is not you, Chat 2 is the better choice and a well-maintained project.
|
||||
|
||||
I am available to Infi if he ever has questions about HellionChat or how I have diverged from the upstream code. What I
|
||||
will not do is interfere with Chat 2's direction or push unsolicited opinions into his project.
|
||||
I am available to Infi if he ever has questions about HellionChat or how I have diverged from the
|
||||
upstream code. What I will not do is interfere with Chat 2's direction or push unsolicited opinions
|
||||
into his project.
|
||||
|
||||
Long-term compatibility between Chat 2 and HellionChat is not guaranteed and, frankly, not technically possible. I am
|
||||
building a new UI from scratch and making deliberate architectural decisions that pull in a different direction. Some
|
||||
upstream patches will simply stop applying cleanly and that is expected.
|
||||
Long-term compatibility between Chat 2 and HellionChat is not guaranteed and, frankly, not
|
||||
technically possible. I am building a new UI from scratch and making deliberate architectural
|
||||
decisions that pull in a different direction. Some upstream patches will simply stop applying
|
||||
cleanly and that is expected.
|
||||
|
||||
## Why Cherry-Picking Stopped in v1.4.x
|
||||
|
||||
Two things converged:
|
||||
|
||||
1. **Chat 2 is in a rework cycle.** Infi mentioned directly that parts of ChatTwo are being reworked and "stuff may not
|
||||
be able to be cherry picked anymore." Once the upstream code paths I would pull from no longer exist in the same
|
||||
shape, `git cherry-pick` stops being a meaningful tool — what would land would not be the change Infi wrote, it would
|
||||
be a hand-port of his concept.
|
||||
2. **HellionChat has drifted enough that selective patches require adaptation anyway.** The UI is being rebuilt, the
|
||||
theme engine sits on top of HellionStyle which has no upstream equivalent, the privacy filter changes how messages
|
||||
flow through MessageManager. Even before the rework was announced, more and more upstream patches needed adaptation
|
||||
rather than a clean apply.
|
||||
1. **Chat 2 is in a rework cycle.** Infi mentioned directly that parts of ChatTwo are being reworked
|
||||
and "stuff may not be able to be cherry picked anymore." Once the upstream code paths I would
|
||||
pull from no longer exist in the same shape, `git cherry-pick` stops being a meaningful tool —
|
||||
what would land would not be the change Infi wrote, it would be a hand-port of his concept.
|
||||
2. **HellionChat has drifted enough that selective patches require adaptation anyway.** The UI is
|
||||
being rebuilt, the theme engine sits on top of HellionStyle which has no upstream equivalent, the
|
||||
privacy filter changes how messages flow through MessageManager. Even before the rework was
|
||||
announced, more and more upstream patches needed adaptation rather than a clean apply.
|
||||
|
||||
Together those two points mean continuing to call this an "active cherry-pick pipeline" was no longer honest. So I
|
||||
closed it.
|
||||
Together those two points mean continuing to call this an "active cherry-pick pipeline" was no
|
||||
longer honest. So I closed it.
|
||||
|
||||
## What Closing the Pipeline Means in Practice
|
||||
|
||||
- The `upstream` git remote was removed locally on 2026-05-08. Anyone setting up a fresh clone does **not** add it back.
|
||||
- New commits will not carry `(cherry picked from commit ...)` trailers. Anything that originates from Chat 2 from this
|
||||
point forward will be a hand-port at most, and it gets called out as such in its own commit message and in the
|
||||
relevant source comments.
|
||||
- The existing cherry-pick trail stays in the git history exactly as it is. Every `(cherry picked from commit ...)` line
|
||||
that was added with `-x` in earlier releases remains intact; that is the attribution paper trail and removing it would
|
||||
be wrong.
|
||||
- The `upstream` git remote was removed locally on 2026-05-08. Anyone setting up a fresh clone does
|
||||
**not** add it back.
|
||||
- New commits will not carry `(cherry picked from commit ...)` trailers. Anything that originates
|
||||
from Chat 2 from this point forward will be a hand-port at most, and it gets called out as such in
|
||||
its own commit message and in the relevant source comments.
|
||||
- The existing cherry-pick trail stays in the git history exactly as it is. Every
|
||||
`(cherry picked from commit ...)` line that was added with `-x` in earlier releases remains
|
||||
intact; that is the attribution paper trail and removing it would be wrong.
|
||||
|
||||
## What Does Not Change
|
||||
|
||||
- **EUPL-1.2 anchor lines in source files.** Files that originated from Chat 2 keep their licence headers and any "based
|
||||
on Infiziert90/ChatTwo" notice exactly as they are. The licence obligations under EUPL-1.2 do not lapse because
|
||||
cherry-picking stopped.
|
||||
- **NOTICE.md** stays canonical. Attribution to Infi and Anna for the message store, channel logic, hook system, ImGui
|
||||
chat window and the localisation infrastructure remains the foundation statement of this fork.
|
||||
- **README acknowledgements.** The Acknowledgements section in `README.md`, the maintainer thanks in the About tab, and
|
||||
the `Language.*.resx` Crowdin translator credit list all stay as they are.
|
||||
- **The original `Language.*.resx` files** remain in the source tree in their last upstream-sync state. They are the
|
||||
work of the Chat 2 Crowdin community and the existing translations stay valuable. They will not receive automatic
|
||||
upstream updates anymore — see CONTRIBUTING.md for what that means for translators.
|
||||
- **EUPL-1.2 anchor lines in source files.** Files that originated from Chat 2 keep their licence
|
||||
headers and any "based on Infiziert90/ChatTwo" notice exactly as they are. The licence obligations
|
||||
under EUPL-1.2 do not lapse because cherry-picking stopped.
|
||||
- **NOTICE.md** stays canonical. Attribution to Infi and Anna for the message store, channel logic,
|
||||
hook system, ImGui chat window and the localisation infrastructure remains the foundation
|
||||
statement of this fork.
|
||||
- **README acknowledgements.** The Acknowledgements section in `README.md`, the maintainer thanks in
|
||||
the About tab, and the `Language.*.resx` Crowdin translator credit list all stay as they are.
|
||||
- **The original `Language.*.resx` files** remain in the source tree in their last upstream-sync
|
||||
state. They are the work of the Chat 2 Crowdin community and the existing translations stay
|
||||
valuable. They will not receive automatic upstream updates anymore — see CONTRIBUTING.md for what
|
||||
that means for translators.
|
||||
|
||||
## What Could Re-Open Later
|
||||
|
||||
If Chat 2's rework lands and stabilises, and there is a piece of upstream code that I genuinely want in HellionChat, the
|
||||
path forward is **study and re-implement**, not cherry-pick. That means:
|
||||
If Chat 2's rework lands and stabilises, and there is a piece of upstream code that I genuinely want
|
||||
in HellionChat, the path forward is **study and re-implement**, not cherry-pick. That means:
|
||||
|
||||
- Read the upstream change, understand the design, port the concept to HellionChat's actual code paths.
|
||||
- Credit the upstream author in the commit message and, if the ported code is non-trivial, in a source-file comment.
|
||||
- Read the upstream change, understand the design, port the concept to HellionChat's actual code
|
||||
paths.
|
||||
- Credit the upstream author in the commit message and, if the ported code is non-trivial, in a
|
||||
source-file comment.
|
||||
- Pre-clear with Infi if the port is large enough to warrant a conversation.
|
||||
|
||||
This is heavier than `git cherry-pick -x` and that is the point. Cherry-picking was light because both codebases shared
|
||||
structure; once they do not, the proper attribution costs a real conversation rather than a flag on a git command.
|
||||
This is heavier than `git cherry-pick -x` and that is the point. Cherry-picking was light because
|
||||
both codebases shared structure; once they do not, the proper attribution costs a real conversation
|
||||
rather than a flag on a git command.
|
||||
|
||||
## Contributing Back
|
||||
|
||||
HellionChat benefits from Chat 2's work, so I try to give something back where I can. If I fix a bug or improve
|
||||
something that would be useful to Chat 2 and is not HellionChat-specific, I submit a good-will PR to
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
|
||||
HellionChat benefits from Chat 2's work, so I try to give something back where I can. If I fix a bug
|
||||
or improve something that would be useful to Chat 2 and is not HellionChat-specific, I submit a
|
||||
good-will PR to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
|
||||
|
||||
A few things to note about that process:
|
||||
|
||||
- Good-will PRs are validated in a separate fork first to make sure the fix stands on its own without HellionChat
|
||||
context.
|
||||
- They are written by hand. No AI-generated code goes to Infi's project. He did not ask for Pair-level AI involvement
|
||||
and I will not push that decision onto his codebase.
|
||||
- This is not guaranteed for every change, only where it makes sense and where I am confident the fix is clean and
|
||||
self-contained.
|
||||
- Good-will PRs are validated in a separate fork first to make sure the fix stands on its own
|
||||
without HellionChat context.
|
||||
- They are written by hand. No AI-generated code goes to Infi's project. He did not ask for
|
||||
Pair-level AI involvement and I will not push that decision onto his codebase.
|
||||
- This is not guaranteed for every change, only where it makes sense and where I am confident the
|
||||
fix is clean and self-contained.
|
||||
- Whether it gets accepted is Infi's call, and a "no" is fine.
|
||||
|
||||
## When Upstream Takes a Direction I Cannot Follow
|
||||
|
||||
If a future Chat 2 release breaks compatibility with the HellionChat privacy philosophy in a way that cannot be resolved
|
||||
(mandatory cloud sync, removal of the local message store, an incompatible licence change), HellionChat continues from
|
||||
where it is. The inherited history stays under EUPL-1.2 and stays attributed.
|
||||
If a future Chat 2 release breaks compatibility with the HellionChat privacy philosophy in a way
|
||||
that cannot be resolved (mandatory cloud sync, removal of the local message store, an incompatible
|
||||
licence change), HellionChat continues from where it is. The inherited history stays under EUPL-1.2
|
||||
and stays attributed.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/dotnet-tools.json",
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
|
||||
@@ -27,6 +27,6 @@ dotnet csharpier check HellionChat/
|
||||
echo "==> preflight: Block F — markdownlint"
|
||||
# npx --yes avoids a global install; first run caches into ~/.npm/_npx/.
|
||||
# Subsequent runs are sub-second.
|
||||
npx --yes markdownlint-cli2 "**/*.md" "#node_modules" "#bin" "#obj" "#.claude"
|
||||
npx --yes markdownlint-cli2 "**/*.md" "#node_modules" "#bin" "#obj" "#.claude" "#CLAUDE.md"
|
||||
|
||||
echo "==> preflight: ALL GREEN"
|
||||
|
||||
Reference in New Issue
Block a user