Compare commits

..

24 Commits

Author SHA1 Message Date
JonKazama-Hellion 35e8d3a7fe fix(font): bundled font now actually renders, ship Inter Light, +CJK fallback
Security / scan (push) Successful in 19s
Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 49s
Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
  FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
  enabled (to hide the chooser UI), so the bundled-font path was silently
  dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
  because it overlaps Axis on basic Latin, so the regression went unnoticed
  for the entire v1.5.x series.

  The fix routes RegularFont through draw whenever either FontsEnabled or
  UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
  median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
  v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
  of this bug, not bad math.

  Font-stack overhaul on top:
  - Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
    the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
    and Cyrillic Supplement coverage.
  - NotoSansCjkRegular added as a third merge layer for Hangul,
    Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
    Japanese font does not ship.
  - Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
    AddChar pair lists in SetUpRanges.
  - Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
    language change. Plugin.LoadAsync runs a one-shot migration that ORs
    in the required flag for an already-selected language.
  - ExtraGlyphRanges CollapsingHeader reachable regardless of
    UseHellionFont (was hidden in the early-return branch).
  - New WarningText below the language combo: FFXIV's chat engine only
    fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
    UI but may garble in in-game chat input/send.

  Localisation wave (originally a FR-only cycle):
  - 24 selectable UI languages. LanguageOverride enum gains 10 new locales
    plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
    code `nb` instead of `no`). All new values append to keep existing
    user-config integer serialisation stable.
  - Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
    fork-added strings, Language.resx (24 locales, 456 keys) for the
    ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
    13 legacy locales with per-key AI-assisted comment marker.
  - Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
    keep their typographic norm.

  Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
  Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
  its name for backwards-compat. Migration v17 stays.
2026-05-19 17:28:48 +02:00
JonKazama-Hellion 38586db9d8 fix(l10n): em-dash sweep across EN source and translations, backfill Crowdin gap
- HellionStrings.resx: 10 in-prose em-dashes -> period/colon per style guide
- 18 HellionStrings.<lang>.resx: 114 mechanical em-dash edits via heuristic
    (period before capital, colon otherwise). Skipped: fr (already clean),
    zh-Hans/zh-Hant (already clean), ru/uk (em-dash is orthographic norm)
- HellionStrings.de.resx: fix substantive-heuristic miss in Wizard_Cancel_Label
- Language.de.resx: add Hellion Forge maintainer header (native-maintained)
- Backfill the 4 post-Crowdin keys (Options_ColorSelectedInputChannelButton_*,
    Options_HideInNewGamePlusMenu_*) into 13 legacy Crowdin locales with
    per-key AI-assisted comment marker. All 23 Language.*.resx now at 456 keys.
2026-05-19 13:52:18 +02:00
JonKazama-Hellion c357873604 feat(l10n): add HellionStrings bundle (EN + 22 variants) and Language siblings — WIP v1.5.3
Security / scan (push) Successful in 28s
Build / Build (Release) (push) Successful in 30s
Split fork-added keys into a dedicated HellionStrings resource bundle separate
    from the Language.*.resx Chat-2 Crowdin heritage.

  - Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
  - Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
    ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
  - Add matching Language.<code>.resx siblings for the new locales with the
    Hellion Forge maintainer header
  - FR pass: align labels with the rest of the UI
    (Confidentialité, Visualiseur, Violet indigo)
2026-05-19 09:32:45 +02:00
JonKazama-Hellion 67bec11f10 Merge branch 'feature/v1.5.2'
Security / scan (push) Successful in 18s
Build / Build (Release) (push) Successful in 28s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 6s
Release / Build and attach release ZIP (push) Successful in 40s
2026-05-18 23:47:59 +02:00
JonKazama-Hellion 35efdd4628 style(wizard): reflow FirstRunWizard and WizardStateSmokeStep to csharpier
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
2026-05-18 23:46:00 +02:00
JonKazama-Hellion 271a6ae650 docs(forge): add v1.5.2 forge announcement post body
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
2026-05-18 23:42:44 +02:00
JonKazama-Hellion 003bd5c695 docs(changelog): polish v1.5.2 prose hygiene
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
2026-05-18 23:36:13 +02:00
JonKazama-Hellion e1f84a9b10 chore(release): v1.5.2 manifest bump
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
2026-05-18 23:29:56 +02:00
JonKazama-Hellion 9745abea0c feat(wizard): re-surface first-run wizard once for existing v1.5.2 users
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
2026-05-18 23:18:19 +02:00
JonKazama-Hellion 1e418ab86f fix(ui): shrink wizard window and fold the Fox banner by default
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
2026-05-18 23:10:53 +02:00
JonKazama-Hellion 1c820b7f53 test(selftest): register WizardStateSmokeStep for v1.5.2 wizard flow
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
2026-05-18 22:03:50 +02:00
JonKazama-Hellion 2cc260170e feat(ui): rewrite FirstRunWizard as four-step staged-commit flow
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
2026-05-18 21:15:27 +02:00
JonKazama-Hellion de86084dbc feat(resources): add multi-step wizard strings for v1.5.2 (EN + DE)
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
2026-05-18 20:26:22 +02:00
JonKazama-Hellion f56b968768 feat(privacy): add Roleplay profile defaults to PrivacyDefaults
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
2026-05-18 19:02:54 +02:00
JonKazama-Hellion edab5c7a6d Merge branch 'feature/v1.5.1'
Security / scan (push) Successful in 20s
Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 34s
2026-05-17 19:17:02 +02:00
JonKazama-Hellion 82cbf4c281 chore(release): v1.5.1 manifest bump
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
  excludes the source-only ASCII study folder so the deploy stays
  clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
  v1.4.8 trimmed out per the slim rule (three to four versions in
  the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
  1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
  Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
  kept under a "Project status (pre-v1.5.1, kept for context)"
  heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
  about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
  follows DalamudPackager's 4-space indent convention rather than
  yamllint's default 2

Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
2026-05-17 19:12:22 +02:00
JonKazama-Hellion 00ae81751b docs(branding): collect ASCII study assets with README
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.

Attribution:

- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
  use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
  published on asciiart.eu, kept as a style reference
2026-05-17 18:50:20 +02:00
JonKazama-Hellion 89384702b4 feat(logging): prepend fox-mini silhouette to DI-logger bootstrap banner
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.

Empty lines from the resource are skipped so the log stays compact.
2026-05-17 18:41:47 +02:00
JonKazama-Hellion 54316313dc feat(branding): embed Hellion Forge fox ASCII signature
Ship two ASCII variants as embedded resources under HellionChat.Branding:

- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
  body, rendered in the first-run wizard and the Settings Information
  tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
  bootstrap banner

A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.

Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
2026-05-17 18:40:08 +02:00
JonKazama-Hellion 4059b363a3 test(selftests): add FontManager ctor and push smoke steps
Two new self-test steps for the hybrid FontManager:

- FontManagerCtorSmokeStep proves all five handles land on the manager
  after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
  and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
  for the two main delegate handles right after plugin load

Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
2026-05-17 18:34:33 +02:00
JonKazama-Hellion 0220e5d756 chore(linting): refresh configs and sweep auto-fix
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.

- prettier 2-space indent on yaml/yml and json overrides, asterisk
  strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
  prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
  NuGet packages.lock.json out of the formatter

No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
2026-05-17 17:20:55 +02:00
JonKazama-Hellion 2315f10d91 refactor(fonts): reuse Dalamud IconFontFixedWidthHandle for FontAwesome
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.

The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
2026-05-17 17:01:17 +02:00
JonKazama-Hellion 3283e51381 refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.

- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
  delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
  matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
  via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
  BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
  RegularFont with a one-line WHY
2026-05-17 16:15:28 +02:00
JonKazama-Hellion 7e960371a3 docs(honorific): close gradient-port anchor in v1.5.1 2026-05-17 15:50:41 +02:00
139 changed files with 45220 additions and 3158 deletions
+237 -152
View File
@@ -1,167 +1,252 @@
[*]
indent_style=space
tab_width=4
indent_size=4
trim_trailing_whitespace=true
insert_final_newline=false
# ##############################################################
# #
# # .editorconfig Hellion Forge / Hellion Media
# #
# # Überarbeitet: Mai 2026
# #
# # Strategie:
# # - Standard-.NET-Conventions (private Fields = _camelCase)
# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
# #
# # ##############################################################
# JetBrains Rider custom properties for code formatting styles
resharper_csharp_brace_style=next_line
# Allman für standard Tooling (VS Code)
root = true
# =====================================================
# Defaults (alle Files)
# =====================================================
[*]
indent_style = space
tab_width = 4
indent_size = 4
charset = utf-8
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true
# =====================================================
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
[*.{xml,xsd,xaml,axaml,paml,resx,resw,nuspec,config}]
indent_size = 4
[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
# # C# Sektion: Style, Naming, Format
# #
# ##############################################################
[*.{cs,csx}]
# =====================================================
# C# Style var-Präferenz
# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# =====================================================
# C# Style Sonstiges
# =====================================================
# UTF-8 String Literals (C# 11+)
csharp_style_prefer_utf8_string_literals = true:suggestion
# Reihenfolge der Access-Modifier (Microsoft-Empfehlung)
csharp_preferred_modifier_order = public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
# Initializer: nicht alles auf eine Zeile
csharp_new_line_before_members_in_object_initializers = false
# =====================================================
# C# Format Braces (Backup, falls CSharpier nicht läuft)
# =====================================================
# Allman Style: Klammern auf neue Zeile
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# Switch-Einrückung
# =====================================================
# C# Format Switch-Einrückung
# =====================================================
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=lf
# Microsoft .NET properties
csharp_new_line_before_members_in_object_initializers=false
csharp_preferred_modifier_order=public, private, protected, internal, file, new, static, abstract, virtual, sealed, readonly, override, extern, unsafe, volatile, async, required:suggestion
csharp_style_prefer_utf8_string_literals=true:suggestion
csharp_style_var_elsewhere=true:suggestion
csharp_style_var_for_built_in_types=true:suggestion
csharp_style_var_when_type_is_apparent=true:suggestion
dotnet_naming_rule.private_constants_rule.import_to_resharper=True
dotnet_naming_rule.private_constants_rule.resharper_description=Constant fields (private)
dotnet_naming_rule.private_constants_rule.resharper_guid=236f7aa5-7b06-43ca-bf2a-9b31bfcff09a
dotnet_naming_rule.private_constants_rule.severity=warning
dotnet_naming_rule.private_constants_rule.style=upper_camel_case_style
dotnet_naming_rule.private_constants_rule.symbols=private_constants_symbols
dotnet_naming_rule.private_instance_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule.severity=warning
dotnet_naming_rule.private_instance_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule.symbols=private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields_rule_1.import_to_resharper=True
dotnet_naming_rule.private_instance_fields_rule_1.resharper_description=Instance fields (private)
dotnet_naming_rule.private_instance_fields_rule_1.resharper_guid=4a98fdf6-7d98-4f5a-afeb-ea44ad98c70c
dotnet_naming_rule.private_instance_fields_rule_1.severity=warning
dotnet_naming_rule.private_instance_fields_rule_1.style=upper_camel_case_style
dotnet_naming_rule.private_instance_fields_rule_1.symbols=private_instance_fields_symbols_1
dotnet_naming_rule.private_static_fields_rule.import_to_resharper=True
dotnet_naming_rule.private_static_fields_rule.resharper_description=Static fields (private)
dotnet_naming_rule.private_static_fields_rule.resharper_guid=f9fce829-e6f4-4cb2-80f1-5497c44f51df
dotnet_naming_rule.private_static_fields_rule.severity=warning
dotnet_naming_rule.private_static_fields_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_fields_rule.symbols=private_static_fields_symbols
dotnet_naming_rule.private_static_readonly_rule.import_to_resharper=True
dotnet_naming_rule.private_static_readonly_rule.resharper_description=Static readonly fields (private)
dotnet_naming_rule.private_static_readonly_rule.resharper_guid=15b5b1f1-457c-4ca6-b278-5615aedc07d3
dotnet_naming_rule.private_static_readonly_rule.severity=warning
dotnet_naming_rule.private_static_readonly_rule.style=upper_camel_case_style
dotnet_naming_rule.private_static_readonly_rule.symbols=private_static_readonly_symbols
dotnet_naming_rule.unity_serialized_field_rule.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule.severity=warning
dotnet_naming_rule.unity_serialized_field_rule.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule.symbols=unity_serialized_field_symbols
dotnet_naming_rule.unity_serialized_field_rule_1.import_to_resharper=True
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_description=Unity serialized field
dotnet_naming_rule.unity_serialized_field_rule_1.resharper_guid=5f0fdb63-c892-4d2c-9324-15c80b22a7ef
dotnet_naming_rule.unity_serialized_field_rule_1.severity=warning
dotnet_naming_rule.unity_serialized_field_rule_1.style=lower_camel_case_style_1
dotnet_naming_rule.unity_serialized_field_rule_1.symbols=unity_serialized_field_symbols_1
dotnet_naming_style.lower_camel_case_style.capitalization=camel_case
dotnet_naming_style.lower_camel_case_style.required_prefix=_
dotnet_naming_style.lower_camel_case_style_1.capitalization=camel_case
dotnet_naming_style.upper_camel_case_style.capitalization=pascal_case
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_constants_symbols.applicable_kinds=field
dotnet_naming_symbols.private_constants_symbols.required_modifiers=const
dotnet_naming_symbols.private_constants_symbols.resharper_applicable_kinds=constant_field
dotnet_naming_symbols.private_constants_symbols.resharper_required_modifiers=any
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_accessibilities=private
dotnet_naming_symbols.private_instance_fields_symbols_1.applicable_kinds=field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_applicable_kinds=field,readonly_field
dotnet_naming_symbols.private_instance_fields_symbols_1.resharper_required_modifiers=instance
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers=static
dotnet_naming_symbols.private_static_fields_symbols.resharper_applicable_kinds=field
dotnet_naming_symbols.private_static_fields_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities=private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds=field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers=readonly,static
dotnet_naming_symbols.private_static_readonly_symbols.resharper_applicable_kinds=readonly_field
dotnet_naming_symbols.private_static_readonly_symbols.resharper_required_modifiers=static
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
# =====================================================
# .NET Style Qualification (kein "this." nötig)
# =====================================================
# ReSharper properties
resharper_autodetect_indent_settings=true
resharper_cpp_insert_final_newline=true
resharper_csharp_insert_final_newline=false
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
indent_style=space
indent_size=2
# =====================================================
# .NET Style Predefined Types (int statt Int32 etc.)
# =====================================================
[{*.yaml,*.yml}]
indent_style=space
indent_size=2
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
indent_style=space
indent_size=4
tab_width=4
[*.md]
trim_trailing_whitespace=false
# =====================================================
# .NET Style Parentheses
# =====================================================
dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template
#
# Copy this file to `.env` and adjust paths to your setup,
# or run: bash scripts/setup-dev-env.sh
#
# `.env` is gitignored — never commit your local paths.
#
# Activate in shell:
# set -a; source .env; set +a
#
# Or use direnv (recommended):
# echo 'dotenv .env' > .envrc && direnv allow
##############################################################
##
## .env.example Hellion Forge / Hellion Media
##
## Template für lokale Entwicklungsumgebung.
## Kopiere diese Datei nach `.env` und passe die Pfade
## an dein Setup an.
##
## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
##
##############################################################
##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project.
# =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
#
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
#
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files
HellionChat/Resources/Language.*.resx linguist-generated=true
##############################################################
##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.md text eol=lf
*.json text eol=lf
# =====================================================
# Source Code (LF)
# =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+27 -27
View File
@@ -11,43 +11,43 @@ name: Build
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+215 -215
View File
@@ -17,234 +17,234 @@ name: Forge Announce
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- "v*"
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)post, e.g. v1.1.0"
required: true
type: string
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
$version = $tag.Substring(1)
)
}
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+142 -142
View File
@@ -17,167 +17,167 @@ name: Release
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- "v*"
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
push:
tags:
- 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
permissions:
contents: write
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security
on:
push:
branches: [main, master]
pull_request:
schedule:
- cron: "0 6 * * 1"
workflow_dispatch:
push:
branches: [main, master]
pull_request:
schedule:
- cron: '0 6 * * 1'
workflow_dispatch:
jobs:
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report
description: Something in HellionChat is broken or behaves wrong
labels:
- bug
- bug
body:
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: markdown
attributes:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: "0.5.4"
validations:
- type: input
id: version
attributes:
label: HellionChat version
description: From Settings → Information → Version
placeholder: '0.5.4'
validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
- label: I have searched existing issues for duplicates
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false
contact_links:
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
- name: Discord
url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request
description: Suggest a feature or enhancement for HellionChat
labels:
- enhancement
- enhancement
body:
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: markdown
attributes:
value: |
Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull
the plugin toward "do everything".
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
- type: textarea
id: problem
attributes:
label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet
validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only
- [ ] Translation update
- [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
are not applicable.
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2
updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: "chore(deps)"
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /HellionChat
schedule:
interval: weekly
day: monday
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 5
labels:
- dependencies
- nuget
commit-message:
prefix: 'chore(deps)'
groups:
patches:
update-types:
- patch
minor:
update-types:
- minor
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: "07:00"
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: "chore(actions)"
# GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer
# for a month.
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly
time: '07:00'
timezone: Europe/Berlin
open-pull-requests-limit: 3
labels:
- dependencies
- github-actions
commit-message:
prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
zurück zur Übersicht
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
→ Themes
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
aktiven Tab
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
beide
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
View File
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
& Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
(Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
unseren Slider für das jeweilige Fenster
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
`pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
First-Run-Wizard hat keine Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
wie ursprünglich geplant.
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
View File
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
unverändert weiter
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
kann später nachgeliefert werden, falls Bedarf kommt.
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
View File
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
(XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
HellionChat aktualisiert
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
View File
@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
WindowOpacity-Feld statt auf 0.85 zurückzufallen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
View File
@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
Author-Credits.
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+20 -29
View File
@@ -3,34 +3,25 @@ subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix
---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben
dem Kanal-Indikator öffnet ein Popup mit zwei Tabs. Der erste listet
alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite trägt
97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze
griechische Alphabet, Geometrie, Spielkarten, Noten) — jedes davon
über `/echo` und `/say` in einer vierrundigen Whitelist-Probe
durchgereicht, damit der Channel-Render dem entspricht, was der
Picker anzeigt. Klick fügt das Symbol an der Cursor-Position ein,
Multi-Insert lässt das Popup offen, eine Recent-Used-Leiste zeigt
die letzten sechzehn Picks über beide Tabs. Toggle in Settings →
Chat → Nachrichten-Verhalten, Default an.
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein
versteckter 500-Zeilen-Scan-Cap in PreloadHistory hat das
User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald
die Scan-Schicht mit anderen Chat-Partnern voll lief. Cap ist raus,
der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger
(und im Debug-Build /hellionSeString) sind als private Felder
gecached. Plugin-Dispose detached die echte Registrierung, statt
mit identischen Args neu zu registrieren — schließt eine latente
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Nachrichten-Verhalten, Default an.
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
/hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von
der v1.4.10-Reserve-Liste wurde gecancelt, nachdem der Cross-
Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in
einem späteren Patch. Nächster Major-Cycle ist v1.5.0 mit der
DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein
Config-Migrations-Aufwand.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+21 -19
View File
@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
und der Settings-StatusBar eliminiert.
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
(mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
Multiplikation pro Window.
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
Settings-Statusleiste merklich glatter laufen.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
und in der Settings-Statusleiste merklich glatter laufen.
+24 -20
View File
@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
das Custom-Repo zieht von GitHub auf Gitea um.
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
`IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
Speed-Win in dieser Release
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
(Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
+28 -25
View File
@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter
spricht jetzt bei unbekannten ChatTypes.
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird,
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads
hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true`
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide
seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein
Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`,
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
`SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
`IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
MessageManager und RetentionSweep (beide seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und
das Privacy-Verhalten für Bestand bleiben unangetastet.
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
+23 -20
View File
@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
**Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr.
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`,
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später —
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual
EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync`
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht
mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite
taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
`FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
`Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
vorigen Session den nächsten Load nicht mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
+27 -24
View File
@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle
---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate,
statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der
Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load,
statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf
125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert,
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus:
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück.
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
(Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+25 -21
View File
@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch
---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool —
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 /
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel`
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit
dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
(wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
(2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+11 -13
View File
@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch
---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie.
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme
aktiv ist. Kein Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von
~194ms pro Sweep ist weg.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
+23 -32
View File
@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch
---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg.
Erreicht durch das Verlagern von sechs nicht-essentiellen Render-
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView,
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am
selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den
Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die
komplette ChatTwo-IPC-Surface (`GetChatInputState`,
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
(vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
(Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
läuft das Plugin gegen die bestehende v17-Datenbank weiter.
+23 -32
View File
@@ -3,35 +3,26 @@ subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle
---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der
Plugin-Bootstrap wechselt auf einen Generic-Host DI-Container
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem
statischen `Plugin.LogProxy`-Locator auf typisierte
`ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog`
im xllog erscheinen jetzt Service-spezifische Spalten wie
`[ MessageManager]` und `[Honori...ervice]`.
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die
Constructor-Injection nicht erreicht: Static-Helper (EmoteCache,
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
(Configuration), Data-Class mit Massen-Instanziierung (Message)
und Instanz-Klassen die nur aus Static-Methods loggen (FontManager,
eine GameFunctions-Stelle).
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat
First-Frame-HITCH 77 ms Median, Chat 2 v1.40.2 74 ms Median — kein
DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build
deferren; das wird das v1.5.1-Item.
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das
Chat-Eingabefeld (Friend-List "/tell"-Action plus Plugin-Inserts
von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo
upstream `ee7768ac` mit Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM
Quick-DM) werden ab jetzt strukturell handhabbar — neue Services
sind ein `services.AddSingleton<T>` plus ein paar Factory-Lambda-
Zeilen, kein Plugin.cs-Anflanschen mehr.
- Migration v17 unverändert: kein Schema-Bump, kein
Config-Migrations-Aufwand.
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
(Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
v1.5.1-Item.
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
"/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
mehr.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
+21
View File
@@ -0,0 +1,21 @@
---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
+10
View File
@@ -0,0 +1,10 @@
---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
+9
View File
@@ -0,0 +1,9 @@
---
subtitle: "24 Sprachen, Inter Light statt Exo 2, HITCH 74 → 20 ms"
versionsnatur: "Localisation + Font-Stack"
---
- **24 wählbare UI-Sprachen.** Aus dem ursprünglich nur als FR-Lokalisierung geplanten Cycle ist eine breite Welle geworden: Catalan, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (BR), Portuguese (PT), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese, Traditional Chinese. Dropdown sortiert alphabetisch nach Endonym, „None" oben angepinnt. Nicht-native Übersetzungen sind AI-assisted und für Community-Review im Forge-Discord markiert.
- **Inter Light statt Exo 2 als bundled Schrift.** Plus NotoSansCjkRegular als dritte Merge-Schicht. Damit deckt der Stack Latin Extended-A/B, Greek polytonic, Cyrillic Supplement und CJK (inkl. Hangul, Simplified-Han nach Reform) ab — die nicht-vanilla-FFXIV-Sprachen waren mit Exo 2 nicht lesbar.
- **HITCH 74 → ~20 ms als Side-Effect.** Der UiBuilder-First-Frame-Lag lag seit v1.4.x stabil bei 74 ms; v1.5.1 wollte ihn in Richtung 7 ms ziehen, fiel als „Hypothese zu optimistisch" durch. Echter Grund: `Plugin.cs:937` push'te `RegularFont` nur wenn `FontsEnabled` true war — die „Mitgelieferte Schrift verwenden"-Logik setzte `FontsEnabled = false` mit, der bundled-Pfad war die ganze v1.5.x-Reihe tot, FFXIVs Axis-Font übernahm und kostete ~50 ms extra. Fix routet `RegularFont` jetzt auch über `UseHellionFont`. Median ~20 ms im 5-Reload-Stresstest (17.9-23.6 ms, Linux/Wine; Windows-Baseline steht aus).
- **Glyph-Ranges aktivieren sich automatisch beim Sprachwechsel** plus eine One-Shot-Migration für User die schon eine non-Latin-Sprache eingestellt hatten. Neue WarningText unter dem Sprach-Dropdown weist darauf hin, dass FFXIVs Chat-Engine offiziell nur EN/DE/FR/JA-Glyphen rendert — andere Schriften können in der Game-Eingabe Garbled-Output zeigen.
- **Unter der Haube.** Drei-Layer-Font-Stack, zwei neue ExtraGlyphRanges-Flags (`LatinExtended`, `Greek`), `LanguageOverride`-Enum wächst um zehn Locales plus drei reaktivierte (Italian, Korean, Norwegian mit `nb`). Append-only damit User-Configs stabil bleiben. Migration v17 bleibt.
+14 -12
View File
@@ -2,26 +2,28 @@
## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
the plugin stores and sends
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
— features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
— what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
questions, contact paths
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
— bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
+483 -256
View File
@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##############################################################
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env
.env.*
.env.bak*
.envrc
!.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/
scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo;
# pure-function safety net for refactor cycles)
# Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net für Refactor-Cycles)
HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging
pack/
# User-specific files
# Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
# MonoDevelop/Xamarin Studio
*.userprefs
# Mono auto generated files
mono_crash.*
# Visual Studio Cache/Options Directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
# ATL Project Build Output
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# MigrationBackup (Package Reference Convert Tool)
MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
# =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c
*_p.c
*_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj
*_wpftmp.csproj
*.log
*.binlog
*.vspscc
*.vssscc
.builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog
*.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/
*.aps
*.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile
*.VC.db
*.VC.VC.opendb
*.lscache
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.[Cc]ache
!?*.[Cc]ache/
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
# Web Workbench Sass
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# =====================================================
# NuGet & Dependencies
# =====================================================
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output
csx/
*.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/
rcf/
# Windows Store app package directories and files
# Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
@@ -237,23 +459,155 @@ _pkginfo.txt
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
# =====================================================
# Datenbanken & SQL
# =====================================================
# SQL Server
*.mdf
*.ldf
*.ndf
# Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes
FakesAssemblies/
# [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml
# Tabs Studio
*.tss
# Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt
# [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw
# [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# =====================================================
# Upgrade / Backup-Reports
# =====================================================
# Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# =====================================================
# Misc / Temp / Backup
# =====================================================
ClientBin/
~$*
*~
*.publishsettings
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
@@ -261,130 +615,3 @@ orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
+10 -2
View File
@@ -1,9 +1,17 @@
{
"MD007": { "indent": 4 },
"MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false,
"MD024": { "siblings_only": true },
"MD029": false,
"MD033": false,
"MD036": false,
"MD041": false
"MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
}
+46
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/
obj/
# === JS / Web Build Output ===
node_modules/
dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{
"printWidth": 120,
"tabWidth": 4,
"proseWrap": "always",
"useTabs": false,
"semi": true,
"singleQuote": false,
"endOfLine": "lf"
"trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
}
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules:
line-length: disable
document-start: disable
truthy:
allowed-values: ["true", "false", "on"]
empty-lines:
max: 1
# Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
line-length: disable
# YAML ohne führendes "---" erlaubt
document-start: disable
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
replies can take a few days. Please do not escalate just because a thread is quiet.
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
clarifying question is almost always a better first move than an accusation.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
elsewhere.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
We are committed to fostering an environment that respects and promotes the dignity, rights, and
contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
expression, sexual orientation, language, philosophy or religion, national or social origin,
socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
background, or native language.
While acknowledging differences in social norms, we all strive to meet our community's expectations
for positive behavior. We also understand that our words and actions may be interpreted differently
than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
values, including:
With these considerations in mind, we agree to behave mindfully toward each other and act in ways
that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
violations of this Code of Conduct.
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
enforcement actions.
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
other restricted behaviors.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
or describes any other restricted behaviors.
## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
resolves the situation:
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
measure that actually resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
HellionChat maintainer in the Dalamud Discord.
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
of this license, visit
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
View File
@@ -1,69 +1,75 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
under the EUPL-1.2.
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
intentionally removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
New contributions stand on their own and do not need to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
or PR.
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
upstream-derived code keeps its attribution. New contributions stand on their own and do not need
to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
handled here; those go to the upstream Chat 2 project.
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
(`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an
explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
benefit for a one-person project. (This used to be doubly important because of the upstream
cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
say "no" to a proposal than to a finished pull request.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
Squash-on-merge happens at the PR level if needed.
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like
`fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
any compatibility notes.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
testing you did and any compatibility notes.
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
path)
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release
```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
(privacy filter, configuration migration, message store) and mention it in the PR.
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
`/xlplugins`.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
directory and load it via `/xlplugins`.
## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
addressed; pre-existing findings on untouched code are tracked separately.
A pull request will not be merged while either of these is failing. CodeQL findings on changed code
need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
Active cherry-picking from upstream ended in the v1.4.x cycle (see
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing
By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
project.
- Your contribution is your own work, or you have the right to contribute it under the project
licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
any EUPL-licensed project.
## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh
```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
development, contact the maintainer.
The plugin's test suite lives in a separate local repository and is not part of this codebase. If
you need access for development, contact the maintainer.
+36
View File
@@ -0,0 +1,36 @@
namespace HellionChat.Branding;
// Lazy-loaded provenance art that ships embedded with the DLL. Two
// variants:
//
// - FoxBanner: the full-size silhouette with "Hellion Forge" inside
// the body — rendered in the first-run wizard and the Information
// tab as a small "about the makers" anchor.
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// Both files live as embedded resources under HellionChat.Branding.* so
// the plugin DLL is self-contained — no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxBanner;
private static string? _foxMini;
public static string FoxBanner => _foxBanner ??= Load("HellionChat.Branding.fox-banner.txt");
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+89 -11
View File
@@ -100,6 +100,15 @@ public class Configuration : IPluginConfiguration
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
public bool FirstRunCompleted;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true;
@@ -336,6 +345,7 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow;
@@ -823,17 +833,27 @@ public enum LanguageOverride
French,
German,
Greek,
// Italian,
Japanese,
// Korean,
// Norwegian,
PortugueseBrazil,
Romanian,
Russian,
Spanish,
Swedish,
// v1.5.3: Crowdin-heritage activated and Forge-maintained additions.
// Append-only to preserve serialized integer values of existing user configs.
Italian,
Korean,
Norwegian,
Catalan,
Czech,
Danish,
Finnish,
Hungarian,
Polish,
PortuguesePortugal,
Turkish,
Ukrainian,
}
public static class LanguageOverrideExt
@@ -849,15 +869,24 @@ public static class LanguageOverrideExt
LanguageOverride.French => "Français",
LanguageOverride.German => "Deutsch",
LanguageOverride.Greek => "Ελληνικά",
// LanguageOverride.Italian => "Italiano",
LanguageOverride.Italian => "Italiano",
LanguageOverride.Japanese => "日本語",
// LanguageOverride.Korean => "한국어 (Korean)",
// LanguageOverride.Norwegian => "Norsk",
LanguageOverride.Korean => "한국어",
LanguageOverride.Norwegian => "Norsk bokmål",
LanguageOverride.PortugueseBrazil => "Português do Brasil",
LanguageOverride.Romanian => "Română",
LanguageOverride.Russian => "Русский",
LanguageOverride.Spanish => "Español",
LanguageOverride.Swedish => "Svenska",
LanguageOverride.Catalan => "Català",
LanguageOverride.Czech => "Čeština",
LanguageOverride.Danish => "Dansk",
LanguageOverride.Finnish => "Suomi",
LanguageOverride.Hungarian => "Magyar",
LanguageOverride.Polish => "Polski",
LanguageOverride.PortuguesePortugal => "Português (Portugal)",
LanguageOverride.Turkish => "Türkçe",
LanguageOverride.Ukrainian => "Українська",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
@@ -872,17 +901,47 @@ public static class LanguageOverrideExt
LanguageOverride.French => "fr",
LanguageOverride.German => "de",
LanguageOverride.Greek => "el",
// LanguageOverride.Italian => "it",
LanguageOverride.Italian => "it",
LanguageOverride.Japanese => "ja",
// LanguageOverride.Korean => "ko",
// LanguageOverride.Norwegian => "no",
LanguageOverride.Korean => "ko",
LanguageOverride.Norwegian => "nb",
LanguageOverride.PortugueseBrazil => "pt-br",
LanguageOverride.Romanian => "ro",
LanguageOverride.Russian => "ru",
LanguageOverride.Spanish => "es",
LanguageOverride.Swedish => "sv",
LanguageOverride.Catalan => "ca",
LanguageOverride.Czech => "cs",
LanguageOverride.Danish => "da",
LanguageOverride.Finnish => "fi",
LanguageOverride.Hungarian => "hu",
LanguageOverride.Polish => "pl",
LanguageOverride.PortuguesePortugal => "pt-pt",
LanguageOverride.Turkish => "tr",
LanguageOverride.Ukrainian => "uk",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
// Maps a language to the ExtraGlyphRanges flag required for full UI
// rendering in that locale. The settings save path ORs this into
// Mutable.ExtraGlyphRanges so users do not need to know which range
// to tick manually. Returns 0 for locales fully covered by the default
// ImGui glyph range (Latin-1) or by the separate Japanese font handle.
public static ExtraGlyphRanges RequiredGlyphRanges(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.Korean => ExtraGlyphRanges.Korean,
LanguageOverride.ChineseSimplified => ExtraGlyphRanges.ChineseSimplifiedCommon,
LanguageOverride.ChineseTraditional => ExtraGlyphRanges.ChineseFull,
LanguageOverride.Ukrainian => ExtraGlyphRanges.Cyrillic,
LanguageOverride.Greek => ExtraGlyphRanges.Greek,
LanguageOverride.Czech
or LanguageOverride.Polish
or LanguageOverride.Romanian
or LanguageOverride.Hungarian
or LanguageOverride.Turkish => ExtraGlyphRanges.LatinExtended,
_ => 0,
};
}
[Serializable]
@@ -896,10 +955,23 @@ public enum ExtraGlyphRanges
Korean = 1 << 4,
Thai = 1 << 5,
Vietnamese = 1 << 6,
// v1.5.3: Custom ranges for languages with Latin Extended-A glyphs (Czech,
// Polish, Romanian, Turkish, Hungarian) and Greek polytonic accents.
LatinExtended = 1 << 7,
Greek = 1 << 8,
}
public static class ExtraGlyphRangesExt
{
// Custom (start, end) inclusive pair lists for ranges that ImGui does
// not ship a built-in helper for. SetUpRanges() feeds these into
// ImFontGlyphRangesBuilder.AddChar via the `chars` parameter of
// BuildRange so we avoid the lifetime/pinning question that the native
// GetGlyphRanges*-pointer pathway papers over.
internal static readonly ushort[] LatinExtendedPairs = { 0x0100, 0x024F };
internal static readonly ushort[] GreekPairs = { 0x0370, 0x03FF, 0x1F00, 0x1FFF };
public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch
{
@@ -911,6 +983,8 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
ExtraGlyphRanges.Thai => Language.ExtraGlyphRanges_Thai_Name,
ExtraGlyphRanges.Vietnamese => Language.ExtraGlyphRanges_Vietnamese_Name,
ExtraGlyphRanges.LatinExtended => Language.ExtraGlyphRanges_LatinExtended_Name,
ExtraGlyphRanges.Greek => Language.ExtraGlyphRanges_Greek_Name,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
@@ -925,6 +999,10 @@ public static class ExtraGlyphRangesExt
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
ExtraGlyphRanges.Thai => (nint)ImGui.GetIO().Fonts.GetGlyphRangesThai(),
ExtraGlyphRanges.Vietnamese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesVietnamese(),
// LatinExtended and Greek are applied via builder.AddChar in
// FontManager.SetUpRanges, not through a native pointer range.
ExtraGlyphRanges.LatinExtended => 0,
ExtraGlyphRanges.Greek => 0,
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
}
+214 -118
View File
@@ -1,26 +1,44 @@
using Dalamud;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat;
// Two LogProxy sites live in static methods (TryGetHellionFontBytes,
// Two LogProxy sites live in static methods (TryGetBundledFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy.
public class FontManager
//
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{
internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle RegularFont = null!;
internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = [];
private ushort[] JpRange = [];
@@ -44,33 +62,174 @@ public class FontManager
90f,
];
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes;
// Bundled UI font bytes (Inter Light, OFL-1.1); lazily loaded from manifest resources
private static byte[]? BundledFontBytes;
// Returns null when the embedded font resource is missing. Should never
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so
// the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes()
public FontManager(IDalamudPluginInterface pluginInterface)
{
if (HellionFontBytes is not null)
return HellionFontBytes;
_pluginInterface = pluginInterface;
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the bundled font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var bundledBytes = Plugin.Config.UseHellionFont ? TryGetBundledFontBytes() : null;
config.MergeFont = bundledBytes is not null
? tk.AddFontFromMemory(bundledBytes, config, "Inter-Light")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback covers Hangul, Simplified-Chinese
// -specific Han (e.g. 简) and other CJK glyphs that the primary
// (Inter Light / global font) and the FFXIV Japanese font do not
// ship. Merged last so earlier fonts win for shared codepoints.
config.SizePt = basePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
// v1.5.3: NotoSansCjk fallback (see BuildRegularFontHandle).
config.SizePt = Plugin.Config.ItalicFontV2.SizePt;
config.GlyphRanges = Ranges;
AddFontWithFallback(
tk,
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular),
config,
"noto-cjk-fallback"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path
// so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetBundledFontBytes()
{
if (BundledFontBytes is not null)
return BundledFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"HellionFont.ttf"
"Inter-Light.ttf"
);
if (stream is null)
{
Plugin.LogProxy.Warning(
"Hellion font resource missing falling back to system default font."
"Bundled Inter Light font resource missing, falling back to system default font."
);
return null;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
HellionFontBytes = ms.ToArray();
return HellionFontBytes;
BundledFontBytes = ms.ToArray();
return BundledFontBytes;
}
private unsafe void SetUpRanges()
@@ -98,13 +257,23 @@ public class FontManager
foreach (var c in reader.Glyphs)
builder.AddChar(c.Char);
// various symbols
// French
// Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// v1.5.3: language-dropdown endonyms. The dropdown renders
// with the currently active font range; without these glyphs
// a user on an English UI cannot read non-Latin language names
// before switching. Auto-activation in Settings.Apply then
// pulls in the full ExtraGlyphRange for the chosen locale.
builder.AddText(
"Català Čeština Dansk Deutsch Ελληνικά English Español Suomi"
+ " Français Magyar Italiano 日本語 한국어 Norsk bokmål Nederlands"
+ " Polski Português Brasil (Portugal) Română Русский Svenska"
+ " Türkçe Українська 简体中文 繁體中文"
);
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i);
@@ -114,106 +283,33 @@ public class FontManager
}
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
var customChars = new List<ushort>();
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
{
if (!Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
continue;
Ranges = BuildRange(null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
// LatinExtended and Greek use AddChar pairs because they have no
// built-in ImGui range helper; everything else points to a native
// ImGui glyph-range table.
switch (extraRange)
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
case ExtraGlyphRanges.LatinExtended:
customChars.AddRange(ExtraGlyphRangesExt.LatinExtendedPairs);
break;
case ExtraGlyphRanges.Greek:
customChars.AddRange(ExtraGlyphRangesExt.GreekPairs);
break;
default:
var ptr = extraRange.Range();
if (ptr != 0)
ranges.Add(ptr);
break;
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
Ranges = BuildRange(customChars.Count > 0 ? customChars : null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
// Add font with fallback to NotoSansCjkRegular if unavailable
+15 -8
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.0</Version>
<Version>1.5.3</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions -->
@@ -50,22 +50,29 @@
</EmbeddedResource>
</ItemGroup>
<!-- Embedded resources: Hellion font (Exo 2, OFL-1.1) + manifest resource -->
<!-- Embedded resources: bundled UI font (Inter Light, OFL-1.1) + manifest resource -->
<ItemGroup>
<EmbeddedResource Include="Resources\HellionFont.ttf">
<LogicalName>HellionFont.ttf</LogicalName>
<EmbeddedResource Include="Resources\Inter-Light.ttf">
<LogicalName>Inter-Light.ttf</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName>
<EmbeddedResource Include="Resources\Inter-OFL.txt">
<LogicalName>Inter-OFL.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.txt">
<LogicalName>HellionChat.Branding.fox-banner.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery -->
<!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup>
<None Include="images\**">
<None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
+161 -118
View File
@@ -15,8 +15,8 @@ description: |-
- Per-channel retention with a daily background sweep
- Retroactive cleanup (Ctrl+Shift confirm)
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles
- Bilingual UI (EN/DE) with live language switching
- First-run wizard with four preset profiles
- Multi-language UI (24 locales) with live language switching
- Own config and database — no shared state with other plugins
Based on Chat 2 by Infi and Anna (EUPL-1.2).
@@ -35,6 +35,165 @@ tags:
- Replacement
- Privacy
changelog: |-
**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
Multi-language pass plus a long-standing first-frame HITCH lands
as a side effect of a font-stack rewrite.
User-visible:
- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
Dutch, English, Finnish, French, German, Greek, Hungarian,
Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
"None" pinned first. Non-native locales are AI-assisted and
flagged for native-speaker review via the Forge Discord.
- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
Inter font ships Latin Extended-A/B, Greek polytonic and
Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
third merge layer for Hangul and Simplified-Han glyphs the
FFXIV Japanese game font does not ship.
- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
held since v1.4.x) to a median of ~20 ms (5-reload sample
17.9-23.6 ms, Linux/Wine). The bundled-font path silently
fell back to the FFXIV Axis font for the entire v1.5.x series
because of an early-return in the draw loop. The fix that
routes RegularFont through draw also lands the defer-pattern
win the v1.5.1 cycle was reaching for.
- ExtraGlyphRanges auto-activates on language change. Korean,
ChineseFull and the two new flags (LatinExtended, Greek) toggle
on without a manual visit to Fonts and Colours.
- New WarningText under the language dropdown notes FFXIV's
chat input only fully supports EN/DE/FR/JA character sets.
Other languages render in HellionChat but may garble when
typed into in-game chat.
Under the hood:
- Three-layer font stack: Inter Light primary, FFXIV
JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
merge 2 for everything else CJK.
- LanguageOverride enum gains ten locales plus three previously
commented out (Italian, Korean, Norwegian as `nb`). New
values append to the enum so existing config integers stay
stable across update.
- Crowdin gap closed: four post-sync ChatTwo keys backfilled
into 13 legacy locales with per-key AI markers.
- Plugin.LoadAsync runs a one-shot migration that ORs in the
matching ExtraGlyphRanges flag for users already on a
non-default language. Settings.Apply auto-activates on
change going forward.
- Em-dash sweep across the EN source and 18 translations to the
house style. Russian and Ukrainian keep the typographic norm.
Migration v17 stays. UseHellionFont users transition from Exo 2
to Inter Light transparently on first reload.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.2 — First-Run Wizard Rework (2026-05-18)**
UX patch. The first-run wizard becomes a four-step flow with a
new Roleplay privacy profile and a power-settings step that
surfaces previously-hidden defaults. Existing v1.5.1 users see
the new wizard once on first v1.5.2 boot.
What changes user-visible:
- Wizard navigation: Welcome → Privacy profile → Power settings
→ Done. Forge-Bronze pagination dots, dedicated stage for the
power settings so they are no longer buried in Settings.
- Fourth privacy profile "Roleplay": Privacy-First plus Say and
both emote types, with a 30-day window for Say and a 90-day
window for emotes. Shout, Yell and Novice Network stay out.
- Privacy picker becomes a 2x2 grid. Casual stays the
recommended option with a ★ marker.
- Power-settings step covers Load Previous Session, Filter
Include Previous Sessions, Auto-Tell-Tabs History Preload,
Compact Density, Prettier Timestamps and a built-in theme
picker. All six map to existing Configuration fields — no new
settings introduced.
- Staged commit: the wizard only writes to Config on the Finish
step. Decide-later or X-close at any point leaves the existing
config untouched.
- Inline test hint on the done step: "type /tell <Player Name>
into chat" surfaces the auto-tell-tab spawn mechanism.
- Window starts at 720x480 (was 900x560) and can shrink to
600x400; Step 1 keeps the fox banner in a folded TreeNode so
the onboarding copy stays primary.
- Existing users get the new wizard surfaced once on first boot
after the update via the new WizardLastShownVersion config
field. Future cycles bump the constant only when the wizard
itself changes shape.
Under the hood:
- WizardStateSmokeStep added to /xlperf alongside the FontManager
and ThemeSwitch self-tests.
- Twelve new pure-helper xUnit Facts in the Build Suite cover
all four privacy profile sets and their retention overrides.
Migration v17 stays (no schema bump). The Configuration grows
one optional string field (WizardLastShownVersion) which
defaults to empty for legacy users.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (2026-05-17)**
Hybrid FontManager refactor plus an embedded provenance mark.
What changes under the hood:
- FontManager handle creation moves into the ctor inside a single
atlas.SuppressAutoRebuild() block. The font atlas now builds once
per plugin load instead of four to five times — less CPU and GPU
pressure in the first seconds after a reload, less atlas texture
memory churn.
- Hybrid property model: Axis, AxisItalic and FontAwesome become
init-only handles. RegularFont and ItalicFont stay mutable because
the eight font settings still need to replace them at runtime —
that path is funnelled through RebuildDelegateFonts() now and
runs without a plugin reload.
- FontAwesome reuses Dalamud's UiBuilder.IconFontFixedWidthHandle
instead of building its own atlas slot. One delegate-build step
less in the ctor.
- BuildFontsAsync and BuildFonts are removed; the live mutation
path is RebuildDelegateFonts() now.
- Two FontManager self-test steps registered with /xlperf: ctor
smoke (every handle non-null after Phase-1 resolve, no atlas
load-exception) and push smoke (Push() returns without throwing).
Honorific full-gradient port (originally the v1.5.1 main item) was
dropped: Honorific 3.2 exposes no IPC for the rendered gradient
frame, and an in-plugin port of the colour palette was declined.
The integration stays at the v1.4.7 glow-only shape.
User-visible:
- Hellion Forge signature: a small fox-head ASCII silhouette is
emitted to /xllog on every plugin load, and a full fox banner
with "Hellion Forge" set inside the body is available as a
folded TreeNode in the First-Run Wizard and Settings ->
Information tab. Drawn by Julia Moon, embedded in the plugin DLL.
- No settings changes, no migration. v17 stays.
Note on performance: the cross-plugin baseline target from v1.5.0
(matching Lightless and XIVInstantMessenger at ~7 ms HITCH) did
not land this cycle. HITCH stays around 80 ms because the cost is
in the UiBuilder first-frame render path, not in the atlas build
(which this cycle did reduce from 4-5 builds per load to 1). A
first-frame render investigation is reserved for a later cycle.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.0 — DI Foundation and Service Refactor (2026-05-17)**
Major architecture cycle. The plugin bootstrap moves to a
@@ -83,120 +242,4 @@ changelog: |-
---
**v1.4.10 — Symbol-Picker and Tell-History Fix (2026-05-16)**
Eleventh and final sub-patch of the v1.4.x polish-sweep series.
Symbol picker for the chat input, a tell-history reload fix for
users with many active partners, and a closing cleanup sweep
before v1.5.0 picks up the DI-container adoption.
- Symbol picker: a small smile-icon button left of the channel
indicator opens a popup with two tabs. The first lists all 161
FFXIV PUA glyphs (Dalamud's SeIconChar enum); the second
carries 97 server-verified BMP symbols (latin marks, currency,
the full Greek alphabet, geometric shapes, suits, notes) —
every one of them round-tripped through /echo and /say in a
four-round probe so the in-channel render matches what the
picker shows. Click drops the glyph at the caret, multi-insert
keeps the popup open, and a recent-used strip floats the last
sixteen picks across both tabs. Toggle in Settings → Chat →
Message behaviour, default on.
- Pinned auto-tell tabs reload their full history again: a
hidden 500-row scan cap in PreloadHistory used to override the
user-configurable AutoTellTabsHistoryPreload setting, so
less-frequent pinned partners (rare /tell sessions in an
otherwise busy week) lost their backlog. The cap is removed;
the (Receiver, Date) index keeps SQL fast, the client-side
loop still respects your setting as the upper bound.
- Slash-command teardown: /hellion, /hellionView,
/hellionDebugger (and #if DEBUG /hellionSeString) wrappers are
now cached as private fields. Plugin teardown detaches the
live registration instead of re-Register'ing with identical
args — closes a latent maintenance hazard from v1.4.9.
- v1.4.x polish-sweep wraps up here. The ImGuiListClipper render
refactor that was on the v1.4.10 reserve list got dropped
after cross-platform smoke showed the scroll rubber-band is a
Wine / Linux render-pipeline quirk, not universal — Windows
users never saw it. It will get its own platform-targeted
spike in a later patch. Next major cycle is v1.5.0 with the
DI-container adoption (Microsoft.Extensions.Hosting +
ILogger<T>) modelled on Lightless.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.9 — Plugin-Load Render Polish (2026-05-15)**
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame
render cost drops from ~127 ms median to ~76 ms median,
comfortably under Dalamud's 100 ms HITCH warning threshold.
- First-frame defer: six non-essential rendering sections inside
ChatLogWindow skip their first Draw and run one frame later
(bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete, input-preview
calculation). User-visible delay is ~17 ms at 60 fps, hidden
inside the post-reload font-atlas build window.
- Slash-command centralisation: /hellion, /hellionView,
/hellionSeString and /hellionDebugger are registered in
LoadAsync instead of inside the corresponding window
constructors. The plugin-manager Open and configuration buttons
hang on the same path.
- Plugin-load profiling logs stay on at Information level
(MessageStore connect/migrate, FilterAllTabs, auto-translate
warmup) as a regression tripwire — a future load past 100 ms
will show up in /xllog without a Debug filter.
- ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (GetChatInputState,
ChatInputStateChanged, Register, Unregister, Available,
Invoke) under the ChatTwo.* namespace in addition to our
existing HellionChat.* provider gates. Third-party
integrations that historically only subscribe to ChatTwo's
IPC — for example Artisan's and AllaganTools' context-menu
hooks — keep working without requiring a code change on their
side. Conflict detection prevents ChatTwo from loading in
parallel with HellionChat, so there is no slot-collision risk
at runtime.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
cluster (DbViewer FTS5 full-text search, ad-block foundation
investigation) plus three polish quick-wins.
- DbViewer full-text search: optional FTS5 index across the full
chat history. Built asynchronously on first load after the
update with a progress toast. The local page-filter remains
available as the default mode. Queries match as exact phrases
-- multi-word terms must appear together in order; advanced
users can opt into raw FTS5 MATCH syntax by wrapping their own
double-quotes.
- Custom theme files now auto-reload when edited while the theme
is active -- no need to re-click the theme in the picker.
- Retention sweep no longer blocks the framework thread, removing
the ~194ms mini-hitch per sweep.
- Status bar renders correctly at Windows display scaling > 100%.
- Receive-suppressed-tells routing investigated this cycle and
postponed to v1.5.x: when other plugins suppress tells via
CheckMessageHandled, the FFXIV chat pipeline skips the
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
ContentIdResolverHook does not fire and tell-partner
identification breaks. The fix belongs next to the planned
ad-block hook layer where the same patch surface comes up.
- Internal: messages.Id is declared BLOB but stored as TEXT
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
LoadByGuids match the TEXT storage form on both sides.
Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
// at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService.
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
fontManager.BuildFonts();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
@@ -3,6 +3,7 @@ using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging;
@@ -26,12 +27,22 @@ public sealed class DalamudLoggingProvider : ILoggerProvider
}
// One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin.
// ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner()
{
var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
);
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent.
//
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is
// parsed and stashed so a future cycle can render it without re-shaping the
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an
// upstream IPC PR exposing the resolved frame colour).
// Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// are parsed but unused — the animated gradient lives entirely inside Honorific
// and is not exposed over IPC, so reproducing it here would mean shipping our
// own copy of Honorific's colour palette. The fields stay in the DTO so the
// JSON roundtrip remains lossless.
internal sealed record HonorificTitleData(
string? Title,
bool IsPrefix,
+46 -7
View File
@@ -216,6 +216,17 @@ public sealed class Plugin : IAsyncDalamudPlugin
Config.Tabs.RemoveAll(TabLifecycleHelpers.ShouldStripOnLoad);
LanguageChanged(Interface.UiLanguage);
// v1.5.3 migration: Settings.Apply auto-activates the matching
// ExtraGlyphRanges flag on a language CHANGE; a config that already
// has e.g. Czech selected from a previous version never goes through
// that path. ORing in the required flag here lets the first atlas
// build pick it up, so an upgrade from v1.5.2 renders correctly
// without forcing the user to toggle the language twice.
var requiredRanges = Config.LanguageOverride.RequiredGlyphRanges();
if (requiredRanges != 0 && !Config.ExtraGlyphRanges.HasFlag(requiredRanges))
Config.ExtraGlyphRanges |= requiredRanges;
ImGuiUtil.Initialize(this);
DeferredSaveFrames = -1;
@@ -307,15 +318,35 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested();
// Container drives service init now: Host.StartAsync triggers the
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry
// cache warmup + Switch, IPC eager-resolve, MessageManager
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window
// registration with WindowSystem runs on the framework thread
// inside PluginLifecycle.LoadAsync after StartAsync returns.
// remaining IHostedService adapters (ThemeRegistry cache warmup +
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// AutoTellTabsService.Initialize). FontManager runs its own init
// inline inside the ctor's SuppressAutoRebuild block on eager
// resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
new SelfTests.WizardStateSmokeStep(this),
]);
// Re-surface the wizard for existing users when a major UX
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles
// that reshape the onboarding flow. Saved immediately so a
// pre-Finish crash doesn't loop the prompt forever.
const string WizardReshowVersion = "1.5.2";
if (Config.WizardLastShownVersion != WizardReshowVersion)
{
Config.FirstRunCompleted = false;
Config.WizardLastShownVersion = WizardReshowVersion;
SaveConfig();
}
if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true;
@@ -911,7 +942,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
// RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
// v1.5.3 fix: also push RegularFont when the bundled Inter Light is
// selected. Without this, UseHellionFont=true silently fell back to
// the FFXIV Axis font because FontsAndColours forces FontsEnabled
// off in that branch, and the bundled font never made it into draw.
var useRegularFont = Config.FontsEnabled || Config.UseHellionFont;
using ((useRegularFont ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw();
ChatLogWindow.FinalizeFrame();
+6 -5
View File
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(_ => new FontManager());
services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged.
services.AddHostedService(sp => new FontManagerInitHostedService(
sp.GetRequiredService<FontManager>()
));
// methods so the service class bodies stay unchanged. FontManager
// does not need one — its ctor runs the init inline inside a single
// SuppressAutoRebuild block on eager resolve.
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>()
));
+25
View File
@@ -114,4 +114,29 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1,
};
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
}
@@ -0,0 +1,68 @@
.:;+xXXX$$$$$$$$XXx+;:
.X$+ .;+X$$$$$$$$$$$$$$$$$$$$$$$$$$$x:
;$xx$$X+:... .....::+X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;.
X$; .:+xXXX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X:
$$; :++xX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;
$$x. .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X.
x$$; ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+;::::::;x$$$$$:
:$$$; .+$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+:. .+$$$$$$$$$X+;;:
;$$$+. :X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X;: :$$$$$$$$$$$$$$$$X;.
.+$$$X: ..;X$$$$$$$$$$$$$$$$$$$$$$$$$$X;.. :$$$$$$$$$$$$$$$$$$$$X:
;$$$$$X+::::+X$$$$$$$$$$$$$$$$$$$$$X;. .$$$$$$$$$$$$$$$$$$$$$$$X;
+$$$$$$$$$$$$$$$$$$$$$$$$$$$$X+: Hellion Forge x$$$$$$$$$$$$$$$$$$$$$$$$$X:
.;x$$$$$$$$$$$$$$$$$$$$$x;: .X$$$$$$$$$$$$$$$$$$$$$$$$$$$+
.;+$$$$$$$$$$X+;:.. .X$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$;
.X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$X
;$$$$$$xx$$$$$$$$$$$$$$$$$$$$$x
.$$$$$$x+$$$$$$$$$$$$$$$$$$$$$x
:+X$$$$$$X;$$$$$$$$$$$$$$$$$$$$$$:
;$$$$$$$$$$;$$$$$$$$$$$$$$$$$$$$$$X.
+$$$$$$$$$$;x$$$$$$$$$$$$$$$$$$$$$$+
x$$$$$$$$$$:$$$$$$$$$$$$$$$$$$$$$$X:
.X$$$$$$$$$.:$$$$$$$$$$$$$$$$$$$$$$;
:X$$X;;;;: .$$$$$$$$$$$$$$$$$$$$$$X.
.$$$$X .$$$$$$$$$$$$$$$$$$$$$$$:
.$$$$+ .X$$$$$$$$$$$$$$$$$$$$$$;
;$$$$: .X$$$$$$$$$$$$$$$$$$$$$$x
:X$$$+ .$$$$$$$$$$$$$$$$$$$$$$$X
+$$$x :$$$$$$$$$$$$$$$$$$$$$$$X
;$$X: $$$$$$$$$$$$$$$$$$$$$$$$X
x$$$$$$$$$$$$$$$$$$$$$$$$X
+$$$$$$$$$$$$$$$$$$$$$$$$$+
.+$$$$$$$$$$$$$$$$$$$$$$$$$$;
. ;$$$$$$$$$$$$$$$$$$$$$$$$$$$$:
:X$x$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
.XX$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$+$;
.. ++X$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$:+$:
:$$+. ;$$$$$$$$$$$$$$X$$$$$$$$$$$$$$$$$$$$$;:$$+
.x+X$X: X$$$$$$$$$$x::;:;$$$$$$$$$$$$$$$$$$X: ;$X.
:X.x$$$:.::::::;x+:X$$$$;$$$$$$$$$$$$$$$$$$: :X;
:x.x$$$$$$$$$$$$$$$$$;;$:$$$$$$$$$$$$$$$$$: :$+
:Xx$$$$$$$$$$$$$$$$$: ;X;$$$$$$$$$$$$$$$$: .+$$;
;$$$$$$$$$$$$$$$$$$; .X+X$$$$$$$$$$$$$$$+ .+$+.
+$$$$$$$$$$$$$$$$$$$$$$$;+$$$$$$$$$$$$$$X: .+X:
+$$$$$$$$$$$$$$$$$$$$$$$$$+:$$$$$$$$$$$$$+.+$+.
;$$$$$$$$$$$$$$$$$$$$$$$$$$$X;$$$$$$$$$$$$$$X:
+X: .:X$$$$$$$$x+++x$$$$$$$$;:X$$$$$$$$$$$X:
:x.;$;+$$$$$:. :X$$$$X :$$$$$$$$$$X:
;x :X$$$; .x$$x X$$; .:+.$$$$$$$$$$x
xx.X$$X: X$;.:$X:.X$$$$$$$$$:
+$$$$X. ;$;::: .$$$$$$$$$:
;$$$; :+X$$$$XX$; X$$$$$$$$:
;$$X: .:x$x$$$$$X. x$$$$$$$$:
:X$X: :+x; :$$$$$: +$$$$$$$X:
:++$X+xXX;. +$$$$. +$$$$$$$+.
... .X$$$X. +$$$$$$$:
;$$$$; .X$$$$$$x.
;$$X; :X$$$$$$;
;$$$$$$x.
.X$$$$$$;
;$$$$$$+
+$$$$$;
:X$$$$;.
;$$$$+.
.x$$$X:
.+$$X;
@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
Binary file not shown.
+33
View File
@@ -116,6 +116,38 @@ internal class HellionStrings
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help));
@@ -251,6 +283,7 @@ internal class HellionStrings
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
// Hellion Chat — Appearance-Tab section headings
internal static string Settings_Appearance_Theme_Heading => Get(nameof(Settings_Appearance_Theme_Heading));
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+105 -6
View File
@@ -223,11 +223,107 @@
<value>Wizard erneut zeigen</value>
</data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Später Defaults behalten</value>
<value>Später: Defaults behalten</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor. Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data>
@@ -289,10 +385,10 @@
<value>Wie deckend die Plugin-Fenster sind. Niedrigere Werte lassen das Spiel durchscheinen, Form-Felder und Dialoge bleiben oben drauf deckend und gut lesbar.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Mitgelieferte Hellion-Schrift (Exo 2) verwenden</value>
<value>Mitgelieferte Inter Light verwenden</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Rendert Chat und UI in Exo 2 (SIL Open Font License 1.1), die mit dem Plugin ausgeliefert wird. Deaktivieren, um auf die unter Einstellungen → Schrift gewählte Schriftart zurückzufallen.</value>
<value>Stellt Chat und UI in Inter Light (SIL Open Font License 1.1) dar, die mit dem Plugin geliefert wird. Deaktivieren, um zur Schrift aus Einstellungen → Schriftart zurückzukehren.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
@@ -399,7 +495,7 @@
<value>Maximal {0} angepinnte Tell-Tabs erreicht. Erst einen lösen oder dauerhaft behalten.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Angepinnt überlebt Relog.</value>
<value>Angepinnt: überlebt Relog.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Angepinnte Tabs überleben Relog und behalten die Bindung an die Tell-Person.</value>
@@ -440,7 +536,7 @@
<value>„Als begrüßt markieren"-Button anzeigen</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren: der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
@@ -809,7 +905,7 @@
<value>Fenster-Transparenz</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen: die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
@@ -934,4 +1030,7 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Sucht nach der exakten Wortfolge. Mehrere Wörter werden nur gefunden, wenn sie zusammen und in dieser Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt eigene Anführungszeichen um den Suchbegriff.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat zeigt alle 24 Sprachen, aber FFXIVs Chat-Eingabe unterstützt nur EN, DE, FR und JA vollständig. Andere Schriften können beim Tippen in den Spiel-Chat oder beim Senden von Nachrichten als unleserliche Zeichen erscheinen.</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+110 -11
View File
@@ -19,7 +19,7 @@
<value>Enable privacy filter</value>
</data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies — everything except battle logs is stored.</value>
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies. Everything except battle logs is stored.</value>
</data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log still shows every message live; excluded channels are simply no longer stored. If you also want to remove channels from the visible display, use the normal chat-tab filters in the game.</value>
@@ -82,7 +82,7 @@
<value>The manual run uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current changes.</value>
</data>
<data name="Cleanup_Preview_Stale" xml:space="preserve">
<value>Preview is stale your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
<value>Preview is stale: your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
</data>
<data name="Cleanup_RefreshPreview" xml:space="preserve">
<value>Refresh preview</value>
@@ -133,7 +133,7 @@
<value>Automatically delete messages past their channel retention window</value>
</data>
<data name="Retention_Enabled_Description" xml:space="preserve">
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF — the plugin never deletes anything without your explicit consent.</value>
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF. The plugin never deletes anything without your explicit consent.</value>
</data>
<data name="Retention_Default_Label" xml:space="preserve">
<value>Default retention (days, 0 = never)</value>
@@ -223,11 +223,107 @@
<value>Show wizard again</value>
</data>
<data name="Wizard_Cancel_Label" xml:space="preserve">
<value>Later keep defaults</value>
<value>Later: keep defaults</value>
</data>
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value>
</data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Welcome to Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>A Chat 2 fork from Hellion Forge with privacy-aware defaults, brand-consistent visuals, and a few quality-of-life touches.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>Three short steps. You can change everything later under Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Decide later</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Close the wizard. The plugin defaults stay active. You can reopen the wizard from Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>What gets stored?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = recommended for most players.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Like Privacy First, plus Say and both emote types for your story logs. Shout and Yell stay out. Public-distance noise from strangers is not story content. Retention: Say 30 days, emotes 90 days.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Apply roleplay</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Back</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Next </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Finish ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Hidden defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>History</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Visual</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Load previous session on startup</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Apply filters to messages from previous sessions</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>Preload N tell messages when an auto-tab opens</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Compact density</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Prettier timestamps (relative time)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>You're all set</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Your configuration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profile: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>History: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell tabs: preload {0} messages</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Visual: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unchanged)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Try it: type /tell &lt;Player Name&gt; into chat. Hellion Chat opens a dedicated tab for the conversation and preloads the last {0} messages.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Settings → Hellion Chat to fine-tune later</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (GDPR Art. 15 — Right of access)</value>
</data>
@@ -289,10 +385,10 @@
<value>How opaque the plugin windows are. Lower values let the game show through; form fields and dialogs stay fully opaque and readable on top.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Use bundled Hellion font (Exo 2)</value>
<value>Use bundled Inter Light</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
<value>Renders chat and UI in Inter Light (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
@@ -325,7 +421,7 @@
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat-replacement window, IPC integration, render engine, and the entire storage core all come from the original.</value>
</data>
<data name="About_BuiltOn_P2" xml:space="preserve">
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device: a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
</data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream repository:</value>
@@ -393,7 +489,7 @@
<value>Promote to permanent</value>
</data>
<data name="PinTab_PromoteTooltip" xml:space="preserve">
<value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped — the tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value>
<value>Turns this TempTell into a regular tab. The tell binding to the partner is dropped. The tab will catch messages by its channel filters from now on. For "tab survives relog while staying bound to this partner", use Pin Tab instead.</value>
</data>
<data name="PinTab_PinTooltip" xml:space="preserve">
<value>Pinned tabs survive relog and stay bound to this conversation partner.</value>
@@ -411,7 +507,7 @@
<value>Maximum of {0} pinned tell tabs reached. Unpin one first, or use Promote to permanent.</value>
</data>
<data name="PinTab_PinnedTooltip" xml:space="preserve">
<value>Pinned survives relog.</value>
<value>Pinned: survives relog.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) -->
@@ -440,7 +536,7 @@
<value>Show "Mark as greeted" button</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted — the tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted. The tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Open new /tell tabs directly as pop-outs</value>
@@ -809,7 +905,7 @@
<value>Window transparency</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning — those take precedence over this slider for the respective window.</value>
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning. Those take precedence over this slider for the respective window.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Fonts</value>
@@ -934,4 +1030,7 @@
<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
<value>Searches for the exact phrase. Multi-word queries match only when the words appear together in order. To use raw FTS5 MATCH syntax, wrap your term in double quotes yourself.</value>
</data>
<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
<value>HellionChat renders all 24 languages, but FFXIV's chat input only fully supports EN, DE, FR and JA. Other scripts may display as garbled characters when typed into the in-game chat or sent as messages.</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
Binary file not shown.
@@ -1,4 +1,4 @@
Copyright 2013 The Exo 2 Project Authors (https://github.com/googlefonts/Exo-2.0)
Copyright 2020 The Inter Project Authors (https://github.com/rsms/inter)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
+18
View File
@@ -1860,6 +1860,24 @@ namespace HellionChat.Resources {
}
}
/// <summary>
/// Looks up a localized string similar to Latin Extended.
/// </summary>
internal static string ExtraGlyphRanges_LatinExtended_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_LatinExtended_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Greek.
/// </summary>
internal static string ExtraGlyphRanges_Greek_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Greek_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pick a folder location for export..
/// </summary>
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Tenyeix el selector de canal amb el color del canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>El botó selector de canal al costat del camp d'entrada es tenyeix amb el color del canal actiu. Coincideix amb la tonalitat del text d'entrada.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Amaga mentre el menú New Game+ estigui obert</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Amaga el xat mentre el menú New Game+ estigui obert. En tancar el menú, el xat torna a aparèixer.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Llatí estès</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grec</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+20
View File
@@ -1,4 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Language.de.resx — Hellion Forge maintainer-extended translation
Locale: de (German)
Maintainer: Hellion Forge / Hellion Online Media
Status: Native-speaker maintained
Review: Continuous (native maintainer)
Hellion Forge maintains this file with native-speaker quality,
including the keys post-dating the last upstream Chat 2 Crowdin sync.
Corrections welcome via the Hellion Forge Discord:
https://discord.gg/X9V7Kcv5gR
-->
<root>
<!--
Microsoft ResX Schema
@@ -1481,4 +1495,10 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latein erweitert</value>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Griechisch</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Teñir el selector de canal con el color del canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>El botón selector de canal junto al campo de entrada se tiñe con el color del canal activo. Coincide con el tinte del texto de entrada.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Ocultar mientras el menú New Game+ esté abierto</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Oculta el chat mientras el menú New Game+ esté abierto. Al cerrar el menú, el chat se muestra de nuevo.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latín extendido</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Griego</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Teinter le sélecteur de canal avec la couleur du canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>Le bouton sélecteur de canal à côté du champ de saisie est teinté avec la couleur du canal actif. Correspond à la teinte du texte de saisie.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Masquer pendant que le menu New Game+ est ouvert</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Masque le chat pendant que le menu New Game+ est ouvert. Fermer le menu réaffiche le chat.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latin étendu</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grec</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Colora il selettore di canale con il colore del canale</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>Il pulsante selettore di canale accanto al campo di input viene colorato con il colore del canale attivo. Corrisponde alla colorazione del testo di input.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Nascondi mentre il menu New Game+ è aperto</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Nasconde la chat mentre il menu New Game+ è aperto. Chiudendo il menu, la chat riappare.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latino esteso</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Greco</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>チャンネルセレクターをチャンネル色で着色する</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>入力フィールドの隣のチャンネルセレクターボタンが、現在アクティブなチャンネルの色で着色されます。入力テキスト自体の色合いと一致します。</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>ニューゲーム+メニューが開いている間は非表示</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>ニューゲーム+メニューが開いている間、チャットを非表示にします。メニューを閉じるとチャットが再表示されます。</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>拡張ラテン</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>ギリシャ語</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>채널 선택기를 채널 색상으로 채색</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>입력 필드 옆의 채널 선택기 버튼이 현재 활성 채널 색상으로 채색됩니다. 입력 텍스트 자체의 색조와 일치합니다.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>뉴게임+ 메뉴가 열려 있는 동안 숨김</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>뉴게임+ 메뉴가 열려 있는 동안 채팅을 숨깁니다. 메뉴를 닫으면 채팅이 다시 표시됩니다.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>확장 라틴</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>그리스어</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Kanaalkiezer kleuren met kanaalkleur</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>De kanaalkiezerknop naast het invoerveld krijgt de kleur van het actieve kanaal. Komt overeen met de tint van de invoertekst zelf.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Verbergen terwijl het New Game+ menu open is</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Verberg de chat terwijl het New Game+ menu open is. Het sluiten van het menu toont de chat weer.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latijn uitgebreid</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grieks</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff
+24
View File
@@ -1466,4 +1466,28 @@ Your old database can still be recovered, please contact the plugin author for h
<data name="ChatExport_Initial" xml:space="preserve">
<value>Loading logs ...</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Colorir o seletor de canal com a cor do canal</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>O botão seletor de canal ao lado do campo de entrada é colorido com a cor do canal ativo. Combina com a coloração do próprio texto de entrada.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Ocultar enquanto o menu New Game+ estiver aberto</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Oculta o chat enquanto o menu New Game+ estiver aberto. Fechar o menu mostra o chat novamente.</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_LatinExtended_Name" xml:space="preserve">
<value>Latim estendido</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
<data name="ExtraGlyphRanges_Greek_Name" xml:space="preserve">
<value>Grego</value>
<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
</data>
</root>
File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More