Hellion Forge

# Theme Authoring Guide > Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat ships with five built-in themes; this guide walks you through writing your own. ## TL;DR 1. Open Settings → Themes → **Open themes folder** 2. Copy `example-theme.json` to `.json` in the same folder 3. Edit the file with any text editor 4. Reload the plugin (toggle off/on in `/xlplugins`) 5. Your theme appears in the Custom-Themes section in Settings → Themes That's the whole loop. The rest of this document is reference. ## File location ``` %APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\ ``` (or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it directly). Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat seeds on first launch is your starting template. ## File format Theme JSON has four blocks: ```json { "schemaVersion": 1, "slug": "your-slug", "name": "Your Theme Name", "author": "You", "description": "One-line description shown under the theme name.", "colors": { ... 21 color slots ... }, "layout": { ... 9 layout values ... }, "chatChannels": { ... optional, channel-name → hex ... } } ``` ### Top-level fields | Field | Type | Required | Notes | |---|---|---|---| | `schemaVersion` | int | yes | Always `1` for HellionChat 1.1.0. The plugin warns and skips themes with a different number. | | `slug` | string | yes | Lowercase, hyphenated. Must be unique across all themes (built-in slugs are reserved). | | `name` | string | yes | Display name in the picker. | | `author` | string | yes | Shown small under the theme name. | | `description` | string | yes | One short sentence. | | `colors` | object | yes | All 21 slots required (see below). | | `layout` | object | yes | All 9 slots required (see below). | | `chatChannels` | object | no | Optional channel-name → hex map (see below). | ### Color slots All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an implicit `FF` alpha. | Slot | Role | |---|---| | `primary` | Brand color — used on buttons, sliders, check marks, highlighted separators. | | `primaryDark` | Pressed-button stage. | | `primaryLight` | Hovered-button / link-text stage. | | `primaryGlow` | Glow / subtle accent (typically primary with ~60% alpha). | | `accent` | Counter-accent — scrollbar grab on hover/active, resize grip, optional CTA. | | `accentDark` / `accentLight` | Dark/light siblings of accent. | | `identity` | Title-bar active color and active-tab color. Often equals `primaryDark`. | | `windowBg` | Outermost window background. | | `childBg` | Inner panel / popup background. | | `frameBg` | Input fields, sliders, combos. | | `surface` | Card surfaces, headers, selectables. | | `surfaceHover` | Hovered card / header step. | | `border` | Panel borders. Typically primary with ~40% alpha for a brand-tinted edge. | | `textPrimary` | Body text. Soft off-white reads better than pure `#FFFFFF` on dark backgrounds. | | `textMuted` | Captions, secondary lines. | | `textDim` | Disabled / hint text, separators. | | `statusSuccess` | Green-ish for success notifications. | | `statusDanger` | Red for errors. | | `statusWarning` | Amber for warnings. | | `statusInfo` | Cyan-ish info. Often equals primary. | ### Layout slots All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's edge anti-aliasing). | Slot | Typical range | Notes | |---|---|---| | `windowRounding` | 0–8 | 0 = sharp upstream look; 4–6 = softer "app" feel. | | `childRounding` | 0–6 | Usually 1 less than `windowRounding`. | | `popupRounding` | 0–6 | Same as `childRounding`. | | `frameRounding` | 0–4 | For inputs, sliders. | | `grabRounding` | 0–4 | Slider grab dot. | | `tabRounding` | 0–4 | Tab corners. | | `scrollbarRounding` | 0–4 | Scrollbar grab. | | `windowBorderSize` | 0 or 1 | 1 reads better in dark themes. | | `frameBorderSize` | 0 or 1 | Usually matches windowBorderSize. | ### Optional `chatChannels` If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum values (case-insensitive). Unknown names are skipped silently — safe for forward-compat. ```json "chatChannels": { "Say": "#FFFFFF", "Yell": "#FFE066", "Shout": "#FFA040", "TellIncoming": "#FF99CC", "TellOutgoing": "#FF99CC", "Party": "#80C0E8", "FreeCompany": "#4DD9E8", "NoviceNetwork": "#A8E060", "Linkshell1": "#A8E060" } ``` The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting existing picks. The banner shows up only if your suggested colors differ from the user's current `Configuration.ChatColours`. #### Channel-identity rule **Don't break FFXIV channel identity.** Players have used these conventions for over a decade: | Channel | Convention | Why | |---|---|---| | Say | white / off-white | Default-readable speech. | | Yell | yellow | Urgent broadcast. | | Shout | orange | Local urgent. | | Tell | pink-magenta | Whisper, must stand out. | | Party | light blue | Group ops. | | FreeCompany | cyan-teal | Guild ops. | | NoviceNetwork | lime-green | Mentor channel. | A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual hierarchy. The four colored built-in themes (Hellion Arctic, Event Horizon, Moonlit Bloom, Mint Grove) all follow this rule — read their JSON for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user keeps their existing picks. ## Theme families Naming convention `-` is recommended for theme families. The first member of a family is the lightest/brightest: - `mint-grove` (current built-in, light mint) - `forest-grove` (planned, dark emerald) - `moss-grove` (planned, mid muted) Code-wise families have no special handling — only the slug naming hints at the relationship. The picker may group families later, but that's not required. ## Validation and errors When HellionChat loads your theme: - **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`. - **Missing required field** (e.g., no `slug`): theme is skipped, warning written. - **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written. - **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the theme loads normally. Check `/xllog` after a plugin reload to see what loaded and what didn't. ## Testing your theme 1. Edit the JSON, save the file. 2. Reload the plugin: `/xlplugins` → toggle HellionChat off, then on. 3. Settings → Themes → click your theme card. 4. Watch every plugin window (chat, settings, pop-out) and pick something to fix. 5. Tweak. Reload. Repeat. Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before you switch. ## Sharing themes Themes are JSON, so sharing is just a file. Drop it into someone's `pluginConfigs/HellionChat/themes/` folder and their plugin picks it up on next reload. A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any pastebin. ## Reference - `docs/example-theme.json` (seeded automatically on first launch into `pluginConfigs/HellionChat/themes/`) — minimal valid theme. - The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good reference for Color choices that work. - [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette that drives the default Hellion Arctic theme. ---

HellionChat is a privacy-focused fork of Chat 2, distributed under the EUPL-1.2.
Theme engine and authoring guide are part of Hellion Forge.