using ChatTwo.Code; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling.Payloads; namespace ChatTwo.Util; internal static class ChunkUtil { internal static IEnumerable ToChunks(SeString msg, ChatType? defaultColour) { var chunks = new List(); var italic = false; var foreground = new Stack(); var glow = new Stack(); Payload? link = null; void Append(string text) { chunks.Add(new TextChunk(link, text) { FallbackColour = defaultColour, Foreground = foreground.Count > 0 ? foreground.Peek() : null, Glow = glow.Count > 0 ? glow.Peek() : null, Italic = italic, }); } foreach (var payload in msg.Payloads) { switch (payload.Type) { case PayloadType.EmphasisItalic: var newStatus = ((EmphasisItalicPayload) payload).IsEnabled; italic = newStatus; break; case PayloadType.UIForeground: var foregroundPayload = (UIForegroundPayload) payload; if (foregroundPayload.IsEnabled) { foreground.Push(foregroundPayload.UIColor.UIForeground); } else if (foreground.Count > 0) { foreground.Pop(); } break; case PayloadType.UIGlow: var glowPayload = (UIGlowPayload) payload; if (glowPayload.IsEnabled) { glow.Push(glowPayload.UIColor.UIGlow); } else if (glow.Count > 0) { glow.Pop(); } break; case PayloadType.AutoTranslateText: chunks.Add(new IconChunk(link, BitmapFontIcon.AutoTranslateBegin)); var autoText = ((AutoTranslatePayload) payload).Text; Append(autoText.Substring(2, autoText.Length - 4)); chunks.Add(new IconChunk(link, BitmapFontIcon.AutoTranslateEnd)); break; case PayloadType.Icon: chunks.Add(new IconChunk(link, ((IconPayload) payload).Icon)); break; case PayloadType.MapLink: case PayloadType.Quest: case PayloadType.DalamudLink: case PayloadType.Status: case PayloadType.Item: case PayloadType.Player: link = payload; break; case PayloadType.Unknown: var rawPayload = (RawPayload) payload; if (rawPayload.Data[1] == 0x13) { foreground.Pop(); glow.Pop(); } else if (Equals(rawPayload, RawPayload.LinkTerminator)) { link = null; } break; default: if (payload is ITextProvider textProvider) { Append(textProvider.Text); } break; } } return chunks; } }