using HellionChat.Code;
using Dalamud.Game.Text.SeStringHandling;
using MessagePack;
namespace HellionChat;
[Union(0, typeof(TextChunk))]
[Union(1, typeof(IconChunk))]
[MessagePackObject]
public abstract class Chunk
{
[IgnoreMember]
internal Message? Message { get; set; }
[Key(0)]
public ChunkSource Source { get; set; }
[Key(1)]
[MessagePackFormatter(typeof(PayloadMessagePackFormatter))]
public Payload? Link { get; set; }
protected Chunk(ChunkSource source, Payload? link)
{
Source = source;
Link = link;
}
internal SeString? GetSeString() => Source switch
{
ChunkSource.None => null,
ChunkSource.Sender => Message?.SenderSource,
ChunkSource.Content => Message?.ContentSource,
_ => null,
};
///
/// Get some basic text for use in generating hashes.
///
internal string StringValue()
{
return this switch
{
TextChunk text => text.Content,
IconChunk icon => icon.Icon.ToString(),
_ => ""
};
}
}
public enum ChunkSource
{
None,
Sender,
Content,
}
[MessagePackObject(AllowPrivate = true)]
public class TextChunk : Chunk
{
[Key(2)] public ChatType? FallbackColour;
[Key(3)] public uint? Foreground;
[Key(4)] public uint? Glow;
[Key(5)] public bool Italic;
[Key(6)] public string Content;
private TextChunk(Chunk chunk, string content) : base(chunk.Source, chunk.Link)
{
Content = content;
}
internal TextChunk(ChunkSource source, Payload? link, string content) : base(source, link)
{
// This has been null in the past, and it broke rendering code.
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
Content = content ?? "";
}
// ReSharper disable once UnusedMember.Global // Used by MessagePack
public TextChunk(ChunkSource source, Payload? link, ChatType? fallbackColour, uint? foreground, uint? glow, bool italic, string content) : base(source, link)
{
FallbackColour = fallbackColour;
Foreground = foreground;
Glow = glow;
Italic = italic;
// See above.
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
Content = content ?? "";
}
///
/// Creates a new TextChunk with identical styling to this one.
///
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
{
return new TextChunk(source, link, content)
{
FallbackColour = FallbackColour,
Foreground = Foreground,
Glow = Glow,
Italic = Italic,
};
}
///
/// Creates a new TextChunk with identical styling to this one.
///
public TextChunk NewWithStyle(Chunk chunk, string content)
{
return new TextChunk(chunk, content)
{
FallbackColour = FallbackColour,
Foreground = Foreground,
Glow = Glow,
Italic = Italic,
};
}
}
[MessagePackObject(AllowPrivate = true)]
public class IconChunk : Chunk
{
[Key(2)]
public BitmapFontIcon Icon { get; set; }
public IconChunk(ChunkSource source, Payload? link, BitmapFontIcon icon) : base(source, link)
{
Icon = icon;
}
}