//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ChatTwo.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Language { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Language() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatTwo.Resources.Language", typeof(Language).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Ctrl + {0}. /// internal static string AutoTranslate_Completion_Key { get { return ResourceManager.GetString("AutoTranslate_Completion_Key", resourceCulture); } } /// /// Looks up a localized string similar to Search Auto Translate.... /// internal static string AutoTranslate_Search_Hint { get { return ResourceManager.GetString("AutoTranslate_Search_Hint", resourceCulture); } } /// /// Looks up a localized string similar to Hide chat. /// internal static string ChatLog_HideChat { get { return ResourceManager.GetString("ChatLog_HideChat", resourceCulture); } } /// /// Looks up a localized string similar to Disabled for this tab.. /// internal static string ChatLog_SwitcherDisabled { get { return ResourceManager.GetString("ChatLog_SwitcherDisabled", resourceCulture); } } /// /// Looks up a localized string similar to Delete tab. /// internal static string ChatLog_Tabs_Delete { get { return ResourceManager.GetString("ChatLog_Tabs_Delete", resourceCulture); } } /// /// Looks up a localized string similar to Move down. /// internal static string ChatLog_Tabs_MoveDown { get { return ResourceManager.GetString("ChatLog_Tabs_MoveDown", resourceCulture); } } /// /// Looks up a localized string similar to Move left. /// internal static string ChatLog_Tabs_MoveLeft { get { return ResourceManager.GetString("ChatLog_Tabs_MoveLeft", resourceCulture); } } /// /// Looks up a localized string similar to Move right. /// internal static string ChatLog_Tabs_MoveRight { get { return ResourceManager.GetString("ChatLog_Tabs_MoveRight", resourceCulture); } } /// /// Looks up a localized string similar to Move up. /// internal static string ChatLog_Tabs_MoveUp { get { return ResourceManager.GetString("ChatLog_Tabs_MoveUp", resourceCulture); } } /// /// Looks up a localized string similar to Pop out. /// internal static string ChatLog_Tabs_PopOut { get { return ResourceManager.GetString("ChatLog_Tabs_PopOut", resourceCulture); } } /// /// Looks up a localized string similar to Alliance Member. /// internal static string ChatSource_AllianceMember { get { return ResourceManager.GetString("ChatSource_AllianceMember", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Alliance member). /// internal static string ChatSource_AlliancePet { get { return ResourceManager.GetString("ChatSource_AlliancePet", resourceCulture); } } /// /// Looks up a localized string similar to Engaged Enemy. /// internal static string ChatSource_EngagedEnemy { get { return ResourceManager.GetString("ChatSource_EngagedEnemy", resourceCulture); } } /// /// Looks up a localized string similar to Friendly NPC. /// internal static string ChatSource_FriendlyNpc { get { return ResourceManager.GetString("ChatSource_FriendlyNpc", resourceCulture); } } /// /// Looks up a localized string similar to Other. /// internal static string ChatSource_Other { get { return ResourceManager.GetString("ChatSource_Other", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Other). /// internal static string ChatSource_OtherPet { get { return ResourceManager.GetString("ChatSource_OtherPet", resourceCulture); } } /// /// Looks up a localized string similar to Party Member. /// internal static string ChatSource_PartyMember { get { return ResourceManager.GetString("ChatSource_PartyMember", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Party). /// internal static string ChatSource_PartyPet { get { return ResourceManager.GetString("ChatSource_PartyPet", resourceCulture); } } /// /// Looks up a localized string similar to Self. /// internal static string ChatSource_Self { get { return ResourceManager.GetString("ChatSource_Self", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Self). /// internal static string ChatSource_SelfPet { get { return ResourceManager.GetString("ChatSource_SelfPet", resourceCulture); } } /// /// Looks up a localized string similar to Unengaged Enemy. /// internal static string ChatSource_UnengagedEnemy { get { return ResourceManager.GetString("ChatSource_UnengagedEnemy", resourceCulture); } } /// /// Looks up a localized string similar to Actions used. /// internal static string ChatType_Action { get { return ResourceManager.GetString("ChatType_Action", resourceCulture); } } /// /// Looks up a localized string similar to Alarm Notifications. /// internal static string ChatType_Alarm { get { return ResourceManager.GetString("ChatType_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Alliance. /// internal static string ChatType_Alliance { get { return ResourceManager.GetString("ChatType_Alliance", resourceCulture); } } /// /// Looks up a localized string similar to Battle System Messages. /// internal static string ChatType_BattleSystem { get { return ResourceManager.GetString("ChatType_BattleSystem", resourceCulture); } } /// /// Looks up a localized string similar to Synthesis Messages. /// internal static string ChatType_Crafting { get { return ResourceManager.GetString("ChatType_Crafting", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [1]. /// internal static string ChatType_CrossLinkshell1 { get { return ResourceManager.GetString("ChatType_CrossLinkshell1", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [2]. /// internal static string ChatType_CrossLinkshell2 { get { return ResourceManager.GetString("ChatType_CrossLinkshell2", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [3]. /// internal static string ChatType_CrossLinkshell3 { get { return ResourceManager.GetString("ChatType_CrossLinkshell3", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [4]. /// internal static string ChatType_CrossLinkshell4 { get { return ResourceManager.GetString("ChatType_CrossLinkshell4", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [5]. /// internal static string ChatType_CrossLinkshell5 { get { return ResourceManager.GetString("ChatType_CrossLinkshell5", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [6]. /// internal static string ChatType_CrossLinkshell6 { get { return ResourceManager.GetString("ChatType_CrossLinkshell6", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [7]. /// internal static string ChatType_CrossLinkshell7 { get { return ResourceManager.GetString("ChatType_CrossLinkshell7", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Linkshell [8]. /// internal static string ChatType_CrossLinkshell8 { get { return ResourceManager.GetString("ChatType_CrossLinkshell8", resourceCulture); } } /// /// Looks up a localized string similar to Cross-world Party. /// internal static string ChatType_CrossWorldParty { get { return ResourceManager.GetString("ChatType_CrossWorldParty", resourceCulture); } } /// /// Looks up a localized string similar to Custom Emotes. /// internal static string ChatType_CustomEmotes { get { return ResourceManager.GetString("ChatType_CustomEmotes", resourceCulture); } } /// /// Looks up a localized string similar to Damage dealt. /// internal static string ChatType_Damage { get { return ResourceManager.GetString("ChatType_Damage", resourceCulture); } } /// /// Looks up a localized string similar to Debug. /// internal static string ChatType_Debug { get { return ResourceManager.GetString("ChatType_Debug", resourceCulture); } } /// /// Looks up a localized string similar to Echo. /// internal static string ChatType_Echo { get { return ResourceManager.GetString("ChatType_Echo", resourceCulture); } } /// /// Looks up a localized string similar to Error Messages. /// internal static string ChatType_Error { get { return ResourceManager.GetString("ChatType_Error", resourceCulture); } } /// /// Looks up a localized string similar to Free Company. /// internal static string ChatType_FreeCompany { get { return ResourceManager.GetString("ChatType_FreeCompany", resourceCulture); } } /// /// Looks up a localized string similar to Free Company Announcements. /// internal static string ChatType_FreeCompanyAnnouncement { get { return ResourceManager.GetString("ChatType_FreeCompanyAnnouncement", resourceCulture); } } /// /// Looks up a localized string similar to Free Company Member Login Notifications. /// internal static string ChatType_FreeCompanyLoginLogout { get { return ResourceManager.GetString("ChatType_FreeCompanyLoginLogout", resourceCulture); } } /// /// Looks up a localized string similar to Beneficial effects granted. /// internal static string ChatType_GainBuff { get { return ResourceManager.GetString("ChatType_GainBuff", resourceCulture); } } /// /// Looks up a localized string similar to Detrimental effects inflicted. /// internal static string ChatType_GainDebuff { get { return ResourceManager.GetString("ChatType_GainDebuff", resourceCulture); } } /// /// Looks up a localized string similar to Gathering Messages. /// internal static string ChatType_Gathering { get { return ResourceManager.GetString("ChatType_Gathering", resourceCulture); } } /// /// Looks up a localized string similar to Gathering System Messages. /// internal static string ChatType_GatheringSystem { get { return ResourceManager.GetString("ChatType_GatheringSystem", resourceCulture); } } /// /// Looks up a localized string similar to Free Company (GM). /// internal static string ChatType_GmFreeCompany { get { return ResourceManager.GetString("ChatType_GmFreeCompany", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [1] (GM). /// internal static string ChatType_GmLinkshell1 { get { return ResourceManager.GetString("ChatType_GmLinkshell1", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [2] (GM). /// internal static string ChatType_GmLinkshell2 { get { return ResourceManager.GetString("ChatType_GmLinkshell2", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [3] (GM). /// internal static string ChatType_GmLinkshell3 { get { return ResourceManager.GetString("ChatType_GmLinkshell3", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [4] (GM). /// internal static string ChatType_GmLinkshell4 { get { return ResourceManager.GetString("ChatType_GmLinkshell4", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [5] (GM). /// internal static string ChatType_GmLinkshell5 { get { return ResourceManager.GetString("ChatType_GmLinkshell5", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [6] (GM). /// internal static string ChatType_GmLinkshell6 { get { return ResourceManager.GetString("ChatType_GmLinkshell6", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [7] (GM). /// internal static string ChatType_GmLinkshell7 { get { return ResourceManager.GetString("ChatType_GmLinkshell7", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [8] (GM). /// internal static string ChatType_GmLinkshell8 { get { return ResourceManager.GetString("ChatType_GmLinkshell8", resourceCulture); } } /// /// Looks up a localized string similar to Novice Network (GM). /// internal static string ChatType_GmNoviceNetwork { get { return ResourceManager.GetString("ChatType_GmNoviceNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Party (GM). /// internal static string ChatType_GmParty { get { return ResourceManager.GetString("ChatType_GmParty", resourceCulture); } } /// /// Looks up a localized string similar to Say (GM). /// internal static string ChatType_GmSay { get { return ResourceManager.GetString("ChatType_GmSay", resourceCulture); } } /// /// Looks up a localized string similar to Shout (GM). /// internal static string ChatType_GmShout { get { return ResourceManager.GetString("ChatType_GmShout", resourceCulture); } } /// /// Looks up a localized string similar to Tell (GM). /// internal static string ChatType_GmTell { get { return ResourceManager.GetString("ChatType_GmTell", resourceCulture); } } /// /// Looks up a localized string similar to Yell (GM). /// internal static string ChatType_GmYell { get { return ResourceManager.GetString("ChatType_GmYell", resourceCulture); } } /// /// Looks up a localized string similar to Healing. /// internal static string ChatType_Healing { get { return ResourceManager.GetString("ChatType_Healing", resourceCulture); } } /// /// Looks up a localized string similar to Items used. /// internal static string ChatType_Item { get { return ResourceManager.GetString("ChatType_Item", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [1]. /// internal static string ChatType_Linkshell1 { get { return ResourceManager.GetString("ChatType_Linkshell1", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [2]. /// internal static string ChatType_Linkshell2 { get { return ResourceManager.GetString("ChatType_Linkshell2", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [3]. /// internal static string ChatType_Linkshell3 { get { return ResourceManager.GetString("ChatType_Linkshell3", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [4]. /// internal static string ChatType_Linkshell4 { get { return ResourceManager.GetString("ChatType_Linkshell4", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [5]. /// internal static string ChatType_Linkshell5 { get { return ResourceManager.GetString("ChatType_Linkshell5", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [6]. /// internal static string ChatType_Linkshell6 { get { return ResourceManager.GetString("ChatType_Linkshell6", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [7]. /// internal static string ChatType_Linkshell7 { get { return ResourceManager.GetString("ChatType_Linkshell7", resourceCulture); } } /// /// Looks up a localized string similar to Linkshell [8]. /// internal static string ChatType_Linkshell8 { get { return ResourceManager.GetString("ChatType_Linkshell8", resourceCulture); } } /// /// Looks up a localized string similar to Loot Notices. /// internal static string ChatType_LootNotice { get { return ResourceManager.GetString("ChatType_LootNotice", resourceCulture); } } /// /// Looks up a localized string similar to Loot Messages. /// internal static string ChatType_LootRoll { get { return ResourceManager.GetString("ChatType_LootRoll", resourceCulture); } } /// /// Looks up a localized string similar to Beneficial effects lost. /// internal static string ChatType_LoseBuff { get { return ResourceManager.GetString("ChatType_LoseBuff", resourceCulture); } } /// /// Looks up a localized string similar to Detrimental effects cured. /// internal static string ChatType_LoseDebuff { get { return ResourceManager.GetString("ChatType_LoseDebuff", resourceCulture); } } /// /// Looks up a localized string similar to Message Book Alert. /// internal static string ChatType_MessageBook { get { return ResourceManager.GetString("ChatType_MessageBook", resourceCulture); } } /// /// Looks up a localized string similar to Failed attacks. /// internal static string ChatType_Miss { get { return ResourceManager.GetString("ChatType_Miss", resourceCulture); } } /// /// Looks up a localized string similar to Notice. /// internal static string ChatType_Notice { get { return ResourceManager.GetString("ChatType_Notice", resourceCulture); } } /// /// Looks up a localized string similar to Novice Network. /// internal static string ChatType_NoviceNetwork { get { return ResourceManager.GetString("ChatType_NoviceNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Novice Network Announcements. /// internal static string ChatType_NoviceNetworkSystem { get { return ResourceManager.GetString("ChatType_NoviceNetworkSystem", resourceCulture); } } /// /// Looks up a localized string similar to NPC Dialogue (Announcements). /// internal static string ChatType_NpcAnnouncement { get { return ResourceManager.GetString("ChatType_NpcAnnouncement", resourceCulture); } } /// /// Looks up a localized string similar to NPC Dialogue. /// internal static string ChatType_NpcDialogue { get { return ResourceManager.GetString("ChatType_NpcDialogue", resourceCulture); } } /// /// Looks up a localized string similar to Current Orchestrion Track Messages. /// internal static string ChatType_Orchestrion { get { return ResourceManager.GetString("ChatType_Orchestrion", resourceCulture); } } /// /// Looks up a localized string similar to Party. /// internal static string ChatType_Party { get { return ResourceManager.GetString("ChatType_Party", resourceCulture); } } /// /// Looks up a localized string similar to Periodic Recruitment Notifications. /// internal static string ChatType_PeriodicRecruitmentNotification { get { return ResourceManager.GetString("ChatType_PeriodicRecruitmentNotification", resourceCulture); } } /// /// Looks up a localized string similar to Progression Messages. /// internal static string ChatType_Progress { get { return ResourceManager.GetString("ChatType_Progress", resourceCulture); } } /// /// Looks up a localized string similar to PvP Team. /// internal static string ChatType_PvpTeam { get { return ResourceManager.GetString("ChatType_PvpTeam", resourceCulture); } } /// /// Looks up a localized string similar to PvP Team Announcements. /// internal static string ChatType_PvpTeamAnnouncement { get { return ResourceManager.GetString("ChatType_PvpTeamAnnouncement", resourceCulture); } } /// /// Looks up a localized string similar to PvP Team Member Login Notifications. /// internal static string ChatType_PvpTeamLoginLogout { get { return ResourceManager.GetString("ChatType_PvpTeamLoginLogout", resourceCulture); } } /// /// Looks up a localized string similar to Random Number Messages. /// internal static string ChatType_RandomNumber { get { return ResourceManager.GetString("ChatType_RandomNumber", resourceCulture); } } /// /// Looks up a localized string similar to Retainer Sale Notifications. /// internal static string ChatType_RetainerSale { get { return ResourceManager.GetString("ChatType_RetainerSale", resourceCulture); } } /// /// Looks up a localized string similar to Say. /// internal static string ChatType_Say { get { return ResourceManager.GetString("ChatType_Say", resourceCulture); } } /// /// Looks up a localized string similar to Shout. /// internal static string ChatType_Shout { get { return ResourceManager.GetString("ChatType_Shout", resourceCulture); } } /// /// Looks up a localized string similar to Sign Messages for PC Targets. /// internal static string ChatType_Sign { get { return ResourceManager.GetString("ChatType_Sign", resourceCulture); } } /// /// Looks up a localized string similar to Standard Emotes. /// internal static string ChatType_StandardEmotes { get { return ResourceManager.GetString("ChatType_StandardEmotes", resourceCulture); } } /// /// Looks up a localized string similar to System Messages. /// internal static string ChatType_System { get { return ResourceManager.GetString("ChatType_System", resourceCulture); } } /// /// Looks up a localized string similar to Tell (Incoming). /// internal static string ChatType_TellIncoming { get { return ResourceManager.GetString("ChatType_TellIncoming", resourceCulture); } } /// /// Looks up a localized string similar to Tell (Outgoing). /// internal static string ChatType_TellOutgoing { get { return ResourceManager.GetString("ChatType_TellOutgoing", resourceCulture); } } /// /// Looks up a localized string similar to Urgent. /// internal static string ChatType_Urgent { get { return ResourceManager.GetString("ChatType_Urgent", resourceCulture); } } /// /// Looks up a localized string similar to Yell. /// internal static string ChatType_Yell { get { return ResourceManager.GetString("ChatType_Yell", resourceCulture); } } /// /// Looks up a localized string similar to Left. /// internal static string CommandHelpSide_Left { get { return ResourceManager.GetString("CommandHelpSide_Left", resourceCulture); } } /// /// Looks up a localized string similar to None. /// internal static string CommandHelpSide_None { get { return ResourceManager.GetString("CommandHelpSide_None", resourceCulture); } } /// /// Looks up a localized string similar to Right. /// internal static string CommandHelpSide_Right { get { return ResourceManager.GetString("CommandHelpSide_Right", resourceCulture); } } /// /// Looks up a localized string similar to Add to Blacklist. /// internal static string Context_AddToBlacklist { get { return ResourceManager.GetString("Context_AddToBlacklist", resourceCulture); } } /// /// Looks up a localized string similar to View Adventurer Plate. /// internal static string Context_AdventurerPlate { get { return ResourceManager.GetString("Context_AdventurerPlate", resourceCulture); } } /// /// Looks up a localized string similar to Unable to open adventurer plate at this moment. /// internal static string Context_AdventurerPlateError { get { return ResourceManager.GetString("Context_AdventurerPlateError", resourceCulture); } } /// /// Looks up a localized string similar to Copy. /// internal static string Context_Copy { get { return ResourceManager.GetString("Context_Copy", resourceCulture); } } /// /// Looks up a localized string similar to Copy content. /// internal static string Context_CopyContent { get { return ResourceManager.GetString("Context_CopyContent", resourceCulture); } } /// /// Looks up a localized string similar to Copied message content to clipboard. /// internal static string Context_CopyContentSuccess { get { return ResourceManager.GetString("Context_CopyContentSuccess", resourceCulture); } } /// /// Looks up a localized string similar to Copy Item Name. /// internal static string Context_CopyItemName { get { return ResourceManager.GetString("Context_CopyItemName", resourceCulture); } } /// /// Looks up a localized string similar to Copied message to clipboard. /// internal static string Context_CopySuccess { get { return ResourceManager.GetString("Context_CopySuccess", resourceCulture); } } /// /// Looks up a localized string similar to Hide chat. /// internal static string Context_HideChat { get { return ResourceManager.GetString("Context_HideChat", resourceCulture); } } /// /// Looks up a localized string similar to Integrations. /// internal static string Context_Integrations { get { return ResourceManager.GetString("Context_Integrations", resourceCulture); } } /// /// Looks up a localized string similar to Invite to Novice Network. /// internal static string Context_InviteToNoviceNetwork { get { return ResourceManager.GetString("Context_InviteToNoviceNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Invite to Party. /// internal static string Context_InviteToParty { get { return ResourceManager.GetString("Context_InviteToParty", resourceCulture); } } /// /// Looks up a localized string similar to Different world. /// internal static string Context_InviteToParty_DifferentWorld { get { return ResourceManager.GetString("Context_InviteToParty_DifferentWorld", resourceCulture); } } /// /// Looks up a localized string similar to Same world. /// internal static string Context_InviteToParty_SameWorld { get { return ResourceManager.GetString("Context_InviteToParty_SameWorld", resourceCulture); } } /// /// Looks up a localized string similar to Item Comparison. /// internal static string Context_ItemComparison { get { return ResourceManager.GetString("Context_ItemComparison", resourceCulture); } } /// /// Looks up a localized string similar to Kick from Party. /// internal static string Context_KickFromParty { get { return ResourceManager.GetString("Context_KickFromParty", resourceCulture); } } /// /// Looks up a localized string similar to Link. /// internal static string Context_Link { get { return ResourceManager.GetString("Context_Link", resourceCulture); } } /// /// Looks up a localized string similar to Promote. /// internal static string Context_Promote { get { return ResourceManager.GetString("Context_Promote", resourceCulture); } } /// /// Looks up a localized string similar to Reply in Selected Chat Mode. /// internal static string Context_ReplyInSelectedChatMode { get { return ResourceManager.GetString("Context_ReplyInSelectedChatMode", resourceCulture); } } /// /// Looks up a localized string similar to Screenshot mode. /// internal static string Context_ScreenshotMode { get { return ResourceManager.GetString("Context_ScreenshotMode", resourceCulture); } } /// /// Looks up a localized string similar to Search for Item. /// internal static string Context_SearchForItem { get { return ResourceManager.GetString("Context_SearchForItem", resourceCulture); } } /// /// Looks up a localized string similar to Search Recipes Using This Material. /// internal static string Context_SearchRecipes { get { return ResourceManager.GetString("Context_SearchRecipes", resourceCulture); } } /// /// Looks up a localized string similar to Send Friend Request. /// internal static string Context_SendFriendRequest { get { return ResourceManager.GetString("Context_SendFriendRequest", resourceCulture); } } /// /// Looks up a localized string similar to Send Tell. /// internal static string Context_SendTell { get { return ResourceManager.GetString("Context_SendTell", resourceCulture); } } /// /// Looks up a localized string similar to Target. /// internal static string Context_Target { get { return ResourceManager.GetString("Context_Target", resourceCulture); } } /// /// Looks up a localized string similar to Try On. /// internal static string Context_TryOn { get { return ResourceManager.GetString("Context_TryOn", resourceCulture); } } /// /// Looks up a localized string similar to Chinese (full). /// internal static string ExtraGlyphRanges_ChineseFull_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_ChineseFull_Name", resourceCulture); } } /// /// Looks up a localized string similar to Chinese (common simplified). /// internal static string ExtraGlyphRanges_ChineseSimplifiedCommon_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_ChineseSimplifiedCommon_Name", resourceCulture); } } /// /// Looks up a localized string similar to Cyrillic. /// internal static string ExtraGlyphRanges_Cyrillic_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_Cyrillic_Name", resourceCulture); } } /// /// Looks up a localized string similar to Japanese. /// internal static string ExtraGlyphRanges_Japanese_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_Japanese_Name", resourceCulture); } } /// /// Looks up a localized string similar to Korean. /// internal static string ExtraGlyphRanges_Korean_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_Korean_Name", resourceCulture); } } /// /// Looks up a localized string similar to Thai. /// internal static string ExtraGlyphRanges_Thai_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_Thai_Name", resourceCulture); } } /// /// Looks up a localized string similar to Vietnamese. /// internal static string ExtraGlyphRanges_Vietnamese_Name { get { return ResourceManager.GetString("ExtraGlyphRanges_Vietnamese_Name", resourceCulture); } } /// /// Looks up a localized string similar to Flexible. /// internal static string KeybindMode_Flexible_Name { get { return ResourceManager.GetString("KeybindMode_Flexible_Name", resourceCulture); } } /// /// Looks up a localized string similar to Process keybinds with modifiers even if other modifiers are pressed.. /// internal static string KeybindMode_Flexible_Tooltip { get { return ResourceManager.GetString("KeybindMode_Flexible_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Strict. /// internal static string KeybindMode_Strict_Name { get { return ResourceManager.GetString("KeybindMode_Strict_Name", resourceCulture); } } /// /// Looks up a localized string similar to Only process keybinds with modifiers if no other modifiers are pressed.. /// internal static string KeybindMode_Strict_Tooltip { get { return ResourceManager.GetString("KeybindMode_Strict_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Use Dalamud's default language. /// internal static string LanguageOverride_None { get { return ResourceManager.GetString("LanguageOverride_None", resourceCulture); } } /// /// Looks up a localized string similar to {0} is performing a database migration.. /// internal static string Migration_Line1 { get { return ResourceManager.GetString("Migration_Line1", resourceCulture); } } /// /// Looks up a localized string similar to {0} and the plugin installer will be unavailable until it is complete.. /// internal static string Migration_Line2 { get { return ResourceManager.GetString("Migration_Line2", resourceCulture); } } /// /// Looks up a localized string similar to This may take a few minutes depending on the size of your chat database.. /// internal static string Migration_Line3 { get { return ResourceManager.GetString("Migration_Line3", resourceCulture); } } /// /// Looks up a localized string similar to Do not close FFXIV, unload Dalamud, or turn off your computer during this time.. /// internal static string Migration_Line4 { get { return ResourceManager.GetString("Migration_Line4", resourceCulture); } } /// /// Looks up a localized string similar to Click the button to the left to see what's being worked on and what's next.. /// internal static string Options_About_ClickUp { get { return ResourceManager.GetString("Options_About_ClickUp", resourceCulture); } } /// /// Looks up a localized string similar to Click the button to the left to help translate {0}.. /// internal static string Options_About_CrowdIn { get { return ResourceManager.GetString("Options_About_CrowdIn", resourceCulture); } } /// /// Looks up a localized string similar to {0} is a project to completely recreate the in-game chat and make it even better.. /// internal static string Options_About_Opening { get { return ResourceManager.GetString("Options_About_Opening", resourceCulture); } } /// /// Looks up a localized string similar to About. /// internal static string Options_About_Tab { get { return ResourceManager.GetString("Options_About_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Translators. /// internal static string Options_About_Translators { get { return ResourceManager.GetString("Options_About_Translators", resourceCulture); } } /// /// Looks up a localized string similar to Allow moving chat. /// internal static string Options_CanMove_Name { get { return ResourceManager.GetString("Options_CanMove_Name", resourceCulture); } } /// /// Looks up a localized string similar to Allow resizing chat. /// internal static string Options_CanResize_Name { get { return ResourceManager.GetString("Options_CanResize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Import from game. /// internal static string Options_ChatColours_Import { get { return ResourceManager.GetString("Options_ChatColours_Import", resourceCulture); } } /// /// Looks up a localized string similar to Reset to default. /// internal static string Options_ChatColours_Reset { get { return ResourceManager.GetString("Options_ChatColours_Reset", resourceCulture); } } /// /// Looks up a localized string similar to Chat colours. /// internal static string Options_ChatColours_Tab { get { return ResourceManager.GetString("Options_ChatColours_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Replace consecutive duplicate messages with a counter appended to the first instance of the message.. /// internal static string Options_CollapseDuplicateMessages_Description { get { return ResourceManager.GetString("Options_CollapseDuplicateMessages_Description", resourceCulture); } } /// /// Looks up a localized string similar to Collapse duplicate messages. /// internal static string Options_CollapseDuplicateMessages_Name { get { return ResourceManager.GetString("Options_CollapseDuplicateMessages_Name", resourceCulture); } } /// /// Looks up a localized string similar to The side of {0} to display help for commands on.. /// internal static string Options_CommandHelpSide_Description { get { return ResourceManager.GetString("Options_CommandHelpSide_Description", resourceCulture); } } /// /// Looks up a localized string similar to Command help side. /// internal static string Options_CommandHelpSide_Name { get { return ResourceManager.GetString("Options_CommandHelpSide_Name", resourceCulture); } } /// /// Looks up a localized string similar to Advanced. /// internal static string Options_Database_Advanced { get { return ResourceManager.GetString("Options_Database_Advanced", resourceCulture); } } /// /// Looks up a localized string similar to Do not click these buttons unless you know what you're doing.. /// internal static string Options_Database_Advanced_Warning { get { return ResourceManager.GetString("Options_Database_Advanced_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Database. /// internal static string Options_Database_Tab { get { return ResourceManager.GetString("Options_Database_Tab", resourceCulture); } } /// /// Looks up a localized string similar to If battle messages are saved to the database, the size of the database will grow much faster, and there will be a noticeable freeze when saving settings. It is recommended to leave this disabled.. /// internal static string Options_DatabaseBattleMessages_Description { get { return ResourceManager.GetString("Options_DatabaseBattleMessages_Description", resourceCulture); } } /// /// Looks up a localized string similar to Save battle messages in database. /// internal static string Options_DatabaseBattleMessages_Name { get { return ResourceManager.GetString("Options_DatabaseBattleMessages_Name", resourceCulture); } } /// /// Looks up a localized string similar to Display. /// internal static string Options_Display_Tab { get { return ResourceManager.GetString("Options_Display_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Extra glyphs can be added to {0}'s global font by enabling the checkboxes below. This will likely require increasing Dalamud's font atlas size.. /// internal static string Options_ExtraGlyphs_Description { get { return ResourceManager.GetString("Options_ExtraGlyphs_Description", resourceCulture); } } /// /// Looks up a localized string similar to Extra font glyphs. /// internal static string Options_ExtraGlyphs_Name { get { return ResourceManager.GetString("Options_ExtraGlyphs_Name", resourceCulture); } } /// /// Looks up a localized string similar to Include messages from before the game was launched when populating tabs. Tabs are populated when the settings are saved.. /// internal static string Options_FilterIncludePreviousSessions_Description { get { return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Description", resourceCulture); } } /// /// Looks up a localized string similar to Include previous sessions when populating tabs. /// internal static string Options_FilterIncludePreviousSessions_Name { get { return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font {0} will use to display non-Japanese text.. /// internal static string Options_Font_Description { get { return ResourceManager.GetString("Options_Font_Description", resourceCulture); } } /// /// Looks up a localized string similar to Font. /// internal static string Options_Font_Name { get { return ResourceManager.GetString("Options_Font_Name", resourceCulture); } } /// /// Looks up a localized string similar to Using certain system fonts may crash your game. You have been warned.. /// internal static string Options_Font_Warning { get { return ResourceManager.GetString("Options_Font_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Fonts. /// internal static string Options_Fonts_Tab { get { return ResourceManager.GetString("Options_Fonts_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Enable custom fonts. /// internal static string Options_FontsEnabled { get { return ResourceManager.GetString("Options_FontsEnabled", resourceCulture); } } /// /// Looks up a localized string similar to Font size. /// internal static string Options_FontSize_Name { get { return ResourceManager.GetString("Options_FontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide the in-game chat window when the plugin is active.. /// internal static string Options_HideChat_Description { get { return ResourceManager.GetString("Options_HideChat_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide vanilla chat. /// internal static string Options_HideChat_Name { get { return ResourceManager.GetString("Options_HideChat_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} during cutscenes.. /// internal static string Options_HideDuringCutscenes_Description { get { return ResourceManager.GetString("Options_HideDuringCutscenes_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide chat during cutscenes. /// internal static string Options_HideDuringCutscenes_Name { get { return ResourceManager.GetString("Options_HideDuringCutscenes_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide timestamps when previous messages have the same timestamp.. /// internal static string Options_HideSameTimestamps_Description { get { return ResourceManager.GetString("Options_HideSameTimestamps_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide timestamps when redundant. /// internal static string Options_HideSameTimestamps_Name { get { return ResourceManager.GetString("Options_HideSameTimestamps_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} when you are not logged in to a character.. /// internal static string Options_HideWhenNotLoggedIn_Description { get { return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide when not logged in. /// internal static string Options_HideWhenNotLoggedIn_Name { get { return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} when the game UI is hidden.. /// internal static string Options_HideWhenUiHidden_Description { get { return ResourceManager.GetString("Options_HideWhenUiHidden_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide when game UI is hidden. /// internal static string Options_HideWhenUiHidden_Name { get { return ResourceManager.GetString("Options_HideWhenUiHidden_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font {0} will use to display Japanese text.. /// internal static string Options_JapaneseFont_Description { get { return ResourceManager.GetString("Options_JapaneseFont_Description", resourceCulture); } } /// /// Looks up a localized string similar to Japanese font. /// internal static string Options_JapaneseFont_Name { get { return ResourceManager.GetString("Options_JapaneseFont_Name", resourceCulture); } } /// /// Looks up a localized string similar to Japanese font size. /// internal static string Options_JapaneseFontSize_Name { get { return ResourceManager.GetString("Options_JapaneseFontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to The way in which {0} should handle keybinds.. /// internal static string Options_KeybindMode_Description { get { return ResourceManager.GetString("Options_KeybindMode_Description", resourceCulture); } } /// /// Looks up a localized string similar to Keybind mode. /// internal static string Options_KeybindMode_Name { get { return ResourceManager.GetString("Options_KeybindMode_Name", resourceCulture); } } /// /// Looks up a localized string similar to The language to display {0} in.. /// internal static string Options_Language_Description { get { return ResourceManager.GetString("Options_Language_Description", resourceCulture); } } /// /// Looks up a localized string similar to Language. /// internal static string Options_Language_Name { get { return ResourceManager.GetString("Options_Language_Name", resourceCulture); } } /// /// Looks up a localized string similar to After logging in, populate the chat with the messages from when you last logged off.. /// internal static string Options_LoadPreviousSession_Description { get { return ResourceManager.GetString("Options_LoadPreviousSession_Description", resourceCulture); } } /// /// Looks up a localized string similar to Display previous chat session on login. /// internal static string Options_LoadPreviousSession_Name { get { return ResourceManager.GetString("Options_LoadPreviousSession_Name", resourceCulture); } } /// /// Looks up a localized string similar to Miscellaneous. /// internal static string Options_Miscellaneous_Tab { get { return ResourceManager.GetString("Options_Miscellaneous_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Reduce the spacing between messages.. /// internal static string Options_MoreCompactPretty_Description { get { return ResourceManager.GetString("Options_MoreCompactPretty_Description", resourceCulture); } } /// /// Looks up a localized string similar to More compact modern layout. /// internal static string Options_MoreCompactPretty_Name { get { return ResourceManager.GetString("Options_MoreCompactPretty_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show in-game item tooltips when hovering over items in {0}.. /// internal static string Options_NativeItemTooltips_Description { get { return ResourceManager.GetString("Options_NativeItemTooltips_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show native item tooltips. /// internal static string Options_NativeItemTooltips_Name { get { return ResourceManager.GetString("Options_NativeItemTooltips_Name", resourceCulture); } } /// /// Looks up a localized string similar to Display messages in a more modern style.. /// internal static string Options_PrettierTimestamps_Description { get { return ResourceManager.GetString("Options_PrettierTimestamps_Description", resourceCulture); } } /// /// Looks up a localized string similar to Use modern layout. /// internal static string Options_PrettierTimestamps_Name { get { return ResourceManager.GetString("Options_PrettierTimestamps_Name", resourceCulture); } } /// /// Looks up a localized string similar to Allow multiple clients to run {0} at the same time, sharing the same database.. /// internal static string Options_SharedMode_Description { get { return ResourceManager.GetString("Options_SharedMode_Description", resourceCulture); } } /// /// Looks up a localized string similar to Enable multi-client mode. /// internal static string Options_SharedMode_Name { get { return ResourceManager.GetString("Options_SharedMode_Name", resourceCulture); } } /// /// Looks up a localized string similar to This option is not recommended. No support will be offered if you enable this option. This option will hurt the performance of {0}.. /// internal static string Options_SharedMode_Warning { get { return ResourceManager.GetString("Options_SharedMode_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Show the Novice Network join button next to the settings button if logged in as a mentor.. /// internal static string Options_ShowNoviceNetwork_Description { get { return ResourceManager.GetString("Options_ShowNoviceNetwork_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show Novice Network join button. /// internal static string Options_ShowNoviceNetwork_Name { get { return ResourceManager.GetString("Options_ShowNoviceNetwork_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show title bar for popped-out tabs. /// internal static string Options_ShowPopOutTitleBar_Name { get { return ResourceManager.GetString("Options_ShowPopOutTitleBar_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show title bar for chat. /// internal static string Options_ShowTitleBar_Name { get { return ResourceManager.GetString("Options_ShowTitleBar_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show tabs in {0} as a sidebar instead of a bar at the top.. /// internal static string Options_SidebarTabView_Description { get { return ResourceManager.GetString("Options_SidebarTabView_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show tabs in a sidebar. /// internal static string Options_SidebarTabView_Name { get { return ResourceManager.GetString("Options_SidebarTabView_Name", resourceCulture); } } /// /// Looks up a localized string similar to If this is enabled, the Auto Translate list will be sorted alphabetically.. /// internal static string Options_SortAutoTranslate_Description { get { return ResourceManager.GetString("Options_SortAutoTranslate_Description", resourceCulture); } } /// /// Looks up a localized string similar to Sort the Auto Translate list. /// internal static string Options_SortAutoTranslate_Name { get { return ResourceManager.GetString("Options_SortAutoTranslate_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font size to use for game symbols.. /// internal static string Options_SymbolsFontSize_Description { get { return ResourceManager.GetString("Options_SymbolsFontSize_Description", resourceCulture); } } /// /// Looks up a localized string similar to Symbols font size. /// internal static string Options_SymbolsFontSize_Name { get { return ResourceManager.GetString("Options_SymbolsFontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Add. /// internal static string Options_Tabs_Add { get { return ResourceManager.GetString("Options_Tabs_Add", resourceCulture); } } /// /// Looks up a localized string similar to Channels. /// internal static string Options_Tabs_Channels { get { return ResourceManager.GetString("Options_Tabs_Channels", resourceCulture); } } /// /// Looks up a localized string similar to Announcements. /// internal static string Options_Tabs_ChannelTypes_Announcements { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Announcements", resourceCulture); } } /// /// Looks up a localized string similar to Battle. /// internal static string Options_Tabs_ChannelTypes_Battle { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Battle", resourceCulture); } } /// /// Looks up a localized string similar to Chat. /// internal static string Options_Tabs_ChannelTypes_Chat { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Chat", resourceCulture); } } /// /// Looks up a localized string similar to Special. /// internal static string Options_Tabs_ChannelTypes_Special { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Special", resourceCulture); } } /// /// Looks up a localized string similar to Delete. /// internal static string Options_Tabs_Delete { get { return ResourceManager.GetString("Options_Tabs_Delete", resourceCulture); } } /// /// Looks up a localized string similar to All. /// internal static string Options_Tabs_ExtraChatAll { get { return ResourceManager.GetString("Options_Tabs_ExtraChatAll", resourceCulture); } } /// /// Looks up a localized string similar to ExtraChat channels. /// internal static string Options_Tabs_ExtraChatChannels { get { return ResourceManager.GetString("Options_Tabs_ExtraChatChannels", resourceCulture); } } /// /// Looks up a localized string similar to Use different opacity than main window. /// internal static string Options_Tabs_IndependentOpacity { get { return ResourceManager.GetString("Options_Tabs_IndependentOpacity", resourceCulture); } } /// /// Looks up a localized string similar to Input channel. /// internal static string Options_Tabs_InputChannel { get { return ResourceManager.GetString("Options_Tabs_InputChannel", resourceCulture); } } /// /// Looks up a localized string similar to Move down. /// internal static string Options_Tabs_MoveDown { get { return ResourceManager.GetString("Options_Tabs_MoveDown", resourceCulture); } } /// /// Looks up a localized string similar to Move up. /// internal static string Options_Tabs_MoveUp { get { return ResourceManager.GetString("Options_Tabs_MoveUp", resourceCulture); } } /// /// Looks up a localized string similar to Name. /// internal static string Options_Tabs_Name { get { return ResourceManager.GetString("Options_Tabs_Name", resourceCulture); } } /// /// Looks up a localized string similar to New tab. /// internal static string Options_Tabs_NewTab { get { return ResourceManager.GetString("Options_Tabs_NewTab", resourceCulture); } } /// /// Looks up a localized string similar to <None>. /// internal static string Options_Tabs_NoInputChannel { get { return ResourceManager.GetString("Options_Tabs_NoInputChannel", resourceCulture); } } /// /// Looks up a localized string similar to Opacity. /// internal static string Options_Tabs_Opacity { get { return ResourceManager.GetString("Options_Tabs_Opacity", resourceCulture); } } /// /// Looks up a localized string similar to Display in separate window. /// internal static string Options_Tabs_PopOut { get { return ResourceManager.GetString("Options_Tabs_PopOut", resourceCulture); } } /// /// Looks up a localized string similar to Preset: {0}. /// internal static string Options_Tabs_Preset { get { return ResourceManager.GetString("Options_Tabs_Preset", resourceCulture); } } /// /// Looks up a localized string similar to Show timestamps. /// internal static string Options_Tabs_ShowTimestamps { get { return ResourceManager.GetString("Options_Tabs_ShowTimestamps", resourceCulture); } } /// /// Looks up a localized string similar to Tabs. /// internal static string Options_Tabs_Tab { get { return ResourceManager.GetString("Options_Tabs_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Unread mode. /// internal static string Options_Tabs_UnreadMode { get { return ResourceManager.GetString("Options_Tabs_UnreadMode", resourceCulture); } } /// /// Looks up a localized string similar to Use this option if you experience cut-off tooltips.. /// internal static string Options_TooltipOffset_Desc { get { return ResourceManager.GetString("Options_TooltipOffset_Desc", resourceCulture); } } /// /// Looks up a localized string similar to Tooltip offset . /// internal static string Options_TooltipOffset_Name { get { return ResourceManager.GetString("Options_TooltipOffset_Name", resourceCulture); } } /// /// Looks up a localized string similar to Window opacity. /// internal static string Options_WindowOpacity_Name { get { return ResourceManager.GetString("Options_WindowOpacity_Name", resourceCulture); } } /// /// Looks up a localized string similar to Discard. /// internal static string Settings_Discard { get { return ResourceManager.GetString("Settings_Discard", resourceCulture); } } /// /// Looks up a localized string similar to Save. /// internal static string Settings_Save { get { return ResourceManager.GetString("Settings_Save", resourceCulture); } } /// /// Looks up a localized string similar to Save and close. /// internal static string Settings_SaveAndClose { get { return ResourceManager.GetString("Settings_SaveAndClose", resourceCulture); } } /// /// Looks up a localized string similar to {0} settings. /// internal static string Settings_Title { get { return ResourceManager.GetString("Settings_Title", resourceCulture); } } /// /// Looks up a localized string similar to New tab. /// internal static string Tab_DefaultName { get { return ResourceManager.GetString("Tab_DefaultName", resourceCulture); } } /// /// Looks up a localized string similar to Event. /// internal static string Tabs_Presets_Event { get { return ResourceManager.GetString("Tabs_Presets_Event", resourceCulture); } } /// /// Looks up a localized string similar to General. /// internal static string Tabs_Presets_General { get { return ResourceManager.GetString("Tabs_Presets_General", resourceCulture); } } /// /// Looks up a localized string similar to All. /// internal static string UnreadMode_All { get { return ResourceManager.GetString("UnreadMode_All", resourceCulture); } } /// /// Looks up a localized string similar to Always show unread indicators.. /// internal static string UnreadMode_All_Tooltip { get { return ResourceManager.GetString("UnreadMode_All_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to None. /// internal static string UnreadMode_None { get { return ResourceManager.GetString("UnreadMode_None", resourceCulture); } } /// /// Looks up a localized string similar to Never show unread indicators.. /// internal static string UnreadMode_None_Tooltip { get { return ResourceManager.GetString("UnreadMode_None_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Unseen. /// internal static string UnreadMode_Unseen { get { return ResourceManager.GetString("UnreadMode_Unseen", resourceCulture); } } /// /// Looks up a localized string similar to Only show unread indicators for messages you haven't seen.. /// internal static string UnreadMode_Unseen_Tooltip { get { return ResourceManager.GetString("UnreadMode_Unseen_Tooltip", resourceCulture); } } } }