//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ChatTwo.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Language { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Language() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatTwo.Resources.Language", typeof(Language).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Hide chat. /// internal static string ChatLog_HideChat { get { return ResourceManager.GetString("ChatLog_HideChat", resourceCulture); } } /// /// Looks up a localized string similar to Disabled for this tab.. /// internal static string ChatLog_SwitcherDisabled { get { return ResourceManager.GetString("ChatLog_SwitcherDisabled", resourceCulture); } } /// /// Looks up a localized string similar to Delete tab. /// internal static string ChatLog_Tabs_Delete { get { return ResourceManager.GetString("ChatLog_Tabs_Delete", resourceCulture); } } /// /// Looks up a localized string similar to Move down. /// internal static string ChatLog_Tabs_MoveDown { get { return ResourceManager.GetString("ChatLog_Tabs_MoveDown", resourceCulture); } } /// /// Looks up a localized string similar to Move left. /// internal static string ChatLog_Tabs_MoveLeft { get { return ResourceManager.GetString("ChatLog_Tabs_MoveLeft", resourceCulture); } } /// /// Looks up a localized string similar to Move right. /// internal static string ChatLog_Tabs_MoveRight { get { return ResourceManager.GetString("ChatLog_Tabs_MoveRight", resourceCulture); } } /// /// Looks up a localized string similar to Move up. /// internal static string ChatLog_Tabs_MoveUp { get { return ResourceManager.GetString("ChatLog_Tabs_MoveUp", resourceCulture); } } /// /// Looks up a localized string similar to Alliance Member. /// internal static string ChatSource_AllianceMember { get { return ResourceManager.GetString("ChatSource_AllianceMember", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Alliance member). /// internal static string ChatSource_AlliancePet { get { return ResourceManager.GetString("ChatSource_AlliancePet", resourceCulture); } } /// /// Looks up a localized string similar to Engaged Enemy. /// internal static string ChatSource_EngagedEnemy { get { return ResourceManager.GetString("ChatSource_EngagedEnemy", resourceCulture); } } /// /// Looks up a localized string similar to Friendly NPC. /// internal static string ChatSource_FriendlyNpc { get { return ResourceManager.GetString("ChatSource_FriendlyNpc", resourceCulture); } } /// /// Looks up a localized string similar to Other. /// internal static string ChatSource_Other { get { return ResourceManager.GetString("ChatSource_Other", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Other). /// internal static string ChatSource_OtherPet { get { return ResourceManager.GetString("ChatSource_OtherPet", resourceCulture); } } /// /// Looks up a localized string similar to Party Member. /// internal static string ChatSource_PartyMember { get { return ResourceManager.GetString("ChatSource_PartyMember", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Party). /// internal static string ChatSource_PartyPet { get { return ResourceManager.GetString("ChatSource_PartyPet", resourceCulture); } } /// /// Looks up a localized string similar to Self. /// internal static string ChatSource_Self { get { return ResourceManager.GetString("ChatSource_Self", resourceCulture); } } /// /// Looks up a localized string similar to Pet (Self). /// internal static string ChatSource_SelfPet { get { return ResourceManager.GetString("ChatSource_SelfPet", resourceCulture); } } /// /// Looks up a localized string similar to Unengaged Enemy. /// internal static string ChatSource_UnengagedEnemy { get { return ResourceManager.GetString("ChatSource_UnengagedEnemy", resourceCulture); } } /// /// Looks up a localized string similar to Left. /// internal static string CommandHelpSide_Left { get { return ResourceManager.GetString("CommandHelpSide_Left", resourceCulture); } } /// /// Looks up a localized string similar to None. /// internal static string CommandHelpSide_None { get { return ResourceManager.GetString("CommandHelpSide_None", resourceCulture); } } /// /// Looks up a localized string similar to Right. /// internal static string CommandHelpSide_Right { get { return ResourceManager.GetString("CommandHelpSide_Right", resourceCulture); } } /// /// Looks up a localized string similar to Flexible. /// internal static string KeybindMode_Flexible_Name { get { return ResourceManager.GetString("KeybindMode_Flexible_Name", resourceCulture); } } /// /// Looks up a localized string similar to Process keybinds with modifiers even if other modifiers are pressed.. /// internal static string KeybindMode_Flexible_Tooltip { get { return ResourceManager.GetString("KeybindMode_Flexible_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Strict. /// internal static string KeybindMode_Strict_Name { get { return ResourceManager.GetString("KeybindMode_Strict_Name", resourceCulture); } } /// /// Looks up a localized string similar to Only process keybinds with modifiers if no other modifiers are pressed.. /// internal static string KeybindMode_Strict_Tooltip { get { return ResourceManager.GetString("KeybindMode_Strict_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Use Dalamud's default language. /// internal static string LanguageOverride_None { get { return ResourceManager.GetString("LanguageOverride_None", resourceCulture); } } /// /// Looks up a localized string similar to Click the button to the left to see what's being worked on and what's next.. /// internal static string Options_About_ClickUp { get { return ResourceManager.GetString("Options_About_ClickUp", resourceCulture); } } /// /// Looks up a localized string similar to Click the button to the left to help translate {0}.. /// internal static string Options_About_CrowdIn { get { return ResourceManager.GetString("Options_About_CrowdIn", resourceCulture); } } /// /// Looks up a localized string similar to {0} is a project to completely recreate the in-game chat and make it even better.. /// internal static string Options_About_Opening { get { return ResourceManager.GetString("Options_About_Opening", resourceCulture); } } /// /// Looks up a localized string similar to About. /// internal static string Options_About_Tab { get { return ResourceManager.GetString("Options_About_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Translators. /// internal static string Options_About_Translators { get { return ResourceManager.GetString("Options_About_Translators", resourceCulture); } } /// /// Looks up a localized string similar to Allow moving chat. /// internal static string Options_CanMove_Name { get { return ResourceManager.GetString("Options_CanMove_Name", resourceCulture); } } /// /// Looks up a localized string similar to Allow resizing chat. /// internal static string Options_CanResize_Name { get { return ResourceManager.GetString("Options_CanResize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Import from game. /// internal static string Options_ChatColours_Import { get { return ResourceManager.GetString("Options_ChatColours_Import", resourceCulture); } } /// /// Looks up a localized string similar to Reset to default. /// internal static string Options_ChatColours_Reset { get { return ResourceManager.GetString("Options_ChatColours_Reset", resourceCulture); } } /// /// Looks up a localized string similar to Chat colours. /// internal static string Options_ChatColours_Tab { get { return ResourceManager.GetString("Options_ChatColours_Tab", resourceCulture); } } /// /// Looks up a localized string similar to The side of {0} to display help for commands on.. /// internal static string Options_CommandHelpSide_Description { get { return ResourceManager.GetString("Options_CommandHelpSide_Description", resourceCulture); } } /// /// Looks up a localized string similar to Command help side. /// internal static string Options_CommandHelpSide_Name { get { return ResourceManager.GetString("Options_CommandHelpSide_Name", resourceCulture); } } /// /// Looks up a localized string similar to Advanced. /// internal static string Options_Database_Advanced { get { return ResourceManager.GetString("Options_Database_Advanced", resourceCulture); } } /// /// Looks up a localized string similar to Do not click these buttons unless you know what you're doing.. /// internal static string Options_Database_Advanced_Warning { get { return ResourceManager.GetString("Options_Database_Advanced_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Database. /// internal static string Options_Database_Tab { get { return ResourceManager.GetString("Options_Database_Tab", resourceCulture); } } /// /// Looks up a localized string similar to If battle messages are saved to the database, the size of the database will grow much faster, and there will be a noticeable freeze when saving settings. It is recommended to leave this disabled.. /// internal static string Options_DatabaseBattleMessages_Description { get { return ResourceManager.GetString("Options_DatabaseBattleMessages_Description", resourceCulture); } } /// /// Looks up a localized string similar to Save battle messages in database. /// internal static string Options_DatabaseBattleMessages_Name { get { return ResourceManager.GetString("Options_DatabaseBattleMessages_Name", resourceCulture); } } /// /// Looks up a localized string similar to Display. /// internal static string Options_Display_Tab { get { return ResourceManager.GetString("Options_Display_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Include messages from before the game was launched when populating tabs. Tabs are populated when the settings are saved.. /// internal static string Options_FilterIncludePreviousSessions_Description { get { return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Description", resourceCulture); } } /// /// Looks up a localized string similar to Include previous sessions when populating tabs. /// internal static string Options_FilterIncludePreviousSessions_Name { get { return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font {0} will use to display non-Japanese text.. /// internal static string Options_Font_Description { get { return ResourceManager.GetString("Options_Font_Description", resourceCulture); } } /// /// Looks up a localized string similar to Font. /// internal static string Options_Font_Name { get { return ResourceManager.GetString("Options_Font_Name", resourceCulture); } } /// /// Looks up a localized string similar to Using certain system fonts may crash your game. You have been warned.. /// internal static string Options_Font_Warning { get { return ResourceManager.GetString("Options_Font_Warning", resourceCulture); } } /// /// Looks up a localized string similar to Fonts. /// internal static string Options_Fonts_Tab { get { return ResourceManager.GetString("Options_Fonts_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Font size. /// internal static string Options_FontSize_Name { get { return ResourceManager.GetString("Options_FontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide the in-game chat window when the plugin is active.. /// internal static string Options_HideChat_Description { get { return ResourceManager.GetString("Options_HideChat_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide vanilla chat. /// internal static string Options_HideChat_Name { get { return ResourceManager.GetString("Options_HideChat_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} during cutscenes.. /// internal static string Options_HideDuringCutscenes_Description { get { return ResourceManager.GetString("Options_HideDuringCutscenes_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide chat during cutscenes. /// internal static string Options_HideDuringCutscenes_Name { get { return ResourceManager.GetString("Options_HideDuringCutscenes_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} when you are not logged in to a character.. /// internal static string Options_HideWhenNotLoggedIn_Description { get { return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide when not logged in. /// internal static string Options_HideWhenNotLoggedIn_Name { get { return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Hide {0} when the game UI is hidden.. /// internal static string Options_HideWhenUiHidden_Description { get { return ResourceManager.GetString("Options_HideWhenUiHidden_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide when game UI is hidden. /// internal static string Options_HideWhenUiHidden_Name { get { return ResourceManager.GetString("Options_HideWhenUiHidden_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font {0} will use to display Japanese text.. /// internal static string Options_JapaneseFont_Description { get { return ResourceManager.GetString("Options_JapaneseFont_Description", resourceCulture); } } /// /// Looks up a localized string similar to Japanese font. /// internal static string Options_JapaneseFont_Name { get { return ResourceManager.GetString("Options_JapaneseFont_Name", resourceCulture); } } /// /// Looks up a localized string similar to Japanese font size. /// internal static string Options_JapaneseFontSize_Name { get { return ResourceManager.GetString("Options_JapaneseFontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to The way in which {0} should handle keybinds.. /// internal static string Options_KeybindMode_Description { get { return ResourceManager.GetString("Options_KeybindMode_Description", resourceCulture); } } /// /// Looks up a localized string similar to Keybind mode. /// internal static string Options_KeybindMode_Name { get { return ResourceManager.GetString("Options_KeybindMode_Name", resourceCulture); } } /// /// Looks up a localized string similar to The language to display {0} in.. /// internal static string Options_Language_Description { get { return ResourceManager.GetString("Options_Language_Description", resourceCulture); } } /// /// Looks up a localized string similar to Language. /// internal static string Options_Language_Name { get { return ResourceManager.GetString("Options_Language_Name", resourceCulture); } } /// /// Looks up a localized string similar to After logging in, populate the chat with the messages from when you last logged off.. /// internal static string Options_LoadPreviousSession_Description { get { return ResourceManager.GetString("Options_LoadPreviousSession_Description", resourceCulture); } } /// /// Looks up a localized string similar to Display previous chat session on login. /// internal static string Options_LoadPreviousSession_Name { get { return ResourceManager.GetString("Options_LoadPreviousSession_Name", resourceCulture); } } /// /// Looks up a localized string similar to Miscellaneous. /// internal static string Options_Miscellaneous_Tab { get { return ResourceManager.GetString("Options_Miscellaneous_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Reduce the spacing between messages.. /// internal static string Options_MoreCompactPretty_Description { get { return ResourceManager.GetString("Options_MoreCompactPretty_Description", resourceCulture); } } /// /// Looks up a localized string similar to More compact modern layout. /// internal static string Options_MoreCompactPretty_Name { get { return ResourceManager.GetString("Options_MoreCompactPretty_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show in-game item tooltips when hovering over items in {0}.. /// internal static string Options_NativeItemTooltips_Description { get { return ResourceManager.GetString("Options_NativeItemTooltips_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show native item tooltips. /// internal static string Options_NativeItemTooltips_Name { get { return ResourceManager.GetString("Options_NativeItemTooltips_Name", resourceCulture); } } /// /// Looks up a localized string similar to Use a more modern style of displaying messages.. /// internal static string Options_PrettierTimestamps_Description { get { return ResourceManager.GetString("Options_PrettierTimestamps_Description", resourceCulture); } } /// /// Looks up a localized string similar to Use modern timestamp layout. /// internal static string Options_PrettierTimestamps_Name { get { return ResourceManager.GetString("Options_PrettierTimestamps_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show the Novice Network join button next to the settings button if logged in as a mentor.. /// internal static string Options_ShowNoviceNetwork_Description { get { return ResourceManager.GetString("Options_ShowNoviceNetwork_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show Novice Network join button. /// internal static string Options_ShowNoviceNetwork_Name { get { return ResourceManager.GetString("Options_ShowNoviceNetwork_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show title bar for chat. /// internal static string Options_ShowTitleBar_Name { get { return ResourceManager.GetString("Options_ShowTitleBar_Name", resourceCulture); } } /// /// Looks up a localized string similar to Show tabs in {0} as a sidebar instead of a bar at the top.. /// internal static string Options_SidebarTabView_Description { get { return ResourceManager.GetString("Options_SidebarTabView_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show tabs in a sidebar. /// internal static string Options_SidebarTabView_Name { get { return ResourceManager.GetString("Options_SidebarTabView_Name", resourceCulture); } } /// /// Looks up a localized string similar to The font size to use for game symbols.. /// internal static string Options_SymbolsFontSize_Description { get { return ResourceManager.GetString("Options_SymbolsFontSize_Description", resourceCulture); } } /// /// Looks up a localized string similar to Symbols font size. /// internal static string Options_SymbolsFontSize_Name { get { return ResourceManager.GetString("Options_SymbolsFontSize_Name", resourceCulture); } } /// /// Looks up a localized string similar to Add. /// internal static string Options_Tabs_Add { get { return ResourceManager.GetString("Options_Tabs_Add", resourceCulture); } } /// /// Looks up a localized string similar to Channels. /// internal static string Options_Tabs_Channels { get { return ResourceManager.GetString("Options_Tabs_Channels", resourceCulture); } } /// /// Looks up a localized string similar to Announcements. /// internal static string Options_Tabs_ChannelTypes_Announcements { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Announcements", resourceCulture); } } /// /// Looks up a localized string similar to Battle. /// internal static string Options_Tabs_ChannelTypes_Battle { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Battle", resourceCulture); } } /// /// Looks up a localized string similar to Chat. /// internal static string Options_Tabs_ChannelTypes_Chat { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Chat", resourceCulture); } } /// /// Looks up a localized string similar to Special. /// internal static string Options_Tabs_ChannelTypes_Special { get { return ResourceManager.GetString("Options_Tabs_ChannelTypes_Special", resourceCulture); } } /// /// Looks up a localized string similar to Delete. /// internal static string Options_Tabs_Delete { get { return ResourceManager.GetString("Options_Tabs_Delete", resourceCulture); } } /// /// Looks up a localized string similar to Input channel. /// internal static string Options_Tabs_InputChannel { get { return ResourceManager.GetString("Options_Tabs_InputChannel", resourceCulture); } } /// /// Looks up a localized string similar to Move down. /// internal static string Options_Tabs_MoveDown { get { return ResourceManager.GetString("Options_Tabs_MoveDown", resourceCulture); } } /// /// Looks up a localized string similar to Move up. /// internal static string Options_Tabs_MoveUp { get { return ResourceManager.GetString("Options_Tabs_MoveUp", resourceCulture); } } /// /// Looks up a localized string similar to Name. /// internal static string Options_Tabs_Name { get { return ResourceManager.GetString("Options_Tabs_Name", resourceCulture); } } /// /// Looks up a localized string similar to New tab. /// internal static string Options_Tabs_NewTab { get { return ResourceManager.GetString("Options_Tabs_NewTab", resourceCulture); } } /// /// Looks up a localized string similar to <None>. /// internal static string Options_Tabs_NoInputChannel { get { return ResourceManager.GetString("Options_Tabs_NoInputChannel", resourceCulture); } } /// /// Looks up a localized string similar to Preset: {0}. /// internal static string Options_Tabs_Preset { get { return ResourceManager.GetString("Options_Tabs_Preset", resourceCulture); } } /// /// Looks up a localized string similar to Show timestamps. /// internal static string Options_Tabs_ShowTimestamps { get { return ResourceManager.GetString("Options_Tabs_ShowTimestamps", resourceCulture); } } /// /// Looks up a localized string similar to Tabs. /// internal static string Options_Tabs_Tab { get { return ResourceManager.GetString("Options_Tabs_Tab", resourceCulture); } } /// /// Looks up a localized string similar to Unread mode. /// internal static string Options_Tabs_UnreadMode { get { return ResourceManager.GetString("Options_Tabs_UnreadMode", resourceCulture); } } /// /// Looks up a localized string similar to Window opacity. /// internal static string Options_WindowOpacity_Name { get { return ResourceManager.GetString("Options_WindowOpacity_Name", resourceCulture); } } /// /// Looks up a localized string similar to Discard. /// internal static string Settings_Discard { get { return ResourceManager.GetString("Settings_Discard", resourceCulture); } } /// /// Looks up a localized string similar to Support {0} on Ko-fi. /// internal static string Settings_Kofi { get { return ResourceManager.GetString("Settings_Kofi", resourceCulture); } } /// /// Looks up a localized string similar to Save. /// internal static string Settings_Save { get { return ResourceManager.GetString("Settings_Save", resourceCulture); } } /// /// Looks up a localized string similar to Save and close. /// internal static string Settings_SaveAndClose { get { return ResourceManager.GetString("Settings_SaveAndClose", resourceCulture); } } /// /// Looks up a localized string similar to {0} settings. /// internal static string Settings_Title { get { return ResourceManager.GetString("Settings_Title", resourceCulture); } } /// /// Looks up a localized string similar to New tab. /// internal static string Tab_DefaultName { get { return ResourceManager.GetString("Tab_DefaultName", resourceCulture); } } /// /// Looks up a localized string similar to Event. /// internal static string Tabs_Presets_Event { get { return ResourceManager.GetString("Tabs_Presets_Event", resourceCulture); } } /// /// Looks up a localized string similar to General. /// internal static string Tabs_Presets_General { get { return ResourceManager.GetString("Tabs_Presets_General", resourceCulture); } } /// /// Looks up a localized string similar to All. /// internal static string UnreadMode_All { get { return ResourceManager.GetString("UnreadMode_All", resourceCulture); } } /// /// Looks up a localized string similar to Always show unread indicators.. /// internal static string UnreadMode_All_Tooltip { get { return ResourceManager.GetString("UnreadMode_All_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to None. /// internal static string UnreadMode_None { get { return ResourceManager.GetString("UnreadMode_None", resourceCulture); } } /// /// Looks up a localized string similar to Never show unread indicators.. /// internal static string UnreadMode_None_Tooltip { get { return ResourceManager.GetString("UnreadMode_None_Tooltip", resourceCulture); } } /// /// Looks up a localized string similar to Unseen. /// internal static string UnreadMode_Unseen { get { return ResourceManager.GetString("UnreadMode_Unseen", resourceCulture); } } /// /// Looks up a localized string similar to Only show unread indicators for messages you haven't seen.. /// internal static string UnreadMode_Unseen_Tooltip { get { return ResourceManager.GetString("UnreadMode_Unseen_Tooltip", resourceCulture); } } } }