1a1995759a
- Use ingame version of axis font
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Text;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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namespace ChatTwo.GameFunctions;
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// From: https://git.anna.lgbt/anna/XivCommon/src/branch/main/XivCommon/Functions/Chat.cs
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public unsafe class ChatBox
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{
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public static void SendMessageUnsafe(byte[] message)
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{
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var mes = Utf8String.FromSequence(message);
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UIModule.Instance()->ProcessChatBoxEntry(mes);
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mes->Dtor(true);
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}
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public static void SendMessage(string message)
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{
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var bytes = Encoding.UTF8.GetBytes(message);
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if (bytes.Length == 0)
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throw new ArgumentException("message is empty", nameof(message));
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if (bytes.Length > 500)
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throw new ArgumentException("message is longer than 500 bytes", nameof(message));
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if (message.Length != SanitiseText(message).Length)
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throw new ArgumentException("message contained invalid characters", nameof(message));
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SendMessageUnsafe(bytes);
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}
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private static string SanitiseText(string text)
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{
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var uText = Utf8String.FromString(text);
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uText->SanitizeString(0x27F, (Utf8String*)nint.Zero);
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var sanitised = uText->ToString();
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uText->Dtor(true);
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return sanitised;
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}
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} |