1c354d18bb
ChatBox.SendMessage reads bytes from ValidateMessage so Encoding.UTF8.GetBytes runs once per send. ValidateMessage takes an injectable sanitiser so xUnit can exercise the length-equality gate without ClientStructs game memory. CompactInputSubmitter and CompactInputHistoryNavigator lift the deterministic parts of ChatInputBar's pop-out submit and history-up/down callback into POCO helpers under HellionChat/_Helpers/. The ImGui buffer splice (DeleteChars/InsertChars) stays at the call site because it needs the live callback data. Behavior is identical to the previous inline implementation; tests in the local Build Suite repo pin the contracts.
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using System.Text;
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using HellionChat.Resources;
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using Dalamud.Memory;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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namespace HellionChat.GameFunctions;
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public unsafe class ChatBox
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{
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public static void SendMessageUnsafe(byte[] message)
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{
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var mes = Utf8String.FromSequence(message.NullTerminate());
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UIModule.Instance()->ProcessChatBoxEntry(mes);
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mes->Dtor(true);
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}
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public static void SendMessage(string message)
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{
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var bytes = ValidateMessage(message);
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SendMessageUnsafe(bytes);
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}
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// Validation split out so the deterministic checks (UTF-8 length, sanitise
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// round-trip) can run in xUnit without ClientStructs game memory. The
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// sanitiser is injectable so tests can pin throw behaviour without invoking
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// Utf8String->SanitizeString, which only resolves in-process. Returns the
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// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
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// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
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internal static byte[] ValidateMessage(string message, Func<string, string>? sanitiserOverride = null)
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{
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var bytes = Encoding.UTF8.GetBytes(message);
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if (bytes.Length == 0)
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throw new ArgumentException(Language.ChatBox_Error_Empty, nameof(message));
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if (bytes.Length > 500)
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throw new ArgumentException(Language.ChatBox_Error_Too_Long, nameof(message));
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var sanitiser = sanitiserOverride ?? SanitiseText;
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if (message.Length != sanitiser(message).Length)
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throw new ArgumentException(Language.ChatBox_Error_Invalid, nameof(message));
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return bytes;
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}
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private static string SanitiseText(string text)
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{
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var uText = Utf8String.FromString(text);
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uText->SanitizeString((AllowedEntities) 0x27F);
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var sanitised = uText->ToString();
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uText->Dtor(true);
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return sanitised;
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}
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} |