Files
HellionChat/HellionChat/Ui/StatusBar.cs
T
JonKazama-Hellion b8d289a847 fix(ui): hide status bar version when window is too narrow
Below roughly 340 px content width the version slot starts overlapping
the four slots to its left because the right-aligned SameLine still
plants the text where its baseline would have been. New 200 px width
threshold drops the version line entirely below that, so the other
slots stay readable. The version is back as soon as the window grows.
2026-05-12 14:19:46 +02:00

183 lines
6.2 KiB
C#

using System.Globalization;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Ui;
// Bottom status bar, 22px tall. Slots left to right: channel indicator,
// privacy badge, counts, tells (hidden at 0), version (right-aligned).
// Updates at 1Hz; format strings are cached between updates.
internal sealed class StatusBar
{
public const float Height = 22f;
private const long UpdateIntervalMs = 1000;
// Initially outdated so the first frame always computes fresh.
private long _lastUpdateMs = -UpdateIntervalMs;
private string _cachedCountsText = string.Empty;
private string _cachedTellsText = string.Empty;
// Pure string logic, testable without ImGui init.
public static string FormatCounts(int tabs, int messages)
{
// InvariantCulture so locale doesn't affect the format (e.g. de_DE "1,2k").
var msgPart =
messages >= 1000
? string.Format(CultureInfo.InvariantCulture, "{0:0.0}k msg", messages / 1000.0)
: $"{messages} msg";
var tabsPart = $"{tabs} {(tabs == 1 ? "tab" : "tabs")}";
return $"{tabsPart} · {msgPart}";
}
// Pure string logic, testable without ImGui init. Returns empty string at 0 tells.
public static string FormatTells(int count)
{
if (count <= 0)
return string.Empty;
return $"{count} {(count == 1 ? "tell" : "tells")}";
}
// Single-pass replacement for a LINQ Sum+Count pair. Pure helper for unit testing.
internal static (int messages, int tells) AggregateForStatusBar(IList<Tab> tabs)
{
int messages = 0,
tells = 0;
foreach (var t in tabs)
{
messages += t.Messages.Count;
if (t.IsTempTab)
tells++;
}
return (messages, tells);
}
// Test hook to verify cache logic without a real time source.
internal (string counts, string tells) SnapshotForTest(
long now,
int tabs,
int messages,
int tells
)
{
UpdateCacheIfDue(now, tabs, messages, tells);
return (_cachedCountsText, _cachedTellsText);
}
private void UpdateCacheIfDue(long now, int tabs, int messages, int tells)
{
if (now - _lastUpdateMs < UpdateIntervalMs)
return;
_cachedCountsText = FormatCounts(tabs, messages);
_cachedTellsText = FormatTells(tells);
_lastUpdateMs = now;
}
public void Draw(Plugin plugin)
{
var theme = plugin.ThemeRegistry.Active;
var now = Environment.TickCount64;
if (now - _lastUpdateMs >= UpdateIntervalMs)
{
var (messages, tells) = AggregateForStatusBar(Plugin.Config.Tabs);
UpdateCacheIfDue(now, Plugin.Config.Tabs.Count, messages, tells);
}
// Border top via DrawList -- ImGui.Separator has too much padding.
var cursorY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
ImGui
.GetWindowDrawList()
.AddLine(
new Vector2(winLeft, cursorY),
new Vector2(winRight, cursorY),
ColourUtil.RgbaToAbgr(theme.Colors.Border),
1f
);
ImGui.Dummy(new Vector2(0, 2));
// Slot 1: active channel indicator
var inputCh = plugin.CurrentTab?.CurrentChannel?.Channel ?? InputChannel.Invalid;
var hasChannel = inputCh != InputChannel.Invalid;
var chatType = inputCh.ToChatType();
var channelName = hasChannel ? chatType.Name() : "—";
var channelColor = hasChannel
? (plugin.Functions.Chat.GetChannelColor(chatType) ?? theme.Colors.TextMuted)
: theme.Colors.TextMuted;
DrawDot(channelColor);
ImGui.SameLine();
ImGui.TextUnformatted(channelName);
// Slot 2: privacy badge
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
using (plugin.FontManager.FontAwesome.Push())
{
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
}
ImGui.SameLine();
var privacyLabel = Plugin.Config.PrivacyFilterEnabled
? HellionStrings.StatusBar_Privacy_Enabled
: HellionStrings.StatusBar_Privacy_Open;
ImGui.TextUnformatted(privacyLabel);
// Slot 3: counts
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedCountsText);
// Slot 4: tells (hidden at 0)
if (!string.IsNullOrEmpty(_cachedTellsText))
{
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedTellsText);
}
// Slot 5: version, right-aligned, muted. Hidden when the window is
// too narrow to fit all five slots — the other four need ~200 px
// before the version text starts clipping into them.
var versionText = $"v{Plugin.Interface.Manifest.AssemblyVersion} · Hellion";
var versionWidth = ImGui.CalcTextSize(versionText).X;
var contentRegionMax = ImGui.GetContentRegionMax().X;
const float MinOtherSlotsWidth = 200f;
if (contentRegionMax - versionWidth > MinOtherSlotsWidth)
{
ImGui.SameLine(contentRegionMax - versionWidth);
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
{
ImGui.TextUnformatted(versionText);
}
}
}
private static void DrawDot(uint rgba)
{
var pos = ImGui.GetCursorScreenPos();
const float radius = 4f;
ImGui
.GetWindowDrawList()
.AddCircleFilled(
new Vector2(pos.X + radius, pos.Y + ImGui.GetTextLineHeight() / 2f),
radius,
ColourUtil.RgbaToAbgr(rgba)
);
ImGui.Dummy(new Vector2(radius * 2 + 4, ImGui.GetTextLineHeight()));
}
private static void DrawSeparator()
{
ImGui.TextDisabled("·");
}
}