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HellionChat/HellionChat/HellionChat.yaml
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JonKazama-Hellion e6d25f3e38 docs(changelog): expand v1.0.0 entry with full fix sweep
The original v1.0.0 changelog only documented the rebrand. After the
CodeRabbit pass added 9 follow-up fix commits (3 critical bugs plus
21 major findings, grouped into safety / crash-class / correctness /
threading / resource / performance categories), the changelog needs
to reflect what users are actually receiving.

yaml + repo.json synchronized.
2026-05-03 22:19:05 +02:00

244 lines
11 KiB
YAML
Executable File

name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
description: |-
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
removed (the optional webinterface) and a stack of privacy controls is
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
mode, IPC integration and the chat replacement window itself work the
same. The webinterface is intentionally not part of Hellion Chat because
it serves a different use case from the smaller default footprint this
plugin is built around.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key privacy and data-handling features:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/withSimpleTweaks.png
tags:
- Social
- UI
- Chat
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.0.0 — Standalone Major Release**
First fully standalone release. Internal cleanup plus a sweep of
pre-existing correctness, security, threading and resource-leak
fixes carried over from the upstream codebase. No user action
required — auto-update applies cleanly, configuration and database
paths unchanged.
Standalone identity:
- Code namespace consolidated from ChatTwo.* to HellionChat.* across
all source files
- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:
Register, Available, Unregister, Invoke, GetChatInputState,
ChatInputStateChanged) — third-party plugins that bound to the old
channels need to be updated; none known at release time
- ImGui popup ID renamed to hellionchat-context-popup
- Repository folder restructured (ChatTwo/ → HellionChat/), all CI
and build paths updated accordingly
- Public-facing descriptions reworded from upstream-fork framing to
standalone framing (Chat 2 attribution preserved per EUPL-1.2)
- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'
Safety:
- Plugin now refuses to load when upstream Chat 2 is also active —
bilingual conflict message in EN/DE, throw before any subsystem
initialization, prevents the runtime crash that previously occurred
when both plugins replaced the same chat window in parallel
- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory
corruption from aggregate-term overflow, CVE-2025-7709)
- NuGet restore now honors packages.lock.json so transitive
dependencies don't drift between machines or CI runs
Crash-class fixes (formerly latent in upstream):
- MathUtil.HasOverlap now uses a correct AABB test; identical or
edge-touching rectangles are no longer reported as non-overlapping
- ChatCode.Equals compares fields directly instead of GetHashCode;
removes the hash-collision anti-pattern
- IpcManager.Dispose uses UnregisterAction to match the matching
RegisterAction call; previous mismatch leaked the action
subscription on every plugin reload
- ExtraChat.Dispose now unsubscribes all three IPC subscriptions
(was only the first); leaks closed
- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address
before dereferencing the unsafe Character* cast
- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the
Hook reference instead of using the null-forgiving operator
- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so
a tab drop or empty-worlds list no longer crashes the UI
- Debugger.cs now declares IDisposable so the existing Dispose runs
Correctness fixes:
- GlobalParametersCache.GetValue captures Cache into a local before
the bounds check, so a concurrent Refresh can't slip a different
array between check and read
- IconUtil binary search bounds initialized to entries.Length-1 and
reset on redirect-restart; entries.Length==0 short-circuits
- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was
Region.RowId) so it actually returns same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
properties so chunks added by CheckMessageContent get Message set
- Language.zh-Hans Webinterface_Start_Success corrected to
"网页界面已启动" (was "网页界面已停止")
Threading and async:
- AutoTranslate Entries/ValidEntries are now serialized behind a
single lock; the preload worker thread and main thread no longer
race on the underlying dictionary/hash set
- Privacy retention and cleanup workers bound their framework-refresh
waits to 5 seconds with a logged timeout; a hung framework tick can
no longer deadlock the background worker
Resource handling:
- EmoteCache reuses the static HttpClient instead of allocating a new
one per call (closed socket leak)
- FontManager wraps HttpClient/HttpResponseMessage in using-blocks
and adds EnsureSuccessStatusCode; failed downloads no longer
silently produce a zero-byte font file
- SearchSelector mixes the row index into the ImGui ID stack so
selectables don't collapse to a single ambiguous ID
- SettingsTabs/Chat blocked-emote add-button now opens its selector
popup on left-click
Performance:
- DbViewer text export caches filteredHistory.Count once instead of
re-enumerating the IEnumerable on every batch (O(N) instead of
O(N²) on large histories)
License attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md
and the Credits section in README) is unchanged.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**
- Pop-out button now visible in the chat header (no more hunting
through the right-click menu)
- One-time hint banner explains pop-out tabs and the right-click
shortcut
- New setting: open new /tell tabs directly as pop-out windows
(Settings → Chat → Auto-Tell-Tabs)
- Pop-out input is now enabled by default — closing a pop-out still
returns the tab to the sidebar
- Bugfix: dropping or logging out with an LRU/popped auto-tell tab
now also closes its pop-out window (no more ghost windows)
- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out
hint banner was visible (also fixed retroactively for the v0.6.0
banner inside pop-outs)
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
Two opt-in UX features land in the same release. Existing users see
no change unless they enable the new toggles.
Pop-out input bar:
- New global master switch in Settings → Window → Frame: "Enable input
in pop-outs". Default OFF so existing behaviour is preserved
- When enabled, every pop-out window grows a compact input bar at the
bottom (channel-coloured icon button left, text input right). The
auto-translate picker is intentionally not part of the compact bar
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
rarely need it there
- Each pop-out keeps an independent text buffer and history cursor;
channel changes still apply globally because that is how the FFXIV
channel API works
- Up/Down navigates a shared input history singleton across the main
window and every open pop-out
- First pop-out opening after the upgrade shows a one-time hint
banner pointing users to the new toggle
Chat colour presets:
- Seven built-in presets above the per-channel colour list in
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
Arctic Cyan + Ember Glow palette from the Hellion Online Media
branding spec), plus two bonus mood presets — Night Blue (royal
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
- Apply is immediate and overwrites the channels covered by the
preset; battle-channel colours are left alone so combat tuning
stays intact
Configuration migrates from v10 to v11 with a diagnostic log entry;
no data is reset. Bilingual (English/German) for both new sections.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.4 — WrapText hardening**
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
Span- and index-based control flow. Closes the persistent CodeQL
Critical alert "unvalidated local pointer arithmetic" that kept
re-firing on every shape of the previous fix.
Hardening:
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
via ArrayPool, validates the actual encoded length against that
ceiling, and threads the rest of the algorithm through int offsets
instead of raw byte pointers
- Pointer arithmetic only happens inside two small private helpers
(CalcWordWrap and DrawText) that take the pinned base pointer plus
int offsets sourced from the plugin's own logic, not from any
virtual-method return
- Added a 16 KiB upper bound on the buffer rent to prevent a
pathological input from triggering an unbounded ArrayPool allocation
No user-visible behaviour change. Word-wrap output is byte-identical
to v0.5.3.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
encoded byte buffer length via GetByteCount before pointer
arithmetic. Single-fix patch on top of v0.5.2.
---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases